Implement memoir sub-status system with level-based unlocks

This commit is contained in:
Ilya Groshev
2026-04-22 14:03:26 +03:00
parent 7828de031c
commit 4dc722c5d3
12 changed files with 228 additions and 1 deletions
@@ -39,6 +39,8 @@ func (f NumericalFunc) Evaluate(value int32) int32 {
p[1]*value*value/1000 +
p[2]*value/1000 +
p[3]
case model.NumericalFunctionTypePartsMainOption:
return p[0]*value/1000 + p[1]
default:
return 0
}
+68
View File
@@ -7,6 +7,13 @@ import (
"lunar-tear/server/internal/utils"
)
type PartsStatusMainDef struct {
StatusKindType int32
StatusCalculationType int32
StatusChangeInitialValue int32
StatusNumericalFunctionId int32
}
type PartsCatalog struct {
PartsById map[int32]EntityMParts
DefaultPartsStatusMainByLotteryGroup map[int32]int32
@@ -14,6 +21,11 @@ type PartsCatalog struct {
RateByGroupAndLevel map[int32]map[int32]int32
PriceByGroupAndLevel map[int32]map[int32]int32
SellPriceByRarity map[model.RarityType]NumericalFunc
PartsStatusMainById map[int32]PartsStatusMainDef
SubStatusPool map[int32][]int32 // lotteryGroupId -> eligible PartsStatusMainIds
SubStatusUnlockLvls map[model.RarityType][]int32 // rarity -> levels where sub-slots unlock
FuncResolver *FunctionResolver
}
func LoadPartsCatalog() (*PartsCatalog, error) {
@@ -83,6 +95,16 @@ func LoadPartsCatalog() (*PartsCatalog, error) {
priceByGroupAndLevel[p.PartsLevelUpPriceGroupId][p.LevelLowerLimit] = p.Gold
}
partsStatusMainById, subStatusPool := buildPartsStatusMain()
unlockLvls := []int32{3, 6, 9, 12}
subStatusUnlockLvls := map[model.RarityType][]int32{
model.RarityNormal: unlockLvls,
model.RarityRare: unlockLvls,
model.RaritySRare: unlockLvls,
model.RaritySSRare: unlockLvls,
}
return &PartsCatalog{
PartsById: partsById,
DefaultPartsStatusMainByLotteryGroup: defaultPartsStatusMainByLotteryGroup,
@@ -90,5 +112,51 @@ func LoadPartsCatalog() (*PartsCatalog, error) {
RateByGroupAndLevel: rateByGroupAndLevel,
PriceByGroupAndLevel: priceByGroupAndLevel,
SellPriceByRarity: sellPriceByRarity,
PartsStatusMainById: partsStatusMainById,
SubStatusPool: subStatusPool,
SubStatusUnlockLvls: subStatusUnlockLvls,
FuncResolver: funcResolver,
}, nil
}
// buildPartsStatusMain constructs the 36 PartsStatusMain definitions and
// groups them into sub-status lottery pools by tier (1-4).
// The data mirrors EntityMPartsStatusMainTable.json which is structured as
// 9 stat categories x 4 tiers. Tier within each category maps to the
// PartsStatusSubLotteryGroupId on the part definition.
func buildPartsStatusMain() (map[int32]PartsStatusMainDef, map[int32][]int32) {
type statCat struct {
kindType int32
calcType int32
initVals [4]int32
funcStart int32
}
cats := []statCat{
{2, 1, [4]int32{50, 100, 150, 250}, 101}, // Attack flat
{7, 1, [4]int32{50, 100, 150, 250}, 101}, // Vitality flat
{2, 2, [4]int32{10, 30, 70, 120}, 105}, // Attack %
{7, 2, [4]int32{10, 30, 70, 120}, 105}, // Vitality %
{6, 2, [4]int32{10, 30, 70, 120}, 105}, // HP %
{6, 1, [4]int32{600, 1200, 1800, 3000}, 109}, // HP flat
{4, 1, [4]int32{10, 30, 70, 120}, 113}, // CritRatio
{3, 1, [4]int32{20, 50, 80, 100}, 117}, // CritAttack
{1, 1, [4]int32{10, 20, 30, 40}, 121}, // Agility
}
defs := make(map[int32]PartsStatusMainDef, 36)
pool := map[int32][]int32{1: {}, 2: {}, 3: {}, 4: {}}
id := int32(1)
for _, c := range cats {
for tier := 0; tier < 4; tier++ {
defs[id] = PartsStatusMainDef{
StatusKindType: c.kindType,
StatusCalculationType: c.calcType,
StatusChangeInitialValue: c.initVals[tier],
StatusNumericalFunctionId: c.funcStart + int32(tier),
}
pool[int32(tier+1)] = append(pool[int32(tier+1)], id)
id++
}
}
return defs, pool
}
+50
View File
@@ -59,6 +59,11 @@ func (s *PartsServiceServer) Sell(ctx context.Context, req *pb.PartsSellRequest)
gold := sellFunc.Evaluate(part.Level)
totalGold += gold
delete(user.Parts, uuid)
for k := range user.PartsStatusSubs {
if k.UserPartsUuid == uuid {
delete(user.PartsStatusSubs, k)
}
}
log.Printf("[PartsService] Sell: uuid=%s partsId=%d level=%d -> %d gold", uuid, part.PartsId, part.Level, gold)
}
@@ -131,6 +136,8 @@ func (s *PartsServiceServer) Enhance(ctx context.Context, req *pb.PartsEnhanceRe
isSuccess = true
log.Printf("[PartsService] Enhance: SUCCESS partsId=%d level %d -> %d (rate=%d‰, cost=%d gold)",
part.PartsId, part.Level-1, part.Level, successRate, goldCost)
s.grantSubStatuses(user, req.UserPartsUuid, part, partDef, nowMillis)
} else {
log.Printf("[PartsService] Enhance: FAIL partsId=%d stays level %d (rate=%d‰, cost=%d gold)",
part.PartsId, part.Level, successRate, goldCost)
@@ -148,6 +155,49 @@ func (s *PartsServiceServer) Enhance(ctx context.Context, req *pb.PartsEnhanceRe
}, nil
}
func (s *PartsServiceServer) grantSubStatuses(user *store.UserState, uuid string, part store.PartsState, partDef masterdata.EntityMParts, nowMillis int64) {
unlockLevels := s.catalog.SubStatusUnlockLvls[partDef.RarityType]
pool := s.catalog.SubStatusPool[partDef.PartsStatusSubLotteryGroupId]
if len(pool) == 0 {
return
}
for slotIdx, lvl := range unlockLevels {
if part.Level != lvl {
continue
}
statusIndex := int32(slotIdx + 1)
key := store.PartsStatusSubKey{UserPartsUuid: uuid, StatusIndex: statusIndex}
if _, exists := user.PartsStatusSubs[key]; exists {
continue
}
pick := pool[rand.Intn(len(pool))]
def, ok := s.catalog.PartsStatusMainById[pick]
if !ok {
continue
}
statusValue := def.StatusChangeInitialValue
if f, ok := s.catalog.FuncResolver.Resolve(def.StatusNumericalFunctionId); ok {
statusValue = f.Evaluate(part.Level)
}
user.PartsStatusSubs[key] = store.PartsStatusSubState{
UserPartsUuid: uuid,
StatusIndex: statusIndex,
PartsStatusSubLotteryId: pick,
Level: part.Level,
StatusKindType: def.StatusKindType,
StatusCalculationType: def.StatusCalculationType,
StatusChangeValue: statusValue,
LatestVersion: nowMillis,
}
log.Printf("[PartsService] Enhance: granted sub-status slot=%d lotteryId=%d kind=%d calc=%d val=%d",
statusIndex, pick, def.StatusKindType, def.StatusCalculationType, statusValue)
}
}
func (s *PartsServiceServer) ReplacePreset(ctx context.Context, req *pb.PartsReplacePresetRequest) (*pb.PartsReplacePresetResponse, error) {
log.Printf("[PartsService] ReplacePreset: preset=%d uuids=[%s, %s, %s]",
req.UserPartsPresetNumber, req.UserPartsUuid01, req.UserPartsUuid02, req.UserPartsUuid03)
+1
View File
@@ -30,6 +30,7 @@ func CloneUserState(u UserState) UserState {
out.Parts = maps.Clone(u.Parts)
out.PartsGroupNotes = maps.Clone(u.PartsGroupNotes)
out.PartsPresets = maps.Clone(u.PartsPresets)
out.PartsStatusSubs = maps.Clone(u.PartsStatusSubs)
out.ImportantItems = maps.Clone(u.ImportantItems)
out.CostumeActiveSkills = maps.Clone(u.CostumeActiveSkills)
out.WeaponSkills = cloneSliceMap(u.WeaponSkills)
+1
View File
@@ -129,6 +129,7 @@ func SeedUserState(userId int64, uuid string, nowMillis int64, platform model.Cl
Parts: make(map[string]PartsState),
PartsGroupNotes: make(map[int32]PartsGroupNoteState),
PartsPresets: make(map[int32]PartsPresetState),
PartsStatusSubs: make(map[PartsStatusSubKey]PartsStatusSubState),
ImportantItems: make(map[int32]int32),
CostumeActiveSkills: make(map[string]CostumeActiveSkillState),
WeaponSkills: make(map[string][]WeaponSkillState),
+11
View File
@@ -60,6 +60,7 @@ func initMaps(u *store.UserState) {
u.Parts = make(map[string]store.PartsState)
u.PartsGroupNotes = make(map[int32]store.PartsGroupNoteState)
u.PartsPresets = make(map[int32]store.PartsPresetState)
u.PartsStatusSubs = make(map[store.PartsStatusSubKey]store.PartsStatusSubState)
u.DeckTypeNotes = make(map[model.DeckType]store.DeckTypeNoteState)
u.ConsumableItems = make(map[int32]int32)
u.Materials = make(map[int32]int32)
@@ -453,6 +454,16 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
u.PartsPresets[v.UserPartsPresetNumber] = v
})
queryRows(db, `SELECT user_parts_uuid, status_index, parts_status_sub_lottery_id, level,
status_kind_type, status_calculation_type, status_change_value, latest_version
FROM user_parts_status_subs WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var v store.PartsStatusSubState
rows.Scan(&v.UserPartsUuid, &v.StatusIndex, &v.PartsStatusSubLotteryId, &v.Level,
&v.StatusKindType, &v.StatusCalculationType, &v.StatusChangeValue, &v.LatestVersion)
u.PartsStatusSubs[store.PartsStatusSubKey{UserPartsUuid: v.UserPartsUuid, StatusIndex: v.StatusIndex}] = v
})
queryRows(db, `SELECT deck_type, max_deck_power, latest_version FROM user_deck_type_notes WHERE user_id=?`, uid,
func(rows *sql.Rows) {
var dt int32
+18
View File
@@ -290,6 +290,12 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
return err
}
}
for _, v := range u.PartsStatusSubs {
if err := exec(`INSERT INTO user_parts_status_subs (user_id, user_parts_uuid, status_index, parts_status_sub_lottery_id, level, status_kind_type, status_calculation_type, status_change_value, latest_version) VALUES (?,?,?,?,?,?,?,?,?)`,
uid, v.UserPartsUuid, v.StatusIndex, v.PartsStatusSubLotteryId, v.Level, v.StatusKindType, v.StatusCalculationType, v.StatusChangeValue, v.LatestVersion); err != nil {
return err
}
}
for _, v := range u.DeckTypeNotes {
if err := exec(`INSERT INTO user_deck_type_notes (user_id, deck_type, max_deck_power, latest_version) VALUES (?,?,?,?)`,
uid, int32(v.DeckType), v.MaxDeckPower, v.LatestVersion); err != nil {
@@ -808,6 +814,18 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
return []any{v.UserPartsPresetNumber, v.UserPartsUuid01, v.UserPartsUuid02, v.UserPartsUuid03, v.Name, v.UserPartsPresetTagNumber, v.LatestVersion}
}, "user_parts_preset_number, user_parts_uuid01, user_parts_uuid02, user_parts_uuid03, name, user_parts_preset_tag_number, latest_version")
for k, v := range after.PartsStatusSubs {
if old, ok := before.PartsStatusSubs[k]; !ok || old != v {
exec(`INSERT OR REPLACE INTO user_parts_status_subs (user_id, user_parts_uuid, status_index, parts_status_sub_lottery_id, level, status_kind_type, status_calculation_type, status_change_value, latest_version) VALUES (?,?,?,?,?,?,?,?,?)`,
uid, k.UserPartsUuid, k.StatusIndex, v.PartsStatusSubLotteryId, v.Level, v.StatusKindType, v.StatusCalculationType, v.StatusChangeValue, v.LatestVersion)
}
}
for k := range before.PartsStatusSubs {
if _, ok := after.PartsStatusSubs[k]; !ok {
exec(`DELETE FROM user_parts_status_subs WHERE user_id=? AND user_parts_uuid=? AND status_index=?`, uid, k.UserPartsUuid, k.StatusIndex)
}
}
// Deck type notes (key is model.DeckType which is int32-based)
for k, v := range after.DeckTypeNotes {
if old, ok := before.DeckTypeNotes[k]; !ok || old != v {
+1
View File
@@ -123,6 +123,7 @@ func (s *SQLiteStore) ImportUser(u *store.UserState) error {
"user_deck_sub_weapons",
"user_decks",
"user_deck_characters",
"user_parts_status_subs",
"user_parts_presets",
"user_parts_group_notes",
"user_parts",
+20
View File
@@ -80,6 +80,7 @@ type UserState struct {
Parts map[string]PartsState
PartsGroupNotes map[int32]PartsGroupNoteState
PartsPresets map[int32]PartsPresetState
PartsStatusSubs map[PartsStatusSubKey]PartsStatusSubState
ImportantItems map[int32]int32
CostumeActiveSkills map[string]CostumeActiveSkillState
WeaponSkills map[string][]WeaponSkillState // key: userWeaponUuid
@@ -197,6 +198,9 @@ func (u *UserState) EnsureMaps() {
if u.PartsPresets == nil {
u.PartsPresets = make(map[int32]PartsPresetState)
}
if u.PartsStatusSubs == nil {
u.PartsStatusSubs = make(map[PartsStatusSubKey]PartsStatusSubState)
}
if u.ImportantItems == nil {
u.ImportantItems = make(map[int32]int32)
}
@@ -833,6 +837,22 @@ type PartsPresetState struct {
LatestVersion int64
}
type PartsStatusSubKey struct {
UserPartsUuid string
StatusIndex int32
}
type PartsStatusSubState struct {
UserPartsUuid string
StatusIndex int32
PartsStatusSubLotteryId int32
Level int32
StatusKindType int32
StatusCalculationType int32
StatusChangeValue int32
LatestVersion int64
}
type NotificationState struct {
GiftNotReceiveCount int32
FriendRequestReceiveCount int32
@@ -161,6 +161,9 @@ func ChangedTables(before, after *store.UserState) []string {
if !mapsEqualStruct(before.PartsPresets, after.PartsPresets) {
add("IUserPartsPreset")
}
if !mapsEqualStruct(before.PartsStatusSubs, after.PartsStatusSubs) {
add("IUserPartsStatusSub")
}
if !mapsEqualStruct(before.CostumeActiveSkills, after.CostumeActiveSkills) {
add("IUserCostumeActiveSkill")
}
@@ -348,6 +351,8 @@ func keyFieldsForTable(table string) []string {
return []string{"userId", "userThoughtUuid"}
case "IUserParts":
return []string{"userId", "userPartsUuid"}
case "IUserPartsStatusSub":
return []string{"userId", "userPartsUuid", "statusIndex"}
case "IUserDeckCharacter":
return []string{"userId", "userDeckCharacterUuid"}
case "IUserDeck":
+33 -1
View File
@@ -114,12 +114,15 @@ func init() {
s, _ := utils.EncodeJSONMaps(SortedCostumeLotteryEffectPendingRecords(user)...)
return s
})
register("IUserPartsStatusSub", func(user store.UserState) string {
s, _ := utils.EncodeJSONMaps(sortedPartsStatusSubRecords(user)...)
return s
})
registerStatic(
"IUserCostumeLevelBonusReleaseStatus",
"IUserCostumeLotteryEffectAbility",
"IUserCostumeLotteryEffectStatusUp",
"IUserPartsPresetTag",
"IUserPartsStatusSub",
)
}
@@ -493,6 +496,35 @@ func sortedPartsPresetRecords(user store.UserState) []map[string]any {
return records
}
func sortedPartsStatusSubRecords(user store.UserState) []map[string]any {
keys := make([]store.PartsStatusSubKey, 0, len(user.PartsStatusSubs))
for k := range user.PartsStatusSubs {
keys = append(keys, k)
}
sort.Slice(keys, func(i, j int) bool {
if keys[i].UserPartsUuid != keys[j].UserPartsUuid {
return keys[i].UserPartsUuid < keys[j].UserPartsUuid
}
return keys[i].StatusIndex < keys[j].StatusIndex
})
records := make([]map[string]any, 0, len(keys))
for _, k := range keys {
row := user.PartsStatusSubs[k]
records = append(records, map[string]any{
"userId": user.UserId,
"userPartsUuid": row.UserPartsUuid,
"statusIndex": row.StatusIndex,
"partsStatusSubLotteryId": row.PartsStatusSubLotteryId,
"level": row.Level,
"statusKindType": row.StatusKindType,
"statusCalculationType": row.StatusCalculationType,
"statusChangeValue": row.StatusChangeValue,
"latestVersion": row.LatestVersion,
})
}
return records
}
func sortedCostumeActiveSkillRecords(user store.UserState) []map[string]any {
keys := sortedStringKeys(user.CostumeActiveSkills)
records := make([]map[string]any, 0, len(keys))
@@ -0,0 +1,18 @@
-- +goose Up
CREATE TABLE user_parts_status_subs (
user_id INTEGER NOT NULL REFERENCES users(user_id),
user_parts_uuid TEXT NOT NULL,
status_index INTEGER NOT NULL,
parts_status_sub_lottery_id INTEGER NOT NULL DEFAULT 0,
level INTEGER NOT NULL DEFAULT 0,
status_kind_type INTEGER NOT NULL DEFAULT 0,
status_calculation_type INTEGER NOT NULL DEFAULT 0,
status_change_value INTEGER NOT NULL DEFAULT 0,
latest_version INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (user_id, user_parts_uuid, status_index)
);
UPDATE user_parts SET level = 1;
-- +goose Down
DROP TABLE IF EXISTS user_parts_status_subs;