Files
lunar-tear/server/internal/masterdata/quest.go
T
Ilya Groshev 02f511f40c Initial commit
2026-04-14 09:28:26 +03:00

728 lines
28 KiB
Go

package masterdata
import (
"fmt"
"sort"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/utils"
)
type QuestSceneRow struct {
QuestSceneId int32 `json:"QuestSceneId"`
QuestId int32 `json:"QuestId"`
SortOrder int32 `json:"SortOrder"`
QuestSceneType model.QuestSceneType `json:"QuestSceneType"`
AssetBackgroundId int32 `json:"AssetBackgroundId"`
EventMapNumberUpper int32 `json:"EventMapNumberUpper"`
EventMapNumberLower int32 `json:"EventMapNumberLower"`
IsMainFlowQuestTarget bool `json:"IsMainFlowQuestTarget"`
IsBattleOnlyTarget bool `json:"IsBattleOnlyTarget"`
QuestResultType model.QuestResultType `json:"QuestResultType"`
IsStorySkipTarget bool `json:"IsStorySkipTarget"`
}
type QuestRow struct {
QuestId int32 `json:"QuestId"`
NameQuestTextId int32 `json:"NameQuestTextId"`
PictureBookNameQuestTextId int32 `json:"PictureBookNameQuestTextId"`
QuestReleaseConditionListId int32 `json:"QuestReleaseConditionListId"`
StoryQuestTextId int32 `json:"StoryQuestTextId"`
QuestDisplayAttributeGroupId int32 `json:"QuestDisplayAttributeGroupId"`
RecommendedDeckPower int32 `json:"RecommendedDeckPower"`
QuestFirstClearRewardGroupId int32 `json:"QuestFirstClearRewardGroupId"`
QuestPickupRewardGroupId int32 `json:"QuestPickupRewardGroupId"`
QuestDeckRestrictionGroupId int32 `json:"QuestDeckRestrictionGroupId"`
QuestMissionGroupId int32 `json:"QuestMissionGroupId"`
Stamina int32 `json:"Stamina"`
UserExp int32 `json:"UserExp"`
CharacterExp int32 `json:"CharacterExp"`
CostumeExp int32 `json:"CostumeExp"`
Gold int32 `json:"Gold"`
DailyClearableCount int32 `json:"DailyClearableCount"`
IsRunInTheBackground bool `json:"IsRunInTheBackground"`
IsCountedAsQuest bool `json:"IsCountedAsQuest"`
QuestBonusId int32 `json:"QuestBonusId"`
IsNotShowAfterClear bool `json:"IsNotShowAfterClear"`
IsBigWinTarget bool `json:"IsBigWinTarget"`
IsUsableSkipTicket bool `json:"IsUsableSkipTicket"`
QuestReplayFlowRewardGroupId int32 `json:"QuestReplayFlowRewardGroupId"`
InvisibleQuestMissionGroupId int32 `json:"InvisibleQuestMissionGroupId"`
FieldEffectGroupId int32 `json:"FieldEffectGroupId"`
}
type QuestMissionRow struct {
QuestMissionId int32 `json:"QuestMissionId"`
QuestMissionConditionType model.QuestMissionConditionType `json:"QuestMissionConditionType"`
QuestMissionRewardId int32 `json:"QuestMissionRewardId"`
QuestMissionConditionValueGroupId int32 `json:"QuestMissionConditionValueGroupId"`
}
type QuestMissionGroupRow struct {
QuestMissionGroupId int32 `json:"QuestMissionGroupId"`
SortOrder int32 `json:"SortOrder"`
QuestMissionId int32 `json:"QuestMissionId"`
}
type QuestMissionRewardRow struct {
QuestMissionRewardId int32 `json:"QuestMissionRewardId"`
PossessionType model.PossessionType `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
}
type MainQuestSequenceRow struct {
MainQuestSequenceId int32 `json:"MainQuestSequenceId"`
SortOrder int32 `json:"SortOrder"`
QuestId int32 `json:"QuestId"`
}
type MainQuestRouteRow struct {
MainQuestRouteId int32 `json:"MainQuestRouteId"`
MainQuestSeasonId int32 `json:"MainQuestSeasonId"`
SortOrder int32 `json:"SortOrder"`
CharacterId int32 `json:"CharacterId"`
}
type MainQuestChapterRow struct {
MainQuestChapterId int32 `json:"MainQuestChapterId"`
MainQuestRouteId int32 `json:"MainQuestRouteId"`
SortOrder int32 `json:"SortOrder"`
MainQuestSequenceGroupId int32 `json:"MainQuestSequenceGroupId"`
PortalCageCharacterGroupId int32 `json:"PortalCageCharacterGroupId"`
StartDatetime int64 `json:"StartDatetime"`
IsInvisibleInLibrary bool `json:"IsInvisibleInLibrary"`
JoinLibraryChapterId int32 `json:"JoinLibraryChapterId"`
}
type QuestFirstClearRewardSwitchRow struct {
QuestId int32 `json:"QuestId"`
QuestFirstClearRewardGroupId int32 `json:"QuestFirstClearRewardGroupId"`
SwitchConditionClearQuestId int32 `json:"SwitchConditionClearQuestId"`
}
type QuestFirstClearRewardGroupRow struct {
QuestFirstClearRewardGroupId int32 `json:"QuestFirstClearRewardGroupId"`
QuestFirstClearRewardType int32 `json:"QuestFirstClearRewardType"`
SortOrder int32 `json:"SortOrder"`
PossessionType model.PossessionType `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
IsPickup bool `json:"IsPickup"`
}
type QuestReplayFlowRewardGroupRow struct {
QuestReplayFlowRewardGroupId int32 `json:"QuestReplayFlowRewardGroupId"`
SortOrder int32 `json:"SortOrder"`
PossessionType model.PossessionType `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
}
type QuestSceneGrantRow struct {
QuestSceneId int32 `json:"QuestSceneId"`
PossessionType model.PossessionType `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
}
type QuestPickupRewardGroupRow struct {
QuestPickupRewardGroupId int32 `json:"QuestPickupRewardGroupId"`
SortOrder int32 `json:"SortOrder"`
BattleDropRewardId int32 `json:"BattleDropRewardId"`
}
type BattleDropRewardRow struct {
BattleDropRewardId int32 `json:"BattleDropRewardId"`
PossessionType model.PossessionType `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
}
type QuestSceneBattleRow struct {
QuestSceneId int32 `json:"QuestSceneId"`
BattleGroupId int32 `json:"BattleGroupId"`
}
type BattleGroupRow struct {
BattleGroupId int32 `json:"BattleGroupId"`
WaveNumber int32 `json:"WaveNumber"`
BattleId int32 `json:"BattleId"`
}
type BattleRow struct {
BattleId int32 `json:"BattleId"`
BattleNpcId int32 `json:"BattleNpcId"`
DeckType model.DeckType `json:"DeckType"`
BattleNpcDeckNumber int32 `json:"BattleNpcDeckNumber"`
}
type BattleNpcDeckRow struct {
BattleNpcId int32 `json:"BattleNpcId"`
DeckType model.DeckType `json:"DeckType"`
BattleNpcDeckNumber int32 `json:"BattleNpcDeckNumber"`
BattleNpcDeckCharacterUuid01 string `json:"BattleNpcDeckCharacterUuid01"`
BattleNpcDeckCharacterUuid02 string `json:"BattleNpcDeckCharacterUuid02"`
BattleNpcDeckCharacterUuid03 string `json:"BattleNpcDeckCharacterUuid03"`
}
type BattleNpcDropCategoryRow struct {
BattleNpcId int32 `json:"BattleNpcId"`
BattleNpcDeckCharacterUuid string `json:"BattleNpcDeckCharacterUuid"`
BattleDropCategoryId int32 `json:"BattleDropCategoryId"`
}
type BattleDropInfo struct {
QuestSceneId int32
BattleDropCategoryId int32
}
type TutorialUnlockConditionRow struct {
TutorialType int32 `json:"TutorialType"`
TutorialUnlockConditionType int32 `json:"TutorialUnlockConditionType"`
ConditionValue int32 `json:"ConditionValue"`
}
type RentalDeckRow struct {
BattleGroupId int32 `json:"BattleGroupId"`
}
type UserLevelRow struct {
UserLevel int32 `json:"UserLevel"`
MaxStamina int32 `json:"MaxStamina"`
}
type QuestCatalog struct {
SceneById map[int32]QuestSceneRow
MissionById map[int32]QuestMissionRow
QuestById map[int32]QuestRow
MissionIdsByQuestId map[int32][]int32
RouteIdByQuestId map[int32]int32
SceneIdsByQuestId map[int32][]int32
OrderedQuestIds []int32
FirstClearRewardsByGroupId map[int32][]QuestFirstClearRewardGroupRow
FirstClearRewardSwitchesByQuestId map[int32][]QuestFirstClearRewardSwitchRow
MissionRewardsByMissionId map[int32][]QuestMissionRewardRow
WeaponIdsByReleaseConditionGroupId map[int32][]int32
ReleaseConditionsByGroupId map[int32][]WeaponStoryReleaseConditionRow
SceneGrantsBySceneId map[int32][]QuestSceneGrantRow
BattleDropRewardById map[int32]BattleDropRewardRow
PickupRewardIdsByGroupId map[int32][]int32
BattleDropsByQuestId map[int32][]BattleDropInfo
ReplayFlowRewardsByGroupId map[int32][]QuestReplayFlowRewardGroupRow
RentalQuestIds map[int32]bool
TutorialUnlockConditions []TutorialUnlockConditionRow
ChapterLastSceneByQuestId map[int32]int32
SeasonIdByRouteId map[int32]int32
UserExpThresholds []int32
CharacterExpThresholds []int32
CostumeExpByRarity map[int32][]int32
CostumeMaxLevelByRarity map[int32]NumericalFunc
MaxStaminaByLevel map[int32]int32
CostumeById map[int32]CostumeMasterRow
WeaponById map[int32]WeaponMasterRow
WeaponSkillSlots map[int32][]int32
WeaponAbilitySlots map[int32][]int32
*PartsCatalog
}
func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
scenes, err := utils.ReadJSON[QuestSceneRow]("EntityMQuestSceneTable.json")
if err != nil {
return nil, fmt.Errorf("load quest scene table: %w", err)
}
sort.Slice(scenes, func(i, j int) bool {
if scenes[i].QuestId != scenes[j].QuestId {
return scenes[i].QuestId < scenes[j].QuestId
}
if scenes[i].SortOrder != scenes[j].SortOrder {
return scenes[i].SortOrder < scenes[j].SortOrder
}
return scenes[i].QuestSceneId < scenes[j].QuestSceneId
})
missions, err := utils.ReadJSON[QuestMissionRow]("EntityMQuestMissionTable.json")
if err != nil {
return nil, fmt.Errorf("load quest mission table: %w", err)
}
quests, err := utils.ReadJSON[QuestRow]("EntityMQuestTable.json")
if err != nil {
return nil, fmt.Errorf("load quest table: %w", err)
}
missionGroups, err := utils.ReadJSON[QuestMissionGroupRow]("EntityMQuestMissionGroupTable.json")
if err != nil {
return nil, fmt.Errorf("load quest mission group table: %w", err)
}
sort.Slice(missionGroups, func(i, j int) bool {
if missionGroups[i].QuestMissionGroupId != missionGroups[j].QuestMissionGroupId {
return missionGroups[i].QuestMissionGroupId < missionGroups[j].QuestMissionGroupId
}
if missionGroups[i].SortOrder != missionGroups[j].SortOrder {
return missionGroups[i].SortOrder < missionGroups[j].SortOrder
}
return missionGroups[i].QuestMissionId < missionGroups[j].QuestMissionId
})
sequences, err := utils.ReadJSON[MainQuestSequenceRow]("EntityMMainQuestSequenceTable.json")
if err != nil {
return nil, fmt.Errorf("load main quest sequence table: %w", err)
}
sort.Slice(sequences, func(i, j int) bool {
if sequences[i].MainQuestSequenceId != sequences[j].MainQuestSequenceId {
return sequences[i].MainQuestSequenceId < sequences[j].MainQuestSequenceId
}
if sequences[i].SortOrder != sequences[j].SortOrder {
return sequences[i].SortOrder < sequences[j].SortOrder
}
return sequences[i].QuestId < sequences[j].QuestId
})
chapters, err := utils.ReadJSON[MainQuestChapterRow]("EntityMMainQuestChapterTable.json")
if err != nil {
return nil, fmt.Errorf("load main quest chapter table: %w", err)
}
routes, err := utils.ReadJSON[MainQuestRouteRow]("EntityMMainQuestRouteTable.json")
if err != nil {
return nil, fmt.Errorf("load main quest route table: %w", err)
}
seasonIdByRouteId := make(map[int32]int32, len(routes))
for _, r := range routes {
seasonIdByRouteId[r.MainQuestRouteId] = r.MainQuestSeasonId
}
firstClearSwitches, err := utils.ReadJSON[QuestFirstClearRewardSwitchRow]("EntityMQuestFirstClearRewardSwitchTable.json")
if err != nil {
return nil, fmt.Errorf("load quest first clear reward switch table: %w", err)
}
firstClearRewards, err := utils.ReadJSON[QuestFirstClearRewardGroupRow]("EntityMQuestFirstClearRewardGroupTable.json")
if err != nil {
return nil, fmt.Errorf("load quest first clear reward group table: %w", err)
}
sort.Slice(firstClearRewards, func(i, j int) bool {
if firstClearRewards[i].QuestFirstClearRewardGroupId != firstClearRewards[j].QuestFirstClearRewardGroupId {
return firstClearRewards[i].QuestFirstClearRewardGroupId < firstClearRewards[j].QuestFirstClearRewardGroupId
}
if firstClearRewards[i].SortOrder != firstClearRewards[j].SortOrder {
return firstClearRewards[i].SortOrder < firstClearRewards[j].SortOrder
}
return firstClearRewards[i].QuestFirstClearRewardType < firstClearRewards[j].QuestFirstClearRewardType
})
replayFlowRewards, err := utils.ReadJSON[QuestReplayFlowRewardGroupRow]("EntityMQuestReplayFlowRewardGroupTable.json")
if err != nil {
return nil, fmt.Errorf("load quest replay flow reward group table: %w", err)
}
sort.Slice(replayFlowRewards, func(i, j int) bool {
if replayFlowRewards[i].QuestReplayFlowRewardGroupId != replayFlowRewards[j].QuestReplayFlowRewardGroupId {
return replayFlowRewards[i].QuestReplayFlowRewardGroupId < replayFlowRewards[j].QuestReplayFlowRewardGroupId
}
return replayFlowRewards[i].SortOrder < replayFlowRewards[j].SortOrder
})
missionRewards, err := utils.ReadJSON[QuestMissionRewardRow]("EntityMQuestMissionRewardTable.json")
if err != nil {
return nil, fmt.Errorf("load quest mission reward table: %w", err)
}
weapons, err := utils.ReadJSON[WeaponMasterRow]("EntityMWeaponTable.json")
if err != nil {
return nil, fmt.Errorf("load weapon table: %w", err)
}
weaponSkillGroups, err := utils.ReadJSON[WeaponSkillGroupRow]("EntityMWeaponSkillGroupTable.json")
if err != nil {
return nil, fmt.Errorf("load weapon skill group table: %w", err)
}
weaponAbilityGroups, err := utils.ReadJSON[WeaponAbilityGroupRow]("EntityMWeaponAbilityGroupTable.json")
if err != nil {
return nil, fmt.Errorf("load weapon ability group table: %w", err)
}
releaseConditions, err := utils.ReadJSON[WeaponStoryReleaseConditionRow]("EntityMWeaponStoryReleaseConditionGroupTable.json")
if err != nil {
return nil, fmt.Errorf("load weapon story release condition table: %w", err)
}
costumeMasters, err := utils.ReadJSON[CostumeMasterRow]("EntityMCostumeTable.json")
if err != nil {
return nil, fmt.Errorf("load costume table: %w", err)
}
costumeRarities, err := utils.ReadJSON[costumeRarityRow]("EntityMCostumeRarityTable.json")
if err != nil {
return nil, fmt.Errorf("load costume rarity table: %w", err)
}
sceneGrants, err := utils.ReadJSON[QuestSceneGrantRow]("EntityMUserQuestSceneGrantPossessionTable.json")
if err != nil {
return nil, fmt.Errorf("load quest scene grant table: %w", err)
}
battleDropRewards, err := utils.ReadJSON[BattleDropRewardRow]("EntityMBattleDropRewardTable.json")
if err != nil {
return nil, fmt.Errorf("load battle drop reward table: %w", err)
}
pickupRewardGroups, err := utils.ReadJSON[QuestPickupRewardGroupRow]("EntityMQuestPickupRewardGroupTable.json")
if err != nil {
return nil, fmt.Errorf("load quest pickup reward group table: %w", err)
}
sort.Slice(pickupRewardGroups, func(i, j int) bool {
if pickupRewardGroups[i].QuestPickupRewardGroupId != pickupRewardGroups[j].QuestPickupRewardGroupId {
return pickupRewardGroups[i].QuestPickupRewardGroupId < pickupRewardGroups[j].QuestPickupRewardGroupId
}
return pickupRewardGroups[i].SortOrder < pickupRewardGroups[j].SortOrder
})
sceneBattles, err := utils.ReadJSON[QuestSceneBattleRow]("EntityMQuestSceneBattleTable.json")
if err != nil {
return nil, fmt.Errorf("load quest scene battle table: %w", err)
}
battleGroups, err := utils.ReadJSON[BattleGroupRow]("EntityMBattleGroupTable.json")
if err != nil {
return nil, fmt.Errorf("load battle group table: %w", err)
}
battles, err := utils.ReadJSON[BattleRow]("EntityMBattleTable.json")
if err != nil {
return nil, fmt.Errorf("load battle table: %w", err)
}
npcDecks, err := utils.ReadJSON[BattleNpcDeckRow]("EntityMBattleNpcDeckTable.json")
if err != nil {
return nil, fmt.Errorf("load battle npc deck table: %w", err)
}
npcDropCategories, err := utils.ReadJSON[BattleNpcDropCategoryRow]("EntityMBattleNpcDeckCharacterDropCategoryTable.json")
if err != nil {
return nil, fmt.Errorf("load battle npc drop category table: %w", err)
}
rentalDecks, err := utils.ReadJSON[RentalDeckRow]("EntityMBattleRentalDeckTable.json")
if err != nil {
return nil, fmt.Errorf("load battle rental deck table: %w", err)
}
tutorialUnlockConds, err := utils.ReadJSON[TutorialUnlockConditionRow]("EntityMTutorialUnlockConditionTable.json")
if err != nil {
return nil, fmt.Errorf("load tutorial unlock condition table: %w", err)
}
paramMapRows, err := LoadParameterMap()
if err != nil {
return nil, err
}
userLevels, err := utils.ReadJSON[UserLevelRow]("EntityMUserLevelTable.json")
if err != nil {
return nil, fmt.Errorf("load user level table: %w", err)
}
maxStaminaByLevel := make(map[int32]int32, len(userLevels))
for _, ul := range userLevels {
maxStaminaByLevel[ul.UserLevel] = ul.MaxStamina
}
funcResolver, err := LoadFunctionResolver()
if err != nil {
return nil, fmt.Errorf("load function resolver: %w", err)
}
costumeExpByRarity := make(map[int32][]int32, len(costumeRarities))
costumeMaxLevelByRarity := make(map[int32]NumericalFunc, len(costumeRarities))
for _, r := range costumeRarities {
if _, ok := costumeExpByRarity[r.RarityType]; !ok {
costumeExpByRarity[r.RarityType] = BuildExpThresholds(paramMapRows, r.RequiredExpForLevelUpNumericalParameterMapId)
}
if _, ok := costumeMaxLevelByRarity[r.RarityType]; !ok {
if f, found := funcResolver.Resolve(r.MaxLevelNumericalFunctionId); found {
costumeMaxLevelByRarity[r.RarityType] = f
}
}
}
costumeById := make(map[int32]CostumeMasterRow, len(costumeMasters))
for _, cm := range costumeMasters {
costumeById[cm.CostumeId] = cm
}
weaponById := make(map[int32]WeaponMasterRow, len(weapons))
for _, w := range weapons {
weaponById[w.WeaponId] = w
}
skillSlots := make(map[int32][]int32)
for _, row := range weaponSkillGroups {
skillSlots[row.WeaponSkillGroupId] = append(skillSlots[row.WeaponSkillGroupId], row.SlotNumber)
}
abilitySlots := make(map[int32][]int32)
for _, row := range weaponAbilityGroups {
abilitySlots[row.WeaponAbilityGroupId] = append(abilitySlots[row.WeaponAbilityGroupId], row.SlotNumber)
}
sceneById := make(map[int32]QuestSceneRow, len(scenes))
sceneIdsByQuestId := make(map[int32][]int32)
for _, scene := range scenes {
sceneById[scene.QuestSceneId] = scene
sceneIdsByQuestId[scene.QuestId] = append(sceneIdsByQuestId[scene.QuestId], scene.QuestSceneId)
}
missionById := make(map[int32]QuestMissionRow, len(missions))
for _, mission := range missions {
missionById[mission.QuestMissionId] = mission
}
questById := make(map[int32]QuestRow, len(quests))
for _, quest := range quests {
questById[quest.QuestId] = quest
}
missionIdsByGroupId := make(map[int32][]int32, len(missionGroups))
for _, mg := range missionGroups {
missionIdsByGroupId[mg.QuestMissionGroupId] = append(
missionIdsByGroupId[mg.QuestMissionGroupId], mg.QuestMissionId)
}
missionIdsByQuestId := make(map[int32][]int32)
for questId, quest := range questById {
missionIds := missionIdsByGroupId[quest.QuestMissionGroupId]
if len(missionIds) == 0 {
continue
}
missionIdsByQuestId[questId] = append([]int32(nil), missionIds...)
}
chapterBySequenceId := make(map[int32]MainQuestChapterRow, len(chapters))
for _, chapter := range chapters {
chapterBySequenceId[chapter.MainQuestSequenceGroupId] = chapter
}
routeIdByQuestId := make(map[int32]int32)
for _, sequence := range sequences {
if chapter, ok := chapterBySequenceId[sequence.MainQuestSequenceId]; ok {
routeIdByQuestId[sequence.QuestId] = chapter.MainQuestRouteId
}
}
sortedChapters := make([]MainQuestChapterRow, len(chapters))
copy(sortedChapters, chapters)
sort.Slice(sortedChapters, func(i, j int) bool {
return sortedChapters[i].SortOrder < sortedChapters[j].SortOrder
})
sequencesByGroupId := make(map[int32][]MainQuestSequenceRow)
for _, seq := range sequences {
sequencesByGroupId[seq.MainQuestSequenceId] = append(sequencesByGroupId[seq.MainQuestSequenceId], seq)
}
var orderedQuestIds []int32
for _, chapter := range sortedChapters {
for _, seq := range sequencesByGroupId[chapter.MainQuestSequenceGroupId] {
orderedQuestIds = append(orderedQuestIds, seq.QuestId)
}
}
chapterLastSceneByQuestId := make(map[int32]int32)
for _, chapter := range sortedChapters {
seqs := sequencesByGroupId[chapter.MainQuestSequenceGroupId]
var chapterLastScene int32
for i := len(seqs) - 1; i >= 0; i-- {
if sids := sceneIdsByQuestId[seqs[i].QuestId]; len(sids) > 0 {
chapterLastScene = sids[len(sids)-1]
break
}
}
if chapterLastScene != 0 {
for _, seq := range seqs {
chapterLastSceneByQuestId[seq.QuestId] = chapterLastScene
}
}
}
firstClearRewardsByGroupId := make(map[int32][]QuestFirstClearRewardGroupRow, len(firstClearRewards))
for _, reward := range firstClearRewards {
firstClearRewardsByGroupId[reward.QuestFirstClearRewardGroupId] = append(
firstClearRewardsByGroupId[reward.QuestFirstClearRewardGroupId], reward)
}
replayFlowRewardsByGroupId := make(map[int32][]QuestReplayFlowRewardGroupRow, len(replayFlowRewards))
for _, reward := range replayFlowRewards {
replayFlowRewardsByGroupId[reward.QuestReplayFlowRewardGroupId] = append(
replayFlowRewardsByGroupId[reward.QuestReplayFlowRewardGroupId], reward)
}
firstClearRewardSwitchesByQuestId := make(map[int32][]QuestFirstClearRewardSwitchRow, len(firstClearSwitches))
for _, switchRow := range firstClearSwitches {
firstClearRewardSwitchesByQuestId[switchRow.QuestId] = append(
firstClearRewardSwitchesByQuestId[switchRow.QuestId], switchRow)
}
missionRewardsByMissionId := make(map[int32][]QuestMissionRewardRow, len(missionRewards))
for _, reward := range missionRewards {
missionRewardsByMissionId[reward.QuestMissionRewardId] = append(
missionRewardsByMissionId[reward.QuestMissionRewardId], reward)
}
weaponIdsByReleaseConditionGroupId := make(map[int32][]int32)
for _, w := range weaponById {
if w.WeaponStoryReleaseConditionGroupId != 0 {
weaponIdsByReleaseConditionGroupId[w.WeaponStoryReleaseConditionGroupId] = append(
weaponIdsByReleaseConditionGroupId[w.WeaponStoryReleaseConditionGroupId], w.WeaponId)
}
}
releaseConditionsByGroupId := make(map[int32][]WeaponStoryReleaseConditionRow)
for _, c := range releaseConditions {
releaseConditionsByGroupId[c.WeaponStoryReleaseConditionGroupId] = append(
releaseConditionsByGroupId[c.WeaponStoryReleaseConditionGroupId], c)
}
sceneGrantsBySceneId := make(map[int32][]QuestSceneGrantRow)
for _, sg := range sceneGrants {
sceneGrantsBySceneId[sg.QuestSceneId] = append(sceneGrantsBySceneId[sg.QuestSceneId], sg)
}
battleDropRewardById := make(map[int32]BattleDropRewardRow, len(battleDropRewards))
for _, bdr := range battleDropRewards {
battleDropRewardById[bdr.BattleDropRewardId] = bdr
}
pickupRewardIdsByGroupId := make(map[int32][]int32)
for _, pg := range pickupRewardGroups {
pickupRewardIdsByGroupId[pg.QuestPickupRewardGroupId] = append(
pickupRewardIdsByGroupId[pg.QuestPickupRewardGroupId], pg.BattleDropRewardId)
}
battleGroupBySceneId := make(map[int32]int32, len(sceneBattles))
for _, sb := range sceneBattles {
battleGroupBySceneId[sb.QuestSceneId] = sb.BattleGroupId
}
battleIdsByGroupId := make(map[int32][]int32)
for _, bg := range battleGroups {
battleIdsByGroupId[bg.BattleGroupId] = append(battleIdsByGroupId[bg.BattleGroupId], bg.BattleId)
}
type npcDeckKey struct {
BattleNpcId int32
DeckType model.DeckType
BattleNpcDeckNumber int32
}
npcDeckByKey := make(map[npcDeckKey]BattleNpcDeckRow, len(npcDecks))
for _, d := range npcDecks {
npcDeckByKey[npcDeckKey{d.BattleNpcId, d.DeckType, d.BattleNpcDeckNumber}] = d
}
battleByIdMap := make(map[int32]BattleRow, len(battles))
for _, b := range battles {
battleByIdMap[b.BattleId] = b
}
type dropCatKey struct {
BattleNpcId int32
Uuid string
}
dropCategoryByKey := make(map[dropCatKey]int32, len(npcDropCategories))
for _, dc := range npcDropCategories {
dropCategoryByKey[dropCatKey{dc.BattleNpcId, dc.BattleNpcDeckCharacterUuid}] = dc.BattleDropCategoryId
}
battleDropsByQuestId := make(map[int32][]BattleDropInfo)
for questId := range questById {
sids := sceneIdsByQuestId[questId]
seen := make(map[BattleDropInfo]bool)
var drops []BattleDropInfo
for _, sceneId := range sids {
groupId, ok := battleGroupBySceneId[sceneId]
if !ok {
continue
}
for _, battleId := range battleIdsByGroupId[groupId] {
b, ok := battleByIdMap[battleId]
if !ok {
continue
}
dk := npcDeckKey{b.BattleNpcId, b.DeckType, b.BattleNpcDeckNumber}
deck, ok := npcDeckByKey[dk]
if !ok {
continue
}
for _, uuid := range []string{deck.BattleNpcDeckCharacterUuid01, deck.BattleNpcDeckCharacterUuid02, deck.BattleNpcDeckCharacterUuid03} {
if uuid == "" {
continue
}
catId, ok := dropCategoryByKey[dropCatKey{b.BattleNpcId, uuid}]
if !ok {
continue
}
info := BattleDropInfo{QuestSceneId: sceneId, BattleDropCategoryId: catId}
if !seen[info] {
seen[info] = true
drops = append(drops, info)
}
}
}
}
if len(drops) > 0 {
battleDropsByQuestId[questId] = drops
}
}
rentalBattleGroups := make(map[int32]bool, len(rentalDecks))
for _, rd := range rentalDecks {
rentalBattleGroups[rd.BattleGroupId] = true
}
rentalQuestIds := make(map[int32]bool)
for questId := range questById {
for _, sceneId := range sceneIdsByQuestId[questId] {
if groupId, ok := battleGroupBySceneId[sceneId]; ok && rentalBattleGroups[groupId] {
rentalQuestIds[questId] = true
break
}
}
}
return &QuestCatalog{
SceneById: sceneById,
MissionById: missionById,
QuestById: questById,
MissionIdsByQuestId: missionIdsByQuestId,
RouteIdByQuestId: routeIdByQuestId,
SceneIdsByQuestId: sceneIdsByQuestId,
OrderedQuestIds: orderedQuestIds,
FirstClearRewardsByGroupId: firstClearRewardsByGroupId,
FirstClearRewardSwitchesByQuestId: firstClearRewardSwitchesByQuestId,
MissionRewardsByMissionId: missionRewardsByMissionId,
WeaponIdsByReleaseConditionGroupId: weaponIdsByReleaseConditionGroupId,
ReleaseConditionsByGroupId: releaseConditionsByGroupId,
SceneGrantsBySceneId: sceneGrantsBySceneId,
BattleDropRewardById: battleDropRewardById,
PickupRewardIdsByGroupId: pickupRewardIdsByGroupId,
BattleDropsByQuestId: battleDropsByQuestId,
ReplayFlowRewardsByGroupId: replayFlowRewardsByGroupId,
RentalQuestIds: rentalQuestIds,
TutorialUnlockConditions: tutorialUnlockConds,
ChapterLastSceneByQuestId: chapterLastSceneByQuestId,
SeasonIdByRouteId: seasonIdByRouteId,
UserExpThresholds: BuildExpThresholds(paramMapRows, 1),
CharacterExpThresholds: BuildExpThresholds(paramMapRows, 31),
CostumeExpByRarity: costumeExpByRarity,
CostumeMaxLevelByRarity: costumeMaxLevelByRarity,
MaxStaminaByLevel: maxStaminaByLevel,
CostumeById: costumeById,
WeaponById: weaponById,
WeaponSkillSlots: skillSlots,
WeaponAbilitySlots: abilitySlots,
PartsCatalog: partsCatalog,
}, nil
}