Files
lunar-tear/server/internal/service/cageornament.go
T

94 lines
3.2 KiB
Go

package service
import (
"context"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type CageOrnamentServiceServer struct {
pb.UnimplementedCageOrnamentServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.CageOrnamentCatalog
granter *store.PossessionGranter
}
func NewCageOrnamentServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.CageOrnamentCatalog, granter *store.PossessionGranter) *CageOrnamentServiceServer {
return &CageOrnamentServiceServer{users: users, sessions: sessions, catalog: catalog, granter: granter}
}
func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.ReceiveRewardRequest) (*pb.ReceiveRewardResponse, error) {
log.Printf("[CageOrnamentService] ReceiveReward: cageOrnamentId=%d", req.CageOrnamentId)
reward, ok := s.catalog.LookupReward(req.CageOrnamentId)
if !ok {
log.Fatalf("[CageOrnamentService] ReceiveReward: no reward for cageOrnamentId=%d", req.CageOrnamentId)
}
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
user.CageOrnamentRewards[req.CageOrnamentId] = store.CageOrnamentRewardState{
CageOrnamentId: req.CageOrnamentId,
AcquisitionDatetime: nowMillis,
LatestVersion: nowMillis,
}
s.granter.GrantFull(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis)
})
diff := userdata.BuildDiffFromTables(userdata.SelectTables(
userdata.FullClientTableMap(user),
[]string{
"IUserMaterial", "IUserConsumableItem", "IUserGem",
"IUserCostume", "IUserCostumeActiveSkill", "IUserCharacter",
"IUserWeapon", "IUserWeaponSkill", "IUserWeaponAbility",
"IUserWeaponNote",
"IUserCageOrnamentReward",
},
))
userdata.AddWeaponStoryDiff(diff, user, s.granter.DrainChangedStoryWeaponIds())
return &pb.ReceiveRewardResponse{
CageOrnamentReward: []*pb.CageOrnamentReward{
{
PossessionType: reward.PossessionType,
PossessionId: reward.PossessionId,
Count: reward.Count,
},
},
DiffUserData: diff,
}, nil
}
func (s *CageOrnamentServiceServer) RecordAccess(ctx context.Context, req *pb.RecordAccessRequest) (*pb.RecordAccessResponse, error) {
log.Printf("[CageOrnamentService] RecordAccess: cageOrnamentId=%d", req.CageOrnamentId)
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
if _, exists := user.CageOrnamentRewards[req.CageOrnamentId]; !exists {
user.CageOrnamentRewards[req.CageOrnamentId] = store.CageOrnamentRewardState{
CageOrnamentId: req.CageOrnamentId,
AcquisitionDatetime: nowMillis,
LatestVersion: nowMillis,
}
}
})
diff := userdata.BuildDiffFromTables(userdata.SelectTables(
userdata.FullClientTableMap(user),
[]string{"IUserCageOrnamentReward"},
))
return &pb.RecordAccessResponse{
DiffUserData: diff,
}, nil
}