mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 13:53:41 +03:00
95 lines
3.2 KiB
Go
95 lines
3.2 KiB
Go
package masterdata
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import (
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"fmt"
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"lunar-tear/server/internal/model"
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"lunar-tear/server/internal/utils"
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)
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type PartsCatalog struct {
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PartsById map[int32]EntityMParts
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DefaultPartsStatusMainByLotteryGroup map[int32]int32
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RarityByRarityType map[model.RarityType]EntityMPartsRarity
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RateByGroupAndLevel map[int32]map[int32]int32
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PriceByGroupAndLevel map[int32]map[int32]int32
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SellPriceByRarity map[model.RarityType]NumericalFunc
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}
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func LoadPartsCatalog() (*PartsCatalog, error) {
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partsRows, err := utils.ReadTable[EntityMParts]("m_parts")
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if err != nil {
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return nil, fmt.Errorf("load parts table: %w", err)
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}
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rarityRows, err := utils.ReadTable[EntityMPartsRarity]("m_parts_rarity")
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if err != nil {
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return nil, fmt.Errorf("load parts rarity table: %w", err)
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}
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rateRows, err := utils.ReadTable[EntityMPartsLevelUpRateGroup]("m_parts_level_up_rate_group")
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if err != nil {
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return nil, fmt.Errorf("load parts level up rate table: %w", err)
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}
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priceRows, err := utils.ReadTable[EntityMPartsLevelUpPriceGroup]("m_parts_level_up_price_group")
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if err != nil {
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return nil, fmt.Errorf("load parts level up price table: %w", err)
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}
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partsById := make(map[int32]EntityMParts, len(partsRows))
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for _, p := range partsRows {
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partsById[p.PartsId] = p
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}
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// Lottery group ID encodes tier (first digit 1-4) and stat category
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// (second digit 1-6). Formula: mainStatId = (category - 1) * 4 + tier.
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defaultPartsStatusMainByLotteryGroup := make(map[int32]int32, 24)
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for tier := int32(1); tier <= 4; tier++ {
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for cat := int32(1); cat <= 6; cat++ {
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groupId := tier*10 + cat
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mainStatId := (cat-1)*4 + tier
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defaultPartsStatusMainByLotteryGroup[groupId] = mainStatId
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}
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}
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funcResolver, err := LoadFunctionResolver()
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if err != nil {
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return nil, fmt.Errorf("load function resolver: %w", err)
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}
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rarityByRarityType := make(map[model.RarityType]EntityMPartsRarity, len(rarityRows))
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sellPriceByRarity := make(map[model.RarityType]NumericalFunc, len(rarityRows))
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for _, r := range rarityRows {
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rarityByRarityType[r.RarityType] = r
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if f, ok := funcResolver.Resolve(r.SellPriceNumericalFunctionId); ok {
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sellPriceByRarity[r.RarityType] = f
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}
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}
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rateByGroupAndLevel := make(map[int32]map[int32]int32)
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for _, r := range rateRows {
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if rateByGroupAndLevel[r.PartsLevelUpRateGroupId] == nil {
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rateByGroupAndLevel[r.PartsLevelUpRateGroupId] = make(map[int32]int32)
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}
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rateByGroupAndLevel[r.PartsLevelUpRateGroupId][r.LevelLowerLimit] = r.SuccessRatePermil
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}
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priceByGroupAndLevel := make(map[int32]map[int32]int32)
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for _, p := range priceRows {
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if priceByGroupAndLevel[p.PartsLevelUpPriceGroupId] == nil {
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priceByGroupAndLevel[p.PartsLevelUpPriceGroupId] = make(map[int32]int32)
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}
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priceByGroupAndLevel[p.PartsLevelUpPriceGroupId][p.LevelLowerLimit] = p.Gold
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}
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return &PartsCatalog{
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PartsById: partsById,
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DefaultPartsStatusMainByLotteryGroup: defaultPartsStatusMainByLotteryGroup,
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RarityByRarityType: rarityByRarityType,
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RateByGroupAndLevel: rateByGroupAndLevel,
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PriceByGroupAndLevel: priceByGroupAndLevel,
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SellPriceByRarity: sellPriceByRarity,
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}, nil
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}
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