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Fix black screen re-entering a side story with no quest cleared
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@@ -101,6 +101,9 @@ func (s *SideStoryQuestServiceServer) MoveSideStoryQuestProgress(ctx context.Con
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scene, ok = info.SceneIdByType(model.SideStorySceneIntroduction)
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} else {
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scene, ok = sideStoryNextSceneAfterBattle(info, user)
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if !ok {
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scene, ok = existing.HeadSideStoryQuestSceneId, true
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}
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}
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if !ok {
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return
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