Files
lunar-tear/server/internal/masterdata/tower.go
T
2026-05-16 20:51:44 +03:00

85 lines
2.8 KiB
Go

package masterdata
import (
"log"
"sort"
"lunar-tear/server/internal/utils"
)
type TowerTier struct {
QuestMissionClearCount int32
Rewards []RewardItem
}
type TowerCatalog struct {
TiersByChapter map[int32][]TowerTier
}
func (c *TowerCatalog) CollectRewards(chapterId, oldCount, targetCount int32) ([]RewardItem, int32) {
var items []RewardItem
highest := int32(0)
for _, t := range c.TiersByChapter[chapterId] {
if t.QuestMissionClearCount > oldCount && t.QuestMissionClearCount <= targetCount {
items = append(items, t.Rewards...)
if t.QuestMissionClearCount > highest {
highest = t.QuestMissionClearCount
}
}
}
return items, highest
}
func LoadTowerCatalog() *TowerCatalog {
// chapterId -> accumulation reward group id
accumRewardRows, err := utils.ReadTable[EntityMEventQuestTowerAccumulationReward]("m_event_quest_tower_accumulation_reward")
if err != nil {
log.Fatalf("load event quest tower accumulation reward table: %v", err)
}
groupByChapter := make(map[int32]int32, len(accumRewardRows))
for _, r := range accumRewardRows {
groupByChapter[r.EventQuestChapterId] = r.EventQuestTowerAccumulationRewardGroupId
}
// reward group id -> reward items
rewardGroupRows, err := utils.ReadTable[EntityMEventQuestTowerRewardGroup]("m_event_quest_tower_reward_group")
if err != nil {
log.Fatalf("load event quest tower reward group table: %v", err)
}
itemsByRewardGroup := make(map[int32][]RewardItem)
for _, r := range rewardGroupRows {
itemsByRewardGroup[r.EventQuestTowerRewardGroupId] = append(itemsByRewardGroup[r.EventQuestTowerRewardGroupId], RewardItem{
PossessionType: r.PossessionType,
PossessionId: r.PossessionId,
Count: r.Count,
})
}
// accumulation group id -> tiers (threshold + resolved reward items)
accumGroupRows, err := utils.ReadTable[EntityMEventQuestTowerAccumulationRewardGroup]("m_event_quest_tower_accumulation_reward_group")
if err != nil {
log.Fatalf("load event quest tower accumulation reward group table: %v", err)
}
tiersByGroup := make(map[int32][]TowerTier)
for _, r := range accumGroupRows {
tiersByGroup[r.EventQuestTowerAccumulationRewardGroupId] = append(tiersByGroup[r.EventQuestTowerAccumulationRewardGroupId], TowerTier{
QuestMissionClearCount: r.QuestMissionClearCount,
Rewards: itemsByRewardGroup[r.EventQuestTowerRewardGroupId],
})
}
// resolve per-chapter, sorted ascending by threshold
tiersByChapter := make(map[int32][]TowerTier, len(groupByChapter))
for chapterId, groupId := range groupByChapter {
tiers := tiersByGroup[groupId]
sort.Slice(tiers, func(i, j int) bool {
return tiers[i].QuestMissionClearCount < tiers[j].QuestMissionClearCount
})
tiersByChapter[chapterId] = tiers
}
log.Printf("tower catalog loaded: %d chapters", len(tiersByChapter))
return &TowerCatalog{TiersByChapter: tiersByChapter}
}