Files
lunar-tear/server/internal/store/memory/clone.go
T
Ilya Groshev 02f511f40c Initial commit
2026-04-14 09:28:26 +03:00

150 lines
5.3 KiB
Go

package memory
import (
"maps"
"lunar-tear/server/internal/store"
)
func cloneUserState(u store.UserState) store.UserState {
out := u
out.Tutorials = maps.Clone(u.Tutorials)
out.Characters = maps.Clone(u.Characters)
out.Costumes = maps.Clone(u.Costumes)
out.Weapons = maps.Clone(u.Weapons)
out.Companions = maps.Clone(u.Companions)
out.Thoughts = maps.Clone(u.Thoughts)
out.DeckCharacters = maps.Clone(u.DeckCharacters)
out.DeckSubWeapons = maps.Clone(u.DeckSubWeapons)
out.DeckParts = cloneSliceMap(u.DeckParts)
out.Decks = maps.Clone(u.Decks)
out.Quests = maps.Clone(u.Quests)
out.QuestMissions = maps.Clone(u.QuestMissions)
out.WeaponStories = maps.Clone(u.WeaponStories)
out.Missions = maps.Clone(u.Missions)
out.Gimmick = store.GimmickState{
Progress: maps.Clone(u.Gimmick.Progress),
OrnamentProgress: maps.Clone(u.Gimmick.OrnamentProgress),
Sequences: maps.Clone(u.Gimmick.Sequences),
Unlocks: maps.Clone(u.Gimmick.Unlocks),
}
out.CageOrnamentRewards = maps.Clone(u.CageOrnamentRewards)
out.ConsumableItems = maps.Clone(u.ConsumableItems)
out.Materials = maps.Clone(u.Materials)
out.Parts = maps.Clone(u.Parts)
out.PartsGroupNotes = maps.Clone(u.PartsGroupNotes)
out.PartsPresets = maps.Clone(u.PartsPresets)
out.ImportantItems = maps.Clone(u.ImportantItems)
out.CostumeActiveSkills = maps.Clone(u.CostumeActiveSkills)
out.WeaponSkills = cloneSliceMap(u.WeaponSkills)
out.WeaponAbilities = cloneSliceMap(u.WeaponAbilities)
out.DeckTypeNotes = maps.Clone(u.DeckTypeNotes)
out.WeaponNotes = maps.Clone(u.WeaponNotes)
out.NaviCutInPlayed = maps.Clone(u.NaviCutInPlayed)
out.ViewedMovies = maps.Clone(u.ViewedMovies)
out.ContentsStories = maps.Clone(u.ContentsStories)
out.DrawnOmikuji = maps.Clone(u.DrawnOmikuji)
out.PremiumItems = maps.Clone(u.PremiumItems)
out.DokanConfirmed = maps.Clone(u.DokanConfirmed)
out.ShopItems = maps.Clone(u.ShopItems)
out.ShopReplaceableLineup = maps.Clone(u.ShopReplaceableLineup)
out.Explore = u.Explore
out.ExploreScores = maps.Clone(u.ExploreScores)
out.Gacha = store.GachaState{
RewardAvailable: u.Gacha.RewardAvailable,
TodaysCurrentDrawCount: u.Gacha.TodaysCurrentDrawCount,
DailyMaxCount: u.Gacha.DailyMaxCount,
LastRewardDrawDate: u.Gacha.LastRewardDrawDate,
ConvertedGachaMedal: store.ConvertedGachaMedalState{
ConvertedMedalPossession: append([]store.ConsumableItemState(nil), u.Gacha.ConvertedGachaMedal.ConvertedMedalPossession...),
ObtainPossession: cloneConsumableItemPtr(u.Gacha.ConvertedGachaMedal.ObtainPossession),
},
BannerStates: cloneBannerStates(u.Gacha.BannerStates),
}
out.Gifts = store.GiftState{
NotReceived: cloneNotReceivedGifts(u.Gifts.NotReceived),
Received: cloneReceivedGifts(u.Gifts.Received),
}
out.Battle = u.Battle
out.CostumeAwakenStatusUps = maps.Clone(u.CostumeAwakenStatusUps)
out.AutoSaleSettings = maps.Clone(u.AutoSaleSettings)
out.CharacterRebirths = maps.Clone(u.CharacterRebirths)
return out
}
func cloneGachaCatalogEntry(entry store.GachaCatalogEntry) store.GachaCatalogEntry {
out := entry
out.PricePhases = append([]store.GachaPricePhaseEntry(nil), entry.PricePhases...)
out.PromotionItems = append([]store.GachaPromotionItem(nil), entry.PromotionItems...)
return out
}
func cloneBannerStates(m map[int32]store.GachaBannerState) map[int32]store.GachaBannerState {
if m == nil {
return nil
}
out := make(map[int32]store.GachaBannerState, len(m))
for k, v := range m {
bs := v
bs.BoxDrewCounts = maps.Clone(v.BoxDrewCounts)
out[k] = bs
}
return out
}
func cloneConsumableItemPtr(item *store.ConsumableItemState) *store.ConsumableItemState {
if item == nil {
return nil
}
out := *item
return &out
}
func cloneNotReceivedGifts(gifts []store.NotReceivedGiftState) []store.NotReceivedGiftState {
out := make([]store.NotReceivedGiftState, len(gifts))
for i, gift := range gifts {
out[i] = store.NotReceivedGiftState{
GiftCommon: store.GiftCommonState{
PossessionType: gift.GiftCommon.PossessionType,
PossessionId: gift.GiftCommon.PossessionId,
Count: gift.GiftCommon.Count,
GrantDatetime: gift.GiftCommon.GrantDatetime,
DescriptionGiftTextId: gift.GiftCommon.DescriptionGiftTextId,
EquipmentData: append([]byte(nil), gift.GiftCommon.EquipmentData...),
},
ExpirationDatetime: gift.ExpirationDatetime,
UserGiftUuid: gift.UserGiftUuid,
}
}
return out
}
func cloneSliceMap[T any](m map[string][]T) map[string][]T {
if m == nil {
return nil
}
out := make(map[string][]T, len(m))
for k, v := range m {
out[k] = append([]T(nil), v...)
}
return out
}
func cloneReceivedGifts(gifts []store.ReceivedGiftState) []store.ReceivedGiftState {
out := make([]store.ReceivedGiftState, len(gifts))
for i, gift := range gifts {
out[i] = store.ReceivedGiftState{
GiftCommon: store.GiftCommonState{
PossessionType: gift.GiftCommon.PossessionType,
PossessionId: gift.GiftCommon.PossessionId,
Count: gift.GiftCommon.Count,
GrantDatetime: gift.GiftCommon.GrantDatetime,
DescriptionGiftTextId: gift.GiftCommon.DescriptionGiftTextId,
EquipmentData: append([]byte(nil), gift.GiftCommon.EquipmentData...),
},
ReceivedDatetime: gift.ReceivedDatetime,
}
}
return out
}