Files
lunar-tear/docs/CHANGELOG.md
T
Ilya Groshev b414db7339
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
Update CHANGELOG with new features and fixes for 2026-05-02
2026-05-02 09:11:42 +03:00

146 lines
4.6 KiB
Markdown

# Changelog
## 2026-05-02
### Working
- Cross-platform asset/CDN pipeline (iOS and Android)
- Master data hot-reload: loopback admin webhook (`/api/admin/master-data/reload`) with `LUNAR_ADMIN_TOKEN`; runtime build registry; wizard, dev runner, and Docker wiring
- Scripts repo: Octo **`list.bin` patcher** (`assetbundles/patch_listbin.py`) — refresh catalog `size` / `md5` / `crc` after swapping bundles or resources
- Scripts repo: **asset bundle encrypt/decrypt** for Octo-masked UnityFS (`assetbundles/encrypt_assetbundle.py`, `decrypt_assetbundle.py`, `assetbundle_crypt`)
### Fixed
- Stale weapon story unlocks and incorrect post-evolution weapon state
## 2026-04-25
### Working
- SQLite persistence layer with snapshot import tool
- Authentication server with login UI
- Wizard CLI for guided first-time setup
- Dev runner (`make dev`) with automatic service builds
- Memoir sub-status system with level-based unlocks
- Companion and parts granting from the shop
- `CopyDeck` / `RemoveDeck` deck management
- Karma functionality
- Docker multi-service orchestration (auth, CDN, gRPC) with cross-platform improvements
- `--grpc-port` CLI flag
### Fixed
- Gate desync on quest-finish crash — scene now advances atomically
- Equipment duplication in deck management
## 2026-04-18
### Working
- Weapon awakening
- Consumable item selling
- `--latest-scene` CLI flag for resuming from the most recent quest scene on startup
- Docker support (Dockerfile, docker-compose, entrypoint)
- GitHub Actions CI for Docker image builds
### Fixed
- Locale fallback MD5 validation for ja/ko -> en asset candidates
- UTF-8 handling for non-ASCII characters in asset path processing
- Tutorial progress no longer overwrites existing progress unless the new phase is greater
- Repeated weapon story unlock notifications — diffs now only send changed stories
- Unique key generation for weapon grants to prevent overwrites in gacha/rewards
- Missing `IUserWeaponStory` in `startedGameStartTables`
- Max level evaluation in costume `EnhanceActiveSkill`
## 2026-04-11
### Working
- Memoir enhancement and deck/memoir management updates
- Companion enhancement
- Costume awakening
- Costume ascending
- Character exalt
- Costume skills level up
- Weapon ascending
- Weapon evolution
- Weapon skills level up
- Quest skipping and auto sale settings
- Item shop
- Deck skins
- [MVP] Gacha system
- [MVP] EX Chapter Quests
- [MVP] Subjugation Battles
### Fixed
- Retire navigation
- Scene transitions mid new arcs
## 2026-04-04
### Working
- Weapon management (enhancement with material consumption, skill/ability tracking, protect/unprotect)
- Mythic slab / character board (panel releases, status effects, ability tracking)
- Explore system
- In-app purchase flow
- Friend service stub
- Master data tooling
- Costume max-level capping by rarity in quest reward flow
### Fixed
- Map freeze caused by gimmick schedule overflow — capped patched entries under the client's MaxGimmickSequenceSchedule=1024 limit
### Roadblock
- Retire quest/battle mechanism — still untraced for quest/battle
- Chapter transition loop — re-login after chapter 7 replays scene 261 instead of advancing
### Need to Figure Out
- Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs)
## 2026-03-28
### Working
- Everything from 2026-03-21, plus:
- Costume enhancement (gold cost, material consumption, same-weapon-type EXP bonus)
- Shop (buying items, price deduction, starter item grants on new accounts)
- Mission progress tracking
- 3D viewer
- Event quests (start/finish/restart/update lifecycle, state tracking)
- Tutorial rewards with companion choices
- Battle drop rewards on quest finish
- Snapshot system for saving/loading user state per quest scene
### Roadblock
- Retire quest/battle mechanism — the abandon/withdraw flow for quests and battles hasn't been traced or implemented yet
### Need to Figure Out
- Rarity/awakening, and full client expectations (enhancement is done, rest TBD)
- Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs)
## 2026-03-21
### Working
- Login and account creation flow (ToS, name entry, graphic settings, title completion)
- Deck configuration
- Cage ornament rewards
- Main quest progression up to the first battle-only quest obstacle
### Roadblock
- Battle-only quests — the quest engine handles story-driven quests but pure battle encounters use a different entry/exit path that hasn't been traced yet
### Need to Figure Out
- How costumes work in-game (equip rules, stats, rarity/awakening, client expectations)
- Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs)