Files
lunar-tear/server/internal/service/tutorial.go
T
Ilya Groshev 02f511f40c Initial commit
2026-04-14 09:28:26 +03:00

94 lines
3.6 KiB
Go

package service
import (
"context"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type TutorialServiceServer struct {
pb.UnimplementedTutorialServiceServer
users store.UserRepository
sessions store.SessionRepository
engine *questflow.QuestHandler
}
func NewTutorialServiceServer(users store.UserRepository, sessions store.SessionRepository, engine *questflow.QuestHandler) *TutorialServiceServer {
return &TutorialServiceServer{users: users, sessions: sessions, engine: engine}
}
func (s *TutorialServiceServer) SetTutorialProgress(ctx context.Context, req *pb.SetTutorialProgressRequest) (*pb.SetTutorialProgressResponse, error) {
log.Printf("[TutorialService] SetTutorialProgress: type=%d phase=%d choice=%d", req.TutorialType, req.ProgressPhase, req.ChoiceId)
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
var grants []questflow.RewardGrant
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
user.Tutorials[req.TutorialType] = store.TutorialProgressState{
TutorialType: req.TutorialType,
ProgressPhase: req.ProgressPhase,
ChoiceId: req.ChoiceId,
}
if req.TutorialType == int32(model.TutorialTypeMenuFirst) ||
req.TutorialType == int32(model.TutorialTypeMenuSecond) {
store.EnsureDefaultDeck(user, nowMillis)
}
grants = s.engine.ApplyTutorialReward(user, model.TutorialType(req.TutorialType), req.ChoiceId, nowMillis)
})
tables := []string{"IUserTutorialProgress"}
if req.TutorialType == int32(model.TutorialTypeMenuFirst) ||
req.TutorialType == int32(model.TutorialTypeMenuSecond) {
tables = append(tables,
"IUserCharacter", "IUserCostume", "IUserWeapon",
"IUserWeaponSkill", "IUserWeaponAbility",
"IUserCompanion", "IUserDeckCharacter", "IUserDeck",
)
}
if len(grants) > 0 {
tables = append(tables, "IUserCompanion")
}
result := userdata.SelectTables(userdata.FullClientTableMap(user), tables)
for _, t := range tables {
log.Printf("[TutorialService] DiffTable %s -> %s", t, result[t])
}
rewards := make([]*pb.TutorialChoiceReward, len(grants))
for i, g := range grants {
rewards[i] = &pb.TutorialChoiceReward{
PossessionType: int32(g.PossessionType),
PossessionId: g.PossessionId,
Count: g.Count,
}
}
return &pb.SetTutorialProgressResponse{
TutorialChoiceReward: rewards,
DiffUserData: userdata.BuildDiffFromTables(result),
}, nil
}
func (s *TutorialServiceServer) SetTutorialProgressAndReplaceDeck(ctx context.Context, req *pb.SetTutorialProgressAndReplaceDeckRequest) (*pb.SetTutorialProgressAndReplaceDeckResponse, error) {
log.Printf("[TutorialService] SetTutorialProgressAndReplaceDeck: type=%d phase=%d deckType=%d deckNumber=%d", req.TutorialType, req.ProgressPhase, req.DeckType, req.UserDeckNumber)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
user.Tutorials[req.TutorialType] = store.TutorialProgressState{
TutorialType: req.TutorialType,
ProgressPhase: req.ProgressPhase,
}
if req.Deck != nil {
store.ApplyDeckReplacement(user, model.DeckType(req.DeckType), req.UserDeckNumber, deckSlotsFromProto(req.Deck), gametime.NowMillis())
}
})
return &pb.SetTutorialProgressAndReplaceDeckResponse{
DiffUserData: userdata.BuildDiffFromTables(userdata.SelectTables(userdata.FullClientTableMap(user), []string{
"IUserTutorialProgress",
"IUserDeck",
"IUserDeckCharacter",
"IUserDeckSubWeaponGroup",
})),
}, nil
}