Files
lunar-tear/server/internal/gacha/handler.go
T
Ilya Groshev 02f511f40c Initial commit
2026-04-14 09:28:26 +03:00

343 lines
9.0 KiB
Go

package gacha
import (
"fmt"
"log"
"math/rand"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
)
type DrawResult struct {
Items []DrawnItem
BonusItems map[int]DrawnItem
Bonuses []store.GachaBonusEntry
DuplicateInfos []DuplicateInfo
BonusDuplicateInfos []DuplicateInfo
MedalBonus int32
}
type DuplicateInfo struct {
Index int
Grade int32
Bonuses []model.DupExchangeEntry
}
type GachaHandler struct {
Pool *masterdata.GachaCatalog
Config *masterdata.GameConfig
Granter *store.PossessionGranter
MedalInfo map[int32]masterdata.GachaMedalInfo
DupExchange map[int32][]model.DupExchangeEntry
}
func NewGachaHandler(
pool *masterdata.GachaCatalog,
config *masterdata.GameConfig,
granter *store.PossessionGranter,
medalInfo map[int32]masterdata.GachaMedalInfo,
dupExchange map[int32][]model.DupExchangeEntry,
) *GachaHandler {
return &GachaHandler{
Pool: pool,
Config: config,
Granter: granter,
MedalInfo: medalInfo,
DupExchange: dupExchange,
}
}
func (h *GachaHandler) HandleDraw(
user *store.UserState,
entry store.GachaCatalogEntry,
phaseId int32,
execCount int32,
) (*DrawResult, error) {
phase, err := findPhase(entry, phaseId)
if err != nil {
return nil, err
}
totalCost := phase.Price * execCount
if totalCost > 0 {
if err := store.DeductPrice(user, phase.PriceType, phase.PriceId, totalCost); err != nil {
log.Printf("[GachaHandler] DeductPrice failed (proceeding): %v", err)
}
}
drawCount := int(phase.DrawCount * execCount)
nowMillis := gametime.NowMillis()
bs := user.Gacha.BannerStates[entry.GachaId]
bs.GachaId = entry.GachaId
var items []DrawnItem
switch entry.GachaLabelType {
case model.GachaLabelPremium:
items = h.drawPremium(entry, phase, drawCount)
case model.GachaLabelChapter, model.GachaLabelRecycle:
items = h.drawMaterial(drawCount)
case model.GachaLabelEvent:
items = h.drawBox(&bs, drawCount)
default:
items = h.drawPremium(entry, phase, drawCount)
}
if entry.GachaModeType == model.GachaModeStepup {
bs.StepNumber++
if bs.StepNumber > entry.MaxStepNumber {
bs.StepNumber = 1
bs.LoopCount++
}
}
var medalBonus int32
if entry.GachaMedalId != 0 {
medalBonus = int32(drawCount)
bs.MedalCount += medalBonus
if bs.MedalCount > model.MedalCountCap {
bs.MedalCount = model.MedalCountCap
}
}
bs.DrawCount += int32(drawCount)
user.Gacha.BannerStates[entry.GachaId] = bs
dupInfos := h.grantItems(user, items, nowMillis)
bonusMap := h.generateBonusItems(entry, items)
bonusSlice := make([]DrawnItem, 0, len(bonusMap))
for _, b := range bonusMap {
bonusSlice = append(bonusSlice, b)
}
bonusDupInfos := h.grantItems(user, bonusSlice, nowMillis)
result := &DrawResult{
Items: items,
BonusItems: bonusMap,
DuplicateInfos: dupInfos,
BonusDuplicateInfos: bonusDupInfos,
MedalBonus: medalBonus,
}
for _, p := range phase.Bonuses {
store.GrantPossession(user, model.PossessionType(p.PossessionType), p.PossessionId, p.Count)
result.Bonuses = append(result.Bonuses, p)
}
if medalBonus > 0 && entry.MedalConsumableItemId != 0 {
store.GrantPossession(user, model.PossessionTypeConsumableItem, entry.MedalConsumableItemId, medalBonus)
}
return result, nil
}
func (h *GachaHandler) HandleResetBox(
user *store.UserState,
entry store.GachaCatalogEntry,
) error {
bs := user.Gacha.BannerStates[entry.GachaId]
bs.BoxDrewCounts = make(map[int32]int32)
bs.BoxNumber++
user.Gacha.BannerStates[entry.GachaId] = bs
return nil
}
func clampDailyDraw(lastDate, todayStart int64, currentCount, maxCount, requested int32) (clamped, newCount int32, reset bool) {
if lastDate < todayStart {
currentCount = 0
reset = true
}
remaining := maxCount - currentCount
if remaining <= 0 {
return 0, currentCount, reset
}
if requested > remaining {
requested = remaining
}
return requested, currentCount + requested, reset
}
func (h *GachaHandler) HandleRewardDraw(
user *store.UserState,
count int32,
) ([]DrawnItem, error) {
nowMillis := gametime.NowMillis()
todayStart := gametime.StartOfDayMillis()
maxCount := h.Config.RewardGachaDailyMaxCount
if maxCount <= 0 {
maxCount = model.DefaultDailyDrawLimit
}
clamped, newCount, _ := clampDailyDraw(
user.Gacha.LastRewardDrawDate, todayStart,
user.Gacha.TodaysCurrentDrawCount, maxCount, count,
)
if clamped <= 0 {
return nil, fmt.Errorf("daily reward draw limit reached")
}
items := DrawReward(h.Pool.Materials, int(clamped))
for _, item := range items {
store.GrantPossession(user, model.PossessionType(item.PossessionType), item.PossessionId, 1)
}
user.Gacha.TodaysCurrentDrawCount = newCount
user.Gacha.DailyMaxCount = maxCount
user.Gacha.LastRewardDrawDate = nowMillis
user.Gacha.RewardAvailable = newCount < maxCount
return items, nil
}
func (h *GachaHandler) drawPremium(entry store.GachaCatalogEntry, phase store.GachaPricePhaseEntry, count int) []DrawnItem {
fixedMin := phase.FixedRarityMin
fixedCount := int(phase.FixedCount)
bp := h.Pool.BannerPools[entry.GachaId]
if bp == nil {
bp = &masterdata.BannerPool{
CostumesByRarity: h.Pool.CostumesByRarity,
WeaponsByRarity: h.Pool.WeaponsByRarity,
}
}
rateMultiplier := 1.0
if entry.GachaModeType == model.GachaModeStepup {
switch phase.StepNumber {
case 1, 3:
rateMultiplier = model.StepUpRateBoost
case 5:
rateMultiplier = model.StepUpRateMaxBoost
}
}
return DrawPremium(bp, count, fixedMin, fixedCount, rateMultiplier)
}
func (h *GachaHandler) drawMaterial(count int) []DrawnItem {
return DrawReward(h.Pool.Materials, count)
}
func (h *GachaHandler) drawBox(bs *store.GachaBannerState, count int) []DrawnItem {
if bs.BoxDrewCounts == nil {
bs.BoxDrewCounts = make(map[int32]int32)
}
boxItems := h.buildBoxPool()
for i := range boxItems {
boxItems[i].DrewCount = bs.BoxDrewCounts[boxItems[i].PossessionId]
}
result := DrawBox(boxItems, count)
for _, item := range result {
bs.BoxDrewCounts[item.PossessionId]++
}
return result
}
func (h *GachaHandler) buildBoxPool() []BoxItem {
var items []BoxItem
for _, mat := range h.Pool.Materials {
items = append(items, BoxItem{
PossessionType: mat.PossessionType,
PossessionId: mat.PossessionId,
RarityType: mat.RarityType,
Count: 1,
MaxCount: model.BoxItemDefaultMax,
})
if len(items) >= model.BoxPoolMaxItems {
break
}
}
if len(items) < model.BoxPoolMinItems {
items = append(items, BoxItem{
PossessionType: int32(model.PossessionTypeMaterial),
PossessionId: model.BoxFallbackItemId,
RarityType: model.RarityNormal,
Count: 1,
MaxCount: model.BoxFallbackItemMax,
})
}
return items
}
func (h *GachaHandler) grantItems(user *store.UserState, items []DrawnItem, nowMillis int64) []DuplicateInfo {
var dupInfos []DuplicateInfo
for i, item := range items {
switch model.PossessionType(item.PossessionType) {
case model.PossessionTypeCostume:
if dup, ok := h.tryCostumeDupExchange(user, item, i); ok {
dupInfos = append(dupInfos, dup)
continue
}
h.Granter.GrantCostume(user, item.PossessionId, nowMillis)
case model.PossessionTypeWeapon:
h.Granter.GrantWeapon(user, item.PossessionId, nowMillis)
default:
if item.PossessionType != 0 {
store.GrantPossession(user, model.PossessionType(item.PossessionType), item.PossessionId, 1)
}
}
}
return dupInfos
}
func (h *GachaHandler) tryCostumeDupExchange(user *store.UserState, item DrawnItem, index int) (DuplicateInfo, bool) {
for _, c := range user.Costumes {
if c.CostumeId == item.PossessionId {
grade := int32(rand.Intn(model.DupGradeRange) + int(model.DupGradeMin))
exchanges := h.DupExchange[item.PossessionId]
for _, ex := range exchanges {
store.GrantPossession(user, model.PossessionType(ex.PossessionType), ex.PossessionId, ex.Count)
}
return DuplicateInfo{Index: index, Grade: grade, Bonuses: exchanges}, true
}
}
return DuplicateInfo{}, false
}
func (h *GachaHandler) generateBonusItems(entry store.GachaCatalogEntry, mainItems []DrawnItem) map[int]DrawnItem {
bonus := make(map[int]DrawnItem)
for i, item := range mainItems {
if item.PossessionType != int32(model.PossessionTypeCostume) {
continue
}
wid, ok := h.Pool.CostumeWeaponMap[item.PossessionId]
if !ok {
continue
}
w, ok := h.Pool.WeaponById[wid]
if !ok {
continue
}
bonus[i] = DrawnItem{
PossessionType: w.PossessionType,
PossessionId: w.PossessionId,
RarityType: w.RarityType,
}
}
return bonus
}
func findPhase(entry store.GachaCatalogEntry, phaseId int32) (store.GachaPricePhaseEntry, error) {
for _, p := range entry.PricePhases {
if p.PhaseId == phaseId {
return p, nil
}
}
if len(entry.PricePhases) > 0 {
log.Printf("[GachaHandler] phase %d not found for gacha %d, using first phase", phaseId, entry.GachaId)
return entry.PricePhases[0], nil
}
return store.GachaPricePhaseEntry{}, fmt.Errorf("no price phases for gacha %d", entry.GachaId)
}