Files
lunar-tear/server/internal/service/labyrinth.go
T
Ilya Groshev 2cf0c153e1
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
Implement Fate Boards
2026-05-17 18:21:57 +03:00

139 lines
4.9 KiB
Go

package service
import (
"context"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
type LabyrinthServiceServer struct {
pb.UnimplementedLabyrinthServiceServer
users store.UserRepository
sessions store.SessionRepository
holder *runtime.Holder
}
func NewLabyrinthServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *LabyrinthServiceServer {
if holder == nil {
panic("runtime holder is required")
}
return &LabyrinthServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *LabyrinthServiceServer) ReceiveStageAccumulationReward(ctx context.Context, req *pb.ReceiveStageAccumulationRewardRequest) (*pb.ReceiveStageAccumulationRewardResponse, error) {
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: chapter=%d stage=%d questMissionClearCount=%d",
req.EventQuestChapterId, req.StageOrder, req.QuestMissionClearCount)
cat := s.holder.Get()
laby := cat.Labyrinth
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
key := store.LabyrinthStageKey{
EventQuestChapterId: req.EventQuestChapterId,
StageOrder: req.StageOrder,
}
s.users.UpdateUser(userId, func(user *store.UserState) {
rec := user.LabyrinthStages[key]
old := rec.AccumulationRewardReceivedQuestMissionCount
items, highest := laby.CollectAccumulationRewards(req.EventQuestChapterId, req.StageOrder, old, req.QuestMissionClearCount)
if highest <= old {
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: nothing to grant for chapter=%d stage=%d (claimed=%d, target=%d)",
req.EventQuestChapterId, req.StageOrder, old, req.QuestMissionClearCount)
return
}
for _, it := range items {
granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
}
rec.EventQuestChapterId = req.EventQuestChapterId
rec.StageOrder = req.StageOrder
rec.AccumulationRewardReceivedQuestMissionCount = highest
rec.LatestVersion = nowMillis
user.LabyrinthStages[key] = rec
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: chapter=%d stage=%d granted %d item(s), claimed %d -> %d",
req.EventQuestChapterId, req.StageOrder, len(items), old, highest)
})
return &pb.ReceiveStageAccumulationRewardResponse{}, nil
}
func (s *LabyrinthServiceServer) ReceiveStageClearReward(ctx context.Context, req *pb.ReceiveStageClearRewardRequest) (*pb.ReceiveStageClearRewardResponse, error) {
log.Printf("[LabyrinthService] ReceiveStageClearReward: chapter=%d stage=%d",
req.EventQuestChapterId, req.StageOrder)
cat := s.holder.Get()
laby := cat.Labyrinth
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
key := store.LabyrinthStageKey{
EventQuestChapterId: req.EventQuestChapterId,
StageOrder: req.StageOrder,
}
s.users.UpdateUser(userId, func(user *store.UserState) {
rec := user.LabyrinthStages[key]
if rec.IsReceivedStageClearReward {
log.Printf("[LabyrinthService] ReceiveStageClearReward: already claimed chapter=%d stage=%d",
req.EventQuestChapterId, req.StageOrder)
return
}
items := laby.StageClearReward(req.EventQuestChapterId, req.StageOrder)
for _, it := range items {
granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
}
rec.EventQuestChapterId = req.EventQuestChapterId
rec.StageOrder = req.StageOrder
rec.IsReceivedStageClearReward = true
rec.LatestVersion = nowMillis
user.LabyrinthStages[key] = rec
log.Printf("[LabyrinthService] ReceiveStageClearReward: chapter=%d stage=%d granted %d item(s)",
req.EventQuestChapterId, req.StageOrder, len(items))
})
return &pb.ReceiveStageClearRewardResponse{}, nil
}
func (s *LabyrinthServiceServer) UpdateSeasonData(ctx context.Context, req *pb.UpdateSeasonDataRequest) (*pb.UpdateSeasonDataResponse, error) {
laby := s.holder.Get().Labyrinth
var seasonResult []*pb.LabyrinthSeasonResult
for _, m := range laby.SeasonMilestones(req.EventQuestChapterId) {
rewards := make([]*pb.LabyrinthReward, 0, len(m.Rewards))
for _, it := range m.Rewards {
rewards = append(rewards, &pb.LabyrinthReward{
PossessionType: it.PossessionType,
PossessionId: it.PossessionId,
Count: it.Count,
})
}
seasonResult = append(seasonResult, &pb.LabyrinthSeasonResult{
EventQuestChapterId: req.EventQuestChapterId,
HeadQuestId: m.HeadQuestId,
SeasonReward: rewards,
HeadStageOrder: m.HeadStageOrder,
})
}
log.Printf("[LabyrinthService] UpdateSeasonData: chapter=%d -> %d milestone(s)",
req.EventQuestChapterId, len(seasonResult))
return &pb.UpdateSeasonDataResponse{SeasonResult: seasonResult}, nil
}