Add SQLite persistence, import-snapshot tool, and karma functionality

This commit is contained in:
Ilya Groshev
2026-04-20 09:57:47 +03:00
parent c9ad3fa4f4
commit c33e738fd5
70 changed files with 4151 additions and 833 deletions
+2 -4
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@@ -5,6 +5,7 @@
server/bin/ server/bin/
server/tmp/ server/tmp/
server/lunar-tear server/lunar-tear
server/import-snapshot
__pycache__/ __pycache__/
@@ -13,12 +14,9 @@ node_modules/
# Go # Go
server/vendor/ server/vendor/
# Certs (regenerate per-environment)
server/certs/ server/certs/
# Server assets (binary data, too large for git)
server/assets/ server/assets/
db/
# Snapshots (recorded user state) # Snapshots (recorded user state)
snapshots/ snapshots/
+74 -6
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@@ -7,9 +7,14 @@ Discord server: https://discord.gg/MZAf5aVkJG
### Prerequisites ### Prerequisites
- Go 1.24+ - Go 1.25+
- [goose](https://github.com/pressly/goose) migration tool
- Populated `server/assets/` directory - Populated `server/assets/` directory
```bash
go install github.com/pressly/goose/v3/cmd/goose@latest
```
### Regenerate protobuf stubs ### Regenerate protobuf stubs
```bash ```bash
@@ -17,14 +22,54 @@ cd server
make proto make proto
``` ```
### Database
Player state is stored in a SQLite database. Run migrations before starting the server:
```bash
cd server
make migrate
```
Or manually:
```bash
cd server
mkdir -p db
goose -dir migrations sqlite3 db/game.db up
```
### Importing a Snapshot
To import a JSON snapshot into the database, use the import tool. The `--uuid` flag must match the UUID your game client sends during authentication:
```bash
cd server
make import SNAPSHOT=snapshots/scene_1.json UUID=<your-client-uuid>
```
Or directly:
```bash
go run ./cmd/import-snapshot \
--snapshot snapshots/scene_1.json \
--uuid <your-client-uuid> \
--db db/game.db
```
| Flag | Default | Description |
| ------------ | ------------ | --------------------------------------------- |
| `--snapshot` | *(required)* | Path to JSON snapshot file |
| `--uuid` | *(required)* | UUID to assign (must match the client's UUID) |
| `--db` | `db/game.db` | SQLite database path |
### Run ### Run
```bash ```bash
cd server cd server
sudo go run ./cmd/lunar-tear \ sudo go run ./cmd/lunar-tear \
--host 10.0.2.2 \ --host 10.0.2.2 \
--http-port 8080 \ --http-port 8080
--scene 13
``` ```
`sudo` is needed because gRPC binds to port 443 (privileged). On Linux you can use `setcap` instead: `sudo` is needed because gRPC binds to port 443 (privileged). On Linux you can use `setcap` instead:
@@ -32,7 +77,7 @@ sudo go run ./cmd/lunar-tear \
```bash ```bash
go build -o lunar-tear ./cmd/lunar-tear go build -o lunar-tear ./cmd/lunar-tear
sudo setcap cap_net_bind_service=+ep ./lunar-tear sudo setcap cap_net_bind_service=+ep ./lunar-tear
./lunar-tear --host 10.0.2.2 --http-port 8080 --scene 13 ./lunar-tear --host 10.0.2.2 --http-port 8080
``` ```
### Ports ### Ports
@@ -45,10 +90,33 @@ sudo setcap cap_net_bind_service=+ep ./lunar-tear
### Flags ### Flags
| Flag | Default | Description | | Flag | Default | Description |
| ---------------------- | ------------------- | -------------------------------------------------------- | | ------------- | ------------ | ------------------------------- |
| `--host` | `127.0.0.1` | hostname/IP given to the client | | `--host` | `127.0.0.1` | hostname/IP given to the client |
| `--http-port` | `8080` | HTTP/Octo server port | | `--http-port` | `8080` | HTTP/Octo server port |
| `--scene` | `0` | bootstrap new users to scene N (0 = fresh start) | | `--db` | `db/game.db` | SQLite database path |
### Docker
Migrations run automatically on container start.
```bash
cd server
docker compose up -d
```
The `db/` directory is mounted as a volume so the database persists across restarts. Make sure `assets/` is populated before starting.
### Makefile Targets
All targets run from the `server/` directory.
| Target | Description |
| -------------- | ------------------------------------------------------- |
| `make proto` | Regenerate protobuf stubs |
| `make build` | Build the server binary |
| `make build-import` | Build the import-snapshot tool |
| `make migrate` | Run goose migrations on `db/game.db` |
| `make import` | Import a snapshot (`SNAPSHOT=... UUID=...` required) |
## ⚠️ Legal Disclaimer ## ⚠️ Legal Disclaimer
+3
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@@ -13,6 +13,7 @@ RUN apk add --no-cache \
RUN go install google.golang.org/protobuf/cmd/protoc-gen-go@latest &&\ RUN go install google.golang.org/protobuf/cmd/protoc-gen-go@latest &&\
go install google.golang.org/grpc/cmd/protoc-gen-go-grpc@latest &&\ go install google.golang.org/grpc/cmd/protoc-gen-go-grpc@latest &&\
go install github.com/pressly/goose/v3/cmd/goose@latest &&\
PATH="$PATH:$(go env GOPATH)/bin" make proto &&\ PATH="$PATH:$(go env GOPATH)/bin" make proto &&\
go build -o lunar-tear ./cmd/lunar-tear &&\ go build -o lunar-tear ./cmd/lunar-tear &&\
setcap cap_net_bind_service=+ep ./lunar-tear setcap cap_net_bind_service=+ep ./lunar-tear
@@ -26,6 +27,8 @@ RUN chown 1000:1000 /opt/lunar-tear
USER 1000 USER 1000
COPY --from=builder /usr/local/src/lunar-tear . COPY --from=builder /usr/local/src/lunar-tear .
COPY --from=builder /root/go/bin/goose /usr/local/bin/goose
COPY --from=builder /usr/local/src/migrations ./migrations
COPY entrypoint.sh . COPY entrypoint.sh .
+20 -1
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@@ -7,4 +7,23 @@ proto:
protoc -I . $(PROTO_USED) --go_out=. --go_opt=module=lunar-tear/server --go-grpc_out=. --go-grpc_opt=module=lunar-tear/server protoc -I . $(PROTO_USED) --go_out=. --go_opt=module=lunar-tear/server --go-grpc_out=. --go-grpc_opt=module=lunar-tear/server
@echo "Generated in gen/proto/" @echo "Generated in gen/proto/"
.PHONY: proto build:
go build -o lunar-tear ./cmd/lunar-tear
build-import:
go build -o import-snapshot ./cmd/import-snapshot
migrate:
mkdir -p db
goose -dir migrations sqlite3 db/game.db up
import:
ifndef SNAPSHOT
$(error SNAPSHOT is required, e.g. make import SNAPSHOT=snapshots/scene_1.json UUID=...)
endif
ifndef UUID
$(error UUID is required, e.g. make import SNAPSHOT=snapshots/scene_1.json UUID=...)
endif
go run ./cmd/import-snapshot --snapshot $(SNAPSHOT) --uuid $(UUID)
.PHONY: proto build build-import migrate import
+56
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@@ -0,0 +1,56 @@
package main
import (
"encoding/json"
"flag"
"log"
"os"
"lunar-tear/server/internal/database"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/store/sqlite"
)
func main() {
dbPath := flag.String("db", "db/game.db", "SQLite database path")
snapshotPath := flag.String("snapshot", "", "Path to JSON snapshot file (required)")
userUuid := flag.String("uuid", "", "UUID to assign to the imported user (must match the client's UUID)")
flag.Parse()
if *snapshotPath == "" {
log.Fatal("--snapshot flag is required")
}
if *userUuid == "" {
log.Fatal("--uuid flag is required")
}
data, err := os.ReadFile(*snapshotPath)
if err != nil {
log.Fatalf("read snapshot: %v", err)
}
log.Printf("read %d bytes from %s", len(data), *snapshotPath)
var u store.UserState
if err := json.Unmarshal(data, &u); err != nil {
log.Fatalf("unmarshal snapshot: %v", err)
}
u.EnsureMaps()
u.Uuid = *userUuid
log.Printf("parsed user %d (uuid=%s, costumes=%d, weapons=%d, characters=%d, quests=%d)",
u.UserId, u.Uuid, len(u.Costumes), len(u.Weapons), len(u.Characters), len(u.Quests))
db, err := database.Open(*dbPath)
if err != nil {
log.Fatalf("open database: %v", err)
}
defer db.Close()
userStore := sqlite.New(db, nil)
if err := userStore.ImportUser(&u); err != nil {
log.Fatalf("import user: %v", err)
}
log.Printf("imported user %d successfully", u.UserId)
}
+14 -5
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@@ -12,7 +12,7 @@ import (
"lunar-tear/server/internal/masterdata" "lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/questflow" "lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/service" "lunar-tear/server/internal/service"
"lunar-tear/server/internal/store/memory" "lunar-tear/server/internal/store"
"google.golang.org/grpc" "google.golang.org/grpc"
"google.golang.org/grpc/codes" "google.golang.org/grpc/codes"
@@ -38,9 +38,13 @@ func (l loggingListener) Accept() (net.Conn, error) {
func startGRPC( func startGRPC(
host string, host string,
octoURL string, octoURL string,
userStore *memory.MemoryStore, userStore interface {
store.UserRepository
store.SessionRepository
},
questEngine *questflow.QuestHandler, questEngine *questflow.QuestHandler,
gachaHandler *gacha.GachaHandler, gachaHandler *gacha.GachaHandler,
gachaEntries []store.GachaCatalogEntry,
cageOrnamentCatalog *masterdata.CageOrnamentCatalog, cageOrnamentCatalog *masterdata.CageOrnamentCatalog,
loginBonusCatalog *masterdata.LoginBonusCatalog, loginBonusCatalog *masterdata.LoginBonusCatalog,
characterViewerCatalog *masterdata.CharacterViewerCatalog, characterViewerCatalog *masterdata.CharacterViewerCatalog,
@@ -77,6 +81,7 @@ func startGRPC(
userStore, userStore,
questEngine, questEngine,
gachaHandler, gachaHandler,
gachaEntries,
cageOrnamentCatalog, cageOrnamentCatalog,
loginBonusCatalog, loginBonusCatalog,
characterViewerCatalog, characterViewerCatalog,
@@ -111,9 +116,13 @@ func registerServices(
srv *grpc.Server, srv *grpc.Server,
host string, host string,
octoURL string, octoURL string,
userStore *memory.MemoryStore, userStore interface {
store.UserRepository
store.SessionRepository
},
questEngine *questflow.QuestHandler, questEngine *questflow.QuestHandler,
gachaHandler *gacha.GachaHandler, gachaHandler *gacha.GachaHandler,
gachaEntries []store.GachaCatalogEntry,
cageOrnamentCatalog *masterdata.CageOrnamentCatalog, cageOrnamentCatalog *masterdata.CageOrnamentCatalog,
loginBonusCatalog *masterdata.LoginBonusCatalog, loginBonusCatalog *masterdata.LoginBonusCatalog,
characterViewerCatalog *masterdata.CharacterViewerCatalog, characterViewerCatalog *masterdata.CharacterViewerCatalog,
@@ -133,13 +142,13 @@ func registerServices(
sideStoryCatalog *masterdata.SideStoryCatalog, sideStoryCatalog *masterdata.SideStoryCatalog,
bigHuntCatalog *masterdata.BigHuntCatalog, bigHuntCatalog *masterdata.BigHuntCatalog,
) { ) {
pb.RegisterBannerServiceServer(srv, service.NewBannerServiceServer(userStore)) pb.RegisterBannerServiceServer(srv, service.NewBannerServiceServer(gachaEntries))
pb.RegisterUserServiceServer(srv, service.NewUserServiceServer(userStore, userStore)) pb.RegisterUserServiceServer(srv, service.NewUserServiceServer(userStore, userStore))
pb.RegisterBattleServiceServer(srv, service.NewBattleServiceServer(userStore, userStore)) pb.RegisterBattleServiceServer(srv, service.NewBattleServiceServer(userStore, userStore))
pb.RegisterConfigServiceServer(srv, service.NewConfigServiceServer(host, int32(443), octoURL)) pb.RegisterConfigServiceServer(srv, service.NewConfigServiceServer(host, int32(443), octoURL))
pb.RegisterDataServiceServer(srv, service.NewDataServiceServer(userStore, userStore)) pb.RegisterDataServiceServer(srv, service.NewDataServiceServer(userStore, userStore))
pb.RegisterTutorialServiceServer(srv, service.NewTutorialServiceServer(userStore, userStore, questEngine)) pb.RegisterTutorialServiceServer(srv, service.NewTutorialServiceServer(userStore, userStore, questEngine))
pb.RegisterGachaServiceServer(srv, service.NewGachaServiceServer(userStore, userStore, userStore, gachaHandler)) pb.RegisterGachaServiceServer(srv, service.NewGachaServiceServer(userStore, userStore, gachaEntries, gachaHandler))
pb.RegisterGiftServiceServer(srv, service.NewGiftServiceServer(userStore, userStore)) pb.RegisterGiftServiceServer(srv, service.NewGiftServiceServer(userStore, userStore))
pb.RegisterGamePlayServiceServer(srv, service.NewGameplayServiceServer()) pb.RegisterGamePlayServiceServer(srv, service.NewGameplayServiceServer())
pb.RegisterGimmickServiceServer(srv, service.NewGimmickServiceServer(userStore, userStore, gimmickCatalog)) pb.RegisterGimmickServiceServer(srv, service.NewGimmickServiceServer(userStore, userStore, gimmickCatalog))
+10 -25
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@@ -3,23 +3,21 @@ package main
import ( import (
"flag" "flag"
"log" "log"
"os"
"strconv" "strconv"
"strings" "strings"
"lunar-tear/server/internal/database"
"lunar-tear/server/internal/gacha" "lunar-tear/server/internal/gacha"
"lunar-tear/server/internal/gametime" "lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata" "lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/questflow" "lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store/memory" "lunar-tear/server/internal/store/sqlite"
) )
func main() { func main() {
httpPort := flag.Int("http-port", 8080, "HTTP server port (Octo API)") httpPort := flag.Int("http-port", 8080, "HTTP server port (Octo API)")
host := flag.String("host", "127.0.0.1", "hostname the client will connect to") host := flag.String("host", "127.0.0.1", "hostname the client will connect to")
scene := flag.Int("scene", 0, "Bootstrap to scene N (0 = fresh start)") dbPath := flag.String("db", "db/game.db", "SQLite database path")
latestScene := flag.Bool("latest-scene", false, "Bootstrap from the most recently saved snapshot (overrides -scene)")
starterItems := flag.Bool("starter-items", false, "Grant starter items to new users")
flag.Parse() flag.Parse()
octoURL := "http://" + *host + ":" + strconv.Itoa(*httpPort) octoURL := "http://" + *host + ":" + strconv.Itoa(*httpPort)
@@ -34,18 +32,12 @@ func main() {
go startHTTP(*httpPort, resourcesBaseURL) go startHTTP(*httpPort, resourcesBaseURL)
snapshotDir := "snapshots" db, err := database.Open(*dbPath)
if err := os.MkdirAll(snapshotDir, 0755); err != nil { if err != nil {
log.Fatalf("create snapshot dir: %v", err) log.Fatalf("open database: %v", err)
}
if *latestScene {
if id, ok := memory.LatestSnapshotSceneId(snapshotDir); ok {
*scene = int(id)
log.Printf("[latest-scene] auto-selected most recent snapshot: scene=%d", id)
} else {
log.Printf("[latest-scene] no snapshots found in %q; starting fresh", snapshotDir)
}
} }
defer db.Close()
log.Printf("database opened: %s", *dbPath)
gameConfig, err := masterdata.LoadGameConfig() gameConfig, err := masterdata.LoadGameConfig()
if err != nil { if err != nil {
@@ -65,14 +57,7 @@ func main() {
log.Fatalf("load quest catalog: %v", err) log.Fatalf("load quest catalog: %v", err)
} }
questHandler := questflow.NewQuestHandler(questCatalog, gameConfig) questHandler := questflow.NewQuestHandler(questCatalog, gameConfig)
userStore := memory.New(gametime.Now, userStore := sqlite.New(db, gametime.Now)
memory.WithSnapshotDir(snapshotDir),
memory.WithSceneId(int32(*scene)),
memory.WithStarterItems(*starterItems),
)
if *scene != 0 {
log.Printf("bootstrap scene: %d (from snapshot)", *scene)
}
gachaEntries, medalInfo, err := masterdata.LoadGachaCatalog() gachaEntries, medalInfo, err := masterdata.LoadGachaCatalog()
if err != nil { if err != nil {
@@ -99,7 +84,6 @@ func main() {
gachaPool.BuildFeaturedMapping(gachaEntries) gachaPool.BuildFeaturedMapping(gachaEntries)
gachaPool.BuildBannerPools(gachaEntries) gachaPool.BuildBannerPools(gachaEntries)
masterdata.EnrichCatalogPromotions(gachaEntries, gachaPool) masterdata.EnrichCatalogPromotions(gachaEntries, gachaPool)
userStore.ReplaceCatalog(gachaEntries)
dupExchange, err := masterdata.LoadDupExchange() dupExchange, err := masterdata.LoadDupExchange()
if err != nil { if err != nil {
@@ -185,6 +169,7 @@ func main() {
userStore, userStore,
questHandler, questHandler,
gachaHandler, gachaHandler,
gachaEntries,
cageOrnamentCatalog, cageOrnamentCatalog,
loginBonusCatalog, loginBonusCatalog,
characterViewerCatalog, characterViewerCatalog,
+1 -1
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@@ -5,9 +5,9 @@ services:
environment: environment:
LUNAR_HOST: 127.0.0.1 LUNAR_HOST: 127.0.0.1
LUNAR_HTTP_PORT: 8080 LUNAR_HTTP_PORT: 8080
LUNAR_SCENE: 0
volumes: volumes:
- ./assets:/opt/lunar-tear/assets - ./assets:/opt/lunar-tear/assets
- ./db:/opt/lunar-tear/db
ports: ports:
- 443:443 # grpc, hardcoded by the client, not configurable - 443:443 # grpc, hardcoded by the client, not configurable
- 8080:8080 - 8080:8080
+4 -1
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@@ -1,4 +1,7 @@
#!/usr/bin/env sh #!/usr/bin/env sh
set -e
./lunar-tear --host "${LUNAR_HOST}" --http-port "${LUNAR_HTTP_PORT}" --scene "${LUNAR_SCENE}" mkdir -p db
goose -dir migrations sqlite3 db/game.db up
exec ./lunar-tear --host "${LUNAR_HOST}" --http-port "${LUNAR_HTTP_PORT}"
+22 -6
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@@ -1,17 +1,33 @@
module lunar-tear/server module lunar-tear/server
go 1.24.2 go 1.25.0
require ( require (
github.com/google/uuid v1.6.0
github.com/vmihailenco/msgpack/v5 v5.4.1
golang.org/x/net v0.50.0
google.golang.org/grpc v1.79.1 google.golang.org/grpc v1.79.1
google.golang.org/protobuf v1.36.11 google.golang.org/protobuf v1.36.11
) )
require ( require (
github.com/vmihailenco/msgpack/v5 v5.4.1 // indirect github.com/dustin/go-humanize v1.0.1 // indirect
github.com/mattn/go-isatty v0.0.20 // indirect
github.com/mfridman/interpolate v0.0.2 // indirect
github.com/ncruces/go-strftime v1.0.0 // indirect
github.com/pressly/goose/v3 v3.27.0 // indirect
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec // indirect
github.com/sethvargo/go-retry v0.3.0 // indirect
github.com/stretchr/testify v1.11.1 // indirect
github.com/vmihailenco/tagparser/v2 v2.0.0 // indirect github.com/vmihailenco/tagparser/v2 v2.0.0 // indirect
golang.org/x/net v0.48.0 // indirect go.opentelemetry.io/otel v1.40.0 // indirect
golang.org/x/sys v0.39.0 // indirect go.uber.org/multierr v1.11.0 // indirect
golang.org/x/text v0.32.0 // indirect golang.org/x/sync v0.19.0 // indirect
google.golang.org/genproto/googleapis/rpc v0.0.0-20251202230838-ff82c1b0f217 // indirect golang.org/x/sys v0.42.0 // indirect
golang.org/x/text v0.34.0 // indirect
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d // indirect
modernc.org/libc v1.70.0 // indirect
modernc.org/mathutil v1.7.1 // indirect
modernc.org/memory v1.11.0 // indirect
modernc.org/sqlite v1.48.2 // indirect
) )
+49 -14
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@@ -1,5 +1,9 @@
github.com/cespare/xxhash/v2 v2.3.0 h1:UL815xU9SqsFlibzuggzjXhog7bL6oX9BbNZnL2UFvs= github.com/cespare/xxhash/v2 v2.3.0 h1:UL815xU9SqsFlibzuggzjXhog7bL6oX9BbNZnL2UFvs=
github.com/cespare/xxhash/v2 v2.3.0/go.mod h1:VGX0DQ3Q6kWi7AoAeZDth3/j3BFtOZR5XLFGgcrjCOs= github.com/cespare/xxhash/v2 v2.3.0/go.mod h1:VGX0DQ3Q6kWi7AoAeZDth3/j3BFtOZR5XLFGgcrjCOs=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/dustin/go-humanize v1.0.1 h1:GzkhY7T5VNhEkwH0PVJgjz+fX1rhBrR7pRT3mDkpeCY=
github.com/dustin/go-humanize v1.0.1/go.mod h1:Mu1zIs6XwVuF/gI1OepvI0qD18qycQx+mFykh5fBlto=
github.com/go-logr/logr v1.4.3 h1:CjnDlHq8ikf6E492q6eKboGOC0T8CDaOvkHCIg8idEI= github.com/go-logr/logr v1.4.3 h1:CjnDlHq8ikf6E492q6eKboGOC0T8CDaOvkHCIg8idEI=
github.com/go-logr/logr v1.4.3/go.mod h1:9T104GzyrTigFIr8wt5mBrctHMim0Nb2HLGrmQ40KvY= github.com/go-logr/logr v1.4.3/go.mod h1:9T104GzyrTigFIr8wt5mBrctHMim0Nb2HLGrmQ40KvY=
github.com/go-logr/stdr v1.2.2 h1:hSWxHoqTgW2S2qGc0LTAI563KZ5YKYRhT3MFKZMbjag= github.com/go-logr/stdr v1.2.2 h1:hSWxHoqTgW2S2qGc0LTAI563KZ5YKYRhT3MFKZMbjag=
@@ -10,33 +14,64 @@ github.com/google/go-cmp v0.7.0 h1:wk8382ETsv4JYUZwIsn6YpYiWiBsYLSJiTsyBybVuN8=
github.com/google/go-cmp v0.7.0/go.mod h1:pXiqmnSA92OHEEa9HXL2W4E7lf9JzCmGVUdgjX3N/iU= github.com/google/go-cmp v0.7.0/go.mod h1:pXiqmnSA92OHEEa9HXL2W4E7lf9JzCmGVUdgjX3N/iU=
github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0= github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo= github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
github.com/mattn/go-isatty v0.0.20 h1:xfD0iDuEKnDkl03q4limB+vH+GxLEtL/jb4xVJSWWEY=
github.com/mattn/go-isatty v0.0.20/go.mod h1:W+V8PltTTMOvKvAeJH7IuucS94S2C6jfK/D7dTCTo3Y=
github.com/mfridman/interpolate v0.0.2 h1:pnuTK7MQIxxFz1Gr+rjSIx9u7qVjf5VOoM/u6BbAxPY=
github.com/mfridman/interpolate v0.0.2/go.mod h1:p+7uk6oE07mpE/Ik1b8EckO0O4ZXiGAfshKBWLUM9Xg=
github.com/ncruces/go-strftime v1.0.0 h1:HMFp8mLCTPp341M/ZnA4qaf7ZlsbTc+miZjCLOFAw7w=
github.com/ncruces/go-strftime v1.0.0/go.mod h1:Fwc5htZGVVkseilnfgOVb9mKy6w1naJmn9CehxcKcls=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/pressly/goose/v3 v3.27.0 h1:/D30gVTuQhu0WsNZYbJi4DMOsx1lNq+6SkLe+Wp59BM=
github.com/pressly/goose/v3 v3.27.0/go.mod h1:3ZBeCXqzkgIRvrEMDkYh1guvtoJTU5oMMuDdkutoM78=
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec h1:W09IVJc94icq4NjY3clb7Lk8O1qJ8BdBEF8z0ibU0rE=
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec/go.mod h1:qqbHyh8v60DhA7CoWK5oRCqLrMHRGoxYCSS9EjAz6Eo=
github.com/sethvargo/go-retry v0.3.0 h1:EEt31A35QhrcRZtrYFDTBg91cqZVnFL2navjDrah2SE=
github.com/sethvargo/go-retry v0.3.0/go.mod h1:mNX17F0C/HguQMyMyJxcnU471gOZGxCLyYaFyAZraas=
github.com/stretchr/testify v1.11.1 h1:7s2iGBzp5EwR7/aIZr8ao5+dra3wiQyKjjFuvgVKu7U=
github.com/stretchr/testify v1.11.1/go.mod h1:wZwfW3scLgRK+23gO65QZefKpKQRnfz6sD981Nm4B6U=
github.com/vmihailenco/msgpack/v5 v5.4.1 h1:cQriyiUvjTwOHg8QZaPihLWeRAAVoCpE00IUPn0Bjt8= github.com/vmihailenco/msgpack/v5 v5.4.1 h1:cQriyiUvjTwOHg8QZaPihLWeRAAVoCpE00IUPn0Bjt8=
github.com/vmihailenco/msgpack/v5 v5.4.1/go.mod h1:GaZTsDaehaPpQVyxrf5mtQlH+pc21PIudVV/E3rRQok= github.com/vmihailenco/msgpack/v5 v5.4.1/go.mod h1:GaZTsDaehaPpQVyxrf5mtQlH+pc21PIudVV/E3rRQok=
github.com/vmihailenco/tagparser/v2 v2.0.0 h1:y09buUbR+b5aycVFQs/g70pqKVZNBmxwAhO7/IwNM9g= github.com/vmihailenco/tagparser/v2 v2.0.0 h1:y09buUbR+b5aycVFQs/g70pqKVZNBmxwAhO7/IwNM9g=
github.com/vmihailenco/tagparser/v2 v2.0.0/go.mod h1:Wri+At7QHww0WTrCBeu4J6bNtoV6mEfg5OIWRZA9qds= github.com/vmihailenco/tagparser/v2 v2.0.0/go.mod h1:Wri+At7QHww0WTrCBeu4J6bNtoV6mEfg5OIWRZA9qds=
go.opentelemetry.io/auto/sdk v1.2.1 h1:jXsnJ4Lmnqd11kwkBV2LgLoFMZKizbCi5fNZ/ipaZ64= go.opentelemetry.io/auto/sdk v1.2.1 h1:jXsnJ4Lmnqd11kwkBV2LgLoFMZKizbCi5fNZ/ipaZ64=
go.opentelemetry.io/auto/sdk v1.2.1/go.mod h1:KRTj+aOaElaLi+wW1kO/DZRXwkF4C5xPbEe3ZiIhN7Y= go.opentelemetry.io/auto/sdk v1.2.1/go.mod h1:KRTj+aOaElaLi+wW1kO/DZRXwkF4C5xPbEe3ZiIhN7Y=
go.opentelemetry.io/otel v1.39.0 h1:8yPrr/S0ND9QEfTfdP9V+SiwT4E0G7Y5MO7p85nis48= go.opentelemetry.io/otel v1.40.0 h1:oA5YeOcpRTXq6NN7frwmwFR0Cn3RhTVZvXsP4duvCms=
go.opentelemetry.io/otel v1.39.0/go.mod h1:kLlFTywNWrFyEdH0oj2xK0bFYZtHRYUdv1NklR/tgc8= go.opentelemetry.io/otel v1.40.0/go.mod h1:IMb+uXZUKkMXdPddhwAHm6UfOwJyh4ct1ybIlV14J0g=
go.opentelemetry.io/otel/metric v1.39.0 h1:d1UzonvEZriVfpNKEVmHXbdf909uGTOQjA0HF0Ls5Q0= go.opentelemetry.io/otel/metric v1.40.0 h1:rcZe317KPftE2rstWIBitCdVp89A2HqjkxR3c11+p9g=
go.opentelemetry.io/otel/metric v1.39.0/go.mod h1:jrZSWL33sD7bBxg1xjrqyDjnuzTUB0x1nBERXd7Ftcs= go.opentelemetry.io/otel/metric v1.40.0/go.mod h1:ib/crwQH7N3r5kfiBZQbwrTge743UDc7DTFVZrrXnqc=
go.opentelemetry.io/otel/sdk v1.39.0 h1:nMLYcjVsvdui1B/4FRkwjzoRVsMK8uL/cj0OyhKzt18= go.opentelemetry.io/otel/sdk v1.39.0 h1:nMLYcjVsvdui1B/4FRkwjzoRVsMK8uL/cj0OyhKzt18=
go.opentelemetry.io/otel/sdk v1.39.0/go.mod h1:vDojkC4/jsTJsE+kh+LXYQlbL8CgrEcwmt1ENZszdJE= go.opentelemetry.io/otel/sdk v1.39.0/go.mod h1:vDojkC4/jsTJsE+kh+LXYQlbL8CgrEcwmt1ENZszdJE=
go.opentelemetry.io/otel/sdk/metric v1.39.0 h1:cXMVVFVgsIf2YL6QkRF4Urbr/aMInf+2WKg+sEJTtB8= go.opentelemetry.io/otel/sdk/metric v1.39.0 h1:cXMVVFVgsIf2YL6QkRF4Urbr/aMInf+2WKg+sEJTtB8=
go.opentelemetry.io/otel/sdk/metric v1.39.0/go.mod h1:xq9HEVH7qeX69/JnwEfp6fVq5wosJsY1mt4lLfYdVew= go.opentelemetry.io/otel/sdk/metric v1.39.0/go.mod h1:xq9HEVH7qeX69/JnwEfp6fVq5wosJsY1mt4lLfYdVew=
go.opentelemetry.io/otel/trace v1.39.0 h1:2d2vfpEDmCJ5zVYz7ijaJdOF59xLomrvj7bjt6/qCJI= go.opentelemetry.io/otel/trace v1.40.0 h1:WA4etStDttCSYuhwvEa8OP8I5EWu24lkOzp+ZYblVjw=
go.opentelemetry.io/otel/trace v1.39.0/go.mod h1:88w4/PnZSazkGzz/w84VHpQafiU4EtqqlVdxWy+rNOA= go.opentelemetry.io/otel/trace v1.40.0/go.mod h1:zeAhriXecNGP/s2SEG3+Y8X9ujcJOTqQ5RgdEJcawiA=
golang.org/x/net v0.48.0 h1:zyQRTTrjc33Lhh0fBgT/H3oZq9WuvRR5gPC70xpDiQU= go.uber.org/multierr v1.11.0 h1:blXXJkSxSSfBVBlC76pxqeO+LN3aDfLQo+309xJstO0=
golang.org/x/net v0.48.0/go.mod h1:+ndRgGjkh8FGtu1w1FGbEC31if4VrNVMuKTgcAAnQRY= go.uber.org/multierr v1.11.0/go.mod h1:20+QtiLqy0Nd6FdQB9TLXag12DsQkrbs3htMFfDN80Y=
golang.org/x/sys v0.39.0 h1:CvCKL8MeisomCi6qNZ+wbb0DN9E5AATixKsvNtMoMFk= golang.org/x/net v0.50.0 h1:ucWh9eiCGyDR3vtzso0WMQinm2Dnt8cFMuQa9K33J60=
golang.org/x/sys v0.39.0/go.mod h1:OgkHotnGiDImocRcuBABYBEXf8A9a87e/uXjp9XT3ks= golang.org/x/net v0.50.0/go.mod h1:UgoSli3F/pBgdJBHCTc+tp3gmrU4XswgGRgtnwWTfyM=
golang.org/x/text v0.32.0 h1:ZD01bjUt1FQ9WJ0ClOL5vxgxOI/sVCNgX1YtKwcY0mU= golang.org/x/sync v0.19.0 h1:vV+1eWNmZ5geRlYjzm2adRgW2/mcpevXNg50YZtPCE4=
golang.org/x/text v0.32.0/go.mod h1:o/rUWzghvpD5TXrTIBuJU77MTaN0ljMWE47kxGJQ7jY= golang.org/x/sync v0.19.0/go.mod h1:9KTHXmSnoGruLpwFjVSX0lNNA75CykiMECbovNTZqGI=
golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.42.0 h1:omrd2nAlyT5ESRdCLYdm3+fMfNFE/+Rf4bDIQImRJeo=
golang.org/x/sys v0.42.0/go.mod h1:4GL1E5IUh+htKOUEOaiffhrAeqysfVGipDYzABqnCmw=
golang.org/x/text v0.34.0 h1:oL/Qq0Kdaqxa1KbNeMKwQq0reLCCaFtqu2eNuSeNHbk=
golang.org/x/text v0.34.0/go.mod h1:homfLqTYRFyVYemLBFl5GgL/DWEiH5wcsQ5gSh1yziA=
gonum.org/v1/gonum v0.16.0 h1:5+ul4Swaf3ESvrOnidPp4GZbzf0mxVQpDCYUQE7OJfk= gonum.org/v1/gonum v0.16.0 h1:5+ul4Swaf3ESvrOnidPp4GZbzf0mxVQpDCYUQE7OJfk=
gonum.org/v1/gonum v0.16.0/go.mod h1:fef3am4MQ93R2HHpKnLk4/Tbh/s0+wqD5nfa6Pnwy4E= gonum.org/v1/gonum v0.16.0/go.mod h1:fef3am4MQ93R2HHpKnLk4/Tbh/s0+wqD5nfa6Pnwy4E=
google.golang.org/genproto/googleapis/rpc v0.0.0-20251202230838-ff82c1b0f217 h1:gRkg/vSppuSQoDjxyiGfN4Upv/h/DQmIR10ZU8dh4Ww= google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d h1:t/LOSXPJ9R0B6fnZNyALBRfZBH0Uy0gT+uR+SJ6syqQ=
google.golang.org/genproto/googleapis/rpc v0.0.0-20251202230838-ff82c1b0f217/go.mod h1:7i2o+ce6H/6BluujYR+kqX3GKH+dChPTQU19wjRPiGk= google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d/go.mod h1:4Hqkh8ycfw05ld/3BWL7rJOSfebL2Q+DVDeRgYgxUU8=
google.golang.org/grpc v1.79.1 h1:zGhSi45ODB9/p3VAawt9a+O/MULLl9dpizzNNpq7flY= google.golang.org/grpc v1.79.1 h1:zGhSi45ODB9/p3VAawt9a+O/MULLl9dpizzNNpq7flY=
google.golang.org/grpc v1.79.1/go.mod h1:KmT0Kjez+0dde/v2j9vzwoAScgEPx/Bw1CYChhHLrHQ= google.golang.org/grpc v1.79.1/go.mod h1:KmT0Kjez+0dde/v2j9vzwoAScgEPx/Bw1CYChhHLrHQ=
google.golang.org/protobuf v1.36.11 h1:fV6ZwhNocDyBLK0dj+fg8ektcVegBBuEolpbTQyBNVE= google.golang.org/protobuf v1.36.11 h1:fV6ZwhNocDyBLK0dj+fg8ektcVegBBuEolpbTQyBNVE=
google.golang.org/protobuf v1.36.11/go.mod h1:HTf+CrKn2C3g5S8VImy6tdcUvCska2kB7j23XfzDpco= google.golang.org/protobuf v1.36.11/go.mod h1:HTf+CrKn2C3g5S8VImy6tdcUvCska2kB7j23XfzDpco=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
modernc.org/libc v1.70.0 h1:U58NawXqXbgpZ/dcdS9kMshu08aiA6b7gusEusqzNkw=
modernc.org/libc v1.70.0/go.mod h1:OVmxFGP1CI/Z4L3E0Q3Mf1PDE0BucwMkcXjjLntvHJo=
modernc.org/mathutil v1.7.1 h1:GCZVGXdaN8gTqB1Mf/usp1Y/hSqgI2vAGGP4jZMCxOU=
modernc.org/mathutil v1.7.1/go.mod h1:4p5IwJITfppl0G4sUEDtCr4DthTaT47/N3aT6MhfgJg=
modernc.org/memory v1.11.0 h1:o4QC8aMQzmcwCK3t3Ux/ZHmwFPzE6hf2Y5LbkRs+hbI=
modernc.org/memory v1.11.0/go.mod h1:/JP4VbVC+K5sU2wZi9bHoq2MAkCnrt2r98UGeSK7Mjw=
modernc.org/sqlite v1.48.2 h1:5CnW4uP8joZtA0LedVqLbZV5GD7F/0x91AXeSyjoh5c=
modernc.org/sqlite v1.48.2/go.mod h1:hWjRO6Tj/5Ik8ieqxQybiEOUXy0NJFNp2tpvVpKlvig=
+42
View File
@@ -0,0 +1,42 @@
package database
import (
"database/sql"
"fmt"
"os"
"path/filepath"
_ "modernc.org/sqlite"
)
func Open(path string) (*sql.DB, error) {
if dir := filepath.Dir(path); dir != "." && dir != "" {
if err := os.MkdirAll(dir, 0755); err != nil {
return nil, fmt.Errorf("create db directory %q: %w", dir, err)
}
}
db, err := sql.Open("sqlite", path)
if err != nil {
return nil, fmt.Errorf("open sqlite %q: %w", path, err)
}
pragmas := []string{
"PRAGMA journal_mode=WAL",
"PRAGMA foreign_keys=ON",
"PRAGMA busy_timeout=5000",
}
for _, p := range pragmas {
if _, err := db.Exec(p); err != nil {
db.Close()
return nil, fmt.Errorf("exec %q: %w", p, err)
}
}
if err := db.Ping(); err != nil {
db.Close()
return nil, fmt.Errorf("ping sqlite %q: %w", path, err)
}
return db, nil
}
+6
View File
@@ -35,6 +35,9 @@ type GameConfig struct {
QuestSkipMaxCountAtOnce int32 QuestSkipMaxCountAtOnce int32
WeaponLimitBreakAvailableCount int32 WeaponLimitBreakAvailableCount int32
CostumeLotteryEffectUnlockSlotConsumeGold int32
CostumeLotteryEffectDrawSlotConsumeGold int32
} }
func LoadGameConfig() (*GameConfig, error) { func LoadGameConfig() (*GameConfig, error) {
@@ -73,6 +76,9 @@ func LoadGameConfig() (*GameConfig, error) {
cfg.WeaponLimitBreakAvailableCount = parseInt32(kv, "WEAPON_LIMIT_BREAK_AVAILABLE_COUNT") cfg.WeaponLimitBreakAvailableCount = parseInt32(kv, "WEAPON_LIMIT_BREAK_AVAILABLE_COUNT")
cfg.CostumeLotteryEffectUnlockSlotConsumeGold = parseInt32(kv, "COSTUME_LOTTERY_EFFECT_UNLOCK_SLOT_CONSUME_GOLD")
cfg.CostumeLotteryEffectDrawSlotConsumeGold = parseInt32(kv, "COSTUME_LOTTERY_EFFECT_DRAW_SLOT_CONSUME_GOLD")
return cfg, nil return cfg, nil
} }
+59
View File
@@ -78,6 +78,31 @@ type CostumeActiveSkillEnhanceMaterialRow struct {
SortOrder int32 `json:"SortOrder"` SortOrder int32 `json:"SortOrder"`
} }
type CostumeLotteryEffectRow struct {
CostumeId int32 `json:"CostumeId"`
SlotNumber int32 `json:"SlotNumber"`
CostumeLotteryEffectOddsGroupId int32 `json:"CostumeLotteryEffectOddsGroupId"`
CostumeLotteryEffectUnlockMaterialGroupId int32 `json:"CostumeLotteryEffectUnlockMaterialGroupId"`
CostumeLotteryEffectDrawMaterialGroupId int32 `json:"CostumeLotteryEffectDrawMaterialGroupId"`
CostumeLotteryEffectReleaseScheduleId int32 `json:"CostumeLotteryEffectReleaseScheduleId"`
}
type CostumeLotteryEffectMaterialGroupRow struct {
CostumeLotteryEffectMaterialGroupId int32 `json:"CostumeLotteryEffectMaterialGroupId"`
MaterialId int32 `json:"MaterialId"`
Count int32 `json:"Count"`
SortOrder int32 `json:"SortOrder"`
}
type CostumeLotteryEffectOddsRow struct {
CostumeLotteryEffectOddsGroupId int32 `json:"CostumeLotteryEffectOddsGroupId"`
OddsNumber int32 `json:"OddsNumber"`
Weight int32 `json:"Weight"`
CostumeLotteryEffectType int32 `json:"CostumeLotteryEffectType"`
CostumeLotteryEffectTargetId int32 `json:"CostumeLotteryEffectTargetId"`
RarityType int32 `json:"RarityType"`
}
type CostumeCatalog struct { type CostumeCatalog struct {
Costumes map[int32]CostumeMasterRow Costumes map[int32]CostumeMasterRow
Materials map[int32]MaterialRow Materials map[int32]MaterialRow
@@ -96,6 +121,10 @@ type CostumeCatalog struct {
ActiveSkillEnhanceMats map[[2]int32][]CostumeActiveSkillEnhanceMaterialRow // key: [enhancementMaterialId, skillLevel] ActiveSkillEnhanceMats map[[2]int32][]CostumeActiveSkillEnhanceMaterialRow // key: [enhancementMaterialId, skillLevel]
ActiveSkillMaxLevelByRarity map[int32]NumericalFunc ActiveSkillMaxLevelByRarity map[int32]NumericalFunc
ActiveSkillCostByRarity map[int32]NumericalFunc ActiveSkillCostByRarity map[int32]NumericalFunc
LotteryEffects map[[2]int32]CostumeLotteryEffectRow // key: [costumeId, slotNumber]
LotteryEffectMats map[int32][]CostumeLotteryEffectMaterialGroupRow // key: materialGroupId (both unlock and draw)
LotteryEffectOdds map[int32][]CostumeLotteryEffectOddsRow // key: oddsGroupId
} }
func LoadCostumeCatalog(matCatalog *MaterialCatalog) (*CostumeCatalog, error) { func LoadCostumeCatalog(matCatalog *MaterialCatalog) (*CostumeCatalog, error) {
@@ -149,6 +178,19 @@ func LoadCostumeCatalog(matCatalog *MaterialCatalog) (*CostumeCatalog, error) {
return nil, fmt.Errorf("load costume active skill enhancement material table: %w", err) return nil, fmt.Errorf("load costume active skill enhancement material table: %w", err)
} }
lotteryEffectRows, err := utils.ReadJSON[CostumeLotteryEffectRow]("EntityMCostumeLotteryEffectTable.json")
if err != nil {
return nil, fmt.Errorf("load costume lottery effect table: %w", err)
}
lotteryEffectMatRows, err := utils.ReadJSON[CostumeLotteryEffectMaterialGroupRow]("EntityMCostumeLotteryEffectMaterialGroupTable.json")
if err != nil {
return nil, fmt.Errorf("load costume lottery effect material group table: %w", err)
}
lotteryEffectOddsRows, err := utils.ReadJSON[CostumeLotteryEffectOddsRow]("EntityMCostumeLotteryEffectOddsGroupTable.json")
if err != nil {
return nil, fmt.Errorf("load costume lottery effect odds group table: %w", err)
}
catalog := &CostumeCatalog{ catalog := &CostumeCatalog{
Costumes: make(map[int32]CostumeMasterRow, len(costumes)), Costumes: make(map[int32]CostumeMasterRow, len(costumes)),
Materials: matCatalog.ByType[model.MaterialTypeCostumeEnhancement], Materials: matCatalog.ByType[model.MaterialTypeCostumeEnhancement],
@@ -167,6 +209,10 @@ func LoadCostumeCatalog(matCatalog *MaterialCatalog) (*CostumeCatalog, error) {
ActiveSkillEnhanceMats: make(map[[2]int32][]CostumeActiveSkillEnhanceMaterialRow), ActiveSkillEnhanceMats: make(map[[2]int32][]CostumeActiveSkillEnhanceMaterialRow),
ActiveSkillMaxLevelByRarity: make(map[int32]NumericalFunc, len(rarities)), ActiveSkillMaxLevelByRarity: make(map[int32]NumericalFunc, len(rarities)),
ActiveSkillCostByRarity: make(map[int32]NumericalFunc, len(rarities)), ActiveSkillCostByRarity: make(map[int32]NumericalFunc, len(rarities)),
LotteryEffects: make(map[[2]int32]CostumeLotteryEffectRow, len(lotteryEffectRows)),
LotteryEffectMats: make(map[int32][]CostumeLotteryEffectMaterialGroupRow),
LotteryEffectOdds: make(map[int32][]CostumeLotteryEffectOddsRow),
} }
for _, row := range costumes { for _, row := range costumes {
@@ -242,5 +288,18 @@ func LoadCostumeCatalog(matCatalog *MaterialCatalog) (*CostumeCatalog, error) {
catalog.ActiveSkillEnhanceMats[key] = append(catalog.ActiveSkillEnhanceMats[key], row) catalog.ActiveSkillEnhanceMats[key] = append(catalog.ActiveSkillEnhanceMats[key], row)
} }
for _, row := range lotteryEffectRows {
key := [2]int32{row.CostumeId, row.SlotNumber}
catalog.LotteryEffects[key] = row
}
for _, row := range lotteryEffectMatRows {
gid := row.CostumeLotteryEffectMaterialGroupId
catalog.LotteryEffectMats[gid] = append(catalog.LotteryEffectMats[gid], row)
}
for _, row := range lotteryEffectOddsRows {
gid := row.CostumeLotteryEffectOddsGroupId
catalog.LotteryEffectOdds[gid] = append(catalog.LotteryEffectOdds[gid], row)
}
return catalog, nil return catalog, nil
} }
+8
View File
@@ -22,6 +22,14 @@ const (
CostumeAwakenEffectTypeItemAcquire CostumeAwakenEffectType = 3 CostumeAwakenEffectTypeItemAcquire CostumeAwakenEffectType = 3
) )
type CostumeLotteryEffectType int32
const (
CostumeLotteryEffectTypeUnknown CostumeLotteryEffectType = 0
CostumeLotteryEffectTypeAbility CostumeLotteryEffectType = 1
CostumeLotteryEffectTypeStatusUp CostumeLotteryEffectType = 2
)
type WeaponAwakenEffectType int32 type WeaponAwakenEffectType int32
const ( const (
+4 -2
View File
@@ -4,6 +4,8 @@ import (
"fmt" "fmt"
"log" "log"
"github.com/google/uuid"
"lunar-tear/server/internal/gameutil" "lunar-tear/server/internal/gameutil"
"lunar-tear/server/internal/masterdata" "lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model" "lunar-tear/server/internal/model"
@@ -276,7 +278,7 @@ func (h *QuestHandler) grantCompanion(user *store.UserState, companionId int32,
return return
} }
} }
key := fmt.Sprintf("reward-companion-%d", companionId) key := uuid.New().String()
user.Companions[key] = store.CompanionState{ user.Companions[key] = store.CompanionState{
UserCompanionUuid: key, UserCompanionUuid: key,
CompanionId: companionId, CompanionId: companionId,
@@ -306,7 +308,7 @@ func (h *QuestHandler) grantParts(user *store.UserState, partsId int32, nowMilli
} }
} }
key := fmt.Sprintf("reward-parts-%d", partsId) key := uuid.New().String()
user.Parts[key] = store.PartsState{ user.Parts[key] = store.PartsState{
UserPartsUuid: key, UserPartsUuid: key,
PartsId: partsId, PartsId: partsId,
+4 -4
View File
@@ -11,15 +11,15 @@ import (
type BannerServiceServer struct { type BannerServiceServer struct {
pb.UnimplementedBannerServiceServer pb.UnimplementedBannerServiceServer
gacha store.GachaRepository catalog []store.GachaCatalogEntry
} }
func NewBannerServiceServer(gacha store.GachaRepository) *BannerServiceServer { func NewBannerServiceServer(catalog []store.GachaCatalogEntry) *BannerServiceServer {
return &BannerServiceServer{gacha: gacha} return &BannerServiceServer{catalog: catalog}
} }
func (s *BannerServiceServer) GetMamaBanner(ctx context.Context, req *pb.GetMamaBannerRequest) (*pb.GetMamaBannerResponse, error) { func (s *BannerServiceServer) GetMamaBanner(ctx context.Context, req *pb.GetMamaBannerRequest) (*pb.GetMamaBannerResponse, error) {
catalog, _ := s.gacha.SnapshotCatalog() catalog := s.catalog
var termLimited []*pb.GachaBanner var termLimited []*pb.GachaBanner
var latestChapter *pb.GachaBanner var latestChapter *pb.GachaBanner
for _, entry := range catalog { for _, entry := range catalog {
+2 -4
View File
@@ -43,8 +43,7 @@ func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.R
s.granter.GrantFull(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis) s.granter.GrantFull(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis)
}) })
diff := userdata.BuildDiffFromTables(userdata.SelectTables( diff := userdata.BuildDiffFromTables(userdata.ProjectTables(user,
userdata.FullClientTableMap(user),
[]string{ []string{
"IUserMaterial", "IUserConsumableItem", "IUserGem", "IUserMaterial", "IUserConsumableItem", "IUserGem",
"IUserCostume", "IUserCostumeActiveSkill", "IUserCharacter", "IUserCostume", "IUserCostumeActiveSkill", "IUserCharacter",
@@ -82,8 +81,7 @@ func (s *CageOrnamentServiceServer) RecordAccess(ctx context.Context, req *pb.Re
} }
}) })
diff := userdata.BuildDiffFromTables(userdata.SelectTables( diff := userdata.BuildDiffFromTables(userdata.ProjectTables(user,
userdata.FullClientTableMap(user),
[]string{"IUserCageOrnamentReward"}, []string{"IUserCageOrnamentReward"},
)) ))
+2 -2
View File
@@ -35,7 +35,7 @@ func (s *CharacterServiceServer) Rebirth(ctx context.Context, req *pb.RebirthReq
return &pb.RebirthResponse{}, nil return &pb.RebirthResponse{}, nil
} }
oldUser, _ := s.users.SnapshotUser(userId) oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker(). tracker := userdata.NewDeleteTracker().
Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"}) Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"})
@@ -78,7 +78,7 @@ func (s *CharacterServiceServer) Rebirth(ctx context.Context, req *pb.RebirthReq
} }
rebirthTables := []string{"IUserCharacterRebirth", "IUserMaterial", "IUserConsumableItem"} rebirthTables := []string{"IUserCharacterRebirth", "IUserMaterial", "IUserConsumableItem"}
tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), rebirthTables) tables := userdata.ProjectTables(snapshot, rebirthTables)
diff := tracker.Apply(snapshot, tables) diff := tracker.Apply(snapshot, tables)
return &pb.RebirthResponse{DiffUserData: diff}, nil return &pb.RebirthResponse{DiffUserData: diff}, nil
+2 -2
View File
@@ -27,7 +27,7 @@ func (s *CharacterBoardServiceServer) ReleasePanel(ctx context.Context, req *pb.
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
oldUser, _ := s.users.SnapshotUser(userId) oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker(). tracker := userdata.NewDeleteTracker().
Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"}). Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"}).
Track("IUserConsumableItem", oldUser, userdata.SortedConsumableItemRecords, []string{"userId", "consumableItemId"}) Track("IUserConsumableItem", oldUser, userdata.SortedConsumableItemRecords, []string{"userId", "consumableItemId"})
@@ -54,7 +54,7 @@ func (s *CharacterBoardServiceServer) ReleasePanel(ctx context.Context, req *pb.
"IUserConsumableItem", "IUserConsumableItem",
"IUserGem", "IUserGem",
} }
tables := userdata.SelectTables(userdata.FullClientTableMap(user), boardTables) tables := userdata.ProjectTables(user, boardTables)
diff := tracker.Apply(user, tables) diff := tracker.Apply(user, tables)
return &pb.ReleasePanelResponse{DiffUserData: diff}, nil return &pb.ReleasePanelResponse{DiffUserData: diff}, nil
+1 -1
View File
@@ -29,7 +29,7 @@ func (s *CharacterViewerServiceServer) CharacterViewerTop(ctx context.Context, _
log.Printf("[CharacterViewerService] CharacterViewerTop") log.Printf("[CharacterViewerService] CharacterViewerTop")
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
user, err := s.users.SnapshotUser(userId) user, err := s.users.LoadUser(userId)
if err != nil { if err != nil {
panic(fmt.Sprintf("CharacterViewerTop: no user for userId=%d: %v", userId, err)) panic(fmt.Sprintf("CharacterViewerTop: no user for userId=%d: %v", userId, err))
} }
+1 -2
View File
@@ -77,8 +77,7 @@ func (s *CompanionServiceServer) Enhance(ctx context.Context, req *pb.CompanionE
return nil, fmt.Errorf("companion enhance: %w", err) return nil, fmt.Errorf("companion enhance: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, companionDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, companionDiffTables))
return &pb.CompanionEnhanceResponse{ return &pb.CompanionEnhanceResponse{
DiffUserData: diff, DiffUserData: diff,
+2 -2
View File
@@ -28,7 +28,7 @@ func (s *ConsumableItemServiceServer) Sell(ctx context.Context, req *pb.Consumab
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
oldUser, _ := s.users.SnapshotUser(userId) oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker(). tracker := userdata.NewDeleteTracker().
Track("IUserConsumableItem", oldUser, userdata.SortedConsumableItemRecords, []string{"userId", "consumableItemId"}) Track("IUserConsumableItem", oldUser, userdata.SortedConsumableItemRecords, []string{"userId", "consumableItemId"})
@@ -66,7 +66,7 @@ func (s *ConsumableItemServiceServer) Sell(ctx context.Context, req *pb.Consumab
return nil, fmt.Errorf("consumable item sell: %w", err) return nil, fmt.Errorf("consumable item sell: %w", err)
} }
tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), []string{"IUserConsumableItem"}) tables := userdata.ProjectTables(snapshot, []string{"IUserConsumableItem"})
diff := tracker.Apply(snapshot, tables) diff := tracker.Apply(snapshot, tables)
return &pb.ConsumableItemSellResponse{ return &pb.ConsumableItemSellResponse{
+1 -2
View File
@@ -34,8 +34,7 @@ func (s *ContentsStoryServiceServer) RegisterPlayed(ctx context.Context, req *pb
return nil, fmt.Errorf("update user: %w", err) return nil, fmt.Errorf("update user: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserContentsStory"}))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserContentsStory"}))
return &pb.ContentsStoryRegisterPlayedResponse{ return &pb.ContentsStoryRegisterPlayedResponse{
DiffUserData: diff, DiffUserData: diff,
+218 -10
View File
@@ -4,6 +4,9 @@ import (
"context" "context"
"fmt" "fmt"
"log" "log"
"math/rand"
"github.com/google/uuid"
pb "lunar-tear/server/gen/proto" pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime" "lunar-tear/server/internal/gametime"
@@ -95,8 +98,7 @@ func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceReque
return nil, fmt.Errorf("costume enhance: %w", err) return nil, fmt.Errorf("costume enhance: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, costumeDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, costumeDiffTables))
return &pb.EnhanceResponse{ return &pb.EnhanceResponse{
IsGreatSuccess: false, IsGreatSuccess: false,
@@ -177,8 +179,7 @@ func (s *CostumeServiceServer) Awaken(ctx context.Context, req *pb.AwakenRequest
return nil, fmt.Errorf("costume awaken: %w", err) return nil, fmt.Errorf("costume awaken: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, awakenDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, awakenDiffTables))
return &pb.AwakenResponse{ return &pb.AwakenResponse{
DiffUserData: diff, DiffUserData: diff,
@@ -229,10 +230,12 @@ func (s *CostumeServiceServer) applyAwakenItemAcquire(user *store.UserState, ite
return return
} }
key := fmt.Sprintf("awaken-thought-%d", acq.PossessionId) for _, t := range user.Thoughts {
if _, exists := user.Thoughts[key]; exists { if t.ThoughtId == acq.PossessionId {
return return
} }
}
key := uuid.New().String()
user.Thoughts[key] = store.ThoughtState{ user.Thoughts[key] = store.ThoughtState{
UserThoughtUuid: key, UserThoughtUuid: key,
ThoughtId: acq.PossessionId, ThoughtId: acq.PossessionId,
@@ -329,8 +332,7 @@ func (s *CostumeServiceServer) EnhanceActiveSkill(ctx context.Context, req *pb.E
return nil, fmt.Errorf("costume enhance active skill: %w", err) return nil, fmt.Errorf("costume enhance active skill: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, activeSkillDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, activeSkillDiffTables))
return &pb.EnhanceActiveSkillResponse{ return &pb.EnhanceActiveSkillResponse{
DiffUserData: diff, DiffUserData: diff,
@@ -387,10 +389,216 @@ func (s *CostumeServiceServer) LimitBreak(ctx context.Context, req *pb.LimitBrea
return nil, fmt.Errorf("costume limit break: %w", err) return nil, fmt.Errorf("costume limit break: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, costumeDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, costumeDiffTables))
return &pb.LimitBreakResponse{ return &pb.LimitBreakResponse{
DiffUserData: diff, DiffUserData: diff,
}, nil }, nil
} }
var lotteryEffectDiffTables = []string{
"IUserCostume",
"IUserCostumeLotteryEffect",
"IUserCostumeLotteryEffectAbility",
"IUserCostumeLotteryEffectStatusUp",
"IUserCostumeLotteryEffectPending",
"IUserConsumableItem",
"IUserMaterial",
}
func (s *CostumeServiceServer) UnlockLotteryEffectSlot(ctx context.Context, req *pb.UnlockLotteryEffectSlotRequest) (*pb.UnlockLotteryEffectSlotResponse, error) {
log.Printf("[CostumeService] UnlockLotteryEffectSlot: uuid=%s slot=%d", req.UserCostumeUuid, req.SlotNumber)
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
costume, ok := user.Costumes[req.UserCostumeUuid]
if !ok {
log.Printf("[CostumeService] UnlockLotteryEffectSlot: costume uuid=%s not found", req.UserCostumeUuid)
return
}
effectRow, ok := s.catalog.LotteryEffects[[2]int32{costume.CostumeId, req.SlotNumber}]
if !ok {
log.Printf("[CostumeService] UnlockLotteryEffectSlot: no lottery effect for costumeId=%d slot=%d", costume.CostumeId, req.SlotNumber)
return
}
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= s.config.CostumeLotteryEffectUnlockSlotConsumeGold
mats := s.catalog.LotteryEffectMats[effectRow.CostumeLotteryEffectUnlockMaterialGroupId]
for _, mat := range mats {
cur := user.Materials[mat.MaterialId]
cost := mat.Count
if cur < cost {
log.Printf("[CostumeService] UnlockLotteryEffectSlot: insufficient material id=%d have=%d need=%d", mat.MaterialId, cur, cost)
cost = cur
}
user.Materials[mat.MaterialId] = cur - cost
}
key := store.CostumeLotteryEffectKey{
UserCostumeUuid: req.UserCostumeUuid,
SlotNumber: req.SlotNumber,
}
user.CostumeLotteryEffects[key] = store.CostumeLotteryEffectState{
UserCostumeUuid: req.UserCostumeUuid,
SlotNumber: req.SlotNumber,
OddsNumber: 0,
LatestVersion: nowMillis,
}
costume.CostumeLotteryEffectUnlockedSlotCount++
costume.LatestVersion = nowMillis
user.Costumes[req.UserCostumeUuid] = costume
log.Printf("[CostumeService] UnlockLotteryEffectSlot: costumeId=%d slot=%d unlocked slotCount=%d", costume.CostumeId, req.SlotNumber, costume.CostumeLotteryEffectUnlockedSlotCount)
})
if err != nil {
return nil, fmt.Errorf("costume unlock lottery effect slot: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, lotteryEffectDiffTables))
return &pb.UnlockLotteryEffectSlotResponse{
DiffUserData: diff,
}, nil
}
func (s *CostumeServiceServer) DrawLotteryEffect(ctx context.Context, req *pb.DrawLotteryEffectRequest) (*pb.DrawLotteryEffectResponse, error) {
log.Printf("[CostumeService] DrawLotteryEffect: uuid=%s slot=%d", req.UserCostumeUuid, req.SlotNumber)
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker().
Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"}).
Track("IUserConsumableItem", oldUser, userdata.SortedConsumableItemRecords, []string{"userId", "consumableItemId"}).
Track("IUserCostumeLotteryEffectPending", oldUser, userdata.SortedCostumeLotteryEffectPendingRecords, []string{"userId", "userCostumeUuid"})
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
costume, ok := user.Costumes[req.UserCostumeUuid]
if !ok {
log.Printf("[CostumeService] DrawLotteryEffect: costume uuid=%s not found", req.UserCostumeUuid)
return
}
effectRow, ok := s.catalog.LotteryEffects[[2]int32{costume.CostumeId, req.SlotNumber}]
if !ok {
log.Printf("[CostumeService] DrawLotteryEffect: no lottery effect for costumeId=%d slot=%d", costume.CostumeId, req.SlotNumber)
return
}
oddsPool := s.catalog.LotteryEffectOdds[effectRow.CostumeLotteryEffectOddsGroupId]
if len(oddsPool) == 0 {
log.Printf("[CostumeService] DrawLotteryEffect: empty odds pool for groupId=%d", effectRow.CostumeLotteryEffectOddsGroupId)
return
}
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= s.config.CostumeLotteryEffectDrawSlotConsumeGold
mats := s.catalog.LotteryEffectMats[effectRow.CostumeLotteryEffectDrawMaterialGroupId]
for _, mat := range mats {
cur := user.Materials[mat.MaterialId]
cost := mat.Count
if cur < cost {
log.Printf("[CostumeService] DrawLotteryEffect: insufficient material id=%d have=%d need=%d", mat.MaterialId, cur, cost)
cost = cur
}
user.Materials[mat.MaterialId] = cur - cost
}
totalWeight := int32(0)
for _, row := range oddsPool {
totalWeight += row.Weight
}
roll := rand.Int31n(totalWeight)
var picked masterdata.CostumeLotteryEffectOddsRow
for _, row := range oddsPool {
roll -= row.Weight
if roll < 0 {
picked = row
break
}
}
key := store.CostumeLotteryEffectKey{
UserCostumeUuid: req.UserCostumeUuid,
SlotNumber: req.SlotNumber,
}
existing := user.CostumeLotteryEffects[key]
if existing.OddsNumber == 0 {
existing.UserCostumeUuid = req.UserCostumeUuid
existing.SlotNumber = req.SlotNumber
existing.OddsNumber = picked.OddsNumber
existing.LatestVersion = nowMillis
user.CostumeLotteryEffects[key] = existing
} else {
user.CostumeLotteryEffectPending[req.UserCostumeUuid] = store.CostumeLotteryEffectPendingState{
UserCostumeUuid: req.UserCostumeUuid,
SlotNumber: req.SlotNumber,
OddsNumber: picked.OddsNumber,
LatestVersion: nowMillis,
}
}
log.Printf("[CostumeService] DrawLotteryEffect: costumeId=%d slot=%d drew oddsNumber=%d type=%d targetId=%d firstDraw=%v",
costume.CostumeId, req.SlotNumber, picked.OddsNumber, picked.CostumeLotteryEffectType, picked.CostumeLotteryEffectTargetId, existing.OddsNumber == 0)
})
if err != nil {
return nil, fmt.Errorf("costume draw lottery effect: %w", err)
}
diff := tracker.Apply(snapshot, userdata.ProjectTables(snapshot, lotteryEffectDiffTables))
return &pb.DrawLotteryEffectResponse{
DiffUserData: diff,
}, nil
}
func (s *CostumeServiceServer) ConfirmLotteryEffect(ctx context.Context, req *pb.ConfirmLotteryEffectRequest) (*pb.ConfirmLotteryEffectResponse, error) {
log.Printf("[CostumeService] ConfirmLotteryEffect: uuid=%s accept=%v", req.UserCostumeUuid, req.IsAccept)
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker().
Track("IUserCostumeLotteryEffectPending", oldUser, userdata.SortedCostumeLotteryEffectPendingRecords, []string{"userId", "userCostumeUuid"})
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
pending, ok := user.CostumeLotteryEffectPending[req.UserCostumeUuid]
if !ok {
log.Printf("[CostumeService] ConfirmLotteryEffect: no pending for uuid=%s", req.UserCostumeUuid)
return
}
if req.IsAccept {
key := store.CostumeLotteryEffectKey{
UserCostumeUuid: pending.UserCostumeUuid,
SlotNumber: pending.SlotNumber,
}
effect := user.CostumeLotteryEffects[key]
effect.UserCostumeUuid = pending.UserCostumeUuid
effect.SlotNumber = pending.SlotNumber
effect.OddsNumber = pending.OddsNumber
effect.LatestVersion = nowMillis
user.CostumeLotteryEffects[key] = effect
log.Printf("[CostumeService] ConfirmLotteryEffect: accepted oddsNumber=%d for slot=%d", pending.OddsNumber, pending.SlotNumber)
} else {
log.Printf("[CostumeService] ConfirmLotteryEffect: rejected oddsNumber=%d for slot=%d", pending.OddsNumber, pending.SlotNumber)
}
delete(user.CostumeLotteryEffectPending, req.UserCostumeUuid)
})
if err != nil {
return nil, fmt.Errorf("costume confirm lottery effect: %w", err)
}
diff := tracker.Apply(snapshot, userdata.ProjectTables(snapshot, lotteryEffectDiffTables))
return &pb.ConfirmLotteryEffectResponse{
DiffUserData: diff,
}, nil
}
+2 -2
View File
@@ -42,12 +42,12 @@ func (s *DataServiceServer) GetUserData(ctx context.Context, req *pb.UserDataGet
log.Printf("[DataService] GetUserData: tables=%v", req.TableName) log.Printf("[DataService] GetUserData: tables=%v", req.TableName)
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
user, err := s.users.SnapshotUser(userId) user, err := s.users.LoadUser(userId)
if err != nil { if err != nil {
return nil, fmt.Errorf("snapshot user: %w", err) return nil, fmt.Errorf("snapshot user: %w", err)
} }
defaults := userdata.FirstEntranceClientTableMap(user) defaults := userdata.FullClientTableMap(user)
result := userdata.SelectTables(defaults, req.TableName) result := userdata.SelectTables(defaults, req.TableName)
return &pb.UserDataGetResponse{ return &pb.UserDataGetResponse{
UserDataJson: result, UserDataJson: result,
+7 -7
View File
@@ -32,7 +32,7 @@ func (s *DeckServiceServer) UpdateName(ctx context.Context, req *pb.UpdateNameRe
user.Decks[deckKey] = deck user.Decks[deckKey] = deck
}) })
result := userdata.SelectTables(userdata.FullClientTableMap(user), []string{"IUserDeck"}) result := userdata.ProjectTables(user, []string{"IUserDeck"})
return &pb.UpdateNameResponse{ return &pb.UpdateNameResponse{
DiffUserData: userdata.BuildDiffFromTables(result), DiffUserData: userdata.BuildDiffFromTables(result),
}, nil }, nil
@@ -81,7 +81,7 @@ func (s *DeckServiceServer) RefreshDeckPower(ctx context.Context, req *pb.Refres
} }
}) })
result := userdata.SelectTables(userdata.FullClientTableMap(user), []string{ result := userdata.ProjectTables(user, []string{
"IUserDeck", "IUserDeckCharacter", "IUserDeckTypeNote", "IUserDeck", "IUserDeckCharacter", "IUserDeckTypeNote",
}) })
return &pb.RefreshDeckPowerResponse{ return &pb.RefreshDeckPowerResponse{
@@ -133,7 +133,7 @@ func (s *DeckServiceServer) RefreshMultiDeckPower(ctx context.Context, req *pb.R
} }
}) })
result := userdata.SelectTables(userdata.FullClientTableMap(user), []string{ result := userdata.ProjectTables(user, []string{
"IUserDeck", "IUserDeckCharacter", "IUserDeckTypeNote", "IUserDeck", "IUserDeckCharacter", "IUserDeckTypeNote",
}) })
return &pb.RefreshMultiDeckPowerResponse{ return &pb.RefreshMultiDeckPowerResponse{
@@ -173,7 +173,7 @@ func (s *DeckServiceServer) ReplaceDeck(ctx context.Context, req *pb.ReplaceDeck
} }
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
oldUser, _ := s.users.SnapshotUser(userId) oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker(). tracker := userdata.NewDeleteTracker().
Track("IUserDeckSubWeaponGroup", oldUser, userdata.DeckSubWeaponRecords, Track("IUserDeckSubWeaponGroup", oldUser, userdata.DeckSubWeaponRecords,
[]string{"userId", "userDeckCharacterUuid", "userWeaponUuid"}). []string{"userId", "userDeckCharacterUuid", "userWeaponUuid"}).
@@ -189,7 +189,7 @@ func (s *DeckServiceServer) ReplaceDeck(ctx context.Context, req *pb.ReplaceDeck
store.ApplyDeckReplacement(user, model.DeckType(req.DeckType), req.UserDeckNumber, deckSlotsFromProto(req.Deck), gametime.NowMillis()) store.ApplyDeckReplacement(user, model.DeckType(req.DeckType), req.UserDeckNumber, deckSlotsFromProto(req.Deck), gametime.NowMillis())
}) })
result := userdata.SelectTables(userdata.FullClientTableMap(user), []string{ result := userdata.ProjectTables(user, []string{
"IUserDeck", "IUserDeckCharacter", "IUserDeckSubWeaponGroup", "IUserDeckPartsGroup", "IUserDeck", "IUserDeckCharacter", "IUserDeckSubWeaponGroup", "IUserDeckPartsGroup",
"IUserDeckCharacterDressupCostume", "IUserDeckCharacterDressupCostume",
}) })
@@ -202,7 +202,7 @@ func (s *DeckServiceServer) ReplaceTripleDeck(ctx context.Context, req *pb.Repla
log.Printf("[DeckService] ReplaceTripleDeck: deckType=%d deckNumber=%d", req.DeckType, req.UserDeckNumber) log.Printf("[DeckService] ReplaceTripleDeck: deckType=%d deckNumber=%d", req.DeckType, req.UserDeckNumber)
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
oldUser, _ := s.users.SnapshotUser(userId) oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker(). tracker := userdata.NewDeleteTracker().
Track("IUserDeckSubWeaponGroup", oldUser, userdata.DeckSubWeaponRecords, Track("IUserDeckSubWeaponGroup", oldUser, userdata.DeckSubWeaponRecords,
[]string{"userId", "userDeckCharacterUuid", "userWeaponUuid"}). []string{"userId", "userDeckCharacterUuid", "userWeaponUuid"}).
@@ -231,7 +231,7 @@ func (s *DeckServiceServer) ReplaceTripleDeck(ctx context.Context, req *pb.Repla
} }
}) })
result := userdata.SelectTables(userdata.FullClientTableMap(user), []string{ result := userdata.ProjectTables(user, []string{
"IUserDeck", "IUserDeckCharacter", "IUserDeckSubWeaponGroup", "IUserDeckPartsGroup", "IUserDeck", "IUserDeckCharacter", "IUserDeckSubWeaponGroup", "IUserDeckPartsGroup",
"IUserDeckCharacterDressupCostume", "IUserDeckCharacterDressupCostume",
}) })
+1 -2
View File
@@ -33,8 +33,7 @@ func (s *DokanServiceServer) RegisterDokanConfirmed(ctx context.Context, req *pb
return nil, fmt.Errorf("update user: %w", err) return nil, fmt.Errorf("update user: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserDokan"}))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserDokan"}))
return &pb.RegisterDokanConfirmedResponse{ return &pb.RegisterDokanConfirmedResponse{
DiffUserData: diff, DiffUserData: diff,
+3 -6
View File
@@ -71,8 +71,7 @@ func (s *ExploreServiceServer) StartExplore(ctx context.Context, req *pb.StartEx
return nil, fmt.Errorf("start explore: %w", err) return nil, fmt.Errorf("start explore: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, exploreDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, exploreDiffTables))
return &pb.StartExploreResponse{ return &pb.StartExploreResponse{
DiffUserData: diff, DiffUserData: diff,
@@ -124,8 +123,7 @@ func (s *ExploreServiceServer) FinishExplore(ctx context.Context, req *pb.Finish
return nil, fmt.Errorf("finish explore: %w", err) return nil, fmt.Errorf("finish explore: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, exploreFinishDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, exploreFinishDiffTables))
rewards := []*pb.ExploreReward{ rewards := []*pb.ExploreReward{
{ {
@@ -161,8 +159,7 @@ func (s *ExploreServiceServer) RetireExplore(ctx context.Context, req *pb.Retire
return nil, fmt.Errorf("retire explore: %w", err) return nil, fmt.Errorf("retire explore: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserExplore"}))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserExplore"}))
return &pb.RetireExploreResponse{ return &pb.RetireExploreResponse{
DiffUserData: diff, DiffUserData: diff,
+10 -13
View File
@@ -34,20 +34,20 @@ type GachaServiceServer struct {
pb.UnimplementedGachaServiceServer pb.UnimplementedGachaServiceServer
users store.UserRepository users store.UserRepository
sessions store.SessionRepository sessions store.SessionRepository
gacha store.GachaRepository catalog []store.GachaCatalogEntry
handler *gacha.GachaHandler handler *gacha.GachaHandler
} }
func NewGachaServiceServer( func NewGachaServiceServer(
users store.UserRepository, users store.UserRepository,
sessions store.SessionRepository, sessions store.SessionRepository,
gachaRepo store.GachaRepository, catalog []store.GachaCatalogEntry,
handler *gacha.GachaHandler, handler *gacha.GachaHandler,
) *GachaServiceServer { ) *GachaServiceServer {
return &GachaServiceServer{ return &GachaServiceServer{
users: users, users: users,
sessions: sessions, sessions: sessions,
gacha: gachaRepo, catalog: catalog,
handler: handler, handler: handler,
} }
} }
@@ -55,7 +55,7 @@ func NewGachaServiceServer(
func (s *GachaServiceServer) GetGachaList(ctx context.Context, req *pb.GetGachaListRequest) (*pb.GetGachaListResponse, error) { func (s *GachaServiceServer) GetGachaList(ctx context.Context, req *pb.GetGachaListRequest) (*pb.GetGachaListResponse, error) {
log.Printf("[GachaService] GetGachaList: labels=%v", req.GachaLabelType) log.Printf("[GachaService] GetGachaList: labels=%v", req.GachaLabelType)
catalog, _ := s.gacha.SnapshotCatalog() catalog := s.catalog
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis() nowMillis := gametime.NowMillis()
@@ -132,10 +132,10 @@ func (s *GachaServiceServer) autoConvertExpiredMedals(user *store.UserState, cat
func (s *GachaServiceServer) GetGacha(ctx context.Context, req *pb.GetGachaRequest) (*pb.GetGachaResponse, error) { func (s *GachaServiceServer) GetGacha(ctx context.Context, req *pb.GetGachaRequest) (*pb.GetGachaResponse, error) {
log.Printf("[GachaService] GetGacha: ids=%v", req.GachaId) log.Printf("[GachaService] GetGacha: ids=%v", req.GachaId)
catalog, _ := s.gacha.SnapshotCatalog() catalog := s.catalog
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
user, err := s.users.SnapshotUser(userId) user, err := s.users.LoadUser(userId)
if err != nil { if err != nil {
return nil, fmt.Errorf("snapshot user: %w", err) return nil, fmt.Errorf("snapshot user: %w", err)
} }
@@ -160,8 +160,7 @@ func (s *GachaServiceServer) GetGacha(ctx context.Context, req *pb.GetGachaReque
func (s *GachaServiceServer) Draw(ctx context.Context, req *pb.DrawRequest) (*pb.DrawResponse, error) { func (s *GachaServiceServer) Draw(ctx context.Context, req *pb.DrawRequest) (*pb.DrawResponse, error) {
log.Printf("[GachaService] Draw: gachaId=%d phaseId=%d execCount=%d", req.GachaId, req.GachaPricePhaseId, req.ExecCount) log.Printf("[GachaService] Draw: gachaId=%d phaseId=%d execCount=%d", req.GachaId, req.GachaPricePhaseId, req.ExecCount)
catalog, _ := s.gacha.SnapshotCatalog() entry := findCatalogEntry(s.catalog, req.GachaId)
entry := findCatalogEntry(catalog, req.GachaId)
if entry == nil { if entry == nil {
return nil, fmt.Errorf("gacha %d not found", req.GachaId) return nil, fmt.Errorf("gacha %d not found", req.GachaId)
} }
@@ -293,8 +292,7 @@ func (s *GachaServiceServer) Draw(ctx context.Context, req *pb.DrawRequest) (*pb
changedStoryIds := s.handler.Granter.DrainChangedStoryWeaponIds() changedStoryIds := s.handler.Granter.DrainChangedStoryWeaponIds()
diffOrder := append(gachaDiffTables, "IUserWeaponStory") diffOrder := append(gachaDiffTables, "IUserWeaponStory")
allTables := userdata.FullClientTableMap(updatedUser) diff := userdata.BuildDiffFromTablesOrdered(userdata.ProjectTables(updatedUser, diffOrder), diffOrder)
diff := userdata.BuildDiffFromTablesOrdered(userdata.SelectTables(allTables, diffOrder), diffOrder)
userdata.AddWeaponStoryDiff(diff, updatedUser, changedStoryIds) userdata.AddWeaponStoryDiff(diff, updatedUser, changedStoryIds)
return &pb.DrawResponse{ return &pb.DrawResponse{
@@ -309,8 +307,7 @@ func (s *GachaServiceServer) Draw(ctx context.Context, req *pb.DrawRequest) (*pb
func (s *GachaServiceServer) ResetBoxGacha(ctx context.Context, req *pb.ResetBoxGachaRequest) (*pb.ResetBoxGachaResponse, error) { func (s *GachaServiceServer) ResetBoxGacha(ctx context.Context, req *pb.ResetBoxGachaRequest) (*pb.ResetBoxGachaResponse, error) {
log.Printf("[GachaService] ResetBoxGacha: gachaId=%d", req.GachaId) log.Printf("[GachaService] ResetBoxGacha: gachaId=%d", req.GachaId)
catalog, _ := s.gacha.SnapshotCatalog() entry := findCatalogEntry(s.catalog, req.GachaId)
entry := findCatalogEntry(catalog, req.GachaId)
if entry == nil { if entry == nil {
return nil, fmt.Errorf("gacha %d not found", req.GachaId) return nil, fmt.Errorf("gacha %d not found", req.GachaId)
} }
@@ -336,7 +333,7 @@ func (s *GachaServiceServer) ResetBoxGacha(ctx context.Context, req *pb.ResetBox
func (s *GachaServiceServer) GetRewardGacha(ctx context.Context, req *emptypb.Empty) (*pb.GetRewardGachaResponse, error) { func (s *GachaServiceServer) GetRewardGacha(ctx context.Context, req *emptypb.Empty) (*pb.GetRewardGachaResponse, error) {
log.Printf("[GachaService] GetRewardGacha") log.Printf("[GachaService] GetRewardGacha")
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
user, err := s.users.SnapshotUser(userId) user, err := s.users.LoadUser(userId)
if err != nil { if err != nil {
return nil, fmt.Errorf("snapshot user: %w", err) return nil, fmt.Errorf("snapshot user: %w", err)
} }
+2 -2
View File
@@ -71,7 +71,7 @@ func (s *GiftServiceServer) GetGiftList(ctx context.Context, req *pb.GetGiftList
req.RewardKindType, req.ExpirationType, req.IsAscendingSort, req.NextCursor, req.PreviousCursor, req.GetCount) req.RewardKindType, req.ExpirationType, req.IsAscendingSort, req.NextCursor, req.PreviousCursor, req.GetCount)
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
user, err := s.users.SnapshotUser(userId) user, err := s.users.LoadUser(userId)
if err != nil { if err != nil {
return nil, fmt.Errorf("snapshot user: %w", err) return nil, fmt.Errorf("snapshot user: %w", err)
} }
@@ -108,7 +108,7 @@ func (s *GiftServiceServer) GetGiftList(ctx context.Context, req *pb.GetGiftList
func (s *GiftServiceServer) GetGiftReceiveHistoryList(ctx context.Context, req *emptypb.Empty) (*pb.GetGiftReceiveHistoryListResponse, error) { func (s *GiftServiceServer) GetGiftReceiveHistoryList(ctx context.Context, req *emptypb.Empty) (*pb.GetGiftReceiveHistoryListResponse, error) {
log.Printf("[GiftService] GetGiftReceiveHistoryList") log.Printf("[GiftService] GetGiftReceiveHistoryList")
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
user, err := s.users.SnapshotUser(userId) user, err := s.users.LoadUser(userId)
if err != nil { if err != nil {
return nil, fmt.Errorf("snapshot user: %w", err) return nil, fmt.Errorf("snapshot user: %w", err)
} }
+4 -4
View File
@@ -38,7 +38,7 @@ func (s *GimmickServiceServer) UpdateSequence(ctx context.Context, req *pb.Updat
user.Gimmick.Sequences[key] = sequence user.Gimmick.Sequences[key] = sequence
}) })
return &pb.UpdateSequenceResponse{ return &pb.UpdateSequenceResponse{
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{"IUserGimmickSequence"})), DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{"IUserGimmickSequence"})),
}, nil }, nil
} }
@@ -74,7 +74,7 @@ func (s *GimmickServiceServer) UpdateGimmickProgress(ctx context.Context, req *p
GimmickOrnamentReward: []*pb.GimmickReward{}, GimmickOrnamentReward: []*pb.GimmickReward{},
IsSequenceCleared: false, IsSequenceCleared: false,
GimmickSequenceClearReward: []*pb.GimmickReward{}, GimmickSequenceClearReward: []*pb.GimmickReward{},
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{ DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{
"IUserGimmick", "IUserGimmick",
"IUserGimmickOrnamentProgress", "IUserGimmickOrnamentProgress",
})), })),
@@ -98,7 +98,7 @@ func (s *GimmickServiceServer) InitSequenceSchedule(ctx context.Context, _ *empt
} }
}) })
return &pb.InitSequenceScheduleResponse{ return &pb.InitSequenceScheduleResponse{
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), gimmickDiffTables)), DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, gimmickDiffTables)),
}, nil }, nil
} }
@@ -119,6 +119,6 @@ func (s *GimmickServiceServer) Unlock(ctx context.Context, req *pb.UnlockRequest
} }
}) })
return &pb.UnlockResponse{ return &pb.UnlockResponse{
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{"IUserGimmickUnlock"})), DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{"IUserGimmickUnlock"})),
}, nil }, nil
} }
+4 -4
View File
@@ -2,10 +2,11 @@ package service
import ( import (
"context" "context"
"fmt"
"log" "log"
"time" "time"
"github.com/google/uuid"
pb "lunar-tear/server/gen/proto" pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime" "lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata" "lunar-tear/server/internal/masterdata"
@@ -55,7 +56,7 @@ func (s *LoginBonusServiceServer) ReceiveStamp(ctx context.Context, req *emptypb
GrantDatetime: now, GrantDatetime: now,
}, },
ExpirationDatetime: now + int64(30*24*time.Hour/time.Millisecond), ExpirationDatetime: now + int64(30*24*time.Hour/time.Millisecond),
UserGiftUuid: fmt.Sprintf("login-bonus-%d-%d", userId, nextStamp), UserGiftUuid: uuid.New().String(),
}) })
user.Notifications.GiftNotReceiveCount = int32(len(user.Gifts.NotReceived)) user.Notifications.GiftNotReceiveCount = int32(len(user.Gifts.NotReceived))
user.LoginBonus.CurrentStampNumber = nextStamp user.LoginBonus.CurrentStampNumber = nextStamp
@@ -63,8 +64,7 @@ func (s *LoginBonusServiceServer) ReceiveStamp(ctx context.Context, req *emptypb
user.LoginBonus.LatestVersion = now user.LoginBonus.LatestVersion = now
}) })
diff := userdata.BuildDiffFromTables(userdata.SelectTables( diff := userdata.BuildDiffFromTables(userdata.ProjectTables(user,
userdata.FullClientTableMap(user),
[]string{"IUserLoginBonus"}, []string{"IUserLoginBonus"},
)) ))
setCommonResponseTrailers(ctx, diff, false) setCommonResponseTrailers(ctx, diff, false)
+2 -2
View File
@@ -33,7 +33,7 @@ func (s *MaterialServiceServer) Sell(ctx context.Context, req *pb.MaterialSellRe
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
oldUser, _ := s.users.SnapshotUser(userId) oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker(). tracker := userdata.NewDeleteTracker().
Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"}) Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"})
@@ -71,7 +71,7 @@ func (s *MaterialServiceServer) Sell(ctx context.Context, req *pb.MaterialSellRe
return nil, fmt.Errorf("material sell: %w", err) return nil, fmt.Errorf("material sell: %w", err)
} }
tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), materialDiffTables) tables := userdata.ProjectTables(snapshot, materialDiffTables)
diff := tracker.Apply(snapshot, tables) diff := tracker.Apply(snapshot, tables)
return &pb.MaterialSellResponse{ return &pb.MaterialSellResponse{
+2 -3
View File
@@ -24,13 +24,12 @@ func (s *MissionServiceServer) UpdateMissionProgress(ctx context.Context, req *p
log.Printf("[MissionService] UpdateMissionProgress: cage=%v pictureBook=%v", req.CageMeasurableValues, req.PictureBookMeasurableValues) log.Printf("[MissionService] UpdateMissionProgress: cage=%v pictureBook=%v", req.CageMeasurableValues, req.PictureBookMeasurableValues)
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
snapshot, err := s.users.SnapshotUser(userId) snapshot, err := s.users.LoadUser(userId)
if err != nil { if err != nil {
return nil, fmt.Errorf("snapshot user: %w", err) return nil, fmt.Errorf("snapshot user: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserMission"}))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserMission"}))
return &pb.UpdateMissionProgressResponse{ return &pb.UpdateMissionProgressResponse{
DiffUserData: diff, DiffUserData: diff,
+1 -2
View File
@@ -36,8 +36,7 @@ func (s *MovieServiceServer) SaveViewedMovie(ctx context.Context, req *pb.SaveVi
return nil, fmt.Errorf("update user: %w", err) return nil, fmt.Errorf("update user: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserMovie"}))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserMovie"}))
return &pb.SaveViewedMovieResponse{ return &pb.SaveViewedMovieResponse{
DiffUserData: diff, DiffUserData: diff,
+1 -2
View File
@@ -31,8 +31,7 @@ func (s *NaviCutInServiceServer) RegisterPlayed(ctx context.Context, req *pb.Reg
return nil, fmt.Errorf("update user: %w", err) return nil, fmt.Errorf("update user: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserNaviCutIn"}))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserNaviCutIn"}))
return &pb.RegisterPlayedResponse{ return &pb.RegisterPlayedResponse{
DiffUserData: diff, DiffUserData: diff,
+1 -1
View File
@@ -24,7 +24,7 @@ func NewNotificationServiceServer(users store.UserRepository, sessions store.Ses
func (s *NotificationServiceServer) GetHeaderNotification(ctx context.Context, req *emptypb.Empty) (*pb.GetHeaderNotificationResponse, error) { func (s *NotificationServiceServer) GetHeaderNotification(ctx context.Context, req *emptypb.Empty) (*pb.GetHeaderNotificationResponse, error) {
log.Printf("[NotificationService] GetHeaderNotification") log.Printf("[NotificationService] GetHeaderNotification")
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
user, err := s.users.SnapshotUser(userId) user, err := s.users.LoadUser(userId)
if err != nil { if err != nil {
return &pb.GetHeaderNotificationResponse{ return &pb.GetHeaderNotificationResponse{
GiftNotReceiveCount: 0, GiftNotReceiveCount: 0,
+1 -2
View File
@@ -36,8 +36,7 @@ func (s *OmikujiServiceServer) OmikujiDraw(ctx context.Context, req *pb.OmikujiD
return nil, fmt.Errorf("update user: %w", err) return nil, fmt.Errorf("update user: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserOmikuji"}))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserOmikuji"}))
return &pb.OmikujiDrawResponse{ return &pb.OmikujiDrawResponse{
OmikujiResultAssetId: s.catalog.LookupAssetId(req.OmikujiId), OmikujiResultAssetId: s.catalog.LookupAssetId(req.OmikujiId),
+4 -6
View File
@@ -37,7 +37,7 @@ func (s *PartsServiceServer) Sell(ctx context.Context, req *pb.PartsSellRequest)
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
oldUser, _ := s.users.SnapshotUser(userId) oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker(). tracker := userdata.NewDeleteTracker().
Track("IUserParts", oldUser, userdata.SortedPartsRecords, []string{"userId", "userPartsUuid"}) Track("IUserParts", oldUser, userdata.SortedPartsRecords, []string{"userId", "userPartsUuid"})
@@ -81,7 +81,7 @@ func (s *PartsServiceServer) Sell(ctx context.Context, req *pb.PartsSellRequest)
return nil, fmt.Errorf("parts sell: %w", err) return nil, fmt.Errorf("parts sell: %w", err)
} }
tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), partsDiffTables) tables := userdata.ProjectTables(snapshot, partsDiffTables)
diff := tracker.Apply(snapshot, tables) diff := tracker.Apply(snapshot, tables)
return &pb.PartsSellResponse{ return &pb.PartsSellResponse{
@@ -158,8 +158,7 @@ func (s *PartsServiceServer) Enhance(ctx context.Context, req *pb.PartsEnhanceRe
return nil, fmt.Errorf("parts enhance: %w", err) return nil, fmt.Errorf("parts enhance: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, partsDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, partsDiffTables))
return &pb.PartsEnhanceResponse{ return &pb.PartsEnhanceResponse{
IsSuccess: isSuccess, IsSuccess: isSuccess,
@@ -187,8 +186,7 @@ func (s *PartsServiceServer) ReplacePreset(ctx context.Context, req *pb.PartsRep
return nil, fmt.Errorf("parts replace preset: %w", err) return nil, fmt.Errorf("parts replace preset: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserPartsPreset"}))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserPartsPreset"}))
return &pb.PartsReplacePresetResponse{ return &pb.PartsReplacePresetResponse{
DiffUserData: diff, DiffUserData: diff,
+1 -2
View File
@@ -30,8 +30,7 @@ func (s *PortalCageServiceServer) UpdatePortalCageSceneProgress(ctx context.Cont
user.PortalCageStatus.LatestVersion = now user.PortalCageStatus.LatestVersion = now
}) })
tables := userdata.SelectTables( tables := userdata.ProjectTables(user,
userdata.FullClientTableMap(user),
[]string{"IUserPortalCageStatus"}, []string{"IUserPortalCageStatus"},
) )
return &pb.UpdatePortalCageSceneProgressResponse{ return &pb.UpdatePortalCageSceneProgressResponse{
+2 -2
View File
@@ -42,7 +42,7 @@ var bigHuntDiffTables = []string{
} }
func buildBigHuntDiff(user store.UserState, tableNames []string) map[string]*pb.DiffData { func buildBigHuntDiff(user store.UserState, tableNames []string) map[string]*pb.DiffData {
tables := userdata.SelectTables(userdata.FullClientTableMap(user), tableNames) tables := userdata.ProjectTables(user, tableNames)
return userdata.BuildDiffFromTablesOrdered(tables, tableNames) return userdata.BuildDiffFromTablesOrdered(tables, tableNames)
} }
@@ -331,7 +331,7 @@ func (s *BigHuntServiceServer) GetBigHuntTopData(ctx context.Context, _ *emptypb
log.Printf("[BigHuntService] GetBigHuntTopData") log.Printf("[BigHuntService] GetBigHuntTopData")
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.SnapshotUser(userId) user, _ := s.users.LoadUser(userId)
nowMillis := gametime.NowMillis() nowMillis := gametime.NowMillis()
weeklyVersion := gametime.WeeklyVersion(nowMillis) weeklyVersion := gametime.WeeklyVersion(nowMillis)
+1 -1
View File
@@ -29,7 +29,7 @@ func NewQuestServiceServer(users store.UserRepository, sessions store.SessionRep
} }
func buildSelectedQuestDiff(user store.UserState, tableNames []string) map[string]*pb.DiffData { func buildSelectedQuestDiff(user store.UserState, tableNames []string) map[string]*pb.DiffData {
tables := userdata.SelectTables(userdata.FullClientTableMap(user), tableNames) tables := userdata.ProjectTables(user, tableNames)
return userdata.BuildDiffFromTablesOrdered(tables, tableNames) return userdata.BuildDiffFromTablesOrdered(tables, tableNames)
} }
+1 -1
View File
@@ -24,7 +24,7 @@ func NewSideStoryQuestServiceServer(users store.UserRepository, sessions store.S
} }
func buildSideStoryDiff(user store.UserState, tableNames []string) map[string]*pb.DiffData { func buildSideStoryDiff(user store.UserState, tableNames []string) map[string]*pb.DiffData {
tables := userdata.SelectTables(userdata.FullClientTableMap(user), tableNames) tables := userdata.ProjectTables(user, tableNames)
return userdata.BuildDiffFromTablesOrdered(tables, tableNames) return userdata.BuildDiffFromTablesOrdered(tables, tableNames)
} }
+1 -1
View File
@@ -106,7 +106,7 @@ func (s *RewardServiceServer) ReceiveBigHuntReward(ctx context.Context, _ *empty
weeklyScoreResults = []*pb.WeeklyScoreResult{} weeklyScoreResults = []*pb.WeeklyScoreResult{}
} }
tables := userdata.SelectTables(userdata.FullClientTableMap(user), []string{ tables := userdata.ProjectTables(user, []string{
"IUserBigHuntWeeklyStatus", "IUserBigHuntWeeklyStatus",
"IUserBigHuntWeeklyMaxScore", "IUserBigHuntWeeklyMaxScore",
"IUserConsumableItem", "IUserConsumableItem",
+5 -9
View File
@@ -89,8 +89,7 @@ func (s *ShopServiceServer) Buy(ctx context.Context, req *pb.BuyRequest) (*pb.Bu
return nil, fmt.Errorf("shop buy: %w", err) return nil, fmt.Errorf("shop buy: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, shopDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, shopDiffTables))
userdata.AddWeaponStoryDiff(diff, snapshot, s.granter.DrainChangedStoryWeaponIds()) userdata.AddWeaponStoryDiff(diff, snapshot, s.granter.DrainChangedStoryWeaponIds())
return &pb.BuyResponse{ return &pb.BuyResponse{
@@ -132,8 +131,7 @@ func (s *ShopServiceServer) RefreshUserData(ctx context.Context, req *pb.Refresh
return nil, fmt.Errorf("shop refresh: %w", err) return nil, fmt.Errorf("shop refresh: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, shopDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, shopDiffTables))
return &pb.RefreshResponse{ return &pb.RefreshResponse{
DiffUserData: diff, DiffUserData: diff,
@@ -195,8 +193,7 @@ func (s *ShopServiceServer) CreatePurchaseTransaction(ctx context.Context, req *
txId := fmt.Sprintf("tx_%d_%d_%d", userId, req.ShopItemId, nowMillis) txId := fmt.Sprintf("tx_%d_%d_%d", userId, req.ShopItemId, nowMillis)
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, shopDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, shopDiffTables))
return &pb.CreatePurchaseTransactionResponse{ return &pb.CreatePurchaseTransactionResponse{
PurchaseTransactionId: txId, PurchaseTransactionId: txId,
@@ -208,13 +205,12 @@ func (s *ShopServiceServer) PurchaseGooglePlayStoreProduct(ctx context.Context,
log.Printf("[ShopService] PurchaseGooglePlayStoreProduct: txId=%s", req.PurchaseTransactionId) log.Printf("[ShopService] PurchaseGooglePlayStoreProduct: txId=%s", req.PurchaseTransactionId)
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
snapshot, err := s.users.SnapshotUser(userId) snapshot, err := s.users.LoadUser(userId)
if err != nil { if err != nil {
return nil, fmt.Errorf("purchase google play: %w", err) return nil, fmt.Errorf("purchase google play: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, shopDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, shopDiffTables))
return &pb.PurchaseGooglePlayStoreProductResponse{ return &pb.PurchaseGooglePlayStoreProductResponse{
OverflowPossession: []*pb.Possession{}, OverflowPossession: []*pb.Possession{},
+1 -2
View File
@@ -15,7 +15,6 @@ var startedGameStartTables = []string{
"IUserWeapon", "IUserWeapon",
"IUserWeaponSkill", "IUserWeaponSkill",
"IUserWeaponAbility", "IUserWeaponAbility",
"IUserWeaponStory",
"IUserCompanion", "IUserCompanion",
"IUserDeckCharacter", "IUserDeckCharacter",
"IUserDeck", "IUserDeck",
@@ -47,7 +46,7 @@ var gimmickDiffTables = []string{
func currentUserId(ctx context.Context, users store.UserRepository, sessions store.SessionRepository) int64 { func currentUserId(ctx context.Context, users store.UserRepository, sessions store.SessionRepository) int64 {
if md, ok := metadata.FromIncomingContext(ctx); ok { if md, ok := metadata.FromIncomingContext(ctx); ok {
if vals := md.Get("x-session-key"); len(vals) > 0 { if vals := md.Get("x-apb-session-key"); len(vals) > 0 {
if userId, err := sessions.ResolveUserId(vals[0]); err == nil { if userId, err := sessions.ResolveUserId(vals[0]); err == nil {
return userId return userId
} }
+4 -5
View File
@@ -37,11 +37,10 @@ func (s *TutorialServiceServer) SetTutorialProgress(ctx context.Context, req *pb
ChoiceId: req.ChoiceId, ChoiceId: req.ChoiceId,
} }
} }
if req.TutorialType == int32(model.TutorialTypeMenuFirst) || grants = s.engine.ApplyTutorialReward(user, model.TutorialType(req.TutorialType), req.ChoiceId, nowMillis)
req.TutorialType == int32(model.TutorialTypeMenuSecond) { if req.TutorialType == int32(model.TutorialTypeMenuFirst) && req.ProgressPhase == 20 {
store.EnsureDefaultDeck(user, nowMillis) store.EnsureDefaultDeck(user, nowMillis)
} }
grants = s.engine.ApplyTutorialReward(user, model.TutorialType(req.TutorialType), req.ChoiceId, nowMillis)
}) })
tables := []string{"IUserTutorialProgress"} tables := []string{"IUserTutorialProgress"}
if req.TutorialType == int32(model.TutorialTypeMenuFirst) || if req.TutorialType == int32(model.TutorialTypeMenuFirst) ||
@@ -55,7 +54,7 @@ func (s *TutorialServiceServer) SetTutorialProgress(ctx context.Context, req *pb
if len(grants) > 0 { if len(grants) > 0 {
tables = append(tables, "IUserCompanion") tables = append(tables, "IUserCompanion")
} }
result := userdata.SelectTables(userdata.FullClientTableMap(user), tables) result := userdata.ProjectTables(user, tables)
for _, t := range tables { for _, t := range tables {
log.Printf("[TutorialService] DiffTable %s -> %s", t, result[t]) log.Printf("[TutorialService] DiffTable %s -> %s", t, result[t])
} }
@@ -89,7 +88,7 @@ func (s *TutorialServiceServer) SetTutorialProgressAndReplaceDeck(ctx context.Co
} }
}) })
return &pb.SetTutorialProgressAndReplaceDeckResponse{ return &pb.SetTutorialProgressAndReplaceDeckResponse{
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{ DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{
"IUserTutorialProgress", "IUserTutorialProgress",
"IUserDeck", "IUserDeck",
"IUserDeckCharacter", "IUserDeckCharacter",
+24 -17
View File
@@ -50,9 +50,13 @@ func setCommonResponseTrailers(ctx context.Context, diff map[string]*pb.DiffData
} }
func (s *UserServiceServer) RegisterUser(ctx context.Context, req *pb.RegisterUserRequest) (*pb.RegisterUserResponse, error) { func (s *UserServiceServer) RegisterUser(ctx context.Context, req *pb.RegisterUserRequest) (*pb.RegisterUserResponse, error) {
user, err := s.users.EnsureUser(req.Uuid) userId, err := s.users.CreateUser(req.Uuid)
if err != nil { if err != nil {
return nil, fmt.Errorf("ensure user: %w", err) return nil, fmt.Errorf("create user: %w", err)
}
user, err := s.users.LoadUser(userId)
if err != nil {
return nil, fmt.Errorf("load user: %w", err)
} }
log.Printf("[UserService] RegisterUser: uuid=%s terminalId=%s -> userId=%d", req.Uuid, req.TerminalId, user.UserId) log.Printf("[UserService] RegisterUser: uuid=%s terminalId=%s -> userId=%d", req.Uuid, req.TerminalId, user.UserId)
@@ -66,10 +70,14 @@ func (s *UserServiceServer) RegisterUser(ctx context.Context, req *pb.RegisterUs
func (s *UserServiceServer) Auth(ctx context.Context, req *pb.AuthUserRequest) (*pb.AuthUserResponse, error) { func (s *UserServiceServer) Auth(ctx context.Context, req *pb.AuthUserRequest) (*pb.AuthUserResponse, error) {
log.Printf("[UserService] Auth: uuid=%s", req.Uuid) log.Printf("[UserService] Auth: uuid=%s", req.Uuid)
user, session, err := s.sessions.CreateSession(req.Uuid, 24*time.Hour) session, err := s.sessions.CreateSession(req.Uuid, 24*time.Hour)
if err != nil { if err != nil {
return nil, fmt.Errorf("create session: %w", err) return nil, fmt.Errorf("create session: %w", err)
} }
user, err := s.users.LoadUser(session.UserId)
if err != nil {
return nil, fmt.Errorf("load user: %w", err)
}
return &pb.AuthUserResponse{ return &pb.AuthUserResponse{
SessionKey: session.SessionKey, SessionKey: session.SessionKey,
@@ -84,7 +92,7 @@ func (s *UserServiceServer) GameStart(ctx context.Context, _ *emptypb.Empty) (*p
log.Printf("[UserService] GameStart") log.Printf("[UserService] GameStart")
if md, ok := metadata.FromIncomingContext(ctx); ok { if md, ok := metadata.FromIncomingContext(ctx); ok {
if vals := md.Get("x-session-key"); len(vals) > 0 { if vals := md.Get("x-apb-session-key"); len(vals) > 0 {
log.Printf("[UserService] GameStart session: %s", vals[0]) log.Printf("[UserService] GameStart session: %s", vals[0])
} }
} }
@@ -93,8 +101,7 @@ func (s *UserServiceServer) GameStart(ctx context.Context, _ *emptypb.Empty) (*p
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) { user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
user.GameStartDatetime = gametime.NowMillis() user.GameStartDatetime = gametime.NowMillis()
}) })
fullTables := userdata.FullClientTableMap(user) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(user, startedGameStartTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(fullTables, startedGameStartTables))
setCommonResponseTrailers(ctx, diff, true) setCommonResponseTrailers(ctx, diff, true)
return &pb.GameStartResponse{ return &pb.GameStartResponse{
@@ -106,12 +113,12 @@ func (s *UserServiceServer) GameStart(ctx context.Context, _ *emptypb.Empty) (*p
func (s *UserServiceServer) TransferUser(ctx context.Context, req *pb.TransferUserRequest) (*pb.TransferUserResponse, error) { func (s *UserServiceServer) TransferUser(ctx context.Context, req *pb.TransferUserRequest) (*pb.TransferUserResponse, error) {
log.Printf("[UserService] TransferUser") log.Printf("[UserService] TransferUser")
user, err := s.users.EnsureUser(req.Uuid) userId, err := s.users.CreateUser(req.Uuid)
if err != nil { if err != nil {
return nil, fmt.Errorf("ensure user: %w", err) return nil, fmt.Errorf("create user: %w", err)
} }
return &pb.TransferUserResponse{ return &pb.TransferUserResponse{
UserId: user.UserId, UserId: userId,
Signature: "transferred-sig", Signature: "transferred-sig",
DiffUserData: userdata.EmptyDiff(), DiffUserData: userdata.EmptyDiff(),
}, nil }, nil
@@ -126,7 +133,7 @@ func (s *UserServiceServer) SetUserName(ctx context.Context, req *pb.SetUserName
user.Profile.NameUpdateDatetime = nowMillis user.Profile.NameUpdateDatetime = nowMillis
}) })
return &pb.SetUserNameResponse{ return &pb.SetUserNameResponse{
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{"IUserProfile"})), DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{"IUserProfile"})),
}, nil }, nil
} }
@@ -139,7 +146,7 @@ func (s *UserServiceServer) SetUserMessage(ctx context.Context, req *pb.SetUserM
user.Profile.MessageUpdateDatetime = nowMillis user.Profile.MessageUpdateDatetime = nowMillis
}) })
return &pb.SetUserMessageResponse{ return &pb.SetUserMessageResponse{
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{"IUserProfile"})), DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{"IUserProfile"})),
}, nil }, nil
} }
@@ -152,7 +159,7 @@ func (s *UserServiceServer) SetUserFavoriteCostumeId(ctx context.Context, req *p
user.Profile.FavoriteCostumeIdUpdateDatetime = nowMillis user.Profile.FavoriteCostumeIdUpdateDatetime = nowMillis
}) })
return &pb.SetUserFavoriteCostumeIdResponse{ return &pb.SetUserFavoriteCostumeIdResponse{
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{"IUserProfile"})), DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{"IUserProfile"})),
}, nil }, nil
} }
@@ -162,7 +169,7 @@ func (s *UserServiceServer) GetUserProfile(ctx context.Context, req *pb.GetUserP
if userId == 0 { if userId == 0 {
userId = currentUserId(ctx, s.users, s.sessions) userId = currentUserId(ctx, s.users, s.sessions)
} }
user, err := s.users.SnapshotUser(userId) user, err := s.users.LoadUser(userId)
if err != nil { if err != nil {
return &pb.GetUserProfileResponse{DiffUserData: userdata.EmptyDiff()}, nil return &pb.GetUserProfileResponse{DiffUserData: userdata.EmptyDiff()}, nil
} }
@@ -219,7 +226,7 @@ func (s *UserServiceServer) SetBirthYearMonth(ctx context.Context, req *pb.SetBi
func (s *UserServiceServer) GetBirthYearMonth(ctx context.Context, _ *emptypb.Empty) (*pb.GetBirthYearMonthResponse, error) { func (s *UserServiceServer) GetBirthYearMonth(ctx context.Context, _ *emptypb.Empty) (*pb.GetBirthYearMonthResponse, error) {
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
user, err := s.users.SnapshotUser(userId) user, err := s.users.LoadUser(userId)
if err != nil { if err != nil {
return &pb.GetBirthYearMonthResponse{BirthYear: 2000, BirthMonth: 1, DiffUserData: userdata.EmptyDiff()}, nil return &pb.GetBirthYearMonthResponse{BirthYear: 2000, BirthMonth: 1, DiffUserData: userdata.EmptyDiff()}, nil
} }
@@ -228,7 +235,7 @@ func (s *UserServiceServer) GetBirthYearMonth(ctx context.Context, _ *emptypb.Em
func (s *UserServiceServer) GetChargeMoney(ctx context.Context, _ *emptypb.Empty) (*pb.GetChargeMoneyResponse, error) { func (s *UserServiceServer) GetChargeMoney(ctx context.Context, _ *emptypb.Empty) (*pb.GetChargeMoneyResponse, error) {
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
user, err := s.users.SnapshotUser(userId) user, err := s.users.LoadUser(userId)
if err != nil { if err != nil {
return &pb.GetChargeMoneyResponse{ChargeMoneyThisMonth: 0, DiffUserData: userdata.EmptyDiff()}, nil return &pb.GetChargeMoneyResponse{ChargeMoneyThisMonth: 0, DiffUserData: userdata.EmptyDiff()}, nil
} }
@@ -242,7 +249,7 @@ func (s *UserServiceServer) SetUserSetting(ctx context.Context, req *pb.SetUserS
user.Setting.IsNotifyPurchaseAlert = req.IsNotifyPurchaseAlert user.Setting.IsNotifyPurchaseAlert = req.IsNotifyPurchaseAlert
}) })
return &pb.SetUserSettingResponse{ return &pb.SetUserSettingResponse{
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{"IUserSetting"})), DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{"IUserSetting"})),
}, nil }, nil
} }
@@ -252,7 +259,7 @@ func (s *UserServiceServer) GetAndroidArgs(ctx context.Context, req *pb.GetAndro
func (s *UserServiceServer) GetBackupToken(ctx context.Context, req *pb.GetBackupTokenRequest) (*pb.GetBackupTokenResponse, error) { func (s *UserServiceServer) GetBackupToken(ctx context.Context, req *pb.GetBackupTokenRequest) (*pb.GetBackupTokenResponse, error) {
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
user, err := s.users.SnapshotUser(userId) user, err := s.users.LoadUser(userId)
if err != nil { if err != nil {
return &pb.GetBackupTokenResponse{BackupToken: "mock-backup-token", DiffUserData: userdata.EmptyDiff()}, nil return &pb.GetBackupTokenResponse{BackupToken: "mock-backup-token", DiffUserData: userdata.EmptyDiff()}, nil
} }
+14 -22
View File
@@ -71,8 +71,7 @@ func (s *WeaponServiceServer) Protect(ctx context.Context, req *pb.ProtectReques
} }
}) })
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserWeapon"}))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserWeapon"}))
return &pb.ProtectResponse{DiffUserData: diff}, nil return &pb.ProtectResponse{DiffUserData: diff}, nil
} }
@@ -95,8 +94,7 @@ func (s *WeaponServiceServer) Unprotect(ctx context.Context, req *pb.UnprotectRe
} }
}) })
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserWeapon"}))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserWeapon"}))
return &pb.UnprotectResponse{DiffUserData: diff}, nil return &pb.UnprotectResponse{DiffUserData: diff}, nil
} }
@@ -165,8 +163,7 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
return nil, fmt.Errorf("weapon enhance by material: %w", err) return nil, fmt.Errorf("weapon enhance by material: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, weaponDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, weaponDiffTables))
userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds) userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds)
return &pb.EnhanceByMaterialResponse{ return &pb.EnhanceByMaterialResponse{
@@ -181,7 +178,7 @@ func (s *WeaponServiceServer) Sell(ctx context.Context, req *pb.SellRequest) (*p
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
oldUser, _ := s.users.SnapshotUser(userId) oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker(). tracker := userdata.NewDeleteTracker().
Track("IUserWeapon", oldUser, userdata.SortedWeaponRecords, []string{"userId", "userWeaponUuid"}). Track("IUserWeapon", oldUser, userdata.SortedWeaponRecords, []string{"userId", "userWeaponUuid"}).
Track("IUserWeaponSkill", oldUser, userdata.SortedWeaponSkillRecords, []string{"userId", "userWeaponUuid", "slotNumber"}). Track("IUserWeaponSkill", oldUser, userdata.SortedWeaponSkillRecords, []string{"userId", "userWeaponUuid", "slotNumber"}).
@@ -229,7 +226,7 @@ func (s *WeaponServiceServer) Sell(ctx context.Context, req *pb.SellRequest) (*p
} }
sellDiffTables := []string{"IUserWeapon", "IUserWeaponSkill", "IUserWeaponAbility", "IUserWeaponAwaken", "IUserConsumableItem"} sellDiffTables := []string{"IUserWeapon", "IUserWeaponSkill", "IUserWeaponAbility", "IUserWeaponAwaken", "IUserConsumableItem"}
tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), sellDiffTables) tables := userdata.ProjectTables(snapshot, sellDiffTables)
diff := tracker.Apply(snapshot, tables) diff := tracker.Apply(snapshot, tables)
return &pb.SellResponse{DiffUserData: diff}, nil return &pb.SellResponse{DiffUserData: diff}, nil
@@ -307,8 +304,7 @@ func (s *WeaponServiceServer) Evolve(ctx context.Context, req *pb.EvolveRequest)
return nil, fmt.Errorf("weapon evolve: %w", err) return nil, fmt.Errorf("weapon evolve: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, weaponDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, weaponDiffTables))
userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds) userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds)
return &pb.EvolveResponse{DiffUserData: diff}, nil return &pb.EvolveResponse{DiffUserData: diff}, nil
@@ -407,8 +403,7 @@ func (s *WeaponServiceServer) EnhanceSkill(ctx context.Context, req *pb.EnhanceS
return nil, fmt.Errorf("weapon enhance skill: %w", err) return nil, fmt.Errorf("weapon enhance skill: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, weaponDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, weaponDiffTables))
return &pb.EnhanceSkillResponse{DiffUserData: diff}, nil return &pb.EnhanceSkillResponse{DiffUserData: diff}, nil
} }
@@ -506,8 +501,7 @@ func (s *WeaponServiceServer) EnhanceAbility(ctx context.Context, req *pb.Enhanc
return nil, fmt.Errorf("weapon enhance ability: %w", err) return nil, fmt.Errorf("weapon enhance ability: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, weaponDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, weaponDiffTables))
return &pb.EnhanceAbilityResponse{DiffUserData: diff}, nil return &pb.EnhanceAbilityResponse{DiffUserData: diff}, nil
} }
@@ -578,8 +572,7 @@ func (s *WeaponServiceServer) LimitBreakByMaterial(ctx context.Context, req *pb.
return nil, fmt.Errorf("weapon limit break by material: %w", err) return nil, fmt.Errorf("weapon limit break by material: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, limitBreakDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, limitBreakDiffTables))
return &pb.LimitBreakByMaterialResponse{DiffUserData: diff}, nil return &pb.LimitBreakByMaterialResponse{DiffUserData: diff}, nil
} }
@@ -590,7 +583,7 @@ func (s *WeaponServiceServer) LimitBreakByWeapon(ctx context.Context, req *pb.Li
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis() nowMillis := gametime.NowMillis()
oldUser, _ := s.users.SnapshotUser(userId) oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker(). tracker := userdata.NewDeleteTracker().
Track("IUserWeapon", oldUser, userdata.SortedWeaponRecords, []string{"userId", "userWeaponUuid"}). Track("IUserWeapon", oldUser, userdata.SortedWeaponRecords, []string{"userId", "userWeaponUuid"}).
Track("IUserWeaponSkill", oldUser, userdata.SortedWeaponSkillRecords, []string{"userId", "userWeaponUuid", "slotNumber"}). Track("IUserWeaponSkill", oldUser, userdata.SortedWeaponSkillRecords, []string{"userId", "userWeaponUuid", "slotNumber"}).
@@ -665,7 +658,7 @@ func (s *WeaponServiceServer) LimitBreakByWeapon(ctx context.Context, req *pb.Li
return nil, fmt.Errorf("weapon limit break by weapon: %w", err) return nil, fmt.Errorf("weapon limit break by weapon: %w", err)
} }
tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), limitBreakDiffTables) tables := userdata.ProjectTables(snapshot, limitBreakDiffTables)
diff := tracker.Apply(snapshot, tables) diff := tracker.Apply(snapshot, tables)
return &pb.LimitBreakByWeaponResponse{DiffUserData: diff}, nil return &pb.LimitBreakByWeaponResponse{DiffUserData: diff}, nil
@@ -677,7 +670,7 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
userId := currentUserId(ctx, s.users, s.sessions) userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis() nowMillis := gametime.NowMillis()
oldUser, _ := s.users.SnapshotUser(userId) oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker(). tracker := userdata.NewDeleteTracker().
Track("IUserWeapon", oldUser, userdata.SortedWeaponRecords, []string{"userId", "userWeaponUuid"}). Track("IUserWeapon", oldUser, userdata.SortedWeaponRecords, []string{"userId", "userWeaponUuid"}).
Track("IUserWeaponSkill", oldUser, userdata.SortedWeaponSkillRecords, []string{"userId", "userWeaponUuid", "slotNumber"}). Track("IUserWeaponSkill", oldUser, userdata.SortedWeaponSkillRecords, []string{"userId", "userWeaponUuid", "slotNumber"}).
@@ -753,7 +746,7 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
return nil, fmt.Errorf("weapon enhance by weapon: %w", err) return nil, fmt.Errorf("weapon enhance by weapon: %w", err)
} }
tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), weaponDiffTables) tables := userdata.ProjectTables(snapshot, weaponDiffTables)
diff := tracker.Apply(snapshot, tables) diff := tracker.Apply(snapshot, tables)
userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds) userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds)
@@ -864,8 +857,7 @@ func (s *WeaponServiceServer) Awaken(ctx context.Context, req *pb.WeaponAwakenRe
return nil, fmt.Errorf("weapon awaken: %w", err) return nil, fmt.Errorf("weapon awaken: %w", err)
} }
tables := userdata.FullClientTableMap(snapshot) diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, weaponAwakenDiffTables))
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, weaponAwakenDiffTables))
return &pb.WeaponAwakenResponse{DiffUserData: diff}, nil return &pb.WeaponAwakenResponse{DiffUserData: diff}, nil
} }
@@ -1,12 +1,8 @@
package memory package store
import ( import "maps"
"maps"
"lunar-tear/server/internal/store" func CloneUserState(u UserState) UserState {
)
func cloneUserState(u store.UserState) store.UserState {
out := u out := u
out.Tutorials = maps.Clone(u.Tutorials) out.Tutorials = maps.Clone(u.Tutorials)
out.Characters = maps.Clone(u.Characters) out.Characters = maps.Clone(u.Characters)
@@ -15,14 +11,14 @@ func cloneUserState(u store.UserState) store.UserState {
out.Companions = maps.Clone(u.Companions) out.Companions = maps.Clone(u.Companions)
out.Thoughts = maps.Clone(u.Thoughts) out.Thoughts = maps.Clone(u.Thoughts)
out.DeckCharacters = maps.Clone(u.DeckCharacters) out.DeckCharacters = maps.Clone(u.DeckCharacters)
out.DeckSubWeapons = maps.Clone(u.DeckSubWeapons) out.DeckSubWeapons = cloneSliceMap(u.DeckSubWeapons)
out.DeckParts = cloneSliceMap(u.DeckParts) out.DeckParts = cloneSliceMap(u.DeckParts)
out.Decks = maps.Clone(u.Decks) out.Decks = maps.Clone(u.Decks)
out.Quests = maps.Clone(u.Quests) out.Quests = maps.Clone(u.Quests)
out.QuestMissions = maps.Clone(u.QuestMissions) out.QuestMissions = maps.Clone(u.QuestMissions)
out.WeaponStories = maps.Clone(u.WeaponStories) out.WeaponStories = maps.Clone(u.WeaponStories)
out.Missions = maps.Clone(u.Missions) out.Missions = maps.Clone(u.Missions)
out.Gimmick = store.GimmickState{ out.Gimmick = GimmickState{
Progress: maps.Clone(u.Gimmick.Progress), Progress: maps.Clone(u.Gimmick.Progress),
OrnamentProgress: maps.Clone(u.Gimmick.OrnamentProgress), OrnamentProgress: maps.Clone(u.Gimmick.OrnamentProgress),
Sequences: maps.Clone(u.Gimmick.Sequences), Sequences: maps.Clone(u.Gimmick.Sequences),
@@ -38,6 +34,7 @@ func cloneUserState(u store.UserState) store.UserState {
out.CostumeActiveSkills = maps.Clone(u.CostumeActiveSkills) out.CostumeActiveSkills = maps.Clone(u.CostumeActiveSkills)
out.WeaponSkills = cloneSliceMap(u.WeaponSkills) out.WeaponSkills = cloneSliceMap(u.WeaponSkills)
out.WeaponAbilities = cloneSliceMap(u.WeaponAbilities) out.WeaponAbilities = cloneSliceMap(u.WeaponAbilities)
out.WeaponAwakens = maps.Clone(u.WeaponAwakens)
out.DeckTypeNotes = maps.Clone(u.DeckTypeNotes) out.DeckTypeNotes = maps.Clone(u.DeckTypeNotes)
out.WeaponNotes = maps.Clone(u.WeaponNotes) out.WeaponNotes = maps.Clone(u.WeaponNotes)
out.NaviCutInPlayed = maps.Clone(u.NaviCutInPlayed) out.NaviCutInPlayed = maps.Clone(u.NaviCutInPlayed)
@@ -50,40 +47,46 @@ func cloneUserState(u store.UserState) store.UserState {
out.ShopReplaceableLineup = maps.Clone(u.ShopReplaceableLineup) out.ShopReplaceableLineup = maps.Clone(u.ShopReplaceableLineup)
out.Explore = u.Explore out.Explore = u.Explore
out.ExploreScores = maps.Clone(u.ExploreScores) out.ExploreScores = maps.Clone(u.ExploreScores)
out.Gacha = store.GachaState{ out.Gacha = GachaState{
RewardAvailable: u.Gacha.RewardAvailable, RewardAvailable: u.Gacha.RewardAvailable,
TodaysCurrentDrawCount: u.Gacha.TodaysCurrentDrawCount, TodaysCurrentDrawCount: u.Gacha.TodaysCurrentDrawCount,
DailyMaxCount: u.Gacha.DailyMaxCount, DailyMaxCount: u.Gacha.DailyMaxCount,
LastRewardDrawDate: u.Gacha.LastRewardDrawDate, LastRewardDrawDate: u.Gacha.LastRewardDrawDate,
ConvertedGachaMedal: store.ConvertedGachaMedalState{ ConvertedGachaMedal: ConvertedGachaMedalState{
ConvertedMedalPossession: append([]store.ConsumableItemState(nil), u.Gacha.ConvertedGachaMedal.ConvertedMedalPossession...), ConvertedMedalPossession: append([]ConsumableItemState(nil), u.Gacha.ConvertedGachaMedal.ConvertedMedalPossession...),
ObtainPossession: cloneConsumableItemPtr(u.Gacha.ConvertedGachaMedal.ObtainPossession), ObtainPossession: cloneConsumableItemPtr(u.Gacha.ConvertedGachaMedal.ObtainPossession),
}, },
BannerStates: cloneBannerStates(u.Gacha.BannerStates), BannerStates: cloneBannerStates(u.Gacha.BannerStates),
} }
out.Gifts = store.GiftState{ out.Gifts = GiftState{
NotReceived: cloneNotReceivedGifts(u.Gifts.NotReceived), NotReceived: cloneNotReceivedGifts(u.Gifts.NotReceived),
Received: cloneReceivedGifts(u.Gifts.Received), Received: cloneReceivedGifts(u.Gifts.Received),
} }
out.Battle = u.Battle out.Battle = u.Battle
out.SideStoryQuests = maps.Clone(u.SideStoryQuests)
out.QuestLimitContentStatus = maps.Clone(u.QuestLimitContentStatus)
out.BigHuntMaxScores = maps.Clone(u.BigHuntMaxScores)
out.BigHuntStatuses = maps.Clone(u.BigHuntStatuses)
out.BigHuntScheduleMaxScores = maps.Clone(u.BigHuntScheduleMaxScores)
out.BigHuntWeeklyMaxScores = maps.Clone(u.BigHuntWeeklyMaxScores)
out.BigHuntWeeklyStatuses = maps.Clone(u.BigHuntWeeklyStatuses)
out.BigHuntBattleBinary = append([]byte(nil), u.BigHuntBattleBinary...)
out.CharacterBoards = maps.Clone(u.CharacterBoards)
out.CharacterBoardAbilities = maps.Clone(u.CharacterBoardAbilities)
out.CharacterBoardStatusUps = maps.Clone(u.CharacterBoardStatusUps)
out.CostumeAwakenStatusUps = maps.Clone(u.CostumeAwakenStatusUps) out.CostumeAwakenStatusUps = maps.Clone(u.CostumeAwakenStatusUps)
out.CostumeLotteryEffects = maps.Clone(u.CostumeLotteryEffects)
out.CostumeLotteryEffectPending = maps.Clone(u.CostumeLotteryEffectPending)
out.AutoSaleSettings = maps.Clone(u.AutoSaleSettings) out.AutoSaleSettings = maps.Clone(u.AutoSaleSettings)
out.CharacterRebirths = maps.Clone(u.CharacterRebirths) out.CharacterRebirths = maps.Clone(u.CharacterRebirths)
return out return out
} }
func cloneGachaCatalogEntry(entry store.GachaCatalogEntry) store.GachaCatalogEntry { func cloneBannerStates(m map[int32]GachaBannerState) map[int32]GachaBannerState {
out := entry
out.PricePhases = append([]store.GachaPricePhaseEntry(nil), entry.PricePhases...)
out.PromotionItems = append([]store.GachaPromotionItem(nil), entry.PromotionItems...)
return out
}
func cloneBannerStates(m map[int32]store.GachaBannerState) map[int32]store.GachaBannerState {
if m == nil { if m == nil {
return nil return nil
} }
out := make(map[int32]store.GachaBannerState, len(m)) out := make(map[int32]GachaBannerState, len(m))
for k, v := range m { for k, v := range m {
bs := v bs := v
bs.BoxDrewCounts = maps.Clone(v.BoxDrewCounts) bs.BoxDrewCounts = maps.Clone(v.BoxDrewCounts)
@@ -92,7 +95,7 @@ func cloneBannerStates(m map[int32]store.GachaBannerState) map[int32]store.Gacha
return out return out
} }
func cloneConsumableItemPtr(item *store.ConsumableItemState) *store.ConsumableItemState { func cloneConsumableItemPtr(item *ConsumableItemState) *ConsumableItemState {
if item == nil { if item == nil {
return nil return nil
} }
@@ -100,11 +103,11 @@ func cloneConsumableItemPtr(item *store.ConsumableItemState) *store.ConsumableIt
return &out return &out
} }
func cloneNotReceivedGifts(gifts []store.NotReceivedGiftState) []store.NotReceivedGiftState { func cloneNotReceivedGifts(gifts []NotReceivedGiftState) []NotReceivedGiftState {
out := make([]store.NotReceivedGiftState, len(gifts)) out := make([]NotReceivedGiftState, len(gifts))
for i, gift := range gifts { for i, gift := range gifts {
out[i] = store.NotReceivedGiftState{ out[i] = NotReceivedGiftState{
GiftCommon: store.GiftCommonState{ GiftCommon: GiftCommonState{
PossessionType: gift.GiftCommon.PossessionType, PossessionType: gift.GiftCommon.PossessionType,
PossessionId: gift.GiftCommon.PossessionId, PossessionId: gift.GiftCommon.PossessionId,
Count: gift.GiftCommon.Count, Count: gift.GiftCommon.Count,
@@ -119,6 +122,24 @@ func cloneNotReceivedGifts(gifts []store.NotReceivedGiftState) []store.NotReceiv
return out return out
} }
func cloneReceivedGifts(gifts []ReceivedGiftState) []ReceivedGiftState {
out := make([]ReceivedGiftState, len(gifts))
for i, gift := range gifts {
out[i] = ReceivedGiftState{
GiftCommon: GiftCommonState{
PossessionType: gift.GiftCommon.PossessionType,
PossessionId: gift.GiftCommon.PossessionId,
Count: gift.GiftCommon.Count,
GrantDatetime: gift.GiftCommon.GrantDatetime,
DescriptionGiftTextId: gift.GiftCommon.DescriptionGiftTextId,
EquipmentData: append([]byte(nil), gift.GiftCommon.EquipmentData...),
},
ReceivedDatetime: gift.ReceivedDatetime,
}
}
return out
}
func cloneSliceMap[T any](m map[string][]T) map[string][]T { func cloneSliceMap[T any](m map[string][]T) map[string][]T {
if m == nil { if m == nil {
return nil return nil
@@ -129,21 +150,3 @@ func cloneSliceMap[T any](m map[string][]T) map[string][]T {
} }
return out return out
} }
func cloneReceivedGifts(gifts []store.ReceivedGiftState) []store.ReceivedGiftState {
out := make([]store.ReceivedGiftState, len(gifts))
for i, gift := range gifts {
out[i] = store.ReceivedGiftState{
GiftCommon: store.GiftCommonState{
PossessionType: gift.GiftCommon.PossessionType,
PossessionId: gift.GiftCommon.PossessionId,
Count: gift.GiftCommon.Count,
GrantDatetime: gift.GiftCommon.GrantDatetime,
DescriptionGiftTextId: gift.GiftCommon.DescriptionGiftTextId,
EquipmentData: append([]byte(nil), gift.GiftCommon.EquipmentData...),
},
ReceivedDatetime: gift.ReceivedDatetime,
}
}
return out
}
+30 -21
View File
@@ -5,6 +5,8 @@ import (
"log" "log"
"sort" "sort"
"github.com/google/uuid"
"lunar-tear/server/internal/gametime" "lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model" "lunar-tear/server/internal/model"
) )
@@ -139,7 +141,7 @@ func (g *PossessionGranter) GrantCostume(user *UserState, costumeId int32, nowMi
} }
} }
} }
key := fmt.Sprintf("reward-costume-%d", costumeId) key := uuid.New().String()
user.Costumes[key] = CostumeState{ user.Costumes[key] = CostumeState{
UserCostumeUuid: key, UserCostumeUuid: key,
CostumeId: costumeId, CostumeId: costumeId,
@@ -155,16 +157,7 @@ func (g *PossessionGranter) GrantCostume(user *UserState, costumeId int32, nowMi
} }
func (g *PossessionGranter) GrantWeapon(user *UserState, weaponId int32, nowMillis int64) { func (g *PossessionGranter) GrantWeapon(user *UserState, weaponId int32, nowMillis int64) {
key := fmt.Sprintf("reward-weapon-%d-%d", weaponId, nowMillis) key := uuid.New().String()
if _, exists := user.Weapons[key]; exists {
for i := 2; ; i++ {
candidate := fmt.Sprintf("%s-%d", key, i)
if _, exists := user.Weapons[candidate]; !exists {
key = candidate
break
}
}
}
user.Weapons[key] = WeaponState{ user.Weapons[key] = WeaponState{
UserWeaponUuid: key, UserWeaponUuid: key,
WeaponId: weaponId, WeaponId: weaponId,
@@ -269,16 +262,29 @@ func EnsureDefaultDeck(user *UserState, nowMillis int64) {
return return
} }
costumeUuid := FirstSortedKey(user.Costumes) const rionCostumeId = int32(10100)
weaponUuid := FirstSortedKey(user.Weapons) const rionWeaponId = int32(101001)
companionUuid := FirstSortedKey(user.Companions)
dcUuid := "default-deck-character-0001" var costumeUuid, weaponUuid string
for k, v := range user.Costumes {
if v.CostumeId == rionCostumeId {
costumeUuid = k
break
}
}
for k, v := range user.Weapons {
if v.WeaponId == rionWeaponId {
weaponUuid = k
break
}
}
dcUuid := uuid.New().String()
user.DeckCharacters[dcUuid] = DeckCharacterState{ user.DeckCharacters[dcUuid] = DeckCharacterState{
UserDeckCharacterUuid: dcUuid, UserDeckCharacterUuid: dcUuid,
UserCompanionUuid: "",
UserCostumeUuid: costumeUuid, UserCostumeUuid: costumeUuid,
MainUserWeaponUuid: weaponUuid, MainUserWeaponUuid: weaponUuid,
UserCompanionUuid: companionUuid,
Power: 100, Power: 100,
LatestVersion: nowMillis, LatestVersion: nowMillis,
} }
@@ -324,14 +330,17 @@ func ApplyDeckReplacement(user *UserState, deckType model.DeckType, userDeckNumb
deck.Power = 100 deck.Power = 100
} }
uuids := []*string{&deck.UserDeckCharacterUuid01, &deck.UserDeckCharacterUuid02, &deck.UserDeckCharacterUuid03} uuidPtrs := []*string{&deck.UserDeckCharacterUuid01, &deck.UserDeckCharacterUuid02, &deck.UserDeckCharacterUuid03}
for i, uuid := range uuids { for i, uuidPtr := range uuidPtrs {
if i >= len(slots) || slots[i].UserCostumeUuid == "" { if i >= len(slots) || slots[i].UserCostumeUuid == "" {
*uuid = "" *uuidPtr = ""
continue continue
} }
slot := slots[i] slot := slots[i]
dcUuid := fmt.Sprintf("deck-%d-%d-%d", deckType, userDeckNumber, i+1) dcUuid := *uuidPtr
if dcUuid == "" {
dcUuid = uuid.New().String()
}
dc := user.DeckCharacters[dcUuid] dc := user.DeckCharacters[dcUuid]
dc.UserDeckCharacterUuid = dcUuid dc.UserDeckCharacterUuid = dcUuid
dc.UserCostumeUuid = slot.UserCostumeUuid dc.UserCostumeUuid = slot.UserCostumeUuid
@@ -343,7 +352,7 @@ func ApplyDeckReplacement(user *UserState, deckType model.DeckType, userDeckNumb
user.DeckCharacters[dcUuid] = dc user.DeckCharacters[dcUuid] = dc
user.DeckSubWeapons[dcUuid] = slot.SubWeaponUuids user.DeckSubWeapons[dcUuid] = slot.SubWeaponUuids
user.DeckParts[dcUuid] = slot.PartsUuids user.DeckParts[dcUuid] = slot.PartsUuids
*uuid = dcUuid *uuidPtr = dcUuid
} }
deck.LatestVersion = nowMillis deck.LatestVersion = nowMillis
-198
View File
@@ -1,198 +0,0 @@
package memory
import (
"fmt"
"strings"
"sync"
"time"
"lunar-tear/server/internal/store"
)
type Option func(*MemoryStore)
func WithSnapshotDir(dir string) Option {
return func(s *MemoryStore) {
s.snapshotDir = dir
}
}
func WithSceneId(sceneId int32) Option {
return func(s *MemoryStore) {
s.bootstrapSceneId = sceneId
}
}
func WithStarterItems(v bool) Option {
return func(s *MemoryStore) {
s.starterItems = v
}
}
type MemoryStore struct {
mu sync.RWMutex
clock store.Clock
bootstrapSceneId int32
snapshotDir string
starterItems bool
lastSnapshotSceneId int32
nextUserId int64
users map[int64]*store.UserState
userIdsByUuid map[string]int64
sessionToUserId map[string]int64
sessions map[string]store.SessionState
gachaCatalog map[int32]store.GachaCatalogEntry
}
var (
_ store.UserRepository = (*MemoryStore)(nil)
_ store.SessionRepository = (*MemoryStore)(nil)
_ store.GachaRepository = (*MemoryStore)(nil)
)
func New(clock store.Clock, options ...Option) *MemoryStore {
if clock == nil {
clock = time.Now
}
s := &MemoryStore{
clock: clock,
nextUserId: defaultUserId,
users: make(map[int64]*store.UserState),
userIdsByUuid: make(map[string]int64),
sessionToUserId: make(map[string]int64),
sessions: make(map[string]store.SessionState),
gachaCatalog: make(map[int32]store.GachaCatalogEntry),
}
for _, opt := range options {
opt(s)
}
return s
}
func (s *MemoryStore) EnsureUser(uuid string) (store.UserState, error) {
s.mu.Lock()
defer s.mu.Unlock()
return cloneUserState(*s.getOrCreateLocked(normalizeUUID(uuid))), nil
}
func (s *MemoryStore) CreateSession(uuid string, ttl time.Duration) (store.UserState, store.SessionState, error) {
s.mu.Lock()
defer s.mu.Unlock()
user := s.getOrCreateLocked(normalizeUUID(uuid))
now := s.clock()
session := store.SessionState{
SessionKey: fmt.Sprintf("session_%d_%d", user.UserId, now.UnixNano()),
UserId: user.UserId,
Uuid: user.Uuid,
ExpireAt: now.Add(ttl),
}
s.sessionToUserId[session.SessionKey] = user.UserId
s.sessions[session.SessionKey] = session
return cloneUserState(*user), session, nil
}
func (s *MemoryStore) ResolveUserId(sessionKey string) (int64, error) {
s.mu.RLock()
defer s.mu.RUnlock()
userId, ok := s.sessionToUserId[sessionKey]
if !ok {
return 0, store.ErrNotFound
}
return userId, nil
}
func (s *MemoryStore) SnapshotUser(userId int64) (store.UserState, error) {
s.mu.RLock()
defer s.mu.RUnlock()
user, ok := s.users[userId]
if !ok {
return store.UserState{}, store.ErrNotFound
}
return cloneUserState(*user), nil
}
func (s *MemoryStore) UpdateUser(userId int64, mutate func(*store.UserState)) (store.UserState, error) {
s.mu.Lock()
defer s.mu.Unlock()
user, ok := s.users[userId]
if !ok {
return store.UserState{}, store.ErrNotFound
}
mutate(user)
sceneId := user.MainQuest.CurrentQuestSceneId
if s.snapshotDir != "" && sceneId != 0 && sceneId != s.lastSnapshotSceneId {
saveSnapshot(user, s.snapshotDir)
s.lastSnapshotSceneId = sceneId
}
return cloneUserState(*user), nil
}
func (s *MemoryStore) DefaultUserId() (int64, error) {
s.mu.RLock()
defer s.mu.RUnlock()
if _, ok := s.users[defaultUserId]; ok {
return defaultUserId, nil
}
if len(s.users) == 0 {
return defaultUserId, nil
}
var minUserId int64
for userId := range s.users {
if minUserId == 0 || userId < minUserId {
minUserId = userId
}
}
return minUserId, nil
}
func (s *MemoryStore) SnapshotCatalog() ([]store.GachaCatalogEntry, error) {
s.mu.RLock()
defer s.mu.RUnlock()
out := make([]store.GachaCatalogEntry, 0, len(s.gachaCatalog))
for _, entry := range s.gachaCatalog {
out = append(out, cloneGachaCatalogEntry(entry))
}
return out, nil
}
func (s *MemoryStore) ReplaceCatalog(entries []store.GachaCatalogEntry) error {
s.mu.Lock()
defer s.mu.Unlock()
s.gachaCatalog = make(map[int32]store.GachaCatalogEntry, len(entries))
for _, entry := range entries {
s.gachaCatalog[entry.GachaId] = cloneGachaCatalogEntry(entry)
}
return nil
}
func (s *MemoryStore) getOrCreateLocked(uuid string) *store.UserState {
if userId, ok := s.userIdsByUuid[uuid]; ok {
return s.users[userId]
}
userId := s.nextUserId
s.nextUserId++
user := seedUserState(userId, uuid, s.clock().UnixMilli(), s.bootstrapSceneId, s.snapshotDir, s.starterItems)
s.users[userId] = user
s.userIdsByUuid[uuid] = userId
return user
}
func normalizeUUID(uuid string) string {
uuid = strings.TrimSpace(uuid)
if uuid == "" {
return defaultUUID
}
return uuid
}
-222
View File
@@ -1,222 +0,0 @@
package memory
import (
"fmt"
"log"
"time"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
)
const (
defaultUUID = "default-user"
defaultUserId = int64(1001)
starterMissionId = int32(1)
starterMainQuestRouteId = int32(1)
starterMainQuestSeasonId = int32(1)
missionInProgress = int32(1)
giftUUIDPrefix = "default-gift"
defaultBirthYear = int32(2000)
defaultBirthMonth = int32(1)
defaultBackupToken = "mock-backup-token"
defaultChargeMoneyThisMonth = int64(0)
)
type starterItemDef struct {
Type model.PossessionType
Id int32
Qty int32
}
var defaultStarterItems = []starterItemDef{
{Type: model.PossessionTypeFreeGem, Id: 0, Qty: 300},
{Type: model.PossessionTypeConsumableItem, Id: 9001, Qty: 1000},
{Type: model.PossessionTypeConsumableItem, Id: model.ConsumableIdChapterTicket, Qty: 1000},
{Type: model.PossessionTypeConsumableItem, Id: 5001, Qty: 1000},
{Type: model.PossessionTypeConsumableItem, Id: 5002, Qty: 1000},
{Type: model.PossessionTypeConsumableItem, Id: 5003, Qty: 1000},
{Type: model.PossessionTypeConsumableItem, Id: 1009, Qty: 1000},
}
func seedUserState(userId int64, uuid string, nowMillis int64, sceneId int32, snapshotDir string, grantStarterItems bool) *store.UserState {
if sceneId != 0 && snapshotDir != "" {
user, err := loadSnapshot(snapshotDir, sceneId)
if err != nil {
log.Fatalf("[bootstrap] no snapshot for scene=%d: %v", sceneId, err)
}
log.Printf("[bootstrap] loaded snapshot for scene=%d", sceneId)
if grantStarterItems {
applyStarterItems(user)
}
return user
}
user := &store.UserState{
UserId: userId,
Uuid: uuid,
PlayerId: userId,
OsType: 2,
PlatformType: 2,
UserRestrictionType: 0,
RegisterDatetime: nowMillis,
GameStartDatetime: nowMillis,
LatestVersion: 0,
BirthYear: defaultBirthYear,
BirthMonth: defaultBirthMonth,
BackupToken: defaultBackupToken,
ChargeMoneyThisMonth: defaultChargeMoneyThisMonth,
Setting: store.UserSettingState{
IsNotifyPurchaseAlert: false,
LatestVersion: 0,
},
Status: store.UserStatusState{
Level: 1,
Exp: 0,
StaminaMilliValue: 50000,
StaminaUpdateDatetime: nowMillis,
LatestVersion: 0,
},
Gem: store.UserGemState{
PaidGem: 10000,
FreeGem: 10000,
},
Profile: store.UserProfileState{
Name: "",
NameUpdateDatetime: 0,
Message: "",
MessageUpdateDatetime: nowMillis,
FavoriteCostumeId: 0,
FavoriteCostumeIdUpdateDatetime: nowMillis,
LatestVersion: 0,
},
Login: store.UserLoginState{
TotalLoginCount: 1,
ContinualLoginCount: 1,
MaxContinualLoginCount: 1,
LastLoginDatetime: nowMillis,
LastComebackLoginDatetime: 0,
LatestVersion: 0,
},
LoginBonus: store.UserLoginBonusState{
LoginBonusId: 1,
CurrentPageNumber: 1,
CurrentStampNumber: 0,
LatestRewardReceiveDatetime: 0,
LatestVersion: 0,
},
Tutorials: map[int32]store.TutorialProgressState{
1: {TutorialType: 1},
},
Battle: store.BattleState{},
Gifts: store.GiftState{
NotReceived: []store.NotReceivedGiftState{
{
GiftCommon: store.GiftCommonState{
PossessionType: int32(model.PossessionTypeFreeGem),
PossessionId: 0,
Count: 300,
GrantDatetime: nowMillis,
},
ExpirationDatetime: nowMillis + int64((7*24*time.Hour)/time.Millisecond),
UserGiftUuid: fmt.Sprintf("%s-%d-1", giftUUIDPrefix, userId),
},
},
Received: []store.ReceivedGiftState{},
},
Gacha: store.GachaState{
ConvertedGachaMedal: store.ConvertedGachaMedalState{
ConvertedMedalPossession: []store.ConsumableItemState{},
},
BannerStates: make(map[int32]store.GachaBannerState),
},
MainQuest: store.MainQuestState{
CurrentMainQuestRouteId: starterMainQuestRouteId,
MainQuestSeasonId: starterMainQuestSeasonId,
},
Notifications: store.NotificationState{
GiftNotReceiveCount: 1,
},
Characters: make(map[int32]store.CharacterState),
Costumes: make(map[string]store.CostumeState),
Weapons: make(map[string]store.WeaponState),
Companions: make(map[string]store.CompanionState),
DeckCharacters: make(map[string]store.DeckCharacterState),
Decks: make(map[store.DeckKey]store.DeckState),
DeckSubWeapons: make(map[string][]string),
DeckParts: make(map[string][]string),
Quests: make(map[int32]store.UserQuestState),
QuestMissions: make(map[store.QuestMissionKey]store.UserQuestMissionState),
SideStoryQuests: make(map[int32]store.SideStoryQuestProgress),
QuestLimitContentStatus: make(map[int32]store.QuestLimitContentStatus),
BigHuntMaxScores: make(map[int32]store.BigHuntMaxScore),
BigHuntStatuses: make(map[int32]store.BigHuntStatus),
BigHuntScheduleMaxScores: make(map[store.BigHuntScheduleScoreKey]store.BigHuntScheduleMaxScore),
BigHuntWeeklyMaxScores: make(map[store.BigHuntWeeklyScoreKey]store.BigHuntWeeklyMaxScore),
BigHuntWeeklyStatuses: make(map[int64]store.BigHuntWeeklyStatus),
WeaponStories: make(map[int32]store.WeaponStoryState),
Missions: map[int32]store.UserMissionState{
starterMissionId: {
MissionId: starterMissionId,
StartDatetime: nowMillis,
MissionProgressStatusType: missionInProgress,
},
},
Gimmick: store.GimmickState{
Progress: make(map[store.GimmickKey]store.GimmickProgressState),
OrnamentProgress: make(map[store.GimmickOrnamentKey]store.GimmickOrnamentProgressState),
Sequences: make(map[store.GimmickSequenceKey]store.GimmickSequenceState),
Unlocks: make(map[store.GimmickKey]store.GimmickUnlockState),
},
CageOrnamentRewards: make(map[int32]store.CageOrnamentRewardState),
ConsumableItems: make(map[int32]int32),
Materials: make(map[int32]int32),
Thoughts: make(map[string]store.ThoughtState),
Parts: make(map[string]store.PartsState),
PartsGroupNotes: make(map[int32]store.PartsGroupNoteState),
PartsPresets: make(map[int32]store.PartsPresetState),
ImportantItems: make(map[int32]int32),
CostumeActiveSkills: make(map[string]store.CostumeActiveSkillState),
WeaponSkills: make(map[string][]store.WeaponSkillState),
WeaponAbilities: make(map[string][]store.WeaponAbilityState),
DeckTypeNotes: make(map[model.DeckType]store.DeckTypeNoteState),
WeaponNotes: make(map[int32]store.WeaponNoteState),
NaviCutInPlayed: make(map[int32]bool),
ViewedMovies: make(map[int32]int64),
ContentsStories: make(map[int32]int64),
DrawnOmikuji: make(map[int32]int64),
PremiumItems: make(map[int32]int64),
DokanConfirmed: make(map[int32]bool),
ShopItems: make(map[int32]store.UserShopItemState),
ShopReplaceableLineup: make(map[int32]store.UserShopReplaceableLineupState),
ExploreScores: make(map[int32]store.ExploreScoreState),
CharacterBoards: make(map[int32]store.CharacterBoardState),
CharacterBoardAbilities: make(map[store.CharacterBoardAbilityKey]store.CharacterBoardAbilityState),
CharacterBoardStatusUps: make(map[store.CharacterBoardStatusUpKey]store.CharacterBoardStatusUpState),
CostumeAwakenStatusUps: make(map[store.CostumeAwakenStatusKey]store.CostumeAwakenStatusUpState),
AutoSaleSettings: make(map[int32]store.AutoSaleSettingState),
CharacterRebirths: make(map[int32]store.CharacterRebirthState),
}
store.EnsureDefaultDeck(user, nowMillis)
if grantStarterItems {
applyStarterItems(user)
}
return user
}
func applyStarterItems(user *store.UserState) {
for _, item := range defaultStarterItems {
switch item.Type {
case model.PossessionTypeFreeGem:
user.Gem.FreeGem += item.Qty
case model.PossessionTypeConsumableItem:
user.ConsumableItems[item.Id] += item.Qty
case model.PossessionTypeMaterial:
user.Materials[item.Id] += item.Qty
}
}
}
-95
View File
@@ -1,95 +0,0 @@
package memory
import (
"encoding/json"
"fmt"
"log"
"os"
"path/filepath"
"strconv"
"strings"
"lunar-tear/server/internal/store"
)
func snapshotPath(dir string, sceneId int32) string {
return filepath.Join(dir, fmt.Sprintf("scene_%d.json", sceneId))
}
func saveSnapshot(user *store.UserState, dir string) {
sceneId := user.MainQuest.CurrentQuestSceneId
if sceneId == 0 {
return
}
data, err := json.MarshalIndent(user, "", " ")
if err != nil {
log.Printf("[snapshot] marshal error for scene=%d: %v", sceneId, err)
return
}
path := snapshotPath(dir, sceneId)
if err := os.WriteFile(path, data, 0644); err != nil {
log.Printf("[snapshot] write error for scene=%d: %v", sceneId, err)
return
}
log.Printf("[snapshot] saved scene=%d (%d bytes)", sceneId, len(data))
}
// parseSceneId extracts the numeric scene ID from a filename of the form "scene_<id>.json".
// Returns (0, false) if the name does not match the expected format.
func parseSceneId(name string) (int32, bool) {
if !strings.HasPrefix(name, "scene_") || !strings.HasSuffix(name, ".json") {
return 0, false
}
raw := strings.TrimSuffix(strings.TrimPrefix(name, "scene_"), ".json")
id, err := strconv.ParseInt(raw, 10, 32)
if err != nil {
return 0, false
}
return int32(id), true
}
// LatestSnapshotSceneId scans dir for scene_*.json files and returns the scene ID
// of the most recently modified snapshot. Returns (0, false) if none are found.
func LatestSnapshotSceneId(dir string) (int32, bool) {
entries, err := os.ReadDir(dir)
if err != nil {
return 0, false
}
var latestId int32
var latestMod int64
for _, e := range entries {
if e.IsDir() {
continue
}
id, ok := parseSceneId(e.Name())
if !ok {
continue
}
info, err := e.Info()
if err != nil {
continue
}
if mt := info.ModTime().UnixNano(); mt > latestMod {
latestMod = mt
latestId = id
}
}
if latestId == 0 {
return 0, false
}
return latestId, true
}
func loadSnapshot(dir string, sceneId int32) (*store.UserState, error) {
path := snapshotPath(dir, sceneId)
data, err := os.ReadFile(path)
if err != nil {
return nil, fmt.Errorf("read snapshot scene=%d: %w", sceneId, err)
}
var user store.UserState
if err := json.Unmarshal(data, &user); err != nil {
return nil, fmt.Errorf("unmarshal snapshot scene=%d: %w", sceneId, err)
}
user.EnsureMaps()
return &user, nil
}
+157
View File
@@ -0,0 +1,157 @@
package store
import (
"lunar-tear/server/internal/model"
)
const (
starterMissionId = int32(1)
starterMainQuestRouteId = int32(1)
starterMainQuestSeasonId = int32(1)
missionInProgress = int32(1)
defaultBirthYear = int32(2000)
defaultBirthMonth = int32(1)
defaultBackupToken = "mock-backup-token"
defaultChargeMoneyThisMonth = int64(0)
)
func SeedUserState(userId int64, uuid string, nowMillis int64) *UserState {
user := &UserState{
UserId: userId,
Uuid: uuid,
PlayerId: userId,
OsType: 2,
PlatformType: 2,
UserRestrictionType: 0,
RegisterDatetime: nowMillis,
GameStartDatetime: nowMillis,
LatestVersion: 0,
BirthYear: defaultBirthYear,
BirthMonth: defaultBirthMonth,
BackupToken: defaultBackupToken,
ChargeMoneyThisMonth: defaultChargeMoneyThisMonth,
Setting: UserSettingState{
IsNotifyPurchaseAlert: false,
LatestVersion: 0,
},
Status: UserStatusState{
Level: 1,
Exp: 0,
StaminaMilliValue: 50000,
StaminaUpdateDatetime: nowMillis,
LatestVersion: 0,
},
Gem: UserGemState{
PaidGem: 0,
FreeGem: 0,
},
Profile: UserProfileState{
Name: "",
NameUpdateDatetime: 0,
Message: "",
MessageUpdateDatetime: nowMillis,
FavoriteCostumeId: 0,
FavoriteCostumeIdUpdateDatetime: nowMillis,
LatestVersion: 0,
},
Login: UserLoginState{
TotalLoginCount: 1,
ContinualLoginCount: 1,
MaxContinualLoginCount: 1,
LastLoginDatetime: nowMillis,
LastComebackLoginDatetime: 0,
LatestVersion: 0,
},
LoginBonus: UserLoginBonusState{
LoginBonusId: 1,
CurrentPageNumber: 1,
CurrentStampNumber: 0,
LatestRewardReceiveDatetime: 0,
LatestVersion: 0,
},
Tutorials: map[int32]TutorialProgressState{
1: {TutorialType: 1},
},
Battle: BattleState{},
Gifts: GiftState{
NotReceived: []NotReceivedGiftState{},
Received: []ReceivedGiftState{},
},
Gacha: GachaState{
ConvertedGachaMedal: ConvertedGachaMedalState{
ConvertedMedalPossession: []ConsumableItemState{},
},
BannerStates: make(map[int32]GachaBannerState),
},
MainQuest: MainQuestState{
CurrentMainQuestRouteId: starterMainQuestRouteId,
MainQuestSeasonId: starterMainQuestSeasonId,
},
Notifications: NotificationState{
GiftNotReceiveCount: 1,
},
Characters: make(map[int32]CharacterState),
Costumes: make(map[string]CostumeState),
Weapons: make(map[string]WeaponState),
Companions: make(map[string]CompanionState),
DeckCharacters: make(map[string]DeckCharacterState),
Decks: make(map[DeckKey]DeckState),
DeckSubWeapons: make(map[string][]string),
DeckParts: make(map[string][]string),
Quests: make(map[int32]UserQuestState),
QuestMissions: make(map[QuestMissionKey]UserQuestMissionState),
SideStoryQuests: make(map[int32]SideStoryQuestProgress),
QuestLimitContentStatus: make(map[int32]QuestLimitContentStatus),
BigHuntMaxScores: make(map[int32]BigHuntMaxScore),
BigHuntStatuses: make(map[int32]BigHuntStatus),
BigHuntScheduleMaxScores: make(map[BigHuntScheduleScoreKey]BigHuntScheduleMaxScore),
BigHuntWeeklyMaxScores: make(map[BigHuntWeeklyScoreKey]BigHuntWeeklyMaxScore),
BigHuntWeeklyStatuses: make(map[int64]BigHuntWeeklyStatus),
WeaponStories: make(map[int32]WeaponStoryState),
Missions: map[int32]UserMissionState{
starterMissionId: {
MissionId: starterMissionId,
StartDatetime: nowMillis,
MissionProgressStatusType: missionInProgress,
},
},
Gimmick: GimmickState{
Progress: make(map[GimmickKey]GimmickProgressState),
OrnamentProgress: make(map[GimmickOrnamentKey]GimmickOrnamentProgressState),
Sequences: make(map[GimmickSequenceKey]GimmickSequenceState),
Unlocks: make(map[GimmickKey]GimmickUnlockState),
},
CageOrnamentRewards: make(map[int32]CageOrnamentRewardState),
ConsumableItems: make(map[int32]int32),
Materials: make(map[int32]int32),
Thoughts: make(map[string]ThoughtState),
Parts: make(map[string]PartsState),
PartsGroupNotes: make(map[int32]PartsGroupNoteState),
PartsPresets: make(map[int32]PartsPresetState),
ImportantItems: make(map[int32]int32),
CostumeActiveSkills: make(map[string]CostumeActiveSkillState),
WeaponSkills: make(map[string][]WeaponSkillState),
WeaponAbilities: make(map[string][]WeaponAbilityState),
DeckTypeNotes: make(map[model.DeckType]DeckTypeNoteState),
WeaponNotes: make(map[int32]WeaponNoteState),
NaviCutInPlayed: make(map[int32]bool),
ViewedMovies: make(map[int32]int64),
ContentsStories: make(map[int32]int64),
DrawnOmikuji: make(map[int32]int64),
PremiumItems: make(map[int32]int64),
DokanConfirmed: make(map[int32]bool),
ShopItems: make(map[int32]UserShopItemState),
ShopReplaceableLineup: make(map[int32]UserShopReplaceableLineupState),
ExploreScores: make(map[int32]ExploreScoreState),
CharacterBoards: make(map[int32]CharacterBoardState),
CharacterBoardAbilities: make(map[CharacterBoardAbilityKey]CharacterBoardAbilityState),
CharacterBoardStatusUps: make(map[CharacterBoardStatusUpKey]CharacterBoardStatusUpState),
CostumeAwakenStatusUps: make(map[CostumeAwakenStatusKey]CostumeAwakenStatusUpState),
AutoSaleSettings: make(map[int32]AutoSaleSettingState),
CharacterRebirths: make(map[int32]CharacterRebirthState),
}
return user
}
+724
View File
@@ -0,0 +1,724 @@
package sqlite
import (
"database/sql"
"fmt"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
)
func (s *SQLiteStore) LoadUser(userId int64) (store.UserState, error) {
var u store.UserState
err := s.db.QueryRow(`SELECT user_id, uuid, player_id, os_type, platform_type, user_restriction_type,
register_datetime, game_start_datetime, latest_version, birth_year, birth_month,
backup_token, charge_money_this_month FROM users WHERE user_id = ?`, userId).Scan(
&u.UserId, &u.Uuid, &u.PlayerId, &u.OsType, &u.PlatformType, &u.UserRestrictionType,
&u.RegisterDatetime, &u.GameStartDatetime, &u.LatestVersion, &u.BirthYear, &u.BirthMonth,
&u.BackupToken, &u.ChargeMoneyThisMonth)
if err == sql.ErrNoRows {
return u, store.ErrNotFound
}
if err != nil {
return u, fmt.Errorf("load users: %w", err)
}
initMaps(&u)
load1to1(s.db, userId, &u)
loadMapTables(s.db, userId, &u)
return u, nil
}
func initMaps(u *store.UserState) {
u.Tutorials = make(map[int32]store.TutorialProgressState)
u.Characters = make(map[int32]store.CharacterState)
u.Costumes = make(map[string]store.CostumeState)
u.Weapons = make(map[string]store.WeaponState)
u.Companions = make(map[string]store.CompanionState)
u.Thoughts = make(map[string]store.ThoughtState)
u.DeckCharacters = make(map[string]store.DeckCharacterState)
u.Decks = make(map[store.DeckKey]store.DeckState)
u.DeckSubWeapons = make(map[string][]string)
u.DeckParts = make(map[string][]string)
u.Quests = make(map[int32]store.UserQuestState)
u.QuestMissions = make(map[store.QuestMissionKey]store.UserQuestMissionState)
u.Missions = make(map[int32]store.UserMissionState)
u.WeaponStories = make(map[int32]store.WeaponStoryState)
u.WeaponNotes = make(map[int32]store.WeaponNoteState)
u.WeaponSkills = make(map[string][]store.WeaponSkillState)
u.WeaponAbilities = make(map[string][]store.WeaponAbilityState)
u.WeaponAwakens = make(map[string]store.WeaponAwakenState)
u.CostumeActiveSkills = make(map[string]store.CostumeActiveSkillState)
u.CostumeAwakenStatusUps = make(map[store.CostumeAwakenStatusKey]store.CostumeAwakenStatusUpState)
u.CostumeLotteryEffects = make(map[store.CostumeLotteryEffectKey]store.CostumeLotteryEffectState)
u.CostumeLotteryEffectPending = make(map[string]store.CostumeLotteryEffectPendingState)
u.Parts = make(map[string]store.PartsState)
u.PartsGroupNotes = make(map[int32]store.PartsGroupNoteState)
u.PartsPresets = make(map[int32]store.PartsPresetState)
u.DeckTypeNotes = make(map[model.DeckType]store.DeckTypeNoteState)
u.ConsumableItems = make(map[int32]int32)
u.Materials = make(map[int32]int32)
u.ImportantItems = make(map[int32]int32)
u.PremiumItems = make(map[int32]int64)
u.NaviCutInPlayed = make(map[int32]bool)
u.ViewedMovies = make(map[int32]int64)
u.ContentsStories = make(map[int32]int64)
u.DrawnOmikuji = make(map[int32]int64)
u.DokanConfirmed = make(map[int32]bool)
u.ShopItems = make(map[int32]store.UserShopItemState)
u.ShopReplaceableLineup = make(map[int32]store.UserShopReplaceableLineupState)
u.ExploreScores = make(map[int32]store.ExploreScoreState)
u.CageOrnamentRewards = make(map[int32]store.CageOrnamentRewardState)
u.CharacterBoards = make(map[int32]store.CharacterBoardState)
u.CharacterBoardAbilities = make(map[store.CharacterBoardAbilityKey]store.CharacterBoardAbilityState)
u.CharacterBoardStatusUps = make(map[store.CharacterBoardStatusUpKey]store.CharacterBoardStatusUpState)
u.CharacterRebirths = make(map[int32]store.CharacterRebirthState)
u.AutoSaleSettings = make(map[int32]store.AutoSaleSettingState)
u.SideStoryQuests = make(map[int32]store.SideStoryQuestProgress)
u.QuestLimitContentStatus = make(map[int32]store.QuestLimitContentStatus)
u.BigHuntMaxScores = make(map[int32]store.BigHuntMaxScore)
u.BigHuntStatuses = make(map[int32]store.BigHuntStatus)
u.BigHuntScheduleMaxScores = make(map[store.BigHuntScheduleScoreKey]store.BigHuntScheduleMaxScore)
u.BigHuntWeeklyMaxScores = make(map[store.BigHuntWeeklyScoreKey]store.BigHuntWeeklyMaxScore)
u.BigHuntWeeklyStatuses = make(map[int64]store.BigHuntWeeklyStatus)
u.Gacha.BannerStates = make(map[int32]store.GachaBannerState)
u.Gacha.ConvertedGachaMedal.ConvertedMedalPossession = []store.ConsumableItemState{}
u.Gifts.NotReceived = []store.NotReceivedGiftState{}
u.Gifts.Received = []store.ReceivedGiftState{}
u.Gimmick.Progress = make(map[store.GimmickKey]store.GimmickProgressState)
u.Gimmick.OrnamentProgress = make(map[store.GimmickOrnamentKey]store.GimmickOrnamentProgressState)
u.Gimmick.Sequences = make(map[store.GimmickSequenceKey]store.GimmickSequenceState)
u.Gimmick.Unlocks = make(map[store.GimmickKey]store.GimmickUnlockState)
}
func load1to1(db *sql.DB, uid int64, u *store.UserState) {
var b int
_ = db.QueryRow(`SELECT is_notify_purchase_alert, latest_version FROM user_setting WHERE user_id=?`, uid).
Scan(&b, &u.Setting.LatestVersion)
u.Setting.IsNotifyPurchaseAlert = b != 0
_ = db.QueryRow(`SELECT level, exp, stamina_milli_value, stamina_update_datetime, latest_version FROM user_status WHERE user_id=?`, uid).
Scan(&u.Status.Level, &u.Status.Exp, &u.Status.StaminaMilliValue, &u.Status.StaminaUpdateDatetime, &u.Status.LatestVersion)
_ = db.QueryRow(`SELECT paid_gem, free_gem FROM user_gem WHERE user_id=?`, uid).
Scan(&u.Gem.PaidGem, &u.Gem.FreeGem)
_ = db.QueryRow(`SELECT name, name_update_datetime, message, message_update_datetime, favorite_costume_id,
favorite_costume_id_update_datetime, latest_version FROM user_profile WHERE user_id=?`, uid).
Scan(&u.Profile.Name, &u.Profile.NameUpdateDatetime, &u.Profile.Message, &u.Profile.MessageUpdateDatetime,
&u.Profile.FavoriteCostumeId, &u.Profile.FavoriteCostumeIdUpdateDatetime, &u.Profile.LatestVersion)
_ = db.QueryRow(`SELECT total_login_count, continual_login_count, max_continual_login_count,
last_login_datetime, last_comeback_login_datetime, latest_version FROM user_login WHERE user_id=?`, uid).
Scan(&u.Login.TotalLoginCount, &u.Login.ContinualLoginCount, &u.Login.MaxContinualLoginCount,
&u.Login.LastLoginDatetime, &u.Login.LastComebackLoginDatetime, &u.Login.LatestVersion)
_ = db.QueryRow(`SELECT login_bonus_id, current_page_number, current_stamp_number,
latest_reward_receive_datetime, latest_version FROM user_login_bonus WHERE user_id=?`, uid).
Scan(&u.LoginBonus.LoginBonusId, &u.LoginBonus.CurrentPageNumber, &u.LoginBonus.CurrentStampNumber,
&u.LoginBonus.LatestRewardReceiveDatetime, &u.LoginBonus.LatestVersion)
_ = db.QueryRow(`SELECT current_quest_flow_type, current_main_quest_route_id, current_quest_scene_id,
head_quest_scene_id, is_reached_last_quest_scene, progress_quest_scene_id, progress_head_quest_scene_id,
progress_quest_flow_type, main_quest_season_id, latest_version, saved_current_quest_scene_id,
saved_head_quest_scene_id, replay_flow_current_quest_scene_id, replay_flow_head_quest_scene_id
FROM user_main_quest WHERE user_id=?`, uid).
Scan(&u.MainQuest.CurrentQuestFlowType, &u.MainQuest.CurrentMainQuestRouteId, &u.MainQuest.CurrentQuestSceneId,
&u.MainQuest.HeadQuestSceneId, &b, &u.MainQuest.ProgressQuestSceneId, &u.MainQuest.ProgressHeadQuestSceneId,
&u.MainQuest.ProgressQuestFlowType, &u.MainQuest.MainQuestSeasonId, &u.MainQuest.LatestVersion,
&u.MainQuest.SavedCurrentQuestSceneId, &u.MainQuest.SavedHeadQuestSceneId,
&u.MainQuest.ReplayFlowCurrentQuestSceneId, &u.MainQuest.ReplayFlowHeadQuestSceneId)
u.MainQuest.IsReachedLastQuestScene = b != 0
_ = db.QueryRow(`SELECT current_event_quest_chapter_id, current_quest_id, current_quest_scene_id,
head_quest_scene_id, latest_version FROM user_event_quest WHERE user_id=?`, uid).
Scan(&u.EventQuest.CurrentEventQuestChapterId, &u.EventQuest.CurrentQuestId,
&u.EventQuest.CurrentQuestSceneId, &u.EventQuest.HeadQuestSceneId, &u.EventQuest.LatestVersion)
_ = db.QueryRow(`SELECT current_quest_id, current_quest_scene_id, head_quest_scene_id, latest_version
FROM user_extra_quest WHERE user_id=?`, uid).
Scan(&u.ExtraQuest.CurrentQuestId, &u.ExtraQuest.CurrentQuestSceneId,
&u.ExtraQuest.HeadQuestSceneId, &u.ExtraQuest.LatestVersion)
_ = db.QueryRow(`SELECT current_side_story_quest_id, current_side_story_quest_scene_id, latest_version
FROM user_side_story_active WHERE user_id=?`, uid).
Scan(&u.SideStoryActiveProgress.CurrentSideStoryQuestId,
&u.SideStoryActiveProgress.CurrentSideStoryQuestSceneId, &u.SideStoryActiveProgress.LatestVersion)
var isDryRun int
_ = db.QueryRow(`SELECT current_big_hunt_boss_quest_id, current_big_hunt_quest_id, current_quest_scene_id,
is_dry_run, latest_version, deck_type, user_triple_deck_number, boss_knock_down_count,
max_combo_count, total_damage, deck_number, battle_binary
FROM user_big_hunt_state WHERE user_id=?`, uid).
Scan(&u.BigHuntProgress.CurrentBigHuntBossQuestId, &u.BigHuntProgress.CurrentBigHuntQuestId,
&u.BigHuntProgress.CurrentQuestSceneId, &isDryRun, &u.BigHuntProgress.LatestVersion,
&u.BigHuntBattleDetail.DeckType, &u.BigHuntBattleDetail.UserTripleDeckNumber,
&u.BigHuntBattleDetail.BossKnockDownCount, &u.BigHuntBattleDetail.MaxComboCount,
&u.BigHuntBattleDetail.TotalDamage, &u.BigHuntDeckNumber, &u.BigHuntBattleBinary)
u.BigHuntProgress.IsDryRun = isDryRun != 0
var isActive, isUnread int
_ = db.QueryRow(`SELECT is_active, start_count, finish_count, last_started_at, last_finished_at,
last_user_party_count, last_npc_party_count, last_battle_binary_size, last_elapsed_frame_count
FROM user_battle WHERE user_id=?`, uid).
Scan(&isActive, &u.Battle.StartCount, &u.Battle.FinishCount, &u.Battle.LastStartedAt,
&u.Battle.LastFinishedAt, &u.Battle.LastUserPartyCount, &u.Battle.LastNpcPartyCount,
&u.Battle.LastBattleBinarySize, &u.Battle.LastElapsedFrameCount)
u.Battle.IsActive = isActive != 0
_ = db.QueryRow(`SELECT gift_not_receive_count, friend_request_receive_count, is_exist_unread_information
FROM user_notification WHERE user_id=?`, uid).
Scan(&u.Notifications.GiftNotReceiveCount, &u.Notifications.FriendRequestReceiveCount, &isUnread)
u.Notifications.IsExistUnreadInformation = isUnread != 0
var isCP int
_ = db.QueryRow(`SELECT is_current_progress, drop_item_start_datetime, current_drop_item_count, latest_version
FROM user_portal_cage WHERE user_id=?`, uid).
Scan(&isCP, &u.PortalCageStatus.DropItemStartDatetime, &u.PortalCageStatus.CurrentDropItemCount,
&u.PortalCageStatus.LatestVersion)
u.PortalCageStatus.IsCurrentProgress = isCP != 0
_ = db.QueryRow(`SELECT start_datetime, open_minutes, daily_opened_count, latest_version
FROM user_guerrilla_free_open WHERE user_id=?`, uid).
Scan(&u.GuerrillaFreeOpen.StartDatetime, &u.GuerrillaFreeOpen.OpenMinutes,
&u.GuerrillaFreeOpen.DailyOpenedCount, &u.GuerrillaFreeOpen.LatestVersion)
var isTicket int
_ = db.QueryRow(`SELECT is_use_explore_ticket, playing_explore_id, latest_play_datetime, latest_version
FROM user_explore WHERE user_id=?`, uid).
Scan(&isTicket, &u.Explore.PlayingExploreId, &u.Explore.LatestPlayDatetime, &u.Explore.LatestVersion)
u.Explore.IsUseExploreTicket = isTicket != 0
_ = db.QueryRow(`SELECT lineup_update_count, latest_lineup_update_datetime, latest_version
FROM user_shop_replaceable WHERE user_id=?`, uid).
Scan(&u.ShopReplaceable.LineupUpdateCount, &u.ShopReplaceable.LatestLineupUpdateDatetime,
&u.ShopReplaceable.LatestVersion)
var rewardAvail int
var obtainItemId, obtainCount sql.NullInt64
_ = db.QueryRow(`SELECT reward_available, todays_current_draw_count, daily_max_count,
last_reward_draw_date, obtain_consumable_item_id, obtain_count
FROM user_gacha WHERE user_id=?`, uid).
Scan(&rewardAvail, &u.Gacha.TodaysCurrentDrawCount, &u.Gacha.DailyMaxCount,
&u.Gacha.LastRewardDrawDate, &obtainItemId, &obtainCount)
u.Gacha.RewardAvailable = rewardAvail != 0
if obtainItemId.Valid {
u.Gacha.ConvertedGachaMedal.ObtainPossession = &store.ConsumableItemState{
ConsumableItemId: int32(obtainItemId.Int64),
Count: int32(obtainCount.Int64),
}
}
}
func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
queryRows(db, `SELECT character_id, level, exp, latest_version FROM user_characters WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.CharacterState
rows.Scan(&v.CharacterId, &v.Level, &v.Exp, &v.LatestVersion)
u.Characters[v.CharacterId] = v
})
queryRows(db, `SELECT user_costume_uuid, costume_id, limit_break_count, level, exp,
headup_display_view_id, acquisition_datetime, awaken_count,
costume_lottery_effect_unlocked_slot_count, latest_version
FROM user_costumes WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.CostumeState
rows.Scan(&v.UserCostumeUuid, &v.CostumeId, &v.LimitBreakCount, &v.Level, &v.Exp,
&v.HeadupDisplayViewId, &v.AcquisitionDatetime, &v.AwakenCount,
&v.CostumeLotteryEffectUnlockedSlotCount, &v.LatestVersion)
u.Costumes[v.UserCostumeUuid] = v
})
queryRows(db, `SELECT user_weapon_uuid, weapon_id, level, exp, limit_break_count,
is_protected, acquisition_datetime, latest_version FROM user_weapons WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.WeaponState
var prot int
rows.Scan(&v.UserWeaponUuid, &v.WeaponId, &v.Level, &v.Exp, &v.LimitBreakCount,
&prot, &v.AcquisitionDatetime, &v.LatestVersion)
v.IsProtected = prot != 0
u.Weapons[v.UserWeaponUuid] = v
})
queryRows(db, `SELECT user_companion_uuid, companion_id, headup_display_view_id, level,
acquisition_datetime, latest_version FROM user_companions WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.CompanionState
rows.Scan(&v.UserCompanionUuid, &v.CompanionId, &v.HeadupDisplayViewId, &v.Level,
&v.AcquisitionDatetime, &v.LatestVersion)
u.Companions[v.UserCompanionUuid] = v
})
queryRows(db, `SELECT user_thought_uuid, thought_id, acquisition_datetime, latest_version
FROM user_thoughts WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.ThoughtState
rows.Scan(&v.UserThoughtUuid, &v.ThoughtId, &v.AcquisitionDatetime, &v.LatestVersion)
u.Thoughts[v.UserThoughtUuid] = v
})
queryRows(db, `SELECT user_deck_character_uuid, user_costume_uuid, main_user_weapon_uuid,
user_companion_uuid, power, user_thought_uuid, dressup_costume_id, latest_version
FROM user_deck_characters WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.DeckCharacterState
rows.Scan(&v.UserDeckCharacterUuid, &v.UserCostumeUuid, &v.MainUserWeaponUuid,
&v.UserCompanionUuid, &v.Power, &v.UserThoughtUuid, &v.DressupCostumeId, &v.LatestVersion)
u.DeckCharacters[v.UserDeckCharacterUuid] = v
})
queryRows(db, `SELECT deck_type, user_deck_number, user_deck_character_uuid01, user_deck_character_uuid02,
user_deck_character_uuid03, name, power, latest_version FROM user_decks WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.DeckState
var dt int32
rows.Scan(&dt, &v.UserDeckNumber, &v.UserDeckCharacterUuid01, &v.UserDeckCharacterUuid02,
&v.UserDeckCharacterUuid03, &v.Name, &v.Power, &v.LatestVersion)
v.DeckType = model.DeckType(dt)
u.Decks[store.DeckKey{DeckType: v.DeckType, UserDeckNumber: v.UserDeckNumber}] = v
})
queryRows(db, `SELECT user_deck_character_uuid, ordinal, user_weapon_uuid
FROM user_deck_sub_weapons WHERE user_id=? ORDER BY user_deck_character_uuid, ordinal`, uid,
func(rows *sql.Rows) {
var key, val string
var ord int
rows.Scan(&key, &ord, &val)
u.DeckSubWeapons[key] = append(u.DeckSubWeapons[key], val)
})
queryRows(db, `SELECT user_deck_character_uuid, ordinal, user_parts_uuid
FROM user_deck_parts WHERE user_id=? ORDER BY user_deck_character_uuid, ordinal`, uid,
func(rows *sql.Rows) {
var key, val string
var ord int
rows.Scan(&key, &ord, &val)
u.DeckParts[key] = append(u.DeckParts[key], val)
})
queryRows(db, `SELECT quest_id, quest_state_type, is_battle_only, user_deck_number, latest_start_datetime,
clear_count, daily_clear_count, last_clear_datetime, shortest_clear_frames, is_reward_granted, latest_version
FROM user_quests WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.UserQuestState
var bo, rg int
rows.Scan(&v.QuestId, &v.QuestStateType, &bo, &v.UserDeckNumber, &v.LatestStartDatetime,
&v.ClearCount, &v.DailyClearCount, &v.LastClearDatetime, &v.ShortestClearFrames, &rg, &v.LatestVersion)
v.IsBattleOnly = bo != 0
v.IsRewardGranted = rg != 0
u.Quests[v.QuestId] = v
})
queryRows(db, `SELECT quest_id, quest_mission_id, progress_value, is_clear, latest_clear_datetime, latest_version
FROM user_quest_missions WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.UserQuestMissionState
var ic int
rows.Scan(&v.QuestId, &v.QuestMissionId, &v.ProgressValue, &ic, &v.LatestClearDatetime, &v.LatestVersion)
v.IsClear = ic != 0
u.QuestMissions[store.QuestMissionKey{QuestId: v.QuestId, QuestMissionId: v.QuestMissionId}] = v
})
queryRows(db, `SELECT mission_id, start_datetime, progress_value, mission_progress_status_type,
clear_datetime, latest_version FROM user_missions WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.UserMissionState
rows.Scan(&v.MissionId, &v.StartDatetime, &v.ProgressValue, &v.MissionProgressStatusType,
&v.ClearDatetime, &v.LatestVersion)
u.Missions[v.MissionId] = v
})
queryRows(db, `SELECT tutorial_type, progress_phase, choice_id, latest_version
FROM user_tutorials WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.TutorialProgressState
rows.Scan(&v.TutorialType, &v.ProgressPhase, &v.ChoiceId, &v.LatestVersion)
u.Tutorials[v.TutorialType] = v
})
queryRows(db, `SELECT side_story_quest_id, head_side_story_quest_scene_id, side_story_quest_state_type, latest_version
FROM user_side_story_quests WHERE user_id=?`, uid, func(rows *sql.Rows) {
var id, head, st int32
var lv int64
rows.Scan(&id, &head, &st, &lv)
u.SideStoryQuests[id] = store.SideStoryQuestProgress{
HeadSideStoryQuestSceneId: head, SideStoryQuestStateType: model.SideStoryQuestStateType(st), LatestVersion: lv,
}
})
queryRows(db, `SELECT limit_content_id, limit_content_quest_status_type, event_quest_chapter_id, latest_version
FROM user_quest_limit_content_status WHERE user_id=?`, uid, func(rows *sql.Rows) {
var id int32
var v store.QuestLimitContentStatus
rows.Scan(&id, &v.LimitContentQuestStatusType, &v.EventQuestChapterId, &v.LatestVersion)
u.QuestLimitContentStatus[id] = v
})
queryRows(db, `SELECT weapon_id, released_max_story_index, latest_version FROM user_weapon_stories WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.WeaponStoryState
rows.Scan(&v.WeaponId, &v.ReleasedMaxStoryIndex, &v.LatestVersion)
u.WeaponStories[v.WeaponId] = v
})
queryRows(db, `SELECT weapon_id, max_level, max_limit_break_count, first_acquisition_datetime, latest_version
FROM user_weapon_notes WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.WeaponNoteState
rows.Scan(&v.WeaponId, &v.MaxLevel, &v.MaxLimitBreakCount, &v.FirstAcquisitionDatetime, &v.LatestVersion)
u.WeaponNotes[v.WeaponId] = v
})
queryRows(db, `SELECT user_weapon_uuid, slot_number, level FROM user_weapon_skills WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.WeaponSkillState
rows.Scan(&v.UserWeaponUuid, &v.SlotNumber, &v.Level)
u.WeaponSkills[v.UserWeaponUuid] = append(u.WeaponSkills[v.UserWeaponUuid], v)
})
queryRows(db, `SELECT user_weapon_uuid, slot_number, level FROM user_weapon_abilities WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.WeaponAbilityState
rows.Scan(&v.UserWeaponUuid, &v.SlotNumber, &v.Level)
u.WeaponAbilities[v.UserWeaponUuid] = append(u.WeaponAbilities[v.UserWeaponUuid], v)
})
queryRows(db, `SELECT user_weapon_uuid, latest_version FROM user_weapon_awakens WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.WeaponAwakenState
rows.Scan(&v.UserWeaponUuid, &v.LatestVersion)
u.WeaponAwakens[v.UserWeaponUuid] = v
})
queryRows(db, `SELECT user_costume_uuid, level, acquisition_datetime, latest_version
FROM user_costume_active_skills WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.CostumeActiveSkillState
rows.Scan(&v.UserCostumeUuid, &v.Level, &v.AcquisitionDatetime, &v.LatestVersion)
u.CostumeActiveSkills[v.UserCostumeUuid] = v
})
queryRows(db, `SELECT user_costume_uuid, status_calculation_type, hp, attack, vitality, agility,
critical_ratio, critical_attack, latest_version FROM user_costume_awaken_status_ups WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.CostumeAwakenStatusUpState
var sct int32
rows.Scan(&v.UserCostumeUuid, &sct, &v.Hp, &v.Attack, &v.Vitality, &v.Agility,
&v.CriticalRatio, &v.CriticalAttack, &v.LatestVersion)
v.StatusCalculationType = model.StatusCalculationType(sct)
u.CostumeAwakenStatusUps[store.CostumeAwakenStatusKey{
UserCostumeUuid: v.UserCostumeUuid, StatusCalculationType: v.StatusCalculationType,
}] = v
})
queryRows(db, `SELECT user_costume_uuid, slot_number, odds_number, latest_version
FROM user_costume_lottery_effects WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.CostumeLotteryEffectState
rows.Scan(&v.UserCostumeUuid, &v.SlotNumber, &v.OddsNumber, &v.LatestVersion)
u.CostumeLotteryEffects[store.CostumeLotteryEffectKey{
UserCostumeUuid: v.UserCostumeUuid, SlotNumber: v.SlotNumber,
}] = v
})
queryRows(db, `SELECT user_costume_uuid, slot_number, odds_number, latest_version
FROM user_costume_lottery_effect_pending WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.CostumeLotteryEffectPendingState
rows.Scan(&v.UserCostumeUuid, &v.SlotNumber, &v.OddsNumber, &v.LatestVersion)
u.CostumeLotteryEffectPending[v.UserCostumeUuid] = v
})
queryRows(db, `SELECT user_parts_uuid, parts_id, level, parts_status_main_id, is_protected,
acquisition_datetime, latest_version FROM user_parts WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.PartsState
var prot int
rows.Scan(&v.UserPartsUuid, &v.PartsId, &v.Level, &v.PartsStatusMainId, &prot,
&v.AcquisitionDatetime, &v.LatestVersion)
v.IsProtected = prot != 0
u.Parts[v.UserPartsUuid] = v
})
queryRows(db, `SELECT parts_group_id, first_acquisition_datetime, latest_version
FROM user_parts_group_notes WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.PartsGroupNoteState
rows.Scan(&v.PartsGroupId, &v.FirstAcquisitionDatetime, &v.LatestVersion)
u.PartsGroupNotes[v.PartsGroupId] = v
})
queryRows(db, `SELECT user_parts_preset_number, user_parts_uuid01, user_parts_uuid02, user_parts_uuid03,
name, user_parts_preset_tag_number, latest_version FROM user_parts_presets WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.PartsPresetState
rows.Scan(&v.UserPartsPresetNumber, &v.UserPartsUuid01, &v.UserPartsUuid02, &v.UserPartsUuid03,
&v.Name, &v.UserPartsPresetTagNumber, &v.LatestVersion)
u.PartsPresets[v.UserPartsPresetNumber] = v
})
queryRows(db, `SELECT deck_type, max_deck_power, latest_version FROM user_deck_type_notes WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var dt int32
var v store.DeckTypeNoteState
rows.Scan(&dt, &v.MaxDeckPower, &v.LatestVersion)
v.DeckType = model.DeckType(dt)
u.DeckTypeNotes[v.DeckType] = v
})
loadSimpleMap(db, uid, `SELECT consumable_item_id, count FROM user_consumable_items WHERE user_id=?`, u.ConsumableItems)
loadSimpleMap(db, uid, `SELECT material_id, count FROM user_materials WHERE user_id=?`, u.Materials)
loadSimpleMap(db, uid, `SELECT important_item_id, count FROM user_important_items WHERE user_id=?`, u.ImportantItems)
queryRows(db, `SELECT premium_item_id, count FROM user_premium_items WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var k int32
var v int64
rows.Scan(&k, &v)
u.PremiumItems[k] = v
})
queryRows(db, `SELECT explore_id, max_score, max_score_update_datetime, latest_version
FROM user_explore_scores WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.ExploreScoreState
rows.Scan(&v.ExploreId, &v.MaxScore, &v.MaxScoreUpdateDatetime, &v.LatestVersion)
u.ExploreScores[v.ExploreId] = v
})
queryRows(db, `SELECT possession_auto_sale_item_type, possession_auto_sale_item_value
FROM user_auto_sale_settings WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.AutoSaleSettingState
rows.Scan(&v.PossessionAutoSaleItemType, &v.PossessionAutoSaleItemValue)
u.AutoSaleSettings[v.PossessionAutoSaleItemType] = v
})
queryRows(db, `SELECT navi_cutin_id FROM user_navi_cutin_played WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var id int32
rows.Scan(&id)
u.NaviCutInPlayed[id] = true
})
loadTimestampMap(db, uid, `SELECT movie_id, timestamp FROM user_viewed_movies WHERE user_id=?`, u.ViewedMovies)
loadTimestampMap(db, uid, `SELECT contents_story_id, timestamp FROM user_contents_stories WHERE user_id=?`, u.ContentsStories)
loadTimestampMap(db, uid, `SELECT omikuji_id, timestamp FROM user_drawn_omikuji WHERE user_id=?`, u.DrawnOmikuji)
queryRows(db, `SELECT dokan_id FROM user_dokan_confirmed WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var id int32
rows.Scan(&id)
u.DokanConfirmed[id] = true
})
// Gifts
queryRows(db, `SELECT user_gift_uuid, is_received, possession_type, possession_id, count, grant_datetime,
description_gift_text_id, equipment_data, expiration_datetime, received_datetime
FROM user_gifts WHERE user_id=?`, uid, func(rows *sql.Rows) {
var uuid string
var isRecv int
var gc store.GiftCommonState
var expDt, recvDt sql.NullInt64
var equipData []byte
rows.Scan(&uuid, &isRecv, &gc.PossessionType, &gc.PossessionId, &gc.Count, &gc.GrantDatetime,
&gc.DescriptionGiftTextId, &equipData, &expDt, &recvDt)
gc.EquipmentData = equipData
if isRecv == 0 {
u.Gifts.NotReceived = append(u.Gifts.NotReceived, store.NotReceivedGiftState{
GiftCommon: gc, ExpirationDatetime: expDt.Int64, UserGiftUuid: uuid,
})
} else {
u.Gifts.Received = append(u.Gifts.Received, store.ReceivedGiftState{
GiftCommon: gc, ReceivedDatetime: recvDt.Int64,
})
}
})
// Gacha converted medals
queryRows(db, `SELECT consumable_item_id, count FROM user_gacha_converted_medals WHERE user_id=? ORDER BY ordinal`, uid,
func(rows *sql.Rows) {
var v store.ConsumableItemState
rows.Scan(&v.ConsumableItemId, &v.Count)
u.Gacha.ConvertedGachaMedal.ConvertedMedalPossession = append(u.Gacha.ConvertedGachaMedal.ConvertedMedalPossession, v)
})
// Gacha banners
queryRows(db, `SELECT gacha_id, medal_count, step_number, loop_count, draw_count, box_number
FROM user_gacha_banners WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.GachaBannerState
rows.Scan(&v.GachaId, &v.MedalCount, &v.StepNumber, &v.LoopCount, &v.DrawCount, &v.BoxNumber)
v.BoxDrewCounts = make(map[int32]int32)
u.Gacha.BannerStates[v.GachaId] = v
})
queryRows(db, `SELECT gacha_id, box_item_id, count FROM user_gacha_banner_box_drew_counts WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var gachaId, boxItemId, count int32
rows.Scan(&gachaId, &boxItemId, &count)
if bs, ok := u.Gacha.BannerStates[gachaId]; ok {
bs.BoxDrewCounts[boxItemId] = count
u.Gacha.BannerStates[gachaId] = bs
}
})
// Character boards
queryRows(db, `SELECT character_board_id, panel_release_bit1, panel_release_bit2, panel_release_bit3,
panel_release_bit4, latest_version FROM user_character_boards WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.CharacterBoardState
rows.Scan(&v.CharacterBoardId, &v.PanelReleaseBit1, &v.PanelReleaseBit2,
&v.PanelReleaseBit3, &v.PanelReleaseBit4, &v.LatestVersion)
u.CharacterBoards[v.CharacterBoardId] = v
})
queryRows(db, `SELECT character_id, ability_id, level, latest_version
FROM user_character_board_abilities WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.CharacterBoardAbilityState
rows.Scan(&v.CharacterId, &v.AbilityId, &v.Level, &v.LatestVersion)
u.CharacterBoardAbilities[store.CharacterBoardAbilityKey{CharacterId: v.CharacterId, AbilityId: v.AbilityId}] = v
})
queryRows(db, `SELECT character_id, status_calculation_type, hp, attack, vitality, agility,
critical_ratio, critical_attack, latest_version FROM user_character_board_status_ups WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.CharacterBoardStatusUpState
rows.Scan(&v.CharacterId, &v.StatusCalculationType, &v.Hp, &v.Attack, &v.Vitality, &v.Agility,
&v.CriticalRatio, &v.CriticalAttack, &v.LatestVersion)
u.CharacterBoardStatusUps[store.CharacterBoardStatusUpKey{
CharacterId: v.CharacterId, StatusCalculationType: v.StatusCalculationType,
}] = v
})
queryRows(db, `SELECT character_id, rebirth_count, latest_version FROM user_character_rebirths WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.CharacterRebirthState
rows.Scan(&v.CharacterId, &v.RebirthCount, &v.LatestVersion)
u.CharacterRebirths[v.CharacterId] = v
})
queryRows(db, `SELECT cage_ornament_id, acquisition_datetime, latest_version
FROM user_cage_ornament_rewards WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.CageOrnamentRewardState
rows.Scan(&v.CageOrnamentId, &v.AcquisitionDatetime, &v.LatestVersion)
u.CageOrnamentRewards[v.CageOrnamentId] = v
})
queryRows(db, `SELECT shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version
FROM user_shop_items WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.UserShopItemState
rows.Scan(&v.ShopItemId, &v.BoughtCount, &v.LatestBoughtCountChangedDatetime, &v.LatestVersion)
u.ShopItems[v.ShopItemId] = v
})
queryRows(db, `SELECT slot_number, shop_item_id, latest_version FROM user_shop_replaceable_lineup WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.UserShopReplaceableLineupState
rows.Scan(&v.SlotNumber, &v.ShopItemId, &v.LatestVersion)
u.ShopReplaceableLineup[v.SlotNumber] = v
})
// Gimmick tables
queryRows(db, `SELECT gimmick_sequence_schedule_id, gimmick_sequence_id, gimmick_id,
is_gimmick_cleared, start_datetime, latest_version FROM user_gimmick_progress WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.GimmickProgressState
var ic int
rows.Scan(&v.Key.GimmickSequenceScheduleId, &v.Key.GimmickSequenceId, &v.Key.GimmickId,
&ic, &v.StartDatetime, &v.LatestVersion)
v.IsGimmickCleared = ic != 0
u.Gimmick.Progress[v.Key] = v
})
queryRows(db, `SELECT gimmick_sequence_schedule_id, gimmick_sequence_id, gimmick_id,
gimmick_ornament_index, progress_value_bit, base_datetime, latest_version
FROM user_gimmick_ornament_progress WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.GimmickOrnamentProgressState
rows.Scan(&v.Key.GimmickSequenceScheduleId, &v.Key.GimmickSequenceId, &v.Key.GimmickId,
&v.Key.GimmickOrnamentIndex, &v.ProgressValueBit, &v.BaseDatetime, &v.LatestVersion)
u.Gimmick.OrnamentProgress[v.Key] = v
})
queryRows(db, `SELECT gimmick_sequence_schedule_id, gimmick_sequence_id,
is_gimmick_sequence_cleared, clear_datetime, latest_version FROM user_gimmick_sequences WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.GimmickSequenceState
var ic int
rows.Scan(&v.Key.GimmickSequenceScheduleId, &v.Key.GimmickSequenceId,
&ic, &v.ClearDatetime, &v.LatestVersion)
v.IsGimmickSequenceCleared = ic != 0
u.Gimmick.Sequences[v.Key] = v
})
queryRows(db, `SELECT gimmick_sequence_schedule_id, gimmick_sequence_id, gimmick_id,
is_unlocked, latest_version FROM user_gimmick_unlocks WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.GimmickUnlockState
var iu int
rows.Scan(&v.Key.GimmickSequenceScheduleId, &v.Key.GimmickSequenceId, &v.Key.GimmickId,
&iu, &v.LatestVersion)
v.IsUnlocked = iu != 0
u.Gimmick.Unlocks[v.Key] = v
})
// Big hunt maps
queryRows(db, `SELECT big_hunt_boss_id, max_score, max_score_update_datetime, latest_version
FROM user_big_hunt_max_scores WHERE user_id=?`, uid, func(rows *sql.Rows) {
var id int32
var v store.BigHuntMaxScore
rows.Scan(&id, &v.MaxScore, &v.MaxScoreUpdateDatetime, &v.LatestVersion)
u.BigHuntMaxScores[id] = v
})
queryRows(db, `SELECT big_hunt_boss_id, daily_challenge_count, latest_challenge_datetime, latest_version
FROM user_big_hunt_statuses WHERE user_id=?`, uid, func(rows *sql.Rows) {
var id int32
var v store.BigHuntStatus
rows.Scan(&id, &v.DailyChallengeCount, &v.LatestChallengeDatetime, &v.LatestVersion)
u.BigHuntStatuses[id] = v
})
queryRows(db, `SELECT big_hunt_schedule_id, big_hunt_boss_id, max_score, max_score_update_datetime, latest_version
FROM user_big_hunt_schedule_max_scores WHERE user_id=?`, uid, func(rows *sql.Rows) {
var k store.BigHuntScheduleScoreKey
var v store.BigHuntScheduleMaxScore
rows.Scan(&k.BigHuntScheduleId, &k.BigHuntBossId, &v.MaxScore, &v.MaxScoreUpdateDatetime, &v.LatestVersion)
u.BigHuntScheduleMaxScores[k] = v
})
queryRows(db, `SELECT big_hunt_weekly_version, attribute_type, max_score, latest_version
FROM user_big_hunt_weekly_max_scores WHERE user_id=?`, uid, func(rows *sql.Rows) {
var k store.BigHuntWeeklyScoreKey
var v store.BigHuntWeeklyMaxScore
rows.Scan(&k.BigHuntWeeklyVersion, &k.AttributeType, &v.MaxScore, &v.LatestVersion)
u.BigHuntWeeklyMaxScores[k] = v
})
queryRows(db, `SELECT big_hunt_weekly_version, is_received_weekly_reward, latest_version
FROM user_big_hunt_weekly_statuses WHERE user_id=?`, uid, func(rows *sql.Rows) {
var ver int64
var ir int
var lv int64
rows.Scan(&ver, &ir, &lv)
u.BigHuntWeeklyStatuses[ver] = store.BigHuntWeeklyStatus{IsReceivedWeeklyReward: ir != 0, LatestVersion: lv}
})
}
func queryRows(db *sql.DB, query string, uid int64, scan func(*sql.Rows)) {
rows, err := db.Query(query, uid)
if err != nil {
return
}
defer rows.Close()
for rows.Next() {
scan(rows)
}
}
func loadSimpleMap(db *sql.DB, uid int64, query string, m map[int32]int32) {
queryRows(db, query, uid, func(rows *sql.Rows) {
var k, v int32
rows.Scan(&k, &v)
m[k] = v
})
}
func loadTimestampMap(db *sql.DB, uid int64, query string, m map[int32]int64) {
queryRows(db, query, uid, func(rows *sql.Rows) {
var k int32
var v int64
rows.Scan(&k, &v)
m[k] = v
})
}
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package sqlite
import (
"fmt"
"time"
"lunar-tear/server/internal/store"
)
func (s *SQLiteStore) CreateSession(uuid string, ttl time.Duration) (store.SessionState, error) {
var userId int64
err := s.db.QueryRow(`SELECT user_id FROM users WHERE uuid = ?`, uuid).Scan(&userId)
if err != nil {
return store.SessionState{}, store.ErrNotFound
}
now := s.clock()
sessionKey := fmt.Sprintf("session_%d_%d", userId, now.UnixNano())
expireAt := now.Add(ttl)
_, err = s.db.Exec(
`INSERT INTO sessions (session_key, user_id, uuid, expire_at) VALUES (?, ?, ?, ?)`,
sessionKey, userId, uuid, expireAt.Format(time.RFC3339Nano),
)
if err != nil {
return store.SessionState{}, fmt.Errorf("insert session: %w", err)
}
return store.SessionState{
SessionKey: sessionKey,
UserId: userId,
Uuid: uuid,
ExpireAt: expireAt,
}, nil
}
func (s *SQLiteStore) ResolveUserId(sessionKey string) (int64, error) {
var userId int64
var expireStr string
err := s.db.QueryRow(
`SELECT user_id, expire_at FROM sessions WHERE session_key = ?`, sessionKey,
).Scan(&userId, &expireStr)
if err != nil {
return 0, store.ErrNotFound
}
expireAt, err := time.Parse(time.RFC3339Nano, expireStr)
if err != nil {
return 0, store.ErrNotFound
}
if s.clock().After(expireAt) {
return 0, store.ErrNotFound
}
return userId, nil
}
+25
View File
@@ -0,0 +1,25 @@
package sqlite
import (
"database/sql"
"time"
"lunar-tear/server/internal/store"
)
type SQLiteStore struct {
db *sql.DB
clock store.Clock
}
var (
_ store.UserRepository = (*SQLiteStore)(nil)
_ store.SessionRepository = (*SQLiteStore)(nil)
)
func New(db *sql.DB, clock store.Clock) *SQLiteStore {
if clock == nil {
clock = time.Now
}
return &SQLiteStore{db: db, clock: clock}
}
+218
View File
@@ -0,0 +1,218 @@
package sqlite
import (
"database/sql"
"fmt"
"lunar-tear/server/internal/store"
)
func (s *SQLiteStore) CreateUser(uuid string) (int64, error) {
tx, err := s.db.Begin()
if err != nil {
return 0, fmt.Errorf("begin tx: %w", err)
}
defer tx.Rollback()
var existingId int64
err = tx.QueryRow(`SELECT user_id FROM users WHERE uuid = ?`, uuid).Scan(&existingId)
if err == nil {
return existingId, nil
}
nowMillis := s.clock().UnixMilli()
res, err := tx.Exec(`INSERT INTO users (uuid, player_id, os_type, platform_type, user_restriction_type,
register_datetime, game_start_datetime, latest_version, birth_year, birth_month,
backup_token, charge_money_this_month) VALUES (?, 0, 2, 2, 0, ?, ?, 0, 2000, 1, 'mock-backup-token', 0)`,
uuid, nowMillis, nowMillis)
if err != nil {
return 0, fmt.Errorf("insert user: %w", err)
}
userId, err := res.LastInsertId()
if err != nil {
return 0, fmt.Errorf("last insert id: %w", err)
}
// player_id = user_id
if _, err := tx.Exec(`UPDATE users SET player_id = ? WHERE user_id = ?`, userId, userId); err != nil {
return 0, fmt.Errorf("update player_id: %w", err)
}
user := store.SeedUserState(userId, uuid, nowMillis)
if err := writeUserState(tx, userId, user); err != nil {
return 0, fmt.Errorf("write seed state: %w", err)
}
if err := tx.Commit(); err != nil {
return 0, fmt.Errorf("commit: %w", err)
}
return userId, nil
}
func (s *SQLiteStore) GetUserByUUID(uuid string) (int64, error) {
var userId int64
err := s.db.QueryRow(`SELECT user_id FROM users WHERE uuid = ?`, uuid).Scan(&userId)
if err == sql.ErrNoRows {
return 0, store.ErrNotFound
}
if err != nil {
return 0, fmt.Errorf("query user: %w", err)
}
return userId, nil
}
func (s *SQLiteStore) DefaultUserId() (int64, error) {
var userId int64
err := s.db.QueryRow(`SELECT min(user_id) FROM users`).Scan(&userId)
if err != nil || userId == 0 {
return 0, store.ErrNotFound
}
return userId, nil
}
// ImportUser replaces all data for u.UserId in the database with the
// contents of u. Any pre-existing rows for that user are deleted first.
func (s *SQLiteStore) ImportUser(u *store.UserState) error {
tx, err := s.db.Begin()
if err != nil {
return fmt.Errorf("begin tx: %w", err)
}
defer tx.Rollback()
uid := u.UserId
// Child tables in reverse-dependency order (matches schema's goose Down).
childTables := []string{
"user_cage_ornament_rewards",
"user_shop_replaceable_lineup",
"user_shop_items",
"user_gacha_banner_box_drew_counts",
"user_gacha_banners",
"user_gacha_converted_medals",
"user_gifts",
"user_dokan_confirmed",
"user_drawn_omikuji",
"user_contents_stories",
"user_viewed_movies",
"user_navi_cutin_played",
"user_auto_sale_settings",
"user_explore_scores",
"user_tutorials",
"user_premium_items",
"user_important_items",
"user_materials",
"user_consumable_items",
"user_gimmick_unlocks",
"user_gimmick_sequences",
"user_gimmick_ornament_progress",
"user_gimmick_progress",
"user_big_hunt_weekly_statuses",
"user_big_hunt_weekly_max_scores",
"user_big_hunt_schedule_max_scores",
"user_big_hunt_statuses",
"user_big_hunt_max_scores",
"user_quest_limit_content_status",
"user_side_story_quests",
"user_missions",
"user_quest_missions",
"user_quests",
"user_deck_type_notes",
"user_deck_parts",
"user_deck_sub_weapons",
"user_decks",
"user_deck_characters",
"user_parts_presets",
"user_parts_group_notes",
"user_parts",
"user_thoughts",
"user_companions",
"user_weapon_notes",
"user_weapon_stories",
"user_weapon_awakens",
"user_weapon_abilities",
"user_weapon_skills",
"user_weapons",
"user_costume_awaken_status_ups",
"user_costume_active_skills",
"user_costumes",
"user_character_rebirths",
"user_character_board_status_ups",
"user_character_board_abilities",
"user_character_boards",
"user_characters",
"user_gacha",
"user_shop_replaceable",
"user_explore",
"user_guerrilla_free_open",
"user_portal_cage",
"user_notification",
"user_battle",
"user_big_hunt_state",
"user_side_story_active",
"user_extra_quest",
"user_event_quest",
"user_main_quest",
"user_login_bonus",
"user_login",
"user_profile",
"user_gem",
"user_status",
"user_setting",
"sessions",
}
for _, t := range childTables {
if _, err := tx.Exec(fmt.Sprintf(`DELETE FROM %s WHERE user_id = ?`, t), uid); err != nil {
return fmt.Errorf("delete from %s: %w", t, err)
}
}
if _, err := tx.Exec(`DELETE FROM users WHERE user_id = ?`, uid); err != nil {
return fmt.Errorf("delete user: %w", err)
}
if _, err := tx.Exec(`INSERT INTO users (user_id, uuid, player_id, os_type, platform_type,
user_restriction_type, register_datetime, game_start_datetime, latest_version,
birth_year, birth_month, backup_token, charge_money_this_month)
VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?)`,
uid, u.Uuid, u.PlayerId, u.OsType, u.PlatformType, u.UserRestrictionType,
u.RegisterDatetime, u.GameStartDatetime, u.LatestVersion,
u.BirthYear, u.BirthMonth, u.BackupToken, u.ChargeMoneyThisMonth); err != nil {
return fmt.Errorf("insert user: %w", err)
}
if err := writeUserState(tx, uid, u); err != nil {
return fmt.Errorf("write user state: %w", err)
}
if err := tx.Commit(); err != nil {
return fmt.Errorf("commit: %w", err)
}
return nil
}
func (s *SQLiteStore) UpdateUser(userId int64, mutate func(*store.UserState)) (store.UserState, error) {
before, err := s.LoadUser(userId)
if err != nil {
return store.UserState{}, err
}
after := store.CloneUserState(before)
mutate(&after)
tx, err := s.db.Begin()
if err != nil {
return store.UserState{}, fmt.Errorf("begin tx: %w", err)
}
defer tx.Rollback()
if err := diffAndSave(tx, userId, &before, &after); err != nil {
return store.UserState{}, fmt.Errorf("diff and save: %w", err)
}
if err := tx.Commit(); err != nil {
return store.UserState{}, fmt.Errorf("commit: %w", err)
}
return after, nil
}
+4 -8
View File
@@ -10,18 +10,14 @@ var ErrNotFound = errors.New("store: not found")
type Clock func() time.Time type Clock func() time.Time
type UserRepository interface { type UserRepository interface {
EnsureUser(uuid string) (UserState, error) CreateUser(uuid string) (int64, error)
SnapshotUser(userId int64) (UserState, error) GetUserByUUID(uuid string) (int64, error)
LoadUser(userId int64) (UserState, error)
UpdateUser(userId int64, mutate func(*UserState)) (UserState, error) UpdateUser(userId int64, mutate func(*UserState)) (UserState, error)
DefaultUserId() (int64, error) DefaultUserId() (int64, error)
} }
type SessionRepository interface { type SessionRepository interface {
CreateSession(uuid string, ttl time.Duration) (UserState, SessionState, error) CreateSession(uuid string, ttl time.Duration) (SessionState, error)
ResolveUserId(sessionKey string) (int64, error) ResolveUserId(sessionKey string) (int64, error)
} }
type GachaRepository interface {
SnapshotCatalog() ([]GachaCatalogEntry, error)
ReplaceCatalog(entries []GachaCatalogEntry) error
}
+47
View File
@@ -108,6 +108,8 @@ type UserState struct {
CharacterBoardStatusUps map[CharacterBoardStatusUpKey]CharacterBoardStatusUpState CharacterBoardStatusUps map[CharacterBoardStatusUpKey]CharacterBoardStatusUpState
CostumeAwakenStatusUps map[CostumeAwakenStatusKey]CostumeAwakenStatusUpState CostumeAwakenStatusUps map[CostumeAwakenStatusKey]CostumeAwakenStatusUpState
CostumeLotteryEffects map[CostumeLotteryEffectKey]CostumeLotteryEffectState
CostumeLotteryEffectPending map[string]CostumeLotteryEffectPendingState // key: userCostumeUuid
AutoSaleSettings map[int32]AutoSaleSettingState AutoSaleSettings map[int32]AutoSaleSettingState
CharacterRebirths map[int32]CharacterRebirthState CharacterRebirths map[int32]CharacterRebirthState
} }
@@ -254,6 +256,12 @@ func (u *UserState) EnsureMaps() {
if u.CostumeAwakenStatusUps == nil { if u.CostumeAwakenStatusUps == nil {
u.CostumeAwakenStatusUps = make(map[CostumeAwakenStatusKey]CostumeAwakenStatusUpState) u.CostumeAwakenStatusUps = make(map[CostumeAwakenStatusKey]CostumeAwakenStatusUpState)
} }
if u.CostumeLotteryEffects == nil {
u.CostumeLotteryEffects = make(map[CostumeLotteryEffectKey]CostumeLotteryEffectState)
}
if u.CostumeLotteryEffectPending == nil {
u.CostumeLotteryEffectPending = make(map[string]CostumeLotteryEffectPendingState)
}
if u.AutoSaleSettings == nil { if u.AutoSaleSettings == nil {
u.AutoSaleSettings = make(map[int32]AutoSaleSettingState) u.AutoSaleSettings = make(map[int32]AutoSaleSettingState)
} }
@@ -366,6 +374,7 @@ type CostumeState struct {
HeadupDisplayViewId int32 HeadupDisplayViewId int32
AcquisitionDatetime int64 AcquisitionDatetime int64
AwakenCount int32 AwakenCount int32
CostumeLotteryEffectUnlockedSlotCount int32
LatestVersion int64 LatestVersion int64
} }
@@ -1070,3 +1079,41 @@ type CharacterRebirthState struct {
RebirthCount int32 RebirthCount int32
LatestVersion int64 LatestVersion int64
} }
type CostumeLotteryEffectKey struct {
UserCostumeUuid string
SlotNumber int32
}
func (k CostumeLotteryEffectKey) MarshalText() ([]byte, error) {
return fmt.Appendf(nil, "%s:%d", k.UserCostumeUuid, k.SlotNumber), nil
}
func (k *CostumeLotteryEffectKey) UnmarshalText(text []byte) error {
s := string(text)
idx := strings.LastIndex(s, ":")
if idx < 0 {
return fmt.Errorf("invalid CostumeLotteryEffectKey: %s", text)
}
k.UserCostumeUuid = s[:idx]
v, err := strconv.ParseInt(s[idx+1:], 10, 32)
if err != nil {
return err
}
k.SlotNumber = int32(v)
return nil
}
type CostumeLotteryEffectState struct {
UserCostumeUuid string
SlotNumber int32
OddsNumber int32
LatestVersion int64
}
type CostumeLotteryEffectPendingState struct {
UserCostumeUuid string
SlotNumber int32
OddsNumber int32
LatestVersion int64
}
+50 -2
View File
@@ -105,12 +105,18 @@ func init() {
s, _ := encodeJSONMaps(SortedWeaponAwakenRecords(user)...) s, _ := encodeJSONMaps(SortedWeaponAwakenRecords(user)...)
return s return s
}) })
register("IUserCostumeLotteryEffect", func(user store.UserState) string {
s, _ := encodeJSONMaps(sortedCostumeLotteryEffectRecords(user)...)
return s
})
register("IUserCostumeLotteryEffectPending", func(user store.UserState) string {
s, _ := encodeJSONMaps(SortedCostumeLotteryEffectPendingRecords(user)...)
return s
})
registerStatic( registerStatic(
"IUserCostumeLevelBonusReleaseStatus", "IUserCostumeLevelBonusReleaseStatus",
"IUserCostumeLotteryEffect",
"IUserCostumeLotteryEffectAbility", "IUserCostumeLotteryEffectAbility",
"IUserCostumeLotteryEffectStatusUp", "IUserCostumeLotteryEffectStatusUp",
"IUserCostumeLotteryEffectPending",
"IUserPartsPresetTag", "IUserPartsPresetTag",
"IUserPartsStatusSub", "IUserPartsStatusSub",
) )
@@ -152,6 +158,7 @@ func sortedCostumeRecords(user store.UserState) []map[string]any {
"headupDisplayViewId": row.HeadupDisplayViewId, "headupDisplayViewId": row.HeadupDisplayViewId,
"acquisitionDatetime": row.AcquisitionDatetime, "acquisitionDatetime": row.AcquisitionDatetime,
"awakenCount": row.AwakenCount, "awakenCount": row.AwakenCount,
"costumeLotteryEffectUnlockedSlotCount": row.CostumeLotteryEffectUnlockedSlotCount,
"latestVersion": row.LatestVersion, "latestVersion": row.LatestVersion,
}) })
} }
@@ -619,3 +626,44 @@ func sortedCageOrnamentRewardRecords(user store.UserState) []map[string]any {
} }
return records return records
} }
func SortedCostumeLotteryEffectPendingRecords(user store.UserState) []map[string]any {
keys := sortedStringKeys(user.CostumeLotteryEffectPending)
records := make([]map[string]any, 0, len(keys))
for _, key := range keys {
row := user.CostumeLotteryEffectPending[key]
records = append(records, map[string]any{
"userId": user.UserId,
"userCostumeUuid": row.UserCostumeUuid,
"slotNumber": row.SlotNumber,
"oddsNumber": row.OddsNumber,
"latestVersion": row.LatestVersion,
})
}
return records
}
func sortedCostumeLotteryEffectRecords(user store.UserState) []map[string]any {
keys := make([]store.CostumeLotteryEffectKey, 0, len(user.CostumeLotteryEffects))
for k := range user.CostumeLotteryEffects {
keys = append(keys, k)
}
sort.Slice(keys, func(i, j int) bool {
if keys[i].UserCostumeUuid != keys[j].UserCostumeUuid {
return keys[i].UserCostumeUuid < keys[j].UserCostumeUuid
}
return keys[i].SlotNumber < keys[j].SlotNumber
})
records := make([]map[string]any, 0, len(keys))
for _, k := range keys {
row := user.CostumeLotteryEffects[k]
records = append(records, map[string]any{
"userId": user.UserId,
"userCostumeUuid": row.UserCostumeUuid,
"slotNumber": row.SlotNumber,
"oddsNumber": row.OddsNumber,
"latestVersion": row.LatestVersion,
})
}
return records
}
@@ -138,6 +138,14 @@ func SelectTables(all map[string]string, requested []string) map[string]string {
return selected return selected
} }
func ProjectTables(user store.UserState, requested []string) map[string]string {
result := make(map[string]string, len(requested))
for _, table := range requested {
result[table] = projectTable(table, user)
}
return result
}
func BuildDiffFromTables(tables map[string]string) map[string]*pb.DiffData { func BuildDiffFromTables(tables map[string]string) map[string]*pb.DiffData {
diff := make(map[string]*pb.DiffData, len(tables)) diff := make(map[string]*pb.DiffData, len(tables))
for table, payload := range tables { for table, payload := range tables {
@@ -0,0 +1,874 @@
-- +goose Up
PRAGMA foreign_keys = ON;
-- =============================================================================
-- 1. Identity and Sessions
-- =============================================================================
CREATE TABLE users (
user_id INTEGER PRIMARY KEY,
uuid TEXT NOT NULL UNIQUE,
player_id INTEGER NOT NULL DEFAULT 0,
os_type INTEGER NOT NULL DEFAULT 0,
platform_type INTEGER NOT NULL DEFAULT 0,
user_restriction_type INTEGER NOT NULL DEFAULT 0,
register_datetime INTEGER NOT NULL DEFAULT 0,
game_start_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
birth_year INTEGER NOT NULL DEFAULT 0,
birth_month INTEGER NOT NULL DEFAULT 0,
backup_token TEXT NOT NULL DEFAULT '',
charge_money_this_month INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE sessions (
session_key TEXT PRIMARY KEY,
user_id INTEGER NOT NULL REFERENCES users(user_id),
uuid TEXT NOT NULL,
expire_at TEXT NOT NULL
);
-- =============================================================================
-- 1b. Per-User 1:1 State Tables
-- =============================================================================
CREATE TABLE user_setting (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
is_notify_purchase_alert INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_status (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
level INTEGER NOT NULL DEFAULT 0,
exp INTEGER NOT NULL DEFAULT 0,
stamina_milli_value INTEGER NOT NULL DEFAULT 0,
stamina_update_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_gem (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
paid_gem INTEGER NOT NULL DEFAULT 0,
free_gem INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_profile (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
name TEXT NOT NULL DEFAULT '',
name_update_datetime INTEGER NOT NULL DEFAULT 0,
message TEXT NOT NULL DEFAULT '',
message_update_datetime INTEGER NOT NULL DEFAULT 0,
favorite_costume_id INTEGER NOT NULL DEFAULT 0,
favorite_costume_id_update_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_login (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
total_login_count INTEGER NOT NULL DEFAULT 0,
continual_login_count INTEGER NOT NULL DEFAULT 0,
max_continual_login_count INTEGER NOT NULL DEFAULT 0,
last_login_datetime INTEGER NOT NULL DEFAULT 0,
last_comeback_login_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_login_bonus (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
login_bonus_id INTEGER NOT NULL DEFAULT 0,
current_page_number INTEGER NOT NULL DEFAULT 0,
current_stamp_number INTEGER NOT NULL DEFAULT 0,
latest_reward_receive_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_main_quest (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
current_quest_flow_type INTEGER NOT NULL DEFAULT 0,
current_main_quest_route_id INTEGER NOT NULL DEFAULT 0,
current_quest_scene_id INTEGER NOT NULL DEFAULT 0,
head_quest_scene_id INTEGER NOT NULL DEFAULT 0,
is_reached_last_quest_scene INTEGER NOT NULL DEFAULT 0,
progress_quest_scene_id INTEGER NOT NULL DEFAULT 0,
progress_head_quest_scene_id INTEGER NOT NULL DEFAULT 0,
progress_quest_flow_type INTEGER NOT NULL DEFAULT 0,
main_quest_season_id INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
saved_current_quest_scene_id INTEGER NOT NULL DEFAULT 0,
saved_head_quest_scene_id INTEGER NOT NULL DEFAULT 0,
replay_flow_current_quest_scene_id INTEGER NOT NULL DEFAULT 0,
replay_flow_head_quest_scene_id INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_event_quest (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
current_event_quest_chapter_id INTEGER NOT NULL DEFAULT 0,
current_quest_id INTEGER NOT NULL DEFAULT 0,
current_quest_scene_id INTEGER NOT NULL DEFAULT 0,
head_quest_scene_id INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_extra_quest (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
current_quest_id INTEGER NOT NULL DEFAULT 0,
current_quest_scene_id INTEGER NOT NULL DEFAULT 0,
head_quest_scene_id INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_side_story_active (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
current_side_story_quest_id INTEGER NOT NULL DEFAULT 0,
current_side_story_quest_scene_id INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_big_hunt_state (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
current_big_hunt_boss_quest_id INTEGER NOT NULL DEFAULT 0,
current_big_hunt_quest_id INTEGER NOT NULL DEFAULT 0,
current_quest_scene_id INTEGER NOT NULL DEFAULT 0,
is_dry_run INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
deck_type INTEGER NOT NULL DEFAULT 0,
user_triple_deck_number INTEGER NOT NULL DEFAULT 0,
boss_knock_down_count INTEGER NOT NULL DEFAULT 0,
max_combo_count INTEGER NOT NULL DEFAULT 0,
total_damage INTEGER NOT NULL DEFAULT 0,
deck_number INTEGER NOT NULL DEFAULT 0,
battle_binary BLOB
);
CREATE TABLE user_battle (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
is_active INTEGER NOT NULL DEFAULT 0,
start_count INTEGER NOT NULL DEFAULT 0,
finish_count INTEGER NOT NULL DEFAULT 0,
last_started_at INTEGER NOT NULL DEFAULT 0,
last_finished_at INTEGER NOT NULL DEFAULT 0,
last_user_party_count INTEGER NOT NULL DEFAULT 0,
last_npc_party_count INTEGER NOT NULL DEFAULT 0,
last_battle_binary_size INTEGER NOT NULL DEFAULT 0,
last_elapsed_frame_count INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_notification (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
gift_not_receive_count INTEGER NOT NULL DEFAULT 0,
friend_request_receive_count INTEGER NOT NULL DEFAULT 0,
is_exist_unread_information INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_portal_cage (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
is_current_progress INTEGER NOT NULL DEFAULT 0,
drop_item_start_datetime INTEGER NOT NULL DEFAULT 0,
current_drop_item_count INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_guerrilla_free_open (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
start_datetime INTEGER NOT NULL DEFAULT 0,
open_minutes INTEGER NOT NULL DEFAULT 0,
daily_opened_count INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_explore (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
is_use_explore_ticket INTEGER NOT NULL DEFAULT 0,
playing_explore_id INTEGER NOT NULL DEFAULT 0,
latest_play_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_shop_replaceable (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
lineup_update_count INTEGER NOT NULL DEFAULT 0,
latest_lineup_update_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE user_gacha (
user_id INTEGER PRIMARY KEY REFERENCES users(user_id),
reward_available INTEGER NOT NULL DEFAULT 0,
todays_current_draw_count INTEGER NOT NULL DEFAULT 0,
daily_max_count INTEGER NOT NULL DEFAULT 0,
last_reward_draw_date INTEGER NOT NULL DEFAULT 0,
obtain_consumable_item_id INTEGER,
obtain_count INTEGER
);
-- =============================================================================
-- 2. Characters and Progression
-- =============================================================================
CREATE TABLE user_characters (
user_id INTEGER NOT NULL REFERENCES users(user_id),
character_id INTEGER NOT NULL,
level INTEGER NOT NULL DEFAULT 0,
exp INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, character_id)
);
CREATE TABLE user_character_boards (
user_id INTEGER NOT NULL REFERENCES users(user_id),
character_board_id INTEGER NOT NULL,
panel_release_bit1 INTEGER NOT NULL DEFAULT 0,
panel_release_bit2 INTEGER NOT NULL DEFAULT 0,
panel_release_bit3 INTEGER NOT NULL DEFAULT 0,
panel_release_bit4 INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, character_board_id)
);
CREATE TABLE user_character_board_abilities (
user_id INTEGER NOT NULL REFERENCES users(user_id),
character_id INTEGER NOT NULL,
ability_id INTEGER NOT NULL,
level INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, character_id, ability_id)
);
CREATE TABLE user_character_board_status_ups (
user_id INTEGER NOT NULL REFERENCES users(user_id),
character_id INTEGER NOT NULL,
status_calculation_type INTEGER NOT NULL,
hp INTEGER NOT NULL DEFAULT 0,
attack INTEGER NOT NULL DEFAULT 0,
vitality INTEGER NOT NULL DEFAULT 0,
agility INTEGER NOT NULL DEFAULT 0,
critical_ratio INTEGER NOT NULL DEFAULT 0,
critical_attack INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, character_id, status_calculation_type)
);
CREATE TABLE user_character_rebirths (
user_id INTEGER NOT NULL REFERENCES users(user_id),
character_id INTEGER NOT NULL,
rebirth_count INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, character_id)
);
-- =============================================================================
-- 3. Equipment (UUID-keyed)
-- =============================================================================
CREATE TABLE user_costumes (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_costume_uuid TEXT NOT NULL,
costume_id INTEGER NOT NULL,
limit_break_count INTEGER NOT NULL DEFAULT 0,
level INTEGER NOT NULL DEFAULT 0,
exp INTEGER NOT NULL DEFAULT 0,
headup_display_view_id INTEGER NOT NULL DEFAULT 0,
acquisition_datetime INTEGER NOT NULL DEFAULT 0,
awaken_count INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_costume_uuid)
);
CREATE TABLE user_costume_active_skills (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_costume_uuid TEXT NOT NULL,
level INTEGER NOT NULL DEFAULT 0,
acquisition_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_costume_uuid)
);
CREATE TABLE user_costume_awaken_status_ups (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_costume_uuid TEXT NOT NULL,
status_calculation_type INTEGER NOT NULL,
hp INTEGER NOT NULL DEFAULT 0,
attack INTEGER NOT NULL DEFAULT 0,
vitality INTEGER NOT NULL DEFAULT 0,
agility INTEGER NOT NULL DEFAULT 0,
critical_ratio INTEGER NOT NULL DEFAULT 0,
critical_attack INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_costume_uuid, status_calculation_type)
);
CREATE TABLE user_weapons (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_weapon_uuid TEXT NOT NULL,
weapon_id INTEGER NOT NULL,
level INTEGER NOT NULL DEFAULT 0,
exp INTEGER NOT NULL DEFAULT 0,
limit_break_count INTEGER NOT NULL DEFAULT 0,
is_protected INTEGER NOT NULL DEFAULT 0,
acquisition_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_weapon_uuid)
);
CREATE TABLE user_weapon_skills (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_weapon_uuid TEXT NOT NULL,
slot_number INTEGER NOT NULL,
level INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_weapon_uuid, slot_number)
);
CREATE TABLE user_weapon_abilities (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_weapon_uuid TEXT NOT NULL,
slot_number INTEGER NOT NULL,
level INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_weapon_uuid, slot_number)
);
CREATE TABLE user_weapon_awakens (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_weapon_uuid TEXT NOT NULL,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_weapon_uuid)
);
CREATE TABLE user_weapon_stories (
user_id INTEGER NOT NULL REFERENCES users(user_id),
weapon_id INTEGER NOT NULL,
released_max_story_index INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, weapon_id)
);
CREATE TABLE user_weapon_notes (
user_id INTEGER NOT NULL REFERENCES users(user_id),
weapon_id INTEGER NOT NULL,
max_level INTEGER NOT NULL DEFAULT 0,
max_limit_break_count INTEGER NOT NULL DEFAULT 0,
first_acquisition_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, weapon_id)
);
CREATE TABLE user_companions (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_companion_uuid TEXT NOT NULL,
companion_id INTEGER NOT NULL,
headup_display_view_id INTEGER NOT NULL DEFAULT 0,
level INTEGER NOT NULL DEFAULT 0,
acquisition_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_companion_uuid)
);
CREATE TABLE user_thoughts (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_thought_uuid TEXT NOT NULL,
thought_id INTEGER NOT NULL,
acquisition_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_thought_uuid)
);
CREATE TABLE user_parts (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_parts_uuid TEXT NOT NULL,
parts_id INTEGER NOT NULL,
level INTEGER NOT NULL DEFAULT 0,
parts_status_main_id INTEGER NOT NULL DEFAULT 0,
is_protected INTEGER NOT NULL DEFAULT 0,
acquisition_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_parts_uuid)
);
CREATE TABLE user_parts_group_notes (
user_id INTEGER NOT NULL REFERENCES users(user_id),
parts_group_id INTEGER NOT NULL,
first_acquisition_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, parts_group_id)
);
CREATE TABLE user_parts_presets (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_parts_preset_number INTEGER NOT NULL,
user_parts_uuid01 TEXT NOT NULL DEFAULT '',
user_parts_uuid02 TEXT NOT NULL DEFAULT '',
user_parts_uuid03 TEXT NOT NULL DEFAULT '',
name TEXT NOT NULL DEFAULT '',
user_parts_preset_tag_number INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_parts_preset_number)
);
-- =============================================================================
-- 4. Deck System
-- =============================================================================
CREATE TABLE user_deck_characters (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_deck_character_uuid TEXT NOT NULL,
user_costume_uuid TEXT NOT NULL DEFAULT '',
main_user_weapon_uuid TEXT NOT NULL DEFAULT '',
user_companion_uuid TEXT NOT NULL DEFAULT '',
power INTEGER NOT NULL DEFAULT 0,
user_thought_uuid TEXT NOT NULL DEFAULT '',
dressup_costume_id INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_deck_character_uuid)
);
CREATE TABLE user_decks (
user_id INTEGER NOT NULL REFERENCES users(user_id),
deck_type INTEGER NOT NULL,
user_deck_number INTEGER NOT NULL,
user_deck_character_uuid01 TEXT NOT NULL DEFAULT '',
user_deck_character_uuid02 TEXT NOT NULL DEFAULT '',
user_deck_character_uuid03 TEXT NOT NULL DEFAULT '',
name TEXT NOT NULL DEFAULT '',
power INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, deck_type, user_deck_number)
);
CREATE TABLE user_deck_sub_weapons (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_deck_character_uuid TEXT NOT NULL,
ordinal INTEGER NOT NULL,
user_weapon_uuid TEXT NOT NULL,
PRIMARY KEY (user_id, user_deck_character_uuid, ordinal)
);
CREATE TABLE user_deck_parts (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_deck_character_uuid TEXT NOT NULL,
ordinal INTEGER NOT NULL,
user_parts_uuid TEXT NOT NULL,
PRIMARY KEY (user_id, user_deck_character_uuid, ordinal)
);
CREATE TABLE user_deck_type_notes (
user_id INTEGER NOT NULL REFERENCES users(user_id),
deck_type INTEGER NOT NULL,
max_deck_power INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, deck_type)
);
-- =============================================================================
-- 5. Quests
-- =============================================================================
CREATE TABLE user_quests (
user_id INTEGER NOT NULL REFERENCES users(user_id),
quest_id INTEGER NOT NULL,
quest_state_type INTEGER NOT NULL DEFAULT 0,
is_battle_only INTEGER NOT NULL DEFAULT 0,
user_deck_number INTEGER NOT NULL DEFAULT 0,
latest_start_datetime INTEGER NOT NULL DEFAULT 0,
clear_count INTEGER NOT NULL DEFAULT 0,
daily_clear_count INTEGER NOT NULL DEFAULT 0,
last_clear_datetime INTEGER NOT NULL DEFAULT 0,
shortest_clear_frames INTEGER NOT NULL DEFAULT 0,
is_reward_granted INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, quest_id)
);
CREATE TABLE user_quest_missions (
user_id INTEGER NOT NULL REFERENCES users(user_id),
quest_id INTEGER NOT NULL,
quest_mission_id INTEGER NOT NULL,
progress_value INTEGER NOT NULL DEFAULT 0,
is_clear INTEGER NOT NULL DEFAULT 0,
latest_clear_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, quest_id, quest_mission_id)
);
CREATE TABLE user_missions (
user_id INTEGER NOT NULL REFERENCES users(user_id),
mission_id INTEGER NOT NULL,
start_datetime INTEGER NOT NULL DEFAULT 0,
progress_value INTEGER NOT NULL DEFAULT 0,
mission_progress_status_type INTEGER NOT NULL DEFAULT 0,
clear_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, mission_id)
);
CREATE TABLE user_side_story_quests (
user_id INTEGER NOT NULL REFERENCES users(user_id),
side_story_quest_id INTEGER NOT NULL,
head_side_story_quest_scene_id INTEGER NOT NULL DEFAULT 0,
side_story_quest_state_type INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, side_story_quest_id)
);
CREATE TABLE user_quest_limit_content_status (
user_id INTEGER NOT NULL REFERENCES users(user_id),
limit_content_id INTEGER NOT NULL,
limit_content_quest_status_type INTEGER NOT NULL DEFAULT 0,
event_quest_chapter_id INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, limit_content_id)
);
-- =============================================================================
-- 6. Big Hunt
-- =============================================================================
CREATE TABLE user_big_hunt_max_scores (
user_id INTEGER NOT NULL REFERENCES users(user_id),
big_hunt_boss_id INTEGER NOT NULL,
max_score INTEGER NOT NULL DEFAULT 0,
max_score_update_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, big_hunt_boss_id)
);
CREATE TABLE user_big_hunt_statuses (
user_id INTEGER NOT NULL REFERENCES users(user_id),
big_hunt_boss_id INTEGER NOT NULL,
daily_challenge_count INTEGER NOT NULL DEFAULT 0,
latest_challenge_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, big_hunt_boss_id)
);
CREATE TABLE user_big_hunt_schedule_max_scores (
user_id INTEGER NOT NULL REFERENCES users(user_id),
big_hunt_schedule_id INTEGER NOT NULL,
big_hunt_boss_id INTEGER NOT NULL,
max_score INTEGER NOT NULL DEFAULT 0,
max_score_update_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, big_hunt_schedule_id, big_hunt_boss_id)
);
CREATE TABLE user_big_hunt_weekly_max_scores (
user_id INTEGER NOT NULL REFERENCES users(user_id),
big_hunt_weekly_version INTEGER NOT NULL,
attribute_type INTEGER NOT NULL,
max_score INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, big_hunt_weekly_version, attribute_type)
);
CREATE TABLE user_big_hunt_weekly_statuses (
user_id INTEGER NOT NULL REFERENCES users(user_id),
big_hunt_weekly_version INTEGER NOT NULL,
is_received_weekly_reward INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, big_hunt_weekly_version)
);
-- =============================================================================
-- 7. Gimmicks
-- =============================================================================
CREATE TABLE user_gimmick_progress (
user_id INTEGER NOT NULL REFERENCES users(user_id),
gimmick_sequence_schedule_id INTEGER NOT NULL,
gimmick_sequence_id INTEGER NOT NULL,
gimmick_id INTEGER NOT NULL,
is_gimmick_cleared INTEGER NOT NULL DEFAULT 0,
start_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, gimmick_sequence_schedule_id, gimmick_sequence_id, gimmick_id)
);
CREATE TABLE user_gimmick_ornament_progress (
user_id INTEGER NOT NULL REFERENCES users(user_id),
gimmick_sequence_schedule_id INTEGER NOT NULL,
gimmick_sequence_id INTEGER NOT NULL,
gimmick_id INTEGER NOT NULL,
gimmick_ornament_index INTEGER NOT NULL,
progress_value_bit INTEGER NOT NULL DEFAULT 0,
base_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, gimmick_sequence_schedule_id, gimmick_sequence_id, gimmick_id, gimmick_ornament_index)
);
CREATE TABLE user_gimmick_sequences (
user_id INTEGER NOT NULL REFERENCES users(user_id),
gimmick_sequence_schedule_id INTEGER NOT NULL,
gimmick_sequence_id INTEGER NOT NULL,
is_gimmick_sequence_cleared INTEGER NOT NULL DEFAULT 0,
clear_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, gimmick_sequence_schedule_id, gimmick_sequence_id)
);
CREATE TABLE user_gimmick_unlocks (
user_id INTEGER NOT NULL REFERENCES users(user_id),
gimmick_sequence_schedule_id INTEGER NOT NULL,
gimmick_sequence_id INTEGER NOT NULL,
gimmick_id INTEGER NOT NULL,
is_unlocked INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, gimmick_sequence_schedule_id, gimmick_sequence_id, gimmick_id)
);
-- =============================================================================
-- 8. Inventory
-- =============================================================================
CREATE TABLE user_consumable_items (
user_id INTEGER NOT NULL REFERENCES users(user_id),
consumable_item_id INTEGER NOT NULL,
count INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, consumable_item_id)
);
CREATE TABLE user_materials (
user_id INTEGER NOT NULL REFERENCES users(user_id),
material_id INTEGER NOT NULL,
count INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, material_id)
);
CREATE TABLE user_important_items (
user_id INTEGER NOT NULL REFERENCES users(user_id),
important_item_id INTEGER NOT NULL,
count INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, important_item_id)
);
CREATE TABLE user_premium_items (
user_id INTEGER NOT NULL REFERENCES users(user_id),
premium_item_id INTEGER NOT NULL,
count INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, premium_item_id)
);
CREATE TABLE user_tutorials (
user_id INTEGER NOT NULL REFERENCES users(user_id),
tutorial_type INTEGER NOT NULL,
progress_phase INTEGER NOT NULL DEFAULT 0,
choice_id INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, tutorial_type)
);
CREATE TABLE user_explore_scores (
user_id INTEGER NOT NULL REFERENCES users(user_id),
explore_id INTEGER NOT NULL,
max_score INTEGER NOT NULL DEFAULT 0,
max_score_update_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, explore_id)
);
CREATE TABLE user_auto_sale_settings (
user_id INTEGER NOT NULL REFERENCES users(user_id),
possession_auto_sale_item_type INTEGER NOT NULL,
possession_auto_sale_item_value TEXT NOT NULL DEFAULT '',
PRIMARY KEY (user_id, possession_auto_sale_item_type)
);
-- =============================================================================
-- 9. Simple Progress Maps
-- =============================================================================
CREATE TABLE user_navi_cutin_played (
user_id INTEGER NOT NULL REFERENCES users(user_id),
navi_cutin_id INTEGER NOT NULL,
PRIMARY KEY (user_id, navi_cutin_id)
);
CREATE TABLE user_viewed_movies (
user_id INTEGER NOT NULL REFERENCES users(user_id),
movie_id INTEGER NOT NULL,
timestamp INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, movie_id)
);
CREATE TABLE user_contents_stories (
user_id INTEGER NOT NULL REFERENCES users(user_id),
contents_story_id INTEGER NOT NULL,
timestamp INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, contents_story_id)
);
CREATE TABLE user_drawn_omikuji (
user_id INTEGER NOT NULL REFERENCES users(user_id),
omikuji_id INTEGER NOT NULL,
timestamp INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, omikuji_id)
);
CREATE TABLE user_dokan_confirmed (
user_id INTEGER NOT NULL REFERENCES users(user_id),
dokan_id INTEGER NOT NULL,
PRIMARY KEY (user_id, dokan_id)
);
-- =============================================================================
-- 10. Gifts
-- =============================================================================
CREATE TABLE user_gifts (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_gift_uuid TEXT NOT NULL,
is_received INTEGER NOT NULL DEFAULT 0,
possession_type INTEGER NOT NULL DEFAULT 0,
possession_id INTEGER NOT NULL DEFAULT 0,
count INTEGER NOT NULL DEFAULT 0,
grant_datetime INTEGER NOT NULL DEFAULT 0,
description_gift_text_id INTEGER NOT NULL DEFAULT 0,
equipment_data BLOB,
expiration_datetime INTEGER,
received_datetime INTEGER,
PRIMARY KEY (user_id, user_gift_uuid)
);
-- =============================================================================
-- 11. Gacha
-- =============================================================================
CREATE TABLE user_gacha_converted_medals (
user_id INTEGER NOT NULL REFERENCES users(user_id),
ordinal INTEGER NOT NULL,
consumable_item_id INTEGER NOT NULL,
count INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, ordinal)
);
CREATE TABLE user_gacha_banners (
user_id INTEGER NOT NULL REFERENCES users(user_id),
gacha_id INTEGER NOT NULL,
medal_count INTEGER NOT NULL DEFAULT 0,
step_number INTEGER NOT NULL DEFAULT 0,
loop_count INTEGER NOT NULL DEFAULT 0,
draw_count INTEGER NOT NULL DEFAULT 0,
box_number INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, gacha_id)
);
CREATE TABLE user_gacha_banner_box_drew_counts (
user_id INTEGER NOT NULL REFERENCES users(user_id),
gacha_id INTEGER NOT NULL,
box_item_id INTEGER NOT NULL,
count INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, gacha_id, box_item_id)
);
-- =============================================================================
-- 12. Shop
-- =============================================================================
CREATE TABLE user_shop_items (
user_id INTEGER NOT NULL REFERENCES users(user_id),
shop_item_id INTEGER NOT NULL,
bought_count INTEGER NOT NULL DEFAULT 0,
latest_bought_count_changed_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, shop_item_id)
);
CREATE TABLE user_shop_replaceable_lineup (
user_id INTEGER NOT NULL REFERENCES users(user_id),
slot_number INTEGER NOT NULL,
shop_item_id INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, slot_number)
);
-- =============================================================================
-- 13. Cage Ornaments
-- =============================================================================
CREATE TABLE user_cage_ornament_rewards (
user_id INTEGER NOT NULL REFERENCES users(user_id),
cage_ornament_id INTEGER NOT NULL,
acquisition_datetime INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, cage_ornament_id)
);
-- +goose Down
DROP TABLE IF EXISTS user_cage_ornament_rewards ;
DROP TABLE IF EXISTS user_shop_replaceable_lineup ;
DROP TABLE IF EXISTS user_shop_items ;
DROP TABLE IF EXISTS user_gacha_banner_box_drew_counts;
DROP TABLE IF EXISTS user_gacha_banners ;
DROP TABLE IF EXISTS user_gacha_converted_medals ;
DROP TABLE IF EXISTS user_gifts ;
DROP TABLE IF EXISTS user_dokan_confirmed ;
DROP TABLE IF EXISTS user_drawn_omikuji ;
DROP TABLE IF EXISTS user_contents_stories ;
DROP TABLE IF EXISTS user_viewed_movies ;
DROP TABLE IF EXISTS user_navi_cutin_played ;
DROP TABLE IF EXISTS user_auto_sale_settings ;
DROP TABLE IF EXISTS user_explore_scores ;
DROP TABLE IF EXISTS user_tutorials ;
DROP TABLE IF EXISTS user_premium_items ;
DROP TABLE IF EXISTS user_important_items ;
DROP TABLE IF EXISTS user_materials ;
DROP TABLE IF EXISTS user_consumable_items ;
DROP TABLE IF EXISTS user_gimmick_unlocks ;
DROP TABLE IF EXISTS user_gimmick_sequences ;
DROP TABLE IF EXISTS user_gimmick_ornament_progress ;
DROP TABLE IF EXISTS user_gimmick_progress ;
DROP TABLE IF EXISTS user_big_hunt_weekly_statuses ;
DROP TABLE IF EXISTS user_big_hunt_weekly_max_scores ;
DROP TABLE IF EXISTS user_big_hunt_schedule_max_scores;
DROP TABLE IF EXISTS user_big_hunt_statuses ;
DROP TABLE IF EXISTS user_big_hunt_max_scores ;
DROP TABLE IF EXISTS user_quest_limit_content_status ;
DROP TABLE IF EXISTS user_side_story_quests ;
DROP TABLE IF EXISTS user_missions ;
DROP TABLE IF EXISTS user_quest_missions ;
DROP TABLE IF EXISTS user_quests ;
DROP TABLE IF EXISTS user_deck_type_notes ;
DROP TABLE IF EXISTS user_deck_parts ;
DROP TABLE IF EXISTS user_deck_sub_weapons ;
DROP TABLE IF EXISTS user_decks ;
DROP TABLE IF EXISTS user_deck_characters ;
DROP TABLE IF EXISTS user_parts_presets ;
DROP TABLE IF EXISTS user_parts_group_notes ;
DROP TABLE IF EXISTS user_parts ;
DROP TABLE IF EXISTS user_thoughts ;
DROP TABLE IF EXISTS user_companions ;
DROP TABLE IF EXISTS user_weapon_notes ;
DROP TABLE IF EXISTS user_weapon_stories ;
DROP TABLE IF EXISTS user_weapon_awakens ;
DROP TABLE IF EXISTS user_weapon_abilities ;
DROP TABLE IF EXISTS user_weapon_skills ;
DROP TABLE IF EXISTS user_weapons ;
DROP TABLE IF EXISTS user_costume_awaken_status_ups ;
DROP TABLE IF EXISTS user_costume_active_skills ;
DROP TABLE IF EXISTS user_costumes ;
DROP TABLE IF EXISTS user_character_rebirths ;
DROP TABLE IF EXISTS user_character_board_status_ups ;
DROP TABLE IF EXISTS user_character_board_abilities ;
DROP TABLE IF EXISTS user_character_boards ;
DROP TABLE IF EXISTS user_characters ;
DROP TABLE IF EXISTS user_gacha ;
DROP TABLE IF EXISTS user_shop_replaceable ;
DROP TABLE IF EXISTS user_explore ;
DROP TABLE IF EXISTS user_guerrilla_free_open ;
DROP TABLE IF EXISTS user_portal_cage ;
DROP TABLE IF EXISTS user_notification ;
DROP TABLE IF EXISTS user_battle ;
DROP TABLE IF EXISTS user_big_hunt_state ;
DROP TABLE IF EXISTS user_side_story_active ;
DROP TABLE IF EXISTS user_extra_quest ;
DROP TABLE IF EXISTS user_event_quest ;
DROP TABLE IF EXISTS user_main_quest ;
DROP TABLE IF EXISTS user_login_bonus ;
DROP TABLE IF EXISTS user_login ;
DROP TABLE IF EXISTS user_profile ;
DROP TABLE IF EXISTS user_gem ;
DROP TABLE IF EXISTS user_status ;
DROP TABLE IF EXISTS user_setting ;
DROP TABLE IF EXISTS sessions ;
DROP TABLE IF EXISTS users ;
@@ -0,0 +1,13 @@
-- +goose Up
-- Delete deck characters with empty weapons (always a bug).
DELETE FROM user_deck_characters
WHERE main_user_weapon_uuid = '';
-- Delete decks that reference deleted deck characters.
DELETE FROM user_decks
WHERE user_deck_character_uuid01 NOT IN (SELECT user_deck_character_uuid FROM user_deck_characters)
AND user_deck_character_uuid01 != '';
-- +goose Down
-- No rollback needed: EnsureDefaultDeck recreates decks on next SetTutorialProgress call.
@@ -0,0 +1,15 @@
-- +goose Up
CREATE TABLE user_costume_lottery_effects (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_costume_uuid TEXT NOT NULL,
slot_number INTEGER NOT NULL,
odds_number INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_costume_uuid, slot_number)
);
ALTER TABLE user_costumes ADD COLUMN costume_lottery_effect_unlocked_slot_count INTEGER NOT NULL DEFAULT 0;
-- +goose Down
ALTER TABLE user_costumes DROP COLUMN costume_lottery_effect_unlocked_slot_count;
DROP TABLE IF EXISTS user_costume_lottery_effects;
@@ -0,0 +1,12 @@
-- +goose Up
CREATE TABLE user_costume_lottery_effect_pending (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_costume_uuid TEXT NOT NULL,
slot_number INTEGER NOT NULL,
odds_number INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_costume_uuid)
);
-- +goose Down
DROP TABLE IF EXISTS user_costume_lottery_effect_pending;