syntax = "proto3"; option go_package = "lunar-tear/server/gen/proto;proto"; import "proto/data.proto"; package apb.api.weapon; service WeaponService { rpc Sell (SellRequest) returns (SellResponse); rpc Protect (ProtectRequest) returns (ProtectResponse); rpc Unprotect (UnprotectRequest) returns (UnprotectResponse); rpc EnhanceByWeapon (EnhanceByWeaponRequest) returns (EnhanceByWeaponResponse); rpc EnhanceByMaterial (EnhanceByMaterialRequest) returns (EnhanceByMaterialResponse); rpc EnhanceSkill (EnhanceSkillRequest) returns (EnhanceSkillResponse); rpc EnhanceAbility (EnhanceAbilityRequest) returns (EnhanceAbilityResponse); rpc LimitBreakByWeapon (LimitBreakByWeaponRequest) returns (LimitBreakByWeaponResponse); rpc LimitBreakByMaterial (LimitBreakByMaterialRequest) returns (LimitBreakByMaterialResponse); rpc Evolve (EvolveRequest) returns (EvolveResponse); rpc Awaken (WeaponAwakenRequest) returns (WeaponAwakenResponse); } message SellRequest { repeated string userWeaponUuid = 1; } message SellResponse { map diffUserData = 99; } message ProtectRequest { repeated string userWeaponUuid = 1; } message ProtectResponse { map diffUserData = 99; } message UnprotectRequest { repeated string userWeaponUuid = 1; } message UnprotectResponse { map diffUserData = 99; } message EnhanceByWeaponRequest { string userWeaponUuid = 1; repeated string materialUserWeaponUuids = 2; } message EnhanceByWeaponResponse { bool isGreatSuccess = 1; repeated string surplusEnhanceWeapon = 2; map diffUserData = 99; } message EnhanceByMaterialRequest { string userWeaponUuid = 1; map materials = 2; } message EnhanceByMaterialResponse { bool isGreatSuccess = 1; map surplusEnhanceMaterial = 2; map diffUserData = 99; } message EnhanceSkillRequest { string userWeaponUuid = 1; int32 skillId = 2; int32 addLevelCount = 3; } message EnhanceSkillResponse { map diffUserData = 99; } message EnhanceAbilityRequest { string userWeaponUuid = 1; int32 abilityId = 2; int32 addLevelCount = 3; } message EnhanceAbilityResponse { map diffUserData = 99; } message LimitBreakByWeaponRequest { string userWeaponUuid = 1; repeated string materialUserWeaponUuids = 2; } message LimitBreakByWeaponResponse { map diffUserData = 99; } message LimitBreakByMaterialRequest { string userWeaponUuid = 1; map materials = 2; } message LimitBreakByMaterialResponse { map diffUserData = 99; } message EvolveRequest { string userWeaponUuid = 1; } message EvolveResponse { map diffUserData = 99; } message WeaponAwakenRequest { string userWeaponUuid = 1; } message WeaponAwakenResponse { map diffUserData = 99; }