Files
lunar-tear/server/internal/service/cageornament.go
T
Ilya Groshev b65c1c5fce
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
Implement world-map entities
2026-05-21 14:15:11 +03:00

82 lines
2.8 KiB
Go

package service
import (
"context"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
type CageOrnamentServiceServer struct {
pb.UnimplementedCageOrnamentServiceServer
users store.UserRepository
sessions store.SessionRepository
holder *runtime.Holder
}
func NewCageOrnamentServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *CageOrnamentServiceServer {
return &CageOrnamentServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.ReceiveRewardRequest) (*pb.ReceiveRewardResponse, error) {
log.Printf("[CageOrnamentService] ReceiveReward: cageOrnamentId=%d", req.CageOrnamentId)
cat := s.holder.Get()
reward, ok := cat.CageOrnament.LookupReward(req.CageOrnamentId)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
user.CageOrnamentRewards[req.CageOrnamentId] = store.CageOrnamentRewardState{
CageOrnamentId: req.CageOrnamentId,
AcquisitionDatetime: nowMillis,
LatestVersion: nowMillis,
}
if ok {
cat.QuestHandler.Granter.GrantFull(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis)
}
})
if !ok {
// "Fickle Black Birds" (type-1 gimmicks) tap into this RPC with CageOrnamentIds
// not present in m_cage_ornament_reward (their GimmickOrnamentViewIds are 101/103,
// not the 1002xxx-style ids the table uses). Record the access and return an empty
// reward so the client doesn't hang and the server doesn't crash.
log.Printf("[CageOrnamentService] ReceiveReward: no reward mapping for cageOrnamentId=%d, returning empty",
req.CageOrnamentId)
return &pb.ReceiveRewardResponse{}, nil
}
return &pb.ReceiveRewardResponse{
CageOrnamentReward: []*pb.CageOrnamentReward{
{
PossessionType: reward.PossessionType,
PossessionId: reward.PossessionId,
Count: reward.Count,
},
},
}, nil
}
func (s *CageOrnamentServiceServer) RecordAccess(ctx context.Context, req *pb.RecordAccessRequest) (*pb.RecordAccessResponse, error) {
log.Printf("[CageOrnamentService] RecordAccess: cageOrnamentId=%d", req.CageOrnamentId)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
if _, exists := user.CageOrnamentRewards[req.CageOrnamentId]; !exists {
user.CageOrnamentRewards[req.CageOrnamentId] = store.CageOrnamentRewardState{
CageOrnamentId: req.CageOrnamentId,
AcquisitionDatetime: nowMillis,
LatestVersion: nowMillis,
}
}
})
return &pb.RecordAccessResponse{}, nil
}