Files
lunar-tear/server/internal/service/shop.go
T
Ilya Groshev 02f511f40c Initial commit
2026-04-14 09:28:26 +03:00

249 lines
7.7 KiB
Go

package service
import (
"context"
"fmt"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
"google.golang.org/protobuf/types/known/emptypb"
)
var shopDiffTables = []string{
"IUserShopItem",
"IUserShopReplaceable",
"IUserShopReplaceableLineup",
"IUserGem",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserPremiumItem",
"IUserStatus",
"IUserCostume",
"IUserCostumeActiveSkill",
"IUserCharacter",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
"IUserWeaponStory",
}
type ShopServiceServer struct {
pb.UnimplementedShopServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.ShopCatalog
granter *store.PossessionGranter
}
func NewShopServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.ShopCatalog, granter *store.PossessionGranter) *ShopServiceServer {
return &ShopServiceServer{users: users, sessions: sessions, catalog: catalog, granter: granter}
}
func (s *ShopServiceServer) Buy(ctx context.Context, req *pb.BuyRequest) (*pb.BuyResponse, error) {
log.Printf("[ShopService] Buy: shopId=%d items=%v", req.ShopId, req.ShopItems)
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
for shopItemId, qty := range req.ShopItems {
item, ok := s.catalog.Items[shopItemId]
if !ok {
log.Printf("[ShopService] Buy: unknown shopItemId=%d, skipping", shopItemId)
continue
}
totalPrice := item.Price * qty
if err := store.DeductPrice(user, item.PriceType, item.PriceId, totalPrice); err != nil {
log.Printf("[ShopService] Buy: deduct failed shopItemId=%d: %v", shopItemId, err)
continue
}
for _, content := range s.catalog.Contents[shopItemId] {
s.granter.GrantFull(user,
model.PossessionType(content.PossessionType),
content.PossessionId,
content.Count*qty,
nowMillis,
)
}
s.applyContentEffects(user, shopItemId, qty, nowMillis)
si := user.ShopItems[shopItemId]
si.ShopItemId = shopItemId
si.BoughtCount += qty
si.LatestBoughtCountChangedDatetime = nowMillis
si.LatestVersion = nowMillis
user.ShopItems[shopItemId] = si
}
})
if err != nil {
return nil, fmt.Errorf("shop buy: %w", err)
}
tables := userdata.FullClientTableMap(snapshot)
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, shopDiffTables))
return &pb.BuyResponse{
OverflowPossession: []*pb.Possession{},
DiffUserData: diff,
}, nil
}
func (s *ShopServiceServer) RefreshUserData(ctx context.Context, req *pb.RefreshRequest) (*pb.RefreshResponse, error) {
log.Printf("[ShopService] RefreshUserData: isGemUsed=%v", req.IsGemUsed)
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
if len(user.ShopReplaceableLineup) == 0 && len(s.catalog.ItemShopPool) > 0 {
for i, itemId := range s.catalog.ItemShopPool {
slot := int32(i + 1)
user.ShopReplaceableLineup[slot] = store.UserShopReplaceableLineupState{
SlotNumber: slot,
ShopItemId: itemId,
LatestVersion: nowMillis,
}
}
}
if req.IsGemUsed {
user.ShopReplaceable.LineupUpdateCount++
user.ShopReplaceable.LatestLineupUpdateDatetime = nowMillis
for _, itemId := range s.catalog.ItemShopPool {
if si, ok := user.ShopItems[itemId]; ok {
si.BoughtCount = 0
si.LatestVersion = nowMillis
user.ShopItems[itemId] = si
}
}
}
})
if err != nil {
return nil, fmt.Errorf("shop refresh: %w", err)
}
tables := userdata.FullClientTableMap(snapshot)
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, shopDiffTables))
return &pb.RefreshResponse{
DiffUserData: diff,
}, nil
}
func (s *ShopServiceServer) GetCesaLimit(_ context.Context, _ *emptypb.Empty) (*pb.GetCesaLimitResponse, error) {
log.Printf("[ShopService] GetCesaLimit")
return &pb.GetCesaLimitResponse{
CesaLimit: []*pb.CesaLimit{},
DiffUserData: userdata.EmptyDiff(),
}, nil
}
func (s *ShopServiceServer) CreatePurchaseTransaction(ctx context.Context, req *pb.CreatePurchaseTransactionRequest) (*pb.CreatePurchaseTransactionResponse, error) {
log.Printf("[ShopService] CreatePurchaseTransaction: shopId=%d shopItemId=%d productId=%s",
req.ShopId, req.ShopItemId, req.ProductId)
userId := currentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
item, ok := s.catalog.Items[req.ShopItemId]
if !ok {
log.Printf("[ShopService] CreatePurchaseTransaction: unknown shopItemId=%d", req.ShopItemId)
return
}
if err := store.DeductPrice(user, item.PriceType, item.PriceId, item.Price); err != nil {
log.Printf("[ShopService] CreatePurchaseTransaction: deduct failed: %v", err)
}
for _, content := range s.catalog.Contents[req.ShopItemId] {
s.granter.GrantFull(user,
model.PossessionType(content.PossessionType),
content.PossessionId,
content.Count,
nowMillis,
)
}
s.applyContentEffects(user, req.ShopItemId, 1, nowMillis)
si := user.ShopItems[req.ShopItemId]
si.ShopItemId = req.ShopItemId
si.BoughtCount++
if item.ShopItemLimitedStockId > 0 {
if maxCount, ok := s.catalog.LimitedStock[item.ShopItemLimitedStockId]; ok && si.BoughtCount >= maxCount {
si.BoughtCount = 0
}
}
si.LatestBoughtCountChangedDatetime = nowMillis
si.LatestVersion = nowMillis
user.ShopItems[req.ShopItemId] = si
})
if err != nil {
return nil, fmt.Errorf("create purchase transaction: %w", err)
}
txId := fmt.Sprintf("tx_%d_%d_%d", userId, req.ShopItemId, nowMillis)
tables := userdata.FullClientTableMap(snapshot)
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, shopDiffTables))
return &pb.CreatePurchaseTransactionResponse{
PurchaseTransactionId: txId,
DiffUserData: diff,
}, nil
}
func (s *ShopServiceServer) PurchaseGooglePlayStoreProduct(ctx context.Context, req *pb.PurchaseGooglePlayStoreProductRequest) (*pb.PurchaseGooglePlayStoreProductResponse, error) {
log.Printf("[ShopService] PurchaseGooglePlayStoreProduct: txId=%s", req.PurchaseTransactionId)
userId := currentUserId(ctx, s.users, s.sessions)
snapshot, err := s.users.SnapshotUser(userId)
if err != nil {
return nil, fmt.Errorf("purchase google play: %w", err)
}
tables := userdata.FullClientTableMap(snapshot)
diff := userdata.BuildDiffFromTables(userdata.SelectTables(tables, shopDiffTables))
return &pb.PurchaseGooglePlayStoreProductResponse{
OverflowPossession: []*pb.Possession{},
DiffUserData: diff,
}, nil
}
func (s *ShopServiceServer) applyContentEffects(user *store.UserState, shopItemId, qty int32, nowMillis int64) {
for _, effect := range s.catalog.Effects[shopItemId] {
switch effect.EffectTargetType {
case model.EffectTargetStaminaRecovery:
maxMillis := s.catalog.MaxStaminaMillis[user.Status.Level]
millis := s.resolveEffectMillis(effect.EffectValueType, effect.EffectValue, user.Status.Level)
store.RecoverStamina(user, millis*qty, maxMillis, nowMillis)
default:
log.Printf("[ShopService] unhandled effect: shopItemId=%d targetType=%d", shopItemId, effect.EffectTargetType)
}
}
}
func (s *ShopServiceServer) resolveEffectMillis(effectValueType, effectValue, userLevel int32) int32 {
switch effectValueType {
case model.EffectValueFixed:
return effectValue
case model.EffectValuePermil:
maxMillis := s.catalog.MaxStaminaMillis[userLevel]
return effectValue * maxMillis / 1000
default:
return 0
}
}