mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Implement memoir sub-status system with level-based unlocks
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@@ -30,6 +30,7 @@ func CloneUserState(u UserState) UserState {
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out.Parts = maps.Clone(u.Parts)
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out.PartsGroupNotes = maps.Clone(u.PartsGroupNotes)
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out.PartsPresets = maps.Clone(u.PartsPresets)
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out.PartsStatusSubs = maps.Clone(u.PartsStatusSubs)
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out.ImportantItems = maps.Clone(u.ImportantItems)
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out.CostumeActiveSkills = maps.Clone(u.CostumeActiveSkills)
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out.WeaponSkills = cloneSliceMap(u.WeaponSkills)
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@@ -129,6 +129,7 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
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Parts: make(map[string]PartsState),
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PartsGroupNotes: make(map[int32]PartsGroupNoteState),
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PartsPresets: make(map[int32]PartsPresetState),
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PartsStatusSubs: make(map[PartsStatusSubKey]PartsStatusSubState),
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ImportantItems: make(map[int32]int32),
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CostumeActiveSkills: make(map[string]CostumeActiveSkillState),
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WeaponSkills: make(map[string][]WeaponSkillState),
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@@ -60,6 +60,7 @@ func initMaps(u *store.UserState) {
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u.Parts = make(map[string]store.PartsState)
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u.PartsGroupNotes = make(map[int32]store.PartsGroupNoteState)
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u.PartsPresets = make(map[int32]store.PartsPresetState)
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u.PartsStatusSubs = make(map[store.PartsStatusSubKey]store.PartsStatusSubState)
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u.DeckTypeNotes = make(map[model.DeckType]store.DeckTypeNoteState)
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u.ConsumableItems = make(map[int32]int32)
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u.Materials = make(map[int32]int32)
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@@ -453,6 +454,16 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
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u.PartsPresets[v.UserPartsPresetNumber] = v
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})
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queryRows(db, `SELECT user_parts_uuid, status_index, parts_status_sub_lottery_id, level,
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status_kind_type, status_calculation_type, status_change_value, latest_version
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FROM user_parts_status_subs WHERE user_id=?`, uid,
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func(rows *sql.Rows) {
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var v store.PartsStatusSubState
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rows.Scan(&v.UserPartsUuid, &v.StatusIndex, &v.PartsStatusSubLotteryId, &v.Level,
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&v.StatusKindType, &v.StatusCalculationType, &v.StatusChangeValue, &v.LatestVersion)
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u.PartsStatusSubs[store.PartsStatusSubKey{UserPartsUuid: v.UserPartsUuid, StatusIndex: v.StatusIndex}] = v
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})
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queryRows(db, `SELECT deck_type, max_deck_power, latest_version FROM user_deck_type_notes WHERE user_id=?`, uid,
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func(rows *sql.Rows) {
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var dt int32
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@@ -290,6 +290,12 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
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return err
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}
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}
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for _, v := range u.PartsStatusSubs {
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if err := exec(`INSERT INTO user_parts_status_subs (user_id, user_parts_uuid, status_index, parts_status_sub_lottery_id, level, status_kind_type, status_calculation_type, status_change_value, latest_version) VALUES (?,?,?,?,?,?,?,?,?)`,
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uid, v.UserPartsUuid, v.StatusIndex, v.PartsStatusSubLotteryId, v.Level, v.StatusKindType, v.StatusCalculationType, v.StatusChangeValue, v.LatestVersion); err != nil {
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return err
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}
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}
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for _, v := range u.DeckTypeNotes {
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if err := exec(`INSERT INTO user_deck_type_notes (user_id, deck_type, max_deck_power, latest_version) VALUES (?,?,?,?)`,
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uid, int32(v.DeckType), v.MaxDeckPower, v.LatestVersion); err != nil {
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@@ -808,6 +814,18 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
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return []any{v.UserPartsPresetNumber, v.UserPartsUuid01, v.UserPartsUuid02, v.UserPartsUuid03, v.Name, v.UserPartsPresetTagNumber, v.LatestVersion}
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}, "user_parts_preset_number, user_parts_uuid01, user_parts_uuid02, user_parts_uuid03, name, user_parts_preset_tag_number, latest_version")
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for k, v := range after.PartsStatusSubs {
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if old, ok := before.PartsStatusSubs[k]; !ok || old != v {
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exec(`INSERT OR REPLACE INTO user_parts_status_subs (user_id, user_parts_uuid, status_index, parts_status_sub_lottery_id, level, status_kind_type, status_calculation_type, status_change_value, latest_version) VALUES (?,?,?,?,?,?,?,?,?)`,
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uid, k.UserPartsUuid, k.StatusIndex, v.PartsStatusSubLotteryId, v.Level, v.StatusKindType, v.StatusCalculationType, v.StatusChangeValue, v.LatestVersion)
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}
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}
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for k := range before.PartsStatusSubs {
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if _, ok := after.PartsStatusSubs[k]; !ok {
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exec(`DELETE FROM user_parts_status_subs WHERE user_id=? AND user_parts_uuid=? AND status_index=?`, uid, k.UserPartsUuid, k.StatusIndex)
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}
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}
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// Deck type notes (key is model.DeckType which is int32-based)
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for k, v := range after.DeckTypeNotes {
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if old, ok := before.DeckTypeNotes[k]; !ok || old != v {
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@@ -123,6 +123,7 @@ func (s *SQLiteStore) ImportUser(u *store.UserState) error {
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"user_deck_sub_weapons",
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"user_decks",
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"user_deck_characters",
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"user_parts_status_subs",
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"user_parts_presets",
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"user_parts_group_notes",
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"user_parts",
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@@ -80,6 +80,7 @@ type UserState struct {
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Parts map[string]PartsState
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PartsGroupNotes map[int32]PartsGroupNoteState
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PartsPresets map[int32]PartsPresetState
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PartsStatusSubs map[PartsStatusSubKey]PartsStatusSubState
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ImportantItems map[int32]int32
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CostumeActiveSkills map[string]CostumeActiveSkillState
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WeaponSkills map[string][]WeaponSkillState // key: userWeaponUuid
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@@ -197,6 +198,9 @@ func (u *UserState) EnsureMaps() {
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if u.PartsPresets == nil {
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u.PartsPresets = make(map[int32]PartsPresetState)
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}
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if u.PartsStatusSubs == nil {
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u.PartsStatusSubs = make(map[PartsStatusSubKey]PartsStatusSubState)
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}
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if u.ImportantItems == nil {
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u.ImportantItems = make(map[int32]int32)
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}
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@@ -833,6 +837,22 @@ type PartsPresetState struct {
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LatestVersion int64
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}
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type PartsStatusSubKey struct {
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UserPartsUuid string
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StatusIndex int32
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}
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type PartsStatusSubState struct {
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UserPartsUuid string
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StatusIndex int32
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PartsStatusSubLotteryId int32
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Level int32
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StatusKindType int32
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StatusCalculationType int32
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StatusChangeValue int32
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LatestVersion int64
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}
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type NotificationState struct {
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GiftNotReceiveCount int32
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FriendRequestReceiveCount int32
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