Files
lunar-tear/server/internal/store/memory/snapshot.go
T
2026-04-17 09:32:57 +03:00

96 lines
2.3 KiB
Go

package memory
import (
"encoding/json"
"fmt"
"log"
"os"
"path/filepath"
"strconv"
"strings"
"lunar-tear/server/internal/store"
)
func snapshotPath(dir string, sceneId int32) string {
return filepath.Join(dir, fmt.Sprintf("scene_%d.json", sceneId))
}
func saveSnapshot(user *store.UserState, dir string) {
sceneId := user.MainQuest.CurrentQuestSceneId
if sceneId == 0 {
return
}
data, err := json.MarshalIndent(user, "", " ")
if err != nil {
log.Printf("[snapshot] marshal error for scene=%d: %v", sceneId, err)
return
}
path := snapshotPath(dir, sceneId)
if err := os.WriteFile(path, data, 0644); err != nil {
log.Printf("[snapshot] write error for scene=%d: %v", sceneId, err)
return
}
log.Printf("[snapshot] saved scene=%d (%d bytes)", sceneId, len(data))
}
// parseSceneId extracts the numeric scene ID from a filename of the form "scene_<id>.json".
// Returns (0, false) if the name does not match the expected format.
func parseSceneId(name string) (int32, bool) {
if !strings.HasPrefix(name, "scene_") || !strings.HasSuffix(name, ".json") {
return 0, false
}
raw := strings.TrimSuffix(strings.TrimPrefix(name, "scene_"), ".json")
id, err := strconv.ParseInt(raw, 10, 32)
if err != nil {
return 0, false
}
return int32(id), true
}
// LatestSnapshotSceneId scans dir for scene_*.json files and returns the scene ID
// of the most recently modified snapshot. Returns (0, false) if none are found.
func LatestSnapshotSceneId(dir string) (int32, bool) {
entries, err := os.ReadDir(dir)
if err != nil {
return 0, false
}
var latestId int32
var latestMod int64
for _, e := range entries {
if e.IsDir() {
continue
}
id, ok := parseSceneId(e.Name())
if !ok {
continue
}
info, err := e.Info()
if err != nil {
continue
}
if mt := info.ModTime().UnixNano(); mt > latestMod {
latestMod = mt
latestId = id
}
}
if latestId == 0 {
return 0, false
}
return latestId, true
}
func loadSnapshot(dir string, sceneId int32) (*store.UserState, error) {
path := snapshotPath(dir, sceneId)
data, err := os.ReadFile(path)
if err != nil {
return nil, fmt.Errorf("read snapshot scene=%d: %w", sceneId, err)
}
var user store.UserState
if err := json.Unmarshal(data, &user); err != nil {
return nil, fmt.Errorf("unmarshal snapshot scene=%d: %w", sceneId, err)
}
user.EnsureMaps()
return &user, nil
}