mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
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113 lines
3.4 KiB
Markdown
113 lines
3.4 KiB
Markdown
# Changelog
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## 2026-04-18
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### Working
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- Weapon awakening
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- Consumable item selling
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- `--latest-scene` CLI flag for resuming from the most recent quest scene on startup
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- Docker support (Dockerfile, docker-compose, entrypoint)
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- GitHub Actions CI for Docker image builds
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### Fixed
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- Locale fallback MD5 validation for ja/ko -> en asset candidates
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- UTF-8 handling for non-ASCII characters in asset path processing
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- Tutorial progress no longer overwrites existing progress unless the new phase is greater
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- Repeated weapon story unlock notifications — diffs now only send changed stories
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- Unique key generation for weapon grants to prevent overwrites in gacha/rewards
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- Missing `IUserWeaponStory` in `startedGameStartTables`
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- Max level evaluation in costume `EnhanceActiveSkill`
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## 2026-04-11
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### Working
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- Memoir enhancement and deck/memoir management updates
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- Companion enhancement
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- Costume awakening
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- Costume ascending
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- Character exalt
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- Costume skills level up
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- Weapon ascending
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- Weapon evolution
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- Weapon skills level up
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- Quest skipping and auto sale settings
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- Item shop
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- Deck skins
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- [MVP] Gacha system
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- [MVP] EX Chapter Quests
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- [MVP] Subjugation Battles
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### Fixed
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- Retire navigation
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- Scene transitions mid new arcs
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## 2026-04-04
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### Working
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- Weapon management (enhancement with material consumption, skill/ability tracking, protect/unprotect)
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- Mythic slab / character board (panel releases, status effects, ability tracking)
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- Explore system
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- In-app purchase flow
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- Friend service stub
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- Master data tooling
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- Costume max-level capping by rarity in quest reward flow
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### Fixed
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- Map freeze caused by gimmick schedule overflow — capped patched entries under the client's MaxGimmickSequenceSchedule=1024 limit
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### Roadblock
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- Retire quest/battle mechanism — still untraced for quest/battle
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- Chapter transition loop — re-login after chapter 7 replays scene 261 instead of advancing
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### Need to Figure Out
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- Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs)
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## 2026-03-28
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### Working
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- Everything from 2026-03-21, plus:
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- Costume enhancement (gold cost, material consumption, same-weapon-type EXP bonus)
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- Shop (buying items, price deduction, starter item grants on new accounts)
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- Mission progress tracking
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- 3D viewer
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- Event quests (start/finish/restart/update lifecycle, state tracking)
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- Tutorial rewards with companion choices
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- Battle drop rewards on quest finish
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- Snapshot system for saving/loading user state per quest scene
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### Roadblock
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- Retire quest/battle mechanism — the abandon/withdraw flow for quests and battles hasn't been traced or implemented yet
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### Need to Figure Out
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- Rarity/awakening, and full client expectations (enhancement is done, rest TBD)
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- Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs)
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## 2026-03-21
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### Working
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- Login and account creation flow (ToS, name entry, graphic settings, title completion)
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- Deck configuration
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- Cage ornament rewards
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- Main quest progression up to the first battle-only quest obstacle
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### Roadblock
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- Battle-only quests — the quest engine handles story-driven quests but pure battle encounters use a different entry/exit path that hasn't been traced yet
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### Need to Figure Out
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- How costumes work in-game (equip rules, stats, rarity/awakening, client expectations)
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- Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs)
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