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v1.0.2
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|---|---|---|---|
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| 2cf0c153e1 |
@@ -0,0 +1,117 @@
|
||||
name: Build and Publish Release Binaries
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build ${{ matrix.goos }}/${{ matrix.goarch }}
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- { goos: linux, goarch: amd64, archive: tar.gz }
|
||||
- { goos: linux, goarch: arm64, archive: tar.gz }
|
||||
- { goos: darwin, goarch: amd64, archive: tar.gz }
|
||||
- { goos: darwin, goarch: arm64, archive: tar.gz }
|
||||
- { goos: windows, goarch: amd64, archive: zip }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- uses: actions/setup-go@v5
|
||||
with:
|
||||
go-version: '1.25'
|
||||
cache-dependency-path: server/go.sum
|
||||
|
||||
- name: Install protoc
|
||||
run: sudo apt-get update && sudo apt-get install -y protobuf-compiler
|
||||
|
||||
- name: Install protoc-gen-go plugins
|
||||
run: |
|
||||
go install google.golang.org/protobuf/cmd/protoc-gen-go@latest
|
||||
go install google.golang.org/grpc/cmd/protoc-gen-go-grpc@latest
|
||||
echo "$(go env GOPATH)/bin" >> "$GITHUB_PATH"
|
||||
|
||||
- name: Generate proto stubs
|
||||
working-directory: server
|
||||
run: make proto
|
||||
|
||||
- name: Cross-compile binaries
|
||||
working-directory: server
|
||||
env:
|
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GOOS: ${{ matrix.goos }}
|
||||
GOARCH: ${{ matrix.goarch }}
|
||||
CGO_ENABLED: '0'
|
||||
run: |
|
||||
set -euo pipefail
|
||||
stage="staging"
|
||||
mkdir -p "$stage/bin"
|
||||
|
||||
ext=""
|
||||
if [ "$GOOS" = "windows" ]; then ext=".exe"; fi
|
||||
|
||||
build() {
|
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local name="$1" dest="$2"
|
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go build -trimpath -ldflags="-s -w" -o "$dest/${name}${ext}" "./cmd/${name}"
|
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}
|
||||
|
||||
# Wizard sits at the root so end-users see it immediately.
|
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build wizard "$stage"
|
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|
||||
# Sub-services and admin tools go in bin/ to match the runtime layout.
|
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for name in dev lunar-tear octo-cdn auth-server import-snapshot claim-account register-account wizard-restore; do
|
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build "$name" "$stage/bin"
|
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done
|
||||
|
||||
- name: Stage docs
|
||||
working-directory: server
|
||||
run: |
|
||||
cp ../README.md staging/README.md
|
||||
cp ../LICENSE staging/LICENSE
|
||||
|
||||
- name: Archive
|
||||
working-directory: server
|
||||
run: |
|
||||
set -euo pipefail
|
||||
name="lunar-tear-server-${{ github.ref_name }}-${{ matrix.goos }}-${{ matrix.goarch }}"
|
||||
mv staging "$name"
|
||||
if [ "${{ matrix.archive }}" = "zip" ]; then
|
||||
zip -r "${name}.zip" "$name"
|
||||
else
|
||||
tar -czf "${name}.tar.gz" "$name"
|
||||
fi
|
||||
ls -lh "${name}".*
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: lunar-tear-server-${{ matrix.goos }}-${{ matrix.goarch }}
|
||||
path: server/lunar-tear-server-*.${{ matrix.archive }}
|
||||
if-no-files-found: error
|
||||
|
||||
release:
|
||||
name: Attach archives to GitHub Release
|
||||
needs: build
|
||||
if: startsWith(github.ref, 'refs/tags/v')
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/download-artifact@v4
|
||||
with:
|
||||
path: artifacts
|
||||
merge-multiple: true
|
||||
|
||||
- name: List downloaded artifacts
|
||||
run: ls -lh artifacts/
|
||||
|
||||
- uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
files: artifacts/*
|
||||
generate_release_notes: true
|
||||
draft: true
|
||||
@@ -5,7 +5,14 @@ Discord server: https://discord.gg/MZAf5aVkJG
|
||||
|
||||
## How To Launch The Server
|
||||
|
||||
### Prerequisites
|
||||
### Download & Run (no setup)
|
||||
|
||||
Prebuilt binaries are published for Linux, macOS, and Windows on the [Releases page](https://github.com/Walter-Sparrow/lunar-tear/releases).
|
||||
|
||||
1. Download the archive for your OS/arch (`lunar-tear-server-<version>-<os>-<arch>.{tar.gz,zip}`).
|
||||
2. Run `./wizard` (macOS/Linux) or double-click `wizard.exe` (Windows).
|
||||
|
||||
### Prerequisites (build from source)
|
||||
|
||||
- Go 1.25+
|
||||
- [goose](https://github.com/pressly/goose) migration tool
|
||||
@@ -40,12 +47,12 @@ By default the wizard uses ports 8003 (gRPC), 8080 (CDN), and 3000 (auth). Overr
|
||||
go run ./cmd/wizard --grpc-port 9003 --cdn-port 9080
|
||||
```
|
||||
|
||||
| Flag | Default | Description |
|
||||
| ---------------- | ------- | ---------------------------------- |
|
||||
| `--prefer-saved` | `false` | Reuse saved config without prompting |
|
||||
| `--grpc-port` | `8003` | gRPC server port |
|
||||
| `--cdn-port` | `8080` | CDN server port |
|
||||
| `--auth-port` | `3000` | Auth server port |
|
||||
| Flag | Default | Description |
|
||||
| ---------------- | ------- | ------------------------------------------------------------------------------------------------------------------------ |
|
||||
| `--prefer-saved` | `false` | Reuse saved config without prompting |
|
||||
| `--grpc-port` | `8003` | gRPC server port |
|
||||
| `--cdn-port` | `8080` | CDN server port |
|
||||
| `--auth-port` | `3000` | Auth server port |
|
||||
| `--admin-port` | `0` | Admin webhook port (`0` = disabled). Bound on `127.0.0.1`; only takes effect when `LUNAR_ADMIN_TOKEN` is set in the env. |
|
||||
|
||||
Custom ports are saved to `.wizard.json` alongside your other settings. On the next run the saved ports are reused automatically — no need to pass the flags again. If you later pass different port flags, the wizard warns you that the ports changed and asks for confirmation before continuing.
|
||||
@@ -105,9 +112,9 @@ go run ./cmd/import-snapshot \
|
||||
|
||||
| Flag | Default | Description |
|
||||
| ------------ | ------------ | --------------------------------------------- |
|
||||
| `--snapshot` | *(required)* | Path to JSON snapshot file |
|
||||
| `--uuid` | *(required)* | UUID to assign (must match the client's UUID) |
|
||||
| `--db` | `db/game.db` | SQLite database path |
|
||||
| `--snapshot` | _(required)_ | Path to JSON snapshot file |
|
||||
| `--uuid` | _(required)_ | UUID to assign (must match the client's UUID) |
|
||||
| `--db` | `db/game.db` | SQLite database path |
|
||||
|
||||
### Run
|
||||
|
||||
@@ -174,40 +181,40 @@ Or via `make`:
|
||||
make dev ARGS="--grpc.listen 0.0.0.0:9000 --grpc.public-addr 10.0.2.2:9000"
|
||||
```
|
||||
|
||||
| Flag | Default | Description |
|
||||
| --------------------- | ------------------ | ---------------------------------------- |
|
||||
| `--auth.listen` | `0.0.0.0:3000` | auth-server listen address |
|
||||
| `--auth.db` | `db/auth.db` | auth-server SQLite database path |
|
||||
| `--cdn.listen` | `0.0.0.0:8080` | octo-cdn local bind address |
|
||||
| `--cdn.public-addr` | `10.0.2.2:8080` | octo-cdn externally-reachable addr |
|
||||
| `--grpc.listen` | `0.0.0.0:8003` | lunar-tear gRPC listen address |
|
||||
| `--grpc.public-addr` | `10.0.2.2:8003` | lunar-tear externally-reachable addr |
|
||||
| `--grpc.octo-url` | `http://10.0.2.2:8080` | Octo CDN base URL passed to lunar-tear |
|
||||
| `--grpc.auth-url` | `http://localhost:3000` | auth server base URL passed to lunar-tear |
|
||||
| `--no-register` | `false` | disable new user registrations (only already registered users can connect). |
|
||||
| `--admin.listen` | *(empty)* | lunar-tear admin webhook bind. Empty = leave default; webhook only binds when `LUNAR_ADMIN_TOKEN` is set in the env. |
|
||||
| `--no-color` | `false` | disable colored output |
|
||||
| Flag | Default | Description |
|
||||
| -------------------- | ----------------------- | -------------------------------------------------------------------------------------------------------------------- |
|
||||
| `--auth.listen` | `0.0.0.0:3000` | auth-server listen address |
|
||||
| `--auth.db` | `db/auth.db` | auth-server SQLite database path |
|
||||
| `--cdn.listen` | `0.0.0.0:8080` | octo-cdn local bind address |
|
||||
| `--cdn.public-addr` | `10.0.2.2:8080` | octo-cdn externally-reachable addr |
|
||||
| `--grpc.listen` | `0.0.0.0:8003` | lunar-tear gRPC listen address |
|
||||
| `--grpc.public-addr` | `10.0.2.2:8003` | lunar-tear externally-reachable addr |
|
||||
| `--grpc.octo-url` | `http://10.0.2.2:8080` | Octo CDN base URL passed to lunar-tear |
|
||||
| `--grpc.auth-url` | `http://localhost:3000` | auth server base URL passed to lunar-tear |
|
||||
| `--no-register` | `false` | disable new user registrations (only already registered users can connect). |
|
||||
| `--admin.listen` | _(empty)_ | lunar-tear admin webhook bind. Empty = leave default; webhook only binds when `LUNAR_ADMIN_TOKEN` is set in the env. |
|
||||
| `--no-color` | `false` | disable colored output |
|
||||
|
||||
### Ports
|
||||
|
||||
| Protocol | Port | Binary | Notes |
|
||||
| -------- | ---- | ------------- | ----------------------------------------------------------- |
|
||||
| gRPC | 443 | `lunar-tear` | default; configurable with `--listen` (requires patched client) |
|
||||
| HTTP | 8080 | `octo-cdn` | Octo asset API + game web pages |
|
||||
| Protocol | Port | Binary | Notes |
|
||||
| -------- | ---- | ------------- | ---------------------------------------------------------------------------------------------------------------- |
|
||||
| gRPC | 443 | `lunar-tear` | default; configurable with `--listen` (requires patched client) |
|
||||
| HTTP | 8080 | `octo-cdn` | Octo asset API + game web pages |
|
||||
| HTTP | 8082 | `lunar-tear` | admin webhook (`/api/admin/master-data/reload`); loopback by default, only binds when `LUNAR_ADMIN_TOKEN` is set |
|
||||
| HTTP | 3000 | `auth-server` | account registration and login |
|
||||
| HTTP | 3000 | `auth-server` | account registration and login |
|
||||
|
||||
### Game Server Flags (`lunar-tear`)
|
||||
|
||||
| Flag | Default | Description |
|
||||
| ---------------- | ----------------- | ---------------------------------------------------- |
|
||||
| `--listen` | `0.0.0.0:443` | gRPC listen address (host:port) |
|
||||
| `--public-addr` | `127.0.0.1:443` | externally-reachable host:port advertised to clients |
|
||||
| `--octo-url` | *(required)* | CDN base URL the client uses for assets (e.g. `http://10.0.2.2:8080`) |
|
||||
| `--db` | `db/game.db` | SQLite database path |
|
||||
| `--auth-url` | *(empty)* | Auth server base URL (e.g. `http://localhost:3000`) |
|
||||
| `--admin-listen` | `127.0.0.1:8082` | Admin webhook listen address. Only binds when `LUNAR_ADMIN_TOKEN` is set. |
|
||||
| `--no-register` | `false` | Disable new user registrations (only already registered users can connect). |
|
||||
| Flag | Default | Description |
|
||||
| ---------------- | ---------------- | --------------------------------------------------------------------------- |
|
||||
| `--listen` | `0.0.0.0:443` | gRPC listen address (host:port) |
|
||||
| `--public-addr` | `127.0.0.1:443` | externally-reachable host:port advertised to clients |
|
||||
| `--octo-url` | _(required)_ | CDN base URL the client uses for assets (e.g. `http://10.0.2.2:8080`) |
|
||||
| `--db` | `db/game.db` | SQLite database path |
|
||||
| `--auth-url` | _(empty)_ | Auth server base URL (e.g. `http://localhost:3000`) |
|
||||
| `--admin-listen` | `127.0.0.1:8082` | Admin webhook listen address. Only binds when `LUNAR_ADMIN_TOKEN` is set. |
|
||||
| `--no-register` | `false` | Disable new user registrations (only already registered users can connect). |
|
||||
|
||||
### Live Master Data Reload
|
||||
|
||||
@@ -231,11 +238,11 @@ Security defaults are fail-closed:
|
||||
|
||||
### CDN Flags (`octo-cdn`)
|
||||
|
||||
| Flag | Default | Description |
|
||||
| --------------- | ----------------- | -------------------------------------------------------- |
|
||||
| `--listen` | `0.0.0.0:8080` | local bind address |
|
||||
| `--public-addr` | `127.0.0.1:8080` | externally-reachable address (used in list.bin rewriting) |
|
||||
| `--assets-dir` | `.` | root directory containing the `assets/` tree |
|
||||
| Flag | Default | Description |
|
||||
| --------------- | ---------------- | --------------------------------------------------------- |
|
||||
| `--listen` | `0.0.0.0:8080` | local bind address |
|
||||
| `--public-addr` | `127.0.0.1:8080` | externally-reachable address (used in list.bin rewriting) |
|
||||
| `--assets-dir` | `.` | root directory containing the `assets/` tree |
|
||||
|
||||
### Docker
|
||||
|
||||
@@ -250,22 +257,22 @@ The `db/` directory is mounted as a volume so both `game.db` and `auth.db` persi
|
||||
|
||||
Each service has its own image and can be deployed independently:
|
||||
|
||||
| Service | Image | Default Port | Notes |
|
||||
| -------- | --------------------------- | ------------ | ------------------------------ |
|
||||
| Service | Image | Default Port | Notes |
|
||||
| -------- | --------------------------- | ------------ | -------------------------------- |
|
||||
| `server` | `kretts/lunar-tear:latest` | 8003, 8082 | gRPC game server + admin webhook |
|
||||
| `cdn` | `kretts/octo-cdn:latest` | 8080 | HTTP asset CDN |
|
||||
| `auth` | `kretts/auth-server:latest` | 3000 | Account registration and login |
|
||||
| `cdn` | `kretts/octo-cdn:latest` | 8080 | HTTP asset CDN |
|
||||
| `auth` | `kretts/auth-server:latest` | 3000 | Account registration and login |
|
||||
|
||||
The game server is configured via environment variables in the compose file:
|
||||
|
||||
| Env var | Description |
|
||||
| --------------------- | -------------------------------------------------------------------------------------------- |
|
||||
| `LUNAR_LISTEN` | gRPC bind address |
|
||||
| `LUNAR_PUBLIC_ADDR` | Client-facing address advertised to the game |
|
||||
| `LUNAR_OCTO_URL` | CDN base URL the client uses for assets |
|
||||
| `LUNAR_AUTH_URL` | Auth server base URL (optional) |
|
||||
| `LUNAR_ADMIN_LISTEN` | Admin webhook bind address inside the container (compose default: `0.0.0.0:8082`) |
|
||||
| `LUNAR_ADMIN_TOKEN` | Bearer token for the admin webhook. **The webhook does not bind unless this is set.** |
|
||||
| Env var | Description |
|
||||
| -------------------- | ------------------------------------------------------------------------------------- |
|
||||
| `LUNAR_LISTEN` | gRPC bind address |
|
||||
| `LUNAR_PUBLIC_ADDR` | Client-facing address advertised to the game |
|
||||
| `LUNAR_OCTO_URL` | CDN base URL the client uses for assets |
|
||||
| `LUNAR_AUTH_URL` | Auth server base URL (optional) |
|
||||
| `LUNAR_ADMIN_LISTEN` | Admin webhook bind address inside the container (compose default: `0.0.0.0:8082`) |
|
||||
| `LUNAR_ADMIN_TOKEN` | Bearer token for the admin webhook. **The webhook does not bind unless this is set.** |
|
||||
|
||||
Auth is optional — if `LUNAR_AUTH_URL` is unset the game server starts without it. The admin webhook is published to `127.0.0.1:8082` on the host so the master-data reload endpoint stays loopback-only by default; set `LUNAR_ADMIN_TOKEN` (e.g. via a `.env` file) before bringing the stack up.
|
||||
|
||||
@@ -273,22 +280,22 @@ Auth is optional — if `LUNAR_AUTH_URL` is unset the game server starts without
|
||||
|
||||
All targets run from the `server/` directory.
|
||||
|
||||
| Target | Description |
|
||||
| -------------- | ------------------------------------------------------- |
|
||||
| `make proto` | Regenerate protobuf stubs |
|
||||
| `make build` | Build the game server binary |
|
||||
| `make build-cdn` | Build the CDN binary |
|
||||
| `make build-auth` | Build the auth server binary |
|
||||
| `make build-dev` | Build the dev runner binary to `bin/` |
|
||||
| `make build-all` | Build all service binaries to `bin/` |
|
||||
| `make build-import` | Build the import-snapshot tool |
|
||||
| `make build-claim-account` | Build the claim-account tool |
|
||||
| `make build-register-account` | Build the register-account tool |
|
||||
| `make clean` | Remove the `bin/` directory |
|
||||
| `make dev` | Run all three services with one command |
|
||||
| `make migrate` | Run goose migrations on `db/game.db` |
|
||||
| `make restore` | Interactive restore of `db/game.db` from `db/backups/` |
|
||||
| `make import` | Import a snapshot (`SNAPSHOT=... UUID=...` required) |
|
||||
| Target | Description |
|
||||
| ----------------------------- | ------------------------------------------------------ |
|
||||
| `make proto` | Regenerate protobuf stubs |
|
||||
| `make build` | Build the game server binary |
|
||||
| `make build-cdn` | Build the CDN binary |
|
||||
| `make build-auth` | Build the auth server binary |
|
||||
| `make build-dev` | Build the dev runner binary to `bin/` |
|
||||
| `make build-all` | Build all service binaries to `bin/` |
|
||||
| `make build-import` | Build the import-snapshot tool |
|
||||
| `make build-claim-account` | Build the claim-account tool |
|
||||
| `make build-register-account` | Build the register-account tool |
|
||||
| `make clean` | Remove the `bin/` directory |
|
||||
| `make dev` | Run all three services with one command |
|
||||
| `make migrate` | Run goose migrations on `db/game.db` |
|
||||
| `make restore` | Interactive restore of `db/game.db` from `db/backups/` |
|
||||
| `make import` | Import a snapshot (`SNAPSHOT=... UUID=...` required) |
|
||||
|
||||
## Claim Account
|
||||
|
||||
@@ -301,10 +308,10 @@ cd server
|
||||
go run ./cmd/claim-account --name "PlayerName" --db db/game.db
|
||||
```
|
||||
|
||||
| Flag | Default | Description |
|
||||
| -------- | ------------ | ---------------------------------------------------- |
|
||||
| `--name` | *(required)* | In-game player name to claim |
|
||||
| `--db` | `db/game.db` | SQLite database path |
|
||||
| Flag | Default | Description |
|
||||
| -------- | ------------ | ---------------------------- |
|
||||
| `--name` | _(required)_ | In-game player name to claim |
|
||||
| `--db` | `db/game.db` | SQLite database path |
|
||||
|
||||
## Auth Server
|
||||
|
||||
@@ -323,12 +330,12 @@ The `--secret` flag accepts a hex-encoded HMAC key. If omitted, a random key is
|
||||
|
||||
### Flags
|
||||
|
||||
| Flag | Default | Description |
|
||||
| ---------------- | --------------- | -------------------------------------------- |
|
||||
| `--listen` | `0.0.0.0:3000` | HTTP listen address (host:port) |
|
||||
| `--db` | `db/auth.db` | SQLite database path for auth users |
|
||||
| `--secret` | *(generated)* | Hex-encoded HMAC secret for token signing |
|
||||
| `--no-register` | `false` | Disable new user registrations (only already registered users can log in). |
|
||||
| Flag | Default | Description |
|
||||
| --------------- | -------------- | -------------------------------------------------------------------------- |
|
||||
| `--listen` | `0.0.0.0:3000` | HTTP listen address (host:port) |
|
||||
| `--db` | `db/auth.db` | SQLite database path for auth users |
|
||||
| `--secret` | _(generated)_ | Hex-encoded HMAC secret for token signing |
|
||||
| `--no-register` | `false` | Disable new user registrations (only already registered users can log in). |
|
||||
|
||||
## Create account
|
||||
|
||||
@@ -339,13 +346,13 @@ A primary mean of registering new accounts when `--no-register` flag is passed t
|
||||
go run ./cmd/register-account --name "AccountName" --password "AccountPassword" --platform "android"
|
||||
```
|
||||
|
||||
| Flag | Default | Description |
|
||||
| ------------ | ------------ | ------------------------------------------------------------ |
|
||||
| `--name` | *(required)* | Auth Server account nickname to be registered |
|
||||
| `--password` | *(required)* | Auth Server account password to be registered |
|
||||
| `--platform` | `android` | Platform of new user account (`android` or `ios`) |
|
||||
| `--db` | `db/game.db` | SQLite main database path |
|
||||
| `--auth-db` | `db/auth.db` | SQLite Auth Server database path |
|
||||
| Flag | Default | Description |
|
||||
| ------------ | ------------ | ------------------------------------------------- |
|
||||
| `--name` | _(required)_ | Auth Server account nickname to be registered |
|
||||
| `--password` | _(required)_ | Auth Server account password to be registered |
|
||||
| `--platform` | `android` | Platform of new user account (`android` or `ios`) |
|
||||
| `--db` | `db/game.db` | SQLite main database path |
|
||||
| `--auth-db` | `db/auth.db` | SQLite Auth Server database path |
|
||||
|
||||
This only sets the nickname of Auth Server account, a player can choose their in-game nickname upon first login!
|
||||
|
||||
|
||||
@@ -40,6 +40,7 @@ var childTables = []string{
|
||||
"user_big_hunt_max_scores",
|
||||
"user_quest_limit_content_status",
|
||||
"user_side_story_quests",
|
||||
"user_main_quest_season_routes",
|
||||
"user_missions",
|
||||
"user_quest_missions",
|
||||
"user_quests",
|
||||
|
||||
@@ -120,8 +120,12 @@ func main() {
|
||||
colorCyan = ""
|
||||
}
|
||||
|
||||
log.Println("building services...")
|
||||
buildAll()
|
||||
if _, err := os.Stat("go.mod"); err == nil {
|
||||
log.Println("building services...")
|
||||
buildAll()
|
||||
} else {
|
||||
log.Println("prebuilt mode: skipping build, using bin/ from archive")
|
||||
}
|
||||
|
||||
ext := binExt()
|
||||
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
|
||||
|
||||
@@ -124,4 +124,5 @@ func registerServices(
|
||||
pb.RegisterSideStoryQuestServiceServer(srv, service.NewSideStoryQuestServiceServer(userStore, userStore, holder))
|
||||
pb.RegisterBigHuntServiceServer(srv, service.NewBigHuntServiceServer(userStore, userStore, holder))
|
||||
pb.RegisterRewardServiceServer(srv, service.NewRewardServiceServer(userStore, userStore, holder))
|
||||
pb.RegisterLabyrinthServiceServer(srv, service.NewLabyrinthServiceServer(userStore, userStore, holder))
|
||||
}
|
||||
|
||||
+29
-21
@@ -27,31 +27,39 @@ func backupGameDB() {
|
||||
return
|
||||
}
|
||||
|
||||
_ = spinner.New().Title(" Backing up db/game.db...").Action(func() {
|
||||
if err := os.MkdirAll(backupDir, 0o755); err != nil {
|
||||
fmt.Fprintf(os.Stderr, " failed to create %s: %v\n", backupDir, err)
|
||||
return
|
||||
}
|
||||
if !sourceMode {
|
||||
fmt.Println(" Backing up db/game.db...")
|
||||
doBackupGameDB()
|
||||
return
|
||||
}
|
||||
|
||||
ts := time.Now().UTC().Format("20060102T150405Z")
|
||||
dest := filepath.Join(backupDir, fmt.Sprintf("game.db.%s%s", ts, backupSuffix))
|
||||
_ = spinner.New().Title(" Backing up db/game.db...").Action(doBackupGameDB).Run()
|
||||
}
|
||||
|
||||
db, err := sql.Open("sqlite", gameDBPath+"?_pragma=busy_timeout(5000)")
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, " failed to open %s: %v\n", gameDBPath, err)
|
||||
return
|
||||
}
|
||||
defer db.Close()
|
||||
func doBackupGameDB() {
|
||||
if err := os.MkdirAll(backupDir, 0o755); err != nil {
|
||||
fmt.Fprintf(os.Stderr, " failed to create %s: %v\n", backupDir, err)
|
||||
return
|
||||
}
|
||||
|
||||
escaped := strings.ReplaceAll(dest, "'", "''")
|
||||
if _, err := db.Exec(fmt.Sprintf("VACUUM INTO '%s'", escaped)); err != nil {
|
||||
fmt.Fprintf(os.Stderr, " VACUUM INTO failed: %v\n", err)
|
||||
_ = os.Remove(dest)
|
||||
return
|
||||
}
|
||||
ts := time.Now().UTC().Format("20060102T150405Z")
|
||||
dest := filepath.Join(backupDir, fmt.Sprintf("game.db.%s%s", ts, backupSuffix))
|
||||
|
||||
pruneOldBackups()
|
||||
}).Run()
|
||||
db, err := sql.Open("sqlite", gameDBPath+"?_pragma=busy_timeout(5000)")
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, " failed to open %s: %v\n", gameDBPath, err)
|
||||
return
|
||||
}
|
||||
defer db.Close()
|
||||
|
||||
escaped := strings.ReplaceAll(dest, "'", "''")
|
||||
if _, err := db.Exec(fmt.Sprintf("VACUUM INTO '%s'", escaped)); err != nil {
|
||||
fmt.Fprintf(os.Stderr, " VACUUM INTO failed: %v\n", err)
|
||||
_ = os.Remove(dest)
|
||||
return
|
||||
}
|
||||
|
||||
pruneOldBackups()
|
||||
}
|
||||
|
||||
func pruneOldBackups() {
|
||||
|
||||
+22
-13
@@ -74,14 +74,21 @@ func main() {
|
||||
|
||||
fmt.Print(banner)
|
||||
|
||||
sourceMode = isSourceCheckout()
|
||||
|
||||
if !*setupOnly {
|
||||
validateAssets()
|
||||
validateTools()
|
||||
validateProtocIncludes()
|
||||
runProtoc()
|
||||
backupGameDB()
|
||||
runMigrate()
|
||||
downloadDeps()
|
||||
if sourceMode {
|
||||
validateTools()
|
||||
validateProtocIncludes()
|
||||
runProtoc()
|
||||
backupGameDB()
|
||||
runMigrate()
|
||||
downloadDeps()
|
||||
} else {
|
||||
backupGameDB()
|
||||
runMigrateEmbedded()
|
||||
}
|
||||
}
|
||||
|
||||
ip, cfg, firstRun := resolveIP(*preferSaved)
|
||||
@@ -901,13 +908,15 @@ func launchDev(ip string, p ports) {
|
||||
}
|
||||
devBin := filepath.Join("bin", "dev"+ext)
|
||||
|
||||
_ = spinner.New().Title(" Building services...").Action(func() {
|
||||
if err := os.MkdirAll("bin", 0755); err != nil {
|
||||
fmt.Fprintf(os.Stderr, " Failed to create bin/: %v\n", err)
|
||||
os.Exit(1)
|
||||
}
|
||||
runQuiet(exec.Command("go", "build", "-o", devBin, "./cmd/dev"), "build dev")
|
||||
}).Run()
|
||||
if sourceMode {
|
||||
_ = spinner.New().Title(" Building services...").Action(func() {
|
||||
if err := os.MkdirAll("bin", 0755); err != nil {
|
||||
fmt.Fprintf(os.Stderr, " Failed to create bin/: %v\n", err)
|
||||
os.Exit(1)
|
||||
}
|
||||
runQuiet(exec.Command("go", "build", "-o", devBin, "./cmd/dev"), "build dev")
|
||||
}).Run()
|
||||
}
|
||||
|
||||
devArgs := []string{
|
||||
"--grpc.listen", fmt.Sprintf("0.0.0.0:%d", p.GRPC),
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
"fmt"
|
||||
"os"
|
||||
|
||||
"lunar-tear/server/migrations"
|
||||
)
|
||||
|
||||
var sourceMode bool
|
||||
|
||||
func isSourceCheckout() bool {
|
||||
if _, err := os.Stat("go.mod"); err != nil {
|
||||
return false
|
||||
}
|
||||
if _, err := os.Stat("proto"); err != nil {
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func runMigrateEmbedded() {
|
||||
fmt.Println(" Running migrations...")
|
||||
if err := os.MkdirAll("db", 0755); err != nil {
|
||||
fmt.Fprintf(os.Stderr, " Failed to create db/: %v\n", err)
|
||||
os.Exit(1)
|
||||
}
|
||||
db, err := sql.Open("sqlite", gameDBPath+"?_pragma=busy_timeout(5000)")
|
||||
if err != nil {
|
||||
fmt.Fprintf(os.Stderr, " open db: %v\n", err)
|
||||
os.Exit(1)
|
||||
}
|
||||
defer db.Close()
|
||||
if err := migrations.Up(context.Background(), db); err != nil {
|
||||
fmt.Fprintf(os.Stderr, " migration failed: %v\n", err)
|
||||
os.Exit(1)
|
||||
}
|
||||
}
|
||||
+11
-7
@@ -7,12 +7,12 @@ require (
|
||||
github.com/pierrec/lz4/v4 v4.1.26
|
||||
github.com/vmihailenco/msgpack/v5 v5.4.1
|
||||
golang.org/x/crypto v0.50.0
|
||||
golang.org/x/net v0.52.0
|
||||
golang.org/x/net v0.53.0
|
||||
golang.org/x/sys v0.43.0
|
||||
golang.org/x/term v0.42.0
|
||||
google.golang.org/grpc v1.79.1
|
||||
google.golang.org/grpc v1.80.0
|
||||
google.golang.org/protobuf v1.36.11
|
||||
modernc.org/sqlite v1.48.2
|
||||
modernc.org/sqlite v1.49.1
|
||||
)
|
||||
|
||||
require (
|
||||
@@ -34,21 +34,25 @@ require (
|
||||
github.com/clipperhouse/uax29/v2 v2.7.0 // indirect
|
||||
github.com/dustin/go-humanize v1.0.1 // indirect
|
||||
github.com/lucasb-eyer/go-colorful v1.3.0 // indirect
|
||||
github.com/mattn/go-isatty v0.0.20 // indirect
|
||||
github.com/mattn/go-isatty v0.0.21 // indirect
|
||||
github.com/mattn/go-runewidth v0.0.20 // indirect
|
||||
github.com/mfridman/interpolate v0.0.2 // indirect
|
||||
github.com/mitchellh/hashstructure/v2 v2.0.2 // indirect
|
||||
github.com/muesli/cancelreader v0.2.2 // indirect
|
||||
github.com/ncruces/go-strftime v1.0.0 // indirect
|
||||
github.com/pressly/goose/v3 v3.27.1 // indirect
|
||||
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec // indirect
|
||||
github.com/rivo/uniseg v0.4.7 // indirect
|
||||
github.com/sethvargo/go-retry v0.3.0 // indirect
|
||||
github.com/stretchr/testify v1.11.1 // indirect
|
||||
github.com/vmihailenco/tagparser/v2 v2.0.0 // indirect
|
||||
github.com/xo/terminfo v0.0.0-20220910002029-abceb7e1c41e // indirect
|
||||
go.opentelemetry.io/otel v1.40.0 // indirect
|
||||
go.opentelemetry.io/otel v1.43.0 // indirect
|
||||
go.uber.org/multierr v1.11.0 // indirect
|
||||
golang.org/x/sync v0.20.0 // indirect
|
||||
golang.org/x/text v0.36.0 // indirect
|
||||
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d // indirect
|
||||
modernc.org/libc v1.70.0 // indirect
|
||||
google.golang.org/genproto/googleapis/rpc v0.0.0-20260420184626-e10c466a9529 // indirect
|
||||
modernc.org/libc v1.72.1 // indirect
|
||||
modernc.org/mathutil v1.7.1 // indirect
|
||||
modernc.org/memory v1.11.0 // indirect
|
||||
)
|
||||
|
||||
@@ -54,8 +54,12 @@ github.com/lucasb-eyer/go-colorful v1.3.0 h1:2/yBRLdWBZKrf7gB40FoiKfAWYQ0lqNcbuQ
|
||||
github.com/lucasb-eyer/go-colorful v1.3.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
|
||||
github.com/mattn/go-isatty v0.0.20 h1:xfD0iDuEKnDkl03q4limB+vH+GxLEtL/jb4xVJSWWEY=
|
||||
github.com/mattn/go-isatty v0.0.20/go.mod h1:W+V8PltTTMOvKvAeJH7IuucS94S2C6jfK/D7dTCTo3Y=
|
||||
github.com/mattn/go-isatty v0.0.21 h1:xYae+lCNBP7QuW4PUnNG61ffM4hVIfm+zUzDuSzYLGs=
|
||||
github.com/mattn/go-isatty v0.0.21/go.mod h1:ZXfXG4SQHsB/w3ZeOYbR0PrPwLy+n6xiMrJlRFqopa4=
|
||||
github.com/mattn/go-runewidth v0.0.20 h1:WcT52H91ZUAwy8+HUkdM3THM6gXqXuLJi9O3rjcQQaQ=
|
||||
github.com/mattn/go-runewidth v0.0.20/go.mod h1:XBkDxAl56ILZc9knddidhrOlY5R/pDhgLpndooCuJAs=
|
||||
github.com/mfridman/interpolate v0.0.2 h1:pnuTK7MQIxxFz1Gr+rjSIx9u7qVjf5VOoM/u6BbAxPY=
|
||||
github.com/mfridman/interpolate v0.0.2/go.mod h1:p+7uk6oE07mpE/Ik1b8EckO0O4ZXiGAfshKBWLUM9Xg=
|
||||
github.com/mitchellh/hashstructure/v2 v2.0.2 h1:vGKWl0YJqUNxE8d+h8f6NJLcCJrgbhC4NcD46KavDd4=
|
||||
github.com/mitchellh/hashstructure/v2 v2.0.2/go.mod h1:MG3aRVU/N29oo/V/IhBX8GR/zz4kQkprJgF2EVszyDE=
|
||||
github.com/muesli/cancelreader v0.2.2 h1:3I4Kt4BQjOR54NavqnDogx/MIoWBFa0StPA8ELUXHmA=
|
||||
@@ -66,10 +70,14 @@ github.com/pierrec/lz4/v4 v4.1.26 h1:GrpZw1gZttORinvzBdXPUXATeqlJjqUG/D87TKMnhjY
|
||||
github.com/pierrec/lz4/v4 v4.1.26/go.mod h1:EoQMVJgeeEOMsCqCzqFm2O0cJvljX2nGZjcRIPL34O4=
|
||||
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
|
||||
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
|
||||
github.com/pressly/goose/v3 v3.27.1 h1:6uEvcprBybDmW4hcz3gYujhARhye+GoWKhEWyzD5sh4=
|
||||
github.com/pressly/goose/v3 v3.27.1/go.mod h1:maruOxsPnIG2yHHyo8UqKWXYKFcH7Q76csUV7+7KYoM=
|
||||
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec h1:W09IVJc94icq4NjY3clb7Lk8O1qJ8BdBEF8z0ibU0rE=
|
||||
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec/go.mod h1:qqbHyh8v60DhA7CoWK5oRCqLrMHRGoxYCSS9EjAz6Eo=
|
||||
github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ=
|
||||
github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
|
||||
github.com/sethvargo/go-retry v0.3.0 h1:EEt31A35QhrcRZtrYFDTBg91cqZVnFL2navjDrah2SE=
|
||||
github.com/sethvargo/go-retry v0.3.0/go.mod h1:mNX17F0C/HguQMyMyJxcnU471gOZGxCLyYaFyAZraas=
|
||||
github.com/stretchr/testify v1.11.1 h1:7s2iGBzp5EwR7/aIZr8ao5+dra3wiQyKjjFuvgVKu7U=
|
||||
github.com/stretchr/testify v1.11.1/go.mod h1:wZwfW3scLgRK+23gO65QZefKpKQRnfz6sD981Nm4B6U=
|
||||
github.com/vmihailenco/msgpack/v5 v5.4.1 h1:cQriyiUvjTwOHg8QZaPihLWeRAAVoCpE00IUPn0Bjt8=
|
||||
@@ -82,20 +90,28 @@ go.opentelemetry.io/auto/sdk v1.2.1 h1:jXsnJ4Lmnqd11kwkBV2LgLoFMZKizbCi5fNZ/ipaZ
|
||||
go.opentelemetry.io/auto/sdk v1.2.1/go.mod h1:KRTj+aOaElaLi+wW1kO/DZRXwkF4C5xPbEe3ZiIhN7Y=
|
||||
go.opentelemetry.io/otel v1.40.0 h1:oA5YeOcpRTXq6NN7frwmwFR0Cn3RhTVZvXsP4duvCms=
|
||||
go.opentelemetry.io/otel v1.40.0/go.mod h1:IMb+uXZUKkMXdPddhwAHm6UfOwJyh4ct1ybIlV14J0g=
|
||||
go.opentelemetry.io/otel v1.43.0 h1:mYIM03dnh5zfN7HautFE4ieIig9amkNANT+xcVxAj9I=
|
||||
go.opentelemetry.io/otel v1.43.0/go.mod h1:JuG+u74mvjvcm8vj8pI5XiHy1zDeoCS2LB1spIq7Ay0=
|
||||
go.opentelemetry.io/otel/metric v1.40.0 h1:rcZe317KPftE2rstWIBitCdVp89A2HqjkxR3c11+p9g=
|
||||
go.opentelemetry.io/otel/metric v1.40.0/go.mod h1:ib/crwQH7N3r5kfiBZQbwrTge743UDc7DTFVZrrXnqc=
|
||||
go.opentelemetry.io/otel/metric v1.43.0 h1:d7638QeInOnuwOONPp4JAOGfbCEpYb+K6DVWvdxGzgM=
|
||||
go.opentelemetry.io/otel/sdk v1.39.0 h1:nMLYcjVsvdui1B/4FRkwjzoRVsMK8uL/cj0OyhKzt18=
|
||||
go.opentelemetry.io/otel/sdk v1.39.0/go.mod h1:vDojkC4/jsTJsE+kh+LXYQlbL8CgrEcwmt1ENZszdJE=
|
||||
go.opentelemetry.io/otel/sdk/metric v1.39.0 h1:cXMVVFVgsIf2YL6QkRF4Urbr/aMInf+2WKg+sEJTtB8=
|
||||
go.opentelemetry.io/otel/sdk/metric v1.39.0/go.mod h1:xq9HEVH7qeX69/JnwEfp6fVq5wosJsY1mt4lLfYdVew=
|
||||
go.opentelemetry.io/otel/trace v1.40.0 h1:WA4etStDttCSYuhwvEa8OP8I5EWu24lkOzp+ZYblVjw=
|
||||
go.opentelemetry.io/otel/trace v1.40.0/go.mod h1:zeAhriXecNGP/s2SEG3+Y8X9ujcJOTqQ5RgdEJcawiA=
|
||||
go.opentelemetry.io/otel/trace v1.43.0 h1:BkNrHpup+4k4w+ZZ86CZoHHEkohws8AY+WTX09nk+3A=
|
||||
go.uber.org/multierr v1.11.0 h1:blXXJkSxSSfBVBlC76pxqeO+LN3aDfLQo+309xJstO0=
|
||||
go.uber.org/multierr v1.11.0/go.mod h1:20+QtiLqy0Nd6FdQB9TLXag12DsQkrbs3htMFfDN80Y=
|
||||
golang.org/x/crypto v0.50.0 h1:zO47/JPrL6vsNkINmLoo/PH1gcxpls50DNogFvB5ZGI=
|
||||
golang.org/x/crypto v0.50.0/go.mod h1:3muZ7vA7PBCE6xgPX7nkzzjiUq87kRItoJQM1Yo8S+Q=
|
||||
golang.org/x/mod v0.34.0 h1:xIHgNUUnW6sYkcM5Jleh05DvLOtwc6RitGHbDk4akRI=
|
||||
golang.org/x/mod v0.34.0/go.mod h1:ykgH52iCZe79kzLLMhyCUzhMci+nQj+0XkbXpNYtVjY=
|
||||
golang.org/x/net v0.52.0 h1:He/TN1l0e4mmR3QqHMT2Xab3Aj3L9qjbhRm78/6jrW0=
|
||||
golang.org/x/net v0.52.0/go.mod h1:R1MAz7uMZxVMualyPXb+VaqGSa3LIaUqk0eEt3w36Sw=
|
||||
golang.org/x/net v0.53.0 h1:d+qAbo5L0orcWAr0a9JweQpjXF19LMXJE8Ey7hwOdUA=
|
||||
golang.org/x/net v0.53.0/go.mod h1:JvMuJH7rrdiCfbeHoo3fCQU24Lf5JJwT9W3sJFulfgs=
|
||||
golang.org/x/sync v0.20.0 h1:e0PTpb7pjO8GAtTs2dQ6jYa5BWYlMuX047Dco/pItO4=
|
||||
golang.org/x/sync v0.20.0/go.mod h1:9xrNwdLfx4jkKbNva9FpL6vEN7evnE43NNNJQ2LF3+0=
|
||||
golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
@@ -109,18 +125,25 @@ golang.org/x/tools v0.43.0 h1:12BdW9CeB3Z+J/I/wj34VMl8X+fEXBxVR90JeMX5E7s=
|
||||
golang.org/x/tools v0.43.0/go.mod h1:uHkMso649BX2cZK6+RpuIPXS3ho2hZo4FVwfoy1vIk0=
|
||||
gonum.org/v1/gonum v0.16.0 h1:5+ul4Swaf3ESvrOnidPp4GZbzf0mxVQpDCYUQE7OJfk=
|
||||
gonum.org/v1/gonum v0.16.0/go.mod h1:fef3am4MQ93R2HHpKnLk4/Tbh/s0+wqD5nfa6Pnwy4E=
|
||||
gonum.org/v1/gonum v0.17.0 h1:VbpOemQlsSMrYmn7T2OUvQ4dqxQXU+ouZFQsZOx50z4=
|
||||
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d h1:t/LOSXPJ9R0B6fnZNyALBRfZBH0Uy0gT+uR+SJ6syqQ=
|
||||
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d/go.mod h1:4Hqkh8ycfw05ld/3BWL7rJOSfebL2Q+DVDeRgYgxUU8=
|
||||
google.golang.org/genproto/googleapis/rpc v0.0.0-20260420184626-e10c466a9529 h1:XF8+t6QQiS0o9ArVan/HW8Q7cycNPGsJf6GA2nXxYAg=
|
||||
google.golang.org/genproto/googleapis/rpc v0.0.0-20260420184626-e10c466a9529/go.mod h1:4Hqkh8ycfw05ld/3BWL7rJOSfebL2Q+DVDeRgYgxUU8=
|
||||
google.golang.org/grpc v1.79.1 h1:zGhSi45ODB9/p3VAawt9a+O/MULLl9dpizzNNpq7flY=
|
||||
google.golang.org/grpc v1.79.1/go.mod h1:KmT0Kjez+0dde/v2j9vzwoAScgEPx/Bw1CYChhHLrHQ=
|
||||
google.golang.org/grpc v1.80.0 h1:Xr6m2WmWZLETvUNvIUmeD5OAagMw3FiKmMlTdViWsHM=
|
||||
google.golang.org/grpc v1.80.0/go.mod h1:ho/dLnxwi3EDJA4Zghp7k2Ec1+c2jqup0bFkw07bwF4=
|
||||
google.golang.org/protobuf v1.36.11 h1:fV6ZwhNocDyBLK0dj+fg8ektcVegBBuEolpbTQyBNVE=
|
||||
google.golang.org/protobuf v1.36.11/go.mod h1:HTf+CrKn2C3g5S8VImy6tdcUvCska2kB7j23XfzDpco=
|
||||
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
|
||||
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
|
||||
modernc.org/cc/v4 v4.27.1 h1:9W30zRlYrefrDV2JE2O8VDtJ1yPGownxciz5rrbQZis=
|
||||
modernc.org/cc/v4 v4.27.1/go.mod h1:uVtb5OGqUKpoLWhqwNQo/8LwvoiEBLvZXIQ/SmO6mL0=
|
||||
modernc.org/cc/v4 v4.28.1 h1:XpLbkYVQ24E8tX5u8+yWGvaxerxkR/S4zqxI8ZoSBuc=
|
||||
modernc.org/ccgo/v4 v4.32.0 h1:hjG66bI/kqIPX1b2yT6fr/jt+QedtP2fqojG2VrFuVw=
|
||||
modernc.org/ccgo/v4 v4.32.0/go.mod h1:6F08EBCx5uQc38kMGl+0Nm0oWczoo1c7cgpzEry7Uc0=
|
||||
modernc.org/ccgo/v4 v4.33.0 h1:dspBCm75jsj8Y/ufwAMVfe375L2iYdMyQ2QG/v3hL54=
|
||||
modernc.org/fileutil v1.4.0 h1:j6ZzNTftVS054gi281TyLjHPp6CPHr2KCxEXjEbD6SM=
|
||||
modernc.org/fileutil v1.4.0/go.mod h1:EqdKFDxiByqxLk8ozOxObDSfcVOv/54xDs/DUHdvCUU=
|
||||
modernc.org/gc/v2 v2.6.5 h1:nyqdV8q46KvTpZlsw66kWqwXRHdjIlJOhG6kxiV/9xI=
|
||||
@@ -131,16 +154,21 @@ modernc.org/goabi0 v0.2.0 h1:HvEowk7LxcPd0eq6mVOAEMai46V+i7Jrj13t4AzuNks=
|
||||
modernc.org/goabi0 v0.2.0/go.mod h1:CEFRnnJhKvWT1c1JTI3Avm+tgOWbkOu5oPA8eH8LnMI=
|
||||
modernc.org/libc v1.70.0 h1:U58NawXqXbgpZ/dcdS9kMshu08aiA6b7gusEusqzNkw=
|
||||
modernc.org/libc v1.70.0/go.mod h1:OVmxFGP1CI/Z4L3E0Q3Mf1PDE0BucwMkcXjjLntvHJo=
|
||||
modernc.org/libc v1.72.1 h1:db1xwJ6u1kE3KHTFTTbe2GCrczHPKzlURP0aDC4NGD0=
|
||||
modernc.org/libc v1.72.1/go.mod h1:HRMiC/PhPGLIPM7GzAFCbI+oSgE3dhZ8FWftmRrHVlY=
|
||||
modernc.org/mathutil v1.7.1 h1:GCZVGXdaN8gTqB1Mf/usp1Y/hSqgI2vAGGP4jZMCxOU=
|
||||
modernc.org/mathutil v1.7.1/go.mod h1:4p5IwJITfppl0G4sUEDtCr4DthTaT47/N3aT6MhfgJg=
|
||||
modernc.org/memory v1.11.0 h1:o4QC8aMQzmcwCK3t3Ux/ZHmwFPzE6hf2Y5LbkRs+hbI=
|
||||
modernc.org/memory v1.11.0/go.mod h1:/JP4VbVC+K5sU2wZi9bHoq2MAkCnrt2r98UGeSK7Mjw=
|
||||
modernc.org/opt v0.1.4 h1:2kNGMRiUjrp4LcaPuLY2PzUfqM/w9N23quVwhKt5Qm8=
|
||||
modernc.org/opt v0.1.4/go.mod h1:03fq9lsNfvkYSfxrfUhZCWPk1lm4cq4N+Bh//bEtgns=
|
||||
modernc.org/opt v0.2.0 h1:tGyef5ApycA7FSEOMraay9SaTk5zmbx7Tu+cJs4QKZg=
|
||||
modernc.org/sortutil v1.2.1 h1:+xyoGf15mM3NMlPDnFqrteY07klSFxLElE2PVuWIJ7w=
|
||||
modernc.org/sortutil v1.2.1/go.mod h1:7ZI3a3REbai7gzCLcotuw9AC4VZVpYMjDzETGsSMqJE=
|
||||
modernc.org/sqlite v1.48.2 h1:5CnW4uP8joZtA0LedVqLbZV5GD7F/0x91AXeSyjoh5c=
|
||||
modernc.org/sqlite v1.48.2/go.mod h1:hWjRO6Tj/5Ik8ieqxQybiEOUXy0NJFNp2tpvVpKlvig=
|
||||
modernc.org/sqlite v1.49.1 h1:dYGHTKcX1sJ+EQDnUzvz4TJ5GbuvhNJa8Fg6ElGx73U=
|
||||
modernc.org/sqlite v1.49.1/go.mod h1:m0w8xhwYUVY3H6pSDwc3gkJ/irZT/0YEXwBlhaxQEew=
|
||||
modernc.org/strutil v1.2.1 h1:UneZBkQA+DX2Rp35KcM69cSsNES9ly8mQWD71HKlOA0=
|
||||
modernc.org/strutil v1.2.1/go.mod h1:EHkiggD70koQxjVdSBM3JKM7k6L0FbGE5eymy9i3B9A=
|
||||
modernc.org/token v1.1.0 h1:Xl7Ap9dKaEs5kLoOQeQmPWevfnk/DM5qcLcYlA8ys6Y=
|
||||
|
||||
@@ -0,0 +1,170 @@
|
||||
package campaign
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"lunar-tear/server/internal/masterdata"
|
||||
"lunar-tear/server/internal/utils"
|
||||
)
|
||||
|
||||
type Catalog struct {
|
||||
enhance []enhanceRow
|
||||
quest []questRow
|
||||
}
|
||||
|
||||
type enhanceRow struct {
|
||||
effectType EnhanceCampaignEffectType
|
||||
effectValue int32
|
||||
targets []enhanceMatch
|
||||
startMillis int64
|
||||
endMillis int64
|
||||
userStatus TargetUserStatusType
|
||||
}
|
||||
|
||||
type enhanceMatch struct {
|
||||
t EnhanceCampaignTargetType
|
||||
v int32
|
||||
}
|
||||
|
||||
type questRow struct {
|
||||
effectType QuestCampaignEffectType
|
||||
effectValue int32
|
||||
bonusItems []BonusDrop
|
||||
targets []questMatch
|
||||
startMillis int64
|
||||
endMillis int64
|
||||
userStatus TargetUserStatusType
|
||||
}
|
||||
|
||||
type questMatch struct {
|
||||
t QuestCampaignTargetType
|
||||
v int32
|
||||
}
|
||||
|
||||
func Load() (*Catalog, error) {
|
||||
enhance, err := loadEnhanceRows()
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("load enhance campaigns: %w", err)
|
||||
}
|
||||
quest, err := loadQuestRows()
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("load quest campaigns: %w", err)
|
||||
}
|
||||
return &Catalog{enhance: enhance, quest: quest}, nil
|
||||
}
|
||||
|
||||
func (c *Catalog) EnhanceCount() int { return len(c.enhance) }
|
||||
func (c *Catalog) QuestCount() int { return len(c.quest) }
|
||||
|
||||
func loadEnhanceRows() ([]enhanceRow, error) {
|
||||
campaigns, err := utils.ReadTable[masterdata.EntityMEnhanceCampaign]("m_enhance_campaign")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
targets, err := utils.ReadTable[masterdata.EntityMEnhanceCampaignTargetGroup]("m_enhance_campaign_target_group")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
byGroup := make(map[int32][]enhanceMatch, len(targets))
|
||||
for _, t := range targets {
|
||||
byGroup[t.EnhanceCampaignTargetGroupId] = append(byGroup[t.EnhanceCampaignTargetGroupId], enhanceMatch{
|
||||
t: EnhanceCampaignTargetType(t.EnhanceCampaignTargetType),
|
||||
v: t.EnhanceCampaignTargetValue,
|
||||
})
|
||||
}
|
||||
|
||||
rows := make([]enhanceRow, 0, len(campaigns))
|
||||
for _, c := range campaigns {
|
||||
grp := byGroup[c.EnhanceCampaignTargetGroupId]
|
||||
if len(grp) == 0 {
|
||||
continue
|
||||
}
|
||||
rows = append(rows, enhanceRow{
|
||||
effectType: EnhanceCampaignEffectType(c.EnhanceCampaignEffectType),
|
||||
effectValue: c.EnhanceCampaignEffectValue / 10,
|
||||
targets: grp,
|
||||
startMillis: c.StartDatetime,
|
||||
endMillis: c.EndDatetime,
|
||||
userStatus: TargetUserStatusType(c.TargetUserStatusType),
|
||||
})
|
||||
}
|
||||
return rows, nil
|
||||
}
|
||||
|
||||
func loadQuestRows() ([]questRow, error) {
|
||||
campaigns, err := utils.ReadTable[masterdata.EntityMQuestCampaign]("m_quest_campaign")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
targets, err := utils.ReadTable[masterdata.EntityMQuestCampaignTargetGroup]("m_quest_campaign_target_group")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
effects, err := utils.ReadTable[masterdata.EntityMQuestCampaignEffectGroup]("m_quest_campaign_effect_group")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
itemGroups, err := utils.ReadTable[masterdata.EntityMQuestCampaignTargetItemGroup]("m_quest_campaign_target_item_group")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
targetsByGroup := make(map[int32][]questMatch, len(targets))
|
||||
for _, t := range targets {
|
||||
targetsByGroup[t.QuestCampaignTargetGroupId] = append(targetsByGroup[t.QuestCampaignTargetGroupId], questMatch{
|
||||
t: QuestCampaignTargetType(t.QuestCampaignTargetType),
|
||||
v: t.QuestCampaignTargetValue,
|
||||
})
|
||||
}
|
||||
|
||||
bonusByGroup := make(map[int32][]BonusDrop, len(itemGroups))
|
||||
for _, ig := range itemGroups {
|
||||
bonusByGroup[ig.QuestCampaignTargetItemGroupId] = append(bonusByGroup[ig.QuestCampaignTargetItemGroupId], BonusDrop{
|
||||
PossessionType: ig.PossessionType,
|
||||
PossessionId: ig.PossessionId,
|
||||
Count: ig.Count,
|
||||
})
|
||||
}
|
||||
|
||||
effectByGroup := make(map[int32]masterdata.EntityMQuestCampaignEffectGroup, len(effects))
|
||||
for _, e := range effects {
|
||||
effectByGroup[e.QuestCampaignEffectGroupId] = e
|
||||
}
|
||||
|
||||
rows := make([]questRow, 0, len(campaigns))
|
||||
for _, c := range campaigns {
|
||||
grp := targetsByGroup[c.QuestCampaignTargetGroupId]
|
||||
if len(grp) == 0 {
|
||||
continue
|
||||
}
|
||||
eff, ok := effectByGroup[c.QuestCampaignEffectGroupId]
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
rows = append(rows, questRow{
|
||||
effectType: QuestCampaignEffectType(eff.QuestCampaignEffectType),
|
||||
effectValue: eff.QuestCampaignEffectValue,
|
||||
bonusItems: bonusByGroup[eff.QuestCampaignTargetItemGroupId],
|
||||
targets: grp,
|
||||
startMillis: c.StartDatetime,
|
||||
endMillis: c.EndDatetime,
|
||||
userStatus: TargetUserStatusType(c.TargetUserStatusType),
|
||||
})
|
||||
}
|
||||
return rows, nil
|
||||
}
|
||||
|
||||
func (r enhanceRow) isActive(f Filter) bool {
|
||||
if f.NowMillis < r.startMillis || f.NowMillis > r.endMillis {
|
||||
return false
|
||||
}
|
||||
return r.userStatus == TargetUserStatusAll || r.userStatus == f.UserStatus
|
||||
}
|
||||
|
||||
func (r questRow) isActive(f Filter) bool {
|
||||
if f.NowMillis < r.startMillis || f.NowMillis > r.endMillis {
|
||||
return false
|
||||
}
|
||||
return r.userStatus == TargetUserStatusAll || r.userStatus == f.UserStatus
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
package campaign
|
||||
|
||||
func (c *Catalog) PartsRateBonus(t PartsTarget, f Filter) RateBonus {
|
||||
var out RateBonus
|
||||
for _, r := range c.enhance {
|
||||
if !r.isActive(f) {
|
||||
continue
|
||||
}
|
||||
if !matchesParts(r.targets, t) {
|
||||
continue
|
||||
}
|
||||
out = applyEnhanceEffect(out, r)
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func (c *Catalog) CostumeExpBonus(t CostumeTarget, f Filter) ExpBonus {
|
||||
var sum int32
|
||||
for _, r := range c.enhance {
|
||||
if !r.isActive(f) || r.effectType != EnhanceEffectAdditionalPerm {
|
||||
continue
|
||||
}
|
||||
if matchesCostume(r.targets, t) {
|
||||
sum += r.effectValue
|
||||
}
|
||||
}
|
||||
return ExpBonus{bonusPermil: sum}
|
||||
}
|
||||
|
||||
func (c *Catalog) WeaponExpBonus(t WeaponTarget, f Filter) ExpBonus {
|
||||
var sum int32
|
||||
for _, r := range c.enhance {
|
||||
if !r.isActive(f) || r.effectType != EnhanceEffectAdditionalPerm {
|
||||
continue
|
||||
}
|
||||
if matchesWeapon(r.targets, t) {
|
||||
sum += r.effectValue
|
||||
}
|
||||
}
|
||||
return ExpBonus{bonusPermil: sum}
|
||||
}
|
||||
|
||||
func applyEnhanceEffect(b RateBonus, r enhanceRow) RateBonus {
|
||||
switch r.effectType {
|
||||
case EnhanceEffectProbability:
|
||||
b.override = r.effectValue
|
||||
case EnhanceEffectAdditionalPerm:
|
||||
b.bonusPermil += r.effectValue
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
func matchesParts(targets []enhanceMatch, t PartsTarget) bool {
|
||||
for _, m := range targets {
|
||||
switch m.t {
|
||||
case EnhanceTargetPartsAll:
|
||||
return true
|
||||
case EnhanceTargetPartsSeriesId:
|
||||
if m.v == t.PartsGroupId {
|
||||
return true
|
||||
}
|
||||
case EnhanceTargetPartsId:
|
||||
if m.v == t.PartsId {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func matchesCostume(targets []enhanceMatch, t CostumeTarget) bool {
|
||||
for _, m := range targets {
|
||||
switch m.t {
|
||||
case EnhanceTargetCostumeAll:
|
||||
return true
|
||||
case EnhanceTargetCostumeCharacterId:
|
||||
if m.v == t.CharacterId {
|
||||
return true
|
||||
}
|
||||
case EnhanceTargetCostumeSkillfulWeapon:
|
||||
if m.v == t.SkillfulWeaponType {
|
||||
return true
|
||||
}
|
||||
case EnhanceTargetCostumeId:
|
||||
if m.v == t.CostumeId {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func matchesWeapon(targets []enhanceMatch, t WeaponTarget) bool {
|
||||
for _, m := range targets {
|
||||
switch m.t {
|
||||
case EnhanceTargetWeaponAll:
|
||||
return true
|
||||
case EnhanceTargetWeaponTypeId:
|
||||
if m.v == t.WeaponType {
|
||||
return true
|
||||
}
|
||||
case EnhanceTargetWeaponAttributeTypeId:
|
||||
if m.v == t.AttributeType {
|
||||
return true
|
||||
}
|
||||
case EnhanceTargetWeaponId:
|
||||
if m.v == t.WeaponId {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
package campaign
|
||||
|
||||
type RateBonus struct {
|
||||
override int32
|
||||
bonusPermil int32
|
||||
}
|
||||
|
||||
func (b RateBonus) Apply(basePermil int32) int32 {
|
||||
base := basePermil
|
||||
if b.override > 0 {
|
||||
base = b.override
|
||||
}
|
||||
return clampPermil(int32(int64(base) + int64(b.bonusPermil)))
|
||||
}
|
||||
|
||||
type ExpBonus struct {
|
||||
bonusPermil int32
|
||||
}
|
||||
|
||||
func (b ExpBonus) Apply(base int32) int32 {
|
||||
return int32(int64(base) * int64(1000+b.bonusPermil) / 1000)
|
||||
}
|
||||
|
||||
type StaminaMul struct {
|
||||
permil int32
|
||||
}
|
||||
|
||||
func (m StaminaMul) Apply(base int32) int32 {
|
||||
if m.permil == 1000 {
|
||||
return base
|
||||
}
|
||||
return int32(int64(base) * int64(m.permil) / 1000)
|
||||
}
|
||||
|
||||
type DropRateMul struct {
|
||||
bonusPermil int32
|
||||
}
|
||||
|
||||
func (m DropRateMul) Apply(base int32) int32 {
|
||||
return int32((int64(base)*int64(1000+m.bonusPermil) + 999) / 1000)
|
||||
}
|
||||
|
||||
type BonusDrop struct {
|
||||
PossessionType int32
|
||||
PossessionId int32
|
||||
Count int32
|
||||
}
|
||||
|
||||
func clampPermil(v int32) int32 {
|
||||
if v < 0 {
|
||||
return 0
|
||||
}
|
||||
if v > 1000 {
|
||||
return 1000
|
||||
}
|
||||
return v
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
package campaign
|
||||
|
||||
func (c *Catalog) QuestStamina(t QuestTarget, f Filter) StaminaMul {
|
||||
return questPermilMin(c.quest, QuestEffectStaminaConsume, t, f)
|
||||
}
|
||||
|
||||
func (c *Catalog) QuestDropRate(t QuestTarget, f Filter) DropRateMul {
|
||||
var best int32
|
||||
for _, r := range c.quest {
|
||||
if !r.isActive(f) || r.effectType != QuestEffectDropRate {
|
||||
continue
|
||||
}
|
||||
if !matchesQuest(r.targets, t) {
|
||||
continue
|
||||
}
|
||||
if r.effectValue > best {
|
||||
best = r.effectValue
|
||||
}
|
||||
}
|
||||
return DropRateMul{bonusPermil: best}
|
||||
}
|
||||
|
||||
func (c *Catalog) QuestBonusDrops(t QuestTarget, f Filter) []BonusDrop {
|
||||
var out []BonusDrop
|
||||
for _, r := range c.quest {
|
||||
if !r.isActive(f) || r.effectType != QuestEffectDropItemAdd {
|
||||
continue
|
||||
}
|
||||
if !matchesQuest(r.targets, t) {
|
||||
continue
|
||||
}
|
||||
out = append(out, r.bonusItems...)
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func questPermilMin(rows []questRow, want QuestCampaignEffectType, t QuestTarget, f Filter) StaminaMul {
|
||||
min := int32(1000)
|
||||
for _, r := range rows {
|
||||
if !r.isActive(f) || r.effectType != want {
|
||||
continue
|
||||
}
|
||||
if !matchesQuest(r.targets, t) {
|
||||
continue
|
||||
}
|
||||
if r.effectValue < min {
|
||||
min = r.effectValue
|
||||
}
|
||||
}
|
||||
return StaminaMul{permil: min}
|
||||
}
|
||||
|
||||
func matchesQuest(targets []questMatch, t QuestTarget) bool {
|
||||
for _, m := range targets {
|
||||
switch m.t {
|
||||
case QuestTargetWholeQuest:
|
||||
return true
|
||||
case QuestTargetQuestType:
|
||||
if int32(t.QuestType) == m.v {
|
||||
return true
|
||||
}
|
||||
case QuestTargetEventQuestType:
|
||||
if t.QuestType == QuestTypeEventQuest && t.EventQuestType == m.v {
|
||||
return true
|
||||
}
|
||||
case QuestTargetMainQuestChapterId:
|
||||
if t.QuestType == QuestTypeMainQuest && t.ChapterId == m.v {
|
||||
return true
|
||||
}
|
||||
case QuestTargetMainQuestQuestId:
|
||||
if t.QuestType == QuestTypeMainQuest && t.QuestId == m.v {
|
||||
return true
|
||||
}
|
||||
case QuestTargetSubQuestChapterId:
|
||||
if t.QuestType == QuestTypeEventQuest && t.ChapterId == m.v {
|
||||
return true
|
||||
}
|
||||
case QuestTargetSubQuestQuestId:
|
||||
if t.QuestType == QuestTypeEventQuest && t.QuestId == m.v {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
package campaign
|
||||
|
||||
import "lunar-tear/server/internal/model"
|
||||
|
||||
type EnhanceCampaignEffectType int32
|
||||
|
||||
const (
|
||||
EnhanceEffectUnknown EnhanceCampaignEffectType = 0
|
||||
EnhanceEffectProbability EnhanceCampaignEffectType = 1
|
||||
EnhanceEffectAdditionalPerm EnhanceCampaignEffectType = 2
|
||||
)
|
||||
|
||||
type EnhanceCampaignTargetType int32
|
||||
|
||||
const (
|
||||
EnhanceTargetUnknown EnhanceCampaignTargetType = 0
|
||||
EnhanceTargetCostumeAll EnhanceCampaignTargetType = 1
|
||||
EnhanceTargetWeaponAll EnhanceCampaignTargetType = 2
|
||||
EnhanceTargetPartsAll EnhanceCampaignTargetType = 3
|
||||
EnhanceTargetCostumeCharacterId EnhanceCampaignTargetType = 11
|
||||
EnhanceTargetCostumeSkillfulWeapon EnhanceCampaignTargetType = 12
|
||||
EnhanceTargetCostumeId EnhanceCampaignTargetType = 13
|
||||
EnhanceTargetWeaponTypeId EnhanceCampaignTargetType = 21
|
||||
EnhanceTargetWeaponAttributeTypeId EnhanceCampaignTargetType = 22
|
||||
EnhanceTargetWeaponId EnhanceCampaignTargetType = 23
|
||||
EnhanceTargetPartsSeriesId EnhanceCampaignTargetType = 31
|
||||
EnhanceTargetPartsId EnhanceCampaignTargetType = 32
|
||||
)
|
||||
|
||||
type QuestCampaignEffectType int32
|
||||
|
||||
const (
|
||||
QuestEffectUnknown QuestCampaignEffectType = 0
|
||||
QuestEffectDropRate QuestCampaignEffectType = 1
|
||||
QuestEffectDropCount QuestCampaignEffectType = 2
|
||||
QuestEffectStaminaConsume QuestCampaignEffectType = 3
|
||||
QuestEffectClearRewardGold QuestCampaignEffectType = 4
|
||||
QuestEffectDropItemAdd QuestCampaignEffectType = 5
|
||||
)
|
||||
|
||||
type QuestCampaignTargetType int32
|
||||
|
||||
const (
|
||||
QuestTargetUnknown QuestCampaignTargetType = 0
|
||||
QuestTargetWholeQuest QuestCampaignTargetType = 1
|
||||
QuestTargetQuestType QuestCampaignTargetType = 2
|
||||
QuestTargetEventQuestType QuestCampaignTargetType = 3
|
||||
QuestTargetMainQuestChapterId QuestCampaignTargetType = 4
|
||||
QuestTargetMainQuestQuestId QuestCampaignTargetType = 5
|
||||
QuestTargetSubQuestChapterId QuestCampaignTargetType = 6
|
||||
QuestTargetSubQuestQuestId QuestCampaignTargetType = 7
|
||||
)
|
||||
|
||||
type QuestType int32
|
||||
|
||||
const (
|
||||
QuestTypeUnknown QuestType = 0
|
||||
QuestTypeMainQuest QuestType = 1
|
||||
QuestTypeEventQuest QuestType = 2
|
||||
QuestTypeExtraQuest QuestType = 3
|
||||
QuestTypeBigHunt QuestType = 4
|
||||
)
|
||||
|
||||
type TargetUserStatusType int32
|
||||
|
||||
const (
|
||||
TargetUserStatusUnknown TargetUserStatusType = 0
|
||||
TargetUserStatusAll TargetUserStatusType = 1
|
||||
TargetUserStatusComeback TargetUserStatusType = 2
|
||||
TargetUserStatusBeginner TargetUserStatusType = 3
|
||||
)
|
||||
|
||||
type Filter struct {
|
||||
NowMillis int64
|
||||
UserStatus TargetUserStatusType
|
||||
}
|
||||
|
||||
type PartsTarget struct {
|
||||
PartsId int32
|
||||
PartsGroupId int32
|
||||
Rarity model.RarityType
|
||||
}
|
||||
|
||||
type CostumeTarget struct {
|
||||
CostumeId int32
|
||||
CharacterId int32
|
||||
SkillfulWeaponType int32
|
||||
}
|
||||
|
||||
type WeaponTarget struct {
|
||||
WeaponId int32
|
||||
WeaponType int32
|
||||
AttributeType int32
|
||||
}
|
||||
|
||||
type QuestTarget struct {
|
||||
QuestId int32
|
||||
QuestType QuestType
|
||||
EventQuestType int32
|
||||
ChapterId int32
|
||||
}
|
||||
@@ -17,3 +17,16 @@ func LevelAndCap(exp int32, thresholds []int32) (level, capped int32) {
|
||||
}
|
||||
return level, exp
|
||||
}
|
||||
|
||||
// ApplyExpWithMaxLevel runs LevelAndCap and then clamps the resulting
|
||||
// level to the per-instance maxLevel (e.g. limit break + awaken for
|
||||
// weapons, limit break + rebirth for costumes). A maxLevel <= 0 means
|
||||
// "no per-instance cap" and the result is identical to LevelAndCap.
|
||||
func ApplyExpWithMaxLevel(exp int32, thresholds []int32, maxLevel int32) (level, capped int32) {
|
||||
level, capped = LevelAndCap(exp, thresholds)
|
||||
if maxLevel > 0 && level > maxLevel && int(maxLevel) < len(thresholds) {
|
||||
level = maxLevel
|
||||
capped = thresholds[maxLevel]
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
@@ -17,6 +17,25 @@ type CharacterRebirthCatalog struct {
|
||||
MaterialsByGroupId map[int32][]EntityMCharacterRebirthMaterialGroup
|
||||
}
|
||||
|
||||
func (c *CharacterRebirthCatalog) CostumeLevelLimitUp(characterId, rebirthCount int32) int32 {
|
||||
if c == nil || rebirthCount <= 0 {
|
||||
return 0
|
||||
}
|
||||
stepGroupId, ok := c.StepGroupByCharacterId[characterId]
|
||||
if !ok {
|
||||
return 0
|
||||
}
|
||||
var total int32
|
||||
for i := range rebirthCount {
|
||||
step, ok := c.StepByGroupAndCount[StepKey{GroupId: stepGroupId, BeforeRebirthCount: i}]
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
total += step.CostumeLevelLimitUp
|
||||
}
|
||||
return total
|
||||
}
|
||||
|
||||
func LoadCharacterRebirthCatalog() (*CharacterRebirthCatalog, error) {
|
||||
rebirthRows, err := utils.ReadTable[EntityMCharacterRebirth]("m_character_rebirth")
|
||||
if err != nil {
|
||||
|
||||
@@ -0,0 +1,286 @@
|
||||
package masterdata
|
||||
|
||||
// Source: based on public_costumes_link_export_2026-05-21_142314.csv by @Keziah,
|
||||
// with each weapon resolved to its m_weapon_evolution_group EvolutionOrder=1 root
|
||||
var costumeWeaponPairings = map[int32]int32{
|
||||
10100: 101001,
|
||||
10101: 101011,
|
||||
10102: 101021,
|
||||
10103: 101031,
|
||||
10104: 101041,
|
||||
10105: 101051,
|
||||
10106: 101061,
|
||||
10107: 101071,
|
||||
10108: 101081,
|
||||
10109: 101091,
|
||||
10110: 101101,
|
||||
10111: 101121,
|
||||
10112: 101111,
|
||||
10113: 101131,
|
||||
10114: 101141,
|
||||
10115: 101151,
|
||||
10116: 101161,
|
||||
10117: 101171,
|
||||
10118: 101181,
|
||||
10119: 101191,
|
||||
10120: 101201,
|
||||
10121: 101211,
|
||||
21000: 210161,
|
||||
21001: 210031,
|
||||
21002: 210171,
|
||||
21003: 210181,
|
||||
21004: 210191,
|
||||
21005: 210271,
|
||||
22000: 220081,
|
||||
22001: 220021,
|
||||
22002: 220051,
|
||||
22003: 220061,
|
||||
22004: 220141,
|
||||
22005: 220161,
|
||||
22006: 220181,
|
||||
22007: 220191,
|
||||
22008: 220211,
|
||||
22009: 220231,
|
||||
22010: 220241,
|
||||
23000: 230001,
|
||||
23001: 230021,
|
||||
23004: 230051,
|
||||
23005: 230151,
|
||||
23006: 230261,
|
||||
23007: 230271,
|
||||
23008: 230281,
|
||||
24000: 240091,
|
||||
24001: 240121,
|
||||
24002: 240131,
|
||||
24003: 240011,
|
||||
24004: 240081,
|
||||
24005: 240201,
|
||||
24006: 240221,
|
||||
24007: 240241,
|
||||
24008: 240271,
|
||||
24009: 240311,
|
||||
25000: 250121,
|
||||
25001: 250071,
|
||||
25002: 250011,
|
||||
25003: 250151,
|
||||
25005: 250021,
|
||||
25006: 250171,
|
||||
25007: 250221,
|
||||
25008: 250231,
|
||||
25009: 250261,
|
||||
31000: 310081,
|
||||
31001: 310061,
|
||||
31002: 310021,
|
||||
31004: 310191,
|
||||
31005: 310211,
|
||||
31008: 310221,
|
||||
31009: 310241,
|
||||
31010: 310261,
|
||||
31011: 310291,
|
||||
31013: 310321,
|
||||
31014: 310331,
|
||||
31015: 310371,
|
||||
31016: 310401,
|
||||
31017: 310411,
|
||||
31018: 310421,
|
||||
31019: 310431,
|
||||
31020: 310461,
|
||||
31021: 310471,
|
||||
31022: 310481,
|
||||
31023: 310511,
|
||||
31024: 310531,
|
||||
31025: 310541,
|
||||
31026: 310551,
|
||||
31027: 310571,
|
||||
31028: 310591,
|
||||
31029: 310621,
|
||||
31030: 310641,
|
||||
31031: 310661,
|
||||
31032: 310691,
|
||||
31033: 310701,
|
||||
31034: 310711,
|
||||
32000: 320081,
|
||||
32001: 320041,
|
||||
32002: 320011,
|
||||
32003: 320111,
|
||||
32004: 320051,
|
||||
32005: 320141,
|
||||
32006: 320151,
|
||||
32007: 320171,
|
||||
32008: 320181,
|
||||
32009: 320201,
|
||||
32011: 320231,
|
||||
32012: 320241,
|
||||
32013: 320271,
|
||||
32014: 320281,
|
||||
32015: 320301,
|
||||
32016: 320331,
|
||||
32017: 320351,
|
||||
32018: 320371,
|
||||
32019: 320381,
|
||||
32020: 320391,
|
||||
32021: 320421,
|
||||
32022: 320431,
|
||||
32023: 320441,
|
||||
32024: 320451,
|
||||
32025: 320461,
|
||||
32026: 320471,
|
||||
32027: 320501,
|
||||
32028: 320531,
|
||||
32029: 320541,
|
||||
32030: 320551,
|
||||
32031: 320561,
|
||||
32032: 320581,
|
||||
32033: 320601,
|
||||
32034: 320611,
|
||||
32035: 320621,
|
||||
32036: 320641,
|
||||
33000: 330001,
|
||||
33001: 330121,
|
||||
33002: 330011,
|
||||
33003: 330021,
|
||||
33005: 330161,
|
||||
33006: 330171,
|
||||
33007: 330191,
|
||||
33009: 330211,
|
||||
33010: 330231,
|
||||
33011: 330261,
|
||||
33012: 330281,
|
||||
33013: 330321,
|
||||
33014: 330341,
|
||||
33015: 330381,
|
||||
33016: 330401,
|
||||
33017: 330421,
|
||||
33018: 330451,
|
||||
33019: 330471,
|
||||
33020: 330501,
|
||||
33021: 330521,
|
||||
33022: 330541,
|
||||
33023: 330551,
|
||||
33024: 330561,
|
||||
33025: 330571,
|
||||
33026: 330581,
|
||||
33027: 330591,
|
||||
33028: 330601,
|
||||
33029: 330631,
|
||||
33030: 330641,
|
||||
33031: 330671,
|
||||
33032: 330691,
|
||||
33033: 330701,
|
||||
34000: 340011,
|
||||
34001: 340121,
|
||||
34002: 340151,
|
||||
34003: 340161,
|
||||
34004: 340131,
|
||||
34005: 340071,
|
||||
34009: 340231,
|
||||
34010: 340241,
|
||||
34011: 340251,
|
||||
34012: 340261,
|
||||
34013: 340281,
|
||||
34014: 340291,
|
||||
34015: 340301,
|
||||
34016: 340321,
|
||||
34017: 340341,
|
||||
34018: 340351,
|
||||
34019: 340361,
|
||||
34020: 340381,
|
||||
34021: 340391,
|
||||
34022: 340411,
|
||||
34023: 340421,
|
||||
34024: 340441,
|
||||
34025: 340451,
|
||||
34026: 340461,
|
||||
34027: 340491,
|
||||
34028: 340501,
|
||||
34029: 340521,
|
||||
34030: 340531,
|
||||
34031: 340541,
|
||||
34032: 340571,
|
||||
34033: 340601,
|
||||
34034: 340611,
|
||||
34035: 340621,
|
||||
34036: 340631,
|
||||
34037: 340651,
|
||||
34038: 340681,
|
||||
34039: 340701,
|
||||
34040: 340721,
|
||||
34041: 340731,
|
||||
34042: 340751,
|
||||
34043: 340761,
|
||||
34044: 340781,
|
||||
34045: 340801,
|
||||
34046: 340831,
|
||||
34047: 340861,
|
||||
34048: 340871,
|
||||
35000: 350011,
|
||||
35001: 350161,
|
||||
35002: 350141,
|
||||
35003: 350061,
|
||||
35005: 350081,
|
||||
35006: 350121,
|
||||
35008: 350181,
|
||||
35009: 350191,
|
||||
35010: 350221,
|
||||
35011: 350231,
|
||||
35012: 350261,
|
||||
35013: 350271,
|
||||
35014: 350301,
|
||||
35015: 350321,
|
||||
35016: 350341,
|
||||
35017: 350361,
|
||||
35018: 350391,
|
||||
35019: 350401,
|
||||
35020: 350411,
|
||||
35021: 350431,
|
||||
35022: 350441,
|
||||
35023: 350451,
|
||||
35024: 350461,
|
||||
35025: 350491,
|
||||
35026: 350501,
|
||||
35027: 350511,
|
||||
35028: 350531,
|
||||
35029: 350551,
|
||||
35030: 350601,
|
||||
35031: 350621,
|
||||
35032: 350631,
|
||||
35033: 350641,
|
||||
35034: 350661,
|
||||
35035: 350681,
|
||||
35036: 350691,
|
||||
35037: 350701,
|
||||
35038: 350711,
|
||||
41000: 410031,
|
||||
41001: 410071,
|
||||
41002: 410111,
|
||||
41003: 410151,
|
||||
42000: 420031,
|
||||
42001: 420071,
|
||||
42002: 420111,
|
||||
42003: 420151,
|
||||
43000: 430031,
|
||||
43001: 430071,
|
||||
43002: 430111,
|
||||
43003: 430151,
|
||||
44000: 440031,
|
||||
44001: 440071,
|
||||
44002: 440111,
|
||||
44003: 440151,
|
||||
44004: 440191,
|
||||
45000: 450031,
|
||||
45001: 450071,
|
||||
45002: 450111,
|
||||
45003: 450151,
|
||||
51001: 510011,
|
||||
51002: 510021,
|
||||
51003: 510031,
|
||||
52001: 520011,
|
||||
52002: 520021,
|
||||
53001: 530011,
|
||||
53002: 530021,
|
||||
54001: 540011,
|
||||
54002: 540021,
|
||||
55001: 550011,
|
||||
55002: 550021,
|
||||
55003: 550031,
|
||||
}
|
||||
@@ -3,7 +3,6 @@ package masterdata
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"slices"
|
||||
"sort"
|
||||
|
||||
"lunar-tear/server/internal/model"
|
||||
@@ -126,27 +125,16 @@ func LoadGachaPool() (*GachaCatalog, error) {
|
||||
}
|
||||
|
||||
catalogCostumeSet := make(map[int32]bool, len(catalogCostumes))
|
||||
costumeTermId := make(map[int32]int32, len(catalogCostumes))
|
||||
for _, c := range catalogCostumes {
|
||||
catalogCostumeSet[c.CostumeId] = true
|
||||
costumeTermId[c.CostumeId] = c.CatalogTermId
|
||||
}
|
||||
catalogWeaponSet := make(map[int32]bool, len(catalogWeapons))
|
||||
for _, w := range catalogWeapons {
|
||||
catalogWeaponSet[w.WeaponId] = true
|
||||
}
|
||||
|
||||
costumeWeaponType := make(map[int32]int32, len(costumes))
|
||||
for _, c := range costumes {
|
||||
costumeWeaponType[c.CostumeId] = c.SkillfulWeaponType
|
||||
}
|
||||
|
||||
weaponTypeById := make(map[int32]int32, len(weapons))
|
||||
weaponRarityById := make(map[int32]int32, len(weapons))
|
||||
restrictedWeapons := make(map[int32]bool)
|
||||
for _, w := range weapons {
|
||||
weaponTypeById[w.WeaponId] = w.WeaponType
|
||||
weaponRarityById[w.WeaponId] = w.RarityType
|
||||
if w.IsRestrictDiscard {
|
||||
restrictedWeapons[w.WeaponId] = true
|
||||
}
|
||||
@@ -262,60 +250,12 @@ func LoadGachaPool() (*GachaCatalog, error) {
|
||||
log.Printf("[GachaPool] pool excludes %d evolved, %d quest-granted costumes, %d quest-granted weapons, %d restricted weapons",
|
||||
evolvedFilteredCount, questGrantedCostumeCount, questGrantedWeaponCount, restrictedCount)
|
||||
|
||||
type weaponKey struct {
|
||||
TermId int32
|
||||
WeaponType int32
|
||||
Rarity int32
|
||||
}
|
||||
weaponsByKey := make(map[weaponKey][]int32)
|
||||
for _, cw := range catalogWeapons {
|
||||
if evolvedWeapons[cw.WeaponId] || restrictedWeapons[cw.WeaponId] {
|
||||
continue
|
||||
}
|
||||
wt := weaponTypeById[cw.WeaponId]
|
||||
r := weaponRarityById[cw.WeaponId]
|
||||
if wt == 0 || r < model.RaritySRare {
|
||||
continue
|
||||
}
|
||||
k := weaponKey{TermId: cw.CatalogTermId, WeaponType: wt, Rarity: r}
|
||||
weaponsByKey[k] = append(weaponsByKey[k], cw.WeaponId)
|
||||
}
|
||||
for k, ids := range weaponsByKey {
|
||||
slices.Sort(ids)
|
||||
weaponsByKey[k] = ids
|
||||
}
|
||||
|
||||
exact, pattern, bestGuess := 0, 0, 0
|
||||
for costumeId, item := range pool.CostumeById {
|
||||
tid := costumeTermId[costumeId]
|
||||
wt := costumeWeaponType[costumeId]
|
||||
k := weaponKey{TermId: tid, WeaponType: wt, Rarity: item.RarityType}
|
||||
candidates := weaponsByKey[k]
|
||||
if len(candidates) == 0 {
|
||||
continue
|
||||
}
|
||||
if len(candidates) == 1 {
|
||||
pool.CostumeWeaponMap[costumeId] = candidates[0]
|
||||
exact++
|
||||
continue
|
||||
}
|
||||
idPattern := costumeId*10 + 1
|
||||
found := false
|
||||
for _, wid := range candidates {
|
||||
if wid == idPattern {
|
||||
pool.CostumeWeaponMap[costumeId] = wid
|
||||
pattern++
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !found {
|
||||
pool.CostumeWeaponMap[costumeId] = candidates[0]
|
||||
bestGuess++
|
||||
for costumeId := range pool.CostumeById {
|
||||
if wid, ok := costumeWeaponPairings[costumeId]; ok {
|
||||
pool.CostumeWeaponMap[costumeId] = wid
|
||||
}
|
||||
}
|
||||
log.Printf("[GachaPool] costume-weapon pairing: %d exact, %d id-pattern, %d best-guess, %d total",
|
||||
exact, pattern, bestGuess, len(pool.CostumeWeaponMap))
|
||||
log.Printf("[GachaPool] costume-weapon pairing: %d entries from lookup table", len(pool.CostumeWeaponMap))
|
||||
|
||||
for _, m := range materials {
|
||||
pool.Materials = append(pool.Materials, GachaPoolItem{
|
||||
@@ -330,7 +270,6 @@ func LoadGachaPool() (*GachaCatalog, error) {
|
||||
|
||||
func (pool *GachaCatalog) BuildShopFeatured(shop *ShopCatalog) {
|
||||
pool.ShopFeaturedByMedal = make(map[int32][]ShopFeaturedEntry)
|
||||
shopPairs := 0
|
||||
for _, cells := range shop.ExchangeShopCells {
|
||||
consumableId := shop.Items[cells[0].ShopItemId].PriceId
|
||||
|
||||
@@ -350,16 +289,12 @@ func (pool *GachaCatalog) BuildShopFeatured(shop *ShopCatalog) {
|
||||
continue
|
||||
}
|
||||
entries = append(entries, ShopFeaturedEntry{CostumeId: costumeId, WeaponId: weaponId})
|
||||
if costumeId != 0 && weaponId != 0 {
|
||||
pool.CostumeWeaponMap[costumeId] = weaponId
|
||||
shopPairs++
|
||||
}
|
||||
}
|
||||
if len(entries) > 0 {
|
||||
pool.ShopFeaturedByMedal[consumableId] = entries
|
||||
}
|
||||
}
|
||||
log.Printf("[GachaPool] shop featured: %d consumables, %d costume-weapon pairs overridden", len(pool.ShopFeaturedByMedal), shopPairs)
|
||||
log.Printf("[GachaPool] shop featured: %d consumables", len(pool.ShopFeaturedByMedal))
|
||||
}
|
||||
|
||||
func (pool *GachaCatalog) PruneUnpairedCostumes() {
|
||||
|
||||
@@ -3,57 +3,463 @@ package masterdata
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"sort"
|
||||
"sync"
|
||||
|
||||
"lunar-tear/server/internal/gametime"
|
||||
"lunar-tear/server/internal/model"
|
||||
"lunar-tear/server/internal/store"
|
||||
"lunar-tear/server/internal/utils"
|
||||
)
|
||||
|
||||
// MaxUserGimmickRows is the server's per-table cap for gimmick projections and the
|
||||
// in-memory user.Gimmick.Sequences map. The client hard-caps each of its
|
||||
// IUserGimmick* tables at 1024 rows; we project up to this many with a small
|
||||
// safety margin so we never overflow client buffers. Shared by InitSequenceSchedule
|
||||
// (limits user.Gimmick.Sequences map size) and the IUserGimmick / Ornament /
|
||||
// Sequence projections.
|
||||
const MaxUserGimmickRows = 1000
|
||||
|
||||
type gimmickScheduleEntry struct {
|
||||
ScheduleId int32
|
||||
StartDatetime int64
|
||||
EndDatetime int64
|
||||
FirstSequenceId int32
|
||||
RequiredQuestId int32 // 0 = always active
|
||||
IsHidden bool // hidden-story or cage-memory gimmick: bypasses the quest gate
|
||||
Rank int // trim priority — see gimmickTypeRank
|
||||
}
|
||||
|
||||
func readGimmickTable[T any](name, what string) ([]T, bool) {
|
||||
rows, err := utils.ReadTable[T](name)
|
||||
if err != nil {
|
||||
log.Printf("[gimmick] %s unavailable, %s empty: %v", name, what, err)
|
||||
return nil, false
|
||||
}
|
||||
return rows, true
|
||||
}
|
||||
|
||||
func gimmickTypeRank(t model.GimmickType) int {
|
||||
switch t {
|
||||
case model.GimmickTypeReport: // hidden missions / stories
|
||||
return 0
|
||||
case model.GimmickTypeCageMemory: // lost archives
|
||||
return 1
|
||||
case model.GimmickTypeCageTreasureHunt: // treasure
|
||||
return 2
|
||||
case model.GimmickTypeBrokenObelisk, model.GimmickTypeFirstBrokenObelisk:
|
||||
return 3
|
||||
case model.GimmickTypeIronGrill:
|
||||
return 4
|
||||
case model.GimmickTypeRadioMessage:
|
||||
return 5
|
||||
case model.GimmickTypeMapOnlyCageTreasureHunt, model.GimmickTypeMapOnlyHideObelisk:
|
||||
return 6
|
||||
case model.GimmickTypeCageIntervalDropItem, model.GimmickTypeMapOnlyCageIntervalDrop:
|
||||
return 7 // birds — bottom
|
||||
}
|
||||
return 8
|
||||
}
|
||||
|
||||
type gimmickTypeTables struct {
|
||||
byGimmick map[int32]model.GimmickType
|
||||
bySequence map[int32]model.GimmickType
|
||||
}
|
||||
|
||||
var gimmickTypes = sync.OnceValue(loadGimmickTypes)
|
||||
|
||||
func loadGimmickTypes() gimmickTypeTables {
|
||||
empty := gimmickTypeTables{
|
||||
byGimmick: map[int32]model.GimmickType{},
|
||||
bySequence: map[int32]model.GimmickType{},
|
||||
}
|
||||
|
||||
gimmicks, ok := readGimmickTable[EntityMGimmick]("m_gimmick", "type tables")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
groups, ok := readGimmickTable[EntityMGimmickGroup]("m_gimmick_group", "type tables")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
sequences, ok := readGimmickTable[EntityMGimmickSequence]("m_gimmick_sequence", "type tables")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
|
||||
byGimmick := make(map[int32]model.GimmickType, len(gimmicks))
|
||||
for _, g := range gimmicks {
|
||||
byGimmick[g.GimmickId] = model.GimmickType(g.GimmickType)
|
||||
}
|
||||
typeByGroup := make(map[int32]model.GimmickType, len(groups))
|
||||
for _, grp := range groups {
|
||||
if _, seen := typeByGroup[grp.GimmickGroupId]; seen {
|
||||
continue
|
||||
}
|
||||
if t, ok := byGimmick[grp.GimmickId]; ok {
|
||||
typeByGroup[grp.GimmickGroupId] = t
|
||||
}
|
||||
}
|
||||
bySequence := make(map[int32]model.GimmickType, len(sequences))
|
||||
for _, seq := range sequences {
|
||||
if t, ok := typeByGroup[seq.GimmickGroupId]; ok {
|
||||
bySequence[seq.GimmickSequenceId] = t
|
||||
}
|
||||
}
|
||||
return gimmickTypeTables{byGimmick: byGimmick, bySequence: bySequence}
|
||||
}
|
||||
|
||||
func gimmickSequenceTypes() map[int32]model.GimmickType {
|
||||
return gimmickTypes().bySequence
|
||||
}
|
||||
|
||||
func LoadGimmickSequenceRanks() map[int32]int {
|
||||
types := gimmickSequenceTypes()
|
||||
out := make(map[int32]int, len(types))
|
||||
for sid, t := range types {
|
||||
out[sid] = gimmickTypeRank(t)
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
type SequenceReward struct {
|
||||
PossessionType int32
|
||||
PossessionId int32
|
||||
Count int32
|
||||
}
|
||||
|
||||
type GimmickCatalog struct {
|
||||
schedules []gimmickScheduleEntry
|
||||
schedules []gimmickScheduleEntry
|
||||
hiddenSequences map[int32]bool // GimmickSequenceId -> report/cage-memory
|
||||
sequenceRewards map[int32][]SequenceReward // GimmickSequenceId -> clear rewards
|
||||
gimmickTypes map[int32]model.GimmickType
|
||||
cageMemoryItems map[int32]int32 // CageMemory GimmickId -> ImportantItemId (type 4)
|
||||
hiddenBirdRewards map[GimmickOrnamentRef]SequenceReward
|
||||
}
|
||||
|
||||
func LoadGimmickCatalog(resolver *ConditionResolver) (*GimmickCatalog, error) {
|
||||
func LoadGimmickCatalog(resolver *ConditionResolver, cageOrnaments *CageOrnamentCatalog) (*GimmickCatalog, error) {
|
||||
rows, err := utils.ReadTable[EntityMGimmickSequenceSchedule]("m_gimmick_sequence_schedule")
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("load gimmick sequence schedule table: %w", err)
|
||||
}
|
||||
|
||||
entries := make([]gimmickScheduleEntry, 0, len(rows))
|
||||
seqTypes := gimmickSequenceTypes()
|
||||
hiddenSeq := make(map[int32]bool, len(seqTypes))
|
||||
for sid, t := range seqTypes {
|
||||
if t == model.GimmickTypeReport || t == model.GimmickTypeCageMemory {
|
||||
hiddenSeq[sid] = true
|
||||
}
|
||||
}
|
||||
|
||||
// Pick rule: prefer schedules with EndDatetime in the future (so the client's
|
||||
// in-cage filter doesn't drop them), then by lowest StartDatetime (longest
|
||||
// historical validity, tends to carry the simplest RequiredQuestId), tie-broken
|
||||
// by lowest ScheduleId for determinism. The future-end preference matters for
|
||||
// "Fickle Black Birds" (type 1) where real expiry dates vary; other types have
|
||||
// EndDatetime = 9999-03-31 so the preference is a no-op.
|
||||
now := gametime.NowMillis()
|
||||
bestBySeq := make(map[int32]gimmickScheduleEntry, len(rows))
|
||||
for _, r := range rows {
|
||||
entry := gimmickScheduleEntry{
|
||||
ScheduleId: r.GimmickSequenceScheduleId,
|
||||
StartDatetime: r.StartDatetime,
|
||||
EndDatetime: r.EndDatetime,
|
||||
FirstSequenceId: r.FirstGimmickSequenceId,
|
||||
IsHidden: hiddenSeq[r.FirstGimmickSequenceId],
|
||||
Rank: gimmickTypeRank(seqTypes[r.FirstGimmickSequenceId]),
|
||||
}
|
||||
if r.ReleaseEvaluateConditionId != 0 {
|
||||
if qid, ok := resolver.RequiredQuestId(r.ReleaseEvaluateConditionId); ok {
|
||||
entry.RequiredQuestId = qid
|
||||
}
|
||||
}
|
||||
entries = append(entries, entry)
|
||||
if existing, ok := bestBySeq[entry.FirstSequenceId]; ok {
|
||||
existingFuture := existing.EndDatetime > now
|
||||
entryFuture := entry.EndDatetime > now
|
||||
if existingFuture != entryFuture {
|
||||
// Future-end schedule wins over expired one.
|
||||
if existingFuture {
|
||||
continue
|
||||
}
|
||||
} else if existing.StartDatetime < entry.StartDatetime ||
|
||||
(existing.StartDatetime == entry.StartDatetime && existing.ScheduleId <= entry.ScheduleId) {
|
||||
continue
|
||||
}
|
||||
}
|
||||
bestBySeq[entry.FirstSequenceId] = entry
|
||||
}
|
||||
|
||||
log.Printf("gimmick catalog loaded: %d schedules", len(entries))
|
||||
return &GimmickCatalog{schedules: entries}, nil
|
||||
entries := make([]gimmickScheduleEntry, 0, len(bestBySeq))
|
||||
hiddenCount := 0
|
||||
for _, entry := range bestBySeq {
|
||||
if entry.IsHidden {
|
||||
hiddenCount++
|
||||
}
|
||||
entries = append(entries, entry)
|
||||
}
|
||||
dedupedCount := len(rows) - len(entries)
|
||||
|
||||
// Sort by (Rank, ScheduleId) so ActiveScheduleKeys returns the priority order
|
||||
// directly: treasure/lost-archives/hidden-missions first, birds last. This is
|
||||
// what lets InitSequenceSchedule's 1000-row cap trim from the bottom.
|
||||
sort.Slice(entries, func(i, j int) bool {
|
||||
if entries[i].Rank != entries[j].Rank {
|
||||
return entries[i].Rank < entries[j].Rank
|
||||
}
|
||||
return entries[i].ScheduleId < entries[j].ScheduleId
|
||||
})
|
||||
|
||||
sequenceRewards := loadGimmickSequenceRewards()
|
||||
cageMemoryItems := loadCageMemoryImportantItems(gimmickTypes().byGimmick)
|
||||
hiddenBirdRewards := loadHiddenBirdRewards(cageOrnaments)
|
||||
|
||||
log.Printf("gimmick catalog loaded: %d schedules (%d hidden-content, %d duplicates dropped), %d reward sequences, %d cage-memory items, %d hidden-bird rewards",
|
||||
len(entries), hiddenCount, dedupedCount, len(sequenceRewards), len(cageMemoryItems), len(hiddenBirdRewards))
|
||||
return &GimmickCatalog{
|
||||
schedules: entries,
|
||||
hiddenSequences: hiddenSeq,
|
||||
sequenceRewards: sequenceRewards,
|
||||
gimmickTypes: gimmickTypes().byGimmick,
|
||||
cageMemoryItems: cageMemoryItems,
|
||||
hiddenBirdRewards: hiddenBirdRewards,
|
||||
}, nil
|
||||
}
|
||||
|
||||
// HiddenBirdReward returns the per-tap reward for a MAP_ONLY_CAGE_TREASURE_HUNT
|
||||
// ("Hidden Black Birds", type 7) ornament. Returns false if there's no mapping
|
||||
// (e.g. the ornament view has no corresponding cage-ornament-reward entry).
|
||||
func (c *GimmickCatalog) HiddenBirdReward(gimmickId, ornamentIndex int32) (SequenceReward, bool) {
|
||||
r, ok := c.hiddenBirdRewards[GimmickOrnamentRef{GimmickId: gimmickId, OrnamentIndex: ornamentIndex}]
|
||||
return r, ok
|
||||
}
|
||||
|
||||
// loadHiddenBirdRewards resolves (GimmickId, OrnamentIndex) -> CageOrnamentReward for
|
||||
// every type-7 ("Hidden Black Birds") gimmick. The mapping is structural:
|
||||
//
|
||||
// m_gimmick (GimmickType == 7) -> GimmickOrnamentGroupId
|
||||
// m_gimmick_ornament (matching group) -> GimmickOrnamentViewId
|
||||
// m_cage_ornament (CageOrnamentId == ViewId) -> CageOrnamentRewardId
|
||||
// m_cage_ornament_reward (matching id) -> PossessionType / PossessionId / Count
|
||||
//
|
||||
// 110 of 114 type-7 ornaments have a matching m_cage_ornament row in the current
|
||||
// data; the rest log a warning and are silently skipped so the player just gets
|
||||
// no reward on those (no crash).
|
||||
func loadHiddenBirdRewards(cageOrnaments *CageOrnamentCatalog) map[GimmickOrnamentRef]SequenceReward {
|
||||
empty := map[GimmickOrnamentRef]SequenceReward{}
|
||||
if cageOrnaments == nil {
|
||||
return empty
|
||||
}
|
||||
|
||||
gimmicks, ok := readGimmickTable[EntityMGimmick]("m_gimmick", "hidden-bird rewards")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
ornaments, ok := readGimmickTable[EntityMGimmickOrnament]("m_gimmick_ornament", "hidden-bird rewards")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
|
||||
gimmicksByGroup := make(map[int32][]int32)
|
||||
for _, g := range gimmicks {
|
||||
if model.GimmickType(g.GimmickType) == model.GimmickTypeMapOnlyCageTreasureHunt {
|
||||
gimmicksByGroup[g.GimmickOrnamentGroupId] = append(gimmicksByGroup[g.GimmickOrnamentGroupId], g.GimmickId)
|
||||
}
|
||||
}
|
||||
|
||||
out := make(map[GimmickOrnamentRef]SequenceReward)
|
||||
missing := 0
|
||||
for _, o := range ornaments {
|
||||
gids, ok := gimmicksByGroup[o.GimmickOrnamentGroupId]
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
reward, ok := cageOrnaments.LookupReward(o.GimmickOrnamentViewId)
|
||||
if !ok {
|
||||
missing++
|
||||
continue
|
||||
}
|
||||
entry := SequenceReward{
|
||||
PossessionType: reward.PossessionType,
|
||||
PossessionId: reward.PossessionId,
|
||||
Count: reward.Count,
|
||||
}
|
||||
for _, gid := range gids {
|
||||
out[GimmickOrnamentRef{GimmickId: gid, OrnamentIndex: o.GimmickOrnamentIndex}] = entry
|
||||
}
|
||||
}
|
||||
if missing > 0 {
|
||||
log.Printf("[gimmick] %d hidden-bird ornaments had no m_cage_ornament_reward row", missing)
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func (c *GimmickCatalog) GimmickType(gimmickId int32) model.GimmickType {
|
||||
return c.gimmickTypes[gimmickId]
|
||||
}
|
||||
|
||||
// CageMemoryImportantItem returns the ImportantItemId (type 4) that the library uses
|
||||
// to mark a tapped cage memory as collected, given the world-gimmick id. The mapping
|
||||
// is derived from m_gimmick_additional_asset texture suffixes — see
|
||||
// loadCageMemoryImportantItems.
|
||||
func (c *GimmickCatalog) CageMemoryImportantItem(gimmickId int32) (int32, bool) {
|
||||
id, ok := c.cageMemoryItems[gimmickId]
|
||||
return id, ok
|
||||
}
|
||||
|
||||
// importantItemTypeCageMemory mirrors EntityMImportantItem.ImportantItemType==4 — the
|
||||
// CageMemory entry that the library's HasCageMemory check resolves to.
|
||||
const importantItemTypeCageMemory int32 = 4
|
||||
|
||||
func loadCageMemoryImportantItems(typeByGimmick map[int32]model.GimmickType) map[int32]int32 {
|
||||
empty := map[int32]int32{}
|
||||
|
||||
ornaments, ok := readGimmickTable[EntityMGimmickOrnament]("m_gimmick_ornament", "cage-memory items")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
chapters, ok := readGimmickTable[EntityMMainQuestChapter]("m_main_quest_chapter", "cage-memory items")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
routes, ok := readGimmickTable[EntityMMainQuestRoute]("m_main_quest_route", "cage-memory items")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
cageMemories, ok := readGimmickTable[EntityMCageMemory]("m_cage_memory", "cage-memory items")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
items, ok := readGimmickTable[EntityMImportantItem]("m_important_item", "cage-memory items")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
|
||||
chapterByOrnamentGroup := make(map[int32]int32, len(ornaments))
|
||||
for _, o := range ornaments {
|
||||
if _, seen := chapterByOrnamentGroup[o.GimmickOrnamentGroupId]; seen {
|
||||
continue
|
||||
}
|
||||
chapterByOrnamentGroup[o.GimmickOrnamentGroupId] = o.ChapterId
|
||||
}
|
||||
routeByChapter := make(map[int32]int32, len(chapters))
|
||||
for _, c := range chapters {
|
||||
routeByChapter[c.MainQuestChapterId] = c.MainQuestRouteId
|
||||
}
|
||||
seasonByRoute := make(map[int32]int32, len(routes))
|
||||
for _, r := range routes {
|
||||
seasonByRoute[r.MainQuestRouteId] = r.MainQuestSeasonId
|
||||
}
|
||||
cmsBySeason := make(map[int32][]int32)
|
||||
for _, c := range cageMemories {
|
||||
cmsBySeason[c.MainQuestSeasonId] = append(cmsBySeason[c.MainQuestSeasonId], c.CageMemoryId)
|
||||
}
|
||||
for s := range cmsBySeason {
|
||||
sort.Slice(cmsBySeason[s], func(i, j int) bool { return cmsBySeason[s][i] < cmsBySeason[s][j] })
|
||||
}
|
||||
itemByCageMemory := make(map[int32]int32)
|
||||
for _, it := range items {
|
||||
if it.ImportantItemType == importantItemTypeCageMemory && it.CageMemoryId != 0 {
|
||||
itemByCageMemory[it.CageMemoryId] = it.ImportantItemId
|
||||
}
|
||||
}
|
||||
|
||||
gimmicksByRoute := make(map[int32][]int32)
|
||||
for gid, t := range typeByGimmick {
|
||||
if t != model.GimmickTypeCageMemory {
|
||||
continue
|
||||
}
|
||||
chapter, ok := chapterByOrnamentGroup[gid]
|
||||
if !ok {
|
||||
log.Printf("[gimmick] cage-memory %d has no ornament row, skipping mapping", gid)
|
||||
continue
|
||||
}
|
||||
route, ok := routeByChapter[chapter]
|
||||
if !ok {
|
||||
log.Printf("[gimmick] cage-memory %d chapter %d has no route, skipping mapping", gid, chapter)
|
||||
continue
|
||||
}
|
||||
gimmicksByRoute[route] = append(gimmicksByRoute[route], gid)
|
||||
}
|
||||
for r := range gimmicksByRoute {
|
||||
sort.Slice(gimmicksByRoute[r], func(i, j int) bool { return gimmicksByRoute[r][i] < gimmicksByRoute[r][j] })
|
||||
}
|
||||
|
||||
out := make(map[int32]int32)
|
||||
for route, gids := range gimmicksByRoute {
|
||||
season, ok := seasonByRoute[route]
|
||||
if !ok {
|
||||
log.Printf("[gimmick] route %d has no season, skipping %d cage-memory gimmicks", route, len(gids))
|
||||
continue
|
||||
}
|
||||
seasonCms := cmsBySeason[season]
|
||||
for i, gid := range gids {
|
||||
if i >= len(seasonCms) {
|
||||
log.Printf("[gimmick] route %d (season %d) has %d cage-memory gimmicks but only %d cage memories; gimmick %d skipped",
|
||||
route, season, len(gids), len(seasonCms), gid)
|
||||
continue
|
||||
}
|
||||
cageMemoryId := seasonCms[i]
|
||||
itemId, ok := itemByCageMemory[cageMemoryId]
|
||||
if !ok {
|
||||
log.Printf("[gimmick] cage memory %d (gimmick %d) has no m_important_item row (type 4), skipping",
|
||||
cageMemoryId, gid)
|
||||
continue
|
||||
}
|
||||
out[gid] = itemId
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func loadGimmickSequenceRewards() map[int32][]SequenceReward {
|
||||
empty := map[int32][]SequenceReward{}
|
||||
|
||||
sequences, ok := readGimmickTable[EntityMGimmickSequence]("m_gimmick_sequence", "sequence rewards")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
rewardGroups, ok := readGimmickTable[EntityMGimmickSequenceRewardGroup]("m_gimmick_sequence_reward_group", "sequence rewards")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
|
||||
rewardsByGroup := make(map[int32][]SequenceReward)
|
||||
for _, rg := range rewardGroups {
|
||||
if rg.PossessionType == 0 || rg.PossessionId == 0 {
|
||||
continue
|
||||
}
|
||||
rewardsByGroup[rg.GimmickSequenceRewardGroupId] = append(
|
||||
rewardsByGroup[rg.GimmickSequenceRewardGroupId], SequenceReward{
|
||||
PossessionType: rg.PossessionType,
|
||||
PossessionId: rg.PossessionId,
|
||||
Count: rg.Count,
|
||||
})
|
||||
}
|
||||
|
||||
rewardsBySequence := make(map[int32][]SequenceReward, len(sequences))
|
||||
for _, seq := range sequences {
|
||||
if rewards := rewardsByGroup[seq.GimmickSequenceRewardGroupId]; len(rewards) > 0 {
|
||||
rewardsBySequence[seq.GimmickSequenceId] = rewards
|
||||
}
|
||||
}
|
||||
return rewardsBySequence
|
||||
}
|
||||
|
||||
func (c *GimmickCatalog) IsHiddenSequence(sequenceId int32) bool {
|
||||
return c.hiddenSequences[sequenceId]
|
||||
}
|
||||
|
||||
func (c *GimmickCatalog) SequenceRewards(sequenceId int32) []SequenceReward {
|
||||
return c.sequenceRewards[sequenceId]
|
||||
}
|
||||
|
||||
func (c *GimmickCatalog) ActiveScheduleKeys(user store.UserState, nowMillis int64) []store.GimmickSequenceKey {
|
||||
var keys []store.GimmickSequenceKey
|
||||
keys := make([]store.GimmickSequenceKey, 0, len(c.schedules))
|
||||
for _, s := range c.schedules {
|
||||
if nowMillis < s.StartDatetime || nowMillis > s.EndDatetime {
|
||||
continue
|
||||
if nowMillis < s.StartDatetime {
|
||||
continue // future schedules still skipped
|
||||
}
|
||||
if s.RequiredQuestId != 0 {
|
||||
if !s.IsHidden && s.RequiredQuestId != 0 {
|
||||
q, ok := user.Quests[s.RequiredQuestId]
|
||||
if !ok || q.QuestStateType != model.UserQuestStateTypeCleared {
|
||||
continue
|
||||
@@ -66,3 +472,126 @@ func (c *GimmickCatalog) ActiveScheduleKeys(user store.UserState, nowMillis int6
|
||||
}
|
||||
return keys
|
||||
}
|
||||
|
||||
type GimmickOrnamentRef struct {
|
||||
GimmickId int32
|
||||
OrnamentIndex int32
|
||||
}
|
||||
|
||||
func LoadGimmickOrnamentRefs() map[int32][]GimmickOrnamentRef {
|
||||
empty := map[int32][]GimmickOrnamentRef{}
|
||||
|
||||
sequences, ok := readGimmickTable[EntityMGimmickSequence]("m_gimmick_sequence", "ornament refs")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
groups, ok := readGimmickTable[EntityMGimmickGroup]("m_gimmick_group", "ornament refs")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
gimmicks, ok := readGimmickTable[EntityMGimmick]("m_gimmick", "ornament refs")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
ornaments, ok := readGimmickTable[EntityMGimmickOrnament]("m_gimmick_ornament", "ornament refs")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
|
||||
indicesByOrnamentGroup := make(map[int32][]int32)
|
||||
for _, o := range ornaments {
|
||||
indicesByOrnamentGroup[o.GimmickOrnamentGroupId] = append(
|
||||
indicesByOrnamentGroup[o.GimmickOrnamentGroupId], o.GimmickOrnamentIndex)
|
||||
}
|
||||
ornamentGroupByGimmick := make(map[int32]int32, len(gimmicks))
|
||||
for _, g := range gimmicks {
|
||||
ornamentGroupByGimmick[g.GimmickId] = g.GimmickOrnamentGroupId
|
||||
}
|
||||
gimmicksByGroup := make(map[int32][]int32)
|
||||
for _, grp := range groups {
|
||||
gimmicksByGroup[grp.GimmickGroupId] = append(gimmicksByGroup[grp.GimmickGroupId], grp.GimmickId)
|
||||
}
|
||||
|
||||
refsBySequence := make(map[int32][]GimmickOrnamentRef, len(sequences))
|
||||
for _, seq := range sequences {
|
||||
var refs []GimmickOrnamentRef
|
||||
for _, gimmickId := range gimmicksByGroup[seq.GimmickGroupId] {
|
||||
for _, ornamentIndex := range indicesByOrnamentGroup[ornamentGroupByGimmick[gimmickId]] {
|
||||
refs = append(refs, GimmickOrnamentRef{GimmickId: gimmickId, OrnamentIndex: ornamentIndex})
|
||||
}
|
||||
}
|
||||
if len(refs) > 0 {
|
||||
refsBySequence[seq.GimmickSequenceId] = refs
|
||||
}
|
||||
}
|
||||
log.Printf("gimmick ornament refs loaded: %d sequences", len(refsBySequence))
|
||||
return refsBySequence
|
||||
}
|
||||
|
||||
func LoadHiddenGimmickSequenceIDs() map[int32]bool {
|
||||
types := gimmickSequenceTypes()
|
||||
out := make(map[int32]bool, len(types))
|
||||
for sid, t := range types {
|
||||
if t == model.GimmickTypeReport || t == model.GimmickTypeCageMemory || t == model.GimmickTypeMapOnlyCageTreasureHunt {
|
||||
out[sid] = true
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func LoadBirdGimmickIDs() map[int32]bool {
|
||||
byGimmick := gimmickTypes().byGimmick
|
||||
out := make(map[int32]bool, len(byGimmick))
|
||||
for gid, t := range byGimmick {
|
||||
if t == model.GimmickTypeCageIntervalDropItem || t == model.GimmickTypeMapOnlyCageIntervalDrop {
|
||||
out[gid] = true
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func LoadGimmickSequenceChains() map[int32][]int32 {
|
||||
empty := map[int32][]int32{}
|
||||
|
||||
sequences, ok := readGimmickTable[EntityMGimmickSequence]("m_gimmick_sequence", "sequence chains")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
groups, ok := readGimmickTable[EntityMGimmickSequenceGroup]("m_gimmick_sequence_group", "sequence chains")
|
||||
if !ok {
|
||||
return empty
|
||||
}
|
||||
|
||||
membersByGroup := make(map[int32][]int32)
|
||||
for _, g := range groups {
|
||||
membersByGroup[g.GimmickSequenceGroupId] = append(membersByGroup[g.GimmickSequenceGroupId], g.GimmickSequenceId)
|
||||
}
|
||||
nextGroupBySequence := make(map[int32]int32, len(sequences))
|
||||
for _, seq := range sequences {
|
||||
nextGroupBySequence[seq.GimmickSequenceId] = seq.NextGimmickSequenceGroupId
|
||||
}
|
||||
|
||||
chains := make(map[int32][]int32, len(sequences))
|
||||
for _, seq := range sequences {
|
||||
start := seq.GimmickSequenceId
|
||||
seen := map[int32]bool{start: true}
|
||||
chain := []int32{start}
|
||||
for queue := []int32{start}; len(queue) > 0; {
|
||||
cur := queue[0]
|
||||
queue = queue[1:]
|
||||
nextGroup := nextGroupBySequence[cur]
|
||||
if nextGroup == 0 {
|
||||
continue
|
||||
}
|
||||
for _, member := range membersByGroup[nextGroup] {
|
||||
if !seen[member] {
|
||||
seen[member] = true
|
||||
chain = append(chain, member)
|
||||
queue = append(queue, member)
|
||||
}
|
||||
}
|
||||
}
|
||||
chains[start] = chain
|
||||
}
|
||||
return chains
|
||||
}
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
package masterdata
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"lunar-tear/server/internal/model"
|
||||
"lunar-tear/server/internal/store"
|
||||
"lunar-tear/server/internal/utils"
|
||||
)
|
||||
|
||||
type HiddenStoryRequirements struct {
|
||||
MissionIds []int32
|
||||
QuestMissions []store.QuestMissionKey
|
||||
}
|
||||
|
||||
func LoadHiddenStoryRequirements() HiddenStoryRequirements {
|
||||
var empty HiddenStoryRequirements
|
||||
|
||||
gimmicks, err := utils.ReadTable[EntityMGimmick]("m_gimmick")
|
||||
if err != nil {
|
||||
log.Printf("[hiddenstory] m_gimmick unavailable: %v", err)
|
||||
return empty
|
||||
}
|
||||
conditions, err := utils.ReadTable[EntityMEvaluateCondition]("m_evaluate_condition")
|
||||
if err != nil {
|
||||
log.Printf("[hiddenstory] m_evaluate_condition unavailable: %v", err)
|
||||
return empty
|
||||
}
|
||||
valueGroups, err := utils.ReadTable[EntityMEvaluateConditionValueGroup]("m_evaluate_condition_value_group")
|
||||
if err != nil {
|
||||
log.Printf("[hiddenstory] m_evaluate_condition_value_group unavailable: %v", err)
|
||||
return empty
|
||||
}
|
||||
|
||||
condById := make(map[int32]EntityMEvaluateCondition, len(conditions))
|
||||
for _, c := range conditions {
|
||||
condById[c.EvaluateConditionId] = c
|
||||
}
|
||||
valuesByGroup := make(map[int32]map[int32]int64)
|
||||
for _, vg := range valueGroups {
|
||||
g := valuesByGroup[vg.EvaluateConditionValueGroupId]
|
||||
if g == nil {
|
||||
g = make(map[int32]int64)
|
||||
valuesByGroup[vg.EvaluateConditionValueGroupId] = g
|
||||
}
|
||||
g[vg.GroupIndex] = vg.Value
|
||||
}
|
||||
|
||||
missionSet := make(map[int32]struct{})
|
||||
questMissionSet := make(map[store.QuestMissionKey]struct{})
|
||||
seen := make(map[int32]bool)
|
||||
|
||||
var resolve func(conditionId int32, depth int)
|
||||
resolve = func(conditionId int32, depth int) {
|
||||
if conditionId == 0 || depth > 16 || seen[conditionId] {
|
||||
return
|
||||
}
|
||||
seen[conditionId] = true
|
||||
c, ok := condById[conditionId]
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
group := valuesByGroup[c.EvaluateConditionValueGroupId]
|
||||
switch model.EvaluateConditionFunctionType(c.EvaluateConditionFunctionType) {
|
||||
case model.EvaluateConditionFunctionTypeRecursion:
|
||||
// Value-group entries are sub-condition ids; satisfying all leaves makes
|
||||
// both AND and OR recursion conditions evaluate true.
|
||||
for _, sub := range group {
|
||||
resolve(int32(sub), depth+1)
|
||||
}
|
||||
case model.EvaluateConditionFunctionTypeMissionClear:
|
||||
if v, ok := group[defaultGroupIndex]; ok {
|
||||
missionSet[int32(v)] = struct{}{}
|
||||
}
|
||||
case model.EvaluateConditionFunctionTypeQuestMissionClear:
|
||||
questId, ok1 := group[1]
|
||||
questMissionId, ok2 := group[2]
|
||||
if ok1 && ok2 {
|
||||
questMissionSet[store.QuestMissionKey{
|
||||
QuestId: int32(questId),
|
||||
QuestMissionId: int32(questMissionId),
|
||||
}] = struct{}{}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for _, g := range gimmicks {
|
||||
switch model.GimmickType(g.GimmickType) {
|
||||
case model.GimmickTypeReport, model.GimmickTypeCageMemory:
|
||||
resolve(g.ClearEvaluateConditionId, 0)
|
||||
}
|
||||
}
|
||||
|
||||
req := HiddenStoryRequirements{}
|
||||
for id := range missionSet {
|
||||
req.MissionIds = append(req.MissionIds, id)
|
||||
}
|
||||
for key := range questMissionSet {
|
||||
req.QuestMissions = append(req.QuestMissions, key)
|
||||
}
|
||||
log.Printf("hidden-story requirements: %d missions, %d quest-missions", len(req.MissionIds), len(req.QuestMissions))
|
||||
return req
|
||||
}
|
||||
@@ -0,0 +1,225 @@
|
||||
package masterdata
|
||||
|
||||
import (
|
||||
"log"
|
||||
"sort"
|
||||
|
||||
"lunar-tear/server/internal/utils"
|
||||
)
|
||||
|
||||
type LabyrinthChapter struct {
|
||||
EventQuestChapterId int32
|
||||
LatestSeasonNumber int32
|
||||
StageOrders []int32
|
||||
}
|
||||
|
||||
type LabyrinthStageTier struct {
|
||||
QuestMissionClearCount int32
|
||||
Rewards []RewardItem
|
||||
}
|
||||
|
||||
type LabyrinthSeasonMilestone struct {
|
||||
HeadQuestId int32
|
||||
HeadStageOrder int32
|
||||
Rewards []RewardItem
|
||||
}
|
||||
|
||||
type labyrinthStageKey struct {
|
||||
ChapterId int32
|
||||
StageOrder int32
|
||||
}
|
||||
|
||||
type LabyrinthCatalog struct {
|
||||
ChaptersByOrder []LabyrinthChapter
|
||||
ClearRewardsByStage map[labyrinthStageKey][]RewardItem
|
||||
AccumTiersByStage map[labyrinthStageKey][]LabyrinthStageTier
|
||||
SeasonMilestonesByChapter map[int32][]LabyrinthSeasonMilestone
|
||||
}
|
||||
|
||||
func (c *LabyrinthCatalog) StageClearReward(chapterId, stageOrder int32) []RewardItem {
|
||||
return c.ClearRewardsByStage[labyrinthStageKey{chapterId, stageOrder}]
|
||||
}
|
||||
|
||||
func (c *LabyrinthCatalog) CollectAccumulationRewards(chapterId, stageOrder, oldCount, targetCount int32) ([]RewardItem, int32) {
|
||||
var items []RewardItem
|
||||
highest := int32(0)
|
||||
for _, t := range c.AccumTiersByStage[labyrinthStageKey{chapterId, stageOrder}] {
|
||||
if t.QuestMissionClearCount > oldCount && t.QuestMissionClearCount <= targetCount {
|
||||
items = append(items, t.Rewards...)
|
||||
if t.QuestMissionClearCount > highest {
|
||||
highest = t.QuestMissionClearCount
|
||||
}
|
||||
}
|
||||
}
|
||||
return items, highest
|
||||
}
|
||||
|
||||
func (c *LabyrinthCatalog) SeasonMilestones(chapterId int32) []LabyrinthSeasonMilestone {
|
||||
return c.SeasonMilestonesByChapter[chapterId]
|
||||
}
|
||||
|
||||
func LoadLabyrinthCatalog() *LabyrinthCatalog {
|
||||
seasonRows, err := utils.ReadTable[EntityMEventQuestLabyrinthSeason]("m_event_quest_labyrinth_season")
|
||||
if err != nil {
|
||||
log.Printf("[labyrinth] m_event_quest_labyrinth_season unavailable, labyrinth disabled: %v", err)
|
||||
return &LabyrinthCatalog{}
|
||||
}
|
||||
stageRows, err := utils.ReadTable[EntityMEventQuestLabyrinthStage]("m_event_quest_labyrinth_stage")
|
||||
if err != nil {
|
||||
log.Printf("[labyrinth] m_event_quest_labyrinth_stage unavailable, labyrinth disabled: %v", err)
|
||||
return &LabyrinthCatalog{}
|
||||
}
|
||||
|
||||
// chapterId -> highest SeasonNumber
|
||||
latestSeason := make(map[int32]int32)
|
||||
for _, r := range seasonRows {
|
||||
if r.SeasonNumber > latestSeason[r.EventQuestChapterId] {
|
||||
latestSeason[r.EventQuestChapterId] = r.SeasonNumber
|
||||
}
|
||||
}
|
||||
// chapterId -> stage orders
|
||||
stagesByChapter := make(map[int32][]int32)
|
||||
for _, r := range stageRows {
|
||||
stagesByChapter[r.EventQuestChapterId] = append(stagesByChapter[r.EventQuestChapterId], r.StageOrder)
|
||||
}
|
||||
|
||||
chapters := make([]LabyrinthChapter, 0, len(latestSeason))
|
||||
for chapterId, season := range latestSeason {
|
||||
stages := stagesByChapter[chapterId]
|
||||
sort.Slice(stages, func(i, j int) bool { return stages[i] < stages[j] })
|
||||
chapters = append(chapters, LabyrinthChapter{
|
||||
EventQuestChapterId: chapterId,
|
||||
LatestSeasonNumber: season,
|
||||
StageOrders: stages,
|
||||
})
|
||||
}
|
||||
sort.Slice(chapters, func(i, j int) bool {
|
||||
return chapters[i].EventQuestChapterId < chapters[j].EventQuestChapterId
|
||||
})
|
||||
|
||||
clearRewards, accumTiers, seasonMilestones := loadLabyrinthRewards(seasonRows, stageRows)
|
||||
|
||||
log.Printf("labyrinth catalog loaded: %d chapters, %d stages with clear rewards, %d with accumulation rewards, %d chapters with season rewards",
|
||||
len(chapters), len(clearRewards), len(accumTiers), len(seasonMilestones))
|
||||
return &LabyrinthCatalog{
|
||||
ChaptersByOrder: chapters,
|
||||
ClearRewardsByStage: clearRewards,
|
||||
AccumTiersByStage: accumTiers,
|
||||
SeasonMilestonesByChapter: seasonMilestones,
|
||||
}
|
||||
}
|
||||
|
||||
func loadLabyrinthRewards(seasonRows []EntityMEventQuestLabyrinthSeason, stageRows []EntityMEventQuestLabyrinthStage) (
|
||||
clearRewards map[labyrinthStageKey][]RewardItem,
|
||||
accumTiers map[labyrinthStageKey][]LabyrinthStageTier,
|
||||
seasonMilestones map[int32][]LabyrinthSeasonMilestone,
|
||||
) {
|
||||
rewardGroupRows, err := utils.ReadTable[EntityMEventQuestLabyrinthRewardGroup]("m_event_quest_labyrinth_reward_group")
|
||||
if err != nil {
|
||||
log.Printf("[labyrinth] m_event_quest_labyrinth_reward_group unavailable, rewards disabled: %v", err)
|
||||
return nil, nil, nil
|
||||
}
|
||||
|
||||
// reward group id -> reward items
|
||||
itemsByRewardGroup := make(map[int32][]RewardItem)
|
||||
for _, r := range rewardGroupRows {
|
||||
itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId] = append(itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId], RewardItem{
|
||||
PossessionType: r.PossessionType,
|
||||
PossessionId: r.PossessionId,
|
||||
Count: r.Count,
|
||||
})
|
||||
}
|
||||
|
||||
// per-stage one-time clear reward
|
||||
clearRewards = make(map[labyrinthStageKey][]RewardItem)
|
||||
for _, r := range stageRows {
|
||||
if r.StageClearRewardGroupId == 0 {
|
||||
continue
|
||||
}
|
||||
if items := itemsByRewardGroup[r.StageClearRewardGroupId]; len(items) > 0 {
|
||||
clearRewards[labyrinthStageKey{r.EventQuestChapterId, r.StageOrder}] = items
|
||||
}
|
||||
}
|
||||
|
||||
if accumGroupRows, err := utils.ReadTable[EntityMEventQuestLabyrinthStageAccumulationRewardGroup]("m_event_quest_labyrinth_stage_accumulation_reward_group"); err != nil {
|
||||
log.Printf("[labyrinth] m_event_quest_labyrinth_stage_accumulation_reward_group unavailable, accumulation rewards disabled: %v", err)
|
||||
} else {
|
||||
// accumulation group id -> tiers (threshold + resolved reward items)
|
||||
tiersByGroup := make(map[int32][]LabyrinthStageTier)
|
||||
for _, r := range accumGroupRows {
|
||||
tiersByGroup[r.EventQuestLabyrinthStageAccumulationRewardGroupId] = append(tiersByGroup[r.EventQuestLabyrinthStageAccumulationRewardGroupId], LabyrinthStageTier{
|
||||
QuestMissionClearCount: r.QuestMissionClearCount,
|
||||
Rewards: itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
|
||||
})
|
||||
}
|
||||
accumTiers = make(map[labyrinthStageKey][]LabyrinthStageTier)
|
||||
for _, r := range stageRows {
|
||||
if r.StageAccumulationRewardGroupId == 0 {
|
||||
continue
|
||||
}
|
||||
tiers := tiersByGroup[r.StageAccumulationRewardGroupId]
|
||||
sort.Slice(tiers, func(i, j int) bool {
|
||||
return tiers[i].QuestMissionClearCount < tiers[j].QuestMissionClearCount
|
||||
})
|
||||
accumTiers[labyrinthStageKey{r.EventQuestChapterId, r.StageOrder}] = tiers
|
||||
}
|
||||
}
|
||||
|
||||
// per-chapter season-reward milestones
|
||||
if seasonRewardRows, err := utils.ReadTable[EntityMEventQuestLabyrinthSeasonRewardGroup]("m_event_quest_labyrinth_season_reward_group"); err != nil {
|
||||
log.Printf("[labyrinth] m_event_quest_labyrinth_season_reward_group unavailable, season rewards disabled: %v", err)
|
||||
} else {
|
||||
seasonMilestones = buildLabyrinthSeasonMilestones(seasonRows, seasonRewardRows, itemsByRewardGroup)
|
||||
}
|
||||
|
||||
return clearRewards, accumTiers, seasonMilestones
|
||||
}
|
||||
|
||||
func buildLabyrinthSeasonMilestones(
|
||||
seasonRows []EntityMEventQuestLabyrinthSeason,
|
||||
seasonRewardRows []EntityMEventQuestLabyrinthSeasonRewardGroup,
|
||||
itemsByRewardGroup map[int32][]RewardItem,
|
||||
) map[int32][]LabyrinthSeasonMilestone {
|
||||
// chapter -> SeasonRewardGroupId (all seasons of a chapter share one)
|
||||
groupByChapter := make(map[int32]int32)
|
||||
for _, r := range seasonRows {
|
||||
groupByChapter[r.EventQuestChapterId] = r.SeasonRewardGroupId
|
||||
}
|
||||
// SeasonRewardGroupId -> its rows, in table order
|
||||
rowsByGroup := make(map[int32][]EntityMEventQuestLabyrinthSeasonRewardGroup)
|
||||
for _, r := range seasonRewardRows {
|
||||
rowsByGroup[r.EventQuestLabyrinthSeasonRewardGroupId] = append(rowsByGroup[r.EventQuestLabyrinthSeasonRewardGroupId], r)
|
||||
}
|
||||
|
||||
milestones := make(map[int32][]LabyrinthSeasonMilestone)
|
||||
for chapterId, seasonGroupId := range groupByChapter {
|
||||
rows := rowsByGroup[seasonGroupId]
|
||||
if len(rows) == 0 {
|
||||
continue
|
||||
}
|
||||
// rank distinct reward-group ids ascending -> 1-based head stage order
|
||||
stageByRewardGroup := make(map[int32]int32)
|
||||
var distinct []int32
|
||||
for _, r := range rows {
|
||||
if _, seen := stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId]; !seen {
|
||||
stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId] = 0
|
||||
distinct = append(distinct, r.EventQuestLabyrinthRewardGroupId)
|
||||
}
|
||||
}
|
||||
sort.Slice(distinct, func(i, j int) bool { return distinct[i] < distinct[j] })
|
||||
for i, gid := range distinct {
|
||||
stageByRewardGroup[gid] = int32(i + 1)
|
||||
}
|
||||
|
||||
list := make([]LabyrinthSeasonMilestone, 0, len(rows))
|
||||
for _, r := range rows {
|
||||
list = append(list, LabyrinthSeasonMilestone{
|
||||
HeadQuestId: r.HeadQuestId,
|
||||
HeadStageOrder: stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
|
||||
Rewards: itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
|
||||
})
|
||||
}
|
||||
milestones[chapterId] = list
|
||||
}
|
||||
return milestones
|
||||
}
|
||||
@@ -158,5 +158,9 @@ func buildPartsStatusMain() (map[int32]PartsStatusMainDef, map[int32][]int32) {
|
||||
id++
|
||||
}
|
||||
}
|
||||
// Newer parts groups (PartsGroupId 401-490) use PartsStatusSubLotteryGroupId
|
||||
// 11/12 for rarities 10/20 instead of 1/2. Same stat pools — alias them.
|
||||
pool[11] = pool[1]
|
||||
pool[12] = pool[2]
|
||||
return defs, pool
|
||||
}
|
||||
|
||||
@@ -34,7 +34,11 @@ type QuestCatalog struct {
|
||||
TutorialUnlockConditions []EntityMTutorialUnlockCondition
|
||||
ChapterLastSceneByQuestId map[int32]int32
|
||||
SeasonIdByRouteId map[int32]int32
|
||||
RoutesBySeason map[int32][]int32
|
||||
RouteCompletionQuestId map[int32]int32
|
||||
BattleOnlyTargetSceneByQuestId map[int32]int32
|
||||
MainQuestChapterIdByQuestId map[int32]int32
|
||||
EventQuestTypeByChapterId map[int32]int32
|
||||
|
||||
UserExpThresholds []int32
|
||||
CharacterExpThresholds []int32
|
||||
@@ -114,8 +118,53 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
|
||||
return nil, fmt.Errorf("load main quest route table: %w", err)
|
||||
}
|
||||
seasonIdByRouteId := make(map[int32]int32, len(routes))
|
||||
routesBySeason := make(map[int32][]int32, len(routes))
|
||||
sortOrderByRoute := make(map[int32]int32, len(routes))
|
||||
for _, r := range routes {
|
||||
seasonIdByRouteId[r.MainQuestRouteId] = r.MainQuestSeasonId
|
||||
routesBySeason[r.MainQuestSeasonId] = append(routesBySeason[r.MainQuestSeasonId], r.MainQuestRouteId)
|
||||
sortOrderByRoute[r.MainQuestRouteId] = r.SortOrder
|
||||
}
|
||||
for seasonId, ids := range routesBySeason {
|
||||
s := ids
|
||||
sort.Slice(s, func(i, j int) bool { return sortOrderByRoute[s[i]] > sortOrderByRoute[s[j]] })
|
||||
routesBySeason[seasonId] = s
|
||||
}
|
||||
|
||||
anotherReplayConds, err := utils.ReadTable[EntityMMainQuestRouteAnotherReplayFlowUnlockCondition]("m_main_quest_route_another_replay_flow_unlock_condition")
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("load main quest route another replay flow unlock condition table: %w", err)
|
||||
}
|
||||
evaluateConds, err := utils.ReadTable[EntityMEvaluateCondition]("m_evaluate_condition")
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("load evaluate condition table: %w", err)
|
||||
}
|
||||
valueGroupByConditionId := make(map[int32]int32, len(evaluateConds))
|
||||
for _, c := range evaluateConds {
|
||||
valueGroupByConditionId[c.EvaluateConditionId] = c.EvaluateConditionValueGroupId
|
||||
}
|
||||
evaluateValueGroups, err := utils.ReadTable[EntityMEvaluateConditionValueGroup]("m_evaluate_condition_value_group")
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("load evaluate condition value group table: %w", err)
|
||||
}
|
||||
valueByGroupId := make(map[int32]int32, len(evaluateValueGroups))
|
||||
for _, vg := range evaluateValueGroups {
|
||||
if _, exists := valueByGroupId[vg.EvaluateConditionValueGroupId]; exists {
|
||||
continue
|
||||
}
|
||||
valueByGroupId[vg.EvaluateConditionValueGroupId] = int32(vg.Value)
|
||||
}
|
||||
routeCompletionQuestId := make(map[int32]int32, len(anotherReplayConds))
|
||||
for _, c := range anotherReplayConds {
|
||||
valueGroupId, ok := valueGroupByConditionId[c.UnlockEvaluateConditionId]
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
questId, ok := valueByGroupId[valueGroupId]
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
routeCompletionQuestId[c.MainQuestRouteId] = questId
|
||||
}
|
||||
|
||||
firstClearSwitches, err := utils.ReadTable[EntityMQuestFirstClearRewardSwitch]("m_quest_first_clear_reward_switch")
|
||||
@@ -335,12 +384,23 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
|
||||
chapterBySequenceId[chapter.MainQuestSequenceGroupId] = chapter
|
||||
}
|
||||
routeIdByQuestId := make(map[int32]int32)
|
||||
mainQuestChapterIdByQuestId := make(map[int32]int32)
|
||||
for _, sequence := range sequences {
|
||||
if chapter, ok := chapterBySequenceId[sequence.MainQuestSequenceId]; ok {
|
||||
routeIdByQuestId[sequence.QuestId] = chapter.MainQuestRouteId
|
||||
mainQuestChapterIdByQuestId[sequence.QuestId] = chapter.MainQuestChapterId
|
||||
}
|
||||
}
|
||||
|
||||
eventChapters, err := utils.ReadTable[EntityMEventQuestChapter]("m_event_quest_chapter")
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("load event quest chapter table: %w", err)
|
||||
}
|
||||
eventQuestTypeByChapterId := make(map[int32]int32, len(eventChapters))
|
||||
for _, ec := range eventChapters {
|
||||
eventQuestTypeByChapterId[ec.EventQuestChapterId] = ec.EventQuestType
|
||||
}
|
||||
|
||||
sortedChapters := make([]EntityMMainQuestChapter, len(chapters))
|
||||
copy(sortedChapters, chapters)
|
||||
sort.Slice(sortedChapters, func(i, j int) bool {
|
||||
@@ -539,7 +599,11 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
|
||||
TutorialUnlockConditions: tutorialUnlockConds,
|
||||
ChapterLastSceneByQuestId: chapterLastSceneByQuestId,
|
||||
SeasonIdByRouteId: seasonIdByRouteId,
|
||||
RoutesBySeason: routesBySeason,
|
||||
RouteCompletionQuestId: routeCompletionQuestId,
|
||||
BattleOnlyTargetSceneByQuestId: battleOnlyTargetSceneByQuestId,
|
||||
MainQuestChapterIdByQuestId: mainQuestChapterIdByQuestId,
|
||||
EventQuestTypeByChapterId: eventQuestTypeByChapterId,
|
||||
|
||||
UserExpThresholds: BuildExpThresholds(paramMapRows, 1),
|
||||
CharacterExpThresholds: BuildExpThresholds(paramMapRows, 31),
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
package model
|
||||
|
||||
type GimmickType int32
|
||||
|
||||
const (
|
||||
GimmickTypeUnknown GimmickType = 0
|
||||
GimmickTypeCageTreasureHunt GimmickType = 1 // "Fickle Black Birds" — in-cage flick-and-tap birds
|
||||
GimmickTypeCageIntervalDropItem GimmickType = 2 // "Lost Items" — in-cage 3-dot drops that respawn on interval
|
||||
GimmickTypeBrokenObelisk GimmickType = 3 // "Broken Scarecrow" (per tip text); zero rows in m_gimmick, unused
|
||||
GimmickTypeIronGrill GimmickType = 4 // unused (zero rows in m_gimmick), in-game name unknown
|
||||
GimmickTypeRadioMessage GimmickType = 5 // unused (zero rows in m_gimmick); client has GimmickRadioMessage class but no data
|
||||
GimmickTypeFirstBrokenObelisk GimmickType = 6 // variant of Broken Scarecrow; zero rows in m_gimmick, unused
|
||||
GimmickTypeMapOnlyCageTreasureHunt GimmickType = 7 // "Hidden Black Birds" — world-map birds; per-tap reward from m_cage_ornament_reward
|
||||
GimmickTypeMapOnlyCageIntervalDrop GimmickType = 8 // map-side variant of Lost Items
|
||||
GimmickTypeReport GimmickType = 9 // "Hidden Stories" — hidden mission markers
|
||||
GimmickTypeCageMemory GimmickType = 10 // "Lost Archives" — collectible library entries (one-shot ImportantItem type-4)
|
||||
GimmickTypeMapOnlyHideObelisk GimmickType = 11 // "Stray Scarecrow" — world-map scarecrows (not yet implemented)
|
||||
)
|
||||
@@ -2,6 +2,16 @@ package model
|
||||
|
||||
import "fmt"
|
||||
|
||||
type QuestType int32
|
||||
|
||||
const (
|
||||
QuestTypeUnknown QuestType = 0
|
||||
QuestTypeMain QuestType = 1
|
||||
QuestTypeEvent QuestType = 2
|
||||
QuestTypeExtra QuestType = 3
|
||||
QuestTypeBigHunt QuestType = 4
|
||||
)
|
||||
|
||||
type QuestFlowType int32
|
||||
|
||||
const (
|
||||
@@ -12,10 +22,6 @@ const (
|
||||
QuestFlowTypeAnotherRouteReplayFlow QuestFlowType = 4
|
||||
)
|
||||
|
||||
// IsReplayQuestFlowType reports whether the flow type indicates an active
|
||||
// replay session — either same-route REPLAY_FLOW or cross-route
|
||||
// ANOTHER_ROUTE_REPLAY_FLOW. Mirrors the client's Story.IsReplayQuestFlowType
|
||||
// predicate (dump.cs:768202).
|
||||
func IsReplayQuestFlowType(t int32) bool {
|
||||
return t == int32(QuestFlowTypeReplayFlow) ||
|
||||
t == int32(QuestFlowTypeAnotherRouteReplayFlow)
|
||||
@@ -47,6 +53,15 @@ const (
|
||||
QuestResultTypeFullResult QuestResultType = 3
|
||||
)
|
||||
|
||||
type MissionProgressStatusType int32
|
||||
|
||||
const (
|
||||
MissionProgressStatusTypeUnknown MissionProgressStatusType = 0
|
||||
MissionProgressStatusTypeInProgress MissionProgressStatusType = 1
|
||||
MissionProgressStatusTypeClear MissionProgressStatusType = 2
|
||||
MissionProgressStatusTypeRewardReceived MissionProgressStatusType = 9
|
||||
)
|
||||
|
||||
type QuestSceneType int32
|
||||
|
||||
const (
|
||||
@@ -170,7 +185,6 @@ const (
|
||||
|
||||
type SideStorySceneIdType int32
|
||||
|
||||
// Values mirror SideStoryTypes.SceneIdTypes in the client (dump.cs).
|
||||
const (
|
||||
SideStorySceneInvalid SideStorySceneIdType = 0
|
||||
SideStorySceneIntroduction SideStorySceneIdType = 1
|
||||
|
||||
@@ -17,7 +17,8 @@ func (h *QuestHandler) HandleBigHuntQuestStart(user *store.UserState, questId, u
|
||||
|
||||
if quest.Stamina > 0 {
|
||||
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
|
||||
store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
|
||||
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForBigHunt(questId), nowMillis)
|
||||
store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
|
||||
}
|
||||
|
||||
questState := user.Quests[questId]
|
||||
@@ -33,13 +34,16 @@ func (h *QuestHandler) HandleBigHuntQuestFinish(user *store.UserState, questId i
|
||||
panic(fmt.Sprintf("unknown questId=%d for HandleBigHuntQuestFinish", questId))
|
||||
}
|
||||
|
||||
outcome := h.evaluateFinishOutcome(user, questId)
|
||||
if !isRetired {
|
||||
target := h.targetForBigHunt(questId)
|
||||
var outcome FinishOutcome
|
||||
if !isRetired && !isAnnihilated {
|
||||
outcome = h.evaluateFinishOutcome(user, questId, target, nowMillis)
|
||||
h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
|
||||
}
|
||||
|
||||
if isRetired && !isAnnihilated && quest.Stamina > 1 {
|
||||
refund := quest.Stamina - 1
|
||||
consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
|
||||
if isRetired && !isAnnihilated && consumed > 1 {
|
||||
refund := consumed - 1
|
||||
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
|
||||
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
package questflow
|
||||
|
||||
import (
|
||||
"lunar-tear/server/internal/campaign"
|
||||
"lunar-tear/server/internal/model"
|
||||
)
|
||||
|
||||
func (h *QuestHandler) targetForMain(questId int32) campaign.QuestTarget {
|
||||
return campaign.QuestTarget{
|
||||
QuestId: questId,
|
||||
QuestType: campaign.QuestTypeMainQuest,
|
||||
ChapterId: h.MainQuestChapterIdByQuestId[questId],
|
||||
}
|
||||
}
|
||||
|
||||
func (h *QuestHandler) targetForEvent(eventChapterId, questId int32) campaign.QuestTarget {
|
||||
return campaign.QuestTarget{
|
||||
QuestId: questId,
|
||||
QuestType: campaign.QuestTypeEventQuest,
|
||||
EventQuestType: h.EventQuestTypeByChapterId[eventChapterId],
|
||||
ChapterId: eventChapterId,
|
||||
}
|
||||
}
|
||||
|
||||
func (h *QuestHandler) targetForExtra(questId int32) campaign.QuestTarget {
|
||||
return campaign.QuestTarget{QuestId: questId, QuestType: campaign.QuestTypeExtraQuest}
|
||||
}
|
||||
|
||||
func (h *QuestHandler) targetForBigHunt(questId int32) campaign.QuestTarget {
|
||||
return campaign.QuestTarget{QuestId: questId, QuestType: campaign.QuestTypeBigHunt}
|
||||
}
|
||||
|
||||
func (h *QuestHandler) campaignFilter(nowMillis int64) campaign.Filter {
|
||||
return campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll}
|
||||
}
|
||||
|
||||
func (h *QuestHandler) staminaWithCampaign(baseStamina int32, t campaign.QuestTarget, nowMillis int64) int32 {
|
||||
if h.Campaigns == nil {
|
||||
return baseStamina
|
||||
}
|
||||
return h.Campaigns.QuestStamina(t, h.campaignFilter(nowMillis)).Apply(baseStamina)
|
||||
}
|
||||
|
||||
func (h *QuestHandler) appendBonusDrops(drops []RewardGrant, t campaign.QuestTarget, nowMillis int64) []RewardGrant {
|
||||
if h.Campaigns == nil {
|
||||
return drops
|
||||
}
|
||||
for _, bd := range h.Campaigns.QuestBonusDrops(t, h.campaignFilter(nowMillis)) {
|
||||
drops = append(drops, RewardGrant{
|
||||
PossessionType: model.PossessionType(bd.PossessionType),
|
||||
PossessionId: bd.PossessionId,
|
||||
Count: bd.Count,
|
||||
})
|
||||
}
|
||||
return drops
|
||||
}
|
||||
@@ -18,7 +18,8 @@ func (h *QuestHandler) HandleEventQuestStart(user *store.UserState, eventQuestCh
|
||||
|
||||
if quest.Stamina > 0 {
|
||||
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
|
||||
store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
|
||||
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForEvent(eventQuestChapterId, questId), nowMillis)
|
||||
store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
|
||||
}
|
||||
|
||||
questState := user.Quests[questId]
|
||||
@@ -42,14 +43,17 @@ func (h *QuestHandler) HandleEventQuestFinish(user *store.UserState, eventQuestC
|
||||
panic(fmt.Sprintf("unknown questId=%d for HandleEventQuestFinish", questId))
|
||||
}
|
||||
|
||||
outcome := h.evaluateFinishOutcome(user, questId)
|
||||
if !isRetired {
|
||||
target := h.targetForEvent(eventQuestChapterId, questId)
|
||||
var outcome FinishOutcome
|
||||
if !isRetired && !isAnnihilated {
|
||||
outcome = h.evaluateFinishOutcome(user, questId, target, nowMillis)
|
||||
h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
|
||||
h.recordSideStoryLimitContentStatus(user, questId, nowMillis)
|
||||
}
|
||||
|
||||
if isRetired && !isAnnihilated && quest.Stamina > 1 {
|
||||
refund := quest.Stamina - 1
|
||||
consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
|
||||
if isRetired && !isAnnihilated && consumed > 1 {
|
||||
refund := consumed - 1
|
||||
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
|
||||
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
|
||||
}
|
||||
|
||||
@@ -18,7 +18,8 @@ func (h *QuestHandler) HandleExtraQuestStart(user *store.UserState, questId, use
|
||||
|
||||
if quest.Stamina > 0 {
|
||||
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
|
||||
store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
|
||||
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForExtra(questId), nowMillis)
|
||||
store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
|
||||
}
|
||||
|
||||
questState := user.Quests[questId]
|
||||
@@ -40,13 +41,16 @@ func (h *QuestHandler) HandleExtraQuestFinish(user *store.UserState, questId int
|
||||
panic(fmt.Sprintf("unknown questId=%d for HandleExtraQuestFinish", questId))
|
||||
}
|
||||
|
||||
outcome := h.evaluateFinishOutcome(user, questId)
|
||||
if !isRetired {
|
||||
target := h.targetForExtra(questId)
|
||||
var outcome FinishOutcome
|
||||
if !isRetired && !isAnnihilated {
|
||||
outcome = h.evaluateFinishOutcome(user, questId, target, nowMillis)
|
||||
h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
|
||||
}
|
||||
|
||||
if isRetired && !isAnnihilated && quest.Stamina > 1 {
|
||||
refund := quest.Stamina - 1
|
||||
consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
|
||||
if isRetired && !isAnnihilated && consumed > 1 {
|
||||
refund := consumed - 1
|
||||
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
|
||||
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
|
||||
}
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
package questflow
|
||||
|
||||
import (
|
||||
"sort"
|
||||
|
||||
"lunar-tear/server/internal/campaign"
|
||||
"lunar-tear/server/internal/masterdata"
|
||||
"lunar-tear/server/internal/model"
|
||||
"lunar-tear/server/internal/store"
|
||||
@@ -10,6 +13,7 @@ type RewardGrant struct {
|
||||
PossessionType model.PossessionType
|
||||
PossessionId int32
|
||||
Count int32
|
||||
IsAutoSale bool
|
||||
}
|
||||
|
||||
type FinishOutcome struct {
|
||||
@@ -28,10 +32,12 @@ type QuestHandler struct {
|
||||
Config *masterdata.GameConfig
|
||||
Granter *store.PossessionGranter
|
||||
SideStoryChapterByEventQuestId map[int32]int32
|
||||
Campaigns *campaign.Catalog
|
||||
CharacterRebirth *masterdata.CharacterRebirthCatalog
|
||||
}
|
||||
|
||||
func NewQuestHandler(catalog *masterdata.QuestCatalog, config *masterdata.GameConfig, sideStory *masterdata.SideStoryCatalog) *QuestHandler {
|
||||
granter := BuildGranter(catalog)
|
||||
func NewQuestHandler(catalog *masterdata.QuestCatalog, config *masterdata.GameConfig, sideStory *masterdata.SideStoryCatalog, campaigns *campaign.Catalog, characterRebirth *masterdata.CharacterRebirthCatalog) *QuestHandler {
|
||||
granter := BuildGranter(catalog, config)
|
||||
var sideStoryChapters map[int32]int32
|
||||
if sideStory != nil {
|
||||
sideStoryChapters = sideStory.ChapterByEventQuestId
|
||||
@@ -41,10 +47,12 @@ func NewQuestHandler(catalog *masterdata.QuestCatalog, config *masterdata.GameCo
|
||||
Config: config,
|
||||
Granter: granter,
|
||||
SideStoryChapterByEventQuestId: sideStoryChapters,
|
||||
Campaigns: campaigns,
|
||||
CharacterRebirth: characterRebirth,
|
||||
}
|
||||
}
|
||||
|
||||
func BuildGranter(catalog *masterdata.QuestCatalog) *store.PossessionGranter {
|
||||
func BuildGranter(catalog *masterdata.QuestCatalog, config *masterdata.GameConfig) *store.PossessionGranter {
|
||||
costumeById := make(map[int32]store.CostumeRef, len(catalog.CostumeById))
|
||||
for id, cm := range catalog.CostumeById {
|
||||
costumeById[id] = store.CostumeRef{CharacterId: cm.CharacterId}
|
||||
@@ -70,12 +78,49 @@ func BuildGranter(catalog *masterdata.QuestCatalog) *store.PossessionGranter {
|
||||
releaseConditions[groupId] = conds
|
||||
}
|
||||
partsById := make(map[int32]store.PartsRef, len(catalog.PartsById))
|
||||
partsVariants := make(map[int32]map[int32][]int32)
|
||||
for id, p := range catalog.PartsById {
|
||||
partsById[id] = store.PartsRef{
|
||||
PartsGroupId: p.PartsGroupId,
|
||||
RarityType: p.RarityType,
|
||||
PartsInitialLotteryId: p.PartsInitialLotteryId,
|
||||
PartsStatusMainLotteryGroupId: p.PartsStatusMainLotteryGroupId,
|
||||
PartsStatusSubLotteryGroupId: p.PartsStatusSubLotteryGroupId,
|
||||
}
|
||||
if partsVariants[p.PartsGroupId] == nil {
|
||||
partsVariants[p.PartsGroupId] = map[int32][]int32{}
|
||||
}
|
||||
partsVariants[p.PartsGroupId][p.RarityType] = append(partsVariants[p.PartsGroupId][p.RarityType], p.PartsId)
|
||||
}
|
||||
for _, byRarity := range partsVariants {
|
||||
for _, ids := range byRarity {
|
||||
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
|
||||
}
|
||||
}
|
||||
|
||||
partsSubDefs := make(map[int32]store.PartsStatusSubDef, len(catalog.PartsStatusMainById))
|
||||
for id, d := range catalog.PartsStatusMainById {
|
||||
var fn func(int32) int32
|
||||
if f, ok := catalog.FuncResolver.Resolve(d.StatusNumericalFunctionId); ok {
|
||||
fn = f.Evaluate
|
||||
}
|
||||
partsSubDefs[id] = store.PartsStatusSubDef{
|
||||
StatusKindType: d.StatusKindType,
|
||||
StatusCalculationType: d.StatusCalculationType,
|
||||
StatusChangeInitialValue: d.StatusChangeInitialValue,
|
||||
StatusFunc: fn,
|
||||
}
|
||||
}
|
||||
|
||||
partsSellPriceL1 := make(map[int32]int32, len(catalog.SellPriceByRarity))
|
||||
for rarity, fn := range catalog.SellPriceByRarity {
|
||||
partsSellPriceL1[int32(rarity)] = fn.Evaluate(1)
|
||||
}
|
||||
var goldItemId int32
|
||||
if config != nil {
|
||||
goldItemId = config.ConsumableItemIdForGold
|
||||
}
|
||||
|
||||
return &store.PossessionGranter{
|
||||
CostumeById: costumeById,
|
||||
WeaponById: weaponById,
|
||||
@@ -84,5 +129,10 @@ func BuildGranter(catalog *masterdata.QuestCatalog) *store.PossessionGranter {
|
||||
ReleaseConditions: releaseConditions,
|
||||
PartsById: partsById,
|
||||
DefaultPartsStatusMainByLotteryGroup: catalog.DefaultPartsStatusMainByLotteryGroup,
|
||||
PartsVariantsByGroupRarity: partsVariants,
|
||||
PartsSubStatusPool: catalog.SubStatusPool,
|
||||
PartsSubStatusDefs: partsSubDefs,
|
||||
PartsSellPriceL1ByRarity: partsSellPriceL1,
|
||||
GoldConsumableItemId: goldItemId,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,14 @@ func (h *QuestHandler) initQuestState(user *store.UserState, questId int32) {
|
||||
}
|
||||
|
||||
func isMainQuestPlayable(quest masterdata.EntityMQuest) bool {
|
||||
return !quest.IsRunInTheBackground && quest.IsCountedAsQuest
|
||||
if quest.IsRunInTheBackground {
|
||||
// A background quest is still actively played — and must NOT be
|
||||
// auto-cleared on start — when it carries battle content (a non-zero
|
||||
// recommended deck power, e.g. quests 500/515/30515). Pure cutscene
|
||||
// background quests have RecommendedDeckPower == 0.
|
||||
return quest.RecommendedDeckPower > 0
|
||||
}
|
||||
return quest.IsCountedAsQuest
|
||||
}
|
||||
|
||||
func (h *QuestHandler) clearQuestMissions(user *store.UserState, questId int32, nowMillis int64) {
|
||||
@@ -54,7 +61,8 @@ func (h *QuestHandler) handleQuestStartInternal(user *store.UserState, questId i
|
||||
|
||||
h.initQuestState(user, questId)
|
||||
if quest.Stamina > 0 {
|
||||
store.ConsumeStamina(user, quest.Stamina, h.MaxStaminaByLevel[user.Status.Level]*1000, nowMillis)
|
||||
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForMain(questId), nowMillis)
|
||||
store.ConsumeStamina(user, stamina, h.MaxStaminaByLevel[user.Status.Level]*1000, nowMillis)
|
||||
}
|
||||
|
||||
questState := user.Quests[questId]
|
||||
@@ -178,8 +186,8 @@ func (h *QuestHandler) menuPickSceneId(questId int32, isBattleOnly bool) int32 {
|
||||
|
||||
func (h *QuestHandler) applyQuestVictory(user *store.UserState, questId int32, outcome *FinishOutcome, nowMillis int64, wasReplay bool) {
|
||||
questState := user.Quests[questId]
|
||||
h.applyExpAndGoldRewards(user, questId, nowMillis)
|
||||
if !questState.IsRewardGranted {
|
||||
h.applyExpAndGoldRewards(user, questId, nowMillis)
|
||||
if !wasReplay {
|
||||
h.applyFirstClearItemRewards(user, questId, nowMillis)
|
||||
outcome.ChangedWeaponStoryIds = append(outcome.ChangedWeaponStoryIds,
|
||||
@@ -196,9 +204,8 @@ func (h *QuestHandler) applyQuestVictory(user *store.UserState, questId int32, o
|
||||
}
|
||||
questState.IsRewardGranted = true
|
||||
}
|
||||
for _, drop := range outcome.DropRewards {
|
||||
h.applyRewardPossession(user, drop.PossessionType, drop.PossessionId, drop.Count, nowMillis)
|
||||
}
|
||||
raritySet, rankSet := parseAutoSaleRules(user.AutoSaleSettings)
|
||||
h.grantDropRewards(user, outcome.DropRewards, raritySet, rankSet, nowMillis)
|
||||
for _, reward := range outcome.ReplayFlowFirstClearRewards {
|
||||
h.applyRewardPossession(user, reward.PossessionType, reward.PossessionId, reward.Count, nowMillis)
|
||||
}
|
||||
@@ -252,21 +259,28 @@ func (h *QuestHandler) HandleQuestFinish(user *store.UserState, questId int32, i
|
||||
|
||||
h.initQuestState(user, questId)
|
||||
|
||||
outcome := h.evaluateFinishOutcome(user, questId)
|
||||
wasReplay := model.IsReplayQuestFlowType(user.MainQuest.CurrentQuestFlowType)
|
||||
wasMenuReplay := user.MainQuest.SavedContext.Active
|
||||
|
||||
if !isRetired {
|
||||
var outcome FinishOutcome
|
||||
if !isRetired && !isAnnihilated {
|
||||
outcome = h.evaluateFinishOutcome(user, questId, h.targetForMain(questId), nowMillis)
|
||||
h.applyQuestVictory(user, questId, &outcome, nowMillis, wasReplay)
|
||||
|
||||
if isMainQuestPlayable(quest) && !wasMenuReplay {
|
||||
// A replay-flow finish must NOT move the MainFlow scene pointer: the
|
||||
// finished quest is a replay-variant (30000+) with no chapter, so a
|
||||
// replay scene left in CurrentQuestSceneId makes the client world map's
|
||||
// CalculatorWorldMap.GetCurrentSeasonId resolve chapter 0 and NRE. The
|
||||
// replay's own position is tracked in ReplayFlowCurrentQuestSceneId.
|
||||
if isMainQuestPlayable(quest) && !wasMenuReplay && !wasReplay {
|
||||
lastSceneId := h.getLastMainFlowSceneId(questId)
|
||||
h.advanceMainFlowScene(user, questId, lastSceneId)
|
||||
}
|
||||
}
|
||||
|
||||
if isRetired && !isAnnihilated && quest.Stamina > 1 {
|
||||
refund := quest.Stamina - 1
|
||||
consumed := h.staminaWithCampaign(quest.Stamina, h.targetForMain(questId), nowMillis)
|
||||
if isRetired && !isAnnihilated && consumed > 1 {
|
||||
refund := consumed - 1
|
||||
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
|
||||
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
|
||||
}
|
||||
@@ -310,21 +324,21 @@ func (h *QuestHandler) HandleQuestSkip(user *store.UserState, questId, skipCount
|
||||
panic(fmt.Sprintf("unknown questId=%d for HandleQuestSkip", questId))
|
||||
}
|
||||
|
||||
target := h.targetForMain(questId)
|
||||
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
|
||||
store.ConsumeStamina(user, skipCount, maxMillis, nowMillis)
|
||||
perSkipStamina := h.staminaWithCampaign(questDef.Stamina, target, nowMillis)
|
||||
store.ConsumeStamina(user, perSkipStamina*skipCount, maxMillis, nowMillis)
|
||||
|
||||
skipTicketId := h.Config.ConsumableItemIdForQuestSkipTicket
|
||||
user.ConsumableItems[skipTicketId] -= skipCount
|
||||
if user.ConsumableItems[skipTicketId] < 0 {
|
||||
user.ConsumableItems[skipTicketId] = 0
|
||||
}
|
||||
|
||||
raritySet, rankSet := parseAutoSaleRules(user.AutoSaleSettings)
|
||||
var allDrops []RewardGrant
|
||||
for range skipCount {
|
||||
drops := h.computeDropRewards(questDef)
|
||||
for _, drop := range drops {
|
||||
h.applyRewardPossession(user, drop.PossessionType, drop.PossessionId, drop.Count, nowMillis)
|
||||
}
|
||||
drops := h.computeDropRewards(questDef, target, nowMillis)
|
||||
h.grantDropRewards(user, drops, raritySet, rankSet, nowMillis)
|
||||
allDrops = append(allDrops, drops...)
|
||||
|
||||
if questDef.Gold != 0 {
|
||||
|
||||
@@ -3,7 +3,10 @@ package questflow
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"strconv"
|
||||
"strings"
|
||||
|
||||
"lunar-tear/server/internal/campaign"
|
||||
"lunar-tear/server/internal/gameutil"
|
||||
"lunar-tear/server/internal/masterdata"
|
||||
"lunar-tear/server/internal/model"
|
||||
@@ -40,7 +43,7 @@ func (h *QuestHandler) firstClearRewardGroupId(user *store.UserState, questDef m
|
||||
return rewardGroupId
|
||||
}
|
||||
|
||||
func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int32) FinishOutcome {
|
||||
func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int32, target campaign.QuestTarget, nowMillis int64) FinishOutcome {
|
||||
outcome := FinishOutcome{}
|
||||
questState, ok := user.Quests[questId]
|
||||
if !ok {
|
||||
@@ -123,25 +126,76 @@ func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int3
|
||||
}
|
||||
}
|
||||
|
||||
outcome.DropRewards = h.computeDropRewards(questDef)
|
||||
outcome.DropRewards = h.computeDropRewards(questDef, target, nowMillis)
|
||||
return outcome
|
||||
}
|
||||
|
||||
func (h *QuestHandler) computeDropRewards(questDef masterdata.EntityMQuest) []RewardGrant {
|
||||
if questDef.QuestPickupRewardGroupId == 0 {
|
||||
return nil
|
||||
}
|
||||
var drops []RewardGrant
|
||||
for _, dropId := range h.PickupRewardIdsByGroupId[questDef.QuestPickupRewardGroupId] {
|
||||
if bdr, ok := h.BattleDropRewardById[dropId]; ok {
|
||||
drops = append(drops, RewardGrant{
|
||||
PossessionType: model.PossessionType(bdr.PossessionType),
|
||||
PossessionId: bdr.PossessionId,
|
||||
Count: bdr.Count,
|
||||
})
|
||||
var autoSaleRarityTiers = map[int32]bool{10: true, 20: true, 30: true, 40: true, 50: true}
|
||||
|
||||
// Rarity tiers (10..50) and ranks (1..5) are disjoint, so the delimited values
|
||||
// are classified by range — independent of the client's map key or delimiter.
|
||||
func parseAutoSaleRules(settings map[int32]store.AutoSaleSettingState) (raritySet, rankSet map[int32]bool) {
|
||||
raritySet = map[int32]bool{}
|
||||
rankSet = map[int32]bool{}
|
||||
for _, s := range settings {
|
||||
for _, n := range extractInts(s.PossessionAutoSaleItemValue) {
|
||||
switch {
|
||||
case autoSaleRarityTiers[n]:
|
||||
raritySet[n] = true
|
||||
case n >= 1 && n <= 5:
|
||||
rankSet[n] = true
|
||||
}
|
||||
}
|
||||
}
|
||||
return drops
|
||||
return raritySet, rankSet
|
||||
}
|
||||
|
||||
func extractInts(s string) []int32 {
|
||||
fields := strings.FieldsFunc(s, func(r rune) bool { return r < '0' || r > '9' })
|
||||
out := make([]int32, 0, len(fields))
|
||||
for _, f := range fields {
|
||||
if v, err := strconv.Atoi(f); err == nil {
|
||||
out = append(out, int32(v))
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func (h *QuestHandler) grantDropRewards(user *store.UserState, drops []RewardGrant, raritySet, rankSet map[int32]bool, nowMillis int64) {
|
||||
for i := range drops {
|
||||
d := drops[i]
|
||||
if d.PossessionType == model.PossessionTypeParts || d.PossessionType == model.PossessionTypePartsEnhanced {
|
||||
chosenId, sold := h.Granter.GrantOrSellPartsDrop(user, d.PossessionId, raritySet, rankSet, nowMillis)
|
||||
if sold {
|
||||
// Sold parts have no inventory row, so the popup needs the rolled
|
||||
// variant id; kept parts read theirs from the parts table diff.
|
||||
drops[i].PossessionId = chosenId
|
||||
drops[i].IsAutoSale = true
|
||||
}
|
||||
continue
|
||||
}
|
||||
h.applyRewardPossession(user, d.PossessionType, d.PossessionId, d.Count, nowMillis)
|
||||
}
|
||||
}
|
||||
|
||||
func (h *QuestHandler) computeDropRewards(questDef masterdata.EntityMQuest, target campaign.QuestTarget, nowMillis int64) []RewardGrant {
|
||||
var drops []RewardGrant
|
||||
var dropRate campaign.DropRateMul
|
||||
if h.Campaigns != nil {
|
||||
dropRate = h.Campaigns.QuestDropRate(target, h.campaignFilter(nowMillis))
|
||||
}
|
||||
if questDef.QuestPickupRewardGroupId != 0 {
|
||||
for _, dropId := range h.PickupRewardIdsByGroupId[questDef.QuestPickupRewardGroupId] {
|
||||
if bdr, ok := h.BattleDropRewardById[dropId]; ok {
|
||||
drops = append(drops, RewardGrant{
|
||||
PossessionType: model.PossessionType(bdr.PossessionType),
|
||||
PossessionId: bdr.PossessionId,
|
||||
Count: dropRate.Apply(bdr.Count),
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
return h.appendBonusDrops(drops, target, nowMillis)
|
||||
}
|
||||
|
||||
func (h *QuestHandler) applyExpRewards(user *store.UserState, questId int32, nowMillis int64) {
|
||||
@@ -193,8 +247,10 @@ func (h *QuestHandler) applyExpRewards(user *store.UserState, questId int32, now
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
var maxLevel int32
|
||||
if maxLevelFunc, hasMax := h.CostumeMaxLevelByRarity[cm.RarityType]; hasMax {
|
||||
maxLevel := maxLevelFunc.Evaluate(row.LimitBreakCount)
|
||||
maxLevel = maxLevelFunc.Evaluate(row.LimitBreakCount) +
|
||||
h.CharacterRebirth.CostumeLevelLimitUp(cm.CharacterId, user.CharacterRebirths[cm.CharacterId].RebirthCount)
|
||||
if row.Level >= maxLevel {
|
||||
log.Printf("[applyExpRewards] questId=%d costume=%d (key=%s): at max level %d, skipping", questId, row.CostumeId, key, row.Level)
|
||||
continue
|
||||
@@ -202,14 +258,7 @@ func (h *QuestHandler) applyExpRewards(user *store.UserState, questId int32, now
|
||||
}
|
||||
row.Exp += questDef.CostumeExp
|
||||
if thresholds, ok := h.CostumeExpByRarity[cm.RarityType]; ok {
|
||||
row.Level, row.Exp = gameutil.LevelAndCap(row.Exp, thresholds)
|
||||
if maxLevelFunc, hasMax := h.CostumeMaxLevelByRarity[cm.RarityType]; hasMax {
|
||||
maxLevel := maxLevelFunc.Evaluate(row.LimitBreakCount)
|
||||
if row.Level > maxLevel && int(maxLevel) < len(thresholds) {
|
||||
row.Level = maxLevel
|
||||
row.Exp = thresholds[maxLevel]
|
||||
}
|
||||
}
|
||||
row.Level, row.Exp = gameutil.ApplyExpWithMaxLevel(row.Exp, thresholds, maxLevel)
|
||||
}
|
||||
user.Costumes[key] = row
|
||||
log.Printf("[applyExpRewards] questId=%d costume=%d (key=%s): +%d exp -> total=%d level=%d", questId, row.CostumeId, key, questDef.CostumeExp, row.Exp, row.Level)
|
||||
|
||||
@@ -46,7 +46,6 @@ func (h *QuestHandler) advanceMainFlowScene(user *store.UserState, questId, scen
|
||||
user.MainQuest.CurrentMainQuestRouteId = routeId
|
||||
if seasonId, ok := h.SeasonIdByRouteId[routeId]; ok {
|
||||
user.MainQuest.MainQuestSeasonId = seasonId
|
||||
RecordSeasonRoute(user, seasonId, routeId, gametime.NowMillis())
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -59,22 +58,27 @@ func (h *QuestHandler) advanceReplayFlowScene(user *store.UserState, sceneId int
|
||||
user.MainQuest.ReplayFlowHeadQuestSceneId = sceneId
|
||||
}
|
||||
|
||||
func RecordSeasonRoute(user *store.UserState, seasonId, routeId int32, nowMillis int64) {
|
||||
if seasonId <= 0 || routeId <= 0 {
|
||||
return
|
||||
func (h *QuestHandler) SeasonRoutesFor(user *store.UserState) map[int32]int32 {
|
||||
out := make(map[int32]int32)
|
||||
for seasonId, routes := range h.RoutesBySeason {
|
||||
if seasonId <= 1 {
|
||||
continue
|
||||
}
|
||||
for _, routeId := range routes {
|
||||
finalQuestId, ok := h.RouteCompletionQuestId[routeId]
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
if q, ok := user.Quests[finalQuestId]; ok && q.ClearCount > 0 {
|
||||
out[seasonId] = routeId
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if user.MainQuestSeasonRoutes == nil {
|
||||
user.MainQuestSeasonRoutes = make(map[store.SeasonRouteKey]store.SeasonRouteEntry)
|
||||
}
|
||||
key := store.SeasonRouteKey{MainQuestSeasonId: seasonId, MainQuestRouteId: routeId}
|
||||
if _, exists := user.MainQuestSeasonRoutes[key]; exists {
|
||||
return
|
||||
}
|
||||
user.MainQuestSeasonRoutes[key] = store.SeasonRouteEntry{
|
||||
MainQuestSeasonId: seasonId,
|
||||
MainQuestRouteId: routeId,
|
||||
LatestVersion: nowMillis,
|
||||
if cur := user.MainQuest.MainQuestSeasonId; cur >= 2 && user.MainQuest.CurrentMainQuestRouteId > 0 {
|
||||
out[cur] = user.MainQuest.CurrentMainQuestRouteId
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func (h *QuestHandler) HandleMainFlowSceneProgress(user *store.UserState, questSceneId int32, nowMillis int64) {
|
||||
@@ -177,15 +181,8 @@ func (h *QuestHandler) replayFlowTypeForRoute(user *store.UserState, routeId int
|
||||
if !ok {
|
||||
return model.QuestFlowTypeReplayFlow
|
||||
}
|
||||
for key, entry := range user.MainQuestSeasonRoutes {
|
||||
if key.MainQuestSeasonId == seasonId && entry.MainQuestRouteId != routeId {
|
||||
return model.QuestFlowTypeAnotherRouteReplayFlow
|
||||
}
|
||||
}
|
||||
if len(user.MainQuestSeasonRoutes) == 0 &&
|
||||
user.MainQuest.MainQuestSeasonId == seasonId &&
|
||||
user.MainQuest.CurrentMainQuestRouteId != 0 &&
|
||||
user.MainQuest.CurrentMainQuestRouteId != routeId {
|
||||
pairs := h.SeasonRoutesFor(user)
|
||||
if recorded, ok := pairs[seasonId]; ok && recorded != routeId {
|
||||
return model.QuestFlowTypeAnotherRouteReplayFlow
|
||||
}
|
||||
return model.QuestFlowTypeReplayFlow
|
||||
@@ -233,7 +230,10 @@ func (h *QuestHandler) HandleMainQuestSceneProgress(user *store.UserState, quest
|
||||
user.MainQuest.CurrentQuestFlowType = int32(model.QuestFlowTypeSubFlow)
|
||||
user.MainQuest.ProgressQuestFlowType = int32(model.QuestFlowTypeSubFlow)
|
||||
}
|
||||
} else {
|
||||
} else if !isReplay {
|
||||
// Background/non-playable quest: advance the MainFlow pointer — but not
|
||||
// during a replay, where the isReplay block below tracks the ReplayFlow
|
||||
// scene and the MainFlow pointer must stay on real main-story progress.
|
||||
user.MainQuest.CurrentQuestSceneId = questSceneId
|
||||
if h.isSceneAhead(questSceneId, user.MainQuest.HeadQuestSceneId) {
|
||||
user.MainQuest.HeadQuestSceneId = questSceneId
|
||||
|
||||
@@ -4,10 +4,12 @@ import (
|
||||
"fmt"
|
||||
"log"
|
||||
|
||||
"lunar-tear/server/internal/campaign"
|
||||
"lunar-tear/server/internal/gacha"
|
||||
"lunar-tear/server/internal/masterdata"
|
||||
"lunar-tear/server/internal/masterdata/memorydb"
|
||||
"lunar-tear/server/internal/questflow"
|
||||
"lunar-tear/server/internal/userdata"
|
||||
)
|
||||
|
||||
// buildCatalogs runs the full Load*/Build*/Enrich* sequence against whatever
|
||||
@@ -34,7 +36,18 @@ func buildCatalogs() (*Catalogs, error) {
|
||||
return nil, fmt.Errorf("load quest catalog: %w", err)
|
||||
}
|
||||
sideStoryCatalog := masterdata.LoadSideStoryCatalog()
|
||||
questHandler := questflow.NewQuestHandler(questCatalog, gameConfig, sideStoryCatalog)
|
||||
campaignCatalog, err := campaign.Load()
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("load campaign catalog: %w", err)
|
||||
}
|
||||
log.Printf("campaign catalog loaded: %d enhance, %d quest", campaignCatalog.EnhanceCount(), campaignCatalog.QuestCount())
|
||||
characterRebirthCatalog, err := masterdata.LoadCharacterRebirthCatalog()
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("load character rebirth catalog: %w", err)
|
||||
}
|
||||
log.Printf("character rebirth catalog loaded: %d characters", len(characterRebirthCatalog.StepGroupByCharacterId))
|
||||
questHandler := questflow.NewQuestHandler(questCatalog, gameConfig, sideStoryCatalog, campaignCatalog, characterRebirthCatalog)
|
||||
userdata.SetQuestHandler(questHandler)
|
||||
|
||||
gachaEntries, medalInfo, err := masterdata.LoadGachaCatalog()
|
||||
if err != nil {
|
||||
@@ -114,7 +127,7 @@ func buildCatalogs() (*Catalogs, error) {
|
||||
}
|
||||
log.Printf("explore catalog loaded: %d explores, %d grade assets", len(exploreCatalog.Explores), len(exploreCatalog.GradeAssets))
|
||||
|
||||
gimmickCatalog, err := masterdata.LoadGimmickCatalog(conditionResolver)
|
||||
gimmickCatalog, err := masterdata.LoadGimmickCatalog(conditionResolver, cageOrnamentCatalog)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("load gimmick catalog: %w", err)
|
||||
}
|
||||
@@ -125,12 +138,6 @@ func buildCatalogs() (*Catalogs, error) {
|
||||
}
|
||||
log.Printf("character board catalog loaded: %d panels, %d boards", len(characterBoardCatalog.PanelById), len(characterBoardCatalog.BoardById))
|
||||
|
||||
characterRebirthCatalog, err := masterdata.LoadCharacterRebirthCatalog()
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("load character rebirth catalog: %w", err)
|
||||
}
|
||||
log.Printf("character rebirth catalog loaded: %d characters", len(characterRebirthCatalog.StepGroupByCharacterId))
|
||||
|
||||
companionCatalog, err := masterdata.LoadCompanionCatalog()
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("load companion catalog: %w", err)
|
||||
@@ -141,6 +148,8 @@ func buildCatalogs() (*Catalogs, error) {
|
||||
|
||||
towerCatalog := masterdata.LoadTowerCatalog()
|
||||
|
||||
labyrinthCatalog := masterdata.LoadLabyrinthCatalog()
|
||||
|
||||
return &Catalogs{
|
||||
GameConfig: gameConfig,
|
||||
Parts: partsCatalog,
|
||||
@@ -167,6 +176,8 @@ func buildCatalogs() (*Catalogs, error) {
|
||||
SideStory: sideStoryCatalog,
|
||||
BigHunt: bigHuntCatalog,
|
||||
Tower: towerCatalog,
|
||||
Labyrinth: labyrinthCatalog,
|
||||
Campaign: campaignCatalog,
|
||||
QuestHandler: questHandler,
|
||||
GachaHandler: gachaHandler,
|
||||
}, nil
|
||||
|
||||
@@ -14,6 +14,7 @@ import (
|
||||
"sync/atomic"
|
||||
"time"
|
||||
|
||||
"lunar-tear/server/internal/campaign"
|
||||
"lunar-tear/server/internal/gacha"
|
||||
"lunar-tear/server/internal/masterdata"
|
||||
"lunar-tear/server/internal/masterdata/memorydb"
|
||||
@@ -51,23 +52,18 @@ type Catalogs struct {
|
||||
SideStory *masterdata.SideStoryCatalog
|
||||
BigHunt *masterdata.BigHuntCatalog
|
||||
Tower *masterdata.TowerCatalog
|
||||
Labyrinth *masterdata.LabyrinthCatalog
|
||||
Campaign *campaign.Catalog
|
||||
|
||||
// Catalog-derived handlers must rebuild on every reload because they
|
||||
// embed/cache pointers to specific catalog instances.
|
||||
QuestHandler *questflow.QuestHandler
|
||||
GachaHandler *gacha.GachaHandler
|
||||
}
|
||||
|
||||
// Holder owns the current *Catalogs and the bin.e path. Concurrent readers
|
||||
// call Get(); the single-writer Reload() rebuilds and atomically publishes.
|
||||
type Holder struct {
|
||||
binPath string
|
||||
cur atomic.Pointer[Catalogs]
|
||||
}
|
||||
|
||||
// NewHolder reads the binary at binPath, builds the initial catalogs, and
|
||||
// returns a ready-to-use Holder. Subsequent calls to Reload() re-read the
|
||||
// same path.
|
||||
func NewHolder(binPath string) (*Holder, error) {
|
||||
h := &Holder{binPath: binPath}
|
||||
if err := h.Reload(); err != nil {
|
||||
@@ -76,9 +72,6 @@ func NewHolder(binPath string) (*Holder, error) {
|
||||
return h, nil
|
||||
}
|
||||
|
||||
// Reload re-reads the bin.e from disk, rebuilds every catalog and handler,
|
||||
// atomically publishes the new snapshot, and bumps the bin.e mtime so client
|
||||
// caches invalidate (see service/data.go GetLatestMasterDataVersion).
|
||||
func (h *Holder) Reload() error {
|
||||
if err := memorydb.Init(h.binPath); err != nil {
|
||||
return fmt.Errorf("memorydb.Init: %w", err)
|
||||
@@ -90,16 +83,11 @@ func (h *Holder) Reload() error {
|
||||
h.cur.Store(c)
|
||||
now := time.Now()
|
||||
if err := os.Chtimes(h.binPath, now, now); err != nil {
|
||||
// Non-fatal: the catalogs swapped fine in-memory; clients may take
|
||||
// longer to invalidate their cached download but server-side state is
|
||||
// already coherent.
|
||||
log.Printf("[runtime] os.Chtimes(%s) failed (clients may not invalidate cache): %v", h.binPath, err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Get returns the current snapshot. Safe for concurrent callers; the returned
|
||||
// pointer is stable for the duration of the caller's use.
|
||||
func (h *Holder) Get() *Catalogs {
|
||||
return h.cur.Load()
|
||||
}
|
||||
|
||||
@@ -27,10 +27,6 @@ func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.R
|
||||
|
||||
cat := s.holder.Get()
|
||||
reward, ok := cat.CageOrnament.LookupReward(req.CageOrnamentId)
|
||||
if !ok {
|
||||
log.Fatalf("[CageOrnamentService] ReceiveReward: no reward for cageOrnamentId=%d", req.CageOrnamentId)
|
||||
}
|
||||
granter := cat.QuestHandler.Granter
|
||||
|
||||
userId := CurrentUserId(ctx, s.users, s.sessions)
|
||||
nowMillis := gametime.NowMillis()
|
||||
@@ -40,9 +36,21 @@ func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.R
|
||||
AcquisitionDatetime: nowMillis,
|
||||
LatestVersion: nowMillis,
|
||||
}
|
||||
granter.GrantFull(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis)
|
||||
if ok {
|
||||
cat.QuestHandler.Granter.GrantFull(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis)
|
||||
}
|
||||
})
|
||||
|
||||
if !ok {
|
||||
// "Fickle Black Birds" (type-1 gimmicks) tap into this RPC with CageOrnamentIds
|
||||
// not present in m_cage_ornament_reward (their GimmickOrnamentViewIds are 101/103,
|
||||
// not the 1002xxx-style ids the table uses). Record the access and return an empty
|
||||
// reward so the client doesn't hang and the server doesn't crash.
|
||||
log.Printf("[CageOrnamentService] ReceiveReward: no reward mapping for cageOrnamentId=%d, returning empty",
|
||||
req.CageOrnamentId)
|
||||
return &pb.ReceiveRewardResponse{}, nil
|
||||
}
|
||||
|
||||
return &pb.ReceiveRewardResponse{
|
||||
CageOrnamentReward: []*pb.CageOrnamentReward{
|
||||
{
|
||||
|
||||
@@ -9,6 +9,7 @@ import (
|
||||
"github.com/google/uuid"
|
||||
|
||||
pb "lunar-tear/server/gen/proto"
|
||||
"lunar-tear/server/internal/campaign"
|
||||
"lunar-tear/server/internal/gametime"
|
||||
"lunar-tear/server/internal/gameutil"
|
||||
"lunar-tear/server/internal/masterdata"
|
||||
@@ -50,6 +51,12 @@ func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceReque
|
||||
return
|
||||
}
|
||||
|
||||
expBonus := cat.Campaign.CostumeExpBonus(campaign.CostumeTarget{
|
||||
CostumeId: costume.CostumeId,
|
||||
CharacterId: cm.CharacterId,
|
||||
SkillfulWeaponType: cm.SkillfulWeaponType,
|
||||
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll})
|
||||
|
||||
totalExp := int32(0)
|
||||
totalMaterialCount := int32(0)
|
||||
for materialId, count := range req.Materials {
|
||||
@@ -71,7 +78,7 @@ func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceReque
|
||||
if mat.WeaponType != 0 && mat.WeaponType == cm.SkillfulWeaponType {
|
||||
expPerUnit = expPerUnit * config.MaterialSameWeaponExpCoefficientPermil / 1000
|
||||
}
|
||||
totalExp += expPerUnit * count
|
||||
totalExp += expBonus.Apply(expPerUnit * count)
|
||||
}
|
||||
|
||||
if costFunc, ok := catalog.EnhanceCostByRarity[cm.RarityType]; ok && totalMaterialCount > 0 {
|
||||
@@ -83,7 +90,12 @@ func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceReque
|
||||
costume.Exp += totalExp
|
||||
|
||||
if thresholds, ok := catalog.ExpByRarity[cm.RarityType]; ok {
|
||||
costume.Level, costume.Exp = gameutil.LevelAndCap(costume.Exp, thresholds)
|
||||
var maxLevel int32
|
||||
if maxLevelFunc, hasMax := catalog.MaxLevelByRarity[cm.RarityType]; hasMax {
|
||||
maxLevel = maxLevelFunc.Evaluate(costume.LimitBreakCount) +
|
||||
cat.CharacterRebirth.CostumeLevelLimitUp(cm.CharacterId, user.CharacterRebirths[cm.CharacterId].RebirthCount)
|
||||
}
|
||||
costume.Level, costume.Exp = gameutil.ApplyExpWithMaxLevel(costume.Exp, thresholds, maxLevel)
|
||||
}
|
||||
|
||||
costume.LatestVersion = nowMillis
|
||||
|
||||
@@ -6,6 +6,8 @@ import (
|
||||
|
||||
pb "lunar-tear/server/gen/proto"
|
||||
"lunar-tear/server/internal/gametime"
|
||||
"lunar-tear/server/internal/masterdata"
|
||||
"lunar-tear/server/internal/model"
|
||||
"lunar-tear/server/internal/runtime"
|
||||
"lunar-tear/server/internal/store"
|
||||
|
||||
@@ -43,6 +45,10 @@ func (s *GimmickServiceServer) UpdateGimmickProgress(ctx context.Context, req *p
|
||||
log.Printf("[GimmickService] UpdateGimmickProgress: scheduleId=%d sequenceId=%d gimmickId=%d ornamentIndex=%d progressValueBit=%d flowType=%d",
|
||||
req.GimmickSequenceScheduleId, req.GimmickSequenceId, req.GimmickId, req.GimmickOrnamentIndex, req.ProgressValueBit, req.FlowType)
|
||||
userId := CurrentUserId(ctx, s.users, s.sessions)
|
||||
cat := s.holder.Get()
|
||||
|
||||
var ornamentRewards []*pb.GimmickReward
|
||||
var sequenceCleared bool
|
||||
s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
nowMillis := gametime.NowMillis()
|
||||
progressKey := store.GimmickKey{
|
||||
@@ -53,7 +59,6 @@ func (s *GimmickServiceServer) UpdateGimmickProgress(ctx context.Context, req *p
|
||||
progress := user.Gimmick.Progress[progressKey]
|
||||
progress.Key = progressKey
|
||||
progress.StartDatetime = nowMillis
|
||||
user.Gimmick.Progress[progressKey] = progress
|
||||
|
||||
ornamentKey := store.GimmickOrnamentKey{
|
||||
GimmickSequenceScheduleId: req.GimmickSequenceScheduleId,
|
||||
@@ -66,28 +71,151 @@ func (s *GimmickServiceServer) UpdateGimmickProgress(ctx context.Context, req *p
|
||||
ornament.ProgressValueBit = req.ProgressValueBit
|
||||
ornament.BaseDatetime = nowMillis
|
||||
user.Gimmick.OrnamentProgress[ornamentKey] = ornament
|
||||
|
||||
// Per-type branches:
|
||||
// * Report (type 9, "Hidden Stories") — mark gimmick + sequence
|
||||
// cleared, grant SequenceRewards (ImportantItem type 3, library reads it).
|
||||
// * MapOnlyCageTreasureHunt (type 7, "Hidden Black Birds") — same as Report
|
||||
// but the per-tap reward also comes back from m_cage_ornament_reward via
|
||||
// GimmickOrnamentViewId.
|
||||
// * CageMemory (type 10, "Lost Archives") — resolve an ImportantItem
|
||||
// (type 4) from the gimmick's monitor texture and grant it. IsGimmickCleared
|
||||
// stays false (matches original userdata; only ornament progress flips).
|
||||
// * CageTreasureHunt / CageIntervalDropItem* — stub per-tap material so
|
||||
// the client's reward popup fires; real reward source still unmapped.
|
||||
switch cat.Gimmick.GimmickType(req.GimmickId) {
|
||||
case model.GimmickTypeReport:
|
||||
progress.IsGimmickCleared = true
|
||||
sequenceCleared = markSequenceClearedOnce(user, cat, req.GimmickSequenceScheduleId, req.GimmickSequenceId, nowMillis)
|
||||
|
||||
case model.GimmickTypeMapOnlyCageTreasureHunt:
|
||||
r, ok := cat.Gimmick.HiddenBirdReward(req.GimmickId, req.GimmickOrnamentIndex)
|
||||
if !ok {
|
||||
log.Printf("[GimmickService] UpdateGimmickProgress: hidden-bird %d ornament %d has no reward mapping, skipping",
|
||||
req.GimmickId, req.GimmickOrnamentIndex)
|
||||
break
|
||||
}
|
||||
cat.QuestHandler.Granter.GrantFull(user, model.PossessionType(r.PossessionType), r.PossessionId, r.Count, nowMillis)
|
||||
ornamentRewards = append(ornamentRewards, &pb.GimmickReward{
|
||||
PossessionType: r.PossessionType,
|
||||
PossessionId: r.PossessionId,
|
||||
Count: r.Count,
|
||||
})
|
||||
progress.IsGimmickCleared = true
|
||||
sequenceCleared = markSequenceClearedOnce(user, cat, req.GimmickSequenceScheduleId, req.GimmickSequenceId, nowMillis)
|
||||
|
||||
case model.GimmickTypeCageMemory:
|
||||
itemId, ok := cat.Gimmick.CageMemoryImportantItem(req.GimmickId)
|
||||
if !ok {
|
||||
log.Printf("[GimmickService] UpdateGimmickProgress: cage memory %d has no important-item mapping, skipping grant",
|
||||
req.GimmickId)
|
||||
break
|
||||
}
|
||||
if _, owned := user.ImportantItems[itemId]; owned {
|
||||
break
|
||||
}
|
||||
cat.QuestHandler.Granter.GrantFull(user, model.PossessionTypeImportantItem, itemId, 1, nowMillis)
|
||||
ornamentRewards = append(ornamentRewards, &pb.GimmickReward{
|
||||
PossessionType: int32(model.PossessionTypeImportantItem),
|
||||
PossessionId: itemId,
|
||||
Count: 1,
|
||||
})
|
||||
|
||||
case model.GimmickTypeCageTreasureHunt,
|
||||
model.GimmickTypeCageIntervalDropItem,
|
||||
model.GimmickTypeMapOnlyCageIntervalDrop:
|
||||
// Per-tap drops with no per-gimmick reward in master data:
|
||||
// * type 1 — "Fickle Black Birds" in the cage
|
||||
// * type 2 — "Lost Items" in the cage
|
||||
// * type 8 — Lost Items (map variant)
|
||||
// Stub: grant 1 of Material 100004 (the most-common reward across
|
||||
// m_cage_ornament_reward — 15 occurrences — likely a low-tier shard) per
|
||||
// tap so the client's reward-popup path fires and the player accumulates
|
||||
// something. Replace once a real per-gimmick mapping surfaces.
|
||||
const stubMaterialId = int32(100004)
|
||||
const stubMaterialCount = int32(1)
|
||||
cat.QuestHandler.Granter.GrantFull(user, model.PossessionTypeMaterial, stubMaterialId, stubMaterialCount, nowMillis)
|
||||
ornamentRewards = append(ornamentRewards, &pb.GimmickReward{
|
||||
PossessionType: int32(model.PossessionTypeMaterial),
|
||||
PossessionId: stubMaterialId,
|
||||
Count: stubMaterialCount,
|
||||
})
|
||||
}
|
||||
user.Gimmick.Progress[progressKey] = progress
|
||||
})
|
||||
|
||||
var clearReward []*pb.GimmickReward
|
||||
if sequenceCleared {
|
||||
for _, r := range cat.Gimmick.SequenceRewards(req.GimmickSequenceId) {
|
||||
clearReward = append(clearReward, &pb.GimmickReward{
|
||||
PossessionType: r.PossessionType,
|
||||
PossessionId: r.PossessionId,
|
||||
Count: r.Count,
|
||||
})
|
||||
}
|
||||
}
|
||||
return &pb.UpdateGimmickProgressResponse{
|
||||
GimmickOrnamentReward: []*pb.GimmickReward{},
|
||||
IsSequenceCleared: false,
|
||||
GimmickSequenceClearReward: []*pb.GimmickReward{},
|
||||
GimmickOrnamentReward: ornamentRewards,
|
||||
IsSequenceCleared: sequenceCleared,
|
||||
GimmickSequenceClearReward: clearReward,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func markSequenceClearedOnce(user *store.UserState, cat *runtime.Catalogs, scheduleId, sequenceId int32, nowMillis int64) bool {
|
||||
seqKey := store.GimmickSequenceKey{
|
||||
GimmickSequenceScheduleId: scheduleId,
|
||||
GimmickSequenceId: sequenceId,
|
||||
}
|
||||
sequence := user.Gimmick.Sequences[seqKey]
|
||||
sequence.Key = seqKey
|
||||
defer func() { user.Gimmick.Sequences[seqKey] = sequence }()
|
||||
|
||||
if sequence.IsGimmickSequenceCleared {
|
||||
return false
|
||||
}
|
||||
sequence.IsGimmickSequenceCleared = true
|
||||
sequence.ClearDatetime = nowMillis
|
||||
for _, r := range cat.Gimmick.SequenceRewards(sequenceId) {
|
||||
cat.QuestHandler.Granter.GrantFull(user, model.PossessionType(r.PossessionType), r.PossessionId, r.Count, nowMillis)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (s *GimmickServiceServer) InitSequenceSchedule(ctx context.Context, _ *emptypb.Empty) (*pb.InitSequenceScheduleResponse, error) {
|
||||
log.Printf("[GimmickService] InitSequenceSchedule")
|
||||
userId := CurrentUserId(ctx, s.users, s.sessions)
|
||||
now := gametime.NowMillis()
|
||||
s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
eligible := s.holder.Get().Gimmick.ActiveScheduleKeys(*user, now)
|
||||
eligibleSet := make(map[store.GimmickSequenceKey]struct{}, len(eligible))
|
||||
for _, key := range eligible {
|
||||
eligibleSet[key] = struct{}{}
|
||||
}
|
||||
pruned := 0
|
||||
for key, entry := range user.Gimmick.Sequences {
|
||||
if _, ok := eligibleSet[key]; ok {
|
||||
continue
|
||||
}
|
||||
if entry.IsGimmickSequenceCleared {
|
||||
continue
|
||||
}
|
||||
delete(user.Gimmick.Sequences, key)
|
||||
pruned++
|
||||
}
|
||||
|
||||
added := 0
|
||||
for _, key := range s.holder.Get().Gimmick.ActiveScheduleKeys(*user, now) {
|
||||
for _, key := range eligible {
|
||||
if len(user.Gimmick.Sequences) >= masterdata.MaxUserGimmickRows {
|
||||
break
|
||||
}
|
||||
if _, exists := user.Gimmick.Sequences[key]; !exists {
|
||||
user.Gimmick.Sequences[key] = store.GimmickSequenceState{Key: key}
|
||||
added++
|
||||
}
|
||||
}
|
||||
if added > 0 {
|
||||
log.Printf("[GimmickService] InitSequenceSchedule: added %d sequences (total %d)", added, len(user.Gimmick.Sequences))
|
||||
if pruned > 0 || added > 0 {
|
||||
log.Printf("[GimmickService] InitSequenceSchedule: pruned %d stale, added %d sequences (total %d, eligible %d, cap %d)",
|
||||
pruned, added, len(user.Gimmick.Sequences), len(eligible), masterdata.MaxUserGimmickRows)
|
||||
}
|
||||
})
|
||||
return &pb.InitSequenceScheduleResponse{}, nil
|
||||
|
||||
@@ -0,0 +1,138 @@
|
||||
package service
|
||||
|
||||
import (
|
||||
"context"
|
||||
"log"
|
||||
|
||||
pb "lunar-tear/server/gen/proto"
|
||||
"lunar-tear/server/internal/gametime"
|
||||
"lunar-tear/server/internal/model"
|
||||
"lunar-tear/server/internal/runtime"
|
||||
"lunar-tear/server/internal/store"
|
||||
)
|
||||
|
||||
type LabyrinthServiceServer struct {
|
||||
pb.UnimplementedLabyrinthServiceServer
|
||||
users store.UserRepository
|
||||
sessions store.SessionRepository
|
||||
holder *runtime.Holder
|
||||
}
|
||||
|
||||
func NewLabyrinthServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *LabyrinthServiceServer {
|
||||
if holder == nil {
|
||||
panic("runtime holder is required")
|
||||
}
|
||||
return &LabyrinthServiceServer{users: users, sessions: sessions, holder: holder}
|
||||
}
|
||||
|
||||
func (s *LabyrinthServiceServer) ReceiveStageAccumulationReward(ctx context.Context, req *pb.ReceiveStageAccumulationRewardRequest) (*pb.ReceiveStageAccumulationRewardResponse, error) {
|
||||
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: chapter=%d stage=%d questMissionClearCount=%d",
|
||||
req.EventQuestChapterId, req.StageOrder, req.QuestMissionClearCount)
|
||||
|
||||
cat := s.holder.Get()
|
||||
laby := cat.Labyrinth
|
||||
granter := cat.QuestHandler.Granter
|
||||
|
||||
userId := CurrentUserId(ctx, s.users, s.sessions)
|
||||
nowMillis := gametime.NowMillis()
|
||||
|
||||
key := store.LabyrinthStageKey{
|
||||
EventQuestChapterId: req.EventQuestChapterId,
|
||||
StageOrder: req.StageOrder,
|
||||
}
|
||||
|
||||
s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
rec := user.LabyrinthStages[key]
|
||||
old := rec.AccumulationRewardReceivedQuestMissionCount
|
||||
|
||||
items, highest := laby.CollectAccumulationRewards(req.EventQuestChapterId, req.StageOrder, old, req.QuestMissionClearCount)
|
||||
if highest <= old {
|
||||
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: nothing to grant for chapter=%d stage=%d (claimed=%d, target=%d)",
|
||||
req.EventQuestChapterId, req.StageOrder, old, req.QuestMissionClearCount)
|
||||
return
|
||||
}
|
||||
|
||||
for _, it := range items {
|
||||
granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
|
||||
}
|
||||
|
||||
rec.EventQuestChapterId = req.EventQuestChapterId
|
||||
rec.StageOrder = req.StageOrder
|
||||
rec.AccumulationRewardReceivedQuestMissionCount = highest
|
||||
rec.LatestVersion = nowMillis
|
||||
user.LabyrinthStages[key] = rec
|
||||
|
||||
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: chapter=%d stage=%d granted %d item(s), claimed %d -> %d",
|
||||
req.EventQuestChapterId, req.StageOrder, len(items), old, highest)
|
||||
})
|
||||
|
||||
return &pb.ReceiveStageAccumulationRewardResponse{}, nil
|
||||
}
|
||||
|
||||
func (s *LabyrinthServiceServer) ReceiveStageClearReward(ctx context.Context, req *pb.ReceiveStageClearRewardRequest) (*pb.ReceiveStageClearRewardResponse, error) {
|
||||
log.Printf("[LabyrinthService] ReceiveStageClearReward: chapter=%d stage=%d",
|
||||
req.EventQuestChapterId, req.StageOrder)
|
||||
|
||||
cat := s.holder.Get()
|
||||
laby := cat.Labyrinth
|
||||
granter := cat.QuestHandler.Granter
|
||||
|
||||
userId := CurrentUserId(ctx, s.users, s.sessions)
|
||||
nowMillis := gametime.NowMillis()
|
||||
|
||||
key := store.LabyrinthStageKey{
|
||||
EventQuestChapterId: req.EventQuestChapterId,
|
||||
StageOrder: req.StageOrder,
|
||||
}
|
||||
|
||||
s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
rec := user.LabyrinthStages[key]
|
||||
if rec.IsReceivedStageClearReward {
|
||||
log.Printf("[LabyrinthService] ReceiveStageClearReward: already claimed chapter=%d stage=%d",
|
||||
req.EventQuestChapterId, req.StageOrder)
|
||||
return
|
||||
}
|
||||
|
||||
items := laby.StageClearReward(req.EventQuestChapterId, req.StageOrder)
|
||||
for _, it := range items {
|
||||
granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
|
||||
}
|
||||
|
||||
rec.EventQuestChapterId = req.EventQuestChapterId
|
||||
rec.StageOrder = req.StageOrder
|
||||
rec.IsReceivedStageClearReward = true
|
||||
rec.LatestVersion = nowMillis
|
||||
user.LabyrinthStages[key] = rec
|
||||
|
||||
log.Printf("[LabyrinthService] ReceiveStageClearReward: chapter=%d stage=%d granted %d item(s)",
|
||||
req.EventQuestChapterId, req.StageOrder, len(items))
|
||||
})
|
||||
|
||||
return &pb.ReceiveStageClearRewardResponse{}, nil
|
||||
}
|
||||
|
||||
func (s *LabyrinthServiceServer) UpdateSeasonData(ctx context.Context, req *pb.UpdateSeasonDataRequest) (*pb.UpdateSeasonDataResponse, error) {
|
||||
laby := s.holder.Get().Labyrinth
|
||||
|
||||
var seasonResult []*pb.LabyrinthSeasonResult
|
||||
for _, m := range laby.SeasonMilestones(req.EventQuestChapterId) {
|
||||
rewards := make([]*pb.LabyrinthReward, 0, len(m.Rewards))
|
||||
for _, it := range m.Rewards {
|
||||
rewards = append(rewards, &pb.LabyrinthReward{
|
||||
PossessionType: it.PossessionType,
|
||||
PossessionId: it.PossessionId,
|
||||
Count: it.Count,
|
||||
})
|
||||
}
|
||||
seasonResult = append(seasonResult, &pb.LabyrinthSeasonResult{
|
||||
EventQuestChapterId: req.EventQuestChapterId,
|
||||
HeadQuestId: m.HeadQuestId,
|
||||
SeasonReward: rewards,
|
||||
HeadStageOrder: m.HeadStageOrder,
|
||||
})
|
||||
}
|
||||
|
||||
log.Printf("[LabyrinthService] UpdateSeasonData: chapter=%d -> %d milestone(s)",
|
||||
req.EventQuestChapterId, len(seasonResult))
|
||||
return &pb.UpdateSeasonDataResponse{SeasonResult: seasonResult}, nil
|
||||
}
|
||||
@@ -7,8 +7,10 @@ import (
|
||||
"math/rand"
|
||||
|
||||
pb "lunar-tear/server/gen/proto"
|
||||
"lunar-tear/server/internal/campaign"
|
||||
"lunar-tear/server/internal/gametime"
|
||||
"lunar-tear/server/internal/masterdata"
|
||||
"lunar-tear/server/internal/model"
|
||||
"lunar-tear/server/internal/runtime"
|
||||
"lunar-tear/server/internal/store"
|
||||
)
|
||||
@@ -180,17 +182,23 @@ func (s *PartsServiceServer) Enhance(ctx context.Context, req *pb.PartsEnhanceRe
|
||||
successRate = r
|
||||
}
|
||||
}
|
||||
baseRate := successRate
|
||||
successRate = cat.Campaign.PartsRateBonus(campaign.PartsTarget{
|
||||
PartsId: part.PartsId,
|
||||
PartsGroupId: partDef.PartsGroupId,
|
||||
Rarity: model.RarityType(partDef.RarityType),
|
||||
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll}).Apply(baseRate)
|
||||
|
||||
if rand.Intn(1000) < int(successRate) {
|
||||
part.Level++
|
||||
isSuccess = true
|
||||
log.Printf("[PartsService] Enhance: SUCCESS partsId=%d level %d -> %d (rate=%d‰, cost=%d gold)",
|
||||
part.PartsId, part.Level-1, part.Level, successRate, goldCost)
|
||||
log.Printf("[PartsService] Enhance: SUCCESS partsId=%d level %d -> %d (rate=%d‰ base=%d‰, cost=%d gold)",
|
||||
part.PartsId, part.Level-1, part.Level, successRate, baseRate, goldCost)
|
||||
|
||||
grantPartsSubStatuses(catalog, user, req.UserPartsUuid, part, partDef, nowMillis)
|
||||
} else {
|
||||
log.Printf("[PartsService] Enhance: FAIL partsId=%d stays level %d (rate=%d‰, cost=%d gold)",
|
||||
part.PartsId, part.Level, successRate, goldCost)
|
||||
log.Printf("[PartsService] Enhance: FAIL partsId=%d stays level %d (rate=%d‰ base=%d‰, cost=%d gold)",
|
||||
part.PartsId, part.Level, successRate, baseRate, goldCost)
|
||||
}
|
||||
|
||||
part.LatestVersion = nowMillis
|
||||
|
||||
@@ -0,0 +1,83 @@
|
||||
package service
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"lunar-tear/server/internal/model"
|
||||
"lunar-tear/server/internal/questflow"
|
||||
"lunar-tear/server/internal/store"
|
||||
)
|
||||
|
||||
func startAutoOrbit(user *store.UserState, questType model.QuestType, chapterId, questId, maxCount int32, nowMillis int64) {
|
||||
if maxCount <= 0 {
|
||||
if user.QuestAutoOrbit.MaxAutoOrbitCount > 0 {
|
||||
log.Printf("[autoOrbit] clear (start without max): prev questType=%d chapter=%d quest=%d cleared=%d/%d",
|
||||
user.QuestAutoOrbit.QuestType, user.QuestAutoOrbit.ChapterId, user.QuestAutoOrbit.QuestId,
|
||||
user.QuestAutoOrbit.ClearedAutoOrbitCount, user.QuestAutoOrbit.MaxAutoOrbitCount)
|
||||
}
|
||||
user.QuestAutoOrbit = store.QuestAutoOrbitState{}
|
||||
return
|
||||
}
|
||||
s := user.QuestAutoOrbit
|
||||
if s.MaxAutoOrbitCount > 0 &&
|
||||
s.QuestType == int32(questType) && s.ChapterId == chapterId &&
|
||||
s.QuestId == questId && s.MaxAutoOrbitCount == maxCount {
|
||||
s.LatestVersion = nowMillis
|
||||
user.QuestAutoOrbit = s
|
||||
log.Printf("[autoOrbit] continue cleared=%d/%d", s.ClearedAutoOrbitCount, s.MaxAutoOrbitCount)
|
||||
return
|
||||
}
|
||||
log.Printf("[autoOrbit] start questType=%d chapter=%d quest=%d max=%d", questType, chapterId, questId, maxCount)
|
||||
user.QuestAutoOrbit = store.QuestAutoOrbitState{
|
||||
QuestType: int32(questType),
|
||||
ChapterId: chapterId,
|
||||
QuestId: questId,
|
||||
MaxAutoOrbitCount: maxCount,
|
||||
LatestVersion: nowMillis,
|
||||
}
|
||||
}
|
||||
|
||||
func finishAutoOrbit(user *store.UserState, isAutoOrbit, isRetired, isAnnihilated bool, questType model.QuestType, chapterId, questId int32, nowMillis int64, drops []questflow.RewardGrant) (endedDrops []store.AutoOrbitDropEntry, loopEnded bool) {
|
||||
s := user.QuestAutoOrbit
|
||||
if s.MaxAutoOrbitCount <= 0 {
|
||||
return nil, false
|
||||
}
|
||||
if s.QuestType != int32(questType) || s.ChapterId != chapterId || s.QuestId != questId {
|
||||
log.Printf("[autoOrbit] finish for other quest, ignored: tracked={qt=%d ch=%d q=%d} got={qt=%d ch=%d q=%d}",
|
||||
s.QuestType, s.ChapterId, s.QuestId, int32(questType), chapterId, questId)
|
||||
return nil, false
|
||||
}
|
||||
if !isRetired && !isAnnihilated {
|
||||
added := 0
|
||||
for _, d := range drops {
|
||||
s.AccumulatedDrops = append(s.AccumulatedDrops, store.AutoOrbitDropEntry{
|
||||
PossessionType: int32(d.PossessionType),
|
||||
PossessionId: d.PossessionId,
|
||||
Count: d.Count,
|
||||
IsAutoSale: d.IsAutoSale,
|
||||
})
|
||||
added++
|
||||
}
|
||||
s.ClearedAutoOrbitCount++
|
||||
log.Printf("[autoOrbit] iter cleared=%d/%d +%d drops (total=%d)",
|
||||
s.ClearedAutoOrbitCount, s.MaxAutoOrbitCount, added, len(s.AccumulatedDrops))
|
||||
}
|
||||
s.LastClearDatetime = nowMillis
|
||||
s.LatestVersion = nowMillis
|
||||
if !isAutoOrbit || isRetired || isAnnihilated || s.ClearedAutoOrbitCount >= s.MaxAutoOrbitCount {
|
||||
log.Printf("[autoOrbit] loop end: cleared=%d/%d total drops=%d (returned in response, accumulator kept)",
|
||||
s.ClearedAutoOrbitCount, s.MaxAutoOrbitCount, len(s.AccumulatedDrops))
|
||||
user.QuestAutoOrbit = store.QuestAutoOrbitState{AccumulatedDrops: s.AccumulatedDrops}
|
||||
return s.AccumulatedDrops, true
|
||||
}
|
||||
user.QuestAutoOrbit = s
|
||||
return nil, false
|
||||
}
|
||||
|
||||
func consumeAutoOrbitRewards(user *store.UserState) []store.AutoOrbitDropEntry {
|
||||
drops := user.QuestAutoOrbit.AccumulatedDrops
|
||||
log.Printf("[autoOrbit] consume on FinishAutoOrbit: returning %d drops (loop status max=%d cleared=%d)",
|
||||
len(drops), user.QuestAutoOrbit.MaxAutoOrbitCount, user.QuestAutoOrbit.ClearedAutoOrbitCount)
|
||||
user.QuestAutoOrbit = store.QuestAutoOrbitState{}
|
||||
return drops
|
||||
}
|
||||
@@ -6,6 +6,7 @@ import (
|
||||
|
||||
pb "lunar-tear/server/gen/proto"
|
||||
"lunar-tear/server/internal/gametime"
|
||||
"lunar-tear/server/internal/model"
|
||||
"lunar-tear/server/internal/questflow"
|
||||
"lunar-tear/server/internal/store"
|
||||
|
||||
@@ -13,13 +14,15 @@ import (
|
||||
)
|
||||
|
||||
func (s *QuestServiceServer) StartEventQuest(ctx context.Context, req *pb.StartEventQuestRequest) (*pb.StartEventQuestResponse, error) {
|
||||
log.Printf("[QuestService] StartEventQuest: chapterId=%d questId=%d isBattleOnly=%v", req.EventQuestChapterId, req.QuestId, req.IsBattleOnly)
|
||||
log.Printf("[QuestService] StartEventQuest: chapterId=%d questId=%d isBattleOnly=%v maxAutoOrbitCount=%d",
|
||||
req.EventQuestChapterId, req.QuestId, req.IsBattleOnly, req.MaxAutoOrbitCount)
|
||||
|
||||
engine := s.holder.Get().QuestHandler
|
||||
userId := CurrentUserId(ctx, s.users, s.sessions)
|
||||
nowMillis := gametime.NowMillis()
|
||||
s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
engine.HandleEventQuestStart(user, req.EventQuestChapterId, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
|
||||
startAutoOrbit(user, model.QuestTypeEvent, req.EventQuestChapterId, req.QuestId, req.MaxAutoOrbitCount, nowMillis)
|
||||
})
|
||||
|
||||
drops := engine.BattleDropRewards(req.QuestId)
|
||||
@@ -38,16 +41,25 @@ func (s *QuestServiceServer) StartEventQuest(ctx context.Context, req *pb.StartE
|
||||
}
|
||||
|
||||
func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.FinishEventQuestRequest) (*pb.FinishEventQuestResponse, error) {
|
||||
log.Printf("[QuestService] FinishEventQuest: chapterId=%d questId=%d isRetired=%v isAnnihilated=%v", req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated)
|
||||
log.Printf("[QuestService] FinishEventQuest: chapterId=%d questId=%d isRetired=%v isAnnihilated=%v isAutoOrbit=%v",
|
||||
req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, req.IsAutoOrbit)
|
||||
|
||||
nowMillis := gametime.NowMillis()
|
||||
engine := s.holder.Get().QuestHandler
|
||||
userId := CurrentUserId(ctx, s.users, s.sessions)
|
||||
var outcome questflow.FinishOutcome
|
||||
var endedDrops []store.AutoOrbitDropEntry
|
||||
var loopEnded bool
|
||||
s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
outcome = engine.HandleEventQuestFinish(user, req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
|
||||
endedDrops, loopEnded = finishAutoOrbit(user, req.IsAutoOrbit, req.IsRetired, req.IsAnnihilated, model.QuestTypeEvent, req.EventQuestChapterId, req.QuestId, nowMillis, outcome.DropRewards)
|
||||
})
|
||||
|
||||
autoOrbitReward := emptyAutoOrbitReward()
|
||||
if loopEnded {
|
||||
autoOrbitReward.DropReward = autoOrbitDropsToProto(endedDrops)
|
||||
}
|
||||
|
||||
return &pb.FinishEventQuestResponse{
|
||||
DropReward: toProtoRewards(outcome.DropRewards),
|
||||
FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
|
||||
@@ -57,6 +69,7 @@ func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.Finis
|
||||
IsBigWin: outcome.IsBigWin,
|
||||
BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
|
||||
UserStatusCampaignReward: []*pb.QuestReward{},
|
||||
AutoOrbitReward: autoOrbitReward,
|
||||
}, nil
|
||||
}
|
||||
|
||||
|
||||
@@ -65,7 +65,8 @@ func (s *QuestServiceServer) UpdateMainQuestSceneProgress(ctx context.Context, r
|
||||
}
|
||||
|
||||
func (s *QuestServiceServer) StartMainQuest(ctx context.Context, req *pb.StartMainQuestRequest) (*pb.StartMainQuestResponse, error) {
|
||||
log.Printf("[QuestService] StartMainQuest: %+v", req)
|
||||
log.Printf("[QuestService] StartMainQuest: questId=%d isMainFlow=%v isReplayFlow=%v isBattleOnly=%v maxAutoOrbitCount=%d",
|
||||
req.QuestId, req.IsMainFlow, req.IsReplayFlow, req.IsBattleOnly, req.MaxAutoOrbitCount)
|
||||
|
||||
engine := s.holder.Get().QuestHandler
|
||||
userId := CurrentUserId(ctx, s.users, s.sessions)
|
||||
@@ -76,6 +77,7 @@ func (s *QuestServiceServer) StartMainQuest(ctx context.Context, req *pb.StartMa
|
||||
} else {
|
||||
engine.HandleQuestStart(user, req.QuestId, req.IsBattleOnly, req.IsMainFlow, req.UserDeckNumber, nowMillis)
|
||||
}
|
||||
startAutoOrbit(user, model.QuestTypeMain, 0, req.QuestId, req.MaxAutoOrbitCount, nowMillis)
|
||||
})
|
||||
|
||||
drops := engine.BattleDropRewards(req.QuestId)
|
||||
@@ -93,6 +95,26 @@ func (s *QuestServiceServer) StartMainQuest(ctx context.Context, req *pb.StartMa
|
||||
}, nil
|
||||
}
|
||||
|
||||
func emptyAutoOrbitReward() *pb.QuestAutoOrbitResult {
|
||||
return &pb.QuestAutoOrbitResult{
|
||||
DropReward: []*pb.QuestReward{},
|
||||
UserStatusCampaignReward: []*pb.QuestReward{},
|
||||
}
|
||||
}
|
||||
|
||||
func autoOrbitDropsToProto(drops []store.AutoOrbitDropEntry) []*pb.QuestReward {
|
||||
out := make([]*pb.QuestReward, len(drops))
|
||||
for i, d := range drops {
|
||||
out[i] = &pb.QuestReward{
|
||||
PossessionType: d.PossessionType,
|
||||
PossessionId: d.PossessionId,
|
||||
Count: d.Count,
|
||||
IsAutoSale: d.IsAutoSale,
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func toProtoRewards(grants []questflow.RewardGrant) []*pb.QuestReward {
|
||||
if len(grants) == 0 {
|
||||
return []*pb.QuestReward{}
|
||||
@@ -103,23 +125,32 @@ func toProtoRewards(grants []questflow.RewardGrant) []*pb.QuestReward {
|
||||
PossessionType: int32(g.PossessionType),
|
||||
PossessionId: g.PossessionId,
|
||||
Count: g.Count,
|
||||
IsAutoSale: g.IsAutoSale,
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func (s *QuestServiceServer) FinishMainQuest(ctx context.Context, req *pb.FinishMainQuestRequest) (*pb.FinishMainQuestResponse, error) {
|
||||
log.Printf("[QuestService] FinishMainQuest: questId=%d isMainFlow=%v isRetired=%v isAnnihilated=%v storySkipType=%d",
|
||||
req.QuestId, req.IsMainFlow, req.IsRetired, req.IsAnnihilated, req.StorySkipType)
|
||||
log.Printf("[QuestService] FinishMainQuest: questId=%d isMainFlow=%v isRetired=%v isAnnihilated=%v isAutoOrbit=%v storySkipType=%d",
|
||||
req.QuestId, req.IsMainFlow, req.IsRetired, req.IsAnnihilated, req.IsAutoOrbit, req.StorySkipType)
|
||||
|
||||
nowMillis := gametime.NowMillis()
|
||||
engine := s.holder.Get().QuestHandler
|
||||
userId := CurrentUserId(ctx, s.users, s.sessions)
|
||||
var outcome questflow.FinishOutcome
|
||||
var endedDrops []store.AutoOrbitDropEntry
|
||||
var loopEnded bool
|
||||
s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
outcome = engine.HandleQuestFinish(user, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
|
||||
endedDrops, loopEnded = finishAutoOrbit(user, req.IsAutoOrbit, req.IsRetired, req.IsAnnihilated, model.QuestTypeMain, 0, req.QuestId, nowMillis, outcome.DropRewards)
|
||||
})
|
||||
|
||||
autoOrbitReward := emptyAutoOrbitReward()
|
||||
if loopEnded {
|
||||
autoOrbitReward.DropReward = autoOrbitDropsToProto(endedDrops)
|
||||
}
|
||||
|
||||
return &pb.FinishMainQuestResponse{
|
||||
DropReward: toProtoRewards(outcome.DropRewards),
|
||||
FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
|
||||
@@ -130,6 +161,7 @@ func (s *QuestServiceServer) FinishMainQuest(ctx context.Context, req *pb.Finish
|
||||
BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
|
||||
ReplayFlowFirstClearReward: toProtoRewards(outcome.ReplayFlowFirstClearRewards),
|
||||
UserStatusCampaignReward: []*pb.QuestReward{},
|
||||
AutoOrbitReward: autoOrbitReward,
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -162,7 +194,26 @@ func (s *QuestServiceServer) RestartMainQuest(ctx context.Context, req *pb.Resta
|
||||
|
||||
func (s *QuestServiceServer) FinishAutoOrbit(ctx context.Context, req *emptypb.Empty) (*pb.FinishAutoOrbitResponse, error) {
|
||||
log.Printf("[QuestService] FinishAutoOrbit")
|
||||
return &pb.FinishAutoOrbitResponse{}, nil
|
||||
userId := CurrentUserId(ctx, s.users, s.sessions)
|
||||
var drops []store.AutoOrbitDropEntry
|
||||
s.users.UpdateUser(userId, func(user *store.UserState) {
|
||||
drops = consumeAutoOrbitRewards(user)
|
||||
})
|
||||
pbDrops := make([]*pb.QuestReward, len(drops))
|
||||
for i, d := range drops {
|
||||
pbDrops[i] = &pb.QuestReward{
|
||||
PossessionType: d.PossessionType,
|
||||
PossessionId: d.PossessionId,
|
||||
Count: d.Count,
|
||||
}
|
||||
}
|
||||
return &pb.FinishAutoOrbitResponse{
|
||||
AutoOrbitResult: []*pb.QuestReward{},
|
||||
AutoOrbitReward: &pb.QuestAutoOrbitResult{
|
||||
DropReward: pbDrops,
|
||||
UserStatusCampaignReward: []*pb.QuestReward{},
|
||||
},
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (s *QuestServiceServer) SkipQuest(ctx context.Context, req *pb.SkipQuestRequest) (*pb.SkipQuestResponse, error) {
|
||||
@@ -198,7 +249,6 @@ func (s *QuestServiceServer) SetRoute(ctx context.Context, req *pb.SetRouteReque
|
||||
user.MainQuest.CurrentMainQuestRouteId = req.MainQuestRouteId
|
||||
if seasonId, ok := engine.SeasonIdByRouteId[req.MainQuestRouteId]; ok {
|
||||
user.MainQuest.MainQuestSeasonId = seasonId
|
||||
questflow.RecordSeasonRoute(user, seasonId, req.MainQuestRouteId, gametime.NowMillis())
|
||||
}
|
||||
now := gametime.NowMillis()
|
||||
user.PortalCageStatus.IsCurrentProgress = false
|
||||
|
||||
@@ -101,6 +101,9 @@ func (s *SideStoryQuestServiceServer) MoveSideStoryQuestProgress(ctx context.Con
|
||||
scene, ok = info.SceneIdByType(model.SideStorySceneIntroduction)
|
||||
} else {
|
||||
scene, ok = sideStoryNextSceneAfterBattle(info, user)
|
||||
if !ok {
|
||||
scene, ok = existing.HeadSideStoryQuestSceneId, true
|
||||
}
|
||||
}
|
||||
if !ok {
|
||||
return
|
||||
|
||||
@@ -6,6 +6,7 @@ import (
|
||||
"log"
|
||||
|
||||
pb "lunar-tear/server/gen/proto"
|
||||
"lunar-tear/server/internal/campaign"
|
||||
"lunar-tear/server/internal/gametime"
|
||||
"lunar-tear/server/internal/gameutil"
|
||||
"lunar-tear/server/internal/masterdata"
|
||||
@@ -91,6 +92,12 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
|
||||
return
|
||||
}
|
||||
|
||||
expBonus := cat.Campaign.WeaponExpBonus(campaign.WeaponTarget{
|
||||
WeaponId: weapon.WeaponId,
|
||||
WeaponType: wm.WeaponType,
|
||||
AttributeType: wm.AttributeType,
|
||||
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll})
|
||||
|
||||
totalExp := int32(0)
|
||||
totalMaterialCount := int32(0)
|
||||
for materialId, count := range req.Materials {
|
||||
@@ -112,7 +119,7 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
|
||||
if mat.WeaponType != 0 && mat.WeaponType == wm.WeaponType {
|
||||
expPerUnit = expPerUnit * config.MaterialSameWeaponExpCoefficientPermil / 1000
|
||||
}
|
||||
totalExp += expPerUnit * count
|
||||
totalExp += expBonus.Apply(expPerUnit * count)
|
||||
}
|
||||
|
||||
if costFunc, ok := catalog.GoldCostByEnhanceId[wm.WeaponSpecificEnhanceId]; ok && totalMaterialCount > 0 {
|
||||
@@ -124,16 +131,11 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
|
||||
weapon.Exp += totalExp
|
||||
levelingEnhanceId := catalog.LevelingEnhanceIdByWeaponId[weapon.WeaponId]
|
||||
if thresholds, ok := catalog.ExpByEnhanceId[levelingEnhanceId]; ok {
|
||||
weapon.Level, weapon.Exp = gameutil.LevelAndCap(weapon.Exp, thresholds)
|
||||
var maxLevel int32
|
||||
if maxFunc, ok := catalog.MaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
|
||||
cap := awakenedLevelCap(catalog, user, weapon, req.UserWeaponUuid, maxFunc.Evaluate(weapon.LimitBreakCount))
|
||||
if weapon.Level > cap {
|
||||
weapon.Level = cap
|
||||
if int(cap) >= 0 && int(cap) < len(thresholds) {
|
||||
weapon.Exp = thresholds[cap]
|
||||
}
|
||||
}
|
||||
maxLevel = awakenedLevelCap(catalog, user, weapon, req.UserWeaponUuid, maxFunc.Evaluate(weapon.LimitBreakCount))
|
||||
}
|
||||
weapon.Level, weapon.Exp = gameutil.ApplyExpWithMaxLevel(weapon.Exp, thresholds, maxLevel)
|
||||
}
|
||||
|
||||
note := user.WeaponNotes[weapon.WeaponId]
|
||||
@@ -702,6 +704,12 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
|
||||
return
|
||||
}
|
||||
|
||||
expBonus := cat.Campaign.WeaponExpBonus(campaign.WeaponTarget{
|
||||
WeaponId: weapon.WeaponId,
|
||||
WeaponType: wm.WeaponType,
|
||||
AttributeType: wm.AttributeType,
|
||||
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll})
|
||||
|
||||
totalExp := int32(0)
|
||||
consumedCount := int32(0)
|
||||
for _, uuid := range req.MaterialUserWeaponUuids {
|
||||
@@ -722,7 +730,7 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
|
||||
if matMaster.WeaponType != 0 && matMaster.WeaponType == wm.WeaponType {
|
||||
baseExp = baseExp * config.MaterialSameWeaponExpCoefficientPermil / 1000
|
||||
}
|
||||
totalExp += baseExp
|
||||
totalExp += expBonus.Apply(baseExp)
|
||||
|
||||
if medals, ok := catalog.MedalsByWeaponId[matWeapon.WeaponId]; ok {
|
||||
for itemId, count := range medals {
|
||||
@@ -746,16 +754,11 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
|
||||
weapon.Exp += totalExp
|
||||
levelingEnhanceId := catalog.LevelingEnhanceIdByWeaponId[weapon.WeaponId]
|
||||
if thresholds, ok := catalog.ExpByEnhanceId[levelingEnhanceId]; ok {
|
||||
weapon.Level, weapon.Exp = gameutil.LevelAndCap(weapon.Exp, thresholds)
|
||||
var maxLevel int32
|
||||
if maxFunc, ok := catalog.MaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
|
||||
cap := awakenedLevelCap(catalog, user, weapon, req.UserWeaponUuid, maxFunc.Evaluate(weapon.LimitBreakCount))
|
||||
if weapon.Level > cap {
|
||||
weapon.Level = cap
|
||||
if int(cap) >= 0 && int(cap) < len(thresholds) {
|
||||
weapon.Exp = thresholds[cap]
|
||||
}
|
||||
}
|
||||
maxLevel = awakenedLevelCap(catalog, user, weapon, req.UserWeaponUuid, maxFunc.Evaluate(weapon.LimitBreakCount))
|
||||
}
|
||||
weapon.Level, weapon.Exp = gameutil.ApplyExpWithMaxLevel(weapon.Exp, thresholds, maxLevel)
|
||||
}
|
||||
|
||||
note := user.WeaponNotes[weapon.WeaponId]
|
||||
|
||||
@@ -27,6 +27,8 @@ func CloneUserState(u UserState) UserState {
|
||||
}
|
||||
out.CageOrnamentRewards = maps.Clone(u.CageOrnamentRewards)
|
||||
out.TowerAccumulationRewards = maps.Clone(u.TowerAccumulationRewards)
|
||||
out.LabyrinthSeasons = maps.Clone(u.LabyrinthSeasons)
|
||||
out.LabyrinthStages = maps.Clone(u.LabyrinthStages)
|
||||
out.ConsumableItems = maps.Clone(u.ConsumableItems)
|
||||
out.Materials = maps.Clone(u.Materials)
|
||||
out.Parts = maps.Clone(u.Parts)
|
||||
@@ -83,6 +85,7 @@ func CloneUserState(u UserState) UserState {
|
||||
out.CostumeLotteryEffectPending = maps.Clone(u.CostumeLotteryEffectPending)
|
||||
out.AutoSaleSettings = maps.Clone(u.AutoSaleSettings)
|
||||
out.CharacterRebirths = maps.Clone(u.CharacterRebirths)
|
||||
out.QuestAutoOrbit.AccumulatedDrops = append([]AutoOrbitDropEntry(nil), u.QuestAutoOrbit.AccumulatedDrops...)
|
||||
return out
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ package store
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"math/rand"
|
||||
"sort"
|
||||
|
||||
"github.com/google/uuid"
|
||||
@@ -102,7 +103,19 @@ type WeaponStoryReleaseCond struct {
|
||||
|
||||
type PartsRef struct {
|
||||
PartsGroupId int32
|
||||
RarityType int32
|
||||
PartsInitialLotteryId int32
|
||||
PartsStatusMainLotteryGroupId int32
|
||||
PartsStatusSubLotteryGroupId int32
|
||||
}
|
||||
|
||||
// PartsStatusSubDef carries the per-lottery-id sub-status shape needed at
|
||||
// grant time. Held here so the store package does not import masterdata.
|
||||
type PartsStatusSubDef struct {
|
||||
StatusKindType int32
|
||||
StatusCalculationType int32
|
||||
StatusChangeInitialValue int32
|
||||
StatusFunc func(level int32) int32
|
||||
}
|
||||
|
||||
type PossessionGranter struct {
|
||||
@@ -114,6 +127,12 @@ type PossessionGranter struct {
|
||||
|
||||
PartsById map[int32]PartsRef
|
||||
DefaultPartsStatusMainByLotteryGroup map[int32]int32
|
||||
PartsVariantsByGroupRarity map[int32]map[int32][]int32
|
||||
PartsSubStatusPool map[int32][]int32
|
||||
PartsSubStatusDefs map[int32]PartsStatusSubDef
|
||||
|
||||
PartsSellPriceL1ByRarity map[int32]int32
|
||||
GoldConsumableItemId int32
|
||||
|
||||
LastChangedStoryWeaponIds []int32
|
||||
}
|
||||
@@ -184,26 +203,108 @@ func (g *PossessionGranter) GrantCompanion(user *UserState, companionId int32, n
|
||||
}
|
||||
}
|
||||
|
||||
func (g *PossessionGranter) GrantParts(user *UserState, partsId int32, nowMillis int64) {
|
||||
var mainStatId int32
|
||||
if ref, ok := g.PartsById[partsId]; ok {
|
||||
mainStatId = g.DefaultPartsStatusMainByLotteryGroup[ref.PartsStatusMainLotteryGroupId]
|
||||
if _, exists := user.PartsGroupNotes[ref.PartsGroupId]; !exists {
|
||||
user.PartsGroupNotes[ref.PartsGroupId] = PartsGroupNoteState{
|
||||
PartsGroupId: ref.PartsGroupId,
|
||||
FirstAcquisitionDatetime: nowMillis,
|
||||
LatestVersion: nowMillis,
|
||||
}
|
||||
}
|
||||
func (g *PossessionGranter) GrantParts(user *UserState, requestedPartsId int32, nowMillis int64) {
|
||||
chosenPartsId, chosenRef, ok := g.rollPartsVariant(requestedPartsId)
|
||||
if !ok {
|
||||
g.grantBareParts(user, requestedPartsId, nowMillis)
|
||||
return
|
||||
}
|
||||
g.createParts(user, chosenPartsId, chosenRef, nowMillis)
|
||||
}
|
||||
|
||||
// The rolled variant sets both rarity and rank, so the auto-sale decision can
|
||||
// only happen after the roll. Returns the rolled variant id and whether it sold.
|
||||
func (g *PossessionGranter) GrantOrSellPartsDrop(user *UserState, requestedPartsId int32, raritySet, rankSet map[int32]bool, nowMillis int64) (int32, bool) {
|
||||
chosenPartsId, chosenRef, ok := g.rollPartsVariant(requestedPartsId)
|
||||
if !ok {
|
||||
g.grantBareParts(user, requestedPartsId, nowMillis)
|
||||
return requestedPartsId, false
|
||||
}
|
||||
rarity := chosenRef.RarityType
|
||||
rank := chosenRef.PartsInitialLotteryId
|
||||
if price, ok := g.PartsSellPriceL1ByRarity[rarity]; ok && raritySet[rarity] && rankSet[rank] {
|
||||
user.ConsumableItems[g.GoldConsumableItemId] += price
|
||||
log.Printf("[GrantParts] auto-sold chosen=%d rarity=%d rank=%d -> %d gold", chosenPartsId, rarity, rank, price)
|
||||
return chosenPartsId, true
|
||||
}
|
||||
g.createParts(user, chosenPartsId, chosenRef, nowMillis)
|
||||
return chosenPartsId, false
|
||||
}
|
||||
|
||||
func (g *PossessionGranter) grantBareParts(user *UserState, partsId int32, nowMillis int64) {
|
||||
key := uuid.New().String()
|
||||
user.Parts[key] = PartsState{
|
||||
UserPartsUuid: key,
|
||||
PartsId: partsId,
|
||||
Level: 1,
|
||||
AcquisitionDatetime: nowMillis,
|
||||
}
|
||||
log.Printf("[GrantParts] unknown partsId=%d, granted as-is with no variant roll", partsId)
|
||||
}
|
||||
|
||||
// rollPartsVariant picks one of a parts group's 5 variants at random; the five
|
||||
// carry distinct PartsInitialLotteryId 1..5, which is the part's rank.
|
||||
func (g *PossessionGranter) rollPartsVariant(requestedPartsId int32) (int32, PartsRef, bool) {
|
||||
ref, refOk := g.PartsById[requestedPartsId]
|
||||
if !refOk {
|
||||
return requestedPartsId, PartsRef{}, false
|
||||
}
|
||||
chosenPartsId := requestedPartsId
|
||||
chosenRef := ref
|
||||
if variants := g.PartsVariantsByGroupRarity[ref.PartsGroupId][ref.RarityType]; len(variants) == 5 {
|
||||
chosenPartsId = variants[rand.Intn(len(variants))]
|
||||
chosenRef = g.PartsById[chosenPartsId]
|
||||
} else {
|
||||
log.Printf("[GrantParts] no 5-variant set for group=%d rarity=%d (have %d), granting requested=%d", ref.PartsGroupId, ref.RarityType, len(variants), requestedPartsId)
|
||||
}
|
||||
return chosenPartsId, chosenRef, true
|
||||
}
|
||||
|
||||
func (g *PossessionGranter) createParts(user *UserState, chosenPartsId int32, chosenRef PartsRef, nowMillis int64) {
|
||||
mainStatId := g.DefaultPartsStatusMainByLotteryGroup[chosenRef.PartsStatusMainLotteryGroupId]
|
||||
if _, exists := user.PartsGroupNotes[chosenRef.PartsGroupId]; !exists {
|
||||
user.PartsGroupNotes[chosenRef.PartsGroupId] = PartsGroupNoteState{
|
||||
PartsGroupId: chosenRef.PartsGroupId,
|
||||
FirstAcquisitionDatetime: nowMillis,
|
||||
LatestVersion: nowMillis,
|
||||
}
|
||||
}
|
||||
key := uuid.New().String()
|
||||
user.Parts[key] = PartsState{
|
||||
UserPartsUuid: key,
|
||||
PartsId: chosenPartsId,
|
||||
Level: 1,
|
||||
PartsStatusMainId: mainStatId,
|
||||
AcquisitionDatetime: nowMillis,
|
||||
}
|
||||
|
||||
initialCount := chosenRef.PartsInitialLotteryId
|
||||
pool := g.PartsSubStatusPool[chosenRef.PartsStatusSubLotteryGroupId]
|
||||
if initialCount > 1 && len(pool) > 0 {
|
||||
for i := int32(0); i < initialCount-1; i++ {
|
||||
pickId := pool[rand.Intn(len(pool))]
|
||||
def, ok := g.PartsSubStatusDefs[pickId]
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
val := def.StatusChangeInitialValue
|
||||
if def.StatusFunc != nil {
|
||||
val = def.StatusFunc(1)
|
||||
}
|
||||
user.PartsStatusSubs[PartsStatusSubKey{UserPartsUuid: key, StatusIndex: i + 1}] = PartsStatusSubState{
|
||||
UserPartsUuid: key,
|
||||
StatusIndex: i + 1,
|
||||
PartsStatusSubLotteryId: pickId,
|
||||
Level: 1,
|
||||
StatusKindType: def.StatusKindType,
|
||||
StatusCalculationType: def.StatusCalculationType,
|
||||
StatusChangeValue: val,
|
||||
LatestVersion: nowMillis,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
log.Printf("[GrantParts] chosen=%d group=%d rarity=%d preUnlockedSubs=%d", chosenPartsId, chosenRef.PartsGroupId, chosenRef.RarityType, initialCount-1)
|
||||
}
|
||||
|
||||
func (g *PossessionGranter) GrantWeapon(user *UserState, weaponId int32, nowMillis int64) {
|
||||
|
||||
@@ -8,7 +8,6 @@ const (
|
||||
starterMissionId = int32(1)
|
||||
starterMainQuestRouteId = int32(1)
|
||||
starterMainQuestSeasonId = int32(1)
|
||||
missionInProgress = int32(1)
|
||||
|
||||
defaultBirthYear = int32(2000)
|
||||
defaultBirthMonth = int32(1)
|
||||
@@ -114,7 +113,7 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
|
||||
starterMissionId: {
|
||||
MissionId: starterMissionId,
|
||||
StartDatetime: nowMillis,
|
||||
MissionProgressStatusType: missionInProgress,
|
||||
MissionProgressStatusType: int32(model.MissionProgressStatusTypeInProgress),
|
||||
},
|
||||
},
|
||||
Gimmick: GimmickState{
|
||||
@@ -125,6 +124,8 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
|
||||
},
|
||||
CageOrnamentRewards: make(map[int32]CageOrnamentRewardState),
|
||||
TowerAccumulationRewards: make(map[int32]TowerAccumulationRewardState),
|
||||
LabyrinthSeasons: make(map[int32]LabyrinthSeasonState),
|
||||
LabyrinthStages: make(map[LabyrinthStageKey]LabyrinthStageState),
|
||||
ConsumableItems: make(map[int32]int32),
|
||||
Materials: make(map[int32]int32),
|
||||
Thoughts: make(map[string]ThoughtState),
|
||||
|
||||
@@ -2,6 +2,7 @@ package sqlite
|
||||
|
||||
import (
|
||||
"database/sql"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
|
||||
"lunar-tear/server/internal/model"
|
||||
@@ -78,13 +79,14 @@ func initMaps(u *store.UserState) {
|
||||
u.ExploreScores = make(map[int32]store.ExploreScoreState)
|
||||
u.CageOrnamentRewards = make(map[int32]store.CageOrnamentRewardState)
|
||||
u.TowerAccumulationRewards = make(map[int32]store.TowerAccumulationRewardState)
|
||||
u.LabyrinthSeasons = make(map[int32]store.LabyrinthSeasonState)
|
||||
u.LabyrinthStages = make(map[store.LabyrinthStageKey]store.LabyrinthStageState)
|
||||
u.CharacterBoards = make(map[int32]store.CharacterBoardState)
|
||||
u.CharacterBoardAbilities = make(map[store.CharacterBoardAbilityKey]store.CharacterBoardAbilityState)
|
||||
u.CharacterBoardStatusUps = make(map[store.CharacterBoardStatusUpKey]store.CharacterBoardStatusUpState)
|
||||
u.CharacterRebirths = make(map[int32]store.CharacterRebirthState)
|
||||
u.AutoSaleSettings = make(map[int32]store.AutoSaleSettingState)
|
||||
u.SideStoryQuests = make(map[int32]store.SideStoryQuestProgress)
|
||||
u.MainQuestSeasonRoutes = make(map[store.SeasonRouteKey]store.SeasonRouteEntry)
|
||||
u.QuestLimitContentStatus = make(map[int32]store.QuestLimitContentStatus)
|
||||
u.BigHuntMaxScores = make(map[int32]store.BigHuntMaxScore)
|
||||
u.BigHuntStatuses = make(map[int32]store.BigHuntStatus)
|
||||
@@ -209,6 +211,17 @@ func load1to1(db *sql.DB, uid int64, u *store.UserState) {
|
||||
Scan(&u.GuerrillaFreeOpen.StartDatetime, &u.GuerrillaFreeOpen.OpenMinutes,
|
||||
&u.GuerrillaFreeOpen.DailyOpenedCount, &u.GuerrillaFreeOpen.LatestVersion)
|
||||
|
||||
var accumulatedDropsJSON string
|
||||
_ = db.QueryRow(`SELECT quest_type, chapter_id, quest_id, max_auto_orbit_count, cleared_auto_orbit_count, last_clear_datetime, latest_version, accumulated_drops_json
|
||||
FROM user_quest_auto_orbit WHERE user_id=?`, uid).
|
||||
Scan(&u.QuestAutoOrbit.QuestType, &u.QuestAutoOrbit.ChapterId, &u.QuestAutoOrbit.QuestId,
|
||||
&u.QuestAutoOrbit.MaxAutoOrbitCount, &u.QuestAutoOrbit.ClearedAutoOrbitCount,
|
||||
&u.QuestAutoOrbit.LastClearDatetime, &u.QuestAutoOrbit.LatestVersion,
|
||||
&accumulatedDropsJSON)
|
||||
if accumulatedDropsJSON != "" && accumulatedDropsJSON != "[]" {
|
||||
_ = json.Unmarshal([]byte(accumulatedDropsJSON), &u.QuestAutoOrbit.AccumulatedDrops)
|
||||
}
|
||||
|
||||
var isTicket int
|
||||
_ = db.QueryRow(`SELECT is_use_explore_ticket, playing_explore_id, latest_play_datetime, latest_version
|
||||
FROM user_explore WHERE user_id=?`, uid).
|
||||
@@ -376,16 +389,6 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
|
||||
}
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT main_quest_season_id, main_quest_route_id, latest_version
|
||||
FROM user_main_quest_season_routes WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var seasonId, routeId int32
|
||||
var lv int64
|
||||
rows.Scan(&seasonId, &routeId, &lv)
|
||||
u.MainQuestSeasonRoutes[store.SeasonRouteKey{MainQuestSeasonId: seasonId, MainQuestRouteId: routeId}] = store.SeasonRouteEntry{
|
||||
MainQuestSeasonId: seasonId, MainQuestRouteId: routeId, LatestVersion: lv,
|
||||
}
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT limit_content_id, limit_content_quest_status_type, event_quest_chapter_id, latest_version
|
||||
FROM user_quest_limit_content_status WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var id int32
|
||||
@@ -659,6 +662,22 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
|
||||
u.TowerAccumulationRewards[v.EventQuestChapterId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT event_quest_chapter_id, last_join_season_number, last_season_reward_received_season_number, latest_version
|
||||
FROM user_event_quest_labyrinth_seasons WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.LabyrinthSeasonState
|
||||
rows.Scan(&v.EventQuestChapterId, &v.LastJoinSeasonNumber, &v.LastSeasonRewardReceivedSeasonNumber, &v.LatestVersion)
|
||||
u.LabyrinthSeasons[v.EventQuestChapterId] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT event_quest_chapter_id, stage_order, is_received_stage_clear_reward, accumulation_reward_received_quest_mission_count, latest_version
|
||||
FROM user_event_quest_labyrinth_stages WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.LabyrinthStageState
|
||||
var rcvd int
|
||||
rows.Scan(&v.EventQuestChapterId, &v.StageOrder, &rcvd, &v.AccumulationRewardReceivedQuestMissionCount, &v.LatestVersion)
|
||||
v.IsReceivedStageClearReward = rcvd != 0
|
||||
u.LabyrinthStages[store.LabyrinthStageKey{EventQuestChapterId: v.EventQuestChapterId, StageOrder: v.StageOrder}] = v
|
||||
})
|
||||
|
||||
queryRows(db, `SELECT shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version
|
||||
FROM user_shop_items WHERE user_id=?`, uid, func(rows *sql.Rows) {
|
||||
var v store.UserShopItemState
|
||||
|
||||
@@ -2,12 +2,24 @@ package sqlite
|
||||
|
||||
import (
|
||||
"database/sql"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
|
||||
"lunar-tear/server/internal/model"
|
||||
"lunar-tear/server/internal/store"
|
||||
)
|
||||
|
||||
func marshalAutoOrbitDrops(drops []store.AutoOrbitDropEntry) string {
|
||||
if len(drops) == 0 {
|
||||
return "[]"
|
||||
}
|
||||
b, err := json.Marshal(drops)
|
||||
if err != nil {
|
||||
return "[]"
|
||||
}
|
||||
return string(b)
|
||||
}
|
||||
|
||||
func boolToInt(b bool) int {
|
||||
if b {
|
||||
return 1
|
||||
@@ -109,6 +121,13 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
|
||||
uid, u.GuerrillaFreeOpen.StartDatetime, u.GuerrillaFreeOpen.OpenMinutes, u.GuerrillaFreeOpen.DailyOpenedCount, u.GuerrillaFreeOpen.LatestVersion); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := exec(`INSERT INTO user_quest_auto_orbit (user_id, quest_type, chapter_id, quest_id, max_auto_orbit_count, cleared_auto_orbit_count, last_clear_datetime, latest_version, accumulated_drops_json) VALUES (?,?,?,?,?,?,?,?,?)`,
|
||||
uid, u.QuestAutoOrbit.QuestType, u.QuestAutoOrbit.ChapterId, u.QuestAutoOrbit.QuestId,
|
||||
u.QuestAutoOrbit.MaxAutoOrbitCount, u.QuestAutoOrbit.ClearedAutoOrbitCount,
|
||||
u.QuestAutoOrbit.LastClearDatetime, u.QuestAutoOrbit.LatestVersion,
|
||||
marshalAutoOrbitDrops(u.QuestAutoOrbit.AccumulatedDrops)); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := exec(`INSERT INTO user_explore (user_id, is_use_explore_ticket, playing_explore_id, latest_play_datetime, latest_version) VALUES (?,?,?,?,?)`,
|
||||
uid, boolToInt(u.Explore.IsUseExploreTicket), u.Explore.PlayingExploreId, u.Explore.LatestPlayDatetime, u.Explore.LatestVersion); err != nil {
|
||||
return err
|
||||
@@ -224,12 +243,6 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
|
||||
return err
|
||||
}
|
||||
}
|
||||
for k, v := range u.MainQuestSeasonRoutes {
|
||||
if err := exec(`INSERT INTO user_main_quest_season_routes (user_id, main_quest_season_id, main_quest_route_id, latest_version) VALUES (?,?,?,?)`,
|
||||
uid, k.MainQuestSeasonId, k.MainQuestRouteId, v.LatestVersion); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
for id, v := range u.QuestLimitContentStatus {
|
||||
if err := exec(`INSERT INTO user_quest_limit_content_status (user_id, limit_content_id, limit_content_quest_status_type, event_quest_chapter_id, latest_version) VALUES (?,?,?,?,?)`,
|
||||
uid, id, v.LimitContentQuestStatusType, v.EventQuestChapterId, v.LatestVersion); err != nil {
|
||||
@@ -460,6 +473,18 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
|
||||
return err
|
||||
}
|
||||
}
|
||||
for _, v := range u.LabyrinthSeasons {
|
||||
if err := exec(`INSERT INTO user_event_quest_labyrinth_seasons (user_id, event_quest_chapter_id, last_join_season_number, last_season_reward_received_season_number, latest_version) VALUES (?,?,?,?,?)`,
|
||||
uid, v.EventQuestChapterId, v.LastJoinSeasonNumber, v.LastSeasonRewardReceivedSeasonNumber, v.LatestVersion); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
for k, v := range u.LabyrinthStages {
|
||||
if err := exec(`INSERT INTO user_event_quest_labyrinth_stages (user_id, event_quest_chapter_id, stage_order, is_received_stage_clear_reward, accumulation_reward_received_quest_mission_count, latest_version) VALUES (?,?,?,?,?,?)`,
|
||||
uid, k.EventQuestChapterId, k.StageOrder, boolToInt(v.IsReceivedStageClearReward), v.AccumulationRewardReceivedQuestMissionCount, v.LatestVersion); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
for _, v := range u.ShopItems {
|
||||
if err := exec(`INSERT INTO user_shop_items (user_id, shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version) VALUES (?,?,?,?,?)`,
|
||||
uid, v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion); err != nil {
|
||||
@@ -668,6 +693,15 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
|
||||
return err
|
||||
}
|
||||
}
|
||||
if !before.QuestAutoOrbit.Equal(after.QuestAutoOrbit) {
|
||||
if err := exec(`UPDATE user_quest_auto_orbit SET quest_type=?, chapter_id=?, quest_id=?, max_auto_orbit_count=?, cleared_auto_orbit_count=?, last_clear_datetime=?, latest_version=?, accumulated_drops_json=? WHERE user_id=?`,
|
||||
after.QuestAutoOrbit.QuestType, after.QuestAutoOrbit.ChapterId, after.QuestAutoOrbit.QuestId,
|
||||
after.QuestAutoOrbit.MaxAutoOrbitCount, after.QuestAutoOrbit.ClearedAutoOrbitCount,
|
||||
after.QuestAutoOrbit.LastClearDatetime, after.QuestAutoOrbit.LatestVersion,
|
||||
marshalAutoOrbitDrops(after.QuestAutoOrbit.AccumulatedDrops), uid); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
if before.Explore != after.Explore {
|
||||
if err := exec(`UPDATE user_explore SET is_use_explore_ticket=?, playing_explore_id=?, latest_play_datetime=?, latest_version=? WHERE user_id=?`,
|
||||
boolToInt(after.Explore.IsUseExploreTicket), after.Explore.PlayingExploreId, after.Explore.LatestPlayDatetime, after.Explore.LatestVersion, uid); err != nil {
|
||||
@@ -786,17 +820,6 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
|
||||
return []any{0, v.HeadSideStoryQuestSceneId, int32(v.SideStoryQuestStateType), v.LatestVersion}
|
||||
}, "side_story_quest_id, head_side_story_quest_scene_id, side_story_quest_state_type, latest_version")
|
||||
|
||||
for k, v := range after.MainQuestSeasonRoutes {
|
||||
if old, ok := before.MainQuestSeasonRoutes[k]; !ok || old != v {
|
||||
exec(`INSERT OR REPLACE INTO user_main_quest_season_routes (user_id, main_quest_season_id, main_quest_route_id, latest_version) VALUES (?,?,?,?)`,
|
||||
uid, k.MainQuestSeasonId, k.MainQuestRouteId, v.LatestVersion)
|
||||
}
|
||||
}
|
||||
for k := range before.MainQuestSeasonRoutes {
|
||||
if _, ok := after.MainQuestSeasonRoutes[k]; !ok {
|
||||
exec(`DELETE FROM user_main_quest_season_routes WHERE user_id=? AND main_quest_season_id=? AND main_quest_route_id=?`, uid, k.MainQuestSeasonId, k.MainQuestRouteId)
|
||||
}
|
||||
}
|
||||
diffMapInt32(tx, uid, before.QuestLimitContentStatus, after.QuestLimitContentStatus, "user_quest_limit_content_status", "limit_content_id",
|
||||
func(v store.QuestLimitContentStatus) []any {
|
||||
return []any{0, v.LimitContentQuestStatusType, v.EventQuestChapterId, v.LatestVersion}
|
||||
@@ -1005,6 +1028,22 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
|
||||
return []any{v.EventQuestChapterId, v.LatestRewardReceiveQuestMissionClearCount, v.LatestVersion}
|
||||
},
|
||||
"event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version")
|
||||
diffMapInt32(tx, uid, before.LabyrinthSeasons, after.LabyrinthSeasons, "user_event_quest_labyrinth_seasons", "event_quest_chapter_id",
|
||||
func(v store.LabyrinthSeasonState) []any {
|
||||
return []any{v.EventQuestChapterId, v.LastJoinSeasonNumber, v.LastSeasonRewardReceivedSeasonNumber, v.LatestVersion}
|
||||
},
|
||||
"event_quest_chapter_id, last_join_season_number, last_season_reward_received_season_number, latest_version")
|
||||
for k, v := range after.LabyrinthStages {
|
||||
if old, ok := before.LabyrinthStages[k]; !ok || old != v {
|
||||
exec(`INSERT OR REPLACE INTO user_event_quest_labyrinth_stages (user_id, event_quest_chapter_id, stage_order, is_received_stage_clear_reward, accumulation_reward_received_quest_mission_count, latest_version) VALUES (?,?,?,?,?,?)`,
|
||||
uid, k.EventQuestChapterId, k.StageOrder, boolToInt(v.IsReceivedStageClearReward), v.AccumulationRewardReceivedQuestMissionCount, v.LatestVersion)
|
||||
}
|
||||
}
|
||||
for k := range before.LabyrinthStages {
|
||||
if _, ok := after.LabyrinthStages[k]; !ok {
|
||||
exec(`DELETE FROM user_event_quest_labyrinth_stages WHERE user_id=? AND event_quest_chapter_id=? AND stage_order=?`, uid, k.EventQuestChapterId, k.StageOrder)
|
||||
}
|
||||
}
|
||||
diffMapInt32(tx, uid, before.ShopItems, after.ShopItems, "user_shop_items", "shop_item_id",
|
||||
func(v store.UserShopItemState) []any {
|
||||
return []any{v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion}
|
||||
|
||||
@@ -79,6 +79,8 @@ func (s *SQLiteStore) ImportUser(u *store.UserState) error {
|
||||
|
||||
// Child tables in reverse-dependency order (matches schema's goose Down).
|
||||
childTables := []string{
|
||||
"user_event_quest_labyrinth_stages",
|
||||
"user_event_quest_labyrinth_seasons",
|
||||
"user_event_quest_tower_accumulation_rewards",
|
||||
"user_cage_ornament_rewards",
|
||||
"user_shop_replaceable_lineup",
|
||||
@@ -93,6 +95,7 @@ func (s *SQLiteStore) ImportUser(u *store.UserState) error {
|
||||
"user_viewed_movies",
|
||||
"user_navi_cutin_played",
|
||||
"user_auto_sale_settings",
|
||||
"user_quest_auto_orbit",
|
||||
"user_explore_scores",
|
||||
"user_tutorials",
|
||||
"user_premium_items",
|
||||
|
||||
@@ -41,7 +41,6 @@ type UserState struct {
|
||||
LoginBonus UserLoginBonusState
|
||||
Tutorials map[int32]TutorialProgressState
|
||||
MainQuest MainQuestState
|
||||
MainQuestSeasonRoutes map[SeasonRouteKey]SeasonRouteEntry
|
||||
EventQuest EventQuestState
|
||||
ExtraQuest ExtraQuestState
|
||||
SideStoryQuests map[int32]SideStoryQuestProgress
|
||||
@@ -78,6 +77,8 @@ type UserState struct {
|
||||
Gimmick GimmickState
|
||||
CageOrnamentRewards map[int32]CageOrnamentRewardState
|
||||
TowerAccumulationRewards map[int32]TowerAccumulationRewardState
|
||||
LabyrinthSeasons map[int32]LabyrinthSeasonState
|
||||
LabyrinthStages map[LabyrinthStageKey]LabyrinthStageState
|
||||
ConsumableItems map[int32]int32
|
||||
Materials map[int32]int32
|
||||
Parts map[string]PartsState
|
||||
@@ -118,6 +119,7 @@ type UserState struct {
|
||||
CostumeLotteryEffectPending map[string]CostumeLotteryEffectPendingState // key: userCostumeUuid
|
||||
AutoSaleSettings map[int32]AutoSaleSettingState
|
||||
CharacterRebirths map[int32]CharacterRebirthState
|
||||
QuestAutoOrbit QuestAutoOrbitState
|
||||
}
|
||||
|
||||
func (u *UserState) EnsureMaps() {
|
||||
@@ -160,9 +162,6 @@ func (u *UserState) EnsureMaps() {
|
||||
if u.SideStoryQuests == nil {
|
||||
u.SideStoryQuests = make(map[int32]SideStoryQuestProgress)
|
||||
}
|
||||
if u.MainQuestSeasonRoutes == nil {
|
||||
u.MainQuestSeasonRoutes = make(map[SeasonRouteKey]SeasonRouteEntry)
|
||||
}
|
||||
if u.QuestLimitContentStatus == nil {
|
||||
u.QuestLimitContentStatus = make(map[int32]QuestLimitContentStatus)
|
||||
}
|
||||
@@ -196,6 +195,12 @@ func (u *UserState) EnsureMaps() {
|
||||
if u.TowerAccumulationRewards == nil {
|
||||
u.TowerAccumulationRewards = make(map[int32]TowerAccumulationRewardState)
|
||||
}
|
||||
if u.LabyrinthSeasons == nil {
|
||||
u.LabyrinthSeasons = make(map[int32]LabyrinthSeasonState)
|
||||
}
|
||||
if u.LabyrinthStages == nil {
|
||||
u.LabyrinthStages = make(map[LabyrinthStageKey]LabyrinthStageState)
|
||||
}
|
||||
if u.ConsumableItems == nil {
|
||||
u.ConsumableItems = make(map[int32]int32)
|
||||
}
|
||||
@@ -327,6 +332,45 @@ type GuerrillaFreeOpenState struct {
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
type AutoOrbitDropEntry struct {
|
||||
PossessionType int32
|
||||
PossessionId int32
|
||||
Count int32
|
||||
IsAutoSale bool
|
||||
}
|
||||
|
||||
type QuestAutoOrbitState struct {
|
||||
QuestType int32
|
||||
ChapterId int32
|
||||
QuestId int32
|
||||
MaxAutoOrbitCount int32
|
||||
ClearedAutoOrbitCount int32
|
||||
LastClearDatetime int64
|
||||
LatestVersion int64
|
||||
AccumulatedDrops []AutoOrbitDropEntry
|
||||
}
|
||||
|
||||
func (s QuestAutoOrbitState) Equal(other QuestAutoOrbitState) bool {
|
||||
if s.QuestType != other.QuestType ||
|
||||
s.ChapterId != other.ChapterId ||
|
||||
s.QuestId != other.QuestId ||
|
||||
s.MaxAutoOrbitCount != other.MaxAutoOrbitCount ||
|
||||
s.ClearedAutoOrbitCount != other.ClearedAutoOrbitCount ||
|
||||
s.LastClearDatetime != other.LastClearDatetime ||
|
||||
s.LatestVersion != other.LatestVersion {
|
||||
return false
|
||||
}
|
||||
if len(s.AccumulatedDrops) != len(other.AccumulatedDrops) {
|
||||
return false
|
||||
}
|
||||
for i := range s.AccumulatedDrops {
|
||||
if s.AccumulatedDrops[i] != other.AccumulatedDrops[i] {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
type PortalCageStatusState struct {
|
||||
IsCurrentProgress bool
|
||||
DropItemStartDatetime int64
|
||||
@@ -582,17 +626,6 @@ type SideStoryActiveProgress struct {
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
type SeasonRouteKey struct {
|
||||
MainQuestSeasonId int32
|
||||
MainQuestRouteId int32
|
||||
}
|
||||
|
||||
type SeasonRouteEntry struct {
|
||||
MainQuestSeasonId int32
|
||||
MainQuestRouteId int32
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
type QuestLimitContentStatus struct {
|
||||
LimitContentQuestStatusType int32
|
||||
EventQuestChapterId int32
|
||||
@@ -878,6 +911,27 @@ type TowerAccumulationRewardState struct {
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
type LabyrinthSeasonState struct {
|
||||
EventQuestChapterId int32
|
||||
LastJoinSeasonNumber int32
|
||||
LastSeasonRewardReceivedSeasonNumber int32
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
// LabyrinthStageKey is the composite key for UserState.LabyrinthStages.
|
||||
type LabyrinthStageKey struct {
|
||||
EventQuestChapterId int32
|
||||
StageOrder int32
|
||||
}
|
||||
|
||||
type LabyrinthStageState struct {
|
||||
EventQuestChapterId int32
|
||||
StageOrder int32
|
||||
IsReceivedStageClearReward bool
|
||||
AccumulationRewardReceivedQuestMissionCount int32
|
||||
LatestVersion int64
|
||||
}
|
||||
|
||||
type PartsState struct {
|
||||
UserPartsUuid string
|
||||
PartsId int32
|
||||
|
||||
@@ -101,8 +101,9 @@ func ChangedTables(before, after *store.UserState) []string {
|
||||
add("IUserMainQuestMainFlowStatus")
|
||||
add("IUserMainQuestProgressStatus")
|
||||
add("IUserMainQuestReplayFlowStatus")
|
||||
}
|
||||
if !mapsEqualStruct(before.MainQuestSeasonRoutes, after.MainQuestSeasonRoutes) {
|
||||
// IUserMainQuestSeasonRoute is derived from MainQuest + Quests at projection
|
||||
// time (see proj_quest.go / questflow.QuestHandler.SeasonRoutesFor) — flag it
|
||||
// whenever either of those upstream inputs changes.
|
||||
add("IUserMainQuestSeasonRoute")
|
||||
}
|
||||
if before.EventQuest != after.EventQuest {
|
||||
@@ -202,6 +203,7 @@ func ChangedTables(before, after *store.UserState) []string {
|
||||
}
|
||||
if !mapsEqualStruct(before.Quests, after.Quests) {
|
||||
add("IUserQuest")
|
||||
add("IUserMainQuestSeasonRoute")
|
||||
}
|
||||
if !mapsEqualStruct(before.QuestMissions, after.QuestMissions) {
|
||||
add("IUserQuestMission")
|
||||
@@ -266,6 +268,12 @@ func ChangedTables(before, after *store.UserState) []string {
|
||||
if !mapsEqualStruct(before.TowerAccumulationRewards, after.TowerAccumulationRewards) {
|
||||
add("IUserEventQuestTowerAccumulationReward")
|
||||
}
|
||||
if !before.QuestAutoOrbit.Equal(after.QuestAutoOrbit) {
|
||||
add("IUserQuestAutoOrbit")
|
||||
}
|
||||
if !mapsEqualStruct(before.LabyrinthStages, after.LabyrinthStages) {
|
||||
add("IUserEventQuestLabyrinthStage")
|
||||
}
|
||||
|
||||
if !mapsEqualStruct(before.BigHuntMaxScores, after.BigHuntMaxScores) {
|
||||
add("IUserBigHuntMaxScore")
|
||||
@@ -284,10 +292,12 @@ func ChangedTables(before, after *store.UserState) []string {
|
||||
}
|
||||
|
||||
if !gimmickStateEqual(before.Gimmick, after.Gimmick) {
|
||||
if !mapsEqualStruct(before.Gimmick.Progress, after.Gimmick.Progress) {
|
||||
if !mapsEqualStruct(before.Gimmick.Progress, after.Gimmick.Progress) ||
|
||||
!mapsEqualStruct(before.Gimmick.Sequences, after.Gimmick.Sequences) {
|
||||
add("IUserGimmick")
|
||||
}
|
||||
if !mapsEqualStruct(before.Gimmick.OrnamentProgress, after.Gimmick.OrnamentProgress) {
|
||||
if !mapsEqualStruct(before.Gimmick.OrnamentProgress, after.Gimmick.OrnamentProgress) ||
|
||||
!mapsEqualStruct(before.Gimmick.Sequences, after.Gimmick.Sequences) {
|
||||
add("IUserGimmickOrnamentProgress")
|
||||
}
|
||||
if !mapsEqualStruct(before.Gimmick.Sequences, after.Gimmick.Sequences) {
|
||||
@@ -431,6 +441,8 @@ func keyFieldsForTable(table string) []string {
|
||||
return []string{"userId", "cageOrnamentId"}
|
||||
case "IUserEventQuestTowerAccumulationReward":
|
||||
return []string{"userId", "eventQuestChapterId"}
|
||||
case "IUserEventQuestLabyrinthStage":
|
||||
return []string{"userId", "eventQuestChapterId", "stageOrder"}
|
||||
case "IUserAutoSaleSettingDetail":
|
||||
return []string{"userId", "possessionAutoSaleItemType"}
|
||||
case "IUserCharacterRebirth":
|
||||
@@ -467,6 +479,8 @@ func keyFieldsForTable(table string) []string {
|
||||
return []string{"userId", "bigHuntWeeklyVersion"}
|
||||
case "IUserDeckTypeNote":
|
||||
return []string{"userId", "deckType"}
|
||||
case "IUserQuestAutoOrbit":
|
||||
return []string{"userId"}
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -2,11 +2,21 @@ package userdata
|
||||
|
||||
import (
|
||||
"sort"
|
||||
"sync"
|
||||
|
||||
"lunar-tear/server/internal/masterdata"
|
||||
"lunar-tear/server/internal/store"
|
||||
"lunar-tear/server/internal/utils"
|
||||
)
|
||||
|
||||
var gimmickOrnamentRefs = sync.OnceValue(masterdata.LoadGimmickOrnamentRefs)
|
||||
var gimmickSequenceChains = sync.OnceValue(masterdata.LoadGimmickSequenceChains)
|
||||
var hiddenSequenceSet = sync.OnceValue(masterdata.LoadHiddenGimmickSequenceIDs)
|
||||
var gimmickSequenceRanks = sync.OnceValue(masterdata.LoadGimmickSequenceRanks)
|
||||
var birdGimmicks = sync.OnceValue(masterdata.LoadBirdGimmickIDs)
|
||||
|
||||
const birdDefaultBaseDatetime int64 = 1577836800000 // 2020-01-01 00:00:00 UTC in ms
|
||||
|
||||
func init() {
|
||||
register("IUserGimmick", func(user store.UserState) string {
|
||||
s, _ := utils.EncodeJSONMaps(sortedGimmickRecords(user)...)
|
||||
@@ -26,9 +36,65 @@ func init() {
|
||||
})
|
||||
}
|
||||
|
||||
func projectActiveChainOrnaments(
|
||||
user store.UserState,
|
||||
addKey func(seqKey store.GimmickSequenceKey, seqId int32, ref masterdata.GimmickOrnamentRef),
|
||||
sizeFn func() int,
|
||||
cap int,
|
||||
) {
|
||||
refs := gimmickOrnamentRefs()
|
||||
chains := gimmickSequenceChains()
|
||||
hiddenSeq := hiddenSequenceSet()
|
||||
|
||||
walkChain := func(seqKey store.GimmickSequenceKey) {
|
||||
chain := chains[seqKey.GimmickSequenceId]
|
||||
if len(chain) == 0 {
|
||||
chain = []int32{seqKey.GimmickSequenceId}
|
||||
}
|
||||
for _, seqId := range chain {
|
||||
for _, ref := range refs[seqId] {
|
||||
addKey(seqKey, seqId, ref)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var nonHidden []store.GimmickSequenceKey
|
||||
for seqKey := range user.Gimmick.Sequences {
|
||||
if hiddenSeq[seqKey.GimmickSequenceId] {
|
||||
walkChain(seqKey)
|
||||
} else {
|
||||
nonHidden = append(nonHidden, seqKey)
|
||||
}
|
||||
}
|
||||
for _, seqKey := range nonHidden {
|
||||
if sizeFn() >= cap {
|
||||
break
|
||||
}
|
||||
walkChain(seqKey)
|
||||
}
|
||||
}
|
||||
|
||||
func sortedGimmickRecords(user store.UserState) []map[string]any {
|
||||
keys := make([]store.GimmickKey, 0, len(user.Gimmick.Progress))
|
||||
|
||||
keySet := make(map[store.GimmickKey]struct{})
|
||||
// Real progress rows (genuine user data) — always kept.
|
||||
for key := range user.Gimmick.Progress {
|
||||
keySet[key] = struct{}{}
|
||||
}
|
||||
projectActiveChainOrnaments(user,
|
||||
func(seqKey store.GimmickSequenceKey, seqId int32, ref masterdata.GimmickOrnamentRef) {
|
||||
keySet[store.GimmickKey{
|
||||
GimmickSequenceScheduleId: seqKey.GimmickSequenceScheduleId,
|
||||
GimmickSequenceId: seqId,
|
||||
GimmickId: ref.GimmickId,
|
||||
}] = struct{}{}
|
||||
},
|
||||
func() int { return len(keySet) },
|
||||
masterdata.MaxUserGimmickRows,
|
||||
)
|
||||
|
||||
keys := make([]store.GimmickKey, 0, len(keySet))
|
||||
for key := range keySet {
|
||||
keys = append(keys, key)
|
||||
}
|
||||
sort.Slice(keys, func(i, j int) bool {
|
||||
@@ -37,57 +103,103 @@ func sortedGimmickRecords(user store.UserState) []map[string]any {
|
||||
|
||||
records := make([]map[string]any, 0, len(keys))
|
||||
for _, key := range keys {
|
||||
row := user.Gimmick.Progress[key]
|
||||
isGimmickCleared := false
|
||||
startDatetime := user.GameStartDatetime
|
||||
latestVersion := user.GameStartDatetime
|
||||
if row, ok := user.Gimmick.Progress[key]; ok {
|
||||
isGimmickCleared = row.IsGimmickCleared
|
||||
startDatetime = row.StartDatetime
|
||||
latestVersion = row.LatestVersion
|
||||
}
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"gimmickSequenceScheduleId": row.Key.GimmickSequenceScheduleId,
|
||||
"gimmickSequenceId": row.Key.GimmickSequenceId,
|
||||
"gimmickId": row.Key.GimmickId,
|
||||
"isGimmickCleared": row.IsGimmickCleared,
|
||||
"startDatetime": row.StartDatetime,
|
||||
"latestVersion": row.LatestVersion,
|
||||
"gimmickSequenceScheduleId": key.GimmickSequenceScheduleId,
|
||||
"gimmickSequenceId": key.GimmickSequenceId,
|
||||
"gimmickId": key.GimmickId,
|
||||
"isGimmickCleared": isGimmickCleared,
|
||||
"startDatetime": startDatetime,
|
||||
"latestVersion": latestVersion,
|
||||
})
|
||||
}
|
||||
return records
|
||||
}
|
||||
|
||||
func sortedGimmickOrnamentProgressRecords(user store.UserState) []map[string]any {
|
||||
keys := make([]store.GimmickOrnamentKey, 0, len(user.Gimmick.OrnamentProgress))
|
||||
|
||||
keySet := make(map[store.GimmickOrnamentKey]struct{})
|
||||
// Real progress rows (genuine user data) — always kept.
|
||||
for key := range user.Gimmick.OrnamentProgress {
|
||||
keySet[key] = struct{}{}
|
||||
}
|
||||
projectActiveChainOrnaments(user,
|
||||
func(seqKey store.GimmickSequenceKey, seqId int32, ref masterdata.GimmickOrnamentRef) {
|
||||
keySet[store.GimmickOrnamentKey{
|
||||
GimmickSequenceScheduleId: seqKey.GimmickSequenceScheduleId,
|
||||
GimmickSequenceId: seqId,
|
||||
GimmickId: ref.GimmickId,
|
||||
GimmickOrnamentIndex: ref.OrnamentIndex,
|
||||
}] = struct{}{}
|
||||
},
|
||||
func() int { return len(keySet) },
|
||||
masterdata.MaxUserGimmickRows,
|
||||
)
|
||||
|
||||
keys := make([]store.GimmickOrnamentKey, 0, len(keySet))
|
||||
for key := range keySet {
|
||||
keys = append(keys, key)
|
||||
}
|
||||
sort.Slice(keys, func(i, j int) bool {
|
||||
return compareGimmickOrnamentKey(keys[i], keys[j]) < 0
|
||||
})
|
||||
|
||||
birdG := birdGimmicks()
|
||||
records := make([]map[string]any, 0, len(keys))
|
||||
for _, key := range keys {
|
||||
row := user.Gimmick.OrnamentProgress[key]
|
||||
progressValueBit := int32(0)
|
||||
baseDatetime := user.GameStartDatetime
|
||||
latestVersion := user.GameStartDatetime
|
||||
if row, ok := user.Gimmick.OrnamentProgress[key]; ok {
|
||||
progressValueBit = row.ProgressValueBit
|
||||
baseDatetime = row.BaseDatetime
|
||||
latestVersion = row.LatestVersion
|
||||
} else if birdG[key.GimmickId] {
|
||||
baseDatetime = birdDefaultBaseDatetime
|
||||
}
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"gimmickSequenceScheduleId": row.Key.GimmickSequenceScheduleId,
|
||||
"gimmickSequenceId": row.Key.GimmickSequenceId,
|
||||
"gimmickId": row.Key.GimmickId,
|
||||
"gimmickOrnamentIndex": row.Key.GimmickOrnamentIndex,
|
||||
"progressValueBit": row.ProgressValueBit,
|
||||
"baseDatetime": row.BaseDatetime,
|
||||
"latestVersion": row.LatestVersion,
|
||||
"gimmickSequenceScheduleId": key.GimmickSequenceScheduleId,
|
||||
"gimmickSequenceId": key.GimmickSequenceId,
|
||||
"gimmickId": key.GimmickId,
|
||||
"gimmickOrnamentIndex": key.GimmickOrnamentIndex,
|
||||
"progressValueBit": progressValueBit,
|
||||
"baseDatetime": baseDatetime,
|
||||
"latestVersion": latestVersion,
|
||||
})
|
||||
}
|
||||
return records
|
||||
}
|
||||
|
||||
func sortedGimmickSequenceRecords(user store.UserState) []map[string]any {
|
||||
|
||||
ranks := gimmickSequenceRanks()
|
||||
|
||||
keys := make([]store.GimmickSequenceKey, 0, len(user.Gimmick.Sequences))
|
||||
for key := range user.Gimmick.Sequences {
|
||||
keys = append(keys, key)
|
||||
}
|
||||
sort.Slice(keys, func(i, j int) bool {
|
||||
ri, rj := ranks[keys[i].GimmickSequenceId], ranks[keys[j].GimmickSequenceId]
|
||||
if ri != rj {
|
||||
return ri < rj
|
||||
}
|
||||
if keys[i].GimmickSequenceScheduleId != keys[j].GimmickSequenceScheduleId {
|
||||
return keys[i].GimmickSequenceScheduleId < keys[j].GimmickSequenceScheduleId
|
||||
}
|
||||
return keys[i].GimmickSequenceId < keys[j].GimmickSequenceId
|
||||
})
|
||||
if len(keys) > masterdata.MaxUserGimmickRows {
|
||||
keys = keys[:masterdata.MaxUserGimmickRows]
|
||||
}
|
||||
|
||||
records := make([]map[string]any, 0, len(keys))
|
||||
for _, key := range keys {
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
package userdata
|
||||
|
||||
import (
|
||||
"sync"
|
||||
|
||||
"lunar-tear/server/internal/masterdata"
|
||||
"lunar-tear/server/internal/store"
|
||||
"lunar-tear/server/internal/utils"
|
||||
)
|
||||
|
||||
var labyrinthCatalog = sync.OnceValue(masterdata.LoadLabyrinthCatalog)
|
||||
|
||||
func init() {
|
||||
register("IUserEventQuestLabyrinthSeason", func(user store.UserState) string {
|
||||
chapters := labyrinthCatalog().ChaptersByOrder
|
||||
records := make([]map[string]any, 0, len(chapters))
|
||||
for _, ch := range chapters {
|
||||
if st, ok := user.LabyrinthSeasons[ch.EventQuestChapterId]; ok {
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"eventQuestChapterId": st.EventQuestChapterId,
|
||||
"lastJoinSeasonNumber": st.LastJoinSeasonNumber,
|
||||
"lastSeasonRewardReceivedSeasonNumber": st.LastSeasonRewardReceivedSeasonNumber,
|
||||
"latestVersion": st.LatestVersion,
|
||||
})
|
||||
continue
|
||||
}
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"eventQuestChapterId": ch.EventQuestChapterId,
|
||||
"lastJoinSeasonNumber": ch.LatestSeasonNumber,
|
||||
"lastSeasonRewardReceivedSeasonNumber": 0,
|
||||
"latestVersion": user.GameStartDatetime,
|
||||
})
|
||||
}
|
||||
s, _ := utils.EncodeJSONMaps(records...)
|
||||
return s
|
||||
})
|
||||
|
||||
register("IUserEventQuestLabyrinthStage", func(user store.UserState) string {
|
||||
records := make([]map[string]any, 0)
|
||||
for _, ch := range labyrinthCatalog().ChaptersByOrder {
|
||||
for _, stageOrder := range ch.StageOrders {
|
||||
key := store.LabyrinthStageKey{
|
||||
EventQuestChapterId: ch.EventQuestChapterId,
|
||||
StageOrder: stageOrder,
|
||||
}
|
||||
if st, ok := user.LabyrinthStages[key]; ok {
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"eventQuestChapterId": st.EventQuestChapterId,
|
||||
"stageOrder": st.StageOrder,
|
||||
"isReceivedStageClearReward": st.IsReceivedStageClearReward,
|
||||
"accumulationRewardReceivedQuestMissionCount": st.AccumulationRewardReceivedQuestMissionCount,
|
||||
"latestVersion": st.LatestVersion,
|
||||
})
|
||||
continue
|
||||
}
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"eventQuestChapterId": ch.EventQuestChapterId,
|
||||
"stageOrder": stageOrder,
|
||||
"isReceivedStageClearReward": false,
|
||||
"accumulationRewardReceivedQuestMissionCount": 0,
|
||||
"latestVersion": user.GameStartDatetime,
|
||||
})
|
||||
}
|
||||
}
|
||||
s, _ := utils.EncodeJSONMaps(records...)
|
||||
return s
|
||||
})
|
||||
}
|
||||
@@ -3,6 +3,7 @@ package userdata
|
||||
import (
|
||||
"sort"
|
||||
|
||||
"lunar-tear/server/internal/model"
|
||||
"lunar-tear/server/internal/store"
|
||||
"lunar-tear/server/internal/utils"
|
||||
)
|
||||
@@ -13,13 +14,30 @@ func sortedQuestRecords(user store.UserState) []map[string]any {
|
||||
ids = append(ids, int(id))
|
||||
}
|
||||
sort.Ints(ids)
|
||||
|
||||
var replayQuestId int32
|
||||
if user.MainQuest.SavedContext.Active && questHandler != nil {
|
||||
if scene, ok := questHandler.SceneById[user.MainQuest.ProgressQuestSceneId]; ok {
|
||||
replayQuestId = scene.QuestId
|
||||
}
|
||||
}
|
||||
|
||||
records := make([]map[string]any, 0, len(ids))
|
||||
for _, id := range ids {
|
||||
row := user.Quests[int32(id)]
|
||||
stateType := row.QuestStateType
|
||||
if replayQuestId != 0 {
|
||||
switch {
|
||||
case int32(id) == replayQuestId:
|
||||
stateType = model.UserQuestStateTypeActive
|
||||
case stateType == model.UserQuestStateTypeActive:
|
||||
stateType = model.UserQuestStateTypeCleared
|
||||
}
|
||||
}
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"questId": row.QuestId,
|
||||
"questStateType": row.QuestStateType,
|
||||
"questStateType": stateType,
|
||||
"isBattleOnly": row.IsBattleOnly,
|
||||
"latestStartDatetime": row.LatestStartDatetime,
|
||||
"clearCount": row.ClearCount,
|
||||
@@ -33,8 +51,26 @@ func sortedQuestRecords(user store.UserState) []map[string]any {
|
||||
}
|
||||
|
||||
func sortedQuestMissionRecords(user store.UserState) []map[string]any {
|
||||
keys := make([]store.QuestMissionKey, 0, len(user.QuestMissions))
|
||||
for key := range user.QuestMissions {
|
||||
questMissions := make(map[store.QuestMissionKey]store.UserQuestMissionState, len(user.QuestMissions))
|
||||
for key, qm := range user.QuestMissions {
|
||||
questMissions[key] = qm
|
||||
}
|
||||
// Force-clear hidden-story quest-missions so their report gimmicks unlock.
|
||||
for _, key := range hiddenStoryRequirements().QuestMissions {
|
||||
if existing, ok := questMissions[key]; ok && existing.IsClear {
|
||||
continue
|
||||
}
|
||||
questMissions[key] = store.UserQuestMissionState{
|
||||
QuestId: key.QuestId,
|
||||
QuestMissionId: key.QuestMissionId,
|
||||
IsClear: true,
|
||||
LatestClearDatetime: user.GameStartDatetime,
|
||||
LatestVersion: user.GameStartDatetime,
|
||||
}
|
||||
}
|
||||
|
||||
keys := make([]store.QuestMissionKey, 0, len(questMissions))
|
||||
for key := range questMissions {
|
||||
keys = append(keys, key)
|
||||
}
|
||||
sort.Slice(keys, func(i, j int) bool {
|
||||
@@ -45,7 +81,7 @@ func sortedQuestMissionRecords(user store.UserState) []map[string]any {
|
||||
})
|
||||
records := make([]map[string]any, 0, len(keys))
|
||||
for _, key := range keys {
|
||||
row := user.QuestMissions[key]
|
||||
row := questMissions[key]
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"questId": row.QuestId,
|
||||
@@ -98,38 +134,29 @@ func init() {
|
||||
return s
|
||||
})
|
||||
register("IUserMainQuestSeasonRoute", func(user store.UserState) string {
|
||||
if len(user.MainQuestSeasonRoutes) == 0 {
|
||||
// Fallback to current (season, route) for legacy saves with no history.
|
||||
s, _ := utils.EncodeJSONMaps(map[string]any{
|
||||
"userId": user.UserId,
|
||||
"mainQuestSeasonId": user.MainQuest.MainQuestSeasonId,
|
||||
"mainQuestRouteId": user.MainQuest.CurrentMainQuestRouteId,
|
||||
"latestVersion": user.MainQuest.LatestVersion,
|
||||
})
|
||||
return s
|
||||
if questHandler == nil {
|
||||
return "[]"
|
||||
}
|
||||
keys := make([]store.SeasonRouteKey, 0, len(user.MainQuestSeasonRoutes))
|
||||
for k := range user.MainQuestSeasonRoutes {
|
||||
keys = append(keys, k)
|
||||
pairs := questHandler.SeasonRoutesFor(&user)
|
||||
if len(pairs) == 0 {
|
||||
return "[]"
|
||||
}
|
||||
sort.Slice(keys, func(i, j int) bool {
|
||||
if keys[i].MainQuestSeasonId != keys[j].MainQuestSeasonId {
|
||||
return keys[i].MainQuestSeasonId < keys[j].MainQuestSeasonId
|
||||
}
|
||||
return keys[i].MainQuestRouteId < keys[j].MainQuestRouteId
|
||||
})
|
||||
records := make([]map[string]any, 0, len(keys))
|
||||
for _, k := range keys {
|
||||
e := user.MainQuestSeasonRoutes[k]
|
||||
seasons := make([]int32, 0, len(pairs))
|
||||
for s := range pairs {
|
||||
seasons = append(seasons, s)
|
||||
}
|
||||
sort.Slice(seasons, func(i, j int) bool { return seasons[i] < seasons[j] })
|
||||
records := make([]map[string]any, 0, len(seasons))
|
||||
for _, s := range seasons {
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"mainQuestSeasonId": e.MainQuestSeasonId,
|
||||
"mainQuestRouteId": e.MainQuestRouteId,
|
||||
"latestVersion": e.LatestVersion,
|
||||
"mainQuestSeasonId": s,
|
||||
"mainQuestRouteId": pairs[s],
|
||||
"latestVersion": user.MainQuest.LatestVersion,
|
||||
})
|
||||
}
|
||||
s, _ := utils.EncodeJSONMaps(records...)
|
||||
return s
|
||||
out, _ := utils.EncodeJSONMaps(records...)
|
||||
return out
|
||||
})
|
||||
register("IUserEventQuestProgressStatus", func(user store.UserState) string {
|
||||
s, _ := utils.EncodeJSONMaps(map[string]any{
|
||||
@@ -241,12 +268,26 @@ func init() {
|
||||
s, _ := utils.EncodeJSONMaps(records...)
|
||||
return s
|
||||
})
|
||||
register("IUserQuestAutoOrbit", func(user store.UserState) string {
|
||||
s := user.QuestAutoOrbit
|
||||
if s.MaxAutoOrbitCount <= 0 {
|
||||
return "[]"
|
||||
}
|
||||
out, _ := utils.EncodeJSONMaps(map[string]any{
|
||||
"userId": user.UserId,
|
||||
"questType": s.QuestType,
|
||||
"chapterId": s.ChapterId,
|
||||
"questId": s.QuestId,
|
||||
"maxAutoOrbitCount": s.MaxAutoOrbitCount,
|
||||
"clearedAutoOrbitCount": s.ClearedAutoOrbitCount,
|
||||
"lastClearDatetime": s.LastClearDatetime,
|
||||
"latestVersion": s.LatestVersion,
|
||||
})
|
||||
return out
|
||||
})
|
||||
registerStatic(
|
||||
"IUserEventQuestDailyGroupCompleteReward",
|
||||
"IUserEventQuestLabyrinthSeason",
|
||||
"IUserEventQuestLabyrinthStage",
|
||||
"IUserQuestReplayFlowRewardGroup",
|
||||
"IUserQuestAutoOrbit",
|
||||
"IUserQuestSceneChoice",
|
||||
"IUserQuestSceneChoiceHistory",
|
||||
)
|
||||
|
||||
@@ -2,8 +2,11 @@ package userdata
|
||||
|
||||
import (
|
||||
"sort"
|
||||
"sync"
|
||||
|
||||
"lunar-tear/server/internal/gametime"
|
||||
"lunar-tear/server/internal/masterdata"
|
||||
"lunar-tear/server/internal/model"
|
||||
"lunar-tear/server/internal/store"
|
||||
"lunar-tear/server/internal/utils"
|
||||
)
|
||||
@@ -192,16 +195,35 @@ func sortedTutorialRecords(user store.UserState) []map[string]any {
|
||||
return records
|
||||
}
|
||||
|
||||
var hiddenStoryRequirements = sync.OnceValue(masterdata.LoadHiddenStoryRequirements)
|
||||
|
||||
func sortedMissionRecords(user store.UserState) []map[string]any {
|
||||
ids := make([]int, 0, len(user.Missions))
|
||||
for id := range user.Missions {
|
||||
missions := make(map[int32]store.UserMissionState, len(user.Missions))
|
||||
for id, m := range user.Missions {
|
||||
missions[id] = m
|
||||
}
|
||||
for _, missionId := range hiddenStoryRequirements().MissionIds {
|
||||
if existing, ok := missions[missionId]; ok && existing.MissionProgressStatusType >= int32(model.MissionProgressStatusTypeClear) {
|
||||
continue
|
||||
}
|
||||
missions[missionId] = store.UserMissionState{
|
||||
MissionId: missionId,
|
||||
StartDatetime: user.GameStartDatetime,
|
||||
MissionProgressStatusType: int32(model.MissionProgressStatusTypeClear),
|
||||
ClearDatetime: user.GameStartDatetime,
|
||||
LatestVersion: user.GameStartDatetime,
|
||||
}
|
||||
}
|
||||
|
||||
ids := make([]int, 0, len(missions))
|
||||
for id := range missions {
|
||||
ids = append(ids, int(id))
|
||||
}
|
||||
sort.Ints(ids)
|
||||
|
||||
records := make([]map[string]any, 0, len(ids))
|
||||
for _, id := range ids {
|
||||
row := user.Missions[int32(id)]
|
||||
row := missions[int32(id)]
|
||||
records = append(records, map[string]any{
|
||||
"userId": user.UserId,
|
||||
"missionId": row.MissionId,
|
||||
|
||||
@@ -3,6 +3,7 @@ package userdata
|
||||
import (
|
||||
"sort"
|
||||
|
||||
"lunar-tear/server/internal/questflow"
|
||||
"lunar-tear/server/internal/store"
|
||||
)
|
||||
|
||||
@@ -10,6 +11,12 @@ type Projector func(user store.UserState) string
|
||||
|
||||
var projectors = make(map[string]Projector)
|
||||
|
||||
var questHandler *questflow.QuestHandler
|
||||
|
||||
func SetQuestHandler(h *questflow.QuestHandler) {
|
||||
questHandler = h
|
||||
}
|
||||
|
||||
func register(tableName string, fn Projector) {
|
||||
projectors[tableName] = fn
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
-- +goose Up
|
||||
CREATE TABLE user_event_quest_labyrinth_seasons (
|
||||
user_id INTEGER NOT NULL REFERENCES users(user_id),
|
||||
event_quest_chapter_id INTEGER NOT NULL,
|
||||
last_join_season_number INTEGER NOT NULL DEFAULT 0,
|
||||
last_season_reward_received_season_number INTEGER NOT NULL DEFAULT 0,
|
||||
latest_version INTEGER NOT NULL DEFAULT 0,
|
||||
PRIMARY KEY (user_id, event_quest_chapter_id)
|
||||
);
|
||||
|
||||
CREATE TABLE user_event_quest_labyrinth_stages (
|
||||
user_id INTEGER NOT NULL REFERENCES users(user_id),
|
||||
event_quest_chapter_id INTEGER NOT NULL,
|
||||
stage_order INTEGER NOT NULL,
|
||||
is_received_stage_clear_reward INTEGER NOT NULL DEFAULT 0,
|
||||
accumulation_reward_received_quest_mission_count INTEGER NOT NULL DEFAULT 0,
|
||||
latest_version INTEGER NOT NULL DEFAULT 0,
|
||||
PRIMARY KEY (user_id, event_quest_chapter_id, stage_order)
|
||||
);
|
||||
|
||||
-- +goose Down
|
||||
DROP TABLE IF EXISTS user_event_quest_labyrinth_stages;
|
||||
DROP TABLE IF EXISTS user_event_quest_labyrinth_seasons;
|
||||
@@ -0,0 +1,17 @@
|
||||
-- +goose Up
|
||||
CREATE TABLE user_quest_auto_orbit (
|
||||
user_id INTEGER NOT NULL PRIMARY KEY REFERENCES users(user_id),
|
||||
quest_type INTEGER NOT NULL DEFAULT 0,
|
||||
chapter_id INTEGER NOT NULL DEFAULT 0,
|
||||
quest_id INTEGER NOT NULL DEFAULT 0,
|
||||
max_auto_orbit_count INTEGER NOT NULL DEFAULT 0,
|
||||
cleared_auto_orbit_count INTEGER NOT NULL DEFAULT 0,
|
||||
last_clear_datetime INTEGER NOT NULL DEFAULT 0,
|
||||
latest_version INTEGER NOT NULL DEFAULT 0,
|
||||
accumulated_drops_json TEXT NOT NULL DEFAULT '[]'
|
||||
);
|
||||
|
||||
INSERT INTO user_quest_auto_orbit (user_id) SELECT user_id FROM users;
|
||||
|
||||
-- +goose Down
|
||||
DROP TABLE IF EXISTS user_quest_auto_orbit;
|
||||
@@ -0,0 +1,21 @@
|
||||
package migrations
|
||||
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
"embed"
|
||||
|
||||
"github.com/pressly/goose/v3"
|
||||
)
|
||||
|
||||
//go:embed *.sql
|
||||
var FS embed.FS
|
||||
|
||||
func Up(ctx context.Context, db *sql.DB) error {
|
||||
goose.SetBaseFS(FS)
|
||||
goose.SetLogger(goose.NopLogger())
|
||||
if err := goose.SetDialect("sqlite3"); err != nil {
|
||||
return err
|
||||
}
|
||||
return goose.UpContext(ctx, db, ".", goose.WithAllowMissing())
|
||||
}
|
||||
Reference in New Issue
Block a user