Files
lunar-tear/server/internal/service/costume.go
T
2026-04-16 16:58:39 +03:00

397 lines
13 KiB
Go

package service
import (
"context"
"fmt"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/gameutil"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
var costumeDiffTables = []string{
"IUserCostume",
"IUserMaterial",
"IUserConsumableItem",
}
type CostumeServiceServer struct {
pb.UnimplementedCostumeServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.CostumeCatalog
config *masterdata.GameConfig
}
func NewCostumeServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.CostumeCatalog, config *masterdata.GameConfig) *CostumeServiceServer {
return &CostumeServiceServer{users: users, sessions: sessions, catalog: catalog, config: config}
}
func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceRequest) (*pb.EnhanceResponse, error) {
log.Printf("[CostumeService] Enhance: uuid=%s materials=%v", req.UserCostumeUuid, req.Materials)
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
costume, ok := user.Costumes[req.UserCostumeUuid]
if !ok {
log.Printf("[CostumeService] Enhance: costume uuid=%s not found", req.UserCostumeUuid)
return
}
cm, ok := s.catalog.Costumes[costume.CostumeId]
if !ok {
log.Printf("[CostumeService] Enhance: costume master id=%d not found", costume.CostumeId)
return
}
totalExp := int32(0)
totalMaterialCount := int32(0)
for materialId, count := range req.Materials {
mat, ok := s.catalog.Materials[materialId]
if !ok {
log.Printf("[CostumeService] Enhance: material id=%d not found, skipping", materialId)
continue
}
cur := user.Materials[materialId]
if cur < count {
log.Printf("[CostumeService] Enhance: insufficient material id=%d have=%d need=%d", materialId, cur, count)
continue
}
user.Materials[materialId] = cur - count
totalMaterialCount += count
expPerUnit := mat.EffectValue
if mat.WeaponType != 0 && mat.WeaponType == cm.SkillfulWeaponType {
expPerUnit = expPerUnit * s.config.MaterialSameWeaponExpCoefficientPermil / 1000
}
totalExp += expPerUnit * count
}
if costFunc, ok := s.catalog.EnhanceCostByRarity[cm.RarityType]; ok && totalMaterialCount > 0 {
goldCost := costFunc.Evaluate(totalMaterialCount)
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
log.Printf("[CostumeService] Enhance: gold cost=%d (materials=%d)", goldCost, totalMaterialCount)
}
costume.Exp += totalExp
if thresholds, ok := s.catalog.ExpByRarity[cm.RarityType]; ok {
costume.Level, costume.Exp = gameutil.LevelAndCap(costume.Exp, thresholds)
}
costume.LatestVersion = nowMillis
user.Costumes[req.UserCostumeUuid] = costume
log.Printf("[CostumeService] Enhance: costumeId=%d +%d exp -> total=%d level=%d", costume.CostumeId, totalExp, costume.Exp, costume.Level)
})
if err != nil {
return nil, fmt.Errorf("costume enhance: %w", err)
}
tables := userdata.FullClientTableMap(snapshot)
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, costumeDiffTables))
return &pb.EnhanceResponse{
IsGreatSuccess: false,
SurplusEnhanceMaterial: map[int32]int32{},
DiffUserData: diff,
}, nil
}
var awakenDiffTables = []string{
"IUserCostume",
"IUserMaterial",
"IUserConsumableItem",
"IUserCostumeAwakenStatusUp",
"IUserThought",
}
func (s *CostumeServiceServer) Awaken(ctx context.Context, req *pb.AwakenRequest) (*pb.AwakenResponse, error) {
log.Printf("[CostumeService] Awaken: uuid=%s materials=%v", req.UserCostumeUuid, req.Materials)
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
costume, ok := user.Costumes[req.UserCostumeUuid]
if !ok {
log.Printf("[CostumeService] Awaken: costume uuid=%s not found", req.UserCostumeUuid)
return
}
awakenRow, ok := s.catalog.AwakenByCostumeId[costume.CostumeId]
if !ok {
log.Printf("[CostumeService] Awaken: no awaken data for costumeId=%d", costume.CostumeId)
return
}
nextStep := costume.AwakenCount + 1
if gold, ok := s.catalog.AwakenPriceByGroup[awakenRow.CostumeAwakenPriceGroupId]; ok {
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= gold
log.Printf("[CostumeService] Awaken: gold cost=%d", gold)
}
for materialId, count := range req.Materials {
cur := user.Materials[materialId]
if cur < count {
log.Printf("[CostumeService] Awaken: insufficient material id=%d have=%d need=%d", materialId, cur, count)
count = cur
}
user.Materials[materialId] = cur - count
}
costume.AwakenCount = nextStep
costume.LatestVersion = nowMillis
user.Costumes[req.UserCostumeUuid] = costume
log.Printf("[CostumeService] Awaken: costumeId=%d awakenCount=%d", costume.CostumeId, nextStep)
effectSteps, ok := s.catalog.AwakenEffectsByGroupAndStep[awakenRow.CostumeAwakenEffectGroupId]
if !ok {
return
}
effect, ok := effectSteps[nextStep]
if !ok {
return
}
switch model.CostumeAwakenEffectType(effect.CostumeAwakenEffectType) {
case model.CostumeAwakenEffectTypeStatusUp:
s.applyAwakenStatusUp(user, req.UserCostumeUuid, effect.CostumeAwakenEffectId, nowMillis)
case model.CostumeAwakenEffectTypeAbility:
log.Printf("[CostumeService] Awaken: ability effect id=%d (client-resolved)", effect.CostumeAwakenEffectId)
case model.CostumeAwakenEffectTypeItemAcquire:
s.applyAwakenItemAcquire(user, effect.CostumeAwakenEffectId, nowMillis)
default:
log.Printf("[CostumeService] Awaken: unknown effect type=%d", effect.CostumeAwakenEffectType)
}
})
if err != nil {
return nil, fmt.Errorf("costume awaken: %w", err)
}
tables := userdata.FullClientTableMap(snapshot)
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, awakenDiffTables))
return &pb.AwakenResponse{
DiffUserData: diff,
}, nil
}
func (s *CostumeServiceServer) applyAwakenStatusUp(user *store.UserState, costumeUuid string, statusUpGroupId int32, nowMillis int64) {
rows, ok := s.catalog.AwakenStatusUpByGroup[statusUpGroupId]
if !ok {
log.Printf("[CostumeService] Awaken: status up group %d not found", statusUpGroupId)
return
}
for _, row := range rows {
calcType := model.StatusCalculationType(row.StatusCalculationType)
key := store.CostumeAwakenStatusKey{
UserCostumeUuid: costumeUuid,
StatusCalculationType: calcType,
}
state := user.CostumeAwakenStatusUps[key]
state.UserCostumeUuid = costumeUuid
state.StatusCalculationType = calcType
switch model.StatusKindType(row.StatusKindType) {
case model.StatusKindTypeHp:
state.Hp += row.EffectValue
case model.StatusKindTypeAttack:
state.Attack += row.EffectValue
case model.StatusKindTypeVitality:
state.Vitality += row.EffectValue
case model.StatusKindTypeAgility:
state.Agility += row.EffectValue
case model.StatusKindTypeCriticalRatio:
state.CriticalRatio += row.EffectValue
case model.StatusKindTypeCriticalAttack:
state.CriticalAttack += row.EffectValue
}
state.LatestVersion = nowMillis
user.CostumeAwakenStatusUps[key] = state
}
}
func (s *CostumeServiceServer) applyAwakenItemAcquire(user *store.UserState, itemAcquireId int32, nowMillis int64) {
acq, ok := s.catalog.AwakenItemAcquireById[itemAcquireId]
if !ok {
log.Printf("[CostumeService] Awaken: item acquire id=%d not found", itemAcquireId)
return
}
key := fmt.Sprintf("awaken-thought-%d", acq.PossessionId)
if _, exists := user.Thoughts[key]; exists {
return
}
user.Thoughts[key] = store.ThoughtState{
UserThoughtUuid: key,
ThoughtId: acq.PossessionId,
AcquisitionDatetime: nowMillis,
LatestVersion: nowMillis,
}
log.Printf("[CostumeService] Awaken: granted thought id=%d", acq.PossessionId)
}
var activeSkillDiffTables = []string{
"IUserCostumeActiveSkill",
"IUserMaterial",
"IUserConsumableItem",
}
func (s *CostumeServiceServer) EnhanceActiveSkill(ctx context.Context, req *pb.EnhanceActiveSkillRequest) (*pb.EnhanceActiveSkillResponse, error) {
log.Printf("[CostumeService] EnhanceActiveSkill: uuid=%s addLevel=%d", req.UserCostumeUuid, req.AddLevelCount)
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
costume, ok := user.Costumes[req.UserCostumeUuid]
if !ok {
log.Printf("[CostumeService] EnhanceActiveSkill: costume uuid=%s not found", req.UserCostumeUuid)
return
}
cm, ok := s.catalog.Costumes[costume.CostumeId]
if !ok {
log.Printf("[CostumeService] EnhanceActiveSkill: costume master id=%d not found", costume.CostumeId)
return
}
groupRows := s.catalog.ActiveSkillGroupsByGroupId[cm.CostumeActiveSkillGroupId]
enhanceMatId := int32(-1)
for _, g := range groupRows {
if g.CostumeLimitBreakCountLowerLimit <= costume.LimitBreakCount {
enhanceMatId = g.CostumeActiveSkillEnhancementMaterialId
break
}
}
if enhanceMatId < 0 {
log.Printf("[CostumeService] EnhanceActiveSkill: no skill group for costumeId=%d groupId=%d lb=%d",
costume.CostumeId, cm.CostumeActiveSkillGroupId, costume.LimitBreakCount)
return
}
skill := user.CostumeActiveSkills[req.UserCostumeUuid]
currentLevel := skill.Level
maxLevelFunc, ok := s.catalog.ActiveSkillMaxLevelByRarity[cm.RarityType]
if !ok {
log.Printf("[CostumeService] EnhanceActiveSkill: no max level func for rarity=%d", cm.RarityType)
return
}
maxLevel := maxLevelFunc.Evaluate(1)
addCount := req.AddLevelCount
if currentLevel+addCount > maxLevel {
addCount = maxLevel - currentLevel
}
if addCount <= 0 {
log.Printf("[CostumeService] EnhanceActiveSkill: already at max level %d", currentLevel)
return
}
for lvl := currentLevel; lvl < currentLevel+addCount; lvl++ {
key := [2]int32{enhanceMatId, lvl}
mats := s.catalog.ActiveSkillEnhanceMats[key]
for _, mat := range mats {
cur := user.Materials[mat.MaterialId]
cost := mat.Count
if cur < cost {
log.Printf("[CostumeService] EnhanceActiveSkill: insufficient material id=%d have=%d need=%d", mat.MaterialId, cur, cost)
cost = cur
}
user.Materials[mat.MaterialId] = cur - cost
}
if costFunc, ok := s.catalog.ActiveSkillCostByRarity[cm.RarityType]; ok {
goldCost := costFunc.Evaluate(lvl + 1)
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
}
}
skill.UserCostumeUuid = req.UserCostumeUuid
skill.Level = currentLevel + addCount
skill.LatestVersion = nowMillis
user.CostumeActiveSkills[req.UserCostumeUuid] = skill
log.Printf("[CostumeService] EnhanceActiveSkill: costumeId=%d level %d -> %d", costume.CostumeId, currentLevel, skill.Level)
})
if err != nil {
return nil, fmt.Errorf("costume enhance active skill: %w", err)
}
tables := userdata.FullClientTableMap(snapshot)
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, activeSkillDiffTables))
return &pb.EnhanceActiveSkillResponse{
DiffUserData: diff,
}, nil
}
func (s *CostumeServiceServer) LimitBreak(ctx context.Context, req *pb.LimitBreakRequest) (*pb.LimitBreakResponse, error) {
log.Printf("[CostumeService] LimitBreak: uuid=%s materials=%v", req.UserCostumeUuid, req.Materials)
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
costume, ok := user.Costumes[req.UserCostumeUuid]
if !ok {
log.Printf("[CostumeService] LimitBreak: costume uuid=%s not found", req.UserCostumeUuid)
return
}
if costume.LimitBreakCount >= s.config.CostumeLimitBreakAvailableCount {
log.Printf("[CostumeService] LimitBreak: already at max limit break %d", costume.LimitBreakCount)
return
}
cm, ok := s.catalog.Costumes[costume.CostumeId]
if !ok {
log.Printf("[CostumeService] LimitBreak: costume master id=%d not found", costume.CostumeId)
return
}
totalMaterialCount := int32(0)
for materialId, count := range req.Materials {
cur := user.Materials[materialId]
if cur < count {
log.Printf("[CostumeService] LimitBreak: insufficient material id=%d have=%d need=%d", materialId, cur, count)
count = cur
}
user.Materials[materialId] = cur - count
totalMaterialCount += count
}
if costFunc, ok := s.catalog.LimitBreakCostByRarity[cm.RarityType]; ok && totalMaterialCount > 0 {
goldCost := costFunc.Evaluate(totalMaterialCount)
user.ConsumableItems[s.config.ConsumableItemIdForGold] -= goldCost
log.Printf("[CostumeService] LimitBreak: gold cost=%d", goldCost)
}
costume.LimitBreakCount++
costume.LatestVersion = nowMillis
user.Costumes[req.UserCostumeUuid] = costume
log.Printf("[CostumeService] LimitBreak: costumeId=%d limitBreak -> %d", costume.CostumeId, costume.LimitBreakCount)
})
if err != nil {
return nil, fmt.Errorf("costume limit break: %w", err)
}
tables := userdata.FullClientTableMap(snapshot)
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, costumeDiffTables))
return &pb.LimitBreakResponse{
DiffUserData: diff,
}, nil
}