Files
lunar-tear/server/internal/model/quest.go
T
Ilya Groshev 02f511f40c Initial commit
2026-04-14 09:28:26 +03:00

161 lines
9.9 KiB
Go

package model
import "fmt"
type QuestFlowType int32
const (
QuestFlowTypeUnknown QuestFlowType = 0
QuestFlowTypeMainFlow QuestFlowType = 1
QuestFlowTypeSubFlow QuestFlowType = 2
QuestFlowTypeReplayFlow QuestFlowType = 3
QuestFlowTypeAnotherRouteReplayFlow QuestFlowType = 4
)
func (t QuestFlowType) String() string {
switch t {
case QuestFlowTypeUnknown:
return "unknown"
case QuestFlowTypeMainFlow:
return "main-flow"
case QuestFlowTypeSubFlow:
return "sub-flow"
case QuestFlowTypeReplayFlow:
return "replay-flow"
case QuestFlowTypeAnotherRouteReplayFlow:
return "another-route-replay-flow"
default:
return fmt.Sprintf("unknown-quest-flow(%d)", int32(t))
}
}
type QuestResultType int32
const (
QuestResultTypeUnknown QuestResultType = 0
QuestResultTypeNone QuestResultType = 1
QuestResultTypeHalfResult QuestResultType = 2
QuestResultTypeFullResult QuestResultType = 3
)
type QuestSceneType int32
const (
QuestSceneTypeUnknown QuestSceneType = 0
QuestSceneTypeTower QuestSceneType = 1
QuestSceneTypePictureBook QuestSceneType = 2
QuestSceneTypeField QuestSceneType = 3
QuestSceneTypeNovel QuestSceneType = 4
QuestSceneTypeLimitContent QuestSceneType = 5
)
type QuestMissionConditionType int
const (
QuestMissionConditionTypeUnknown QuestMissionConditionType = 0
QuestMissionConditionTypeLessThanOrEqualXPeopleNotAlive QuestMissionConditionType = 1
QuestMissionConditionTypeMaxDamage QuestMissionConditionType = 2
QuestMissionConditionTypeSpecifiedCostumeIsInDeck QuestMissionConditionType = 3
QuestMissionConditionTypeSpecifiedCharacterIsInDeck QuestMissionConditionType = 4
QuestMissionConditionTypeSpecifiedAttributeMainWeaponIsInDeck QuestMissionConditionType = 5
QuestMissionConditionTypeGreaterThanOrEqualXCostumeSkillUseCount QuestMissionConditionType = 6
QuestMissionConditionTypeGreaterThanOrEqualXWeaponSkillUseCount QuestMissionConditionType = 7
QuestMissionConditionTypeGreaterThanOrEqualXCompanionSkillUseCount QuestMissionConditionType = 8
QuestMissionConditionTypeCostumeSkillfulWeaponAllCharacter QuestMissionConditionType = 9
QuestMissionConditionTypeCostumeSkillfulWeaponAnyCharacter QuestMissionConditionType = 10
QuestMissionConditionTypeCostumeRarityEqAllCharacter QuestMissionConditionType = 11
QuestMissionConditionTypeCostumeRarityGeAllCharacter QuestMissionConditionType = 12
QuestMissionConditionTypeCostumeRarityLeAllCharacter QuestMissionConditionType = 13
QuestMissionConditionTypeCostumeRarityEqAnyCharacter QuestMissionConditionType = 14
QuestMissionConditionTypeCostumeRarityGeAnyCharacter QuestMissionConditionType = 15
QuestMissionConditionTypeCostumeRarityLeAnyCharacter QuestMissionConditionType = 16
QuestMissionConditionTypeWeaponEvolutionGroupId QuestMissionConditionType = 17
QuestMissionConditionTypeSpecifiedAttributeWeaponIsInDeck QuestMissionConditionType = 18
QuestMissionConditionTypeSpecifiedAttributeMainWeaponAllCharacter QuestMissionConditionType = 19
QuestMissionConditionTypeSpecifiedAttributeWeaponAllCharacter QuestMissionConditionType = 20
QuestMissionConditionTypeWeaponManSkillfulWeaponAllCharacter QuestMissionConditionType = 21
QuestMissionConditionTypeWeaponSkillfulWeaponAllCharacter QuestMissionConditionType = 22
QuestMissionConditionTypeWeaponManSkillfulWeaponAnyCharacter QuestMissionConditionType = 23
QuestMissionConditionTypeWeaponSkillfulWeaponAnyCharacter QuestMissionConditionType = 24
QuestMissionConditionTypeWeaponRarityEqAllCharacter QuestMissionConditionType = 25
QuestMissionConditionTypeWeaponRarityGeAllCharacter QuestMissionConditionType = 26
QuestMissionConditionTypeWeaponRarityLeAllCharacter QuestMissionConditionType = 27
QuestMissionConditionTypeWeaponMainRarityEqAllCharacter QuestMissionConditionType = 28
QuestMissionConditionTypeWeaponMainRarityGeAllCharacter QuestMissionConditionType = 29
QuestMissionConditionTypeWeaponMainRarityLeAllCharacter QuestMissionConditionType = 30
QuestMissionConditionTypeWeaponRarityEqAnyCharacter QuestMissionConditionType = 31
QuestMissionConditionTypeWeaponRarityGeAnyCharacter QuestMissionConditionType = 32
QuestMissionConditionTypeWeaponRarityLeAnyCharacter QuestMissionConditionType = 33
QuestMissionConditionTypeWeaponMainRarityEqAnyCharacter QuestMissionConditionType = 34
QuestMissionConditionTypeWeaponMainRarityGeAnyCharacter QuestMissionConditionType = 35
QuestMissionConditionTypeWeaponMainRarityLeAnyCharacter QuestMissionConditionType = 36
QuestMissionConditionTypeCompanionId QuestMissionConditionType = 37
QuestMissionConditionTypeCompanionAttribute QuestMissionConditionType = 38
QuestMissionConditionTypeCompanionCategory QuestMissionConditionType = 39
QuestMissionConditionTypePartsId QuestMissionConditionType = 40
QuestMissionConditionTypePartsGroupId QuestMissionConditionType = 41
QuestMissionConditionTypePartsRarityEq QuestMissionConditionType = 42
QuestMissionConditionTypePartsRarityGe QuestMissionConditionType = 43
QuestMissionConditionTypePartsRarityLe QuestMissionConditionType = 44
QuestMissionConditionTypeDeckPowerGe QuestMissionConditionType = 45
QuestMissionConditionTypeDeckPowerLe QuestMissionConditionType = 46
QuestMissionConditionTypeDeckCostumeNumEq QuestMissionConditionType = 47
QuestMissionConditionTypeDeckCostumeNumGe QuestMissionConditionType = 48
QuestMissionConditionTypeDeckCostumeNumLe QuestMissionConditionType = 49
QuestMissionConditionTypeCriticalCountGe QuestMissionConditionType = 50
QuestMissionConditionTypeMinHpPercentageGe QuestMissionConditionType = 51
QuestMissionConditionTypeComboCountGe QuestMissionConditionType = 52
QuestMissionConditionTypeComboMaxDamageGe QuestMissionConditionType = 53
QuestMissionConditionTypeLessThanOrEqualXCostumeSkillUseCount QuestMissionConditionType = 54
QuestMissionConditionTypeLessThanOrEqualXWeaponSkillUseCount QuestMissionConditionType = 55
QuestMissionConditionTypeLessThanOrEqualXCompanionSkillUseCount QuestMissionConditionType = 56
QuestMissionConditionTypeWithoutRecoverySkill QuestMissionConditionType = 57
QuestMissionConditionTypeWithoutCostumeSkill QuestMissionConditionType = 58
QuestMissionConditionTypeWithoutWeaponSkill QuestMissionConditionType = 59
QuestMissionConditionTypeWithoutCompanionSkill QuestMissionConditionType = 60
QuestMissionConditionTypeCharacterContainAll QuestMissionConditionType = 61
QuestMissionConditionTypeCharacterContainAny QuestMissionConditionType = 62
QuestMissionConditionTypeCostumeContainAll QuestMissionConditionType = 63
QuestMissionConditionTypeCostumeContainAny QuestMissionConditionType = 64
QuestMissionConditionTypeCostumeSkillfulWeaponContainAll QuestMissionConditionType = 65
QuestMissionConditionTypeCostumeSkillfulWeaponContainAny QuestMissionConditionType = 66
QuestMissionConditionTypeAttributeMainWeaponContainAll QuestMissionConditionType = 67
QuestMissionConditionTypeAttributeMainWeaponContainAny QuestMissionConditionType = 68
QuestMissionConditionTypeAttributeWeaponContainAll QuestMissionConditionType = 69
QuestMissionConditionTypeAttributeWeaponContainAny QuestMissionConditionType = 70
QuestMissionConditionTypeWeaponManSkillfulWeaponContainAll QuestMissionConditionType = 71
QuestMissionConditionTypeWeaponManSkillfulWeaponContainAny QuestMissionConditionType = 72
QuestMissionConditionTypeWeaponSkillfulWeaponContainAll QuestMissionConditionType = 73
QuestMissionConditionTypeWeaponSkillfulWeaponContainAny QuestMissionConditionType = 74
QuestMissionConditionTypeComplete QuestMissionConditionType = 9999
)
type WeaponStoryReleaseConditionType int32
const (
WeaponStoryReleaseConditionTypeUnknown WeaponStoryReleaseConditionType = 0
WeaponStoryReleaseConditionTypeAcquisition WeaponStoryReleaseConditionType = 1
WeaponStoryReleaseConditionTypeReachSpecifiedLevel WeaponStoryReleaseConditionType = 2
WeaponStoryReleaseConditionTypeReachInitialMaxLevel WeaponStoryReleaseConditionType = 3
WeaponStoryReleaseConditionTypeReachOnceEvolvedMaxLevel WeaponStoryReleaseConditionType = 4
WeaponStoryReleaseConditionTypeReachSpecifiedEvolutionCount WeaponStoryReleaseConditionType = 5
WeaponStoryReleaseConditionTypeQuestClear WeaponStoryReleaseConditionType = 6
WeaponStoryReleaseConditionTypeMainFlowSceneProgress WeaponStoryReleaseConditionType = 7
)
type UserQuestStateType int32
const (
UserQuestStateTypeUnknown UserQuestStateType = 0
UserQuestStateTypeActive UserQuestStateType = 1
UserQuestStateTypeCleared UserQuestStateType = 2
)
type SideStoryQuestStateType int32
const (
SideStoryQuestStateUnknown SideStoryQuestStateType = 0
SideStoryQuestStateActive SideStoryQuestStateType = 1
SideStoryQuestStateCleared SideStoryQuestStateType = 2
)