Files
lunar-tear/server/internal/service/tutorial.go
T
2026-04-28 21:22:28 +03:00

77 lines
3.0 KiB
Go

package service
import (
"context"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
type TutorialServiceServer struct {
pb.UnimplementedTutorialServiceServer
users store.UserRepository
sessions store.SessionRepository
holder *runtime.Holder
}
func NewTutorialServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *TutorialServiceServer {
return &TutorialServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *TutorialServiceServer) SetTutorialProgress(ctx context.Context, req *pb.SetTutorialProgressRequest) (*pb.SetTutorialProgressResponse, error) {
log.Printf("[TutorialService] SetTutorialProgress: type=%d phase=%d choice=%d", req.TutorialType, req.ProgressPhase, req.ChoiceId)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
engine := s.holder.Get().QuestHandler
var grants []questflow.RewardGrant
s.users.UpdateUser(userId, func(user *store.UserState) {
existing, exists := user.Tutorials[req.TutorialType]
if !exists || req.ProgressPhase >= existing.ProgressPhase {
user.Tutorials[req.TutorialType] = store.TutorialProgressState{
TutorialType: req.TutorialType,
ProgressPhase: req.ProgressPhase,
ChoiceId: req.ChoiceId,
}
}
grants = engine.ApplyTutorialReward(user, model.TutorialType(req.TutorialType), req.ChoiceId, nowMillis)
if req.TutorialType == int32(model.TutorialTypeMenuFirst) && req.ProgressPhase == 20 {
store.EnsureDefaultDeck(user, nowMillis)
}
})
rewards := make([]*pb.TutorialChoiceReward, len(grants))
for i, g := range grants {
rewards[i] = &pb.TutorialChoiceReward{
PossessionType: int32(g.PossessionType),
PossessionId: g.PossessionId,
Count: g.Count,
}
}
return &pb.SetTutorialProgressResponse{
TutorialChoiceReward: rewards,
}, nil
}
func (s *TutorialServiceServer) SetTutorialProgressAndReplaceDeck(ctx context.Context, req *pb.SetTutorialProgressAndReplaceDeckRequest) (*pb.SetTutorialProgressAndReplaceDeckResponse, error) {
log.Printf("[TutorialService] SetTutorialProgressAndReplaceDeck: type=%d phase=%d deckType=%d deckNumber=%d", req.TutorialType, req.ProgressPhase, req.DeckType, req.UserDeckNumber)
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
existing, exists := user.Tutorials[req.TutorialType]
if !exists || req.ProgressPhase >= existing.ProgressPhase {
user.Tutorials[req.TutorialType] = store.TutorialProgressState{
TutorialType: req.TutorialType,
ProgressPhase: req.ProgressPhase,
}
}
if req.Deck != nil {
store.ApplyDeckReplacement(user, model.DeckType(req.DeckType), req.UserDeckNumber, deckSlotsFromProto(req.Deck), gametime.NowMillis())
}
})
return &pb.SetTutorialProgressAndReplaceDeckResponse{}, nil
}