Files
lunar-tear/server/internal/service/character.go
T

86 lines
3.2 KiB
Go

package service
import (
"context"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type CharacterServiceServer struct {
pb.UnimplementedCharacterServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.CharacterRebirthCatalog
config *masterdata.GameConfig
}
func NewCharacterServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.CharacterRebirthCatalog, config *masterdata.GameConfig) *CharacterServiceServer {
return &CharacterServiceServer{users: users, sessions: sessions, catalog: catalog, config: config}
}
func (s *CharacterServiceServer) Rebirth(ctx context.Context, req *pb.RebirthRequest) (*pb.RebirthResponse, error) {
log.Printf("[CharacterService] Rebirth: characterId=%d rebirthCount=%d", req.CharacterId, req.RebirthCount)
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
stepGroupId, ok := s.catalog.StepGroupByCharacterId[req.CharacterId]
if !ok {
log.Printf("[CharacterService] Rebirth: no step group for characterId=%d", req.CharacterId)
return &pb.RebirthResponse{}, nil
}
oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker().
Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"})
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
current := user.CharacterRebirths[req.CharacterId]
currentCount := current.RebirthCount
targetCount := currentCount + req.RebirthCount
for count := currentCount; count < targetCount; count++ {
step, ok := s.catalog.StepByGroupAndCount[masterdata.StepKey{GroupId: stepGroupId, BeforeRebirthCount: count}]
if !ok {
log.Printf("[CharacterService] Rebirth: no step row for groupId=%d beforeCount=%d", stepGroupId, count)
return
}
goldId := s.config.ConsumableItemIdForGold
user.ConsumableItems[goldId] = max(user.ConsumableItems[goldId]-s.config.CharacterRebirthConsumeGold, 0)
log.Printf("[CharacterService] Rebirth: consumed gold=%d", s.config.CharacterRebirthConsumeGold)
materials := s.catalog.MaterialsByGroupId[step.CharacterRebirthMaterialGroupId]
for _, mat := range materials {
user.Materials[mat.MaterialId] -= mat.Count
if user.Materials[mat.MaterialId] <= 0 {
delete(user.Materials, mat.MaterialId)
}
log.Printf("[CharacterService] Rebirth: consumed material=%d count=%d", mat.MaterialId, mat.Count)
}
}
log.Printf("[CharacterService] Rebirth: characterId=%d count %d -> %d", req.CharacterId, currentCount, targetCount)
user.CharacterRebirths[req.CharacterId] = store.CharacterRebirthState{
CharacterId: req.CharacterId,
RebirthCount: targetCount,
LatestVersion: nowMillis,
}
})
if err != nil {
log.Printf("[CharacterService] Rebirth error: %v", err)
return nil, err
}
rebirthTables := []string{"IUserCharacterRebirth", "IUserMaterial", "IUserConsumableItem"}
tables := userdata.ProjectTables(snapshot, rebirthTables)
diff := tracker.Apply(snapshot, tables)
return &pb.RebirthResponse{DiffUserData: diff}, nil
}