mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Add SQLite persistence, import-snapshot tool, and karma functionality
This commit is contained in:
@@ -0,0 +1,42 @@
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package database
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import (
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"database/sql"
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"fmt"
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"os"
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"path/filepath"
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_ "modernc.org/sqlite"
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)
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func Open(path string) (*sql.DB, error) {
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if dir := filepath.Dir(path); dir != "." && dir != "" {
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if err := os.MkdirAll(dir, 0755); err != nil {
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return nil, fmt.Errorf("create db directory %q: %w", dir, err)
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}
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}
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db, err := sql.Open("sqlite", path)
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if err != nil {
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return nil, fmt.Errorf("open sqlite %q: %w", path, err)
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}
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pragmas := []string{
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"PRAGMA journal_mode=WAL",
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"PRAGMA foreign_keys=ON",
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"PRAGMA busy_timeout=5000",
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}
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for _, p := range pragmas {
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if _, err := db.Exec(p); err != nil {
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db.Close()
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return nil, fmt.Errorf("exec %q: %w", p, err)
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}
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}
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if err := db.Ping(); err != nil {
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db.Close()
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return nil, fmt.Errorf("ping sqlite %q: %w", path, err)
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}
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return db, nil
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}
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@@ -35,6 +35,9 @@ type GameConfig struct {
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QuestSkipMaxCountAtOnce int32
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WeaponLimitBreakAvailableCount int32
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CostumeLotteryEffectUnlockSlotConsumeGold int32
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CostumeLotteryEffectDrawSlotConsumeGold int32
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}
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func LoadGameConfig() (*GameConfig, error) {
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@@ -73,6 +76,9 @@ func LoadGameConfig() (*GameConfig, error) {
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cfg.WeaponLimitBreakAvailableCount = parseInt32(kv, "WEAPON_LIMIT_BREAK_AVAILABLE_COUNT")
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cfg.CostumeLotteryEffectUnlockSlotConsumeGold = parseInt32(kv, "COSTUME_LOTTERY_EFFECT_UNLOCK_SLOT_CONSUME_GOLD")
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cfg.CostumeLotteryEffectDrawSlotConsumeGold = parseInt32(kv, "COSTUME_LOTTERY_EFFECT_DRAW_SLOT_CONSUME_GOLD")
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return cfg, nil
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}
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@@ -78,6 +78,31 @@ type CostumeActiveSkillEnhanceMaterialRow struct {
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SortOrder int32 `json:"SortOrder"`
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}
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type CostumeLotteryEffectRow struct {
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CostumeId int32 `json:"CostumeId"`
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SlotNumber int32 `json:"SlotNumber"`
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CostumeLotteryEffectOddsGroupId int32 `json:"CostumeLotteryEffectOddsGroupId"`
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CostumeLotteryEffectUnlockMaterialGroupId int32 `json:"CostumeLotteryEffectUnlockMaterialGroupId"`
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CostumeLotteryEffectDrawMaterialGroupId int32 `json:"CostumeLotteryEffectDrawMaterialGroupId"`
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CostumeLotteryEffectReleaseScheduleId int32 `json:"CostumeLotteryEffectReleaseScheduleId"`
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}
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type CostumeLotteryEffectMaterialGroupRow struct {
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CostumeLotteryEffectMaterialGroupId int32 `json:"CostumeLotteryEffectMaterialGroupId"`
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MaterialId int32 `json:"MaterialId"`
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Count int32 `json:"Count"`
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SortOrder int32 `json:"SortOrder"`
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}
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type CostumeLotteryEffectOddsRow struct {
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CostumeLotteryEffectOddsGroupId int32 `json:"CostumeLotteryEffectOddsGroupId"`
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OddsNumber int32 `json:"OddsNumber"`
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Weight int32 `json:"Weight"`
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CostumeLotteryEffectType int32 `json:"CostumeLotteryEffectType"`
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CostumeLotteryEffectTargetId int32 `json:"CostumeLotteryEffectTargetId"`
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RarityType int32 `json:"RarityType"`
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}
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type CostumeCatalog struct {
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Costumes map[int32]CostumeMasterRow
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Materials map[int32]MaterialRow
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@@ -96,6 +121,10 @@ type CostumeCatalog struct {
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ActiveSkillEnhanceMats map[[2]int32][]CostumeActiveSkillEnhanceMaterialRow // key: [enhancementMaterialId, skillLevel]
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ActiveSkillMaxLevelByRarity map[int32]NumericalFunc
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ActiveSkillCostByRarity map[int32]NumericalFunc
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LotteryEffects map[[2]int32]CostumeLotteryEffectRow // key: [costumeId, slotNumber]
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LotteryEffectMats map[int32][]CostumeLotteryEffectMaterialGroupRow // key: materialGroupId (both unlock and draw)
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LotteryEffectOdds map[int32][]CostumeLotteryEffectOddsRow // key: oddsGroupId
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}
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func LoadCostumeCatalog(matCatalog *MaterialCatalog) (*CostumeCatalog, error) {
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@@ -149,6 +178,19 @@ func LoadCostumeCatalog(matCatalog *MaterialCatalog) (*CostumeCatalog, error) {
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return nil, fmt.Errorf("load costume active skill enhancement material table: %w", err)
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}
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lotteryEffectRows, err := utils.ReadJSON[CostumeLotteryEffectRow]("EntityMCostumeLotteryEffectTable.json")
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if err != nil {
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return nil, fmt.Errorf("load costume lottery effect table: %w", err)
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}
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lotteryEffectMatRows, err := utils.ReadJSON[CostumeLotteryEffectMaterialGroupRow]("EntityMCostumeLotteryEffectMaterialGroupTable.json")
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if err != nil {
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return nil, fmt.Errorf("load costume lottery effect material group table: %w", err)
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}
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lotteryEffectOddsRows, err := utils.ReadJSON[CostumeLotteryEffectOddsRow]("EntityMCostumeLotteryEffectOddsGroupTable.json")
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if err != nil {
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return nil, fmt.Errorf("load costume lottery effect odds group table: %w", err)
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}
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catalog := &CostumeCatalog{
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Costumes: make(map[int32]CostumeMasterRow, len(costumes)),
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Materials: matCatalog.ByType[model.MaterialTypeCostumeEnhancement],
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@@ -167,6 +209,10 @@ func LoadCostumeCatalog(matCatalog *MaterialCatalog) (*CostumeCatalog, error) {
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ActiveSkillEnhanceMats: make(map[[2]int32][]CostumeActiveSkillEnhanceMaterialRow),
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ActiveSkillMaxLevelByRarity: make(map[int32]NumericalFunc, len(rarities)),
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ActiveSkillCostByRarity: make(map[int32]NumericalFunc, len(rarities)),
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LotteryEffects: make(map[[2]int32]CostumeLotteryEffectRow, len(lotteryEffectRows)),
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LotteryEffectMats: make(map[int32][]CostumeLotteryEffectMaterialGroupRow),
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LotteryEffectOdds: make(map[int32][]CostumeLotteryEffectOddsRow),
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}
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for _, row := range costumes {
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@@ -242,5 +288,18 @@ func LoadCostumeCatalog(matCatalog *MaterialCatalog) (*CostumeCatalog, error) {
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catalog.ActiveSkillEnhanceMats[key] = append(catalog.ActiveSkillEnhanceMats[key], row)
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}
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for _, row := range lotteryEffectRows {
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key := [2]int32{row.CostumeId, row.SlotNumber}
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catalog.LotteryEffects[key] = row
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}
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for _, row := range lotteryEffectMatRows {
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gid := row.CostumeLotteryEffectMaterialGroupId
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catalog.LotteryEffectMats[gid] = append(catalog.LotteryEffectMats[gid], row)
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}
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for _, row := range lotteryEffectOddsRows {
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gid := row.CostumeLotteryEffectOddsGroupId
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catalog.LotteryEffectOdds[gid] = append(catalog.LotteryEffectOdds[gid], row)
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}
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return catalog, nil
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}
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@@ -22,6 +22,14 @@ const (
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CostumeAwakenEffectTypeItemAcquire CostumeAwakenEffectType = 3
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)
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type CostumeLotteryEffectType int32
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const (
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CostumeLotteryEffectTypeUnknown CostumeLotteryEffectType = 0
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CostumeLotteryEffectTypeAbility CostumeLotteryEffectType = 1
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CostumeLotteryEffectTypeStatusUp CostumeLotteryEffectType = 2
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)
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type WeaponAwakenEffectType int32
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const (
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@@ -4,6 +4,8 @@ import (
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"fmt"
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"log"
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"github.com/google/uuid"
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"lunar-tear/server/internal/gameutil"
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"lunar-tear/server/internal/masterdata"
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"lunar-tear/server/internal/model"
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@@ -276,7 +278,7 @@ func (h *QuestHandler) grantCompanion(user *store.UserState, companionId int32,
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return
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}
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}
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key := fmt.Sprintf("reward-companion-%d", companionId)
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key := uuid.New().String()
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user.Companions[key] = store.CompanionState{
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UserCompanionUuid: key,
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CompanionId: companionId,
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@@ -306,7 +308,7 @@ func (h *QuestHandler) grantParts(user *store.UserState, partsId int32, nowMilli
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}
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}
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key := fmt.Sprintf("reward-parts-%d", partsId)
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key := uuid.New().String()
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user.Parts[key] = store.PartsState{
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UserPartsUuid: key,
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PartsId: partsId,
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@@ -11,15 +11,15 @@ import (
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type BannerServiceServer struct {
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pb.UnimplementedBannerServiceServer
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gacha store.GachaRepository
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catalog []store.GachaCatalogEntry
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}
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func NewBannerServiceServer(gacha store.GachaRepository) *BannerServiceServer {
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return &BannerServiceServer{gacha: gacha}
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func NewBannerServiceServer(catalog []store.GachaCatalogEntry) *BannerServiceServer {
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return &BannerServiceServer{catalog: catalog}
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}
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func (s *BannerServiceServer) GetMamaBanner(ctx context.Context, req *pb.GetMamaBannerRequest) (*pb.GetMamaBannerResponse, error) {
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catalog, _ := s.gacha.SnapshotCatalog()
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catalog := s.catalog
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var termLimited []*pb.GachaBanner
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var latestChapter *pb.GachaBanner
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for _, entry := range catalog {
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@@ -43,8 +43,7 @@ func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.R
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s.granter.GrantFull(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis)
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})
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diff := userdata.BuildDiffFromTables(userdata.SelectTables(
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userdata.FullClientTableMap(user),
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diff := userdata.BuildDiffFromTables(userdata.ProjectTables(user,
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[]string{
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"IUserMaterial", "IUserConsumableItem", "IUserGem",
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"IUserCostume", "IUserCostumeActiveSkill", "IUserCharacter",
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@@ -82,8 +81,7 @@ func (s *CageOrnamentServiceServer) RecordAccess(ctx context.Context, req *pb.Re
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}
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})
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diff := userdata.BuildDiffFromTables(userdata.SelectTables(
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userdata.FullClientTableMap(user),
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diff := userdata.BuildDiffFromTables(userdata.ProjectTables(user,
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[]string{"IUserCageOrnamentReward"},
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))
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@@ -35,7 +35,7 @@ func (s *CharacterServiceServer) Rebirth(ctx context.Context, req *pb.RebirthReq
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return &pb.RebirthResponse{}, nil
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}
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oldUser, _ := s.users.SnapshotUser(userId)
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oldUser, _ := s.users.LoadUser(userId)
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tracker := userdata.NewDeleteTracker().
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Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"})
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@@ -78,7 +78,7 @@ func (s *CharacterServiceServer) Rebirth(ctx context.Context, req *pb.RebirthReq
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}
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rebirthTables := []string{"IUserCharacterRebirth", "IUserMaterial", "IUserConsumableItem"}
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tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), rebirthTables)
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tables := userdata.ProjectTables(snapshot, rebirthTables)
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diff := tracker.Apply(snapshot, tables)
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return &pb.RebirthResponse{DiffUserData: diff}, nil
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@@ -27,7 +27,7 @@ func (s *CharacterBoardServiceServer) ReleasePanel(ctx context.Context, req *pb.
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userId := currentUserId(ctx, s.users, s.sessions)
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oldUser, _ := s.users.SnapshotUser(userId)
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oldUser, _ := s.users.LoadUser(userId)
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tracker := userdata.NewDeleteTracker().
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Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"}).
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Track("IUserConsumableItem", oldUser, userdata.SortedConsumableItemRecords, []string{"userId", "consumableItemId"})
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@@ -54,7 +54,7 @@ func (s *CharacterBoardServiceServer) ReleasePanel(ctx context.Context, req *pb.
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"IUserConsumableItem",
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"IUserGem",
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}
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tables := userdata.SelectTables(userdata.FullClientTableMap(user), boardTables)
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tables := userdata.ProjectTables(user, boardTables)
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diff := tracker.Apply(user, tables)
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return &pb.ReleasePanelResponse{DiffUserData: diff}, nil
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@@ -29,7 +29,7 @@ func (s *CharacterViewerServiceServer) CharacterViewerTop(ctx context.Context, _
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log.Printf("[CharacterViewerService] CharacterViewerTop")
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userId := currentUserId(ctx, s.users, s.sessions)
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user, err := s.users.SnapshotUser(userId)
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user, err := s.users.LoadUser(userId)
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if err != nil {
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panic(fmt.Sprintf("CharacterViewerTop: no user for userId=%d: %v", userId, err))
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}
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@@ -77,8 +77,7 @@ func (s *CompanionServiceServer) Enhance(ctx context.Context, req *pb.CompanionE
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return nil, fmt.Errorf("companion enhance: %w", err)
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}
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tables := userdata.FullClientTableMap(snapshot)
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diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, companionDiffTables))
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diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, companionDiffTables))
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return &pb.CompanionEnhanceResponse{
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DiffUserData: diff,
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@@ -28,7 +28,7 @@ func (s *ConsumableItemServiceServer) Sell(ctx context.Context, req *pb.Consumab
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userId := currentUserId(ctx, s.users, s.sessions)
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oldUser, _ := s.users.SnapshotUser(userId)
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oldUser, _ := s.users.LoadUser(userId)
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tracker := userdata.NewDeleteTracker().
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Track("IUserConsumableItem", oldUser, userdata.SortedConsumableItemRecords, []string{"userId", "consumableItemId"})
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@@ -66,7 +66,7 @@ func (s *ConsumableItemServiceServer) Sell(ctx context.Context, req *pb.Consumab
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return nil, fmt.Errorf("consumable item sell: %w", err)
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}
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tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), []string{"IUserConsumableItem"})
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tables := userdata.ProjectTables(snapshot, []string{"IUserConsumableItem"})
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diff := tracker.Apply(snapshot, tables)
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return &pb.ConsumableItemSellResponse{
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@@ -34,8 +34,7 @@ func (s *ContentsStoryServiceServer) RegisterPlayed(ctx context.Context, req *pb
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return nil, fmt.Errorf("update user: %w", err)
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}
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tables := userdata.FullClientTableMap(snapshot)
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diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserContentsStory"}))
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diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserContentsStory"}))
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return &pb.ContentsStoryRegisterPlayedResponse{
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DiffUserData: diff,
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@@ -4,6 +4,9 @@ import (
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"context"
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"fmt"
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"log"
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"math/rand"
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"github.com/google/uuid"
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pb "lunar-tear/server/gen/proto"
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"lunar-tear/server/internal/gametime"
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@@ -95,8 +98,7 @@ func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceReque
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return nil, fmt.Errorf("costume enhance: %w", err)
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}
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tables := userdata.FullClientTableMap(snapshot)
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diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, costumeDiffTables))
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diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, costumeDiffTables))
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return &pb.EnhanceResponse{
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IsGreatSuccess: false,
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@@ -177,8 +179,7 @@ func (s *CostumeServiceServer) Awaken(ctx context.Context, req *pb.AwakenRequest
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return nil, fmt.Errorf("costume awaken: %w", err)
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}
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tables := userdata.FullClientTableMap(snapshot)
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diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, awakenDiffTables))
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diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, awakenDiffTables))
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return &pb.AwakenResponse{
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DiffUserData: diff,
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@@ -229,10 +230,12 @@ func (s *CostumeServiceServer) applyAwakenItemAcquire(user *store.UserState, ite
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return
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}
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key := fmt.Sprintf("awaken-thought-%d", acq.PossessionId)
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if _, exists := user.Thoughts[key]; exists {
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return
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for _, t := range user.Thoughts {
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if t.ThoughtId == acq.PossessionId {
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return
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}
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}
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key := uuid.New().String()
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user.Thoughts[key] = store.ThoughtState{
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UserThoughtUuid: key,
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ThoughtId: acq.PossessionId,
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@@ -329,8 +332,7 @@ func (s *CostumeServiceServer) EnhanceActiveSkill(ctx context.Context, req *pb.E
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return nil, fmt.Errorf("costume enhance active skill: %w", err)
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}
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tables := userdata.FullClientTableMap(snapshot)
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diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, activeSkillDiffTables))
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diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, activeSkillDiffTables))
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return &pb.EnhanceActiveSkillResponse{
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DiffUserData: diff,
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@@ -387,10 +389,216 @@ func (s *CostumeServiceServer) LimitBreak(ctx context.Context, req *pb.LimitBrea
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return nil, fmt.Errorf("costume limit break: %w", err)
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}
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tables := userdata.FullClientTableMap(snapshot)
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diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, costumeDiffTables))
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diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, costumeDiffTables))
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return &pb.LimitBreakResponse{
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DiffUserData: diff,
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}, nil
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}
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var lotteryEffectDiffTables = []string{
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"IUserCostume",
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"IUserCostumeLotteryEffect",
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"IUserCostumeLotteryEffectAbility",
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"IUserCostumeLotteryEffectStatusUp",
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"IUserCostumeLotteryEffectPending",
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"IUserConsumableItem",
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"IUserMaterial",
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}
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||||
func (s *CostumeServiceServer) UnlockLotteryEffectSlot(ctx context.Context, req *pb.UnlockLotteryEffectSlotRequest) (*pb.UnlockLotteryEffectSlotResponse, error) {
|
||||
log.Printf("[CostumeService] UnlockLotteryEffectSlot: uuid=%s slot=%d", req.UserCostumeUuid, req.SlotNumber)
|
||||
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
nowMillis := gametime.NowMillis()
|
||||
|
||||
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
costume, ok := user.Costumes[req.UserCostumeUuid]
|
||||
if !ok {
|
||||
log.Printf("[CostumeService] UnlockLotteryEffectSlot: costume uuid=%s not found", req.UserCostumeUuid)
|
||||
return
|
||||
}
|
||||
|
||||
effectRow, ok := s.catalog.LotteryEffects[[2]int32{costume.CostumeId, req.SlotNumber}]
|
||||
if !ok {
|
||||
log.Printf("[CostumeService] UnlockLotteryEffectSlot: no lottery effect for costumeId=%d slot=%d", costume.CostumeId, req.SlotNumber)
|
||||
return
|
||||
}
|
||||
|
||||
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= s.config.CostumeLotteryEffectUnlockSlotConsumeGold
|
||||
|
||||
mats := s.catalog.LotteryEffectMats[effectRow.CostumeLotteryEffectUnlockMaterialGroupId]
|
||||
for _, mat := range mats {
|
||||
cur := user.Materials[mat.MaterialId]
|
||||
cost := mat.Count
|
||||
if cur < cost {
|
||||
log.Printf("[CostumeService] UnlockLotteryEffectSlot: insufficient material id=%d have=%d need=%d", mat.MaterialId, cur, cost)
|
||||
cost = cur
|
||||
}
|
||||
user.Materials[mat.MaterialId] = cur - cost
|
||||
}
|
||||
|
||||
key := store.CostumeLotteryEffectKey{
|
||||
UserCostumeUuid: req.UserCostumeUuid,
|
||||
SlotNumber: req.SlotNumber,
|
||||
}
|
||||
user.CostumeLotteryEffects[key] = store.CostumeLotteryEffectState{
|
||||
UserCostumeUuid: req.UserCostumeUuid,
|
||||
SlotNumber: req.SlotNumber,
|
||||
OddsNumber: 0,
|
||||
LatestVersion: nowMillis,
|
||||
}
|
||||
|
||||
costume.CostumeLotteryEffectUnlockedSlotCount++
|
||||
costume.LatestVersion = nowMillis
|
||||
user.Costumes[req.UserCostumeUuid] = costume
|
||||
log.Printf("[CostumeService] UnlockLotteryEffectSlot: costumeId=%d slot=%d unlocked slotCount=%d", costume.CostumeId, req.SlotNumber, costume.CostumeLotteryEffectUnlockedSlotCount)
|
||||
})
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("costume unlock lottery effect slot: %w", err)
|
||||
}
|
||||
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, lotteryEffectDiffTables))
|
||||
|
||||
return &pb.UnlockLotteryEffectSlotResponse{
|
||||
DiffUserData: diff,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (s *CostumeServiceServer) DrawLotteryEffect(ctx context.Context, req *pb.DrawLotteryEffectRequest) (*pb.DrawLotteryEffectResponse, error) {
|
||||
log.Printf("[CostumeService] DrawLotteryEffect: uuid=%s slot=%d", req.UserCostumeUuid, req.SlotNumber)
|
||||
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
nowMillis := gametime.NowMillis()
|
||||
|
||||
oldUser, _ := s.users.LoadUser(userId)
|
||||
tracker := userdata.NewDeleteTracker().
|
||||
Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"}).
|
||||
Track("IUserConsumableItem", oldUser, userdata.SortedConsumableItemRecords, []string{"userId", "consumableItemId"}).
|
||||
Track("IUserCostumeLotteryEffectPending", oldUser, userdata.SortedCostumeLotteryEffectPendingRecords, []string{"userId", "userCostumeUuid"})
|
||||
|
||||
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
costume, ok := user.Costumes[req.UserCostumeUuid]
|
||||
if !ok {
|
||||
log.Printf("[CostumeService] DrawLotteryEffect: costume uuid=%s not found", req.UserCostumeUuid)
|
||||
return
|
||||
}
|
||||
|
||||
effectRow, ok := s.catalog.LotteryEffects[[2]int32{costume.CostumeId, req.SlotNumber}]
|
||||
if !ok {
|
||||
log.Printf("[CostumeService] DrawLotteryEffect: no lottery effect for costumeId=%d slot=%d", costume.CostumeId, req.SlotNumber)
|
||||
return
|
||||
}
|
||||
|
||||
oddsPool := s.catalog.LotteryEffectOdds[effectRow.CostumeLotteryEffectOddsGroupId]
|
||||
if len(oddsPool) == 0 {
|
||||
log.Printf("[CostumeService] DrawLotteryEffect: empty odds pool for groupId=%d", effectRow.CostumeLotteryEffectOddsGroupId)
|
||||
return
|
||||
}
|
||||
|
||||
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= s.config.CostumeLotteryEffectDrawSlotConsumeGold
|
||||
|
||||
mats := s.catalog.LotteryEffectMats[effectRow.CostumeLotteryEffectDrawMaterialGroupId]
|
||||
for _, mat := range mats {
|
||||
cur := user.Materials[mat.MaterialId]
|
||||
cost := mat.Count
|
||||
if cur < cost {
|
||||
log.Printf("[CostumeService] DrawLotteryEffect: insufficient material id=%d have=%d need=%d", mat.MaterialId, cur, cost)
|
||||
cost = cur
|
||||
}
|
||||
user.Materials[mat.MaterialId] = cur - cost
|
||||
}
|
||||
|
||||
totalWeight := int32(0)
|
||||
for _, row := range oddsPool {
|
||||
totalWeight += row.Weight
|
||||
}
|
||||
roll := rand.Int31n(totalWeight)
|
||||
var picked masterdata.CostumeLotteryEffectOddsRow
|
||||
for _, row := range oddsPool {
|
||||
roll -= row.Weight
|
||||
if roll < 0 {
|
||||
picked = row
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
key := store.CostumeLotteryEffectKey{
|
||||
UserCostumeUuid: req.UserCostumeUuid,
|
||||
SlotNumber: req.SlotNumber,
|
||||
}
|
||||
existing := user.CostumeLotteryEffects[key]
|
||||
if existing.OddsNumber == 0 {
|
||||
existing.UserCostumeUuid = req.UserCostumeUuid
|
||||
existing.SlotNumber = req.SlotNumber
|
||||
existing.OddsNumber = picked.OddsNumber
|
||||
existing.LatestVersion = nowMillis
|
||||
user.CostumeLotteryEffects[key] = existing
|
||||
} else {
|
||||
user.CostumeLotteryEffectPending[req.UserCostumeUuid] = store.CostumeLotteryEffectPendingState{
|
||||
UserCostumeUuid: req.UserCostumeUuid,
|
||||
SlotNumber: req.SlotNumber,
|
||||
OddsNumber: picked.OddsNumber,
|
||||
LatestVersion: nowMillis,
|
||||
}
|
||||
}
|
||||
|
||||
log.Printf("[CostumeService] DrawLotteryEffect: costumeId=%d slot=%d drew oddsNumber=%d type=%d targetId=%d firstDraw=%v",
|
||||
costume.CostumeId, req.SlotNumber, picked.OddsNumber, picked.CostumeLotteryEffectType, picked.CostumeLotteryEffectTargetId, existing.OddsNumber == 0)
|
||||
})
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("costume draw lottery effect: %w", err)
|
||||
}
|
||||
|
||||
diff := tracker.Apply(snapshot, userdata.ProjectTables(snapshot, lotteryEffectDiffTables))
|
||||
|
||||
return &pb.DrawLotteryEffectResponse{
|
||||
DiffUserData: diff,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (s *CostumeServiceServer) ConfirmLotteryEffect(ctx context.Context, req *pb.ConfirmLotteryEffectRequest) (*pb.ConfirmLotteryEffectResponse, error) {
|
||||
log.Printf("[CostumeService] ConfirmLotteryEffect: uuid=%s accept=%v", req.UserCostumeUuid, req.IsAccept)
|
||||
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
nowMillis := gametime.NowMillis()
|
||||
|
||||
oldUser, _ := s.users.LoadUser(userId)
|
||||
tracker := userdata.NewDeleteTracker().
|
||||
Track("IUserCostumeLotteryEffectPending", oldUser, userdata.SortedCostumeLotteryEffectPendingRecords, []string{"userId", "userCostumeUuid"})
|
||||
|
||||
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
pending, ok := user.CostumeLotteryEffectPending[req.UserCostumeUuid]
|
||||
if !ok {
|
||||
log.Printf("[CostumeService] ConfirmLotteryEffect: no pending for uuid=%s", req.UserCostumeUuid)
|
||||
return
|
||||
}
|
||||
|
||||
if req.IsAccept {
|
||||
key := store.CostumeLotteryEffectKey{
|
||||
UserCostumeUuid: pending.UserCostumeUuid,
|
||||
SlotNumber: pending.SlotNumber,
|
||||
}
|
||||
effect := user.CostumeLotteryEffects[key]
|
||||
effect.UserCostumeUuid = pending.UserCostumeUuid
|
||||
effect.SlotNumber = pending.SlotNumber
|
||||
effect.OddsNumber = pending.OddsNumber
|
||||
effect.LatestVersion = nowMillis
|
||||
user.CostumeLotteryEffects[key] = effect
|
||||
log.Printf("[CostumeService] ConfirmLotteryEffect: accepted oddsNumber=%d for slot=%d", pending.OddsNumber, pending.SlotNumber)
|
||||
} else {
|
||||
log.Printf("[CostumeService] ConfirmLotteryEffect: rejected oddsNumber=%d for slot=%d", pending.OddsNumber, pending.SlotNumber)
|
||||
}
|
||||
|
||||
delete(user.CostumeLotteryEffectPending, req.UserCostumeUuid)
|
||||
})
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("costume confirm lottery effect: %w", err)
|
||||
}
|
||||
|
||||
diff := tracker.Apply(snapshot, userdata.ProjectTables(snapshot, lotteryEffectDiffTables))
|
||||
|
||||
return &pb.ConfirmLotteryEffectResponse{
|
||||
DiffUserData: diff,
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -42,12 +42,12 @@ func (s *DataServiceServer) GetUserData(ctx context.Context, req *pb.UserDataGet
|
||||
log.Printf("[DataService] GetUserData: tables=%v", req.TableName)
|
||||
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
user, err := s.users.SnapshotUser(userId)
|
||||
user, err := s.users.LoadUser(userId)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("snapshot user: %w", err)
|
||||
}
|
||||
|
||||
defaults := userdata.FirstEntranceClientTableMap(user)
|
||||
defaults := userdata.FullClientTableMap(user)
|
||||
result := userdata.SelectTables(defaults, req.TableName)
|
||||
return &pb.UserDataGetResponse{
|
||||
UserDataJson: result,
|
||||
|
||||
@@ -32,7 +32,7 @@ func (s *DeckServiceServer) UpdateName(ctx context.Context, req *pb.UpdateNameRe
|
||||
user.Decks[deckKey] = deck
|
||||
})
|
||||
|
||||
result := userdata.SelectTables(userdata.FullClientTableMap(user), []string{"IUserDeck"})
|
||||
result := userdata.ProjectTables(user, []string{"IUserDeck"})
|
||||
return &pb.UpdateNameResponse{
|
||||
DiffUserData: userdata.BuildDiffFromTables(result),
|
||||
}, nil
|
||||
@@ -81,7 +81,7 @@ func (s *DeckServiceServer) RefreshDeckPower(ctx context.Context, req *pb.Refres
|
||||
}
|
||||
})
|
||||
|
||||
result := userdata.SelectTables(userdata.FullClientTableMap(user), []string{
|
||||
result := userdata.ProjectTables(user, []string{
|
||||
"IUserDeck", "IUserDeckCharacter", "IUserDeckTypeNote",
|
||||
})
|
||||
return &pb.RefreshDeckPowerResponse{
|
||||
@@ -133,7 +133,7 @@ func (s *DeckServiceServer) RefreshMultiDeckPower(ctx context.Context, req *pb.R
|
||||
}
|
||||
})
|
||||
|
||||
result := userdata.SelectTables(userdata.FullClientTableMap(user), []string{
|
||||
result := userdata.ProjectTables(user, []string{
|
||||
"IUserDeck", "IUserDeckCharacter", "IUserDeckTypeNote",
|
||||
})
|
||||
return &pb.RefreshMultiDeckPowerResponse{
|
||||
@@ -173,7 +173,7 @@ func (s *DeckServiceServer) ReplaceDeck(ctx context.Context, req *pb.ReplaceDeck
|
||||
}
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
|
||||
oldUser, _ := s.users.SnapshotUser(userId)
|
||||
oldUser, _ := s.users.LoadUser(userId)
|
||||
tracker := userdata.NewDeleteTracker().
|
||||
Track("IUserDeckSubWeaponGroup", oldUser, userdata.DeckSubWeaponRecords,
|
||||
[]string{"userId", "userDeckCharacterUuid", "userWeaponUuid"}).
|
||||
@@ -189,7 +189,7 @@ func (s *DeckServiceServer) ReplaceDeck(ctx context.Context, req *pb.ReplaceDeck
|
||||
store.ApplyDeckReplacement(user, model.DeckType(req.DeckType), req.UserDeckNumber, deckSlotsFromProto(req.Deck), gametime.NowMillis())
|
||||
})
|
||||
|
||||
result := userdata.SelectTables(userdata.FullClientTableMap(user), []string{
|
||||
result := userdata.ProjectTables(user, []string{
|
||||
"IUserDeck", "IUserDeckCharacter", "IUserDeckSubWeaponGroup", "IUserDeckPartsGroup",
|
||||
"IUserDeckCharacterDressupCostume",
|
||||
})
|
||||
@@ -202,7 +202,7 @@ func (s *DeckServiceServer) ReplaceTripleDeck(ctx context.Context, req *pb.Repla
|
||||
log.Printf("[DeckService] ReplaceTripleDeck: deckType=%d deckNumber=%d", req.DeckType, req.UserDeckNumber)
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
|
||||
oldUser, _ := s.users.SnapshotUser(userId)
|
||||
oldUser, _ := s.users.LoadUser(userId)
|
||||
tracker := userdata.NewDeleteTracker().
|
||||
Track("IUserDeckSubWeaponGroup", oldUser, userdata.DeckSubWeaponRecords,
|
||||
[]string{"userId", "userDeckCharacterUuid", "userWeaponUuid"}).
|
||||
@@ -231,7 +231,7 @@ func (s *DeckServiceServer) ReplaceTripleDeck(ctx context.Context, req *pb.Repla
|
||||
}
|
||||
})
|
||||
|
||||
result := userdata.SelectTables(userdata.FullClientTableMap(user), []string{
|
||||
result := userdata.ProjectTables(user, []string{
|
||||
"IUserDeck", "IUserDeckCharacter", "IUserDeckSubWeaponGroup", "IUserDeckPartsGroup",
|
||||
"IUserDeckCharacterDressupCostume",
|
||||
})
|
||||
|
||||
@@ -33,8 +33,7 @@ func (s *DokanServiceServer) RegisterDokanConfirmed(ctx context.Context, req *pb
|
||||
return nil, fmt.Errorf("update user: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserDokan"}))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserDokan"}))
|
||||
|
||||
return &pb.RegisterDokanConfirmedResponse{
|
||||
DiffUserData: diff,
|
||||
|
||||
@@ -71,8 +71,7 @@ func (s *ExploreServiceServer) StartExplore(ctx context.Context, req *pb.StartEx
|
||||
return nil, fmt.Errorf("start explore: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, exploreDiffTables))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, exploreDiffTables))
|
||||
|
||||
return &pb.StartExploreResponse{
|
||||
DiffUserData: diff,
|
||||
@@ -124,8 +123,7 @@ func (s *ExploreServiceServer) FinishExplore(ctx context.Context, req *pb.Finish
|
||||
return nil, fmt.Errorf("finish explore: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, exploreFinishDiffTables))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, exploreFinishDiffTables))
|
||||
|
||||
rewards := []*pb.ExploreReward{
|
||||
{
|
||||
@@ -161,8 +159,7 @@ func (s *ExploreServiceServer) RetireExplore(ctx context.Context, req *pb.Retire
|
||||
return nil, fmt.Errorf("retire explore: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserExplore"}))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserExplore"}))
|
||||
|
||||
return &pb.RetireExploreResponse{
|
||||
DiffUserData: diff,
|
||||
|
||||
@@ -34,20 +34,20 @@ type GachaServiceServer struct {
|
||||
pb.UnimplementedGachaServiceServer
|
||||
users store.UserRepository
|
||||
sessions store.SessionRepository
|
||||
gacha store.GachaRepository
|
||||
catalog []store.GachaCatalogEntry
|
||||
handler *gacha.GachaHandler
|
||||
}
|
||||
|
||||
func NewGachaServiceServer(
|
||||
users store.UserRepository,
|
||||
sessions store.SessionRepository,
|
||||
gachaRepo store.GachaRepository,
|
||||
catalog []store.GachaCatalogEntry,
|
||||
handler *gacha.GachaHandler,
|
||||
) *GachaServiceServer {
|
||||
return &GachaServiceServer{
|
||||
users: users,
|
||||
sessions: sessions,
|
||||
gacha: gachaRepo,
|
||||
catalog: catalog,
|
||||
handler: handler,
|
||||
}
|
||||
}
|
||||
@@ -55,7 +55,7 @@ func NewGachaServiceServer(
|
||||
func (s *GachaServiceServer) GetGachaList(ctx context.Context, req *pb.GetGachaListRequest) (*pb.GetGachaListResponse, error) {
|
||||
log.Printf("[GachaService] GetGachaList: labels=%v", req.GachaLabelType)
|
||||
|
||||
catalog, _ := s.gacha.SnapshotCatalog()
|
||||
catalog := s.catalog
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
nowMillis := gametime.NowMillis()
|
||||
|
||||
@@ -132,10 +132,10 @@ func (s *GachaServiceServer) autoConvertExpiredMedals(user *store.UserState, cat
|
||||
func (s *GachaServiceServer) GetGacha(ctx context.Context, req *pb.GetGachaRequest) (*pb.GetGachaResponse, error) {
|
||||
log.Printf("[GachaService] GetGacha: ids=%v", req.GachaId)
|
||||
|
||||
catalog, _ := s.gacha.SnapshotCatalog()
|
||||
catalog := s.catalog
|
||||
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
user, err := s.users.SnapshotUser(userId)
|
||||
user, err := s.users.LoadUser(userId)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("snapshot user: %w", err)
|
||||
}
|
||||
@@ -160,8 +160,7 @@ func (s *GachaServiceServer) GetGacha(ctx context.Context, req *pb.GetGachaReque
|
||||
func (s *GachaServiceServer) Draw(ctx context.Context, req *pb.DrawRequest) (*pb.DrawResponse, error) {
|
||||
log.Printf("[GachaService] Draw: gachaId=%d phaseId=%d execCount=%d", req.GachaId, req.GachaPricePhaseId, req.ExecCount)
|
||||
|
||||
catalog, _ := s.gacha.SnapshotCatalog()
|
||||
entry := findCatalogEntry(catalog, req.GachaId)
|
||||
entry := findCatalogEntry(s.catalog, req.GachaId)
|
||||
if entry == nil {
|
||||
return nil, fmt.Errorf("gacha %d not found", req.GachaId)
|
||||
}
|
||||
@@ -293,8 +292,7 @@ func (s *GachaServiceServer) Draw(ctx context.Context, req *pb.DrawRequest) (*pb
|
||||
|
||||
changedStoryIds := s.handler.Granter.DrainChangedStoryWeaponIds()
|
||||
diffOrder := append(gachaDiffTables, "IUserWeaponStory")
|
||||
allTables := userdata.FullClientTableMap(updatedUser)
|
||||
diff := userdata.BuildDiffFromTablesOrdered(userdata.SelectTables(allTables, diffOrder), diffOrder)
|
||||
diff := userdata.BuildDiffFromTablesOrdered(userdata.ProjectTables(updatedUser, diffOrder), diffOrder)
|
||||
userdata.AddWeaponStoryDiff(diff, updatedUser, changedStoryIds)
|
||||
|
||||
return &pb.DrawResponse{
|
||||
@@ -309,8 +307,7 @@ func (s *GachaServiceServer) Draw(ctx context.Context, req *pb.DrawRequest) (*pb
|
||||
func (s *GachaServiceServer) ResetBoxGacha(ctx context.Context, req *pb.ResetBoxGachaRequest) (*pb.ResetBoxGachaResponse, error) {
|
||||
log.Printf("[GachaService] ResetBoxGacha: gachaId=%d", req.GachaId)
|
||||
|
||||
catalog, _ := s.gacha.SnapshotCatalog()
|
||||
entry := findCatalogEntry(catalog, req.GachaId)
|
||||
entry := findCatalogEntry(s.catalog, req.GachaId)
|
||||
if entry == nil {
|
||||
return nil, fmt.Errorf("gacha %d not found", req.GachaId)
|
||||
}
|
||||
@@ -336,7 +333,7 @@ func (s *GachaServiceServer) ResetBoxGacha(ctx context.Context, req *pb.ResetBox
|
||||
func (s *GachaServiceServer) GetRewardGacha(ctx context.Context, req *emptypb.Empty) (*pb.GetRewardGachaResponse, error) {
|
||||
log.Printf("[GachaService] GetRewardGacha")
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
user, err := s.users.SnapshotUser(userId)
|
||||
user, err := s.users.LoadUser(userId)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("snapshot user: %w", err)
|
||||
}
|
||||
|
||||
@@ -71,7 +71,7 @@ func (s *GiftServiceServer) GetGiftList(ctx context.Context, req *pb.GetGiftList
|
||||
req.RewardKindType, req.ExpirationType, req.IsAscendingSort, req.NextCursor, req.PreviousCursor, req.GetCount)
|
||||
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
user, err := s.users.SnapshotUser(userId)
|
||||
user, err := s.users.LoadUser(userId)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("snapshot user: %w", err)
|
||||
}
|
||||
@@ -108,7 +108,7 @@ func (s *GiftServiceServer) GetGiftList(ctx context.Context, req *pb.GetGiftList
|
||||
func (s *GiftServiceServer) GetGiftReceiveHistoryList(ctx context.Context, req *emptypb.Empty) (*pb.GetGiftReceiveHistoryListResponse, error) {
|
||||
log.Printf("[GiftService] GetGiftReceiveHistoryList")
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
user, err := s.users.SnapshotUser(userId)
|
||||
user, err := s.users.LoadUser(userId)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("snapshot user: %w", err)
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ func (s *GimmickServiceServer) UpdateSequence(ctx context.Context, req *pb.Updat
|
||||
user.Gimmick.Sequences[key] = sequence
|
||||
})
|
||||
return &pb.UpdateSequenceResponse{
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{"IUserGimmickSequence"})),
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{"IUserGimmickSequence"})),
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -74,7 +74,7 @@ func (s *GimmickServiceServer) UpdateGimmickProgress(ctx context.Context, req *p
|
||||
GimmickOrnamentReward: []*pb.GimmickReward{},
|
||||
IsSequenceCleared: false,
|
||||
GimmickSequenceClearReward: []*pb.GimmickReward{},
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{
|
||||
"IUserGimmick",
|
||||
"IUserGimmickOrnamentProgress",
|
||||
})),
|
||||
@@ -98,7 +98,7 @@ func (s *GimmickServiceServer) InitSequenceSchedule(ctx context.Context, _ *empt
|
||||
}
|
||||
})
|
||||
return &pb.InitSequenceScheduleResponse{
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), gimmickDiffTables)),
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, gimmickDiffTables)),
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -119,6 +119,6 @@ func (s *GimmickServiceServer) Unlock(ctx context.Context, req *pb.UnlockRequest
|
||||
}
|
||||
})
|
||||
return &pb.UnlockResponse{
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{"IUserGimmickUnlock"})),
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{"IUserGimmickUnlock"})),
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -495,4 +495,4 @@ func objectIdToFilePathCandidates(revision, assetType, objectId string) (candida
|
||||
}
|
||||
}
|
||||
return candidates, entry.Size, true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,10 +2,11 @@ package service
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"log"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
pb "lunar-tear/server/gen/proto"
|
||||
"lunar-tear/server/internal/gametime"
|
||||
"lunar-tear/server/internal/masterdata"
|
||||
@@ -55,7 +56,7 @@ func (s *LoginBonusServiceServer) ReceiveStamp(ctx context.Context, req *emptypb
|
||||
GrantDatetime: now,
|
||||
},
|
||||
ExpirationDatetime: now + int64(30*24*time.Hour/time.Millisecond),
|
||||
UserGiftUuid: fmt.Sprintf("login-bonus-%d-%d", userId, nextStamp),
|
||||
UserGiftUuid: uuid.New().String(),
|
||||
})
|
||||
user.Notifications.GiftNotReceiveCount = int32(len(user.Gifts.NotReceived))
|
||||
user.LoginBonus.CurrentStampNumber = nextStamp
|
||||
@@ -63,8 +64,7 @@ func (s *LoginBonusServiceServer) ReceiveStamp(ctx context.Context, req *emptypb
|
||||
user.LoginBonus.LatestVersion = now
|
||||
})
|
||||
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(
|
||||
userdata.FullClientTableMap(user),
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(user,
|
||||
[]string{"IUserLoginBonus"},
|
||||
))
|
||||
setCommonResponseTrailers(ctx, diff, false)
|
||||
|
||||
@@ -33,7 +33,7 @@ func (s *MaterialServiceServer) Sell(ctx context.Context, req *pb.MaterialSellRe
|
||||
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
|
||||
oldUser, _ := s.users.SnapshotUser(userId)
|
||||
oldUser, _ := s.users.LoadUser(userId)
|
||||
tracker := userdata.NewDeleteTracker().
|
||||
Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"})
|
||||
|
||||
@@ -71,7 +71,7 @@ func (s *MaterialServiceServer) Sell(ctx context.Context, req *pb.MaterialSellRe
|
||||
return nil, fmt.Errorf("material sell: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), materialDiffTables)
|
||||
tables := userdata.ProjectTables(snapshot, materialDiffTables)
|
||||
diff := tracker.Apply(snapshot, tables)
|
||||
|
||||
return &pb.MaterialSellResponse{
|
||||
|
||||
@@ -24,13 +24,12 @@ func (s *MissionServiceServer) UpdateMissionProgress(ctx context.Context, req *p
|
||||
log.Printf("[MissionService] UpdateMissionProgress: cage=%v pictureBook=%v", req.CageMeasurableValues, req.PictureBookMeasurableValues)
|
||||
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
snapshot, err := s.users.SnapshotUser(userId)
|
||||
snapshot, err := s.users.LoadUser(userId)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("snapshot user: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserMission"}))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserMission"}))
|
||||
|
||||
return &pb.UpdateMissionProgressResponse{
|
||||
DiffUserData: diff,
|
||||
|
||||
@@ -36,8 +36,7 @@ func (s *MovieServiceServer) SaveViewedMovie(ctx context.Context, req *pb.SaveVi
|
||||
return nil, fmt.Errorf("update user: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserMovie"}))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserMovie"}))
|
||||
|
||||
return &pb.SaveViewedMovieResponse{
|
||||
DiffUserData: diff,
|
||||
|
||||
@@ -31,8 +31,7 @@ func (s *NaviCutInServiceServer) RegisterPlayed(ctx context.Context, req *pb.Reg
|
||||
return nil, fmt.Errorf("update user: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserNaviCutIn"}))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserNaviCutIn"}))
|
||||
|
||||
return &pb.RegisterPlayedResponse{
|
||||
DiffUserData: diff,
|
||||
|
||||
@@ -24,7 +24,7 @@ func NewNotificationServiceServer(users store.UserRepository, sessions store.Ses
|
||||
func (s *NotificationServiceServer) GetHeaderNotification(ctx context.Context, req *emptypb.Empty) (*pb.GetHeaderNotificationResponse, error) {
|
||||
log.Printf("[NotificationService] GetHeaderNotification")
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
user, err := s.users.SnapshotUser(userId)
|
||||
user, err := s.users.LoadUser(userId)
|
||||
if err != nil {
|
||||
return &pb.GetHeaderNotificationResponse{
|
||||
GiftNotReceiveCount: 0,
|
||||
|
||||
@@ -36,8 +36,7 @@ func (s *OmikujiServiceServer) OmikujiDraw(ctx context.Context, req *pb.OmikujiD
|
||||
return nil, fmt.Errorf("update user: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserOmikuji"}))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserOmikuji"}))
|
||||
|
||||
return &pb.OmikujiDrawResponse{
|
||||
OmikujiResultAssetId: s.catalog.LookupAssetId(req.OmikujiId),
|
||||
|
||||
@@ -37,7 +37,7 @@ func (s *PartsServiceServer) Sell(ctx context.Context, req *pb.PartsSellRequest)
|
||||
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
|
||||
oldUser, _ := s.users.SnapshotUser(userId)
|
||||
oldUser, _ := s.users.LoadUser(userId)
|
||||
tracker := userdata.NewDeleteTracker().
|
||||
Track("IUserParts", oldUser, userdata.SortedPartsRecords, []string{"userId", "userPartsUuid"})
|
||||
|
||||
@@ -81,7 +81,7 @@ func (s *PartsServiceServer) Sell(ctx context.Context, req *pb.PartsSellRequest)
|
||||
return nil, fmt.Errorf("parts sell: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), partsDiffTables)
|
||||
tables := userdata.ProjectTables(snapshot, partsDiffTables)
|
||||
diff := tracker.Apply(snapshot, tables)
|
||||
|
||||
return &pb.PartsSellResponse{
|
||||
@@ -158,8 +158,7 @@ func (s *PartsServiceServer) Enhance(ctx context.Context, req *pb.PartsEnhanceRe
|
||||
return nil, fmt.Errorf("parts enhance: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, partsDiffTables))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, partsDiffTables))
|
||||
|
||||
return &pb.PartsEnhanceResponse{
|
||||
IsSuccess: isSuccess,
|
||||
@@ -187,8 +186,7 @@ func (s *PartsServiceServer) ReplacePreset(ctx context.Context, req *pb.PartsRep
|
||||
return nil, fmt.Errorf("parts replace preset: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserPartsPreset"}))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserPartsPreset"}))
|
||||
|
||||
return &pb.PartsReplacePresetResponse{
|
||||
DiffUserData: diff,
|
||||
|
||||
@@ -30,8 +30,7 @@ func (s *PortalCageServiceServer) UpdatePortalCageSceneProgress(ctx context.Cont
|
||||
user.PortalCageStatus.LatestVersion = now
|
||||
})
|
||||
|
||||
tables := userdata.SelectTables(
|
||||
userdata.FullClientTableMap(user),
|
||||
tables := userdata.ProjectTables(user,
|
||||
[]string{"IUserPortalCageStatus"},
|
||||
)
|
||||
return &pb.UpdatePortalCageSceneProgressResponse{
|
||||
|
||||
@@ -42,7 +42,7 @@ var bigHuntDiffTables = []string{
|
||||
}
|
||||
|
||||
func buildBigHuntDiff(user store.UserState, tableNames []string) map[string]*pb.DiffData {
|
||||
tables := userdata.SelectTables(userdata.FullClientTableMap(user), tableNames)
|
||||
tables := userdata.ProjectTables(user, tableNames)
|
||||
return userdata.BuildDiffFromTablesOrdered(tables, tableNames)
|
||||
}
|
||||
|
||||
@@ -331,7 +331,7 @@ func (s *BigHuntServiceServer) GetBigHuntTopData(ctx context.Context, _ *emptypb
|
||||
log.Printf("[BigHuntService] GetBigHuntTopData")
|
||||
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
user, _ := s.users.SnapshotUser(userId)
|
||||
user, _ := s.users.LoadUser(userId)
|
||||
|
||||
nowMillis := gametime.NowMillis()
|
||||
weeklyVersion := gametime.WeeklyVersion(nowMillis)
|
||||
|
||||
@@ -29,7 +29,7 @@ func NewQuestServiceServer(users store.UserRepository, sessions store.SessionRep
|
||||
}
|
||||
|
||||
func buildSelectedQuestDiff(user store.UserState, tableNames []string) map[string]*pb.DiffData {
|
||||
tables := userdata.SelectTables(userdata.FullClientTableMap(user), tableNames)
|
||||
tables := userdata.ProjectTables(user, tableNames)
|
||||
return userdata.BuildDiffFromTablesOrdered(tables, tableNames)
|
||||
}
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ func NewSideStoryQuestServiceServer(users store.UserRepository, sessions store.S
|
||||
}
|
||||
|
||||
func buildSideStoryDiff(user store.UserState, tableNames []string) map[string]*pb.DiffData {
|
||||
tables := userdata.SelectTables(userdata.FullClientTableMap(user), tableNames)
|
||||
tables := userdata.ProjectTables(user, tableNames)
|
||||
return userdata.BuildDiffFromTablesOrdered(tables, tableNames)
|
||||
}
|
||||
|
||||
|
||||
@@ -106,7 +106,7 @@ func (s *RewardServiceServer) ReceiveBigHuntReward(ctx context.Context, _ *empty
|
||||
weeklyScoreResults = []*pb.WeeklyScoreResult{}
|
||||
}
|
||||
|
||||
tables := userdata.SelectTables(userdata.FullClientTableMap(user), []string{
|
||||
tables := userdata.ProjectTables(user, []string{
|
||||
"IUserBigHuntWeeklyStatus",
|
||||
"IUserBigHuntWeeklyMaxScore",
|
||||
"IUserConsumableItem",
|
||||
|
||||
@@ -89,8 +89,7 @@ func (s *ShopServiceServer) Buy(ctx context.Context, req *pb.BuyRequest) (*pb.Bu
|
||||
return nil, fmt.Errorf("shop buy: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, shopDiffTables))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, shopDiffTables))
|
||||
userdata.AddWeaponStoryDiff(diff, snapshot, s.granter.DrainChangedStoryWeaponIds())
|
||||
|
||||
return &pb.BuyResponse{
|
||||
@@ -132,8 +131,7 @@ func (s *ShopServiceServer) RefreshUserData(ctx context.Context, req *pb.Refresh
|
||||
return nil, fmt.Errorf("shop refresh: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, shopDiffTables))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, shopDiffTables))
|
||||
|
||||
return &pb.RefreshResponse{
|
||||
DiffUserData: diff,
|
||||
@@ -195,8 +193,7 @@ func (s *ShopServiceServer) CreatePurchaseTransaction(ctx context.Context, req *
|
||||
|
||||
txId := fmt.Sprintf("tx_%d_%d_%d", userId, req.ShopItemId, nowMillis)
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, shopDiffTables))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, shopDiffTables))
|
||||
|
||||
return &pb.CreatePurchaseTransactionResponse{
|
||||
PurchaseTransactionId: txId,
|
||||
@@ -208,13 +205,12 @@ func (s *ShopServiceServer) PurchaseGooglePlayStoreProduct(ctx context.Context,
|
||||
log.Printf("[ShopService] PurchaseGooglePlayStoreProduct: txId=%s", req.PurchaseTransactionId)
|
||||
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
snapshot, err := s.users.SnapshotUser(userId)
|
||||
snapshot, err := s.users.LoadUser(userId)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("purchase google play: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, shopDiffTables))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, shopDiffTables))
|
||||
|
||||
return &pb.PurchaseGooglePlayStoreProductResponse{
|
||||
OverflowPossession: []*pb.Possession{},
|
||||
|
||||
@@ -15,7 +15,6 @@ var startedGameStartTables = []string{
|
||||
"IUserWeapon",
|
||||
"IUserWeaponSkill",
|
||||
"IUserWeaponAbility",
|
||||
"IUserWeaponStory",
|
||||
"IUserCompanion",
|
||||
"IUserDeckCharacter",
|
||||
"IUserDeck",
|
||||
@@ -47,7 +46,7 @@ var gimmickDiffTables = []string{
|
||||
|
||||
func currentUserId(ctx context.Context, users store.UserRepository, sessions store.SessionRepository) int64 {
|
||||
if md, ok := metadata.FromIncomingContext(ctx); ok {
|
||||
if vals := md.Get("x-session-key"); len(vals) > 0 {
|
||||
if vals := md.Get("x-apb-session-key"); len(vals) > 0 {
|
||||
if userId, err := sessions.ResolveUserId(vals[0]); err == nil {
|
||||
return userId
|
||||
}
|
||||
|
||||
@@ -37,11 +37,10 @@ func (s *TutorialServiceServer) SetTutorialProgress(ctx context.Context, req *pb
|
||||
ChoiceId: req.ChoiceId,
|
||||
}
|
||||
}
|
||||
if req.TutorialType == int32(model.TutorialTypeMenuFirst) ||
|
||||
req.TutorialType == int32(model.TutorialTypeMenuSecond) {
|
||||
grants = s.engine.ApplyTutorialReward(user, model.TutorialType(req.TutorialType), req.ChoiceId, nowMillis)
|
||||
if req.TutorialType == int32(model.TutorialTypeMenuFirst) && req.ProgressPhase == 20 {
|
||||
store.EnsureDefaultDeck(user, nowMillis)
|
||||
}
|
||||
grants = s.engine.ApplyTutorialReward(user, model.TutorialType(req.TutorialType), req.ChoiceId, nowMillis)
|
||||
})
|
||||
tables := []string{"IUserTutorialProgress"}
|
||||
if req.TutorialType == int32(model.TutorialTypeMenuFirst) ||
|
||||
@@ -55,7 +54,7 @@ func (s *TutorialServiceServer) SetTutorialProgress(ctx context.Context, req *pb
|
||||
if len(grants) > 0 {
|
||||
tables = append(tables, "IUserCompanion")
|
||||
}
|
||||
result := userdata.SelectTables(userdata.FullClientTableMap(user), tables)
|
||||
result := userdata.ProjectTables(user, tables)
|
||||
for _, t := range tables {
|
||||
log.Printf("[TutorialService] DiffTable %s -> %s", t, result[t])
|
||||
}
|
||||
@@ -89,7 +88,7 @@ func (s *TutorialServiceServer) SetTutorialProgressAndReplaceDeck(ctx context.Co
|
||||
}
|
||||
})
|
||||
return &pb.SetTutorialProgressAndReplaceDeckResponse{
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{
|
||||
"IUserTutorialProgress",
|
||||
"IUserDeck",
|
||||
"IUserDeckCharacter",
|
||||
|
||||
@@ -50,9 +50,13 @@ func setCommonResponseTrailers(ctx context.Context, diff map[string]*pb.DiffData
|
||||
}
|
||||
|
||||
func (s *UserServiceServer) RegisterUser(ctx context.Context, req *pb.RegisterUserRequest) (*pb.RegisterUserResponse, error) {
|
||||
user, err := s.users.EnsureUser(req.Uuid)
|
||||
userId, err := s.users.CreateUser(req.Uuid)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("ensure user: %w", err)
|
||||
return nil, fmt.Errorf("create user: %w", err)
|
||||
}
|
||||
user, err := s.users.LoadUser(userId)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("load user: %w", err)
|
||||
}
|
||||
log.Printf("[UserService] RegisterUser: uuid=%s terminalId=%s -> userId=%d", req.Uuid, req.TerminalId, user.UserId)
|
||||
|
||||
@@ -66,10 +70,14 @@ func (s *UserServiceServer) RegisterUser(ctx context.Context, req *pb.RegisterUs
|
||||
func (s *UserServiceServer) Auth(ctx context.Context, req *pb.AuthUserRequest) (*pb.AuthUserResponse, error) {
|
||||
log.Printf("[UserService] Auth: uuid=%s", req.Uuid)
|
||||
|
||||
user, session, err := s.sessions.CreateSession(req.Uuid, 24*time.Hour)
|
||||
session, err := s.sessions.CreateSession(req.Uuid, 24*time.Hour)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("create session: %w", err)
|
||||
}
|
||||
user, err := s.users.LoadUser(session.UserId)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("load user: %w", err)
|
||||
}
|
||||
|
||||
return &pb.AuthUserResponse{
|
||||
SessionKey: session.SessionKey,
|
||||
@@ -84,7 +92,7 @@ func (s *UserServiceServer) GameStart(ctx context.Context, _ *emptypb.Empty) (*p
|
||||
log.Printf("[UserService] GameStart")
|
||||
|
||||
if md, ok := metadata.FromIncomingContext(ctx); ok {
|
||||
if vals := md.Get("x-session-key"); len(vals) > 0 {
|
||||
if vals := md.Get("x-apb-session-key"); len(vals) > 0 {
|
||||
log.Printf("[UserService] GameStart session: %s", vals[0])
|
||||
}
|
||||
}
|
||||
@@ -93,8 +101,7 @@ func (s *UserServiceServer) GameStart(ctx context.Context, _ *emptypb.Empty) (*p
|
||||
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
user.GameStartDatetime = gametime.NowMillis()
|
||||
})
|
||||
fullTables := userdata.FullClientTableMap(user)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(fullTables, startedGameStartTables))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(user, startedGameStartTables))
|
||||
setCommonResponseTrailers(ctx, diff, true)
|
||||
|
||||
return &pb.GameStartResponse{
|
||||
@@ -106,12 +113,12 @@ func (s *UserServiceServer) GameStart(ctx context.Context, _ *emptypb.Empty) (*p
|
||||
|
||||
func (s *UserServiceServer) TransferUser(ctx context.Context, req *pb.TransferUserRequest) (*pb.TransferUserResponse, error) {
|
||||
log.Printf("[UserService] TransferUser")
|
||||
user, err := s.users.EnsureUser(req.Uuid)
|
||||
userId, err := s.users.CreateUser(req.Uuid)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("ensure user: %w", err)
|
||||
return nil, fmt.Errorf("create user: %w", err)
|
||||
}
|
||||
return &pb.TransferUserResponse{
|
||||
UserId: user.UserId,
|
||||
UserId: userId,
|
||||
Signature: "transferred-sig",
|
||||
DiffUserData: userdata.EmptyDiff(),
|
||||
}, nil
|
||||
@@ -126,7 +133,7 @@ func (s *UserServiceServer) SetUserName(ctx context.Context, req *pb.SetUserName
|
||||
user.Profile.NameUpdateDatetime = nowMillis
|
||||
})
|
||||
return &pb.SetUserNameResponse{
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{"IUserProfile"})),
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{"IUserProfile"})),
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -139,7 +146,7 @@ func (s *UserServiceServer) SetUserMessage(ctx context.Context, req *pb.SetUserM
|
||||
user.Profile.MessageUpdateDatetime = nowMillis
|
||||
})
|
||||
return &pb.SetUserMessageResponse{
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{"IUserProfile"})),
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{"IUserProfile"})),
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -152,7 +159,7 @@ func (s *UserServiceServer) SetUserFavoriteCostumeId(ctx context.Context, req *p
|
||||
user.Profile.FavoriteCostumeIdUpdateDatetime = nowMillis
|
||||
})
|
||||
return &pb.SetUserFavoriteCostumeIdResponse{
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{"IUserProfile"})),
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{"IUserProfile"})),
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -162,7 +169,7 @@ func (s *UserServiceServer) GetUserProfile(ctx context.Context, req *pb.GetUserP
|
||||
if userId == 0 {
|
||||
userId = currentUserId(ctx, s.users, s.sessions)
|
||||
}
|
||||
user, err := s.users.SnapshotUser(userId)
|
||||
user, err := s.users.LoadUser(userId)
|
||||
if err != nil {
|
||||
return &pb.GetUserProfileResponse{DiffUserData: userdata.EmptyDiff()}, nil
|
||||
}
|
||||
@@ -219,7 +226,7 @@ func (s *UserServiceServer) SetBirthYearMonth(ctx context.Context, req *pb.SetBi
|
||||
|
||||
func (s *UserServiceServer) GetBirthYearMonth(ctx context.Context, _ *emptypb.Empty) (*pb.GetBirthYearMonthResponse, error) {
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
user, err := s.users.SnapshotUser(userId)
|
||||
user, err := s.users.LoadUser(userId)
|
||||
if err != nil {
|
||||
return &pb.GetBirthYearMonthResponse{BirthYear: 2000, BirthMonth: 1, DiffUserData: userdata.EmptyDiff()}, nil
|
||||
}
|
||||
@@ -228,7 +235,7 @@ func (s *UserServiceServer) GetBirthYearMonth(ctx context.Context, _ *emptypb.Em
|
||||
|
||||
func (s *UserServiceServer) GetChargeMoney(ctx context.Context, _ *emptypb.Empty) (*pb.GetChargeMoneyResponse, error) {
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
user, err := s.users.SnapshotUser(userId)
|
||||
user, err := s.users.LoadUser(userId)
|
||||
if err != nil {
|
||||
return &pb.GetChargeMoneyResponse{ChargeMoneyThisMonth: 0, DiffUserData: userdata.EmptyDiff()}, nil
|
||||
}
|
||||
@@ -242,7 +249,7 @@ func (s *UserServiceServer) SetUserSetting(ctx context.Context, req *pb.SetUserS
|
||||
user.Setting.IsNotifyPurchaseAlert = req.IsNotifyPurchaseAlert
|
||||
})
|
||||
return &pb.SetUserSettingResponse{
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{"IUserSetting"})),
|
||||
DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{"IUserSetting"})),
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -252,7 +259,7 @@ func (s *UserServiceServer) GetAndroidArgs(ctx context.Context, req *pb.GetAndro
|
||||
|
||||
func (s *UserServiceServer) GetBackupToken(ctx context.Context, req *pb.GetBackupTokenRequest) (*pb.GetBackupTokenResponse, error) {
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
user, err := s.users.SnapshotUser(userId)
|
||||
user, err := s.users.LoadUser(userId)
|
||||
if err != nil {
|
||||
return &pb.GetBackupTokenResponse{BackupToken: "mock-backup-token", DiffUserData: userdata.EmptyDiff()}, nil
|
||||
}
|
||||
|
||||
@@ -71,8 +71,7 @@ func (s *WeaponServiceServer) Protect(ctx context.Context, req *pb.ProtectReques
|
||||
}
|
||||
})
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserWeapon"}))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserWeapon"}))
|
||||
return &pb.ProtectResponse{DiffUserData: diff}, nil
|
||||
}
|
||||
|
||||
@@ -95,8 +94,7 @@ func (s *WeaponServiceServer) Unprotect(ctx context.Context, req *pb.UnprotectRe
|
||||
}
|
||||
})
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, []string{"IUserWeapon"}))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserWeapon"}))
|
||||
return &pb.UnprotectResponse{DiffUserData: diff}, nil
|
||||
}
|
||||
|
||||
@@ -165,8 +163,7 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
|
||||
return nil, fmt.Errorf("weapon enhance by material: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, weaponDiffTables))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, weaponDiffTables))
|
||||
userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds)
|
||||
|
||||
return &pb.EnhanceByMaterialResponse{
|
||||
@@ -181,7 +178,7 @@ func (s *WeaponServiceServer) Sell(ctx context.Context, req *pb.SellRequest) (*p
|
||||
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
|
||||
oldUser, _ := s.users.SnapshotUser(userId)
|
||||
oldUser, _ := s.users.LoadUser(userId)
|
||||
tracker := userdata.NewDeleteTracker().
|
||||
Track("IUserWeapon", oldUser, userdata.SortedWeaponRecords, []string{"userId", "userWeaponUuid"}).
|
||||
Track("IUserWeaponSkill", oldUser, userdata.SortedWeaponSkillRecords, []string{"userId", "userWeaponUuid", "slotNumber"}).
|
||||
@@ -229,7 +226,7 @@ func (s *WeaponServiceServer) Sell(ctx context.Context, req *pb.SellRequest) (*p
|
||||
}
|
||||
|
||||
sellDiffTables := []string{"IUserWeapon", "IUserWeaponSkill", "IUserWeaponAbility", "IUserWeaponAwaken", "IUserConsumableItem"}
|
||||
tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), sellDiffTables)
|
||||
tables := userdata.ProjectTables(snapshot, sellDiffTables)
|
||||
diff := tracker.Apply(snapshot, tables)
|
||||
|
||||
return &pb.SellResponse{DiffUserData: diff}, nil
|
||||
@@ -307,8 +304,7 @@ func (s *WeaponServiceServer) Evolve(ctx context.Context, req *pb.EvolveRequest)
|
||||
return nil, fmt.Errorf("weapon evolve: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, weaponDiffTables))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, weaponDiffTables))
|
||||
userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds)
|
||||
|
||||
return &pb.EvolveResponse{DiffUserData: diff}, nil
|
||||
@@ -407,8 +403,7 @@ func (s *WeaponServiceServer) EnhanceSkill(ctx context.Context, req *pb.EnhanceS
|
||||
return nil, fmt.Errorf("weapon enhance skill: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, weaponDiffTables))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, weaponDiffTables))
|
||||
|
||||
return &pb.EnhanceSkillResponse{DiffUserData: diff}, nil
|
||||
}
|
||||
@@ -506,8 +501,7 @@ func (s *WeaponServiceServer) EnhanceAbility(ctx context.Context, req *pb.Enhanc
|
||||
return nil, fmt.Errorf("weapon enhance ability: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, weaponDiffTables))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, weaponDiffTables))
|
||||
|
||||
return &pb.EnhanceAbilityResponse{DiffUserData: diff}, nil
|
||||
}
|
||||
@@ -578,8 +572,7 @@ func (s *WeaponServiceServer) LimitBreakByMaterial(ctx context.Context, req *pb.
|
||||
return nil, fmt.Errorf("weapon limit break by material: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, limitBreakDiffTables))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, limitBreakDiffTables))
|
||||
|
||||
return &pb.LimitBreakByMaterialResponse{DiffUserData: diff}, nil
|
||||
}
|
||||
@@ -590,7 +583,7 @@ func (s *WeaponServiceServer) LimitBreakByWeapon(ctx context.Context, req *pb.Li
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
nowMillis := gametime.NowMillis()
|
||||
|
||||
oldUser, _ := s.users.SnapshotUser(userId)
|
||||
oldUser, _ := s.users.LoadUser(userId)
|
||||
tracker := userdata.NewDeleteTracker().
|
||||
Track("IUserWeapon", oldUser, userdata.SortedWeaponRecords, []string{"userId", "userWeaponUuid"}).
|
||||
Track("IUserWeaponSkill", oldUser, userdata.SortedWeaponSkillRecords, []string{"userId", "userWeaponUuid", "slotNumber"}).
|
||||
@@ -665,7 +658,7 @@ func (s *WeaponServiceServer) LimitBreakByWeapon(ctx context.Context, req *pb.Li
|
||||
return nil, fmt.Errorf("weapon limit break by weapon: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), limitBreakDiffTables)
|
||||
tables := userdata.ProjectTables(snapshot, limitBreakDiffTables)
|
||||
diff := tracker.Apply(snapshot, tables)
|
||||
|
||||
return &pb.LimitBreakByWeaponResponse{DiffUserData: diff}, nil
|
||||
@@ -677,7 +670,7 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
|
||||
userId := currentUserId(ctx, s.users, s.sessions)
|
||||
nowMillis := gametime.NowMillis()
|
||||
|
||||
oldUser, _ := s.users.SnapshotUser(userId)
|
||||
oldUser, _ := s.users.LoadUser(userId)
|
||||
tracker := userdata.NewDeleteTracker().
|
||||
Track("IUserWeapon", oldUser, userdata.SortedWeaponRecords, []string{"userId", "userWeaponUuid"}).
|
||||
Track("IUserWeaponSkill", oldUser, userdata.SortedWeaponSkillRecords, []string{"userId", "userWeaponUuid", "slotNumber"}).
|
||||
@@ -753,7 +746,7 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
|
||||
return nil, fmt.Errorf("weapon enhance by weapon: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.SelectTables(userdata.FullClientTableMap(snapshot), weaponDiffTables)
|
||||
tables := userdata.ProjectTables(snapshot, weaponDiffTables)
|
||||
diff := tracker.Apply(snapshot, tables)
|
||||
userdata.AddWeaponStoryDiff(diff, snapshot, changedStoryIds)
|
||||
|
||||
@@ -864,8 +857,7 @@ func (s *WeaponServiceServer) Awaken(ctx context.Context, req *pb.WeaponAwakenRe
|
||||
return nil, fmt.Errorf("weapon awaken: %w", err)
|
||||
}
|
||||
|
||||
tables := userdata.FullClientTableMap(snapshot)
|
||||
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, weaponAwakenDiffTables))
|
||||
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, weaponAwakenDiffTables))
|
||||
|
||||
return &pb.WeaponAwakenResponse{DiffUserData: diff}, nil
|
||||
}
|
||||
|
||||
@@ -1,12 +1,8 @@
|
||||
package memory
|
||||
package store
|
||||
|
||||
import (
|
||||
"maps"
|
||||
import "maps"
|
||||
|
||||
"lunar-tear/server/internal/store"
|
||||
)
|
||||
|
||||
func cloneUserState(u store.UserState) store.UserState {
|
||||
func CloneUserState(u UserState) UserState {
|
||||
out := u
|
||||
out.Tutorials = maps.Clone(u.Tutorials)
|
||||
out.Characters = maps.Clone(u.Characters)
|
||||
@@ -15,14 +11,14 @@ func cloneUserState(u store.UserState) store.UserState {
|
||||
out.Companions = maps.Clone(u.Companions)
|
||||
out.Thoughts = maps.Clone(u.Thoughts)
|
||||
out.DeckCharacters = maps.Clone(u.DeckCharacters)
|
||||
out.DeckSubWeapons = maps.Clone(u.DeckSubWeapons)
|
||||
out.DeckSubWeapons = cloneSliceMap(u.DeckSubWeapons)
|
||||
out.DeckParts = cloneSliceMap(u.DeckParts)
|
||||
out.Decks = maps.Clone(u.Decks)
|
||||
out.Quests = maps.Clone(u.Quests)
|
||||
out.QuestMissions = maps.Clone(u.QuestMissions)
|
||||
out.WeaponStories = maps.Clone(u.WeaponStories)
|
||||
out.Missions = maps.Clone(u.Missions)
|
||||
out.Gimmick = store.GimmickState{
|
||||
out.Gimmick = GimmickState{
|
||||
Progress: maps.Clone(u.Gimmick.Progress),
|
||||
OrnamentProgress: maps.Clone(u.Gimmick.OrnamentProgress),
|
||||
Sequences: maps.Clone(u.Gimmick.Sequences),
|
||||
@@ -38,6 +34,7 @@ func cloneUserState(u store.UserState) store.UserState {
|
||||
out.CostumeActiveSkills = maps.Clone(u.CostumeActiveSkills)
|
||||
out.WeaponSkills = cloneSliceMap(u.WeaponSkills)
|
||||
out.WeaponAbilities = cloneSliceMap(u.WeaponAbilities)
|
||||
out.WeaponAwakens = maps.Clone(u.WeaponAwakens)
|
||||
out.DeckTypeNotes = maps.Clone(u.DeckTypeNotes)
|
||||
out.WeaponNotes = maps.Clone(u.WeaponNotes)
|
||||
out.NaviCutInPlayed = maps.Clone(u.NaviCutInPlayed)
|
||||
@@ -50,40 +47,46 @@ func cloneUserState(u store.UserState) store.UserState {
|
||||
out.ShopReplaceableLineup = maps.Clone(u.ShopReplaceableLineup)
|
||||
out.Explore = u.Explore
|
||||
out.ExploreScores = maps.Clone(u.ExploreScores)
|
||||
out.Gacha = store.GachaState{
|
||||
out.Gacha = GachaState{
|
||||
RewardAvailable: u.Gacha.RewardAvailable,
|
||||
TodaysCurrentDrawCount: u.Gacha.TodaysCurrentDrawCount,
|
||||
DailyMaxCount: u.Gacha.DailyMaxCount,
|
||||
LastRewardDrawDate: u.Gacha.LastRewardDrawDate,
|
||||
ConvertedGachaMedal: store.ConvertedGachaMedalState{
|
||||
ConvertedMedalPossession: append([]store.ConsumableItemState(nil), u.Gacha.ConvertedGachaMedal.ConvertedMedalPossession...),
|
||||
ConvertedGachaMedal: ConvertedGachaMedalState{
|
||||
ConvertedMedalPossession: append([]ConsumableItemState(nil), u.Gacha.ConvertedGachaMedal.ConvertedMedalPossession...),
|
||||
ObtainPossession: cloneConsumableItemPtr(u.Gacha.ConvertedGachaMedal.ObtainPossession),
|
||||
},
|
||||
BannerStates: cloneBannerStates(u.Gacha.BannerStates),
|
||||
}
|
||||
out.Gifts = store.GiftState{
|
||||
out.Gifts = GiftState{
|
||||
NotReceived: cloneNotReceivedGifts(u.Gifts.NotReceived),
|
||||
Received: cloneReceivedGifts(u.Gifts.Received),
|
||||
}
|
||||
out.Battle = u.Battle
|
||||
out.SideStoryQuests = maps.Clone(u.SideStoryQuests)
|
||||
out.QuestLimitContentStatus = maps.Clone(u.QuestLimitContentStatus)
|
||||
out.BigHuntMaxScores = maps.Clone(u.BigHuntMaxScores)
|
||||
out.BigHuntStatuses = maps.Clone(u.BigHuntStatuses)
|
||||
out.BigHuntScheduleMaxScores = maps.Clone(u.BigHuntScheduleMaxScores)
|
||||
out.BigHuntWeeklyMaxScores = maps.Clone(u.BigHuntWeeklyMaxScores)
|
||||
out.BigHuntWeeklyStatuses = maps.Clone(u.BigHuntWeeklyStatuses)
|
||||
out.BigHuntBattleBinary = append([]byte(nil), u.BigHuntBattleBinary...)
|
||||
out.CharacterBoards = maps.Clone(u.CharacterBoards)
|
||||
out.CharacterBoardAbilities = maps.Clone(u.CharacterBoardAbilities)
|
||||
out.CharacterBoardStatusUps = maps.Clone(u.CharacterBoardStatusUps)
|
||||
out.CostumeAwakenStatusUps = maps.Clone(u.CostumeAwakenStatusUps)
|
||||
out.CostumeLotteryEffects = maps.Clone(u.CostumeLotteryEffects)
|
||||
out.CostumeLotteryEffectPending = maps.Clone(u.CostumeLotteryEffectPending)
|
||||
out.AutoSaleSettings = maps.Clone(u.AutoSaleSettings)
|
||||
out.CharacterRebirths = maps.Clone(u.CharacterRebirths)
|
||||
return out
|
||||
}
|
||||
|
||||
func cloneGachaCatalogEntry(entry store.GachaCatalogEntry) store.GachaCatalogEntry {
|
||||
out := entry
|
||||
out.PricePhases = append([]store.GachaPricePhaseEntry(nil), entry.PricePhases...)
|
||||
out.PromotionItems = append([]store.GachaPromotionItem(nil), entry.PromotionItems...)
|
||||
return out
|
||||
}
|
||||
|
||||
func cloneBannerStates(m map[int32]store.GachaBannerState) map[int32]store.GachaBannerState {
|
||||
func cloneBannerStates(m map[int32]GachaBannerState) map[int32]GachaBannerState {
|
||||
if m == nil {
|
||||
return nil
|
||||
}
|
||||
out := make(map[int32]store.GachaBannerState, len(m))
|
||||
out := make(map[int32]GachaBannerState, len(m))
|
||||
for k, v := range m {
|
||||
bs := v
|
||||
bs.BoxDrewCounts = maps.Clone(v.BoxDrewCounts)
|
||||
@@ -92,7 +95,7 @@ func cloneBannerStates(m map[int32]store.GachaBannerState) map[int32]store.Gacha
|
||||
return out
|
||||
}
|
||||
|
||||
func cloneConsumableItemPtr(item *store.ConsumableItemState) *store.ConsumableItemState {
|
||||
func cloneConsumableItemPtr(item *ConsumableItemState) *ConsumableItemState {
|
||||
if item == nil {
|
||||
return nil
|
||||
}
|
||||
@@ -100,11 +103,11 @@ func cloneConsumableItemPtr(item *store.ConsumableItemState) *store.ConsumableIt
|
||||
return &out
|
||||
}
|
||||
|
||||
func cloneNotReceivedGifts(gifts []store.NotReceivedGiftState) []store.NotReceivedGiftState {
|
||||
out := make([]store.NotReceivedGiftState, len(gifts))
|
||||
func cloneNotReceivedGifts(gifts []NotReceivedGiftState) []NotReceivedGiftState {
|
||||
out := make([]NotReceivedGiftState, len(gifts))
|
||||
for i, gift := range gifts {
|
||||
out[i] = store.NotReceivedGiftState{
|
||||
GiftCommon: store.GiftCommonState{
|
||||
out[i] = NotReceivedGiftState{
|
||||
GiftCommon: GiftCommonState{
|
||||
PossessionType: gift.GiftCommon.PossessionType,
|
||||
PossessionId: gift.GiftCommon.PossessionId,
|
||||
Count: gift.GiftCommon.Count,
|
||||
@@ -119,6 +122,24 @@ func cloneNotReceivedGifts(gifts []store.NotReceivedGiftState) []store.NotReceiv
|
||||
return out
|
||||
}
|
||||
|
||||
func cloneReceivedGifts(gifts []ReceivedGiftState) []ReceivedGiftState {
|
||||
out := make([]ReceivedGiftState, len(gifts))
|
||||
for i, gift := range gifts {
|
||||
out[i] = ReceivedGiftState{
|
||||
GiftCommon: GiftCommonState{
|
||||
PossessionType: gift.GiftCommon.PossessionType,
|
||||
PossessionId: gift.GiftCommon.PossessionId,
|
||||
Count: gift.GiftCommon.Count,
|
||||
GrantDatetime: gift.GiftCommon.GrantDatetime,
|
||||
DescriptionGiftTextId: gift.GiftCommon.DescriptionGiftTextId,
|
||||
EquipmentData: append([]byte(nil), gift.GiftCommon.EquipmentData...),
|
||||
},
|
||||
ReceivedDatetime: gift.ReceivedDatetime,
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func cloneSliceMap[T any](m map[string][]T) map[string][]T {
|
||||
if m == nil {
|
||||
return nil
|
||||
@@ -129,21 +150,3 @@ func cloneSliceMap[T any](m map[string][]T) map[string][]T {
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func cloneReceivedGifts(gifts []store.ReceivedGiftState) []store.ReceivedGiftState {
|
||||
out := make([]store.ReceivedGiftState, len(gifts))
|
||||
for i, gift := range gifts {
|
||||
out[i] = store.ReceivedGiftState{
|
||||
GiftCommon: store.GiftCommonState{
|
||||
PossessionType: gift.GiftCommon.PossessionType,
|
||||
PossessionId: gift.GiftCommon.PossessionId,
|
||||
Count: gift.GiftCommon.Count,
|
||||
GrantDatetime: gift.GiftCommon.GrantDatetime,
|
||||
DescriptionGiftTextId: gift.GiftCommon.DescriptionGiftTextId,
|
||||
EquipmentData: append([]byte(nil), gift.GiftCommon.EquipmentData...),
|
||||
},
|
||||
ReceivedDatetime: gift.ReceivedDatetime,
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
@@ -5,6 +5,8 @@ import (
|
||||
"log"
|
||||
"sort"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"lunar-tear/server/internal/gametime"
|
||||
"lunar-tear/server/internal/model"
|
||||
)
|
||||
@@ -139,7 +141,7 @@ func (g *PossessionGranter) GrantCostume(user *UserState, costumeId int32, nowMi
|
||||
}
|
||||
}
|
||||
}
|
||||
key := fmt.Sprintf("reward-costume-%d", costumeId)
|
||||
key := uuid.New().String()
|
||||
user.Costumes[key] = CostumeState{
|
||||
UserCostumeUuid: key,
|
||||
CostumeId: costumeId,
|
||||
@@ -155,16 +157,7 @@ func (g *PossessionGranter) GrantCostume(user *UserState, costumeId int32, nowMi
|
||||
}
|
||||
|
||||
func (g *PossessionGranter) GrantWeapon(user *UserState, weaponId int32, nowMillis int64) {
|
||||
key := fmt.Sprintf("reward-weapon-%d-%d", weaponId, nowMillis)
|
||||
if _, exists := user.Weapons[key]; exists {
|
||||
for i := 2; ; i++ {
|
||||
candidate := fmt.Sprintf("%s-%d", key, i)
|
||||
if _, exists := user.Weapons[candidate]; !exists {
|
||||
key = candidate
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
key := uuid.New().String()
|
||||
user.Weapons[key] = WeaponState{
|
||||
UserWeaponUuid: key,
|
||||
WeaponId: weaponId,
|
||||
@@ -269,16 +262,29 @@ func EnsureDefaultDeck(user *UserState, nowMillis int64) {
|
||||
return
|
||||
}
|
||||
|
||||
costumeUuid := FirstSortedKey(user.Costumes)
|
||||
weaponUuid := FirstSortedKey(user.Weapons)
|
||||
companionUuid := FirstSortedKey(user.Companions)
|
||||
const rionCostumeId = int32(10100)
|
||||
const rionWeaponId = int32(101001)
|
||||
|
||||
dcUuid := "default-deck-character-0001"
|
||||
var costumeUuid, weaponUuid string
|
||||
for k, v := range user.Costumes {
|
||||
if v.CostumeId == rionCostumeId {
|
||||
costumeUuid = k
|
||||
break
|
||||
}
|
||||
}
|
||||
for k, v := range user.Weapons {
|
||||
if v.WeaponId == rionWeaponId {
|
||||
weaponUuid = k
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
dcUuid := uuid.New().String()
|
||||
user.DeckCharacters[dcUuid] = DeckCharacterState{
|
||||
UserDeckCharacterUuid: dcUuid,
|
||||
UserCompanionUuid: "",
|
||||
UserCostumeUuid: costumeUuid,
|
||||
MainUserWeaponUuid: weaponUuid,
|
||||
UserCompanionUuid: companionUuid,
|
||||
Power: 100,
|
||||
LatestVersion: nowMillis,
|
||||
}
|
||||
@@ -324,14 +330,17 @@ func ApplyDeckReplacement(user *UserState, deckType model.DeckType, userDeckNumb
|
||||
deck.Power = 100
|
||||
}
|
||||
|
||||
uuids := []*string{&deck.UserDeckCharacterUuid01, &deck.UserDeckCharacterUuid02, &deck.UserDeckCharacterUuid03}
|
||||
for i, uuid := range uuids {
|
||||
uuidPtrs := []*string{&deck.UserDeckCharacterUuid01, &deck.UserDeckCharacterUuid02, &deck.UserDeckCharacterUuid03}
|
||||
for i, uuidPtr := range uuidPtrs {
|
||||
if i >= len(slots) || slots[i].UserCostumeUuid == "" {
|
||||
*uuid = ""
|
||||
*uuidPtr = ""
|
||||
continue
|
||||
}
|
||||
slot := slots[i]
|
||||
dcUuid := fmt.Sprintf("deck-%d-%d-%d", deckType, userDeckNumber, i+1)
|
||||
dcUuid := *uuidPtr
|
||||
if dcUuid == "" {
|
||||
dcUuid = uuid.New().String()
|
||||
}
|
||||
dc := user.DeckCharacters[dcUuid]
|
||||
dc.UserDeckCharacterUuid = dcUuid
|
||||
dc.UserCostumeUuid = slot.UserCostumeUuid
|
||||
@@ -343,7 +352,7 @@ func ApplyDeckReplacement(user *UserState, deckType model.DeckType, userDeckNumb
|
||||
user.DeckCharacters[dcUuid] = dc
|
||||
user.DeckSubWeapons[dcUuid] = slot.SubWeaponUuids
|
||||
user.DeckParts[dcUuid] = slot.PartsUuids
|
||||
*uuid = dcUuid
|
||||
*uuidPtr = dcUuid
|
||||
}
|
||||
|
||||
deck.LatestVersion = nowMillis
|
||||
|
||||
@@ -1,198 +0,0 @@
|
||||
package memory
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strings"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"lunar-tear/server/internal/store"
|
||||
)
|
||||
|
||||
type Option func(*MemoryStore)
|
||||
|
||||
func WithSnapshotDir(dir string) Option {
|
||||
return func(s *MemoryStore) {
|
||||
s.snapshotDir = dir
|
||||
}
|
||||
}
|
||||
|
||||
func WithSceneId(sceneId int32) Option {
|
||||
return func(s *MemoryStore) {
|
||||
s.bootstrapSceneId = sceneId
|
||||
}
|
||||
}
|
||||
|
||||
func WithStarterItems(v bool) Option {
|
||||
return func(s *MemoryStore) {
|
||||
s.starterItems = v
|
||||
}
|
||||
}
|
||||
|
||||
type MemoryStore struct {
|
||||
mu sync.RWMutex
|
||||
clock store.Clock
|
||||
bootstrapSceneId int32
|
||||
snapshotDir string
|
||||
starterItems bool
|
||||
lastSnapshotSceneId int32
|
||||
nextUserId int64
|
||||
users map[int64]*store.UserState
|
||||
userIdsByUuid map[string]int64
|
||||
sessionToUserId map[string]int64
|
||||
sessions map[string]store.SessionState
|
||||
gachaCatalog map[int32]store.GachaCatalogEntry
|
||||
}
|
||||
|
||||
var (
|
||||
_ store.UserRepository = (*MemoryStore)(nil)
|
||||
_ store.SessionRepository = (*MemoryStore)(nil)
|
||||
_ store.GachaRepository = (*MemoryStore)(nil)
|
||||
)
|
||||
|
||||
func New(clock store.Clock, options ...Option) *MemoryStore {
|
||||
if clock == nil {
|
||||
clock = time.Now
|
||||
}
|
||||
s := &MemoryStore{
|
||||
clock: clock,
|
||||
nextUserId: defaultUserId,
|
||||
users: make(map[int64]*store.UserState),
|
||||
userIdsByUuid: make(map[string]int64),
|
||||
sessionToUserId: make(map[string]int64),
|
||||
sessions: make(map[string]store.SessionState),
|
||||
gachaCatalog: make(map[int32]store.GachaCatalogEntry),
|
||||
}
|
||||
for _, opt := range options {
|
||||
opt(s)
|
||||
}
|
||||
return s
|
||||
}
|
||||
|
||||
func (s *MemoryStore) EnsureUser(uuid string) (store.UserState, error) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
return cloneUserState(*s.getOrCreateLocked(normalizeUUID(uuid))), nil
|
||||
}
|
||||
|
||||
func (s *MemoryStore) CreateSession(uuid string, ttl time.Duration) (store.UserState, store.SessionState, error) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
|
||||
user := s.getOrCreateLocked(normalizeUUID(uuid))
|
||||
now := s.clock()
|
||||
session := store.SessionState{
|
||||
SessionKey: fmt.Sprintf("session_%d_%d", user.UserId, now.UnixNano()),
|
||||
UserId: user.UserId,
|
||||
Uuid: user.Uuid,
|
||||
ExpireAt: now.Add(ttl),
|
||||
}
|
||||
|
||||
s.sessionToUserId[session.SessionKey] = user.UserId
|
||||
s.sessions[session.SessionKey] = session
|
||||
|
||||
return cloneUserState(*user), session, nil
|
||||
}
|
||||
|
||||
func (s *MemoryStore) ResolveUserId(sessionKey string) (int64, error) {
|
||||
s.mu.RLock()
|
||||
defer s.mu.RUnlock()
|
||||
|
||||
userId, ok := s.sessionToUserId[sessionKey]
|
||||
if !ok {
|
||||
return 0, store.ErrNotFound
|
||||
}
|
||||
return userId, nil
|
||||
}
|
||||
|
||||
func (s *MemoryStore) SnapshotUser(userId int64) (store.UserState, error) {
|
||||
s.mu.RLock()
|
||||
defer s.mu.RUnlock()
|
||||
|
||||
user, ok := s.users[userId]
|
||||
if !ok {
|
||||
return store.UserState{}, store.ErrNotFound
|
||||
}
|
||||
return cloneUserState(*user), nil
|
||||
}
|
||||
|
||||
func (s *MemoryStore) UpdateUser(userId int64, mutate func(*store.UserState)) (store.UserState, error) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
|
||||
user, ok := s.users[userId]
|
||||
if !ok {
|
||||
return store.UserState{}, store.ErrNotFound
|
||||
}
|
||||
mutate(user)
|
||||
sceneId := user.MainQuest.CurrentQuestSceneId
|
||||
if s.snapshotDir != "" && sceneId != 0 && sceneId != s.lastSnapshotSceneId {
|
||||
saveSnapshot(user, s.snapshotDir)
|
||||
s.lastSnapshotSceneId = sceneId
|
||||
}
|
||||
return cloneUserState(*user), nil
|
||||
}
|
||||
|
||||
func (s *MemoryStore) DefaultUserId() (int64, error) {
|
||||
s.mu.RLock()
|
||||
defer s.mu.RUnlock()
|
||||
|
||||
if _, ok := s.users[defaultUserId]; ok {
|
||||
return defaultUserId, nil
|
||||
}
|
||||
if len(s.users) == 0 {
|
||||
return defaultUserId, nil
|
||||
}
|
||||
|
||||
var minUserId int64
|
||||
for userId := range s.users {
|
||||
if minUserId == 0 || userId < minUserId {
|
||||
minUserId = userId
|
||||
}
|
||||
}
|
||||
return minUserId, nil
|
||||
}
|
||||
|
||||
func (s *MemoryStore) SnapshotCatalog() ([]store.GachaCatalogEntry, error) {
|
||||
s.mu.RLock()
|
||||
defer s.mu.RUnlock()
|
||||
|
||||
out := make([]store.GachaCatalogEntry, 0, len(s.gachaCatalog))
|
||||
for _, entry := range s.gachaCatalog {
|
||||
out = append(out, cloneGachaCatalogEntry(entry))
|
||||
}
|
||||
return out, nil
|
||||
}
|
||||
|
||||
func (s *MemoryStore) ReplaceCatalog(entries []store.GachaCatalogEntry) error {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
|
||||
s.gachaCatalog = make(map[int32]store.GachaCatalogEntry, len(entries))
|
||||
for _, entry := range entries {
|
||||
s.gachaCatalog[entry.GachaId] = cloneGachaCatalogEntry(entry)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *MemoryStore) getOrCreateLocked(uuid string) *store.UserState {
|
||||
if userId, ok := s.userIdsByUuid[uuid]; ok {
|
||||
return s.users[userId]
|
||||
}
|
||||
|
||||
userId := s.nextUserId
|
||||
s.nextUserId++
|
||||
|
||||
user := seedUserState(userId, uuid, s.clock().UnixMilli(), s.bootstrapSceneId, s.snapshotDir, s.starterItems)
|
||||
s.users[userId] = user
|
||||
s.userIdsByUuid[uuid] = userId
|
||||
return user
|
||||
}
|
||||
|
||||
func normalizeUUID(uuid string) string {
|
||||
uuid = strings.TrimSpace(uuid)
|
||||
if uuid == "" {
|
||||
return defaultUUID
|
||||
}
|
||||
return uuid
|
||||
}
|
||||
@@ -1,222 +0,0 @@
|
||||
package memory
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"time"
|
||||
|
||||
"lunar-tear/server/internal/model"
|
||||
"lunar-tear/server/internal/store"
|
||||
)
|
||||
|
||||
const (
|
||||
defaultUUID = "default-user"
|
||||
defaultUserId = int64(1001)
|
||||
|
||||
starterMissionId = int32(1)
|
||||
starterMainQuestRouteId = int32(1)
|
||||
starterMainQuestSeasonId = int32(1)
|
||||
missionInProgress = int32(1)
|
||||
giftUUIDPrefix = "default-gift"
|
||||
|
||||
defaultBirthYear = int32(2000)
|
||||
defaultBirthMonth = int32(1)
|
||||
defaultBackupToken = "mock-backup-token"
|
||||
defaultChargeMoneyThisMonth = int64(0)
|
||||
)
|
||||
|
||||
type starterItemDef struct {
|
||||
Type model.PossessionType
|
||||
Id int32
|
||||
Qty int32
|
||||
}
|
||||
|
||||
var defaultStarterItems = []starterItemDef{
|
||||
{Type: model.PossessionTypeFreeGem, Id: 0, Qty: 300},
|
||||
{Type: model.PossessionTypeConsumableItem, Id: 9001, Qty: 1000},
|
||||
{Type: model.PossessionTypeConsumableItem, Id: model.ConsumableIdChapterTicket, Qty: 1000},
|
||||
{Type: model.PossessionTypeConsumableItem, Id: 5001, Qty: 1000},
|
||||
{Type: model.PossessionTypeConsumableItem, Id: 5002, Qty: 1000},
|
||||
{Type: model.PossessionTypeConsumableItem, Id: 5003, Qty: 1000},
|
||||
{Type: model.PossessionTypeConsumableItem, Id: 1009, Qty: 1000},
|
||||
}
|
||||
|
||||
func seedUserState(userId int64, uuid string, nowMillis int64, sceneId int32, snapshotDir string, grantStarterItems bool) *store.UserState {
|
||||
if sceneId != 0 && snapshotDir != "" {
|
||||
user, err := loadSnapshot(snapshotDir, sceneId)
|
||||
if err != nil {
|
||||
log.Fatalf("[bootstrap] no snapshot for scene=%d: %v", sceneId, err)
|
||||
}
|
||||
log.Printf("[bootstrap] loaded snapshot for scene=%d", sceneId)
|
||||
if grantStarterItems {
|
||||
applyStarterItems(user)
|
||||
}
|
||||
return user
|
||||
}
|
||||
|
||||
user := &store.UserState{
|
||||
UserId: userId,
|
||||
Uuid: uuid,
|
||||
PlayerId: userId,
|
||||
OsType: 2,
|
||||
PlatformType: 2,
|
||||
UserRestrictionType: 0,
|
||||
RegisterDatetime: nowMillis,
|
||||
GameStartDatetime: nowMillis,
|
||||
LatestVersion: 0,
|
||||
BirthYear: defaultBirthYear,
|
||||
BirthMonth: defaultBirthMonth,
|
||||
BackupToken: defaultBackupToken,
|
||||
ChargeMoneyThisMonth: defaultChargeMoneyThisMonth,
|
||||
Setting: store.UserSettingState{
|
||||
IsNotifyPurchaseAlert: false,
|
||||
LatestVersion: 0,
|
||||
},
|
||||
Status: store.UserStatusState{
|
||||
Level: 1,
|
||||
Exp: 0,
|
||||
StaminaMilliValue: 50000,
|
||||
StaminaUpdateDatetime: nowMillis,
|
||||
LatestVersion: 0,
|
||||
},
|
||||
Gem: store.UserGemState{
|
||||
PaidGem: 10000,
|
||||
FreeGem: 10000,
|
||||
},
|
||||
Profile: store.UserProfileState{
|
||||
Name: "",
|
||||
NameUpdateDatetime: 0,
|
||||
Message: "",
|
||||
MessageUpdateDatetime: nowMillis,
|
||||
FavoriteCostumeId: 0,
|
||||
FavoriteCostumeIdUpdateDatetime: nowMillis,
|
||||
LatestVersion: 0,
|
||||
},
|
||||
Login: store.UserLoginState{
|
||||
TotalLoginCount: 1,
|
||||
ContinualLoginCount: 1,
|
||||
MaxContinualLoginCount: 1,
|
||||
LastLoginDatetime: nowMillis,
|
||||
LastComebackLoginDatetime: 0,
|
||||
LatestVersion: 0,
|
||||
},
|
||||
LoginBonus: store.UserLoginBonusState{
|
||||
LoginBonusId: 1,
|
||||
CurrentPageNumber: 1,
|
||||
CurrentStampNumber: 0,
|
||||
LatestRewardReceiveDatetime: 0,
|
||||
LatestVersion: 0,
|
||||
},
|
||||
Tutorials: map[int32]store.TutorialProgressState{
|
||||
1: {TutorialType: 1},
|
||||
},
|
||||
Battle: store.BattleState{},
|
||||
Gifts: store.GiftState{
|
||||
NotReceived: []store.NotReceivedGiftState{
|
||||
{
|
||||
GiftCommon: store.GiftCommonState{
|
||||
PossessionType: int32(model.PossessionTypeFreeGem),
|
||||
PossessionId: 0,
|
||||
Count: 300,
|
||||
GrantDatetime: nowMillis,
|
||||
},
|
||||
ExpirationDatetime: nowMillis + int64((7*24*time.Hour)/time.Millisecond),
|
||||
UserGiftUuid: fmt.Sprintf("%s-%d-1", giftUUIDPrefix, userId),
|
||||
},
|
||||
},
|
||||
Received: []store.ReceivedGiftState{},
|
||||
},
|
||||
Gacha: store.GachaState{
|
||||
ConvertedGachaMedal: store.ConvertedGachaMedalState{
|
||||
ConvertedMedalPossession: []store.ConsumableItemState{},
|
||||
},
|
||||
BannerStates: make(map[int32]store.GachaBannerState),
|
||||
},
|
||||
MainQuest: store.MainQuestState{
|
||||
CurrentMainQuestRouteId: starterMainQuestRouteId,
|
||||
MainQuestSeasonId: starterMainQuestSeasonId,
|
||||
},
|
||||
Notifications: store.NotificationState{
|
||||
GiftNotReceiveCount: 1,
|
||||
},
|
||||
Characters: make(map[int32]store.CharacterState),
|
||||
Costumes: make(map[string]store.CostumeState),
|
||||
Weapons: make(map[string]store.WeaponState),
|
||||
Companions: make(map[string]store.CompanionState),
|
||||
DeckCharacters: make(map[string]store.DeckCharacterState),
|
||||
Decks: make(map[store.DeckKey]store.DeckState),
|
||||
DeckSubWeapons: make(map[string][]string),
|
||||
DeckParts: make(map[string][]string),
|
||||
Quests: make(map[int32]store.UserQuestState),
|
||||
QuestMissions: make(map[store.QuestMissionKey]store.UserQuestMissionState),
|
||||
SideStoryQuests: make(map[int32]store.SideStoryQuestProgress),
|
||||
QuestLimitContentStatus: make(map[int32]store.QuestLimitContentStatus),
|
||||
BigHuntMaxScores: make(map[int32]store.BigHuntMaxScore),
|
||||
BigHuntStatuses: make(map[int32]store.BigHuntStatus),
|
||||
BigHuntScheduleMaxScores: make(map[store.BigHuntScheduleScoreKey]store.BigHuntScheduleMaxScore),
|
||||
BigHuntWeeklyMaxScores: make(map[store.BigHuntWeeklyScoreKey]store.BigHuntWeeklyMaxScore),
|
||||
BigHuntWeeklyStatuses: make(map[int64]store.BigHuntWeeklyStatus),
|
||||
WeaponStories: make(map[int32]store.WeaponStoryState),
|
||||
Missions: map[int32]store.UserMissionState{
|
||||
starterMissionId: {
|
||||
MissionId: starterMissionId,
|
||||
StartDatetime: nowMillis,
|
||||
MissionProgressStatusType: missionInProgress,
|
||||
},
|
||||
},
|
||||
Gimmick: store.GimmickState{
|
||||
Progress: make(map[store.GimmickKey]store.GimmickProgressState),
|
||||
OrnamentProgress: make(map[store.GimmickOrnamentKey]store.GimmickOrnamentProgressState),
|
||||
Sequences: make(map[store.GimmickSequenceKey]store.GimmickSequenceState),
|
||||
Unlocks: make(map[store.GimmickKey]store.GimmickUnlockState),
|
||||
},
|
||||
CageOrnamentRewards: make(map[int32]store.CageOrnamentRewardState),
|
||||
ConsumableItems: make(map[int32]int32),
|
||||
Materials: make(map[int32]int32),
|
||||
Thoughts: make(map[string]store.ThoughtState),
|
||||
Parts: make(map[string]store.PartsState),
|
||||
PartsGroupNotes: make(map[int32]store.PartsGroupNoteState),
|
||||
PartsPresets: make(map[int32]store.PartsPresetState),
|
||||
ImportantItems: make(map[int32]int32),
|
||||
CostumeActiveSkills: make(map[string]store.CostumeActiveSkillState),
|
||||
WeaponSkills: make(map[string][]store.WeaponSkillState),
|
||||
WeaponAbilities: make(map[string][]store.WeaponAbilityState),
|
||||
DeckTypeNotes: make(map[model.DeckType]store.DeckTypeNoteState),
|
||||
WeaponNotes: make(map[int32]store.WeaponNoteState),
|
||||
NaviCutInPlayed: make(map[int32]bool),
|
||||
ViewedMovies: make(map[int32]int64),
|
||||
ContentsStories: make(map[int32]int64),
|
||||
DrawnOmikuji: make(map[int32]int64),
|
||||
PremiumItems: make(map[int32]int64),
|
||||
DokanConfirmed: make(map[int32]bool),
|
||||
ShopItems: make(map[int32]store.UserShopItemState),
|
||||
ShopReplaceableLineup: make(map[int32]store.UserShopReplaceableLineupState),
|
||||
ExploreScores: make(map[int32]store.ExploreScoreState),
|
||||
|
||||
CharacterBoards: make(map[int32]store.CharacterBoardState),
|
||||
CharacterBoardAbilities: make(map[store.CharacterBoardAbilityKey]store.CharacterBoardAbilityState),
|
||||
CharacterBoardStatusUps: make(map[store.CharacterBoardStatusUpKey]store.CharacterBoardStatusUpState),
|
||||
|
||||
CostumeAwakenStatusUps: make(map[store.CostumeAwakenStatusKey]store.CostumeAwakenStatusUpState),
|
||||
AutoSaleSettings: make(map[int32]store.AutoSaleSettingState),
|
||||
CharacterRebirths: make(map[int32]store.CharacterRebirthState),
|
||||
}
|
||||
store.EnsureDefaultDeck(user, nowMillis)
|
||||
if grantStarterItems {
|
||||
applyStarterItems(user)
|
||||
}
|
||||
return user
|
||||
}
|
||||
|
||||
func applyStarterItems(user *store.UserState) {
|
||||
for _, item := range defaultStarterItems {
|
||||
switch item.Type {
|
||||
case model.PossessionTypeFreeGem:
|
||||
user.Gem.FreeGem += item.Qty
|
||||
case model.PossessionTypeConsumableItem:
|
||||
user.ConsumableItems[item.Id] += item.Qty
|
||||
case model.PossessionTypeMaterial:
|
||||
user.Materials[item.Id] += item.Qty
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
package memory
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"log"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strconv"
|
||||
"strings"
|
||||
|
||||
"lunar-tear/server/internal/store"
|
||||
)
|
||||
|
||||
func snapshotPath(dir string, sceneId int32) string {
|
||||
return filepath.Join(dir, fmt.Sprintf("scene_%d.json", sceneId))
|
||||
}
|
||||
|
||||
func saveSnapshot(user *store.UserState, dir string) {
|
||||
sceneId := user.MainQuest.CurrentQuestSceneId
|
||||
if sceneId == 0 {
|
||||
return
|
||||
}
|
||||
data, err := json.MarshalIndent(user, "", " ")
|
||||
if err != nil {
|
||||
log.Printf("[snapshot] marshal error for scene=%d: %v", sceneId, err)
|
||||
return
|
||||
}
|
||||
path := snapshotPath(dir, sceneId)
|
||||
if err := os.WriteFile(path, data, 0644); err != nil {
|
||||
log.Printf("[snapshot] write error for scene=%d: %v", sceneId, err)
|
||||
return
|
||||
}
|
||||
log.Printf("[snapshot] saved scene=%d (%d bytes)", sceneId, len(data))
|
||||
}
|
||||
|
||||
// parseSceneId extracts the numeric scene ID from a filename of the form "scene_<id>.json".
|
||||
// Returns (0, false) if the name does not match the expected format.
|
||||
func parseSceneId(name string) (int32, bool) {
|
||||
if !strings.HasPrefix(name, "scene_") || !strings.HasSuffix(name, ".json") {
|
||||
return 0, false
|
||||
}
|
||||
raw := strings.TrimSuffix(strings.TrimPrefix(name, "scene_"), ".json")
|
||||
id, err := strconv.ParseInt(raw, 10, 32)
|
||||
if err != nil {
|
||||
return 0, false
|
||||
}
|
||||
return int32(id), true
|
||||
}
|
||||
|
||||
// LatestSnapshotSceneId scans dir for scene_*.json files and returns the scene ID
|
||||
// of the most recently modified snapshot. Returns (0, false) if none are found.
|
||||
func LatestSnapshotSceneId(dir string) (int32, bool) {
|
||||
entries, err := os.ReadDir(dir)
|
||||
if err != nil {
|
||||
return 0, false
|
||||
}
|
||||
var latestId int32
|
||||
var latestMod int64
|
||||
for _, e := range entries {
|
||||
if e.IsDir() {
|
||||
continue
|
||||
}
|
||||
id, ok := parseSceneId(e.Name())
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
info, err := e.Info()
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
if mt := info.ModTime().UnixNano(); mt > latestMod {
|
||||
latestMod = mt
|
||||
latestId = id
|
||||
}
|
||||
}
|
||||
if latestId == 0 {
|
||||
return 0, false
|
||||
}
|
||||
return latestId, true
|
||||
}
|
||||
|
||||
func loadSnapshot(dir string, sceneId int32) (*store.UserState, error) {
|
||||
path := snapshotPath(dir, sceneId)
|
||||
data, err := os.ReadFile(path)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("read snapshot scene=%d: %w", sceneId, err)
|
||||
}
|
||||
var user store.UserState
|
||||
if err := json.Unmarshal(data, &user); err != nil {
|
||||
return nil, fmt.Errorf("unmarshal snapshot scene=%d: %w", sceneId, err)
|
||||
}
|
||||
user.EnsureMaps()
|
||||
return &user, nil
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
package store
|
||||
|
||||
import (
|
||||
"lunar-tear/server/internal/model"
|
||||
)
|
||||
|
||||
const (
|
||||
starterMissionId = int32(1)
|
||||
starterMainQuestRouteId = int32(1)
|
||||
starterMainQuestSeasonId = int32(1)
|
||||
missionInProgress = int32(1)
|
||||
|
||||
defaultBirthYear = int32(2000)
|
||||
defaultBirthMonth = int32(1)
|
||||
defaultBackupToken = "mock-backup-token"
|
||||
defaultChargeMoneyThisMonth = int64(0)
|
||||
)
|
||||
|
||||
func SeedUserState(userId int64, uuid string, nowMillis int64) *UserState {
|
||||
user := &UserState{
|
||||
UserId: userId,
|
||||
Uuid: uuid,
|
||||
PlayerId: userId,
|
||||
OsType: 2,
|
||||
PlatformType: 2,
|
||||
UserRestrictionType: 0,
|
||||
RegisterDatetime: nowMillis,
|
||||
GameStartDatetime: nowMillis,
|
||||
LatestVersion: 0,
|
||||
BirthYear: defaultBirthYear,
|
||||
BirthMonth: defaultBirthMonth,
|
||||
BackupToken: defaultBackupToken,
|
||||
ChargeMoneyThisMonth: defaultChargeMoneyThisMonth,
|
||||
Setting: UserSettingState{
|
||||
IsNotifyPurchaseAlert: false,
|
||||
LatestVersion: 0,
|
||||
},
|
||||
Status: UserStatusState{
|
||||
Level: 1,
|
||||
Exp: 0,
|
||||
StaminaMilliValue: 50000,
|
||||
StaminaUpdateDatetime: nowMillis,
|
||||
LatestVersion: 0,
|
||||
},
|
||||
Gem: UserGemState{
|
||||
PaidGem: 0,
|
||||
FreeGem: 0,
|
||||
},
|
||||
Profile: UserProfileState{
|
||||
Name: "",
|
||||
NameUpdateDatetime: 0,
|
||||
Message: "",
|
||||
MessageUpdateDatetime: nowMillis,
|
||||
FavoriteCostumeId: 0,
|
||||
FavoriteCostumeIdUpdateDatetime: nowMillis,
|
||||
LatestVersion: 0,
|
||||
},
|
||||
Login: UserLoginState{
|
||||
TotalLoginCount: 1,
|
||||
ContinualLoginCount: 1,
|
||||
MaxContinualLoginCount: 1,
|
||||
LastLoginDatetime: nowMillis,
|
||||
LastComebackLoginDatetime: 0,
|
||||
LatestVersion: 0,
|
||||
},
|
||||
LoginBonus: UserLoginBonusState{
|
||||
LoginBonusId: 1,
|
||||
CurrentPageNumber: 1,
|
||||
CurrentStampNumber: 0,
|
||||
LatestRewardReceiveDatetime: 0,
|
||||
LatestVersion: 0,
|
||||
},
|
||||
Tutorials: map[int32]TutorialProgressState{
|
||||
1: {TutorialType: 1},
|
||||
},
|
||||
Battle: BattleState{},
|
||||
Gifts: GiftState{
|
||||
NotReceived: []NotReceivedGiftState{},
|
||||
Received: []ReceivedGiftState{},
|
||||
},
|
||||
Gacha: GachaState{
|
||||
ConvertedGachaMedal: ConvertedGachaMedalState{
|
||||
ConvertedMedalPossession: []ConsumableItemState{},
|
||||
},
|
||||
BannerStates: make(map[int32]GachaBannerState),
|
||||
},
|
||||
MainQuest: MainQuestState{
|
||||
CurrentMainQuestRouteId: starterMainQuestRouteId,
|
||||
MainQuestSeasonId: starterMainQuestSeasonId,
|
||||
},
|
||||
Notifications: NotificationState{
|
||||
GiftNotReceiveCount: 1,
|
||||
},
|
||||
Characters: make(map[int32]CharacterState),
|
||||
Costumes: make(map[string]CostumeState),
|
||||
Weapons: make(map[string]WeaponState),
|
||||
Companions: make(map[string]CompanionState),
|
||||
DeckCharacters: make(map[string]DeckCharacterState),
|
||||
Decks: make(map[DeckKey]DeckState),
|
||||
DeckSubWeapons: make(map[string][]string),
|
||||
DeckParts: make(map[string][]string),
|
||||
Quests: make(map[int32]UserQuestState),
|
||||
QuestMissions: make(map[QuestMissionKey]UserQuestMissionState),
|
||||
SideStoryQuests: make(map[int32]SideStoryQuestProgress),
|
||||
QuestLimitContentStatus: make(map[int32]QuestLimitContentStatus),
|
||||
BigHuntMaxScores: make(map[int32]BigHuntMaxScore),
|
||||
BigHuntStatuses: make(map[int32]BigHuntStatus),
|
||||
BigHuntScheduleMaxScores: make(map[BigHuntScheduleScoreKey]BigHuntScheduleMaxScore),
|
||||
BigHuntWeeklyMaxScores: make(map[BigHuntWeeklyScoreKey]BigHuntWeeklyMaxScore),
|
||||
BigHuntWeeklyStatuses: make(map[int64]BigHuntWeeklyStatus),
|
||||
WeaponStories: make(map[int32]WeaponStoryState),
|
||||
Missions: map[int32]UserMissionState{
|
||||
starterMissionId: {
|
||||
MissionId: starterMissionId,
|
||||
StartDatetime: nowMillis,
|
||||
MissionProgressStatusType: missionInProgress,
|
||||
},
|
||||
},
|
||||
Gimmick: GimmickState{
|
||||
Progress: make(map[GimmickKey]GimmickProgressState),
|
||||
OrnamentProgress: make(map[GimmickOrnamentKey]GimmickOrnamentProgressState),
|
||||
Sequences: make(map[GimmickSequenceKey]GimmickSequenceState),
|
||||
Unlocks: make(map[GimmickKey]GimmickUnlockState),
|
||||
},
|
||||
CageOrnamentRewards: make(map[int32]CageOrnamentRewardState),
|
||||
ConsumableItems: make(map[int32]int32),
|
||||
Materials: make(map[int32]int32),
|
||||
Thoughts: make(map[string]ThoughtState),
|
||||
Parts: make(map[string]PartsState),
|
||||
PartsGroupNotes: make(map[int32]PartsGroupNoteState),
|
||||
PartsPresets: make(map[int32]PartsPresetState),
|
||||
ImportantItems: make(map[int32]int32),
|
||||
CostumeActiveSkills: make(map[string]CostumeActiveSkillState),
|
||||
WeaponSkills: make(map[string][]WeaponSkillState),
|
||||
WeaponAbilities: make(map[string][]WeaponAbilityState),
|
||||
DeckTypeNotes: make(map[model.DeckType]DeckTypeNoteState),
|
||||
WeaponNotes: make(map[int32]WeaponNoteState),
|
||||
NaviCutInPlayed: make(map[int32]bool),
|
||||
ViewedMovies: make(map[int32]int64),
|
||||
ContentsStories: make(map[int32]int64),
|
||||
DrawnOmikuji: make(map[int32]int64),
|
||||
PremiumItems: make(map[int32]int64),
|
||||
DokanConfirmed: make(map[int32]bool),
|
||||
ShopItems: make(map[int32]UserShopItemState),
|
||||
ShopReplaceableLineup: make(map[int32]UserShopReplaceableLineupState),
|
||||
ExploreScores: make(map[int32]ExploreScoreState),
|
||||
|
||||
CharacterBoards: make(map[int32]CharacterBoardState),
|
||||
CharacterBoardAbilities: make(map[CharacterBoardAbilityKey]CharacterBoardAbilityState),
|
||||
CharacterBoardStatusUps: make(map[CharacterBoardStatusUpKey]CharacterBoardStatusUpState),
|
||||
|
||||
CostumeAwakenStatusUps: make(map[CostumeAwakenStatusKey]CostumeAwakenStatusUpState),
|
||||
AutoSaleSettings: make(map[int32]AutoSaleSettingState),
|
||||
CharacterRebirths: make(map[int32]CharacterRebirthState),
|
||||
}
|
||||
return user
|
||||
}
|
||||
@@ -0,0 +1,724 @@
|
||||
package sqlite
|
||||
|
||||
import (
|
||||
"database/sql"
|
||||
"fmt"
|
||||
|
||||
"lunar-tear/server/internal/model"
|
||||
"lunar-tear/server/internal/store"
|
||||
)
|
||||
|
||||
func (s *SQLiteStore) LoadUser(userId int64) (store.UserState, error) {
|
||||
var u store.UserState
|
||||
|
||||
err := s.db.QueryRow(`SELECT user_id, uuid, player_id, os_type, platform_type, user_restriction_type,
|
||||
register_datetime, game_start_datetime, latest_version, birth_year, birth_month,
|
||||
backup_token, charge_money_this_month FROM users WHERE user_id = ?`, userId).Scan(
|
||||
&u.UserId, &u.Uuid, &u.PlayerId, &u.OsType, &u.PlatformType, &u.UserRestrictionType,
|
||||
&u.RegisterDatetime, &u.GameStartDatetime, &u.LatestVersion, &u.BirthYear, &u.BirthMonth,
|
||||
&u.BackupToken, &u.ChargeMoneyThisMonth)
|
||||
if err == sql.ErrNoRows {
|
||||
return u, store.ErrNotFound
|
||||
}
|
||||
if err != nil {
|
||||
return u, fmt.Errorf("load users: %w", err)
|
||||
}
|
||||
|
||||
initMaps(&u)
|
||||
|
||||
load1to1(s.db, userId, &u)
|
||||
loadMapTables(s.db, userId, &u)
|
||||
|
||||
return u, nil
|
||||
}
|
||||
|
||||
func initMaps(u *store.UserState) {
|
||||
u.Tutorials = make(map[int32]store.TutorialProgressState)
|
||||
u.Characters = make(map[int32]store.CharacterState)
|
||||
u.Costumes = make(map[string]store.CostumeState)
|
||||
u.Weapons = make(map[string]store.WeaponState)
|
||||
u.Companions = make(map[string]store.CompanionState)
|
||||
u.Thoughts = make(map[string]store.ThoughtState)
|
||||
u.DeckCharacters = make(map[string]store.DeckCharacterState)
|
||||
u.Decks = make(map[store.DeckKey]store.DeckState)
|
||||
u.DeckSubWeapons = make(map[string][]string)
|
||||
u.DeckParts = make(map[string][]string)
|
||||
u.Quests = make(map[int32]store.UserQuestState)
|
||||
u.QuestMissions = make(map[store.QuestMissionKey]store.UserQuestMissionState)
|
||||
u.Missions = make(map[int32]store.UserMissionState)
|
||||
u.WeaponStories = make(map[int32]store.WeaponStoryState)
|
||||
u.WeaponNotes = make(map[int32]store.WeaponNoteState)
|
||||
u.WeaponSkills = make(map[string][]store.WeaponSkillState)
|
||||
u.WeaponAbilities = make(map[string][]store.WeaponAbilityState)
|
||||
u.WeaponAwakens = make(map[string]store.WeaponAwakenState)
|
||||
u.CostumeActiveSkills = make(map[string]store.CostumeActiveSkillState)
|
||||
u.CostumeAwakenStatusUps = make(map[store.CostumeAwakenStatusKey]store.CostumeAwakenStatusUpState)
|
||||
u.CostumeLotteryEffects = make(map[store.CostumeLotteryEffectKey]store.CostumeLotteryEffectState)
|
||||
u.CostumeLotteryEffectPending = make(map[string]store.CostumeLotteryEffectPendingState)
|
||||
u.Parts = make(map[string]store.PartsState)
|
||||
u.PartsGroupNotes = make(map[int32]store.PartsGroupNoteState)
|
||||
u.PartsPresets = make(map[int32]store.PartsPresetState)
|
||||
u.DeckTypeNotes = make(map[model.DeckType]store.DeckTypeNoteState)
|
||||
u.ConsumableItems = make(map[int32]int32)
|
||||
u.Materials = make(map[int32]int32)
|
||||
u.ImportantItems = make(map[int32]int32)
|
||||
u.PremiumItems = make(map[int32]int64)
|
||||
u.NaviCutInPlayed = make(map[int32]bool)
|
||||
u.ViewedMovies = make(map[int32]int64)
|
||||
u.ContentsStories = make(map[int32]int64)
|
||||
u.DrawnOmikuji = make(map[int32]int64)
|
||||
u.DokanConfirmed = make(map[int32]bool)
|
||||
u.ShopItems = make(map[int32]store.UserShopItemState)
|
||||
u.ShopReplaceableLineup = make(map[int32]store.UserShopReplaceableLineupState)
|
||||
u.ExploreScores = make(map[int32]store.ExploreScoreState)
|
||||
u.CageOrnamentRewards = make(map[int32]store.CageOrnamentRewardState)
|
||||
u.CharacterBoards = make(map[int32]store.CharacterBoardState)
|
||||
u.CharacterBoardAbilities = make(map[store.CharacterBoardAbilityKey]store.CharacterBoardAbilityState)
|
||||
u.CharacterBoardStatusUps = make(map[store.CharacterBoardStatusUpKey]store.CharacterBoardStatusUpState)
|
||||
u.CharacterRebirths = make(map[int32]store.CharacterRebirthState)
|
||||
u.AutoSaleSettings = make(map[int32]store.AutoSaleSettingState)
|
||||
u.SideStoryQuests = make(map[int32]store.SideStoryQuestProgress)
|
||||
u.QuestLimitContentStatus = make(map[int32]store.QuestLimitContentStatus)
|
||||
u.BigHuntMaxScores = make(map[int32]store.BigHuntMaxScore)
|
||||
u.BigHuntStatuses = make(map[int32]store.BigHuntStatus)
|
||||
u.BigHuntScheduleMaxScores = make(map[store.BigHuntScheduleScoreKey]store.BigHuntScheduleMaxScore)
|
||||
u.BigHuntWeeklyMaxScores = make(map[store.BigHuntWeeklyScoreKey]store.BigHuntWeeklyMaxScore)
|
||||
u.BigHuntWeeklyStatuses = make(map[int64]store.BigHuntWeeklyStatus)
|
||||
u.Gacha.BannerStates = make(map[int32]store.GachaBannerState)
|
||||
u.Gacha.ConvertedGachaMedal.ConvertedMedalPossession = []store.ConsumableItemState{}
|
||||
u.Gifts.NotReceived = []store.NotReceivedGiftState{}
|
||||
u.Gifts.Received = []store.ReceivedGiftState{}
|
||||
u.Gimmick.Progress = make(map[store.GimmickKey]store.GimmickProgressState)
|
||||
u.Gimmick.OrnamentProgress = make(map[store.GimmickOrnamentKey]store.GimmickOrnamentProgressState)
|
||||
u.Gimmick.Sequences = make(map[store.GimmickSequenceKey]store.GimmickSequenceState)
|
||||
u.Gimmick.Unlocks = make(map[store.GimmickKey]store.GimmickUnlockState)
|
||||
}
|
||||
|
||||
func load1to1(db *sql.DB, uid int64, u *store.UserState) {
|
||||
var b int
|
||||
_ = db.QueryRow(`SELECT is_notify_purchase_alert, latest_version FROM user_setting WHERE user_id=?`, uid).
|
||||
Scan(&b, &u.Setting.LatestVersion)
|
||||
u.Setting.IsNotifyPurchaseAlert = b != 0
|
||||
|
||||
_ = db.QueryRow(`SELECT level, exp, stamina_milli_value, stamina_update_datetime, latest_version FROM user_status WHERE user_id=?`, uid).
|
||||
Scan(&u.Status.Level, &u.Status.Exp, &u.Status.StaminaMilliValue, &u.Status.StaminaUpdateDatetime, &u.Status.LatestVersion)
|
||||
|
||||
_ = db.QueryRow(`SELECT paid_gem, free_gem FROM user_gem WHERE user_id=?`, uid).
|
||||
Scan(&u.Gem.PaidGem, &u.Gem.FreeGem)
|
||||
|
||||
_ = db.QueryRow(`SELECT name, name_update_datetime, message, message_update_datetime, favorite_costume_id,
|
||||
favorite_costume_id_update_datetime, latest_version FROM user_profile WHERE user_id=?`, uid).
|
||||
Scan(&u.Profile.Name, &u.Profile.NameUpdateDatetime, &u.Profile.Message, &u.Profile.MessageUpdateDatetime,
|
||||
&u.Profile.FavoriteCostumeId, &u.Profile.FavoriteCostumeIdUpdateDatetime, &u.Profile.LatestVersion)
|
||||
|
||||
_ = db.QueryRow(`SELECT total_login_count, continual_login_count, max_continual_login_count,
|
||||
last_login_datetime, last_comeback_login_datetime, latest_version FROM user_login WHERE user_id=?`, uid).
|
||||
Scan(&u.Login.TotalLoginCount, &u.Login.ContinualLoginCount, &u.Login.MaxContinualLoginCount,
|
||||
&u.Login.LastLoginDatetime, &u.Login.LastComebackLoginDatetime, &u.Login.LatestVersion)
|
||||
|
||||
_ = db.QueryRow(`SELECT login_bonus_id, current_page_number, current_stamp_number,
|
||||
latest_reward_receive_datetime, latest_version FROM user_login_bonus WHERE user_id=?`, uid).
|
||||
Scan(&u.LoginBonus.LoginBonusId, &u.LoginBonus.CurrentPageNumber, &u.LoginBonus.CurrentStampNumber,
|
||||
&u.LoginBonus.LatestRewardReceiveDatetime, &u.LoginBonus.LatestVersion)
|
||||
|
||||
_ = db.QueryRow(`SELECT current_quest_flow_type, current_main_quest_route_id, current_quest_scene_id,
|
||||
head_quest_scene_id, is_reached_last_quest_scene, progress_quest_scene_id, progress_head_quest_scene_id,
|
||||
progress_quest_flow_type, main_quest_season_id, latest_version, saved_current_quest_scene_id,
|
||||
saved_head_quest_scene_id, replay_flow_current_quest_scene_id, replay_flow_head_quest_scene_id
|
||||
FROM user_main_quest WHERE user_id=?`, uid).
|
||||
Scan(&u.MainQuest.CurrentQuestFlowType, &u.MainQuest.CurrentMainQuestRouteId, &u.MainQuest.CurrentQuestSceneId,
|
||||
&u.MainQuest.HeadQuestSceneId, &b, &u.MainQuest.ProgressQuestSceneId, &u.MainQuest.ProgressHeadQuestSceneId,
|
||||
&u.MainQuest.ProgressQuestFlowType, &u.MainQuest.MainQuestSeasonId, &u.MainQuest.LatestVersion,
|
||||
&u.MainQuest.SavedCurrentQuestSceneId, &u.MainQuest.SavedHeadQuestSceneId,
|
||||
&u.MainQuest.ReplayFlowCurrentQuestSceneId, &u.MainQuest.ReplayFlowHeadQuestSceneId)
|
||||
u.MainQuest.IsReachedLastQuestScene = b != 0
|
||||
|
||||
_ = db.QueryRow(`SELECT current_event_quest_chapter_id, current_quest_id, current_quest_scene_id,
|
||||
head_quest_scene_id, latest_version FROM user_event_quest WHERE user_id=?`, uid).
|
||||
Scan(&u.EventQuest.CurrentEventQuestChapterId, &u.EventQuest.CurrentQuestId,
|
||||
&u.EventQuest.CurrentQuestSceneId, &u.EventQuest.HeadQuestSceneId, &u.EventQuest.LatestVersion)
|
||||
|
||||
_ = db.QueryRow(`SELECT current_quest_id, current_quest_scene_id, head_quest_scene_id, latest_version
|
||||
FROM user_extra_quest WHERE user_id=?`, uid).
|
||||
Scan(&u.ExtraQuest.CurrentQuestId, &u.ExtraQuest.CurrentQuestSceneId,
|
||||
&u.ExtraQuest.HeadQuestSceneId, &u.ExtraQuest.LatestVersion)
|
||||
|
||||
_ = db.QueryRow(`SELECT current_side_story_quest_id, current_side_story_quest_scene_id, latest_version
|
||||
FROM user_side_story_active WHERE user_id=?`, uid).
|
||||
Scan(&u.SideStoryActiveProgress.CurrentSideStoryQuestId,
|
||||
&u.SideStoryActiveProgress.CurrentSideStoryQuestSceneId, &u.SideStoryActiveProgress.LatestVersion)
|
||||
|
||||
var isDryRun int
|
||||
_ = db.QueryRow(`SELECT current_big_hunt_boss_quest_id, current_big_hunt_quest_id, current_quest_scene_id,
|
||||
is_dry_run, latest_version, deck_type, user_triple_deck_number, boss_knock_down_count,
|
||||
max_combo_count, total_damage, deck_number, battle_binary
|
||||
FROM user_big_hunt_state WHERE user_id=?`, uid).
|
||||
Scan(&u.BigHuntProgress.CurrentBigHuntBossQuestId, &u.BigHuntProgress.CurrentBigHuntQuestId,
|
||||
&u.BigHuntProgress.CurrentQuestSceneId, &isDryRun, &u.BigHuntProgress.LatestVersion,
|
||||
&u.BigHuntBattleDetail.DeckType, &u.BigHuntBattleDetail.UserTripleDeckNumber,
|
||||
&u.BigHuntBattleDetail.BossKnockDownCount, &u.BigHuntBattleDetail.MaxComboCount,
|
||||
&u.BigHuntBattleDetail.TotalDamage, &u.BigHuntDeckNumber, &u.BigHuntBattleBinary)
|
||||
u.BigHuntProgress.IsDryRun = isDryRun != 0
|
||||
|
||||
var isActive, isUnread int
|
||||
_ = db.QueryRow(`SELECT is_active, start_count, finish_count, last_started_at, last_finished_at,
|
||||
last_user_party_count, last_npc_party_count, last_battle_binary_size, last_elapsed_frame_count
|
||||
FROM user_battle WHERE user_id=?`, uid).
|
||||
Scan(&isActive, &u.Battle.StartCount, &u.Battle.FinishCount, &u.Battle.LastStartedAt,
|
||||
&u.Battle.LastFinishedAt, &u.Battle.LastUserPartyCount, &u.Battle.LastNpcPartyCount,
|
||||
&u.Battle.LastBattleBinarySize, &u.Battle.LastElapsedFrameCount)
|
||||
u.Battle.IsActive = isActive != 0
|
||||
|
||||
_ = db.QueryRow(`SELECT gift_not_receive_count, friend_request_receive_count, is_exist_unread_information
|
||||
FROM user_notification WHERE user_id=?`, uid).
|
||||
Scan(&u.Notifications.GiftNotReceiveCount, &u.Notifications.FriendRequestReceiveCount, &isUnread)
|
||||
u.Notifications.IsExistUnreadInformation = isUnread != 0
|
||||
|
||||
var isCP int
|
||||
_ = db.QueryRow(`SELECT is_current_progress, drop_item_start_datetime, current_drop_item_count, latest_version
|
||||
FROM user_portal_cage WHERE user_id=?`, uid).
|
||||
Scan(&isCP, &u.PortalCageStatus.DropItemStartDatetime, &u.PortalCageStatus.CurrentDropItemCount,
|
||||
&u.PortalCageStatus.LatestVersion)
|
||||
u.PortalCageStatus.IsCurrentProgress = isCP != 0
|
||||
|
||||
_ = db.QueryRow(`SELECT start_datetime, open_minutes, daily_opened_count, latest_version
|
||||
FROM user_guerrilla_free_open WHERE user_id=?`, uid).
|
||||
Scan(&u.GuerrillaFreeOpen.StartDatetime, &u.GuerrillaFreeOpen.OpenMinutes,
|
||||
&u.GuerrillaFreeOpen.DailyOpenedCount, &u.GuerrillaFreeOpen.LatestVersion)
|
||||
|
||||
var isTicket int
|
||||
_ = db.QueryRow(`SELECT is_use_explore_ticket, playing_explore_id, latest_play_datetime, latest_version
|
||||
FROM user_explore WHERE user_id=?`, uid).
|
||||
Scan(&isTicket, &u.Explore.PlayingExploreId, &u.Explore.LatestPlayDatetime, &u.Explore.LatestVersion)
|
||||
u.Explore.IsUseExploreTicket = isTicket != 0
|
||||
|
||||
_ = db.QueryRow(`SELECT lineup_update_count, latest_lineup_update_datetime, latest_version
|
||||
FROM user_shop_replaceable WHERE user_id=?`, uid).
|
||||
Scan(&u.ShopReplaceable.LineupUpdateCount, &u.ShopReplaceable.LatestLineupUpdateDatetime,
|
||||
&u.ShopReplaceable.LatestVersion)
|
||||
|
||||
var rewardAvail int
|
||||
var obtainItemId, obtainCount sql.NullInt64
|
||||
_ = db.QueryRow(`SELECT reward_available, todays_current_draw_count, daily_max_count,
|
||||
last_reward_draw_date, obtain_consumable_item_id, obtain_count
|
||||
FROM user_gacha WHERE user_id=?`, uid).
|
||||
Scan(&rewardAvail, &u.Gacha.TodaysCurrentDrawCount, &u.Gacha.DailyMaxCount,
|
||||
&u.Gacha.LastRewardDrawDate, &obtainItemId, &obtainCount)
|
||||
u.Gacha.RewardAvailable = rewardAvail != 0
|
||||
if obtainItemId.Valid {
|
||||
u.Gacha.ConvertedGachaMedal.ObtainPossession = &store.ConsumableItemState{
|
||||
ConsumableItemId: int32(obtainItemId.Int64),
|
||||
Count: int32(obtainCount.Int64),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
|
||||
queryRows(db, `SELECT character_id, level, exp, latest_version FROM user_characters WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.CharacterState
|
||||
rows.Scan(&v.CharacterId, &v.Level, &v.Exp, &v.LatestVersion)
|
||||
u.Characters[v.CharacterId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_costume_uuid, costume_id, limit_break_count, level, exp,
|
||||
headup_display_view_id, acquisition_datetime, awaken_count,
|
||||
costume_lottery_effect_unlocked_slot_count, latest_version
|
||||
FROM user_costumes WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.CostumeState
|
||||
rows.Scan(&v.UserCostumeUuid, &v.CostumeId, &v.LimitBreakCount, &v.Level, &v.Exp,
|
||||
&v.HeadupDisplayViewId, &v.AcquisitionDatetime, &v.AwakenCount,
|
||||
&v.CostumeLotteryEffectUnlockedSlotCount, &v.LatestVersion)
|
||||
u.Costumes[v.UserCostumeUuid] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_weapon_uuid, weapon_id, level, exp, limit_break_count,
|
||||
is_protected, acquisition_datetime, latest_version FROM user_weapons WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.WeaponState
|
||||
var prot int
|
||||
rows.Scan(&v.UserWeaponUuid, &v.WeaponId, &v.Level, &v.Exp, &v.LimitBreakCount,
|
||||
&prot, &v.AcquisitionDatetime, &v.LatestVersion)
|
||||
v.IsProtected = prot != 0
|
||||
u.Weapons[v.UserWeaponUuid] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_companion_uuid, companion_id, headup_display_view_id, level,
|
||||
acquisition_datetime, latest_version FROM user_companions WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.CompanionState
|
||||
rows.Scan(&v.UserCompanionUuid, &v.CompanionId, &v.HeadupDisplayViewId, &v.Level,
|
||||
&v.AcquisitionDatetime, &v.LatestVersion)
|
||||
u.Companions[v.UserCompanionUuid] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_thought_uuid, thought_id, acquisition_datetime, latest_version
|
||||
FROM user_thoughts WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.ThoughtState
|
||||
rows.Scan(&v.UserThoughtUuid, &v.ThoughtId, &v.AcquisitionDatetime, &v.LatestVersion)
|
||||
u.Thoughts[v.UserThoughtUuid] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_deck_character_uuid, user_costume_uuid, main_user_weapon_uuid,
|
||||
user_companion_uuid, power, user_thought_uuid, dressup_costume_id, latest_version
|
||||
FROM user_deck_characters WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.DeckCharacterState
|
||||
rows.Scan(&v.UserDeckCharacterUuid, &v.UserCostumeUuid, &v.MainUserWeaponUuid,
|
||||
&v.UserCompanionUuid, &v.Power, &v.UserThoughtUuid, &v.DressupCostumeId, &v.LatestVersion)
|
||||
u.DeckCharacters[v.UserDeckCharacterUuid] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT deck_type, user_deck_number, user_deck_character_uuid01, user_deck_character_uuid02,
|
||||
user_deck_character_uuid03, name, power, latest_version FROM user_decks WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.DeckState
|
||||
var dt int32
|
||||
rows.Scan(&dt, &v.UserDeckNumber, &v.UserDeckCharacterUuid01, &v.UserDeckCharacterUuid02,
|
||||
&v.UserDeckCharacterUuid03, &v.Name, &v.Power, &v.LatestVersion)
|
||||
v.DeckType = model.DeckType(dt)
|
||||
u.Decks[store.DeckKey{DeckType: v.DeckType, UserDeckNumber: v.UserDeckNumber}] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_deck_character_uuid, ordinal, user_weapon_uuid
|
||||
FROM user_deck_sub_weapons WHERE user_id=? ORDER BY user_deck_character_uuid, ordinal`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var key, val string
|
||||
var ord int
|
||||
rows.Scan(&key, &ord, &val)
|
||||
u.DeckSubWeapons[key] = append(u.DeckSubWeapons[key], val)
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_deck_character_uuid, ordinal, user_parts_uuid
|
||||
FROM user_deck_parts WHERE user_id=? ORDER BY user_deck_character_uuid, ordinal`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var key, val string
|
||||
var ord int
|
||||
rows.Scan(&key, &ord, &val)
|
||||
u.DeckParts[key] = append(u.DeckParts[key], val)
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT quest_id, quest_state_type, is_battle_only, user_deck_number, latest_start_datetime,
|
||||
clear_count, daily_clear_count, last_clear_datetime, shortest_clear_frames, is_reward_granted, latest_version
|
||||
FROM user_quests WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.UserQuestState
|
||||
var bo, rg int
|
||||
rows.Scan(&v.QuestId, &v.QuestStateType, &bo, &v.UserDeckNumber, &v.LatestStartDatetime,
|
||||
&v.ClearCount, &v.DailyClearCount, &v.LastClearDatetime, &v.ShortestClearFrames, &rg, &v.LatestVersion)
|
||||
v.IsBattleOnly = bo != 0
|
||||
v.IsRewardGranted = rg != 0
|
||||
u.Quests[v.QuestId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT quest_id, quest_mission_id, progress_value, is_clear, latest_clear_datetime, latest_version
|
||||
FROM user_quest_missions WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.UserQuestMissionState
|
||||
var ic int
|
||||
rows.Scan(&v.QuestId, &v.QuestMissionId, &v.ProgressValue, &ic, &v.LatestClearDatetime, &v.LatestVersion)
|
||||
v.IsClear = ic != 0
|
||||
u.QuestMissions[store.QuestMissionKey{QuestId: v.QuestId, QuestMissionId: v.QuestMissionId}] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT mission_id, start_datetime, progress_value, mission_progress_status_type,
|
||||
clear_datetime, latest_version FROM user_missions WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.UserMissionState
|
||||
rows.Scan(&v.MissionId, &v.StartDatetime, &v.ProgressValue, &v.MissionProgressStatusType,
|
||||
&v.ClearDatetime, &v.LatestVersion)
|
||||
u.Missions[v.MissionId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT tutorial_type, progress_phase, choice_id, latest_version
|
||||
FROM user_tutorials WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.TutorialProgressState
|
||||
rows.Scan(&v.TutorialType, &v.ProgressPhase, &v.ChoiceId, &v.LatestVersion)
|
||||
u.Tutorials[v.TutorialType] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT side_story_quest_id, head_side_story_quest_scene_id, side_story_quest_state_type, latest_version
|
||||
FROM user_side_story_quests WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var id, head, st int32
|
||||
var lv int64
|
||||
rows.Scan(&id, &head, &st, &lv)
|
||||
u.SideStoryQuests[id] = store.SideStoryQuestProgress{
|
||||
HeadSideStoryQuestSceneId: head, SideStoryQuestStateType: model.SideStoryQuestStateType(st), LatestVersion: lv,
|
||||
}
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT limit_content_id, limit_content_quest_status_type, event_quest_chapter_id, latest_version
|
||||
FROM user_quest_limit_content_status WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var id int32
|
||||
var v store.QuestLimitContentStatus
|
||||
rows.Scan(&id, &v.LimitContentQuestStatusType, &v.EventQuestChapterId, &v.LatestVersion)
|
||||
u.QuestLimitContentStatus[id] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT weapon_id, released_max_story_index, latest_version FROM user_weapon_stories WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.WeaponStoryState
|
||||
rows.Scan(&v.WeaponId, &v.ReleasedMaxStoryIndex, &v.LatestVersion)
|
||||
u.WeaponStories[v.WeaponId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT weapon_id, max_level, max_limit_break_count, first_acquisition_datetime, latest_version
|
||||
FROM user_weapon_notes WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.WeaponNoteState
|
||||
rows.Scan(&v.WeaponId, &v.MaxLevel, &v.MaxLimitBreakCount, &v.FirstAcquisitionDatetime, &v.LatestVersion)
|
||||
u.WeaponNotes[v.WeaponId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_weapon_uuid, slot_number, level FROM user_weapon_skills WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.WeaponSkillState
|
||||
rows.Scan(&v.UserWeaponUuid, &v.SlotNumber, &v.Level)
|
||||
u.WeaponSkills[v.UserWeaponUuid] = append(u.WeaponSkills[v.UserWeaponUuid], v)
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_weapon_uuid, slot_number, level FROM user_weapon_abilities WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.WeaponAbilityState
|
||||
rows.Scan(&v.UserWeaponUuid, &v.SlotNumber, &v.Level)
|
||||
u.WeaponAbilities[v.UserWeaponUuid] = append(u.WeaponAbilities[v.UserWeaponUuid], v)
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_weapon_uuid, latest_version FROM user_weapon_awakens WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.WeaponAwakenState
|
||||
rows.Scan(&v.UserWeaponUuid, &v.LatestVersion)
|
||||
u.WeaponAwakens[v.UserWeaponUuid] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_costume_uuid, level, acquisition_datetime, latest_version
|
||||
FROM user_costume_active_skills WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.CostumeActiveSkillState
|
||||
rows.Scan(&v.UserCostumeUuid, &v.Level, &v.AcquisitionDatetime, &v.LatestVersion)
|
||||
u.CostumeActiveSkills[v.UserCostumeUuid] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_costume_uuid, status_calculation_type, hp, attack, vitality, agility,
|
||||
critical_ratio, critical_attack, latest_version FROM user_costume_awaken_status_ups WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.CostumeAwakenStatusUpState
|
||||
var sct int32
|
||||
rows.Scan(&v.UserCostumeUuid, &sct, &v.Hp, &v.Attack, &v.Vitality, &v.Agility,
|
||||
&v.CriticalRatio, &v.CriticalAttack, &v.LatestVersion)
|
||||
v.StatusCalculationType = model.StatusCalculationType(sct)
|
||||
u.CostumeAwakenStatusUps[store.CostumeAwakenStatusKey{
|
||||
UserCostumeUuid: v.UserCostumeUuid, StatusCalculationType: v.StatusCalculationType,
|
||||
}] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_costume_uuid, slot_number, odds_number, latest_version
|
||||
FROM user_costume_lottery_effects WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.CostumeLotteryEffectState
|
||||
rows.Scan(&v.UserCostumeUuid, &v.SlotNumber, &v.OddsNumber, &v.LatestVersion)
|
||||
u.CostumeLotteryEffects[store.CostumeLotteryEffectKey{
|
||||
UserCostumeUuid: v.UserCostumeUuid, SlotNumber: v.SlotNumber,
|
||||
}] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_costume_uuid, slot_number, odds_number, latest_version
|
||||
FROM user_costume_lottery_effect_pending WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.CostumeLotteryEffectPendingState
|
||||
rows.Scan(&v.UserCostumeUuid, &v.SlotNumber, &v.OddsNumber, &v.LatestVersion)
|
||||
u.CostumeLotteryEffectPending[v.UserCostumeUuid] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_parts_uuid, parts_id, level, parts_status_main_id, is_protected,
|
||||
acquisition_datetime, latest_version FROM user_parts WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.PartsState
|
||||
var prot int
|
||||
rows.Scan(&v.UserPartsUuid, &v.PartsId, &v.Level, &v.PartsStatusMainId, &prot,
|
||||
&v.AcquisitionDatetime, &v.LatestVersion)
|
||||
v.IsProtected = prot != 0
|
||||
u.Parts[v.UserPartsUuid] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT parts_group_id, first_acquisition_datetime, latest_version
|
||||
FROM user_parts_group_notes WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.PartsGroupNoteState
|
||||
rows.Scan(&v.PartsGroupId, &v.FirstAcquisitionDatetime, &v.LatestVersion)
|
||||
u.PartsGroupNotes[v.PartsGroupId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT user_parts_preset_number, user_parts_uuid01, user_parts_uuid02, user_parts_uuid03,
|
||||
name, user_parts_preset_tag_number, latest_version FROM user_parts_presets WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.PartsPresetState
|
||||
rows.Scan(&v.UserPartsPresetNumber, &v.UserPartsUuid01, &v.UserPartsUuid02, &v.UserPartsUuid03,
|
||||
&v.Name, &v.UserPartsPresetTagNumber, &v.LatestVersion)
|
||||
u.PartsPresets[v.UserPartsPresetNumber] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT deck_type, max_deck_power, latest_version FROM user_deck_type_notes WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var dt int32
|
||||
var v store.DeckTypeNoteState
|
||||
rows.Scan(&dt, &v.MaxDeckPower, &v.LatestVersion)
|
||||
v.DeckType = model.DeckType(dt)
|
||||
u.DeckTypeNotes[v.DeckType] = v
|
||||
})
|
||||
|
||||
loadSimpleMap(db, uid, `SELECT consumable_item_id, count FROM user_consumable_items WHERE user_id=?`, u.ConsumableItems)
|
||||
loadSimpleMap(db, uid, `SELECT material_id, count FROM user_materials WHERE user_id=?`, u.Materials)
|
||||
loadSimpleMap(db, uid, `SELECT important_item_id, count FROM user_important_items WHERE user_id=?`, u.ImportantItems)
|
||||
|
||||
queryRows(db, `SELECT premium_item_id, count FROM user_premium_items WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var k int32
|
||||
var v int64
|
||||
rows.Scan(&k, &v)
|
||||
u.PremiumItems[k] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT explore_id, max_score, max_score_update_datetime, latest_version
|
||||
FROM user_explore_scores WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.ExploreScoreState
|
||||
rows.Scan(&v.ExploreId, &v.MaxScore, &v.MaxScoreUpdateDatetime, &v.LatestVersion)
|
||||
u.ExploreScores[v.ExploreId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT possession_auto_sale_item_type, possession_auto_sale_item_value
|
||||
FROM user_auto_sale_settings WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.AutoSaleSettingState
|
||||
rows.Scan(&v.PossessionAutoSaleItemType, &v.PossessionAutoSaleItemValue)
|
||||
u.AutoSaleSettings[v.PossessionAutoSaleItemType] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT navi_cutin_id FROM user_navi_cutin_played WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var id int32
|
||||
rows.Scan(&id)
|
||||
u.NaviCutInPlayed[id] = true
|
||||
})
|
||||
|
||||
loadTimestampMap(db, uid, `SELECT movie_id, timestamp FROM user_viewed_movies WHERE user_id=?`, u.ViewedMovies)
|
||||
loadTimestampMap(db, uid, `SELECT contents_story_id, timestamp FROM user_contents_stories WHERE user_id=?`, u.ContentsStories)
|
||||
loadTimestampMap(db, uid, `SELECT omikuji_id, timestamp FROM user_drawn_omikuji WHERE user_id=?`, u.DrawnOmikuji)
|
||||
|
||||
queryRows(db, `SELECT dokan_id FROM user_dokan_confirmed WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var id int32
|
||||
rows.Scan(&id)
|
||||
u.DokanConfirmed[id] = true
|
||||
})
|
||||
|
||||
// Gifts
|
||||
queryRows(db, `SELECT user_gift_uuid, is_received, possession_type, possession_id, count, grant_datetime,
|
||||
description_gift_text_id, equipment_data, expiration_datetime, received_datetime
|
||||
FROM user_gifts WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var uuid string
|
||||
var isRecv int
|
||||
var gc store.GiftCommonState
|
||||
var expDt, recvDt sql.NullInt64
|
||||
var equipData []byte
|
||||
rows.Scan(&uuid, &isRecv, &gc.PossessionType, &gc.PossessionId, &gc.Count, &gc.GrantDatetime,
|
||||
&gc.DescriptionGiftTextId, &equipData, &expDt, &recvDt)
|
||||
gc.EquipmentData = equipData
|
||||
if isRecv == 0 {
|
||||
u.Gifts.NotReceived = append(u.Gifts.NotReceived, store.NotReceivedGiftState{
|
||||
GiftCommon: gc, ExpirationDatetime: expDt.Int64, UserGiftUuid: uuid,
|
||||
})
|
||||
} else {
|
||||
u.Gifts.Received = append(u.Gifts.Received, store.ReceivedGiftState{
|
||||
GiftCommon: gc, ReceivedDatetime: recvDt.Int64,
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
// Gacha converted medals
|
||||
queryRows(db, `SELECT consumable_item_id, count FROM user_gacha_converted_medals WHERE user_id=? ORDER BY ordinal`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.ConsumableItemState
|
||||
rows.Scan(&v.ConsumableItemId, &v.Count)
|
||||
u.Gacha.ConvertedGachaMedal.ConvertedMedalPossession = append(u.Gacha.ConvertedGachaMedal.ConvertedMedalPossession, v)
|
||||
})
|
||||
|
||||
// Gacha banners
|
||||
queryRows(db, `SELECT gacha_id, medal_count, step_number, loop_count, draw_count, box_number
|
||||
FROM user_gacha_banners WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.GachaBannerState
|
||||
rows.Scan(&v.GachaId, &v.MedalCount, &v.StepNumber, &v.LoopCount, &v.DrawCount, &v.BoxNumber)
|
||||
v.BoxDrewCounts = make(map[int32]int32)
|
||||
u.Gacha.BannerStates[v.GachaId] = v
|
||||
})
|
||||
queryRows(db, `SELECT gacha_id, box_item_id, count FROM user_gacha_banner_box_drew_counts WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var gachaId, boxItemId, count int32
|
||||
rows.Scan(&gachaId, &boxItemId, &count)
|
||||
if bs, ok := u.Gacha.BannerStates[gachaId]; ok {
|
||||
bs.BoxDrewCounts[boxItemId] = count
|
||||
u.Gacha.BannerStates[gachaId] = bs
|
||||
}
|
||||
})
|
||||
|
||||
// Character boards
|
||||
queryRows(db, `SELECT character_board_id, panel_release_bit1, panel_release_bit2, panel_release_bit3,
|
||||
panel_release_bit4, latest_version FROM user_character_boards WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.CharacterBoardState
|
||||
rows.Scan(&v.CharacterBoardId, &v.PanelReleaseBit1, &v.PanelReleaseBit2,
|
||||
&v.PanelReleaseBit3, &v.PanelReleaseBit4, &v.LatestVersion)
|
||||
u.CharacterBoards[v.CharacterBoardId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT character_id, ability_id, level, latest_version
|
||||
FROM user_character_board_abilities WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.CharacterBoardAbilityState
|
||||
rows.Scan(&v.CharacterId, &v.AbilityId, &v.Level, &v.LatestVersion)
|
||||
u.CharacterBoardAbilities[store.CharacterBoardAbilityKey{CharacterId: v.CharacterId, AbilityId: v.AbilityId}] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT character_id, status_calculation_type, hp, attack, vitality, agility,
|
||||
critical_ratio, critical_attack, latest_version FROM user_character_board_status_ups WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.CharacterBoardStatusUpState
|
||||
rows.Scan(&v.CharacterId, &v.StatusCalculationType, &v.Hp, &v.Attack, &v.Vitality, &v.Agility,
|
||||
&v.CriticalRatio, &v.CriticalAttack, &v.LatestVersion)
|
||||
u.CharacterBoardStatusUps[store.CharacterBoardStatusUpKey{
|
||||
CharacterId: v.CharacterId, StatusCalculationType: v.StatusCalculationType,
|
||||
}] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT character_id, rebirth_count, latest_version FROM user_character_rebirths WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.CharacterRebirthState
|
||||
rows.Scan(&v.CharacterId, &v.RebirthCount, &v.LatestVersion)
|
||||
u.CharacterRebirths[v.CharacterId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT cage_ornament_id, acquisition_datetime, latest_version
|
||||
FROM user_cage_ornament_rewards WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.CageOrnamentRewardState
|
||||
rows.Scan(&v.CageOrnamentId, &v.AcquisitionDatetime, &v.LatestVersion)
|
||||
u.CageOrnamentRewards[v.CageOrnamentId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version
|
||||
FROM user_shop_items WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.UserShopItemState
|
||||
rows.Scan(&v.ShopItemId, &v.BoughtCount, &v.LatestBoughtCountChangedDatetime, &v.LatestVersion)
|
||||
u.ShopItems[v.ShopItemId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT slot_number, shop_item_id, latest_version FROM user_shop_replaceable_lineup WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.UserShopReplaceableLineupState
|
||||
rows.Scan(&v.SlotNumber, &v.ShopItemId, &v.LatestVersion)
|
||||
u.ShopReplaceableLineup[v.SlotNumber] = v
|
||||
})
|
||||
|
||||
// Gimmick tables
|
||||
queryRows(db, `SELECT gimmick_sequence_schedule_id, gimmick_sequence_id, gimmick_id,
|
||||
is_gimmick_cleared, start_datetime, latest_version FROM user_gimmick_progress WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.GimmickProgressState
|
||||
var ic int
|
||||
rows.Scan(&v.Key.GimmickSequenceScheduleId, &v.Key.GimmickSequenceId, &v.Key.GimmickId,
|
||||
&ic, &v.StartDatetime, &v.LatestVersion)
|
||||
v.IsGimmickCleared = ic != 0
|
||||
u.Gimmick.Progress[v.Key] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT gimmick_sequence_schedule_id, gimmick_sequence_id, gimmick_id,
|
||||
gimmick_ornament_index, progress_value_bit, base_datetime, latest_version
|
||||
FROM user_gimmick_ornament_progress WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.GimmickOrnamentProgressState
|
||||
rows.Scan(&v.Key.GimmickSequenceScheduleId, &v.Key.GimmickSequenceId, &v.Key.GimmickId,
|
||||
&v.Key.GimmickOrnamentIndex, &v.ProgressValueBit, &v.BaseDatetime, &v.LatestVersion)
|
||||
u.Gimmick.OrnamentProgress[v.Key] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT gimmick_sequence_schedule_id, gimmick_sequence_id,
|
||||
is_gimmick_sequence_cleared, clear_datetime, latest_version FROM user_gimmick_sequences WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.GimmickSequenceState
|
||||
var ic int
|
||||
rows.Scan(&v.Key.GimmickSequenceScheduleId, &v.Key.GimmickSequenceId,
|
||||
&ic, &v.ClearDatetime, &v.LatestVersion)
|
||||
v.IsGimmickSequenceCleared = ic != 0
|
||||
u.Gimmick.Sequences[v.Key] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT gimmick_sequence_schedule_id, gimmick_sequence_id, gimmick_id,
|
||||
is_unlocked, latest_version FROM user_gimmick_unlocks WHERE user_id=?`, uid,
|
||||
func(rows *sql.Rows) {
|
||||
var v store.GimmickUnlockState
|
||||
var iu int
|
||||
rows.Scan(&v.Key.GimmickSequenceScheduleId, &v.Key.GimmickSequenceId, &v.Key.GimmickId,
|
||||
&iu, &v.LatestVersion)
|
||||
v.IsUnlocked = iu != 0
|
||||
u.Gimmick.Unlocks[v.Key] = v
|
||||
})
|
||||
|
||||
// Big hunt maps
|
||||
queryRows(db, `SELECT big_hunt_boss_id, max_score, max_score_update_datetime, latest_version
|
||||
FROM user_big_hunt_max_scores WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var id int32
|
||||
var v store.BigHuntMaxScore
|
||||
rows.Scan(&id, &v.MaxScore, &v.MaxScoreUpdateDatetime, &v.LatestVersion)
|
||||
u.BigHuntMaxScores[id] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT big_hunt_boss_id, daily_challenge_count, latest_challenge_datetime, latest_version
|
||||
FROM user_big_hunt_statuses WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var id int32
|
||||
var v store.BigHuntStatus
|
||||
rows.Scan(&id, &v.DailyChallengeCount, &v.LatestChallengeDatetime, &v.LatestVersion)
|
||||
u.BigHuntStatuses[id] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT big_hunt_schedule_id, big_hunt_boss_id, max_score, max_score_update_datetime, latest_version
|
||||
FROM user_big_hunt_schedule_max_scores WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var k store.BigHuntScheduleScoreKey
|
||||
var v store.BigHuntScheduleMaxScore
|
||||
rows.Scan(&k.BigHuntScheduleId, &k.BigHuntBossId, &v.MaxScore, &v.MaxScoreUpdateDatetime, &v.LatestVersion)
|
||||
u.BigHuntScheduleMaxScores[k] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT big_hunt_weekly_version, attribute_type, max_score, latest_version
|
||||
FROM user_big_hunt_weekly_max_scores WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var k store.BigHuntWeeklyScoreKey
|
||||
var v store.BigHuntWeeklyMaxScore
|
||||
rows.Scan(&k.BigHuntWeeklyVersion, &k.AttributeType, &v.MaxScore, &v.LatestVersion)
|
||||
u.BigHuntWeeklyMaxScores[k] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT big_hunt_weekly_version, is_received_weekly_reward, latest_version
|
||||
FROM user_big_hunt_weekly_statuses WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var ver int64
|
||||
var ir int
|
||||
var lv int64
|
||||
rows.Scan(&ver, &ir, &lv)
|
||||
u.BigHuntWeeklyStatuses[ver] = store.BigHuntWeeklyStatus{IsReceivedWeeklyReward: ir != 0, LatestVersion: lv}
|
||||
})
|
||||
}
|
||||
|
||||
func queryRows(db *sql.DB, query string, uid int64, scan func(*sql.Rows)) {
|
||||
rows, err := db.Query(query, uid)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer rows.Close()
|
||||
for rows.Next() {
|
||||
scan(rows)
|
||||
}
|
||||
}
|
||||
|
||||
func loadSimpleMap(db *sql.DB, uid int64, query string, m map[int32]int32) {
|
||||
queryRows(db, query, uid, func(rows *sql.Rows) {
|
||||
var k, v int32
|
||||
rows.Scan(&k, &v)
|
||||
m[k] = v
|
||||
})
|
||||
}
|
||||
|
||||
func loadTimestampMap(db *sql.DB, uid int64, query string, m map[int32]int64) {
|
||||
queryRows(db, query, uid, func(rows *sql.Rows) {
|
||||
var k int32
|
||||
var v int64
|
||||
rows.Scan(&k, &v)
|
||||
m[k] = v
|
||||
})
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,56 @@
|
||||
package sqlite
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"lunar-tear/server/internal/store"
|
||||
)
|
||||
|
||||
func (s *SQLiteStore) CreateSession(uuid string, ttl time.Duration) (store.SessionState, error) {
|
||||
var userId int64
|
||||
err := s.db.QueryRow(`SELECT user_id FROM users WHERE uuid = ?`, uuid).Scan(&userId)
|
||||
if err != nil {
|
||||
return store.SessionState{}, store.ErrNotFound
|
||||
}
|
||||
|
||||
now := s.clock()
|
||||
sessionKey := fmt.Sprintf("session_%d_%d", userId, now.UnixNano())
|
||||
expireAt := now.Add(ttl)
|
||||
|
||||
_, err = s.db.Exec(
|
||||
`INSERT INTO sessions (session_key, user_id, uuid, expire_at) VALUES (?, ?, ?, ?)`,
|
||||
sessionKey, userId, uuid, expireAt.Format(time.RFC3339Nano),
|
||||
)
|
||||
if err != nil {
|
||||
return store.SessionState{}, fmt.Errorf("insert session: %w", err)
|
||||
}
|
||||
|
||||
return store.SessionState{
|
||||
SessionKey: sessionKey,
|
||||
UserId: userId,
|
||||
Uuid: uuid,
|
||||
ExpireAt: expireAt,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (s *SQLiteStore) ResolveUserId(sessionKey string) (int64, error) {
|
||||
var userId int64
|
||||
var expireStr string
|
||||
err := s.db.QueryRow(
|
||||
`SELECT user_id, expire_at FROM sessions WHERE session_key = ?`, sessionKey,
|
||||
).Scan(&userId, &expireStr)
|
||||
if err != nil {
|
||||
return 0, store.ErrNotFound
|
||||
}
|
||||
|
||||
expireAt, err := time.Parse(time.RFC3339Nano, expireStr)
|
||||
if err != nil {
|
||||
return 0, store.ErrNotFound
|
||||
}
|
||||
if s.clock().After(expireAt) {
|
||||
return 0, store.ErrNotFound
|
||||
}
|
||||
|
||||
return userId, nil
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package sqlite
|
||||
|
||||
import (
|
||||
"database/sql"
|
||||
"time"
|
||||
|
||||
"lunar-tear/server/internal/store"
|
||||
)
|
||||
|
||||
type SQLiteStore struct {
|
||||
db *sql.DB
|
||||
clock store.Clock
|
||||
}
|
||||
|
||||
var (
|
||||
_ store.UserRepository = (*SQLiteStore)(nil)
|
||||
_ store.SessionRepository = (*SQLiteStore)(nil)
|
||||
)
|
||||
|
||||
func New(db *sql.DB, clock store.Clock) *SQLiteStore {
|
||||
if clock == nil {
|
||||
clock = time.Now
|
||||
}
|
||||
return &SQLiteStore{db: db, clock: clock}
|
||||
}
|
||||
@@ -0,0 +1,218 @@
|
||||
package sqlite
|
||||
|
||||
import (
|
||||
"database/sql"
|
||||
"fmt"
|
||||
|
||||
"lunar-tear/server/internal/store"
|
||||
)
|
||||
|
||||
func (s *SQLiteStore) CreateUser(uuid string) (int64, error) {
|
||||
tx, err := s.db.Begin()
|
||||
if err != nil {
|
||||
return 0, fmt.Errorf("begin tx: %w", err)
|
||||
}
|
||||
defer tx.Rollback()
|
||||
|
||||
var existingId int64
|
||||
err = tx.QueryRow(`SELECT user_id FROM users WHERE uuid = ?`, uuid).Scan(&existingId)
|
||||
if err == nil {
|
||||
return existingId, nil
|
||||
}
|
||||
|
||||
nowMillis := s.clock().UnixMilli()
|
||||
|
||||
res, err := tx.Exec(`INSERT INTO users (uuid, player_id, os_type, platform_type, user_restriction_type,
|
||||
register_datetime, game_start_datetime, latest_version, birth_year, birth_month,
|
||||
backup_token, charge_money_this_month) VALUES (?, 0, 2, 2, 0, ?, ?, 0, 2000, 1, 'mock-backup-token', 0)`,
|
||||
uuid, nowMillis, nowMillis)
|
||||
if err != nil {
|
||||
return 0, fmt.Errorf("insert user: %w", err)
|
||||
}
|
||||
userId, err := res.LastInsertId()
|
||||
if err != nil {
|
||||
return 0, fmt.Errorf("last insert id: %w", err)
|
||||
}
|
||||
|
||||
// player_id = user_id
|
||||
if _, err := tx.Exec(`UPDATE users SET player_id = ? WHERE user_id = ?`, userId, userId); err != nil {
|
||||
return 0, fmt.Errorf("update player_id: %w", err)
|
||||
}
|
||||
|
||||
user := store.SeedUserState(userId, uuid, nowMillis)
|
||||
if err := writeUserState(tx, userId, user); err != nil {
|
||||
return 0, fmt.Errorf("write seed state: %w", err)
|
||||
}
|
||||
|
||||
if err := tx.Commit(); err != nil {
|
||||
return 0, fmt.Errorf("commit: %w", err)
|
||||
}
|
||||
return userId, nil
|
||||
}
|
||||
|
||||
func (s *SQLiteStore) GetUserByUUID(uuid string) (int64, error) {
|
||||
var userId int64
|
||||
err := s.db.QueryRow(`SELECT user_id FROM users WHERE uuid = ?`, uuid).Scan(&userId)
|
||||
if err == sql.ErrNoRows {
|
||||
return 0, store.ErrNotFound
|
||||
}
|
||||
if err != nil {
|
||||
return 0, fmt.Errorf("query user: %w", err)
|
||||
}
|
||||
return userId, nil
|
||||
}
|
||||
|
||||
func (s *SQLiteStore) DefaultUserId() (int64, error) {
|
||||
var userId int64
|
||||
err := s.db.QueryRow(`SELECT min(user_id) FROM users`).Scan(&userId)
|
||||
if err != nil || userId == 0 {
|
||||
return 0, store.ErrNotFound
|
||||
}
|
||||
return userId, nil
|
||||
}
|
||||
|
||||
// ImportUser replaces all data for u.UserId in the database with the
|
||||
// contents of u. Any pre-existing rows for that user are deleted first.
|
||||
func (s *SQLiteStore) ImportUser(u *store.UserState) error {
|
||||
tx, err := s.db.Begin()
|
||||
if err != nil {
|
||||
return fmt.Errorf("begin tx: %w", err)
|
||||
}
|
||||
defer tx.Rollback()
|
||||
|
||||
uid := u.UserId
|
||||
|
||||
// Child tables in reverse-dependency order (matches schema's goose Down).
|
||||
childTables := []string{
|
||||
"user_cage_ornament_rewards",
|
||||
"user_shop_replaceable_lineup",
|
||||
"user_shop_items",
|
||||
"user_gacha_banner_box_drew_counts",
|
||||
"user_gacha_banners",
|
||||
"user_gacha_converted_medals",
|
||||
"user_gifts",
|
||||
"user_dokan_confirmed",
|
||||
"user_drawn_omikuji",
|
||||
"user_contents_stories",
|
||||
"user_viewed_movies",
|
||||
"user_navi_cutin_played",
|
||||
"user_auto_sale_settings",
|
||||
"user_explore_scores",
|
||||
"user_tutorials",
|
||||
"user_premium_items",
|
||||
"user_important_items",
|
||||
"user_materials",
|
||||
"user_consumable_items",
|
||||
"user_gimmick_unlocks",
|
||||
"user_gimmick_sequences",
|
||||
"user_gimmick_ornament_progress",
|
||||
"user_gimmick_progress",
|
||||
"user_big_hunt_weekly_statuses",
|
||||
"user_big_hunt_weekly_max_scores",
|
||||
"user_big_hunt_schedule_max_scores",
|
||||
"user_big_hunt_statuses",
|
||||
"user_big_hunt_max_scores",
|
||||
"user_quest_limit_content_status",
|
||||
"user_side_story_quests",
|
||||
"user_missions",
|
||||
"user_quest_missions",
|
||||
"user_quests",
|
||||
"user_deck_type_notes",
|
||||
"user_deck_parts",
|
||||
"user_deck_sub_weapons",
|
||||
"user_decks",
|
||||
"user_deck_characters",
|
||||
"user_parts_presets",
|
||||
"user_parts_group_notes",
|
||||
"user_parts",
|
||||
"user_thoughts",
|
||||
"user_companions",
|
||||
"user_weapon_notes",
|
||||
"user_weapon_stories",
|
||||
"user_weapon_awakens",
|
||||
"user_weapon_abilities",
|
||||
"user_weapon_skills",
|
||||
"user_weapons",
|
||||
"user_costume_awaken_status_ups",
|
||||
"user_costume_active_skills",
|
||||
"user_costumes",
|
||||
"user_character_rebirths",
|
||||
"user_character_board_status_ups",
|
||||
"user_character_board_abilities",
|
||||
"user_character_boards",
|
||||
"user_characters",
|
||||
"user_gacha",
|
||||
"user_shop_replaceable",
|
||||
"user_explore",
|
||||
"user_guerrilla_free_open",
|
||||
"user_portal_cage",
|
||||
"user_notification",
|
||||
"user_battle",
|
||||
"user_big_hunt_state",
|
||||
"user_side_story_active",
|
||||
"user_extra_quest",
|
||||
"user_event_quest",
|
||||
"user_main_quest",
|
||||
"user_login_bonus",
|
||||
"user_login",
|
||||
"user_profile",
|
||||
"user_gem",
|
||||
"user_status",
|
||||
"user_setting",
|
||||
"sessions",
|
||||
}
|
||||
|
||||
for _, t := range childTables {
|
||||
if _, err := tx.Exec(fmt.Sprintf(`DELETE FROM %s WHERE user_id = ?`, t), uid); err != nil {
|
||||
return fmt.Errorf("delete from %s: %w", t, err)
|
||||
}
|
||||
}
|
||||
if _, err := tx.Exec(`DELETE FROM users WHERE user_id = ?`, uid); err != nil {
|
||||
return fmt.Errorf("delete user: %w", err)
|
||||
}
|
||||
|
||||
if _, err := tx.Exec(`INSERT INTO users (user_id, uuid, player_id, os_type, platform_type,
|
||||
user_restriction_type, register_datetime, game_start_datetime, latest_version,
|
||||
birth_year, birth_month, backup_token, charge_money_this_month)
|
||||
VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?)`,
|
||||
uid, u.Uuid, u.PlayerId, u.OsType, u.PlatformType, u.UserRestrictionType,
|
||||
u.RegisterDatetime, u.GameStartDatetime, u.LatestVersion,
|
||||
u.BirthYear, u.BirthMonth, u.BackupToken, u.ChargeMoneyThisMonth); err != nil {
|
||||
return fmt.Errorf("insert user: %w", err)
|
||||
}
|
||||
|
||||
if err := writeUserState(tx, uid, u); err != nil {
|
||||
return fmt.Errorf("write user state: %w", err)
|
||||
}
|
||||
|
||||
if err := tx.Commit(); err != nil {
|
||||
return fmt.Errorf("commit: %w", err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *SQLiteStore) UpdateUser(userId int64, mutate func(*store.UserState)) (store.UserState, error) {
|
||||
before, err := s.LoadUser(userId)
|
||||
if err != nil {
|
||||
return store.UserState{}, err
|
||||
}
|
||||
|
||||
after := store.CloneUserState(before)
|
||||
mutate(&after)
|
||||
|
||||
tx, err := s.db.Begin()
|
||||
if err != nil {
|
||||
return store.UserState{}, fmt.Errorf("begin tx: %w", err)
|
||||
}
|
||||
defer tx.Rollback()
|
||||
|
||||
if err := diffAndSave(tx, userId, &before, &after); err != nil {
|
||||
return store.UserState{}, fmt.Errorf("diff and save: %w", err)
|
||||
}
|
||||
|
||||
if err := tx.Commit(); err != nil {
|
||||
return store.UserState{}, fmt.Errorf("commit: %w", err)
|
||||
}
|
||||
|
||||
return after, nil
|
||||
}
|
||||
@@ -10,18 +10,14 @@ var ErrNotFound = errors.New("store: not found")
|
||||
type Clock func() time.Time
|
||||
|
||||
type UserRepository interface {
|
||||
EnsureUser(uuid string) (UserState, error)
|
||||
SnapshotUser(userId int64) (UserState, error)
|
||||
CreateUser(uuid string) (int64, error)
|
||||
GetUserByUUID(uuid string) (int64, error)
|
||||
LoadUser(userId int64) (UserState, error)
|
||||
UpdateUser(userId int64, mutate func(*UserState)) (UserState, error)
|
||||
DefaultUserId() (int64, error)
|
||||
}
|
||||
|
||||
type SessionRepository interface {
|
||||
CreateSession(uuid string, ttl time.Duration) (UserState, SessionState, error)
|
||||
CreateSession(uuid string, ttl time.Duration) (SessionState, error)
|
||||
ResolveUserId(sessionKey string) (int64, error)
|
||||
}
|
||||
|
||||
type GachaRepository interface {
|
||||
SnapshotCatalog() ([]GachaCatalogEntry, error)
|
||||
ReplaceCatalog(entries []GachaCatalogEntry) error
|
||||
}
|
||||
|
||||
@@ -107,9 +107,11 @@ type UserState struct {
|
||||
CharacterBoardAbilities map[CharacterBoardAbilityKey]CharacterBoardAbilityState
|
||||
CharacterBoardStatusUps map[CharacterBoardStatusUpKey]CharacterBoardStatusUpState
|
||||
|
||||
CostumeAwakenStatusUps map[CostumeAwakenStatusKey]CostumeAwakenStatusUpState
|
||||
AutoSaleSettings map[int32]AutoSaleSettingState
|
||||
CharacterRebirths map[int32]CharacterRebirthState
|
||||
CostumeAwakenStatusUps map[CostumeAwakenStatusKey]CostumeAwakenStatusUpState
|
||||
CostumeLotteryEffects map[CostumeLotteryEffectKey]CostumeLotteryEffectState
|
||||
CostumeLotteryEffectPending map[string]CostumeLotteryEffectPendingState // key: userCostumeUuid
|
||||
AutoSaleSettings map[int32]AutoSaleSettingState
|
||||
CharacterRebirths map[int32]CharacterRebirthState
|
||||
}
|
||||
|
||||
func (u *UserState) EnsureMaps() {
|
||||
@@ -254,6 +256,12 @@ func (u *UserState) EnsureMaps() {
|
||||
if u.CostumeAwakenStatusUps == nil {
|
||||
u.CostumeAwakenStatusUps = make(map[CostumeAwakenStatusKey]CostumeAwakenStatusUpState)
|
||||
}
|
||||
if u.CostumeLotteryEffects == nil {
|
||||
u.CostumeLotteryEffects = make(map[CostumeLotteryEffectKey]CostumeLotteryEffectState)
|
||||
}
|
||||
if u.CostumeLotteryEffectPending == nil {
|
||||
u.CostumeLotteryEffectPending = make(map[string]CostumeLotteryEffectPendingState)
|
||||
}
|
||||
if u.AutoSaleSettings == nil {
|
||||
u.AutoSaleSettings = make(map[int32]AutoSaleSettingState)
|
||||
}
|
||||
@@ -358,15 +366,16 @@ type CharacterState struct {
|
||||
}
|
||||
|
||||
type CostumeState struct {
|
||||
UserCostumeUuid string
|
||||
CostumeId int32
|
||||
LimitBreakCount int32
|
||||
Level int32
|
||||
Exp int32
|
||||
HeadupDisplayViewId int32
|
||||
AcquisitionDatetime int64
|
||||
AwakenCount int32
|
||||
LatestVersion int64
|
||||
UserCostumeUuid string
|
||||
CostumeId int32
|
||||
LimitBreakCount int32
|
||||
Level int32
|
||||
Exp int32
|
||||
HeadupDisplayViewId int32
|
||||
AcquisitionDatetime int64
|
||||
AwakenCount int32
|
||||
CostumeLotteryEffectUnlockedSlotCount int32
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
type WeaponState struct {
|
||||
@@ -1070,3 +1079,41 @@ type CharacterRebirthState struct {
|
||||
RebirthCount int32
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
type CostumeLotteryEffectKey struct {
|
||||
UserCostumeUuid string
|
||||
SlotNumber int32
|
||||
}
|
||||
|
||||
func (k CostumeLotteryEffectKey) MarshalText() ([]byte, error) {
|
||||
return fmt.Appendf(nil, "%s:%d", k.UserCostumeUuid, k.SlotNumber), nil
|
||||
}
|
||||
|
||||
func (k *CostumeLotteryEffectKey) UnmarshalText(text []byte) error {
|
||||
s := string(text)
|
||||
idx := strings.LastIndex(s, ":")
|
||||
if idx < 0 {
|
||||
return fmt.Errorf("invalid CostumeLotteryEffectKey: %s", text)
|
||||
}
|
||||
k.UserCostumeUuid = s[:idx]
|
||||
v, err := strconv.ParseInt(s[idx+1:], 10, 32)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
k.SlotNumber = int32(v)
|
||||
return nil
|
||||
}
|
||||
|
||||
type CostumeLotteryEffectState struct {
|
||||
UserCostumeUuid string
|
||||
SlotNumber int32
|
||||
OddsNumber int32
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
type CostumeLotteryEffectPendingState struct {
|
||||
UserCostumeUuid string
|
||||
SlotNumber int32
|
||||
OddsNumber int32
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
@@ -105,12 +105,18 @@ func init() {
|
||||
s, _ := encodeJSONMaps(SortedWeaponAwakenRecords(user)...)
|
||||
return s
|
||||
})
|
||||
register("IUserCostumeLotteryEffect", func(user store.UserState) string {
|
||||
s, _ := encodeJSONMaps(sortedCostumeLotteryEffectRecords(user)...)
|
||||
return s
|
||||
})
|
||||
register("IUserCostumeLotteryEffectPending", func(user store.UserState) string {
|
||||
s, _ := encodeJSONMaps(SortedCostumeLotteryEffectPendingRecords(user)...)
|
||||
return s
|
||||
})
|
||||
registerStatic(
|
||||
"IUserCostumeLevelBonusReleaseStatus",
|
||||
"IUserCostumeLotteryEffect",
|
||||
"IUserCostumeLotteryEffectAbility",
|
||||
"IUserCostumeLotteryEffectStatusUp",
|
||||
"IUserCostumeLotteryEffectPending",
|
||||
"IUserPartsPresetTag",
|
||||
"IUserPartsStatusSub",
|
||||
)
|
||||
@@ -143,16 +149,17 @@ func sortedCostumeRecords(user store.UserState) []map[string]any {
|
||||
for _, key := range keys {
|
||||
row := user.Costumes[key]
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"userCostumeUuid": row.UserCostumeUuid,
|
||||
"costumeId": row.CostumeId,
|
||||
"limitBreakCount": row.LimitBreakCount,
|
||||
"level": row.Level,
|
||||
"exp": row.Exp,
|
||||
"headupDisplayViewId": row.HeadupDisplayViewId,
|
||||
"acquisitionDatetime": row.AcquisitionDatetime,
|
||||
"awakenCount": row.AwakenCount,
|
||||
"latestVersion": row.LatestVersion,
|
||||
"userId": user.UserId,
|
||||
"userCostumeUuid": row.UserCostumeUuid,
|
||||
"costumeId": row.CostumeId,
|
||||
"limitBreakCount": row.LimitBreakCount,
|
||||
"level": row.Level,
|
||||
"exp": row.Exp,
|
||||
"headupDisplayViewId": row.HeadupDisplayViewId,
|
||||
"acquisitionDatetime": row.AcquisitionDatetime,
|
||||
"awakenCount": row.AwakenCount,
|
||||
"costumeLotteryEffectUnlockedSlotCount": row.CostumeLotteryEffectUnlockedSlotCount,
|
||||
"latestVersion": row.LatestVersion,
|
||||
})
|
||||
}
|
||||
return records
|
||||
@@ -619,3 +626,44 @@ func sortedCageOrnamentRewardRecords(user store.UserState) []map[string]any {
|
||||
}
|
||||
return records
|
||||
}
|
||||
|
||||
func SortedCostumeLotteryEffectPendingRecords(user store.UserState) []map[string]any {
|
||||
keys := sortedStringKeys(user.CostumeLotteryEffectPending)
|
||||
records := make([]map[string]any, 0, len(keys))
|
||||
for _, key := range keys {
|
||||
row := user.CostumeLotteryEffectPending[key]
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"userCostumeUuid": row.UserCostumeUuid,
|
||||
"slotNumber": row.SlotNumber,
|
||||
"oddsNumber": row.OddsNumber,
|
||||
"latestVersion": row.LatestVersion,
|
||||
})
|
||||
}
|
||||
return records
|
||||
}
|
||||
|
||||
func sortedCostumeLotteryEffectRecords(user store.UserState) []map[string]any {
|
||||
keys := make([]store.CostumeLotteryEffectKey, 0, len(user.CostumeLotteryEffects))
|
||||
for k := range user.CostumeLotteryEffects {
|
||||
keys = append(keys, k)
|
||||
}
|
||||
sort.Slice(keys, func(i, j int) bool {
|
||||
if keys[i].UserCostumeUuid != keys[j].UserCostumeUuid {
|
||||
return keys[i].UserCostumeUuid < keys[j].UserCostumeUuid
|
||||
}
|
||||
return keys[i].SlotNumber < keys[j].SlotNumber
|
||||
})
|
||||
records := make([]map[string]any, 0, len(keys))
|
||||
for _, k := range keys {
|
||||
row := user.CostumeLotteryEffects[k]
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"userCostumeUuid": row.UserCostumeUuid,
|
||||
"slotNumber": row.SlotNumber,
|
||||
"oddsNumber": row.OddsNumber,
|
||||
"latestVersion": row.LatestVersion,
|
||||
})
|
||||
}
|
||||
return records
|
||||
}
|
||||
|
||||
@@ -138,6 +138,14 @@ func SelectTables(all map[string]string, requested []string) map[string]string {
|
||||
return selected
|
||||
}
|
||||
|
||||
func ProjectTables(user store.UserState, requested []string) map[string]string {
|
||||
result := make(map[string]string, len(requested))
|
||||
for _, table := range requested {
|
||||
result[table] = projectTable(table, user)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
func BuildDiffFromTables(tables map[string]string) map[string]*pb.DiffData {
|
||||
diff := make(map[string]*pb.DiffData, len(tables))
|
||||
for table, payload := range tables {
|
||||
|
||||
Reference in New Issue
Block a user