40 Commits

Author SHA1 Message Date
Ilya Groshev 63df7d7055 Add auto-repeat quest and memoir auto-sell
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2026-05-28 10:48:26 +03:00
Ilya Groshev c961fde8ac Share exp-cap helper across enhance flows; fix quest-reward rebirth
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2026-05-27 13:23:07 +03:00
Ilya Groshev 72b2bd1ec5 Fix enhance campaign bonus scale and int32 overflow
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2026-05-27 10:36:09 +03:00
Ilya Groshev dc7c1df4fd Add campaign bonuses; fix parts variant/sub-stat grants and menu-pick quest resume state
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2026-05-25 09:31:53 +03:00
Ilya Groshev 2d0c0d8ef0 Add cross-platform prebuilt release workflow
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2026-05-22 23:12:08 +03:00
Ilya Groshev 810adcf990 Derive main-quest season routes at projection time 2026-05-22 17:24:30 +03:00
Ilya Groshev ef69c54949 Pair gacha costume bonuses via curated lookup table
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2026-05-21 17:49:19 +03:00
Ilya Groshev b65c1c5fce Implement world-map entities
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2026-05-21 14:15:11 +03:00
Ilya Groshev ab5a999ffe Fix black screen re-entering a side story with no quest cleared
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2026-05-18 20:52:19 +03:00
Ilya Groshev 8520b67a8b Fix endless battle loop on background quests with battle scenes 2026-05-18 19:52:27 +03:00
Ilya Groshev 42ff8ec88f Fix replay flow corrupting the main-flow scene pointer
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2026-05-18 13:09:21 +03:00
Ilya Groshev 2cf0c153e1 Implement Fate Boards
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2026-05-17 18:21:57 +03:00
Ilya Groshev 956dbfaefd Fix retire wiping the cleared status of event and extra quests
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2026-05-17 11:29:16 +03:00
Ilya Groshev 0d46ee4557 Fix replay flow loop on background quests and another-route flow type 2026-05-17 11:02:40 +03:00
Ilya Groshev fa2a124d47 Implement panel missions as static unlock-all
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2026-05-16 22:16:31 +03:00
Ilya Groshev 25cbe8635f Implement Tower accumulation reward claiming 2026-05-16 20:51:44 +03:00
Ilya Groshev 1dc5b8fd7c Clear stale side story pointer on mama's room and main-quest transitions 2026-05-16 19:36:07 +03:00
Ilya Groshev c9a1929279 Implement remaining Memoirs preset management RPCs 2026-05-16 19:05:22 +03:00
Ilya Groshev fb111cf1ec Update CHANGELOG with new features and fixes for 2026-05-16 2026-05-16 14:48:29 +03:00
Ilya Groshev 26c10ac429 Implement Recollections of Dusk 2026-05-16 14:35:47 +03:00
Ilya Groshev 15beefb5b8 Implement Memoirs Protect/Unprotect and ConsumableItemService.UseEffectItem
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2026-05-14 21:00:28 +03:00
Ilya Groshev dd00cadc18 Award MaterialSaleObtainPossession items on material sell
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2026-05-14 11:56:40 +03:00
Ilya Groshev ae884b4060 Persist Subjugation Quests triple-deck presets 2026-05-14 11:39:03 +03:00
Ilya Groshev fa5d023f58 Fix menu-pick for normal difficulty quests
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2026-05-13 19:43:50 +03:00
Ilya Groshev 00817684ef Implement Subjugation Quests rewards and battle report
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2026-05-13 11:30:56 +03:00
Ilya Groshev 44a03d222b Fix panic when quest finish-reward switch checks an unstarted quest 2026-05-13 08:25:42 +03:00
Ilya Groshev 23f0d26fcd Gacha pool overhaul and DB backup wizard
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
2026-05-12 20:47:24 +03:00
Ilya Groshev cc9dc4f1c5 Fix menu pick black screen for quests without a difficulty relation
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2026-05-12 11:21:19 +03:00
Ilya Groshev 479ace5c8e Fix menu pick from replay flow returning to wrong state 2026-05-12 09:27:28 +03:00
Ilya Groshev 6c9e3c45f0 Fix map replay flow and quest mission rewards
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2026-05-11 20:21:55 +03:00
Ilya Groshev 9a2cc92a6f Fix Main Quests replay and weapon awaken level cap
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2026-05-09 17:18:48 +03:00
Ilya Groshev 60e0402525 Fix login bonus
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2026-05-06 10:16:03 +03:00
AnyUnion 5645740099 Add --no-register flag and register-account CLI
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Author: https://github.com/REUSS-dev
2026-05-04 17:14:27 +03:00
Ilya Groshev b414db7339 Update CHANGELOG with new features and fixes for 2026-05-02
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
2026-05-02 09:11:42 +03:00
Ilya Groshev 20d8e4d3df Fix stale story-unlock and post-evolve weapon state 2026-05-01 16:22:24 +03:00
Ilya Groshev 3fe564cb1d Add admin API for content reload 2026-04-28 21:22:28 +03:00
Ilya Groshev 9be0df4c30 Wizard: accept un-split revision-0 asset tree 2026-04-27 21:27:08 +03:00
Ilya Groshev 9001b52b90 Multi platform support 2026-04-27 15:57:12 +03:00
Ilya Groshev f96bd7a88b Add .gitattributes 2026-04-25 20:48:40 +03:00
Ilya Groshev fc3836d502 Update CHANGELOG with new features and fixes for 2026-04-25 2026-04-25 10:37:13 +03:00
127 changed files with 12099 additions and 1553 deletions
+6
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@@ -0,0 +1,6 @@
* text=auto eol=lf
*.go text eol=lf
*.sh text eol=lf
*.html text eol=lf
*.png binary
*.jpg binary
+117
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@@ -0,0 +1,117 @@
name: Build and Publish Release Binaries
on:
push:
tags:
- 'v*'
workflow_dispatch:
permissions:
contents: write
jobs:
build:
name: Build ${{ matrix.goos }}/${{ matrix.goarch }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
include:
- { goos: linux, goarch: amd64, archive: tar.gz }
- { goos: linux, goarch: arm64, archive: tar.gz }
- { goos: darwin, goarch: amd64, archive: tar.gz }
- { goos: darwin, goarch: arm64, archive: tar.gz }
- { goos: windows, goarch: amd64, archive: zip }
steps:
- uses: actions/checkout@v4
- uses: actions/setup-go@v5
with:
go-version: '1.25'
cache-dependency-path: server/go.sum
- name: Install protoc
run: sudo apt-get update && sudo apt-get install -y protobuf-compiler
- name: Install protoc-gen-go plugins
run: |
go install google.golang.org/protobuf/cmd/protoc-gen-go@latest
go install google.golang.org/grpc/cmd/protoc-gen-go-grpc@latest
echo "$(go env GOPATH)/bin" >> "$GITHUB_PATH"
- name: Generate proto stubs
working-directory: server
run: make proto
- name: Cross-compile binaries
working-directory: server
env:
GOOS: ${{ matrix.goos }}
GOARCH: ${{ matrix.goarch }}
CGO_ENABLED: '0'
run: |
set -euo pipefail
stage="staging"
mkdir -p "$stage/bin"
ext=""
if [ "$GOOS" = "windows" ]; then ext=".exe"; fi
build() {
local name="$1" dest="$2"
go build -trimpath -ldflags="-s -w" -o "$dest/${name}${ext}" "./cmd/${name}"
}
# Wizard sits at the root so end-users see it immediately.
build wizard "$stage"
# Sub-services and admin tools go in bin/ to match the runtime layout.
for name in dev lunar-tear octo-cdn auth-server import-snapshot claim-account register-account wizard-restore; do
build "$name" "$stage/bin"
done
- name: Stage docs
working-directory: server
run: |
cp ../README.md staging/README.md
cp ../LICENSE staging/LICENSE
- name: Archive
working-directory: server
run: |
set -euo pipefail
name="lunar-tear-server-${{ github.ref_name }}-${{ matrix.goos }}-${{ matrix.goarch }}"
mv staging "$name"
if [ "${{ matrix.archive }}" = "zip" ]; then
zip -r "${name}.zip" "$name"
else
tar -czf "${name}.tar.gz" "$name"
fi
ls -lh "${name}".*
- uses: actions/upload-artifact@v4
with:
name: lunar-tear-server-${{ matrix.goos }}-${{ matrix.goarch }}
path: server/lunar-tear-server-*.${{ matrix.archive }}
if-no-files-found: error
release:
name: Attach archives to GitHub Release
needs: build
if: startsWith(github.ref, 'refs/tags/v')
runs-on: ubuntu-latest
steps:
- uses: actions/download-artifact@v4
with:
path: artifacts
merge-multiple: true
- name: List downloaded artifacts
run: ls -lh artifacts/
- uses: softprops/action-gh-release@v2
with:
files: artifacts/*
generate_release_notes: true
draft: true
+1
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@@ -11,6 +11,7 @@ server/claim-account
server/octo-cdn
server/dev
server/wizard
server/wizard-restore
server/.wizard.json
__pycache__/
+144 -66
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@@ -5,7 +5,14 @@ Discord server: https://discord.gg/MZAf5aVkJG
## How To Launch The Server
### Prerequisites
### Download & Run (no setup)
Prebuilt binaries are published for Linux, macOS, and Windows on the [Releases page](https://github.com/Walter-Sparrow/lunar-tear/releases).
1. Download the archive for your OS/arch (`lunar-tear-server-<version>-<os>-<arch>.{tar.gz,zip}`).
2. Run `./wizard` (macOS/Linux) or double-click `wizard.exe` (Windows).
### Prerequisites (build from source)
- Go 1.25+
- [goose](https://github.com/pressly/goose) migration tool
@@ -40,12 +47,13 @@ By default the wizard uses ports 8003 (gRPC), 8080 (CDN), and 3000 (auth). Overr
go run ./cmd/wizard --grpc-port 9003 --cdn-port 9080
```
| Flag | Default | Description |
| ---------------- | ------- | ---------------------------------- |
| `--prefer-saved` | `false` | Reuse saved config without prompting |
| `--grpc-port` | `8003` | gRPC server port |
| `--cdn-port` | `8080` | CDN server port |
| `--auth-port` | `3000` | Auth server port |
| Flag | Default | Description |
| ---------------- | ------- | ------------------------------------------------------------------------------------------------------------------------ |
| `--prefer-saved` | `false` | Reuse saved config without prompting |
| `--grpc-port` | `8003` | gRPC server port |
| `--cdn-port` | `8080` | CDN server port |
| `--auth-port` | `3000` | Auth server port |
| `--admin-port` | `0` | Admin webhook port (`0` = disabled). Bound on `127.0.0.1`; only takes effect when `LUNAR_ADMIN_TOKEN` is set in the env. |
Custom ports are saved to `.wizard.json` alongside your other settings. On the next run the saved ports are reused automatically — no need to pass the flags again. If you later pass different port flags, the wizard warns you that the ports changed and asks for confirmation before continuing.
@@ -73,6 +81,17 @@ mkdir -p db
goose -dir migrations -allow-missing sqlite3 db/game.db up
```
### Backups & Restore
The wizard backs up your save every time you launch it. To roll back to an earlier save:
```bash
cd server
make restore
```
Pick a backup from the list and confirm.
### Importing a Snapshot
To import a JSON snapshot into the database, use the import tool. The `--uuid` flag must match the UUID your game client sends during authentication:
@@ -93,9 +112,9 @@ go run ./cmd/import-snapshot \
| Flag | Default | Description |
| ------------ | ------------ | --------------------------------------------- |
| `--snapshot` | *(required)* | Path to JSON snapshot file |
| `--uuid` | *(required)* | UUID to assign (must match the client's UUID) |
| `--db` | `db/game.db` | SQLite database path |
| `--snapshot` | _(required)_ | Path to JSON snapshot file |
| `--uuid` | _(required)_ | UUID to assign (must match the client's UUID) |
| `--db` | `db/game.db` | SQLite database path |
### Run
@@ -162,42 +181,68 @@ Or via `make`:
make dev ARGS="--grpc.listen 0.0.0.0:9000 --grpc.public-addr 10.0.2.2:9000"
```
| Flag | Default | Description |
| --------------------- | ------------------ | ---------------------------------------- |
| `--auth.listen` | `0.0.0.0:3000` | auth-server listen address |
| `--auth.db` | `db/auth.db` | auth-server SQLite database path |
| `--cdn.listen` | `0.0.0.0:8080` | octo-cdn local bind address |
| `--cdn.public-addr` | `10.0.2.2:8080` | octo-cdn externally-reachable addr |
| `--grpc.listen` | `0.0.0.0:8003` | lunar-tear gRPC listen address |
| `--grpc.public-addr` | `10.0.2.2:8003` | lunar-tear externally-reachable addr |
| `--grpc.octo-url` | `http://10.0.2.2:8080` | Octo CDN base URL passed to lunar-tear |
| `--grpc.auth-url` | `http://localhost:3000` | auth server base URL passed to lunar-tear |
| `--no-color` | `false` | disable colored output |
| Flag | Default | Description |
| -------------------- | ----------------------- | -------------------------------------------------------------------------------------------------------------------- |
| `--auth.listen` | `0.0.0.0:3000` | auth-server listen address |
| `--auth.db` | `db/auth.db` | auth-server SQLite database path |
| `--cdn.listen` | `0.0.0.0:8080` | octo-cdn local bind address |
| `--cdn.public-addr` | `10.0.2.2:8080` | octo-cdn externally-reachable addr |
| `--grpc.listen` | `0.0.0.0:8003` | lunar-tear gRPC listen address |
| `--grpc.public-addr` | `10.0.2.2:8003` | lunar-tear externally-reachable addr |
| `--grpc.octo-url` | `http://10.0.2.2:8080` | Octo CDN base URL passed to lunar-tear |
| `--grpc.auth-url` | `http://localhost:3000` | auth server base URL passed to lunar-tear |
| `--no-register` | `false` | disable new user registrations (only already registered users can connect). |
| `--admin.listen` | _(empty)_ | lunar-tear admin webhook bind. Empty = leave default; webhook only binds when `LUNAR_ADMIN_TOKEN` is set in the env. |
| `--no-color` | `false` | disable colored output |
### Ports
| Protocol | Port | Binary | Notes |
| -------- | ---- | ------------- | ----------------------------------------------------------- |
| gRPC | 443 | `lunar-tear` | default; configurable with `--listen` (requires patched client) |
| HTTP | 8080 | `octo-cdn` | Octo asset API + game web pages |
| Protocol | Port | Binary | Notes |
| -------- | ---- | ------------- | ---------------------------------------------------------------------------------------------------------------- |
| gRPC | 443 | `lunar-tear` | default; configurable with `--listen` (requires patched client) |
| HTTP | 8080 | `octo-cdn` | Octo asset API + game web pages |
| HTTP | 8082 | `lunar-tear` | admin webhook (`/api/admin/master-data/reload`); loopback by default, only binds when `LUNAR_ADMIN_TOKEN` is set |
| HTTP | 3000 | `auth-server` | account registration and login |
### Game Server Flags (`lunar-tear`)
| Flag | Default | Description |
| --------------- | ----------------- | ---------------------------------------------------- |
| `--listen` | `0.0.0.0:443` | gRPC listen address (host:port) |
| `--public-addr` | `127.0.0.1:443` | externally-reachable host:port advertised to clients |
| `--octo-url` | *(required)* | CDN base URL the client uses for assets (e.g. `http://10.0.2.2:8080`) |
| `--db` | `db/game.db` | SQLite database path |
| `--auth-url` | *(empty)* | Auth server base URL (e.g. `http://localhost:3000`) |
| Flag | Default | Description |
| ---------------- | ---------------- | --------------------------------------------------------------------------- |
| `--listen` | `0.0.0.0:443` | gRPC listen address (host:port) |
| `--public-addr` | `127.0.0.1:443` | externally-reachable host:port advertised to clients |
| `--octo-url` | _(required)_ | CDN base URL the client uses for assets (e.g. `http://10.0.2.2:8080`) |
| `--db` | `db/game.db` | SQLite database path |
| `--auth-url` | _(empty)_ | Auth server base URL (e.g. `http://localhost:3000`) |
| `--admin-listen` | `127.0.0.1:8082` | Admin webhook listen address. Only binds when `LUNAR_ADMIN_TOKEN` is set. |
| `--no-register` | `false` | Disable new user registrations (only already registered users can connect). |
### Live Master Data Reload
The game server reads its master data from `assets/release/20240404193219.bin.e` at startup. To swap in updated content **without restarting** the server:
1. Replace `assets/release/20240404193219.bin.e` on disk with your edited copy.
2. POST to the admin webhook with a Bearer token matching `LUNAR_ADMIN_TOKEN`:
```bash
curl -X POST -H "Authorization: Bearer ${LUNAR_ADMIN_TOKEN}" \
http://127.0.0.1:8082/api/admin/master-data/reload
```
The server re-reads the file, atomically swaps every in-memory catalog and derived handler, and bumps the file's mtime. The mtime is folded into `GetLatestMasterDataVersion`, so connected clients see a new version string and re-download the file from the CDN on their next poll.
Security defaults are fail-closed:
- `LUNAR_ADMIN_TOKEN` **must** be set in the environment, or the webhook listener never binds.
- `--admin-listen` defaults to `127.0.0.1:8082` (loopback only). Bind to `0.0.0.0` only if you intend to expose it.
- Authentication uses constant-time Bearer-token comparison.
### CDN Flags (`octo-cdn`)
| Flag | Default | Description |
| --------------- | ----------------- | -------------------------------------------------------- |
| `--listen` | `0.0.0.0:8080` | local bind address |
| `--public-addr` | `127.0.0.1:8080` | externally-reachable address (used in list.bin rewriting) |
| `--assets-dir` | `.` | root directory containing the `assets/` tree |
| Flag | Default | Description |
| --------------- | ---------------- | --------------------------------------------------------- |
| `--listen` | `0.0.0.0:8080` | local bind address |
| `--public-addr` | `127.0.0.1:8080` | externally-reachable address (used in list.bin rewriting) |
| `--assets-dir` | `.` | root directory containing the `assets/` tree |
### Docker
@@ -212,32 +257,45 @@ The `db/` directory is mounted as a volume so both `game.db` and `auth.db` persi
Each service has its own image and can be deployed independently:
| Service | Image | Default Port | Notes |
| -------- | --------------------------- | ------------ | ------------------------------ |
| `server` | `kretts/lunar-tear:latest` | 8003 | gRPC game server |
| `cdn` | `kretts/octo-cdn:latest` | 8080 | HTTP asset CDN |
| `auth` | `kretts/auth-server:latest` | 3000 | Account registration and login |
| Service | Image | Default Port | Notes |
| -------- | --------------------------- | ------------ | -------------------------------- |
| `server` | `kretts/lunar-tear:latest` | 8003, 8082 | gRPC game server + admin webhook |
| `cdn` | `kretts/octo-cdn:latest` | 8080 | HTTP asset CDN |
| `auth` | `kretts/auth-server:latest` | 3000 | Account registration and login |
The game server is configured via environment variables in the compose file: `LUNAR_LISTEN` (bind address), `LUNAR_PUBLIC_ADDR` (client-facing address), `LUNAR_OCTO_URL`, and `LUNAR_AUTH_URL`. Auth is optional — if `LUNAR_AUTH_URL` is unset the game server starts without it.
The game server is configured via environment variables in the compose file:
| Env var | Description |
| -------------------- | ------------------------------------------------------------------------------------- |
| `LUNAR_LISTEN` | gRPC bind address |
| `LUNAR_PUBLIC_ADDR` | Client-facing address advertised to the game |
| `LUNAR_OCTO_URL` | CDN base URL the client uses for assets |
| `LUNAR_AUTH_URL` | Auth server base URL (optional) |
| `LUNAR_ADMIN_LISTEN` | Admin webhook bind address inside the container (compose default: `0.0.0.0:8082`) |
| `LUNAR_ADMIN_TOKEN` | Bearer token for the admin webhook. **The webhook does not bind unless this is set.** |
Auth is optional — if `LUNAR_AUTH_URL` is unset the game server starts without it. The admin webhook is published to `127.0.0.1:8082` on the host so the master-data reload endpoint stays loopback-only by default; set `LUNAR_ADMIN_TOKEN` (e.g. via a `.env` file) before bringing the stack up.
### Makefile Targets
All targets run from the `server/` directory.
| Target | Description |
| -------------- | ------------------------------------------------------- |
| `make proto` | Regenerate protobuf stubs |
| `make build` | Build the game server binary |
| `make build-cdn` | Build the CDN binary |
| `make build-auth` | Build the auth server binary |
| `make build-dev` | Build the dev runner binary to `bin/` |
| `make build-all` | Build all service binaries to `bin/` |
| `make build-import` | Build the import-snapshot tool |
| `make build-claim-account` | Build the claim-account tool |
| `make clean` | Remove the `bin/` directory |
| `make dev` | Run all three services with one command |
| `make migrate` | Run goose migrations on `db/game.db` |
| `make import` | Import a snapshot (`SNAPSHOT=... UUID=...` required) |
| Target | Description |
| ----------------------------- | ------------------------------------------------------ |
| `make proto` | Regenerate protobuf stubs |
| `make build` | Build the game server binary |
| `make build-cdn` | Build the CDN binary |
| `make build-auth` | Build the auth server binary |
| `make build-dev` | Build the dev runner binary to `bin/` |
| `make build-all` | Build all service binaries to `bin/` |
| `make build-import` | Build the import-snapshot tool |
| `make build-claim-account` | Build the claim-account tool |
| `make build-register-account` | Build the register-account tool |
| `make clean` | Remove the `bin/` directory |
| `make dev` | Run all three services with one command |
| `make migrate` | Run goose migrations on `db/game.db` |
| `make restore` | Interactive restore of `db/game.db` from `db/backups/` |
| `make import` | Import a snapshot (`SNAPSHOT=... UUID=...` required) |
## Claim Account
@@ -250,10 +308,10 @@ cd server
go run ./cmd/claim-account --name "PlayerName" --db db/game.db
```
| Flag | Default | Description |
| -------- | ------------ | ---------------------------------------------------- |
| `--name` | *(required)* | In-game player name to claim |
| `--db` | `db/game.db` | SQLite database path |
| Flag | Default | Description |
| -------- | ------------ | ---------------------------- |
| `--name` | _(required)_ | In-game player name to claim |
| `--db` | `db/game.db` | SQLite database path |
## Auth Server
@@ -272,11 +330,31 @@ The `--secret` flag accepts a hex-encoded HMAC key. If omitted, a random key is
### Flags
| Flag | Default | Description |
| ---------- | --------------- | -------------------------------------------- |
| `--listen` | `0.0.0.0:3000` | HTTP listen address (host:port) |
| `--db` | `db/auth.db` | SQLite database path for auth users |
| `--secret` | *(generated)* | Hex-encoded HMAC secret for token signing |
| Flag | Default | Description |
| --------------- | -------------- | -------------------------------------------------------------------------- |
| `--listen` | `0.0.0.0:3000` | HTTP listen address (host:port) |
| `--db` | `db/auth.db` | SQLite database path for auth users |
| `--secret` | _(generated)_ | Hex-encoded HMAC secret for token signing |
| `--no-register` | `false` | Disable new user registrations (only already registered users can log in). |
## Create account
This tool creates a fresh account in main db and new account in Auth Server store with given name & password and automatically binds them together.
A primary mean of registering new accounts when `--no-register` flag is passed to lunar-tear for controlled server access.
```bash
go run ./cmd/register-account --name "AccountName" --password "AccountPassword" --platform "android"
```
| Flag | Default | Description |
| ------------ | ------------ | ------------------------------------------------- |
| `--name` | _(required)_ | Auth Server account nickname to be registered |
| `--password` | _(required)_ | Auth Server account password to be registered |
| `--platform` | `android` | Platform of new user account (`android` or `ios`) |
| `--db` | `db/game.db` | SQLite main database path |
| `--auth-db` | `db/auth.db` | SQLite Auth Server database path |
This only sets the nickname of Auth Server account, a player can choose their in-game nickname upon first login!
## ⚠️ Legal Disclaimer
+54
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@@ -1,5 +1,59 @@
# Changelog
## 2026-05-16
### Working
- `--no-register` flag and `register-account` CLI tool
- Database backup support in the wizard
- Subjugation Quests — rewards, battle report, and triple-deck preset persistence
- `MaterialSaleObtainPossession` item grants when selling materials
- Memoir protect / unprotect
- Effect item usage (`UseEffectItem`)
- Recollections of Dusk
### Fixed
- Login bonus
- Main quest replay (Map replay)
- Weapon awaken level cap
- Gacha pool overhaul
- Quest mission rewards
- Menu-pick quest start — wrong state from replay flow, black screen on quests with no difficulty, and normal-difficulty handling
## 2026-05-02
### Working
- Cross-platform asset/CDN pipeline (iOS and Android)
- Master data hot-reload: loopback admin webhook (`/api/admin/master-data/reload`) with `LUNAR_ADMIN_TOKEN`; runtime build registry; wizard, dev runner, and Docker wiring
- Scripts repo: Octo **`list.bin` patcher** (`assetbundles/patch_listbin.py`) — refresh catalog `size` / `md5` / `crc` after swapping bundles or resources
- Scripts repo: **asset bundle encrypt/decrypt** for Octo-masked UnityFS (`assetbundles/encrypt_assetbundle.py`, `decrypt_assetbundle.py`, `assetbundle_crypt`)
### Fixed
- Stale weapon story unlocks and incorrect post-evolution weapon state
## 2026-04-25
### Working
- SQLite persistence layer with snapshot import tool
- Authentication server with login UI
- Wizard CLI for guided first-time setup
- Dev runner (`make dev`) with automatic service builds
- Memoir sub-status system with level-based unlocks
- Companion and parts granting from the shop
- `CopyDeck` / `RemoveDeck` deck management
- Karma functionality
- Docker multi-service orchestration (auth, CDN, gRPC) with cross-platform improvements
- `--grpc-port` CLI flag
### Fixed
- Gate desync on quest-finish crash — scene now advances atomically
- Equipment duplication in deck management
## 2026-04-18
### Working
+7 -1
View File
@@ -30,6 +30,9 @@ build-auth:
build-claim-account:
go build -o claim-account$(EXE) ./cmd/claim-account
build-register-account:
go build -o register-account$(EXE) ./cmd/register-account
build-dev:
go build -o bin/dev$(EXE) ./cmd/dev
@@ -48,6 +51,9 @@ dev:
migrate:
$(GOOSE) -dir migrations -allow-missing sqlite3 db/game.db up
restore:
go run ./cmd/wizard-restore
import:
ifndef SNAPSHOT
$(error SNAPSHOT is required, e.g. make import SNAPSHOT=snapshots/scene_1.json UUID=...)
@@ -57,4 +63,4 @@ ifndef UUID
endif
go run ./cmd/import-snapshot --snapshot $(SNAPSHOT) --uuid $(UUID)
.PHONY: proto build build-cdn build-auth build-import build-claim-account build-dev build-all clean dev migrate import
.PHONY: proto build build-cdn build-auth build-import build-claim-account build-register-account build-dev build-all clean dev migrate restore import
+52 -10
View File
@@ -7,6 +7,7 @@ import (
"fmt"
"html/template"
"log"
"lunar-tear/server/internal/auth"
"net/http"
"net/url"
"strconv"
@@ -18,18 +19,40 @@ var loginFS embed.FS
var loginTmpl = template.Must(template.ParseFS(loginFS, "login.html"))
// oauthRedirectTmpl drives the fbconnect:// hand-off via a renderer-initiated
// navigation instead of a server-side 302. Android WebView does NOT invoke
// WebViewClient.shouldOverrideUrlLoading for 302 redirects from POST form
// submissions to non-http schemes (documented Chromium WebView limitation,
// Stack Overflow #6738328 / Google issuetracker #36918490). Returning a 200
// HTML page with both <meta http-equiv="refresh"> and window.location.replace()
// makes the cross-scheme navigation renderer-initiated, which DOES invoke
// shouldOverrideUrlLoading, so the FB SDK can extract access_token from the
// URL fragment and complete its login flow. html/template auto-escapes {{.}}
// correctly for the meta URL-attribute context and the JS string-literal
// context inside <script>.
var oauthRedirectTmpl = template.Must(template.New("oauthRedirect").Parse(
`<!doctype html><html><head><meta charset="utf-8">
<meta http-equiv="refresh" content="0;url={{.}}">
<script>window.location.replace({{.}});</script>
</head><body>
<noscript><a href="{{.}}">Continue</a></noscript>
</body></html>
`))
type Handlers struct {
store *AuthStore
tok *TokenService
store *auth.AuthStore
tok *auth.TokenService
noRegister bool
}
func NewHandlers(store *AuthStore, tok *TokenService) *Handlers {
return &Handlers{store: store, tok: tok}
func NewHandlers(store *auth.AuthStore, tok *auth.TokenService, noRegister bool) *Handlers {
return &Handlers{store: store, tok: tok, noRegister: noRegister}
}
type loginPageData struct {
RedirectURI string
State string
Scope string
Error string
Username string
}
@@ -77,6 +100,7 @@ func (h *Handlers) oauthGet(w http.ResponseWriter, r *http.Request) {
data := loginPageData{
RedirectURI: r.URL.Query().Get("redirect_uri"),
State: r.URL.Query().Get("state"),
Scope: r.URL.Query().Get("scope"),
}
w.Header().Set("Content-Type", "text/html; charset=utf-8")
if err := loginTmpl.Execute(w, data); err != nil {
@@ -95,11 +119,13 @@ func (h *Handlers) oauthPost(w http.ResponseWriter, r *http.Request) {
action := r.FormValue("action")
redirectURI := r.FormValue("redirect_uri")
state := r.FormValue("state")
scope := r.FormValue("scope")
renderErr := func(msg string) {
data := loginPageData{
RedirectURI: redirectURI,
State: state,
Scope: scope,
Error: msg,
Username: username,
}
@@ -115,13 +141,18 @@ func (h *Handlers) oauthPost(w http.ResponseWriter, r *http.Request) {
return
}
var user AuthUser
var user auth.AuthUser
var err error
switch action {
case "register":
if h.noRegister {
renderErr("This server does not accept user registrations.")
return
}
user, err = h.store.CreateUser(username, password)
if err == ErrUserExists {
if err == auth.ErrUserExists {
renderErr("Username is already taken.")
return
}
@@ -134,7 +165,7 @@ func (h *Handlers) oauthPost(w http.ResponseWriter, r *http.Request) {
case "login":
user, err = h.store.VerifyUser(username, password)
if err == ErrInvalidCreds {
if err == auth.ErrInvalidCreds {
renderErr("Invalid username or password.")
return
}
@@ -158,20 +189,31 @@ func (h *Handlers) oauthPost(w http.ResponseWriter, r *http.Request) {
}
payload := fmt.Sprintf(`{"user_id":"%d"}`, user.ID)
b64 := base64.StdEncoding.EncodeToString([]byte(payload))
b64 := base64.RawURLEncoding.EncodeToString([]byte(payload))
fragment := url.Values{}
fragment.Set("access_token", token)
fragment.Set("token_type", "bearer")
fragment.Set("expires_in", strconv.FormatInt(int64(tokenTTL.Seconds()), 10))
fragment.Set("expires_in", strconv.FormatInt(int64(auth.TokenTTL.Seconds()), 10))
fragment.Set("signed_request", "0."+b64)
// iOS FBSDKLoginManager treats an empty granted_scopes set as a cancelled login
// (LoginManager.swift -> getSuccessResult -> getCancelledResult). Echo back the
// scope the SDK sent so parameters.permissions is non-empty and the SDK fires
// its success path. Android tolerates either way.
if scope != "" {
fragment.Set("granted_scopes", scope)
fragment.Set("denied_scopes", "")
}
if state != "" {
fragment.Set("state", state)
}
target := redirectURI + "?" + fragment.Encode()
log.Printf("redirecting to %s", target)
http.Redirect(w, r, target, http.StatusFound)
w.Header().Set("Content-Type", "text/html; charset=utf-8")
if err := oauthRedirectTmpl.Execute(w, target); err != nil {
log.Printf("render oauth redirect: %v", err)
}
}
func (h *Handlers) HandleCheckUsername(w http.ResponseWriter, r *http.Request) {
+1
View File
@@ -128,6 +128,7 @@
<input type="hidden" name="redirect_uri" value="{{.RedirectURI}}">
<input type="hidden" name="state" value="{{.State}}">
<input type="hidden" name="scope" value="{{.Scope}}">
<label for="username">Username</label>
<input type="text" id="username" name="username" value="{{.Username}}" autocomplete="username" autofocus required>
+6 -3
View File
@@ -8,6 +8,8 @@ import (
"log"
"net/http"
"lunar-tear/server/internal/auth"
_ "modernc.org/sqlite"
)
@@ -15,6 +17,7 @@ func main() {
listen := flag.String("listen", "0.0.0.0:3000", "HTTP listen address (host:port)")
dbPath := flag.String("db", "db/auth.db", "SQLite database path for auth users")
secret := flag.String("secret", "", "HMAC secret for tokens (auto-generated if empty)")
noRegister := flag.Bool("no-register", false, "Disallow new account registrations for clients, when present. Default = false")
flag.Parse()
hmacSecret := []byte(*secret)
@@ -33,13 +36,13 @@ func main() {
}
defer db.Close()
store, err := NewAuthStore(db)
store, err := auth.NewAuthStore(db)
if err != nil {
log.Fatalf("init auth store: %v", err)
}
tok := NewTokenService(hmacSecret)
h := NewHandlers(store, tok)
tok := auth.NewTokenService(hmacSecret)
h := NewHandlers(store, tok, *noRegister)
mux := http.NewServeMux()
mux.HandleFunc("/", h.HandleOAuth)
+1
View File
@@ -40,6 +40,7 @@ var childTables = []string{
"user_big_hunt_max_scores",
"user_quest_limit_content_status",
"user_side_story_quests",
"user_main_quest_season_routes",
"user_missions",
"user_quest_missions",
"user_quests",
+44 -7
View File
@@ -93,7 +93,16 @@ func main() {
grpcOctoURL := flag.String("grpc.octo-url", "", "Octo CDN base URL passed to lunar-tear (default: derived from cdn.public-addr)")
grpcAuthURL := flag.String("grpc.auth-url", "", "auth server base URL passed to lunar-tear (default: derived from auth.listen)")
// admin webhook is opt-in; empty leaves lunar-tear's own default in place
// (the listener still only binds if LUNAR_ADMIN_TOKEN is set in the env).
adminListen := flag.String("admin.listen", "", "lunar-tear admin webhook listen address (host:port). Empty = leave default; webhook only binds when LUNAR_ADMIN_TOKEN is set in the env.")
// Controlled server access
noRegister := flag.Bool("no-register", false, "Disallow new account registrations for clients, when present. Default = false")
// dev utility output config
noColor := flag.Bool("no-color", false, "disable colored output")
flag.Parse()
if *grpcOctoURL == "" {
@@ -111,13 +120,22 @@ func main() {
colorCyan = ""
}
log.Println("building services...")
buildAll()
if _, err := os.Stat("go.mod"); err == nil {
log.Println("building services...")
buildAll()
} else {
log.Println("prebuilt mode: skipping build, using bin/ from archive")
}
ext := binExt()
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
defer stop()
noreg_s := ""
if *noRegister {
noreg_s = "--no-register"
}
services := []service{
{
label: "auth",
@@ -125,6 +143,7 @@ func main() {
cmd: exec.CommandContext(ctx, filepath.Join("bin", "auth-server"+ext),
"--listen", *authListen,
"--db", *authDB,
noreg_s,
),
},
{
@@ -139,11 +158,7 @@ func main() {
label: "grpc",
color: colorYellow,
cmd: exec.CommandContext(ctx, filepath.Join("bin", "lunar-tear"+ext),
"--listen", *grpcListen,
"--public-addr", *grpcPublicAddr,
"--db", *grpcDB,
"--octo-url", *grpcOctoURL,
"--auth-url", *grpcAuthURL,
grpcArgs(*grpcListen, *grpcPublicAddr, *grpcDB, *grpcOctoURL, *grpcAuthURL, *adminListen, *noRegister)...,
),
},
}
@@ -200,3 +215,25 @@ func prefixLines(wg *sync.WaitGroup, prefix string, r io.Reader) {
fmt.Printf("%s%s\n", prefix, scanner.Text())
}
}
// grpcArgs assembles the argv for the lunar-tear subprocess. The admin flag
// is appended only when --admin.listen was supplied so we don't override
// lunar-tear's own default when the operator hasn't opted in.
func grpcArgs(listen, publicAddr, db, octoURL, authURL, adminListen string, noRegister bool) []string {
args := []string{
"--listen", listen,
"--public-addr", publicAddr,
"--db", db,
"--octo-url", octoURL,
"--auth-url", authURL,
}
if adminListen != "" {
args = append(args, "--admin-listen", adminListen)
}
if noRegister {
args = append(args, "--no-register")
}
return args
}
+56
View File
@@ -0,0 +1,56 @@
package main
import (
"crypto/subtle"
"log"
"net/http"
"os"
"lunar-tear/server/internal/runtime"
)
// startAdmin spins up the admin webhook used by external content tools to
// trigger an in-place re-read of assets/release/20240404193219.bin.e.
//
// Authentication: Bearer token via the LUNAR_ADMIN_TOKEN environment variable.
// If LUNAR_ADMIN_TOKEN is unset or empty the listener does not bind at all
// (fail closed), so a fresh deploy never exposes an unauthenticated endpoint.
//
// The default --admin-listen is 127.0.0.1:8082 so the webhook is only
// reachable via loopback unless the operator opts in by binding to 0.0.0.0.
func startAdmin(listen string, holder *runtime.Holder) {
token := os.Getenv("LUNAR_ADMIN_TOKEN")
if token == "" {
log.Println("[admin] disabled (no LUNAR_ADMIN_TOKEN set)")
return
}
expected := []byte("Bearer " + token)
mux := http.NewServeMux()
mux.HandleFunc("/api/admin/master-data/reload", func(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
return
}
got := []byte(r.Header.Get("Authorization"))
if len(got) != len(expected) || subtle.ConstantTimeCompare(got, expected) != 1 {
http.Error(w, "unauthorized", http.StatusUnauthorized)
return
}
if err := holder.Reload(); err != nil {
log.Printf("[admin] master-data reload failed: %v", err)
http.Error(w, "master-data reload failed", http.StatusInternalServerError)
return
}
log.Printf("[admin] master-data reloaded by %s", r.RemoteAddr)
w.Header().Set("Content-Type", "application/json")
_, _ = w.Write([]byte(`{"ok":true}`))
})
log.Printf("[admin] webhook listener on %s (token-gated)", listen)
go func() {
if err := http.ListenAndServe(listen, mux); err != nil {
log.Printf("[admin] webhook listener failed: %v", err)
}
}()
}
+34 -95
View File
@@ -6,10 +6,8 @@ import (
"strconv"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gacha"
"lunar-tear/server/internal/interceptor"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/service"
"lunar-tear/server/internal/store"
@@ -40,27 +38,8 @@ func startGRPC(
store.UserRepository
store.SessionRepository
},
questEngine *questflow.QuestHandler,
gachaHandler *gacha.GachaHandler,
gachaEntries []store.GachaCatalogEntry,
cageOrnamentCatalog *masterdata.CageOrnamentCatalog,
loginBonusCatalog *masterdata.LoginBonusCatalog,
characterViewerCatalog *masterdata.CharacterViewerCatalog,
shopCatalog *masterdata.ShopCatalog,
costumeCatalog *masterdata.CostumeCatalog,
omikujiCatalog *masterdata.OmikujiCatalog,
weaponCatalog *masterdata.WeaponCatalog,
exploreCatalog *masterdata.ExploreCatalog,
gimmickCatalog *masterdata.GimmickCatalog,
characterBoardCatalog *masterdata.CharacterBoardCatalog,
partsCatalog *masterdata.PartsCatalog,
characterRebirthCatalog *masterdata.CharacterRebirthCatalog,
companionCatalog *masterdata.CompanionCatalog,
materialCatalog *masterdata.MaterialCatalog,
consumableItemCatalog *masterdata.ConsumableItemCatalog,
gameConfig *masterdata.GameConfig,
sideStoryCatalog *masterdata.SideStoryCatalog,
bigHuntCatalog *masterdata.BigHuntCatalog,
holder *runtime.Holder,
noRegister bool,
) *grpc.Server {
lis, err := net.Listen("tcp", listenAddr)
if err != nil {
@@ -74,39 +53,17 @@ func startGRPC(
grpc.UnknownServiceHandler(interceptor.UnknownService),
)
registerServices(grpcServer,
publicAddr,
octoURL,
authURL,
userStore,
questEngine,
gachaHandler,
gachaEntries,
cageOrnamentCatalog,
loginBonusCatalog,
characterViewerCatalog,
shopCatalog,
costumeCatalog,
omikujiCatalog,
weaponCatalog,
exploreCatalog,
gimmickCatalog,
characterBoardCatalog,
partsCatalog,
characterRebirthCatalog,
companionCatalog,
materialCatalog,
consumableItemCatalog,
gameConfig,
sideStoryCatalog,
bigHuntCatalog,
)
registerServices(grpcServer, publicAddr, octoURL, authURL, userStore, holder, noRegister)
reflection.Register(grpcServer)
log.Printf("gRPC server listening on %s", lis.Addr())
log.Printf("public address: %s", publicAddr)
if noRegister {
log.Print("[!!WARNING!!] The gRPC server is running in NO-REGISTER mode. All new user registrations are denied, only existing accounts and auth-server logins are permitted.")
}
go func() {
if err := grpcServer.Serve(lis); err != nil {
log.Printf("gRPC server stopped: %v", err)
@@ -124,66 +81,48 @@ func registerServices(
store.UserRepository
store.SessionRepository
},
questEngine *questflow.QuestHandler,
gachaHandler *gacha.GachaHandler,
gachaEntries []store.GachaCatalogEntry,
cageOrnamentCatalog *masterdata.CageOrnamentCatalog,
loginBonusCatalog *masterdata.LoginBonusCatalog,
characterViewerCatalog *masterdata.CharacterViewerCatalog,
shopCatalog *masterdata.ShopCatalog,
costumeCatalog *masterdata.CostumeCatalog,
omikujiCatalog *masterdata.OmikujiCatalog,
weaponCatalog *masterdata.WeaponCatalog,
exploreCatalog *masterdata.ExploreCatalog,
gimmickCatalog *masterdata.GimmickCatalog,
characterBoardCatalog *masterdata.CharacterBoardCatalog,
partsCatalog *masterdata.PartsCatalog,
characterRebirthCatalog *masterdata.CharacterRebirthCatalog,
companionCatalog *masterdata.CompanionCatalog,
materialCatalog *masterdata.MaterialCatalog,
consumableItemCatalog *masterdata.ConsumableItemCatalog,
gameConfig *masterdata.GameConfig,
sideStoryCatalog *masterdata.SideStoryCatalog,
bigHuntCatalog *masterdata.BigHuntCatalog,
holder *runtime.Holder,
noRegister bool,
) {
pubHost, pubPortStr, _ := net.SplitHostPort(publicAddr)
pubPort, _ := strconv.Atoi(pubPortStr)
pb.RegisterBannerServiceServer(srv, service.NewBannerServiceServer(gachaEntries))
pb.RegisterUserServiceServer(srv, service.NewUserServiceServer(userStore, userStore, authURL))
pb.RegisterBannerServiceServer(srv, service.NewBannerServiceServer(holder))
pb.RegisterUserServiceServer(srv, service.NewUserServiceServer(userStore, userStore, holder, authURL, noRegister))
pb.RegisterBattleServiceServer(srv, service.NewBattleServiceServer(userStore, userStore))
pb.RegisterConfigServiceServer(srv, service.NewConfigServiceServer(pubHost, int32(pubPort), octoURL))
pb.RegisterDataServiceServer(srv, service.NewDataServiceServer(userStore, userStore))
pb.RegisterTutorialServiceServer(srv, service.NewTutorialServiceServer(userStore, userStore, questEngine))
pb.RegisterGachaServiceServer(srv, service.NewGachaServiceServer(userStore, userStore, gachaEntries, gachaHandler))
pb.RegisterTutorialServiceServer(srv, service.NewTutorialServiceServer(userStore, userStore, holder))
pb.RegisterGachaServiceServer(srv, service.NewGachaServiceServer(userStore, userStore, holder))
pb.RegisterGiftServiceServer(srv, service.NewGiftServiceServer(userStore, userStore))
pb.RegisterGamePlayServiceServer(srv, service.NewGameplayServiceServer())
pb.RegisterGimmickServiceServer(srv, service.NewGimmickServiceServer(userStore, userStore, gimmickCatalog))
pb.RegisterQuestServiceServer(srv, service.NewQuestServiceServer(userStore, userStore, questEngine))
pb.RegisterGimmickServiceServer(srv, service.NewGimmickServiceServer(userStore, userStore, holder))
pb.RegisterQuestServiceServer(srv, service.NewQuestServiceServer(userStore, userStore, holder))
pb.RegisterNotificationServiceServer(srv, service.NewNotificationServiceServer(userStore, userStore))
pb.RegisterCageOrnamentServiceServer(srv, service.NewCageOrnamentServiceServer(userStore, userStore, cageOrnamentCatalog, questEngine.Granter))
pb.RegisterCageOrnamentServiceServer(srv, service.NewCageOrnamentServiceServer(userStore, userStore, holder))
pb.RegisterDeckServiceServer(srv, service.NewDeckServiceServer(userStore, userStore))
pb.RegisterFriendServiceServer(srv, service.NewFriendServiceServer(userStore, userStore))
pb.RegisterLoginBonusServiceServer(srv, service.NewLoginBonusServiceServer(userStore, userStore, loginBonusCatalog))
pb.RegisterLoginBonusServiceServer(srv, service.NewLoginBonusServiceServer(userStore, userStore, holder))
pb.RegisterNaviCutInServiceServer(srv, service.NewNaviCutInServiceServer(userStore, userStore))
pb.RegisterContentsStoryServiceServer(srv, service.NewContentsStoryServiceServer(userStore, userStore))
pb.RegisterDokanServiceServer(srv, service.NewDokanServiceServer(userStore, userStore))
pb.RegisterPortalCageServiceServer(srv, service.NewPortalCageServiceServer(userStore, userStore))
pb.RegisterCharacterViewerServiceServer(srv, service.NewCharacterViewerServiceServer(userStore, userStore, characterViewerCatalog))
pb.RegisterCharacterViewerServiceServer(srv, service.NewCharacterViewerServiceServer(userStore, userStore, holder))
pb.RegisterMissionServiceServer(srv, service.NewMissionServiceServer(userStore, userStore))
pb.RegisterShopServiceServer(srv, service.NewShopServiceServer(userStore, userStore, shopCatalog, questEngine.Granter))
pb.RegisterCostumeServiceServer(srv, service.NewCostumeServiceServer(userStore, userStore, costumeCatalog, gameConfig))
pb.RegisterShopServiceServer(srv, service.NewShopServiceServer(userStore, userStore, holder))
pb.RegisterCostumeServiceServer(srv, service.NewCostumeServiceServer(userStore, userStore, holder))
pb.RegisterMovieServiceServer(srv, service.NewMovieServiceServer(userStore, userStore))
pb.RegisterOmikujiServiceServer(srv, service.NewOmikujiServiceServer(userStore, userStore, omikujiCatalog))
pb.RegisterWeaponServiceServer(srv, service.NewWeaponServiceServer(userStore, userStore, weaponCatalog, gameConfig))
pb.RegisterExploreServiceServer(srv, service.NewExploreServiceServer(userStore, userStore, exploreCatalog))
pb.RegisterCharacterBoardServiceServer(srv, service.NewCharacterBoardServiceServer(userStore, userStore, characterBoardCatalog))
pb.RegisterPartsServiceServer(srv, service.NewPartsServiceServer(userStore, userStore, partsCatalog, gameConfig))
pb.RegisterCharacterServiceServer(srv, service.NewCharacterServiceServer(userStore, userStore, characterRebirthCatalog, gameConfig))
pb.RegisterCompanionServiceServer(srv, service.NewCompanionServiceServer(userStore, userStore, companionCatalog, gameConfig))
pb.RegisterMaterialServiceServer(srv, service.NewMaterialServiceServer(userStore, userStore, materialCatalog, gameConfig))
pb.RegisterConsumableItemServiceServer(srv, service.NewConsumableItemServiceServer(userStore, userStore, consumableItemCatalog, gameConfig))
pb.RegisterSideStoryQuestServiceServer(srv, service.NewSideStoryQuestServiceServer(userStore, userStore, sideStoryCatalog))
pb.RegisterBigHuntServiceServer(srv, service.NewBigHuntServiceServer(userStore, userStore, bigHuntCatalog, questEngine))
pb.RegisterRewardServiceServer(srv, service.NewRewardServiceServer(userStore, userStore, bigHuntCatalog, questEngine.Granter))
pb.RegisterOmikujiServiceServer(srv, service.NewOmikujiServiceServer(userStore, userStore, holder))
pb.RegisterWeaponServiceServer(srv, service.NewWeaponServiceServer(userStore, userStore, holder))
pb.RegisterExploreServiceServer(srv, service.NewExploreServiceServer(userStore, userStore, holder))
pb.RegisterCharacterBoardServiceServer(srv, service.NewCharacterBoardServiceServer(userStore, userStore, holder))
pb.RegisterPartsServiceServer(srv, service.NewPartsServiceServer(userStore, userStore, holder))
pb.RegisterCharacterServiceServer(srv, service.NewCharacterServiceServer(userStore, userStore, holder))
pb.RegisterCompanionServiceServer(srv, service.NewCompanionServiceServer(userStore, userStore, holder))
pb.RegisterMaterialServiceServer(srv, service.NewMaterialServiceServer(userStore, userStore, holder))
pb.RegisterConsumableItemServiceServer(srv, service.NewConsumableItemServiceServer(userStore, userStore, holder))
pb.RegisterSideStoryQuestServiceServer(srv, service.NewSideStoryQuestServiceServer(userStore, userStore, holder))
pb.RegisterBigHuntServiceServer(srv, service.NewBigHuntServiceServer(userStore, userStore, holder))
pb.RegisterRewardServiceServer(srv, service.NewRewardServiceServer(userStore, userStore, holder))
pb.RegisterLabyrinthServiceServer(srv, service.NewLabyrinthServiceServer(userStore, userStore, holder))
}
+10 -156
View File
@@ -9,30 +9,31 @@ import (
"syscall"
"lunar-tear/server/internal/database"
"lunar-tear/server/internal/gacha"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/masterdata/memorydb"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store/sqlite"
)
const masterDataPath = "assets/release/20240404193219.bin.e"
func main() {
listen := flag.String("listen", "0.0.0.0:443", "gRPC listen address (host:port)")
publicAddr := flag.String("public-addr", "127.0.0.1:443", "externally-reachable host:port advertised to clients")
dbPath := flag.String("db", "db/game.db", "SQLite database path")
octoURL := flag.String("octo-url", "", "Octo CDN base URL the client will use for assets (e.g. http://10.0.2.2:8080)")
authURL := flag.String("auth-url", "", "Auth server base URL for Facebook token validation (e.g. http://localhost:3000)")
adminListen := flag.String("admin-listen", "127.0.0.1:8082", "admin webhook listen address (host:port). Loopback by default; only binds when LUNAR_ADMIN_TOKEN is set.")
noRegister := flag.Bool("no-register", false, "Disallow new account registrations for clients, when present. Default = false")
flag.Parse()
if *octoURL == "" {
log.Fatalf("--octo-url is required (e.g. http://10.0.2.2:8080)")
}
if err := memorydb.Init("assets/release/20240404193219.bin.e"); err != nil {
log.Fatalf("load master data: %v", err)
holder, err := runtime.NewHolder(masterDataPath)
if err != nil {
log.Fatalf("init master data: %v", err)
}
log.Printf("master data loaded (%d tables)", memorydb.TableCount())
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
defer stop()
@@ -44,158 +45,11 @@ func main() {
defer db.Close()
log.Printf("database opened: %s", *dbPath)
gameConfig, err := masterdata.LoadGameConfig()
if err != nil {
log.Fatalf("load game config: %v", err)
}
log.Printf("game config loaded (goldId=%d, skipTicketId=%d, rebirthGold=%d)",
gameConfig.ConsumableItemIdForGold, gameConfig.ConsumableItemIdForQuestSkipTicket, gameConfig.CharacterRebirthConsumeGold)
partsCatalog, err := masterdata.LoadPartsCatalog()
if err != nil {
log.Fatalf("load parts catalog: %v", err)
}
log.Printf("parts catalog loaded: %d parts, %d rarities", len(partsCatalog.PartsById), len(partsCatalog.RarityByRarityType))
questCatalog, err := masterdata.LoadQuestCatalog(partsCatalog)
if err != nil {
log.Fatalf("load quest catalog: %v", err)
}
questHandler := questflow.NewQuestHandler(questCatalog, gameConfig)
userStore := sqlite.New(db, gametime.Now)
gachaEntries, medalInfo, err := masterdata.LoadGachaCatalog()
if err != nil {
log.Fatalf("load gacha catalog: %v", err)
}
log.Printf("gacha catalog loaded: %d entries", len(gachaEntries))
grpcServer := startGRPC(*listen, *publicAddr, *octoURL, *authURL, userStore, holder, *noRegister)
gachaPool, err := masterdata.LoadGachaPool()
if err != nil {
log.Fatalf("load gacha pool: %v", err)
}
log.Printf("gacha pool loaded: costumes=%d rarities, weapons=%d rarities, materials=%d",
len(gachaPool.CostumesByRarity), len(gachaPool.WeaponsByRarity), len(gachaPool.Materials))
shopCatalog, err := masterdata.LoadShopCatalog()
if err != nil {
log.Fatalf("load shop catalog: %v", err)
}
log.Printf("shop catalog loaded: %d items, %d content groups, %d exchange shops",
len(shopCatalog.Items), len(shopCatalog.Contents), len(shopCatalog.ExchangeShopCells))
gachaPool.BuildShopFeatured(shopCatalog)
gachaPool.PruneUnpairedCostumes()
gachaPool.BuildFeaturedMapping(gachaEntries)
gachaPool.BuildBannerPools(gachaEntries)
masterdata.EnrichCatalogPromotions(gachaEntries, gachaPool)
dupExchange, err := masterdata.LoadDupExchange()
if err != nil {
log.Fatalf("load dup exchange: %v", err)
}
dupAdded, err := masterdata.EnrichDupExchange(dupExchange, gachaPool)
if err != nil {
log.Fatalf("enrich dup exchange: %v", err)
}
log.Printf("dup exchange loaded: %d entries (%d derived from limit-break materials)", len(dupExchange), dupAdded)
gachaHandler := gacha.NewGachaHandler(gachaPool, gameConfig, questHandler.Granter, medalInfo, dupExchange)
conditionResolver, err := masterdata.LoadConditionResolver()
if err != nil {
log.Fatalf("load condition resolver: %v", err)
}
cageOrnamentCatalog := masterdata.LoadCageOrnamentCatalog()
loginBonusCatalog := masterdata.LoadLoginBonusCatalog()
characterViewerCatalog := masterdata.LoadCharacterViewerCatalog(conditionResolver)
omikujiCatalog := masterdata.LoadOmikujiCatalog()
materialCatalog, err := masterdata.LoadMaterialCatalog()
if err != nil {
log.Fatalf("load material catalog: %v", err)
}
log.Printf("material catalog loaded: %d materials", len(materialCatalog.All))
consumableItemCatalog, err := masterdata.LoadConsumableItemCatalog()
if err != nil {
log.Fatalf("load consumable item catalog: %v", err)
}
log.Printf("consumable item catalog loaded: %d items", len(consumableItemCatalog.All))
costumeCatalog, err := masterdata.LoadCostumeCatalog(materialCatalog)
if err != nil {
log.Fatalf("load costume catalog: %v", err)
}
log.Printf("costume catalog loaded: %d costumes, %d materials, %d rarity curves", len(costumeCatalog.Costumes), len(costumeCatalog.Materials), len(costumeCatalog.ExpByRarity))
weaponCatalog, err := masterdata.LoadWeaponCatalog(materialCatalog)
if err != nil {
log.Fatalf("load weapon catalog: %v", err)
}
log.Printf("weapon catalog loaded: %d weapons, %d materials, %d enhance configs", len(weaponCatalog.Weapons), len(weaponCatalog.Materials), len(weaponCatalog.ExpByEnhanceId))
exploreCatalog, err := masterdata.LoadExploreCatalog()
if err != nil {
log.Fatalf("load explore catalog: %v", err)
}
log.Printf("explore catalog loaded: %d explores, %d grade assets", len(exploreCatalog.Explores), len(exploreCatalog.GradeAssets))
gimmickCatalog, err := masterdata.LoadGimmickCatalog(conditionResolver)
if err != nil {
log.Fatalf("load gimmick catalog: %v", err)
}
characterBoardCatalog, err := masterdata.LoadCharacterBoardCatalog()
if err != nil {
log.Fatalf("load character board catalog: %v", err)
}
log.Printf("character board catalog loaded: %d panels, %d boards", len(characterBoardCatalog.PanelById), len(characterBoardCatalog.BoardById))
characterRebirthCatalog, err := masterdata.LoadCharacterRebirthCatalog()
if err != nil {
log.Fatalf("load character rebirth catalog: %v", err)
}
log.Printf("character rebirth catalog loaded: %d characters", len(characterRebirthCatalog.StepGroupByCharacterId))
companionCatalog, err := masterdata.LoadCompanionCatalog()
if err != nil {
log.Fatalf("load companion catalog: %v", err)
}
log.Printf("companion catalog loaded: %d companions, %d categories", len(companionCatalog.CompanionById), len(companionCatalog.GoldCostByCategory))
sideStoryCatalog := masterdata.LoadSideStoryCatalog()
bigHuntCatalog := masterdata.LoadBigHuntCatalog()
grpcServer := startGRPC(
*listen,
*publicAddr,
*octoURL,
*authURL,
userStore,
questHandler,
gachaHandler,
gachaEntries,
cageOrnamentCatalog,
loginBonusCatalog,
characterViewerCatalog,
shopCatalog,
costumeCatalog,
omikujiCatalog,
weaponCatalog,
exploreCatalog,
gimmickCatalog,
characterBoardCatalog,
partsCatalog,
characterRebirthCatalog,
companionCatalog,
materialCatalog,
consumableItemCatalog,
gameConfig,
sideStoryCatalog,
bigHuntCatalog,
)
startAdmin(*adminListen, holder)
<-ctx.Done()
log.Println("shutting down...")
+93
View File
@@ -0,0 +1,93 @@
package main
import (
"flag"
"log"
"github.com/google/uuid"
"lunar-tear/server/internal/auth"
"lunar-tear/server/internal/database"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store/sqlite"
)
func main() {
dbPath := flag.String("db", "db/game.db", "SQLite database path")
authdbPath := flag.String("auth-db", "db/auth.db", "SQLite auth server database path")
name := flag.String("name", "", "Nickname of the new account to-be")
password := flag.String("password", "", "Password of the new account to-be")
platform := flag.String("platform", "android", "Platform of the user. Can be: \"android\", \"ios\"")
flag.Parse()
if *name == "" {
log.Fatal("--name flag is required")
}
if *password == "" {
log.Fatal("--password flag is required")
}
if (*platform != "android") && (*platform != "ios") {
log.Fatal("--platform can be either \"android\" or \"ios\"")
}
db, err := database.Open(*dbPath)
if err != nil {
log.Fatalf("open database: %v", err)
}
defer db.Close()
userStore := sqlite.New(db, nil)
authDb, err := database.Open(*authdbPath)
if err != nil {
log.Fatalf("open auth database: %v", err)
}
defer authDb.Close()
authStore, err := auth.NewAuthStore(authDb)
if err != nil {
log.Fatalf("init auth store: %v", err)
}
userExists := authStore.UserExists(*name)
if userExists {
log.Fatal("Username is already taken")
}
var userPlatform model.ClientPlatform
if *platform == "android" {
userPlatform.OsType = model.OsTypeAndroid
userPlatform.PlatformType = model.PlatformTypeGooglePlayStore
} else {
userPlatform.OsType = model.OsTypeIOS
userPlatform.PlatformType = model.PlatformTypeAppStore
}
userUuid := uuid.New().String()
id, err := userStore.CreateUser(userUuid, userPlatform)
if err == nil {
log.Printf("Registered user %d in database successfully", id)
} else {
log.Fatalf("Register user in database: %v", err)
}
authUser, err := authStore.CreateUser(*name, *password)
if err != nil {
log.Fatalf("Register auth account: %v", err)
}
err = userStore.SetFacebookId(id, authUser.ID)
if err == nil {
log.Printf("Bound user %d with facebook account %v", id, authUser.Username)
} else {
log.Fatalf("failed to bind user with facebook account: %v", err)
}
log.Printf("Account %v created successfully.", *name)
}
+135
View File
@@ -0,0 +1,135 @@
package main
import (
"errors"
"fmt"
"io"
"os"
"path/filepath"
"sort"
"strings"
"charm.land/huh/v2"
"charm.land/lipgloss/v2"
)
const (
gameDBPath = "db/game.db"
backupDir = "db/backups"
backupSuffix = ".bak"
)
const banner = `
_ _____
| | _ _ _ _ __ _ _ _ |_ _|___ __ _ _ _
| |_| || | ' \/ _` + "`" + ` | '_| | |/ -_)/ _` + "`" + ` | '_|
|____\_,_|_||_\__,_|_| |_|\___|\__,_|_|
╭──────────────────────────────╮
│ RESTORE │
╰──────────────────────────────╯
`
func main() {
lipgloss.EnableLegacyWindowsANSI(os.Stdout)
lipgloss.EnableLegacyWindowsANSI(os.Stderr)
fmt.Print(banner)
chosen, ok := pickBackup()
if !ok {
return
}
if !confirmOverwrite(chosen) {
fmt.Println(" cancelled — nothing changed")
return
}
if err := doRestore(chosen); err != nil {
fmt.Fprintf(os.Stderr, " restore failed: %v\n", err)
os.Exit(1)
}
fmt.Printf(" restored %s from %s\n", gameDBPath, chosen)
}
func pickBackup() (string, bool) {
entries, err := os.ReadDir(backupDir)
if err != nil {
fmt.Fprintln(os.Stderr, " no backups found in", backupDir)
return "", false
}
var backups []string
for _, e := range entries {
if !e.IsDir() && strings.HasPrefix(e.Name(), "game.db.") && strings.HasSuffix(e.Name(), backupSuffix) {
backups = append(backups, e.Name())
}
}
if len(backups) == 0 {
fmt.Fprintln(os.Stderr, " no backups found in", backupDir)
return "", false
}
sort.Slice(backups, func(i, j int) bool { return backups[i] > backups[j] })
options := make([]huh.Option[string], 0, len(backups)+1)
for _, name := range backups {
options = append(options, huh.NewOption(name, name))
}
options = append(options, huh.NewOption("Cancel", ""))
var chosen string
if err := huh.NewSelect[string]().
Title("Pick a backup to restore").
Description("db/game.db will be replaced by the chosen file.").
Options(options...).
Value(&chosen).
Run(); err != nil || chosen == "" {
return "", false
}
return chosen, true
}
func confirmOverwrite(chosen string) bool {
confirm := false
if err := huh.NewConfirm().
Title("Overwrite db/game.db?").
Description(fmt.Sprintf(
"This will REPLACE db/game.db with %s.\n"+
"Any progress since that backup will be lost.\n"+
"(A fresh backup will be taken on the next ./wizard launch.)",
chosen)).
Affirmative("Yes, restore").
Negative("Cancel").
Value(&confirm).
Run(); err != nil {
return false
}
return confirm
}
func doRestore(chosen string) error {
src := filepath.Join(backupDir, chosen)
if _, err := os.Stat(src); errors.Is(err, os.ErrNotExist) {
return fmt.Errorf("%s no longer exists", src)
}
if err := copyFile(src, gameDBPath); err != nil {
return err
}
_ = os.Remove(gameDBPath + "-wal")
_ = os.Remove(gameDBPath + "-shm")
return nil
}
func copyFile(src, dst string) error {
in, err := os.Open(src)
if err != nil {
return err
}
defer in.Close()
out, err := os.Create(dst)
if err != nil {
return err
}
defer out.Close()
if _, err := io.Copy(out, in); err != nil {
return err
}
return out.Sync()
}
+83
View File
@@ -0,0 +1,83 @@
package main
import (
"database/sql"
"errors"
"fmt"
"os"
"path/filepath"
"sort"
"strings"
"time"
"charm.land/huh/v2/spinner"
_ "modernc.org/sqlite"
)
const (
gameDBPath = "db/game.db"
backupDir = "db/backups"
backupSuffix = ".bak"
backupRetainN = 10
)
func backupGameDB() {
if _, err := os.Stat(gameDBPath); errors.Is(err, os.ErrNotExist) {
return
}
if !sourceMode {
fmt.Println(" Backing up db/game.db...")
doBackupGameDB()
return
}
_ = spinner.New().Title(" Backing up db/game.db...").Action(doBackupGameDB).Run()
}
func doBackupGameDB() {
if err := os.MkdirAll(backupDir, 0o755); err != nil {
fmt.Fprintf(os.Stderr, " failed to create %s: %v\n", backupDir, err)
return
}
ts := time.Now().UTC().Format("20060102T150405Z")
dest := filepath.Join(backupDir, fmt.Sprintf("game.db.%s%s", ts, backupSuffix))
db, err := sql.Open("sqlite", gameDBPath+"?_pragma=busy_timeout(5000)")
if err != nil {
fmt.Fprintf(os.Stderr, " failed to open %s: %v\n", gameDBPath, err)
return
}
defer db.Close()
escaped := strings.ReplaceAll(dest, "'", "''")
if _, err := db.Exec(fmt.Sprintf("VACUUM INTO '%s'", escaped)); err != nil {
fmt.Fprintf(os.Stderr, " VACUUM INTO failed: %v\n", err)
_ = os.Remove(dest)
return
}
pruneOldBackups()
}
func pruneOldBackups() {
entries, err := os.ReadDir(backupDir)
if err != nil {
return
}
var backups []os.DirEntry
for _, e := range entries {
if !e.IsDir() && strings.HasPrefix(e.Name(), "game.db.") && strings.HasSuffix(e.Name(), backupSuffix) {
backups = append(backups, e)
}
}
if len(backups) <= backupRetainN {
return
}
sort.Slice(backups, func(i, j int) bool { return backups[i].Name() < backups[j].Name() })
for _, old := range backups[:len(backups)-backupRetainN] {
_ = os.Remove(filepath.Join(backupDir, old.Name()))
}
}
+138 -40
View File
@@ -32,13 +32,14 @@ const (
)
type config struct {
IP string `json:"ip"`
Device string `json:"device"`
Detail string `json:"detail"`
Summary string `json:"summary"`
GRPCPort int `json:"grpc_port,omitempty"`
CDNPort int `json:"cdn_port,omitempty"`
AuthPort int `json:"auth_port,omitempty"`
IP string `json:"ip"`
Device string `json:"device"`
Detail string `json:"detail"`
Summary string `json:"summary"`
GRPCPort int `json:"grpc_port,omitempty"`
CDNPort int `json:"cdn_port,omitempty"`
AuthPort int `json:"auth_port,omitempty"`
AdminPort int `json:"admin_port,omitempty"`
}
const (
@@ -47,10 +48,13 @@ const (
defaultAuthPort = 3000
)
// ports.Admin is opt-in: 0 means the admin webhook is not configured by the
// wizard at all. Other ports always get a default if unset.
type ports struct {
GRPC int
CDN int
Auth int
GRPC int
CDN int
Auth int
Admin int
}
func main() {
@@ -59,6 +63,7 @@ func main() {
grpcPort := flag.Int("grpc-port", defaultGRPCPort, "gRPC server port")
cdnPort := flag.Int("cdn-port", defaultCDNPort, "CDN server port")
authPort := flag.Int("auth-port", defaultAuthPort, "auth server port")
adminPort := flag.Int("admin-port", 0, "admin webhook port (0 = disabled). Bound on 127.0.0.1; only takes effect when LUNAR_ADMIN_TOKEN is set.")
flag.Parse()
flagSet := map[string]bool{}
@@ -69,21 +74,29 @@ func main() {
fmt.Print(banner)
sourceMode = isSourceCheckout()
if !*setupOnly {
validateAssets()
validateTools()
validateProtocIncludes()
runProtoc()
runMigrate()
downloadDeps()
if sourceMode {
validateTools()
validateProtocIncludes()
runProtoc()
backupGameDB()
runMigrate()
downloadDeps()
} else {
backupGameDB()
runMigrateEmbedded()
}
}
ip, cfg, firstRun := resolveIP(*preferSaved)
p := resolvePorts(flagSet, *grpcPort, *cdnPort, *authPort, cfg)
p := resolvePorts(flagSet, *grpcPort, *cdnPort, *authPort, *adminPort, cfg)
savedPorts := portsFromConfig(cfg)
if !firstRun && (p.GRPC != savedPorts.GRPC || p.CDN != savedPorts.CDN || p.Auth != savedPorts.Auth) {
if !firstRun && (p.GRPC != savedPorts.GRPC || p.CDN != savedPorts.CDN || p.Auth != savedPorts.Auth || p.Admin != savedPorts.Admin) {
if !warnPortChange(savedPorts, p) {
os.Exit(0)
}
@@ -92,6 +105,7 @@ func main() {
cfg.GRPCPort = p.GRPC
cfg.CDNPort = p.CDN
cfg.AuthPort = p.Auth
cfg.AdminPort = p.Admin
saveConfig(cfg)
labelStyle := lipgloss.NewStyle().Foreground(lipgloss.Color("8")).Width(14)
@@ -101,6 +115,9 @@ func main() {
fmt.Printf(" %s %s\n", labelStyle.Render("Game server:"), addrStyle.Render(fmt.Sprintf("%s:%d", ip, p.GRPC)))
fmt.Printf(" %s %s\n", labelStyle.Render("CDN:"), addrStyle.Render(fmt.Sprintf("%s:%d", ip, p.CDN)))
fmt.Printf(" %s %s\n", labelStyle.Render("Auth:"), addrStyle.Render(fmt.Sprintf("%s:%d", ip, p.Auth)))
if p.Admin > 0 {
fmt.Printf(" %s %s\n", labelStyle.Render("Admin webhook:"), addrStyle.Render(fmt.Sprintf("127.0.0.1:%d", p.Admin)))
}
fmt.Println()
if firstRun || *setupOnly {
@@ -122,23 +139,68 @@ type assetCheck struct {
var requiredAssets = []assetCheck{
{"assets", true},
{"assets/release/20240404193219.bin.e", false},
{"assets/revisions/0/list.bin", false},
{"assets/revisions/0/assetbundle", true},
{"assets/revisions/0/resources", true},
}
// assetTrees lists every rev-0 layout the CDN accepts. At least one full set
// must be present; users may have only the un-split shared tree, only Android,
// only iOS, or any combination.
var assetTrees = [][]assetCheck{
{
{"assets/revisions/0/list.bin", false},
{"assets/revisions/0/assetbundle", true},
{"assets/revisions/0/resources", true},
},
{
{"assets/revisions/0/android/list.bin", false},
{"assets/revisions/0/android/assetbundle", true},
{"assets/revisions/0/android/resources", true},
},
{
{"assets/revisions/0/ios/list.bin", false},
{"assets/revisions/0/ios/assetbundle", true},
{"assets/revisions/0/ios/resources", true},
},
}
func checkAsset(a assetCheck) (missing string, ok bool) {
info, err := os.Stat(a.path)
if err != nil {
return a.path, false
}
if a.dir && !info.IsDir() {
return a.path + string(filepath.Separator), false
}
if !a.dir && info.IsDir() {
return a.path, false
}
return "", true
}
func validateAssets() {
var missing []string
for _, a := range requiredAssets {
info, err := os.Stat(a.path)
if err != nil {
missing = append(missing, a.path)
continue
if m, ok := checkAsset(a); !ok {
missing = append(missing, m)
}
if a.dir && !info.IsDir() {
missing = append(missing, a.path+string(filepath.Separator))
} else if !a.dir && info.IsDir() {
missing = append(missing, a.path)
}
var treeMissing [][]string
anyTreeOK := false
for _, group := range assetTrees {
var groupMissing []string
for _, a := range group {
if m, ok := checkAsset(a); !ok {
groupMissing = append(groupMissing, m)
}
}
if len(groupMissing) == 0 {
anyTreeOK = true
}
treeMissing = append(treeMissing, groupMissing)
}
if !anyTreeOK {
for _, gm := range treeMissing {
missing = append(missing, gm...)
}
}
@@ -161,6 +223,8 @@ func validateAssets() {
b.WriteString("\n")
b.WriteString(dimStyle.Render(" Place the extracted game assets under server/assets/ and try again."))
b.WriteString("\n")
b.WriteString(dimStyle.Render(" At least one of assets/revisions/0/, assets/revisions/0/android/, or assets/revisions/0/ios/ must be fully present."))
b.WriteString("\n")
b.WriteString(dimStyle.Render(" Get them from ") + hlStyle.Render("#resources") + dimStyle.Render(" on Discord: ") + hlStyle.Hyperlink("https://discord.com/invite/MZAf5aVkJG").Render("https://discord.com/invite/MZAf5aVkJG"))
b.WriteString("\n")
@@ -430,6 +494,22 @@ func warnPortChange(old, new ports) bool {
}
return hlStyle.Render(fmt.Sprintf(" %-7s %d → %d", label+":", oldP, newP))
}
// Admin formatting handles the disabled (0) state since the port is
// opt-in and we don't want to display "0" to the user.
adminLine := func(oldP, newP int) (string, bool) {
switch {
case oldP == 0 && newP == 0:
return "", false
case oldP == 0 && newP != 0:
return hlStyle.Render(fmt.Sprintf(" %-7s disabled → %d", "Admin:", newP)), true
case oldP != 0 && newP == 0:
return hlStyle.Render(fmt.Sprintf(" %-7s %d → disabled", "Admin:", oldP)), true
case oldP == newP:
return dimStyle.Render(fmt.Sprintf(" %-7s %d (unchanged)", "Admin:", oldP)), true
default:
return hlStyle.Render(fmt.Sprintf(" %-7s %d → %d", "Admin:", oldP, newP)), true
}
}
var b strings.Builder
b.WriteString("\n")
@@ -440,7 +520,12 @@ func warnPortChange(old, new ports) bool {
b.WriteString(portLine("CDN", old.CDN, new.CDN))
b.WriteString("\n")
b.WriteString(portLine("Auth", old.Auth, new.Auth))
b.WriteString("\n\n")
b.WriteString("\n")
if line, show := adminLine(old.Admin, new.Admin); show {
b.WriteString(line)
b.WriteString("\n")
}
b.WriteString("\n")
b.WriteString(dimStyle.Render(" Your APK was patched for the old ports. You may need to re-patch."))
b.WriteString("\n\n")
fmt.Print(b.String())
@@ -774,7 +859,7 @@ func loadConfig() (config, error) {
}
func portsFromConfig(cfg config) ports {
p := ports{GRPC: cfg.GRPCPort, CDN: cfg.CDNPort, Auth: cfg.AuthPort}
p := ports{GRPC: cfg.GRPCPort, CDN: cfg.CDNPort, Auth: cfg.AuthPort, Admin: cfg.AdminPort}
if p.GRPC == 0 {
p.GRPC = defaultGRPCPort
}
@@ -784,10 +869,11 @@ func portsFromConfig(cfg config) ports {
if p.Auth == 0 {
p.Auth = defaultAuthPort
}
// Admin is opt-in: leave 0 = disabled.
return p
}
func resolvePorts(flagSet map[string]bool, grpcFlag, cdnFlag, authFlag int, saved config) ports {
func resolvePorts(flagSet map[string]bool, grpcFlag, cdnFlag, authFlag, adminFlag int, saved config) ports {
resolve := func(name string, flagVal, savedVal, defaultVal int) int {
if flagSet[name] {
return flagVal
@@ -801,6 +887,9 @@ func resolvePorts(flagSet map[string]bool, grpcFlag, cdnFlag, authFlag int, save
GRPC: resolve("grpc-port", grpcFlag, saved.GRPCPort, defaultGRPCPort),
CDN: resolve("cdn-port", cdnFlag, saved.CDNPort, defaultCDNPort),
Auth: resolve("auth-port", authFlag, saved.AuthPort, defaultAuthPort),
// defaultVal=0 keeps admin opt-in: never enabled unless --admin-port
// is passed or a non-zero value was previously saved.
Admin: resolve("admin-port", adminFlag, saved.AdminPort, 0),
}
}
@@ -819,21 +908,30 @@ func launchDev(ip string, p ports) {
}
devBin := filepath.Join("bin", "dev"+ext)
_ = spinner.New().Title(" Building services...").Action(func() {
if err := os.MkdirAll("bin", 0755); err != nil {
fmt.Fprintf(os.Stderr, " Failed to create bin/: %v\n", err)
os.Exit(1)
}
runQuiet(exec.Command("go", "build", "-o", devBin, "./cmd/dev"), "build dev")
}).Run()
if sourceMode {
_ = spinner.New().Title(" Building services...").Action(func() {
if err := os.MkdirAll("bin", 0755); err != nil {
fmt.Fprintf(os.Stderr, " Failed to create bin/: %v\n", err)
os.Exit(1)
}
runQuiet(exec.Command("go", "build", "-o", devBin, "./cmd/dev"), "build dev")
}).Run()
}
cmd := exec.Command(devBin,
devArgs := []string{
"--grpc.listen", fmt.Sprintf("0.0.0.0:%d", p.GRPC),
"--grpc.public-addr", fmt.Sprintf("%s:%d", ip, p.GRPC),
"--cdn.listen", fmt.Sprintf("0.0.0.0:%d", p.CDN),
"--cdn.public-addr", fmt.Sprintf("%s:%d", ip, p.CDN),
"--auth.listen", fmt.Sprintf("0.0.0.0:%d", p.Auth),
)
}
// Bind admin on loopback only — the wizard is for local dev, and the
// webhook should never be exposed to the LAN by accident. Operators who
// want a different bind can run cmd/dev directly with --admin.listen.
if p.Admin > 0 {
devArgs = append(devArgs, "--admin.listen", fmt.Sprintf("127.0.0.1:%d", p.Admin))
}
cmd := exec.Command(devBin, devArgs...)
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
cmd.Stdin = os.Stdin
+40
View File
@@ -0,0 +1,40 @@
package main
import (
"context"
"database/sql"
"fmt"
"os"
"lunar-tear/server/migrations"
)
var sourceMode bool
func isSourceCheckout() bool {
if _, err := os.Stat("go.mod"); err != nil {
return false
}
if _, err := os.Stat("proto"); err != nil {
return false
}
return true
}
func runMigrateEmbedded() {
fmt.Println(" Running migrations...")
if err := os.MkdirAll("db", 0755); err != nil {
fmt.Fprintf(os.Stderr, " Failed to create db/: %v\n", err)
os.Exit(1)
}
db, err := sql.Open("sqlite", gameDBPath+"?_pragma=busy_timeout(5000)")
if err != nil {
fmt.Fprintf(os.Stderr, " open db: %v\n", err)
os.Exit(1)
}
defer db.Close()
if err := migrations.Up(context.Background(), db); err != nil {
fmt.Fprintf(os.Stderr, " migration failed: %v\n", err)
os.Exit(1)
}
}
+3
View File
@@ -10,11 +10,14 @@ services:
LUNAR_PUBLIC_ADDR: 127.0.0.1:8003
LUNAR_OCTO_URL: http://cdn:8080
LUNAR_AUTH_URL: http://auth:3000
LUNAR_ADMIN_LISTEN: 0.0.0.0:8082
LUNAR_ADMIN_TOKEN: ${LUNAR_ADMIN_TOKEN:-}
volumes:
- ./db:/opt/lunar-tear/db
- ./assets:/opt/lunar-tear/assets
ports:
- 8003:8003
- 127.0.0.1:8082:8082
depends_on:
- cdn
- auth
+7 -1
View File
@@ -9,8 +9,14 @@ if [ -n "${LUNAR_AUTH_URL}" ]; then
AUTH_FLAG="--auth-url ${LUNAR_AUTH_URL}"
fi
ADMIN_FLAG=""
if [ -n "${LUNAR_ADMIN_LISTEN}" ]; then
ADMIN_FLAG="--admin-listen ${LUNAR_ADMIN_LISTEN}"
fi
exec ./lunar-tear \
--listen "${LUNAR_LISTEN:-0.0.0.0:443}" \
--public-addr "${LUNAR_PUBLIC_ADDR}" \
--octo-url "${LUNAR_OCTO_URL}" \
${AUTH_FLAG}
${AUTH_FLAG} \
${ADMIN_FLAG}
+11 -7
View File
@@ -7,12 +7,12 @@ require (
github.com/pierrec/lz4/v4 v4.1.26
github.com/vmihailenco/msgpack/v5 v5.4.1
golang.org/x/crypto v0.50.0
golang.org/x/net v0.52.0
golang.org/x/net v0.53.0
golang.org/x/sys v0.43.0
golang.org/x/term v0.42.0
google.golang.org/grpc v1.79.1
google.golang.org/grpc v1.80.0
google.golang.org/protobuf v1.36.11
modernc.org/sqlite v1.48.2
modernc.org/sqlite v1.49.1
)
require (
@@ -34,21 +34,25 @@ require (
github.com/clipperhouse/uax29/v2 v2.7.0 // indirect
github.com/dustin/go-humanize v1.0.1 // indirect
github.com/lucasb-eyer/go-colorful v1.3.0 // indirect
github.com/mattn/go-isatty v0.0.20 // indirect
github.com/mattn/go-isatty v0.0.21 // indirect
github.com/mattn/go-runewidth v0.0.20 // indirect
github.com/mfridman/interpolate v0.0.2 // indirect
github.com/mitchellh/hashstructure/v2 v2.0.2 // indirect
github.com/muesli/cancelreader v0.2.2 // indirect
github.com/ncruces/go-strftime v1.0.0 // indirect
github.com/pressly/goose/v3 v3.27.1 // indirect
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec // indirect
github.com/rivo/uniseg v0.4.7 // indirect
github.com/sethvargo/go-retry v0.3.0 // indirect
github.com/stretchr/testify v1.11.1 // indirect
github.com/vmihailenco/tagparser/v2 v2.0.0 // indirect
github.com/xo/terminfo v0.0.0-20220910002029-abceb7e1c41e // indirect
go.opentelemetry.io/otel v1.40.0 // indirect
go.opentelemetry.io/otel v1.43.0 // indirect
go.uber.org/multierr v1.11.0 // indirect
golang.org/x/sync v0.20.0 // indirect
golang.org/x/text v0.36.0 // indirect
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d // indirect
modernc.org/libc v1.70.0 // indirect
google.golang.org/genproto/googleapis/rpc v0.0.0-20260420184626-e10c466a9529 // indirect
modernc.org/libc v1.72.1 // indirect
modernc.org/mathutil v1.7.1 // indirect
modernc.org/memory v1.11.0 // indirect
)
+28
View File
@@ -54,8 +54,12 @@ github.com/lucasb-eyer/go-colorful v1.3.0 h1:2/yBRLdWBZKrf7gB40FoiKfAWYQ0lqNcbuQ
github.com/lucasb-eyer/go-colorful v1.3.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
github.com/mattn/go-isatty v0.0.20 h1:xfD0iDuEKnDkl03q4limB+vH+GxLEtL/jb4xVJSWWEY=
github.com/mattn/go-isatty v0.0.20/go.mod h1:W+V8PltTTMOvKvAeJH7IuucS94S2C6jfK/D7dTCTo3Y=
github.com/mattn/go-isatty v0.0.21 h1:xYae+lCNBP7QuW4PUnNG61ffM4hVIfm+zUzDuSzYLGs=
github.com/mattn/go-isatty v0.0.21/go.mod h1:ZXfXG4SQHsB/w3ZeOYbR0PrPwLy+n6xiMrJlRFqopa4=
github.com/mattn/go-runewidth v0.0.20 h1:WcT52H91ZUAwy8+HUkdM3THM6gXqXuLJi9O3rjcQQaQ=
github.com/mattn/go-runewidth v0.0.20/go.mod h1:XBkDxAl56ILZc9knddidhrOlY5R/pDhgLpndooCuJAs=
github.com/mfridman/interpolate v0.0.2 h1:pnuTK7MQIxxFz1Gr+rjSIx9u7qVjf5VOoM/u6BbAxPY=
github.com/mfridman/interpolate v0.0.2/go.mod h1:p+7uk6oE07mpE/Ik1b8EckO0O4ZXiGAfshKBWLUM9Xg=
github.com/mitchellh/hashstructure/v2 v2.0.2 h1:vGKWl0YJqUNxE8d+h8f6NJLcCJrgbhC4NcD46KavDd4=
github.com/mitchellh/hashstructure/v2 v2.0.2/go.mod h1:MG3aRVU/N29oo/V/IhBX8GR/zz4kQkprJgF2EVszyDE=
github.com/muesli/cancelreader v0.2.2 h1:3I4Kt4BQjOR54NavqnDogx/MIoWBFa0StPA8ELUXHmA=
@@ -66,10 +70,14 @@ github.com/pierrec/lz4/v4 v4.1.26 h1:GrpZw1gZttORinvzBdXPUXATeqlJjqUG/D87TKMnhjY
github.com/pierrec/lz4/v4 v4.1.26/go.mod h1:EoQMVJgeeEOMsCqCzqFm2O0cJvljX2nGZjcRIPL34O4=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/pressly/goose/v3 v3.27.1 h1:6uEvcprBybDmW4hcz3gYujhARhye+GoWKhEWyzD5sh4=
github.com/pressly/goose/v3 v3.27.1/go.mod h1:maruOxsPnIG2yHHyo8UqKWXYKFcH7Q76csUV7+7KYoM=
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec h1:W09IVJc94icq4NjY3clb7Lk8O1qJ8BdBEF8z0ibU0rE=
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec/go.mod h1:qqbHyh8v60DhA7CoWK5oRCqLrMHRGoxYCSS9EjAz6Eo=
github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ=
github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
github.com/sethvargo/go-retry v0.3.0 h1:EEt31A35QhrcRZtrYFDTBg91cqZVnFL2navjDrah2SE=
github.com/sethvargo/go-retry v0.3.0/go.mod h1:mNX17F0C/HguQMyMyJxcnU471gOZGxCLyYaFyAZraas=
github.com/stretchr/testify v1.11.1 h1:7s2iGBzp5EwR7/aIZr8ao5+dra3wiQyKjjFuvgVKu7U=
github.com/stretchr/testify v1.11.1/go.mod h1:wZwfW3scLgRK+23gO65QZefKpKQRnfz6sD981Nm4B6U=
github.com/vmihailenco/msgpack/v5 v5.4.1 h1:cQriyiUvjTwOHg8QZaPihLWeRAAVoCpE00IUPn0Bjt8=
@@ -82,20 +90,28 @@ go.opentelemetry.io/auto/sdk v1.2.1 h1:jXsnJ4Lmnqd11kwkBV2LgLoFMZKizbCi5fNZ/ipaZ
go.opentelemetry.io/auto/sdk v1.2.1/go.mod h1:KRTj+aOaElaLi+wW1kO/DZRXwkF4C5xPbEe3ZiIhN7Y=
go.opentelemetry.io/otel v1.40.0 h1:oA5YeOcpRTXq6NN7frwmwFR0Cn3RhTVZvXsP4duvCms=
go.opentelemetry.io/otel v1.40.0/go.mod h1:IMb+uXZUKkMXdPddhwAHm6UfOwJyh4ct1ybIlV14J0g=
go.opentelemetry.io/otel v1.43.0 h1:mYIM03dnh5zfN7HautFE4ieIig9amkNANT+xcVxAj9I=
go.opentelemetry.io/otel v1.43.0/go.mod h1:JuG+u74mvjvcm8vj8pI5XiHy1zDeoCS2LB1spIq7Ay0=
go.opentelemetry.io/otel/metric v1.40.0 h1:rcZe317KPftE2rstWIBitCdVp89A2HqjkxR3c11+p9g=
go.opentelemetry.io/otel/metric v1.40.0/go.mod h1:ib/crwQH7N3r5kfiBZQbwrTge743UDc7DTFVZrrXnqc=
go.opentelemetry.io/otel/metric v1.43.0 h1:d7638QeInOnuwOONPp4JAOGfbCEpYb+K6DVWvdxGzgM=
go.opentelemetry.io/otel/sdk v1.39.0 h1:nMLYcjVsvdui1B/4FRkwjzoRVsMK8uL/cj0OyhKzt18=
go.opentelemetry.io/otel/sdk v1.39.0/go.mod h1:vDojkC4/jsTJsE+kh+LXYQlbL8CgrEcwmt1ENZszdJE=
go.opentelemetry.io/otel/sdk/metric v1.39.0 h1:cXMVVFVgsIf2YL6QkRF4Urbr/aMInf+2WKg+sEJTtB8=
go.opentelemetry.io/otel/sdk/metric v1.39.0/go.mod h1:xq9HEVH7qeX69/JnwEfp6fVq5wosJsY1mt4lLfYdVew=
go.opentelemetry.io/otel/trace v1.40.0 h1:WA4etStDttCSYuhwvEa8OP8I5EWu24lkOzp+ZYblVjw=
go.opentelemetry.io/otel/trace v1.40.0/go.mod h1:zeAhriXecNGP/s2SEG3+Y8X9ujcJOTqQ5RgdEJcawiA=
go.opentelemetry.io/otel/trace v1.43.0 h1:BkNrHpup+4k4w+ZZ86CZoHHEkohws8AY+WTX09nk+3A=
go.uber.org/multierr v1.11.0 h1:blXXJkSxSSfBVBlC76pxqeO+LN3aDfLQo+309xJstO0=
go.uber.org/multierr v1.11.0/go.mod h1:20+QtiLqy0Nd6FdQB9TLXag12DsQkrbs3htMFfDN80Y=
golang.org/x/crypto v0.50.0 h1:zO47/JPrL6vsNkINmLoo/PH1gcxpls50DNogFvB5ZGI=
golang.org/x/crypto v0.50.0/go.mod h1:3muZ7vA7PBCE6xgPX7nkzzjiUq87kRItoJQM1Yo8S+Q=
golang.org/x/mod v0.34.0 h1:xIHgNUUnW6sYkcM5Jleh05DvLOtwc6RitGHbDk4akRI=
golang.org/x/mod v0.34.0/go.mod h1:ykgH52iCZe79kzLLMhyCUzhMci+nQj+0XkbXpNYtVjY=
golang.org/x/net v0.52.0 h1:He/TN1l0e4mmR3QqHMT2Xab3Aj3L9qjbhRm78/6jrW0=
golang.org/x/net v0.52.0/go.mod h1:R1MAz7uMZxVMualyPXb+VaqGSa3LIaUqk0eEt3w36Sw=
golang.org/x/net v0.53.0 h1:d+qAbo5L0orcWAr0a9JweQpjXF19LMXJE8Ey7hwOdUA=
golang.org/x/net v0.53.0/go.mod h1:JvMuJH7rrdiCfbeHoo3fCQU24Lf5JJwT9W3sJFulfgs=
golang.org/x/sync v0.20.0 h1:e0PTpb7pjO8GAtTs2dQ6jYa5BWYlMuX047Dco/pItO4=
golang.org/x/sync v0.20.0/go.mod h1:9xrNwdLfx4jkKbNva9FpL6vEN7evnE43NNNJQ2LF3+0=
golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
@@ -109,18 +125,25 @@ golang.org/x/tools v0.43.0 h1:12BdW9CeB3Z+J/I/wj34VMl8X+fEXBxVR90JeMX5E7s=
golang.org/x/tools v0.43.0/go.mod h1:uHkMso649BX2cZK6+RpuIPXS3ho2hZo4FVwfoy1vIk0=
gonum.org/v1/gonum v0.16.0 h1:5+ul4Swaf3ESvrOnidPp4GZbzf0mxVQpDCYUQE7OJfk=
gonum.org/v1/gonum v0.16.0/go.mod h1:fef3am4MQ93R2HHpKnLk4/Tbh/s0+wqD5nfa6Pnwy4E=
gonum.org/v1/gonum v0.17.0 h1:VbpOemQlsSMrYmn7T2OUvQ4dqxQXU+ouZFQsZOx50z4=
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d h1:t/LOSXPJ9R0B6fnZNyALBRfZBH0Uy0gT+uR+SJ6syqQ=
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d/go.mod h1:4Hqkh8ycfw05ld/3BWL7rJOSfebL2Q+DVDeRgYgxUU8=
google.golang.org/genproto/googleapis/rpc v0.0.0-20260420184626-e10c466a9529 h1:XF8+t6QQiS0o9ArVan/HW8Q7cycNPGsJf6GA2nXxYAg=
google.golang.org/genproto/googleapis/rpc v0.0.0-20260420184626-e10c466a9529/go.mod h1:4Hqkh8ycfw05ld/3BWL7rJOSfebL2Q+DVDeRgYgxUU8=
google.golang.org/grpc v1.79.1 h1:zGhSi45ODB9/p3VAawt9a+O/MULLl9dpizzNNpq7flY=
google.golang.org/grpc v1.79.1/go.mod h1:KmT0Kjez+0dde/v2j9vzwoAScgEPx/Bw1CYChhHLrHQ=
google.golang.org/grpc v1.80.0 h1:Xr6m2WmWZLETvUNvIUmeD5OAagMw3FiKmMlTdViWsHM=
google.golang.org/grpc v1.80.0/go.mod h1:ho/dLnxwi3EDJA4Zghp7k2Ec1+c2jqup0bFkw07bwF4=
google.golang.org/protobuf v1.36.11 h1:fV6ZwhNocDyBLK0dj+fg8ektcVegBBuEolpbTQyBNVE=
google.golang.org/protobuf v1.36.11/go.mod h1:HTf+CrKn2C3g5S8VImy6tdcUvCska2kB7j23XfzDpco=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
modernc.org/cc/v4 v4.27.1 h1:9W30zRlYrefrDV2JE2O8VDtJ1yPGownxciz5rrbQZis=
modernc.org/cc/v4 v4.27.1/go.mod h1:uVtb5OGqUKpoLWhqwNQo/8LwvoiEBLvZXIQ/SmO6mL0=
modernc.org/cc/v4 v4.28.1 h1:XpLbkYVQ24E8tX5u8+yWGvaxerxkR/S4zqxI8ZoSBuc=
modernc.org/ccgo/v4 v4.32.0 h1:hjG66bI/kqIPX1b2yT6fr/jt+QedtP2fqojG2VrFuVw=
modernc.org/ccgo/v4 v4.32.0/go.mod h1:6F08EBCx5uQc38kMGl+0Nm0oWczoo1c7cgpzEry7Uc0=
modernc.org/ccgo/v4 v4.33.0 h1:dspBCm75jsj8Y/ufwAMVfe375L2iYdMyQ2QG/v3hL54=
modernc.org/fileutil v1.4.0 h1:j6ZzNTftVS054gi281TyLjHPp6CPHr2KCxEXjEbD6SM=
modernc.org/fileutil v1.4.0/go.mod h1:EqdKFDxiByqxLk8ozOxObDSfcVOv/54xDs/DUHdvCUU=
modernc.org/gc/v2 v2.6.5 h1:nyqdV8q46KvTpZlsw66kWqwXRHdjIlJOhG6kxiV/9xI=
@@ -131,16 +154,21 @@ modernc.org/goabi0 v0.2.0 h1:HvEowk7LxcPd0eq6mVOAEMai46V+i7Jrj13t4AzuNks=
modernc.org/goabi0 v0.2.0/go.mod h1:CEFRnnJhKvWT1c1JTI3Avm+tgOWbkOu5oPA8eH8LnMI=
modernc.org/libc v1.70.0 h1:U58NawXqXbgpZ/dcdS9kMshu08aiA6b7gusEusqzNkw=
modernc.org/libc v1.70.0/go.mod h1:OVmxFGP1CI/Z4L3E0Q3Mf1PDE0BucwMkcXjjLntvHJo=
modernc.org/libc v1.72.1 h1:db1xwJ6u1kE3KHTFTTbe2GCrczHPKzlURP0aDC4NGD0=
modernc.org/libc v1.72.1/go.mod h1:HRMiC/PhPGLIPM7GzAFCbI+oSgE3dhZ8FWftmRrHVlY=
modernc.org/mathutil v1.7.1 h1:GCZVGXdaN8gTqB1Mf/usp1Y/hSqgI2vAGGP4jZMCxOU=
modernc.org/mathutil v1.7.1/go.mod h1:4p5IwJITfppl0G4sUEDtCr4DthTaT47/N3aT6MhfgJg=
modernc.org/memory v1.11.0 h1:o4QC8aMQzmcwCK3t3Ux/ZHmwFPzE6hf2Y5LbkRs+hbI=
modernc.org/memory v1.11.0/go.mod h1:/JP4VbVC+K5sU2wZi9bHoq2MAkCnrt2r98UGeSK7Mjw=
modernc.org/opt v0.1.4 h1:2kNGMRiUjrp4LcaPuLY2PzUfqM/w9N23quVwhKt5Qm8=
modernc.org/opt v0.1.4/go.mod h1:03fq9lsNfvkYSfxrfUhZCWPk1lm4cq4N+Bh//bEtgns=
modernc.org/opt v0.2.0 h1:tGyef5ApycA7FSEOMraay9SaTk5zmbx7Tu+cJs4QKZg=
modernc.org/sortutil v1.2.1 h1:+xyoGf15mM3NMlPDnFqrteY07klSFxLElE2PVuWIJ7w=
modernc.org/sortutil v1.2.1/go.mod h1:7ZI3a3REbai7gzCLcotuw9AC4VZVpYMjDzETGsSMqJE=
modernc.org/sqlite v1.48.2 h1:5CnW4uP8joZtA0LedVqLbZV5GD7F/0x91AXeSyjoh5c=
modernc.org/sqlite v1.48.2/go.mod h1:hWjRO6Tj/5Ik8ieqxQybiEOUXy0NJFNp2tpvVpKlvig=
modernc.org/sqlite v1.49.1 h1:dYGHTKcX1sJ+EQDnUzvz4TJ5GbuvhNJa8Fg6ElGx73U=
modernc.org/sqlite v1.49.1/go.mod h1:m0w8xhwYUVY3H6pSDwc3gkJ/irZT/0YEXwBlhaxQEew=
modernc.org/strutil v1.2.1 h1:UneZBkQA+DX2Rp35KcM69cSsNES9ly8mQWD71HKlOA0=
modernc.org/strutil v1.2.1/go.mod h1:EHkiggD70koQxjVdSBM3JKM7k6L0FbGE5eymy9i3B9A=
modernc.org/token v1.1.0 h1:Xl7Ap9dKaEs5kLoOQeQmPWevfnk/DM5qcLcYlA8ys6Y=
@@ -1,4 +1,4 @@
package main
package auth
import (
"database/sql"
@@ -1,4 +1,4 @@
package main
package auth
import (
"crypto/hmac"
@@ -10,7 +10,7 @@ import (
"time"
)
const tokenTTL = 24 * time.Hour
const TokenTTL = 24 * time.Hour
var (
ErrTokenInvalid = errors.New("invalid token")
@@ -38,7 +38,7 @@ func (t *TokenService) Generate(user AuthUser) (string, error) {
Sub: user.ID,
Name: user.Username,
Iat: now,
Exp: now + int64(tokenTTL.Seconds()),
Exp: now + int64(TokenTTL.Seconds()),
}
payload, err := json.Marshal(claims)
+170
View File
@@ -0,0 +1,170 @@
package campaign
import (
"fmt"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/utils"
)
type Catalog struct {
enhance []enhanceRow
quest []questRow
}
type enhanceRow struct {
effectType EnhanceCampaignEffectType
effectValue int32
targets []enhanceMatch
startMillis int64
endMillis int64
userStatus TargetUserStatusType
}
type enhanceMatch struct {
t EnhanceCampaignTargetType
v int32
}
type questRow struct {
effectType QuestCampaignEffectType
effectValue int32
bonusItems []BonusDrop
targets []questMatch
startMillis int64
endMillis int64
userStatus TargetUserStatusType
}
type questMatch struct {
t QuestCampaignTargetType
v int32
}
func Load() (*Catalog, error) {
enhance, err := loadEnhanceRows()
if err != nil {
return nil, fmt.Errorf("load enhance campaigns: %w", err)
}
quest, err := loadQuestRows()
if err != nil {
return nil, fmt.Errorf("load quest campaigns: %w", err)
}
return &Catalog{enhance: enhance, quest: quest}, nil
}
func (c *Catalog) EnhanceCount() int { return len(c.enhance) }
func (c *Catalog) QuestCount() int { return len(c.quest) }
func loadEnhanceRows() ([]enhanceRow, error) {
campaigns, err := utils.ReadTable[masterdata.EntityMEnhanceCampaign]("m_enhance_campaign")
if err != nil {
return nil, err
}
targets, err := utils.ReadTable[masterdata.EntityMEnhanceCampaignTargetGroup]("m_enhance_campaign_target_group")
if err != nil {
return nil, err
}
byGroup := make(map[int32][]enhanceMatch, len(targets))
for _, t := range targets {
byGroup[t.EnhanceCampaignTargetGroupId] = append(byGroup[t.EnhanceCampaignTargetGroupId], enhanceMatch{
t: EnhanceCampaignTargetType(t.EnhanceCampaignTargetType),
v: t.EnhanceCampaignTargetValue,
})
}
rows := make([]enhanceRow, 0, len(campaigns))
for _, c := range campaigns {
grp := byGroup[c.EnhanceCampaignTargetGroupId]
if len(grp) == 0 {
continue
}
rows = append(rows, enhanceRow{
effectType: EnhanceCampaignEffectType(c.EnhanceCampaignEffectType),
effectValue: c.EnhanceCampaignEffectValue / 10,
targets: grp,
startMillis: c.StartDatetime,
endMillis: c.EndDatetime,
userStatus: TargetUserStatusType(c.TargetUserStatusType),
})
}
return rows, nil
}
func loadQuestRows() ([]questRow, error) {
campaigns, err := utils.ReadTable[masterdata.EntityMQuestCampaign]("m_quest_campaign")
if err != nil {
return nil, err
}
targets, err := utils.ReadTable[masterdata.EntityMQuestCampaignTargetGroup]("m_quest_campaign_target_group")
if err != nil {
return nil, err
}
effects, err := utils.ReadTable[masterdata.EntityMQuestCampaignEffectGroup]("m_quest_campaign_effect_group")
if err != nil {
return nil, err
}
itemGroups, err := utils.ReadTable[masterdata.EntityMQuestCampaignTargetItemGroup]("m_quest_campaign_target_item_group")
if err != nil {
return nil, err
}
targetsByGroup := make(map[int32][]questMatch, len(targets))
for _, t := range targets {
targetsByGroup[t.QuestCampaignTargetGroupId] = append(targetsByGroup[t.QuestCampaignTargetGroupId], questMatch{
t: QuestCampaignTargetType(t.QuestCampaignTargetType),
v: t.QuestCampaignTargetValue,
})
}
bonusByGroup := make(map[int32][]BonusDrop, len(itemGroups))
for _, ig := range itemGroups {
bonusByGroup[ig.QuestCampaignTargetItemGroupId] = append(bonusByGroup[ig.QuestCampaignTargetItemGroupId], BonusDrop{
PossessionType: ig.PossessionType,
PossessionId: ig.PossessionId,
Count: ig.Count,
})
}
effectByGroup := make(map[int32]masterdata.EntityMQuestCampaignEffectGroup, len(effects))
for _, e := range effects {
effectByGroup[e.QuestCampaignEffectGroupId] = e
}
rows := make([]questRow, 0, len(campaigns))
for _, c := range campaigns {
grp := targetsByGroup[c.QuestCampaignTargetGroupId]
if len(grp) == 0 {
continue
}
eff, ok := effectByGroup[c.QuestCampaignEffectGroupId]
if !ok {
continue
}
rows = append(rows, questRow{
effectType: QuestCampaignEffectType(eff.QuestCampaignEffectType),
effectValue: eff.QuestCampaignEffectValue,
bonusItems: bonusByGroup[eff.QuestCampaignTargetItemGroupId],
targets: grp,
startMillis: c.StartDatetime,
endMillis: c.EndDatetime,
userStatus: TargetUserStatusType(c.TargetUserStatusType),
})
}
return rows, nil
}
func (r enhanceRow) isActive(f Filter) bool {
if f.NowMillis < r.startMillis || f.NowMillis > r.endMillis {
return false
}
return r.userStatus == TargetUserStatusAll || r.userStatus == f.UserStatus
}
func (r questRow) isActive(f Filter) bool {
if f.NowMillis < r.startMillis || f.NowMillis > r.endMillis {
return false
}
return r.userStatus == TargetUserStatusAll || r.userStatus == f.UserStatus
}
+113
View File
@@ -0,0 +1,113 @@
package campaign
func (c *Catalog) PartsRateBonus(t PartsTarget, f Filter) RateBonus {
var out RateBonus
for _, r := range c.enhance {
if !r.isActive(f) {
continue
}
if !matchesParts(r.targets, t) {
continue
}
out = applyEnhanceEffect(out, r)
}
return out
}
func (c *Catalog) CostumeExpBonus(t CostumeTarget, f Filter) ExpBonus {
var sum int32
for _, r := range c.enhance {
if !r.isActive(f) || r.effectType != EnhanceEffectAdditionalPerm {
continue
}
if matchesCostume(r.targets, t) {
sum += r.effectValue
}
}
return ExpBonus{bonusPermil: sum}
}
func (c *Catalog) WeaponExpBonus(t WeaponTarget, f Filter) ExpBonus {
var sum int32
for _, r := range c.enhance {
if !r.isActive(f) || r.effectType != EnhanceEffectAdditionalPerm {
continue
}
if matchesWeapon(r.targets, t) {
sum += r.effectValue
}
}
return ExpBonus{bonusPermil: sum}
}
func applyEnhanceEffect(b RateBonus, r enhanceRow) RateBonus {
switch r.effectType {
case EnhanceEffectProbability:
b.override = r.effectValue
case EnhanceEffectAdditionalPerm:
b.bonusPermil += r.effectValue
}
return b
}
func matchesParts(targets []enhanceMatch, t PartsTarget) bool {
for _, m := range targets {
switch m.t {
case EnhanceTargetPartsAll:
return true
case EnhanceTargetPartsSeriesId:
if m.v == t.PartsGroupId {
return true
}
case EnhanceTargetPartsId:
if m.v == t.PartsId {
return true
}
}
}
return false
}
func matchesCostume(targets []enhanceMatch, t CostumeTarget) bool {
for _, m := range targets {
switch m.t {
case EnhanceTargetCostumeAll:
return true
case EnhanceTargetCostumeCharacterId:
if m.v == t.CharacterId {
return true
}
case EnhanceTargetCostumeSkillfulWeapon:
if m.v == t.SkillfulWeaponType {
return true
}
case EnhanceTargetCostumeId:
if m.v == t.CostumeId {
return true
}
}
}
return false
}
func matchesWeapon(targets []enhanceMatch, t WeaponTarget) bool {
for _, m := range targets {
switch m.t {
case EnhanceTargetWeaponAll:
return true
case EnhanceTargetWeaponTypeId:
if m.v == t.WeaponType {
return true
}
case EnhanceTargetWeaponAttributeTypeId:
if m.v == t.AttributeType {
return true
}
case EnhanceTargetWeaponId:
if m.v == t.WeaponId {
return true
}
}
}
return false
}
+57
View File
@@ -0,0 +1,57 @@
package campaign
type RateBonus struct {
override int32
bonusPermil int32
}
func (b RateBonus) Apply(basePermil int32) int32 {
base := basePermil
if b.override > 0 {
base = b.override
}
return clampPermil(int32(int64(base) + int64(b.bonusPermil)))
}
type ExpBonus struct {
bonusPermil int32
}
func (b ExpBonus) Apply(base int32) int32 {
return int32(int64(base) * int64(1000+b.bonusPermil) / 1000)
}
type StaminaMul struct {
permil int32
}
func (m StaminaMul) Apply(base int32) int32 {
if m.permil == 1000 {
return base
}
return int32(int64(base) * int64(m.permil) / 1000)
}
type DropRateMul struct {
bonusPermil int32
}
func (m DropRateMul) Apply(base int32) int32 {
return int32((int64(base)*int64(1000+m.bonusPermil) + 999) / 1000)
}
type BonusDrop struct {
PossessionType int32
PossessionId int32
Count int32
}
func clampPermil(v int32) int32 {
if v < 0 {
return 0
}
if v > 1000 {
return 1000
}
return v
}
+85
View File
@@ -0,0 +1,85 @@
package campaign
func (c *Catalog) QuestStamina(t QuestTarget, f Filter) StaminaMul {
return questPermilMin(c.quest, QuestEffectStaminaConsume, t, f)
}
func (c *Catalog) QuestDropRate(t QuestTarget, f Filter) DropRateMul {
var best int32
for _, r := range c.quest {
if !r.isActive(f) || r.effectType != QuestEffectDropRate {
continue
}
if !matchesQuest(r.targets, t) {
continue
}
if r.effectValue > best {
best = r.effectValue
}
}
return DropRateMul{bonusPermil: best}
}
func (c *Catalog) QuestBonusDrops(t QuestTarget, f Filter) []BonusDrop {
var out []BonusDrop
for _, r := range c.quest {
if !r.isActive(f) || r.effectType != QuestEffectDropItemAdd {
continue
}
if !matchesQuest(r.targets, t) {
continue
}
out = append(out, r.bonusItems...)
}
return out
}
func questPermilMin(rows []questRow, want QuestCampaignEffectType, t QuestTarget, f Filter) StaminaMul {
min := int32(1000)
for _, r := range rows {
if !r.isActive(f) || r.effectType != want {
continue
}
if !matchesQuest(r.targets, t) {
continue
}
if r.effectValue < min {
min = r.effectValue
}
}
return StaminaMul{permil: min}
}
func matchesQuest(targets []questMatch, t QuestTarget) bool {
for _, m := range targets {
switch m.t {
case QuestTargetWholeQuest:
return true
case QuestTargetQuestType:
if int32(t.QuestType) == m.v {
return true
}
case QuestTargetEventQuestType:
if t.QuestType == QuestTypeEventQuest && t.EventQuestType == m.v {
return true
}
case QuestTargetMainQuestChapterId:
if t.QuestType == QuestTypeMainQuest && t.ChapterId == m.v {
return true
}
case QuestTargetMainQuestQuestId:
if t.QuestType == QuestTypeMainQuest && t.QuestId == m.v {
return true
}
case QuestTargetSubQuestChapterId:
if t.QuestType == QuestTypeEventQuest && t.ChapterId == m.v {
return true
}
case QuestTargetSubQuestQuestId:
if t.QuestType == QuestTypeEventQuest && t.QuestId == m.v {
return true
}
}
}
return false
}
+101
View File
@@ -0,0 +1,101 @@
package campaign
import "lunar-tear/server/internal/model"
type EnhanceCampaignEffectType int32
const (
EnhanceEffectUnknown EnhanceCampaignEffectType = 0
EnhanceEffectProbability EnhanceCampaignEffectType = 1
EnhanceEffectAdditionalPerm EnhanceCampaignEffectType = 2
)
type EnhanceCampaignTargetType int32
const (
EnhanceTargetUnknown EnhanceCampaignTargetType = 0
EnhanceTargetCostumeAll EnhanceCampaignTargetType = 1
EnhanceTargetWeaponAll EnhanceCampaignTargetType = 2
EnhanceTargetPartsAll EnhanceCampaignTargetType = 3
EnhanceTargetCostumeCharacterId EnhanceCampaignTargetType = 11
EnhanceTargetCostumeSkillfulWeapon EnhanceCampaignTargetType = 12
EnhanceTargetCostumeId EnhanceCampaignTargetType = 13
EnhanceTargetWeaponTypeId EnhanceCampaignTargetType = 21
EnhanceTargetWeaponAttributeTypeId EnhanceCampaignTargetType = 22
EnhanceTargetWeaponId EnhanceCampaignTargetType = 23
EnhanceTargetPartsSeriesId EnhanceCampaignTargetType = 31
EnhanceTargetPartsId EnhanceCampaignTargetType = 32
)
type QuestCampaignEffectType int32
const (
QuestEffectUnknown QuestCampaignEffectType = 0
QuestEffectDropRate QuestCampaignEffectType = 1
QuestEffectDropCount QuestCampaignEffectType = 2
QuestEffectStaminaConsume QuestCampaignEffectType = 3
QuestEffectClearRewardGold QuestCampaignEffectType = 4
QuestEffectDropItemAdd QuestCampaignEffectType = 5
)
type QuestCampaignTargetType int32
const (
QuestTargetUnknown QuestCampaignTargetType = 0
QuestTargetWholeQuest QuestCampaignTargetType = 1
QuestTargetQuestType QuestCampaignTargetType = 2
QuestTargetEventQuestType QuestCampaignTargetType = 3
QuestTargetMainQuestChapterId QuestCampaignTargetType = 4
QuestTargetMainQuestQuestId QuestCampaignTargetType = 5
QuestTargetSubQuestChapterId QuestCampaignTargetType = 6
QuestTargetSubQuestQuestId QuestCampaignTargetType = 7
)
type QuestType int32
const (
QuestTypeUnknown QuestType = 0
QuestTypeMainQuest QuestType = 1
QuestTypeEventQuest QuestType = 2
QuestTypeExtraQuest QuestType = 3
QuestTypeBigHunt QuestType = 4
)
type TargetUserStatusType int32
const (
TargetUserStatusUnknown TargetUserStatusType = 0
TargetUserStatusAll TargetUserStatusType = 1
TargetUserStatusComeback TargetUserStatusType = 2
TargetUserStatusBeginner TargetUserStatusType = 3
)
type Filter struct {
NowMillis int64
UserStatus TargetUserStatusType
}
type PartsTarget struct {
PartsId int32
PartsGroupId int32
Rarity model.RarityType
}
type CostumeTarget struct {
CostumeId int32
CharacterId int32
SkillfulWeaponType int32
}
type WeaponTarget struct {
WeaponId int32
WeaponType int32
AttributeType int32
}
type QuestTarget struct {
QuestId int32
QuestType QuestType
EventQuestType int32
ChapterId int32
}
+13
View File
@@ -17,3 +17,16 @@ func LevelAndCap(exp int32, thresholds []int32) (level, capped int32) {
}
return level, exp
}
// ApplyExpWithMaxLevel runs LevelAndCap and then clamps the resulting
// level to the per-instance maxLevel (e.g. limit break + awaken for
// weapons, limit break + rebirth for costumes). A maxLevel <= 0 means
// "no per-instance cap" and the result is identical to LevelAndCap.
func ApplyExpWithMaxLevel(exp int32, thresholds []int32, maxLevel int32) (level, capped int32) {
level, capped = LevelAndCap(exp, thresholds)
if maxLevel > 0 && level > maxLevel && int(maxLevel) < len(thresholds) {
level = maxLevel
capped = thresholds[maxLevel]
}
return
}
+27 -36
View File
@@ -49,22 +49,17 @@ type RewardItem struct {
Count int32
}
type BigHuntWeeklyRewardKey struct {
ScheduleId int32
AttributeType int32
}
type BigHuntCatalog struct {
BossQuestById map[int32]BigHuntBossQuestRow
QuestById map[int32]BigHuntQuestRow
ScoreCoefficients map[int32]int32
BossByBossId map[int32]BigHuntBossRow
GradeThresholds map[int32][]GradeThreshold
ActiveScheduleId int32
ScoreRewardSchedules map[int32][]ScoreRewardScheduleEntry
ScoreRewardThresholds map[int32][]ScoreRewardThreshold
RewardItems map[int32][]RewardItem
WeeklyRewardSchedules map[BigHuntWeeklyRewardKey][]ScoreRewardScheduleEntry
BossQuestById map[int32]BigHuntBossQuestRow
QuestById map[int32]BigHuntQuestRow
ScoreCoefficients map[int32]int32
BossByBossId map[int32]BigHuntBossRow
GradeThresholds map[int32][]GradeThreshold
ActiveScheduleId int32
ScoreRewardSchedules map[int32][]ScoreRewardScheduleEntry
ScoreRewardThresholds map[int32][]ScoreRewardThreshold
RewardItems map[int32][]RewardItem
WeeklyRewardSchedulesByAttr map[int32][]ScoreRewardScheduleEntry
}
func (c *BigHuntCatalog) ResolveActiveScoreRewardGroupId(scheduleId int32, nowMillis int64) int32 {
@@ -80,8 +75,8 @@ func (c *BigHuntCatalog) ResolveActiveScoreRewardGroupId(scheduleId int32, nowMi
return 0
}
func (c *BigHuntCatalog) ResolveActiveWeeklyRewardGroupId(key BigHuntWeeklyRewardKey, nowMillis int64) int32 {
entries := c.WeeklyRewardSchedules[key]
func (c *BigHuntCatalog) ResolveActiveWeeklyRewardGroupIdByAttr(attributeType int32, nowMillis int64) int32 {
entries := c.WeeklyRewardSchedulesByAttr[attributeType]
for _, e := range entries {
if nowMillis >= e.StartDatetime {
return e.BigHuntScoreRewardGroupId
@@ -264,20 +259,16 @@ func LoadBigHuntCatalog() *BigHuntCatalog {
if err != nil {
log.Fatalf("load big hunt weekly attribute score reward group schedule table: %v", err)
}
weeklyRewardSchedules := make(map[BigHuntWeeklyRewardKey][]ScoreRewardScheduleEntry)
weeklyRewardSchedulesByAttr := make(map[int32][]ScoreRewardScheduleEntry)
for _, r := range weeklySchedRows {
key := BigHuntWeeklyRewardKey{
ScheduleId: r.BigHuntWeeklyAttributeScoreRewardGroupScheduleId,
AttributeType: r.AttributeType,
}
weeklyRewardSchedules[key] = append(weeklyRewardSchedules[key], ScoreRewardScheduleEntry{
weeklyRewardSchedulesByAttr[r.AttributeType] = append(weeklyRewardSchedulesByAttr[r.AttributeType], ScoreRewardScheduleEntry{
BigHuntScoreRewardGroupId: r.BigHuntScoreRewardGroupId,
StartDatetime: r.StartDatetime,
})
}
for k := range weeklyRewardSchedules {
sort.Slice(weeklyRewardSchedules[k], func(i, j int) bool {
return weeklyRewardSchedules[k][i].StartDatetime > weeklyRewardSchedules[k][j].StartDatetime
for k := range weeklyRewardSchedulesByAttr {
sort.Slice(weeklyRewardSchedulesByAttr[k], func(i, j int) bool {
return weeklyRewardSchedulesByAttr[k][i].StartDatetime > weeklyRewardSchedulesByAttr[k][j].StartDatetime
})
}
@@ -285,15 +276,15 @@ func LoadBigHuntCatalog() *BigHuntCatalog {
len(bossQuestById), len(questById), len(bossByBossId), len(scoreCoefficients), len(rewardItems), activeScheduleId)
return &BigHuntCatalog{
BossQuestById: bossQuestById,
QuestById: questById,
ScoreCoefficients: scoreCoefficients,
BossByBossId: bossByBossId,
GradeThresholds: gradeThresholds,
ActiveScheduleId: activeScheduleId,
ScoreRewardSchedules: scoreRewardSchedules,
ScoreRewardThresholds: scoreRewardThresholds,
RewardItems: rewardItems,
WeeklyRewardSchedules: weeklyRewardSchedules,
BossQuestById: bossQuestById,
QuestById: questById,
ScoreCoefficients: scoreCoefficients,
BossByBossId: bossByBossId,
GradeThresholds: gradeThresholds,
ActiveScheduleId: activeScheduleId,
ScoreRewardSchedules: scoreRewardSchedules,
ScoreRewardThresholds: scoreRewardThresholds,
RewardItems: rewardItems,
WeeklyRewardSchedulesByAttr: weeklyRewardSchedulesByAttr,
}
}
@@ -17,6 +17,25 @@ type CharacterRebirthCatalog struct {
MaterialsByGroupId map[int32][]EntityMCharacterRebirthMaterialGroup
}
func (c *CharacterRebirthCatalog) CostumeLevelLimitUp(characterId, rebirthCount int32) int32 {
if c == nil || rebirthCount <= 0 {
return 0
}
stepGroupId, ok := c.StepGroupByCharacterId[characterId]
if !ok {
return 0
}
var total int32
for i := range rebirthCount {
step, ok := c.StepByGroupAndCount[StepKey{GroupId: stepGroupId, BeforeRebirthCount: i}]
if !ok {
continue
}
total += step.CostumeLevelLimitUp
}
return total
}
func LoadCharacterRebirthCatalog() (*CharacterRebirthCatalog, error) {
rebirthRows, err := utils.ReadTable[EntityMCharacterRebirth]("m_character_rebirth")
if err != nil {
+11 -2
View File
@@ -7,7 +7,8 @@ import (
)
type ConsumableItemCatalog struct {
All map[int32]EntityMConsumableItem
All map[int32]EntityMConsumableItem
Effects map[int32][]EntityMConsumableItemEffect
}
func LoadConsumableItemCatalog() (*ConsumableItemCatalog, error) {
@@ -15,12 +16,20 @@ func LoadConsumableItemCatalog() (*ConsumableItemCatalog, error) {
if err != nil {
return nil, fmt.Errorf("load consumable item table: %w", err)
}
effects, err := utils.ReadTable[EntityMConsumableItemEffect]("m_consumable_item_effect")
if err != nil {
return nil, fmt.Errorf("load consumable item effect table: %w", err)
}
catalog := &ConsumableItemCatalog{
All: make(map[int32]EntityMConsumableItem, len(rows)),
All: make(map[int32]EntityMConsumableItem, len(rows)),
Effects: make(map[int32][]EntityMConsumableItemEffect, len(effects)),
}
for _, row := range rows {
catalog.All[row.ConsumableItemId] = row
}
for _, e := range effects {
catalog.Effects[e.ConsumableItemId] = append(catalog.Effects[e.ConsumableItemId], e)
}
return catalog, nil
}
@@ -0,0 +1,286 @@
package masterdata
// Source: based on public_costumes_link_export_2026-05-21_142314.csv by @Keziah,
// with each weapon resolved to its m_weapon_evolution_group EvolutionOrder=1 root
var costumeWeaponPairings = map[int32]int32{
10100: 101001,
10101: 101011,
10102: 101021,
10103: 101031,
10104: 101041,
10105: 101051,
10106: 101061,
10107: 101071,
10108: 101081,
10109: 101091,
10110: 101101,
10111: 101121,
10112: 101111,
10113: 101131,
10114: 101141,
10115: 101151,
10116: 101161,
10117: 101171,
10118: 101181,
10119: 101191,
10120: 101201,
10121: 101211,
21000: 210161,
21001: 210031,
21002: 210171,
21003: 210181,
21004: 210191,
21005: 210271,
22000: 220081,
22001: 220021,
22002: 220051,
22003: 220061,
22004: 220141,
22005: 220161,
22006: 220181,
22007: 220191,
22008: 220211,
22009: 220231,
22010: 220241,
23000: 230001,
23001: 230021,
23004: 230051,
23005: 230151,
23006: 230261,
23007: 230271,
23008: 230281,
24000: 240091,
24001: 240121,
24002: 240131,
24003: 240011,
24004: 240081,
24005: 240201,
24006: 240221,
24007: 240241,
24008: 240271,
24009: 240311,
25000: 250121,
25001: 250071,
25002: 250011,
25003: 250151,
25005: 250021,
25006: 250171,
25007: 250221,
25008: 250231,
25009: 250261,
31000: 310081,
31001: 310061,
31002: 310021,
31004: 310191,
31005: 310211,
31008: 310221,
31009: 310241,
31010: 310261,
31011: 310291,
31013: 310321,
31014: 310331,
31015: 310371,
31016: 310401,
31017: 310411,
31018: 310421,
31019: 310431,
31020: 310461,
31021: 310471,
31022: 310481,
31023: 310511,
31024: 310531,
31025: 310541,
31026: 310551,
31027: 310571,
31028: 310591,
31029: 310621,
31030: 310641,
31031: 310661,
31032: 310691,
31033: 310701,
31034: 310711,
32000: 320081,
32001: 320041,
32002: 320011,
32003: 320111,
32004: 320051,
32005: 320141,
32006: 320151,
32007: 320171,
32008: 320181,
32009: 320201,
32011: 320231,
32012: 320241,
32013: 320271,
32014: 320281,
32015: 320301,
32016: 320331,
32017: 320351,
32018: 320371,
32019: 320381,
32020: 320391,
32021: 320421,
32022: 320431,
32023: 320441,
32024: 320451,
32025: 320461,
32026: 320471,
32027: 320501,
32028: 320531,
32029: 320541,
32030: 320551,
32031: 320561,
32032: 320581,
32033: 320601,
32034: 320611,
32035: 320621,
32036: 320641,
33000: 330001,
33001: 330121,
33002: 330011,
33003: 330021,
33005: 330161,
33006: 330171,
33007: 330191,
33009: 330211,
33010: 330231,
33011: 330261,
33012: 330281,
33013: 330321,
33014: 330341,
33015: 330381,
33016: 330401,
33017: 330421,
33018: 330451,
33019: 330471,
33020: 330501,
33021: 330521,
33022: 330541,
33023: 330551,
33024: 330561,
33025: 330571,
33026: 330581,
33027: 330591,
33028: 330601,
33029: 330631,
33030: 330641,
33031: 330671,
33032: 330691,
33033: 330701,
34000: 340011,
34001: 340121,
34002: 340151,
34003: 340161,
34004: 340131,
34005: 340071,
34009: 340231,
34010: 340241,
34011: 340251,
34012: 340261,
34013: 340281,
34014: 340291,
34015: 340301,
34016: 340321,
34017: 340341,
34018: 340351,
34019: 340361,
34020: 340381,
34021: 340391,
34022: 340411,
34023: 340421,
34024: 340441,
34025: 340451,
34026: 340461,
34027: 340491,
34028: 340501,
34029: 340521,
34030: 340531,
34031: 340541,
34032: 340571,
34033: 340601,
34034: 340611,
34035: 340621,
34036: 340631,
34037: 340651,
34038: 340681,
34039: 340701,
34040: 340721,
34041: 340731,
34042: 340751,
34043: 340761,
34044: 340781,
34045: 340801,
34046: 340831,
34047: 340861,
34048: 340871,
35000: 350011,
35001: 350161,
35002: 350141,
35003: 350061,
35005: 350081,
35006: 350121,
35008: 350181,
35009: 350191,
35010: 350221,
35011: 350231,
35012: 350261,
35013: 350271,
35014: 350301,
35015: 350321,
35016: 350341,
35017: 350361,
35018: 350391,
35019: 350401,
35020: 350411,
35021: 350431,
35022: 350441,
35023: 350451,
35024: 350461,
35025: 350491,
35026: 350501,
35027: 350511,
35028: 350531,
35029: 350551,
35030: 350601,
35031: 350621,
35032: 350631,
35033: 350641,
35034: 350661,
35035: 350681,
35036: 350691,
35037: 350701,
35038: 350711,
41000: 410031,
41001: 410071,
41002: 410111,
41003: 410151,
42000: 420031,
42001: 420071,
42002: 420111,
42003: 420151,
43000: 430031,
43001: 430071,
43002: 430111,
43003: 430151,
44000: 440031,
44001: 440071,
44002: 440111,
44003: 440151,
44004: 440191,
45000: 450031,
45001: 450071,
45002: 450111,
45003: 450151,
51001: 510011,
51002: 510021,
51003: 510031,
52001: 520011,
52002: 520021,
53001: 530011,
53002: 530021,
54001: 540011,
54002: 540021,
55001: 550011,
55002: 550021,
55003: 550031,
}
File diff suppressed because it is too large Load Diff
+3 -3
View File
@@ -124,9 +124,9 @@ func LoadGachaCatalog() ([]store.GachaCatalogEntry, map[int32]GachaMedalInfo, er
})
}
for groupId, steps := range stepupSteps {
for _, steps := range stepupSteps {
first := steps[0]
gachaId := groupId
gachaId := first.DestinationDomainId
medal := gachaToMedal[first.DestinationDomainId]
medalId := medal.GachaMedalId
@@ -154,7 +154,7 @@ func LoadGachaCatalog() ([]store.GachaCatalogEntry, map[int32]GachaMedalInfo, er
GachaDecorationType: model.GachaDecorationFestival,
SortOrder: first.SortOrderDesc,
BannerAssetName: first.BannerAssetName,
GroupId: groupId,
GroupId: gachaId,
CeilingCount: model.PityCeilingCount,
PricePhases: pricePhases,
MaxStepNumber: maxStep,
+230 -163
View File
@@ -3,7 +3,6 @@ package masterdata
import (
"fmt"
"log"
"slices"
"sort"
"lunar-tear/server/internal/model"
@@ -34,16 +33,31 @@ type ShopFeaturedEntry struct {
WeaponId int32
}
type CatalogTerm struct {
TermId int32
StartDatetime int64
Costumes []GachaPoolItem
Weapons []GachaPoolItem
}
// StandardPoolTermId is the catalog term whose items form the cross-banner
// standard pool (term 1 holds the launch starter set).
const StandardPoolTermId int32 = 1
type GachaCatalog struct {
CostumesByRarity map[int32][]GachaPoolItem
WeaponsByRarity map[int32][]GachaPoolItem
Materials []GachaPoolItem
CostumeById map[int32]GachaPoolItem
WeaponById map[int32]GachaPoolItem
CostumeWeaponMap map[int32]int32 // costumeId -> paired weaponId
FeaturedByGacha map[int32]FeaturedSet
BannerPools map[int32]*BannerPool
ShopFeaturedByMedal map[int32][]ShopFeaturedEntry // consumableId -> paired entries
CostumesByRarity map[int32][]GachaPoolItem
WeaponsByRarity map[int32][]GachaPoolItem
StandardCostumesByRarity map[int32][]GachaPoolItem
StandardWeaponsByRarity map[int32][]GachaPoolItem
Materials []GachaPoolItem
CostumeById map[int32]GachaPoolItem
WeaponById map[int32]GachaPoolItem
CostumeWeaponMap map[int32]int32 // costumeId -> paired weaponId
FeaturedByGacha map[int32]FeaturedSet
BannerPools map[int32]*BannerPool
ShopFeaturedByMedal map[int32][]ShopFeaturedEntry // consumableId -> paired entries
TermById map[int32]*CatalogTerm
TermsByStartDatetime map[int64][]*CatalogTerm
}
func LoadGachaPool() (*GachaCatalog, error) {
@@ -73,42 +87,76 @@ func LoadGachaPool() (*GachaCatalog, error) {
}
evolvedWeapons := buildEvolvedWeaponSet(evoGroupRows)
terms, err := utils.ReadTable[EntityMCatalogTerm]("m_catalog_term")
if err != nil {
return nil, fmt.Errorf("load catalog term table: %w", err)
}
firstClearRewards, err := utils.ReadTable[EntityMQuestFirstClearRewardGroup]("m_quest_first_clear_reward_group")
if err != nil {
return nil, fmt.Errorf("load quest first clear reward group table: %w", err)
}
sceneGrants, err := utils.ReadTable[EntityMUserQuestSceneGrantPossession]("m_user_quest_scene_grant_possession")
if err != nil {
return nil, fmt.Errorf("load user quest scene grant possession table: %w", err)
}
missionRewardRows, err := utils.ReadTable[EntityMMissionReward]("m_mission_reward")
if err != nil {
return nil, fmt.Errorf("load mission reward table: %w", err)
}
questGrantedCostumes := make(map[int32]bool)
questGrantedWeapons := make(map[int32]bool)
collectGrant := func(possType, possId int32) {
switch possType {
case int32(model.PossessionTypeCostume):
questGrantedCostumes[possId] = true
case int32(model.PossessionTypeWeapon):
questGrantedWeapons[possId] = true
}
}
for _, r := range firstClearRewards {
collectGrant(r.PossessionType, r.PossessionId)
}
for _, r := range sceneGrants {
collectGrant(r.PossessionType, r.PossessionId)
}
for _, r := range missionRewardRows {
collectGrant(r.PossessionType, r.PossessionId)
}
catalogCostumeSet := make(map[int32]bool, len(catalogCostumes))
costumeTermId := make(map[int32]int32, len(catalogCostumes))
for _, c := range catalogCostumes {
catalogCostumeSet[c.CostumeId] = true
costumeTermId[c.CostumeId] = c.CatalogTermId
}
catalogWeaponSet := make(map[int32]bool, len(catalogWeapons))
for _, w := range catalogWeapons {
catalogWeaponSet[w.WeaponId] = true
}
costumeWeaponType := make(map[int32]int32, len(costumes))
for _, c := range costumes {
costumeWeaponType[c.CostumeId] = c.SkillfulWeaponType
}
weaponTypeById := make(map[int32]int32, len(weapons))
weaponRarityById := make(map[int32]int32, len(weapons))
restrictedWeapons := make(map[int32]bool)
for _, w := range weapons {
weaponTypeById[w.WeaponId] = w.WeaponType
weaponRarityById[w.WeaponId] = w.RarityType
if w.IsRestrictDiscard {
restrictedWeapons[w.WeaponId] = true
}
}
pool := &GachaCatalog{
CostumesByRarity: make(map[int32][]GachaPoolItem),
WeaponsByRarity: make(map[int32][]GachaPoolItem),
CostumeById: make(map[int32]GachaPoolItem),
WeaponById: make(map[int32]GachaPoolItem),
CostumeWeaponMap: make(map[int32]int32),
FeaturedByGacha: make(map[int32]FeaturedSet),
CostumesByRarity: make(map[int32][]GachaPoolItem),
WeaponsByRarity: make(map[int32][]GachaPoolItem),
CostumeById: make(map[int32]GachaPoolItem),
WeaponById: make(map[int32]GachaPoolItem),
CostumeWeaponMap: make(map[int32]int32),
FeaturedByGacha: make(map[int32]FeaturedSet),
TermById: make(map[int32]*CatalogTerm),
TermsByStartDatetime: make(map[int64][]*CatalogTerm),
}
for _, t := range terms {
ct := &CatalogTerm{TermId: t.CatalogTermId, StartDatetime: t.StartDatetime}
pool.TermById[t.CatalogTermId] = ct
pool.TermsByStartDatetime[t.StartDatetime] = append(pool.TermsByStartDatetime[t.StartDatetime], ct)
}
questGrantedCostumeCount := 0
for _, c := range costumes {
if !catalogCostumeSet[c.CostumeId] {
continue
@@ -116,6 +164,10 @@ func LoadGachaPool() (*GachaCatalog, error) {
if c.RarityType < model.RaritySRare {
continue
}
if questGrantedCostumes[c.CostumeId] {
questGrantedCostumeCount++
continue
}
item := GachaPoolItem{
PossessionType: int32(model.PossessionTypeCostume),
PossessionId: c.CostumeId,
@@ -127,11 +179,18 @@ func LoadGachaPool() (*GachaCatalog, error) {
}
restrictedCount := 0
questGrantedWeaponCount := 0
evolvedFilteredCount := 0
for _, w := range weapons {
if !catalogWeaponSet[w.WeaponId] {
continue
}
if evolvedWeapons[w.WeaponId] {
evolvedFilteredCount++
continue
}
if questGrantedWeapons[w.WeaponId] {
questGrantedWeaponCount++
continue
}
item := GachaPoolItem{
@@ -147,62 +206,56 @@ func LoadGachaPool() (*GachaCatalog, error) {
pool.WeaponsByRarity[w.RarityType] = append(pool.WeaponsByRarity[w.RarityType], item)
}
log.Printf("[GachaPool] excluded %d evolved weapons, %d restricted weapons from pool", len(evolvedWeapons), restrictedCount)
type weaponKey struct {
TermId int32
WeaponType int32
Rarity int32
// Bucket catalog items into their terms (uses the post-filter CostumeById/WeaponById).
for _, cc := range catalogCostumes {
ct := pool.TermById[cc.CatalogTermId]
if ct == nil {
continue
}
if item, ok := pool.CostumeById[cc.CostumeId]; ok {
ct.Costumes = append(ct.Costumes, item)
}
}
weaponsByKey := make(map[weaponKey][]int32)
for _, cw := range catalogWeapons {
if evolvedWeapons[cw.WeaponId] || restrictedWeapons[cw.WeaponId] {
ct := pool.TermById[cw.CatalogTermId]
if ct == nil || restrictedWeapons[cw.WeaponId] {
continue
}
wt := weaponTypeById[cw.WeaponId]
r := weaponRarityById[cw.WeaponId]
if wt == 0 || r < model.RaritySRare {
continue
if item, ok := pool.WeaponById[cw.WeaponId]; ok {
ct.Weapons = append(ct.Weapons, item)
}
k := weaponKey{TermId: cw.CatalogTermId, WeaponType: wt, Rarity: r}
weaponsByKey[k] = append(weaponsByKey[k], cw.WeaponId)
}
for k, ids := range weaponsByKey {
slices.Sort(ids)
weaponsByKey[k] = ids
}
exact, pattern, bestGuess := 0, 0, 0
for costumeId, item := range pool.CostumeById {
tid := costumeTermId[costumeId]
wt := costumeWeaponType[costumeId]
k := weaponKey{TermId: tid, WeaponType: wt, Rarity: item.RarityType}
candidates := weaponsByKey[k]
if len(candidates) == 0 {
continue
// Standard pool: items in term 1 (the launch starter set, same on every banner).
pool.StandardCostumesByRarity = make(map[int32][]GachaPoolItem)
pool.StandardWeaponsByRarity = make(map[int32][]GachaPoolItem)
if std := pool.TermById[StandardPoolTermId]; std != nil {
for _, c := range std.Costumes {
pool.StandardCostumesByRarity[c.RarityType] = append(pool.StandardCostumesByRarity[c.RarityType], c)
}
if len(candidates) == 1 {
pool.CostumeWeaponMap[costumeId] = candidates[0]
exact++
continue
}
idPattern := costumeId*10 + 1
found := false
for _, wid := range candidates {
if wid == idPattern {
pool.CostumeWeaponMap[costumeId] = wid
pattern++
found = true
break
}
}
if !found {
pool.CostumeWeaponMap[costumeId] = candidates[0]
bestGuess++
for _, w := range std.Weapons {
pool.StandardWeaponsByRarity[w.RarityType] = append(pool.StandardWeaponsByRarity[w.RarityType], w)
}
}
log.Printf("[GachaPool] costume-weapon pairing: %d exact, %d id-pattern, %d best-guess, %d total",
exact, pattern, bestGuess, len(pool.CostumeWeaponMap))
stdCos, stdWea := 0, 0
for _, items := range pool.StandardCostumesByRarity {
stdCos += len(items)
}
for _, items := range pool.StandardWeaponsByRarity {
stdWea += len(items)
}
log.Printf("[GachaPool] catalog terms: %d, standard pool: %d costumes + %d weapons (term %d)",
len(pool.TermById), stdCos, stdWea, StandardPoolTermId)
log.Printf("[GachaPool] pool excludes %d evolved, %d quest-granted costumes, %d quest-granted weapons, %d restricted weapons",
evolvedFilteredCount, questGrantedCostumeCount, questGrantedWeaponCount, restrictedCount)
for costumeId := range pool.CostumeById {
if wid, ok := costumeWeaponPairings[costumeId]; ok {
pool.CostumeWeaponMap[costumeId] = wid
}
}
log.Printf("[GachaPool] costume-weapon pairing: %d entries from lookup table", len(pool.CostumeWeaponMap))
for _, m := range materials {
pool.Materials = append(pool.Materials, GachaPoolItem{
@@ -217,7 +270,6 @@ func LoadGachaPool() (*GachaCatalog, error) {
func (pool *GachaCatalog) BuildShopFeatured(shop *ShopCatalog) {
pool.ShopFeaturedByMedal = make(map[int32][]ShopFeaturedEntry)
shopPairs := 0
for _, cells := range shop.ExchangeShopCells {
consumableId := shop.Items[cells[0].ShopItemId].PriceId
@@ -237,16 +289,12 @@ func (pool *GachaCatalog) BuildShopFeatured(shop *ShopCatalog) {
continue
}
entries = append(entries, ShopFeaturedEntry{CostumeId: costumeId, WeaponId: weaponId})
if costumeId != 0 && weaponId != 0 {
pool.CostumeWeaponMap[costumeId] = weaponId
shopPairs++
}
}
if len(entries) > 0 {
pool.ShopFeaturedByMedal[consumableId] = entries
}
}
log.Printf("[GachaPool] shop featured: %d consumables, %d costume-weapon pairs overridden", len(pool.ShopFeaturedByMedal), shopPairs)
log.Printf("[GachaPool] shop featured: %d consumables", len(pool.ShopFeaturedByMedal))
}
func (pool *GachaCatalog) PruneUnpairedCostumes() {
@@ -269,119 +317,138 @@ func (pool *GachaCatalog) PruneUnpairedCostumes() {
log.Printf("[GachaPool] pruned %d unpaired costumes", pruned)
}
func (pool *GachaCatalog) BuildFeaturedMapping(entries []store.GachaCatalogEntry) {
// BuildFeaturedFromTerms derives a featured set for each non-chapter banner by
// unioning items from catalog terms that started on the banner's StartDatetime
// (excluding term 1 — the standard pool). Falls back to medal-exchange shop
// contents for banners whose StartDatetime doesn't line up with a term.
func (pool *GachaCatalog) BuildFeaturedFromTerms(entries []store.GachaCatalogEntry) {
matched := 0
fromShop := 0
gachaEligible := 0
for _, entry := range entries {
if entry.MedalConsumableItemId == 0 {
continue
}
shopEntries, ok := pool.ShopFeaturedByMedal[entry.MedalConsumableItemId]
if !ok || len(shopEntries) == 0 {
if entry.GachaLabelType == model.GachaLabelChapter {
continue
}
gachaEligible++
seenCostume := make(map[int32]bool)
linkedWeapons := make(map[int32]bool)
var costumes []GachaPoolItem
for _, se := range shopEntries {
if se.CostumeId != 0 && !seenCostume[se.CostumeId] {
costumes = append(costumes, pool.CostumeById[se.CostumeId])
seenCostume[se.CostumeId] = true
linkedWeapons[se.WeaponId] = true
}
}
costumes, weapons := pool.unionTermFeatured(entry.StartDatetime)
seenWeapon := make(map[int32]bool)
var weapons []GachaPoolItem
for _, se := range shopEntries {
if se.WeaponId != 0 && !linkedWeapons[se.WeaponId] && !seenWeapon[se.WeaponId] {
if item, ok := pool.WeaponById[se.WeaponId]; ok {
weapons = append(weapons, item)
seenWeapon[se.WeaponId] = true
if len(costumes) == 0 && len(weapons) == 0 && entry.MedalConsumableItemId != 0 {
if shopEntries, ok := pool.ShopFeaturedByMedal[entry.MedalConsumableItemId]; ok {
costumes, weapons = pool.featuredFromShop(shopEntries)
if len(costumes) > 0 || len(weapons) > 0 {
fromShop++
}
}
}
if len(costumes) == 0 && len(weapons) == 0 {
continue
}
sort.Slice(costumes, func(i, j int) bool { return costumes[i].PossessionId < costumes[j].PossessionId })
sort.Slice(weapons, func(i, j int) bool { return weapons[i].PossessionId < weapons[j].PossessionId })
pool.FeaturedByGacha[entry.GachaId] = FeaturedSet{Costumes: costumes, Weapons: weapons}
matched++
}
log.Printf("[GachaPool] featured mapping: %d/%d banners matched via shop", matched, len(entries))
log.Printf("[GachaPool] featured per banner: %d/%d (term-match + %d from shop-fallback)",
matched, gachaEligible, fromShop)
}
func (pool *GachaCatalog) unionTermFeatured(startDatetime int64) (costumes, weapons []GachaPoolItem) {
coTerms := pool.TermsByStartDatetime[startDatetime]
if len(coTerms) == 0 {
return nil, nil
}
seenCostume := make(map[int32]bool)
seenWeapon := make(map[int32]bool)
for _, t := range coTerms {
if t.TermId == StandardPoolTermId {
continue
}
for _, c := range t.Costumes {
if c.RarityType < model.RaritySRare || seenCostume[c.PossessionId] {
continue
}
costumes = append(costumes, c)
seenCostume[c.PossessionId] = true
}
for _, w := range t.Weapons {
if w.RarityType < model.RaritySRare || seenWeapon[w.PossessionId] {
continue
}
weapons = append(weapons, w)
seenWeapon[w.PossessionId] = true
}
}
return costumes, weapons
}
func (pool *GachaCatalog) featuredFromShop(shopEntries []ShopFeaturedEntry) (costumes, weapons []GachaPoolItem) {
seenCostume := make(map[int32]bool)
seenWeapon := make(map[int32]bool)
linkedWeapons := make(map[int32]bool)
for _, se := range shopEntries {
if se.CostumeId == 0 || seenCostume[se.CostumeId] {
continue
}
if item, ok := pool.CostumeById[se.CostumeId]; ok && item.RarityType >= model.RaritySRare {
costumes = append(costumes, item)
seenCostume[se.CostumeId] = true
linkedWeapons[se.WeaponId] = true
}
}
for _, se := range shopEntries {
if se.WeaponId == 0 || linkedWeapons[se.WeaponId] || seenWeapon[se.WeaponId] {
continue
}
if item, ok := pool.WeaponById[se.WeaponId]; ok && item.RarityType >= model.RaritySRare {
weapons = append(weapons, item)
seenWeapon[se.WeaponId] = true
}
}
return costumes, weapons
}
func (pool *GachaCatalog) BuildBannerPools(entries []store.GachaCatalogEntry) {
allFeaturedCostumes := make(map[int32]bool)
allFeaturedWeapons := make(map[int32]bool)
for _, fs := range pool.FeaturedByGacha {
for _, c := range fs.Costumes {
allFeaturedCostumes[c.PossessionId] = true
allFeaturedWeapons[pool.CostumeWeaponMap[c.PossessionId]] = true
}
for _, w := range fs.Weapons {
allFeaturedWeapons[w.PossessionId] = true
}
}
commonCostumes := make(map[int32][]GachaPoolItem)
for rarity, items := range pool.CostumesByRarity {
for _, item := range items {
if !allFeaturedCostumes[item.PossessionId] {
commonCostumes[rarity] = append(commonCostumes[rarity], item)
}
}
}
commonWeapons := make(map[int32][]GachaPoolItem)
for rarity, items := range pool.WeaponsByRarity {
for _, item := range items {
if !allFeaturedWeapons[item.PossessionId] {
commonWeapons[rarity] = append(commonWeapons[rarity], item)
}
}
}
commonPool := &BannerPool{
CostumesByRarity: commonCostumes,
WeaponsByRarity: commonWeapons,
}
pool.BannerPools = make(map[int32]*BannerPool)
for _, entry := range entries {
fs, hasFeatured := pool.FeaturedByGacha[entry.GachaId]
if !hasFeatured {
pool.BannerPools[entry.GachaId] = commonPool
continue
}
bannerCostumes := cloneRarityMap(pool.StandardCostumesByRarity)
bannerWeapons := cloneRarityMap(pool.StandardWeaponsByRarity)
var allFeatured []GachaPoolItem
bannerCostumes := make(map[int32][]GachaPoolItem)
for rarity, items := range commonCostumes {
bannerCostumes[rarity] = append(bannerCostumes[rarity], items...)
if hasFeatured {
for _, c := range fs.Costumes {
bannerCostumes[c.RarityType] = append(bannerCostumes[c.RarityType], c)
allFeatured = append(allFeatured, c)
if wid, ok := pool.CostumeWeaponMap[c.PossessionId]; ok {
if w, ok := pool.WeaponById[wid]; ok {
bannerWeapons[w.RarityType] = append(bannerWeapons[w.RarityType], w)
allFeatured = append(allFeatured, w)
}
}
}
for _, w := range fs.Weapons {
bannerWeapons[w.RarityType] = append(bannerWeapons[w.RarityType], w)
allFeatured = append(allFeatured, w)
}
}
bannerWeapons := make(map[int32][]GachaPoolItem)
for rarity, items := range commonWeapons {
bannerWeapons[rarity] = append(bannerWeapons[rarity], items...)
}
for _, c := range fs.Costumes {
bannerCostumes[c.RarityType] = append(bannerCostumes[c.RarityType], c)
allFeatured = append(allFeatured, c)
wid := pool.CostumeWeaponMap[c.PossessionId]
w := pool.WeaponById[wid]
bannerWeapons[w.RarityType] = append(bannerWeapons[w.RarityType], w)
allFeatured = append(allFeatured, w)
}
for _, w := range fs.Weapons {
bannerWeapons[w.RarityType] = append(bannerWeapons[w.RarityType], w)
allFeatured = append(allFeatured, w)
}
pool.BannerPools[entry.GachaId] = &BannerPool{
CostumesByRarity: bannerCostumes,
WeaponsByRarity: bannerWeapons,
Featured: allFeatured,
}
}
log.Printf("[GachaPool] banner pools: %d banners built from standard pool + per-banner featured", len(pool.BannerPools))
}
log.Printf("[GachaPool] banner pools: %d banners, %d featured costumes stripped, %d featured weapons stripped",
len(pool.BannerPools), len(allFeaturedCostumes), len(allFeaturedWeapons))
func cloneRarityMap(src map[int32][]GachaPoolItem) map[int32][]GachaPoolItem {
dst := make(map[int32][]GachaPoolItem, len(src))
for k, v := range src {
dst[k] = append([]GachaPoolItem(nil), v...)
}
return dst
}
func buildEvolvedWeaponSet(rows []EntityMWeaponEvolutionGroup) map[int32]bool {
+539 -10
View File
@@ -3,57 +3,463 @@ package masterdata
import (
"fmt"
"log"
"sort"
"sync"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
// MaxUserGimmickRows is the server's per-table cap for gimmick projections and the
// in-memory user.Gimmick.Sequences map. The client hard-caps each of its
// IUserGimmick* tables at 1024 rows; we project up to this many with a small
// safety margin so we never overflow client buffers. Shared by InitSequenceSchedule
// (limits user.Gimmick.Sequences map size) and the IUserGimmick / Ornament /
// Sequence projections.
const MaxUserGimmickRows = 1000
type gimmickScheduleEntry struct {
ScheduleId int32
StartDatetime int64
EndDatetime int64
FirstSequenceId int32
RequiredQuestId int32 // 0 = always active
IsHidden bool // hidden-story or cage-memory gimmick: bypasses the quest gate
Rank int // trim priority — see gimmickTypeRank
}
func readGimmickTable[T any](name, what string) ([]T, bool) {
rows, err := utils.ReadTable[T](name)
if err != nil {
log.Printf("[gimmick] %s unavailable, %s empty: %v", name, what, err)
return nil, false
}
return rows, true
}
func gimmickTypeRank(t model.GimmickType) int {
switch t {
case model.GimmickTypeReport: // hidden missions / stories
return 0
case model.GimmickTypeCageMemory: // lost archives
return 1
case model.GimmickTypeCageTreasureHunt: // treasure
return 2
case model.GimmickTypeBrokenObelisk, model.GimmickTypeFirstBrokenObelisk:
return 3
case model.GimmickTypeIronGrill:
return 4
case model.GimmickTypeRadioMessage:
return 5
case model.GimmickTypeMapOnlyCageTreasureHunt, model.GimmickTypeMapOnlyHideObelisk:
return 6
case model.GimmickTypeCageIntervalDropItem, model.GimmickTypeMapOnlyCageIntervalDrop:
return 7 // birds — bottom
}
return 8
}
type gimmickTypeTables struct {
byGimmick map[int32]model.GimmickType
bySequence map[int32]model.GimmickType
}
var gimmickTypes = sync.OnceValue(loadGimmickTypes)
func loadGimmickTypes() gimmickTypeTables {
empty := gimmickTypeTables{
byGimmick: map[int32]model.GimmickType{},
bySequence: map[int32]model.GimmickType{},
}
gimmicks, ok := readGimmickTable[EntityMGimmick]("m_gimmick", "type tables")
if !ok {
return empty
}
groups, ok := readGimmickTable[EntityMGimmickGroup]("m_gimmick_group", "type tables")
if !ok {
return empty
}
sequences, ok := readGimmickTable[EntityMGimmickSequence]("m_gimmick_sequence", "type tables")
if !ok {
return empty
}
byGimmick := make(map[int32]model.GimmickType, len(gimmicks))
for _, g := range gimmicks {
byGimmick[g.GimmickId] = model.GimmickType(g.GimmickType)
}
typeByGroup := make(map[int32]model.GimmickType, len(groups))
for _, grp := range groups {
if _, seen := typeByGroup[grp.GimmickGroupId]; seen {
continue
}
if t, ok := byGimmick[grp.GimmickId]; ok {
typeByGroup[grp.GimmickGroupId] = t
}
}
bySequence := make(map[int32]model.GimmickType, len(sequences))
for _, seq := range sequences {
if t, ok := typeByGroup[seq.GimmickGroupId]; ok {
bySequence[seq.GimmickSequenceId] = t
}
}
return gimmickTypeTables{byGimmick: byGimmick, bySequence: bySequence}
}
func gimmickSequenceTypes() map[int32]model.GimmickType {
return gimmickTypes().bySequence
}
func LoadGimmickSequenceRanks() map[int32]int {
types := gimmickSequenceTypes()
out := make(map[int32]int, len(types))
for sid, t := range types {
out[sid] = gimmickTypeRank(t)
}
return out
}
type SequenceReward struct {
PossessionType int32
PossessionId int32
Count int32
}
type GimmickCatalog struct {
schedules []gimmickScheduleEntry
schedules []gimmickScheduleEntry
hiddenSequences map[int32]bool // GimmickSequenceId -> report/cage-memory
sequenceRewards map[int32][]SequenceReward // GimmickSequenceId -> clear rewards
gimmickTypes map[int32]model.GimmickType
cageMemoryItems map[int32]int32 // CageMemory GimmickId -> ImportantItemId (type 4)
hiddenBirdRewards map[GimmickOrnamentRef]SequenceReward
}
func LoadGimmickCatalog(resolver *ConditionResolver) (*GimmickCatalog, error) {
func LoadGimmickCatalog(resolver *ConditionResolver, cageOrnaments *CageOrnamentCatalog) (*GimmickCatalog, error) {
rows, err := utils.ReadTable[EntityMGimmickSequenceSchedule]("m_gimmick_sequence_schedule")
if err != nil {
return nil, fmt.Errorf("load gimmick sequence schedule table: %w", err)
}
entries := make([]gimmickScheduleEntry, 0, len(rows))
seqTypes := gimmickSequenceTypes()
hiddenSeq := make(map[int32]bool, len(seqTypes))
for sid, t := range seqTypes {
if t == model.GimmickTypeReport || t == model.GimmickTypeCageMemory {
hiddenSeq[sid] = true
}
}
// Pick rule: prefer schedules with EndDatetime in the future (so the client's
// in-cage filter doesn't drop them), then by lowest StartDatetime (longest
// historical validity, tends to carry the simplest RequiredQuestId), tie-broken
// by lowest ScheduleId for determinism. The future-end preference matters for
// "Fickle Black Birds" (type 1) where real expiry dates vary; other types have
// EndDatetime = 9999-03-31 so the preference is a no-op.
now := gametime.NowMillis()
bestBySeq := make(map[int32]gimmickScheduleEntry, len(rows))
for _, r := range rows {
entry := gimmickScheduleEntry{
ScheduleId: r.GimmickSequenceScheduleId,
StartDatetime: r.StartDatetime,
EndDatetime: r.EndDatetime,
FirstSequenceId: r.FirstGimmickSequenceId,
IsHidden: hiddenSeq[r.FirstGimmickSequenceId],
Rank: gimmickTypeRank(seqTypes[r.FirstGimmickSequenceId]),
}
if r.ReleaseEvaluateConditionId != 0 {
if qid, ok := resolver.RequiredQuestId(r.ReleaseEvaluateConditionId); ok {
entry.RequiredQuestId = qid
}
}
entries = append(entries, entry)
if existing, ok := bestBySeq[entry.FirstSequenceId]; ok {
existingFuture := existing.EndDatetime > now
entryFuture := entry.EndDatetime > now
if existingFuture != entryFuture {
// Future-end schedule wins over expired one.
if existingFuture {
continue
}
} else if existing.StartDatetime < entry.StartDatetime ||
(existing.StartDatetime == entry.StartDatetime && existing.ScheduleId <= entry.ScheduleId) {
continue
}
}
bestBySeq[entry.FirstSequenceId] = entry
}
log.Printf("gimmick catalog loaded: %d schedules", len(entries))
return &GimmickCatalog{schedules: entries}, nil
entries := make([]gimmickScheduleEntry, 0, len(bestBySeq))
hiddenCount := 0
for _, entry := range bestBySeq {
if entry.IsHidden {
hiddenCount++
}
entries = append(entries, entry)
}
dedupedCount := len(rows) - len(entries)
// Sort by (Rank, ScheduleId) so ActiveScheduleKeys returns the priority order
// directly: treasure/lost-archives/hidden-missions first, birds last. This is
// what lets InitSequenceSchedule's 1000-row cap trim from the bottom.
sort.Slice(entries, func(i, j int) bool {
if entries[i].Rank != entries[j].Rank {
return entries[i].Rank < entries[j].Rank
}
return entries[i].ScheduleId < entries[j].ScheduleId
})
sequenceRewards := loadGimmickSequenceRewards()
cageMemoryItems := loadCageMemoryImportantItems(gimmickTypes().byGimmick)
hiddenBirdRewards := loadHiddenBirdRewards(cageOrnaments)
log.Printf("gimmick catalog loaded: %d schedules (%d hidden-content, %d duplicates dropped), %d reward sequences, %d cage-memory items, %d hidden-bird rewards",
len(entries), hiddenCount, dedupedCount, len(sequenceRewards), len(cageMemoryItems), len(hiddenBirdRewards))
return &GimmickCatalog{
schedules: entries,
hiddenSequences: hiddenSeq,
sequenceRewards: sequenceRewards,
gimmickTypes: gimmickTypes().byGimmick,
cageMemoryItems: cageMemoryItems,
hiddenBirdRewards: hiddenBirdRewards,
}, nil
}
// HiddenBirdReward returns the per-tap reward for a MAP_ONLY_CAGE_TREASURE_HUNT
// ("Hidden Black Birds", type 7) ornament. Returns false if there's no mapping
// (e.g. the ornament view has no corresponding cage-ornament-reward entry).
func (c *GimmickCatalog) HiddenBirdReward(gimmickId, ornamentIndex int32) (SequenceReward, bool) {
r, ok := c.hiddenBirdRewards[GimmickOrnamentRef{GimmickId: gimmickId, OrnamentIndex: ornamentIndex}]
return r, ok
}
// loadHiddenBirdRewards resolves (GimmickId, OrnamentIndex) -> CageOrnamentReward for
// every type-7 ("Hidden Black Birds") gimmick. The mapping is structural:
//
// m_gimmick (GimmickType == 7) -> GimmickOrnamentGroupId
// m_gimmick_ornament (matching group) -> GimmickOrnamentViewId
// m_cage_ornament (CageOrnamentId == ViewId) -> CageOrnamentRewardId
// m_cage_ornament_reward (matching id) -> PossessionType / PossessionId / Count
//
// 110 of 114 type-7 ornaments have a matching m_cage_ornament row in the current
// data; the rest log a warning and are silently skipped so the player just gets
// no reward on those (no crash).
func loadHiddenBirdRewards(cageOrnaments *CageOrnamentCatalog) map[GimmickOrnamentRef]SequenceReward {
empty := map[GimmickOrnamentRef]SequenceReward{}
if cageOrnaments == nil {
return empty
}
gimmicks, ok := readGimmickTable[EntityMGimmick]("m_gimmick", "hidden-bird rewards")
if !ok {
return empty
}
ornaments, ok := readGimmickTable[EntityMGimmickOrnament]("m_gimmick_ornament", "hidden-bird rewards")
if !ok {
return empty
}
gimmicksByGroup := make(map[int32][]int32)
for _, g := range gimmicks {
if model.GimmickType(g.GimmickType) == model.GimmickTypeMapOnlyCageTreasureHunt {
gimmicksByGroup[g.GimmickOrnamentGroupId] = append(gimmicksByGroup[g.GimmickOrnamentGroupId], g.GimmickId)
}
}
out := make(map[GimmickOrnamentRef]SequenceReward)
missing := 0
for _, o := range ornaments {
gids, ok := gimmicksByGroup[o.GimmickOrnamentGroupId]
if !ok {
continue
}
reward, ok := cageOrnaments.LookupReward(o.GimmickOrnamentViewId)
if !ok {
missing++
continue
}
entry := SequenceReward{
PossessionType: reward.PossessionType,
PossessionId: reward.PossessionId,
Count: reward.Count,
}
for _, gid := range gids {
out[GimmickOrnamentRef{GimmickId: gid, OrnamentIndex: o.GimmickOrnamentIndex}] = entry
}
}
if missing > 0 {
log.Printf("[gimmick] %d hidden-bird ornaments had no m_cage_ornament_reward row", missing)
}
return out
}
func (c *GimmickCatalog) GimmickType(gimmickId int32) model.GimmickType {
return c.gimmickTypes[gimmickId]
}
// CageMemoryImportantItem returns the ImportantItemId (type 4) that the library uses
// to mark a tapped cage memory as collected, given the world-gimmick id. The mapping
// is derived from m_gimmick_additional_asset texture suffixes — see
// loadCageMemoryImportantItems.
func (c *GimmickCatalog) CageMemoryImportantItem(gimmickId int32) (int32, bool) {
id, ok := c.cageMemoryItems[gimmickId]
return id, ok
}
// importantItemTypeCageMemory mirrors EntityMImportantItem.ImportantItemType==4 — the
// CageMemory entry that the library's HasCageMemory check resolves to.
const importantItemTypeCageMemory int32 = 4
func loadCageMemoryImportantItems(typeByGimmick map[int32]model.GimmickType) map[int32]int32 {
empty := map[int32]int32{}
ornaments, ok := readGimmickTable[EntityMGimmickOrnament]("m_gimmick_ornament", "cage-memory items")
if !ok {
return empty
}
chapters, ok := readGimmickTable[EntityMMainQuestChapter]("m_main_quest_chapter", "cage-memory items")
if !ok {
return empty
}
routes, ok := readGimmickTable[EntityMMainQuestRoute]("m_main_quest_route", "cage-memory items")
if !ok {
return empty
}
cageMemories, ok := readGimmickTable[EntityMCageMemory]("m_cage_memory", "cage-memory items")
if !ok {
return empty
}
items, ok := readGimmickTable[EntityMImportantItem]("m_important_item", "cage-memory items")
if !ok {
return empty
}
chapterByOrnamentGroup := make(map[int32]int32, len(ornaments))
for _, o := range ornaments {
if _, seen := chapterByOrnamentGroup[o.GimmickOrnamentGroupId]; seen {
continue
}
chapterByOrnamentGroup[o.GimmickOrnamentGroupId] = o.ChapterId
}
routeByChapter := make(map[int32]int32, len(chapters))
for _, c := range chapters {
routeByChapter[c.MainQuestChapterId] = c.MainQuestRouteId
}
seasonByRoute := make(map[int32]int32, len(routes))
for _, r := range routes {
seasonByRoute[r.MainQuestRouteId] = r.MainQuestSeasonId
}
cmsBySeason := make(map[int32][]int32)
for _, c := range cageMemories {
cmsBySeason[c.MainQuestSeasonId] = append(cmsBySeason[c.MainQuestSeasonId], c.CageMemoryId)
}
for s := range cmsBySeason {
sort.Slice(cmsBySeason[s], func(i, j int) bool { return cmsBySeason[s][i] < cmsBySeason[s][j] })
}
itemByCageMemory := make(map[int32]int32)
for _, it := range items {
if it.ImportantItemType == importantItemTypeCageMemory && it.CageMemoryId != 0 {
itemByCageMemory[it.CageMemoryId] = it.ImportantItemId
}
}
gimmicksByRoute := make(map[int32][]int32)
for gid, t := range typeByGimmick {
if t != model.GimmickTypeCageMemory {
continue
}
chapter, ok := chapterByOrnamentGroup[gid]
if !ok {
log.Printf("[gimmick] cage-memory %d has no ornament row, skipping mapping", gid)
continue
}
route, ok := routeByChapter[chapter]
if !ok {
log.Printf("[gimmick] cage-memory %d chapter %d has no route, skipping mapping", gid, chapter)
continue
}
gimmicksByRoute[route] = append(gimmicksByRoute[route], gid)
}
for r := range gimmicksByRoute {
sort.Slice(gimmicksByRoute[r], func(i, j int) bool { return gimmicksByRoute[r][i] < gimmicksByRoute[r][j] })
}
out := make(map[int32]int32)
for route, gids := range gimmicksByRoute {
season, ok := seasonByRoute[route]
if !ok {
log.Printf("[gimmick] route %d has no season, skipping %d cage-memory gimmicks", route, len(gids))
continue
}
seasonCms := cmsBySeason[season]
for i, gid := range gids {
if i >= len(seasonCms) {
log.Printf("[gimmick] route %d (season %d) has %d cage-memory gimmicks but only %d cage memories; gimmick %d skipped",
route, season, len(gids), len(seasonCms), gid)
continue
}
cageMemoryId := seasonCms[i]
itemId, ok := itemByCageMemory[cageMemoryId]
if !ok {
log.Printf("[gimmick] cage memory %d (gimmick %d) has no m_important_item row (type 4), skipping",
cageMemoryId, gid)
continue
}
out[gid] = itemId
}
}
return out
}
func loadGimmickSequenceRewards() map[int32][]SequenceReward {
empty := map[int32][]SequenceReward{}
sequences, ok := readGimmickTable[EntityMGimmickSequence]("m_gimmick_sequence", "sequence rewards")
if !ok {
return empty
}
rewardGroups, ok := readGimmickTable[EntityMGimmickSequenceRewardGroup]("m_gimmick_sequence_reward_group", "sequence rewards")
if !ok {
return empty
}
rewardsByGroup := make(map[int32][]SequenceReward)
for _, rg := range rewardGroups {
if rg.PossessionType == 0 || rg.PossessionId == 0 {
continue
}
rewardsByGroup[rg.GimmickSequenceRewardGroupId] = append(
rewardsByGroup[rg.GimmickSequenceRewardGroupId], SequenceReward{
PossessionType: rg.PossessionType,
PossessionId: rg.PossessionId,
Count: rg.Count,
})
}
rewardsBySequence := make(map[int32][]SequenceReward, len(sequences))
for _, seq := range sequences {
if rewards := rewardsByGroup[seq.GimmickSequenceRewardGroupId]; len(rewards) > 0 {
rewardsBySequence[seq.GimmickSequenceId] = rewards
}
}
return rewardsBySequence
}
func (c *GimmickCatalog) IsHiddenSequence(sequenceId int32) bool {
return c.hiddenSequences[sequenceId]
}
func (c *GimmickCatalog) SequenceRewards(sequenceId int32) []SequenceReward {
return c.sequenceRewards[sequenceId]
}
func (c *GimmickCatalog) ActiveScheduleKeys(user store.UserState, nowMillis int64) []store.GimmickSequenceKey {
var keys []store.GimmickSequenceKey
keys := make([]store.GimmickSequenceKey, 0, len(c.schedules))
for _, s := range c.schedules {
if nowMillis < s.StartDatetime || nowMillis > s.EndDatetime {
continue
if nowMillis < s.StartDatetime {
continue // future schedules still skipped
}
if s.RequiredQuestId != 0 {
if !s.IsHidden && s.RequiredQuestId != 0 {
q, ok := user.Quests[s.RequiredQuestId]
if !ok || q.QuestStateType != model.UserQuestStateTypeCleared {
continue
@@ -66,3 +472,126 @@ func (c *GimmickCatalog) ActiveScheduleKeys(user store.UserState, nowMillis int6
}
return keys
}
type GimmickOrnamentRef struct {
GimmickId int32
OrnamentIndex int32
}
func LoadGimmickOrnamentRefs() map[int32][]GimmickOrnamentRef {
empty := map[int32][]GimmickOrnamentRef{}
sequences, ok := readGimmickTable[EntityMGimmickSequence]("m_gimmick_sequence", "ornament refs")
if !ok {
return empty
}
groups, ok := readGimmickTable[EntityMGimmickGroup]("m_gimmick_group", "ornament refs")
if !ok {
return empty
}
gimmicks, ok := readGimmickTable[EntityMGimmick]("m_gimmick", "ornament refs")
if !ok {
return empty
}
ornaments, ok := readGimmickTable[EntityMGimmickOrnament]("m_gimmick_ornament", "ornament refs")
if !ok {
return empty
}
indicesByOrnamentGroup := make(map[int32][]int32)
for _, o := range ornaments {
indicesByOrnamentGroup[o.GimmickOrnamentGroupId] = append(
indicesByOrnamentGroup[o.GimmickOrnamentGroupId], o.GimmickOrnamentIndex)
}
ornamentGroupByGimmick := make(map[int32]int32, len(gimmicks))
for _, g := range gimmicks {
ornamentGroupByGimmick[g.GimmickId] = g.GimmickOrnamentGroupId
}
gimmicksByGroup := make(map[int32][]int32)
for _, grp := range groups {
gimmicksByGroup[grp.GimmickGroupId] = append(gimmicksByGroup[grp.GimmickGroupId], grp.GimmickId)
}
refsBySequence := make(map[int32][]GimmickOrnamentRef, len(sequences))
for _, seq := range sequences {
var refs []GimmickOrnamentRef
for _, gimmickId := range gimmicksByGroup[seq.GimmickGroupId] {
for _, ornamentIndex := range indicesByOrnamentGroup[ornamentGroupByGimmick[gimmickId]] {
refs = append(refs, GimmickOrnamentRef{GimmickId: gimmickId, OrnamentIndex: ornamentIndex})
}
}
if len(refs) > 0 {
refsBySequence[seq.GimmickSequenceId] = refs
}
}
log.Printf("gimmick ornament refs loaded: %d sequences", len(refsBySequence))
return refsBySequence
}
func LoadHiddenGimmickSequenceIDs() map[int32]bool {
types := gimmickSequenceTypes()
out := make(map[int32]bool, len(types))
for sid, t := range types {
if t == model.GimmickTypeReport || t == model.GimmickTypeCageMemory || t == model.GimmickTypeMapOnlyCageTreasureHunt {
out[sid] = true
}
}
return out
}
func LoadBirdGimmickIDs() map[int32]bool {
byGimmick := gimmickTypes().byGimmick
out := make(map[int32]bool, len(byGimmick))
for gid, t := range byGimmick {
if t == model.GimmickTypeCageIntervalDropItem || t == model.GimmickTypeMapOnlyCageIntervalDrop {
out[gid] = true
}
}
return out
}
func LoadGimmickSequenceChains() map[int32][]int32 {
empty := map[int32][]int32{}
sequences, ok := readGimmickTable[EntityMGimmickSequence]("m_gimmick_sequence", "sequence chains")
if !ok {
return empty
}
groups, ok := readGimmickTable[EntityMGimmickSequenceGroup]("m_gimmick_sequence_group", "sequence chains")
if !ok {
return empty
}
membersByGroup := make(map[int32][]int32)
for _, g := range groups {
membersByGroup[g.GimmickSequenceGroupId] = append(membersByGroup[g.GimmickSequenceGroupId], g.GimmickSequenceId)
}
nextGroupBySequence := make(map[int32]int32, len(sequences))
for _, seq := range sequences {
nextGroupBySequence[seq.GimmickSequenceId] = seq.NextGimmickSequenceGroupId
}
chains := make(map[int32][]int32, len(sequences))
for _, seq := range sequences {
start := seq.GimmickSequenceId
seen := map[int32]bool{start: true}
chain := []int32{start}
for queue := []int32{start}; len(queue) > 0; {
cur := queue[0]
queue = queue[1:]
nextGroup := nextGroupBySequence[cur]
if nextGroup == 0 {
continue
}
for _, member := range membersByGroup[nextGroup] {
if !seen[member] {
seen[member] = true
chain = append(chain, member)
queue = append(queue, member)
}
}
}
chains[start] = chain
}
return chains
}
+103
View File
@@ -0,0 +1,103 @@
package masterdata
import (
"log"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
type HiddenStoryRequirements struct {
MissionIds []int32
QuestMissions []store.QuestMissionKey
}
func LoadHiddenStoryRequirements() HiddenStoryRequirements {
var empty HiddenStoryRequirements
gimmicks, err := utils.ReadTable[EntityMGimmick]("m_gimmick")
if err != nil {
log.Printf("[hiddenstory] m_gimmick unavailable: %v", err)
return empty
}
conditions, err := utils.ReadTable[EntityMEvaluateCondition]("m_evaluate_condition")
if err != nil {
log.Printf("[hiddenstory] m_evaluate_condition unavailable: %v", err)
return empty
}
valueGroups, err := utils.ReadTable[EntityMEvaluateConditionValueGroup]("m_evaluate_condition_value_group")
if err != nil {
log.Printf("[hiddenstory] m_evaluate_condition_value_group unavailable: %v", err)
return empty
}
condById := make(map[int32]EntityMEvaluateCondition, len(conditions))
for _, c := range conditions {
condById[c.EvaluateConditionId] = c
}
valuesByGroup := make(map[int32]map[int32]int64)
for _, vg := range valueGroups {
g := valuesByGroup[vg.EvaluateConditionValueGroupId]
if g == nil {
g = make(map[int32]int64)
valuesByGroup[vg.EvaluateConditionValueGroupId] = g
}
g[vg.GroupIndex] = vg.Value
}
missionSet := make(map[int32]struct{})
questMissionSet := make(map[store.QuestMissionKey]struct{})
seen := make(map[int32]bool)
var resolve func(conditionId int32, depth int)
resolve = func(conditionId int32, depth int) {
if conditionId == 0 || depth > 16 || seen[conditionId] {
return
}
seen[conditionId] = true
c, ok := condById[conditionId]
if !ok {
return
}
group := valuesByGroup[c.EvaluateConditionValueGroupId]
switch model.EvaluateConditionFunctionType(c.EvaluateConditionFunctionType) {
case model.EvaluateConditionFunctionTypeRecursion:
// Value-group entries are sub-condition ids; satisfying all leaves makes
// both AND and OR recursion conditions evaluate true.
for _, sub := range group {
resolve(int32(sub), depth+1)
}
case model.EvaluateConditionFunctionTypeMissionClear:
if v, ok := group[defaultGroupIndex]; ok {
missionSet[int32(v)] = struct{}{}
}
case model.EvaluateConditionFunctionTypeQuestMissionClear:
questId, ok1 := group[1]
questMissionId, ok2 := group[2]
if ok1 && ok2 {
questMissionSet[store.QuestMissionKey{
QuestId: int32(questId),
QuestMissionId: int32(questMissionId),
}] = struct{}{}
}
}
}
for _, g := range gimmicks {
switch model.GimmickType(g.GimmickType) {
case model.GimmickTypeReport, model.GimmickTypeCageMemory:
resolve(g.ClearEvaluateConditionId, 0)
}
}
req := HiddenStoryRequirements{}
for id := range missionSet {
req.MissionIds = append(req.MissionIds, id)
}
for key := range questMissionSet {
req.QuestMissions = append(req.QuestMissions, key)
}
log.Printf("hidden-story requirements: %d missions, %d quest-missions", len(req.MissionIds), len(req.QuestMissions))
return req
}
+225
View File
@@ -0,0 +1,225 @@
package masterdata
import (
"log"
"sort"
"lunar-tear/server/internal/utils"
)
type LabyrinthChapter struct {
EventQuestChapterId int32
LatestSeasonNumber int32
StageOrders []int32
}
type LabyrinthStageTier struct {
QuestMissionClearCount int32
Rewards []RewardItem
}
type LabyrinthSeasonMilestone struct {
HeadQuestId int32
HeadStageOrder int32
Rewards []RewardItem
}
type labyrinthStageKey struct {
ChapterId int32
StageOrder int32
}
type LabyrinthCatalog struct {
ChaptersByOrder []LabyrinthChapter
ClearRewardsByStage map[labyrinthStageKey][]RewardItem
AccumTiersByStage map[labyrinthStageKey][]LabyrinthStageTier
SeasonMilestonesByChapter map[int32][]LabyrinthSeasonMilestone
}
func (c *LabyrinthCatalog) StageClearReward(chapterId, stageOrder int32) []RewardItem {
return c.ClearRewardsByStage[labyrinthStageKey{chapterId, stageOrder}]
}
func (c *LabyrinthCatalog) CollectAccumulationRewards(chapterId, stageOrder, oldCount, targetCount int32) ([]RewardItem, int32) {
var items []RewardItem
highest := int32(0)
for _, t := range c.AccumTiersByStage[labyrinthStageKey{chapterId, stageOrder}] {
if t.QuestMissionClearCount > oldCount && t.QuestMissionClearCount <= targetCount {
items = append(items, t.Rewards...)
if t.QuestMissionClearCount > highest {
highest = t.QuestMissionClearCount
}
}
}
return items, highest
}
func (c *LabyrinthCatalog) SeasonMilestones(chapterId int32) []LabyrinthSeasonMilestone {
return c.SeasonMilestonesByChapter[chapterId]
}
func LoadLabyrinthCatalog() *LabyrinthCatalog {
seasonRows, err := utils.ReadTable[EntityMEventQuestLabyrinthSeason]("m_event_quest_labyrinth_season")
if err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_season unavailable, labyrinth disabled: %v", err)
return &LabyrinthCatalog{}
}
stageRows, err := utils.ReadTable[EntityMEventQuestLabyrinthStage]("m_event_quest_labyrinth_stage")
if err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_stage unavailable, labyrinth disabled: %v", err)
return &LabyrinthCatalog{}
}
// chapterId -> highest SeasonNumber
latestSeason := make(map[int32]int32)
for _, r := range seasonRows {
if r.SeasonNumber > latestSeason[r.EventQuestChapterId] {
latestSeason[r.EventQuestChapterId] = r.SeasonNumber
}
}
// chapterId -> stage orders
stagesByChapter := make(map[int32][]int32)
for _, r := range stageRows {
stagesByChapter[r.EventQuestChapterId] = append(stagesByChapter[r.EventQuestChapterId], r.StageOrder)
}
chapters := make([]LabyrinthChapter, 0, len(latestSeason))
for chapterId, season := range latestSeason {
stages := stagesByChapter[chapterId]
sort.Slice(stages, func(i, j int) bool { return stages[i] < stages[j] })
chapters = append(chapters, LabyrinthChapter{
EventQuestChapterId: chapterId,
LatestSeasonNumber: season,
StageOrders: stages,
})
}
sort.Slice(chapters, func(i, j int) bool {
return chapters[i].EventQuestChapterId < chapters[j].EventQuestChapterId
})
clearRewards, accumTiers, seasonMilestones := loadLabyrinthRewards(seasonRows, stageRows)
log.Printf("labyrinth catalog loaded: %d chapters, %d stages with clear rewards, %d with accumulation rewards, %d chapters with season rewards",
len(chapters), len(clearRewards), len(accumTiers), len(seasonMilestones))
return &LabyrinthCatalog{
ChaptersByOrder: chapters,
ClearRewardsByStage: clearRewards,
AccumTiersByStage: accumTiers,
SeasonMilestonesByChapter: seasonMilestones,
}
}
func loadLabyrinthRewards(seasonRows []EntityMEventQuestLabyrinthSeason, stageRows []EntityMEventQuestLabyrinthStage) (
clearRewards map[labyrinthStageKey][]RewardItem,
accumTiers map[labyrinthStageKey][]LabyrinthStageTier,
seasonMilestones map[int32][]LabyrinthSeasonMilestone,
) {
rewardGroupRows, err := utils.ReadTable[EntityMEventQuestLabyrinthRewardGroup]("m_event_quest_labyrinth_reward_group")
if err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_reward_group unavailable, rewards disabled: %v", err)
return nil, nil, nil
}
// reward group id -> reward items
itemsByRewardGroup := make(map[int32][]RewardItem)
for _, r := range rewardGroupRows {
itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId] = append(itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId], RewardItem{
PossessionType: r.PossessionType,
PossessionId: r.PossessionId,
Count: r.Count,
})
}
// per-stage one-time clear reward
clearRewards = make(map[labyrinthStageKey][]RewardItem)
for _, r := range stageRows {
if r.StageClearRewardGroupId == 0 {
continue
}
if items := itemsByRewardGroup[r.StageClearRewardGroupId]; len(items) > 0 {
clearRewards[labyrinthStageKey{r.EventQuestChapterId, r.StageOrder}] = items
}
}
if accumGroupRows, err := utils.ReadTable[EntityMEventQuestLabyrinthStageAccumulationRewardGroup]("m_event_quest_labyrinth_stage_accumulation_reward_group"); err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_stage_accumulation_reward_group unavailable, accumulation rewards disabled: %v", err)
} else {
// accumulation group id -> tiers (threshold + resolved reward items)
tiersByGroup := make(map[int32][]LabyrinthStageTier)
for _, r := range accumGroupRows {
tiersByGroup[r.EventQuestLabyrinthStageAccumulationRewardGroupId] = append(tiersByGroup[r.EventQuestLabyrinthStageAccumulationRewardGroupId], LabyrinthStageTier{
QuestMissionClearCount: r.QuestMissionClearCount,
Rewards: itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
})
}
accumTiers = make(map[labyrinthStageKey][]LabyrinthStageTier)
for _, r := range stageRows {
if r.StageAccumulationRewardGroupId == 0 {
continue
}
tiers := tiersByGroup[r.StageAccumulationRewardGroupId]
sort.Slice(tiers, func(i, j int) bool {
return tiers[i].QuestMissionClearCount < tiers[j].QuestMissionClearCount
})
accumTiers[labyrinthStageKey{r.EventQuestChapterId, r.StageOrder}] = tiers
}
}
// per-chapter season-reward milestones
if seasonRewardRows, err := utils.ReadTable[EntityMEventQuestLabyrinthSeasonRewardGroup]("m_event_quest_labyrinth_season_reward_group"); err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_season_reward_group unavailable, season rewards disabled: %v", err)
} else {
seasonMilestones = buildLabyrinthSeasonMilestones(seasonRows, seasonRewardRows, itemsByRewardGroup)
}
return clearRewards, accumTiers, seasonMilestones
}
func buildLabyrinthSeasonMilestones(
seasonRows []EntityMEventQuestLabyrinthSeason,
seasonRewardRows []EntityMEventQuestLabyrinthSeasonRewardGroup,
itemsByRewardGroup map[int32][]RewardItem,
) map[int32][]LabyrinthSeasonMilestone {
// chapter -> SeasonRewardGroupId (all seasons of a chapter share one)
groupByChapter := make(map[int32]int32)
for _, r := range seasonRows {
groupByChapter[r.EventQuestChapterId] = r.SeasonRewardGroupId
}
// SeasonRewardGroupId -> its rows, in table order
rowsByGroup := make(map[int32][]EntityMEventQuestLabyrinthSeasonRewardGroup)
for _, r := range seasonRewardRows {
rowsByGroup[r.EventQuestLabyrinthSeasonRewardGroupId] = append(rowsByGroup[r.EventQuestLabyrinthSeasonRewardGroupId], r)
}
milestones := make(map[int32][]LabyrinthSeasonMilestone)
for chapterId, seasonGroupId := range groupByChapter {
rows := rowsByGroup[seasonGroupId]
if len(rows) == 0 {
continue
}
// rank distinct reward-group ids ascending -> 1-based head stage order
stageByRewardGroup := make(map[int32]int32)
var distinct []int32
for _, r := range rows {
if _, seen := stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId]; !seen {
stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId] = 0
distinct = append(distinct, r.EventQuestLabyrinthRewardGroupId)
}
}
sort.Slice(distinct, func(i, j int) bool { return distinct[i] < distinct[j] })
for i, gid := range distinct {
stageByRewardGroup[gid] = int32(i + 1)
}
list := make([]LabyrinthSeasonMilestone, 0, len(rows))
for _, r := range rows {
list = append(list, LabyrinthSeasonMilestone{
HeadQuestId: r.HeadQuestId,
HeadStageOrder: stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
Rewards: itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
})
}
milestones[chapterId] = list
}
return milestones
}
+49 -4
View File
@@ -2,6 +2,8 @@ package masterdata
import (
"log"
"sort"
"lunar-tear/server/internal/utils"
)
@@ -18,29 +20,72 @@ type LoginBonusReward struct {
}
type LoginBonusCatalog struct {
stamps map[loginBonusStampKey]LoginBonusReward
stamps map[loginBonusStampKey]LoginBonusReward
bonusPages map[int32][]int32
totalPages map[int32]int32
}
func (c *LoginBonusCatalog) LookupStampReward(loginBonusId, pageNumber, stampNumber int32) (LoginBonusReward, bool) {
entry, ok := c.stamps[loginBonusStampKey{loginBonusId, pageNumber, stampNumber}]
pages := c.bonusPages[loginBonusId]
lower := int32(-1)
for _, p := range pages {
if p <= pageNumber {
lower = p
} else {
break
}
}
if lower < 0 {
return LoginBonusReward{}, false
}
entry, ok := c.stamps[loginBonusStampKey{loginBonusId, lower, stampNumber}]
return entry, ok
}
func (c *LoginBonusCatalog) TotalPageCount(loginBonusId int32) int32 {
return c.totalPages[loginBonusId]
}
func LoadLoginBonusCatalog() *LoginBonusCatalog {
stamps, err := utils.ReadTable[EntityMLoginBonusStamp]("m_login_bonus_stamp")
if err != nil {
log.Fatalf("load login bonus stamp table: %v", err)
}
cat := &LoginBonusCatalog{
stamps: make(map[loginBonusStampKey]LoginBonusReward, len(stamps)),
bonuses, err := utils.ReadTable[EntityMLoginBonus]("m_login_bonus")
if err != nil {
log.Fatalf("load login bonus table: %v", err)
}
cat := &LoginBonusCatalog{
stamps: make(map[loginBonusStampKey]LoginBonusReward, len(stamps)),
bonusPages: make(map[int32][]int32),
totalPages: make(map[int32]int32, len(bonuses)),
}
for _, b := range bonuses {
cat.totalPages[b.LoginBonusId] = b.TotalPageCount
}
seenPages := make(map[loginBonusStampKey]struct{})
for _, s := range stamps {
cat.stamps[loginBonusStampKey{s.LoginBonusId, s.LowerPageNumber, s.StampNumber}] = LoginBonusReward{
PossessionType: s.RewardPossessionType,
PossessionId: s.RewardPossessionId,
Count: s.RewardCount,
}
dedup := loginBonusStampKey{LoginBonusId: s.LoginBonusId, LowerPageNumber: s.LowerPageNumber}
if _, exists := seenPages[dedup]; !exists {
seenPages[dedup] = struct{}{}
cat.bonusPages[s.LoginBonusId] = append(cat.bonusPages[s.LoginBonusId], s.LowerPageNumber)
}
}
for id := range cat.bonusPages {
sort.Slice(cat.bonusPages[id], func(i, j int) bool {
return cat.bonusPages[id][i] < cat.bonusPages[id][j]
})
}
return cat
}
+17 -4
View File
@@ -2,6 +2,7 @@ package masterdata
import (
"fmt"
"log"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/utils"
@@ -32,8 +33,9 @@ func BuildExpThresholds(paramMapRows []EntityMNumericalParameterMap, mapId int32
}
type MaterialCatalog struct {
All map[int32]EntityMMaterial
ByType map[model.MaterialType]map[int32]EntityMMaterial
All map[int32]EntityMMaterial
ByType map[model.MaterialType]map[int32]EntityMMaterial
SaleObtain map[int32][]EntityMMaterialSaleObtainPossession
}
func LoadMaterialCatalog() (*MaterialCatalog, error) {
@@ -43,8 +45,9 @@ func LoadMaterialCatalog() (*MaterialCatalog, error) {
}
catalog := &MaterialCatalog{
All: make(map[int32]EntityMMaterial, len(rows)),
ByType: make(map[model.MaterialType]map[int32]EntityMMaterial),
All: make(map[int32]EntityMMaterial, len(rows)),
ByType: make(map[model.MaterialType]map[int32]EntityMMaterial),
SaleObtain: make(map[int32][]EntityMMaterialSaleObtainPossession),
}
for _, row := range rows {
catalog.All[row.MaterialId] = row
@@ -54,5 +57,15 @@ func LoadMaterialCatalog() (*MaterialCatalog, error) {
}
catalog.ByType[mt][row.MaterialId] = row
}
saleRows, err := utils.ReadTable[EntityMMaterialSaleObtainPossession]("m_material_sale_obtain_possession")
if err != nil {
log.Printf("material catalog: sale-obtain table unavailable, side rewards on sell will be skipped: %v", err)
} else {
for _, row := range saleRows {
catalog.SaleObtain[row.MaterialSaleObtainPossessionId] = append(catalog.SaleObtain[row.MaterialSaleObtainPossessionId], row)
}
}
return catalog, nil
}
+4
View File
@@ -158,5 +158,9 @@ func buildPartsStatusMain() (map[int32]PartsStatusMainDef, map[int32][]int32) {
id++
}
}
// Newer parts groups (PartsGroupId 401-490) use PartsStatusSubLotteryGroupId
// 11/12 for rarities 10/20 instead of 1/2. Same stat pools — alias them.
pool[11] = pool[1]
pool[12] = pool[2]
return defs, pool
}
+80
View File
@@ -34,6 +34,11 @@ type QuestCatalog struct {
TutorialUnlockConditions []EntityMTutorialUnlockCondition
ChapterLastSceneByQuestId map[int32]int32
SeasonIdByRouteId map[int32]int32
RoutesBySeason map[int32][]int32
RouteCompletionQuestId map[int32]int32
BattleOnlyTargetSceneByQuestId map[int32]int32
MainQuestChapterIdByQuestId map[int32]int32
EventQuestTypeByChapterId map[int32]int32
UserExpThresholds []int32
CharacterExpThresholds []int32
@@ -113,8 +118,53 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
return nil, fmt.Errorf("load main quest route table: %w", err)
}
seasonIdByRouteId := make(map[int32]int32, len(routes))
routesBySeason := make(map[int32][]int32, len(routes))
sortOrderByRoute := make(map[int32]int32, len(routes))
for _, r := range routes {
seasonIdByRouteId[r.MainQuestRouteId] = r.MainQuestSeasonId
routesBySeason[r.MainQuestSeasonId] = append(routesBySeason[r.MainQuestSeasonId], r.MainQuestRouteId)
sortOrderByRoute[r.MainQuestRouteId] = r.SortOrder
}
for seasonId, ids := range routesBySeason {
s := ids
sort.Slice(s, func(i, j int) bool { return sortOrderByRoute[s[i]] > sortOrderByRoute[s[j]] })
routesBySeason[seasonId] = s
}
anotherReplayConds, err := utils.ReadTable[EntityMMainQuestRouteAnotherReplayFlowUnlockCondition]("m_main_quest_route_another_replay_flow_unlock_condition")
if err != nil {
return nil, fmt.Errorf("load main quest route another replay flow unlock condition table: %w", err)
}
evaluateConds, err := utils.ReadTable[EntityMEvaluateCondition]("m_evaluate_condition")
if err != nil {
return nil, fmt.Errorf("load evaluate condition table: %w", err)
}
valueGroupByConditionId := make(map[int32]int32, len(evaluateConds))
for _, c := range evaluateConds {
valueGroupByConditionId[c.EvaluateConditionId] = c.EvaluateConditionValueGroupId
}
evaluateValueGroups, err := utils.ReadTable[EntityMEvaluateConditionValueGroup]("m_evaluate_condition_value_group")
if err != nil {
return nil, fmt.Errorf("load evaluate condition value group table: %w", err)
}
valueByGroupId := make(map[int32]int32, len(evaluateValueGroups))
for _, vg := range evaluateValueGroups {
if _, exists := valueByGroupId[vg.EvaluateConditionValueGroupId]; exists {
continue
}
valueByGroupId[vg.EvaluateConditionValueGroupId] = int32(vg.Value)
}
routeCompletionQuestId := make(map[int32]int32, len(anotherReplayConds))
for _, c := range anotherReplayConds {
valueGroupId, ok := valueGroupByConditionId[c.UnlockEvaluateConditionId]
if !ok {
continue
}
questId, ok := valueByGroupId[valueGroupId]
if !ok {
continue
}
routeCompletionQuestId[c.MainQuestRouteId] = questId
}
firstClearSwitches, err := utils.ReadTable[EntityMQuestFirstClearRewardSwitch]("m_quest_first_clear_reward_switch")
@@ -238,6 +288,15 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
return nil, fmt.Errorf("load tutorial unlock condition table: %w", err)
}
battleOnlyTargetSceneByQuestId := make(map[int32]int32)
for _, scene := range scenes {
if scene.IsBattleOnlyTarget {
if _, exists := battleOnlyTargetSceneByQuestId[scene.QuestId]; !exists {
battleOnlyTargetSceneByQuestId[scene.QuestId] = scene.QuestSceneId
}
}
}
paramMapRows, err := LoadParameterMap()
if err != nil {
return nil, err
@@ -325,12 +384,23 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
chapterBySequenceId[chapter.MainQuestSequenceGroupId] = chapter
}
routeIdByQuestId := make(map[int32]int32)
mainQuestChapterIdByQuestId := make(map[int32]int32)
for _, sequence := range sequences {
if chapter, ok := chapterBySequenceId[sequence.MainQuestSequenceId]; ok {
routeIdByQuestId[sequence.QuestId] = chapter.MainQuestRouteId
mainQuestChapterIdByQuestId[sequence.QuestId] = chapter.MainQuestChapterId
}
}
eventChapters, err := utils.ReadTable[EntityMEventQuestChapter]("m_event_quest_chapter")
if err != nil {
return nil, fmt.Errorf("load event quest chapter table: %w", err)
}
eventQuestTypeByChapterId := make(map[int32]int32, len(eventChapters))
for _, ec := range eventChapters {
eventQuestTypeByChapterId[ec.EventQuestChapterId] = ec.EventQuestType
}
sortedChapters := make([]EntityMMainQuestChapter, len(chapters))
copy(sortedChapters, chapters)
sort.Slice(sortedChapters, func(i, j int) bool {
@@ -529,6 +599,11 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
TutorialUnlockConditions: tutorialUnlockConds,
ChapterLastSceneByQuestId: chapterLastSceneByQuestId,
SeasonIdByRouteId: seasonIdByRouteId,
RoutesBySeason: routesBySeason,
RouteCompletionQuestId: routeCompletionQuestId,
BattleOnlyTargetSceneByQuestId: battleOnlyTargetSceneByQuestId,
MainQuestChapterIdByQuestId: mainQuestChapterIdByQuestId,
EventQuestTypeByChapterId: eventQuestTypeByChapterId,
UserExpThresholds: BuildExpThresholds(paramMapRows, 1),
CharacterExpThresholds: BuildExpThresholds(paramMapRows, 31),
@@ -545,3 +620,8 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
PartsCatalog: partsCatalog,
}, nil
}
func (q *QuestCatalog) BattleOnlyTargetSceneIdFor(questId int32) (int32, bool) {
v, ok := q.BattleOnlyTargetSceneByQuestId[questId]
return v, ok
}
+109 -9
View File
@@ -2,11 +2,35 @@ package masterdata
import (
"log"
"sort"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/utils"
)
type SideStorySceneInfo struct {
SceneId int32
Type model.SideStorySceneIdType
}
type SideStoryQuestInfo struct {
SideStoryQuestId int32
Scenes []SideStorySceneInfo // the 7 scenes, one per type
Quests []int32 // ordered event quests (the chapter+difficulty sequence)
}
type SideStoryCatalog struct {
FirstSceneByQuestId map[int32]int32
QuestById map[int32]*SideStoryQuestInfo
ChapterByEventQuestId map[int32]int32 // event quest id -> side story chapter id
}
func (q *SideStoryQuestInfo) SceneIdByType(t model.SideStorySceneIdType) (int32, bool) {
for _, s := range q.Scenes {
if s.Type == t {
return s.SceneId, true
}
}
return 0, false
}
func LoadSideStoryCatalog() *SideStoryCatalog {
@@ -14,14 +38,90 @@ func LoadSideStoryCatalog() *SideStoryCatalog {
if err != nil {
log.Fatalf("load side story quest scene table: %v", err)
}
firstScene := make(map[int32]int32, len(scenes)/7)
for _, s := range scenes {
if s.SortOrder == 1 {
firstScene[s.SideStoryQuestId] = s.SideStoryQuestSceneId
}
limitContents, err := utils.ReadTable[EntityMSideStoryQuestLimitContent]("m_side_story_quest_limit_content")
if err != nil {
log.Fatalf("load side story quest limit content table: %v", err)
}
seqGroups, err := utils.ReadTable[EntityMEventQuestSequenceGroup]("m_event_quest_sequence_group")
if err != nil {
log.Fatalf("load event quest sequence group table: %v", err)
}
sequences, err := utils.ReadTable[EntityMEventQuestSequence]("m_event_quest_sequence")
if err != nil {
log.Fatalf("load event quest sequence table: %v", err)
}
log.Printf("side story catalog loaded: %d quests", len(firstScene))
return &SideStoryCatalog{FirstSceneByQuestId: firstScene}
seqRows := make(map[int32][]EntityMEventQuestSequence)
for _, s := range sequences {
seqRows[s.EventQuestSequenceId] = append(seqRows[s.EventQuestSequenceId], s)
}
orderedQuestIds := make(map[int32][]int32, len(seqRows))
for seqId, rows := range seqRows {
sort.Slice(rows, func(i, j int) bool { return rows[i].SortOrder < rows[j].SortOrder })
ids := make([]int32, len(rows))
for i, r := range rows {
ids[i] = r.QuestId
}
orderedQuestIds[seqId] = ids
}
// (chapterId, difficulty) -> sequenceId. Sequence group id == chapter id.
type chapDiff struct{ chapter, difficulty int32 }
sequenceByChapterDiff := make(map[chapDiff]int32, len(seqGroups))
for _, g := range seqGroups {
sequenceByChapterDiff[chapDiff{g.EventQuestSequenceGroupId, g.DifficultyType}] = g.EventQuestSequenceId
}
// sideStoryQuestId -> limit content row. Limit content id == side story quest id.
limitByQuest := make(map[int32]EntityMSideStoryQuestLimitContent, len(limitContents))
for _, lc := range limitContents {
limitByQuest[lc.SideStoryQuestLimitContentId] = lc
}
// sideStoryQuestId -> scene rows
scenesByQuest := make(map[int32][]EntityMSideStoryQuestScene)
for _, sc := range scenes {
scenesByQuest[sc.SideStoryQuestId] = append(scenesByQuest[sc.SideStoryQuestId], sc)
}
questById := make(map[int32]*SideStoryQuestInfo, len(scenesByQuest))
chapterByEventQuest := make(map[int32]int32)
for ssqId, rows := range scenesByQuest {
sort.Slice(rows, func(i, j int) bool { return rows[i].SortOrder < rows[j].SortOrder })
var orderedQuests []int32
var chapterId, difficulty int32
if lc, ok := limitByQuest[ssqId]; ok {
chapterId = lc.EventQuestChapterId
difficulty = lc.DifficultyType
if seqId, ok := sequenceByChapterDiff[chapDiff{chapterId, difficulty}]; ok {
orderedQuests = orderedQuestIds[seqId]
}
}
if chapterId != 0 {
for _, questId := range orderedQuests {
chapterByEventQuest[questId] = chapterId
}
}
info := &SideStoryQuestInfo{
SideStoryQuestId: ssqId,
Scenes: make([]SideStorySceneInfo, 0, len(rows)),
Quests: orderedQuests,
}
for _, sc := range rows {
info.Scenes = append(info.Scenes, SideStorySceneInfo{
SceneId: sc.SideStoryQuestSceneId,
Type: model.SideStorySceneIdType(sc.SortOrder),
})
}
questById[ssqId] = info
}
log.Printf("side story catalog loaded: %d quests, %d scenes", len(questById), len(scenes))
return &SideStoryCatalog{
QuestById: questById,
ChapterByEventQuestId: chapterByEventQuest,
}
}
+84
View File
@@ -0,0 +1,84 @@
package masterdata
import (
"log"
"sort"
"lunar-tear/server/internal/utils"
)
type TowerTier struct {
QuestMissionClearCount int32
Rewards []RewardItem
}
type TowerCatalog struct {
TiersByChapter map[int32][]TowerTier
}
func (c *TowerCatalog) CollectRewards(chapterId, oldCount, targetCount int32) ([]RewardItem, int32) {
var items []RewardItem
highest := int32(0)
for _, t := range c.TiersByChapter[chapterId] {
if t.QuestMissionClearCount > oldCount && t.QuestMissionClearCount <= targetCount {
items = append(items, t.Rewards...)
if t.QuestMissionClearCount > highest {
highest = t.QuestMissionClearCount
}
}
}
return items, highest
}
func LoadTowerCatalog() *TowerCatalog {
// chapterId -> accumulation reward group id
accumRewardRows, err := utils.ReadTable[EntityMEventQuestTowerAccumulationReward]("m_event_quest_tower_accumulation_reward")
if err != nil {
log.Fatalf("load event quest tower accumulation reward table: %v", err)
}
groupByChapter := make(map[int32]int32, len(accumRewardRows))
for _, r := range accumRewardRows {
groupByChapter[r.EventQuestChapterId] = r.EventQuestTowerAccumulationRewardGroupId
}
// reward group id -> reward items
rewardGroupRows, err := utils.ReadTable[EntityMEventQuestTowerRewardGroup]("m_event_quest_tower_reward_group")
if err != nil {
log.Fatalf("load event quest tower reward group table: %v", err)
}
itemsByRewardGroup := make(map[int32][]RewardItem)
for _, r := range rewardGroupRows {
itemsByRewardGroup[r.EventQuestTowerRewardGroupId] = append(itemsByRewardGroup[r.EventQuestTowerRewardGroupId], RewardItem{
PossessionType: r.PossessionType,
PossessionId: r.PossessionId,
Count: r.Count,
})
}
// accumulation group id -> tiers (threshold + resolved reward items)
accumGroupRows, err := utils.ReadTable[EntityMEventQuestTowerAccumulationRewardGroup]("m_event_quest_tower_accumulation_reward_group")
if err != nil {
log.Fatalf("load event quest tower accumulation reward group table: %v", err)
}
tiersByGroup := make(map[int32][]TowerTier)
for _, r := range accumGroupRows {
tiersByGroup[r.EventQuestTowerAccumulationRewardGroupId] = append(tiersByGroup[r.EventQuestTowerAccumulationRewardGroupId], TowerTier{
QuestMissionClearCount: r.QuestMissionClearCount,
Rewards: itemsByRewardGroup[r.EventQuestTowerRewardGroupId],
})
}
// resolve per-chapter, sorted ascending by threshold
tiersByChapter := make(map[int32][]TowerTier, len(groupByChapter))
for chapterId, groupId := range groupByChapter {
tiers := tiersByGroup[groupId]
sort.Slice(tiers, func(i, j int) bool {
return tiers[i].QuestMissionClearCount < tiers[j].QuestMissionClearCount
})
tiersByChapter[chapterId] = tiers
}
log.Printf("tower catalog loaded: %d chapters", len(tiersByChapter))
return &TowerCatalog{TiersByChapter: tiersByChapter}
}
+27
View File
@@ -42,6 +42,8 @@ type WeaponCatalog struct {
BaseExpByEnhanceId map[int32]int32
ReleaseConditionsByGroupId map[int32][]EntityMWeaponStoryReleaseConditionGroup
LevelingEnhanceIdByWeaponId map[int32]int32
AwakenByWeaponId map[int32]EntityMWeaponAwaken
AwakenMaterialsByGroupId map[int32][]EntityMWeaponAwakenMaterialGroup
}
@@ -142,6 +144,8 @@ func LoadWeaponCatalog(matCatalog *MaterialCatalog) (*WeaponCatalog, error) {
BaseExpByEnhanceId: make(map[int32]int32, len(enhanceRows)),
ReleaseConditionsByGroupId: make(map[int32][]EntityMWeaponStoryReleaseConditionGroup),
LevelingEnhanceIdByWeaponId: make(map[int32]int32, len(weapons)),
AwakenByWeaponId: make(map[int32]EntityMWeaponAwaken, len(awakenRows)),
AwakenMaterialsByGroupId: make(map[int32][]EntityMWeaponAwakenMaterialGroup),
}
@@ -342,5 +346,28 @@ func LoadWeaponCatalog(matCatalog *MaterialCatalog) (*WeaponCatalog, error) {
}
log.Printf("[WeaponCatalog] rarity fallback: assigned synthetic enhance IDs to %d weapons", fallbackCount)
// Build LevelingEnhanceIdByWeaponId: every member of an evolution chain
// inherits the chain root's (post-rarity-fallback) WeaponSpecificEnhanceId
// so cumulative exp stays consistent across Evolve. Weapons not in any
// chain map to their own enhance id.
for _, rows := range grouped {
if len(rows) == 0 {
continue
}
rootMaster, ok := catalog.Weapons[rows[0].WeaponId]
if !ok {
continue
}
rootEnhanceId := rootMaster.WeaponSpecificEnhanceId
for _, row := range rows {
catalog.LevelingEnhanceIdByWeaponId[row.WeaponId] = rootEnhanceId
}
}
for wid, w := range catalog.Weapons {
if _, exists := catalog.LevelingEnhanceIdByWeaponId[wid]; !exists {
catalog.LevelingEnhanceIdByWeaponId[wid] = w.WeaponSpecificEnhanceId
}
}
return catalog, nil
}
@@ -0,0 +1,26 @@
package masterdata
import (
"log"
"sort"
"lunar-tear/server/internal/utils"
)
type WebviewPanelMissionCatalog struct {
PageIds []int32 // every WebviewPanelMissionPageId, sorted ascending
}
func LoadWebviewPanelMissionCatalog() *WebviewPanelMissionCatalog {
rows, err := utils.ReadTable[EntityMWebviewPanelMissionPage]("m_webview_panel_mission_page")
if err != nil {
log.Printf("load webview panel mission page table: %v", err)
return &WebviewPanelMissionCatalog{}
}
ids := make([]int32, 0, len(rows))
for _, r := range rows {
ids = append(ids, r.WebviewPanelMissionPageId)
}
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
return &WebviewPanelMissionCatalog{PageIds: ids}
}
+18
View File
@@ -0,0 +1,18 @@
package model
type GimmickType int32
const (
GimmickTypeUnknown GimmickType = 0
GimmickTypeCageTreasureHunt GimmickType = 1 // "Fickle Black Birds" — in-cage flick-and-tap birds
GimmickTypeCageIntervalDropItem GimmickType = 2 // "Lost Items" — in-cage 3-dot drops that respawn on interval
GimmickTypeBrokenObelisk GimmickType = 3 // "Broken Scarecrow" (per tip text); zero rows in m_gimmick, unused
GimmickTypeIronGrill GimmickType = 4 // unused (zero rows in m_gimmick), in-game name unknown
GimmickTypeRadioMessage GimmickType = 5 // unused (zero rows in m_gimmick); client has GimmickRadioMessage class but no data
GimmickTypeFirstBrokenObelisk GimmickType = 6 // variant of Broken Scarecrow; zero rows in m_gimmick, unused
GimmickTypeMapOnlyCageTreasureHunt GimmickType = 7 // "Hidden Black Birds" — world-map birds; per-tap reward from m_cage_ornament_reward
GimmickTypeMapOnlyCageIntervalDrop GimmickType = 8 // map-side variant of Lost Items
GimmickTypeReport GimmickType = 9 // "Hidden Stories" — hidden mission markers
GimmickTypeCageMemory GimmickType = 10 // "Lost Archives" — collectible library entries (one-shot ImportantItem type-4)
GimmickTypeMapOnlyHideObelisk GimmickType = 11 // "Stray Scarecrow" — world-map scarecrows (not yet implemented)
)
+39 -2
View File
@@ -2,6 +2,16 @@ package model
import "fmt"
type QuestType int32
const (
QuestTypeUnknown QuestType = 0
QuestTypeMain QuestType = 1
QuestTypeEvent QuestType = 2
QuestTypeExtra QuestType = 3
QuestTypeBigHunt QuestType = 4
)
type QuestFlowType int32
const (
@@ -12,6 +22,11 @@ const (
QuestFlowTypeAnotherRouteReplayFlow QuestFlowType = 4
)
func IsReplayQuestFlowType(t int32) bool {
return t == int32(QuestFlowTypeReplayFlow) ||
t == int32(QuestFlowTypeAnotherRouteReplayFlow)
}
func (t QuestFlowType) String() string {
switch t {
case QuestFlowTypeUnknown:
@@ -38,6 +53,15 @@ const (
QuestResultTypeFullResult QuestResultType = 3
)
type MissionProgressStatusType int32
const (
MissionProgressStatusTypeUnknown MissionProgressStatusType = 0
MissionProgressStatusTypeInProgress MissionProgressStatusType = 1
MissionProgressStatusTypeClear MissionProgressStatusType = 2
MissionProgressStatusTypeRewardReceived MissionProgressStatusType = 9
)
type QuestSceneType int32
const (
@@ -155,6 +179,19 @@ type SideStoryQuestStateType int32
const (
SideStoryQuestStateUnknown SideStoryQuestStateType = 0
SideStoryQuestStateActive SideStoryQuestStateType = 1
SideStoryQuestStateCleared SideStoryQuestStateType = 2
SideStoryQuestStateActive SideStoryQuestStateType = 2
SideStoryQuestStateCleared SideStoryQuestStateType = 3
)
type SideStorySceneIdType int32
const (
SideStorySceneInvalid SideStorySceneIdType = 0
SideStorySceneIntroduction SideStorySceneIdType = 1
SideStoryScenePlayGeneralQuest SideStorySceneIdType = 2
SideStorySceneUnlockLastQuest SideStorySceneIdType = 3
SideStoryScenePlayLastQuest SideStorySceneIdType = 4
SideStorySceneOutroduction SideStorySceneIdType = 5
SideStorySceneShowCostumeAcquisition SideStorySceneIdType = 6
SideStoryScenePlayFreeQuest SideStorySceneIdType = 7
)
+10 -6
View File
@@ -17,7 +17,8 @@ func (h *QuestHandler) HandleBigHuntQuestStart(user *store.UserState, questId, u
if quest.Stamina > 0 {
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForBigHunt(questId), nowMillis)
store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
}
questState := user.Quests[questId]
@@ -33,13 +34,16 @@ func (h *QuestHandler) HandleBigHuntQuestFinish(user *store.UserState, questId i
panic(fmt.Sprintf("unknown questId=%d for HandleBigHuntQuestFinish", questId))
}
outcome := h.evaluateFinishOutcome(user, questId)
if !isRetired {
h.applyQuestVictory(user, questId, &outcome, nowMillis)
target := h.targetForBigHunt(questId)
var outcome FinishOutcome
if !isRetired && !isAnnihilated {
outcome = h.evaluateFinishOutcome(user, questId, target, nowMillis)
h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
}
if isRetired && !isAnnihilated && quest.Stamina > 1 {
refund := quest.Stamina - 1
consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
if isRetired && !isAnnihilated && consumed > 1 {
refund := consumed - 1
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
}
+56
View File
@@ -0,0 +1,56 @@
package questflow
import (
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/model"
)
func (h *QuestHandler) targetForMain(questId int32) campaign.QuestTarget {
return campaign.QuestTarget{
QuestId: questId,
QuestType: campaign.QuestTypeMainQuest,
ChapterId: h.MainQuestChapterIdByQuestId[questId],
}
}
func (h *QuestHandler) targetForEvent(eventChapterId, questId int32) campaign.QuestTarget {
return campaign.QuestTarget{
QuestId: questId,
QuestType: campaign.QuestTypeEventQuest,
EventQuestType: h.EventQuestTypeByChapterId[eventChapterId],
ChapterId: eventChapterId,
}
}
func (h *QuestHandler) targetForExtra(questId int32) campaign.QuestTarget {
return campaign.QuestTarget{QuestId: questId, QuestType: campaign.QuestTypeExtraQuest}
}
func (h *QuestHandler) targetForBigHunt(questId int32) campaign.QuestTarget {
return campaign.QuestTarget{QuestId: questId, QuestType: campaign.QuestTypeBigHunt}
}
func (h *QuestHandler) campaignFilter(nowMillis int64) campaign.Filter {
return campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll}
}
func (h *QuestHandler) staminaWithCampaign(baseStamina int32, t campaign.QuestTarget, nowMillis int64) int32 {
if h.Campaigns == nil {
return baseStamina
}
return h.Campaigns.QuestStamina(t, h.campaignFilter(nowMillis)).Apply(baseStamina)
}
func (h *QuestHandler) appendBonusDrops(drops []RewardGrant, t campaign.QuestTarget, nowMillis int64) []RewardGrant {
if h.Campaigns == nil {
return drops
}
for _, bd := range h.Campaigns.QuestBonusDrops(t, h.campaignFilter(nowMillis)) {
drops = append(drops, RewardGrant{
PossessionType: model.PossessionType(bd.PossessionType),
PossessionId: bd.PossessionId,
Count: bd.Count,
})
}
return drops
}
+28 -12
View File
@@ -18,7 +18,8 @@ func (h *QuestHandler) HandleEventQuestStart(user *store.UserState, eventQuestCh
if quest.Stamina > 0 {
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForEvent(eventQuestChapterId, questId), nowMillis)
store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
}
questState := user.Quests[questId]
@@ -42,26 +43,46 @@ func (h *QuestHandler) HandleEventQuestFinish(user *store.UserState, eventQuestC
panic(fmt.Sprintf("unknown questId=%d for HandleEventQuestFinish", questId))
}
outcome := h.evaluateFinishOutcome(user, questId)
if !isRetired {
h.applyQuestVictory(user, questId, &outcome, nowMillis)
target := h.targetForEvent(eventQuestChapterId, questId)
var outcome FinishOutcome
if !isRetired && !isAnnihilated {
outcome = h.evaluateFinishOutcome(user, questId, target, nowMillis)
h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
h.recordSideStoryLimitContentStatus(user, questId, nowMillis)
}
if isRetired && !isAnnihilated && quest.Stamina > 1 {
refund := quest.Stamina - 1
consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
if isRetired && !isAnnihilated && consumed > 1 {
refund := consumed - 1
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
}
restoreClearedAfterRetire(user, questId, isRetired)
user.EventQuest.CurrentEventQuestChapterId = 0
user.EventQuest.CurrentQuestId = 0
user.EventQuest.CurrentQuestSceneId = 0
user.EventQuest.HeadQuestSceneId = 0
user.EventQuest.LatestVersion = nowMillis
h.clearQuestMissions(user, questId, nowMillis)
return outcome
}
func (h *QuestHandler) recordSideStoryLimitContentStatus(user *store.UserState, questId int32, nowMillis int64) {
chapterId, ok := h.SideStoryChapterByEventQuestId[questId]
if !ok {
return
}
st := user.QuestLimitContentStatus[questId]
st.LimitContentQuestStatusType = 1
st.EventQuestChapterId = chapterId
st.LatestVersion = nowMillis
user.QuestLimitContentStatus[questId] = st
}
func (h *QuestHandler) HandleEventQuestRestart(user *store.UserState, eventQuestChapterId, questId int32, nowMillis int64) {
h.HandleQuestRestart(user, questId, nowMillis)
@@ -70,8 +91,7 @@ func (h *QuestHandler) HandleEventQuestRestart(user *store.UserState, eventQuest
}
func (h *QuestHandler) HandleEventQuestSceneProgress(user *store.UserState, questSceneId int32, nowMillis int64) {
scene, ok := h.SceneById[questSceneId]
if !ok {
if _, ok := h.SceneById[questSceneId]; !ok {
log.Printf("[HandleEventQuestSceneProgress] unknown sceneId=%d, skipping", questSceneId)
return
}
@@ -82,8 +102,4 @@ func (h *QuestHandler) HandleEventQuestSceneProgress(user *store.UserState, ques
}
h.applySceneGrants(user, questSceneId, nowMillis)
if model.QuestResultType(scene.QuestResultType) == model.QuestResultTypeHalfResult {
h.clearQuestMissions(user, scene.QuestId, nowMillis)
}
}
+13 -12
View File
@@ -18,7 +18,8 @@ func (h *QuestHandler) HandleExtraQuestStart(user *store.UserState, questId, use
if quest.Stamina > 0 {
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForExtra(questId), nowMillis)
store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
}
questState := user.Quests[questId]
@@ -40,17 +41,22 @@ func (h *QuestHandler) HandleExtraQuestFinish(user *store.UserState, questId int
panic(fmt.Sprintf("unknown questId=%d for HandleExtraQuestFinish", questId))
}
outcome := h.evaluateFinishOutcome(user, questId)
if !isRetired {
h.applyQuestVictory(user, questId, &outcome, nowMillis)
target := h.targetForExtra(questId)
var outcome FinishOutcome
if !isRetired && !isAnnihilated {
outcome = h.evaluateFinishOutcome(user, questId, target, nowMillis)
h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
}
if isRetired && !isAnnihilated && quest.Stamina > 1 {
refund := quest.Stamina - 1
consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
if isRetired && !isAnnihilated && consumed > 1 {
refund := consumed - 1
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
}
restoreClearedAfterRetire(user, questId, isRetired)
user.ExtraQuest.CurrentQuestId = 0
user.ExtraQuest.CurrentQuestSceneId = 0
user.ExtraQuest.HeadQuestSceneId = 0
@@ -67,8 +73,7 @@ func (h *QuestHandler) HandleExtraQuestRestart(user *store.UserState, questId in
}
func (h *QuestHandler) HandleExtraQuestSceneProgress(user *store.UserState, questSceneId int32, nowMillis int64) {
scene, ok := h.SceneById[questSceneId]
if !ok {
if _, ok := h.SceneById[questSceneId]; !ok {
log.Printf("[HandleExtraQuestSceneProgress] unknown sceneId=%d, skipping", questSceneId)
return
}
@@ -79,8 +84,4 @@ func (h *QuestHandler) HandleExtraQuestSceneProgress(user *store.UserState, ques
}
h.applySceneGrants(user, questSceneId, nowMillis)
if model.QuestResultType(scene.QuestResultType) == model.QuestResultTypeHalfResult {
h.clearQuestMissions(user, scene.QuestId, nowMillis)
}
}
+66 -6
View File
@@ -1,6 +1,9 @@
package questflow
import (
"sort"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
@@ -10,6 +13,7 @@ type RewardGrant struct {
PossessionType model.PossessionType
PossessionId int32
Count int32
IsAutoSale bool
}
type FinishOutcome struct {
@@ -25,16 +29,30 @@ type FinishOutcome struct {
type QuestHandler struct {
*masterdata.QuestCatalog
Config *masterdata.GameConfig
Granter *store.PossessionGranter
Config *masterdata.GameConfig
Granter *store.PossessionGranter
SideStoryChapterByEventQuestId map[int32]int32
Campaigns *campaign.Catalog
CharacterRebirth *masterdata.CharacterRebirthCatalog
}
func NewQuestHandler(catalog *masterdata.QuestCatalog, config *masterdata.GameConfig) *QuestHandler {
granter := BuildGranter(catalog)
return &QuestHandler{QuestCatalog: catalog, Config: config, Granter: granter}
func NewQuestHandler(catalog *masterdata.QuestCatalog, config *masterdata.GameConfig, sideStory *masterdata.SideStoryCatalog, campaigns *campaign.Catalog, characterRebirth *masterdata.CharacterRebirthCatalog) *QuestHandler {
granter := BuildGranter(catalog, config)
var sideStoryChapters map[int32]int32
if sideStory != nil {
sideStoryChapters = sideStory.ChapterByEventQuestId
}
return &QuestHandler{
QuestCatalog: catalog,
Config: config,
Granter: granter,
SideStoryChapterByEventQuestId: sideStoryChapters,
Campaigns: campaigns,
CharacterRebirth: characterRebirth,
}
}
func BuildGranter(catalog *masterdata.QuestCatalog) *store.PossessionGranter {
func BuildGranter(catalog *masterdata.QuestCatalog, config *masterdata.GameConfig) *store.PossessionGranter {
costumeById := make(map[int32]store.CostumeRef, len(catalog.CostumeById))
for id, cm := range catalog.CostumeById {
costumeById[id] = store.CostumeRef{CharacterId: cm.CharacterId}
@@ -60,12 +78,49 @@ func BuildGranter(catalog *masterdata.QuestCatalog) *store.PossessionGranter {
releaseConditions[groupId] = conds
}
partsById := make(map[int32]store.PartsRef, len(catalog.PartsById))
partsVariants := make(map[int32]map[int32][]int32)
for id, p := range catalog.PartsById {
partsById[id] = store.PartsRef{
PartsGroupId: p.PartsGroupId,
RarityType: p.RarityType,
PartsInitialLotteryId: p.PartsInitialLotteryId,
PartsStatusMainLotteryGroupId: p.PartsStatusMainLotteryGroupId,
PartsStatusSubLotteryGroupId: p.PartsStatusSubLotteryGroupId,
}
if partsVariants[p.PartsGroupId] == nil {
partsVariants[p.PartsGroupId] = map[int32][]int32{}
}
partsVariants[p.PartsGroupId][p.RarityType] = append(partsVariants[p.PartsGroupId][p.RarityType], p.PartsId)
}
for _, byRarity := range partsVariants {
for _, ids := range byRarity {
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
}
}
partsSubDefs := make(map[int32]store.PartsStatusSubDef, len(catalog.PartsStatusMainById))
for id, d := range catalog.PartsStatusMainById {
var fn func(int32) int32
if f, ok := catalog.FuncResolver.Resolve(d.StatusNumericalFunctionId); ok {
fn = f.Evaluate
}
partsSubDefs[id] = store.PartsStatusSubDef{
StatusKindType: d.StatusKindType,
StatusCalculationType: d.StatusCalculationType,
StatusChangeInitialValue: d.StatusChangeInitialValue,
StatusFunc: fn,
}
}
partsSellPriceL1 := make(map[int32]int32, len(catalog.SellPriceByRarity))
for rarity, fn := range catalog.SellPriceByRarity {
partsSellPriceL1[int32(rarity)] = fn.Evaluate(1)
}
var goldItemId int32
if config != nil {
goldItemId = config.ConsumableItemIdForGold
}
return &store.PossessionGranter{
CostumeById: costumeById,
WeaponById: weaponById,
@@ -74,5 +129,10 @@ func BuildGranter(catalog *masterdata.QuestCatalog) *store.PossessionGranter {
ReleaseConditions: releaseConditions,
PartsById: partsById,
DefaultPartsStatusMainByLotteryGroup: catalog.DefaultPartsStatusMainByLotteryGroup,
PartsVariantsByGroupRarity: partsVariants,
PartsSubStatusPool: catalog.SubStatusPool,
PartsSubStatusDefs: partsSubDefs,
PartsSellPriceL1ByRarity: partsSellPriceL1,
GoldConsumableItemId: goldItemId,
}
}
+209 -63
View File
@@ -24,7 +24,14 @@ func (h *QuestHandler) initQuestState(user *store.UserState, questId int32) {
}
func isMainQuestPlayable(quest masterdata.EntityMQuest) bool {
return !quest.IsRunInTheBackground && quest.IsCountedAsQuest
if quest.IsRunInTheBackground {
// A background quest is still actively played — and must NOT be
// auto-cleared on start — when it carries battle content (a non-zero
// recommended deck power, e.g. quests 500/515/30515). Pure cutscene
// background quests have RecommendedDeckPower == 0.
return quest.RecommendedDeckPower > 0
}
return quest.IsCountedAsQuest
}
func (h *QuestHandler) clearQuestMissions(user *store.UserState, questId int32, nowMillis int64) {
@@ -38,49 +45,64 @@ func (h *QuestHandler) clearQuestMissions(user *store.UserState, questId int32,
}
}
func (h *QuestHandler) HandleQuestStart(user *store.UserState, questId int32, isBattleOnly bool, userDeckNumber int32, nowMillis int64) {
h.handleQuestStartInternal(user, questId, isBattleOnly, userDeckNumber, false, nowMillis)
func (h *QuestHandler) HandleQuestStart(user *store.UserState, questId int32, isBattleOnly, isMainFlow bool, userDeckNumber int32, nowMillis int64) {
h.handleQuestStartInternal(user, questId, isBattleOnly, isMainFlow, userDeckNumber, false, nowMillis)
}
func (h *QuestHandler) HandleQuestStartReplay(user *store.UserState, questId int32, isBattleOnly bool, userDeckNumber int32, nowMillis int64) {
h.handleQuestStartInternal(user, questId, isBattleOnly, userDeckNumber, true, nowMillis)
h.handleQuestStartInternal(user, questId, isBattleOnly, false, userDeckNumber, true, nowMillis)
}
func (h *QuestHandler) handleQuestStartInternal(user *store.UserState, questId int32, isBattleOnly bool, userDeckNumber int32, isReplayFlow bool, nowMillis int64) {
func (h *QuestHandler) handleQuestStartInternal(user *store.UserState, questId int32, isBattleOnly, isMainFlow bool, userDeckNumber int32, isReplayFlow bool, nowMillis int64) {
quest, ok := h.QuestById[questId]
if !ok {
panic(fmt.Sprintf("unknown questId=%d for HandleQuestStart", questId))
}
h.initQuestState(user, questId)
if quest.Stamina > 0 {
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForMain(questId), nowMillis)
store.ConsumeStamina(user, stamina, h.MaxStaminaByLevel[user.Status.Level]*1000, nowMillis)
}
questState := user.Quests[questId]
if questState.QuestStateType == model.UserQuestStateTypeCleared {
if isReplayFlow {
user.MainQuest.SavedCurrentQuestSceneId = user.MainQuest.CurrentQuestSceneId
user.MainQuest.SavedHeadQuestSceneId = user.MainQuest.HeadQuestSceneId
user.MainQuest.CurrentQuestFlowType = int32(model.QuestFlowTypeReplayFlow)
user.MainQuest.ReplayFlowCurrentQuestSceneId = 0
user.MainQuest.ReplayFlowHeadQuestSceneId = 0
user.MainQuest.LatestVersion = nowMillis
questState.QuestStateType = model.UserQuestStateTypeActive
questState.IsBattleOnly = isBattleOnly
questState.UserDeckNumber = userDeckNumber
isCleared := questState.QuestStateType == model.UserQuestStateTypeCleared
isMenuPick := !isReplayFlow && !isMainFlow
switch {
case isMenuPick:
snapshotMainQuestIfNeeded(user)
sceneId := h.menuPickSceneId(questId, isBattleOnly)
user.MainQuest.ProgressQuestSceneId = sceneId
user.MainQuest.ProgressHeadQuestSceneId = sceneId
user.MainQuest.ProgressQuestFlowType = int32(model.QuestFlowTypeMainFlow)
user.PortalCageStatus.IsCurrentProgress = false
user.PortalCageStatus.LatestVersion = nowMillis
user.SideStoryActiveProgress = store.SideStoryActiveProgress{LatestVersion: nowMillis}
user.MainQuest.LatestVersion = nowMillis
log.Printf("[HandleQuestStart] QuestMenuPick quest=%d isBattleOnly=%v scene=%d cleared=%v",
questId, isBattleOnly, sceneId, isCleared)
if isCleared {
questState.LatestStartDatetime = nowMillis
questState.IsBattleOnly = isBattleOnly
questState.UserDeckNumber = userDeckNumber
user.Quests[questId] = questState
log.Printf("[HandleQuestStart] replay flow started for quest %d, saved scene=%d head=%d",
questId, user.MainQuest.SavedCurrentQuestSceneId, user.MainQuest.SavedHeadQuestSceneId)
return
}
case isReplayFlow:
h.applyReplayStart(user, quest, questId, isBattleOnly, nowMillis)
return
}
if isCleared {
questState.QuestStateType = model.UserQuestStateTypeActive
questState.LatestStartDatetime = nowMillis
user.Quests[questId] = questState
return
}
questState.IsBattleOnly = isBattleOnly
questState.UserDeckNumber = userDeckNumber
if isMainQuestPlayable(quest) {
user.MainQuest.CurrentQuestFlowType = int32(model.QuestFlowTypeMainFlow)
questState.QuestStateType = model.UserQuestStateTypeActive
@@ -90,7 +112,6 @@ func (h *QuestHandler) handleQuestStartInternal(user *store.UserState, questId i
questState.ClearCount = 1
questState.DailyClearCount = 1
questState.LastClearDatetime = nowMillis
if sceneIds := h.SceneIdsByQuestId[questId]; len(sceneIds) > 0 {
firstSceneId := sceneIds[0]
prevSceneId := user.MainQuest.CurrentQuestSceneId
@@ -102,19 +123,89 @@ func (h *QuestHandler) handleQuestStartInternal(user *store.UserState, questId i
user.Quests[questId] = questState
}
func (h *QuestHandler) applyQuestVictory(user *store.UserState, questId int32, outcome *FinishOutcome, nowMillis int64) {
func snapshotMainQuestIfNeeded(user *store.UserState) {
if user.MainQuest.SavedContext.Active {
return
}
user.MainQuest.SavedContext = store.SavedQuestContext{
Active: true,
CurrentQuestSceneId: user.MainQuest.CurrentQuestSceneId,
HeadQuestSceneId: user.MainQuest.HeadQuestSceneId,
CurrentMainQuestRouteId: user.MainQuest.CurrentMainQuestRouteId,
MainQuestSeasonId: user.MainQuest.MainQuestSeasonId,
IsReachedLastQuestScene: user.MainQuest.IsReachedLastQuestScene,
PortalCageInProgress: user.PortalCageStatus.IsCurrentProgress,
CurrentQuestFlowType: user.MainQuest.CurrentQuestFlowType,
}
}
func (h *QuestHandler) applyReplayStart(user *store.UserState, quest masterdata.EntityMQuest, questId int32, isBattleOnly bool, nowMillis int64) {
flowType := h.replayFlowTypeFromQuestId(user, questId)
if model.IsReplayQuestFlowType(user.MainQuest.CurrentQuestFlowType) {
flowType = model.QuestFlowType(user.MainQuest.CurrentQuestFlowType)
}
user.MainQuest.CurrentQuestFlowType = int32(flowType)
user.MainQuest.LatestVersion = nowMillis
questState := user.Quests[questId]
questState.LatestStartDatetime = nowMillis
if isMainQuestPlayable(quest) {
questState.QuestStateType = model.UserQuestStateTypeActive
user.Quests[questId] = questState
} else {
if questState.QuestStateType != model.UserQuestStateTypeCleared {
questState.QuestStateType = model.UserQuestStateTypeCleared
questState.ClearCount++
questState.DailyClearCount++
questState.LastClearDatetime = nowMillis
}
user.Quests[questId] = questState
if sceneIds := h.SceneIdsByQuestId[questId]; len(sceneIds) > 0 {
h.advanceReplayFlowScene(user, sceneIds[0])
}
}
log.Printf("[HandleQuestStart] replay quest=%d flowType=%s isBattleOnly=%v playable=%v current=%d head=%d",
questId, flowType, isBattleOnly, isMainQuestPlayable(quest),
user.MainQuest.ReplayFlowCurrentQuestSceneId,
user.MainQuest.ReplayFlowHeadQuestSceneId)
}
func (h *QuestHandler) menuPickSceneId(questId int32, isBattleOnly bool) int32 {
if isBattleOnly {
if v, ok := h.BattleOnlyTargetSceneIdFor(questId); ok {
return v
}
}
if scenes := h.SceneIdsByQuestId[questId]; len(scenes) > 0 {
return scenes[0]
}
return 0
}
func (h *QuestHandler) applyQuestVictory(user *store.UserState, questId int32, outcome *FinishOutcome, nowMillis int64, wasReplay bool) {
questState := user.Quests[questId]
h.applyExpAndGoldRewards(user, questId, nowMillis)
if !questState.IsRewardGranted {
h.applyQuestRewards(user, questId, nowMillis)
outcome.ChangedWeaponStoryIds = append(outcome.ChangedWeaponStoryIds,
h.grantWeaponStoryUnlocksForQuestScene(user, questId, model.QuestResultTypeHalfResult, nowMillis)...)
outcome.ChangedWeaponStoryIds = append(outcome.ChangedWeaponStoryIds,
h.grantWeaponStoryUnlocksForQuestScene(user, questId, model.QuestResultTypeFullResult, nowMillis)...)
if !wasReplay {
h.applyFirstClearItemRewards(user, questId, nowMillis)
outcome.ChangedWeaponStoryIds = append(outcome.ChangedWeaponStoryIds,
h.grantWeaponStoryUnlocksForQuestScene(user, questId, model.QuestResultTypeHalfResult, nowMillis)...)
outcome.ChangedWeaponStoryIds = append(outcome.ChangedWeaponStoryIds,
h.grantWeaponStoryUnlocksForQuestScene(user, questId, model.QuestResultTypeFullResult, nowMillis)...)
}
for _, r := range outcome.MissionClearRewards {
h.applyRewardPossession(user, r.PossessionType, r.PossessionId, r.Count, nowMillis)
}
for _, r := range outcome.MissionClearCompleteRewards {
h.applyRewardPossession(user, r.PossessionType, r.PossessionId, r.Count, nowMillis)
}
questState.IsRewardGranted = true
}
for _, drop := range outcome.DropRewards {
h.applyRewardPossession(user, drop.PossessionType, drop.PossessionId, drop.Count, nowMillis)
}
raritySet, rankSet := parseAutoSaleRules(user.AutoSaleSettings)
h.grantDropRewards(user, outcome.DropRewards, raritySet, rankSet, nowMillis)
for _, reward := range outcome.ReplayFlowFirstClearRewards {
h.applyRewardPossession(user, reward.PossessionType, reward.PossessionId, reward.Count, nowMillis)
}
@@ -122,51 +213,104 @@ func (h *QuestHandler) applyQuestVictory(user *store.UserState, questId int32, o
questState.ClearCount++
questState.DailyClearCount++
questState.LastClearDatetime = nowMillis
questState.IsBattleOnly = false
user.Quests[questId] = questState
}
func (h *QuestHandler) finalizeChainPreviousQuest(user *store.UserState, questId int32, nowMillis int64) {
if _, ok := h.QuestById[questId]; !ok {
return
}
h.initQuestState(user, questId)
questState := user.Quests[questId]
if questState.QuestStateType == model.UserQuestStateTypeCleared {
return
}
if !questState.IsRewardGranted {
h.applyQuestRewards(user, questId, nowMillis)
questState.IsRewardGranted = true
}
questState.QuestStateType = model.UserQuestStateTypeCleared
questState.ClearCount++
questState.DailyClearCount++
questState.LastClearDatetime = nowMillis
questState.IsBattleOnly = false
user.Quests[questId] = questState
h.clearQuestMissions(user, questId, nowMillis)
log.Printf("[HandleMainQuestSceneProgress] finalized chain-previous quest %d (cleared)", questId)
}
func restoreClearedAfterRetire(user *store.UserState, questId int32, isRetired bool) {
if !isRetired {
return
}
qs := user.Quests[questId]
if qs.ClearCount > 0 && qs.QuestStateType == model.UserQuestStateTypeActive {
qs.QuestStateType = model.UserQuestStateTypeCleared
user.Quests[questId] = qs
}
}
func (h *QuestHandler) HandleQuestFinish(user *store.UserState, questId int32, isRetired, isAnnihilated bool, nowMillis int64) FinishOutcome {
quest, ok := h.QuestById[questId]
if !ok {
panic(fmt.Sprintf("unknown questId=%d for HandleQuestFinish", questId))
}
outcome := h.evaluateFinishOutcome(user, questId)
wasReplay := user.MainQuest.CurrentQuestFlowType == int32(model.QuestFlowTypeReplayFlow)
h.initQuestState(user, questId)
if !isRetired {
h.applyQuestVictory(user, questId, &outcome, nowMillis)
wasReplay := model.IsReplayQuestFlowType(user.MainQuest.CurrentQuestFlowType)
wasMenuReplay := user.MainQuest.SavedContext.Active
if isMainQuestPlayable(quest) && !wasReplay {
var outcome FinishOutcome
if !isRetired && !isAnnihilated {
outcome = h.evaluateFinishOutcome(user, questId, h.targetForMain(questId), nowMillis)
h.applyQuestVictory(user, questId, &outcome, nowMillis, wasReplay)
// A replay-flow finish must NOT move the MainFlow scene pointer: the
// finished quest is a replay-variant (30000+) with no chapter, so a
// replay scene left in CurrentQuestSceneId makes the client world map's
// CalculatorWorldMap.GetCurrentSeasonId resolve chapter 0 and NRE. The
// replay's own position is tracked in ReplayFlowCurrentQuestSceneId.
if isMainQuestPlayable(quest) && !wasMenuReplay && !wasReplay {
lastSceneId := h.getLastMainFlowSceneId(questId)
h.advanceMainFlowScene(user, questId, lastSceneId)
}
}
if isRetired && !isAnnihilated && quest.Stamina > 1 {
refund := quest.Stamina - 1
consumed := h.staminaWithCampaign(quest.Stamina, h.targetForMain(questId), nowMillis)
if isRetired && !isAnnihilated && consumed > 1 {
refund := consumed - 1
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
}
restoreClearedAfterRetire(user, questId, isRetired)
user.MainQuest.ProgressQuestSceneId = 0
user.MainQuest.ProgressHeadQuestSceneId = 0
user.MainQuest.ProgressQuestFlowType = 0
user.MainQuest.CurrentQuestFlowType = int32(model.QuestFlowTypeUnknown)
if !wasReplay {
// Keep replay flow types on replay finish so the client's
// Story.ApplyNewestPlayingScene keeps _isReplayed=true (popup result UI).
user.MainQuest.ProgressQuestFlowType = 0
user.MainQuest.CurrentQuestFlowType = int32(model.QuestFlowTypeUnknown)
}
if wasReplay {
if user.MainQuest.SavedCurrentQuestSceneId > 0 {
user.MainQuest.CurrentQuestSceneId = user.MainQuest.SavedCurrentQuestSceneId
}
if user.MainQuest.SavedHeadQuestSceneId > 0 {
user.MainQuest.HeadQuestSceneId = user.MainQuest.SavedHeadQuestSceneId
}
user.MainQuest.SavedCurrentQuestSceneId = 0
user.MainQuest.SavedHeadQuestSceneId = 0
user.MainQuest.ReplayFlowCurrentQuestSceneId = 0
user.MainQuest.ReplayFlowHeadQuestSceneId = 0
log.Printf("[HandleQuestFinish] replay flow ended for quest %d, restored scene=%d head=%d",
questId, user.MainQuest.CurrentQuestSceneId, user.MainQuest.HeadQuestSceneId)
if wasMenuReplay {
ctx := user.MainQuest.SavedContext
user.MainQuest.CurrentQuestSceneId = ctx.CurrentQuestSceneId
user.MainQuest.HeadQuestSceneId = ctx.HeadQuestSceneId
user.MainQuest.CurrentMainQuestRouteId = ctx.CurrentMainQuestRouteId
user.MainQuest.MainQuestSeasonId = ctx.MainQuestSeasonId
user.MainQuest.IsReachedLastQuestScene = ctx.IsReachedLastQuestScene
user.MainQuest.CurrentQuestFlowType = ctx.CurrentQuestFlowType
user.PortalCageStatus.IsCurrentProgress = ctx.PortalCageInProgress
user.PortalCageStatus.LatestVersion = nowMillis
user.MainQuest.SavedContext = store.SavedQuestContext{}
user.MainQuest.LatestVersion = nowMillis
log.Printf("[HandleQuestFinish] restored snapshot for quest %d (route=%d season=%d scene=%d head=%d cage=%v flow=%d)",
questId, ctx.CurrentMainQuestRouteId, ctx.MainQuestSeasonId,
ctx.CurrentQuestSceneId, ctx.HeadQuestSceneId, ctx.PortalCageInProgress, ctx.CurrentQuestFlowType)
}
h.clearQuestMissions(user, questId, nowMillis)
@@ -180,21 +324,21 @@ func (h *QuestHandler) HandleQuestSkip(user *store.UserState, questId, skipCount
panic(fmt.Sprintf("unknown questId=%d for HandleQuestSkip", questId))
}
target := h.targetForMain(questId)
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.ConsumeStamina(user, skipCount, maxMillis, nowMillis)
perSkipStamina := h.staminaWithCampaign(questDef.Stamina, target, nowMillis)
store.ConsumeStamina(user, perSkipStamina*skipCount, maxMillis, nowMillis)
skipTicketId := h.Config.ConsumableItemIdForQuestSkipTicket
user.ConsumableItems[skipTicketId] -= skipCount
if user.ConsumableItems[skipTicketId] < 0 {
user.ConsumableItems[skipTicketId] = 0
}
raritySet, rankSet := parseAutoSaleRules(user.AutoSaleSettings)
var allDrops []RewardGrant
for range skipCount {
drops := h.computeDropRewards(questDef)
for _, drop := range drops {
h.applyRewardPossession(user, drop.PossessionType, drop.PossessionId, drop.Count, nowMillis)
}
drops := h.computeDropRewards(questDef, target, nowMillis)
h.grantDropRewards(user, drops, raritySet, rankSet, nowMillis)
allDrops = append(allDrops, drops...)
if questDef.Gold != 0 {
@@ -215,14 +359,16 @@ func (h *QuestHandler) HandleQuestSkip(user *store.UserState, questId, skipCount
func (h *QuestHandler) HandleQuestRestart(user *store.UserState, questId int32, nowMillis int64) {
questDef, ok := h.QuestById[questId]
if ok && isMainQuestPlayable(questDef) {
// Only seed CurrentQuestFlowType when it's not already set (initial
// natural progression). Don't clobber an in-flight ReplayFlow (Map Play
// resume).
if ok && isMainQuestPlayable(questDef) && user.MainQuest.CurrentQuestFlowType == 0 {
user.MainQuest.CurrentQuestFlowType = int32(model.QuestFlowTypeMainFlow)
}
quest := user.Quests[questId]
quest.QuestId = questId
quest.QuestStateType = model.UserQuestStateTypeActive
quest.IsBattleOnly = false
quest.LatestStartDatetime = nowMillis
user.Quests[questId] = quest
+132 -61
View File
@@ -3,7 +3,10 @@ package questflow
import (
"fmt"
"log"
"strconv"
"strings"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gameutil"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
@@ -13,7 +16,7 @@ import (
func (h *QuestHandler) isQuestCleared(user *store.UserState, questId int32) bool {
quest, ok := user.Quests[questId]
if !ok {
panic(fmt.Sprintf("unknown questId=%d for isQuestCleared", questId))
return false
}
return quest.QuestStateType == model.UserQuestStateTypeCleared
}
@@ -40,7 +43,7 @@ func (h *QuestHandler) firstClearRewardGroupId(user *store.UserState, questDef m
return rewardGroupId
}
func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int32) FinishOutcome {
func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int32, target campaign.QuestTarget, nowMillis int64) FinishOutcome {
outcome := FinishOutcome{}
questState, ok := user.Quests[questId]
if !ok {
@@ -51,7 +54,9 @@ func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int3
panic(fmt.Sprintf("unknown questId=%d for evaluateFinishOutcome", questId))
}
if !questState.IsRewardGranted {
isReplay := model.IsReplayQuestFlowType(user.MainQuest.CurrentQuestFlowType)
if !questState.IsRewardGranted && !isReplay {
rewardGroupId := h.firstClearRewardGroupId(user, questDef)
for _, reward := range h.FirstClearRewardsByGroupId[rewardGroupId] {
outcome.FirstClearRewards = append(outcome.FirstClearRewards, RewardGrant{
@@ -62,7 +67,7 @@ func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int3
}
}
if user.MainQuest.CurrentQuestFlowType == int32(model.QuestFlowTypeReplayFlow) && questDef.QuestReplayFlowRewardGroupId > 0 {
if isReplay && questDef.QuestReplayFlowRewardGroupId > 0 {
for _, reward := range h.ReplayFlowRewardsByGroupId[questDef.QuestReplayFlowRewardGroupId] {
outcome.ReplayFlowFirstClearRewards = append(outcome.ReplayFlowFirstClearRewards, RewardGrant{
PossessionType: model.PossessionType(reward.PossessionType),
@@ -72,69 +77,125 @@ func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int3
}
}
pendingClearCount := 0
regularMissionCount := 0
for _, questMissionId := range h.MissionIdsByQuestId[questId] {
missionDef, ok := h.MissionById[questMissionId]
if !ok || model.QuestMissionConditionType(missionDef.QuestMissionConditionType) == model.QuestMissionConditionTypeComplete {
continue
}
regularMissionCount++
key := store.QuestMissionKey{QuestId: questId, QuestMissionId: questMissionId}
mission := user.QuestMissions[key]
if !mission.IsClear {
pendingClearCount++
outcome.MissionClearRewards = appendMissionRewards(
outcome.MissionClearRewards,
h.MissionRewardsByMissionId[missionDef.QuestMissionRewardId],
)
}
}
priorClearCount := regularMissionCount - pendingClearCount
// On our server every mission auto-clears, so priorClearCount + pendingClearCount
// always equals regularMissionCount. The two-variable form is kept to mirror the
// original game's intent where individual missions could fail their conditions.
allRegularWillClear := regularMissionCount > 0 && (priorClearCount+pendingClearCount) == regularMissionCount
if allRegularWillClear {
// Mission rewards / BigWin are first-clear concepts. Reference
// IUserQuestMissionTable has no rows for replay-variant ids (30000+):
// the popup is empty on replay in the original game.
if !isReplay {
pendingClearCount := 0
regularMissionCount := 0
for _, questMissionId := range h.MissionIdsByQuestId[questId] {
missionDef, ok := h.MissionById[questMissionId]
if !ok || model.QuestMissionConditionType(missionDef.QuestMissionConditionType) != model.QuestMissionConditionTypeComplete {
if !ok || model.QuestMissionConditionType(missionDef.QuestMissionConditionType) == model.QuestMissionConditionTypeComplete {
continue
}
regularMissionCount++
key := store.QuestMissionKey{QuestId: questId, QuestMissionId: questMissionId}
if !user.QuestMissions[key].IsClear {
outcome.MissionClearCompleteRewards = appendMissionRewards(
outcome.MissionClearCompleteRewards,
mission := user.QuestMissions[key]
if !mission.IsClear {
pendingClearCount++
outcome.MissionClearRewards = appendMissionRewards(
outcome.MissionClearRewards,
h.MissionRewardsByMissionId[missionDef.QuestMissionRewardId],
)
outcome.BigWinClearedQuestMissionIds = append(outcome.BigWinClearedQuestMissionIds, questMissionId)
}
}
outcome.IsBigWin = len(outcome.BigWinClearedQuestMissionIds) > 0
priorClearCount := regularMissionCount - pendingClearCount
// On our server every mission auto-clears, so priorClearCount + pendingClearCount
// always equals regularMissionCount. The two-variable form is kept to mirror the
// original game's intent where individual missions could fail their conditions.
allRegularWillClear := regularMissionCount > 0 && (priorClearCount+pendingClearCount) == regularMissionCount
if allRegularWillClear {
for _, questMissionId := range h.MissionIdsByQuestId[questId] {
missionDef, ok := h.MissionById[questMissionId]
if !ok || model.QuestMissionConditionType(missionDef.QuestMissionConditionType) != model.QuestMissionConditionTypeComplete {
continue
}
key := store.QuestMissionKey{QuestId: questId, QuestMissionId: questMissionId}
if !user.QuestMissions[key].IsClear {
outcome.MissionClearCompleteRewards = appendMissionRewards(
outcome.MissionClearCompleteRewards,
h.MissionRewardsByMissionId[missionDef.QuestMissionRewardId],
)
outcome.BigWinClearedQuestMissionIds = append(outcome.BigWinClearedQuestMissionIds, questMissionId)
}
}
outcome.IsBigWin = len(outcome.BigWinClearedQuestMissionIds) > 0
}
}
outcome.DropRewards = h.computeDropRewards(questDef)
outcome.DropRewards = h.computeDropRewards(questDef, target, nowMillis)
return outcome
}
func (h *QuestHandler) computeDropRewards(questDef masterdata.EntityMQuest) []RewardGrant {
if questDef.QuestPickupRewardGroupId == 0 {
return nil
}
var drops []RewardGrant
for _, dropId := range h.PickupRewardIdsByGroupId[questDef.QuestPickupRewardGroupId] {
if bdr, ok := h.BattleDropRewardById[dropId]; ok {
drops = append(drops, RewardGrant{
PossessionType: model.PossessionType(bdr.PossessionType),
PossessionId: bdr.PossessionId,
Count: bdr.Count,
})
var autoSaleRarityTiers = map[int32]bool{10: true, 20: true, 30: true, 40: true, 50: true}
// Rarity tiers (10..50) and ranks (1..5) are disjoint, so the delimited values
// are classified by range — independent of the client's map key or delimiter.
func parseAutoSaleRules(settings map[int32]store.AutoSaleSettingState) (raritySet, rankSet map[int32]bool) {
raritySet = map[int32]bool{}
rankSet = map[int32]bool{}
for _, s := range settings {
for _, n := range extractInts(s.PossessionAutoSaleItemValue) {
switch {
case autoSaleRarityTiers[n]:
raritySet[n] = true
case n >= 1 && n <= 5:
rankSet[n] = true
}
}
}
return drops
return raritySet, rankSet
}
func extractInts(s string) []int32 {
fields := strings.FieldsFunc(s, func(r rune) bool { return r < '0' || r > '9' })
out := make([]int32, 0, len(fields))
for _, f := range fields {
if v, err := strconv.Atoi(f); err == nil {
out = append(out, int32(v))
}
}
return out
}
func (h *QuestHandler) grantDropRewards(user *store.UserState, drops []RewardGrant, raritySet, rankSet map[int32]bool, nowMillis int64) {
for i := range drops {
d := drops[i]
if d.PossessionType == model.PossessionTypeParts || d.PossessionType == model.PossessionTypePartsEnhanced {
chosenId, sold := h.Granter.GrantOrSellPartsDrop(user, d.PossessionId, raritySet, rankSet, nowMillis)
if sold {
// Sold parts have no inventory row, so the popup needs the rolled
// variant id; kept parts read theirs from the parts table diff.
drops[i].PossessionId = chosenId
drops[i].IsAutoSale = true
}
continue
}
h.applyRewardPossession(user, d.PossessionType, d.PossessionId, d.Count, nowMillis)
}
}
func (h *QuestHandler) computeDropRewards(questDef masterdata.EntityMQuest, target campaign.QuestTarget, nowMillis int64) []RewardGrant {
var drops []RewardGrant
var dropRate campaign.DropRateMul
if h.Campaigns != nil {
dropRate = h.Campaigns.QuestDropRate(target, h.campaignFilter(nowMillis))
}
if questDef.QuestPickupRewardGroupId != 0 {
for _, dropId := range h.PickupRewardIdsByGroupId[questDef.QuestPickupRewardGroupId] {
if bdr, ok := h.BattleDropRewardById[dropId]; ok {
drops = append(drops, RewardGrant{
PossessionType: model.PossessionType(bdr.PossessionType),
PossessionId: bdr.PossessionId,
Count: dropRate.Apply(bdr.Count),
})
}
}
}
return h.appendBonusDrops(drops, target, nowMillis)
}
func (h *QuestHandler) applyExpRewards(user *store.UserState, questId int32, nowMillis int64) {
@@ -159,6 +220,10 @@ func (h *QuestHandler) applyExpRewards(user *store.UserState, questId int32, now
return
}
if questDef.CharacterExp == 0 && questDef.CostumeExp == 0 {
return
}
deckCostumeUuids, deckCharacterIds := h.resolveDeckUnits(user, questId)
if deckCostumeUuids == nil {
log.Printf("[applyExpRewards] questId=%d skipping character/costume exp (deck not resolved)", questId)
@@ -182,8 +247,10 @@ func (h *QuestHandler) applyExpRewards(user *store.UserState, questId int32, now
if !ok {
continue
}
var maxLevel int32
if maxLevelFunc, hasMax := h.CostumeMaxLevelByRarity[cm.RarityType]; hasMax {
maxLevel := maxLevelFunc.Evaluate(row.LimitBreakCount)
maxLevel = maxLevelFunc.Evaluate(row.LimitBreakCount) +
h.CharacterRebirth.CostumeLevelLimitUp(cm.CharacterId, user.CharacterRebirths[cm.CharacterId].RebirthCount)
if row.Level >= maxLevel {
log.Printf("[applyExpRewards] questId=%d costume=%d (key=%s): at max level %d, skipping", questId, row.CostumeId, key, row.Level)
continue
@@ -191,14 +258,7 @@ func (h *QuestHandler) applyExpRewards(user *store.UserState, questId int32, now
}
row.Exp += questDef.CostumeExp
if thresholds, ok := h.CostumeExpByRarity[cm.RarityType]; ok {
row.Level, row.Exp = gameutil.LevelAndCap(row.Exp, thresholds)
if maxLevelFunc, hasMax := h.CostumeMaxLevelByRarity[cm.RarityType]; hasMax {
maxLevel := maxLevelFunc.Evaluate(row.LimitBreakCount)
if row.Level > maxLevel && int(maxLevel) < len(thresholds) {
row.Level = maxLevel
row.Exp = thresholds[maxLevel]
}
}
row.Level, row.Exp = gameutil.ApplyExpWithMaxLevel(row.Exp, thresholds, maxLevel)
}
user.Costumes[key] = row
log.Printf("[applyExpRewards] questId=%d costume=%d (key=%s): +%d exp -> total=%d level=%d", questId, row.CostumeId, key, questDef.CostumeExp, row.Exp, row.Level)
@@ -240,7 +300,7 @@ func (h *QuestHandler) resolveDeckUnits(user *store.UserState, questId int32) (c
return costumeUuids, characterIds
}
func (h *QuestHandler) applyQuestRewards(user *store.UserState, questId int32, nowMillis int64) {
func (h *QuestHandler) applyExpAndGoldRewards(user *store.UserState, questId int32, nowMillis int64) {
questDef, ok := h.QuestById[questId]
if !ok {
return
@@ -252,13 +312,24 @@ func (h *QuestHandler) applyQuestRewards(user *store.UserState, questId int32, n
user.ConsumableItems[h.Config.ConsumableItemIdForGold] += questDef.Gold
log.Printf("[applyQuestRewards] questId=%d gold: +%d -> total=%d", questId, questDef.Gold, user.ConsumableItems[h.Config.ConsumableItemIdForGold])
}
}
func (h *QuestHandler) applyFirstClearItemRewards(user *store.UserState, questId int32, nowMillis int64) {
questDef, ok := h.QuestById[questId]
if !ok {
return
}
rewardGroupId := h.firstClearRewardGroupId(user, questDef)
for _, reward := range h.FirstClearRewardsByGroupId[rewardGroupId] {
h.applyRewardPossession(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis)
}
}
func (h *QuestHandler) applyQuestRewards(user *store.UserState, questId int32, nowMillis int64) {
h.applyExpAndGoldRewards(user, questId, nowMillis)
h.applyFirstClearItemRewards(user, questId, nowMillis)
}
func (h *QuestHandler) applyRewardPossession(user *store.UserState, possType model.PossessionType, possId, count int32, nowMillis int64) {
h.Granter.GrantFull(user, possType, possId, count, nowMillis)
}
+115 -13
View File
@@ -1,5 +1,11 @@
package questflow
// MainQuest scene-field families mirror three client entity tables:
//
// MainFlow* — EntityIUserMainQuestMainFlowStatus (#11443)
// Progress* — EntityIUserMainQuestProgressStatus (#11444)
// ReplayFlow* — EntityIUserMainQuestReplayFlowStatus (#11445)
import (
"fmt"
"log"
@@ -27,10 +33,11 @@ func (h *QuestHandler) isSceneAhead(newSceneId, currentHeadId int32) bool {
}
func (h *QuestHandler) advanceMainFlowScene(user *store.UserState, questId, sceneId int32) {
user.MainQuest.CurrentQuestSceneId = sceneId
if h.isSceneAhead(sceneId, user.MainQuest.HeadQuestSceneId) {
user.MainQuest.HeadQuestSceneId = sceneId
if !h.isSceneAhead(sceneId, user.MainQuest.HeadQuestSceneId) {
return
}
user.MainQuest.CurrentQuestSceneId = sceneId
user.MainQuest.HeadQuestSceneId = sceneId
lastSceneId := h.getChapterLastSceneId(questId)
user.MainQuest.IsReachedLastQuestScene = sceneId == lastSceneId
@@ -43,6 +50,37 @@ func (h *QuestHandler) advanceMainFlowScene(user *store.UserState, questId, scen
}
}
func (h *QuestHandler) advanceReplayFlowScene(user *store.UserState, sceneId int32) {
if !h.isSceneAhead(sceneId, user.MainQuest.ReplayFlowHeadQuestSceneId) {
return
}
user.MainQuest.ReplayFlowCurrentQuestSceneId = sceneId
user.MainQuest.ReplayFlowHeadQuestSceneId = sceneId
}
func (h *QuestHandler) SeasonRoutesFor(user *store.UserState) map[int32]int32 {
out := make(map[int32]int32)
for seasonId, routes := range h.RoutesBySeason {
if seasonId <= 1 {
continue
}
for _, routeId := range routes {
finalQuestId, ok := h.RouteCompletionQuestId[routeId]
if !ok {
continue
}
if q, ok := user.Quests[finalQuestId]; ok && q.ClearCount > 0 {
out[seasonId] = routeId
break
}
}
}
if cur := user.MainQuest.MainQuestSeasonId; cur >= 2 && user.MainQuest.CurrentMainQuestRouteId > 0 {
out[cur] = user.MainQuest.CurrentMainQuestRouteId
}
return out
}
func (h *QuestHandler) HandleMainFlowSceneProgress(user *store.UserState, questSceneId int32, nowMillis int64) {
scene, ok := h.SceneById[questSceneId]
if !ok {
@@ -109,11 +147,53 @@ func (h *QuestHandler) getChapterLastSceneId(questId int32) int32 {
func (h *QuestHandler) HandleReplayFlowSceneProgress(user *store.UserState, questSceneId int32, nowMillis int64) {
user.MainQuest.ReplayFlowCurrentQuestSceneId = questSceneId
if user.MainQuest.ReplayFlowHeadQuestSceneId == 0 || h.isSceneAhead(questSceneId, user.MainQuest.ReplayFlowHeadQuestSceneId) {
user.MainQuest.ReplayFlowHeadQuestSceneId = questSceneId
user.MainQuest.ReplayFlowHeadQuestSceneId = questSceneId
user.PortalCageStatus.IsCurrentProgress = false
user.PortalCageStatus.LatestVersion = nowMillis
if user.SideStoryActiveProgress.CurrentSideStoryQuestId != 0 {
user.SideStoryActiveProgress = store.SideStoryActiveProgress{
LatestVersion: nowMillis,
}
}
flowType := h.replayFlowType(user, questSceneId)
user.MainQuest.CurrentQuestFlowType = int32(flowType)
user.MainQuest.LatestVersion = nowMillis
log.Printf("[HandleReplayFlowSceneProgress] sceneId=%d replayHead=%d", questSceneId, user.MainQuest.ReplayFlowHeadQuestSceneId)
log.Printf("[HandleReplayFlowSceneProgress] sceneId=%d flowType=%s", questSceneId, flowType)
}
func (h *QuestHandler) replayFlowType(user *store.UserState, questSceneId int32) model.QuestFlowType {
scene, ok := h.SceneById[questSceneId]
if !ok {
return model.QuestFlowTypeReplayFlow
}
routeId, ok := h.RouteIdByQuestId[scene.QuestId]
if !ok {
return model.QuestFlowTypeReplayFlow
}
return h.replayFlowTypeForRoute(user, routeId)
}
func (h *QuestHandler) replayFlowTypeForRoute(user *store.UserState, routeId int32) model.QuestFlowType {
seasonId, ok := h.SeasonIdByRouteId[routeId]
if !ok {
return model.QuestFlowTypeReplayFlow
}
pairs := h.SeasonRoutesFor(user)
if recorded, ok := pairs[seasonId]; ok && recorded != routeId {
return model.QuestFlowTypeAnotherRouteReplayFlow
}
return model.QuestFlowTypeReplayFlow
}
func (h *QuestHandler) replayFlowTypeFromQuestId(user *store.UserState, questId int32) model.QuestFlowType {
routeId, ok := h.RouteIdByQuestId[questId]
if !ok {
return model.QuestFlowTypeReplayFlow
}
return h.replayFlowTypeForRoute(user, routeId)
}
func (h *QuestHandler) HandleMainQuestSceneProgress(user *store.UserState, questSceneId int32) {
@@ -127,19 +207,33 @@ func (h *QuestHandler) HandleMainQuestSceneProgress(user *store.UserState, quest
panic(fmt.Sprintf("unknown questId=%d for HandleMainQuestSceneProgress", questSceneId))
}
if isMainQuestPlayable(quest) {
if model.QuestResultType(scene.QuestResultType) == model.QuestResultTypeHalfResult {
nowMillis := gametime.NowMillis()
h.clearQuestMissions(user, quest.QuestId, nowMillis)
if prevSceneId := user.MainQuest.ProgressQuestSceneId; prevSceneId != 0 {
if prevScene, ok := h.SceneById[prevSceneId]; ok && prevScene.QuestId != quest.QuestId {
// Skip if the previous quest is playable — it has its own FinishMainQuest;
// chain-finalizing here would double-increment ClearCount.
if prevQuest, ok := h.QuestById[prevScene.QuestId]; ok && !isMainQuestPlayable(prevQuest) {
h.finalizeChainPreviousQuest(user, prevScene.QuestId, gametime.NowMillis())
}
}
}
isReplay := model.IsReplayQuestFlowType(user.MainQuest.CurrentQuestFlowType)
if isMainQuestPlayable(quest) {
user.MainQuest.ProgressQuestSceneId = questSceneId
if h.isSceneAhead(questSceneId, user.MainQuest.ProgressHeadQuestSceneId) {
user.MainQuest.ProgressHeadQuestSceneId = questSceneId
}
user.MainQuest.CurrentQuestFlowType = int32(model.QuestFlowTypeSubFlow)
user.MainQuest.ProgressQuestFlowType = int32(model.QuestFlowTypeSubFlow)
} else {
if isReplay {
user.MainQuest.ProgressQuestFlowType = user.MainQuest.CurrentQuestFlowType
} else {
user.MainQuest.CurrentQuestFlowType = int32(model.QuestFlowTypeSubFlow)
user.MainQuest.ProgressQuestFlowType = int32(model.QuestFlowTypeSubFlow)
}
} else if !isReplay {
// Background/non-playable quest: advance the MainFlow pointer — but not
// during a replay, where the isReplay block below tracks the ReplayFlow
// scene and the MainFlow pointer must stay on real main-story progress.
user.MainQuest.CurrentQuestSceneId = questSceneId
if h.isSceneAhead(questSceneId, user.MainQuest.HeadQuestSceneId) {
user.MainQuest.HeadQuestSceneId = questSceneId
@@ -147,4 +241,12 @@ func (h *QuestHandler) HandleMainQuestSceneProgress(user *store.UserState, quest
lastSceneId := h.getChapterLastSceneId(quest.QuestId)
user.MainQuest.IsReachedLastQuestScene = questSceneId == lastSceneId
}
if isReplay {
user.MainQuest.ReplayFlowCurrentQuestSceneId = questSceneId
if h.isSceneAhead(questSceneId, user.MainQuest.ReplayFlowHeadQuestSceneId) {
user.MainQuest.ReplayFlowHeadQuestSceneId = questSceneId
}
user.MainQuest.LatestVersion = gametime.NowMillis()
}
}
+184
View File
@@ -0,0 +1,184 @@
package runtime
import (
"fmt"
"log"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gacha"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/masterdata/memorydb"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/userdata"
)
// buildCatalogs runs the full Load*/Build*/Enrich* sequence against whatever
// memorydb currently holds and returns a fully populated *Catalogs. Called
// once at startup and again on every reload.
func buildCatalogs() (*Catalogs, error) {
log.Printf("master data loaded (%d tables)", memorydb.TableCount())
gameConfig, err := masterdata.LoadGameConfig()
if err != nil {
return nil, fmt.Errorf("load game config: %w", err)
}
log.Printf("game config loaded (goldId=%d, skipTicketId=%d, rebirthGold=%d)",
gameConfig.ConsumableItemIdForGold, gameConfig.ConsumableItemIdForQuestSkipTicket, gameConfig.CharacterRebirthConsumeGold)
partsCatalog, err := masterdata.LoadPartsCatalog()
if err != nil {
return nil, fmt.Errorf("load parts catalog: %w", err)
}
log.Printf("parts catalog loaded: %d parts, %d rarities", len(partsCatalog.PartsById), len(partsCatalog.RarityByRarityType))
questCatalog, err := masterdata.LoadQuestCatalog(partsCatalog)
if err != nil {
return nil, fmt.Errorf("load quest catalog: %w", err)
}
sideStoryCatalog := masterdata.LoadSideStoryCatalog()
campaignCatalog, err := campaign.Load()
if err != nil {
return nil, fmt.Errorf("load campaign catalog: %w", err)
}
log.Printf("campaign catalog loaded: %d enhance, %d quest", campaignCatalog.EnhanceCount(), campaignCatalog.QuestCount())
characterRebirthCatalog, err := masterdata.LoadCharacterRebirthCatalog()
if err != nil {
return nil, fmt.Errorf("load character rebirth catalog: %w", err)
}
log.Printf("character rebirth catalog loaded: %d characters", len(characterRebirthCatalog.StepGroupByCharacterId))
questHandler := questflow.NewQuestHandler(questCatalog, gameConfig, sideStoryCatalog, campaignCatalog, characterRebirthCatalog)
userdata.SetQuestHandler(questHandler)
gachaEntries, medalInfo, err := masterdata.LoadGachaCatalog()
if err != nil {
return nil, fmt.Errorf("load gacha catalog: %w", err)
}
log.Printf("gacha catalog loaded: %d entries", len(gachaEntries))
gachaPool, err := masterdata.LoadGachaPool()
if err != nil {
return nil, fmt.Errorf("load gacha pool: %w", err)
}
log.Printf("gacha pool loaded: costumes=%d rarities, weapons=%d rarities, materials=%d",
len(gachaPool.CostumesByRarity), len(gachaPool.WeaponsByRarity), len(gachaPool.Materials))
shopCatalog, err := masterdata.LoadShopCatalog()
if err != nil {
return nil, fmt.Errorf("load shop catalog: %w", err)
}
log.Printf("shop catalog loaded: %d items, %d content groups, %d exchange shops",
len(shopCatalog.Items), len(shopCatalog.Contents), len(shopCatalog.ExchangeShopCells))
gachaPool.BuildShopFeatured(shopCatalog)
gachaPool.PruneUnpairedCostumes()
gachaPool.BuildFeaturedFromTerms(gachaEntries)
gachaPool.BuildBannerPools(gachaEntries)
masterdata.EnrichCatalogPromotions(gachaEntries, gachaPool)
dupExchange, err := masterdata.LoadDupExchange()
if err != nil {
return nil, fmt.Errorf("load dup exchange: %w", err)
}
dupAdded, err := masterdata.EnrichDupExchange(dupExchange, gachaPool)
if err != nil {
return nil, fmt.Errorf("enrich dup exchange: %w", err)
}
log.Printf("dup exchange loaded: %d entries (%d derived from limit-break materials)", len(dupExchange), dupAdded)
gachaHandler := gacha.NewGachaHandler(gachaPool, gameConfig, questHandler.Granter, medalInfo, dupExchange)
conditionResolver, err := masterdata.LoadConditionResolver()
if err != nil {
return nil, fmt.Errorf("load condition resolver: %w", err)
}
cageOrnamentCatalog := masterdata.LoadCageOrnamentCatalog()
loginBonusCatalog := masterdata.LoadLoginBonusCatalog()
characterViewerCatalog := masterdata.LoadCharacterViewerCatalog(conditionResolver)
omikujiCatalog := masterdata.LoadOmikujiCatalog()
materialCatalog, err := masterdata.LoadMaterialCatalog()
if err != nil {
return nil, fmt.Errorf("load material catalog: %w", err)
}
log.Printf("material catalog loaded: %d materials", len(materialCatalog.All))
consumableItemCatalog, err := masterdata.LoadConsumableItemCatalog()
if err != nil {
return nil, fmt.Errorf("load consumable item catalog: %w", err)
}
log.Printf("consumable item catalog loaded: %d items", len(consumableItemCatalog.All))
costumeCatalog, err := masterdata.LoadCostumeCatalog(materialCatalog)
if err != nil {
return nil, fmt.Errorf("load costume catalog: %w", err)
}
log.Printf("costume catalog loaded: %d costumes, %d materials, %d rarity curves", len(costumeCatalog.Costumes), len(costumeCatalog.Materials), len(costumeCatalog.ExpByRarity))
weaponCatalog, err := masterdata.LoadWeaponCatalog(materialCatalog)
if err != nil {
return nil, fmt.Errorf("load weapon catalog: %w", err)
}
log.Printf("weapon catalog loaded: %d weapons, %d materials, %d enhance configs", len(weaponCatalog.Weapons), len(weaponCatalog.Materials), len(weaponCatalog.ExpByEnhanceId))
exploreCatalog, err := masterdata.LoadExploreCatalog()
if err != nil {
return nil, fmt.Errorf("load explore catalog: %w", err)
}
log.Printf("explore catalog loaded: %d explores, %d grade assets", len(exploreCatalog.Explores), len(exploreCatalog.GradeAssets))
gimmickCatalog, err := masterdata.LoadGimmickCatalog(conditionResolver, cageOrnamentCatalog)
if err != nil {
return nil, fmt.Errorf("load gimmick catalog: %w", err)
}
characterBoardCatalog, err := masterdata.LoadCharacterBoardCatalog()
if err != nil {
return nil, fmt.Errorf("load character board catalog: %w", err)
}
log.Printf("character board catalog loaded: %d panels, %d boards", len(characterBoardCatalog.PanelById), len(characterBoardCatalog.BoardById))
companionCatalog, err := masterdata.LoadCompanionCatalog()
if err != nil {
return nil, fmt.Errorf("load companion catalog: %w", err)
}
log.Printf("companion catalog loaded: %d companions, %d categories", len(companionCatalog.CompanionById), len(companionCatalog.GoldCostByCategory))
bigHuntCatalog := masterdata.LoadBigHuntCatalog()
towerCatalog := masterdata.LoadTowerCatalog()
labyrinthCatalog := masterdata.LoadLabyrinthCatalog()
return &Catalogs{
GameConfig: gameConfig,
Parts: partsCatalog,
Quest: questCatalog,
GachaEntries: gachaEntries,
GachaMedals: medalInfo,
GachaPool: gachaPool,
Shop: shopCatalog,
DupExchange: dupExchange,
ConditionResolver: conditionResolver,
CageOrnament: cageOrnamentCatalog,
LoginBonus: loginBonusCatalog,
CharacterViewer: characterViewerCatalog,
Omikuji: omikujiCatalog,
Material: materialCatalog,
ConsumableItem: consumableItemCatalog,
Costume: costumeCatalog,
Weapon: weaponCatalog,
Explore: exploreCatalog,
Gimmick: gimmickCatalog,
CharacterBoard: characterBoardCatalog,
CharacterRebirth: characterRebirthCatalog,
Companion: companionCatalog,
SideStory: sideStoryCatalog,
BigHunt: bigHuntCatalog,
Tower: towerCatalog,
Labyrinth: labyrinthCatalog,
Campaign: campaignCatalog,
QuestHandler: questHandler,
GachaHandler: gachaHandler,
}, nil
}
+93
View File
@@ -0,0 +1,93 @@
// Package runtime owns the live, hot-swappable view of master data.
//
// The Holder atomically swaps a *Catalogs aggregate every time the operator
// asks the server to re-read assets/release/20240404193219.bin.e (typically via
// the admin webhook in cmd/lunar-tear/admin.go). gRPC services hold a *Holder
// and call Get() at the start of each RPC, so they always see a consistent
// snapshot.
package runtime
import (
"fmt"
"log"
"os"
"sync/atomic"
"time"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gacha"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/masterdata/memorydb"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
)
// Catalogs is an immutable snapshot of every catalog and catalog-derived
// handler the server needs at runtime. A new *Catalogs is built from scratch
// on every reload and atomically published via Holder.
type Catalogs struct {
GameConfig *masterdata.GameConfig
Parts *masterdata.PartsCatalog
Quest *masterdata.QuestCatalog
GachaEntries []store.GachaCatalogEntry
GachaMedals map[int32]masterdata.GachaMedalInfo
GachaPool *masterdata.GachaCatalog
Shop *masterdata.ShopCatalog
DupExchange map[int32][]model.DupExchangeEntry
ConditionResolver *masterdata.ConditionResolver
CageOrnament *masterdata.CageOrnamentCatalog
LoginBonus *masterdata.LoginBonusCatalog
CharacterViewer *masterdata.CharacterViewerCatalog
Omikuji *masterdata.OmikujiCatalog
Material *masterdata.MaterialCatalog
ConsumableItem *masterdata.ConsumableItemCatalog
Costume *masterdata.CostumeCatalog
Weapon *masterdata.WeaponCatalog
Explore *masterdata.ExploreCatalog
Gimmick *masterdata.GimmickCatalog
CharacterBoard *masterdata.CharacterBoardCatalog
CharacterRebirth *masterdata.CharacterRebirthCatalog
Companion *masterdata.CompanionCatalog
SideStory *masterdata.SideStoryCatalog
BigHunt *masterdata.BigHuntCatalog
Tower *masterdata.TowerCatalog
Labyrinth *masterdata.LabyrinthCatalog
Campaign *campaign.Catalog
QuestHandler *questflow.QuestHandler
GachaHandler *gacha.GachaHandler
}
type Holder struct {
binPath string
cur atomic.Pointer[Catalogs]
}
func NewHolder(binPath string) (*Holder, error) {
h := &Holder{binPath: binPath}
if err := h.Reload(); err != nil {
return nil, err
}
return h, nil
}
func (h *Holder) Reload() error {
if err := memorydb.Init(h.binPath); err != nil {
return fmt.Errorf("memorydb.Init: %w", err)
}
c, err := buildCatalogs()
if err != nil {
return fmt.Errorf("buildCatalogs: %w", err)
}
h.cur.Store(c)
now := time.Now()
if err := os.Chtimes(h.binPath, now, now); err != nil {
log.Printf("[runtime] os.Chtimes(%s) failed (clients may not invalidate cache): %v", h.binPath, err)
}
return nil
}
func (h *Holder) Get() *Catalogs {
return h.cur.Load()
}
+7 -7
View File
@@ -70,32 +70,32 @@ func (t *revisionTracker) Active(clientAddr string) string {
return revision
}
func (r *assetResolver) Resolve(objectId, assetType, activeRevision string) (assetResolution, bool) {
func (r *assetResolver) Resolve(objectId, assetType, activeRevision, platform string) (assetResolution, bool) {
start := time.Now()
resolution := assetResolution{ActiveRevision: activeRevision}
revision := activeRevision
candidates, listSize, ok := objectIdToFilePathCandidates(r.baseDir, revision, assetType, objectId)
candidates, listSize, ok := objectIdToFilePathCandidates(r.baseDir, revision, platform, assetType, objectId)
if ok && len(candidates) > 0 {
resolution.ListRevision = revision
resolution.ListSize = listSize
resolution.Candidates = candidates
if elapsed := time.Since(start); elapsed > 100*time.Millisecond {
log.Printf("[HTTP] Asset resolve slow: object_id=%s type=%s active_revision=%s list_revision=%s elapsed=%s", objectId, assetType, activeRevision, revision, elapsed)
log.Printf("[HTTP] Asset resolve slow: object_id=%s type=%s platform=%s active_revision=%s list_revision=%s elapsed=%s", objectId, assetType, platform, activeRevision, revision, elapsed)
}
return resolution, true
}
if elapsed := time.Since(start); elapsed > 100*time.Millisecond {
log.Printf("[HTTP] Asset resolve miss: object_id=%s type=%s active_revision=%s elapsed=%s", objectId, assetType, activeRevision, elapsed)
log.Printf("[HTTP] Asset resolve miss: object_id=%s type=%s platform=%s active_revision=%s elapsed=%s", objectId, assetType, platform, activeRevision, elapsed)
}
return resolution, false
}
func (r *assetResolver) Prewarm(activeRevision string) {
func (r *assetResolver) Prewarm(activeRevision, platform string) {
if activeRevision == "" {
return
}
_, _ = loadListBinIndex(r.baseDir, activeRevision)
_ = loadInfoIndex(r.baseDir, activeRevision)
_, _ = loadListBinIndex(r.baseDir, activeRevision, platform)
_ = loadInfoIndex(r.baseDir, activeRevision, platform)
}
+10 -5
View File
@@ -4,24 +4,29 @@ import (
"context"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/runtime"
)
type BannerServiceServer struct {
pb.UnimplementedBannerServiceServer
catalog []store.GachaCatalogEntry
holder *runtime.Holder
}
func NewBannerServiceServer(catalog []store.GachaCatalogEntry) *BannerServiceServer {
return &BannerServiceServer{catalog: catalog}
func NewBannerServiceServer(holder *runtime.Holder) *BannerServiceServer {
return &BannerServiceServer{holder: holder}
}
func (s *BannerServiceServer) GetMamaBanner(ctx context.Context, req *pb.GetMamaBannerRequest) (*pb.GetMamaBannerResponse, error) {
catalog := s.catalog
catalog := s.holder.Get().GachaEntries
nowMillis := gametime.NowMillis()
var termLimited []*pb.GachaBanner
var latestChapter *pb.GachaBanner
for _, entry := range catalog {
if !gachaActiveAt(entry, nowMillis) {
continue
}
if entry.GachaLabelType == model.GachaLabelPortalCage || entry.GachaLabelType == model.GachaLabelRecycle {
continue
}
+19 -10
View File
@@ -6,8 +6,8 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -15,21 +15,18 @@ type CageOrnamentServiceServer struct {
pb.UnimplementedCageOrnamentServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.CageOrnamentCatalog
granter *store.PossessionGranter
holder *runtime.Holder
}
func NewCageOrnamentServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.CageOrnamentCatalog, granter *store.PossessionGranter) *CageOrnamentServiceServer {
return &CageOrnamentServiceServer{users: users, sessions: sessions, catalog: catalog, granter: granter}
func NewCageOrnamentServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *CageOrnamentServiceServer {
return &CageOrnamentServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.ReceiveRewardRequest) (*pb.ReceiveRewardResponse, error) {
log.Printf("[CageOrnamentService] ReceiveReward: cageOrnamentId=%d", req.CageOrnamentId)
reward, ok := s.catalog.LookupReward(req.CageOrnamentId)
if !ok {
log.Fatalf("[CageOrnamentService] ReceiveReward: no reward for cageOrnamentId=%d", req.CageOrnamentId)
}
cat := s.holder.Get()
reward, ok := cat.CageOrnament.LookupReward(req.CageOrnamentId)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -39,9 +36,21 @@ func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.R
AcquisitionDatetime: nowMillis,
LatestVersion: nowMillis,
}
s.granter.GrantFull(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis)
if ok {
cat.QuestHandler.Granter.GrantFull(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis)
}
})
if !ok {
// "Fickle Black Birds" (type-1 gimmicks) tap into this RPC with CageOrnamentIds
// not present in m_cage_ornament_reward (their GimmickOrnamentViewIds are 101/103,
// not the 1002xxx-style ids the table uses). Record the access and return an empty
// reward so the client doesn't hang and the server doesn't crash.
log.Printf("[CageOrnamentService] ReceiveReward: no reward mapping for cageOrnamentId=%d, returning empty",
req.CageOrnamentId)
return &pb.ReceiveRewardResponse{}, nil
}
return &pb.ReceiveRewardResponse{
CageOrnamentReward: []*pb.CageOrnamentReward{
{
+13 -10
View File
@@ -7,6 +7,7 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -14,21 +15,23 @@ type CharacterServiceServer struct {
pb.UnimplementedCharacterServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.CharacterRebirthCatalog
config *masterdata.GameConfig
holder *runtime.Holder
}
func NewCharacterServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.CharacterRebirthCatalog, config *masterdata.GameConfig) *CharacterServiceServer {
return &CharacterServiceServer{users: users, sessions: sessions, catalog: catalog, config: config}
func NewCharacterServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *CharacterServiceServer {
return &CharacterServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *CharacterServiceServer) Rebirth(ctx context.Context, req *pb.RebirthRequest) (*pb.RebirthResponse, error) {
log.Printf("[CharacterService] Rebirth: characterId=%d rebirthCount=%d", req.CharacterId, req.RebirthCount)
cat := s.holder.Get()
catalog := cat.CharacterRebirth
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
stepGroupId, ok := s.catalog.StepGroupByCharacterId[req.CharacterId]
stepGroupId, ok := catalog.StepGroupByCharacterId[req.CharacterId]
if !ok {
log.Printf("[CharacterService] Rebirth: no step group for characterId=%d", req.CharacterId)
return &pb.RebirthResponse{}, nil
@@ -40,17 +43,17 @@ func (s *CharacterServiceServer) Rebirth(ctx context.Context, req *pb.RebirthReq
targetCount := currentCount + req.RebirthCount
for count := currentCount; count < targetCount; count++ {
step, ok := s.catalog.StepByGroupAndCount[masterdata.StepKey{GroupId: stepGroupId, BeforeRebirthCount: count}]
step, ok := catalog.StepByGroupAndCount[masterdata.StepKey{GroupId: stepGroupId, BeforeRebirthCount: count}]
if !ok {
log.Printf("[CharacterService] Rebirth: no step row for groupId=%d beforeCount=%d", stepGroupId, count)
return
}
goldId := s.config.ConsumableItemIdForGold
user.ConsumableItems[goldId] = max(user.ConsumableItems[goldId]-s.config.CharacterRebirthConsumeGold, 0)
log.Printf("[CharacterService] Rebirth: consumed gold=%d", s.config.CharacterRebirthConsumeGold)
goldId := config.ConsumableItemIdForGold
user.ConsumableItems[goldId] = max(user.ConsumableItems[goldId]-config.CharacterRebirthConsumeGold, 0)
log.Printf("[CharacterService] Rebirth: consumed gold=%d", config.CharacterRebirthConsumeGold)
materials := s.catalog.MaterialsByGroupId[step.CharacterRebirthMaterialGroupId]
materials := catalog.MaterialsByGroupId[step.CharacterRebirthMaterialGroupId]
for _, mat := range materials {
user.Materials[mat.MaterialId] -= mat.Count
if user.Materials[mat.MaterialId] <= 0 {
+25 -23
View File
@@ -7,6 +7,7 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -14,43 +15,44 @@ type CharacterBoardServiceServer struct {
pb.UnimplementedCharacterBoardServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.CharacterBoardCatalog
holder *runtime.Holder
}
func NewCharacterBoardServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.CharacterBoardCatalog) *CharacterBoardServiceServer {
return &CharacterBoardServiceServer{users: users, sessions: sessions, catalog: catalog}
func NewCharacterBoardServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *CharacterBoardServiceServer {
return &CharacterBoardServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *CharacterBoardServiceServer) ReleasePanel(ctx context.Context, req *pb.ReleasePanelRequest) (*pb.ReleasePanelResponse, error) {
log.Printf("[CharacterBoardService] ReleasePanel: panelIds=%v", req.CharacterBoardPanelId)
catalog := s.holder.Get().CharacterBoard
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
for _, panelId := range req.CharacterBoardPanelId {
panel, ok := s.catalog.PanelById[panelId]
panel, ok := catalog.PanelById[panelId]
if !ok {
log.Printf("[CharacterBoardService] unknown panelId=%d, skipping", panelId)
continue
}
s.consumeCosts(user, panel)
s.setReleaseBit(user, panel)
s.applyEffects(user, panel)
consumeBoardCosts(catalog, user, panel)
setBoardReleaseBit(user, panel)
applyBoardEffects(catalog, user, panel)
}
})
return &pb.ReleasePanelResponse{}, nil
}
func (s *CharacterBoardServiceServer) consumeCosts(user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
costs := s.catalog.ReleaseCostsByGroupId[panel.CharacterBoardPanelReleasePossessionGroupId]
func consumeBoardCosts(catalog *masterdata.CharacterBoardCatalog, user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
costs := catalog.ReleaseCostsByGroupId[panel.CharacterBoardPanelReleasePossessionGroupId]
for _, cost := range costs {
store.DeductPossession(user, model.PossessionType(cost.PossessionType), cost.PossessionId, cost.Count)
}
}
func (s *CharacterBoardServiceServer) setReleaseBit(user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
func setBoardReleaseBit(user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
boardId := panel.CharacterBoardId
board := user.CharacterBoards[boardId]
board.CharacterBoardId = boardId
@@ -73,26 +75,26 @@ func (s *CharacterBoardServiceServer) setReleaseBit(user *store.UserState, panel
user.CharacterBoards[boardId] = board
}
func (s *CharacterBoardServiceServer) applyEffects(user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
effects := s.catalog.ReleaseEffectsByGroupId[panel.CharacterBoardPanelReleaseEffectGroupId]
func applyBoardEffects(catalog *masterdata.CharacterBoardCatalog, user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
effects := catalog.ReleaseEffectsByGroupId[panel.CharacterBoardPanelReleaseEffectGroupId]
for _, eff := range effects {
switch model.CharacterBoardEffectType(eff.CharacterBoardEffectType) {
case model.CharacterBoardEffectTypeAbility:
s.applyAbilityEffect(user, eff)
applyBoardAbilityEffect(catalog, user, eff)
case model.CharacterBoardEffectTypeStatusUp:
s.applyStatusUpEffect(user, eff)
applyBoardStatusUpEffect(catalog, user, eff)
}
}
}
func (s *CharacterBoardServiceServer) applyAbilityEffect(user *store.UserState, eff masterdata.EntityMCharacterBoardPanelReleaseEffectGroup) {
ability, ok := s.catalog.AbilityById[eff.CharacterBoardEffectId]
func applyBoardAbilityEffect(catalog *masterdata.CharacterBoardCatalog, user *store.UserState, eff masterdata.EntityMCharacterBoardPanelReleaseEffectGroup) {
ability, ok := catalog.AbilityById[eff.CharacterBoardEffectId]
if !ok {
log.Printf("[CharacterBoardService] unknown abilityId=%d", eff.CharacterBoardEffectId)
return
}
characterId := s.resolveCharacterId(ability.CharacterBoardEffectTargetGroupId)
characterId := resolveBoardCharacterId(catalog, ability.CharacterBoardEffectTargetGroupId)
if characterId == 0 {
return
}
@@ -103,21 +105,21 @@ func (s *CharacterBoardServiceServer) applyAbilityEffect(user *store.UserState,
state.AbilityId = ability.AbilityId
state.Level += eff.EffectValue
if maxLvl, ok := s.catalog.AbilityMaxLevel[key]; ok && state.Level > maxLvl {
if maxLvl, ok := catalog.AbilityMaxLevel[key]; ok && state.Level > maxLvl {
state.Level = maxLvl
}
user.CharacterBoardAbilities[key] = state
}
func (s *CharacterBoardServiceServer) applyStatusUpEffect(user *store.UserState, eff masterdata.EntityMCharacterBoardPanelReleaseEffectGroup) {
statusUp, ok := s.catalog.StatusUpById[eff.CharacterBoardEffectId]
func applyBoardStatusUpEffect(catalog *masterdata.CharacterBoardCatalog, user *store.UserState, eff masterdata.EntityMCharacterBoardPanelReleaseEffectGroup) {
statusUp, ok := catalog.StatusUpById[eff.CharacterBoardEffectId]
if !ok {
log.Printf("[CharacterBoardService] unknown statusUpId=%d", eff.CharacterBoardEffectId)
return
}
characterId := s.resolveCharacterId(statusUp.CharacterBoardEffectTargetGroupId)
characterId := resolveBoardCharacterId(catalog, statusUp.CharacterBoardEffectTargetGroupId)
if characterId == 0 {
return
}
@@ -151,8 +153,8 @@ func (s *CharacterBoardServiceServer) applyStatusUpEffect(user *store.UserState,
user.CharacterBoardStatusUps[key] = state
}
func (s *CharacterBoardServiceServer) resolveCharacterId(targetGroupId int32) int32 {
targets := s.catalog.EffectTargetsByGroupId[targetGroupId]
func resolveBoardCharacterId(catalog *masterdata.CharacterBoardCatalog, targetGroupId int32) int32 {
targets := catalog.EffectTargetsByGroupId[targetGroupId]
for _, t := range targets {
if t.TargetValue != 0 {
return t.TargetValue
+5 -5
View File
@@ -6,7 +6,7 @@ import (
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
"google.golang.org/protobuf/types/known/emptypb"
@@ -16,11 +16,11 @@ type CharacterViewerServiceServer struct {
pb.UnimplementedCharacterViewerServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.CharacterViewerCatalog
holder *runtime.Holder
}
func NewCharacterViewerServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.CharacterViewerCatalog) *CharacterViewerServiceServer {
return &CharacterViewerServiceServer{users: users, sessions: sessions, catalog: catalog}
func NewCharacterViewerServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *CharacterViewerServiceServer {
return &CharacterViewerServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *CharacterViewerServiceServer) CharacterViewerTop(ctx context.Context, _ *emptypb.Empty) (*pb.CharacterViewerTopResponse, error) {
@@ -32,7 +32,7 @@ func (s *CharacterViewerServiceServer) CharacterViewerTop(ctx context.Context, _
panic(fmt.Sprintf("CharacterViewerTop: no user for userId=%d: %v", userId, err))
}
released := s.catalog.ReleasedFieldIds(user)
released := s.holder.Get().CharacterViewer.ReleasedFieldIds(user)
log.Printf("[CharacterViewerService] released %d fields for user %d", len(released), userId)
return &pb.CharacterViewerTopResponse{
+11 -8
View File
@@ -8,6 +8,7 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -17,17 +18,19 @@ type CompanionServiceServer struct {
pb.UnimplementedCompanionServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.CompanionCatalog
config *masterdata.GameConfig
holder *runtime.Holder
}
func NewCompanionServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.CompanionCatalog, config *masterdata.GameConfig) *CompanionServiceServer {
return &CompanionServiceServer{users: users, sessions: sessions, catalog: catalog, config: config}
func NewCompanionServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *CompanionServiceServer {
return &CompanionServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *CompanionServiceServer) Enhance(ctx context.Context, req *pb.CompanionEnhanceRequest) (*pb.CompanionEnhanceResponse, error) {
log.Printf("[CompanionService] Enhance: uuid=%s addLevel=%d", req.UserCompanionUuid, req.AddLevelCount)
cat := s.holder.Get()
catalog := cat.Companion
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -38,7 +41,7 @@ func (s *CompanionServiceServer) Enhance(ctx context.Context, req *pb.CompanionE
return
}
compDef, ok := s.catalog.CompanionById[companion.CompanionId]
compDef, ok := catalog.CompanionById[companion.CompanionId]
if !ok {
log.Printf("[CompanionService] Enhance: companion master id=%d not found", companion.CompanionId)
return
@@ -50,13 +53,13 @@ func (s *CompanionServiceServer) Enhance(ctx context.Context, req *pb.CompanionE
}
for lvl := companion.Level; lvl < targetLevel; lvl++ {
if costFunc, ok := s.catalog.GoldCostByCategory[compDef.CompanionCategoryType]; ok {
if costFunc, ok := catalog.GoldCostByCategory[compDef.CompanionCategoryType]; ok {
goldCost := costFunc.Evaluate(lvl)
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
user.ConsumableItems[config.ConsumableItemIdForGold] -= goldCost
}
matKey := masterdata.CompanionLevelKey{CategoryType: compDef.CompanionCategoryType, Level: lvl}
if mat, ok := s.catalog.MaterialsByKey[matKey]; ok {
if mat, ok := catalog.MaterialsByKey[matKey]; ok {
user.Materials[mat.MaterialId] -= mat.Count
}
}
+54 -7
View File
@@ -6,7 +6,9 @@ import (
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -14,23 +16,68 @@ type ConsumableItemServiceServer struct {
pb.UnimplementedConsumableItemServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.ConsumableItemCatalog
config *masterdata.GameConfig
holder *runtime.Holder
}
func NewConsumableItemServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.ConsumableItemCatalog, config *masterdata.GameConfig) *ConsumableItemServiceServer {
return &ConsumableItemServiceServer{users: users, sessions: sessions, catalog: catalog, config: config}
func NewConsumableItemServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *ConsumableItemServiceServer {
return &ConsumableItemServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *ConsumableItemServiceServer) UseEffectItem(ctx context.Context, req *pb.ConsumableItemUseEffectItemRequest) (*pb.ConsumableItemUseEffectItemResponse, error) {
log.Printf("[ConsumableItemService] UseEffectItem: consumableItemId=%d count=%d", req.ConsumableItemId, req.Count)
cat := s.holder.Get()
catalog := cat.ConsumableItem
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
if _, ok := catalog.All[req.ConsumableItemId]; !ok {
log.Printf("[ConsumableItemService] UseEffectItem: unknown consumableItemId=%d", req.ConsumableItemId)
return
}
cur := user.ConsumableItems[req.ConsumableItemId]
if cur < req.Count {
log.Printf("[ConsumableItemService] UseEffectItem: insufficient consumableItemId=%d have=%d need=%d", req.ConsumableItemId, cur, req.Count)
return
}
user.ConsumableItems[req.ConsumableItemId] -= req.Count
if user.ConsumableItems[req.ConsumableItemId] <= 0 {
delete(user.ConsumableItems, req.ConsumableItemId)
}
maxStaminaMillis := cat.Shop.MaxStaminaMillis[user.Status.Level]
for _, effect := range catalog.Effects[req.ConsumableItemId] {
switch effect.EffectTargetType {
case model.EffectTargetStaminaRecovery:
millis := store.ResolveStaminaEffectMillis(effect.EffectValueType, effect.EffectValue, maxStaminaMillis)
store.RecoverStamina(user, millis*req.Count, maxStaminaMillis, nowMillis)
default:
log.Printf("[ConsumableItemService] UseEffectItem: unhandled effect targetType=%d valueType=%d value=%d itemId=%d",
effect.EffectTargetType, effect.EffectValueType, effect.EffectValue, req.ConsumableItemId)
}
}
})
if err != nil {
return nil, fmt.Errorf("consumable item use effect item: %w", err)
}
return &pb.ConsumableItemUseEffectItemResponse{}, nil
}
func (s *ConsumableItemServiceServer) Sell(ctx context.Context, req *pb.ConsumableItemSellRequest) (*pb.ConsumableItemSellResponse, error) {
log.Printf("[ConsumableItemService] Sell: %d item(s)", len(req.ConsumableItemPossession))
cat := s.holder.Get()
catalog := cat.ConsumableItem
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
totalGold := int32(0)
for _, item := range req.ConsumableItemPossession {
row, ok := s.catalog.All[item.ConsumableItemId]
row, ok := catalog.All[item.ConsumableItemId]
if !ok {
log.Printf("[ConsumableItemService] Sell: unknown consumableItemId=%d, skipping", item.ConsumableItemId)
continue
@@ -53,7 +100,7 @@ func (s *ConsumableItemServiceServer) Sell(ctx context.Context, req *pb.Consumab
}
if totalGold > 0 {
user.ConsumableItems[s.config.ConsumableItemIdForGold] += totalGold
user.ConsumableItems[config.ConsumableItemIdForGold] += totalGold
log.Printf("[ConsumableItemService] Sell: total gold +%d", totalGold)
}
})
+69 -39
View File
@@ -9,10 +9,12 @@ import (
"github.com/google/uuid"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/gameutil"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -20,17 +22,19 @@ type CostumeServiceServer struct {
pb.UnimplementedCostumeServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.CostumeCatalog
config *masterdata.GameConfig
holder *runtime.Holder
}
func NewCostumeServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.CostumeCatalog, config *masterdata.GameConfig) *CostumeServiceServer {
return &CostumeServiceServer{users: users, sessions: sessions, catalog: catalog, config: config}
func NewCostumeServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *CostumeServiceServer {
return &CostumeServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceRequest) (*pb.EnhanceResponse, error) {
log.Printf("[CostumeService] Enhance: uuid=%s materials=%v", req.UserCostumeUuid, req.Materials)
cat := s.holder.Get()
catalog := cat.Costume
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -41,16 +45,22 @@ func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceReque
return
}
cm, ok := s.catalog.Costumes[costume.CostumeId]
cm, ok := catalog.Costumes[costume.CostumeId]
if !ok {
log.Printf("[CostumeService] Enhance: costume master id=%d not found", costume.CostumeId)
return
}
expBonus := cat.Campaign.CostumeExpBonus(campaign.CostumeTarget{
CostumeId: costume.CostumeId,
CharacterId: cm.CharacterId,
SkillfulWeaponType: cm.SkillfulWeaponType,
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll})
totalExp := int32(0)
totalMaterialCount := int32(0)
for materialId, count := range req.Materials {
mat, ok := s.catalog.Materials[materialId]
mat, ok := catalog.Materials[materialId]
if !ok {
log.Printf("[CostumeService] Enhance: material id=%d not found, skipping", materialId)
continue
@@ -66,21 +76,26 @@ func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceReque
expPerUnit := mat.EffectValue
if mat.WeaponType != 0 && mat.WeaponType == cm.SkillfulWeaponType {
expPerUnit = expPerUnit * s.config.MaterialSameWeaponExpCoefficientPermil / 1000
expPerUnit = expPerUnit * config.MaterialSameWeaponExpCoefficientPermil / 1000
}
totalExp += expPerUnit * count
totalExp += expBonus.Apply(expPerUnit * count)
}
if costFunc, ok := s.catalog.EnhanceCostByRarity[cm.RarityType]; ok && totalMaterialCount > 0 {
if costFunc, ok := catalog.EnhanceCostByRarity[cm.RarityType]; ok && totalMaterialCount > 0 {
goldCost := costFunc.Evaluate(totalMaterialCount)
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
user.ConsumableItems[config.ConsumableItemIdForGold] -= goldCost
log.Printf("[CostumeService] Enhance: gold cost=%d (materials=%d)", goldCost, totalMaterialCount)
}
costume.Exp += totalExp
if thresholds, ok := s.catalog.ExpByRarity[cm.RarityType]; ok {
costume.Level, costume.Exp = gameutil.LevelAndCap(costume.Exp, thresholds)
if thresholds, ok := catalog.ExpByRarity[cm.RarityType]; ok {
var maxLevel int32
if maxLevelFunc, hasMax := catalog.MaxLevelByRarity[cm.RarityType]; hasMax {
maxLevel = maxLevelFunc.Evaluate(costume.LimitBreakCount) +
cat.CharacterRebirth.CostumeLevelLimitUp(cm.CharacterId, user.CharacterRebirths[cm.CharacterId].RebirthCount)
}
costume.Level, costume.Exp = gameutil.ApplyExpWithMaxLevel(costume.Exp, thresholds, maxLevel)
}
costume.LatestVersion = nowMillis
@@ -100,6 +115,9 @@ func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceReque
func (s *CostumeServiceServer) Awaken(ctx context.Context, req *pb.AwakenRequest) (*pb.AwakenResponse, error) {
log.Printf("[CostumeService] Awaken: uuid=%s materials=%v", req.UserCostumeUuid, req.Materials)
cat := s.holder.Get()
catalog := cat.Costume
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -110,7 +128,7 @@ func (s *CostumeServiceServer) Awaken(ctx context.Context, req *pb.AwakenRequest
return
}
awakenRow, ok := s.catalog.AwakenByCostumeId[costume.CostumeId]
awakenRow, ok := catalog.AwakenByCostumeId[costume.CostumeId]
if !ok {
log.Printf("[CostumeService] Awaken: no awaken data for costumeId=%d", costume.CostumeId)
return
@@ -118,8 +136,8 @@ func (s *CostumeServiceServer) Awaken(ctx context.Context, req *pb.AwakenRequest
nextStep := costume.AwakenCount + 1
if gold, ok := s.catalog.AwakenPriceByGroup[awakenRow.CostumeAwakenPriceGroupId]; ok {
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= gold
if gold, ok := catalog.AwakenPriceByGroup[awakenRow.CostumeAwakenPriceGroupId]; ok {
user.ConsumableItems[config.ConsumableItemIdForGold] -= gold
log.Printf("[CostumeService] Awaken: gold cost=%d", gold)
}
@@ -137,7 +155,7 @@ func (s *CostumeServiceServer) Awaken(ctx context.Context, req *pb.AwakenRequest
user.Costumes[req.UserCostumeUuid] = costume
log.Printf("[CostumeService] Awaken: costumeId=%d awakenCount=%d", costume.CostumeId, nextStep)
effectSteps, ok := s.catalog.AwakenEffectsByGroupAndStep[awakenRow.CostumeAwakenEffectGroupId]
effectSteps, ok := catalog.AwakenEffectsByGroupAndStep[awakenRow.CostumeAwakenEffectGroupId]
if !ok {
return
}
@@ -148,11 +166,11 @@ func (s *CostumeServiceServer) Awaken(ctx context.Context, req *pb.AwakenRequest
switch model.CostumeAwakenEffectType(effect.CostumeAwakenEffectType) {
case model.CostumeAwakenEffectTypeStatusUp:
s.applyAwakenStatusUp(user, req.UserCostumeUuid, effect.CostumeAwakenEffectId, nowMillis)
applyCostumeAwakenStatusUp(catalog, user, req.UserCostumeUuid, effect.CostumeAwakenEffectId, nowMillis)
case model.CostumeAwakenEffectTypeAbility:
log.Printf("[CostumeService] Awaken: ability effect id=%d (client-resolved)", effect.CostumeAwakenEffectId)
case model.CostumeAwakenEffectTypeItemAcquire:
s.applyAwakenItemAcquire(user, effect.CostumeAwakenEffectId, nowMillis)
applyCostumeAwakenItemAcquire(catalog, user, effect.CostumeAwakenEffectId, nowMillis)
default:
log.Printf("[CostumeService] Awaken: unknown effect type=%d", effect.CostumeAwakenEffectType)
}
@@ -164,8 +182,8 @@ func (s *CostumeServiceServer) Awaken(ctx context.Context, req *pb.AwakenRequest
return &pb.AwakenResponse{}, nil
}
func (s *CostumeServiceServer) applyAwakenStatusUp(user *store.UserState, costumeUuid string, statusUpGroupId int32, nowMillis int64) {
rows, ok := s.catalog.AwakenStatusUpByGroup[statusUpGroupId]
func applyCostumeAwakenStatusUp(catalog *masterdata.CostumeCatalog, user *store.UserState, costumeUuid string, statusUpGroupId int32, nowMillis int64) {
rows, ok := catalog.AwakenStatusUpByGroup[statusUpGroupId]
if !ok {
log.Printf("[CostumeService] Awaken: status up group %d not found", statusUpGroupId)
return
@@ -201,8 +219,8 @@ func (s *CostumeServiceServer) applyAwakenStatusUp(user *store.UserState, costum
}
}
func (s *CostumeServiceServer) applyAwakenItemAcquire(user *store.UserState, itemAcquireId int32, nowMillis int64) {
acq, ok := s.catalog.AwakenItemAcquireById[itemAcquireId]
func applyCostumeAwakenItemAcquire(catalog *masterdata.CostumeCatalog, user *store.UserState, itemAcquireId int32, nowMillis int64) {
acq, ok := catalog.AwakenItemAcquireById[itemAcquireId]
if !ok {
log.Printf("[CostumeService] Awaken: item acquire id=%d not found", itemAcquireId)
return
@@ -226,6 +244,9 @@ func (s *CostumeServiceServer) applyAwakenItemAcquire(user *store.UserState, ite
func (s *CostumeServiceServer) EnhanceActiveSkill(ctx context.Context, req *pb.EnhanceActiveSkillRequest) (*pb.EnhanceActiveSkillResponse, error) {
log.Printf("[CostumeService] EnhanceActiveSkill: uuid=%s addLevel=%d", req.UserCostumeUuid, req.AddLevelCount)
cat := s.holder.Get()
catalog := cat.Costume
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -236,13 +257,13 @@ func (s *CostumeServiceServer) EnhanceActiveSkill(ctx context.Context, req *pb.E
return
}
cm, ok := s.catalog.Costumes[costume.CostumeId]
cm, ok := catalog.Costumes[costume.CostumeId]
if !ok {
log.Printf("[CostumeService] EnhanceActiveSkill: costume master id=%d not found", costume.CostumeId)
return
}
groupRows := s.catalog.ActiveSkillGroupsByGroupId[cm.CostumeActiveSkillGroupId]
groupRows := catalog.ActiveSkillGroupsByGroupId[cm.CostumeActiveSkillGroupId]
enhanceMatId := int32(-1)
for _, g := range groupRows {
if g.CostumeLimitBreakCountLowerLimit <= costume.LimitBreakCount {
@@ -259,7 +280,7 @@ func (s *CostumeServiceServer) EnhanceActiveSkill(ctx context.Context, req *pb.E
skill := user.CostumeActiveSkills[req.UserCostumeUuid]
currentLevel := skill.Level
maxLevelFunc, ok := s.catalog.ActiveSkillMaxLevelByRarity[cm.RarityType]
maxLevelFunc, ok := catalog.ActiveSkillMaxLevelByRarity[cm.RarityType]
if !ok {
log.Printf("[CostumeService] EnhanceActiveSkill: no max level func for rarity=%d", cm.RarityType)
return
@@ -277,7 +298,7 @@ func (s *CostumeServiceServer) EnhanceActiveSkill(ctx context.Context, req *pb.E
for lvl := currentLevel; lvl < currentLevel+addCount; lvl++ {
key := [2]int32{enhanceMatId, lvl}
mats := s.catalog.ActiveSkillEnhanceMats[key]
mats := catalog.ActiveSkillEnhanceMats[key]
for _, mat := range mats {
cur := user.Materials[mat.MaterialId]
cost := mat.Count
@@ -288,9 +309,9 @@ func (s *CostumeServiceServer) EnhanceActiveSkill(ctx context.Context, req *pb.E
user.Materials[mat.MaterialId] = cur - cost
}
if costFunc, ok := s.catalog.ActiveSkillCostByRarity[cm.RarityType]; ok {
if costFunc, ok := catalog.ActiveSkillCostByRarity[cm.RarityType]; ok {
goldCost := costFunc.Evaluate(lvl + 1)
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
user.ConsumableItems[config.ConsumableItemIdForGold] -= goldCost
}
}
@@ -310,6 +331,9 @@ func (s *CostumeServiceServer) EnhanceActiveSkill(ctx context.Context, req *pb.E
func (s *CostumeServiceServer) LimitBreak(ctx context.Context, req *pb.LimitBreakRequest) (*pb.LimitBreakResponse, error) {
log.Printf("[CostumeService] LimitBreak: uuid=%s materials=%v", req.UserCostumeUuid, req.Materials)
cat := s.holder.Get()
catalog := cat.Costume
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -320,12 +344,12 @@ func (s *CostumeServiceServer) LimitBreak(ctx context.Context, req *pb.LimitBrea
return
}
if costume.LimitBreakCount >= s.config.CostumeLimitBreakAvailableCount {
if costume.LimitBreakCount >= config.CostumeLimitBreakAvailableCount {
log.Printf("[CostumeService] LimitBreak: already at max limit break %d", costume.LimitBreakCount)
return
}
cm, ok := s.catalog.Costumes[costume.CostumeId]
cm, ok := catalog.Costumes[costume.CostumeId]
if !ok {
log.Printf("[CostumeService] LimitBreak: costume master id=%d not found", costume.CostumeId)
return
@@ -342,9 +366,9 @@ func (s *CostumeServiceServer) LimitBreak(ctx context.Context, req *pb.LimitBrea
totalMaterialCount += count
}
if costFunc, ok := s.catalog.LimitBreakCostByRarity[cm.RarityType]; ok && totalMaterialCount > 0 {
if costFunc, ok := catalog.LimitBreakCostByRarity[cm.RarityType]; ok && totalMaterialCount > 0 {
goldCost := costFunc.Evaluate(totalMaterialCount)
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
user.ConsumableItems[config.ConsumableItemIdForGold] -= goldCost
log.Printf("[CostumeService] LimitBreak: gold cost=%d", goldCost)
}
@@ -363,6 +387,9 @@ func (s *CostumeServiceServer) LimitBreak(ctx context.Context, req *pb.LimitBrea
func (s *CostumeServiceServer) UnlockLotteryEffectSlot(ctx context.Context, req *pb.UnlockLotteryEffectSlotRequest) (*pb.UnlockLotteryEffectSlotResponse, error) {
log.Printf("[CostumeService] UnlockLotteryEffectSlot: uuid=%s slot=%d", req.UserCostumeUuid, req.SlotNumber)
cat := s.holder.Get()
catalog := cat.Costume
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -373,15 +400,15 @@ func (s *CostumeServiceServer) UnlockLotteryEffectSlot(ctx context.Context, req
return
}
effectRow, ok := s.catalog.LotteryEffects[[2]int32{costume.CostumeId, req.SlotNumber}]
effectRow, ok := catalog.LotteryEffects[[2]int32{costume.CostumeId, req.SlotNumber}]
if !ok {
log.Printf("[CostumeService] UnlockLotteryEffectSlot: no lottery effect for costumeId=%d slot=%d", costume.CostumeId, req.SlotNumber)
return
}
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= s.config.CostumeLotteryEffectUnlockSlotConsumeGold
user.ConsumableItems[config.ConsumableItemIdForGold] -= config.CostumeLotteryEffectUnlockSlotConsumeGold
mats := s.catalog.LotteryEffectMats[effectRow.CostumeLotteryEffectUnlockMaterialGroupId]
mats := catalog.LotteryEffectMats[effectRow.CostumeLotteryEffectUnlockMaterialGroupId]
for _, mat := range mats {
cur := user.Materials[mat.MaterialId]
cost := mat.Count
@@ -418,6 +445,9 @@ func (s *CostumeServiceServer) UnlockLotteryEffectSlot(ctx context.Context, req
func (s *CostumeServiceServer) DrawLotteryEffect(ctx context.Context, req *pb.DrawLotteryEffectRequest) (*pb.DrawLotteryEffectResponse, error) {
log.Printf("[CostumeService] DrawLotteryEffect: uuid=%s slot=%d", req.UserCostumeUuid, req.SlotNumber)
cat := s.holder.Get()
catalog := cat.Costume
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -428,21 +458,21 @@ func (s *CostumeServiceServer) DrawLotteryEffect(ctx context.Context, req *pb.Dr
return
}
effectRow, ok := s.catalog.LotteryEffects[[2]int32{costume.CostumeId, req.SlotNumber}]
effectRow, ok := catalog.LotteryEffects[[2]int32{costume.CostumeId, req.SlotNumber}]
if !ok {
log.Printf("[CostumeService] DrawLotteryEffect: no lottery effect for costumeId=%d slot=%d", costume.CostumeId, req.SlotNumber)
return
}
oddsPool := s.catalog.LotteryEffectOdds[effectRow.CostumeLotteryEffectOddsGroupId]
oddsPool := catalog.LotteryEffectOdds[effectRow.CostumeLotteryEffectOddsGroupId]
if len(oddsPool) == 0 {
log.Printf("[CostumeService] DrawLotteryEffect: empty odds pool for groupId=%d", effectRow.CostumeLotteryEffectOddsGroupId)
return
}
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= s.config.CostumeLotteryEffectDrawSlotConsumeGold
user.ConsumableItems[config.ConsumableItemIdForGold] -= config.CostumeLotteryEffectDrawSlotConsumeGold
mats := s.catalog.LotteryEffectMats[effectRow.CostumeLotteryEffectDrawMaterialGroupId]
mats := catalog.LotteryEffectMats[effectRow.CostumeLotteryEffectDrawMaterialGroupId]
for _, mat := range mats {
cur := user.Materials[mat.MaterialId]
cost := mat.Count
+19 -2
View File
@@ -4,6 +4,7 @@ import (
"context"
"fmt"
"log"
"os"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/store"
@@ -12,6 +13,16 @@ import (
"google.golang.org/protobuf/types/known/emptypb"
)
// masterDataBinPath is the canonical location of the encrypted master data
// file. The mtime of this file is folded into the version string so the
// client invalidates its cache as soon as an admin reload swaps it in.
const masterDataBinPath = "assets/release/20240404193219.bin.e"
// masterDataBaseVersion preserves the historical "yyyymmddHHMMSS" value the
// client has always seen; we suffix it with the file mtime to force a
// re-download when content changes.
const masterDataBaseVersion = "20240404193219"
type DataServiceServer struct {
pb.UnimplementedDataServiceServer
users store.UserRepository
@@ -23,9 +34,15 @@ func NewDataServiceServer(users store.UserRepository, sessions store.SessionRepo
}
func (s *DataServiceServer) GetLatestMasterDataVersion(ctx context.Context, _ *emptypb.Empty) (*pb.MasterDataGetLatestVersionResponse, error) {
log.Printf("[DataService] GetLatestMasterDataVersion")
version := masterDataBaseVersion
if info, err := os.Stat(masterDataBinPath); err == nil {
version = fmt.Sprintf("%s_%d", masterDataBaseVersion, info.ModTime().UnixMilli())
} else {
log.Printf("[DataService] stat %s: %v (falling back to base version)", masterDataBinPath, err)
}
log.Printf("[DataService] GetLatestMasterDataVersion -> %s", version)
return &pb.MasterDataGetLatestVersionResponse{
LatestMasterDataVersion: "20240404193219",
LatestMasterDataVersion: version,
}, nil
}
+34
View File
@@ -191,11 +191,45 @@ func (s *DeckServiceServer) ReplaceTripleDeck(ctx context.Context, req *pb.Repla
}
store.ApplyDeckReplacement(user, model.DeckType(detail.DeckType), detail.UserDeckNumber, deckSlotsFromProto(detail.Deck), nowMillis)
}
key := store.DeckKey{DeckType: model.DeckType(req.DeckType), UserDeckNumber: req.UserDeckNumber}
td := user.TripleDecks[key]
td.DeckType = model.DeckType(req.DeckType)
td.UserDeckNumber = req.UserDeckNumber
td.DeckNumber01 = innerDeckNumber(req.DeckDetail01)
td.DeckNumber02 = innerDeckNumber(req.DeckDetail02)
td.DeckNumber03 = innerDeckNumber(req.DeckDetail03)
td.LatestVersion = nowMillis
user.TripleDecks[key] = td
})
return &pb.ReplaceTripleDeckResponse{}, nil
}
func innerDeckNumber(d *pb.DeckDetail) int32 {
if d == nil {
return 0
}
return d.UserDeckNumber
}
func (s *DeckServiceServer) UpdateTripleDeckName(ctx context.Context, req *pb.UpdateTripleDeckNameRequest) (*pb.UpdateTripleDeckNameResponse, error) {
log.Printf("[DeckService] UpdateTripleDeckName: deckType=%d deckNumber=%d name=%q", req.DeckType, req.UserDeckNumber, req.Name)
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
key := store.DeckKey{DeckType: model.DeckType(req.DeckType), UserDeckNumber: req.UserDeckNumber}
td := user.TripleDecks[key]
td.DeckType = model.DeckType(req.DeckType)
td.UserDeckNumber = req.UserDeckNumber
td.Name = req.Name
td.LatestVersion = gametime.NowMillis()
user.TripleDecks[key] = td
})
return &pb.UpdateTripleDeckNameResponse{}, nil
}
func (s *DeckServiceServer) ReplaceMultiDeck(ctx context.Context, req *pb.ReplaceMultiDeckRequest) (*pb.ReplaceMultiDeckResponse, error) {
log.Printf("[DeckService] ReplaceMultiDeck: %d entries", len(req.DeckDetail))
userId := CurrentUserId(ctx, s.users, s.sessions)
+10 -8
View File
@@ -7,8 +7,8 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -22,17 +22,18 @@ type ExploreServiceServer struct {
pb.UnimplementedExploreServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.ExploreCatalog
holder *runtime.Holder
}
func NewExploreServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.ExploreCatalog) *ExploreServiceServer {
return &ExploreServiceServer{users: users, sessions: sessions, catalog: catalog}
func NewExploreServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *ExploreServiceServer {
return &ExploreServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *ExploreServiceServer) StartExplore(ctx context.Context, req *pb.StartExploreRequest) (*pb.StartExploreResponse, error) {
log.Printf("[ExploreService] StartExplore: exploreId=%d useConsumableItemId=%d", req.ExploreId, req.UseConsumableItemId)
if _, ok := s.catalog.Explores[req.ExploreId]; !ok {
catalog := s.holder.Get().Explore
if _, ok := catalog.Explores[req.ExploreId]; !ok {
return nil, fmt.Errorf("explore id=%d not found", req.ExploreId)
}
@@ -40,7 +41,7 @@ func (s *ExploreServiceServer) StartExplore(ctx context.Context, req *pb.StartEx
nowMillis := gametime.NowMillis()
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
explore := s.catalog.Explores[req.ExploreId]
explore := catalog.Explores[req.ExploreId]
if req.UseConsumableItemId > 0 && explore.ConsumeItemCount > 0 {
cur := user.ConsumableItems[req.UseConsumableItemId]
user.ConsumableItems[req.UseConsumableItemId] = cur - explore.ConsumeItemCount
@@ -64,12 +65,13 @@ func (s *ExploreServiceServer) StartExplore(ctx context.Context, req *pb.StartEx
func (s *ExploreServiceServer) FinishExplore(ctx context.Context, req *pb.FinishExploreRequest) (*pb.FinishExploreResponse, error) {
log.Printf("[ExploreService] FinishExplore: exploreId=%d score=%d", req.ExploreId, req.Score)
explore, ok := s.catalog.Explores[req.ExploreId]
catalog := s.holder.Get().Explore
explore, ok := catalog.Explores[req.ExploreId]
if !ok {
return nil, fmt.Errorf("explore id=%d not found", req.ExploreId)
}
assetGradeIconId := s.catalog.GradeForScore(req.ExploreId, req.Score)
assetGradeIconId := catalog.GradeForScore(req.ExploreId, req.Score)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
+59 -38
View File
@@ -10,6 +10,7 @@ import (
"lunar-tear/server/internal/gacha"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
emptypb "google.golang.org/protobuf/types/known/emptypb"
@@ -20,34 +21,33 @@ type GachaServiceServer struct {
pb.UnimplementedGachaServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog []store.GachaCatalogEntry
handler *gacha.GachaHandler
holder *runtime.Holder
}
func NewGachaServiceServer(
users store.UserRepository,
sessions store.SessionRepository,
catalog []store.GachaCatalogEntry,
handler *gacha.GachaHandler,
holder *runtime.Holder,
) *GachaServiceServer {
return &GachaServiceServer{
users: users,
sessions: sessions,
catalog: catalog,
handler: handler,
holder: holder,
}
}
func (s *GachaServiceServer) GetGachaList(ctx context.Context, req *pb.GetGachaListRequest) (*pb.GetGachaListResponse, error) {
log.Printf("[GachaService] GetGachaList: labels=%v", req.GachaLabelType)
catalog := s.catalog
cat := s.holder.Get()
catalog := cat.GachaEntries
handler := cat.GachaHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
user, err := s.users.UpdateUser(userId, func(user *store.UserState) {
user.EnsureMaps()
s.autoConvertExpiredMedals(user, catalog, nowMillis)
autoConvertExpiredMedals(user, catalog, handler, nowMillis)
})
if err != nil {
return nil, fmt.Errorf("update user: %w", err)
@@ -55,6 +55,9 @@ func (s *GachaServiceServer) GetGachaList(ctx context.Context, req *pb.GetGachaL
gachaList := make([]*pb.Gacha, 0, len(catalog))
for _, entry := range catalog {
if !gachaActiveAt(entry, nowMillis) {
continue
}
if !matchesGachaLabel(req.GachaLabelType, entry.GachaLabelType) {
continue
}
@@ -71,7 +74,7 @@ func (s *GachaServiceServer) GetGachaList(ctx context.Context, req *pb.GetGachaL
}, nil
}
func (s *GachaServiceServer) autoConvertExpiredMedals(user *store.UserState, catalog []store.GachaCatalogEntry, nowMillis int64) {
func autoConvertExpiredMedals(user *store.UserState, catalog []store.GachaCatalogEntry, handler *gacha.GachaHandler, nowMillis int64) {
for _, entry := range catalog {
if entry.GachaMedalId == 0 || entry.EndDatetime == 0 {
continue
@@ -84,7 +87,7 @@ func (s *GachaServiceServer) autoConvertExpiredMedals(user *store.UserState, cat
continue
}
medalInfo, ok := s.handler.MedalInfo[entry.GachaId]
medalInfo, ok := handler.MedalInfo[entry.GachaId]
if !ok {
continue
}
@@ -117,7 +120,8 @@ func (s *GachaServiceServer) autoConvertExpiredMedals(user *store.UserState, cat
func (s *GachaServiceServer) GetGacha(ctx context.Context, req *pb.GetGachaRequest) (*pb.GetGachaResponse, error) {
log.Printf("[GachaService] GetGacha: ids=%v", req.GachaId)
catalog := s.catalog
catalog := s.holder.Get().GachaEntries
nowMillis := gametime.NowMillis()
userId := CurrentUserId(ctx, s.users, s.sessions)
user, err := s.users.LoadUser(userId)
@@ -128,11 +132,15 @@ func (s *GachaServiceServer) GetGacha(ctx context.Context, req *pb.GetGachaReque
byId := make(map[int32]*pb.Gacha, len(req.GachaId))
for _, wantedId := range req.GachaId {
for _, entry := range catalog {
if entry.GachaId == wantedId {
bs := user.Gacha.BannerStates[entry.GachaId]
byId[wantedId] = toProtoGacha(entry, &bs)
if entry.GachaId != wantedId {
continue
}
if !gachaActiveAt(entry, nowMillis) {
break
}
bs := user.Gacha.BannerStates[entry.GachaId]
byId[wantedId] = toProtoGacha(entry, &bs)
break
}
}
@@ -144,10 +152,12 @@ func (s *GachaServiceServer) GetGacha(ctx context.Context, req *pb.GetGachaReque
func (s *GachaServiceServer) Draw(ctx context.Context, req *pb.DrawRequest) (*pb.DrawResponse, error) {
log.Printf("[GachaService] Draw: gachaId=%d phaseId=%d execCount=%d", req.GachaId, req.GachaPricePhaseId, req.ExecCount)
entry := findCatalogEntry(s.catalog, req.GachaId)
cat := s.holder.Get()
entry := findCatalogEntry(cat.GachaEntries, req.GachaId)
if entry == nil {
return nil, fmt.Errorf("gacha %d not found", req.GachaId)
}
handler := cat.GachaHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
execCount := req.ExecCount
@@ -156,9 +166,17 @@ func (s *GachaServiceServer) Draw(ctx context.Context, req *pb.DrawRequest) (*pb
}
var drawResult *gacha.DrawResult
ownedCostumes := map[int32]bool{}
ownedWeapons := map[int32]bool{}
updatedUser, err := s.users.UpdateUser(userId, func(user *store.UserState) {
for _, c := range user.Costumes {
ownedCostumes[c.CostumeId] = true
}
for _, w := range user.Weapons {
ownedWeapons[w.WeaponId] = true
}
var drawErr error
drawResult, drawErr = s.handler.HandleDraw(user, *entry, req.GachaPricePhaseId, execCount)
drawResult, drawErr = handler.HandleDraw(user, *entry, req.GachaPricePhaseId, execCount)
if drawErr != nil {
log.Printf("[GachaService] Draw error: %v", drawErr)
drawResult = &gacha.DrawResult{}
@@ -193,15 +211,6 @@ func (s *GachaServiceServer) Draw(ctx context.Context, req *pb.DrawRequest) (*pb
weaponPT := int32(model.PossessionTypeWeapon)
isMaterialDraw := model.IsMaterialBanner(entry.GachaLabelType)
ownedCostumes := make(map[int32]bool, len(updatedUser.Costumes))
for _, c := range updatedUser.Costumes {
ownedCostumes[c.CostumeId] = true
}
ownedWeapons := make(map[int32]bool, len(updatedUser.Weapons))
for _, w := range updatedUser.Weapons {
ownedWeapons[w.WeaponId] = true
}
for i, item := range drawResult.Items {
isNew := !isOwnedByType(item, ownedCostumes, ownedWeapons, updatedUser)
@@ -285,14 +294,16 @@ func (s *GachaServiceServer) Draw(ctx context.Context, req *pb.DrawRequest) (*pb
func (s *GachaServiceServer) ResetBoxGacha(ctx context.Context, req *pb.ResetBoxGachaRequest) (*pb.ResetBoxGachaResponse, error) {
log.Printf("[GachaService] ResetBoxGacha: gachaId=%d", req.GachaId)
entry := findCatalogEntry(s.catalog, req.GachaId)
cat := s.holder.Get()
entry := findCatalogEntry(cat.GachaEntries, req.GachaId)
if entry == nil {
return nil, fmt.Errorf("gacha %d not found", req.GachaId)
}
handler := cat.GachaHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
updatedUser, err := s.users.UpdateUser(userId, func(user *store.UserState) {
if resetErr := s.handler.HandleResetBox(user, *entry); resetErr != nil {
if resetErr := handler.HandleResetBox(user, *entry); resetErr != nil {
log.Printf("[GachaService] ResetBoxGacha error: %v", resetErr)
}
})
@@ -315,7 +326,7 @@ func (s *GachaServiceServer) GetRewardGacha(ctx context.Context, req *emptypb.Em
return nil, fmt.Errorf("snapshot user: %w", err)
}
maxCount := s.handler.Config.RewardGachaDailyMaxCount
maxCount := s.holder.Get().GachaHandler.Config.RewardGachaDailyMaxCount
if maxCount <= 0 {
maxCount = model.DefaultDailyDrawLimit
}
@@ -337,11 +348,20 @@ func (s *GachaServiceServer) RewardDraw(ctx context.Context, req *pb.RewardDrawR
log.Printf("[GachaService] RewardDraw: placement=%q reward=%q amount=%q", req.PlacementName, req.RewardName, req.RewardAmount)
userId := CurrentUserId(ctx, s.users, s.sessions)
handler := s.holder.Get().GachaHandler
var items []gacha.DrawnItem
ownedCostumes := map[int32]bool{}
ownedWeapons := map[int32]bool{}
updatedUser, err := s.users.UpdateUser(userId, func(user *store.UserState) {
for _, c := range user.Costumes {
ownedCostumes[c.CostumeId] = true
}
for _, w := range user.Weapons {
ownedWeapons[w.WeaponId] = true
}
var drawErr error
items, drawErr = s.handler.HandleRewardDraw(user, 1)
items, drawErr = handler.HandleRewardDraw(user, 1)
if drawErr != nil {
log.Printf("[GachaService] RewardDraw error: %v", drawErr)
}
@@ -350,15 +370,6 @@ func (s *GachaServiceServer) RewardDraw(ctx context.Context, req *pb.RewardDrawR
return nil, fmt.Errorf("update user: %w", err)
}
ownedCostumes := make(map[int32]bool, len(updatedUser.Costumes))
for _, c := range updatedUser.Costumes {
ownedCostumes[c.CostumeId] = true
}
ownedWeapons := make(map[int32]bool, len(updatedUser.Weapons))
for _, w := range updatedUser.Weapons {
ownedWeapons[w.WeaponId] = true
}
results := make([]*pb.RewardGachaItem, 0, len(items))
for _, item := range items {
results = append(results, &pb.RewardGachaItem{
@@ -395,6 +406,16 @@ func matchesGachaLabel(labels []int32, label int32) bool {
return false
}
func gachaActiveAt(entry store.GachaCatalogEntry, nowMillis int64) bool {
if entry.StartDatetime != 0 && nowMillis < entry.StartDatetime {
return false
}
if entry.EndDatetime != 0 && nowMillis >= entry.EndDatetime {
return false
}
return true
}
func toProtoGacha(entry store.GachaCatalogEntry, bs *store.GachaBannerState) *pb.Gacha {
g := &pb.Gacha{
GachaId: entry.GachaId,
+140 -12
View File
@@ -7,6 +7,8 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
emptypb "google.golang.org/protobuf/types/known/emptypb"
@@ -14,13 +16,13 @@ import (
type GimmickServiceServer struct {
pb.UnimplementedGimmickServiceServer
users store.UserRepository
sessions store.SessionRepository
gimmickCatalog *masterdata.GimmickCatalog
users store.UserRepository
sessions store.SessionRepository
holder *runtime.Holder
}
func NewGimmickServiceServer(users store.UserRepository, sessions store.SessionRepository, gimmickCatalog *masterdata.GimmickCatalog) *GimmickServiceServer {
return &GimmickServiceServer{users: users, sessions: sessions, gimmickCatalog: gimmickCatalog}
func NewGimmickServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *GimmickServiceServer {
return &GimmickServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *GimmickServiceServer) UpdateSequence(ctx context.Context, req *pb.UpdateSequenceRequest) (*pb.UpdateSequenceResponse, error) {
@@ -43,6 +45,10 @@ func (s *GimmickServiceServer) UpdateGimmickProgress(ctx context.Context, req *p
log.Printf("[GimmickService] UpdateGimmickProgress: scheduleId=%d sequenceId=%d gimmickId=%d ornamentIndex=%d progressValueBit=%d flowType=%d",
req.GimmickSequenceScheduleId, req.GimmickSequenceId, req.GimmickId, req.GimmickOrnamentIndex, req.ProgressValueBit, req.FlowType)
userId := CurrentUserId(ctx, s.users, s.sessions)
cat := s.holder.Get()
var ornamentRewards []*pb.GimmickReward
var sequenceCleared bool
s.users.UpdateUser(userId, func(user *store.UserState) {
nowMillis := gametime.NowMillis()
progressKey := store.GimmickKey{
@@ -53,7 +59,6 @@ func (s *GimmickServiceServer) UpdateGimmickProgress(ctx context.Context, req *p
progress := user.Gimmick.Progress[progressKey]
progress.Key = progressKey
progress.StartDatetime = nowMillis
user.Gimmick.Progress[progressKey] = progress
ornamentKey := store.GimmickOrnamentKey{
GimmickSequenceScheduleId: req.GimmickSequenceScheduleId,
@@ -66,28 +71,151 @@ func (s *GimmickServiceServer) UpdateGimmickProgress(ctx context.Context, req *p
ornament.ProgressValueBit = req.ProgressValueBit
ornament.BaseDatetime = nowMillis
user.Gimmick.OrnamentProgress[ornamentKey] = ornament
// Per-type branches:
// * Report (type 9, "Hidden Stories") — mark gimmick + sequence
// cleared, grant SequenceRewards (ImportantItem type 3, library reads it).
// * MapOnlyCageTreasureHunt (type 7, "Hidden Black Birds") — same as Report
// but the per-tap reward also comes back from m_cage_ornament_reward via
// GimmickOrnamentViewId.
// * CageMemory (type 10, "Lost Archives") — resolve an ImportantItem
// (type 4) from the gimmick's monitor texture and grant it. IsGimmickCleared
// stays false (matches original userdata; only ornament progress flips).
// * CageTreasureHunt / CageIntervalDropItem* — stub per-tap material so
// the client's reward popup fires; real reward source still unmapped.
switch cat.Gimmick.GimmickType(req.GimmickId) {
case model.GimmickTypeReport:
progress.IsGimmickCleared = true
sequenceCleared = markSequenceClearedOnce(user, cat, req.GimmickSequenceScheduleId, req.GimmickSequenceId, nowMillis)
case model.GimmickTypeMapOnlyCageTreasureHunt:
r, ok := cat.Gimmick.HiddenBirdReward(req.GimmickId, req.GimmickOrnamentIndex)
if !ok {
log.Printf("[GimmickService] UpdateGimmickProgress: hidden-bird %d ornament %d has no reward mapping, skipping",
req.GimmickId, req.GimmickOrnamentIndex)
break
}
cat.QuestHandler.Granter.GrantFull(user, model.PossessionType(r.PossessionType), r.PossessionId, r.Count, nowMillis)
ornamentRewards = append(ornamentRewards, &pb.GimmickReward{
PossessionType: r.PossessionType,
PossessionId: r.PossessionId,
Count: r.Count,
})
progress.IsGimmickCleared = true
sequenceCleared = markSequenceClearedOnce(user, cat, req.GimmickSequenceScheduleId, req.GimmickSequenceId, nowMillis)
case model.GimmickTypeCageMemory:
itemId, ok := cat.Gimmick.CageMemoryImportantItem(req.GimmickId)
if !ok {
log.Printf("[GimmickService] UpdateGimmickProgress: cage memory %d has no important-item mapping, skipping grant",
req.GimmickId)
break
}
if _, owned := user.ImportantItems[itemId]; owned {
break
}
cat.QuestHandler.Granter.GrantFull(user, model.PossessionTypeImportantItem, itemId, 1, nowMillis)
ornamentRewards = append(ornamentRewards, &pb.GimmickReward{
PossessionType: int32(model.PossessionTypeImportantItem),
PossessionId: itemId,
Count: 1,
})
case model.GimmickTypeCageTreasureHunt,
model.GimmickTypeCageIntervalDropItem,
model.GimmickTypeMapOnlyCageIntervalDrop:
// Per-tap drops with no per-gimmick reward in master data:
// * type 1 — "Fickle Black Birds" in the cage
// * type 2 — "Lost Items" in the cage
// * type 8 — Lost Items (map variant)
// Stub: grant 1 of Material 100004 (the most-common reward across
// m_cage_ornament_reward — 15 occurrences — likely a low-tier shard) per
// tap so the client's reward-popup path fires and the player accumulates
// something. Replace once a real per-gimmick mapping surfaces.
const stubMaterialId = int32(100004)
const stubMaterialCount = int32(1)
cat.QuestHandler.Granter.GrantFull(user, model.PossessionTypeMaterial, stubMaterialId, stubMaterialCount, nowMillis)
ornamentRewards = append(ornamentRewards, &pb.GimmickReward{
PossessionType: int32(model.PossessionTypeMaterial),
PossessionId: stubMaterialId,
Count: stubMaterialCount,
})
}
user.Gimmick.Progress[progressKey] = progress
})
var clearReward []*pb.GimmickReward
if sequenceCleared {
for _, r := range cat.Gimmick.SequenceRewards(req.GimmickSequenceId) {
clearReward = append(clearReward, &pb.GimmickReward{
PossessionType: r.PossessionType,
PossessionId: r.PossessionId,
Count: r.Count,
})
}
}
return &pb.UpdateGimmickProgressResponse{
GimmickOrnamentReward: []*pb.GimmickReward{},
IsSequenceCleared: false,
GimmickSequenceClearReward: []*pb.GimmickReward{},
GimmickOrnamentReward: ornamentRewards,
IsSequenceCleared: sequenceCleared,
GimmickSequenceClearReward: clearReward,
}, nil
}
func markSequenceClearedOnce(user *store.UserState, cat *runtime.Catalogs, scheduleId, sequenceId int32, nowMillis int64) bool {
seqKey := store.GimmickSequenceKey{
GimmickSequenceScheduleId: scheduleId,
GimmickSequenceId: sequenceId,
}
sequence := user.Gimmick.Sequences[seqKey]
sequence.Key = seqKey
defer func() { user.Gimmick.Sequences[seqKey] = sequence }()
if sequence.IsGimmickSequenceCleared {
return false
}
sequence.IsGimmickSequenceCleared = true
sequence.ClearDatetime = nowMillis
for _, r := range cat.Gimmick.SequenceRewards(sequenceId) {
cat.QuestHandler.Granter.GrantFull(user, model.PossessionType(r.PossessionType), r.PossessionId, r.Count, nowMillis)
}
return true
}
func (s *GimmickServiceServer) InitSequenceSchedule(ctx context.Context, _ *emptypb.Empty) (*pb.InitSequenceScheduleResponse, error) {
log.Printf("[GimmickService] InitSequenceSchedule")
userId := CurrentUserId(ctx, s.users, s.sessions)
now := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
eligible := s.holder.Get().Gimmick.ActiveScheduleKeys(*user, now)
eligibleSet := make(map[store.GimmickSequenceKey]struct{}, len(eligible))
for _, key := range eligible {
eligibleSet[key] = struct{}{}
}
pruned := 0
for key, entry := range user.Gimmick.Sequences {
if _, ok := eligibleSet[key]; ok {
continue
}
if entry.IsGimmickSequenceCleared {
continue
}
delete(user.Gimmick.Sequences, key)
pruned++
}
added := 0
for _, key := range s.gimmickCatalog.ActiveScheduleKeys(*user, now) {
for _, key := range eligible {
if len(user.Gimmick.Sequences) >= masterdata.MaxUserGimmickRows {
break
}
if _, exists := user.Gimmick.Sequences[key]; !exists {
user.Gimmick.Sequences[key] = store.GimmickSequenceState{Key: key}
added++
}
}
if added > 0 {
log.Printf("[GimmickService] InitSequenceSchedule: added %d sequences (total %d)", added, len(user.Gimmick.Sequences))
if pruned > 0 || added > 0 {
log.Printf("[GimmickService] InitSequenceSchedule: pruned %d stale, added %d sequences (total %d, eligible %d, cap %d)",
pruned, added, len(user.Gimmick.Sequences), len(eligible), masterdata.MaxUserGimmickRows)
}
})
return &pb.InitSequenceScheduleResponse{}, nil
+138
View File
@@ -0,0 +1,138 @@
package service
import (
"context"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
type LabyrinthServiceServer struct {
pb.UnimplementedLabyrinthServiceServer
users store.UserRepository
sessions store.SessionRepository
holder *runtime.Holder
}
func NewLabyrinthServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *LabyrinthServiceServer {
if holder == nil {
panic("runtime holder is required")
}
return &LabyrinthServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *LabyrinthServiceServer) ReceiveStageAccumulationReward(ctx context.Context, req *pb.ReceiveStageAccumulationRewardRequest) (*pb.ReceiveStageAccumulationRewardResponse, error) {
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: chapter=%d stage=%d questMissionClearCount=%d",
req.EventQuestChapterId, req.StageOrder, req.QuestMissionClearCount)
cat := s.holder.Get()
laby := cat.Labyrinth
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
key := store.LabyrinthStageKey{
EventQuestChapterId: req.EventQuestChapterId,
StageOrder: req.StageOrder,
}
s.users.UpdateUser(userId, func(user *store.UserState) {
rec := user.LabyrinthStages[key]
old := rec.AccumulationRewardReceivedQuestMissionCount
items, highest := laby.CollectAccumulationRewards(req.EventQuestChapterId, req.StageOrder, old, req.QuestMissionClearCount)
if highest <= old {
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: nothing to grant for chapter=%d stage=%d (claimed=%d, target=%d)",
req.EventQuestChapterId, req.StageOrder, old, req.QuestMissionClearCount)
return
}
for _, it := range items {
granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
}
rec.EventQuestChapterId = req.EventQuestChapterId
rec.StageOrder = req.StageOrder
rec.AccumulationRewardReceivedQuestMissionCount = highest
rec.LatestVersion = nowMillis
user.LabyrinthStages[key] = rec
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: chapter=%d stage=%d granted %d item(s), claimed %d -> %d",
req.EventQuestChapterId, req.StageOrder, len(items), old, highest)
})
return &pb.ReceiveStageAccumulationRewardResponse{}, nil
}
func (s *LabyrinthServiceServer) ReceiveStageClearReward(ctx context.Context, req *pb.ReceiveStageClearRewardRequest) (*pb.ReceiveStageClearRewardResponse, error) {
log.Printf("[LabyrinthService] ReceiveStageClearReward: chapter=%d stage=%d",
req.EventQuestChapterId, req.StageOrder)
cat := s.holder.Get()
laby := cat.Labyrinth
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
key := store.LabyrinthStageKey{
EventQuestChapterId: req.EventQuestChapterId,
StageOrder: req.StageOrder,
}
s.users.UpdateUser(userId, func(user *store.UserState) {
rec := user.LabyrinthStages[key]
if rec.IsReceivedStageClearReward {
log.Printf("[LabyrinthService] ReceiveStageClearReward: already claimed chapter=%d stage=%d",
req.EventQuestChapterId, req.StageOrder)
return
}
items := laby.StageClearReward(req.EventQuestChapterId, req.StageOrder)
for _, it := range items {
granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
}
rec.EventQuestChapterId = req.EventQuestChapterId
rec.StageOrder = req.StageOrder
rec.IsReceivedStageClearReward = true
rec.LatestVersion = nowMillis
user.LabyrinthStages[key] = rec
log.Printf("[LabyrinthService] ReceiveStageClearReward: chapter=%d stage=%d granted %d item(s)",
req.EventQuestChapterId, req.StageOrder, len(items))
})
return &pb.ReceiveStageClearRewardResponse{}, nil
}
func (s *LabyrinthServiceServer) UpdateSeasonData(ctx context.Context, req *pb.UpdateSeasonDataRequest) (*pb.UpdateSeasonDataResponse, error) {
laby := s.holder.Get().Labyrinth
var seasonResult []*pb.LabyrinthSeasonResult
for _, m := range laby.SeasonMilestones(req.EventQuestChapterId) {
rewards := make([]*pb.LabyrinthReward, 0, len(m.Rewards))
for _, it := range m.Rewards {
rewards = append(rewards, &pb.LabyrinthReward{
PossessionType: it.PossessionType,
PossessionId: it.PossessionId,
Count: it.Count,
})
}
seasonResult = append(seasonResult, &pb.LabyrinthSeasonResult{
EventQuestChapterId: req.EventQuestChapterId,
HeadQuestId: m.HeadQuestId,
SeasonReward: rewards,
HeadStageOrder: m.HeadStageOrder,
})
}
log.Printf("[LabyrinthService] UpdateSeasonData: chapter=%d -> %d milestone(s)",
req.EventQuestChapterId, len(seasonResult))
return &pb.UpdateSeasonDataResponse{SeasonResult: seasonResult}, nil
}
+98 -67
View File
@@ -45,14 +45,21 @@ type infoLoad struct {
}
var (
listBinCache = make(map[string]listBinIndex) // revision → index
listBinCache = make(map[string]listBinIndex) // revision/platform → index
listBinInflight = make(map[string]*listBinLoad)
listBinCacheMu sync.RWMutex
infoCache = make(map[string]map[string]infoAlias) // revision → from-name → duplicate target
infoCache = make(map[string]map[string]infoAlias) // revision/platform → from-name → duplicate target
infoInflight = make(map[string]*infoLoad)
infoCacheMu sync.RWMutex
)
func cacheKey(revision, platform string) string {
if platform == "" {
return revision + "/_shared"
}
return revision + "/" + platform
}
// infoJSONEntry is one entry from assets/revisions/{rev}/info.json (duplicate files: serve to-name when asked for from-name).
type infoJSONEntry struct {
FromName string `json:"from-name"`
@@ -208,33 +215,34 @@ func parseListBin(data []byte) listBinIndex {
return idx
}
func loadListBinIndex(baseDir, revision string) (listBinIndex, bool) {
func loadListBinIndex(baseDir, revision, platform string) (listBinIndex, bool) {
key := cacheKey(revision, platform)
listBinCacheMu.RLock()
idx, ok := listBinCache[revision]
idx, ok := listBinCache[key]
listBinCacheMu.RUnlock()
if ok {
return idx, true
}
listBinCacheMu.Lock()
if idx, ok := listBinCache[revision]; ok {
if idx, ok := listBinCache[key]; ok {
listBinCacheMu.Unlock()
return idx, true
}
if load := listBinInflight[revision]; load != nil {
if load := listBinInflight[key]; load != nil {
listBinCacheMu.Unlock()
<-load.done
return load.idx, load.ok
}
load := &listBinLoad{done: make(chan struct{})}
listBinInflight[revision] = load
listBinInflight[key] = load
listBinCacheMu.Unlock()
filePath := filepath.Join(baseDir, "assets", "revisions", revision, "list.bin")
filePath := filepath.Join(baseDir, "assets", "revisions", revision, platform, "list.bin")
data, err := os.ReadFile(filePath)
if err != nil {
listBinCacheMu.Lock()
delete(listBinInflight, revision)
delete(listBinInflight, key)
close(load.done)
listBinCacheMu.Unlock()
return nil, false
@@ -243,41 +251,42 @@ func loadListBinIndex(baseDir, revision string) (listBinIndex, bool) {
load.idx = idx
load.ok = true
listBinCacheMu.Lock()
listBinCache[revision] = idx
delete(listBinInflight, revision)
listBinCache[key] = idx
delete(listBinInflight, key)
close(load.done)
listBinCacheMu.Unlock()
return idx, true
}
func loadInfoIndex(baseDir, revision string) map[string]infoAlias {
func loadInfoIndex(baseDir, revision, platform string) map[string]infoAlias {
key := cacheKey(revision, platform)
infoCacheMu.RLock()
m, ok := infoCache[revision]
m, ok := infoCache[key]
infoCacheMu.RUnlock()
if ok {
return m
}
infoCacheMu.Lock()
if m, ok := infoCache[revision]; ok {
if m, ok := infoCache[key]; ok {
infoCacheMu.Unlock()
return m
}
if load := infoInflight[revision]; load != nil {
if load := infoInflight[key]; load != nil {
infoCacheMu.Unlock()
<-load.done
return load.m
}
load := &infoLoad{done: make(chan struct{})}
infoInflight[revision] = load
infoInflight[key] = load
infoCacheMu.Unlock()
filePath := filepath.Join(baseDir, "assets", "revisions", revision, "info.json")
filePath := filepath.Join(baseDir, "assets", "revisions", revision, platform, "info.json")
data, err := os.ReadFile(filePath)
if err != nil {
infoCacheMu.Lock()
infoCache[revision] = nil
delete(infoInflight, revision)
infoCache[key] = nil
delete(infoInflight, key)
close(load.done)
infoCacheMu.Unlock()
return nil
@@ -285,8 +294,8 @@ func loadInfoIndex(baseDir, revision string) map[string]infoAlias {
var entries []infoJSONEntry
if err := json.Unmarshal(data, &entries); err != nil {
infoCacheMu.Lock()
infoCache[revision] = nil
delete(infoInflight, revision)
infoCache[key] = nil
delete(infoInflight, key)
close(load.done)
infoCacheMu.Unlock()
return nil
@@ -307,8 +316,8 @@ func loadInfoIndex(baseDir, revision string) map[string]infoAlias {
}
load.m = m
infoCacheMu.Lock()
infoCache[revision] = m
delete(infoInflight, revision)
infoCache[key] = m
delete(infoInflight, key)
close(load.done)
infoCacheMu.Unlock()
return m
@@ -378,7 +387,7 @@ func hasNonASCII(s string) bool {
// an en locale fallback is appended (marked IsLocaleFallback so callers can skip MD5 validation).
// For paths with non-ASCII characters, mojibake (double-encoded) and fullwidth-to-ASCII
// variants are also tried.
func pathStrToFullPaths(baseDir, revision, assetType, pathStr string) []pathCandidate {
func pathStrToFullPaths(baseDir, revision, platform, assetType, pathStr string) []pathCandidate {
fsPath := strings.ReplaceAll(pathStr, ")", "/")
if strings.Contains(fsPath, "..") || filepath.IsAbs(fsPath) || strings.HasPrefix(fsPath, "/") {
return nil
@@ -402,7 +411,7 @@ func pathStrToFullPaths(baseDir, revision, assetType, pathStr string) []pathCand
if strings.Contains(pathStr, ")ko)") {
entries = append(entries, tagged{strings.ReplaceAll(pathStr, ")ko)", ")en)"), true})
}
base := filepath.Join(baseDir, "assets", "revisions", revision)
base := filepath.Join(baseDir, "assets", "revisions", revision, platform)
var out []pathCandidate
seen := make(map[string]bool)
for _, e := range entries {
@@ -434,64 +443,86 @@ func appendUniqueCandidate(candidates []assetCandidate, seen map[string]bool, ca
return append(candidates, candidate)
}
func duplicateCandidatePath(baseDir string, candidate assetCandidate, assetType, targetRevision, targetBaseName string) string {
root := filepath.Join(baseDir, "assets", "revisions", candidate.Revision, assetType)
func duplicateCandidatePath(baseDir string, candidate assetCandidate, platform, assetType, targetRevision, targetBaseName string) string {
root := filepath.Join(baseDir, "assets", "revisions", candidate.Revision, platform, assetType)
rel, err := filepath.Rel(root, candidate.Path)
if err != nil || strings.HasPrefix(rel, "..") || filepath.IsAbs(rel) {
return ""
}
return filepath.Join(baseDir, "assets", "revisions", targetRevision, assetType, filepath.Dir(rel), targetBaseName)
return filepath.Join(baseDir, "assets", "revisions", targetRevision, platform, assetType, filepath.Dir(rel), targetBaseName)
}
// objectIdToFilePathCandidates returns candidate file paths for the object: list.bin path, locale fallbacks
// (ja/ko -> en), then info.json duplicate mappings (from-name -> to-name, possibly in a different revision).
// The original locale path is tried first (with MD5 validation); locale fallbacks are tried after
// (without MD5 validation, since the hash in list.bin refers to the original locale's content).
//
// Two tiers are searched in order: the requested platform tree (e.g. revisions/0/ios/...) and then
// the un-split shared tree (revisions/0/...) which acts as a fallback for operators who deploy a
// single unified asset dump. Each tier carries its own list.bin md5 so corruption is still detected.
// Callers should try each path until one exists on disk.
func objectIdToFilePathCandidates(baseDir, revision, assetType, objectId string) (candidates []assetCandidate, size int64, ok bool) {
idx, ok := loadListBinIndex(baseDir, revision)
if !ok || idx == nil {
return nil, 0, false
}
entry, ok := idx[objectId]
if !ok || entry.Path == "" {
return nil, 0, false
}
paths := pathStrToFullPaths(baseDir, revision, assetType, entry.Path)
if len(paths) == 0 {
return nil, 0, false
}
func objectIdToFilePathCandidates(baseDir, revision, platform, assetType, objectId string) (candidates []assetCandidate, size int64, ok bool) {
seen := make(map[string]bool)
for _, pc := range paths {
md5 := entry.MD5
if pc.IsLocaleFallback {
md5 = ""
var firstSize int64
var anyHit bool
appendForPlatform := func(p, label string) {
idx, idxOk := loadListBinIndex(baseDir, revision, p)
if !idxOk || idx == nil {
return
}
candidates = appendUniqueCandidate(candidates, seen, assetCandidate{
Path: pc.Path,
Revision: revision,
Source: "list.bin",
ExpectedMD5: md5,
})
}
infoIndex := loadInfoIndex(baseDir, revision)
if len(infoIndex) > 0 {
for _, c := range candidates {
alias, ok := infoIndex[filepath.Base(c.Path)]
if !ok || alias.ToName == "" {
continue
}
alt := duplicateCandidatePath(baseDir, c, assetType, alias.ToRevision, alias.ToName)
if alt == "" {
continue
entry, entryOk := idx[objectId]
if !entryOk || entry.Path == "" {
return
}
paths := pathStrToFullPaths(baseDir, revision, p, assetType, entry.Path)
if len(paths) == 0 {
return
}
tierStart := len(candidates)
for _, pc := range paths {
md5 := entry.MD5
if pc.IsLocaleFallback {
md5 = ""
}
candidates = appendUniqueCandidate(candidates, seen, assetCandidate{
Path: alt,
Revision: alias.ToRevision,
Source: "info.json redirect",
ExpectedMD5: alias.MD5,
Path: pc.Path,
Revision: revision,
Source: "list.bin (" + label + ")",
ExpectedMD5: md5,
})
}
infoIndex := loadInfoIndex(baseDir, revision, p)
if len(infoIndex) > 0 {
tierCandidates := candidates[tierStart:]
for _, c := range tierCandidates {
alias, aliasOk := infoIndex[filepath.Base(c.Path)]
if !aliasOk || alias.ToName == "" {
continue
}
alt := duplicateCandidatePath(baseDir, c, p, assetType, alias.ToRevision, alias.ToName)
if alt == "" {
continue
}
candidates = appendUniqueCandidate(candidates, seen, assetCandidate{
Path: alt,
Revision: alias.ToRevision,
Source: "info.json redirect (" + label + ")",
ExpectedMD5: alias.MD5,
})
}
}
if !anyHit {
firstSize = entry.Size
anyHit = true
}
}
return candidates, entry.Size, true
appendForPlatform(platform, platform)
appendForPlatform("", "shared")
if !anyHit {
return nil, 0, false
}
return candidates, firstSize, true
}
+61 -24
View File
@@ -2,14 +2,18 @@ package service
import (
"context"
"fmt"
"log"
"time"
"github.com/google/uuid"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
emptypb "google.golang.org/protobuf/types/known/emptypb"
@@ -19,35 +23,37 @@ type LoginBonusServiceServer struct {
pb.UnimplementedLoginBonusServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.LoginBonusCatalog
holder *runtime.Holder
}
func NewLoginBonusServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.LoginBonusCatalog) *LoginBonusServiceServer {
return &LoginBonusServiceServer{users: users, sessions: sessions, catalog: catalog}
func NewLoginBonusServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *LoginBonusServiceServer {
return &LoginBonusServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *LoginBonusServiceServer) ReceiveStamp(ctx context.Context, req *emptypb.Empty) (*pb.ReceiveStampResponse, error) {
log.Printf("[LoginBonusService] ReceiveStamp")
userId := CurrentUserId(ctx, s.users, s.sessions)
catalog := s.holder.Get().LoginBonus
s.users.UpdateUser(userId, func(user *store.UserState) {
user, err := s.users.LoadUser(userId)
if err != nil {
return nil, fmt.Errorf("load user: %w", err)
}
nextPage, nextStamp, reward, err := resolveNextStamp(catalog, user.LoginBonus)
if err != nil {
return nil, err
}
log.Printf("[LoginBonusService] bonusId=%d page %d->%d stamp %d->%d possType=%d possId=%d count=%d (-> gift box)",
user.LoginBonus.LoginBonusId,
user.LoginBonus.CurrentPageNumber, nextPage,
user.LoginBonus.CurrentStampNumber, nextStamp,
reward.PossessionType, reward.PossessionId, reward.Count)
s.users.UpdateUser(userId, func(u *store.UserState) {
now := gametime.NowMillis()
nextStamp := user.LoginBonus.CurrentStampNumber + 1
reward, ok := s.catalog.LookupStampReward(
user.LoginBonus.LoginBonusId,
user.LoginBonus.CurrentPageNumber,
nextStamp,
)
if !ok {
log.Fatalf("[LoginBonusService] no reward found for bonusId=%d page=%d stamp=%d",
user.LoginBonus.LoginBonusId, user.LoginBonus.CurrentPageNumber, nextStamp)
}
log.Printf("[LoginBonusService] stamp %d -> possType=%d possId=%d count=%d (-> gift box)",
nextStamp, reward.PossessionType, reward.PossessionId, reward.Count)
user.Gifts.NotReceived = append(user.Gifts.NotReceived, store.NotReceivedGiftState{
u.Gifts.NotReceived = append(u.Gifts.NotReceived, store.NotReceivedGiftState{
GiftCommon: store.GiftCommonState{
PossessionType: reward.PossessionType,
PossessionId: reward.PossessionId,
@@ -57,11 +63,42 @@ func (s *LoginBonusServiceServer) ReceiveStamp(ctx context.Context, req *emptypb
ExpirationDatetime: now + int64(30*24*time.Hour/time.Millisecond),
UserGiftUuid: uuid.New().String(),
})
user.Notifications.GiftNotReceiveCount = int32(len(user.Gifts.NotReceived))
user.LoginBonus.CurrentStampNumber = nextStamp
user.LoginBonus.LatestRewardReceiveDatetime = now
user.LoginBonus.LatestVersion = now
u.Notifications.GiftNotReceiveCount = int32(len(u.Gifts.NotReceived))
u.LoginBonus.CurrentPageNumber = nextPage
u.LoginBonus.CurrentStampNumber = nextStamp
u.LoginBonus.LatestRewardReceiveDatetime = now
u.LoginBonus.LatestVersion = now
})
return &pb.ReceiveStampResponse{}, nil
}
func resolveNextStamp(catalog *masterdata.LoginBonusCatalog, lb store.UserLoginBonusState) (nextPage, nextStamp int32, reward masterdata.LoginBonusReward, err error) {
bonusId := lb.LoginBonusId
curPage := lb.CurrentPageNumber
curStamp := lb.CurrentStampNumber
nextPage = curPage
nextStamp = curStamp + 1
var ok bool
reward, ok = catalog.LookupStampReward(bonusId, nextPage, nextStamp)
if !ok {
nextPage = curPage + 1
nextStamp = 1
total := catalog.TotalPageCount(bonusId)
if total > 0 && nextPage > total {
err = status.Errorf(codes.FailedPrecondition,
"login bonus %d exhausted (page %d stamp %d is the last)",
bonusId, curPage, curStamp)
return
}
reward, ok = catalog.LookupStampReward(bonusId, nextPage, nextStamp)
if !ok {
err = status.Errorf(codes.FailedPrecondition,
"no reward found for login bonus %d page %d stamp %d",
bonusId, nextPage, nextStamp)
return
}
}
return
}
+18 -7
View File
@@ -6,7 +6,8 @@ import (
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -14,23 +15,25 @@ type MaterialServiceServer struct {
pb.UnimplementedMaterialServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.MaterialCatalog
config *masterdata.GameConfig
holder *runtime.Holder
}
func NewMaterialServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.MaterialCatalog, config *masterdata.GameConfig) *MaterialServiceServer {
return &MaterialServiceServer{users: users, sessions: sessions, catalog: catalog, config: config}
func NewMaterialServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *MaterialServiceServer {
return &MaterialServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *MaterialServiceServer) Sell(ctx context.Context, req *pb.MaterialSellRequest) (*pb.MaterialSellResponse, error) {
log.Printf("[MaterialService] Sell: %d item(s)", len(req.MaterialPossession))
cat := s.holder.Get()
catalog := cat.Material
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
totalGold := int32(0)
for _, item := range req.MaterialPossession {
mat, ok := s.catalog.All[item.MaterialId]
mat, ok := catalog.All[item.MaterialId]
if !ok {
log.Printf("[MaterialService] Sell: unknown materialId=%d, skipping", item.MaterialId)
continue
@@ -50,10 +53,18 @@ func (s *MaterialServiceServer) Sell(ctx context.Context, req *pb.MaterialSellRe
gold := mat.SellPrice * item.Count
totalGold += gold
log.Printf("[MaterialService] Sell: materialId=%d x%d -> %d gold", item.MaterialId, item.Count, gold)
if mat.MaterialSaleObtainPossessionId != 0 {
for _, row := range catalog.SaleObtain[mat.MaterialSaleObtainPossessionId] {
grantCount := row.Count * item.Count
store.GrantPossession(user, model.PossessionType(row.PossessionType), row.PossessionId, grantCount)
log.Printf("[MaterialService] Sell: materialId=%d x%d -> SaleObtain type=%d id=%d +%d", item.MaterialId, item.Count, row.PossessionType, row.PossessionId, grantCount)
}
}
}
if totalGold > 0 {
user.ConsumableItems[s.config.ConsumableItemIdForGold] += totalGold
user.ConsumableItems[config.ConsumableItemIdForGold] += totalGold
log.Printf("[MaterialService] Sell: total gold +%d", totalGold)
}
})
+72 -39
View File
@@ -44,6 +44,30 @@ const informationPage = `<!DOCTYPE html>
</body>
</html>`
const panelMissionPage = `<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Panel Missions</title>
<style>
body { margin:0; padding:48px 20px; font-family:"Noto Sans",sans-serif;
background:#0a0a0f; color:#d4cfc6; text-align:center; }
h1 { font-size:1.3em; letter-spacing:.15em; color:#e8e0d0; margin-bottom:6px; }
.sub { font-size:.75em; color:#888; margin-bottom:28px; }
.sep { width:60px; border:none; border-top:1px solid #333; margin:24px auto; }
p { font-size:.85em; line-height:1.6; color:#999; max-width:340px; margin:0 auto; }
</style>
</head>
<body>
<h1>PANEL MISSIONS</h1>
<div class="sub">Card Stories</div>
<hr class="sep">
<p>All panel missions are cleared.</p>
<p>Their Card Stories are available in Library &rsaquo; Extra Stories.</p>
</body>
</html>`
// resourcesURLOriginal is the base URL embedded in list.bin; must be replaced with same-length (43 bytes) when rewriting.
const resourcesURLOriginal = "https://resources.app.nierreincarnation.com"
@@ -133,7 +157,9 @@ func NewOctoHTTPServer(resourcesBaseURL, baseDir string) *OctoHTTPServer {
revisions: newRevisionTracker(),
resolver: newAssetResolver(baseDir),
}
s.resolver.Prewarm("0")
s.resolver.Prewarm("0", platformAndroid)
s.resolver.Prewarm("0", platformIOS)
s.resolver.Prewarm("0", "")
s.mux.HandleFunc("/", s.handleAll)
return s
}
@@ -142,12 +168,24 @@ func (s *OctoHTTPServer) Handler() http.Handler {
return s.mux
}
// listBinPath prefers the platform-split list.bin and falls back to the un-split shared tree
// when the platform-specific file is missing, so operators with a single unified asset dump
// keep working.
func (s *OctoHTTPServer) listBinPath(revision, platform string) string {
p := filepath.Join(s.BaseDir, "assets", "revisions", revision, platform, "list.bin")
if _, err := os.Stat(p); err == nil {
return p
}
return filepath.Join(s.BaseDir, "assets", "revisions", revision, "list.bin")
}
func (s *OctoHTTPServer) handleAll(w http.ResponseWriter, r *http.Request) {
path := r.URL.Path
platform := platformFromUserAgent(r)
isAssetRequest := strings.Contains(path, "/unso-")
isMasterDataRequest := strings.Contains(path, "/assets/release/") && strings.Contains(path, "database.bin")
if !isAssetRequest && !isMasterDataRequest {
log.Printf("[HTTP] %s %s (Host: %s)", r.Method, r.URL.String(), r.Host)
log.Printf("[HTTP] %s %s (Host: %s, platform: %s)", r.Method, r.URL.String(), r.Host, platform)
for k, v := range r.Header {
log.Printf("[HTTP] %s: %s", k, v)
}
@@ -155,13 +193,13 @@ func (s *OctoHTTPServer) handleAll(w http.ResponseWriter, r *http.Request) {
// Octo v2 API — asset bundle management
if strings.HasPrefix(path, "/v2/") {
s.handleOctoV2(w, r, path)
s.handleOctoV2(w, r, path, platform)
return
}
// Octo v1 list: /v1/list/{version}/{revision} — same list.bin as v2, keyed by revision
if strings.HasPrefix(path, "/v1/list/") {
s.serveOctoV1List(w, r, path)
s.serveOctoV1List(w, r, path, platform)
return
}
@@ -188,7 +226,7 @@ func (s *OctoHTTPServer) handleAll(w http.ResponseWriter, r *http.Request) {
// Asset bundle requests (from list.bin URLs: .../unso-{v}-{type}/{o}?generation=...&alt=media)
if strings.Contains(path, "/unso-") {
s.serveUnsoAsset(w, r, path)
s.serveUnsoAsset(w, r, path, platform)
return
}
@@ -218,8 +256,8 @@ func (s *OctoHTTPServer) handleAll(w http.ResponseWriter, r *http.Request) {
w.Write([]byte{})
}
func (s *OctoHTTPServer) handleOctoV2(w http.ResponseWriter, r *http.Request, path string) {
log.Printf("[OctoV2] %s %s", r.Method, path)
func (s *OctoHTTPServer) handleOctoV2(w http.ResponseWriter, r *http.Request, path, platform string) {
log.Printf("[OctoV2] %s %s (platform=%s)", r.Method, path, platform)
// /v2/pub/a/{appId}/v/{version}/list/{offset} — resource listing
if strings.Contains(path, "/list/") {
@@ -228,13 +266,13 @@ func (s *OctoHTTPServer) handleOctoV2(w http.ResponseWriter, r *http.Request, pa
requestedRevision := parts[len(parts)-1]
if requestedRevision != "" {
revision := "0"
filePath := filepath.Join(s.BaseDir, "assets", "revisions", "0", "list.bin")
filePath := s.listBinPath(revision, platform)
if requestedRevision != revision {
log.Printf("[OctoV2] Resource list request revision=%s canonicalized to revision=%s", requestedRevision, revision)
}
log.Printf("[OctoV2] Resource list request — serving %s (requested_revision=%s canonical_revision=%s)", filePath, requestedRevision, revision)
log.Printf("[OctoV2] Resource list request — serving %s (requested_revision=%s canonical_revision=%s platform=%s)", filePath, requestedRevision, revision, platform)
s.revisions.Remember(r.RemoteAddr, revision)
go s.resolver.Prewarm(revision)
go s.resolver.Prewarm(revision, platform)
s.serveListBin(w, filePath)
return
}
@@ -259,8 +297,8 @@ func (s *OctoHTTPServer) handleOctoV2(w http.ResponseWriter, r *http.Request, pa
w.WriteHeader(200)
}
// serveOctoV1List handles GET /v1/list/{version}/{revision} — serves assets/revisions/{revision}/list.bin.
func (s *OctoHTTPServer) serveOctoV1List(w http.ResponseWriter, r *http.Request, path string) {
// serveOctoV1List handles GET /v1/list/{version}/{revision} — serves assets/revisions/{revision}/{platform}/list.bin.
func (s *OctoHTTPServer) serveOctoV1List(w http.ResponseWriter, r *http.Request, path, platform string) {
parts := strings.Split(strings.Trim(path, "/"), "/")
// ["v1", "list", "300116832", "0"] -> revision = last segment
requestedRevision := "0"
@@ -268,18 +306,18 @@ func (s *OctoHTTPServer) serveOctoV1List(w http.ResponseWriter, r *http.Request,
requestedRevision = parts[len(parts)-1]
}
revision := "0"
filePath := filepath.Join(s.BaseDir, "assets", "revisions", "0", "list.bin")
filePath := s.listBinPath(revision, platform)
if requestedRevision != revision {
log.Printf("[OctoV1] list request revision=%s canonicalized to revision=%s", requestedRevision, revision)
}
log.Printf("[OctoV1] %s %s — serving %s (requested_revision=%s canonical_revision=%s)", r.Method, path, filePath, requestedRevision, revision)
log.Printf("[OctoV1] %s %s — serving %s (requested_revision=%s canonical_revision=%s platform=%s)", r.Method, path, filePath, requestedRevision, revision, platform)
s.revisions.Remember(r.RemoteAddr, revision)
go s.resolver.Prewarm(revision)
go s.resolver.Prewarm(revision, platform)
s.serveListBin(w, filePath)
}
// serveUnsoAsset serves asset bundle or resource for URLs like /resource-bundle-server/unso-{version}-{type}/{object_id}.
func (s *OctoHTTPServer) serveUnsoAsset(w http.ResponseWriter, r *http.Request, path string) {
func (s *OctoHTTPServer) serveUnsoAsset(w http.ResponseWriter, r *http.Request, path, platform string) {
parts := strings.Split(strings.Trim(path, "/"), "/")
var segment, objectId string
for i, p := range parts {
@@ -311,9 +349,9 @@ func (s *OctoHTTPServer) serveUnsoAsset(w http.ResponseWriter, r *http.Request,
return
}
activeRevision := s.revisions.Active(r.RemoteAddr)
resolution, ok := s.resolver.Resolve(objectId, assetType, activeRevision)
resolution, ok := s.resolver.Resolve(objectId, assetType, activeRevision, platform)
if !ok {
log.Printf("[HTTP] Asset not found: %s (object_id=%s type=%s active_revision=%s) no candidates", path, objectId, assetType, activeRevision)
log.Printf("[HTTP] Asset not found: %s (object_id=%s type=%s platform=%s active_revision=%s) no candidates", path, objectId, assetType, platform, activeRevision)
w.Header().Set("Content-Type", "application/octet-stream")
w.WriteHeader(http.StatusNotFound)
return
@@ -354,7 +392,7 @@ func (s *OctoHTTPServer) serveUnsoAsset(w http.ResponseWriter, r *http.Request,
}
if !strings.EqualFold(actualMD5, candidate.ExpectedMD5) {
md5Mismatches = append(md5Mismatches, candidate.Revision+":"+candidate.Path+" ["+candidate.Source+"] expected="+candidate.ExpectedMD5+" actual="+actualMD5)
log.Printf("[HTTP] Asset md5 mismatch: object_id=%s type=%s path=%s expected=%s actual=%s active_revision=%s list_revision=%s resolved_revision=%s source=%s", objectId, assetType, candidate.Path, candidate.ExpectedMD5, actualMD5, resolution.ActiveRevision, resolution.ListRevision, candidate.Revision, candidate.Source)
log.Printf("[HTTP] Asset md5 mismatch: object_id=%s type=%s platform=%s path=%s expected=%s actual=%s active_revision=%s list_revision=%s resolved_revision=%s source=%s", objectId, assetType, platform, candidate.Path, candidate.ExpectedMD5, actualMD5, resolution.ActiveRevision, resolution.ListRevision, candidate.Revision, candidate.Source)
f.Close()
continue
}
@@ -366,9 +404,9 @@ func (s *OctoHTTPServer) serveUnsoAsset(w http.ResponseWriter, r *http.Request,
return
}
if len(md5Mismatches) > 0 {
log.Printf("[HTTP] Asset md5 mismatches: object_id=%s type=%s active_revision=%s list_revision=%s mismatches=%v", objectId, assetType, resolution.ActiveRevision, resolution.ListRevision, md5Mismatches)
log.Printf("[HTTP] Asset md5 mismatches: object_id=%s type=%s platform=%s active_revision=%s list_revision=%s mismatches=%v", objectId, assetType, platform, resolution.ActiveRevision, resolution.ListRevision, md5Mismatches)
}
log.Printf("[HTTP] Asset not found: %s (object_id=%s type=%s active_revision=%s list_revision=%s) tried paths: %v", path, objectId, assetType, resolution.ActiveRevision, resolution.ListRevision, triedPaths)
log.Printf("[HTTP] Asset not found: %s (object_id=%s type=%s platform=%s active_revision=%s list_revision=%s) tried paths: %v", path, objectId, assetType, platform, resolution.ActiveRevision, resolution.ListRevision, triedPaths)
w.Header().Set("Content-Type", "application/octet-stream")
w.WriteHeader(http.StatusNotFound)
}
@@ -400,24 +438,12 @@ func (s *OctoHTTPServer) serveListBin(w http.ResponseWriter, filePath string) {
w.Write(data)
}
// serveDatabaseBinE serves MasterMemory database: /assets/release/{version}/database.bin.e
// -> assets/release/{version}.bin.e (or assets/release/database.bin.e fallback).
func (s *OctoHTTPServer) serveDatabaseBinE(w http.ResponseWriter, r *http.Request, path string) {
parts := strings.Split(path, "/")
var version string
for i, p := range parts {
if p == "release" && i+1 < len(parts) {
version = parts[i+1]
break
}
}
filePath := filepath.Join(s.BaseDir, "assets", "release", "database.bin.e")
if version != "" {
vPath := filepath.Join(s.BaseDir, "assets", "release", version+".bin.e")
if _, err := os.Stat(vPath); err == nil {
filePath = vPath
}
}
// serveDatabaseBinE serves the master data binary. The URL's {version} segment
// is a cache key (it changes whenever the file's mtime changes, see
// DataService.GetLatestMasterDataVersion) but does not select a different file —
// there's only ever one bin.e on disk.
func (s *OctoHTTPServer) serveDatabaseBinE(w http.ResponseWriter, r *http.Request, _ string) {
filePath := filepath.Join(s.BaseDir, "assets", "release", "20240404193219.bin.e")
w.Header().Set("Content-Type", "application/octet-stream")
http.ServeFile(w, r, filePath)
}
@@ -454,6 +480,13 @@ func (s *OctoHTTPServer) handleWebAPI(w http.ResponseWriter, r *http.Request, pa
return
}
if strings.Contains(path, "panelmission") {
w.Header().Set("Content-Type", "text/html; charset=utf-8")
w.WriteHeader(200)
w.Write([]byte(panelMissionPage))
return
}
w.Header().Set("Content-Type", "text/html; charset=utf-8")
w.WriteHeader(200)
w.Write([]byte(`<!DOCTYPE html><html><body></body></html>`))
+5 -5
View File
@@ -7,7 +7,7 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -15,11 +15,11 @@ type OmikujiServiceServer struct {
pb.UnimplementedOmikujiServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.OmikujiCatalog
holder *runtime.Holder
}
func NewOmikujiServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.OmikujiCatalog) *OmikujiServiceServer {
return &OmikujiServiceServer{users: users, sessions: sessions, catalog: catalog}
func NewOmikujiServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *OmikujiServiceServer {
return &OmikujiServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *OmikujiServiceServer) OmikujiDraw(ctx context.Context, req *pb.OmikujiDrawRequest) (*pb.OmikujiDrawResponse, error) {
@@ -36,7 +36,7 @@ func (s *OmikujiServiceServer) OmikujiDraw(ctx context.Context, req *pb.OmikujiD
}
return &pb.OmikujiDrawResponse{
OmikujiResultAssetId: s.catalog.LookupAssetId(req.OmikujiId),
OmikujiResultAssetId: s.holder.Get().Omikuji.LookupAssetId(req.OmikujiId),
OmikujiItem: []*pb.OmikujiItem{},
}, nil
}
+180 -23
View File
@@ -7,8 +7,11 @@ import (
"math/rand"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -18,17 +21,63 @@ type PartsServiceServer struct {
pb.UnimplementedPartsServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.PartsCatalog
config *masterdata.GameConfig
holder *runtime.Holder
}
func NewPartsServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.PartsCatalog, config *masterdata.GameConfig) *PartsServiceServer {
return &PartsServiceServer{users: users, sessions: sessions, catalog: catalog, config: config}
func NewPartsServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *PartsServiceServer {
return &PartsServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *PartsServiceServer) Protect(ctx context.Context, req *pb.PartsProtectRequest) (*pb.PartsProtectResponse, error) {
log.Printf("[PartsService] Protect: uuids=%v", req.UserPartsUuid)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
for _, uuid := range req.UserPartsUuid {
part, ok := user.Parts[uuid]
if !ok {
log.Printf("[PartsService] Protect: part uuid=%s not found", uuid)
continue
}
part.IsProtected = true
part.LatestVersion = nowMillis
user.Parts[uuid] = part
}
})
return &pb.PartsProtectResponse{}, nil
}
func (s *PartsServiceServer) Unprotect(ctx context.Context, req *pb.PartsUnprotectRequest) (*pb.PartsUnprotectResponse, error) {
log.Printf("[PartsService] Unprotect: uuids=%v", req.UserPartsUuid)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
for _, uuid := range req.UserPartsUuid {
part, ok := user.Parts[uuid]
if !ok {
log.Printf("[PartsService] Unprotect: part uuid=%s not found", uuid)
continue
}
part.IsProtected = false
part.LatestVersion = nowMillis
user.Parts[uuid] = part
}
})
return &pb.PartsUnprotectResponse{}, nil
}
func (s *PartsServiceServer) Sell(ctx context.Context, req *pb.PartsSellRequest) (*pb.PartsSellResponse, error) {
log.Printf("[PartsService] Sell: %d part(s)", len(req.UserPartsUuid))
cat := s.holder.Get()
catalog := cat.Parts
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
@@ -44,13 +93,13 @@ func (s *PartsServiceServer) Sell(ctx context.Context, req *pb.PartsSellRequest)
continue
}
partDef, ok := s.catalog.PartsById[part.PartsId]
partDef, ok := catalog.PartsById[part.PartsId]
if !ok {
log.Printf("[PartsService] Sell: partsId=%d not in catalog, skipping", part.PartsId)
continue
}
sellFunc, ok := s.catalog.SellPriceByRarity[partDef.RarityType]
sellFunc, ok := catalog.SellPriceByRarity[partDef.RarityType]
if !ok {
log.Printf("[PartsService] Sell: no sell price func for rarity=%d, skipping", partDef.RarityType)
continue
@@ -68,7 +117,7 @@ func (s *PartsServiceServer) Sell(ctx context.Context, req *pb.PartsSellRequest)
}
if totalGold > 0 {
user.ConsumableItems[s.config.ConsumableItemIdForGold] += totalGold
user.ConsumableItems[config.ConsumableItemIdForGold] += totalGold
log.Printf("[PartsService] Sell: total gold +%d", totalGold)
}
})
@@ -82,6 +131,9 @@ func (s *PartsServiceServer) Sell(ctx context.Context, req *pb.PartsSellRequest)
func (s *PartsServiceServer) Enhance(ctx context.Context, req *pb.PartsEnhanceRequest) (*pb.PartsEnhanceResponse, error) {
log.Printf("[PartsService] Enhance: uuid=%s", req.UserPartsUuid)
cat := s.holder.Get()
catalog := cat.Parts
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -99,48 +151,54 @@ func (s *PartsServiceServer) Enhance(ctx context.Context, req *pb.PartsEnhanceRe
return
}
partDef, ok := s.catalog.PartsById[part.PartsId]
partDef, ok := catalog.PartsById[part.PartsId]
if !ok {
log.Printf("[PartsService] Enhance: part master id=%d not found", part.PartsId)
return
}
rarity, ok := s.catalog.RarityByRarityType[partDef.RarityType]
rarity, ok := catalog.RarityByRarityType[partDef.RarityType]
if !ok {
log.Printf("[PartsService] Enhance: rarity type=%d not found", partDef.RarityType)
return
}
goldCost := int32(0)
if prices, ok := s.catalog.PriceByGroupAndLevel[rarity.PartsLevelUpPriceGroupId]; ok {
if prices, ok := catalog.PriceByGroupAndLevel[rarity.PartsLevelUpPriceGroupId]; ok {
goldCost = prices[part.Level]
}
currentGold := user.ConsumableItems[s.config.ConsumableItemIdForGold]
currentGold := user.ConsumableItems[config.ConsumableItemIdForGold]
if currentGold < goldCost {
log.Printf("[PartsService] Enhance: insufficient gold have=%d need=%d", currentGold, goldCost)
return
}
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
user.ConsumableItems[config.ConsumableItemIdForGold] -= goldCost
successRate := int32(1000)
if rates, ok := s.catalog.RateByGroupAndLevel[rarity.PartsLevelUpRateGroupId]; ok {
if rates, ok := catalog.RateByGroupAndLevel[rarity.PartsLevelUpRateGroupId]; ok {
if r, ok := rates[part.Level]; ok {
successRate = r
}
}
baseRate := successRate
successRate = cat.Campaign.PartsRateBonus(campaign.PartsTarget{
PartsId: part.PartsId,
PartsGroupId: partDef.PartsGroupId,
Rarity: model.RarityType(partDef.RarityType),
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll}).Apply(baseRate)
if rand.Intn(1000) < int(successRate) {
part.Level++
isSuccess = true
log.Printf("[PartsService] Enhance: SUCCESS partsId=%d level %d -> %d (rate=%d‰, cost=%d gold)",
part.PartsId, part.Level-1, part.Level, successRate, goldCost)
log.Printf("[PartsService] Enhance: SUCCESS partsId=%d level %d -> %d (rate=%d‰ base=%d‰, cost=%d gold)",
part.PartsId, part.Level-1, part.Level, successRate, baseRate, goldCost)
s.grantSubStatuses(user, req.UserPartsUuid, part, partDef, nowMillis)
grantPartsSubStatuses(catalog, user, req.UserPartsUuid, part, partDef, nowMillis)
} else {
log.Printf("[PartsService] Enhance: FAIL partsId=%d stays level %d (rate=%d‰, cost=%d gold)",
part.PartsId, part.Level, successRate, goldCost)
log.Printf("[PartsService] Enhance: FAIL partsId=%d stays level %d (rate=%d‰ base=%d‰, cost=%d gold)",
part.PartsId, part.Level, successRate, baseRate, goldCost)
}
part.LatestVersion = nowMillis
@@ -155,9 +213,9 @@ func (s *PartsServiceServer) Enhance(ctx context.Context, req *pb.PartsEnhanceRe
}, nil
}
func (s *PartsServiceServer) grantSubStatuses(user *store.UserState, uuid string, part store.PartsState, partDef masterdata.EntityMParts, nowMillis int64) {
unlockLevels := s.catalog.SubStatusUnlockLvls[partDef.RarityType]
pool := s.catalog.SubStatusPool[partDef.PartsStatusSubLotteryGroupId]
func grantPartsSubStatuses(catalog *masterdata.PartsCatalog, user *store.UserState, uuid string, part store.PartsState, partDef masterdata.EntityMParts, nowMillis int64) {
unlockLevels := catalog.SubStatusUnlockLvls[partDef.RarityType]
pool := catalog.SubStatusPool[partDef.PartsStatusSubLotteryGroupId]
if len(pool) == 0 {
return
}
@@ -173,13 +231,13 @@ func (s *PartsServiceServer) grantSubStatuses(user *store.UserState, uuid string
}
pick := pool[rand.Intn(len(pool))]
def, ok := s.catalog.PartsStatusMainById[pick]
def, ok := catalog.PartsStatusMainById[pick]
if !ok {
continue
}
statusValue := def.StatusChangeInitialValue
if f, ok := s.catalog.FuncResolver.Resolve(def.StatusNumericalFunctionId); ok {
if f, ok := catalog.FuncResolver.Resolve(def.StatusNumericalFunctionId); ok {
statusValue = f.Evaluate(part.Level)
}
@@ -220,3 +278,102 @@ func (s *PartsServiceServer) ReplacePreset(ctx context.Context, req *pb.PartsRep
return &pb.PartsReplacePresetResponse{}, nil
}
func (s *PartsServiceServer) UpdatePresetName(ctx context.Context, req *pb.PartsUpdatePresetNameRequest) (*pb.PartsUpdatePresetNameResponse, error) {
log.Printf("[PartsService] UpdatePresetName: preset=%d name=%q", req.UserPartsPresetNumber, req.Name)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
preset := user.PartsPresets[req.UserPartsPresetNumber]
preset.UserPartsPresetNumber = req.UserPartsPresetNumber
preset.Name = req.Name
preset.LatestVersion = nowMillis
user.PartsPresets[req.UserPartsPresetNumber] = preset
})
if err != nil {
return nil, fmt.Errorf("parts update preset name: %w", err)
}
return &pb.PartsUpdatePresetNameResponse{}, nil
}
func (s *PartsServiceServer) UpdatePresetTagNumber(ctx context.Context, req *pb.PartsUpdatePresetTagNumberRequest) (*pb.PartsUpdatePresetTagNumberResponse, error) {
log.Printf("[PartsService] UpdatePresetTagNumber: preset=%d tag=%d", req.UserPartsPresetNumber, req.UserPartsPresetTagNumber)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
preset := user.PartsPresets[req.UserPartsPresetNumber]
preset.UserPartsPresetNumber = req.UserPartsPresetNumber
preset.UserPartsPresetTagNumber = req.UserPartsPresetTagNumber
preset.LatestVersion = nowMillis
user.PartsPresets[req.UserPartsPresetNumber] = preset
})
if err != nil {
return nil, fmt.Errorf("parts update preset tag number: %w", err)
}
return &pb.PartsUpdatePresetTagNumberResponse{}, nil
}
func (s *PartsServiceServer) UpdatePresetTagName(ctx context.Context, req *pb.PartsUpdatePresetTagNameRequest) (*pb.PartsUpdatePresetTagNameResponse, error) {
log.Printf("[PartsService] UpdatePresetTagName: tag=%d name=%q", req.UserPartsPresetTagNumber, req.Name)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
tag := user.PartsPresetTags[req.UserPartsPresetTagNumber]
tag.UserPartsPresetTagNumber = req.UserPartsPresetTagNumber
tag.Name = req.Name
tag.LatestVersion = nowMillis
user.PartsPresetTags[req.UserPartsPresetTagNumber] = tag
})
if err != nil {
return nil, fmt.Errorf("parts update preset tag name: %w", err)
}
return &pb.PartsUpdatePresetTagNameResponse{}, nil
}
func (s *PartsServiceServer) CopyPreset(ctx context.Context, req *pb.PartsCopyPresetRequest) (*pb.PartsCopyPresetResponse, error) {
log.Printf("[PartsService] CopyPreset: from=%d to=%d", req.FromUserPartsPresetNumber, req.ToUserPartsPresetNumber)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
from, ok := user.PartsPresets[req.FromUserPartsPresetNumber]
if !ok {
log.Printf("[PartsService] CopyPreset: source preset=%d not found, skipping", req.FromUserPartsPresetNumber)
return
}
to := from
to.UserPartsPresetNumber = req.ToUserPartsPresetNumber
to.LatestVersion = nowMillis
user.PartsPresets[req.ToUserPartsPresetNumber] = to
})
if err != nil {
return nil, fmt.Errorf("parts copy preset: %w", err)
}
return &pb.PartsCopyPresetResponse{}, nil
}
func (s *PartsServiceServer) RemovePreset(ctx context.Context, req *pb.PartsRemovePresetRequest) (*pb.PartsRemovePresetResponse, error) {
log.Printf("[PartsService] RemovePreset: preset=%d", req.UserPartsPresetNumber)
userId := CurrentUserId(ctx, s.users, s.sessions)
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
delete(user.PartsPresets, req.UserPartsPresetNumber)
})
if err != nil {
return nil, fmt.Errorf("parts remove preset: %w", err)
}
return &pb.PartsRemovePresetResponse{}, nil
}
+24
View File
@@ -0,0 +1,24 @@
package service
import (
"net/http"
"strings"
)
const (
platformAndroid = "android"
platformIOS = "ios"
)
// platformFromUserAgent classifies an HTTP request as iOS vs Android based on
// the User-Agent header. Unity's UnityWebRequest does not set a UA on iOS, so
// CFNetwork's default ("<bundle>/<build> CFNetwork/x Darwin/x") is what arrives;
// on Android Unity sets "UnityPlayer/... (UnityWebRequest/...)". Any other UA
// (or none) is treated as Android, matching model.DefaultPlatform.
func platformFromUserAgent(r *http.Request) string {
ua := r.Header.Get("User-Agent")
if strings.Contains(ua, "Darwin/") || strings.Contains(ua, "CFNetwork/") {
return platformIOS
}
return platformAndroid
}
+13
View File
@@ -6,6 +6,7 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
)
@@ -27,6 +28,18 @@ func (s *PortalCageServiceServer) UpdatePortalCageSceneProgress(ctx context.Cont
now := gametime.NowMillis()
user.PortalCageStatus.IsCurrentProgress = true
user.PortalCageStatus.LatestVersion = now
// Mama's Room ends any active replay — flip flow type to MainFlow;
// ReplayFlow* stay sticky (matches original userdata snapshot).
if user.MainQuest.CurrentQuestFlowType != int32(model.QuestFlowTypeMainFlow) {
user.MainQuest.CurrentQuestFlowType = int32(model.QuestFlowTypeMainFlow)
user.MainQuest.LatestVersion = now
}
// Returning to Mama's Room also ends any active side story.
if user.SideStoryActiveProgress.CurrentSideStoryQuestId != 0 {
user.SideStoryActiveProgress = store.SideStoryActiveProgress{
LatestVersion: now,
}
}
})
return &pb.UpdatePortalCageSceneProgressResponse{}, nil
}
@@ -0,0 +1,83 @@
package service
import (
"log"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
)
func startAutoOrbit(user *store.UserState, questType model.QuestType, chapterId, questId, maxCount int32, nowMillis int64) {
if maxCount <= 0 {
if user.QuestAutoOrbit.MaxAutoOrbitCount > 0 {
log.Printf("[autoOrbit] clear (start without max): prev questType=%d chapter=%d quest=%d cleared=%d/%d",
user.QuestAutoOrbit.QuestType, user.QuestAutoOrbit.ChapterId, user.QuestAutoOrbit.QuestId,
user.QuestAutoOrbit.ClearedAutoOrbitCount, user.QuestAutoOrbit.MaxAutoOrbitCount)
}
user.QuestAutoOrbit = store.QuestAutoOrbitState{}
return
}
s := user.QuestAutoOrbit
if s.MaxAutoOrbitCount > 0 &&
s.QuestType == int32(questType) && s.ChapterId == chapterId &&
s.QuestId == questId && s.MaxAutoOrbitCount == maxCount {
s.LatestVersion = nowMillis
user.QuestAutoOrbit = s
log.Printf("[autoOrbit] continue cleared=%d/%d", s.ClearedAutoOrbitCount, s.MaxAutoOrbitCount)
return
}
log.Printf("[autoOrbit] start questType=%d chapter=%d quest=%d max=%d", questType, chapterId, questId, maxCount)
user.QuestAutoOrbit = store.QuestAutoOrbitState{
QuestType: int32(questType),
ChapterId: chapterId,
QuestId: questId,
MaxAutoOrbitCount: maxCount,
LatestVersion: nowMillis,
}
}
func finishAutoOrbit(user *store.UserState, isAutoOrbit, isRetired, isAnnihilated bool, questType model.QuestType, chapterId, questId int32, nowMillis int64, drops []questflow.RewardGrant) (endedDrops []store.AutoOrbitDropEntry, loopEnded bool) {
s := user.QuestAutoOrbit
if s.MaxAutoOrbitCount <= 0 {
return nil, false
}
if s.QuestType != int32(questType) || s.ChapterId != chapterId || s.QuestId != questId {
log.Printf("[autoOrbit] finish for other quest, ignored: tracked={qt=%d ch=%d q=%d} got={qt=%d ch=%d q=%d}",
s.QuestType, s.ChapterId, s.QuestId, int32(questType), chapterId, questId)
return nil, false
}
if !isRetired && !isAnnihilated {
added := 0
for _, d := range drops {
s.AccumulatedDrops = append(s.AccumulatedDrops, store.AutoOrbitDropEntry{
PossessionType: int32(d.PossessionType),
PossessionId: d.PossessionId,
Count: d.Count,
IsAutoSale: d.IsAutoSale,
})
added++
}
s.ClearedAutoOrbitCount++
log.Printf("[autoOrbit] iter cleared=%d/%d +%d drops (total=%d)",
s.ClearedAutoOrbitCount, s.MaxAutoOrbitCount, added, len(s.AccumulatedDrops))
}
s.LastClearDatetime = nowMillis
s.LatestVersion = nowMillis
if !isAutoOrbit || isRetired || isAnnihilated || s.ClearedAutoOrbitCount >= s.MaxAutoOrbitCount {
log.Printf("[autoOrbit] loop end: cleared=%d/%d total drops=%d (returned in response, accumulator kept)",
s.ClearedAutoOrbitCount, s.MaxAutoOrbitCount, len(s.AccumulatedDrops))
user.QuestAutoOrbit = store.QuestAutoOrbitState{AccumulatedDrops: s.AccumulatedDrops}
return s.AccumulatedDrops, true
}
user.QuestAutoOrbit = s
return nil, false
}
func consumeAutoOrbitRewards(user *store.UserState) []store.AutoOrbitDropEntry {
drops := user.QuestAutoOrbit.AccumulatedDrops
log.Printf("[autoOrbit] consume on FinishAutoOrbit: returning %d drops (loop status max=%d cleared=%d)",
len(drops), user.QuestAutoOrbit.MaxAutoOrbitCount, user.QuestAutoOrbit.ClearedAutoOrbitCount)
user.QuestAutoOrbit = store.QuestAutoOrbitState{}
return drops
}
+189 -44
View File
@@ -8,7 +8,7 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
emptypb "google.golang.org/protobuf/types/known/emptypb"
@@ -18,34 +18,37 @@ type BigHuntServiceServer struct {
pb.UnimplementedBigHuntServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.BigHuntCatalog
engine *questflow.QuestHandler
holder *runtime.Holder
}
func NewBigHuntServiceServer(
users store.UserRepository,
sessions store.SessionRepository,
catalog *masterdata.BigHuntCatalog,
engine *questflow.QuestHandler,
holder *runtime.Holder,
) *BigHuntServiceServer {
return &BigHuntServiceServer{users: users, sessions: sessions, catalog: catalog, engine: engine}
return &BigHuntServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *BigHuntServiceServer) StartBigHuntQuest(ctx context.Context, req *pb.StartBigHuntQuestRequest) (*pb.StartBigHuntQuestResponse, error) {
log.Printf("[BigHuntService] StartBigHuntQuest: bossQuestId=%d questId=%d deckNumber=%d isDryRun=%v",
req.BigHuntBossQuestId, req.BigHuntQuestId, req.UserDeckNumber, req.IsDryRun)
cat := s.holder.Get()
catalog := cat.BigHunt
engine := cat.QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
bhQuest, ok := s.catalog.QuestById[req.BigHuntQuestId]
bhQuest, ok := catalog.QuestById[req.BigHuntQuestId]
if !ok {
log.Printf("[BigHuntService] StartBigHuntQuest: unknown bigHuntQuestId=%d", req.BigHuntQuestId)
}
today := gametime.StartOfDayMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
if ok {
s.engine.HandleBigHuntQuestStart(user, bhQuest.QuestId, req.UserDeckNumber, nowMillis)
engine.HandleBigHuntQuestStart(user, bhQuest.QuestId, req.UserDeckNumber, nowMillis)
}
user.BigHuntProgress = store.BigHuntProgress{
@@ -59,6 +62,9 @@ func (s *BigHuntServiceServer) StartBigHuntQuest(ctx context.Context, req *pb.St
user.BigHuntDeckNumber = req.UserDeckNumber
st := user.BigHuntStatuses[req.BigHuntBossQuestId]
if st.LatestChallengeDatetime < today {
st.DailyChallengeCount = 0
}
st.DailyChallengeCount++
st.LatestChallengeDatetime = nowMillis
st.LatestVersion = nowMillis
@@ -85,21 +91,27 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
log.Printf("[BigHuntService] FinishBigHuntQuest: bossQuestId=%d questId=%d isRetired=%v",
req.BigHuntBossQuestId, req.BigHuntQuestId, req.IsRetired)
cat := s.holder.Get()
catalog := cat.BigHunt
engine := cat.QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
bhQuest := s.catalog.QuestById[req.BigHuntQuestId]
bossQuest := s.catalog.BossQuestById[req.BigHuntBossQuestId]
boss := s.catalog.BossByBossId[bossQuest.BigHuntBossId]
bhQuest := catalog.QuestById[req.BigHuntQuestId]
bossQuest := catalog.BossQuestById[req.BigHuntBossQuestId]
boss := catalog.BossByBossId[bossQuest.BigHuntBossId]
var scoreInfo *pb.BigHuntScoreInfo
var scoreRewards []*pb.BigHuntReward
var battleReportWaves []*pb.BigHuntBattleReportWave
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleBigHuntQuestFinish(user, bhQuest.QuestId, req.IsRetired, false, nowMillis)
engine.HandleBigHuntQuestFinish(user, bhQuest.QuestId, req.IsRetired, false, nowMillis)
if req.IsRetired || user.BigHuntProgress.IsDryRun {
user.BigHuntProgress = store.BigHuntProgress{LatestVersion: nowMillis}
user.BigHuntBattleBinary = nil
user.BigHuntBattleDetail = store.BigHuntBattleDetail{}
return
}
@@ -108,7 +120,7 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
baseScore := totalDamage
difficultyBonusPermil := int32(0)
if coeff, ok := s.catalog.ScoreCoefficients[bhQuest.BigHuntQuestScoreCoefficientId]; ok {
if coeff, ok := catalog.ScoreCoefficients[bhQuest.BigHuntQuestScoreCoefficientId]; ok {
difficultyBonusPermil = coeff
}
@@ -125,11 +137,7 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
userScore := baseScore * int64(1000+difficultyBonusPermil+aliveBonusPermil+maxComboBonusPermil) / 1000
isHighScore := false
oldMaxBoss := user.BigHuntMaxScores[bossQuest.BigHuntBossId]
oldMax := oldMaxBoss.MaxScore
if userScore > oldMax {
isHighScore = true
if userScore > user.BigHuntMaxScores[bossQuest.BigHuntBossId].MaxScore {
user.BigHuntMaxScores[bossQuest.BigHuntBossId] = store.BigHuntMaxScore{
MaxScore: userScore,
MaxScoreUpdateDatetime: nowMillis,
@@ -138,11 +146,12 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
}
schedKey := store.BigHuntScheduleScoreKey{
BigHuntScheduleId: s.catalog.ActiveScheduleId,
BigHuntScheduleId: catalog.ActiveScheduleId,
BigHuntBossId: bossQuest.BigHuntBossId,
}
oldSchedMax := user.BigHuntScheduleMaxScores[schedKey].MaxScore
if userScore > oldSchedMax {
isHighScore := userScore > oldSchedMax
if isHighScore {
user.BigHuntScheduleMaxScores[schedKey] = store.BigHuntScheduleMaxScore{
MaxScore: userScore,
MaxScoreUpdateDatetime: nowMillis,
@@ -163,7 +172,7 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
}
}
assetGradeIconId := s.catalog.ResolveGradeIconId(bossQuest.BigHuntBossId, userScore)
assetGradeIconId := catalog.ResolveGradeIconId(bossQuest.BigHuntBossId, userScore)
scoreInfo = &pb.BigHuntScoreInfo{
UserScore: userScore,
@@ -177,12 +186,12 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
}
if isHighScore {
rewardGroupId := s.catalog.ResolveActiveScoreRewardGroupId(
rewardGroupId := catalog.ResolveActiveScoreRewardGroupId(
bossQuest.BigHuntScoreRewardGroupScheduleId, nowMillis)
if rewardGroupId > 0 {
newItems := s.catalog.CollectNewRewards(rewardGroupId, oldMax, userScore)
newItems := catalog.CollectNewRewards(rewardGroupId, oldSchedMax, userScore)
for _, item := range newItems {
s.engine.Granter.GrantFull(user, model.PossessionType(item.PossessionType), item.PossessionId, item.Count, nowMillis)
engine.Granter.GrantFull(user, model.PossessionType(item.PossessionType), item.PossessionId, item.Count, nowMillis)
scoreRewards = append(scoreRewards, &pb.BigHuntReward{
PossessionType: item.PossessionType,
PossessionId: item.PossessionId,
@@ -192,6 +201,31 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
}
}
if len(detail.CostumeBattleInfo) > 0 {
wavesByIndex := map[int32]*pb.BigHuntBattleReportWave{}
var waveOrder []int32
for _, ci := range detail.CostumeBattleInfo {
wave, ok := wavesByIndex[ci.WaveIndex]
if !ok {
wave = &pb.BigHuntBattleReportWave{}
wavesByIndex[ci.WaveIndex] = wave
waveOrder = append(waveOrder, ci.WaveIndex)
}
wave.BattleReportCostume = append(wave.BattleReportCostume, &pb.BigHuntBattleReportCostume{
CostumeId: ci.CostumeId,
TotalDamage: ci.TotalDamage,
HitCount: ci.HitCount,
BattleReportRandomDisplay: &pb.BattleReportRandomDisplay{
RandomDisplayValueType: ci.RandomDisplayValueType,
RandomDisplayValue: ci.RandomDisplayValue,
},
})
}
for _, idx := range waveOrder {
battleReportWaves = append(battleReportWaves, wavesByIndex[idx])
}
}
user.BigHuntProgress = store.BigHuntProgress{LatestVersion: nowMillis}
user.BigHuntBattleBinary = nil
user.BigHuntBattleDetail = store.BigHuntBattleDetail{}
@@ -204,33 +238,46 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
scoreRewards = []*pb.BigHuntReward{}
}
if battleReportWaves == nil {
battleReportWaves = []*pb.BigHuntBattleReportWave{}
}
battleReport := &pb.BigHuntBattleReport{
BattleReportWave: battleReportWaves,
}
return &pb.FinishBigHuntQuestResponse{
ScoreInfo: scoreInfo,
ScoreReward: scoreRewards,
BattleReport: &pb.BigHuntBattleReport{
BattleReportWave: []*pb.BigHuntBattleReportWave{},
},
ScoreInfo: scoreInfo,
ScoreReward: scoreRewards,
BattleReport: battleReport,
}, nil
}
func (s *BigHuntServiceServer) RestartBigHuntQuest(ctx context.Context, req *pb.RestartBigHuntQuestRequest) (*pb.RestartBigHuntQuestResponse, error) {
log.Printf("[BigHuntService] RestartBigHuntQuest: bossQuestId=%d questId=%d", req.BigHuntBossQuestId, req.BigHuntQuestId)
cat := s.holder.Get()
catalog := cat.BigHunt
engine := cat.QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
bhQuest := s.catalog.QuestById[req.BigHuntQuestId]
bhQuest := catalog.QuestById[req.BigHuntQuestId]
var battleBinary []byte
var deckNumber int32
today := gametime.StartOfDayMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleBigHuntQuestStart(user, bhQuest.QuestId, user.BigHuntDeckNumber, nowMillis)
engine.HandleBigHuntQuestStart(user, bhQuest.QuestId, user.BigHuntDeckNumber, nowMillis)
user.BigHuntProgress.CurrentQuestSceneId = 0
user.BigHuntProgress.LatestVersion = nowMillis
st := user.BigHuntStatuses[req.BigHuntBossQuestId]
if st.LatestChallengeDatetime < today {
st.DailyChallengeCount = 0
}
st.DailyChallengeCount++
st.LatestChallengeDatetime = nowMillis
st.LatestVersion = nowMillis
@@ -249,19 +296,58 @@ func (s *BigHuntServiceServer) RestartBigHuntQuest(ctx context.Context, req *pb.
func (s *BigHuntServiceServer) SkipBigHuntQuest(ctx context.Context, req *pb.SkipBigHuntQuestRequest) (*pb.SkipBigHuntQuestResponse, error) {
log.Printf("[BigHuntService] SkipBigHuntQuest: bossQuestId=%d skipCount=%d", req.BigHuntBossQuestId, req.SkipCount)
cat := s.holder.Get()
catalog := cat.BigHunt
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
today := gametime.StartOfDayMillis()
bossQuest, hasBossQuest := catalog.BossQuestById[req.BigHuntBossQuestId]
var scoreRewards []*pb.BigHuntReward
s.users.UpdateUser(userId, func(user *store.UserState) {
st := user.BigHuntStatuses[req.BigHuntBossQuestId]
if st.LatestChallengeDatetime < today {
st.DailyChallengeCount = 0
}
st.DailyChallengeCount += req.SkipCount
st.LatestChallengeDatetime = nowMillis
st.LatestVersion = nowMillis
user.BigHuntStatuses[req.BigHuntBossQuestId] = st
if !hasBossQuest || req.SkipCount <= 0 {
return
}
rewardGroupId := catalog.ResolveActiveScoreRewardGroupId(bossQuest.BigHuntScoreRewardGroupScheduleId, nowMillis)
if rewardGroupId == 0 {
return
}
maxScore := user.BigHuntScheduleMaxScores[store.BigHuntScheduleScoreKey{
BigHuntScheduleId: catalog.ActiveScheduleId,
BigHuntBossId: bossQuest.BigHuntBossId,
}].MaxScore
if maxScore <= 0 {
return
}
items := catalog.CollectNewRewards(rewardGroupId, 0, maxScore)
for n := int32(0); n < req.SkipCount; n++ {
for _, item := range items {
granter.GrantFull(user, model.PossessionType(item.PossessionType), item.PossessionId, item.Count, nowMillis)
scoreRewards = append(scoreRewards, &pb.BigHuntReward{
PossessionType: item.PossessionType,
PossessionId: item.PossessionId,
Count: item.Count,
})
}
}
})
if scoreRewards == nil {
scoreRewards = []*pb.BigHuntReward{}
}
return &pb.SkipBigHuntQuestResponse{
ScoreReward: []*pb.BigHuntReward{},
ScoreReward: scoreRewards,
}, nil
}
@@ -284,12 +370,35 @@ func (s *BigHuntServiceServer) SaveBigHuntBattleInfo(ctx context.Context, req *p
user.BigHuntBattleBinary = req.BattleBinary
if req.BigHuntBattleDetail != nil {
existingCostumes := user.BigHuntBattleDetail.CostumeBattleInfo
nextWaveIndex := int32(bigHuntWaveCount(existingCostumes))
newCostumes := make([]store.BigHuntCostumeBattleInfo, 0, len(req.BigHuntBattleDetail.CostumeBattleInfo))
for _, ci := range req.BigHuntBattleDetail.CostumeBattleInfo {
if ci == nil {
continue
}
var rdType int32
var rdValue int64
if rd := ci.BattleReportRandomDisplay; rd != nil {
rdType = rd.RandomDisplayValueType
rdValue = rd.RandomDisplayValue
}
newCostumes = append(newCostumes, store.BigHuntCostumeBattleInfo{
WaveIndex: nextWaveIndex,
CostumeId: resolveBigHuntCostumeId(user, ci.UserDeckNumber, ci.DeckCharacterNumber),
TotalDamage: ci.TotalDamage,
HitCount: ci.HitCount,
RandomDisplayValueType: rdType,
RandomDisplayValue: rdValue,
})
}
user.BigHuntBattleDetail = store.BigHuntBattleDetail{
DeckType: req.BigHuntBattleDetail.DeckType,
UserTripleDeckNumber: req.BigHuntBattleDetail.UserTripleDeckNumber,
BossKnockDownCount: req.BigHuntBattleDetail.BossKnockDownCount,
MaxComboCount: req.BigHuntBattleDetail.MaxComboCount,
TotalDamage: totalDamage,
CostumeBattleInfo: append(existingCostumes, newCostumes...),
}
}
@@ -302,6 +411,7 @@ func (s *BigHuntServiceServer) SaveBigHuntBattleInfo(ctx context.Context, req *p
func (s *BigHuntServiceServer) GetBigHuntTopData(ctx context.Context, _ *emptypb.Empty) (*pb.GetBigHuntTopDataResponse, error) {
log.Printf("[BigHuntService] GetBigHuntTopData")
catalog := s.holder.Get().BigHunt
userId := CurrentUserId(ctx, s.users, s.sessions)
user, _ := s.users.LoadUser(userId)
@@ -309,13 +419,13 @@ func (s *BigHuntServiceServer) GetBigHuntTopData(ctx context.Context, _ *emptypb
weeklyVersion := gametime.WeeklyVersion(nowMillis)
var weeklyScoreResults []*pb.WeeklyScoreResult
for _, boss := range s.catalog.BossByBossId {
for _, boss := range catalog.BossByBossId {
key := store.BigHuntWeeklyScoreKey{
BigHuntWeeklyVersion: weeklyVersion,
AttributeType: boss.AttributeType,
}
ws := user.BigHuntWeeklyMaxScores[key]
gradeIconId := s.catalog.ResolveGradeIconId(boss.BigHuntBossId, ws.MaxScore)
gradeIconId := catalog.ResolveGradeIconId(boss.BigHuntBossId, ws.MaxScore)
weeklyScoreResults = append(weeklyScoreResults, &pb.WeeklyScoreResult{
AttributeType: boss.AttributeType,
@@ -330,10 +440,10 @@ func (s *BigHuntServiceServer) GetBigHuntTopData(ctx context.Context, _ *emptypb
ws := user.BigHuntWeeklyStatuses[weeklyVersion]
weeklyRewards := s.resolveWeeklyRewards(user, weeklyVersion, nowMillis)
weeklyRewards := resolveBigHuntWeeklyRewards(catalog, user, weeklyVersion, nowMillis)
lastWeekVersion := weeklyVersion - 7*24*60*60*1000
lastWeekRewards := s.resolveWeeklyRewards(user, lastWeekVersion, nowMillis)
lastWeekRewards := resolveBigHuntWeeklyRewards(catalog, user, lastWeekVersion, nowMillis)
return &pb.GetBigHuntTopDataResponse{
WeeklyScoreResult: weeklyScoreResults,
@@ -343,14 +453,49 @@ func (s *BigHuntServiceServer) GetBigHuntTopData(ctx context.Context, _ *emptypb
}, nil
}
func (s *BigHuntServiceServer) resolveWeeklyRewards(user store.UserState, weeklyVersion, nowMillis int64) []*pb.BigHuntReward {
var rewards []*pb.BigHuntReward
for _, boss := range s.catalog.BossByBossId {
rewardKey := masterdata.BigHuntWeeklyRewardKey{
ScheduleId: 1,
AttributeType: boss.AttributeType,
func bigHuntWaveCount(infos []store.BigHuntCostumeBattleInfo) int {
if len(infos) == 0 {
return 0
}
return int(infos[len(infos)-1].WaveIndex) + 1
}
func resolveBigHuntCostumeId(user *store.UserState, userDeckNumber, deckCharacterNumber int32) int32 {
if userDeckNumber == 0 {
userDeckNumber = user.BigHuntDeckNumber
}
for _, dt := range []model.DeckType{model.DeckTypeBigHunt, model.DeckTypeQuest} {
deck, ok := user.Decks[store.DeckKey{DeckType: dt, UserDeckNumber: userDeckNumber}]
if !ok {
continue
}
rewardGroupId := s.catalog.ResolveActiveWeeklyRewardGroupId(rewardKey, nowMillis)
var dcUuid string
switch deckCharacterNumber {
case 1:
dcUuid = deck.UserDeckCharacterUuid01
case 2:
dcUuid = deck.UserDeckCharacterUuid02
case 3:
dcUuid = deck.UserDeckCharacterUuid03
}
if dcUuid == "" {
continue
}
dc, ok := user.DeckCharacters[dcUuid]
if !ok || dc.UserCostumeUuid == "" {
continue
}
if costume, ok := user.Costumes[dc.UserCostumeUuid]; ok {
return costume.CostumeId
}
}
return 0
}
func resolveBigHuntWeeklyRewards(catalog *masterdata.BigHuntCatalog, user store.UserState, weeklyVersion, nowMillis int64) []*pb.BigHuntReward {
var rewards []*pb.BigHuntReward
for _, boss := range catalog.BossByBossId {
rewardGroupId := catalog.ResolveActiveWeeklyRewardGroupIdByAttr(boss.AttributeType, nowMillis)
if rewardGroupId == 0 {
continue
}
@@ -359,7 +504,7 @@ func (s *BigHuntServiceServer) resolveWeeklyRewards(user store.UserState, weekly
AttributeType: boss.AttributeType,
}
maxScore := user.BigHuntWeeklyMaxScores[weekKey].MaxScore
for _, item := range s.catalog.CollectNewRewards(rewardGroupId, 0, maxScore) {
for _, item := range catalog.CollectNewRewards(rewardGroupId, 0, maxScore) {
rewards = append(rewards, &pb.BigHuntReward{
PossessionType: item.PossessionType,
PossessionId: item.PossessionId,
+24 -7
View File
@@ -6,6 +6,7 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
@@ -13,15 +14,18 @@ import (
)
func (s *QuestServiceServer) StartEventQuest(ctx context.Context, req *pb.StartEventQuestRequest) (*pb.StartEventQuestResponse, error) {
log.Printf("[QuestService] StartEventQuest: chapterId=%d questId=%d isBattleOnly=%v", req.EventQuestChapterId, req.QuestId, req.IsBattleOnly)
log.Printf("[QuestService] StartEventQuest: chapterId=%d questId=%d isBattleOnly=%v maxAutoOrbitCount=%d",
req.EventQuestChapterId, req.QuestId, req.IsBattleOnly, req.MaxAutoOrbitCount)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleEventQuestStart(user, req.EventQuestChapterId, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
engine.HandleEventQuestStart(user, req.EventQuestChapterId, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
startAutoOrbit(user, model.QuestTypeEvent, req.EventQuestChapterId, req.QuestId, req.MaxAutoOrbitCount, nowMillis)
})
drops := s.engine.BattleDropRewards(req.QuestId)
drops := engine.BattleDropRewards(req.QuestId)
pbDrops := make([]*pb.BattleDropReward, len(drops))
for i, d := range drops {
pbDrops[i] = &pb.BattleDropReward{
@@ -37,15 +41,25 @@ func (s *QuestServiceServer) StartEventQuest(ctx context.Context, req *pb.StartE
}
func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.FinishEventQuestRequest) (*pb.FinishEventQuestResponse, error) {
log.Printf("[QuestService] FinishEventQuest: chapterId=%d questId=%d isRetired=%v isAnnihilated=%v", req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated)
log.Printf("[QuestService] FinishEventQuest: chapterId=%d questId=%d isRetired=%v isAnnihilated=%v isAutoOrbit=%v",
req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, req.IsAutoOrbit)
nowMillis := gametime.NowMillis()
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
var outcome questflow.FinishOutcome
var endedDrops []store.AutoOrbitDropEntry
var loopEnded bool
s.users.UpdateUser(userId, func(user *store.UserState) {
outcome = s.engine.HandleEventQuestFinish(user, req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
outcome = engine.HandleEventQuestFinish(user, req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
endedDrops, loopEnded = finishAutoOrbit(user, req.IsAutoOrbit, req.IsRetired, req.IsAnnihilated, model.QuestTypeEvent, req.EventQuestChapterId, req.QuestId, nowMillis, outcome.DropRewards)
})
autoOrbitReward := emptyAutoOrbitReward()
if loopEnded {
autoOrbitReward.DropReward = autoOrbitDropsToProto(endedDrops)
}
return &pb.FinishEventQuestResponse{
DropReward: toProtoRewards(outcome.DropRewards),
FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
@@ -55,15 +69,17 @@ func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.Finis
IsBigWin: outcome.IsBigWin,
BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
UserStatusCampaignReward: []*pb.QuestReward{},
AutoOrbitReward: autoOrbitReward,
}, nil
}
func (s *QuestServiceServer) RestartEventQuest(ctx context.Context, req *pb.RestartEventQuestRequest) (*pb.RestartEventQuestResponse, error) {
log.Printf("[QuestService] RestartEventQuest: chapterId=%d questId=%d", req.EventQuestChapterId, req.QuestId)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleEventQuestRestart(user, req.EventQuestChapterId, req.QuestId, gametime.NowMillis())
engine.HandleEventQuestRestart(user, req.EventQuestChapterId, req.QuestId, gametime.NowMillis())
})
return &pb.RestartEventQuestResponse{
@@ -74,9 +90,10 @@ func (s *QuestServiceServer) RestartEventQuest(ctx context.Context, req *pb.Rest
func (s *QuestServiceServer) UpdateEventQuestSceneProgress(ctx context.Context, req *pb.UpdateEventQuestSceneProgressRequest) (*pb.UpdateEventQuestSceneProgressResponse, error) {
log.Printf("[QuestService] UpdateEventQuestSceneProgress: questSceneId=%d", req.QuestSceneId)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleEventQuestSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
engine.HandleEventQuestSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
})
return &pb.UpdateEventQuestSceneProgressResponse{}, nil
+10 -6
View File
@@ -13,13 +13,14 @@ import (
func (s *QuestServiceServer) StartExtraQuest(ctx context.Context, req *pb.StartExtraQuestRequest) (*pb.StartExtraQuestResponse, error) {
log.Printf("[QuestService] StartExtraQuest: questId=%d deckNumber=%d", req.QuestId, req.UserDeckNumber)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleExtraQuestStart(user, req.QuestId, req.UserDeckNumber, nowMillis)
engine.HandleExtraQuestStart(user, req.QuestId, req.UserDeckNumber, nowMillis)
})
drops := s.engine.BattleDropRewards(req.QuestId)
drops := engine.BattleDropRewards(req.QuestId)
pbDrops := make([]*pb.BattleDropReward, len(drops))
for i, d := range drops {
pbDrops[i] = &pb.BattleDropReward{
@@ -38,10 +39,11 @@ func (s *QuestServiceServer) FinishExtraQuest(ctx context.Context, req *pb.Finis
log.Printf("[QuestService] FinishExtraQuest: questId=%d isRetired=%v isAnnihilated=%v", req.QuestId, req.IsRetired, req.IsAnnihilated)
nowMillis := gametime.NowMillis()
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
var outcome questflow.FinishOutcome
s.users.UpdateUser(userId, func(user *store.UserState) {
outcome = s.engine.HandleExtraQuestFinish(user, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
outcome = engine.HandleExtraQuestFinish(user, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
})
return &pb.FinishExtraQuestResponse{
@@ -58,14 +60,15 @@ func (s *QuestServiceServer) FinishExtraQuest(ctx context.Context, req *pb.Finis
func (s *QuestServiceServer) RestartExtraQuest(ctx context.Context, req *pb.RestartExtraQuestRequest) (*pb.RestartExtraQuestResponse, error) {
log.Printf("[QuestService] RestartExtraQuest: questId=%d", req.QuestId)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
var deckNumber int32
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleExtraQuestRestart(user, req.QuestId, gametime.NowMillis())
engine.HandleExtraQuestRestart(user, req.QuestId, gametime.NowMillis())
deckNumber = user.Quests[req.QuestId].UserDeckNumber
})
drops := s.engine.BattleDropRewards(req.QuestId)
drops := engine.BattleDropRewards(req.QuestId)
pbDrops := make([]*pb.BattleDropReward, len(drops))
for i, d := range drops {
pbDrops[i] = &pb.BattleDropReward{
@@ -84,9 +87,10 @@ func (s *QuestServiceServer) RestartExtraQuest(ctx context.Context, req *pb.Rest
func (s *QuestServiceServer) UpdateExtraQuestSceneProgress(ctx context.Context, req *pb.UpdateExtraQuestSceneProgressRequest) (*pb.UpdateExtraQuestSceneProgressResponse, error) {
log.Printf("[QuestService] UpdateExtraQuestSceneProgress: questSceneId=%d", req.QuestSceneId)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleExtraQuestSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
engine.HandleExtraQuestSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
})
return &pb.UpdateExtraQuestSceneProgressResponse{}, nil
+85 -20
View File
@@ -8,6 +8,7 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
emptypb "google.golang.org/protobuf/types/known/emptypb"
@@ -17,22 +18,23 @@ type QuestServiceServer struct {
pb.UnimplementedQuestServiceServer
users store.UserRepository
sessions store.SessionRepository
engine *questflow.QuestHandler
holder *runtime.Holder
}
func NewQuestServiceServer(users store.UserRepository, sessions store.SessionRepository, engine *questflow.QuestHandler) *QuestServiceServer {
if engine == nil {
panic("quest handler is required")
func NewQuestServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *QuestServiceServer {
if holder == nil {
panic("runtime holder is required")
}
return &QuestServiceServer{users: users, sessions: sessions, engine: engine}
return &QuestServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *QuestServiceServer) UpdateMainFlowSceneProgress(ctx context.Context, req *pb.UpdateMainFlowSceneProgressRequest) (*pb.UpdateMainFlowSceneProgressResponse, error) {
log.Printf("[QuestService] UpdateMainFlowSceneProgress: questSceneId=%d", req.QuestSceneId)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleMainFlowSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
engine.HandleMainFlowSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
})
return &pb.UpdateMainFlowSceneProgressResponse{}, nil
@@ -41,9 +43,10 @@ func (s *QuestServiceServer) UpdateMainFlowSceneProgress(ctx context.Context, re
func (s *QuestServiceServer) UpdateReplayFlowSceneProgress(ctx context.Context, req *pb.UpdateReplayFlowSceneProgressRequest) (*pb.UpdateReplayFlowSceneProgressResponse, error) {
log.Printf("[QuestService] UpdateReplayFlowSceneProgress: questSceneId=%d", req.QuestSceneId)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleReplayFlowSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
engine.HandleReplayFlowSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
})
return &pb.UpdateReplayFlowSceneProgressResponse{}, nil
@@ -52,28 +55,32 @@ func (s *QuestServiceServer) UpdateReplayFlowSceneProgress(ctx context.Context,
func (s *QuestServiceServer) UpdateMainQuestSceneProgress(ctx context.Context, req *pb.UpdateMainQuestSceneProgressRequest) (*pb.UpdateMainQuestSceneProgressResponse, error) {
log.Printf("[QuestService] UpdateMainQuestSceneProgress: questSceneId=%d", req.QuestSceneId)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleMainQuestSceneProgress(user, req.QuestSceneId)
engine.HandleMainQuestSceneProgress(user, req.QuestSceneId)
})
return &pb.UpdateMainQuestSceneProgressResponse{}, nil
}
func (s *QuestServiceServer) StartMainQuest(ctx context.Context, req *pb.StartMainQuestRequest) (*pb.StartMainQuestResponse, error) {
log.Printf("[QuestService] StartMainQuest: %+v", req)
log.Printf("[QuestService] StartMainQuest: questId=%d isMainFlow=%v isReplayFlow=%v isBattleOnly=%v maxAutoOrbitCount=%d",
req.QuestId, req.IsMainFlow, req.IsReplayFlow, req.IsBattleOnly, req.MaxAutoOrbitCount)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
if req.IsReplayFlow {
s.engine.HandleQuestStartReplay(user, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
engine.HandleQuestStartReplay(user, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
} else {
s.engine.HandleQuestStart(user, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
engine.HandleQuestStart(user, req.QuestId, req.IsBattleOnly, req.IsMainFlow, req.UserDeckNumber, nowMillis)
}
startAutoOrbit(user, model.QuestTypeMain, 0, req.QuestId, req.MaxAutoOrbitCount, nowMillis)
})
drops := s.engine.BattleDropRewards(req.QuestId)
drops := engine.BattleDropRewards(req.QuestId)
pbDrops := make([]*pb.BattleDropReward, len(drops))
for i, d := range drops {
pbDrops[i] = &pb.BattleDropReward{
@@ -88,6 +95,26 @@ func (s *QuestServiceServer) StartMainQuest(ctx context.Context, req *pb.StartMa
}, nil
}
func emptyAutoOrbitReward() *pb.QuestAutoOrbitResult {
return &pb.QuestAutoOrbitResult{
DropReward: []*pb.QuestReward{},
UserStatusCampaignReward: []*pb.QuestReward{},
}
}
func autoOrbitDropsToProto(drops []store.AutoOrbitDropEntry) []*pb.QuestReward {
out := make([]*pb.QuestReward, len(drops))
for i, d := range drops {
out[i] = &pb.QuestReward{
PossessionType: d.PossessionType,
PossessionId: d.PossessionId,
Count: d.Count,
IsAutoSale: d.IsAutoSale,
}
}
return out
}
func toProtoRewards(grants []questflow.RewardGrant) []*pb.QuestReward {
if len(grants) == 0 {
return []*pb.QuestReward{}
@@ -98,22 +125,32 @@ func toProtoRewards(grants []questflow.RewardGrant) []*pb.QuestReward {
PossessionType: int32(g.PossessionType),
PossessionId: g.PossessionId,
Count: g.Count,
IsAutoSale: g.IsAutoSale,
}
}
return out
}
func (s *QuestServiceServer) FinishMainQuest(ctx context.Context, req *pb.FinishMainQuestRequest) (*pb.FinishMainQuestResponse, error) {
log.Printf("[QuestService] FinishMainQuest: questId=%d isMainFlow=%v isRetired=%v isAnnihilated=%v storySkipType=%d",
req.QuestId, req.IsMainFlow, req.IsRetired, req.IsAnnihilated, req.StorySkipType)
log.Printf("[QuestService] FinishMainQuest: questId=%d isMainFlow=%v isRetired=%v isAnnihilated=%v isAutoOrbit=%v storySkipType=%d",
req.QuestId, req.IsMainFlow, req.IsRetired, req.IsAnnihilated, req.IsAutoOrbit, req.StorySkipType)
nowMillis := gametime.NowMillis()
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
var outcome questflow.FinishOutcome
var endedDrops []store.AutoOrbitDropEntry
var loopEnded bool
s.users.UpdateUser(userId, func(user *store.UserState) {
outcome = s.engine.HandleQuestFinish(user, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
outcome = engine.HandleQuestFinish(user, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
endedDrops, loopEnded = finishAutoOrbit(user, req.IsAutoOrbit, req.IsRetired, req.IsAnnihilated, model.QuestTypeMain, 0, req.QuestId, nowMillis, outcome.DropRewards)
})
autoOrbitReward := emptyAutoOrbitReward()
if loopEnded {
autoOrbitReward.DropReward = autoOrbitDropsToProto(endedDrops)
}
return &pb.FinishMainQuestResponse{
DropReward: toProtoRewards(outcome.DropRewards),
FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
@@ -124,20 +161,22 @@ func (s *QuestServiceServer) FinishMainQuest(ctx context.Context, req *pb.Finish
BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
ReplayFlowFirstClearReward: toProtoRewards(outcome.ReplayFlowFirstClearRewards),
UserStatusCampaignReward: []*pb.QuestReward{},
AutoOrbitReward: autoOrbitReward,
}, nil
}
func (s *QuestServiceServer) RestartMainQuest(ctx context.Context, req *pb.RestartMainQuestRequest) (*pb.RestartMainQuestResponse, error) {
log.Printf("[QuestService] RestartMainQuest: questId=%d isMainFlow=%v", req.QuestId, req.IsMainFlow)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
var deckNumber int32
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleQuestRestart(user, req.QuestId, gametime.NowMillis())
engine.HandleQuestRestart(user, req.QuestId, gametime.NowMillis())
deckNumber = user.Quests[req.QuestId].UserDeckNumber
})
drops := s.engine.BattleDropRewards(req.QuestId)
drops := engine.BattleDropRewards(req.QuestId)
pbDrops := make([]*pb.BattleDropReward, len(drops))
for i, d := range drops {
pbDrops[i] = &pb.BattleDropReward{
@@ -155,13 +194,33 @@ func (s *QuestServiceServer) RestartMainQuest(ctx context.Context, req *pb.Resta
func (s *QuestServiceServer) FinishAutoOrbit(ctx context.Context, req *emptypb.Empty) (*pb.FinishAutoOrbitResponse, error) {
log.Printf("[QuestService] FinishAutoOrbit")
return &pb.FinishAutoOrbitResponse{}, nil
userId := CurrentUserId(ctx, s.users, s.sessions)
var drops []store.AutoOrbitDropEntry
s.users.UpdateUser(userId, func(user *store.UserState) {
drops = consumeAutoOrbitRewards(user)
})
pbDrops := make([]*pb.QuestReward, len(drops))
for i, d := range drops {
pbDrops[i] = &pb.QuestReward{
PossessionType: d.PossessionType,
PossessionId: d.PossessionId,
Count: d.Count,
}
}
return &pb.FinishAutoOrbitResponse{
AutoOrbitResult: []*pb.QuestReward{},
AutoOrbitReward: &pb.QuestAutoOrbitResult{
DropReward: pbDrops,
UserStatusCampaignReward: []*pb.QuestReward{},
},
}, nil
}
func (s *QuestServiceServer) SkipQuest(ctx context.Context, req *pb.SkipQuestRequest) (*pb.SkipQuestResponse, error) {
log.Printf("[QuestService] SkipQuest: questId=%d skipCount=%d useEffectItems=%d", req.QuestId, req.SkipCount, len(req.UseEffectItem))
nowMillis := gametime.NowMillis()
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
var outcome questflow.FinishOutcome
s.users.UpdateUser(userId, func(user *store.UserState) {
@@ -172,7 +231,7 @@ func (s *QuestServiceServer) SkipQuest(ctx context.Context, req *pb.SkipQuestReq
user.ConsumableItems[item.ConsumableItemId] = 0
}
}
outcome = s.engine.HandleQuestSkip(user, req.QuestId, req.SkipCount, nowMillis)
outcome = engine.HandleQuestSkip(user, req.QuestId, req.SkipCount, nowMillis)
})
return &pb.SkipQuestResponse{
@@ -184,15 +243,21 @@ func (s *QuestServiceServer) SkipQuest(ctx context.Context, req *pb.SkipQuestReq
func (s *QuestServiceServer) SetRoute(ctx context.Context, req *pb.SetRouteRequest) (*pb.SetRouteResponse, error) {
log.Printf("[QuestService] SetRoute: mainQuestRouteId=%d", req.MainQuestRouteId)
engine := s.holder.Get().QuestHandler
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
user.MainQuest.CurrentMainQuestRouteId = req.MainQuestRouteId
if seasonId, ok := s.engine.SeasonIdByRouteId[req.MainQuestRouteId]; ok {
if seasonId, ok := engine.SeasonIdByRouteId[req.MainQuestRouteId]; ok {
user.MainQuest.MainQuestSeasonId = seasonId
}
now := gametime.NowMillis()
user.PortalCageStatus.IsCurrentProgress = false
user.PortalCageStatus.LatestVersion = now
if user.SideStoryActiveProgress.CurrentSideStoryQuestId != 0 {
user.SideStoryActiveProgress = store.SideStoryActiveProgress{
LatestVersion: now,
}
}
})
return &pb.SetRouteResponse{}, nil
+81 -28
View File
@@ -8,6 +8,7 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -15,11 +16,68 @@ type SideStoryQuestServiceServer struct {
pb.UnimplementedSideStoryQuestServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.SideStoryCatalog
holder *runtime.Holder
}
func NewSideStoryQuestServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.SideStoryCatalog) *SideStoryQuestServiceServer {
return &SideStoryQuestServiceServer{users: users, sessions: sessions, catalog: catalog}
func NewSideStoryQuestServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *SideStoryQuestServiceServer {
return &SideStoryQuestServiceServer{users: users, sessions: sessions, holder: holder}
}
func sideStoryClearedCount(info *masterdata.SideStoryQuestInfo, user *store.UserState) int {
cleared := 0
for _, questId := range info.Quests {
if user.QuestLimitContentStatus[questId].LimitContentQuestStatusType == 1 {
cleared++
}
}
return cleared
}
func sideStoryQuestCleared(info *masterdata.SideStoryQuestInfo, user *store.UserState) bool {
return info != nil && len(info.Quests) > 0 && sideStoryClearedCount(info, user) == len(info.Quests)
}
func sideStoryNextSceneAfterBattle(info *masterdata.SideStoryQuestInfo, user *store.UserState) (int32, bool) {
cleared := sideStoryClearedCount(info, user)
if cleared == 0 {
return 0, false
}
total := len(info.Quests)
var sceneType model.SideStorySceneIdType
switch {
case cleared >= total:
sceneType = model.SideStorySceneOutroduction
case cleared == total-1:
sceneType = model.SideStorySceneUnlockLastQuest
default:
sceneType = model.SideStoryScenePlayLastQuest
}
return info.SceneIdByType(sceneType)
}
func applySideStoryProgressState(progress *store.SideStoryQuestProgress, info *masterdata.SideStoryQuestInfo, user *store.UserState) {
if sideStoryQuestCleared(info, user) {
progress.SideStoryQuestStateType = model.SideStoryQuestStateCleared
} else if progress.SideStoryQuestStateType == model.SideStoryQuestStateUnknown {
progress.SideStoryQuestStateType = model.SideStoryQuestStateActive
}
}
func setSideStoryActive(user *store.UserState, questId, sceneId int32, nowMillis int64) {
user.SideStoryActiveProgress = store.SideStoryActiveProgress{
CurrentSideStoryQuestId: questId,
CurrentSideStoryQuestSceneId: sceneId,
LatestVersion: nowMillis,
}
}
func setSideStoryScene(user *store.UserState, info *masterdata.SideStoryQuestInfo, questId, sceneId int32, nowMillis int64) {
progress := user.SideStoryQuests[questId]
progress.HeadSideStoryQuestSceneId = sceneId
applySideStoryProgressState(&progress, info, user)
progress.LatestVersion = nowMillis
user.SideStoryQuests[questId] = progress
setSideStoryActive(user, questId, sceneId, nowMillis)
}
func (s *SideStoryQuestServiceServer) MoveSideStoryQuestProgress(ctx context.Context, req *pb.MoveSideStoryQuestRequest) (*pb.MoveSideStoryQuestResponse, error) {
@@ -27,29 +85,30 @@ func (s *SideStoryQuestServiceServer) MoveSideStoryQuestProgress(ctx context.Con
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
firstSceneId := s.catalog.FirstSceneByQuestId[req.SideStoryQuestId]
info := s.holder.Get().SideStory.QuestById[req.SideStoryQuestId]
s.users.UpdateUser(userId, func(user *store.UserState) {
if info == nil || len(info.Quests) == 0 {
log.Printf("[SideStoryQuestService] unknown sideStoryQuestId=%d, skipping", req.SideStoryQuestId)
return
}
existing, exists := user.SideStoryQuests[req.SideStoryQuestId]
var sceneId int32
if exists && existing.HeadSideStoryQuestSceneId > 0 {
sceneId = existing.HeadSideStoryQuestSceneId
var scene int32
var ok bool
if !exists || existing.HeadSideStoryQuestSceneId == 0 {
scene, ok = info.SceneIdByType(model.SideStorySceneIntroduction)
} else {
sceneId = firstSceneId
}
user.SideStoryActiveProgress.CurrentSideStoryQuestId = req.SideStoryQuestId
user.SideStoryActiveProgress.CurrentSideStoryQuestSceneId = sceneId
user.SideStoryActiveProgress.LatestVersion = nowMillis
if !exists {
user.SideStoryQuests[req.SideStoryQuestId] = store.SideStoryQuestProgress{
HeadSideStoryQuestSceneId: firstSceneId,
SideStoryQuestStateType: model.SideStoryQuestStateActive,
LatestVersion: nowMillis,
scene, ok = sideStoryNextSceneAfterBattle(info, user)
if !ok {
scene, ok = existing.HeadSideStoryQuestSceneId, true
}
}
if !ok {
return
}
setSideStoryScene(user, info, req.SideStoryQuestId, scene, nowMillis)
})
return &pb.MoveSideStoryQuestResponse{}, nil
@@ -61,16 +120,10 @@ func (s *SideStoryQuestServiceServer) UpdateSideStoryQuestSceneProgress(ctx cont
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
user.SideStoryActiveProgress.CurrentSideStoryQuestSceneId = req.SideStoryQuestSceneId
user.SideStoryActiveProgress.LatestVersion = nowMillis
info := s.holder.Get().SideStory.QuestById[req.SideStoryQuestId]
progress := user.SideStoryQuests[req.SideStoryQuestId]
if req.SideStoryQuestSceneId > progress.HeadSideStoryQuestSceneId {
progress.HeadSideStoryQuestSceneId = req.SideStoryQuestSceneId
}
progress.LatestVersion = nowMillis
user.SideStoryQuests[req.SideStoryQuestId] = progress
s.users.UpdateUser(userId, func(user *store.UserState) {
setSideStoryScene(user, info, req.SideStoryQuestId, req.SideStoryQuestSceneId, nowMillis)
})
return &pb.UpdateSideStoryQuestSceneProgressResponse{}, nil
+49
View File
@@ -0,0 +1,49 @@
package service
import (
"context"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
)
func (s *QuestServiceServer) ReceiveTowerAccumulationReward(ctx context.Context, req *pb.ReceiveTowerAccumulationRewardRequest) (*pb.ReceiveTowerAccumulationRewardResponse, error) {
log.Printf("[QuestService] ReceiveTowerAccumulationReward: eventQuestChapterId=%d targetMissionClearCount=%d",
req.EventQuestChapterId, req.TargetMissionClearCount)
cat := s.holder.Get()
tower := cat.Tower
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
rec := user.TowerAccumulationRewards[req.EventQuestChapterId]
old := rec.LatestRewardReceiveQuestMissionClearCount
items, highest := tower.CollectRewards(req.EventQuestChapterId, old, req.TargetMissionClearCount)
if highest <= old {
log.Printf("[QuestService] ReceiveTowerAccumulationReward: nothing to grant for chapter=%d (claimed=%d, target=%d)",
req.EventQuestChapterId, old, req.TargetMissionClearCount)
return
}
for _, it := range items {
granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
}
rec.EventQuestChapterId = req.EventQuestChapterId
rec.LatestRewardReceiveQuestMissionClearCount = highest
rec.LatestVersion = nowMillis
user.TowerAccumulationRewards[req.EventQuestChapterId] = rec
log.Printf("[QuestService] ReceiveTowerAccumulationReward: chapter=%d granted %d item(s), claimed %d -> %d",
req.EventQuestChapterId, len(items), old, highest)
})
return &pb.ReceiveTowerAccumulationRewardResponse{}, nil
}
+45 -18
View File
@@ -6,8 +6,8 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
emptypb "google.golang.org/protobuf/types/known/emptypb"
@@ -15,43 +15,74 @@ import (
type RewardServiceServer struct {
pb.UnimplementedRewardServiceServer
users store.UserRepository
sessions store.SessionRepository
bhCatalog *masterdata.BigHuntCatalog
granter *store.PossessionGranter
users store.UserRepository
sessions store.SessionRepository
holder *runtime.Holder
}
func NewRewardServiceServer(
users store.UserRepository,
sessions store.SessionRepository,
bhCatalog *masterdata.BigHuntCatalog,
granter *store.PossessionGranter,
holder *runtime.Holder,
) *RewardServiceServer {
return &RewardServiceServer{users: users, sessions: sessions, bhCatalog: bhCatalog, granter: granter}
return &RewardServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *RewardServiceServer) ReceiveBigHuntReward(ctx context.Context, _ *emptypb.Empty) (*pb.ReceiveBigHuntRewardResponse, error) {
log.Printf("[RewardService] ReceiveBigHuntReward")
cat := s.holder.Get()
bhCatalog := cat.BigHunt
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
weeklyVersion := gametime.WeeklyVersion(nowMillis)
today := gametime.StartOfDayMillis()
var weeklyScoreResults []*pb.WeeklyScoreResult
var weeklyRewards []*pb.BigHuntReward
isReceived := false
s.users.UpdateUser(userId, func(user *store.UserState) {
for bossQuestId, bossQuest := range bhCatalog.BossQuestById {
st := user.BigHuntStatuses[bossQuestId]
if st.LastDailyRewardReceivedDayVersion >= today {
continue
}
rewardGroupId := bhCatalog.ResolveActiveScoreRewardGroupId(bossQuest.BigHuntScoreRewardGroupScheduleId, nowMillis)
if rewardGroupId == 0 {
continue
}
maxScore := user.BigHuntScheduleMaxScores[store.BigHuntScheduleScoreKey{
BigHuntScheduleId: bhCatalog.ActiveScheduleId,
BigHuntBossId: bossQuest.BigHuntBossId,
}].MaxScore
if maxScore <= 0 {
continue
}
items := bhCatalog.CollectNewRewards(rewardGroupId, 0, maxScore)
for _, item := range items {
granter.GrantFull(user, model.PossessionType(item.PossessionType), item.PossessionId, item.Count, nowMillis)
}
if len(items) > 0 {
log.Printf("[RewardService] ReceiveBigHuntReward: bossQuestId=%d granted %d daily rewards (maxScore=%d, group=%d)",
bossQuestId, len(items), maxScore, rewardGroupId)
}
st.LastDailyRewardReceivedDayVersion = today
st.LatestVersion = nowMillis
user.BigHuntStatuses[bossQuestId] = st
}
ws := user.BigHuntWeeklyStatuses[weeklyVersion]
isReceived = ws.IsReceivedWeeklyReward
for _, boss := range s.bhCatalog.BossByBossId {
for _, boss := range bhCatalog.BossByBossId {
key := store.BigHuntWeeklyScoreKey{
BigHuntWeeklyVersion: weeklyVersion,
AttributeType: boss.AttributeType,
}
wms := user.BigHuntWeeklyMaxScores[key]
gradeIcon := s.bhCatalog.ResolveGradeIconId(boss.BigHuntBossId, wms.MaxScore)
gradeIcon := bhCatalog.ResolveGradeIconId(boss.BigHuntBossId, wms.MaxScore)
weeklyScoreResults = append(weeklyScoreResults, &pb.WeeklyScoreResult{
AttributeType: boss.AttributeType,
BeforeMaxScore: wms.MaxScore,
@@ -64,12 +95,8 @@ func (s *RewardServiceServer) ReceiveBigHuntReward(ctx context.Context, _ *empty
}
if !isReceived {
for _, boss := range s.bhCatalog.BossByBossId {
rewardKey := masterdata.BigHuntWeeklyRewardKey{
ScheduleId: 1,
AttributeType: boss.AttributeType,
}
rewardGroupId := s.bhCatalog.ResolveActiveWeeklyRewardGroupId(rewardKey, nowMillis)
for _, boss := range bhCatalog.BossByBossId {
rewardGroupId := bhCatalog.ResolveActiveWeeklyRewardGroupIdByAttr(boss.AttributeType, nowMillis)
if rewardGroupId == 0 {
continue
}
@@ -80,9 +107,9 @@ func (s *RewardServiceServer) ReceiveBigHuntReward(ctx context.Context, _ *empty
}
maxScore := user.BigHuntWeeklyMaxScores[weekKey].MaxScore
items := s.bhCatalog.CollectNewRewards(rewardGroupId, 0, maxScore)
items := bhCatalog.CollectNewRewards(rewardGroupId, 0, maxScore)
for _, item := range items {
s.granter.GrantFull(user, model.PossessionType(item.PossessionType), item.PossessionId, item.Count, nowMillis)
granter.GrantFull(user, model.PossessionType(item.PossessionType), item.PossessionId, item.Count, nowMillis)
weeklyRewards = append(weeklyRewards, &pb.BigHuntReward{
PossessionType: item.PossessionType,
PossessionId: item.PossessionId,
+27 -32
View File
@@ -9,6 +9,7 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
"google.golang.org/protobuf/types/known/emptypb"
@@ -18,23 +19,25 @@ type ShopServiceServer struct {
pb.UnimplementedShopServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.ShopCatalog
granter *store.PossessionGranter
holder *runtime.Holder
}
func NewShopServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.ShopCatalog, granter *store.PossessionGranter) *ShopServiceServer {
return &ShopServiceServer{users: users, sessions: sessions, catalog: catalog, granter: granter}
func NewShopServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *ShopServiceServer {
return &ShopServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *ShopServiceServer) Buy(ctx context.Context, req *pb.BuyRequest) (*pb.BuyResponse, error) {
log.Printf("[ShopService] Buy: shopId=%d items=%v", req.ShopId, req.ShopItems)
cat := s.holder.Get()
catalog := cat.Shop
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
for shopItemId, qty := range req.ShopItems {
item, ok := s.catalog.Items[shopItemId]
item, ok := catalog.Items[shopItemId]
if !ok {
log.Printf("[ShopService] Buy: unknown shopItemId=%d, skipping", shopItemId)
continue
@@ -46,8 +49,8 @@ func (s *ShopServiceServer) Buy(ctx context.Context, req *pb.BuyRequest) (*pb.Bu
continue
}
for _, content := range s.catalog.Contents[shopItemId] {
s.granter.GrantFull(user,
for _, content := range catalog.Contents[shopItemId] {
granter.GrantFull(user,
model.PossessionType(content.PossessionType),
content.PossessionId,
content.Count*qty,
@@ -55,7 +58,7 @@ func (s *ShopServiceServer) Buy(ctx context.Context, req *pb.BuyRequest) (*pb.Bu
)
}
s.applyContentEffects(user, shopItemId, qty, nowMillis)
applyShopContentEffects(catalog, user, shopItemId, qty, nowMillis)
si := user.ShopItems[shopItemId]
si.ShopItemId = shopItemId
@@ -76,12 +79,13 @@ func (s *ShopServiceServer) Buy(ctx context.Context, req *pb.BuyRequest) (*pb.Bu
func (s *ShopServiceServer) RefreshUserData(ctx context.Context, req *pb.RefreshRequest) (*pb.RefreshResponse, error) {
log.Printf("[ShopService] RefreshUserData: isGemUsed=%v", req.IsGemUsed)
catalog := s.holder.Get().Shop
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
if len(user.ShopReplaceableLineup) == 0 && len(s.catalog.ItemShopPool) > 0 {
for i, itemId := range s.catalog.ItemShopPool {
if len(user.ShopReplaceableLineup) == 0 && len(catalog.ItemShopPool) > 0 {
for i, itemId := range catalog.ItemShopPool {
slot := int32(i + 1)
user.ShopReplaceableLineup[slot] = store.UserShopReplaceableLineupState{
SlotNumber: slot,
@@ -93,7 +97,7 @@ func (s *ShopServiceServer) RefreshUserData(ctx context.Context, req *pb.Refresh
if req.IsGemUsed {
user.ShopReplaceable.LineupUpdateCount++
user.ShopReplaceable.LatestLineupUpdateDatetime = nowMillis
for _, itemId := range s.catalog.ItemShopPool {
for _, itemId := range catalog.ItemShopPool {
if si, ok := user.ShopItems[itemId]; ok {
si.BoughtCount = 0
si.LatestVersion = nowMillis
@@ -120,11 +124,14 @@ func (s *ShopServiceServer) CreatePurchaseTransaction(ctx context.Context, req *
log.Printf("[ShopService] CreatePurchaseTransaction: shopId=%d shopItemId=%d productId=%s",
req.ShopId, req.ShopItemId, req.ProductId)
cat := s.holder.Get()
catalog := cat.Shop
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
item, ok := s.catalog.Items[req.ShopItemId]
item, ok := catalog.Items[req.ShopItemId]
if !ok {
log.Printf("[ShopService] CreatePurchaseTransaction: unknown shopItemId=%d", req.ShopItemId)
return
@@ -134,8 +141,8 @@ func (s *ShopServiceServer) CreatePurchaseTransaction(ctx context.Context, req *
log.Printf("[ShopService] CreatePurchaseTransaction: deduct failed: %v", err)
}
for _, content := range s.catalog.Contents[req.ShopItemId] {
s.granter.GrantFull(user,
for _, content := range catalog.Contents[req.ShopItemId] {
granter.GrantFull(user,
model.PossessionType(content.PossessionType),
content.PossessionId,
content.Count,
@@ -143,13 +150,13 @@ func (s *ShopServiceServer) CreatePurchaseTransaction(ctx context.Context, req *
)
}
s.applyContentEffects(user, req.ShopItemId, 1, nowMillis)
applyShopContentEffects(catalog, user, req.ShopItemId, 1, nowMillis)
si := user.ShopItems[req.ShopItemId]
si.ShopItemId = req.ShopItemId
si.BoughtCount++
if item.ShopItemLimitedStockId > 0 {
if maxCount, ok := s.catalog.LimitedStock[item.ShopItemLimitedStockId]; ok && si.BoughtCount >= maxCount {
if maxCount, ok := catalog.LimitedStock[item.ShopItemLimitedStockId]; ok && si.BoughtCount >= maxCount {
si.BoughtCount = 0
}
}
@@ -182,27 +189,15 @@ func (s *ShopServiceServer) PurchaseGooglePlayStoreProduct(ctx context.Context,
}, nil
}
func (s *ShopServiceServer) applyContentEffects(user *store.UserState, shopItemId, qty int32, nowMillis int64) {
for _, effect := range s.catalog.Effects[shopItemId] {
func applyShopContentEffects(catalog *masterdata.ShopCatalog, user *store.UserState, shopItemId, qty int32, nowMillis int64) {
for _, effect := range catalog.Effects[shopItemId] {
switch effect.EffectTargetType {
case model.EffectTargetStaminaRecovery:
maxMillis := s.catalog.MaxStaminaMillis[user.Status.Level]
millis := s.resolveEffectMillis(effect.EffectValueType, effect.EffectValue, user.Status.Level)
maxMillis := catalog.MaxStaminaMillis[user.Status.Level]
millis := store.ResolveStaminaEffectMillis(effect.EffectValueType, effect.EffectValue, maxMillis)
store.RecoverStamina(user, millis*qty, maxMillis, nowMillis)
default:
log.Printf("[ShopService] unhandled effect: shopItemId=%d targetType=%d", shopItemId, effect.EffectTargetType)
}
}
}
func (s *ShopServiceServer) resolveEffectMillis(effectValueType, effectValue, userLevel int32) int32 {
switch effectValueType {
case model.EffectValueFixed:
return effectValue
case model.EffectValuePermil:
maxMillis := s.catalog.MaxStaminaMillis[userLevel]
return effectValue * maxMillis / 1000
default:
return 0
}
}
+6 -4
View File
@@ -8,6 +8,7 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -15,17 +16,18 @@ type TutorialServiceServer struct {
pb.UnimplementedTutorialServiceServer
users store.UserRepository
sessions store.SessionRepository
engine *questflow.QuestHandler
holder *runtime.Holder
}
func NewTutorialServiceServer(users store.UserRepository, sessions store.SessionRepository, engine *questflow.QuestHandler) *TutorialServiceServer {
return &TutorialServiceServer{users: users, sessions: sessions, engine: engine}
func NewTutorialServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *TutorialServiceServer {
return &TutorialServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *TutorialServiceServer) SetTutorialProgress(ctx context.Context, req *pb.SetTutorialProgressRequest) (*pb.SetTutorialProgressResponse, error) {
log.Printf("[TutorialService] SetTutorialProgress: type=%d phase=%d choice=%d", req.TutorialType, req.ProgressPhase, req.ChoiceId)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
engine := s.holder.Get().QuestHandler
var grants []questflow.RewardGrant
s.users.UpdateUser(userId, func(user *store.UserState) {
existing, exists := user.Tutorials[req.TutorialType]
@@ -36,7 +38,7 @@ func (s *TutorialServiceServer) SetTutorialProgress(ctx context.Context, req *pb
ChoiceId: req.ChoiceId,
}
}
grants = s.engine.ApplyTutorialReward(user, model.TutorialType(req.TutorialType), req.ChoiceId, nowMillis)
grants = engine.ApplyTutorialReward(user, model.TutorialType(req.TutorialType), req.ChoiceId, nowMillis)
if req.TutorialType == int32(model.TutorialTypeMenuFirst) && req.ProgressPhase == 20 {
store.EnsureDefaultDeck(user, nowMillis)
}
+23 -6
View File
@@ -12,30 +12,44 @@ import (
"google.golang.org/grpc/codes"
"google.golang.org/grpc/metadata"
"google.golang.org/grpc/peer"
"google.golang.org/grpc/status"
"google.golang.org/protobuf/types/known/emptypb"
"google.golang.org/protobuf/types/known/timestamppb"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
type UserServiceServer struct {
pb.UnimplementedUserServiceServer
users store.UserRepository
sessions store.SessionRepository
authURL string
users store.UserRepository
sessions store.SessionRepository
holder *runtime.Holder
authURL string
noRegister bool
}
func NewUserServiceServer(users store.UserRepository, sessions store.SessionRepository, authURL string) *UserServiceServer {
func NewUserServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder, authURL string, noRegister bool) *UserServiceServer {
if authURL != "" && !strings.Contains(authURL, "://") {
authURL = "http://" + authURL
}
return &UserServiceServer{users: users, sessions: sessions, authURL: authURL}
return &UserServiceServer{users: users, sessions: sessions, holder: holder, authURL: authURL, noRegister: noRegister}
}
func (s *UserServiceServer) RegisterUser(ctx context.Context, req *pb.RegisterUserRequest) (*pb.RegisterUserResponse, error) {
if s.noRegister {
ip := "invalid"
if p, ok := peer.FromContext(ctx); ok {
ip = p.Addr.String()
}
return nil, fmt.Errorf("Denied user registration: ip=%s uuid=%s", ip, req.Uuid)
}
platform := model.ClientPlatformFromContext(ctx)
userId, err := s.users.CreateUser(req.Uuid, platform)
if err != nil {
@@ -89,11 +103,14 @@ func (s *UserServiceServer) GameStart(ctx context.Context, _ *emptypb.Empty) (*p
func (s *UserServiceServer) TransferUser(ctx context.Context, req *pb.TransferUserRequest) (*pb.TransferUserResponse, error) {
platform := model.ClientPlatformFromContext(ctx)
log.Printf("[UserService] TransferUser: platform=%s", platform)
userId, err := s.users.CreateUser(req.Uuid, platform)
userId, err := s.users.GetUserByUUID(req.Uuid)
if err != nil {
return nil, fmt.Errorf("create user: %w", err)
}
return &pb.TransferUserResponse{
UserId: userId,
Signature: "transferred-sig",
+189 -69
View File
@@ -6,10 +6,12 @@ import (
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/gameutil"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -17,12 +19,11 @@ type WeaponServiceServer struct {
pb.UnimplementedWeaponServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.WeaponCatalog
config *masterdata.GameConfig
holder *runtime.Holder
}
func NewWeaponServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.WeaponCatalog, config *masterdata.GameConfig) *WeaponServiceServer {
return &WeaponServiceServer{users: users, sessions: sessions, catalog: catalog, config: config}
func NewWeaponServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *WeaponServiceServer {
return &WeaponServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *WeaponServiceServer) Protect(ctx context.Context, req *pb.ProtectRequest) (*pb.ProtectResponse, error) {
@@ -72,6 +73,9 @@ func (s *WeaponServiceServer) Unprotect(ctx context.Context, req *pb.UnprotectRe
func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.EnhanceByMaterialRequest) (*pb.EnhanceByMaterialResponse, error) {
log.Printf("[WeaponService] EnhanceByMaterial: uuid=%s materials=%v", req.UserWeaponUuid, req.Materials)
cat := s.holder.Get()
catalog := cat.Weapon
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -82,16 +86,22 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
return
}
wm, ok := s.catalog.Weapons[weapon.WeaponId]
wm, ok := catalog.Weapons[weapon.WeaponId]
if !ok {
log.Printf("[WeaponService] EnhanceByMaterial: weapon master id=%d not found", weapon.WeaponId)
return
}
expBonus := cat.Campaign.WeaponExpBonus(campaign.WeaponTarget{
WeaponId: weapon.WeaponId,
WeaponType: wm.WeaponType,
AttributeType: wm.AttributeType,
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll})
totalExp := int32(0)
totalMaterialCount := int32(0)
for materialId, count := range req.Materials {
mat, ok := s.catalog.Materials[materialId]
mat, ok := catalog.Materials[materialId]
if !ok {
log.Printf("[WeaponService] EnhanceByMaterial: material id=%d not found, skipping", materialId)
continue
@@ -107,27 +117,40 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
expPerUnit := mat.EffectValue
if mat.WeaponType != 0 && mat.WeaponType == wm.WeaponType {
expPerUnit = expPerUnit * s.config.MaterialSameWeaponExpCoefficientPermil / 1000
expPerUnit = expPerUnit * config.MaterialSameWeaponExpCoefficientPermil / 1000
}
totalExp += expPerUnit * count
totalExp += expBonus.Apply(expPerUnit * count)
}
if costFunc, ok := s.catalog.GoldCostByEnhanceId[wm.WeaponSpecificEnhanceId]; ok && totalMaterialCount > 0 {
if costFunc, ok := catalog.GoldCostByEnhanceId[wm.WeaponSpecificEnhanceId]; ok && totalMaterialCount > 0 {
goldCost := costFunc.Evaluate(totalMaterialCount)
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
user.ConsumableItems[config.ConsumableItemIdForGold] -= goldCost
log.Printf("[WeaponService] EnhanceByMaterial: gold cost=%d (materials=%d)", goldCost, totalMaterialCount)
}
weapon.Exp += totalExp
if thresholds, ok := s.catalog.ExpByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
weapon.Level, weapon.Exp = gameutil.LevelAndCap(weapon.Exp, thresholds)
levelingEnhanceId := catalog.LevelingEnhanceIdByWeaponId[weapon.WeaponId]
if thresholds, ok := catalog.ExpByEnhanceId[levelingEnhanceId]; ok {
var maxLevel int32
if maxFunc, ok := catalog.MaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
maxLevel = awakenedLevelCap(catalog, user, weapon, req.UserWeaponUuid, maxFunc.Evaluate(weapon.LimitBreakCount))
}
weapon.Level, weapon.Exp = gameutil.ApplyExpWithMaxLevel(weapon.Exp, thresholds, maxLevel)
}
note := user.WeaponNotes[weapon.WeaponId]
if note.MaxLevel < weapon.Level {
note.WeaponId = weapon.WeaponId
note.MaxLevel = weapon.Level
note.LatestVersion = nowMillis
user.WeaponNotes[weapon.WeaponId] = note
}
weapon.LatestVersion = nowMillis
user.Weapons[req.UserWeaponUuid] = weapon
log.Printf("[WeaponService] EnhanceByMaterial: weaponId=%d +%d exp -> total=%d level=%d", weapon.WeaponId, totalExp, weapon.Exp, weapon.Level)
s.checkWeaponStoryUnlocks(user, weapon.WeaponId, weapon.Level, nowMillis)
checkWeaponStoryUnlocks(catalog, user, weapon.WeaponId, weapon.Level, nowMillis)
})
if err != nil {
return nil, fmt.Errorf("weapon enhance by material: %w", err)
@@ -142,6 +165,9 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
func (s *WeaponServiceServer) Sell(ctx context.Context, req *pb.SellRequest) (*pb.SellResponse, error) {
log.Printf("[WeaponService] Sell: uuids=%v", req.UserWeaponUuid)
cat := s.holder.Get()
catalog := cat.Weapon
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
@@ -153,17 +179,17 @@ func (s *WeaponServiceServer) Sell(ctx context.Context, req *pb.SellRequest) (*p
continue
}
wm, ok := s.catalog.Weapons[weapon.WeaponId]
wm, ok := catalog.Weapons[weapon.WeaponId]
if !ok {
log.Printf("[WeaponService] Sell: weapon master id=%d not found, skipping", weapon.WeaponId)
continue
}
if sellFunc, ok := s.catalog.SellPriceByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
if sellFunc, ok := catalog.SellPriceByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
totalGold += sellFunc.Evaluate(weapon.Level)
}
if medals, ok := s.catalog.MedalsByWeaponId[weapon.WeaponId]; ok {
if medals, ok := catalog.MedalsByWeaponId[weapon.WeaponId]; ok {
for itemId, count := range medals {
user.ConsumableItems[itemId] += count
}
@@ -176,7 +202,7 @@ func (s *WeaponServiceServer) Sell(ctx context.Context, req *pb.SellRequest) (*p
}
if totalGold > 0 {
user.ConsumableItems[s.config.ConsumableItemIdForGold] += totalGold
user.ConsumableItems[config.ConsumableItemIdForGold] += totalGold
log.Printf("[WeaponService] Sell: granted %d gold", totalGold)
}
})
@@ -190,6 +216,9 @@ func (s *WeaponServiceServer) Sell(ctx context.Context, req *pb.SellRequest) (*p
func (s *WeaponServiceServer) Evolve(ctx context.Context, req *pb.EvolveRequest) (*pb.EvolveResponse, error) {
log.Printf("[WeaponService] Evolve: uuid=%s", req.UserWeaponUuid)
cat := s.holder.Get()
catalog := cat.Weapon
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -200,20 +229,20 @@ func (s *WeaponServiceServer) Evolve(ctx context.Context, req *pb.EvolveRequest)
return
}
wm, ok := s.catalog.Weapons[weapon.WeaponId]
wm, ok := catalog.Weapons[weapon.WeaponId]
if !ok {
log.Printf("[WeaponService] Evolve: weapon master id=%d not found", weapon.WeaponId)
return
}
evolvedId, ok := s.catalog.EvolutionNextWeaponId[weapon.WeaponId]
evolvedId, ok := catalog.EvolutionNextWeaponId[weapon.WeaponId]
if !ok {
log.Printf("[WeaponService] Evolve: no evolution for weaponId=%d", weapon.WeaponId)
return
}
totalMaterialCount := int32(0)
mats := s.catalog.EvolutionMaterials[wm.WeaponEvolutionMaterialGroupId]
mats := catalog.EvolutionMaterials[wm.WeaponEvolutionMaterialGroupId]
for _, mat := range mats {
cur := user.Materials[mat.MaterialId]
cost := mat.Count
@@ -225,19 +254,61 @@ func (s *WeaponServiceServer) Evolve(ctx context.Context, req *pb.EvolveRequest)
totalMaterialCount += cost
}
if costFunc, ok := s.catalog.EvolutionCostByEnhanceId[wm.WeaponSpecificEnhanceId]; ok && totalMaterialCount > 0 {
if costFunc, ok := catalog.EvolutionCostByEnhanceId[wm.WeaponSpecificEnhanceId]; ok && totalMaterialCount > 0 {
goldCost := costFunc.Evaluate(totalMaterialCount)
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
user.ConsumableItems[config.ConsumableItemIdForGold] -= goldCost
log.Printf("[WeaponService] Evolve: gold cost=%d", goldCost)
}
oldWeaponId := wm.WeaponId
weapon.WeaponId = evolvedId
weapon.LatestVersion = nowMillis
user.Weapons[req.UserWeaponUuid] = weapon
evolvedMaster, ok := s.catalog.Weapons[evolvedId]
note, hasNote := user.WeaponNotes[evolvedId]
if !hasNote {
note = store.WeaponNoteState{
WeaponId: evolvedId,
MaxLevel: weapon.Level,
MaxLimitBreakCount: weapon.LimitBreakCount,
FirstAcquisitionDatetime: nowMillis,
LatestVersion: nowMillis,
}
user.WeaponNotes[evolvedId] = note
} else {
changed := false
if note.MaxLevel < weapon.Level {
note.MaxLevel = weapon.Level
changed = true
}
if note.MaxLimitBreakCount < weapon.LimitBreakCount {
note.MaxLimitBreakCount = weapon.LimitBreakCount
changed = true
}
if changed {
note.WeaponId = evolvedId
note.LatestVersion = nowMillis
user.WeaponNotes[evolvedId] = note
}
}
if oldStory, hasOldStory := user.WeaponStories[oldWeaponId]; hasOldStory {
newStory, hasNewStory := user.WeaponStories[evolvedId]
if !hasNewStory || newStory.ReleasedMaxStoryIndex < oldStory.ReleasedMaxStoryIndex {
if user.WeaponStories == nil {
user.WeaponStories = make(map[int32]store.WeaponStoryState)
}
user.WeaponStories[evolvedId] = store.WeaponStoryState{
WeaponId: evolvedId,
ReleasedMaxStoryIndex: oldStory.ReleasedMaxStoryIndex,
LatestVersion: nowMillis,
}
}
}
evolvedMaster, ok := catalog.Weapons[evolvedId]
if ok {
if slots, ok := s.catalog.AbilitySlots[evolvedMaster.WeaponAbilityGroupId]; ok {
if slots, ok := catalog.AbilitySlots[evolvedMaster.WeaponAbilityGroupId]; ok {
abilities := make([]store.WeaponAbilityState, len(slots))
for i, slot := range slots {
abilities[i] = store.WeaponAbilityState{
@@ -250,9 +321,9 @@ func (s *WeaponServiceServer) Evolve(ctx context.Context, req *pb.EvolveRequest)
}
}
log.Printf("[WeaponService] Evolve: weaponId %d -> %d", wm.WeaponId, evolvedId)
log.Printf("[WeaponService] Evolve: weaponId %d -> %d", oldWeaponId, evolvedId)
s.checkWeaponStoryUnlocks(user, evolvedId, weapon.Level, nowMillis)
checkWeaponStoryUnlocks(catalog, user, evolvedId, weapon.Level, nowMillis)
})
if err != nil {
return nil, fmt.Errorf("weapon evolve: %w", err)
@@ -264,6 +335,9 @@ func (s *WeaponServiceServer) Evolve(ctx context.Context, req *pb.EvolveRequest)
func (s *WeaponServiceServer) EnhanceSkill(ctx context.Context, req *pb.EnhanceSkillRequest) (*pb.EnhanceSkillResponse, error) {
log.Printf("[WeaponService] EnhanceSkill: uuid=%s skillId=%d addLevel=%d", req.UserWeaponUuid, req.SkillId, req.AddLevelCount)
cat := s.holder.Get()
catalog := cat.Weapon
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -274,13 +348,13 @@ func (s *WeaponServiceServer) EnhanceSkill(ctx context.Context, req *pb.EnhanceS
return
}
wm, ok := s.catalog.Weapons[weapon.WeaponId]
wm, ok := catalog.Weapons[weapon.WeaponId]
if !ok {
log.Printf("[WeaponService] EnhanceSkill: weapon master id=%d not found", weapon.WeaponId)
return
}
groupRows := s.catalog.SkillGroupsByGroupId[wm.WeaponSkillGroupId]
groupRows := catalog.SkillGroupsByGroupId[wm.WeaponSkillGroupId]
var skillGroup *masterdata.EntityMWeaponSkillGroup
for i := range groupRows {
if groupRows[i].SkillId == req.SkillId {
@@ -306,7 +380,7 @@ func (s *WeaponServiceServer) EnhanceSkill(ctx context.Context, req *pb.EnhanceS
return
}
maxLevelFunc, ok := s.catalog.SkillMaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]
maxLevelFunc, ok := catalog.SkillMaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]
if !ok {
log.Printf("[WeaponService] EnhanceSkill: no max skill level func for enhanceId=%d", wm.WeaponSpecificEnhanceId)
return
@@ -326,7 +400,7 @@ func (s *WeaponServiceServer) EnhanceSkill(ctx context.Context, req *pb.EnhanceS
enhanceMatId := skillGroup.WeaponSkillEnhancementMaterialId
for lvl := currentLevel; lvl < currentLevel+addCount; lvl++ {
key := [2]int32{enhanceMatId, lvl}
mats := s.catalog.SkillEnhanceMats[key]
mats := catalog.SkillEnhanceMats[key]
for _, mat := range mats {
cur := user.Materials[mat.MaterialId]
cost := mat.Count
@@ -337,9 +411,9 @@ func (s *WeaponServiceServer) EnhanceSkill(ctx context.Context, req *pb.EnhanceS
user.Materials[mat.MaterialId] = cur - cost
}
if costFunc, ok := s.catalog.SkillCostByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
if costFunc, ok := catalog.SkillCostByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
goldCost := costFunc.Evaluate(lvl + 1)
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
user.ConsumableItems[config.ConsumableItemIdForGold] -= goldCost
}
}
@@ -360,6 +434,9 @@ func (s *WeaponServiceServer) EnhanceSkill(ctx context.Context, req *pb.EnhanceS
func (s *WeaponServiceServer) EnhanceAbility(ctx context.Context, req *pb.EnhanceAbilityRequest) (*pb.EnhanceAbilityResponse, error) {
log.Printf("[WeaponService] EnhanceAbility: uuid=%s abilityId=%d addLevel=%d", req.UserWeaponUuid, req.AbilityId, req.AddLevelCount)
cat := s.holder.Get()
catalog := cat.Weapon
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -370,13 +447,13 @@ func (s *WeaponServiceServer) EnhanceAbility(ctx context.Context, req *pb.Enhanc
return
}
wm, ok := s.catalog.Weapons[weapon.WeaponId]
wm, ok := catalog.Weapons[weapon.WeaponId]
if !ok {
log.Printf("[WeaponService] EnhanceAbility: weapon master id=%d not found", weapon.WeaponId)
return
}
groupRows := s.catalog.AbilityGroupsByGroupId[wm.WeaponAbilityGroupId]
groupRows := catalog.AbilityGroupsByGroupId[wm.WeaponAbilityGroupId]
var abilityGroup *masterdata.EntityMWeaponAbilityGroup
for i := range groupRows {
if groupRows[i].AbilityId == req.AbilityId {
@@ -402,7 +479,7 @@ func (s *WeaponServiceServer) EnhanceAbility(ctx context.Context, req *pb.Enhanc
return
}
maxLevelFunc, ok := s.catalog.AbilityMaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]
maxLevelFunc, ok := catalog.AbilityMaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]
if !ok {
log.Printf("[WeaponService] EnhanceAbility: no max ability level func for enhanceId=%d", wm.WeaponSpecificEnhanceId)
return
@@ -422,7 +499,7 @@ func (s *WeaponServiceServer) EnhanceAbility(ctx context.Context, req *pb.Enhanc
enhanceMatId := abilityGroup.WeaponAbilityEnhancementMaterialId
for lvl := currentLevel; lvl < currentLevel+addCount; lvl++ {
key := [2]int32{enhanceMatId, lvl}
mats := s.catalog.AbilityEnhanceMats[key]
mats := catalog.AbilityEnhanceMats[key]
for _, mat := range mats {
cur := user.Materials[mat.MaterialId]
cost := mat.Count
@@ -433,9 +510,9 @@ func (s *WeaponServiceServer) EnhanceAbility(ctx context.Context, req *pb.Enhanc
user.Materials[mat.MaterialId] = cur - cost
}
if costFunc, ok := s.catalog.AbilityCostByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
if costFunc, ok := catalog.AbilityCostByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
goldCost := costFunc.Evaluate(lvl + 1)
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
user.ConsumableItems[config.ConsumableItemIdForGold] -= goldCost
}
}
@@ -456,6 +533,9 @@ func (s *WeaponServiceServer) EnhanceAbility(ctx context.Context, req *pb.Enhanc
func (s *WeaponServiceServer) LimitBreakByMaterial(ctx context.Context, req *pb.LimitBreakByMaterialRequest) (*pb.LimitBreakByMaterialResponse, error) {
log.Printf("[WeaponService] LimitBreakByMaterial: uuid=%s materials=%v", req.UserWeaponUuid, req.Materials)
cat := s.holder.Get()
catalog := cat.Weapon
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -466,18 +546,18 @@ func (s *WeaponServiceServer) LimitBreakByMaterial(ctx context.Context, req *pb.
return
}
if weapon.LimitBreakCount >= s.config.WeaponLimitBreakAvailableCount {
if weapon.LimitBreakCount >= config.WeaponLimitBreakAvailableCount {
log.Printf("[WeaponService] LimitBreakByMaterial: already at max limit break %d", weapon.LimitBreakCount)
return
}
wm, ok := s.catalog.Weapons[weapon.WeaponId]
wm, ok := catalog.Weapons[weapon.WeaponId]
if !ok {
log.Printf("[WeaponService] LimitBreakByMaterial: weapon master id=%d not found", weapon.WeaponId)
return
}
remaining := s.config.WeaponLimitBreakAvailableCount - weapon.LimitBreakCount
remaining := config.WeaponLimitBreakAvailableCount - weapon.LimitBreakCount
totalMaterialCount := int32(0)
for materialId, count := range req.Materials {
@@ -496,9 +576,9 @@ func (s *WeaponServiceServer) LimitBreakByMaterial(ctx context.Context, req *pb.
totalMaterialCount += count
}
if costFunc, ok := s.catalog.LimitBreakCostByMaterialByEnhanceId[wm.WeaponSpecificEnhanceId]; ok && totalMaterialCount > 0 {
if costFunc, ok := catalog.LimitBreakCostByMaterialByEnhanceId[wm.WeaponSpecificEnhanceId]; ok && totalMaterialCount > 0 {
goldCost := costFunc.Evaluate(totalMaterialCount)
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
user.ConsumableItems[config.ConsumableItemIdForGold] -= goldCost
log.Printf("[WeaponService] LimitBreakByMaterial: gold cost=%d", goldCost)
}
@@ -525,6 +605,9 @@ func (s *WeaponServiceServer) LimitBreakByMaterial(ctx context.Context, req *pb.
func (s *WeaponServiceServer) LimitBreakByWeapon(ctx context.Context, req *pb.LimitBreakByWeaponRequest) (*pb.LimitBreakByWeaponResponse, error) {
log.Printf("[WeaponService] LimitBreakByWeapon: uuid=%s materialUuids=%v", req.UserWeaponUuid, req.MaterialUserWeaponUuids)
cat := s.holder.Get()
catalog := cat.Weapon
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -535,18 +618,18 @@ func (s *WeaponServiceServer) LimitBreakByWeapon(ctx context.Context, req *pb.Li
return
}
if weapon.LimitBreakCount >= s.config.WeaponLimitBreakAvailableCount {
if weapon.LimitBreakCount >= config.WeaponLimitBreakAvailableCount {
log.Printf("[WeaponService] LimitBreakByWeapon: already at max limit break %d", weapon.LimitBreakCount)
return
}
wm, ok := s.catalog.Weapons[weapon.WeaponId]
wm, ok := catalog.Weapons[weapon.WeaponId]
if !ok {
log.Printf("[WeaponService] LimitBreakByWeapon: weapon master id=%d not found", weapon.WeaponId)
return
}
remaining := s.config.WeaponLimitBreakAvailableCount - weapon.LimitBreakCount
remaining := config.WeaponLimitBreakAvailableCount - weapon.LimitBreakCount
consumedCount := int32(0)
for _, uuid := range req.MaterialUserWeaponUuids {
@@ -560,7 +643,7 @@ func (s *WeaponServiceServer) LimitBreakByWeapon(ctx context.Context, req *pb.Li
continue
}
if medals, ok := s.catalog.MedalsByWeaponId[matWeapon.WeaponId]; ok {
if medals, ok := catalog.MedalsByWeaponId[matWeapon.WeaponId]; ok {
for itemId, count := range medals {
user.ConsumableItems[itemId] += count
}
@@ -573,9 +656,9 @@ func (s *WeaponServiceServer) LimitBreakByWeapon(ctx context.Context, req *pb.Li
consumedCount++
}
if costFunc, ok := s.catalog.LimitBreakCostByWeaponByEnhanceId[wm.WeaponSpecificEnhanceId]; ok && consumedCount > 0 {
if costFunc, ok := catalog.LimitBreakCostByWeaponByEnhanceId[wm.WeaponSpecificEnhanceId]; ok && consumedCount > 0 {
goldCost := costFunc.Evaluate(consumedCount)
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
user.ConsumableItems[config.ConsumableItemIdForGold] -= goldCost
log.Printf("[WeaponService] LimitBreakByWeapon: gold cost=%d", goldCost)
}
@@ -602,6 +685,9 @@ func (s *WeaponServiceServer) LimitBreakByWeapon(ctx context.Context, req *pb.Li
func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.EnhanceByWeaponRequest) (*pb.EnhanceByWeaponResponse, error) {
log.Printf("[WeaponService] EnhanceByWeapon: uuid=%s materialUuids=%v", req.UserWeaponUuid, req.MaterialUserWeaponUuids)
cat := s.holder.Get()
catalog := cat.Weapon
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -612,12 +698,18 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
return
}
wm, ok := s.catalog.Weapons[weapon.WeaponId]
wm, ok := catalog.Weapons[weapon.WeaponId]
if !ok {
log.Printf("[WeaponService] EnhanceByWeapon: weapon master id=%d not found", weapon.WeaponId)
return
}
expBonus := cat.Campaign.WeaponExpBonus(campaign.WeaponTarget{
WeaponId: weapon.WeaponId,
WeaponType: wm.WeaponType,
AttributeType: wm.AttributeType,
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll})
totalExp := int32(0)
consumedCount := int32(0)
for _, uuid := range req.MaterialUserWeaponUuids {
@@ -627,19 +719,20 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
continue
}
matMaster, ok := s.catalog.Weapons[matWeapon.WeaponId]
matMaster, ok := catalog.Weapons[matWeapon.WeaponId]
if !ok {
log.Printf("[WeaponService] EnhanceByWeapon: material weapon master id=%d not found, skipping", matWeapon.WeaponId)
continue
}
baseExp := s.catalog.BaseExpByEnhanceId[matMaster.WeaponSpecificEnhanceId]
matLevelingEnhanceId := catalog.LevelingEnhanceIdByWeaponId[matWeapon.WeaponId]
baseExp := catalog.BaseExpByEnhanceId[matLevelingEnhanceId]
if matMaster.WeaponType != 0 && matMaster.WeaponType == wm.WeaponType {
baseExp = baseExp * s.config.MaterialSameWeaponExpCoefficientPermil / 1000
baseExp = baseExp * config.MaterialSameWeaponExpCoefficientPermil / 1000
}
totalExp += baseExp
totalExp += expBonus.Apply(baseExp)
if medals, ok := s.catalog.MedalsByWeaponId[matWeapon.WeaponId]; ok {
if medals, ok := catalog.MedalsByWeaponId[matWeapon.WeaponId]; ok {
for itemId, count := range medals {
user.ConsumableItems[itemId] += count
}
@@ -652,22 +745,35 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
consumedCount++
}
if costFunc, ok := s.catalog.EnhanceCostByWeaponByEnhanceId[wm.WeaponSpecificEnhanceId]; ok && consumedCount > 0 {
if costFunc, ok := catalog.EnhanceCostByWeaponByEnhanceId[wm.WeaponSpecificEnhanceId]; ok && consumedCount > 0 {
goldCost := costFunc.Evaluate(consumedCount)
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
user.ConsumableItems[config.ConsumableItemIdForGold] -= goldCost
log.Printf("[WeaponService] EnhanceByWeapon: gold cost=%d (weapons=%d)", goldCost, consumedCount)
}
weapon.Exp += totalExp
if thresholds, ok := s.catalog.ExpByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
weapon.Level, weapon.Exp = gameutil.LevelAndCap(weapon.Exp, thresholds)
levelingEnhanceId := catalog.LevelingEnhanceIdByWeaponId[weapon.WeaponId]
if thresholds, ok := catalog.ExpByEnhanceId[levelingEnhanceId]; ok {
var maxLevel int32
if maxFunc, ok := catalog.MaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
maxLevel = awakenedLevelCap(catalog, user, weapon, req.UserWeaponUuid, maxFunc.Evaluate(weapon.LimitBreakCount))
}
weapon.Level, weapon.Exp = gameutil.ApplyExpWithMaxLevel(weapon.Exp, thresholds, maxLevel)
}
note := user.WeaponNotes[weapon.WeaponId]
if note.MaxLevel < weapon.Level {
note.WeaponId = weapon.WeaponId
note.MaxLevel = weapon.Level
note.LatestVersion = nowMillis
user.WeaponNotes[weapon.WeaponId] = note
}
weapon.LatestVersion = nowMillis
user.Weapons[req.UserWeaponUuid] = weapon
log.Printf("[WeaponService] EnhanceByWeapon: weaponId=%d +%d exp -> total=%d level=%d", weapon.WeaponId, totalExp, weapon.Exp, weapon.Level)
s.checkWeaponStoryUnlocks(user, weapon.WeaponId, weapon.Level, nowMillis)
checkWeaponStoryUnlocks(catalog, user, weapon.WeaponId, weapon.Level, nowMillis)
})
if err != nil {
return nil, fmt.Errorf("weapon enhance by weapon: %w", err)
@@ -679,13 +785,13 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
}, nil
}
func (s *WeaponServiceServer) checkWeaponStoryUnlocks(user *store.UserState, weaponId, level int32, nowMillis int64) {
wm, ok := s.catalog.Weapons[weaponId]
func checkWeaponStoryUnlocks(catalog *masterdata.WeaponCatalog, user *store.UserState, weaponId, level int32, nowMillis int64) {
wm, ok := catalog.Weapons[weaponId]
if !ok || wm.WeaponStoryReleaseConditionGroupId == 0 {
return
}
evoOrder, hasEvo := s.catalog.EvolutionOrder[weaponId]
conditions := s.catalog.ReleaseConditionsByGroupId[wm.WeaponStoryReleaseConditionGroupId]
evoOrder, hasEvo := catalog.EvolutionOrder[weaponId]
conditions := catalog.ReleaseConditionsByGroupId[wm.WeaponStoryReleaseConditionGroupId]
for _, cond := range conditions {
switch model.WeaponStoryReleaseConditionType(cond.WeaponStoryReleaseConditionType) {
@@ -696,14 +802,14 @@ func (s *WeaponServiceServer) checkWeaponStoryUnlocks(user *store.UserState, wea
store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
}
case model.WeaponStoryReleaseConditionTypeReachInitialMaxLevel:
if maxFunc, ok := s.catalog.MaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
if maxFunc, ok := catalog.MaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
if level >= maxFunc.Evaluate(0) {
store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
}
}
case model.WeaponStoryReleaseConditionTypeReachOnceEvolvedMaxLevel:
if hasEvo && evoOrder >= 1 {
if maxFunc, ok := s.catalog.MaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
if maxFunc, ok := catalog.MaxLevelByEnhanceId[wm.WeaponSpecificEnhanceId]; ok {
if level >= maxFunc.Evaluate(0) {
store.GrantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis)
}
@@ -720,6 +826,9 @@ func (s *WeaponServiceServer) checkWeaponStoryUnlocks(user *store.UserState, wea
func (s *WeaponServiceServer) Awaken(ctx context.Context, req *pb.WeaponAwakenRequest) (*pb.WeaponAwakenResponse, error) {
log.Printf("[WeaponService] Awaken: uuid=%s", req.UserWeaponUuid)
cat := s.holder.Get()
catalog := cat.Weapon
config := cat.GameConfig
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -730,7 +839,7 @@ func (s *WeaponServiceServer) Awaken(ctx context.Context, req *pb.WeaponAwakenRe
return
}
awakenRow, ok := s.catalog.AwakenByWeaponId[weapon.WeaponId]
awakenRow, ok := catalog.AwakenByWeaponId[weapon.WeaponId]
if !ok {
log.Printf("[WeaponService] Awaken: no awaken data for weaponId=%d", weapon.WeaponId)
return
@@ -741,7 +850,7 @@ func (s *WeaponServiceServer) Awaken(ctx context.Context, req *pb.WeaponAwakenRe
return
}
mats := s.catalog.AwakenMaterialsByGroupId[awakenRow.WeaponAwakenMaterialGroupId]
mats := catalog.AwakenMaterialsByGroupId[awakenRow.WeaponAwakenMaterialGroupId]
for _, mat := range mats {
cur := user.Materials[mat.MaterialId]
cost := mat.Count
@@ -753,7 +862,7 @@ func (s *WeaponServiceServer) Awaken(ctx context.Context, req *pb.WeaponAwakenRe
}
if awakenRow.ConsumeGold > 0 {
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= awakenRow.ConsumeGold
user.ConsumableItems[config.ConsumableItemIdForGold] -= awakenRow.ConsumeGold
log.Printf("[WeaponService] Awaken: gold cost=%d", awakenRow.ConsumeGold)
}
@@ -772,3 +881,14 @@ func (s *WeaponServiceServer) Awaken(ctx context.Context, req *pb.WeaponAwakenRe
return &pb.WeaponAwakenResponse{}, nil
}
func awakenedLevelCap(catalog *masterdata.WeaponCatalog, user *store.UserState, weapon store.WeaponState, weaponUuid string, baseCap int32) int32 {
if _, awoken := user.WeaponAwakens[weaponUuid]; !awoken {
return baseCap
}
row, ok := catalog.AwakenByWeaponId[weapon.WeaponId]
if !ok {
return baseCap
}
return baseCap + row.LevelLimitUp
}
+6
View File
@@ -14,6 +14,7 @@ func CloneUserState(u UserState) UserState {
out.DeckSubWeapons = cloneSliceMap(u.DeckSubWeapons)
out.DeckParts = cloneSliceMap(u.DeckParts)
out.Decks = maps.Clone(u.Decks)
out.TripleDecks = maps.Clone(u.TripleDecks)
out.Quests = maps.Clone(u.Quests)
out.QuestMissions = maps.Clone(u.QuestMissions)
out.WeaponStories = maps.Clone(u.WeaponStories)
@@ -25,11 +26,15 @@ func CloneUserState(u UserState) UserState {
Unlocks: maps.Clone(u.Gimmick.Unlocks),
}
out.CageOrnamentRewards = maps.Clone(u.CageOrnamentRewards)
out.TowerAccumulationRewards = maps.Clone(u.TowerAccumulationRewards)
out.LabyrinthSeasons = maps.Clone(u.LabyrinthSeasons)
out.LabyrinthStages = maps.Clone(u.LabyrinthStages)
out.ConsumableItems = maps.Clone(u.ConsumableItems)
out.Materials = maps.Clone(u.Materials)
out.Parts = maps.Clone(u.Parts)
out.PartsGroupNotes = maps.Clone(u.PartsGroupNotes)
out.PartsPresets = maps.Clone(u.PartsPresets)
out.PartsPresetTags = maps.Clone(u.PartsPresetTags)
out.PartsStatusSubs = maps.Clone(u.PartsStatusSubs)
out.ImportantItems = maps.Clone(u.ImportantItems)
out.CostumeActiveSkills = maps.Clone(u.CostumeActiveSkills)
@@ -80,6 +85,7 @@ func CloneUserState(u UserState) UserState {
out.CostumeLotteryEffectPending = maps.Clone(u.CostumeLotteryEffectPending)
out.AutoSaleSettings = maps.Clone(u.AutoSaleSettings)
out.CharacterRebirths = maps.Clone(u.CharacterRebirths)
out.QuestAutoOrbit.AccumulatedDrops = append([]AutoOrbitDropEntry(nil), u.QuestAutoOrbit.AccumulatedDrops...)
return out
}
+112 -11
View File
@@ -3,6 +3,7 @@ package store
import (
"fmt"
"log"
"math/rand"
"sort"
"github.com/google/uuid"
@@ -102,7 +103,19 @@ type WeaponStoryReleaseCond struct {
type PartsRef struct {
PartsGroupId int32
RarityType int32
PartsInitialLotteryId int32
PartsStatusMainLotteryGroupId int32
PartsStatusSubLotteryGroupId int32
}
// PartsStatusSubDef carries the per-lottery-id sub-status shape needed at
// grant time. Held here so the store package does not import masterdata.
type PartsStatusSubDef struct {
StatusKindType int32
StatusCalculationType int32
StatusChangeInitialValue int32
StatusFunc func(level int32) int32
}
type PossessionGranter struct {
@@ -114,6 +127,12 @@ type PossessionGranter struct {
PartsById map[int32]PartsRef
DefaultPartsStatusMainByLotteryGroup map[int32]int32
PartsVariantsByGroupRarity map[int32]map[int32][]int32
PartsSubStatusPool map[int32][]int32
PartsSubStatusDefs map[int32]PartsStatusSubDef
PartsSellPriceL1ByRarity map[int32]int32
GoldConsumableItemId int32
LastChangedStoryWeaponIds []int32
}
@@ -184,26 +203,108 @@ func (g *PossessionGranter) GrantCompanion(user *UserState, companionId int32, n
}
}
func (g *PossessionGranter) GrantParts(user *UserState, partsId int32, nowMillis int64) {
var mainStatId int32
if ref, ok := g.PartsById[partsId]; ok {
mainStatId = g.DefaultPartsStatusMainByLotteryGroup[ref.PartsStatusMainLotteryGroupId]
if _, exists := user.PartsGroupNotes[ref.PartsGroupId]; !exists {
user.PartsGroupNotes[ref.PartsGroupId] = PartsGroupNoteState{
PartsGroupId: ref.PartsGroupId,
FirstAcquisitionDatetime: nowMillis,
LatestVersion: nowMillis,
}
}
func (g *PossessionGranter) GrantParts(user *UserState, requestedPartsId int32, nowMillis int64) {
chosenPartsId, chosenRef, ok := g.rollPartsVariant(requestedPartsId)
if !ok {
g.grantBareParts(user, requestedPartsId, nowMillis)
return
}
g.createParts(user, chosenPartsId, chosenRef, nowMillis)
}
// The rolled variant sets both rarity and rank, so the auto-sale decision can
// only happen after the roll. Returns the rolled variant id and whether it sold.
func (g *PossessionGranter) GrantOrSellPartsDrop(user *UserState, requestedPartsId int32, raritySet, rankSet map[int32]bool, nowMillis int64) (int32, bool) {
chosenPartsId, chosenRef, ok := g.rollPartsVariant(requestedPartsId)
if !ok {
g.grantBareParts(user, requestedPartsId, nowMillis)
return requestedPartsId, false
}
rarity := chosenRef.RarityType
rank := chosenRef.PartsInitialLotteryId
if price, ok := g.PartsSellPriceL1ByRarity[rarity]; ok && raritySet[rarity] && rankSet[rank] {
user.ConsumableItems[g.GoldConsumableItemId] += price
log.Printf("[GrantParts] auto-sold chosen=%d rarity=%d rank=%d -> %d gold", chosenPartsId, rarity, rank, price)
return chosenPartsId, true
}
g.createParts(user, chosenPartsId, chosenRef, nowMillis)
return chosenPartsId, false
}
func (g *PossessionGranter) grantBareParts(user *UserState, partsId int32, nowMillis int64) {
key := uuid.New().String()
user.Parts[key] = PartsState{
UserPartsUuid: key,
PartsId: partsId,
Level: 1,
AcquisitionDatetime: nowMillis,
}
log.Printf("[GrantParts] unknown partsId=%d, granted as-is with no variant roll", partsId)
}
// rollPartsVariant picks one of a parts group's 5 variants at random; the five
// carry distinct PartsInitialLotteryId 1..5, which is the part's rank.
func (g *PossessionGranter) rollPartsVariant(requestedPartsId int32) (int32, PartsRef, bool) {
ref, refOk := g.PartsById[requestedPartsId]
if !refOk {
return requestedPartsId, PartsRef{}, false
}
chosenPartsId := requestedPartsId
chosenRef := ref
if variants := g.PartsVariantsByGroupRarity[ref.PartsGroupId][ref.RarityType]; len(variants) == 5 {
chosenPartsId = variants[rand.Intn(len(variants))]
chosenRef = g.PartsById[chosenPartsId]
} else {
log.Printf("[GrantParts] no 5-variant set for group=%d rarity=%d (have %d), granting requested=%d", ref.PartsGroupId, ref.RarityType, len(variants), requestedPartsId)
}
return chosenPartsId, chosenRef, true
}
func (g *PossessionGranter) createParts(user *UserState, chosenPartsId int32, chosenRef PartsRef, nowMillis int64) {
mainStatId := g.DefaultPartsStatusMainByLotteryGroup[chosenRef.PartsStatusMainLotteryGroupId]
if _, exists := user.PartsGroupNotes[chosenRef.PartsGroupId]; !exists {
user.PartsGroupNotes[chosenRef.PartsGroupId] = PartsGroupNoteState{
PartsGroupId: chosenRef.PartsGroupId,
FirstAcquisitionDatetime: nowMillis,
LatestVersion: nowMillis,
}
}
key := uuid.New().String()
user.Parts[key] = PartsState{
UserPartsUuid: key,
PartsId: chosenPartsId,
Level: 1,
PartsStatusMainId: mainStatId,
AcquisitionDatetime: nowMillis,
}
initialCount := chosenRef.PartsInitialLotteryId
pool := g.PartsSubStatusPool[chosenRef.PartsStatusSubLotteryGroupId]
if initialCount > 1 && len(pool) > 0 {
for i := int32(0); i < initialCount-1; i++ {
pickId := pool[rand.Intn(len(pool))]
def, ok := g.PartsSubStatusDefs[pickId]
if !ok {
continue
}
val := def.StatusChangeInitialValue
if def.StatusFunc != nil {
val = def.StatusFunc(1)
}
user.PartsStatusSubs[PartsStatusSubKey{UserPartsUuid: key, StatusIndex: i + 1}] = PartsStatusSubState{
UserPartsUuid: key,
StatusIndex: i + 1,
PartsStatusSubLotteryId: pickId,
Level: 1,
StatusKindType: def.StatusKindType,
StatusCalculationType: def.StatusCalculationType,
StatusChangeValue: val,
LatestVersion: nowMillis,
}
}
}
log.Printf("[GrantParts] chosen=%d group=%d rarity=%d preUnlockedSubs=%d", chosenPartsId, chosenRef.PartsGroupId, chosenRef.RarityType, initialCount-1)
}
func (g *PossessionGranter) GrantWeapon(user *UserState, weaponId int32, nowMillis int64) {
+29 -25
View File
@@ -8,7 +8,6 @@ const (
starterMissionId = int32(1)
starterMainQuestRouteId = int32(1)
starterMainQuestSeasonId = int32(1)
missionInProgress = int32(1)
defaultBirthYear = int32(2000)
defaultBirthMonth = int32(1)
@@ -97,6 +96,7 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
Companions: make(map[string]CompanionState),
DeckCharacters: make(map[string]DeckCharacterState),
Decks: make(map[DeckKey]DeckState),
TripleDecks: make(map[DeckKey]TripleDeckState),
DeckSubWeapons: make(map[string][]string),
DeckParts: make(map[string][]string),
Quests: make(map[int32]UserQuestState),
@@ -113,7 +113,7 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
starterMissionId: {
MissionId: starterMissionId,
StartDatetime: nowMillis,
MissionProgressStatusType: missionInProgress,
MissionProgressStatusType: int32(model.MissionProgressStatusTypeInProgress),
},
},
Gimmick: GimmickState{
@@ -122,29 +122,33 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
Sequences: make(map[GimmickSequenceKey]GimmickSequenceState),
Unlocks: make(map[GimmickKey]GimmickUnlockState),
},
CageOrnamentRewards: make(map[int32]CageOrnamentRewardState),
ConsumableItems: make(map[int32]int32),
Materials: make(map[int32]int32),
Thoughts: make(map[string]ThoughtState),
Parts: make(map[string]PartsState),
PartsGroupNotes: make(map[int32]PartsGroupNoteState),
PartsPresets: make(map[int32]PartsPresetState),
PartsStatusSubs: make(map[PartsStatusSubKey]PartsStatusSubState),
ImportantItems: make(map[int32]int32),
CostumeActiveSkills: make(map[string]CostumeActiveSkillState),
WeaponSkills: make(map[string][]WeaponSkillState),
WeaponAbilities: make(map[string][]WeaponAbilityState),
DeckTypeNotes: make(map[model.DeckType]DeckTypeNoteState),
WeaponNotes: make(map[int32]WeaponNoteState),
NaviCutInPlayed: make(map[int32]bool),
ViewedMovies: make(map[int32]int64),
ContentsStories: make(map[int32]int64),
DrawnOmikuji: make(map[int32]int64),
PremiumItems: make(map[int32]int64),
DokanConfirmed: make(map[int32]bool),
ShopItems: make(map[int32]UserShopItemState),
ShopReplaceableLineup: make(map[int32]UserShopReplaceableLineupState),
ExploreScores: make(map[int32]ExploreScoreState),
CageOrnamentRewards: make(map[int32]CageOrnamentRewardState),
TowerAccumulationRewards: make(map[int32]TowerAccumulationRewardState),
LabyrinthSeasons: make(map[int32]LabyrinthSeasonState),
LabyrinthStages: make(map[LabyrinthStageKey]LabyrinthStageState),
ConsumableItems: make(map[int32]int32),
Materials: make(map[int32]int32),
Thoughts: make(map[string]ThoughtState),
Parts: make(map[string]PartsState),
PartsGroupNotes: make(map[int32]PartsGroupNoteState),
PartsPresets: make(map[int32]PartsPresetState),
PartsPresetTags: make(map[int32]PartsPresetTagState),
PartsStatusSubs: make(map[PartsStatusSubKey]PartsStatusSubState),
ImportantItems: make(map[int32]int32),
CostumeActiveSkills: make(map[string]CostumeActiveSkillState),
WeaponSkills: make(map[string][]WeaponSkillState),
WeaponAbilities: make(map[string][]WeaponAbilityState),
DeckTypeNotes: make(map[model.DeckType]DeckTypeNoteState),
WeaponNotes: make(map[int32]WeaponNoteState),
NaviCutInPlayed: make(map[int32]bool),
ViewedMovies: make(map[int32]int64),
ContentsStories: make(map[int32]int64),
DrawnOmikuji: make(map[int32]int64),
PremiumItems: make(map[int32]int64),
DokanConfirmed: make(map[int32]bool),
ShopItems: make(map[int32]UserShopItemState),
ShopReplaceableLineup: make(map[int32]UserShopReplaceableLineupState),
ExploreScores: make(map[int32]ExploreScoreState),
CharacterBoards: make(map[int32]CharacterBoardState),
CharacterBoardAbilities: make(map[CharacterBoardAbilityKey]CharacterBoardAbilityState),
+79 -11
View File
@@ -2,6 +2,7 @@ package sqlite
import (
"database/sql"
"encoding/json"
"fmt"
"lunar-tear/server/internal/model"
@@ -43,6 +44,7 @@ func initMaps(u *store.UserState) {
u.Thoughts = make(map[string]store.ThoughtState)
u.DeckCharacters = make(map[string]store.DeckCharacterState)
u.Decks = make(map[store.DeckKey]store.DeckState)
u.TripleDecks = make(map[store.DeckKey]store.TripleDeckState)
u.DeckSubWeapons = make(map[string][]string)
u.DeckParts = make(map[string][]string)
u.Quests = make(map[int32]store.UserQuestState)
@@ -60,6 +62,7 @@ func initMaps(u *store.UserState) {
u.Parts = make(map[string]store.PartsState)
u.PartsGroupNotes = make(map[int32]store.PartsGroupNoteState)
u.PartsPresets = make(map[int32]store.PartsPresetState)
u.PartsPresetTags = make(map[int32]store.PartsPresetTagState)
u.PartsStatusSubs = make(map[store.PartsStatusSubKey]store.PartsStatusSubState)
u.DeckTypeNotes = make(map[model.DeckType]store.DeckTypeNoteState)
u.ConsumableItems = make(map[int32]int32)
@@ -75,6 +78,9 @@ func initMaps(u *store.UserState) {
u.ShopReplaceableLineup = make(map[int32]store.UserShopReplaceableLineupState)
u.ExploreScores = make(map[int32]store.ExploreScoreState)
u.CageOrnamentRewards = make(map[int32]store.CageOrnamentRewardState)
u.TowerAccumulationRewards = make(map[int32]store.TowerAccumulationRewardState)
u.LabyrinthSeasons = make(map[int32]store.LabyrinthSeasonState)
u.LabyrinthStages = make(map[store.LabyrinthStageKey]store.LabyrinthStageState)
u.CharacterBoards = make(map[int32]store.CharacterBoardState)
u.CharacterBoardAbilities = make(map[store.CharacterBoardAbilityKey]store.CharacterBoardAbilityState)
u.CharacterBoardStatusUps = make(map[store.CharacterBoardStatusUpKey]store.CharacterBoardStatusUpState)
@@ -124,17 +130,26 @@ func load1to1(db *sql.DB, uid int64, u *store.UserState) {
Scan(&u.LoginBonus.LoginBonusId, &u.LoginBonus.CurrentPageNumber, &u.LoginBonus.CurrentStampNumber,
&u.LoginBonus.LatestRewardReceiveDatetime, &u.LoginBonus.LatestVersion)
var ctxActive, ctxIsLast, ctxCage int
_ = db.QueryRow(`SELECT current_quest_flow_type, current_main_quest_route_id, current_quest_scene_id,
head_quest_scene_id, is_reached_last_quest_scene, progress_quest_scene_id, progress_head_quest_scene_id,
progress_quest_flow_type, main_quest_season_id, latest_version, saved_current_quest_scene_id,
saved_head_quest_scene_id, replay_flow_current_quest_scene_id, replay_flow_head_quest_scene_id
progress_quest_flow_type, main_quest_season_id, latest_version,
saved_ctx_active, saved_ctx_current_quest_scene_id, saved_ctx_head_quest_scene_id,
saved_ctx_current_main_quest_route_id, saved_ctx_main_quest_season_id,
saved_ctx_is_reached_last_quest_scene, saved_ctx_portal_cage_in_progress, saved_ctx_current_quest_flow_type,
replay_flow_current_quest_scene_id, replay_flow_head_quest_scene_id
FROM user_main_quest WHERE user_id=?`, uid).
Scan(&u.MainQuest.CurrentQuestFlowType, &u.MainQuest.CurrentMainQuestRouteId, &u.MainQuest.CurrentQuestSceneId,
&u.MainQuest.HeadQuestSceneId, &b, &u.MainQuest.ProgressQuestSceneId, &u.MainQuest.ProgressHeadQuestSceneId,
&u.MainQuest.ProgressQuestFlowType, &u.MainQuest.MainQuestSeasonId, &u.MainQuest.LatestVersion,
&u.MainQuest.SavedCurrentQuestSceneId, &u.MainQuest.SavedHeadQuestSceneId,
&ctxActive, &u.MainQuest.SavedContext.CurrentQuestSceneId, &u.MainQuest.SavedContext.HeadQuestSceneId,
&u.MainQuest.SavedContext.CurrentMainQuestRouteId, &u.MainQuest.SavedContext.MainQuestSeasonId,
&ctxIsLast, &ctxCage, &u.MainQuest.SavedContext.CurrentQuestFlowType,
&u.MainQuest.ReplayFlowCurrentQuestSceneId, &u.MainQuest.ReplayFlowHeadQuestSceneId)
u.MainQuest.IsReachedLastQuestScene = b != 0
u.MainQuest.SavedContext.Active = ctxActive != 0
u.MainQuest.SavedContext.IsReachedLastQuestScene = ctxIsLast != 0
u.MainQuest.SavedContext.PortalCageInProgress = ctxCage != 0
_ = db.QueryRow(`SELECT current_event_quest_chapter_id, current_quest_id, current_quest_scene_id,
head_quest_scene_id, latest_version FROM user_event_quest WHERE user_id=?`, uid).
@@ -163,6 +178,13 @@ func load1to1(db *sql.DB, uid int64, u *store.UserState) {
&u.BigHuntBattleDetail.TotalDamage, &u.BigHuntDeckNumber, &u.BigHuntBattleBinary)
u.BigHuntProgress.IsDryRun = isDryRun != 0
queryRows(db, `SELECT wave_index, costume_id, total_damage, hit_count, random_display_value_type, random_display_value
FROM user_big_hunt_costume_battle_infos WHERE user_id=? ORDER BY wave_index, sort_order`, uid, func(rows *sql.Rows) {
var ci store.BigHuntCostumeBattleInfo
rows.Scan(&ci.WaveIndex, &ci.CostumeId, &ci.TotalDamage, &ci.HitCount, &ci.RandomDisplayValueType, &ci.RandomDisplayValue)
u.BigHuntBattleDetail.CostumeBattleInfo = append(u.BigHuntBattleDetail.CostumeBattleInfo, ci)
})
var isActive, isUnread int
_ = db.QueryRow(`SELECT is_active, start_count, finish_count, last_started_at, last_finished_at,
last_user_party_count, last_npc_party_count, last_battle_binary_size, last_elapsed_frame_count
@@ -189,6 +211,17 @@ func load1to1(db *sql.DB, uid int64, u *store.UserState) {
Scan(&u.GuerrillaFreeOpen.StartDatetime, &u.GuerrillaFreeOpen.OpenMinutes,
&u.GuerrillaFreeOpen.DailyOpenedCount, &u.GuerrillaFreeOpen.LatestVersion)
var accumulatedDropsJSON string
_ = db.QueryRow(`SELECT quest_type, chapter_id, quest_id, max_auto_orbit_count, cleared_auto_orbit_count, last_clear_datetime, latest_version, accumulated_drops_json
FROM user_quest_auto_orbit WHERE user_id=?`, uid).
Scan(&u.QuestAutoOrbit.QuestType, &u.QuestAutoOrbit.ChapterId, &u.QuestAutoOrbit.QuestId,
&u.QuestAutoOrbit.MaxAutoOrbitCount, &u.QuestAutoOrbit.ClearedAutoOrbitCount,
&u.QuestAutoOrbit.LastClearDatetime, &u.QuestAutoOrbit.LatestVersion,
&accumulatedDropsJSON)
if accumulatedDropsJSON != "" && accumulatedDropsJSON != "[]" {
_ = json.Unmarshal([]byte(accumulatedDropsJSON), &u.QuestAutoOrbit.AccumulatedDrops)
}
var isTicket int
_ = db.QueryRow(`SELECT is_use_explore_ticket, playing_explore_id, latest_play_datetime, latest_version
FROM user_explore WHERE user_id=?`, uid).
@@ -282,6 +315,16 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.Decks[store.DeckKey{DeckType: v.DeckType, UserDeckNumber: v.UserDeckNumber}] = v
})
queryRows(db, `SELECT deck_type, user_deck_number, name, deck_number01, deck_number02, deck_number03, latest_version
FROM user_triple_decks WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.TripleDeckState
var dt int32
rows.Scan(&dt, &v.UserDeckNumber, &v.Name, &v.DeckNumber01, &v.DeckNumber02, &v.DeckNumber03, &v.LatestVersion)
v.DeckType = model.DeckType(dt)
u.TripleDecks[store.DeckKey{DeckType: v.DeckType, UserDeckNumber: v.UserDeckNumber}] = v
})
queryRows(db, `SELECT user_deck_character_uuid, ordinal, user_weapon_uuid
FROM user_deck_sub_weapons WHERE user_id=? ORDER BY user_deck_character_uuid, ordinal`, uid,
func(rows *sql.Rows) {
@@ -454,6 +497,14 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.PartsPresets[v.UserPartsPresetNumber] = v
})
queryRows(db, `SELECT user_parts_preset_tag_number, name, latest_version
FROM user_parts_preset_tags WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.PartsPresetTagState
rows.Scan(&v.UserPartsPresetTagNumber, &v.Name, &v.LatestVersion)
u.PartsPresetTags[v.UserPartsPresetTagNumber] = v
})
queryRows(db, `SELECT user_parts_uuid, status_index, parts_status_sub_lottery_id, level,
status_kind_type, status_calculation_type, status_change_value, latest_version
FROM user_parts_status_subs WHERE user_id=?`, uid,
@@ -517,7 +568,6 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.DokanConfirmed[id] = true
})
// Gifts
queryRows(db, `SELECT user_gift_uuid, is_received, possession_type, possession_id, count, grant_datetime,
description_gift_text_id, equipment_data, expiration_datetime, received_datetime
FROM user_gifts WHERE user_id=?`, uid, func(rows *sql.Rows) {
@@ -540,7 +590,6 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
}
})
// Gacha converted medals
queryRows(db, `SELECT consumable_item_id, count FROM user_gacha_converted_medals WHERE user_id=? ORDER BY ordinal`, uid,
func(rows *sql.Rows) {
var v store.ConsumableItemState
@@ -548,7 +597,6 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.Gacha.ConvertedGachaMedal.ConvertedMedalPossession = append(u.Gacha.ConvertedGachaMedal.ConvertedMedalPossession, v)
})
// Gacha banners
queryRows(db, `SELECT gacha_id, medal_count, step_number, loop_count, draw_count, box_number
FROM user_gacha_banners WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.GachaBannerState
@@ -566,7 +614,6 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
}
})
// Character boards
queryRows(db, `SELECT character_board_id, panel_release_bit1, panel_release_bit2, panel_release_bit3,
panel_release_bit4, latest_version FROM user_character_boards WHERE user_id=?`, uid,
func(rows *sql.Rows) {
@@ -608,6 +655,29 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.CageOrnamentRewards[v.CageOrnamentId] = v
})
queryRows(db, `SELECT event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version
FROM user_event_quest_tower_accumulation_rewards WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.TowerAccumulationRewardState
rows.Scan(&v.EventQuestChapterId, &v.LatestRewardReceiveQuestMissionClearCount, &v.LatestVersion)
u.TowerAccumulationRewards[v.EventQuestChapterId] = v
})
queryRows(db, `SELECT event_quest_chapter_id, last_join_season_number, last_season_reward_received_season_number, latest_version
FROM user_event_quest_labyrinth_seasons WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.LabyrinthSeasonState
rows.Scan(&v.EventQuestChapterId, &v.LastJoinSeasonNumber, &v.LastSeasonRewardReceivedSeasonNumber, &v.LatestVersion)
u.LabyrinthSeasons[v.EventQuestChapterId] = v
})
queryRows(db, `SELECT event_quest_chapter_id, stage_order, is_received_stage_clear_reward, accumulation_reward_received_quest_mission_count, latest_version
FROM user_event_quest_labyrinth_stages WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.LabyrinthStageState
var rcvd int
rows.Scan(&v.EventQuestChapterId, &v.StageOrder, &rcvd, &v.AccumulationRewardReceivedQuestMissionCount, &v.LatestVersion)
v.IsReceivedStageClearReward = rcvd != 0
u.LabyrinthStages[store.LabyrinthStageKey{EventQuestChapterId: v.EventQuestChapterId, StageOrder: v.StageOrder}] = v
})
queryRows(db, `SELECT shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version
FROM user_shop_items WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.UserShopItemState
@@ -622,7 +692,6 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.ShopReplaceableLineup[v.SlotNumber] = v
})
// Gimmick tables
queryRows(db, `SELECT gimmick_sequence_schedule_id, gimmick_sequence_id, gimmick_id,
is_gimmick_cleared, start_datetime, latest_version FROM user_gimmick_progress WHERE user_id=?`, uid,
func(rows *sql.Rows) {
@@ -665,7 +734,6 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.Gimmick.Unlocks[v.Key] = v
})
// Big hunt maps
queryRows(db, `SELECT big_hunt_boss_id, max_score, max_score_update_datetime, latest_version
FROM user_big_hunt_max_scores WHERE user_id=?`, uid, func(rows *sql.Rows) {
var id int32
@@ -674,11 +742,11 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.BigHuntMaxScores[id] = v
})
queryRows(db, `SELECT big_hunt_boss_id, daily_challenge_count, latest_challenge_datetime, latest_version
queryRows(db, `SELECT big_hunt_boss_id, daily_challenge_count, latest_challenge_datetime, last_daily_reward_received_day_version, latest_version
FROM user_big_hunt_statuses WHERE user_id=?`, uid, func(rows *sql.Rows) {
var id int32
var v store.BigHuntStatus
rows.Scan(&id, &v.DailyChallengeCount, &v.LatestChallengeDatetime, &v.LatestVersion)
rows.Scan(&id, &v.DailyChallengeCount, &v.LatestChallengeDatetime, &v.LastDailyRewardReceivedDayVersion, &v.LatestVersion)
u.BigHuntStatuses[id] = v
})

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