Files
lunar-tear/server/internal/masterdata/parts.go
T

95 lines
3.2 KiB
Go

package masterdata
import (
"fmt"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/utils"
)
type PartsCatalog struct {
PartsById map[int32]EntityMParts
DefaultPartsStatusMainByLotteryGroup map[int32]int32
RarityByRarityType map[model.RarityType]EntityMPartsRarity
RateByGroupAndLevel map[int32]map[int32]int32
PriceByGroupAndLevel map[int32]map[int32]int32
SellPriceByRarity map[model.RarityType]NumericalFunc
}
func LoadPartsCatalog() (*PartsCatalog, error) {
partsRows, err := utils.ReadTable[EntityMParts]("m_parts")
if err != nil {
return nil, fmt.Errorf("load parts table: %w", err)
}
rarityRows, err := utils.ReadTable[EntityMPartsRarity]("m_parts_rarity")
if err != nil {
return nil, fmt.Errorf("load parts rarity table: %w", err)
}
rateRows, err := utils.ReadTable[EntityMPartsLevelUpRateGroup]("m_parts_level_up_rate_group")
if err != nil {
return nil, fmt.Errorf("load parts level up rate table: %w", err)
}
priceRows, err := utils.ReadTable[EntityMPartsLevelUpPriceGroup]("m_parts_level_up_price_group")
if err != nil {
return nil, fmt.Errorf("load parts level up price table: %w", err)
}
partsById := make(map[int32]EntityMParts, len(partsRows))
for _, p := range partsRows {
partsById[p.PartsId] = p
}
// Lottery group ID encodes tier (first digit 1-4) and stat category
// (second digit 1-6). Formula: mainStatId = (category - 1) * 4 + tier.
defaultPartsStatusMainByLotteryGroup := make(map[int32]int32, 24)
for tier := int32(1); tier <= 4; tier++ {
for cat := int32(1); cat <= 6; cat++ {
groupId := tier*10 + cat
mainStatId := (cat-1)*4 + tier
defaultPartsStatusMainByLotteryGroup[groupId] = mainStatId
}
}
funcResolver, err := LoadFunctionResolver()
if err != nil {
return nil, fmt.Errorf("load function resolver: %w", err)
}
rarityByRarityType := make(map[model.RarityType]EntityMPartsRarity, len(rarityRows))
sellPriceByRarity := make(map[model.RarityType]NumericalFunc, len(rarityRows))
for _, r := range rarityRows {
rarityByRarityType[r.RarityType] = r
if f, ok := funcResolver.Resolve(r.SellPriceNumericalFunctionId); ok {
sellPriceByRarity[r.RarityType] = f
}
}
rateByGroupAndLevel := make(map[int32]map[int32]int32)
for _, r := range rateRows {
if rateByGroupAndLevel[r.PartsLevelUpRateGroupId] == nil {
rateByGroupAndLevel[r.PartsLevelUpRateGroupId] = make(map[int32]int32)
}
rateByGroupAndLevel[r.PartsLevelUpRateGroupId][r.LevelLowerLimit] = r.SuccessRatePermil
}
priceByGroupAndLevel := make(map[int32]map[int32]int32)
for _, p := range priceRows {
if priceByGroupAndLevel[p.PartsLevelUpPriceGroupId] == nil {
priceByGroupAndLevel[p.PartsLevelUpPriceGroupId] = make(map[int32]int32)
}
priceByGroupAndLevel[p.PartsLevelUpPriceGroupId][p.LevelLowerLimit] = p.Gold
}
return &PartsCatalog{
PartsById: partsById,
DefaultPartsStatusMainByLotteryGroup: defaultPartsStatusMainByLotteryGroup,
RarityByRarityType: rarityByRarityType,
RateByGroupAndLevel: rateByGroupAndLevel,
PriceByGroupAndLevel: priceByGroupAndLevel,
SellPriceByRarity: sellPriceByRarity,
}, nil
}