Files
lunar-tear/server/internal/service/characterboard.go
T

181 lines
6.0 KiB
Go

package service
import (
"context"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type CharacterBoardServiceServer struct {
pb.UnimplementedCharacterBoardServiceServer
users store.UserRepository
sessions store.SessionRepository
catalog *masterdata.CharacterBoardCatalog
}
func NewCharacterBoardServiceServer(users store.UserRepository, sessions store.SessionRepository, catalog *masterdata.CharacterBoardCatalog) *CharacterBoardServiceServer {
return &CharacterBoardServiceServer{users: users, sessions: sessions, catalog: catalog}
}
func (s *CharacterBoardServiceServer) ReleasePanel(ctx context.Context, req *pb.ReleasePanelRequest) (*pb.ReleasePanelResponse, error) {
log.Printf("[CharacterBoardService] ReleasePanel: panelIds=%v", req.CharacterBoardPanelId)
userId := currentUserId(ctx, s.users, s.sessions)
oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker().
Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"}).
Track("IUserConsumableItem", oldUser, userdata.SortedConsumableItemRecords, []string{"userId", "consumableItemId"})
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
for _, panelId := range req.CharacterBoardPanelId {
panel, ok := s.catalog.PanelById[panelId]
if !ok {
log.Printf("[CharacterBoardService] unknown panelId=%d, skipping", panelId)
continue
}
s.consumeCosts(user, panel)
s.setReleaseBit(user, panel)
s.applyEffects(user, panel)
}
})
boardTables := []string{
"IUserCharacterBoard",
"IUserCharacterBoardAbility",
"IUserCharacterBoardStatusUp",
"IUserMaterial",
"IUserConsumableItem",
"IUserGem",
}
tables := userdata.ProjectTables(user, boardTables)
diff := tracker.Apply(user, tables)
return &pb.ReleasePanelResponse{DiffUserData: diff}, nil
}
func (s *CharacterBoardServiceServer) consumeCosts(user *store.UserState, panel masterdata.CharacterBoardPanelRow) {
costs := s.catalog.ReleaseCostsByGroupId[panel.CharacterBoardPanelReleasePossessionGroupId]
for _, cost := range costs {
store.DeductPossession(user, model.PossessionType(cost.PossessionType), cost.PossessionId, cost.Count)
}
}
func (s *CharacterBoardServiceServer) setReleaseBit(user *store.UserState, panel masterdata.CharacterBoardPanelRow) {
boardId := panel.CharacterBoardId
board := user.CharacterBoards[boardId]
board.CharacterBoardId = boardId
bitFieldIndex := (panel.SortOrder - 1) / 32
bitPosition := (panel.SortOrder - 1) % 32
mask := int32(1 << uint(bitPosition))
switch bitFieldIndex {
case 0:
board.PanelReleaseBit1 |= mask
case 1:
board.PanelReleaseBit2 |= mask
case 2:
board.PanelReleaseBit3 |= mask
case 3:
board.PanelReleaseBit4 |= mask
}
user.CharacterBoards[boardId] = board
}
func (s *CharacterBoardServiceServer) applyEffects(user *store.UserState, panel masterdata.CharacterBoardPanelRow) {
effects := s.catalog.ReleaseEffectsByGroupId[panel.CharacterBoardPanelReleaseEffectGroupId]
for _, eff := range effects {
switch model.CharacterBoardEffectType(eff.CharacterBoardEffectType) {
case model.CharacterBoardEffectTypeAbility:
s.applyAbilityEffect(user, eff)
case model.CharacterBoardEffectTypeStatusUp:
s.applyStatusUpEffect(user, eff)
}
}
}
func (s *CharacterBoardServiceServer) applyAbilityEffect(user *store.UserState, eff masterdata.CharacterBoardReleaseEffectRow) {
ability, ok := s.catalog.AbilityById[eff.CharacterBoardEffectId]
if !ok {
log.Printf("[CharacterBoardService] unknown abilityId=%d", eff.CharacterBoardEffectId)
return
}
characterId := s.resolveCharacterId(ability.CharacterBoardEffectTargetGroupId)
if characterId == 0 {
return
}
key := store.CharacterBoardAbilityKey{CharacterId: characterId, AbilityId: ability.AbilityId}
state := user.CharacterBoardAbilities[key]
state.CharacterId = characterId
state.AbilityId = ability.AbilityId
state.Level += eff.EffectValue
if maxLvl, ok := s.catalog.AbilityMaxLevel[key]; ok && state.Level > maxLvl {
state.Level = maxLvl
}
user.CharacterBoardAbilities[key] = state
}
func (s *CharacterBoardServiceServer) applyStatusUpEffect(user *store.UserState, eff masterdata.CharacterBoardReleaseEffectRow) {
statusUp, ok := s.catalog.StatusUpById[eff.CharacterBoardEffectId]
if !ok {
log.Printf("[CharacterBoardService] unknown statusUpId=%d", eff.CharacterBoardEffectId)
return
}
characterId := s.resolveCharacterId(statusUp.CharacterBoardEffectTargetGroupId)
if characterId == 0 {
return
}
supType := model.CharacterBoardStatusUpType(statusUp.CharacterBoardStatusUpType)
calcType := model.StatusUpTypeToCalcType(supType)
key := store.CharacterBoardStatusUpKey{
CharacterId: characterId,
StatusCalculationType: int32(calcType),
}
state := user.CharacterBoardStatusUps[key]
state.CharacterId = characterId
state.StatusCalculationType = int32(calcType)
switch supType {
case model.CharacterBoardStatusUpTypeAgilityAdd, model.CharacterBoardStatusUpTypeAgilityMultiply:
state.Agility += eff.EffectValue
case model.CharacterBoardStatusUpTypeAttackAdd, model.CharacterBoardStatusUpTypeAttackMultiply:
state.Attack += eff.EffectValue
case model.CharacterBoardStatusUpTypeCritAttackAdd:
state.CriticalAttack += eff.EffectValue
case model.CharacterBoardStatusUpTypeCritRatioAdd:
state.CriticalRatio += eff.EffectValue
case model.CharacterBoardStatusUpTypeHpAdd, model.CharacterBoardStatusUpTypeHpMultiply:
state.Hp += eff.EffectValue
case model.CharacterBoardStatusUpTypeVitalityAdd, model.CharacterBoardStatusUpTypeVitalityMultiply:
state.Vitality += eff.EffectValue
}
user.CharacterBoardStatusUps[key] = state
}
func (s *CharacterBoardServiceServer) resolveCharacterId(targetGroupId int32) int32 {
targets := s.catalog.EffectTargetsByGroupId[targetGroupId]
for _, t := range targets {
if t.TargetValue != 0 {
return t.TargetValue
}
}
log.Printf("[CharacterBoardService] no characterId resolved for targetGroupId=%d", targetGroupId)
return 0
}