Implement world-map entities
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This commit is contained in:
Ilya Groshev
2026-05-21 14:15:11 +03:00
parent ab5a999ffe
commit b65c1c5fce
12 changed files with 998 additions and 50 deletions
+21 -3
View File
@@ -33,8 +33,26 @@ func sortedQuestRecords(user store.UserState) []map[string]any {
}
func sortedQuestMissionRecords(user store.UserState) []map[string]any {
keys := make([]store.QuestMissionKey, 0, len(user.QuestMissions))
for key := range user.QuestMissions {
questMissions := make(map[store.QuestMissionKey]store.UserQuestMissionState, len(user.QuestMissions))
for key, qm := range user.QuestMissions {
questMissions[key] = qm
}
// Force-clear hidden-story quest-missions so their report gimmicks unlock.
for _, key := range hiddenStoryRequirements().QuestMissions {
if existing, ok := questMissions[key]; ok && existing.IsClear {
continue
}
questMissions[key] = store.UserQuestMissionState{
QuestId: key.QuestId,
QuestMissionId: key.QuestMissionId,
IsClear: true,
LatestClearDatetime: user.GameStartDatetime,
LatestVersion: user.GameStartDatetime,
}
}
keys := make([]store.QuestMissionKey, 0, len(questMissions))
for key := range questMissions {
keys = append(keys, key)
}
sort.Slice(keys, func(i, j int) bool {
@@ -45,7 +63,7 @@ func sortedQuestMissionRecords(user store.UserState) []map[string]any {
})
records := make([]map[string]any, 0, len(keys))
for _, key := range keys {
row := user.QuestMissions[key]
row := questMissions[key]
records = append(records, map[string]any{
"userId": user.UserId,
"questId": row.QuestId,