Files
lunar-tear/server/internal/runtime/holder.go
T
Ilya Groshev 2cf0c153e1
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Implement Fate Boards
2026-05-17 18:21:57 +03:00

107 lines
3.9 KiB
Go

// Package runtime owns the live, hot-swappable view of master data.
//
// The Holder atomically swaps a *Catalogs aggregate every time the operator
// asks the server to re-read assets/release/20240404193219.bin.e (typically via
// the admin webhook in cmd/lunar-tear/admin.go). gRPC services hold a *Holder
// and call Get() at the start of each RPC, so they always see a consistent
// snapshot.
package runtime
import (
"fmt"
"log"
"os"
"sync/atomic"
"time"
"lunar-tear/server/internal/gacha"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/masterdata/memorydb"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
)
// Catalogs is an immutable snapshot of every catalog and catalog-derived
// handler the server needs at runtime. A new *Catalogs is built from scratch
// on every reload and atomically published via Holder.
type Catalogs struct {
GameConfig *masterdata.GameConfig
Parts *masterdata.PartsCatalog
Quest *masterdata.QuestCatalog
GachaEntries []store.GachaCatalogEntry
GachaMedals map[int32]masterdata.GachaMedalInfo
GachaPool *masterdata.GachaCatalog
Shop *masterdata.ShopCatalog
DupExchange map[int32][]model.DupExchangeEntry
ConditionResolver *masterdata.ConditionResolver
CageOrnament *masterdata.CageOrnamentCatalog
LoginBonus *masterdata.LoginBonusCatalog
CharacterViewer *masterdata.CharacterViewerCatalog
Omikuji *masterdata.OmikujiCatalog
Material *masterdata.MaterialCatalog
ConsumableItem *masterdata.ConsumableItemCatalog
Costume *masterdata.CostumeCatalog
Weapon *masterdata.WeaponCatalog
Explore *masterdata.ExploreCatalog
Gimmick *masterdata.GimmickCatalog
CharacterBoard *masterdata.CharacterBoardCatalog
CharacterRebirth *masterdata.CharacterRebirthCatalog
Companion *masterdata.CompanionCatalog
SideStory *masterdata.SideStoryCatalog
BigHunt *masterdata.BigHuntCatalog
Tower *masterdata.TowerCatalog
Labyrinth *masterdata.LabyrinthCatalog
// Catalog-derived handlers must rebuild on every reload because they
// embed/cache pointers to specific catalog instances.
QuestHandler *questflow.QuestHandler
GachaHandler *gacha.GachaHandler
}
// Holder owns the current *Catalogs and the bin.e path. Concurrent readers
// call Get(); the single-writer Reload() rebuilds and atomically publishes.
type Holder struct {
binPath string
cur atomic.Pointer[Catalogs]
}
// NewHolder reads the binary at binPath, builds the initial catalogs, and
// returns a ready-to-use Holder. Subsequent calls to Reload() re-read the
// same path.
func NewHolder(binPath string) (*Holder, error) {
h := &Holder{binPath: binPath}
if err := h.Reload(); err != nil {
return nil, err
}
return h, nil
}
// Reload re-reads the bin.e from disk, rebuilds every catalog and handler,
// atomically publishes the new snapshot, and bumps the bin.e mtime so client
// caches invalidate (see service/data.go GetLatestMasterDataVersion).
func (h *Holder) Reload() error {
if err := memorydb.Init(h.binPath); err != nil {
return fmt.Errorf("memorydb.Init: %w", err)
}
c, err := buildCatalogs()
if err != nil {
return fmt.Errorf("buildCatalogs: %w", err)
}
h.cur.Store(c)
now := time.Now()
if err := os.Chtimes(h.binPath, now, now); err != nil {
// Non-fatal: the catalogs swapped fine in-memory; clients may take
// longer to invalidate their cached download but server-side state is
// already coherent.
log.Printf("[runtime] os.Chtimes(%s) failed (clients may not invalidate cache): %v", h.binPath, err)
}
return nil
}
// Get returns the current snapshot. Safe for concurrent callers; the returned
// pointer is stable for the duration of the caller's use.
func (h *Holder) Get() *Catalogs {
return h.cur.Load()
}