mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
99 lines
3.8 KiB
Go
99 lines
3.8 KiB
Go
package service
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import (
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"context"
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"log"
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pb "lunar-tear/server/gen/proto"
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"lunar-tear/server/internal/gametime"
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"lunar-tear/server/internal/model"
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"lunar-tear/server/internal/questflow"
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"lunar-tear/server/internal/store"
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"lunar-tear/server/internal/userdata"
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)
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type TutorialServiceServer struct {
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pb.UnimplementedTutorialServiceServer
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users store.UserRepository
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sessions store.SessionRepository
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engine *questflow.QuestHandler
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}
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func NewTutorialServiceServer(users store.UserRepository, sessions store.SessionRepository, engine *questflow.QuestHandler) *TutorialServiceServer {
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return &TutorialServiceServer{users: users, sessions: sessions, engine: engine}
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}
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func (s *TutorialServiceServer) SetTutorialProgress(ctx context.Context, req *pb.SetTutorialProgressRequest) (*pb.SetTutorialProgressResponse, error) {
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log.Printf("[TutorialService] SetTutorialProgress: type=%d phase=%d choice=%d", req.TutorialType, req.ProgressPhase, req.ChoiceId)
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userId := currentUserId(ctx, s.users, s.sessions)
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nowMillis := gametime.NowMillis()
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var grants []questflow.RewardGrant
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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existing, exists := user.Tutorials[req.TutorialType]
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if !exists || req.ProgressPhase >= existing.ProgressPhase {
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user.Tutorials[req.TutorialType] = store.TutorialProgressState{
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TutorialType: req.TutorialType,
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ProgressPhase: req.ProgressPhase,
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ChoiceId: req.ChoiceId,
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}
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}
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grants = s.engine.ApplyTutorialReward(user, model.TutorialType(req.TutorialType), req.ChoiceId, nowMillis)
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if req.TutorialType == int32(model.TutorialTypeMenuFirst) && req.ProgressPhase == 20 {
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store.EnsureDefaultDeck(user, nowMillis)
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}
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})
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tables := []string{"IUserTutorialProgress"}
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if req.TutorialType == int32(model.TutorialTypeMenuFirst) ||
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req.TutorialType == int32(model.TutorialTypeMenuSecond) {
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tables = append(tables,
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"IUserCharacter", "IUserCostume", "IUserWeapon",
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"IUserWeaponSkill", "IUserWeaponAbility",
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"IUserCompanion", "IUserDeckCharacter", "IUserDeck",
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)
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}
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if len(grants) > 0 {
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tables = append(tables, "IUserCompanion")
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}
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result := userdata.ProjectTables(user, tables)
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for _, t := range tables {
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log.Printf("[TutorialService] DiffTable %s -> %s", t, result[t])
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}
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rewards := make([]*pb.TutorialChoiceReward, len(grants))
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for i, g := range grants {
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rewards[i] = &pb.TutorialChoiceReward{
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PossessionType: int32(g.PossessionType),
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PossessionId: g.PossessionId,
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Count: g.Count,
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}
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}
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return &pb.SetTutorialProgressResponse{
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TutorialChoiceReward: rewards,
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DiffUserData: userdata.BuildDiffFromTables(result),
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}, nil
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}
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func (s *TutorialServiceServer) SetTutorialProgressAndReplaceDeck(ctx context.Context, req *pb.SetTutorialProgressAndReplaceDeckRequest) (*pb.SetTutorialProgressAndReplaceDeckResponse, error) {
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log.Printf("[TutorialService] SetTutorialProgressAndReplaceDeck: type=%d phase=%d deckType=%d deckNumber=%d", req.TutorialType, req.ProgressPhase, req.DeckType, req.UserDeckNumber)
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userId := currentUserId(ctx, s.users, s.sessions)
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user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
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existing, exists := user.Tutorials[req.TutorialType]
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if !exists || req.ProgressPhase >= existing.ProgressPhase {
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user.Tutorials[req.TutorialType] = store.TutorialProgressState{
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TutorialType: req.TutorialType,
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ProgressPhase: req.ProgressPhase,
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}
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}
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if req.Deck != nil {
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store.ApplyDeckReplacement(user, model.DeckType(req.DeckType), req.UserDeckNumber, deckSlotsFromProto(req.Deck), gametime.NowMillis())
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}
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})
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return &pb.SetTutorialProgressAndReplaceDeckResponse{
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DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{
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"IUserTutorialProgress",
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"IUserDeck",
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"IUserDeckCharacter",
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"IUserDeckSubWeaponGroup",
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})),
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}, nil
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}
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