package service import ( "context" "log" pb "lunar-tear/server/gen/proto" "lunar-tear/server/internal/gametime" "lunar-tear/server/internal/model" "lunar-tear/server/internal/store" ) type PortalCageServiceServer struct { pb.UnimplementedPortalCageServiceServer users store.UserRepository sessions store.SessionRepository } func NewPortalCageServiceServer(users store.UserRepository, sessions store.SessionRepository) *PortalCageServiceServer { return &PortalCageServiceServer{users: users, sessions: sessions} } func (s *PortalCageServiceServer) UpdatePortalCageSceneProgress(ctx context.Context, req *pb.UpdatePortalCageSceneProgressRequest) (*pb.UpdatePortalCageSceneProgressResponse, error) { log.Printf("[PortalCageService] UpdatePortalCageSceneProgress: portalCageSceneId=%d", req.PortalCageSceneId) userId := CurrentUserId(ctx, s.users, s.sessions) s.users.UpdateUser(userId, func(user *store.UserState) { now := gametime.NowMillis() user.PortalCageStatus.IsCurrentProgress = true user.PortalCageStatus.LatestVersion = now // Mama's Room ends any active replay — flip flow type to MainFlow; // ReplayFlow* stay sticky (matches original userdata snapshot). if user.MainQuest.CurrentQuestFlowType != int32(model.QuestFlowTypeMainFlow) { user.MainQuest.CurrentQuestFlowType = int32(model.QuestFlowTypeMainFlow) user.MainQuest.LatestVersion = now } }) return &pb.UpdatePortalCageSceneProgressResponse{}, nil }