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lunar-tear/docs/CHANGELOG.md
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Ilya Groshev 02f511f40c Initial commit
2026-04-14 09:28:26 +03:00

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Changelog

2026-04-11

Working

  • Memoir enhancement and deck/memoir management updates
  • Companion enhancement
  • Costume awakening
  • Costume ascending
  • Character exalt
  • Costume skills level up
  • Weapon ascending
  • Weapon evolution
  • Weapon skills level up
  • Quest skipping and auto sale settings
  • Item shop
  • Deck skins
  • [MVP] Gacha system
  • [MVP] EX Chapter Quests
  • [MVP] Subjugation Battles

Fixed

  • Retire navigation
  • Scene transitions mid new arcs

2026-04-04

Working

  • Weapon management (enhancement with material consumption, skill/ability tracking, protect/unprotect)
  • Mythic slab / character board (panel releases, status effects, ability tracking)
  • Explore system
  • In-app purchase flow
  • Friend service stub
  • Master data tooling
  • Costume max-level capping by rarity in quest reward flow

Fixed

  • Map freeze caused by gimmick schedule overflow — capped patched entries under the client's MaxGimmickSequenceSchedule=1024 limit

Roadblock

  • Retire quest/battle mechanism — still untraced for quest/battle
  • Chapter transition loop — re-login after chapter 7 replays scene 261 instead of advancing

Need to Figure Out

  • Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs)

2026-03-28

Working

  • Everything from 2026-03-21, plus:
  • Costume enhancement (gold cost, material consumption, same-weapon-type EXP bonus)
  • Shop (buying items, price deduction, starter item grants on new accounts)
  • Mission progress tracking
  • 3D viewer
  • Event quests (start/finish/restart/update lifecycle, state tracking)
  • Tutorial rewards with companion choices
  • Battle drop rewards on quest finish
  • Snapshot system for saving/loading user state per quest scene

Roadblock

  • Retire quest/battle mechanism — the abandon/withdraw flow for quests and battles hasn't been traced or implemented yet

Need to Figure Out

  • Rarity/awakening, and full client expectations (enhancement is done, rest TBD)
  • Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs)

2026-03-21

Working

  • Login and account creation flow (ToS, name entry, graphic settings, title completion)
  • Deck configuration
  • Cage ornament rewards
  • Main quest progression up to the first battle-only quest obstacle

Roadblock

  • Battle-only quests — the quest engine handles story-driven quests but pure battle encounters use a different entry/exit path that hasn't been traced yet

Need to Figure Out

  • How costumes work in-game (equip rules, stats, rarity/awakening, client expectations)
  • Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs)