Files
lunar-tear/server/internal/service/gimmick.go
T
Ilya Groshev b65c1c5fce
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Implement world-map entities
2026-05-21 14:15:11 +03:00

242 lines
9.4 KiB
Go

package service
import (
"context"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
emptypb "google.golang.org/protobuf/types/known/emptypb"
)
type GimmickServiceServer struct {
pb.UnimplementedGimmickServiceServer
users store.UserRepository
sessions store.SessionRepository
holder *runtime.Holder
}
func NewGimmickServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *GimmickServiceServer {
return &GimmickServiceServer{users: users, sessions: sessions, holder: holder}
}
func (s *GimmickServiceServer) UpdateSequence(ctx context.Context, req *pb.UpdateSequenceRequest) (*pb.UpdateSequenceResponse, error) {
log.Printf("[GimmickService] UpdateSequence: scheduleId=%d sequenceId=%d",
req.GimmickSequenceScheduleId, req.GimmickSequenceId)
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
key := store.GimmickSequenceKey{
GimmickSequenceScheduleId: req.GimmickSequenceScheduleId,
GimmickSequenceId: req.GimmickSequenceId,
}
sequence := user.Gimmick.Sequences[key]
sequence.Key = key
user.Gimmick.Sequences[key] = sequence
})
return &pb.UpdateSequenceResponse{}, nil
}
func (s *GimmickServiceServer) UpdateGimmickProgress(ctx context.Context, req *pb.UpdateGimmickProgressRequest) (*pb.UpdateGimmickProgressResponse, error) {
log.Printf("[GimmickService] UpdateGimmickProgress: scheduleId=%d sequenceId=%d gimmickId=%d ornamentIndex=%d progressValueBit=%d flowType=%d",
req.GimmickSequenceScheduleId, req.GimmickSequenceId, req.GimmickId, req.GimmickOrnamentIndex, req.ProgressValueBit, req.FlowType)
userId := CurrentUserId(ctx, s.users, s.sessions)
cat := s.holder.Get()
var ornamentRewards []*pb.GimmickReward
var sequenceCleared bool
s.users.UpdateUser(userId, func(user *store.UserState) {
nowMillis := gametime.NowMillis()
progressKey := store.GimmickKey{
GimmickSequenceScheduleId: req.GimmickSequenceScheduleId,
GimmickSequenceId: req.GimmickSequenceId,
GimmickId: req.GimmickId,
}
progress := user.Gimmick.Progress[progressKey]
progress.Key = progressKey
progress.StartDatetime = nowMillis
ornamentKey := store.GimmickOrnamentKey{
GimmickSequenceScheduleId: req.GimmickSequenceScheduleId,
GimmickSequenceId: req.GimmickSequenceId,
GimmickId: req.GimmickId,
GimmickOrnamentIndex: req.GimmickOrnamentIndex,
}
ornament := user.Gimmick.OrnamentProgress[ornamentKey]
ornament.Key = ornamentKey
ornament.ProgressValueBit = req.ProgressValueBit
ornament.BaseDatetime = nowMillis
user.Gimmick.OrnamentProgress[ornamentKey] = ornament
// Per-type branches:
// * Report (type 9, "Hidden Stories") — mark gimmick + sequence
// cleared, grant SequenceRewards (ImportantItem type 3, library reads it).
// * MapOnlyCageTreasureHunt (type 7, "Hidden Black Birds") — same as Report
// but the per-tap reward also comes back from m_cage_ornament_reward via
// GimmickOrnamentViewId.
// * CageMemory (type 10, "Lost Archives") — resolve an ImportantItem
// (type 4) from the gimmick's monitor texture and grant it. IsGimmickCleared
// stays false (matches original userdata; only ornament progress flips).
// * CageTreasureHunt / CageIntervalDropItem* — stub per-tap material so
// the client's reward popup fires; real reward source still unmapped.
switch cat.Gimmick.GimmickType(req.GimmickId) {
case model.GimmickTypeReport:
progress.IsGimmickCleared = true
sequenceCleared = markSequenceClearedOnce(user, cat, req.GimmickSequenceScheduleId, req.GimmickSequenceId, nowMillis)
case model.GimmickTypeMapOnlyCageTreasureHunt:
r, ok := cat.Gimmick.HiddenBirdReward(req.GimmickId, req.GimmickOrnamentIndex)
if !ok {
log.Printf("[GimmickService] UpdateGimmickProgress: hidden-bird %d ornament %d has no reward mapping, skipping",
req.GimmickId, req.GimmickOrnamentIndex)
break
}
cat.QuestHandler.Granter.GrantFull(user, model.PossessionType(r.PossessionType), r.PossessionId, r.Count, nowMillis)
ornamentRewards = append(ornamentRewards, &pb.GimmickReward{
PossessionType: r.PossessionType,
PossessionId: r.PossessionId,
Count: r.Count,
})
progress.IsGimmickCleared = true
sequenceCleared = markSequenceClearedOnce(user, cat, req.GimmickSequenceScheduleId, req.GimmickSequenceId, nowMillis)
case model.GimmickTypeCageMemory:
itemId, ok := cat.Gimmick.CageMemoryImportantItem(req.GimmickId)
if !ok {
log.Printf("[GimmickService] UpdateGimmickProgress: cage memory %d has no important-item mapping, skipping grant",
req.GimmickId)
break
}
if _, owned := user.ImportantItems[itemId]; owned {
break
}
cat.QuestHandler.Granter.GrantFull(user, model.PossessionTypeImportantItem, itemId, 1, nowMillis)
ornamentRewards = append(ornamentRewards, &pb.GimmickReward{
PossessionType: int32(model.PossessionTypeImportantItem),
PossessionId: itemId,
Count: 1,
})
case model.GimmickTypeCageTreasureHunt,
model.GimmickTypeCageIntervalDropItem,
model.GimmickTypeMapOnlyCageIntervalDrop:
// Per-tap drops with no per-gimmick reward in master data:
// * type 1 — "Fickle Black Birds" in the cage
// * type 2 — "Lost Items" in the cage
// * type 8 — Lost Items (map variant)
// Stub: grant 1 of Material 100004 (the most-common reward across
// m_cage_ornament_reward — 15 occurrences — likely a low-tier shard) per
// tap so the client's reward-popup path fires and the player accumulates
// something. Replace once a real per-gimmick mapping surfaces.
const stubMaterialId = int32(100004)
const stubMaterialCount = int32(1)
cat.QuestHandler.Granter.GrantFull(user, model.PossessionTypeMaterial, stubMaterialId, stubMaterialCount, nowMillis)
ornamentRewards = append(ornamentRewards, &pb.GimmickReward{
PossessionType: int32(model.PossessionTypeMaterial),
PossessionId: stubMaterialId,
Count: stubMaterialCount,
})
}
user.Gimmick.Progress[progressKey] = progress
})
var clearReward []*pb.GimmickReward
if sequenceCleared {
for _, r := range cat.Gimmick.SequenceRewards(req.GimmickSequenceId) {
clearReward = append(clearReward, &pb.GimmickReward{
PossessionType: r.PossessionType,
PossessionId: r.PossessionId,
Count: r.Count,
})
}
}
return &pb.UpdateGimmickProgressResponse{
GimmickOrnamentReward: ornamentRewards,
IsSequenceCleared: sequenceCleared,
GimmickSequenceClearReward: clearReward,
}, nil
}
func markSequenceClearedOnce(user *store.UserState, cat *runtime.Catalogs, scheduleId, sequenceId int32, nowMillis int64) bool {
seqKey := store.GimmickSequenceKey{
GimmickSequenceScheduleId: scheduleId,
GimmickSequenceId: sequenceId,
}
sequence := user.Gimmick.Sequences[seqKey]
sequence.Key = seqKey
defer func() { user.Gimmick.Sequences[seqKey] = sequence }()
if sequence.IsGimmickSequenceCleared {
return false
}
sequence.IsGimmickSequenceCleared = true
sequence.ClearDatetime = nowMillis
for _, r := range cat.Gimmick.SequenceRewards(sequenceId) {
cat.QuestHandler.Granter.GrantFull(user, model.PossessionType(r.PossessionType), r.PossessionId, r.Count, nowMillis)
}
return true
}
func (s *GimmickServiceServer) InitSequenceSchedule(ctx context.Context, _ *emptypb.Empty) (*pb.InitSequenceScheduleResponse, error) {
log.Printf("[GimmickService] InitSequenceSchedule")
userId := CurrentUserId(ctx, s.users, s.sessions)
now := gametime.NowMillis()
s.users.UpdateUser(userId, func(user *store.UserState) {
eligible := s.holder.Get().Gimmick.ActiveScheduleKeys(*user, now)
eligibleSet := make(map[store.GimmickSequenceKey]struct{}, len(eligible))
for _, key := range eligible {
eligibleSet[key] = struct{}{}
}
pruned := 0
for key, entry := range user.Gimmick.Sequences {
if _, ok := eligibleSet[key]; ok {
continue
}
if entry.IsGimmickSequenceCleared {
continue
}
delete(user.Gimmick.Sequences, key)
pruned++
}
added := 0
for _, key := range eligible {
if len(user.Gimmick.Sequences) >= masterdata.MaxUserGimmickRows {
break
}
if _, exists := user.Gimmick.Sequences[key]; !exists {
user.Gimmick.Sequences[key] = store.GimmickSequenceState{Key: key}
added++
}
}
if pruned > 0 || added > 0 {
log.Printf("[GimmickService] InitSequenceSchedule: pruned %d stale, added %d sequences (total %d, eligible %d, cap %d)",
pruned, added, len(user.Gimmick.Sequences), len(eligible), masterdata.MaxUserGimmickRows)
}
})
return &pb.InitSequenceScheduleResponse{}, nil
}
func (s *GimmickServiceServer) Unlock(ctx context.Context, req *pb.UnlockRequest) (*pb.UnlockResponse, error) {
log.Printf("[GimmickService] Unlock: gimmickKeys=%d", len(req.GimmickKey))
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
for _, item := range req.GimmickKey {
key := store.GimmickKey{
GimmickSequenceScheduleId: item.GimmickSequenceScheduleId,
GimmickSequenceId: item.GimmickSequenceId,
GimmickId: item.GimmickId,
}
unlock := user.Gimmick.Unlocks[key]
unlock.Key = key
unlock.IsUnlocked = true
user.Gimmick.Unlocks[key] = unlock
}
})
return &pb.UnlockResponse{}, nil
}