18 Commits

Author SHA1 Message Date
Ilya Groshev dc7c1df4fd Add campaign bonuses; fix parts variant/sub-stat grants and menu-pick quest resume state
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
2026-05-25 09:31:53 +03:00
Ilya Groshev 2d0c0d8ef0 Add cross-platform prebuilt release workflow
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
2026-05-22 23:12:08 +03:00
Ilya Groshev 810adcf990 Derive main-quest season routes at projection time 2026-05-22 17:24:30 +03:00
Ilya Groshev ef69c54949 Pair gacha costume bonuses via curated lookup table
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
2026-05-21 17:49:19 +03:00
Ilya Groshev b65c1c5fce Implement world-map entities
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
2026-05-21 14:15:11 +03:00
Ilya Groshev ab5a999ffe Fix black screen re-entering a side story with no quest cleared
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
2026-05-18 20:52:19 +03:00
Ilya Groshev 8520b67a8b Fix endless battle loop on background quests with battle scenes 2026-05-18 19:52:27 +03:00
Ilya Groshev 42ff8ec88f Fix replay flow corrupting the main-flow scene pointer
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
2026-05-18 13:09:21 +03:00
Ilya Groshev 2cf0c153e1 Implement Fate Boards
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
2026-05-17 18:21:57 +03:00
Ilya Groshev 956dbfaefd Fix retire wiping the cleared status of event and extra quests
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
2026-05-17 11:29:16 +03:00
Ilya Groshev 0d46ee4557 Fix replay flow loop on background quests and another-route flow type 2026-05-17 11:02:40 +03:00
Ilya Groshev fa2a124d47 Implement panel missions as static unlock-all
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
2026-05-16 22:16:31 +03:00
Ilya Groshev 25cbe8635f Implement Tower accumulation reward claiming 2026-05-16 20:51:44 +03:00
Ilya Groshev 1dc5b8fd7c Clear stale side story pointer on mama's room and main-quest transitions 2026-05-16 19:36:07 +03:00
Ilya Groshev c9a1929279 Implement remaining Memoirs preset management RPCs 2026-05-16 19:05:22 +03:00
Ilya Groshev fb111cf1ec Update CHANGELOG with new features and fixes for 2026-05-16 2026-05-16 14:48:29 +03:00
Ilya Groshev 26c10ac429 Implement Recollections of Dusk 2026-05-16 14:35:47 +03:00
Ilya Groshev 15beefb5b8 Implement Memoirs Protect/Unprotect and ConsumableItemService.UseEffectItem
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
2026-05-14 21:00:28 +03:00
73 changed files with 4104 additions and 560 deletions
+117
View File
@@ -0,0 +1,117 @@
name: Build and Publish Release Binaries
on:
push:
tags:
- 'v*'
workflow_dispatch:
permissions:
contents: write
jobs:
build:
name: Build ${{ matrix.goos }}/${{ matrix.goarch }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
include:
- { goos: linux, goarch: amd64, archive: tar.gz }
- { goos: linux, goarch: arm64, archive: tar.gz }
- { goos: darwin, goarch: amd64, archive: tar.gz }
- { goos: darwin, goarch: arm64, archive: tar.gz }
- { goos: windows, goarch: amd64, archive: zip }
steps:
- uses: actions/checkout@v4
- uses: actions/setup-go@v5
with:
go-version: '1.25'
cache-dependency-path: server/go.sum
- name: Install protoc
run: sudo apt-get update && sudo apt-get install -y protobuf-compiler
- name: Install protoc-gen-go plugins
run: |
go install google.golang.org/protobuf/cmd/protoc-gen-go@latest
go install google.golang.org/grpc/cmd/protoc-gen-go-grpc@latest
echo "$(go env GOPATH)/bin" >> "$GITHUB_PATH"
- name: Generate proto stubs
working-directory: server
run: make proto
- name: Cross-compile binaries
working-directory: server
env:
GOOS: ${{ matrix.goos }}
GOARCH: ${{ matrix.goarch }}
CGO_ENABLED: '0'
run: |
set -euo pipefail
stage="staging"
mkdir -p "$stage/bin"
ext=""
if [ "$GOOS" = "windows" ]; then ext=".exe"; fi
build() {
local name="$1" dest="$2"
go build -trimpath -ldflags="-s -w" -o "$dest/${name}${ext}" "./cmd/${name}"
}
# Wizard sits at the root so end-users see it immediately.
build wizard "$stage"
# Sub-services and admin tools go in bin/ to match the runtime layout.
for name in dev lunar-tear octo-cdn auth-server import-snapshot claim-account register-account wizard-restore; do
build "$name" "$stage/bin"
done
- name: Stage docs
working-directory: server
run: |
cp ../README.md staging/README.md
cp ../LICENSE staging/LICENSE
- name: Archive
working-directory: server
run: |
set -euo pipefail
name="lunar-tear-server-${{ github.ref_name }}-${{ matrix.goos }}-${{ matrix.goarch }}"
mv staging "$name"
if [ "${{ matrix.archive }}" = "zip" ]; then
zip -r "${name}.zip" "$name"
else
tar -czf "${name}.tar.gz" "$name"
fi
ls -lh "${name}".*
- uses: actions/upload-artifact@v4
with:
name: lunar-tear-server-${{ matrix.goos }}-${{ matrix.goarch }}
path: server/lunar-tear-server-*.${{ matrix.archive }}
if-no-files-found: error
release:
name: Attach archives to GitHub Release
needs: build
if: startsWith(github.ref, 'refs/tags/v')
runs-on: ubuntu-latest
steps:
- uses: actions/download-artifact@v4
with:
path: artifacts
merge-multiple: true
- name: List downloaded artifacts
run: ls -lh artifacts/
- uses: softprops/action-gh-release@v2
with:
files: artifacts/*
generate_release_notes: true
draft: true
+28 -21
View File
@@ -5,7 +5,14 @@ Discord server: https://discord.gg/MZAf5aVkJG
## How To Launch The Server
### Prerequisites
### Download & Run (no setup)
Prebuilt binaries are published for Linux, macOS, and Windows on the [Releases page](https://github.com/Walter-Sparrow/lunar-tear/releases).
1. Download the archive for your OS/arch (`lunar-tear-server-<version>-<os>-<arch>.{tar.gz,zip}`).
2. Run `./wizard` (macOS/Linux) or double-click `wizard.exe` (Windows).
### Prerequisites (build from source)
- Go 1.25+
- [goose](https://github.com/pressly/goose) migration tool
@@ -41,7 +48,7 @@ go run ./cmd/wizard --grpc-port 9003 --cdn-port 9080
```
| Flag | Default | Description |
| ---------------- | ------- | ---------------------------------- |
| ---------------- | ------- | ------------------------------------------------------------------------------------------------------------------------ |
| `--prefer-saved` | `false` | Reuse saved config without prompting |
| `--grpc-port` | `8003` | gRPC server port |
| `--cdn-port` | `8080` | CDN server port |
@@ -105,8 +112,8 @@ go run ./cmd/import-snapshot \
| Flag | Default | Description |
| ------------ | ------------ | --------------------------------------------- |
| `--snapshot` | *(required)* | Path to JSON snapshot file |
| `--uuid` | *(required)* | UUID to assign (must match the client's UUID) |
| `--snapshot` | _(required)_ | Path to JSON snapshot file |
| `--uuid` | _(required)_ | UUID to assign (must match the client's UUID) |
| `--db` | `db/game.db` | SQLite database path |
### Run
@@ -175,7 +182,7 @@ make dev ARGS="--grpc.listen 0.0.0.0:9000 --grpc.public-addr 10.0.2.2:9000"
```
| Flag | Default | Description |
| --------------------- | ------------------ | ---------------------------------------- |
| -------------------- | ----------------------- | -------------------------------------------------------------------------------------------------------------------- |
| `--auth.listen` | `0.0.0.0:3000` | auth-server listen address |
| `--auth.db` | `db/auth.db` | auth-server SQLite database path |
| `--cdn.listen` | `0.0.0.0:8080` | octo-cdn local bind address |
@@ -185,13 +192,13 @@ make dev ARGS="--grpc.listen 0.0.0.0:9000 --grpc.public-addr 10.0.2.2:9000"
| `--grpc.octo-url` | `http://10.0.2.2:8080` | Octo CDN base URL passed to lunar-tear |
| `--grpc.auth-url` | `http://localhost:3000` | auth server base URL passed to lunar-tear |
| `--no-register` | `false` | disable new user registrations (only already registered users can connect). |
| `--admin.listen` | *(empty)* | lunar-tear admin webhook bind. Empty = leave default; webhook only binds when `LUNAR_ADMIN_TOKEN` is set in the env. |
| `--admin.listen` | _(empty)_ | lunar-tear admin webhook bind. Empty = leave default; webhook only binds when `LUNAR_ADMIN_TOKEN` is set in the env. |
| `--no-color` | `false` | disable colored output |
### Ports
| Protocol | Port | Binary | Notes |
| -------- | ---- | ------------- | ----------------------------------------------------------- |
| -------- | ---- | ------------- | ---------------------------------------------------------------------------------------------------------------- |
| gRPC | 443 | `lunar-tear` | default; configurable with `--listen` (requires patched client) |
| HTTP | 8080 | `octo-cdn` | Octo asset API + game web pages |
| HTTP | 8082 | `lunar-tear` | admin webhook (`/api/admin/master-data/reload`); loopback by default, only binds when `LUNAR_ADMIN_TOKEN` is set |
@@ -200,12 +207,12 @@ make dev ARGS="--grpc.listen 0.0.0.0:9000 --grpc.public-addr 10.0.2.2:9000"
### Game Server Flags (`lunar-tear`)
| Flag | Default | Description |
| ---------------- | ----------------- | ---------------------------------------------------- |
| ---------------- | ---------------- | --------------------------------------------------------------------------- |
| `--listen` | `0.0.0.0:443` | gRPC listen address (host:port) |
| `--public-addr` | `127.0.0.1:443` | externally-reachable host:port advertised to clients |
| `--octo-url` | *(required)* | CDN base URL the client uses for assets (e.g. `http://10.0.2.2:8080`) |
| `--octo-url` | _(required)_ | CDN base URL the client uses for assets (e.g. `http://10.0.2.2:8080`) |
| `--db` | `db/game.db` | SQLite database path |
| `--auth-url` | *(empty)* | Auth server base URL (e.g. `http://localhost:3000`) |
| `--auth-url` | _(empty)_ | Auth server base URL (e.g. `http://localhost:3000`) |
| `--admin-listen` | `127.0.0.1:8082` | Admin webhook listen address. Only binds when `LUNAR_ADMIN_TOKEN` is set. |
| `--no-register` | `false` | Disable new user registrations (only already registered users can connect). |
@@ -232,7 +239,7 @@ Security defaults are fail-closed:
### CDN Flags (`octo-cdn`)
| Flag | Default | Description |
| --------------- | ----------------- | -------------------------------------------------------- |
| --------------- | ---------------- | --------------------------------------------------------- |
| `--listen` | `0.0.0.0:8080` | local bind address |
| `--public-addr` | `127.0.0.1:8080` | externally-reachable address (used in list.bin rewriting) |
| `--assets-dir` | `.` | root directory containing the `assets/` tree |
@@ -251,7 +258,7 @@ The `db/` directory is mounted as a volume so both `game.db` and `auth.db` persi
Each service has its own image and can be deployed independently:
| Service | Image | Default Port | Notes |
| -------- | --------------------------- | ------------ | ------------------------------ |
| -------- | --------------------------- | ------------ | -------------------------------- |
| `server` | `kretts/lunar-tear:latest` | 8003, 8082 | gRPC game server + admin webhook |
| `cdn` | `kretts/octo-cdn:latest` | 8080 | HTTP asset CDN |
| `auth` | `kretts/auth-server:latest` | 3000 | Account registration and login |
@@ -259,7 +266,7 @@ Each service has its own image and can be deployed independently:
The game server is configured via environment variables in the compose file:
| Env var | Description |
| --------------------- | -------------------------------------------------------------------------------------------- |
| -------------------- | ------------------------------------------------------------------------------------- |
| `LUNAR_LISTEN` | gRPC bind address |
| `LUNAR_PUBLIC_ADDR` | Client-facing address advertised to the game |
| `LUNAR_OCTO_URL` | CDN base URL the client uses for assets |
@@ -274,7 +281,7 @@ Auth is optional — if `LUNAR_AUTH_URL` is unset the game server starts without
All targets run from the `server/` directory.
| Target | Description |
| -------------- | ------------------------------------------------------- |
| ----------------------------- | ------------------------------------------------------ |
| `make proto` | Regenerate protobuf stubs |
| `make build` | Build the game server binary |
| `make build-cdn` | Build the CDN binary |
@@ -302,8 +309,8 @@ go run ./cmd/claim-account --name "PlayerName" --db db/game.db
```
| Flag | Default | Description |
| -------- | ------------ | ---------------------------------------------------- |
| `--name` | *(required)* | In-game player name to claim |
| -------- | ------------ | ---------------------------- |
| `--name` | _(required)_ | In-game player name to claim |
| `--db` | `db/game.db` | SQLite database path |
## Auth Server
@@ -324,10 +331,10 @@ The `--secret` flag accepts a hex-encoded HMAC key. If omitted, a random key is
### Flags
| Flag | Default | Description |
| ---------------- | --------------- | -------------------------------------------- |
| --------------- | -------------- | -------------------------------------------------------------------------- |
| `--listen` | `0.0.0.0:3000` | HTTP listen address (host:port) |
| `--db` | `db/auth.db` | SQLite database path for auth users |
| `--secret` | *(generated)* | Hex-encoded HMAC secret for token signing |
| `--secret` | _(generated)_ | Hex-encoded HMAC secret for token signing |
| `--no-register` | `false` | Disable new user registrations (only already registered users can log in). |
## Create account
@@ -340,9 +347,9 @@ go run ./cmd/register-account --name "AccountName" --password "AccountPassword"
```
| Flag | Default | Description |
| ------------ | ------------ | ------------------------------------------------------------ |
| `--name` | *(required)* | Auth Server account nickname to be registered |
| `--password` | *(required)* | Auth Server account password to be registered |
| ------------ | ------------ | ------------------------------------------------- |
| `--name` | _(required)_ | Auth Server account nickname to be registered |
| `--password` | _(required)_ | Auth Server account password to be registered |
| `--platform` | `android` | Platform of new user account (`android` or `ios`) |
| `--db` | `db/game.db` | SQLite main database path |
| `--auth-db` | `db/auth.db` | SQLite Auth Server database path |
+21
View File
@@ -1,5 +1,26 @@
# Changelog
## 2026-05-16
### Working
- `--no-register` flag and `register-account` CLI tool
- Database backup support in the wizard
- Subjugation Quests — rewards, battle report, and triple-deck preset persistence
- `MaterialSaleObtainPossession` item grants when selling materials
- Memoir protect / unprotect
- Effect item usage (`UseEffectItem`)
- Recollections of Dusk
### Fixed
- Login bonus
- Main quest replay (Map replay)
- Weapon awaken level cap
- Gacha pool overhaul
- Quest mission rewards
- Menu-pick quest start — wrong state from replay flow, black screen on quests with no difficulty, and normal-difficulty handling
## 2026-05-02
### Working
+1
View File
@@ -40,6 +40,7 @@ var childTables = []string{
"user_big_hunt_max_scores",
"user_quest_limit_content_status",
"user_side_story_quests",
"user_main_quest_season_routes",
"user_missions",
"user_quest_missions",
"user_quests",
+4
View File
@@ -120,8 +120,12 @@ func main() {
colorCyan = ""
}
if _, err := os.Stat("go.mod"); err == nil {
log.Println("building services...")
buildAll()
} else {
log.Println("prebuilt mode: skipping build, using bin/ from archive")
}
ext := binExt()
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
+1
View File
@@ -124,4 +124,5 @@ func registerServices(
pb.RegisterSideStoryQuestServiceServer(srv, service.NewSideStoryQuestServiceServer(userStore, userStore, holder))
pb.RegisterBigHuntServiceServer(srv, service.NewBigHuntServiceServer(userStore, userStore, holder))
pb.RegisterRewardServiceServer(srv, service.NewRewardServiceServer(userStore, userStore, holder))
pb.RegisterLabyrinthServiceServer(srv, service.NewLabyrinthServiceServer(userStore, userStore, holder))
}
+10 -2
View File
@@ -27,7 +27,16 @@ func backupGameDB() {
return
}
_ = spinner.New().Title(" Backing up db/game.db...").Action(func() {
if !sourceMode {
fmt.Println(" Backing up db/game.db...")
doBackupGameDB()
return
}
_ = spinner.New().Title(" Backing up db/game.db...").Action(doBackupGameDB).Run()
}
func doBackupGameDB() {
if err := os.MkdirAll(backupDir, 0o755); err != nil {
fmt.Fprintf(os.Stderr, " failed to create %s: %v\n", backupDir, err)
return
@@ -51,7 +60,6 @@ func backupGameDB() {
}
pruneOldBackups()
}).Run()
}
func pruneOldBackups() {
+9
View File
@@ -74,14 +74,21 @@ func main() {
fmt.Print(banner)
sourceMode = isSourceCheckout()
if !*setupOnly {
validateAssets()
if sourceMode {
validateTools()
validateProtocIncludes()
runProtoc()
backupGameDB()
runMigrate()
downloadDeps()
} else {
backupGameDB()
runMigrateEmbedded()
}
}
ip, cfg, firstRun := resolveIP(*preferSaved)
@@ -901,6 +908,7 @@ func launchDev(ip string, p ports) {
}
devBin := filepath.Join("bin", "dev"+ext)
if sourceMode {
_ = spinner.New().Title(" Building services...").Action(func() {
if err := os.MkdirAll("bin", 0755); err != nil {
fmt.Fprintf(os.Stderr, " Failed to create bin/: %v\n", err)
@@ -908,6 +916,7 @@ func launchDev(ip string, p ports) {
}
runQuiet(exec.Command("go", "build", "-o", devBin, "./cmd/dev"), "build dev")
}).Run()
}
devArgs := []string{
"--grpc.listen", fmt.Sprintf("0.0.0.0:%d", p.GRPC),
+40
View File
@@ -0,0 +1,40 @@
package main
import (
"context"
"database/sql"
"fmt"
"os"
"lunar-tear/server/migrations"
)
var sourceMode bool
func isSourceCheckout() bool {
if _, err := os.Stat("go.mod"); err != nil {
return false
}
if _, err := os.Stat("proto"); err != nil {
return false
}
return true
}
func runMigrateEmbedded() {
fmt.Println(" Running migrations...")
if err := os.MkdirAll("db", 0755); err != nil {
fmt.Fprintf(os.Stderr, " Failed to create db/: %v\n", err)
os.Exit(1)
}
db, err := sql.Open("sqlite", gameDBPath+"?_pragma=busy_timeout(5000)")
if err != nil {
fmt.Fprintf(os.Stderr, " open db: %v\n", err)
os.Exit(1)
}
defer db.Close()
if err := migrations.Up(context.Background(), db); err != nil {
fmt.Fprintf(os.Stderr, " migration failed: %v\n", err)
os.Exit(1)
}
}
+11 -7
View File
@@ -7,12 +7,12 @@ require (
github.com/pierrec/lz4/v4 v4.1.26
github.com/vmihailenco/msgpack/v5 v5.4.1
golang.org/x/crypto v0.50.0
golang.org/x/net v0.52.0
golang.org/x/net v0.53.0
golang.org/x/sys v0.43.0
golang.org/x/term v0.42.0
google.golang.org/grpc v1.79.1
google.golang.org/grpc v1.80.0
google.golang.org/protobuf v1.36.11
modernc.org/sqlite v1.48.2
modernc.org/sqlite v1.49.1
)
require (
@@ -34,21 +34,25 @@ require (
github.com/clipperhouse/uax29/v2 v2.7.0 // indirect
github.com/dustin/go-humanize v1.0.1 // indirect
github.com/lucasb-eyer/go-colorful v1.3.0 // indirect
github.com/mattn/go-isatty v0.0.20 // indirect
github.com/mattn/go-isatty v0.0.21 // indirect
github.com/mattn/go-runewidth v0.0.20 // indirect
github.com/mfridman/interpolate v0.0.2 // indirect
github.com/mitchellh/hashstructure/v2 v2.0.2 // indirect
github.com/muesli/cancelreader v0.2.2 // indirect
github.com/ncruces/go-strftime v1.0.0 // indirect
github.com/pressly/goose/v3 v3.27.1 // indirect
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec // indirect
github.com/rivo/uniseg v0.4.7 // indirect
github.com/sethvargo/go-retry v0.3.0 // indirect
github.com/stretchr/testify v1.11.1 // indirect
github.com/vmihailenco/tagparser/v2 v2.0.0 // indirect
github.com/xo/terminfo v0.0.0-20220910002029-abceb7e1c41e // indirect
go.opentelemetry.io/otel v1.40.0 // indirect
go.opentelemetry.io/otel v1.43.0 // indirect
go.uber.org/multierr v1.11.0 // indirect
golang.org/x/sync v0.20.0 // indirect
golang.org/x/text v0.36.0 // indirect
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d // indirect
modernc.org/libc v1.70.0 // indirect
google.golang.org/genproto/googleapis/rpc v0.0.0-20260420184626-e10c466a9529 // indirect
modernc.org/libc v1.72.1 // indirect
modernc.org/mathutil v1.7.1 // indirect
modernc.org/memory v1.11.0 // indirect
)
+28
View File
@@ -54,8 +54,12 @@ github.com/lucasb-eyer/go-colorful v1.3.0 h1:2/yBRLdWBZKrf7gB40FoiKfAWYQ0lqNcbuQ
github.com/lucasb-eyer/go-colorful v1.3.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
github.com/mattn/go-isatty v0.0.20 h1:xfD0iDuEKnDkl03q4limB+vH+GxLEtL/jb4xVJSWWEY=
github.com/mattn/go-isatty v0.0.20/go.mod h1:W+V8PltTTMOvKvAeJH7IuucS94S2C6jfK/D7dTCTo3Y=
github.com/mattn/go-isatty v0.0.21 h1:xYae+lCNBP7QuW4PUnNG61ffM4hVIfm+zUzDuSzYLGs=
github.com/mattn/go-isatty v0.0.21/go.mod h1:ZXfXG4SQHsB/w3ZeOYbR0PrPwLy+n6xiMrJlRFqopa4=
github.com/mattn/go-runewidth v0.0.20 h1:WcT52H91ZUAwy8+HUkdM3THM6gXqXuLJi9O3rjcQQaQ=
github.com/mattn/go-runewidth v0.0.20/go.mod h1:XBkDxAl56ILZc9knddidhrOlY5R/pDhgLpndooCuJAs=
github.com/mfridman/interpolate v0.0.2 h1:pnuTK7MQIxxFz1Gr+rjSIx9u7qVjf5VOoM/u6BbAxPY=
github.com/mfridman/interpolate v0.0.2/go.mod h1:p+7uk6oE07mpE/Ik1b8EckO0O4ZXiGAfshKBWLUM9Xg=
github.com/mitchellh/hashstructure/v2 v2.0.2 h1:vGKWl0YJqUNxE8d+h8f6NJLcCJrgbhC4NcD46KavDd4=
github.com/mitchellh/hashstructure/v2 v2.0.2/go.mod h1:MG3aRVU/N29oo/V/IhBX8GR/zz4kQkprJgF2EVszyDE=
github.com/muesli/cancelreader v0.2.2 h1:3I4Kt4BQjOR54NavqnDogx/MIoWBFa0StPA8ELUXHmA=
@@ -66,10 +70,14 @@ github.com/pierrec/lz4/v4 v4.1.26 h1:GrpZw1gZttORinvzBdXPUXATeqlJjqUG/D87TKMnhjY
github.com/pierrec/lz4/v4 v4.1.26/go.mod h1:EoQMVJgeeEOMsCqCzqFm2O0cJvljX2nGZjcRIPL34O4=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/pressly/goose/v3 v3.27.1 h1:6uEvcprBybDmW4hcz3gYujhARhye+GoWKhEWyzD5sh4=
github.com/pressly/goose/v3 v3.27.1/go.mod h1:maruOxsPnIG2yHHyo8UqKWXYKFcH7Q76csUV7+7KYoM=
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec h1:W09IVJc94icq4NjY3clb7Lk8O1qJ8BdBEF8z0ibU0rE=
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec/go.mod h1:qqbHyh8v60DhA7CoWK5oRCqLrMHRGoxYCSS9EjAz6Eo=
github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ=
github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
github.com/sethvargo/go-retry v0.3.0 h1:EEt31A35QhrcRZtrYFDTBg91cqZVnFL2navjDrah2SE=
github.com/sethvargo/go-retry v0.3.0/go.mod h1:mNX17F0C/HguQMyMyJxcnU471gOZGxCLyYaFyAZraas=
github.com/stretchr/testify v1.11.1 h1:7s2iGBzp5EwR7/aIZr8ao5+dra3wiQyKjjFuvgVKu7U=
github.com/stretchr/testify v1.11.1/go.mod h1:wZwfW3scLgRK+23gO65QZefKpKQRnfz6sD981Nm4B6U=
github.com/vmihailenco/msgpack/v5 v5.4.1 h1:cQriyiUvjTwOHg8QZaPihLWeRAAVoCpE00IUPn0Bjt8=
@@ -82,20 +90,28 @@ go.opentelemetry.io/auto/sdk v1.2.1 h1:jXsnJ4Lmnqd11kwkBV2LgLoFMZKizbCi5fNZ/ipaZ
go.opentelemetry.io/auto/sdk v1.2.1/go.mod h1:KRTj+aOaElaLi+wW1kO/DZRXwkF4C5xPbEe3ZiIhN7Y=
go.opentelemetry.io/otel v1.40.0 h1:oA5YeOcpRTXq6NN7frwmwFR0Cn3RhTVZvXsP4duvCms=
go.opentelemetry.io/otel v1.40.0/go.mod h1:IMb+uXZUKkMXdPddhwAHm6UfOwJyh4ct1ybIlV14J0g=
go.opentelemetry.io/otel v1.43.0 h1:mYIM03dnh5zfN7HautFE4ieIig9amkNANT+xcVxAj9I=
go.opentelemetry.io/otel v1.43.0/go.mod h1:JuG+u74mvjvcm8vj8pI5XiHy1zDeoCS2LB1spIq7Ay0=
go.opentelemetry.io/otel/metric v1.40.0 h1:rcZe317KPftE2rstWIBitCdVp89A2HqjkxR3c11+p9g=
go.opentelemetry.io/otel/metric v1.40.0/go.mod h1:ib/crwQH7N3r5kfiBZQbwrTge743UDc7DTFVZrrXnqc=
go.opentelemetry.io/otel/metric v1.43.0 h1:d7638QeInOnuwOONPp4JAOGfbCEpYb+K6DVWvdxGzgM=
go.opentelemetry.io/otel/sdk v1.39.0 h1:nMLYcjVsvdui1B/4FRkwjzoRVsMK8uL/cj0OyhKzt18=
go.opentelemetry.io/otel/sdk v1.39.0/go.mod h1:vDojkC4/jsTJsE+kh+LXYQlbL8CgrEcwmt1ENZszdJE=
go.opentelemetry.io/otel/sdk/metric v1.39.0 h1:cXMVVFVgsIf2YL6QkRF4Urbr/aMInf+2WKg+sEJTtB8=
go.opentelemetry.io/otel/sdk/metric v1.39.0/go.mod h1:xq9HEVH7qeX69/JnwEfp6fVq5wosJsY1mt4lLfYdVew=
go.opentelemetry.io/otel/trace v1.40.0 h1:WA4etStDttCSYuhwvEa8OP8I5EWu24lkOzp+ZYblVjw=
go.opentelemetry.io/otel/trace v1.40.0/go.mod h1:zeAhriXecNGP/s2SEG3+Y8X9ujcJOTqQ5RgdEJcawiA=
go.opentelemetry.io/otel/trace v1.43.0 h1:BkNrHpup+4k4w+ZZ86CZoHHEkohws8AY+WTX09nk+3A=
go.uber.org/multierr v1.11.0 h1:blXXJkSxSSfBVBlC76pxqeO+LN3aDfLQo+309xJstO0=
go.uber.org/multierr v1.11.0/go.mod h1:20+QtiLqy0Nd6FdQB9TLXag12DsQkrbs3htMFfDN80Y=
golang.org/x/crypto v0.50.0 h1:zO47/JPrL6vsNkINmLoo/PH1gcxpls50DNogFvB5ZGI=
golang.org/x/crypto v0.50.0/go.mod h1:3muZ7vA7PBCE6xgPX7nkzzjiUq87kRItoJQM1Yo8S+Q=
golang.org/x/mod v0.34.0 h1:xIHgNUUnW6sYkcM5Jleh05DvLOtwc6RitGHbDk4akRI=
golang.org/x/mod v0.34.0/go.mod h1:ykgH52iCZe79kzLLMhyCUzhMci+nQj+0XkbXpNYtVjY=
golang.org/x/net v0.52.0 h1:He/TN1l0e4mmR3QqHMT2Xab3Aj3L9qjbhRm78/6jrW0=
golang.org/x/net v0.52.0/go.mod h1:R1MAz7uMZxVMualyPXb+VaqGSa3LIaUqk0eEt3w36Sw=
golang.org/x/net v0.53.0 h1:d+qAbo5L0orcWAr0a9JweQpjXF19LMXJE8Ey7hwOdUA=
golang.org/x/net v0.53.0/go.mod h1:JvMuJH7rrdiCfbeHoo3fCQU24Lf5JJwT9W3sJFulfgs=
golang.org/x/sync v0.20.0 h1:e0PTpb7pjO8GAtTs2dQ6jYa5BWYlMuX047Dco/pItO4=
golang.org/x/sync v0.20.0/go.mod h1:9xrNwdLfx4jkKbNva9FpL6vEN7evnE43NNNJQ2LF3+0=
golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
@@ -109,18 +125,25 @@ golang.org/x/tools v0.43.0 h1:12BdW9CeB3Z+J/I/wj34VMl8X+fEXBxVR90JeMX5E7s=
golang.org/x/tools v0.43.0/go.mod h1:uHkMso649BX2cZK6+RpuIPXS3ho2hZo4FVwfoy1vIk0=
gonum.org/v1/gonum v0.16.0 h1:5+ul4Swaf3ESvrOnidPp4GZbzf0mxVQpDCYUQE7OJfk=
gonum.org/v1/gonum v0.16.0/go.mod h1:fef3am4MQ93R2HHpKnLk4/Tbh/s0+wqD5nfa6Pnwy4E=
gonum.org/v1/gonum v0.17.0 h1:VbpOemQlsSMrYmn7T2OUvQ4dqxQXU+ouZFQsZOx50z4=
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d h1:t/LOSXPJ9R0B6fnZNyALBRfZBH0Uy0gT+uR+SJ6syqQ=
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d/go.mod h1:4Hqkh8ycfw05ld/3BWL7rJOSfebL2Q+DVDeRgYgxUU8=
google.golang.org/genproto/googleapis/rpc v0.0.0-20260420184626-e10c466a9529 h1:XF8+t6QQiS0o9ArVan/HW8Q7cycNPGsJf6GA2nXxYAg=
google.golang.org/genproto/googleapis/rpc v0.0.0-20260420184626-e10c466a9529/go.mod h1:4Hqkh8ycfw05ld/3BWL7rJOSfebL2Q+DVDeRgYgxUU8=
google.golang.org/grpc v1.79.1 h1:zGhSi45ODB9/p3VAawt9a+O/MULLl9dpizzNNpq7flY=
google.golang.org/grpc v1.79.1/go.mod h1:KmT0Kjez+0dde/v2j9vzwoAScgEPx/Bw1CYChhHLrHQ=
google.golang.org/grpc v1.80.0 h1:Xr6m2WmWZLETvUNvIUmeD5OAagMw3FiKmMlTdViWsHM=
google.golang.org/grpc v1.80.0/go.mod h1:ho/dLnxwi3EDJA4Zghp7k2Ec1+c2jqup0bFkw07bwF4=
google.golang.org/protobuf v1.36.11 h1:fV6ZwhNocDyBLK0dj+fg8ektcVegBBuEolpbTQyBNVE=
google.golang.org/protobuf v1.36.11/go.mod h1:HTf+CrKn2C3g5S8VImy6tdcUvCska2kB7j23XfzDpco=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
modernc.org/cc/v4 v4.27.1 h1:9W30zRlYrefrDV2JE2O8VDtJ1yPGownxciz5rrbQZis=
modernc.org/cc/v4 v4.27.1/go.mod h1:uVtb5OGqUKpoLWhqwNQo/8LwvoiEBLvZXIQ/SmO6mL0=
modernc.org/cc/v4 v4.28.1 h1:XpLbkYVQ24E8tX5u8+yWGvaxerxkR/S4zqxI8ZoSBuc=
modernc.org/ccgo/v4 v4.32.0 h1:hjG66bI/kqIPX1b2yT6fr/jt+QedtP2fqojG2VrFuVw=
modernc.org/ccgo/v4 v4.32.0/go.mod h1:6F08EBCx5uQc38kMGl+0Nm0oWczoo1c7cgpzEry7Uc0=
modernc.org/ccgo/v4 v4.33.0 h1:dspBCm75jsj8Y/ufwAMVfe375L2iYdMyQ2QG/v3hL54=
modernc.org/fileutil v1.4.0 h1:j6ZzNTftVS054gi281TyLjHPp6CPHr2KCxEXjEbD6SM=
modernc.org/fileutil v1.4.0/go.mod h1:EqdKFDxiByqxLk8ozOxObDSfcVOv/54xDs/DUHdvCUU=
modernc.org/gc/v2 v2.6.5 h1:nyqdV8q46KvTpZlsw66kWqwXRHdjIlJOhG6kxiV/9xI=
@@ -131,16 +154,21 @@ modernc.org/goabi0 v0.2.0 h1:HvEowk7LxcPd0eq6mVOAEMai46V+i7Jrj13t4AzuNks=
modernc.org/goabi0 v0.2.0/go.mod h1:CEFRnnJhKvWT1c1JTI3Avm+tgOWbkOu5oPA8eH8LnMI=
modernc.org/libc v1.70.0 h1:U58NawXqXbgpZ/dcdS9kMshu08aiA6b7gusEusqzNkw=
modernc.org/libc v1.70.0/go.mod h1:OVmxFGP1CI/Z4L3E0Q3Mf1PDE0BucwMkcXjjLntvHJo=
modernc.org/libc v1.72.1 h1:db1xwJ6u1kE3KHTFTTbe2GCrczHPKzlURP0aDC4NGD0=
modernc.org/libc v1.72.1/go.mod h1:HRMiC/PhPGLIPM7GzAFCbI+oSgE3dhZ8FWftmRrHVlY=
modernc.org/mathutil v1.7.1 h1:GCZVGXdaN8gTqB1Mf/usp1Y/hSqgI2vAGGP4jZMCxOU=
modernc.org/mathutil v1.7.1/go.mod h1:4p5IwJITfppl0G4sUEDtCr4DthTaT47/N3aT6MhfgJg=
modernc.org/memory v1.11.0 h1:o4QC8aMQzmcwCK3t3Ux/ZHmwFPzE6hf2Y5LbkRs+hbI=
modernc.org/memory v1.11.0/go.mod h1:/JP4VbVC+K5sU2wZi9bHoq2MAkCnrt2r98UGeSK7Mjw=
modernc.org/opt v0.1.4 h1:2kNGMRiUjrp4LcaPuLY2PzUfqM/w9N23quVwhKt5Qm8=
modernc.org/opt v0.1.4/go.mod h1:03fq9lsNfvkYSfxrfUhZCWPk1lm4cq4N+Bh//bEtgns=
modernc.org/opt v0.2.0 h1:tGyef5ApycA7FSEOMraay9SaTk5zmbx7Tu+cJs4QKZg=
modernc.org/sortutil v1.2.1 h1:+xyoGf15mM3NMlPDnFqrteY07klSFxLElE2PVuWIJ7w=
modernc.org/sortutil v1.2.1/go.mod h1:7ZI3a3REbai7gzCLcotuw9AC4VZVpYMjDzETGsSMqJE=
modernc.org/sqlite v1.48.2 h1:5CnW4uP8joZtA0LedVqLbZV5GD7F/0x91AXeSyjoh5c=
modernc.org/sqlite v1.48.2/go.mod h1:hWjRO6Tj/5Ik8ieqxQybiEOUXy0NJFNp2tpvVpKlvig=
modernc.org/sqlite v1.49.1 h1:dYGHTKcX1sJ+EQDnUzvz4TJ5GbuvhNJa8Fg6ElGx73U=
modernc.org/sqlite v1.49.1/go.mod h1:m0w8xhwYUVY3H6pSDwc3gkJ/irZT/0YEXwBlhaxQEew=
modernc.org/strutil v1.2.1 h1:UneZBkQA+DX2Rp35KcM69cSsNES9ly8mQWD71HKlOA0=
modernc.org/strutil v1.2.1/go.mod h1:EHkiggD70koQxjVdSBM3JKM7k6L0FbGE5eymy9i3B9A=
modernc.org/token v1.1.0 h1:Xl7Ap9dKaEs5kLoOQeQmPWevfnk/DM5qcLcYlA8ys6Y=
+170
View File
@@ -0,0 +1,170 @@
package campaign
import (
"fmt"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/utils"
)
type Catalog struct {
enhance []enhanceRow
quest []questRow
}
type enhanceRow struct {
effectType EnhanceCampaignEffectType
effectValue int32
targets []enhanceMatch
startMillis int64
endMillis int64
userStatus TargetUserStatusType
}
type enhanceMatch struct {
t EnhanceCampaignTargetType
v int32
}
type questRow struct {
effectType QuestCampaignEffectType
effectValue int32
bonusItems []BonusDrop
targets []questMatch
startMillis int64
endMillis int64
userStatus TargetUserStatusType
}
type questMatch struct {
t QuestCampaignTargetType
v int32
}
func Load() (*Catalog, error) {
enhance, err := loadEnhanceRows()
if err != nil {
return nil, fmt.Errorf("load enhance campaigns: %w", err)
}
quest, err := loadQuestRows()
if err != nil {
return nil, fmt.Errorf("load quest campaigns: %w", err)
}
return &Catalog{enhance: enhance, quest: quest}, nil
}
func (c *Catalog) EnhanceCount() int { return len(c.enhance) }
func (c *Catalog) QuestCount() int { return len(c.quest) }
func loadEnhanceRows() ([]enhanceRow, error) {
campaigns, err := utils.ReadTable[masterdata.EntityMEnhanceCampaign]("m_enhance_campaign")
if err != nil {
return nil, err
}
targets, err := utils.ReadTable[masterdata.EntityMEnhanceCampaignTargetGroup]("m_enhance_campaign_target_group")
if err != nil {
return nil, err
}
byGroup := make(map[int32][]enhanceMatch, len(targets))
for _, t := range targets {
byGroup[t.EnhanceCampaignTargetGroupId] = append(byGroup[t.EnhanceCampaignTargetGroupId], enhanceMatch{
t: EnhanceCampaignTargetType(t.EnhanceCampaignTargetType),
v: t.EnhanceCampaignTargetValue,
})
}
rows := make([]enhanceRow, 0, len(campaigns))
for _, c := range campaigns {
grp := byGroup[c.EnhanceCampaignTargetGroupId]
if len(grp) == 0 {
continue
}
rows = append(rows, enhanceRow{
effectType: EnhanceCampaignEffectType(c.EnhanceCampaignEffectType),
effectValue: c.EnhanceCampaignEffectValue,
targets: grp,
startMillis: c.StartDatetime,
endMillis: c.EndDatetime,
userStatus: TargetUserStatusType(c.TargetUserStatusType),
})
}
return rows, nil
}
func loadQuestRows() ([]questRow, error) {
campaigns, err := utils.ReadTable[masterdata.EntityMQuestCampaign]("m_quest_campaign")
if err != nil {
return nil, err
}
targets, err := utils.ReadTable[masterdata.EntityMQuestCampaignTargetGroup]("m_quest_campaign_target_group")
if err != nil {
return nil, err
}
effects, err := utils.ReadTable[masterdata.EntityMQuestCampaignEffectGroup]("m_quest_campaign_effect_group")
if err != nil {
return nil, err
}
itemGroups, err := utils.ReadTable[masterdata.EntityMQuestCampaignTargetItemGroup]("m_quest_campaign_target_item_group")
if err != nil {
return nil, err
}
targetsByGroup := make(map[int32][]questMatch, len(targets))
for _, t := range targets {
targetsByGroup[t.QuestCampaignTargetGroupId] = append(targetsByGroup[t.QuestCampaignTargetGroupId], questMatch{
t: QuestCampaignTargetType(t.QuestCampaignTargetType),
v: t.QuestCampaignTargetValue,
})
}
bonusByGroup := make(map[int32][]BonusDrop, len(itemGroups))
for _, ig := range itemGroups {
bonusByGroup[ig.QuestCampaignTargetItemGroupId] = append(bonusByGroup[ig.QuestCampaignTargetItemGroupId], BonusDrop{
PossessionType: ig.PossessionType,
PossessionId: ig.PossessionId,
Count: ig.Count,
})
}
effectByGroup := make(map[int32]masterdata.EntityMQuestCampaignEffectGroup, len(effects))
for _, e := range effects {
effectByGroup[e.QuestCampaignEffectGroupId] = e
}
rows := make([]questRow, 0, len(campaigns))
for _, c := range campaigns {
grp := targetsByGroup[c.QuestCampaignTargetGroupId]
if len(grp) == 0 {
continue
}
eff, ok := effectByGroup[c.QuestCampaignEffectGroupId]
if !ok {
continue
}
rows = append(rows, questRow{
effectType: QuestCampaignEffectType(eff.QuestCampaignEffectType),
effectValue: eff.QuestCampaignEffectValue,
bonusItems: bonusByGroup[eff.QuestCampaignTargetItemGroupId],
targets: grp,
startMillis: c.StartDatetime,
endMillis: c.EndDatetime,
userStatus: TargetUserStatusType(c.TargetUserStatusType),
})
}
return rows, nil
}
func (r enhanceRow) isActive(f Filter) bool {
if f.NowMillis < r.startMillis || f.NowMillis > r.endMillis {
return false
}
return r.userStatus == TargetUserStatusAll || r.userStatus == f.UserStatus
}
func (r questRow) isActive(f Filter) bool {
if f.NowMillis < r.startMillis || f.NowMillis > r.endMillis {
return false
}
return r.userStatus == TargetUserStatusAll || r.userStatus == f.UserStatus
}
+113
View File
@@ -0,0 +1,113 @@
package campaign
func (c *Catalog) PartsRateBonus(t PartsTarget, f Filter) RateBonus {
var out RateBonus
for _, r := range c.enhance {
if !r.isActive(f) {
continue
}
if !matchesParts(r.targets, t) {
continue
}
out = applyEnhanceEffect(out, r)
}
return out
}
func (c *Catalog) CostumeExpBonus(t CostumeTarget, f Filter) ExpBonus {
var sum int32
for _, r := range c.enhance {
if !r.isActive(f) || r.effectType != EnhanceEffectAdditionalPerm {
continue
}
if matchesCostume(r.targets, t) {
sum += r.effectValue
}
}
return ExpBonus{bonusPermil: sum}
}
func (c *Catalog) WeaponExpBonus(t WeaponTarget, f Filter) ExpBonus {
var sum int32
for _, r := range c.enhance {
if !r.isActive(f) || r.effectType != EnhanceEffectAdditionalPerm {
continue
}
if matchesWeapon(r.targets, t) {
sum += r.effectValue
}
}
return ExpBonus{bonusPermil: sum}
}
func applyEnhanceEffect(b RateBonus, r enhanceRow) RateBonus {
switch r.effectType {
case EnhanceEffectProbability:
b.override = r.effectValue
case EnhanceEffectAdditionalPerm:
b.bonusPermil += r.effectValue
}
return b
}
func matchesParts(targets []enhanceMatch, t PartsTarget) bool {
for _, m := range targets {
switch m.t {
case EnhanceTargetPartsAll:
return true
case EnhanceTargetPartsSeriesId:
if m.v == t.PartsGroupId {
return true
}
case EnhanceTargetPartsId:
if m.v == t.PartsId {
return true
}
}
}
return false
}
func matchesCostume(targets []enhanceMatch, t CostumeTarget) bool {
for _, m := range targets {
switch m.t {
case EnhanceTargetCostumeAll:
return true
case EnhanceTargetCostumeCharacterId:
if m.v == t.CharacterId {
return true
}
case EnhanceTargetCostumeSkillfulWeapon:
if m.v == t.SkillfulWeaponType {
return true
}
case EnhanceTargetCostumeId:
if m.v == t.CostumeId {
return true
}
}
}
return false
}
func matchesWeapon(targets []enhanceMatch, t WeaponTarget) bool {
for _, m := range targets {
switch m.t {
case EnhanceTargetWeaponAll:
return true
case EnhanceTargetWeaponTypeId:
if m.v == t.WeaponType {
return true
}
case EnhanceTargetWeaponAttributeTypeId:
if m.v == t.AttributeType {
return true
}
case EnhanceTargetWeaponId:
if m.v == t.WeaponId {
return true
}
}
}
return false
}
+57
View File
@@ -0,0 +1,57 @@
package campaign
type RateBonus struct {
override int32
bonusPermil int32
}
func (b RateBonus) Apply(basePermil int32) int32 {
base := basePermil
if b.override > 0 {
base = b.override
}
return clampPermil(base + b.bonusPermil)
}
type ExpBonus struct {
bonusPermil int32
}
func (b ExpBonus) Apply(base int32) int32 {
return base * (1000 + b.bonusPermil) / 1000
}
type StaminaMul struct {
permil int32
}
func (m StaminaMul) Apply(base int32) int32 {
if m.permil == 1000 {
return base
}
return base * m.permil / 1000
}
type DropRateMul struct {
bonusPermil int32
}
func (m DropRateMul) Apply(base int32) int32 {
return (base*(1000+m.bonusPermil) + 999) / 1000
}
type BonusDrop struct {
PossessionType int32
PossessionId int32
Count int32
}
func clampPermil(v int32) int32 {
if v < 0 {
return 0
}
if v > 1000 {
return 1000
}
return v
}
+85
View File
@@ -0,0 +1,85 @@
package campaign
func (c *Catalog) QuestStamina(t QuestTarget, f Filter) StaminaMul {
return questPermilMin(c.quest, QuestEffectStaminaConsume, t, f)
}
func (c *Catalog) QuestDropRate(t QuestTarget, f Filter) DropRateMul {
var best int32
for _, r := range c.quest {
if !r.isActive(f) || r.effectType != QuestEffectDropRate {
continue
}
if !matchesQuest(r.targets, t) {
continue
}
if r.effectValue > best {
best = r.effectValue
}
}
return DropRateMul{bonusPermil: best}
}
func (c *Catalog) QuestBonusDrops(t QuestTarget, f Filter) []BonusDrop {
var out []BonusDrop
for _, r := range c.quest {
if !r.isActive(f) || r.effectType != QuestEffectDropItemAdd {
continue
}
if !matchesQuest(r.targets, t) {
continue
}
out = append(out, r.bonusItems...)
}
return out
}
func questPermilMin(rows []questRow, want QuestCampaignEffectType, t QuestTarget, f Filter) StaminaMul {
min := int32(1000)
for _, r := range rows {
if !r.isActive(f) || r.effectType != want {
continue
}
if !matchesQuest(r.targets, t) {
continue
}
if r.effectValue < min {
min = r.effectValue
}
}
return StaminaMul{permil: min}
}
func matchesQuest(targets []questMatch, t QuestTarget) bool {
for _, m := range targets {
switch m.t {
case QuestTargetWholeQuest:
return true
case QuestTargetQuestType:
if int32(t.QuestType) == m.v {
return true
}
case QuestTargetEventQuestType:
if t.QuestType == QuestTypeEventQuest && t.EventQuestType == m.v {
return true
}
case QuestTargetMainQuestChapterId:
if t.QuestType == QuestTypeMainQuest && t.ChapterId == m.v {
return true
}
case QuestTargetMainQuestQuestId:
if t.QuestType == QuestTypeMainQuest && t.QuestId == m.v {
return true
}
case QuestTargetSubQuestChapterId:
if t.QuestType == QuestTypeEventQuest && t.ChapterId == m.v {
return true
}
case QuestTargetSubQuestQuestId:
if t.QuestType == QuestTypeEventQuest && t.QuestId == m.v {
return true
}
}
}
return false
}
+101
View File
@@ -0,0 +1,101 @@
package campaign
import "lunar-tear/server/internal/model"
type EnhanceCampaignEffectType int32
const (
EnhanceEffectUnknown EnhanceCampaignEffectType = 0
EnhanceEffectProbability EnhanceCampaignEffectType = 1
EnhanceEffectAdditionalPerm EnhanceCampaignEffectType = 2
)
type EnhanceCampaignTargetType int32
const (
EnhanceTargetUnknown EnhanceCampaignTargetType = 0
EnhanceTargetCostumeAll EnhanceCampaignTargetType = 1
EnhanceTargetWeaponAll EnhanceCampaignTargetType = 2
EnhanceTargetPartsAll EnhanceCampaignTargetType = 3
EnhanceTargetCostumeCharacterId EnhanceCampaignTargetType = 11
EnhanceTargetCostumeSkillfulWeapon EnhanceCampaignTargetType = 12
EnhanceTargetCostumeId EnhanceCampaignTargetType = 13
EnhanceTargetWeaponTypeId EnhanceCampaignTargetType = 21
EnhanceTargetWeaponAttributeTypeId EnhanceCampaignTargetType = 22
EnhanceTargetWeaponId EnhanceCampaignTargetType = 23
EnhanceTargetPartsSeriesId EnhanceCampaignTargetType = 31
EnhanceTargetPartsId EnhanceCampaignTargetType = 32
)
type QuestCampaignEffectType int32
const (
QuestEffectUnknown QuestCampaignEffectType = 0
QuestEffectDropRate QuestCampaignEffectType = 1
QuestEffectDropCount QuestCampaignEffectType = 2
QuestEffectStaminaConsume QuestCampaignEffectType = 3
QuestEffectClearRewardGold QuestCampaignEffectType = 4
QuestEffectDropItemAdd QuestCampaignEffectType = 5
)
type QuestCampaignTargetType int32
const (
QuestTargetUnknown QuestCampaignTargetType = 0
QuestTargetWholeQuest QuestCampaignTargetType = 1
QuestTargetQuestType QuestCampaignTargetType = 2
QuestTargetEventQuestType QuestCampaignTargetType = 3
QuestTargetMainQuestChapterId QuestCampaignTargetType = 4
QuestTargetMainQuestQuestId QuestCampaignTargetType = 5
QuestTargetSubQuestChapterId QuestCampaignTargetType = 6
QuestTargetSubQuestQuestId QuestCampaignTargetType = 7
)
type QuestType int32
const (
QuestTypeUnknown QuestType = 0
QuestTypeMainQuest QuestType = 1
QuestTypeEventQuest QuestType = 2
QuestTypeExtraQuest QuestType = 3
QuestTypeBigHunt QuestType = 4
)
type TargetUserStatusType int32
const (
TargetUserStatusUnknown TargetUserStatusType = 0
TargetUserStatusAll TargetUserStatusType = 1
TargetUserStatusComeback TargetUserStatusType = 2
TargetUserStatusBeginner TargetUserStatusType = 3
)
type Filter struct {
NowMillis int64
UserStatus TargetUserStatusType
}
type PartsTarget struct {
PartsId int32
PartsGroupId int32
Rarity model.RarityType
}
type CostumeTarget struct {
CostumeId int32
CharacterId int32
SkillfulWeaponType int32
}
type WeaponTarget struct {
WeaponId int32
WeaponType int32
AttributeType int32
}
type QuestTarget struct {
QuestId int32
QuestType QuestType
EventQuestType int32
ChapterId int32
}
@@ -8,6 +8,7 @@ import (
type ConsumableItemCatalog struct {
All map[int32]EntityMConsumableItem
Effects map[int32][]EntityMConsumableItemEffect
}
func LoadConsumableItemCatalog() (*ConsumableItemCatalog, error) {
@@ -15,12 +16,20 @@ func LoadConsumableItemCatalog() (*ConsumableItemCatalog, error) {
if err != nil {
return nil, fmt.Errorf("load consumable item table: %w", err)
}
effects, err := utils.ReadTable[EntityMConsumableItemEffect]("m_consumable_item_effect")
if err != nil {
return nil, fmt.Errorf("load consumable item effect table: %w", err)
}
catalog := &ConsumableItemCatalog{
All: make(map[int32]EntityMConsumableItem, len(rows)),
Effects: make(map[int32][]EntityMConsumableItemEffect, len(effects)),
}
for _, row := range rows {
catalog.All[row.ConsumableItemId] = row
}
for _, e := range effects {
catalog.Effects[e.ConsumableItemId] = append(catalog.Effects[e.ConsumableItemId], e)
}
return catalog, nil
}
@@ -0,0 +1,286 @@
package masterdata
// Source: based on public_costumes_link_export_2026-05-21_142314.csv by @Keziah,
// with each weapon resolved to its m_weapon_evolution_group EvolutionOrder=1 root
var costumeWeaponPairings = map[int32]int32{
10100: 101001,
10101: 101011,
10102: 101021,
10103: 101031,
10104: 101041,
10105: 101051,
10106: 101061,
10107: 101071,
10108: 101081,
10109: 101091,
10110: 101101,
10111: 101121,
10112: 101111,
10113: 101131,
10114: 101141,
10115: 101151,
10116: 101161,
10117: 101171,
10118: 101181,
10119: 101191,
10120: 101201,
10121: 101211,
21000: 210161,
21001: 210031,
21002: 210171,
21003: 210181,
21004: 210191,
21005: 210271,
22000: 220081,
22001: 220021,
22002: 220051,
22003: 220061,
22004: 220141,
22005: 220161,
22006: 220181,
22007: 220191,
22008: 220211,
22009: 220231,
22010: 220241,
23000: 230001,
23001: 230021,
23004: 230051,
23005: 230151,
23006: 230261,
23007: 230271,
23008: 230281,
24000: 240091,
24001: 240121,
24002: 240131,
24003: 240011,
24004: 240081,
24005: 240201,
24006: 240221,
24007: 240241,
24008: 240271,
24009: 240311,
25000: 250121,
25001: 250071,
25002: 250011,
25003: 250151,
25005: 250021,
25006: 250171,
25007: 250221,
25008: 250231,
25009: 250261,
31000: 310081,
31001: 310061,
31002: 310021,
31004: 310191,
31005: 310211,
31008: 310221,
31009: 310241,
31010: 310261,
31011: 310291,
31013: 310321,
31014: 310331,
31015: 310371,
31016: 310401,
31017: 310411,
31018: 310421,
31019: 310431,
31020: 310461,
31021: 310471,
31022: 310481,
31023: 310511,
31024: 310531,
31025: 310541,
31026: 310551,
31027: 310571,
31028: 310591,
31029: 310621,
31030: 310641,
31031: 310661,
31032: 310691,
31033: 310701,
31034: 310711,
32000: 320081,
32001: 320041,
32002: 320011,
32003: 320111,
32004: 320051,
32005: 320141,
32006: 320151,
32007: 320171,
32008: 320181,
32009: 320201,
32011: 320231,
32012: 320241,
32013: 320271,
32014: 320281,
32015: 320301,
32016: 320331,
32017: 320351,
32018: 320371,
32019: 320381,
32020: 320391,
32021: 320421,
32022: 320431,
32023: 320441,
32024: 320451,
32025: 320461,
32026: 320471,
32027: 320501,
32028: 320531,
32029: 320541,
32030: 320551,
32031: 320561,
32032: 320581,
32033: 320601,
32034: 320611,
32035: 320621,
32036: 320641,
33000: 330001,
33001: 330121,
33002: 330011,
33003: 330021,
33005: 330161,
33006: 330171,
33007: 330191,
33009: 330211,
33010: 330231,
33011: 330261,
33012: 330281,
33013: 330321,
33014: 330341,
33015: 330381,
33016: 330401,
33017: 330421,
33018: 330451,
33019: 330471,
33020: 330501,
33021: 330521,
33022: 330541,
33023: 330551,
33024: 330561,
33025: 330571,
33026: 330581,
33027: 330591,
33028: 330601,
33029: 330631,
33030: 330641,
33031: 330671,
33032: 330691,
33033: 330701,
34000: 340011,
34001: 340121,
34002: 340151,
34003: 340161,
34004: 340131,
34005: 340071,
34009: 340231,
34010: 340241,
34011: 340251,
34012: 340261,
34013: 340281,
34014: 340291,
34015: 340301,
34016: 340321,
34017: 340341,
34018: 340351,
34019: 340361,
34020: 340381,
34021: 340391,
34022: 340411,
34023: 340421,
34024: 340441,
34025: 340451,
34026: 340461,
34027: 340491,
34028: 340501,
34029: 340521,
34030: 340531,
34031: 340541,
34032: 340571,
34033: 340601,
34034: 340611,
34035: 340621,
34036: 340631,
34037: 340651,
34038: 340681,
34039: 340701,
34040: 340721,
34041: 340731,
34042: 340751,
34043: 340761,
34044: 340781,
34045: 340801,
34046: 340831,
34047: 340861,
34048: 340871,
35000: 350011,
35001: 350161,
35002: 350141,
35003: 350061,
35005: 350081,
35006: 350121,
35008: 350181,
35009: 350191,
35010: 350221,
35011: 350231,
35012: 350261,
35013: 350271,
35014: 350301,
35015: 350321,
35016: 350341,
35017: 350361,
35018: 350391,
35019: 350401,
35020: 350411,
35021: 350431,
35022: 350441,
35023: 350451,
35024: 350461,
35025: 350491,
35026: 350501,
35027: 350511,
35028: 350531,
35029: 350551,
35030: 350601,
35031: 350621,
35032: 350631,
35033: 350641,
35034: 350661,
35035: 350681,
35036: 350691,
35037: 350701,
35038: 350711,
41000: 410031,
41001: 410071,
41002: 410111,
41003: 410151,
42000: 420031,
42001: 420071,
42002: 420111,
42003: 420151,
43000: 430031,
43001: 430071,
43002: 430111,
43003: 430151,
44000: 440031,
44001: 440071,
44002: 440111,
44003: 440151,
44004: 440191,
45000: 450031,
45001: 450071,
45002: 450111,
45003: 450151,
51001: 510011,
51002: 510021,
51003: 510031,
52001: 520011,
52002: 520021,
53001: 530011,
53002: 530021,
54001: 540011,
54002: 540021,
55001: 550011,
55002: 550021,
55003: 550031,
}
+4 -69
View File
@@ -3,7 +3,6 @@ package masterdata
import (
"fmt"
"log"
"slices"
"sort"
"lunar-tear/server/internal/model"
@@ -126,27 +125,16 @@ func LoadGachaPool() (*GachaCatalog, error) {
}
catalogCostumeSet := make(map[int32]bool, len(catalogCostumes))
costumeTermId := make(map[int32]int32, len(catalogCostumes))
for _, c := range catalogCostumes {
catalogCostumeSet[c.CostumeId] = true
costumeTermId[c.CostumeId] = c.CatalogTermId
}
catalogWeaponSet := make(map[int32]bool, len(catalogWeapons))
for _, w := range catalogWeapons {
catalogWeaponSet[w.WeaponId] = true
}
costumeWeaponType := make(map[int32]int32, len(costumes))
for _, c := range costumes {
costumeWeaponType[c.CostumeId] = c.SkillfulWeaponType
}
weaponTypeById := make(map[int32]int32, len(weapons))
weaponRarityById := make(map[int32]int32, len(weapons))
restrictedWeapons := make(map[int32]bool)
for _, w := range weapons {
weaponTypeById[w.WeaponId] = w.WeaponType
weaponRarityById[w.WeaponId] = w.RarityType
if w.IsRestrictDiscard {
restrictedWeapons[w.WeaponId] = true
}
@@ -262,60 +250,12 @@ func LoadGachaPool() (*GachaCatalog, error) {
log.Printf("[GachaPool] pool excludes %d evolved, %d quest-granted costumes, %d quest-granted weapons, %d restricted weapons",
evolvedFilteredCount, questGrantedCostumeCount, questGrantedWeaponCount, restrictedCount)
type weaponKey struct {
TermId int32
WeaponType int32
Rarity int32
}
weaponsByKey := make(map[weaponKey][]int32)
for _, cw := range catalogWeapons {
if evolvedWeapons[cw.WeaponId] || restrictedWeapons[cw.WeaponId] {
continue
}
wt := weaponTypeById[cw.WeaponId]
r := weaponRarityById[cw.WeaponId]
if wt == 0 || r < model.RaritySRare {
continue
}
k := weaponKey{TermId: cw.CatalogTermId, WeaponType: wt, Rarity: r}
weaponsByKey[k] = append(weaponsByKey[k], cw.WeaponId)
}
for k, ids := range weaponsByKey {
slices.Sort(ids)
weaponsByKey[k] = ids
}
exact, pattern, bestGuess := 0, 0, 0
for costumeId, item := range pool.CostumeById {
tid := costumeTermId[costumeId]
wt := costumeWeaponType[costumeId]
k := weaponKey{TermId: tid, WeaponType: wt, Rarity: item.RarityType}
candidates := weaponsByKey[k]
if len(candidates) == 0 {
continue
}
if len(candidates) == 1 {
pool.CostumeWeaponMap[costumeId] = candidates[0]
exact++
continue
}
idPattern := costumeId*10 + 1
found := false
for _, wid := range candidates {
if wid == idPattern {
for costumeId := range pool.CostumeById {
if wid, ok := costumeWeaponPairings[costumeId]; ok {
pool.CostumeWeaponMap[costumeId] = wid
pattern++
found = true
break
}
}
if !found {
pool.CostumeWeaponMap[costumeId] = candidates[0]
bestGuess++
}
}
log.Printf("[GachaPool] costume-weapon pairing: %d exact, %d id-pattern, %d best-guess, %d total",
exact, pattern, bestGuess, len(pool.CostumeWeaponMap))
log.Printf("[GachaPool] costume-weapon pairing: %d entries from lookup table", len(pool.CostumeWeaponMap))
for _, m := range materials {
pool.Materials = append(pool.Materials, GachaPoolItem{
@@ -330,7 +270,6 @@ func LoadGachaPool() (*GachaCatalog, error) {
func (pool *GachaCatalog) BuildShopFeatured(shop *ShopCatalog) {
pool.ShopFeaturedByMedal = make(map[int32][]ShopFeaturedEntry)
shopPairs := 0
for _, cells := range shop.ExchangeShopCells {
consumableId := shop.Items[cells[0].ShopItemId].PriceId
@@ -350,16 +289,12 @@ func (pool *GachaCatalog) BuildShopFeatured(shop *ShopCatalog) {
continue
}
entries = append(entries, ShopFeaturedEntry{CostumeId: costumeId, WeaponId: weaponId})
if costumeId != 0 && weaponId != 0 {
pool.CostumeWeaponMap[costumeId] = weaponId
shopPairs++
}
}
if len(entries) > 0 {
pool.ShopFeaturedByMedal[consumableId] = entries
}
}
log.Printf("[GachaPool] shop featured: %d consumables, %d costume-weapon pairs overridden", len(pool.ShopFeaturedByMedal), shopPairs)
log.Printf("[GachaPool] shop featured: %d consumables", len(pool.ShopFeaturedByMedal))
}
func (pool *GachaCatalog) PruneUnpairedCostumes() {
+538 -9
View File
@@ -3,57 +3,463 @@ package masterdata
import (
"fmt"
"log"
"sort"
"sync"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
// MaxUserGimmickRows is the server's per-table cap for gimmick projections and the
// in-memory user.Gimmick.Sequences map. The client hard-caps each of its
// IUserGimmick* tables at 1024 rows; we project up to this many with a small
// safety margin so we never overflow client buffers. Shared by InitSequenceSchedule
// (limits user.Gimmick.Sequences map size) and the IUserGimmick / Ornament /
// Sequence projections.
const MaxUserGimmickRows = 1000
type gimmickScheduleEntry struct {
ScheduleId int32
StartDatetime int64
EndDatetime int64
FirstSequenceId int32
RequiredQuestId int32 // 0 = always active
IsHidden bool // hidden-story or cage-memory gimmick: bypasses the quest gate
Rank int // trim priority — see gimmickTypeRank
}
func readGimmickTable[T any](name, what string) ([]T, bool) {
rows, err := utils.ReadTable[T](name)
if err != nil {
log.Printf("[gimmick] %s unavailable, %s empty: %v", name, what, err)
return nil, false
}
return rows, true
}
func gimmickTypeRank(t model.GimmickType) int {
switch t {
case model.GimmickTypeReport: // hidden missions / stories
return 0
case model.GimmickTypeCageMemory: // lost archives
return 1
case model.GimmickTypeCageTreasureHunt: // treasure
return 2
case model.GimmickTypeBrokenObelisk, model.GimmickTypeFirstBrokenObelisk:
return 3
case model.GimmickTypeIronGrill:
return 4
case model.GimmickTypeRadioMessage:
return 5
case model.GimmickTypeMapOnlyCageTreasureHunt, model.GimmickTypeMapOnlyHideObelisk:
return 6
case model.GimmickTypeCageIntervalDropItem, model.GimmickTypeMapOnlyCageIntervalDrop:
return 7 // birds — bottom
}
return 8
}
type gimmickTypeTables struct {
byGimmick map[int32]model.GimmickType
bySequence map[int32]model.GimmickType
}
var gimmickTypes = sync.OnceValue(loadGimmickTypes)
func loadGimmickTypes() gimmickTypeTables {
empty := gimmickTypeTables{
byGimmick: map[int32]model.GimmickType{},
bySequence: map[int32]model.GimmickType{},
}
gimmicks, ok := readGimmickTable[EntityMGimmick]("m_gimmick", "type tables")
if !ok {
return empty
}
groups, ok := readGimmickTable[EntityMGimmickGroup]("m_gimmick_group", "type tables")
if !ok {
return empty
}
sequences, ok := readGimmickTable[EntityMGimmickSequence]("m_gimmick_sequence", "type tables")
if !ok {
return empty
}
byGimmick := make(map[int32]model.GimmickType, len(gimmicks))
for _, g := range gimmicks {
byGimmick[g.GimmickId] = model.GimmickType(g.GimmickType)
}
typeByGroup := make(map[int32]model.GimmickType, len(groups))
for _, grp := range groups {
if _, seen := typeByGroup[grp.GimmickGroupId]; seen {
continue
}
if t, ok := byGimmick[grp.GimmickId]; ok {
typeByGroup[grp.GimmickGroupId] = t
}
}
bySequence := make(map[int32]model.GimmickType, len(sequences))
for _, seq := range sequences {
if t, ok := typeByGroup[seq.GimmickGroupId]; ok {
bySequence[seq.GimmickSequenceId] = t
}
}
return gimmickTypeTables{byGimmick: byGimmick, bySequence: bySequence}
}
func gimmickSequenceTypes() map[int32]model.GimmickType {
return gimmickTypes().bySequence
}
func LoadGimmickSequenceRanks() map[int32]int {
types := gimmickSequenceTypes()
out := make(map[int32]int, len(types))
for sid, t := range types {
out[sid] = gimmickTypeRank(t)
}
return out
}
type SequenceReward struct {
PossessionType int32
PossessionId int32
Count int32
}
type GimmickCatalog struct {
schedules []gimmickScheduleEntry
hiddenSequences map[int32]bool // GimmickSequenceId -> report/cage-memory
sequenceRewards map[int32][]SequenceReward // GimmickSequenceId -> clear rewards
gimmickTypes map[int32]model.GimmickType
cageMemoryItems map[int32]int32 // CageMemory GimmickId -> ImportantItemId (type 4)
hiddenBirdRewards map[GimmickOrnamentRef]SequenceReward
}
func LoadGimmickCatalog(resolver *ConditionResolver) (*GimmickCatalog, error) {
func LoadGimmickCatalog(resolver *ConditionResolver, cageOrnaments *CageOrnamentCatalog) (*GimmickCatalog, error) {
rows, err := utils.ReadTable[EntityMGimmickSequenceSchedule]("m_gimmick_sequence_schedule")
if err != nil {
return nil, fmt.Errorf("load gimmick sequence schedule table: %w", err)
}
entries := make([]gimmickScheduleEntry, 0, len(rows))
seqTypes := gimmickSequenceTypes()
hiddenSeq := make(map[int32]bool, len(seqTypes))
for sid, t := range seqTypes {
if t == model.GimmickTypeReport || t == model.GimmickTypeCageMemory {
hiddenSeq[sid] = true
}
}
// Pick rule: prefer schedules with EndDatetime in the future (so the client's
// in-cage filter doesn't drop them), then by lowest StartDatetime (longest
// historical validity, tends to carry the simplest RequiredQuestId), tie-broken
// by lowest ScheduleId for determinism. The future-end preference matters for
// "Fickle Black Birds" (type 1) where real expiry dates vary; other types have
// EndDatetime = 9999-03-31 so the preference is a no-op.
now := gametime.NowMillis()
bestBySeq := make(map[int32]gimmickScheduleEntry, len(rows))
for _, r := range rows {
entry := gimmickScheduleEntry{
ScheduleId: r.GimmickSequenceScheduleId,
StartDatetime: r.StartDatetime,
EndDatetime: r.EndDatetime,
FirstSequenceId: r.FirstGimmickSequenceId,
IsHidden: hiddenSeq[r.FirstGimmickSequenceId],
Rank: gimmickTypeRank(seqTypes[r.FirstGimmickSequenceId]),
}
if r.ReleaseEvaluateConditionId != 0 {
if qid, ok := resolver.RequiredQuestId(r.ReleaseEvaluateConditionId); ok {
entry.RequiredQuestId = qid
}
}
entries = append(entries, entry)
if existing, ok := bestBySeq[entry.FirstSequenceId]; ok {
existingFuture := existing.EndDatetime > now
entryFuture := entry.EndDatetime > now
if existingFuture != entryFuture {
// Future-end schedule wins over expired one.
if existingFuture {
continue
}
} else if existing.StartDatetime < entry.StartDatetime ||
(existing.StartDatetime == entry.StartDatetime && existing.ScheduleId <= entry.ScheduleId) {
continue
}
}
bestBySeq[entry.FirstSequenceId] = entry
}
log.Printf("gimmick catalog loaded: %d schedules", len(entries))
return &GimmickCatalog{schedules: entries}, nil
entries := make([]gimmickScheduleEntry, 0, len(bestBySeq))
hiddenCount := 0
for _, entry := range bestBySeq {
if entry.IsHidden {
hiddenCount++
}
entries = append(entries, entry)
}
dedupedCount := len(rows) - len(entries)
// Sort by (Rank, ScheduleId) so ActiveScheduleKeys returns the priority order
// directly: treasure/lost-archives/hidden-missions first, birds last. This is
// what lets InitSequenceSchedule's 1000-row cap trim from the bottom.
sort.Slice(entries, func(i, j int) bool {
if entries[i].Rank != entries[j].Rank {
return entries[i].Rank < entries[j].Rank
}
return entries[i].ScheduleId < entries[j].ScheduleId
})
sequenceRewards := loadGimmickSequenceRewards()
cageMemoryItems := loadCageMemoryImportantItems(gimmickTypes().byGimmick)
hiddenBirdRewards := loadHiddenBirdRewards(cageOrnaments)
log.Printf("gimmick catalog loaded: %d schedules (%d hidden-content, %d duplicates dropped), %d reward sequences, %d cage-memory items, %d hidden-bird rewards",
len(entries), hiddenCount, dedupedCount, len(sequenceRewards), len(cageMemoryItems), len(hiddenBirdRewards))
return &GimmickCatalog{
schedules: entries,
hiddenSequences: hiddenSeq,
sequenceRewards: sequenceRewards,
gimmickTypes: gimmickTypes().byGimmick,
cageMemoryItems: cageMemoryItems,
hiddenBirdRewards: hiddenBirdRewards,
}, nil
}
// HiddenBirdReward returns the per-tap reward for a MAP_ONLY_CAGE_TREASURE_HUNT
// ("Hidden Black Birds", type 7) ornament. Returns false if there's no mapping
// (e.g. the ornament view has no corresponding cage-ornament-reward entry).
func (c *GimmickCatalog) HiddenBirdReward(gimmickId, ornamentIndex int32) (SequenceReward, bool) {
r, ok := c.hiddenBirdRewards[GimmickOrnamentRef{GimmickId: gimmickId, OrnamentIndex: ornamentIndex}]
return r, ok
}
// loadHiddenBirdRewards resolves (GimmickId, OrnamentIndex) -> CageOrnamentReward for
// every type-7 ("Hidden Black Birds") gimmick. The mapping is structural:
//
// m_gimmick (GimmickType == 7) -> GimmickOrnamentGroupId
// m_gimmick_ornament (matching group) -> GimmickOrnamentViewId
// m_cage_ornament (CageOrnamentId == ViewId) -> CageOrnamentRewardId
// m_cage_ornament_reward (matching id) -> PossessionType / PossessionId / Count
//
// 110 of 114 type-7 ornaments have a matching m_cage_ornament row in the current
// data; the rest log a warning and are silently skipped so the player just gets
// no reward on those (no crash).
func loadHiddenBirdRewards(cageOrnaments *CageOrnamentCatalog) map[GimmickOrnamentRef]SequenceReward {
empty := map[GimmickOrnamentRef]SequenceReward{}
if cageOrnaments == nil {
return empty
}
gimmicks, ok := readGimmickTable[EntityMGimmick]("m_gimmick", "hidden-bird rewards")
if !ok {
return empty
}
ornaments, ok := readGimmickTable[EntityMGimmickOrnament]("m_gimmick_ornament", "hidden-bird rewards")
if !ok {
return empty
}
gimmicksByGroup := make(map[int32][]int32)
for _, g := range gimmicks {
if model.GimmickType(g.GimmickType) == model.GimmickTypeMapOnlyCageTreasureHunt {
gimmicksByGroup[g.GimmickOrnamentGroupId] = append(gimmicksByGroup[g.GimmickOrnamentGroupId], g.GimmickId)
}
}
out := make(map[GimmickOrnamentRef]SequenceReward)
missing := 0
for _, o := range ornaments {
gids, ok := gimmicksByGroup[o.GimmickOrnamentGroupId]
if !ok {
continue
}
reward, ok := cageOrnaments.LookupReward(o.GimmickOrnamentViewId)
if !ok {
missing++
continue
}
entry := SequenceReward{
PossessionType: reward.PossessionType,
PossessionId: reward.PossessionId,
Count: reward.Count,
}
for _, gid := range gids {
out[GimmickOrnamentRef{GimmickId: gid, OrnamentIndex: o.GimmickOrnamentIndex}] = entry
}
}
if missing > 0 {
log.Printf("[gimmick] %d hidden-bird ornaments had no m_cage_ornament_reward row", missing)
}
return out
}
func (c *GimmickCatalog) GimmickType(gimmickId int32) model.GimmickType {
return c.gimmickTypes[gimmickId]
}
// CageMemoryImportantItem returns the ImportantItemId (type 4) that the library uses
// to mark a tapped cage memory as collected, given the world-gimmick id. The mapping
// is derived from m_gimmick_additional_asset texture suffixes — see
// loadCageMemoryImportantItems.
func (c *GimmickCatalog) CageMemoryImportantItem(gimmickId int32) (int32, bool) {
id, ok := c.cageMemoryItems[gimmickId]
return id, ok
}
// importantItemTypeCageMemory mirrors EntityMImportantItem.ImportantItemType==4 — the
// CageMemory entry that the library's HasCageMemory check resolves to.
const importantItemTypeCageMemory int32 = 4
func loadCageMemoryImportantItems(typeByGimmick map[int32]model.GimmickType) map[int32]int32 {
empty := map[int32]int32{}
ornaments, ok := readGimmickTable[EntityMGimmickOrnament]("m_gimmick_ornament", "cage-memory items")
if !ok {
return empty
}
chapters, ok := readGimmickTable[EntityMMainQuestChapter]("m_main_quest_chapter", "cage-memory items")
if !ok {
return empty
}
routes, ok := readGimmickTable[EntityMMainQuestRoute]("m_main_quest_route", "cage-memory items")
if !ok {
return empty
}
cageMemories, ok := readGimmickTable[EntityMCageMemory]("m_cage_memory", "cage-memory items")
if !ok {
return empty
}
items, ok := readGimmickTable[EntityMImportantItem]("m_important_item", "cage-memory items")
if !ok {
return empty
}
chapterByOrnamentGroup := make(map[int32]int32, len(ornaments))
for _, o := range ornaments {
if _, seen := chapterByOrnamentGroup[o.GimmickOrnamentGroupId]; seen {
continue
}
chapterByOrnamentGroup[o.GimmickOrnamentGroupId] = o.ChapterId
}
routeByChapter := make(map[int32]int32, len(chapters))
for _, c := range chapters {
routeByChapter[c.MainQuestChapterId] = c.MainQuestRouteId
}
seasonByRoute := make(map[int32]int32, len(routes))
for _, r := range routes {
seasonByRoute[r.MainQuestRouteId] = r.MainQuestSeasonId
}
cmsBySeason := make(map[int32][]int32)
for _, c := range cageMemories {
cmsBySeason[c.MainQuestSeasonId] = append(cmsBySeason[c.MainQuestSeasonId], c.CageMemoryId)
}
for s := range cmsBySeason {
sort.Slice(cmsBySeason[s], func(i, j int) bool { return cmsBySeason[s][i] < cmsBySeason[s][j] })
}
itemByCageMemory := make(map[int32]int32)
for _, it := range items {
if it.ImportantItemType == importantItemTypeCageMemory && it.CageMemoryId != 0 {
itemByCageMemory[it.CageMemoryId] = it.ImportantItemId
}
}
gimmicksByRoute := make(map[int32][]int32)
for gid, t := range typeByGimmick {
if t != model.GimmickTypeCageMemory {
continue
}
chapter, ok := chapterByOrnamentGroup[gid]
if !ok {
log.Printf("[gimmick] cage-memory %d has no ornament row, skipping mapping", gid)
continue
}
route, ok := routeByChapter[chapter]
if !ok {
log.Printf("[gimmick] cage-memory %d chapter %d has no route, skipping mapping", gid, chapter)
continue
}
gimmicksByRoute[route] = append(gimmicksByRoute[route], gid)
}
for r := range gimmicksByRoute {
sort.Slice(gimmicksByRoute[r], func(i, j int) bool { return gimmicksByRoute[r][i] < gimmicksByRoute[r][j] })
}
out := make(map[int32]int32)
for route, gids := range gimmicksByRoute {
season, ok := seasonByRoute[route]
if !ok {
log.Printf("[gimmick] route %d has no season, skipping %d cage-memory gimmicks", route, len(gids))
continue
}
seasonCms := cmsBySeason[season]
for i, gid := range gids {
if i >= len(seasonCms) {
log.Printf("[gimmick] route %d (season %d) has %d cage-memory gimmicks but only %d cage memories; gimmick %d skipped",
route, season, len(gids), len(seasonCms), gid)
continue
}
cageMemoryId := seasonCms[i]
itemId, ok := itemByCageMemory[cageMemoryId]
if !ok {
log.Printf("[gimmick] cage memory %d (gimmick %d) has no m_important_item row (type 4), skipping",
cageMemoryId, gid)
continue
}
out[gid] = itemId
}
}
return out
}
func loadGimmickSequenceRewards() map[int32][]SequenceReward {
empty := map[int32][]SequenceReward{}
sequences, ok := readGimmickTable[EntityMGimmickSequence]("m_gimmick_sequence", "sequence rewards")
if !ok {
return empty
}
rewardGroups, ok := readGimmickTable[EntityMGimmickSequenceRewardGroup]("m_gimmick_sequence_reward_group", "sequence rewards")
if !ok {
return empty
}
rewardsByGroup := make(map[int32][]SequenceReward)
for _, rg := range rewardGroups {
if rg.PossessionType == 0 || rg.PossessionId == 0 {
continue
}
rewardsByGroup[rg.GimmickSequenceRewardGroupId] = append(
rewardsByGroup[rg.GimmickSequenceRewardGroupId], SequenceReward{
PossessionType: rg.PossessionType,
PossessionId: rg.PossessionId,
Count: rg.Count,
})
}
rewardsBySequence := make(map[int32][]SequenceReward, len(sequences))
for _, seq := range sequences {
if rewards := rewardsByGroup[seq.GimmickSequenceRewardGroupId]; len(rewards) > 0 {
rewardsBySequence[seq.GimmickSequenceId] = rewards
}
}
return rewardsBySequence
}
func (c *GimmickCatalog) IsHiddenSequence(sequenceId int32) bool {
return c.hiddenSequences[sequenceId]
}
func (c *GimmickCatalog) SequenceRewards(sequenceId int32) []SequenceReward {
return c.sequenceRewards[sequenceId]
}
func (c *GimmickCatalog) ActiveScheduleKeys(user store.UserState, nowMillis int64) []store.GimmickSequenceKey {
var keys []store.GimmickSequenceKey
keys := make([]store.GimmickSequenceKey, 0, len(c.schedules))
for _, s := range c.schedules {
if nowMillis < s.StartDatetime || nowMillis > s.EndDatetime {
continue
if nowMillis < s.StartDatetime {
continue // future schedules still skipped
}
if s.RequiredQuestId != 0 {
if !s.IsHidden && s.RequiredQuestId != 0 {
q, ok := user.Quests[s.RequiredQuestId]
if !ok || q.QuestStateType != model.UserQuestStateTypeCleared {
continue
@@ -66,3 +472,126 @@ func (c *GimmickCatalog) ActiveScheduleKeys(user store.UserState, nowMillis int6
}
return keys
}
type GimmickOrnamentRef struct {
GimmickId int32
OrnamentIndex int32
}
func LoadGimmickOrnamentRefs() map[int32][]GimmickOrnamentRef {
empty := map[int32][]GimmickOrnamentRef{}
sequences, ok := readGimmickTable[EntityMGimmickSequence]("m_gimmick_sequence", "ornament refs")
if !ok {
return empty
}
groups, ok := readGimmickTable[EntityMGimmickGroup]("m_gimmick_group", "ornament refs")
if !ok {
return empty
}
gimmicks, ok := readGimmickTable[EntityMGimmick]("m_gimmick", "ornament refs")
if !ok {
return empty
}
ornaments, ok := readGimmickTable[EntityMGimmickOrnament]("m_gimmick_ornament", "ornament refs")
if !ok {
return empty
}
indicesByOrnamentGroup := make(map[int32][]int32)
for _, o := range ornaments {
indicesByOrnamentGroup[o.GimmickOrnamentGroupId] = append(
indicesByOrnamentGroup[o.GimmickOrnamentGroupId], o.GimmickOrnamentIndex)
}
ornamentGroupByGimmick := make(map[int32]int32, len(gimmicks))
for _, g := range gimmicks {
ornamentGroupByGimmick[g.GimmickId] = g.GimmickOrnamentGroupId
}
gimmicksByGroup := make(map[int32][]int32)
for _, grp := range groups {
gimmicksByGroup[grp.GimmickGroupId] = append(gimmicksByGroup[grp.GimmickGroupId], grp.GimmickId)
}
refsBySequence := make(map[int32][]GimmickOrnamentRef, len(sequences))
for _, seq := range sequences {
var refs []GimmickOrnamentRef
for _, gimmickId := range gimmicksByGroup[seq.GimmickGroupId] {
for _, ornamentIndex := range indicesByOrnamentGroup[ornamentGroupByGimmick[gimmickId]] {
refs = append(refs, GimmickOrnamentRef{GimmickId: gimmickId, OrnamentIndex: ornamentIndex})
}
}
if len(refs) > 0 {
refsBySequence[seq.GimmickSequenceId] = refs
}
}
log.Printf("gimmick ornament refs loaded: %d sequences", len(refsBySequence))
return refsBySequence
}
func LoadHiddenGimmickSequenceIDs() map[int32]bool {
types := gimmickSequenceTypes()
out := make(map[int32]bool, len(types))
for sid, t := range types {
if t == model.GimmickTypeReport || t == model.GimmickTypeCageMemory || t == model.GimmickTypeMapOnlyCageTreasureHunt {
out[sid] = true
}
}
return out
}
func LoadBirdGimmickIDs() map[int32]bool {
byGimmick := gimmickTypes().byGimmick
out := make(map[int32]bool, len(byGimmick))
for gid, t := range byGimmick {
if t == model.GimmickTypeCageIntervalDropItem || t == model.GimmickTypeMapOnlyCageIntervalDrop {
out[gid] = true
}
}
return out
}
func LoadGimmickSequenceChains() map[int32][]int32 {
empty := map[int32][]int32{}
sequences, ok := readGimmickTable[EntityMGimmickSequence]("m_gimmick_sequence", "sequence chains")
if !ok {
return empty
}
groups, ok := readGimmickTable[EntityMGimmickSequenceGroup]("m_gimmick_sequence_group", "sequence chains")
if !ok {
return empty
}
membersByGroup := make(map[int32][]int32)
for _, g := range groups {
membersByGroup[g.GimmickSequenceGroupId] = append(membersByGroup[g.GimmickSequenceGroupId], g.GimmickSequenceId)
}
nextGroupBySequence := make(map[int32]int32, len(sequences))
for _, seq := range sequences {
nextGroupBySequence[seq.GimmickSequenceId] = seq.NextGimmickSequenceGroupId
}
chains := make(map[int32][]int32, len(sequences))
for _, seq := range sequences {
start := seq.GimmickSequenceId
seen := map[int32]bool{start: true}
chain := []int32{start}
for queue := []int32{start}; len(queue) > 0; {
cur := queue[0]
queue = queue[1:]
nextGroup := nextGroupBySequence[cur]
if nextGroup == 0 {
continue
}
for _, member := range membersByGroup[nextGroup] {
if !seen[member] {
seen[member] = true
chain = append(chain, member)
queue = append(queue, member)
}
}
}
chains[start] = chain
}
return chains
}
+103
View File
@@ -0,0 +1,103 @@
package masterdata
import (
"log"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
type HiddenStoryRequirements struct {
MissionIds []int32
QuestMissions []store.QuestMissionKey
}
func LoadHiddenStoryRequirements() HiddenStoryRequirements {
var empty HiddenStoryRequirements
gimmicks, err := utils.ReadTable[EntityMGimmick]("m_gimmick")
if err != nil {
log.Printf("[hiddenstory] m_gimmick unavailable: %v", err)
return empty
}
conditions, err := utils.ReadTable[EntityMEvaluateCondition]("m_evaluate_condition")
if err != nil {
log.Printf("[hiddenstory] m_evaluate_condition unavailable: %v", err)
return empty
}
valueGroups, err := utils.ReadTable[EntityMEvaluateConditionValueGroup]("m_evaluate_condition_value_group")
if err != nil {
log.Printf("[hiddenstory] m_evaluate_condition_value_group unavailable: %v", err)
return empty
}
condById := make(map[int32]EntityMEvaluateCondition, len(conditions))
for _, c := range conditions {
condById[c.EvaluateConditionId] = c
}
valuesByGroup := make(map[int32]map[int32]int64)
for _, vg := range valueGroups {
g := valuesByGroup[vg.EvaluateConditionValueGroupId]
if g == nil {
g = make(map[int32]int64)
valuesByGroup[vg.EvaluateConditionValueGroupId] = g
}
g[vg.GroupIndex] = vg.Value
}
missionSet := make(map[int32]struct{})
questMissionSet := make(map[store.QuestMissionKey]struct{})
seen := make(map[int32]bool)
var resolve func(conditionId int32, depth int)
resolve = func(conditionId int32, depth int) {
if conditionId == 0 || depth > 16 || seen[conditionId] {
return
}
seen[conditionId] = true
c, ok := condById[conditionId]
if !ok {
return
}
group := valuesByGroup[c.EvaluateConditionValueGroupId]
switch model.EvaluateConditionFunctionType(c.EvaluateConditionFunctionType) {
case model.EvaluateConditionFunctionTypeRecursion:
// Value-group entries are sub-condition ids; satisfying all leaves makes
// both AND and OR recursion conditions evaluate true.
for _, sub := range group {
resolve(int32(sub), depth+1)
}
case model.EvaluateConditionFunctionTypeMissionClear:
if v, ok := group[defaultGroupIndex]; ok {
missionSet[int32(v)] = struct{}{}
}
case model.EvaluateConditionFunctionTypeQuestMissionClear:
questId, ok1 := group[1]
questMissionId, ok2 := group[2]
if ok1 && ok2 {
questMissionSet[store.QuestMissionKey{
QuestId: int32(questId),
QuestMissionId: int32(questMissionId),
}] = struct{}{}
}
}
}
for _, g := range gimmicks {
switch model.GimmickType(g.GimmickType) {
case model.GimmickTypeReport, model.GimmickTypeCageMemory:
resolve(g.ClearEvaluateConditionId, 0)
}
}
req := HiddenStoryRequirements{}
for id := range missionSet {
req.MissionIds = append(req.MissionIds, id)
}
for key := range questMissionSet {
req.QuestMissions = append(req.QuestMissions, key)
}
log.Printf("hidden-story requirements: %d missions, %d quest-missions", len(req.MissionIds), len(req.QuestMissions))
return req
}
+225
View File
@@ -0,0 +1,225 @@
package masterdata
import (
"log"
"sort"
"lunar-tear/server/internal/utils"
)
type LabyrinthChapter struct {
EventQuestChapterId int32
LatestSeasonNumber int32
StageOrders []int32
}
type LabyrinthStageTier struct {
QuestMissionClearCount int32
Rewards []RewardItem
}
type LabyrinthSeasonMilestone struct {
HeadQuestId int32
HeadStageOrder int32
Rewards []RewardItem
}
type labyrinthStageKey struct {
ChapterId int32
StageOrder int32
}
type LabyrinthCatalog struct {
ChaptersByOrder []LabyrinthChapter
ClearRewardsByStage map[labyrinthStageKey][]RewardItem
AccumTiersByStage map[labyrinthStageKey][]LabyrinthStageTier
SeasonMilestonesByChapter map[int32][]LabyrinthSeasonMilestone
}
func (c *LabyrinthCatalog) StageClearReward(chapterId, stageOrder int32) []RewardItem {
return c.ClearRewardsByStage[labyrinthStageKey{chapterId, stageOrder}]
}
func (c *LabyrinthCatalog) CollectAccumulationRewards(chapterId, stageOrder, oldCount, targetCount int32) ([]RewardItem, int32) {
var items []RewardItem
highest := int32(0)
for _, t := range c.AccumTiersByStage[labyrinthStageKey{chapterId, stageOrder}] {
if t.QuestMissionClearCount > oldCount && t.QuestMissionClearCount <= targetCount {
items = append(items, t.Rewards...)
if t.QuestMissionClearCount > highest {
highest = t.QuestMissionClearCount
}
}
}
return items, highest
}
func (c *LabyrinthCatalog) SeasonMilestones(chapterId int32) []LabyrinthSeasonMilestone {
return c.SeasonMilestonesByChapter[chapterId]
}
func LoadLabyrinthCatalog() *LabyrinthCatalog {
seasonRows, err := utils.ReadTable[EntityMEventQuestLabyrinthSeason]("m_event_quest_labyrinth_season")
if err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_season unavailable, labyrinth disabled: %v", err)
return &LabyrinthCatalog{}
}
stageRows, err := utils.ReadTable[EntityMEventQuestLabyrinthStage]("m_event_quest_labyrinth_stage")
if err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_stage unavailable, labyrinth disabled: %v", err)
return &LabyrinthCatalog{}
}
// chapterId -> highest SeasonNumber
latestSeason := make(map[int32]int32)
for _, r := range seasonRows {
if r.SeasonNumber > latestSeason[r.EventQuestChapterId] {
latestSeason[r.EventQuestChapterId] = r.SeasonNumber
}
}
// chapterId -> stage orders
stagesByChapter := make(map[int32][]int32)
for _, r := range stageRows {
stagesByChapter[r.EventQuestChapterId] = append(stagesByChapter[r.EventQuestChapterId], r.StageOrder)
}
chapters := make([]LabyrinthChapter, 0, len(latestSeason))
for chapterId, season := range latestSeason {
stages := stagesByChapter[chapterId]
sort.Slice(stages, func(i, j int) bool { return stages[i] < stages[j] })
chapters = append(chapters, LabyrinthChapter{
EventQuestChapterId: chapterId,
LatestSeasonNumber: season,
StageOrders: stages,
})
}
sort.Slice(chapters, func(i, j int) bool {
return chapters[i].EventQuestChapterId < chapters[j].EventQuestChapterId
})
clearRewards, accumTiers, seasonMilestones := loadLabyrinthRewards(seasonRows, stageRows)
log.Printf("labyrinth catalog loaded: %d chapters, %d stages with clear rewards, %d with accumulation rewards, %d chapters with season rewards",
len(chapters), len(clearRewards), len(accumTiers), len(seasonMilestones))
return &LabyrinthCatalog{
ChaptersByOrder: chapters,
ClearRewardsByStage: clearRewards,
AccumTiersByStage: accumTiers,
SeasonMilestonesByChapter: seasonMilestones,
}
}
func loadLabyrinthRewards(seasonRows []EntityMEventQuestLabyrinthSeason, stageRows []EntityMEventQuestLabyrinthStage) (
clearRewards map[labyrinthStageKey][]RewardItem,
accumTiers map[labyrinthStageKey][]LabyrinthStageTier,
seasonMilestones map[int32][]LabyrinthSeasonMilestone,
) {
rewardGroupRows, err := utils.ReadTable[EntityMEventQuestLabyrinthRewardGroup]("m_event_quest_labyrinth_reward_group")
if err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_reward_group unavailable, rewards disabled: %v", err)
return nil, nil, nil
}
// reward group id -> reward items
itemsByRewardGroup := make(map[int32][]RewardItem)
for _, r := range rewardGroupRows {
itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId] = append(itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId], RewardItem{
PossessionType: r.PossessionType,
PossessionId: r.PossessionId,
Count: r.Count,
})
}
// per-stage one-time clear reward
clearRewards = make(map[labyrinthStageKey][]RewardItem)
for _, r := range stageRows {
if r.StageClearRewardGroupId == 0 {
continue
}
if items := itemsByRewardGroup[r.StageClearRewardGroupId]; len(items) > 0 {
clearRewards[labyrinthStageKey{r.EventQuestChapterId, r.StageOrder}] = items
}
}
if accumGroupRows, err := utils.ReadTable[EntityMEventQuestLabyrinthStageAccumulationRewardGroup]("m_event_quest_labyrinth_stage_accumulation_reward_group"); err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_stage_accumulation_reward_group unavailable, accumulation rewards disabled: %v", err)
} else {
// accumulation group id -> tiers (threshold + resolved reward items)
tiersByGroup := make(map[int32][]LabyrinthStageTier)
for _, r := range accumGroupRows {
tiersByGroup[r.EventQuestLabyrinthStageAccumulationRewardGroupId] = append(tiersByGroup[r.EventQuestLabyrinthStageAccumulationRewardGroupId], LabyrinthStageTier{
QuestMissionClearCount: r.QuestMissionClearCount,
Rewards: itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
})
}
accumTiers = make(map[labyrinthStageKey][]LabyrinthStageTier)
for _, r := range stageRows {
if r.StageAccumulationRewardGroupId == 0 {
continue
}
tiers := tiersByGroup[r.StageAccumulationRewardGroupId]
sort.Slice(tiers, func(i, j int) bool {
return tiers[i].QuestMissionClearCount < tiers[j].QuestMissionClearCount
})
accumTiers[labyrinthStageKey{r.EventQuestChapterId, r.StageOrder}] = tiers
}
}
// per-chapter season-reward milestones
if seasonRewardRows, err := utils.ReadTable[EntityMEventQuestLabyrinthSeasonRewardGroup]("m_event_quest_labyrinth_season_reward_group"); err != nil {
log.Printf("[labyrinth] m_event_quest_labyrinth_season_reward_group unavailable, season rewards disabled: %v", err)
} else {
seasonMilestones = buildLabyrinthSeasonMilestones(seasonRows, seasonRewardRows, itemsByRewardGroup)
}
return clearRewards, accumTiers, seasonMilestones
}
func buildLabyrinthSeasonMilestones(
seasonRows []EntityMEventQuestLabyrinthSeason,
seasonRewardRows []EntityMEventQuestLabyrinthSeasonRewardGroup,
itemsByRewardGroup map[int32][]RewardItem,
) map[int32][]LabyrinthSeasonMilestone {
// chapter -> SeasonRewardGroupId (all seasons of a chapter share one)
groupByChapter := make(map[int32]int32)
for _, r := range seasonRows {
groupByChapter[r.EventQuestChapterId] = r.SeasonRewardGroupId
}
// SeasonRewardGroupId -> its rows, in table order
rowsByGroup := make(map[int32][]EntityMEventQuestLabyrinthSeasonRewardGroup)
for _, r := range seasonRewardRows {
rowsByGroup[r.EventQuestLabyrinthSeasonRewardGroupId] = append(rowsByGroup[r.EventQuestLabyrinthSeasonRewardGroupId], r)
}
milestones := make(map[int32][]LabyrinthSeasonMilestone)
for chapterId, seasonGroupId := range groupByChapter {
rows := rowsByGroup[seasonGroupId]
if len(rows) == 0 {
continue
}
// rank distinct reward-group ids ascending -> 1-based head stage order
stageByRewardGroup := make(map[int32]int32)
var distinct []int32
for _, r := range rows {
if _, seen := stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId]; !seen {
stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId] = 0
distinct = append(distinct, r.EventQuestLabyrinthRewardGroupId)
}
}
sort.Slice(distinct, func(i, j int) bool { return distinct[i] < distinct[j] })
for i, gid := range distinct {
stageByRewardGroup[gid] = int32(i + 1)
}
list := make([]LabyrinthSeasonMilestone, 0, len(rows))
for _, r := range rows {
list = append(list, LabyrinthSeasonMilestone{
HeadQuestId: r.HeadQuestId,
HeadStageOrder: stageByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
Rewards: itemsByRewardGroup[r.EventQuestLabyrinthRewardGroupId],
})
}
milestones[chapterId] = list
}
return milestones
}
+4
View File
@@ -158,5 +158,9 @@ func buildPartsStatusMain() (map[int32]PartsStatusMainDef, map[int32][]int32) {
id++
}
}
// Newer parts groups (PartsGroupId 401-490) use PartsStatusSubLotteryGroupId
// 11/12 for rarities 10/20 instead of 1/2. Same stat pools — alias them.
pool[11] = pool[1]
pool[12] = pool[2]
return defs, pool
}
+64
View File
@@ -34,7 +34,11 @@ type QuestCatalog struct {
TutorialUnlockConditions []EntityMTutorialUnlockCondition
ChapterLastSceneByQuestId map[int32]int32
SeasonIdByRouteId map[int32]int32
RoutesBySeason map[int32][]int32
RouteCompletionQuestId map[int32]int32
BattleOnlyTargetSceneByQuestId map[int32]int32
MainQuestChapterIdByQuestId map[int32]int32
EventQuestTypeByChapterId map[int32]int32
UserExpThresholds []int32
CharacterExpThresholds []int32
@@ -114,8 +118,53 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
return nil, fmt.Errorf("load main quest route table: %w", err)
}
seasonIdByRouteId := make(map[int32]int32, len(routes))
routesBySeason := make(map[int32][]int32, len(routes))
sortOrderByRoute := make(map[int32]int32, len(routes))
for _, r := range routes {
seasonIdByRouteId[r.MainQuestRouteId] = r.MainQuestSeasonId
routesBySeason[r.MainQuestSeasonId] = append(routesBySeason[r.MainQuestSeasonId], r.MainQuestRouteId)
sortOrderByRoute[r.MainQuestRouteId] = r.SortOrder
}
for seasonId, ids := range routesBySeason {
s := ids
sort.Slice(s, func(i, j int) bool { return sortOrderByRoute[s[i]] > sortOrderByRoute[s[j]] })
routesBySeason[seasonId] = s
}
anotherReplayConds, err := utils.ReadTable[EntityMMainQuestRouteAnotherReplayFlowUnlockCondition]("m_main_quest_route_another_replay_flow_unlock_condition")
if err != nil {
return nil, fmt.Errorf("load main quest route another replay flow unlock condition table: %w", err)
}
evaluateConds, err := utils.ReadTable[EntityMEvaluateCondition]("m_evaluate_condition")
if err != nil {
return nil, fmt.Errorf("load evaluate condition table: %w", err)
}
valueGroupByConditionId := make(map[int32]int32, len(evaluateConds))
for _, c := range evaluateConds {
valueGroupByConditionId[c.EvaluateConditionId] = c.EvaluateConditionValueGroupId
}
evaluateValueGroups, err := utils.ReadTable[EntityMEvaluateConditionValueGroup]("m_evaluate_condition_value_group")
if err != nil {
return nil, fmt.Errorf("load evaluate condition value group table: %w", err)
}
valueByGroupId := make(map[int32]int32, len(evaluateValueGroups))
for _, vg := range evaluateValueGroups {
if _, exists := valueByGroupId[vg.EvaluateConditionValueGroupId]; exists {
continue
}
valueByGroupId[vg.EvaluateConditionValueGroupId] = int32(vg.Value)
}
routeCompletionQuestId := make(map[int32]int32, len(anotherReplayConds))
for _, c := range anotherReplayConds {
valueGroupId, ok := valueGroupByConditionId[c.UnlockEvaluateConditionId]
if !ok {
continue
}
questId, ok := valueByGroupId[valueGroupId]
if !ok {
continue
}
routeCompletionQuestId[c.MainQuestRouteId] = questId
}
firstClearSwitches, err := utils.ReadTable[EntityMQuestFirstClearRewardSwitch]("m_quest_first_clear_reward_switch")
@@ -335,12 +384,23 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
chapterBySequenceId[chapter.MainQuestSequenceGroupId] = chapter
}
routeIdByQuestId := make(map[int32]int32)
mainQuestChapterIdByQuestId := make(map[int32]int32)
for _, sequence := range sequences {
if chapter, ok := chapterBySequenceId[sequence.MainQuestSequenceId]; ok {
routeIdByQuestId[sequence.QuestId] = chapter.MainQuestRouteId
mainQuestChapterIdByQuestId[sequence.QuestId] = chapter.MainQuestChapterId
}
}
eventChapters, err := utils.ReadTable[EntityMEventQuestChapter]("m_event_quest_chapter")
if err != nil {
return nil, fmt.Errorf("load event quest chapter table: %w", err)
}
eventQuestTypeByChapterId := make(map[int32]int32, len(eventChapters))
for _, ec := range eventChapters {
eventQuestTypeByChapterId[ec.EventQuestChapterId] = ec.EventQuestType
}
sortedChapters := make([]EntityMMainQuestChapter, len(chapters))
copy(sortedChapters, chapters)
sort.Slice(sortedChapters, func(i, j int) bool {
@@ -539,7 +599,11 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
TutorialUnlockConditions: tutorialUnlockConds,
ChapterLastSceneByQuestId: chapterLastSceneByQuestId,
SeasonIdByRouteId: seasonIdByRouteId,
RoutesBySeason: routesBySeason,
RouteCompletionQuestId: routeCompletionQuestId,
BattleOnlyTargetSceneByQuestId: battleOnlyTargetSceneByQuestId,
MainQuestChapterIdByQuestId: mainQuestChapterIdByQuestId,
EventQuestTypeByChapterId: eventQuestTypeByChapterId,
UserExpThresholds: BuildExpThresholds(paramMapRows, 1),
CharacterExpThresholds: BuildExpThresholds(paramMapRows, 31),
+107 -7
View File
@@ -2,11 +2,35 @@ package masterdata
import (
"log"
"sort"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/utils"
)
type SideStorySceneInfo struct {
SceneId int32
Type model.SideStorySceneIdType
}
type SideStoryQuestInfo struct {
SideStoryQuestId int32
Scenes []SideStorySceneInfo // the 7 scenes, one per type
Quests []int32 // ordered event quests (the chapter+difficulty sequence)
}
type SideStoryCatalog struct {
FirstSceneByQuestId map[int32]int32
QuestById map[int32]*SideStoryQuestInfo
ChapterByEventQuestId map[int32]int32 // event quest id -> side story chapter id
}
func (q *SideStoryQuestInfo) SceneIdByType(t model.SideStorySceneIdType) (int32, bool) {
for _, s := range q.Scenes {
if s.Type == t {
return s.SceneId, true
}
}
return 0, false
}
func LoadSideStoryCatalog() *SideStoryCatalog {
@@ -14,14 +38,90 @@ func LoadSideStoryCatalog() *SideStoryCatalog {
if err != nil {
log.Fatalf("load side story quest scene table: %v", err)
}
limitContents, err := utils.ReadTable[EntityMSideStoryQuestLimitContent]("m_side_story_quest_limit_content")
if err != nil {
log.Fatalf("load side story quest limit content table: %v", err)
}
seqGroups, err := utils.ReadTable[EntityMEventQuestSequenceGroup]("m_event_quest_sequence_group")
if err != nil {
log.Fatalf("load event quest sequence group table: %v", err)
}
sequences, err := utils.ReadTable[EntityMEventQuestSequence]("m_event_quest_sequence")
if err != nil {
log.Fatalf("load event quest sequence table: %v", err)
}
firstScene := make(map[int32]int32, len(scenes)/7)
for _, s := range scenes {
if s.SortOrder == 1 {
firstScene[s.SideStoryQuestId] = s.SideStoryQuestSceneId
seqRows := make(map[int32][]EntityMEventQuestSequence)
for _, s := range sequences {
seqRows[s.EventQuestSequenceId] = append(seqRows[s.EventQuestSequenceId], s)
}
orderedQuestIds := make(map[int32][]int32, len(seqRows))
for seqId, rows := range seqRows {
sort.Slice(rows, func(i, j int) bool { return rows[i].SortOrder < rows[j].SortOrder })
ids := make([]int32, len(rows))
for i, r := range rows {
ids[i] = r.QuestId
}
orderedQuestIds[seqId] = ids
}
// (chapterId, difficulty) -> sequenceId. Sequence group id == chapter id.
type chapDiff struct{ chapter, difficulty int32 }
sequenceByChapterDiff := make(map[chapDiff]int32, len(seqGroups))
for _, g := range seqGroups {
sequenceByChapterDiff[chapDiff{g.EventQuestSequenceGroupId, g.DifficultyType}] = g.EventQuestSequenceId
}
// sideStoryQuestId -> limit content row. Limit content id == side story quest id.
limitByQuest := make(map[int32]EntityMSideStoryQuestLimitContent, len(limitContents))
for _, lc := range limitContents {
limitByQuest[lc.SideStoryQuestLimitContentId] = lc
}
// sideStoryQuestId -> scene rows
scenesByQuest := make(map[int32][]EntityMSideStoryQuestScene)
for _, sc := range scenes {
scenesByQuest[sc.SideStoryQuestId] = append(scenesByQuest[sc.SideStoryQuestId], sc)
}
questById := make(map[int32]*SideStoryQuestInfo, len(scenesByQuest))
chapterByEventQuest := make(map[int32]int32)
for ssqId, rows := range scenesByQuest {
sort.Slice(rows, func(i, j int) bool { return rows[i].SortOrder < rows[j].SortOrder })
var orderedQuests []int32
var chapterId, difficulty int32
if lc, ok := limitByQuest[ssqId]; ok {
chapterId = lc.EventQuestChapterId
difficulty = lc.DifficultyType
if seqId, ok := sequenceByChapterDiff[chapDiff{chapterId, difficulty}]; ok {
orderedQuests = orderedQuestIds[seqId]
}
}
if chapterId != 0 {
for _, questId := range orderedQuests {
chapterByEventQuest[questId] = chapterId
}
}
log.Printf("side story catalog loaded: %d quests", len(firstScene))
return &SideStoryCatalog{FirstSceneByQuestId: firstScene}
info := &SideStoryQuestInfo{
SideStoryQuestId: ssqId,
Scenes: make([]SideStorySceneInfo, 0, len(rows)),
Quests: orderedQuests,
}
for _, sc := range rows {
info.Scenes = append(info.Scenes, SideStorySceneInfo{
SceneId: sc.SideStoryQuestSceneId,
Type: model.SideStorySceneIdType(sc.SortOrder),
})
}
questById[ssqId] = info
}
log.Printf("side story catalog loaded: %d quests, %d scenes", len(questById), len(scenes))
return &SideStoryCatalog{
QuestById: questById,
ChapterByEventQuestId: chapterByEventQuest,
}
}
+84
View File
@@ -0,0 +1,84 @@
package masterdata
import (
"log"
"sort"
"lunar-tear/server/internal/utils"
)
type TowerTier struct {
QuestMissionClearCount int32
Rewards []RewardItem
}
type TowerCatalog struct {
TiersByChapter map[int32][]TowerTier
}
func (c *TowerCatalog) CollectRewards(chapterId, oldCount, targetCount int32) ([]RewardItem, int32) {
var items []RewardItem
highest := int32(0)
for _, t := range c.TiersByChapter[chapterId] {
if t.QuestMissionClearCount > oldCount && t.QuestMissionClearCount <= targetCount {
items = append(items, t.Rewards...)
if t.QuestMissionClearCount > highest {
highest = t.QuestMissionClearCount
}
}
}
return items, highest
}
func LoadTowerCatalog() *TowerCatalog {
// chapterId -> accumulation reward group id
accumRewardRows, err := utils.ReadTable[EntityMEventQuestTowerAccumulationReward]("m_event_quest_tower_accumulation_reward")
if err != nil {
log.Fatalf("load event quest tower accumulation reward table: %v", err)
}
groupByChapter := make(map[int32]int32, len(accumRewardRows))
for _, r := range accumRewardRows {
groupByChapter[r.EventQuestChapterId] = r.EventQuestTowerAccumulationRewardGroupId
}
// reward group id -> reward items
rewardGroupRows, err := utils.ReadTable[EntityMEventQuestTowerRewardGroup]("m_event_quest_tower_reward_group")
if err != nil {
log.Fatalf("load event quest tower reward group table: %v", err)
}
itemsByRewardGroup := make(map[int32][]RewardItem)
for _, r := range rewardGroupRows {
itemsByRewardGroup[r.EventQuestTowerRewardGroupId] = append(itemsByRewardGroup[r.EventQuestTowerRewardGroupId], RewardItem{
PossessionType: r.PossessionType,
PossessionId: r.PossessionId,
Count: r.Count,
})
}
// accumulation group id -> tiers (threshold + resolved reward items)
accumGroupRows, err := utils.ReadTable[EntityMEventQuestTowerAccumulationRewardGroup]("m_event_quest_tower_accumulation_reward_group")
if err != nil {
log.Fatalf("load event quest tower accumulation reward group table: %v", err)
}
tiersByGroup := make(map[int32][]TowerTier)
for _, r := range accumGroupRows {
tiersByGroup[r.EventQuestTowerAccumulationRewardGroupId] = append(tiersByGroup[r.EventQuestTowerAccumulationRewardGroupId], TowerTier{
QuestMissionClearCount: r.QuestMissionClearCount,
Rewards: itemsByRewardGroup[r.EventQuestTowerRewardGroupId],
})
}
// resolve per-chapter, sorted ascending by threshold
tiersByChapter := make(map[int32][]TowerTier, len(groupByChapter))
for chapterId, groupId := range groupByChapter {
tiers := tiersByGroup[groupId]
sort.Slice(tiers, func(i, j int) bool {
return tiers[i].QuestMissionClearCount < tiers[j].QuestMissionClearCount
})
tiersByChapter[chapterId] = tiers
}
log.Printf("tower catalog loaded: %d chapters", len(tiersByChapter))
return &TowerCatalog{TiersByChapter: tiersByChapter}
}
@@ -0,0 +1,26 @@
package masterdata
import (
"log"
"sort"
"lunar-tear/server/internal/utils"
)
type WebviewPanelMissionCatalog struct {
PageIds []int32 // every WebviewPanelMissionPageId, sorted ascending
}
func LoadWebviewPanelMissionCatalog() *WebviewPanelMissionCatalog {
rows, err := utils.ReadTable[EntityMWebviewPanelMissionPage]("m_webview_panel_mission_page")
if err != nil {
log.Printf("load webview panel mission page table: %v", err)
return &WebviewPanelMissionCatalog{}
}
ids := make([]int32, 0, len(rows))
for _, r := range rows {
ids = append(ids, r.WebviewPanelMissionPageId)
}
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
return &WebviewPanelMissionCatalog{PageIds: ids}
}
+18
View File
@@ -0,0 +1,18 @@
package model
type GimmickType int32
const (
GimmickTypeUnknown GimmickType = 0
GimmickTypeCageTreasureHunt GimmickType = 1 // "Fickle Black Birds" — in-cage flick-and-tap birds
GimmickTypeCageIntervalDropItem GimmickType = 2 // "Lost Items" — in-cage 3-dot drops that respawn on interval
GimmickTypeBrokenObelisk GimmickType = 3 // "Broken Scarecrow" (per tip text); zero rows in m_gimmick, unused
GimmickTypeIronGrill GimmickType = 4 // unused (zero rows in m_gimmick), in-game name unknown
GimmickTypeRadioMessage GimmickType = 5 // unused (zero rows in m_gimmick); client has GimmickRadioMessage class but no data
GimmickTypeFirstBrokenObelisk GimmickType = 6 // variant of Broken Scarecrow; zero rows in m_gimmick, unused
GimmickTypeMapOnlyCageTreasureHunt GimmickType = 7 // "Hidden Black Birds" — world-map birds; per-tap reward from m_cage_ornament_reward
GimmickTypeMapOnlyCageIntervalDrop GimmickType = 8 // map-side variant of Lost Items
GimmickTypeReport GimmickType = 9 // "Hidden Stories" — hidden mission markers
GimmickTypeCageMemory GimmickType = 10 // "Lost Archives" — collectible library entries (one-shot ImportantItem type-4)
GimmickTypeMapOnlyHideObelisk GimmickType = 11 // "Stray Scarecrow" — world-map scarecrows (not yet implemented)
)
+24 -6
View File
@@ -12,10 +12,6 @@ const (
QuestFlowTypeAnotherRouteReplayFlow QuestFlowType = 4
)
// IsReplayQuestFlowType reports whether the flow type indicates an active
// replay session — either same-route REPLAY_FLOW or cross-route
// ANOTHER_ROUTE_REPLAY_FLOW. Mirrors the client's Story.IsReplayQuestFlowType
// predicate (dump.cs:768202).
func IsReplayQuestFlowType(t int32) bool {
return t == int32(QuestFlowTypeReplayFlow) ||
t == int32(QuestFlowTypeAnotherRouteReplayFlow)
@@ -47,6 +43,15 @@ const (
QuestResultTypeFullResult QuestResultType = 3
)
type MissionProgressStatusType int32
const (
MissionProgressStatusTypeUnknown MissionProgressStatusType = 0
MissionProgressStatusTypeInProgress MissionProgressStatusType = 1
MissionProgressStatusTypeClear MissionProgressStatusType = 2
MissionProgressStatusTypeRewardReceived MissionProgressStatusType = 9
)
type QuestSceneType int32
const (
@@ -164,6 +169,19 @@ type SideStoryQuestStateType int32
const (
SideStoryQuestStateUnknown SideStoryQuestStateType = 0
SideStoryQuestStateActive SideStoryQuestStateType = 1
SideStoryQuestStateCleared SideStoryQuestStateType = 2
SideStoryQuestStateActive SideStoryQuestStateType = 2
SideStoryQuestStateCleared SideStoryQuestStateType = 3
)
type SideStorySceneIdType int32
const (
SideStorySceneInvalid SideStorySceneIdType = 0
SideStorySceneIntroduction SideStorySceneIdType = 1
SideStoryScenePlayGeneralQuest SideStorySceneIdType = 2
SideStorySceneUnlockLastQuest SideStorySceneIdType = 3
SideStoryScenePlayLastQuest SideStorySceneIdType = 4
SideStorySceneOutroduction SideStorySceneIdType = 5
SideStorySceneShowCostumeAcquisition SideStorySceneIdType = 6
SideStoryScenePlayFreeQuest SideStorySceneIdType = 7
)
+7 -4
View File
@@ -17,7 +17,8 @@ func (h *QuestHandler) HandleBigHuntQuestStart(user *store.UserState, questId, u
if quest.Stamina > 0 {
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForBigHunt(questId), nowMillis)
store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
}
questState := user.Quests[questId]
@@ -33,13 +34,15 @@ func (h *QuestHandler) HandleBigHuntQuestFinish(user *store.UserState, questId i
panic(fmt.Sprintf("unknown questId=%d for HandleBigHuntQuestFinish", questId))
}
outcome := h.evaluateFinishOutcome(user, questId)
target := h.targetForBigHunt(questId)
outcome := h.evaluateFinishOutcome(user, questId, target, nowMillis)
if !isRetired {
h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
}
if isRetired && !isAnnihilated && quest.Stamina > 1 {
refund := quest.Stamina - 1
consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
if isRetired && !isAnnihilated && consumed > 1 {
refund := consumed - 1
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
}
+56
View File
@@ -0,0 +1,56 @@
package questflow
import (
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/model"
)
func (h *QuestHandler) targetForMain(questId int32) campaign.QuestTarget {
return campaign.QuestTarget{
QuestId: questId,
QuestType: campaign.QuestTypeMainQuest,
ChapterId: h.MainQuestChapterIdByQuestId[questId],
}
}
func (h *QuestHandler) targetForEvent(eventChapterId, questId int32) campaign.QuestTarget {
return campaign.QuestTarget{
QuestId: questId,
QuestType: campaign.QuestTypeEventQuest,
EventQuestType: h.EventQuestTypeByChapterId[eventChapterId],
ChapterId: eventChapterId,
}
}
func (h *QuestHandler) targetForExtra(questId int32) campaign.QuestTarget {
return campaign.QuestTarget{QuestId: questId, QuestType: campaign.QuestTypeExtraQuest}
}
func (h *QuestHandler) targetForBigHunt(questId int32) campaign.QuestTarget {
return campaign.QuestTarget{QuestId: questId, QuestType: campaign.QuestTypeBigHunt}
}
func (h *QuestHandler) campaignFilter(nowMillis int64) campaign.Filter {
return campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll}
}
func (h *QuestHandler) staminaWithCampaign(baseStamina int32, t campaign.QuestTarget, nowMillis int64) int32 {
if h.Campaigns == nil {
return baseStamina
}
return h.Campaigns.QuestStamina(t, h.campaignFilter(nowMillis)).Apply(baseStamina)
}
func (h *QuestHandler) appendBonusDrops(drops []RewardGrant, t campaign.QuestTarget, nowMillis int64) []RewardGrant {
if h.Campaigns == nil {
return drops
}
for _, bd := range h.Campaigns.QuestBonusDrops(t, h.campaignFilter(nowMillis)) {
drops = append(drops, RewardGrant{
PossessionType: model.PossessionType(bd.PossessionType),
PossessionId: bd.PossessionId,
Count: bd.Count,
})
}
return drops
}
+22 -4
View File
@@ -18,7 +18,8 @@ func (h *QuestHandler) HandleEventQuestStart(user *store.UserState, eventQuestCh
if quest.Stamina > 0 {
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForEvent(eventQuestChapterId, questId), nowMillis)
store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
}
questState := user.Quests[questId]
@@ -42,17 +43,22 @@ func (h *QuestHandler) HandleEventQuestFinish(user *store.UserState, eventQuestC
panic(fmt.Sprintf("unknown questId=%d for HandleEventQuestFinish", questId))
}
outcome := h.evaluateFinishOutcome(user, questId)
target := h.targetForEvent(eventQuestChapterId, questId)
outcome := h.evaluateFinishOutcome(user, questId, target, nowMillis)
if !isRetired {
h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
h.recordSideStoryLimitContentStatus(user, questId, nowMillis)
}
if isRetired && !isAnnihilated && quest.Stamina > 1 {
refund := quest.Stamina - 1
consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
if isRetired && !isAnnihilated && consumed > 1 {
refund := consumed - 1
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
}
restoreClearedAfterRetire(user, questId, isRetired)
user.EventQuest.CurrentEventQuestChapterId = 0
user.EventQuest.CurrentQuestId = 0
user.EventQuest.CurrentQuestSceneId = 0
@@ -64,6 +70,18 @@ func (h *QuestHandler) HandleEventQuestFinish(user *store.UserState, eventQuestC
return outcome
}
func (h *QuestHandler) recordSideStoryLimitContentStatus(user *store.UserState, questId int32, nowMillis int64) {
chapterId, ok := h.SideStoryChapterByEventQuestId[questId]
if !ok {
return
}
st := user.QuestLimitContentStatus[questId]
st.LimitContentQuestStatusType = 1
st.EventQuestChapterId = chapterId
st.LatestVersion = nowMillis
user.QuestLimitContentStatus[questId] = st
}
func (h *QuestHandler) HandleEventQuestRestart(user *store.UserState, eventQuestChapterId, questId int32, nowMillis int64) {
h.HandleQuestRestart(user, questId, nowMillis)
+9 -4
View File
@@ -18,7 +18,8 @@ func (h *QuestHandler) HandleExtraQuestStart(user *store.UserState, questId, use
if quest.Stamina > 0 {
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForExtra(questId), nowMillis)
store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
}
questState := user.Quests[questId]
@@ -40,17 +41,21 @@ func (h *QuestHandler) HandleExtraQuestFinish(user *store.UserState, questId int
panic(fmt.Sprintf("unknown questId=%d for HandleExtraQuestFinish", questId))
}
outcome := h.evaluateFinishOutcome(user, questId)
target := h.targetForExtra(questId)
outcome := h.evaluateFinishOutcome(user, questId, target, nowMillis)
if !isRetired {
h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
}
if isRetired && !isAnnihilated && quest.Stamina > 1 {
refund := quest.Stamina - 1
consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
if isRetired && !isAnnihilated && consumed > 1 {
refund := consumed - 1
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
}
restoreClearedAfterRetire(user, questId, isRetired)
user.ExtraQuest.CurrentQuestId = 0
user.ExtraQuest.CurrentQuestSceneId = 0
user.ExtraQuest.HeadQuestSceneId = 0
+48 -2
View File
@@ -1,6 +1,9 @@
package questflow
import (
"sort"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
@@ -27,11 +30,23 @@ type QuestHandler struct {
*masterdata.QuestCatalog
Config *masterdata.GameConfig
Granter *store.PossessionGranter
SideStoryChapterByEventQuestId map[int32]int32
Campaigns *campaign.Catalog
}
func NewQuestHandler(catalog *masterdata.QuestCatalog, config *masterdata.GameConfig) *QuestHandler {
func NewQuestHandler(catalog *masterdata.QuestCatalog, config *masterdata.GameConfig, sideStory *masterdata.SideStoryCatalog, campaigns *campaign.Catalog) *QuestHandler {
granter := BuildGranter(catalog)
return &QuestHandler{QuestCatalog: catalog, Config: config, Granter: granter}
var sideStoryChapters map[int32]int32
if sideStory != nil {
sideStoryChapters = sideStory.ChapterByEventQuestId
}
return &QuestHandler{
QuestCatalog: catalog,
Config: config,
Granter: granter,
SideStoryChapterByEventQuestId: sideStoryChapters,
Campaigns: campaigns,
}
}
func BuildGranter(catalog *masterdata.QuestCatalog) *store.PossessionGranter {
@@ -60,12 +75,40 @@ func BuildGranter(catalog *masterdata.QuestCatalog) *store.PossessionGranter {
releaseConditions[groupId] = conds
}
partsById := make(map[int32]store.PartsRef, len(catalog.PartsById))
partsVariants := make(map[int32]map[int32][]int32)
for id, p := range catalog.PartsById {
partsById[id] = store.PartsRef{
PartsGroupId: p.PartsGroupId,
RarityType: p.RarityType,
PartsInitialLotteryId: p.PartsInitialLotteryId,
PartsStatusMainLotteryGroupId: p.PartsStatusMainLotteryGroupId,
PartsStatusSubLotteryGroupId: p.PartsStatusSubLotteryGroupId,
}
if partsVariants[p.PartsGroupId] == nil {
partsVariants[p.PartsGroupId] = map[int32][]int32{}
}
partsVariants[p.PartsGroupId][p.RarityType] = append(partsVariants[p.PartsGroupId][p.RarityType], p.PartsId)
}
for _, byRarity := range partsVariants {
for _, ids := range byRarity {
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
}
}
partsSubDefs := make(map[int32]store.PartsStatusSubDef, len(catalog.PartsStatusMainById))
for id, d := range catalog.PartsStatusMainById {
var fn func(int32) int32
if f, ok := catalog.FuncResolver.Resolve(d.StatusNumericalFunctionId); ok {
fn = f.Evaluate
}
partsSubDefs[id] = store.PartsStatusSubDef{
StatusKindType: d.StatusKindType,
StatusCalculationType: d.StatusCalculationType,
StatusChangeInitialValue: d.StatusChangeInitialValue,
StatusFunc: fn,
}
}
return &store.PossessionGranter{
CostumeById: costumeById,
WeaponById: weaponById,
@@ -74,5 +117,8 @@ func BuildGranter(catalog *masterdata.QuestCatalog) *store.PossessionGranter {
ReleaseConditions: releaseConditions,
PartsById: partsById,
DefaultPartsStatusMainByLotteryGroup: catalog.DefaultPartsStatusMainByLotteryGroup,
PartsVariantsByGroupRarity: partsVariants,
PartsSubStatusPool: catalog.SubStatusPool,
PartsSubStatusDefs: partsSubDefs,
}
}
+57 -29
View File
@@ -24,7 +24,14 @@ func (h *QuestHandler) initQuestState(user *store.UserState, questId int32) {
}
func isMainQuestPlayable(quest masterdata.EntityMQuest) bool {
return !quest.IsRunInTheBackground && quest.IsCountedAsQuest
if quest.IsRunInTheBackground {
// A background quest is still actively played — and must NOT be
// auto-cleared on start — when it carries battle content (a non-zero
// recommended deck power, e.g. quests 500/515/30515). Pure cutscene
// background quests have RecommendedDeckPower == 0.
return quest.RecommendedDeckPower > 0
}
return quest.IsCountedAsQuest
}
func (h *QuestHandler) clearQuestMissions(user *store.UserState, questId int32, nowMillis int64) {
@@ -54,7 +61,8 @@ func (h *QuestHandler) handleQuestStartInternal(user *store.UserState, questId i
h.initQuestState(user, questId)
if quest.Stamina > 0 {
store.ConsumeStamina(user, quest.Stamina, h.MaxStaminaByLevel[user.Status.Level]*1000, nowMillis)
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForMain(questId), nowMillis)
store.ConsumeStamina(user, stamina, h.MaxStaminaByLevel[user.Status.Level]*1000, nowMillis)
}
questState := user.Quests[questId]
@@ -84,7 +92,7 @@ func (h *QuestHandler) handleQuestStartInternal(user *store.UserState, questId i
}
case isReplayFlow:
h.applyReplayStart(user, questId, isBattleOnly, nowMillis)
h.applyReplayStart(user, quest, questId, isBattleOnly, nowMillis)
return
}
@@ -131,9 +139,7 @@ func snapshotMainQuestIfNeeded(user *store.UserState) {
}
}
// Preserve CurrentQuestFlowType when HandleReplayFlowSceneProgress already
// set it: replay-variant ids (30000+) aren't in RouteIdByQuestId.
func (h *QuestHandler) applyReplayStart(user *store.UserState, questId int32, isBattleOnly bool, nowMillis int64) {
func (h *QuestHandler) applyReplayStart(user *store.UserState, quest masterdata.EntityMQuest, questId int32, isBattleOnly bool, nowMillis int64) {
flowType := h.replayFlowTypeFromQuestId(user, questId)
if model.IsReplayQuestFlowType(user.MainQuest.CurrentQuestFlowType) {
flowType = model.QuestFlowType(user.MainQuest.CurrentQuestFlowType)
@@ -142,12 +148,26 @@ func (h *QuestHandler) applyReplayStart(user *store.UserState, questId int32, is
user.MainQuest.LatestVersion = nowMillis
questState := user.Quests[questId]
questState.QuestStateType = model.UserQuestStateTypeActive
questState.LatestStartDatetime = nowMillis
user.Quests[questId] = questState
log.Printf("[HandleQuestStart] replay quest=%d flowType=%s isBattleOnly=%v current=%d head=%d",
questId, flowType, isBattleOnly,
if isMainQuestPlayable(quest) {
questState.QuestStateType = model.UserQuestStateTypeActive
user.Quests[questId] = questState
} else {
if questState.QuestStateType != model.UserQuestStateTypeCleared {
questState.QuestStateType = model.UserQuestStateTypeCleared
questState.ClearCount++
questState.DailyClearCount++
questState.LastClearDatetime = nowMillis
}
user.Quests[questId] = questState
if sceneIds := h.SceneIdsByQuestId[questId]; len(sceneIds) > 0 {
h.advanceReplayFlowScene(user, sceneIds[0])
}
}
log.Printf("[HandleQuestStart] replay quest=%d flowType=%s isBattleOnly=%v playable=%v current=%d head=%d",
questId, flowType, isBattleOnly, isMainQuestPlayable(quest),
user.MainQuest.ReplayFlowCurrentQuestSceneId,
user.MainQuest.ReplayFlowHeadQuestSceneId)
}
@@ -166,8 +186,8 @@ func (h *QuestHandler) menuPickSceneId(questId int32, isBattleOnly bool) int32 {
func (h *QuestHandler) applyQuestVictory(user *store.UserState, questId int32, outcome *FinishOutcome, nowMillis int64, wasReplay bool) {
questState := user.Quests[questId]
if !questState.IsRewardGranted {
h.applyExpAndGoldRewards(user, questId, nowMillis)
if !questState.IsRewardGranted {
if !wasReplay {
h.applyFirstClearItemRewards(user, questId, nowMillis)
outcome.ChangedWeaponStoryIds = append(outcome.ChangedWeaponStoryIds,
@@ -221,6 +241,17 @@ func (h *QuestHandler) finalizeChainPreviousQuest(user *store.UserState, questId
log.Printf("[HandleMainQuestSceneProgress] finalized chain-previous quest %d (cleared)", questId)
}
func restoreClearedAfterRetire(user *store.UserState, questId int32, isRetired bool) {
if !isRetired {
return
}
qs := user.Quests[questId]
if qs.ClearCount > 0 && qs.QuestStateType == model.UserQuestStateTypeActive {
qs.QuestStateType = model.UserQuestStateTypeCleared
user.Quests[questId] = qs
}
}
func (h *QuestHandler) HandleQuestFinish(user *store.UserState, questId int32, isRetired, isAnnihilated bool, nowMillis int64) FinishOutcome {
quest, ok := h.QuestById[questId]
if !ok {
@@ -229,36 +260,32 @@ func (h *QuestHandler) HandleQuestFinish(user *store.UserState, questId int32, i
h.initQuestState(user, questId)
outcome := h.evaluateFinishOutcome(user, questId)
outcome := h.evaluateFinishOutcome(user, questId, h.targetForMain(questId), nowMillis)
wasReplay := model.IsReplayQuestFlowType(user.MainQuest.CurrentQuestFlowType)
wasMenuReplay := user.MainQuest.SavedContext.Active
if !isRetired {
h.applyQuestVictory(user, questId, &outcome, nowMillis, wasReplay)
if isMainQuestPlayable(quest) && !wasMenuReplay {
// A replay-flow finish must NOT move the MainFlow scene pointer: the
// finished quest is a replay-variant (30000+) with no chapter, so a
// replay scene left in CurrentQuestSceneId makes the client world map's
// CalculatorWorldMap.GetCurrentSeasonId resolve chapter 0 and NRE. The
// replay's own position is tracked in ReplayFlowCurrentQuestSceneId.
if isMainQuestPlayable(quest) && !wasMenuReplay && !wasReplay {
lastSceneId := h.getLastMainFlowSceneId(questId)
h.advanceMainFlowScene(user, questId, lastSceneId)
}
}
if isRetired && !isAnnihilated && quest.Stamina > 1 {
refund := quest.Stamina - 1
consumed := h.staminaWithCampaign(quest.Stamina, h.targetForMain(questId), nowMillis)
if isRetired && !isAnnihilated && consumed > 1 {
refund := consumed - 1
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
}
// On retire of a previously-cleared quest (cage Menu Pick replay or
// Map Play replay), HandleQuestStart marked QuestStateType=Active for
// the run. With applyQuestVictory skipped on retire, that Active sticks
// and the cage UI shows the quest as locked. Restore Cleared.
if isRetired {
qs := user.Quests[questId]
if qs.ClearCount > 0 && qs.QuestStateType == model.UserQuestStateTypeActive {
qs.QuestStateType = model.UserQuestStateTypeCleared
user.Quests[questId] = qs
}
}
restoreClearedAfterRetire(user, questId, isRetired)
user.MainQuest.ProgressQuestSceneId = 0
user.MainQuest.ProgressHeadQuestSceneId = 0
@@ -297,18 +324,19 @@ func (h *QuestHandler) HandleQuestSkip(user *store.UserState, questId, skipCount
panic(fmt.Sprintf("unknown questId=%d for HandleQuestSkip", questId))
}
target := h.targetForMain(questId)
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.ConsumeStamina(user, skipCount, maxMillis, nowMillis)
perSkipStamina := h.staminaWithCampaign(questDef.Stamina, target, nowMillis)
store.ConsumeStamina(user, perSkipStamina*skipCount, maxMillis, nowMillis)
skipTicketId := h.Config.ConsumableItemIdForQuestSkipTicket
user.ConsumableItems[skipTicketId] -= skipCount
if user.ConsumableItems[skipTicketId] < 0 {
user.ConsumableItems[skipTicketId] = 0
}
var allDrops []RewardGrant
for range skipCount {
drops := h.computeDropRewards(questDef)
drops := h.computeDropRewards(questDef, target, nowMillis)
for _, drop := range drops {
h.applyRewardPossession(user, drop.PossessionType, drop.PossessionId, drop.Count, nowMillis)
}
+12 -8
View File
@@ -4,6 +4,7 @@ import (
"fmt"
"log"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gameutil"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
@@ -40,7 +41,7 @@ func (h *QuestHandler) firstClearRewardGroupId(user *store.UserState, questDef m
return rewardGroupId
}
func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int32) FinishOutcome {
func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int32, target campaign.QuestTarget, nowMillis int64) FinishOutcome {
outcome := FinishOutcome{}
questState, ok := user.Quests[questId]
if !ok {
@@ -123,25 +124,28 @@ func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int3
}
}
outcome.DropRewards = h.computeDropRewards(questDef)
outcome.DropRewards = h.computeDropRewards(questDef, target, nowMillis)
return outcome
}
func (h *QuestHandler) computeDropRewards(questDef masterdata.EntityMQuest) []RewardGrant {
if questDef.QuestPickupRewardGroupId == 0 {
return nil
}
func (h *QuestHandler) computeDropRewards(questDef masterdata.EntityMQuest, target campaign.QuestTarget, nowMillis int64) []RewardGrant {
var drops []RewardGrant
var dropRate campaign.DropRateMul
if h.Campaigns != nil {
dropRate = h.Campaigns.QuestDropRate(target, h.campaignFilter(nowMillis))
}
if questDef.QuestPickupRewardGroupId != 0 {
for _, dropId := range h.PickupRewardIdsByGroupId[questDef.QuestPickupRewardGroupId] {
if bdr, ok := h.BattleDropRewardById[dropId]; ok {
drops = append(drops, RewardGrant{
PossessionType: model.PossessionType(bdr.PossessionType),
PossessionId: bdr.PossessionId,
Count: bdr.Count,
Count: dropRate.Apply(bdr.Count),
})
}
}
return drops
}
return h.appendBonusDrops(drops, target, nowMillis)
}
func (h *QuestHandler) applyExpRewards(user *store.UserState, questId int32, nowMillis int64) {
+36 -18
View File
@@ -46,29 +46,39 @@ func (h *QuestHandler) advanceMainFlowScene(user *store.UserState, questId, scen
user.MainQuest.CurrentMainQuestRouteId = routeId
if seasonId, ok := h.SeasonIdByRouteId[routeId]; ok {
user.MainQuest.MainQuestSeasonId = seasonId
RecordSeasonRoute(user, seasonId, routeId, gametime.NowMillis())
}
}
}
// Backs IUserMainQuestSeasonRoute: the client needs the history to load
// scene metadata when cage menu-replay jumps to older chapters.
func RecordSeasonRoute(user *store.UserState, seasonId, routeId int32, nowMillis int64) {
if seasonId <= 0 || routeId <= 0 {
func (h *QuestHandler) advanceReplayFlowScene(user *store.UserState, sceneId int32) {
if !h.isSceneAhead(sceneId, user.MainQuest.ReplayFlowHeadQuestSceneId) {
return
}
if user.MainQuestSeasonRoutes == nil {
user.MainQuestSeasonRoutes = make(map[store.SeasonRouteKey]store.SeasonRouteEntry)
user.MainQuest.ReplayFlowCurrentQuestSceneId = sceneId
user.MainQuest.ReplayFlowHeadQuestSceneId = sceneId
}
func (h *QuestHandler) SeasonRoutesFor(user *store.UserState) map[int32]int32 {
out := make(map[int32]int32)
for seasonId, routes := range h.RoutesBySeason {
if seasonId <= 1 {
continue
}
key := store.SeasonRouteKey{MainQuestSeasonId: seasonId, MainQuestRouteId: routeId}
if _, exists := user.MainQuestSeasonRoutes[key]; exists {
return
for _, routeId := range routes {
finalQuestId, ok := h.RouteCompletionQuestId[routeId]
if !ok {
continue
}
user.MainQuestSeasonRoutes[key] = store.SeasonRouteEntry{
MainQuestSeasonId: seasonId,
MainQuestRouteId: routeId,
LatestVersion: nowMillis,
if q, ok := user.Quests[finalQuestId]; ok && q.ClearCount > 0 {
out[seasonId] = routeId
break
}
}
}
if cur := user.MainQuest.MainQuestSeasonId; cur >= 2 && user.MainQuest.CurrentMainQuestRouteId > 0 {
out[cur] = user.MainQuest.CurrentMainQuestRouteId
}
return out
}
func (h *QuestHandler) HandleMainFlowSceneProgress(user *store.UserState, questSceneId int32, nowMillis int64) {
@@ -142,6 +152,12 @@ func (h *QuestHandler) HandleReplayFlowSceneProgress(user *store.UserState, ques
user.PortalCageStatus.IsCurrentProgress = false
user.PortalCageStatus.LatestVersion = nowMillis
if user.SideStoryActiveProgress.CurrentSideStoryQuestId != 0 {
user.SideStoryActiveProgress = store.SideStoryActiveProgress{
LatestVersion: nowMillis,
}
}
flowType := h.replayFlowType(user, questSceneId)
user.MainQuest.CurrentQuestFlowType = int32(flowType)
user.MainQuest.LatestVersion = nowMillis
@@ -165,11 +181,10 @@ func (h *QuestHandler) replayFlowTypeForRoute(user *store.UserState, routeId int
if !ok {
return model.QuestFlowTypeReplayFlow
}
for key, entry := range user.MainQuestSeasonRoutes {
if key.MainQuestSeasonId == seasonId && entry.MainQuestRouteId != routeId {
pairs := h.SeasonRoutesFor(user)
if recorded, ok := pairs[seasonId]; ok && recorded != routeId {
return model.QuestFlowTypeAnotherRouteReplayFlow
}
}
return model.QuestFlowTypeReplayFlow
}
@@ -215,7 +230,10 @@ func (h *QuestHandler) HandleMainQuestSceneProgress(user *store.UserState, quest
user.MainQuest.CurrentQuestFlowType = int32(model.QuestFlowTypeSubFlow)
user.MainQuest.ProgressQuestFlowType = int32(model.QuestFlowTypeSubFlow)
}
} else {
} else if !isReplay {
// Background/non-playable quest: advance the MainFlow pointer — but not
// during a replay, where the isReplay block below tracks the ReplayFlow
// scene and the MainFlow pointer must stay on real main-story progress.
user.MainQuest.CurrentQuestSceneId = questSceneId
if h.isSceneAhead(questSceneId, user.MainQuest.HeadQuestSceneId) {
user.MainQuest.HeadQuestSceneId = questSceneId
+18 -3
View File
@@ -4,10 +4,12 @@ import (
"fmt"
"log"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gacha"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/masterdata/memorydb"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/userdata"
)
// buildCatalogs runs the full Load*/Build*/Enrich* sequence against whatever
@@ -33,7 +35,14 @@ func buildCatalogs() (*Catalogs, error) {
if err != nil {
return nil, fmt.Errorf("load quest catalog: %w", err)
}
questHandler := questflow.NewQuestHandler(questCatalog, gameConfig)
sideStoryCatalog := masterdata.LoadSideStoryCatalog()
campaignCatalog, err := campaign.Load()
if err != nil {
return nil, fmt.Errorf("load campaign catalog: %w", err)
}
log.Printf("campaign catalog loaded: %d enhance, %d quest", campaignCatalog.EnhanceCount(), campaignCatalog.QuestCount())
questHandler := questflow.NewQuestHandler(questCatalog, gameConfig, sideStoryCatalog, campaignCatalog)
userdata.SetQuestHandler(questHandler)
gachaEntries, medalInfo, err := masterdata.LoadGachaCatalog()
if err != nil {
@@ -113,7 +122,7 @@ func buildCatalogs() (*Catalogs, error) {
}
log.Printf("explore catalog loaded: %d explores, %d grade assets", len(exploreCatalog.Explores), len(exploreCatalog.GradeAssets))
gimmickCatalog, err := masterdata.LoadGimmickCatalog(conditionResolver)
gimmickCatalog, err := masterdata.LoadGimmickCatalog(conditionResolver, cageOrnamentCatalog)
if err != nil {
return nil, fmt.Errorf("load gimmick catalog: %w", err)
}
@@ -136,9 +145,12 @@ func buildCatalogs() (*Catalogs, error) {
}
log.Printf("companion catalog loaded: %d companions, %d categories", len(companionCatalog.CompanionById), len(companionCatalog.GoldCostByCategory))
sideStoryCatalog := masterdata.LoadSideStoryCatalog()
bigHuntCatalog := masterdata.LoadBigHuntCatalog()
towerCatalog := masterdata.LoadTowerCatalog()
labyrinthCatalog := masterdata.LoadLabyrinthCatalog()
return &Catalogs{
GameConfig: gameConfig,
Parts: partsCatalog,
@@ -164,6 +176,9 @@ func buildCatalogs() (*Catalogs, error) {
Companion: companionCatalog,
SideStory: sideStoryCatalog,
BigHunt: bigHuntCatalog,
Tower: towerCatalog,
Labyrinth: labyrinthCatalog,
Campaign: campaignCatalog,
QuestHandler: questHandler,
GachaHandler: gachaHandler,
}, nil
+4 -15
View File
@@ -14,6 +14,7 @@ import (
"sync/atomic"
"time"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gacha"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/masterdata/memorydb"
@@ -50,23 +51,19 @@ type Catalogs struct {
Companion *masterdata.CompanionCatalog
SideStory *masterdata.SideStoryCatalog
BigHunt *masterdata.BigHuntCatalog
Tower *masterdata.TowerCatalog
Labyrinth *masterdata.LabyrinthCatalog
Campaign *campaign.Catalog
// Catalog-derived handlers must rebuild on every reload because they
// embed/cache pointers to specific catalog instances.
QuestHandler *questflow.QuestHandler
GachaHandler *gacha.GachaHandler
}
// Holder owns the current *Catalogs and the bin.e path. Concurrent readers
// call Get(); the single-writer Reload() rebuilds and atomically publishes.
type Holder struct {
binPath string
cur atomic.Pointer[Catalogs]
}
// NewHolder reads the binary at binPath, builds the initial catalogs, and
// returns a ready-to-use Holder. Subsequent calls to Reload() re-read the
// same path.
func NewHolder(binPath string) (*Holder, error) {
h := &Holder{binPath: binPath}
if err := h.Reload(); err != nil {
@@ -75,9 +72,6 @@ func NewHolder(binPath string) (*Holder, error) {
return h, nil
}
// Reload re-reads the bin.e from disk, rebuilds every catalog and handler,
// atomically publishes the new snapshot, and bumps the bin.e mtime so client
// caches invalidate (see service/data.go GetLatestMasterDataVersion).
func (h *Holder) Reload() error {
if err := memorydb.Init(h.binPath); err != nil {
return fmt.Errorf("memorydb.Init: %w", err)
@@ -89,16 +83,11 @@ func (h *Holder) Reload() error {
h.cur.Store(c)
now := time.Now()
if err := os.Chtimes(h.binPath, now, now); err != nil {
// Non-fatal: the catalogs swapped fine in-memory; clients may take
// longer to invalidate their cached download but server-side state is
// already coherent.
log.Printf("[runtime] os.Chtimes(%s) failed (clients may not invalidate cache): %v", h.binPath, err)
}
return nil
}
// Get returns the current snapshot. Safe for concurrent callers; the returned
// pointer is stable for the duration of the caller's use.
func (h *Holder) Get() *Catalogs {
return h.cur.Load()
}
+13 -5
View File
@@ -27,10 +27,6 @@ func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.R
cat := s.holder.Get()
reward, ok := cat.CageOrnament.LookupReward(req.CageOrnamentId)
if !ok {
log.Fatalf("[CageOrnamentService] ReceiveReward: no reward for cageOrnamentId=%d", req.CageOrnamentId)
}
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
@@ -40,9 +36,21 @@ func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.R
AcquisitionDatetime: nowMillis,
LatestVersion: nowMillis,
}
granter.GrantFull(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis)
if ok {
cat.QuestHandler.Granter.GrantFull(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis)
}
})
if !ok {
// "Fickle Black Birds" (type-1 gimmicks) tap into this RPC with CageOrnamentIds
// not present in m_cage_ornament_reward (their GimmickOrnamentViewIds are 101/103,
// not the 1002xxx-style ids the table uses). Record the access and return an empty
// reward so the client doesn't hang and the server doesn't crash.
log.Printf("[CageOrnamentService] ReceiveReward: no reward mapping for cageOrnamentId=%d, returning empty",
req.CageOrnamentId)
return &pb.ReceiveRewardResponse{}, nil
}
return &pb.ReceiveRewardResponse{
CageOrnamentReward: []*pb.CageOrnamentReward{
{
+45
View File
@@ -6,6 +6,8 @@ import (
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -21,6 +23,49 @@ func NewConsumableItemServiceServer(users store.UserRepository, sessions store.S
return &ConsumableItemServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *ConsumableItemServiceServer) UseEffectItem(ctx context.Context, req *pb.ConsumableItemUseEffectItemRequest) (*pb.ConsumableItemUseEffectItemResponse, error) {
log.Printf("[ConsumableItemService] UseEffectItem: consumableItemId=%d count=%d", req.ConsumableItemId, req.Count)
cat := s.holder.Get()
catalog := cat.ConsumableItem
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
if _, ok := catalog.All[req.ConsumableItemId]; !ok {
log.Printf("[ConsumableItemService] UseEffectItem: unknown consumableItemId=%d", req.ConsumableItemId)
return
}
cur := user.ConsumableItems[req.ConsumableItemId]
if cur < req.Count {
log.Printf("[ConsumableItemService] UseEffectItem: insufficient consumableItemId=%d have=%d need=%d", req.ConsumableItemId, cur, req.Count)
return
}
user.ConsumableItems[req.ConsumableItemId] -= req.Count
if user.ConsumableItems[req.ConsumableItemId] <= 0 {
delete(user.ConsumableItems, req.ConsumableItemId)
}
maxStaminaMillis := cat.Shop.MaxStaminaMillis[user.Status.Level]
for _, effect := range catalog.Effects[req.ConsumableItemId] {
switch effect.EffectTargetType {
case model.EffectTargetStaminaRecovery:
millis := store.ResolveStaminaEffectMillis(effect.EffectValueType, effect.EffectValue, maxStaminaMillis)
store.RecoverStamina(user, millis*req.Count, maxStaminaMillis, nowMillis)
default:
log.Printf("[ConsumableItemService] UseEffectItem: unhandled effect targetType=%d valueType=%d value=%d itemId=%d",
effect.EffectTargetType, effect.EffectValueType, effect.EffectValue, req.ConsumableItemId)
}
}
})
if err != nil {
return nil, fmt.Errorf("consumable item use effect item: %w", err)
}
return &pb.ConsumableItemUseEffectItemResponse{}, nil
}
func (s *ConsumableItemServiceServer) Sell(ctx context.Context, req *pb.ConsumableItemSellRequest) (*pb.ConsumableItemSellResponse, error) {
log.Printf("[ConsumableItemService] Sell: %d item(s)", len(req.ConsumableItemPossession))
+8 -1
View File
@@ -9,6 +9,7 @@ import (
"github.com/google/uuid"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/gameutil"
"lunar-tear/server/internal/masterdata"
@@ -50,6 +51,12 @@ func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceReque
return
}
expBonus := cat.Campaign.CostumeExpBonus(campaign.CostumeTarget{
CostumeId: costume.CostumeId,
CharacterId: cm.CharacterId,
SkillfulWeaponType: cm.SkillfulWeaponType,
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll})
totalExp := int32(0)
totalMaterialCount := int32(0)
for materialId, count := range req.Materials {
@@ -71,7 +78,7 @@ func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceReque
if mat.WeaponType != 0 && mat.WeaponType == cm.SkillfulWeaponType {
expPerUnit = expPerUnit * config.MaterialSameWeaponExpCoefficientPermil / 1000
}
totalExp += expPerUnit * count
totalExp += expBonus.Apply(expPerUnit * count)
}
if costFunc, ok := catalog.EnhanceCostByRarity[cm.RarityType]; ok && totalMaterialCount > 0 {
+135 -7
View File
@@ -6,6 +6,8 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
@@ -43,6 +45,10 @@ func (s *GimmickServiceServer) UpdateGimmickProgress(ctx context.Context, req *p
log.Printf("[GimmickService] UpdateGimmickProgress: scheduleId=%d sequenceId=%d gimmickId=%d ornamentIndex=%d progressValueBit=%d flowType=%d",
req.GimmickSequenceScheduleId, req.GimmickSequenceId, req.GimmickId, req.GimmickOrnamentIndex, req.ProgressValueBit, req.FlowType)
userId := CurrentUserId(ctx, s.users, s.sessions)
cat := s.holder.Get()
var ornamentRewards []*pb.GimmickReward
var sequenceCleared bool
s.users.UpdateUser(userId, func(user *store.UserState) {
nowMillis := gametime.NowMillis()
progressKey := store.GimmickKey{
@@ -53,7 +59,6 @@ func (s *GimmickServiceServer) UpdateGimmickProgress(ctx context.Context, req *p
progress := user.Gimmick.Progress[progressKey]
progress.Key = progressKey
progress.StartDatetime = nowMillis
user.Gimmick.Progress[progressKey] = progress
ornamentKey := store.GimmickOrnamentKey{
GimmickSequenceScheduleId: req.GimmickSequenceScheduleId,
@@ -66,28 +71,151 @@ func (s *GimmickServiceServer) UpdateGimmickProgress(ctx context.Context, req *p
ornament.ProgressValueBit = req.ProgressValueBit
ornament.BaseDatetime = nowMillis
user.Gimmick.OrnamentProgress[ornamentKey] = ornament
// Per-type branches:
// * Report (type 9, "Hidden Stories") — mark gimmick + sequence
// cleared, grant SequenceRewards (ImportantItem type 3, library reads it).
// * MapOnlyCageTreasureHunt (type 7, "Hidden Black Birds") — same as Report
// but the per-tap reward also comes back from m_cage_ornament_reward via
// GimmickOrnamentViewId.
// * CageMemory (type 10, "Lost Archives") — resolve an ImportantItem
// (type 4) from the gimmick's monitor texture and grant it. IsGimmickCleared
// stays false (matches original userdata; only ornament progress flips).
// * CageTreasureHunt / CageIntervalDropItem* — stub per-tap material so
// the client's reward popup fires; real reward source still unmapped.
switch cat.Gimmick.GimmickType(req.GimmickId) {
case model.GimmickTypeReport:
progress.IsGimmickCleared = true
sequenceCleared = markSequenceClearedOnce(user, cat, req.GimmickSequenceScheduleId, req.GimmickSequenceId, nowMillis)
case model.GimmickTypeMapOnlyCageTreasureHunt:
r, ok := cat.Gimmick.HiddenBirdReward(req.GimmickId, req.GimmickOrnamentIndex)
if !ok {
log.Printf("[GimmickService] UpdateGimmickProgress: hidden-bird %d ornament %d has no reward mapping, skipping",
req.GimmickId, req.GimmickOrnamentIndex)
break
}
cat.QuestHandler.Granter.GrantFull(user, model.PossessionType(r.PossessionType), r.PossessionId, r.Count, nowMillis)
ornamentRewards = append(ornamentRewards, &pb.GimmickReward{
PossessionType: r.PossessionType,
PossessionId: r.PossessionId,
Count: r.Count,
})
progress.IsGimmickCleared = true
sequenceCleared = markSequenceClearedOnce(user, cat, req.GimmickSequenceScheduleId, req.GimmickSequenceId, nowMillis)
case model.GimmickTypeCageMemory:
itemId, ok := cat.Gimmick.CageMemoryImportantItem(req.GimmickId)
if !ok {
log.Printf("[GimmickService] UpdateGimmickProgress: cage memory %d has no important-item mapping, skipping grant",
req.GimmickId)
break
}
if _, owned := user.ImportantItems[itemId]; owned {
break
}
cat.QuestHandler.Granter.GrantFull(user, model.PossessionTypeImportantItem, itemId, 1, nowMillis)
ornamentRewards = append(ornamentRewards, &pb.GimmickReward{
PossessionType: int32(model.PossessionTypeImportantItem),
PossessionId: itemId,
Count: 1,
})
case model.GimmickTypeCageTreasureHunt,
model.GimmickTypeCageIntervalDropItem,
model.GimmickTypeMapOnlyCageIntervalDrop:
// Per-tap drops with no per-gimmick reward in master data:
// * type 1 — "Fickle Black Birds" in the cage
// * type 2 — "Lost Items" in the cage
// * type 8 — Lost Items (map variant)
// Stub: grant 1 of Material 100004 (the most-common reward across
// m_cage_ornament_reward — 15 occurrences — likely a low-tier shard) per
// tap so the client's reward-popup path fires and the player accumulates
// something. Replace once a real per-gimmick mapping surfaces.
const stubMaterialId = int32(100004)
const stubMaterialCount = int32(1)
cat.QuestHandler.Granter.GrantFull(user, model.PossessionTypeMaterial, stubMaterialId, stubMaterialCount, nowMillis)
ornamentRewards = append(ornamentRewards, &pb.GimmickReward{
PossessionType: int32(model.PossessionTypeMaterial),
PossessionId: stubMaterialId,
Count: stubMaterialCount,
})
}
user.Gimmick.Progress[progressKey] = progress
})
var clearReward []*pb.GimmickReward
if sequenceCleared {
for _, r := range cat.Gimmick.SequenceRewards(req.GimmickSequenceId) {
clearReward = append(clearReward, &pb.GimmickReward{
PossessionType: r.PossessionType,
PossessionId: r.PossessionId,
Count: r.Count,
})
}
}
return &pb.UpdateGimmickProgressResponse{
GimmickOrnamentReward: []*pb.GimmickReward{},
IsSequenceCleared: false,
GimmickSequenceClearReward: []*pb.GimmickReward{},
GimmickOrnamentReward: ornamentRewards,
IsSequenceCleared: sequenceCleared,
GimmickSequenceClearReward: clearReward,
}, nil
}
func markSequenceClearedOnce(user *store.UserState, cat *runtime.Catalogs, scheduleId, sequenceId int32, nowMillis int64) bool {
seqKey := store.GimmickSequenceKey{
GimmickSequenceScheduleId: scheduleId,
GimmickSequenceId: sequenceId,
}
sequence := user.Gimmick.Sequences[seqKey]
sequence.Key = seqKey
defer func() { user.Gimmick.Sequences[seqKey] = sequence }()
if sequence.IsGimmickSequenceCleared {
return false
}
sequence.IsGimmickSequenceCleared = true
sequence.ClearDatetime = nowMillis
for _, r := range cat.Gimmick.SequenceRewards(sequenceId) {
cat.QuestHandler.Granter.GrantFull(user, model.PossessionType(r.PossessionType), r.PossessionId, r.Count, nowMillis)
}
return true
}
func (s *GimmickServiceServer) InitSequenceSchedule(ctx context.Context, _ *emptypb.Empty) (*pb.InitSequenceScheduleResponse, error) {
log.Printf("[GimmickService] InitSequenceSchedule")
userId := CurrentUserId(ctx, s.users, s.sessions)
now := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
eligible := s.holder.Get().Gimmick.ActiveScheduleKeys(*user, now)
eligibleSet := make(map[store.GimmickSequenceKey]struct{}, len(eligible))
for _, key := range eligible {
eligibleSet[key] = struct{}{}
}
pruned := 0
for key, entry := range user.Gimmick.Sequences {
if _, ok := eligibleSet[key]; ok {
continue
}
if entry.IsGimmickSequenceCleared {
continue
}
delete(user.Gimmick.Sequences, key)
pruned++
}
added := 0
for _, key := range s.holder.Get().Gimmick.ActiveScheduleKeys(*user, now) {
for _, key := range eligible {
if len(user.Gimmick.Sequences) >= masterdata.MaxUserGimmickRows {
break
}
if _, exists := user.Gimmick.Sequences[key]; !exists {
user.Gimmick.Sequences[key] = store.GimmickSequenceState{Key: key}
added++
}
}
if added > 0 {
log.Printf("[GimmickService] InitSequenceSchedule: added %d sequences (total %d)", added, len(user.Gimmick.Sequences))
if pruned > 0 || added > 0 {
log.Printf("[GimmickService] InitSequenceSchedule: pruned %d stale, added %d sequences (total %d, eligible %d, cap %d)",
pruned, added, len(user.Gimmick.Sequences), len(eligible), masterdata.MaxUserGimmickRows)
}
})
return &pb.InitSequenceScheduleResponse{}, nil
+138
View File
@@ -0,0 +1,138 @@
package service
import (
"context"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
type LabyrinthServiceServer struct {
pb.UnimplementedLabyrinthServiceServer
users store.UserRepository
sessions store.SessionRepository
holder *runtime.Holder
}
func NewLabyrinthServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *LabyrinthServiceServer {
if holder == nil {
panic("runtime holder is required")
}
return &LabyrinthServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *LabyrinthServiceServer) ReceiveStageAccumulationReward(ctx context.Context, req *pb.ReceiveStageAccumulationRewardRequest) (*pb.ReceiveStageAccumulationRewardResponse, error) {
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: chapter=%d stage=%d questMissionClearCount=%d",
req.EventQuestChapterId, req.StageOrder, req.QuestMissionClearCount)
cat := s.holder.Get()
laby := cat.Labyrinth
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
key := store.LabyrinthStageKey{
EventQuestChapterId: req.EventQuestChapterId,
StageOrder: req.StageOrder,
}
s.users.UpdateUser(userId, func(user *store.UserState) {
rec := user.LabyrinthStages[key]
old := rec.AccumulationRewardReceivedQuestMissionCount
items, highest := laby.CollectAccumulationRewards(req.EventQuestChapterId, req.StageOrder, old, req.QuestMissionClearCount)
if highest <= old {
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: nothing to grant for chapter=%d stage=%d (claimed=%d, target=%d)",
req.EventQuestChapterId, req.StageOrder, old, req.QuestMissionClearCount)
return
}
for _, it := range items {
granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
}
rec.EventQuestChapterId = req.EventQuestChapterId
rec.StageOrder = req.StageOrder
rec.AccumulationRewardReceivedQuestMissionCount = highest
rec.LatestVersion = nowMillis
user.LabyrinthStages[key] = rec
log.Printf("[LabyrinthService] ReceiveStageAccumulationReward: chapter=%d stage=%d granted %d item(s), claimed %d -> %d",
req.EventQuestChapterId, req.StageOrder, len(items), old, highest)
})
return &pb.ReceiveStageAccumulationRewardResponse{}, nil
}
func (s *LabyrinthServiceServer) ReceiveStageClearReward(ctx context.Context, req *pb.ReceiveStageClearRewardRequest) (*pb.ReceiveStageClearRewardResponse, error) {
log.Printf("[LabyrinthService] ReceiveStageClearReward: chapter=%d stage=%d",
req.EventQuestChapterId, req.StageOrder)
cat := s.holder.Get()
laby := cat.Labyrinth
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
key := store.LabyrinthStageKey{
EventQuestChapterId: req.EventQuestChapterId,
StageOrder: req.StageOrder,
}
s.users.UpdateUser(userId, func(user *store.UserState) {
rec := user.LabyrinthStages[key]
if rec.IsReceivedStageClearReward {
log.Printf("[LabyrinthService] ReceiveStageClearReward: already claimed chapter=%d stage=%d",
req.EventQuestChapterId, req.StageOrder)
return
}
items := laby.StageClearReward(req.EventQuestChapterId, req.StageOrder)
for _, it := range items {
granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
}
rec.EventQuestChapterId = req.EventQuestChapterId
rec.StageOrder = req.StageOrder
rec.IsReceivedStageClearReward = true
rec.LatestVersion = nowMillis
user.LabyrinthStages[key] = rec
log.Printf("[LabyrinthService] ReceiveStageClearReward: chapter=%d stage=%d granted %d item(s)",
req.EventQuestChapterId, req.StageOrder, len(items))
})
return &pb.ReceiveStageClearRewardResponse{}, nil
}
func (s *LabyrinthServiceServer) UpdateSeasonData(ctx context.Context, req *pb.UpdateSeasonDataRequest) (*pb.UpdateSeasonDataResponse, error) {
laby := s.holder.Get().Labyrinth
var seasonResult []*pb.LabyrinthSeasonResult
for _, m := range laby.SeasonMilestones(req.EventQuestChapterId) {
rewards := make([]*pb.LabyrinthReward, 0, len(m.Rewards))
for _, it := range m.Rewards {
rewards = append(rewards, &pb.LabyrinthReward{
PossessionType: it.PossessionType,
PossessionId: it.PossessionId,
Count: it.Count,
})
}
seasonResult = append(seasonResult, &pb.LabyrinthSeasonResult{
EventQuestChapterId: req.EventQuestChapterId,
HeadQuestId: m.HeadQuestId,
SeasonReward: rewards,
HeadStageOrder: m.HeadStageOrder,
})
}
log.Printf("[LabyrinthService] UpdateSeasonData: chapter=%d -> %d milestone(s)",
req.EventQuestChapterId, len(seasonResult))
return &pb.UpdateSeasonDataResponse{SeasonResult: seasonResult}, nil
}
+31
View File
@@ -44,6 +44,30 @@ const informationPage = `<!DOCTYPE html>
</body>
</html>`
const panelMissionPage = `<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Panel Missions</title>
<style>
body { margin:0; padding:48px 20px; font-family:"Noto Sans",sans-serif;
background:#0a0a0f; color:#d4cfc6; text-align:center; }
h1 { font-size:1.3em; letter-spacing:.15em; color:#e8e0d0; margin-bottom:6px; }
.sub { font-size:.75em; color:#888; margin-bottom:28px; }
.sep { width:60px; border:none; border-top:1px solid #333; margin:24px auto; }
p { font-size:.85em; line-height:1.6; color:#999; max-width:340px; margin:0 auto; }
</style>
</head>
<body>
<h1>PANEL MISSIONS</h1>
<div class="sub">Card Stories</div>
<hr class="sep">
<p>All panel missions are cleared.</p>
<p>Their Card Stories are available in Library &rsaquo; Extra Stories.</p>
</body>
</html>`
// resourcesURLOriginal is the base URL embedded in list.bin; must be replaced with same-length (43 bytes) when rewriting.
const resourcesURLOriginal = "https://resources.app.nierreincarnation.com"
@@ -456,6 +480,13 @@ func (s *OctoHTTPServer) handleWebAPI(w http.ResponseWriter, r *http.Request, pa
return
}
if strings.Contains(path, "panelmission") {
w.Header().Set("Content-Type", "text/html; charset=utf-8")
w.WriteHeader(200)
w.Write([]byte(panelMissionPage))
return
}
w.Header().Set("Content-Type", "text/html; charset=utf-8")
w.WriteHeader(200)
w.Write([]byte(`<!DOCTYPE html><html><body></body></html>`))
+155 -4
View File
@@ -7,8 +7,10 @@ import (
"math/rand"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -26,6 +28,50 @@ func NewPartsServiceServer(users store.UserRepository, sessions store.SessionRep
return &PartsServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *PartsServiceServer) Protect(ctx context.Context, req *pb.PartsProtectRequest) (*pb.PartsProtectResponse, error) {
log.Printf("[PartsService] Protect: uuids=%v", req.UserPartsUuid)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
for _, uuid := range req.UserPartsUuid {
part, ok := user.Parts[uuid]
if !ok {
log.Printf("[PartsService] Protect: part uuid=%s not found", uuid)
continue
}
part.IsProtected = true
part.LatestVersion = nowMillis
user.Parts[uuid] = part
}
})
return &pb.PartsProtectResponse{}, nil
}
func (s *PartsServiceServer) Unprotect(ctx context.Context, req *pb.PartsUnprotectRequest) (*pb.PartsUnprotectResponse, error) {
log.Printf("[PartsService] Unprotect: uuids=%v", req.UserPartsUuid)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
for _, uuid := range req.UserPartsUuid {
part, ok := user.Parts[uuid]
if !ok {
log.Printf("[PartsService] Unprotect: part uuid=%s not found", uuid)
continue
}
part.IsProtected = false
part.LatestVersion = nowMillis
user.Parts[uuid] = part
}
})
return &pb.PartsUnprotectResponse{}, nil
}
func (s *PartsServiceServer) Sell(ctx context.Context, req *pb.PartsSellRequest) (*pb.PartsSellResponse, error) {
log.Printf("[PartsService] Sell: %d part(s)", len(req.UserPartsUuid))
@@ -136,17 +182,23 @@ func (s *PartsServiceServer) Enhance(ctx context.Context, req *pb.PartsEnhanceRe
successRate = r
}
}
baseRate := successRate
successRate = cat.Campaign.PartsRateBonus(campaign.PartsTarget{
PartsId: part.PartsId,
PartsGroupId: partDef.PartsGroupId,
Rarity: model.RarityType(partDef.RarityType),
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll}).Apply(baseRate)
if rand.Intn(1000) < int(successRate) {
part.Level++
isSuccess = true
log.Printf("[PartsService] Enhance: SUCCESS partsId=%d level %d -> %d (rate=%d‰, cost=%d gold)",
part.PartsId, part.Level-1, part.Level, successRate, goldCost)
log.Printf("[PartsService] Enhance: SUCCESS partsId=%d level %d -> %d (rate=%d‰ base=%d‰, cost=%d gold)",
part.PartsId, part.Level-1, part.Level, successRate, baseRate, goldCost)
grantPartsSubStatuses(catalog, user, req.UserPartsUuid, part, partDef, nowMillis)
} else {
log.Printf("[PartsService] Enhance: FAIL partsId=%d stays level %d (rate=%d‰, cost=%d gold)",
part.PartsId, part.Level, successRate, goldCost)
log.Printf("[PartsService] Enhance: FAIL partsId=%d stays level %d (rate=%d‰ base=%d‰, cost=%d gold)",
part.PartsId, part.Level, successRate, baseRate, goldCost)
}
part.LatestVersion = nowMillis
@@ -226,3 +278,102 @@ func (s *PartsServiceServer) ReplacePreset(ctx context.Context, req *pb.PartsRep
return &pb.PartsReplacePresetResponse{}, nil
}
func (s *PartsServiceServer) UpdatePresetName(ctx context.Context, req *pb.PartsUpdatePresetNameRequest) (*pb.PartsUpdatePresetNameResponse, error) {
log.Printf("[PartsService] UpdatePresetName: preset=%d name=%q", req.UserPartsPresetNumber, req.Name)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
preset := user.PartsPresets[req.UserPartsPresetNumber]
preset.UserPartsPresetNumber = req.UserPartsPresetNumber
preset.Name = req.Name
preset.LatestVersion = nowMillis
user.PartsPresets[req.UserPartsPresetNumber] = preset
})
if err != nil {
return nil, fmt.Errorf("parts update preset name: %w", err)
}
return &pb.PartsUpdatePresetNameResponse{}, nil
}
func (s *PartsServiceServer) UpdatePresetTagNumber(ctx context.Context, req *pb.PartsUpdatePresetTagNumberRequest) (*pb.PartsUpdatePresetTagNumberResponse, error) {
log.Printf("[PartsService] UpdatePresetTagNumber: preset=%d tag=%d", req.UserPartsPresetNumber, req.UserPartsPresetTagNumber)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
preset := user.PartsPresets[req.UserPartsPresetNumber]
preset.UserPartsPresetNumber = req.UserPartsPresetNumber
preset.UserPartsPresetTagNumber = req.UserPartsPresetTagNumber
preset.LatestVersion = nowMillis
user.PartsPresets[req.UserPartsPresetNumber] = preset
})
if err != nil {
return nil, fmt.Errorf("parts update preset tag number: %w", err)
}
return &pb.PartsUpdatePresetTagNumberResponse{}, nil
}
func (s *PartsServiceServer) UpdatePresetTagName(ctx context.Context, req *pb.PartsUpdatePresetTagNameRequest) (*pb.PartsUpdatePresetTagNameResponse, error) {
log.Printf("[PartsService] UpdatePresetTagName: tag=%d name=%q", req.UserPartsPresetTagNumber, req.Name)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
tag := user.PartsPresetTags[req.UserPartsPresetTagNumber]
tag.UserPartsPresetTagNumber = req.UserPartsPresetTagNumber
tag.Name = req.Name
tag.LatestVersion = nowMillis
user.PartsPresetTags[req.UserPartsPresetTagNumber] = tag
})
if err != nil {
return nil, fmt.Errorf("parts update preset tag name: %w", err)
}
return &pb.PartsUpdatePresetTagNameResponse{}, nil
}
func (s *PartsServiceServer) CopyPreset(ctx context.Context, req *pb.PartsCopyPresetRequest) (*pb.PartsCopyPresetResponse, error) {
log.Printf("[PartsService] CopyPreset: from=%d to=%d", req.FromUserPartsPresetNumber, req.ToUserPartsPresetNumber)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
from, ok := user.PartsPresets[req.FromUserPartsPresetNumber]
if !ok {
log.Printf("[PartsService] CopyPreset: source preset=%d not found, skipping", req.FromUserPartsPresetNumber)
return
}
to := from
to.UserPartsPresetNumber = req.ToUserPartsPresetNumber
to.LatestVersion = nowMillis
user.PartsPresets[req.ToUserPartsPresetNumber] = to
})
if err != nil {
return nil, fmt.Errorf("parts copy preset: %w", err)
}
return &pb.PartsCopyPresetResponse{}, nil
}
func (s *PartsServiceServer) RemovePreset(ctx context.Context, req *pb.PartsRemovePresetRequest) (*pb.PartsRemovePresetResponse, error) {
log.Printf("[PartsService] RemovePreset: preset=%d", req.UserPartsPresetNumber)
userId := CurrentUserId(ctx, s.users, s.sessions)
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
delete(user.PartsPresets, req.UserPartsPresetNumber)
})
if err != nil {
return nil, fmt.Errorf("parts remove preset: %w", err)
}
return &pb.PartsRemovePresetResponse{}, nil
}
+6
View File
@@ -34,6 +34,12 @@ func (s *PortalCageServiceServer) UpdatePortalCageSceneProgress(ctx context.Cont
user.MainQuest.CurrentQuestFlowType = int32(model.QuestFlowTypeMainFlow)
user.MainQuest.LatestVersion = now
}
// Returning to Mama's Room also ends any active side story.
if user.SideStoryActiveProgress.CurrentSideStoryQuestId != 0 {
user.SideStoryActiveProgress = store.SideStoryActiveProgress{
LatestVersion: now,
}
}
})
return &pb.UpdatePortalCageSceneProgressResponse{}, nil
}
+5 -1
View File
@@ -198,11 +198,15 @@ func (s *QuestServiceServer) SetRoute(ctx context.Context, req *pb.SetRouteReque
user.MainQuest.CurrentMainQuestRouteId = req.MainQuestRouteId
if seasonId, ok := engine.SeasonIdByRouteId[req.MainQuestRouteId]; ok {
user.MainQuest.MainQuestSeasonId = seasonId
questflow.RecordSeasonRoute(user, seasonId, req.MainQuestRouteId, gametime.NowMillis())
}
now := gametime.NowMillis()
user.PortalCageStatus.IsCurrentProgress = false
user.PortalCageStatus.LatestVersion = now
if user.SideStoryActiveProgress.CurrentSideStoryQuestId != 0 {
user.SideStoryActiveProgress = store.SideStoryActiveProgress{
LatestVersion: now,
}
}
})
return &pb.SetRouteResponse{}, nil
+78 -25
View File
@@ -6,6 +6,7 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
@@ -22,34 +23,92 @@ func NewSideStoryQuestServiceServer(users store.UserRepository, sessions store.S
return &SideStoryQuestServiceServer{users: users, sessions: sessions, holder: holder}
}
func sideStoryClearedCount(info *masterdata.SideStoryQuestInfo, user *store.UserState) int {
cleared := 0
for _, questId := range info.Quests {
if user.QuestLimitContentStatus[questId].LimitContentQuestStatusType == 1 {
cleared++
}
}
return cleared
}
func sideStoryQuestCleared(info *masterdata.SideStoryQuestInfo, user *store.UserState) bool {
return info != nil && len(info.Quests) > 0 && sideStoryClearedCount(info, user) == len(info.Quests)
}
func sideStoryNextSceneAfterBattle(info *masterdata.SideStoryQuestInfo, user *store.UserState) (int32, bool) {
cleared := sideStoryClearedCount(info, user)
if cleared == 0 {
return 0, false
}
total := len(info.Quests)
var sceneType model.SideStorySceneIdType
switch {
case cleared >= total:
sceneType = model.SideStorySceneOutroduction
case cleared == total-1:
sceneType = model.SideStorySceneUnlockLastQuest
default:
sceneType = model.SideStoryScenePlayLastQuest
}
return info.SceneIdByType(sceneType)
}
func applySideStoryProgressState(progress *store.SideStoryQuestProgress, info *masterdata.SideStoryQuestInfo, user *store.UserState) {
if sideStoryQuestCleared(info, user) {
progress.SideStoryQuestStateType = model.SideStoryQuestStateCleared
} else if progress.SideStoryQuestStateType == model.SideStoryQuestStateUnknown {
progress.SideStoryQuestStateType = model.SideStoryQuestStateActive
}
}
func setSideStoryActive(user *store.UserState, questId, sceneId int32, nowMillis int64) {
user.SideStoryActiveProgress = store.SideStoryActiveProgress{
CurrentSideStoryQuestId: questId,
CurrentSideStoryQuestSceneId: sceneId,
LatestVersion: nowMillis,
}
}
func setSideStoryScene(user *store.UserState, info *masterdata.SideStoryQuestInfo, questId, sceneId int32, nowMillis int64) {
progress := user.SideStoryQuests[questId]
progress.HeadSideStoryQuestSceneId = sceneId
applySideStoryProgressState(&progress, info, user)
progress.LatestVersion = nowMillis
user.SideStoryQuests[questId] = progress
setSideStoryActive(user, questId, sceneId, nowMillis)
}
func (s *SideStoryQuestServiceServer) MoveSideStoryQuestProgress(ctx context.Context, req *pb.MoveSideStoryQuestRequest) (*pb.MoveSideStoryQuestResponse, error) {
log.Printf("[SideStoryQuestService] MoveSideStoryQuestProgress: sideStoryQuestId=%d", req.SideStoryQuestId)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
firstSceneId := s.holder.Get().SideStory.FirstSceneByQuestId[req.SideStoryQuestId]
info := s.holder.Get().SideStory.QuestById[req.SideStoryQuestId]
s.users.UpdateUser(userId, func(user *store.UserState) {
if info == nil || len(info.Quests) == 0 {
log.Printf("[SideStoryQuestService] unknown sideStoryQuestId=%d, skipping", req.SideStoryQuestId)
return
}
existing, exists := user.SideStoryQuests[req.SideStoryQuestId]
var sceneId int32
if exists && existing.HeadSideStoryQuestSceneId > 0 {
sceneId = existing.HeadSideStoryQuestSceneId
var scene int32
var ok bool
if !exists || existing.HeadSideStoryQuestSceneId == 0 {
scene, ok = info.SceneIdByType(model.SideStorySceneIntroduction)
} else {
sceneId = firstSceneId
}
user.SideStoryActiveProgress.CurrentSideStoryQuestId = req.SideStoryQuestId
user.SideStoryActiveProgress.CurrentSideStoryQuestSceneId = sceneId
user.SideStoryActiveProgress.LatestVersion = nowMillis
if !exists {
user.SideStoryQuests[req.SideStoryQuestId] = store.SideStoryQuestProgress{
HeadSideStoryQuestSceneId: firstSceneId,
SideStoryQuestStateType: model.SideStoryQuestStateActive,
LatestVersion: nowMillis,
scene, ok = sideStoryNextSceneAfterBattle(info, user)
if !ok {
scene, ok = existing.HeadSideStoryQuestSceneId, true
}
}
if !ok {
return
}
setSideStoryScene(user, info, req.SideStoryQuestId, scene, nowMillis)
})
return &pb.MoveSideStoryQuestResponse{}, nil
@@ -61,16 +120,10 @@ func (s *SideStoryQuestServiceServer) UpdateSideStoryQuestSceneProgress(ctx cont
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
user.SideStoryActiveProgress.CurrentSideStoryQuestSceneId = req.SideStoryQuestSceneId
user.SideStoryActiveProgress.LatestVersion = nowMillis
info := s.holder.Get().SideStory.QuestById[req.SideStoryQuestId]
progress := user.SideStoryQuests[req.SideStoryQuestId]
if req.SideStoryQuestSceneId > progress.HeadSideStoryQuestSceneId {
progress.HeadSideStoryQuestSceneId = req.SideStoryQuestSceneId
}
progress.LatestVersion = nowMillis
user.SideStoryQuests[req.SideStoryQuestId] = progress
s.users.UpdateUser(userId, func(user *store.UserState) {
setSideStoryScene(user, info, req.SideStoryQuestId, req.SideStoryQuestSceneId, nowMillis)
})
return &pb.UpdateSideStoryQuestSceneProgressResponse{}, nil
+49
View File
@@ -0,0 +1,49 @@
package service
import (
"context"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
)
func (s *QuestServiceServer) ReceiveTowerAccumulationReward(ctx context.Context, req *pb.ReceiveTowerAccumulationRewardRequest) (*pb.ReceiveTowerAccumulationRewardResponse, error) {
log.Printf("[QuestService] ReceiveTowerAccumulationReward: eventQuestChapterId=%d targetMissionClearCount=%d",
req.EventQuestChapterId, req.TargetMissionClearCount)
cat := s.holder.Get()
tower := cat.Tower
granter := cat.QuestHandler.Granter
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
rec := user.TowerAccumulationRewards[req.EventQuestChapterId]
old := rec.LatestRewardReceiveQuestMissionClearCount
items, highest := tower.CollectRewards(req.EventQuestChapterId, old, req.TargetMissionClearCount)
if highest <= old {
log.Printf("[QuestService] ReceiveTowerAccumulationReward: nothing to grant for chapter=%d (claimed=%d, target=%d)",
req.EventQuestChapterId, old, req.TargetMissionClearCount)
return
}
for _, it := range items {
granter.GrantFull(user, model.PossessionType(it.PossessionType), it.PossessionId, it.Count, nowMillis)
}
rec.EventQuestChapterId = req.EventQuestChapterId
rec.LatestRewardReceiveQuestMissionClearCount = highest
rec.LatestVersion = nowMillis
user.TowerAccumulationRewards[req.EventQuestChapterId] = rec
log.Printf("[QuestService] ReceiveTowerAccumulationReward: chapter=%d granted %d item(s), claimed %d -> %d",
req.EventQuestChapterId, len(items), old, highest)
})
return &pb.ReceiveTowerAccumulationRewardResponse{}, nil
}
+1 -13
View File
@@ -194,22 +194,10 @@ func applyShopContentEffects(catalog *masterdata.ShopCatalog, user *store.UserSt
switch effect.EffectTargetType {
case model.EffectTargetStaminaRecovery:
maxMillis := catalog.MaxStaminaMillis[user.Status.Level]
millis := resolveShopEffectMillis(catalog, effect.EffectValueType, effect.EffectValue, user.Status.Level)
millis := store.ResolveStaminaEffectMillis(effect.EffectValueType, effect.EffectValue, maxMillis)
store.RecoverStamina(user, millis*qty, maxMillis, nowMillis)
default:
log.Printf("[ShopService] unhandled effect: shopItemId=%d targetType=%d", shopItemId, effect.EffectTargetType)
}
}
}
func resolveShopEffectMillis(catalog *masterdata.ShopCatalog, effectValueType, effectValue, userLevel int32) int32 {
switch effectValueType {
case model.EffectValueFixed:
return effectValue
case model.EffectValuePermil:
maxMillis := catalog.MaxStaminaMillis[userLevel]
return effectValue * maxMillis / 1000
default:
return 0
}
}
+15 -2
View File
@@ -6,6 +6,7 @@ import (
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/gameutil"
"lunar-tear/server/internal/masterdata"
@@ -91,6 +92,12 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
return
}
expBonus := cat.Campaign.WeaponExpBonus(campaign.WeaponTarget{
WeaponId: weapon.WeaponId,
WeaponType: wm.WeaponType,
AttributeType: wm.AttributeType,
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll})
totalExp := int32(0)
totalMaterialCount := int32(0)
for materialId, count := range req.Materials {
@@ -112,7 +119,7 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
if mat.WeaponType != 0 && mat.WeaponType == wm.WeaponType {
expPerUnit = expPerUnit * config.MaterialSameWeaponExpCoefficientPermil / 1000
}
totalExp += expPerUnit * count
totalExp += expBonus.Apply(expPerUnit * count)
}
if costFunc, ok := catalog.GoldCostByEnhanceId[wm.WeaponSpecificEnhanceId]; ok && totalMaterialCount > 0 {
@@ -702,6 +709,12 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
return
}
expBonus := cat.Campaign.WeaponExpBonus(campaign.WeaponTarget{
WeaponId: weapon.WeaponId,
WeaponType: wm.WeaponType,
AttributeType: wm.AttributeType,
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll})
totalExp := int32(0)
consumedCount := int32(0)
for _, uuid := range req.MaterialUserWeaponUuids {
@@ -722,7 +735,7 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
if matMaster.WeaponType != 0 && matMaster.WeaponType == wm.WeaponType {
baseExp = baseExp * config.MaterialSameWeaponExpCoefficientPermil / 1000
}
totalExp += baseExp
totalExp += expBonus.Apply(baseExp)
if medals, ok := catalog.MedalsByWeaponId[matWeapon.WeaponId]; ok {
for itemId, count := range medals {
+4
View File
@@ -26,11 +26,15 @@ func CloneUserState(u UserState) UserState {
Unlocks: maps.Clone(u.Gimmick.Unlocks),
}
out.CageOrnamentRewards = maps.Clone(u.CageOrnamentRewards)
out.TowerAccumulationRewards = maps.Clone(u.TowerAccumulationRewards)
out.LabyrinthSeasons = maps.Clone(u.LabyrinthSeasons)
out.LabyrinthStages = maps.Clone(u.LabyrinthStages)
out.ConsumableItems = maps.Clone(u.ConsumableItems)
out.Materials = maps.Clone(u.Materials)
out.Parts = maps.Clone(u.Parts)
out.PartsGroupNotes = maps.Clone(u.PartsGroupNotes)
out.PartsPresets = maps.Clone(u.PartsPresets)
out.PartsPresetTags = maps.Clone(u.PartsPresetTags)
out.PartsStatusSubs = maps.Clone(u.PartsStatusSubs)
out.ImportantItems = maps.Clone(u.ImportantItems)
out.CostumeActiveSkills = maps.Clone(u.CostumeActiveSkills)
+72 -9
View File
@@ -3,6 +3,7 @@ package store
import (
"fmt"
"log"
"math/rand"
"sort"
"github.com/google/uuid"
@@ -102,7 +103,19 @@ type WeaponStoryReleaseCond struct {
type PartsRef struct {
PartsGroupId int32
RarityType int32
PartsInitialLotteryId int32
PartsStatusMainLotteryGroupId int32
PartsStatusSubLotteryGroupId int32
}
// PartsStatusSubDef carries the per-lottery-id sub-status shape needed at
// grant time. Held here so the store package does not import masterdata.
type PartsStatusSubDef struct {
StatusKindType int32
StatusCalculationType int32
StatusChangeInitialValue int32
StatusFunc func(level int32) int32
}
type PossessionGranter struct {
@@ -114,6 +127,9 @@ type PossessionGranter struct {
PartsById map[int32]PartsRef
DefaultPartsStatusMainByLotteryGroup map[int32]int32
PartsVariantsByGroupRarity map[int32]map[int32][]int32
PartsSubStatusPool map[int32][]int32
PartsSubStatusDefs map[int32]PartsStatusSubDef
LastChangedStoryWeaponIds []int32
}
@@ -184,26 +200,73 @@ func (g *PossessionGranter) GrantCompanion(user *UserState, companionId int32, n
}
}
func (g *PossessionGranter) GrantParts(user *UserState, partsId int32, nowMillis int64) {
var mainStatId int32
if ref, ok := g.PartsById[partsId]; ok {
mainStatId = g.DefaultPartsStatusMainByLotteryGroup[ref.PartsStatusMainLotteryGroupId]
if _, exists := user.PartsGroupNotes[ref.PartsGroupId]; !exists {
user.PartsGroupNotes[ref.PartsGroupId] = PartsGroupNoteState{
PartsGroupId: ref.PartsGroupId,
func (g *PossessionGranter) GrantParts(user *UserState, requestedPartsId int32, nowMillis int64) {
ref, refOk := g.PartsById[requestedPartsId]
if !refOk {
key := uuid.New().String()
user.Parts[key] = PartsState{
UserPartsUuid: key,
PartsId: requestedPartsId,
Level: 1,
AcquisitionDatetime: nowMillis,
}
log.Printf("[GrantParts] unknown partsId=%d, granted as-is with no variant roll", requestedPartsId)
return
}
chosenPartsId := requestedPartsId
chosenRef := ref
if variants := g.PartsVariantsByGroupRarity[ref.PartsGroupId][ref.RarityType]; len(variants) == 5 {
chosenPartsId = variants[rand.Intn(len(variants))]
chosenRef = g.PartsById[chosenPartsId]
} else {
log.Printf("[GrantParts] no 5-variant set for group=%d rarity=%d (have %d), granting requested=%d", ref.PartsGroupId, ref.RarityType, len(variants), requestedPartsId)
}
mainStatId := g.DefaultPartsStatusMainByLotteryGroup[chosenRef.PartsStatusMainLotteryGroupId]
if _, exists := user.PartsGroupNotes[chosenRef.PartsGroupId]; !exists {
user.PartsGroupNotes[chosenRef.PartsGroupId] = PartsGroupNoteState{
PartsGroupId: chosenRef.PartsGroupId,
FirstAcquisitionDatetime: nowMillis,
LatestVersion: nowMillis,
}
}
}
key := uuid.New().String()
user.Parts[key] = PartsState{
UserPartsUuid: key,
PartsId: partsId,
PartsId: chosenPartsId,
Level: 1,
PartsStatusMainId: mainStatId,
AcquisitionDatetime: nowMillis,
}
initialCount := chosenRef.PartsInitialLotteryId
pool := g.PartsSubStatusPool[chosenRef.PartsStatusSubLotteryGroupId]
if initialCount > 1 && len(pool) > 0 {
for i := int32(0); i < initialCount-1; i++ {
pickId := pool[rand.Intn(len(pool))]
def, ok := g.PartsSubStatusDefs[pickId]
if !ok {
continue
}
val := def.StatusChangeInitialValue
if def.StatusFunc != nil {
val = def.StatusFunc(1)
}
user.PartsStatusSubs[PartsStatusSubKey{UserPartsUuid: key, StatusIndex: i + 1}] = PartsStatusSubState{
UserPartsUuid: key,
StatusIndex: i + 1,
PartsStatusSubLotteryId: pickId,
Level: 1,
StatusKindType: def.StatusKindType,
StatusCalculationType: def.StatusCalculationType,
StatusChangeValue: val,
LatestVersion: nowMillis,
}
}
}
log.Printf("[GrantParts] requested=%d chosen=%d variant=%d group=%d rarity=%d preUnlockedSubs=%d", requestedPartsId, chosenPartsId, initialCount, chosenRef.PartsGroupId, chosenRef.RarityType, initialCount-1)
}
func (g *PossessionGranter) GrantWeapon(user *UserState, weaponId int32, nowMillis int64) {
+5 -2
View File
@@ -8,7 +8,6 @@ const (
starterMissionId = int32(1)
starterMainQuestRouteId = int32(1)
starterMainQuestSeasonId = int32(1)
missionInProgress = int32(1)
defaultBirthYear = int32(2000)
defaultBirthMonth = int32(1)
@@ -114,7 +113,7 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
starterMissionId: {
MissionId: starterMissionId,
StartDatetime: nowMillis,
MissionProgressStatusType: missionInProgress,
MissionProgressStatusType: int32(model.MissionProgressStatusTypeInProgress),
},
},
Gimmick: GimmickState{
@@ -124,12 +123,16 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
Unlocks: make(map[GimmickKey]GimmickUnlockState),
},
CageOrnamentRewards: make(map[int32]CageOrnamentRewardState),
TowerAccumulationRewards: make(map[int32]TowerAccumulationRewardState),
LabyrinthSeasons: make(map[int32]LabyrinthSeasonState),
LabyrinthStages: make(map[LabyrinthStageKey]LabyrinthStageState),
ConsumableItems: make(map[int32]int32),
Materials: make(map[int32]int32),
Thoughts: make(map[string]ThoughtState),
Parts: make(map[string]PartsState),
PartsGroupNotes: make(map[int32]PartsGroupNoteState),
PartsPresets: make(map[int32]PartsPresetState),
PartsPresetTags: make(map[int32]PartsPresetTagState),
PartsStatusSubs: make(map[PartsStatusSubKey]PartsStatusSubState),
ImportantItems: make(map[int32]int32),
CostumeActiveSkills: make(map[string]CostumeActiveSkillState),
+35 -11
View File
@@ -61,6 +61,7 @@ func initMaps(u *store.UserState) {
u.Parts = make(map[string]store.PartsState)
u.PartsGroupNotes = make(map[int32]store.PartsGroupNoteState)
u.PartsPresets = make(map[int32]store.PartsPresetState)
u.PartsPresetTags = make(map[int32]store.PartsPresetTagState)
u.PartsStatusSubs = make(map[store.PartsStatusSubKey]store.PartsStatusSubState)
u.DeckTypeNotes = make(map[model.DeckType]store.DeckTypeNoteState)
u.ConsumableItems = make(map[int32]int32)
@@ -76,13 +77,15 @@ func initMaps(u *store.UserState) {
u.ShopReplaceableLineup = make(map[int32]store.UserShopReplaceableLineupState)
u.ExploreScores = make(map[int32]store.ExploreScoreState)
u.CageOrnamentRewards = make(map[int32]store.CageOrnamentRewardState)
u.TowerAccumulationRewards = make(map[int32]store.TowerAccumulationRewardState)
u.LabyrinthSeasons = make(map[int32]store.LabyrinthSeasonState)
u.LabyrinthStages = make(map[store.LabyrinthStageKey]store.LabyrinthStageState)
u.CharacterBoards = make(map[int32]store.CharacterBoardState)
u.CharacterBoardAbilities = make(map[store.CharacterBoardAbilityKey]store.CharacterBoardAbilityState)
u.CharacterBoardStatusUps = make(map[store.CharacterBoardStatusUpKey]store.CharacterBoardStatusUpState)
u.CharacterRebirths = make(map[int32]store.CharacterRebirthState)
u.AutoSaleSettings = make(map[int32]store.AutoSaleSettingState)
u.SideStoryQuests = make(map[int32]store.SideStoryQuestProgress)
u.MainQuestSeasonRoutes = make(map[store.SeasonRouteKey]store.SeasonRouteEntry)
u.QuestLimitContentStatus = make(map[int32]store.QuestLimitContentStatus)
u.BigHuntMaxScores = make(map[int32]store.BigHuntMaxScore)
u.BigHuntStatuses = make(map[int32]store.BigHuntStatus)
@@ -374,16 +377,6 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
}
})
queryRows(db, `SELECT main_quest_season_id, main_quest_route_id, latest_version
FROM user_main_quest_season_routes WHERE user_id=?`, uid, func(rows *sql.Rows) {
var seasonId, routeId int32
var lv int64
rows.Scan(&seasonId, &routeId, &lv)
u.MainQuestSeasonRoutes[store.SeasonRouteKey{MainQuestSeasonId: seasonId, MainQuestRouteId: routeId}] = store.SeasonRouteEntry{
MainQuestSeasonId: seasonId, MainQuestRouteId: routeId, LatestVersion: lv,
}
})
queryRows(db, `SELECT limit_content_id, limit_content_quest_status_type, event_quest_chapter_id, latest_version
FROM user_quest_limit_content_status WHERE user_id=?`, uid, func(rows *sql.Rows) {
var id int32
@@ -492,6 +485,14 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.PartsPresets[v.UserPartsPresetNumber] = v
})
queryRows(db, `SELECT user_parts_preset_tag_number, name, latest_version
FROM user_parts_preset_tags WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.PartsPresetTagState
rows.Scan(&v.UserPartsPresetTagNumber, &v.Name, &v.LatestVersion)
u.PartsPresetTags[v.UserPartsPresetTagNumber] = v
})
queryRows(db, `SELECT user_parts_uuid, status_index, parts_status_sub_lottery_id, level,
status_kind_type, status_calculation_type, status_change_value, latest_version
FROM user_parts_status_subs WHERE user_id=?`, uid,
@@ -642,6 +643,29 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.CageOrnamentRewards[v.CageOrnamentId] = v
})
queryRows(db, `SELECT event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version
FROM user_event_quest_tower_accumulation_rewards WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.TowerAccumulationRewardState
rows.Scan(&v.EventQuestChapterId, &v.LatestRewardReceiveQuestMissionClearCount, &v.LatestVersion)
u.TowerAccumulationRewards[v.EventQuestChapterId] = v
})
queryRows(db, `SELECT event_quest_chapter_id, last_join_season_number, last_season_reward_received_season_number, latest_version
FROM user_event_quest_labyrinth_seasons WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.LabyrinthSeasonState
rows.Scan(&v.EventQuestChapterId, &v.LastJoinSeasonNumber, &v.LastSeasonRewardReceivedSeasonNumber, &v.LatestVersion)
u.LabyrinthSeasons[v.EventQuestChapterId] = v
})
queryRows(db, `SELECT event_quest_chapter_id, stage_order, is_received_stage_clear_reward, accumulation_reward_received_quest_mission_count, latest_version
FROM user_event_quest_labyrinth_stages WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.LabyrinthStageState
var rcvd int
rows.Scan(&v.EventQuestChapterId, &v.StageOrder, &rcvd, &v.AccumulationRewardReceivedQuestMissionCount, &v.LatestVersion)
v.IsReceivedStageClearReward = rcvd != 0
u.LabyrinthStages[store.LabyrinthStageKey{EventQuestChapterId: v.EventQuestChapterId, StageOrder: v.StageOrder}] = v
})
queryRows(db, `SELECT shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version
FROM user_shop_items WHERE user_id=?`, uid, func(rows *sql.Rows) {
var v store.UserShopItemState
+49 -17
View File
@@ -224,12 +224,6 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
return err
}
}
for k, v := range u.MainQuestSeasonRoutes {
if err := exec(`INSERT INTO user_main_quest_season_routes (user_id, main_quest_season_id, main_quest_route_id, latest_version) VALUES (?,?,?,?)`,
uid, k.MainQuestSeasonId, k.MainQuestRouteId, v.LatestVersion); err != nil {
return err
}
}
for id, v := range u.QuestLimitContentStatus {
if err := exec(`INSERT INTO user_quest_limit_content_status (user_id, limit_content_id, limit_content_quest_status_type, event_quest_chapter_id, latest_version) VALUES (?,?,?,?,?)`,
uid, id, v.LimitContentQuestStatusType, v.EventQuestChapterId, v.LatestVersion); err != nil {
@@ -312,6 +306,12 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
return err
}
}
for _, v := range u.PartsPresetTags {
if err := exec(`INSERT INTO user_parts_preset_tags (user_id, user_parts_preset_tag_number, name, latest_version) VALUES (?,?,?,?)`,
uid, v.UserPartsPresetTagNumber, v.Name, v.LatestVersion); err != nil {
return err
}
}
for _, v := range u.PartsStatusSubs {
if err := exec(`INSERT INTO user_parts_status_subs (user_id, user_parts_uuid, status_index, parts_status_sub_lottery_id, level, status_kind_type, status_calculation_type, status_change_value, latest_version) VALUES (?,?,?,?,?,?,?,?,?)`,
uid, v.UserPartsUuid, v.StatusIndex, v.PartsStatusSubLotteryId, v.Level, v.StatusKindType, v.StatusCalculationType, v.StatusChangeValue, v.LatestVersion); err != nil {
@@ -448,6 +448,24 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
return err
}
}
for _, v := range u.TowerAccumulationRewards {
if err := exec(`INSERT INTO user_event_quest_tower_accumulation_rewards (user_id, event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version) VALUES (?,?,?,?)`,
uid, v.EventQuestChapterId, v.LatestRewardReceiveQuestMissionClearCount, v.LatestVersion); err != nil {
return err
}
}
for _, v := range u.LabyrinthSeasons {
if err := exec(`INSERT INTO user_event_quest_labyrinth_seasons (user_id, event_quest_chapter_id, last_join_season_number, last_season_reward_received_season_number, latest_version) VALUES (?,?,?,?,?)`,
uid, v.EventQuestChapterId, v.LastJoinSeasonNumber, v.LastSeasonRewardReceivedSeasonNumber, v.LatestVersion); err != nil {
return err
}
}
for k, v := range u.LabyrinthStages {
if err := exec(`INSERT INTO user_event_quest_labyrinth_stages (user_id, event_quest_chapter_id, stage_order, is_received_stage_clear_reward, accumulation_reward_received_quest_mission_count, latest_version) VALUES (?,?,?,?,?,?)`,
uid, k.EventQuestChapterId, k.StageOrder, boolToInt(v.IsReceivedStageClearReward), v.AccumulationRewardReceivedQuestMissionCount, v.LatestVersion); err != nil {
return err
}
}
for _, v := range u.ShopItems {
if err := exec(`INSERT INTO user_shop_items (user_id, shop_item_id, bought_count, latest_bought_count_changed_datetime, latest_version) VALUES (?,?,?,?,?)`,
uid, v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion); err != nil {
@@ -774,17 +792,6 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
return []any{0, v.HeadSideStoryQuestSceneId, int32(v.SideStoryQuestStateType), v.LatestVersion}
}, "side_story_quest_id, head_side_story_quest_scene_id, side_story_quest_state_type, latest_version")
for k, v := range after.MainQuestSeasonRoutes {
if old, ok := before.MainQuestSeasonRoutes[k]; !ok || old != v {
exec(`INSERT OR REPLACE INTO user_main_quest_season_routes (user_id, main_quest_season_id, main_quest_route_id, latest_version) VALUES (?,?,?,?)`,
uid, k.MainQuestSeasonId, k.MainQuestRouteId, v.LatestVersion)
}
}
for k := range before.MainQuestSeasonRoutes {
if _, ok := after.MainQuestSeasonRoutes[k]; !ok {
exec(`DELETE FROM user_main_quest_season_routes WHERE user_id=? AND main_quest_season_id=? AND main_quest_route_id=?`, uid, k.MainQuestSeasonId, k.MainQuestRouteId)
}
}
diffMapInt32(tx, uid, before.QuestLimitContentStatus, after.QuestLimitContentStatus, "user_quest_limit_content_status", "limit_content_id",
func(v store.QuestLimitContentStatus) []any {
return []any{0, v.LimitContentQuestStatusType, v.EventQuestChapterId, v.LatestVersion}
@@ -862,6 +869,10 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
func(v store.PartsPresetState) []any {
return []any{v.UserPartsPresetNumber, v.UserPartsUuid01, v.UserPartsUuid02, v.UserPartsUuid03, v.Name, v.UserPartsPresetTagNumber, v.LatestVersion}
}, "user_parts_preset_number, user_parts_uuid01, user_parts_uuid02, user_parts_uuid03, name, user_parts_preset_tag_number, latest_version")
diffMapInt32(tx, uid, before.PartsPresetTags, after.PartsPresetTags, "user_parts_preset_tags", "user_parts_preset_tag_number",
func(v store.PartsPresetTagState) []any {
return []any{v.UserPartsPresetTagNumber, v.Name, v.LatestVersion}
}, "user_parts_preset_tag_number, name, latest_version")
for k, v := range after.PartsStatusSubs {
if old, ok := before.PartsStatusSubs[k]; !ok || old != v {
@@ -984,6 +995,27 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
return []any{v.CageOrnamentId, v.AcquisitionDatetime, v.LatestVersion}
},
"cage_ornament_id, acquisition_datetime, latest_version")
diffMapInt32(tx, uid, before.TowerAccumulationRewards, after.TowerAccumulationRewards, "user_event_quest_tower_accumulation_rewards", "event_quest_chapter_id",
func(v store.TowerAccumulationRewardState) []any {
return []any{v.EventQuestChapterId, v.LatestRewardReceiveQuestMissionClearCount, v.LatestVersion}
},
"event_quest_chapter_id, latest_reward_receive_quest_mission_clear_count, latest_version")
diffMapInt32(tx, uid, before.LabyrinthSeasons, after.LabyrinthSeasons, "user_event_quest_labyrinth_seasons", "event_quest_chapter_id",
func(v store.LabyrinthSeasonState) []any {
return []any{v.EventQuestChapterId, v.LastJoinSeasonNumber, v.LastSeasonRewardReceivedSeasonNumber, v.LatestVersion}
},
"event_quest_chapter_id, last_join_season_number, last_season_reward_received_season_number, latest_version")
for k, v := range after.LabyrinthStages {
if old, ok := before.LabyrinthStages[k]; !ok || old != v {
exec(`INSERT OR REPLACE INTO user_event_quest_labyrinth_stages (user_id, event_quest_chapter_id, stage_order, is_received_stage_clear_reward, accumulation_reward_received_quest_mission_count, latest_version) VALUES (?,?,?,?,?,?)`,
uid, k.EventQuestChapterId, k.StageOrder, boolToInt(v.IsReceivedStageClearReward), v.AccumulationRewardReceivedQuestMissionCount, v.LatestVersion)
}
}
for k := range before.LabyrinthStages {
if _, ok := after.LabyrinthStages[k]; !ok {
exec(`DELETE FROM user_event_quest_labyrinth_stages WHERE user_id=? AND event_quest_chapter_id=? AND stage_order=?`, uid, k.EventQuestChapterId, k.StageOrder)
}
}
diffMapInt32(tx, uid, before.ShopItems, after.ShopItems, "user_shop_items", "shop_item_id",
func(v store.UserShopItemState) []any {
return []any{v.ShopItemId, v.BoughtCount, v.LatestBoughtCountChangedDatetime, v.LatestVersion}
+4
View File
@@ -79,6 +79,9 @@ func (s *SQLiteStore) ImportUser(u *store.UserState) error {
// Child tables in reverse-dependency order (matches schema's goose Down).
childTables := []string{
"user_event_quest_labyrinth_stages",
"user_event_quest_labyrinth_seasons",
"user_event_quest_tower_accumulation_rewards",
"user_cage_ornament_rewards",
"user_shop_replaceable_lineup",
"user_shop_items",
@@ -119,6 +122,7 @@ func (s *SQLiteStore) ImportUser(u *store.UserState) error {
"user_decks",
"user_deck_characters",
"user_parts_status_subs",
"user_parts_preset_tags",
"user_parts_presets",
"user_parts_group_notes",
"user_parts",
+16 -1
View File
@@ -1,6 +1,10 @@
package store
import "log"
import (
"log"
"lunar-tear/server/internal/model"
)
const StaminaRecoveryDivisor int64 = 180
@@ -39,3 +43,14 @@ func ReplenishStamina(user *UserState, maxStaminaMillis int32, nowMillis int64)
user.Status.StaminaUpdateDatetime = nowMillis
log.Printf("[ReplenishStamina] set to %d", maxStaminaMillis)
}
func ResolveStaminaEffectMillis(effectValueType, effectValue, maxStaminaMillis int32) int32 {
switch effectValueType {
case model.EffectValueFixed:
return effectValue * 1000
case model.EffectValuePermil:
return effectValue * maxStaminaMillis / 1000
default:
return 0
}
}
+49 -15
View File
@@ -41,7 +41,6 @@ type UserState struct {
LoginBonus UserLoginBonusState
Tutorials map[int32]TutorialProgressState
MainQuest MainQuestState
MainQuestSeasonRoutes map[SeasonRouteKey]SeasonRouteEntry
EventQuest EventQuestState
ExtraQuest ExtraQuestState
SideStoryQuests map[int32]SideStoryQuestProgress
@@ -77,11 +76,15 @@ type UserState struct {
WeaponStories map[int32]WeaponStoryState
Gimmick GimmickState
CageOrnamentRewards map[int32]CageOrnamentRewardState
TowerAccumulationRewards map[int32]TowerAccumulationRewardState
LabyrinthSeasons map[int32]LabyrinthSeasonState
LabyrinthStages map[LabyrinthStageKey]LabyrinthStageState
ConsumableItems map[int32]int32
Materials map[int32]int32
Parts map[string]PartsState
PartsGroupNotes map[int32]PartsGroupNoteState
PartsPresets map[int32]PartsPresetState
PartsPresetTags map[int32]PartsPresetTagState
PartsStatusSubs map[PartsStatusSubKey]PartsStatusSubState
ImportantItems map[int32]int32
CostumeActiveSkills map[string]CostumeActiveSkillState
@@ -158,9 +161,6 @@ func (u *UserState) EnsureMaps() {
if u.SideStoryQuests == nil {
u.SideStoryQuests = make(map[int32]SideStoryQuestProgress)
}
if u.MainQuestSeasonRoutes == nil {
u.MainQuestSeasonRoutes = make(map[SeasonRouteKey]SeasonRouteEntry)
}
if u.QuestLimitContentStatus == nil {
u.QuestLimitContentStatus = make(map[int32]QuestLimitContentStatus)
}
@@ -191,6 +191,15 @@ func (u *UserState) EnsureMaps() {
if u.CageOrnamentRewards == nil {
u.CageOrnamentRewards = make(map[int32]CageOrnamentRewardState)
}
if u.TowerAccumulationRewards == nil {
u.TowerAccumulationRewards = make(map[int32]TowerAccumulationRewardState)
}
if u.LabyrinthSeasons == nil {
u.LabyrinthSeasons = make(map[int32]LabyrinthSeasonState)
}
if u.LabyrinthStages == nil {
u.LabyrinthStages = make(map[LabyrinthStageKey]LabyrinthStageState)
}
if u.ConsumableItems == nil {
u.ConsumableItems = make(map[int32]int32)
}
@@ -206,6 +215,9 @@ func (u *UserState) EnsureMaps() {
if u.PartsPresets == nil {
u.PartsPresets = make(map[int32]PartsPresetState)
}
if u.PartsPresetTags == nil {
u.PartsPresetTags = make(map[int32]PartsPresetTagState)
}
if u.PartsStatusSubs == nil {
u.PartsStatusSubs = make(map[PartsStatusSubKey]PartsStatusSubState)
}
@@ -574,17 +586,6 @@ type SideStoryActiveProgress struct {
LatestVersion int64
}
type SeasonRouteKey struct {
MainQuestSeasonId int32
MainQuestRouteId int32
}
type SeasonRouteEntry struct {
MainQuestSeasonId int32
MainQuestRouteId int32
LatestVersion int64
}
type QuestLimitContentStatus struct {
LimitContentQuestStatusType int32
EventQuestChapterId int32
@@ -864,6 +865,33 @@ type CageOrnamentRewardState struct {
LatestVersion int64
}
type TowerAccumulationRewardState struct {
EventQuestChapterId int32
LatestRewardReceiveQuestMissionClearCount int32
LatestVersion int64
}
type LabyrinthSeasonState struct {
EventQuestChapterId int32
LastJoinSeasonNumber int32
LastSeasonRewardReceivedSeasonNumber int32
LatestVersion int64
}
// LabyrinthStageKey is the composite key for UserState.LabyrinthStages.
type LabyrinthStageKey struct {
EventQuestChapterId int32
StageOrder int32
}
type LabyrinthStageState struct {
EventQuestChapterId int32
StageOrder int32
IsReceivedStageClearReward bool
AccumulationRewardReceivedQuestMissionCount int32
LatestVersion int64
}
type PartsState struct {
UserPartsUuid string
PartsId int32
@@ -890,6 +918,12 @@ type PartsPresetState struct {
LatestVersion int64
}
type PartsPresetTagState struct {
UserPartsPresetTagNumber int32
Name string
LatestVersion int64
}
type PartsStatusSubKey struct {
UserPartsUuid string
StatusIndex int32
+23 -4
View File
@@ -101,8 +101,9 @@ func ChangedTables(before, after *store.UserState) []string {
add("IUserMainQuestMainFlowStatus")
add("IUserMainQuestProgressStatus")
add("IUserMainQuestReplayFlowStatus")
}
if !mapsEqualStruct(before.MainQuestSeasonRoutes, after.MainQuestSeasonRoutes) {
// IUserMainQuestSeasonRoute is derived from MainQuest + Quests at projection
// time (see proj_quest.go / questflow.QuestHandler.SeasonRoutesFor) — flag it
// whenever either of those upstream inputs changes.
add("IUserMainQuestSeasonRoute")
}
if before.EventQuest != after.EventQuest {
@@ -163,6 +164,9 @@ func ChangedTables(before, after *store.UserState) []string {
if !mapsEqualStruct(before.PartsPresets, after.PartsPresets) {
add("IUserPartsPreset")
}
if !mapsEqualStruct(before.PartsPresetTags, after.PartsPresetTags) {
add("IUserPartsPresetTag")
}
if !mapsEqualStruct(before.PartsStatusSubs, after.PartsStatusSubs) {
add("IUserPartsStatusSub")
}
@@ -199,6 +203,7 @@ func ChangedTables(before, after *store.UserState) []string {
}
if !mapsEqualStruct(before.Quests, after.Quests) {
add("IUserQuest")
add("IUserMainQuestSeasonRoute")
}
if !mapsEqualStruct(before.QuestMissions, after.QuestMissions) {
add("IUserQuestMission")
@@ -260,6 +265,12 @@ func ChangedTables(before, after *store.UserState) []string {
if !mapsEqualStruct(before.CageOrnamentRewards, after.CageOrnamentRewards) {
add("IUserCageOrnamentReward")
}
if !mapsEqualStruct(before.TowerAccumulationRewards, after.TowerAccumulationRewards) {
add("IUserEventQuestTowerAccumulationReward")
}
if !mapsEqualStruct(before.LabyrinthStages, after.LabyrinthStages) {
add("IUserEventQuestLabyrinthStage")
}
if !mapsEqualStruct(before.BigHuntMaxScores, after.BigHuntMaxScores) {
add("IUserBigHuntMaxScore")
@@ -278,10 +289,12 @@ func ChangedTables(before, after *store.UserState) []string {
}
if !gimmickStateEqual(before.Gimmick, after.Gimmick) {
if !mapsEqualStruct(before.Gimmick.Progress, after.Gimmick.Progress) {
if !mapsEqualStruct(before.Gimmick.Progress, after.Gimmick.Progress) ||
!mapsEqualStruct(before.Gimmick.Sequences, after.Gimmick.Sequences) {
add("IUserGimmick")
}
if !mapsEqualStruct(before.Gimmick.OrnamentProgress, after.Gimmick.OrnamentProgress) {
if !mapsEqualStruct(before.Gimmick.OrnamentProgress, after.Gimmick.OrnamentProgress) ||
!mapsEqualStruct(before.Gimmick.Sequences, after.Gimmick.Sequences) {
add("IUserGimmickOrnamentProgress")
}
if !mapsEqualStruct(before.Gimmick.Sequences, after.Gimmick.Sequences) {
@@ -419,8 +432,14 @@ func keyFieldsForTable(table string) []string {
return []string{"userId", "partsGroupId"}
case "IUserPartsPreset":
return []string{"userId", "userPartsPresetNumber"}
case "IUserPartsPresetTag":
return []string{"userId", "userPartsPresetTagNumber"}
case "IUserCageOrnamentReward":
return []string{"userId", "cageOrnamentId"}
case "IUserEventQuestTowerAccumulationReward":
return []string{"userId", "eventQuestChapterId"}
case "IUserEventQuestLabyrinthStage":
return []string{"userId", "eventQuestChapterId", "stageOrder"}
case "IUserAutoSaleSettingDetail":
return []string{"userId", "possessionAutoSaleItemType"}
case "IUserCharacterRebirth":
+129 -17
View File
@@ -2,11 +2,21 @@ package userdata
import (
"sort"
"sync"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
var gimmickOrnamentRefs = sync.OnceValue(masterdata.LoadGimmickOrnamentRefs)
var gimmickSequenceChains = sync.OnceValue(masterdata.LoadGimmickSequenceChains)
var hiddenSequenceSet = sync.OnceValue(masterdata.LoadHiddenGimmickSequenceIDs)
var gimmickSequenceRanks = sync.OnceValue(masterdata.LoadGimmickSequenceRanks)
var birdGimmicks = sync.OnceValue(masterdata.LoadBirdGimmickIDs)
const birdDefaultBaseDatetime int64 = 1577836800000 // 2020-01-01 00:00:00 UTC in ms
func init() {
register("IUserGimmick", func(user store.UserState) string {
s, _ := utils.EncodeJSONMaps(sortedGimmickRecords(user)...)
@@ -26,9 +36,65 @@ func init() {
})
}
func projectActiveChainOrnaments(
user store.UserState,
addKey func(seqKey store.GimmickSequenceKey, seqId int32, ref masterdata.GimmickOrnamentRef),
sizeFn func() int,
cap int,
) {
refs := gimmickOrnamentRefs()
chains := gimmickSequenceChains()
hiddenSeq := hiddenSequenceSet()
walkChain := func(seqKey store.GimmickSequenceKey) {
chain := chains[seqKey.GimmickSequenceId]
if len(chain) == 0 {
chain = []int32{seqKey.GimmickSequenceId}
}
for _, seqId := range chain {
for _, ref := range refs[seqId] {
addKey(seqKey, seqId, ref)
}
}
}
var nonHidden []store.GimmickSequenceKey
for seqKey := range user.Gimmick.Sequences {
if hiddenSeq[seqKey.GimmickSequenceId] {
walkChain(seqKey)
} else {
nonHidden = append(nonHidden, seqKey)
}
}
for _, seqKey := range nonHidden {
if sizeFn() >= cap {
break
}
walkChain(seqKey)
}
}
func sortedGimmickRecords(user store.UserState) []map[string]any {
keys := make([]store.GimmickKey, 0, len(user.Gimmick.Progress))
keySet := make(map[store.GimmickKey]struct{})
// Real progress rows (genuine user data) — always kept.
for key := range user.Gimmick.Progress {
keySet[key] = struct{}{}
}
projectActiveChainOrnaments(user,
func(seqKey store.GimmickSequenceKey, seqId int32, ref masterdata.GimmickOrnamentRef) {
keySet[store.GimmickKey{
GimmickSequenceScheduleId: seqKey.GimmickSequenceScheduleId,
GimmickSequenceId: seqId,
GimmickId: ref.GimmickId,
}] = struct{}{}
},
func() int { return len(keySet) },
masterdata.MaxUserGimmickRows,
)
keys := make([]store.GimmickKey, 0, len(keySet))
for key := range keySet {
keys = append(keys, key)
}
sort.Slice(keys, func(i, j int) bool {
@@ -37,57 +103,103 @@ func sortedGimmickRecords(user store.UserState) []map[string]any {
records := make([]map[string]any, 0, len(keys))
for _, key := range keys {
row := user.Gimmick.Progress[key]
isGimmickCleared := false
startDatetime := user.GameStartDatetime
latestVersion := user.GameStartDatetime
if row, ok := user.Gimmick.Progress[key]; ok {
isGimmickCleared = row.IsGimmickCleared
startDatetime = row.StartDatetime
latestVersion = row.LatestVersion
}
records = append(records, map[string]any{
"userId": user.UserId,
"gimmickSequenceScheduleId": row.Key.GimmickSequenceScheduleId,
"gimmickSequenceId": row.Key.GimmickSequenceId,
"gimmickId": row.Key.GimmickId,
"isGimmickCleared": row.IsGimmickCleared,
"startDatetime": row.StartDatetime,
"latestVersion": row.LatestVersion,
"gimmickSequenceScheduleId": key.GimmickSequenceScheduleId,
"gimmickSequenceId": key.GimmickSequenceId,
"gimmickId": key.GimmickId,
"isGimmickCleared": isGimmickCleared,
"startDatetime": startDatetime,
"latestVersion": latestVersion,
})
}
return records
}
func sortedGimmickOrnamentProgressRecords(user store.UserState) []map[string]any {
keys := make([]store.GimmickOrnamentKey, 0, len(user.Gimmick.OrnamentProgress))
keySet := make(map[store.GimmickOrnamentKey]struct{})
// Real progress rows (genuine user data) — always kept.
for key := range user.Gimmick.OrnamentProgress {
keySet[key] = struct{}{}
}
projectActiveChainOrnaments(user,
func(seqKey store.GimmickSequenceKey, seqId int32, ref masterdata.GimmickOrnamentRef) {
keySet[store.GimmickOrnamentKey{
GimmickSequenceScheduleId: seqKey.GimmickSequenceScheduleId,
GimmickSequenceId: seqId,
GimmickId: ref.GimmickId,
GimmickOrnamentIndex: ref.OrnamentIndex,
}] = struct{}{}
},
func() int { return len(keySet) },
masterdata.MaxUserGimmickRows,
)
keys := make([]store.GimmickOrnamentKey, 0, len(keySet))
for key := range keySet {
keys = append(keys, key)
}
sort.Slice(keys, func(i, j int) bool {
return compareGimmickOrnamentKey(keys[i], keys[j]) < 0
})
birdG := birdGimmicks()
records := make([]map[string]any, 0, len(keys))
for _, key := range keys {
row := user.Gimmick.OrnamentProgress[key]
progressValueBit := int32(0)
baseDatetime := user.GameStartDatetime
latestVersion := user.GameStartDatetime
if row, ok := user.Gimmick.OrnamentProgress[key]; ok {
progressValueBit = row.ProgressValueBit
baseDatetime = row.BaseDatetime
latestVersion = row.LatestVersion
} else if birdG[key.GimmickId] {
baseDatetime = birdDefaultBaseDatetime
}
records = append(records, map[string]any{
"userId": user.UserId,
"gimmickSequenceScheduleId": row.Key.GimmickSequenceScheduleId,
"gimmickSequenceId": row.Key.GimmickSequenceId,
"gimmickId": row.Key.GimmickId,
"gimmickOrnamentIndex": row.Key.GimmickOrnamentIndex,
"progressValueBit": row.ProgressValueBit,
"baseDatetime": row.BaseDatetime,
"latestVersion": row.LatestVersion,
"gimmickSequenceScheduleId": key.GimmickSequenceScheduleId,
"gimmickSequenceId": key.GimmickSequenceId,
"gimmickId": key.GimmickId,
"gimmickOrnamentIndex": key.GimmickOrnamentIndex,
"progressValueBit": progressValueBit,
"baseDatetime": baseDatetime,
"latestVersion": latestVersion,
})
}
return records
}
func sortedGimmickSequenceRecords(user store.UserState) []map[string]any {
ranks := gimmickSequenceRanks()
keys := make([]store.GimmickSequenceKey, 0, len(user.Gimmick.Sequences))
for key := range user.Gimmick.Sequences {
keys = append(keys, key)
}
sort.Slice(keys, func(i, j int) bool {
ri, rj := ranks[keys[i].GimmickSequenceId], ranks[keys[j].GimmickSequenceId]
if ri != rj {
return ri < rj
}
if keys[i].GimmickSequenceScheduleId != keys[j].GimmickSequenceScheduleId {
return keys[i].GimmickSequenceScheduleId < keys[j].GimmickSequenceScheduleId
}
return keys[i].GimmickSequenceId < keys[j].GimmickSequenceId
})
if len(keys) > masterdata.MaxUserGimmickRows {
keys = keys[:masterdata.MaxUserGimmickRows]
}
records := make([]map[string]any, 0, len(keys))
for _, key := range keys {
+23 -1
View File
@@ -86,6 +86,10 @@ func init() {
s, _ := utils.EncodeJSONMaps(sortedPartsPresetRecords(user)...)
return s
})
register("IUserPartsPresetTag", func(user store.UserState) string {
s, _ := utils.EncodeJSONMaps(sortedPartsPresetTagRecords(user)...)
return s
})
register("IUserCostumeAwakenStatusUp", func(user store.UserState) string {
s, _ := utils.EncodeJSONMaps(sortedCostumeAwakenStatusUpRecords(user)...)
return s
@@ -122,7 +126,6 @@ func init() {
"IUserCostumeLevelBonusReleaseStatus",
"IUserCostumeLotteryEffectAbility",
"IUserCostumeLotteryEffectStatusUp",
"IUserPartsPresetTag",
)
}
@@ -496,6 +499,25 @@ func sortedPartsPresetRecords(user store.UserState) []map[string]any {
return records
}
func sortedPartsPresetTagRecords(user store.UserState) []map[string]any {
ids := make([]int, 0, len(user.PartsPresetTags))
for id := range user.PartsPresetTags {
ids = append(ids, int(id))
}
sort.Ints(ids)
records := make([]map[string]any, 0, len(ids))
for _, id := range ids {
row := user.PartsPresetTags[int32(id)]
records = append(records, map[string]any{
"userId": user.UserId,
"userPartsPresetTagNumber": row.UserPartsPresetTagNumber,
"name": row.Name,
"latestVersion": row.LatestVersion,
})
}
return records
}
func sortedPartsStatusSubRecords(user store.UserState) []map[string]any {
keys := make([]store.PartsStatusSubKey, 0, len(user.PartsStatusSubs))
for k := range user.PartsStatusSubs {
@@ -0,0 +1,72 @@
package userdata
import (
"sync"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
var labyrinthCatalog = sync.OnceValue(masterdata.LoadLabyrinthCatalog)
func init() {
register("IUserEventQuestLabyrinthSeason", func(user store.UserState) string {
chapters := labyrinthCatalog().ChaptersByOrder
records := make([]map[string]any, 0, len(chapters))
for _, ch := range chapters {
if st, ok := user.LabyrinthSeasons[ch.EventQuestChapterId]; ok {
records = append(records, map[string]any{
"userId": user.UserId,
"eventQuestChapterId": st.EventQuestChapterId,
"lastJoinSeasonNumber": st.LastJoinSeasonNumber,
"lastSeasonRewardReceivedSeasonNumber": st.LastSeasonRewardReceivedSeasonNumber,
"latestVersion": st.LatestVersion,
})
continue
}
records = append(records, map[string]any{
"userId": user.UserId,
"eventQuestChapterId": ch.EventQuestChapterId,
"lastJoinSeasonNumber": ch.LatestSeasonNumber,
"lastSeasonRewardReceivedSeasonNumber": 0,
"latestVersion": user.GameStartDatetime,
})
}
s, _ := utils.EncodeJSONMaps(records...)
return s
})
register("IUserEventQuestLabyrinthStage", func(user store.UserState) string {
records := make([]map[string]any, 0)
for _, ch := range labyrinthCatalog().ChaptersByOrder {
for _, stageOrder := range ch.StageOrders {
key := store.LabyrinthStageKey{
EventQuestChapterId: ch.EventQuestChapterId,
StageOrder: stageOrder,
}
if st, ok := user.LabyrinthStages[key]; ok {
records = append(records, map[string]any{
"userId": user.UserId,
"eventQuestChapterId": st.EventQuestChapterId,
"stageOrder": st.StageOrder,
"isReceivedStageClearReward": st.IsReceivedStageClearReward,
"accumulationRewardReceivedQuestMissionCount": st.AccumulationRewardReceivedQuestMissionCount,
"latestVersion": st.LatestVersion,
})
continue
}
records = append(records, map[string]any{
"userId": user.UserId,
"eventQuestChapterId": ch.EventQuestChapterId,
"stageOrder": stageOrder,
"isReceivedStageClearReward": false,
"accumulationRewardReceivedQuestMissionCount": 0,
"latestVersion": user.GameStartDatetime,
})
}
}
s, _ := utils.EncodeJSONMaps(records...)
return s
})
}
+78 -32
View File
@@ -3,6 +3,7 @@ package userdata
import (
"sort"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
@@ -13,13 +14,30 @@ func sortedQuestRecords(user store.UserState) []map[string]any {
ids = append(ids, int(id))
}
sort.Ints(ids)
var replayQuestId int32
if user.MainQuest.SavedContext.Active && questHandler != nil {
if scene, ok := questHandler.SceneById[user.MainQuest.ProgressQuestSceneId]; ok {
replayQuestId = scene.QuestId
}
}
records := make([]map[string]any, 0, len(ids))
for _, id := range ids {
row := user.Quests[int32(id)]
stateType := row.QuestStateType
if replayQuestId != 0 {
switch {
case int32(id) == replayQuestId:
stateType = model.UserQuestStateTypeActive
case stateType == model.UserQuestStateTypeActive:
stateType = model.UserQuestStateTypeCleared
}
}
records = append(records, map[string]any{
"userId": user.UserId,
"questId": row.QuestId,
"questStateType": row.QuestStateType,
"questStateType": stateType,
"isBattleOnly": row.IsBattleOnly,
"latestStartDatetime": row.LatestStartDatetime,
"clearCount": row.ClearCount,
@@ -33,8 +51,26 @@ func sortedQuestRecords(user store.UserState) []map[string]any {
}
func sortedQuestMissionRecords(user store.UserState) []map[string]any {
keys := make([]store.QuestMissionKey, 0, len(user.QuestMissions))
for key := range user.QuestMissions {
questMissions := make(map[store.QuestMissionKey]store.UserQuestMissionState, len(user.QuestMissions))
for key, qm := range user.QuestMissions {
questMissions[key] = qm
}
// Force-clear hidden-story quest-missions so their report gimmicks unlock.
for _, key := range hiddenStoryRequirements().QuestMissions {
if existing, ok := questMissions[key]; ok && existing.IsClear {
continue
}
questMissions[key] = store.UserQuestMissionState{
QuestId: key.QuestId,
QuestMissionId: key.QuestMissionId,
IsClear: true,
LatestClearDatetime: user.GameStartDatetime,
LatestVersion: user.GameStartDatetime,
}
}
keys := make([]store.QuestMissionKey, 0, len(questMissions))
for key := range questMissions {
keys = append(keys, key)
}
sort.Slice(keys, func(i, j int) bool {
@@ -45,7 +81,7 @@ func sortedQuestMissionRecords(user store.UserState) []map[string]any {
})
records := make([]map[string]any, 0, len(keys))
for _, key := range keys {
row := user.QuestMissions[key]
row := questMissions[key]
records = append(records, map[string]any{
"userId": user.UserId,
"questId": row.QuestId,
@@ -98,38 +134,29 @@ func init() {
return s
})
register("IUserMainQuestSeasonRoute", func(user store.UserState) string {
if len(user.MainQuestSeasonRoutes) == 0 {
// Fallback to current (season, route) for legacy saves with no history.
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"mainQuestSeasonId": user.MainQuest.MainQuestSeasonId,
"mainQuestRouteId": user.MainQuest.CurrentMainQuestRouteId,
"latestVersion": user.MainQuest.LatestVersion,
})
return s
if questHandler == nil {
return "[]"
}
keys := make([]store.SeasonRouteKey, 0, len(user.MainQuestSeasonRoutes))
for k := range user.MainQuestSeasonRoutes {
keys = append(keys, k)
pairs := questHandler.SeasonRoutesFor(&user)
if len(pairs) == 0 {
return "[]"
}
sort.Slice(keys, func(i, j int) bool {
if keys[i].MainQuestSeasonId != keys[j].MainQuestSeasonId {
return keys[i].MainQuestSeasonId < keys[j].MainQuestSeasonId
seasons := make([]int32, 0, len(pairs))
for s := range pairs {
seasons = append(seasons, s)
}
return keys[i].MainQuestRouteId < keys[j].MainQuestRouteId
})
records := make([]map[string]any, 0, len(keys))
for _, k := range keys {
e := user.MainQuestSeasonRoutes[k]
sort.Slice(seasons, func(i, j int) bool { return seasons[i] < seasons[j] })
records := make([]map[string]any, 0, len(seasons))
for _, s := range seasons {
records = append(records, map[string]any{
"userId": user.UserId,
"mainQuestSeasonId": e.MainQuestSeasonId,
"mainQuestRouteId": e.MainQuestRouteId,
"latestVersion": e.LatestVersion,
"mainQuestSeasonId": s,
"mainQuestRouteId": pairs[s],
"latestVersion": user.MainQuest.LatestVersion,
})
}
s, _ := utils.EncodeJSONMaps(records...)
return s
out, _ := utils.EncodeJSONMaps(records...)
return out
})
register("IUserEventQuestProgressStatus", func(user store.UserState) string {
s, _ := utils.EncodeJSONMaps(map[string]any{
@@ -219,11 +246,30 @@ func init() {
s, _ := utils.EncodeJSONMaps(records...)
return s
})
register("IUserEventQuestTowerAccumulationReward", func(user store.UserState) string {
if len(user.TowerAccumulationRewards) == 0 {
return "[]"
}
ids := make([]int, 0, len(user.TowerAccumulationRewards))
for id := range user.TowerAccumulationRewards {
ids = append(ids, int(id))
}
sort.Ints(ids)
records := make([]map[string]any, 0, len(ids))
for _, id := range ids {
st := user.TowerAccumulationRewards[int32(id)]
records = append(records, map[string]any{
"userId": user.UserId,
"eventQuestChapterId": st.EventQuestChapterId,
"latestRewardReceiveQuestMissionClearCount": st.LatestRewardReceiveQuestMissionClearCount,
"latestVersion": st.LatestVersion,
})
}
s, _ := utils.EncodeJSONMaps(records...)
return s
})
registerStatic(
"IUserEventQuestDailyGroupCompleteReward",
"IUserEventQuestLabyrinthSeason",
"IUserEventQuestLabyrinthStage",
"IUserEventQuestTowerAccumulationReward",
"IUserQuestReplayFlowRewardGroup",
"IUserQuestAutoOrbit",
"IUserQuestSceneChoice",
+25 -3
View File
@@ -2,8 +2,11 @@ package userdata
import (
"sort"
"sync"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
@@ -192,16 +195,35 @@ func sortedTutorialRecords(user store.UserState) []map[string]any {
return records
}
var hiddenStoryRequirements = sync.OnceValue(masterdata.LoadHiddenStoryRequirements)
func sortedMissionRecords(user store.UserState) []map[string]any {
ids := make([]int, 0, len(user.Missions))
for id := range user.Missions {
missions := make(map[int32]store.UserMissionState, len(user.Missions))
for id, m := range user.Missions {
missions[id] = m
}
for _, missionId := range hiddenStoryRequirements().MissionIds {
if existing, ok := missions[missionId]; ok && existing.MissionProgressStatusType >= int32(model.MissionProgressStatusTypeClear) {
continue
}
missions[missionId] = store.UserMissionState{
MissionId: missionId,
StartDatetime: user.GameStartDatetime,
MissionProgressStatusType: int32(model.MissionProgressStatusTypeClear),
ClearDatetime: user.GameStartDatetime,
LatestVersion: user.GameStartDatetime,
}
}
ids := make([]int, 0, len(missions))
for id := range missions {
ids = append(ids, int(id))
}
sort.Ints(ids)
records := make([]map[string]any, 0, len(ids))
for _, id := range ids {
row := user.Missions[int32(id)]
row := missions[int32(id)]
records = append(records, map[string]any{
"userId": user.UserId,
"missionId": row.MissionId,
+28
View File
@@ -0,0 +1,28 @@
package userdata
import (
"sync"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
var webviewPanelMissionCatalog = sync.OnceValue(masterdata.LoadWebviewPanelMissionCatalog)
func init() {
register("IUserWebviewPanelMission", func(user store.UserState) string {
pageIds := webviewPanelMissionCatalog().PageIds
records := make([]map[string]any, 0, len(pageIds))
for _, pageId := range pageIds {
records = append(records, map[string]any{
"userId": user.UserId,
"webviewPanelMissionPageId": pageId,
"rewardReceiveDatetime": user.GameStartDatetime,
"latestVersion": user.GameStartDatetime,
})
}
s, _ := utils.EncodeJSONMaps(records...)
return s
})
}
+7
View File
@@ -3,6 +3,7 @@ package userdata
import (
"sort"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
)
@@ -10,6 +11,12 @@ type Projector func(user store.UserState) string
var projectors = make(map[string]Projector)
var questHandler *questflow.QuestHandler
func SetQuestHandler(h *questflow.QuestHandler) {
questHandler = h
}
func register(tableName string, fn Projector) {
projectors[tableName] = fn
}
@@ -102,6 +102,7 @@ func FullClientTableMap(user store.UserState) map[string]string {
"IUserBigHuntWeeklyStatus": projectTable("IUserBigHuntWeeklyStatus", user),
"IUserFacebook": projectTable("IUserFacebook", user),
"IUserApple": projectTable("IUserApple", user),
"IUserWebviewPanelMission": projectTable("IUserWebviewPanelMission", user),
}
}
@@ -0,0 +1,11 @@
-- +goose Up
CREATE TABLE user_parts_preset_tags (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_parts_preset_tag_number INTEGER NOT NULL,
name TEXT NOT NULL DEFAULT '',
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_parts_preset_tag_number)
);
-- +goose Down
DROP TABLE IF EXISTS user_parts_preset_tags;
@@ -0,0 +1,11 @@
-- +goose Up
CREATE TABLE user_event_quest_tower_accumulation_rewards (
user_id INTEGER NOT NULL REFERENCES users(user_id),
event_quest_chapter_id INTEGER NOT NULL,
latest_reward_receive_quest_mission_clear_count INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, event_quest_chapter_id)
);
-- +goose Down
DROP TABLE IF EXISTS user_event_quest_tower_accumulation_rewards;
@@ -0,0 +1,23 @@
-- +goose Up
CREATE TABLE user_event_quest_labyrinth_seasons (
user_id INTEGER NOT NULL REFERENCES users(user_id),
event_quest_chapter_id INTEGER NOT NULL,
last_join_season_number INTEGER NOT NULL DEFAULT 0,
last_season_reward_received_season_number INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, event_quest_chapter_id)
);
CREATE TABLE user_event_quest_labyrinth_stages (
user_id INTEGER NOT NULL REFERENCES users(user_id),
event_quest_chapter_id INTEGER NOT NULL,
stage_order INTEGER NOT NULL,
is_received_stage_clear_reward INTEGER NOT NULL DEFAULT 0,
accumulation_reward_received_quest_mission_count INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, event_quest_chapter_id, stage_order)
);
-- +goose Down
DROP TABLE IF EXISTS user_event_quest_labyrinth_stages;
DROP TABLE IF EXISTS user_event_quest_labyrinth_seasons;
+21
View File
@@ -0,0 +1,21 @@
package migrations
import (
"context"
"database/sql"
"embed"
"github.com/pressly/goose/v3"
)
//go:embed *.sql
var FS embed.FS
func Up(ctx context.Context, db *sql.DB) error {
goose.SetBaseFS(FS)
goose.SetLogger(goose.NopLogger())
if err := goose.SetDialect("sqlite3"); err != nil {
return err
}
return goose.UpContext(ctx, db, ".", goose.WithAllowMissing())
}