Files
lunar-tear/server/internal/questflow/extra_quest.go
T
Ilya Groshev 956dbfaefd
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Fix retire wiping the cleared status of event and extra quests
2026-05-17 11:29:16 +03:00

84 lines
2.5 KiB
Go

package questflow
import (
"fmt"
"log"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
)
func (h *QuestHandler) HandleExtraQuestStart(user *store.UserState, questId, userDeckNumber int32, nowMillis int64) {
quest, ok := h.QuestById[questId]
if !ok {
panic(fmt.Sprintf("unknown questId=%d for HandleExtraQuestStart", questId))
}
h.initQuestState(user, questId)
if quest.Stamina > 0 {
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
}
questState := user.Quests[questId]
questState.UserDeckNumber = userDeckNumber
questState.QuestStateType = model.UserQuestStateTypeActive
questState.LatestStartDatetime = nowMillis
user.Quests[questId] = questState
user.ExtraQuest.CurrentQuestId = questId
if sceneIds := h.SceneIdsByQuestId[questId]; len(sceneIds) > 0 {
user.ExtraQuest.CurrentQuestSceneId = sceneIds[0]
user.ExtraQuest.HeadQuestSceneId = sceneIds[0]
}
}
func (h *QuestHandler) HandleExtraQuestFinish(user *store.UserState, questId int32, isRetired, isAnnihilated bool, nowMillis int64) FinishOutcome {
quest, ok := h.QuestById[questId]
if !ok {
panic(fmt.Sprintf("unknown questId=%d for HandleExtraQuestFinish", questId))
}
outcome := h.evaluateFinishOutcome(user, questId)
if !isRetired {
h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
}
if isRetired && !isAnnihilated && quest.Stamina > 1 {
refund := quest.Stamina - 1
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
}
restoreClearedAfterRetire(user, questId, isRetired)
user.ExtraQuest.CurrentQuestId = 0
user.ExtraQuest.CurrentQuestSceneId = 0
user.ExtraQuest.HeadQuestSceneId = 0
h.clearQuestMissions(user, questId, nowMillis)
return outcome
}
func (h *QuestHandler) HandleExtraQuestRestart(user *store.UserState, questId int32, nowMillis int64) {
h.HandleQuestRestart(user, questId, nowMillis)
user.ExtraQuest.CurrentQuestId = questId
}
func (h *QuestHandler) HandleExtraQuestSceneProgress(user *store.UserState, questSceneId int32, nowMillis int64) {
if _, ok := h.SceneById[questSceneId]; !ok {
log.Printf("[HandleExtraQuestSceneProgress] unknown sceneId=%d, skipping", questSceneId)
return
}
user.ExtraQuest.CurrentQuestSceneId = questSceneId
if h.isSceneAhead(questSceneId, user.ExtraQuest.HeadQuestSceneId) {
user.ExtraQuest.HeadQuestSceneId = questSceneId
}
h.applySceneGrants(user, questSceneId, nowMillis)
}