syntax = "proto3"; option go_package = "lunar-tear/server/gen/proto;proto"; import "google/protobuf/empty.proto"; import "proto/data.proto"; import "proto/mission.proto"; package apb.api.quest; service QuestService { rpc UpdateMainFlowSceneProgress (UpdateMainFlowSceneProgressRequest) returns (UpdateMainFlowSceneProgressResponse); rpc UpdateReplayFlowSceneProgress (UpdateReplayFlowSceneProgressRequest) returns (UpdateReplayFlowSceneProgressResponse); rpc UpdateMainQuestSceneProgress (UpdateMainQuestSceneProgressRequest) returns (UpdateMainQuestSceneProgressResponse); rpc UpdateExtraQuestSceneProgress (UpdateExtraQuestSceneProgressRequest) returns (UpdateExtraQuestSceneProgressResponse); rpc UpdateEventQuestSceneProgress (UpdateEventQuestSceneProgressRequest) returns (UpdateEventQuestSceneProgressResponse); rpc StartMainQuest (StartMainQuestRequest) returns (StartMainQuestResponse); rpc RestartMainQuest (RestartMainQuestRequest) returns (RestartMainQuestResponse); rpc FinishMainQuest (FinishMainQuestRequest) returns (FinishMainQuestResponse); rpc StartExtraQuest (StartExtraQuestRequest) returns (StartExtraQuestResponse); rpc RestartExtraQuest (RestartExtraQuestRequest) returns (RestartExtraQuestResponse); rpc FinishExtraQuest (FinishExtraQuestRequest) returns (FinishExtraQuestResponse); rpc StartEventQuest (StartEventQuestRequest) returns (StartEventQuestResponse); rpc RestartEventQuest (RestartEventQuestRequest) returns (RestartEventQuestResponse); rpc FinishEventQuest (FinishEventQuestRequest) returns (FinishEventQuestResponse); rpc FinishAutoOrbit (google.protobuf.Empty) returns (FinishAutoOrbitResponse); rpc SetRoute (SetRouteRequest) returns (SetRouteResponse); rpc SetQuestSceneChoice (SetQuestSceneChoiceRequest) returns (SetQuestSceneChoiceResponse); rpc ReceiveTowerAccumulationReward (ReceiveTowerAccumulationRewardRequest) returns (ReceiveTowerAccumulationRewardResponse); rpc SkipQuest (SkipQuestRequest) returns (SkipQuestResponse); rpc SkipQuestBulk (SkipQuestBulkRequest) returns (SkipQuestBulkResponse); rpc SetAutoSaleSetting (SetAutoSaleSettingRequest) returns (SetAutoSaleSettingResponse); rpc StartGuerrillaFreeOpen (google.protobuf.Empty) returns (StartGuerrillaFreeOpenResponse); rpc ResetLimitContentQuestProgress (ResetLimitContentQuestProgressRequest) returns (ResetLimitContentQuestProgressResponse); rpc ReceiveDailyQuestGroupCompleteReward (google.protobuf.Empty) returns (ReceiveDailyQuestGroupCompleteRewardResponse); } message UpdateMainFlowSceneProgressRequest { int32 questSceneId = 1; } message UpdateMainFlowSceneProgressResponse { map diffUserData = 99; } message UpdateReplayFlowSceneProgressRequest { int32 questSceneId = 1; } message UpdateReplayFlowSceneProgressResponse { map diffUserData = 99; } message UpdateMainQuestSceneProgressRequest { int32 questSceneId = 1; } message UpdateMainQuestSceneProgressResponse { map diffUserData = 99; } message UpdateExtraQuestSceneProgressRequest { int32 questSceneId = 1; } message UpdateExtraQuestSceneProgressResponse { map diffUserData = 99; } message UpdateEventQuestSceneProgressRequest { int32 questSceneId = 1; } message UpdateEventQuestSceneProgressResponse { map diffUserData = 99; } message StartMainQuestRequest { int32 questId = 1; bool isMainFlow = 2; int32 userDeckNumber = 3; bool isBattleOnly = 4; int32 maxAutoOrbitCount = 5; bool isReplayFlow = 6; apb.api.mission.CageMeasurableValues cageMeasurableValues = 50; } message StartMainQuestResponse { repeated BattleDropReward battleDropReward = 1; map diffUserData = 99; } message BattleDropReward { int32 questSceneId = 1; int32 battleDropCategoryId = 2; int32 battleDropEffectId = 3; } message RestartMainQuestRequest { int32 questId = 1; bool isMainFlow = 2; } message RestartMainQuestResponse { repeated BattleDropReward battleDropReward = 1; bytes battleBinary = 2; int32 deckNumber = 3; map diffUserData = 99; } message FinishMainQuestRequest { int32 questId = 1; bool isRetired = 2; bool isMainFlow = 3; bool isAnnihilated = 4; bool isAutoOrbit = 5; int32 storySkipType = 6; bool isReplayFlow = 7; string vt = 200; } message FinishMainQuestResponse { repeated QuestReward dropReward = 1; repeated QuestReward firstClearReward = 2; repeated QuestReward missionClearReward = 3; repeated QuestReward missionClearCompleteReward = 4; repeated QuestReward autoOrbitResult = 5; bool isBigWin = 6; repeated int32 bigWinClearedQuestMissionIdList = 7; repeated QuestReward replayFlowFirstClearReward = 8; repeated QuestReward userStatusCampaignReward = 9; QuestAutoOrbitResult autoOrbitReward = 10; map diffUserData = 99; } message QuestReward { int32 possessionType = 1; int32 possessionId = 2; int32 count = 3; int32 rewardEffectId = 4; bool isAutoSale = 5; bytes equipmentData = 6; } message QuestAutoOrbitResult { repeated QuestReward dropReward = 1; repeated QuestReward userStatusCampaignReward = 2; } message StartExtraQuestRequest { int32 questId = 1; int32 userDeckNumber = 2; } message StartExtraQuestResponse { repeated BattleDropReward battleDropReward = 1; map diffUserData = 99; } message RestartExtraQuestRequest { int32 questId = 1; } message RestartExtraQuestResponse { repeated BattleDropReward battleDropReward = 1; bytes battleBinary = 2; int32 deckNumber = 3; map diffUserData = 99; } message FinishExtraQuestRequest { int32 questId = 1; bool isRetired = 2; bool isAnnihilated = 3; int32 storySkipType = 4; string vt = 200; } message FinishExtraQuestResponse { repeated QuestReward dropReward = 1; repeated QuestReward firstClearReward = 2; repeated QuestReward missionClearReward = 3; repeated QuestReward missionClearCompleteReward = 4; bool isBigWin = 5; repeated int32 bigWinClearedQuestMissionIdList = 6; repeated QuestReward userStatusCampaignReward = 7; map diffUserData = 99; } message StartEventQuestRequest { int32 eventQuestChapterId = 1; int32 questId = 2; int32 userDeckNumber = 3; bool isBattleOnly = 4; int32 maxAutoOrbitCount = 5; } message StartEventQuestResponse { repeated BattleDropReward battleDropReward = 1; map diffUserData = 99; } message RestartEventQuestRequest { int32 eventQuestChapterId = 1; int32 questId = 2; } message RestartEventQuestResponse { repeated BattleDropReward battleDropReward = 1; bytes battleBinary = 2; int32 deckNumber = 3; map diffUserData = 99; } message FinishEventQuestRequest { int32 eventQuestChapterId = 1; int32 questId = 2; bool isRetired = 3; bool isAnnihilated = 4; bool isAutoOrbit = 5; int32 storySkipType = 6; string vt = 200; } message FinishEventQuestResponse { repeated QuestReward dropReward = 1; repeated QuestReward firstClearReward = 2; repeated QuestReward missionClearReward = 3; repeated QuestReward missionClearCompleteReward = 4; repeated QuestReward autoOrbitResult = 5; bool isBigWin = 6; repeated int32 bigWinClearedQuestMissionIdList = 7; repeated QuestReward userStatusCampaignReward = 8; QuestAutoOrbitResult autoOrbitReward = 9; map diffUserData = 99; } message FinishAutoOrbitResponse { repeated QuestReward autoOrbitResult = 1; QuestAutoOrbitResult autoOrbitReward = 2; map diffUserData = 99; } message SetRouteRequest { int32 mainQuestRouteId = 1; } message SetRouteResponse { map diffUserData = 99; } message SetQuestSceneChoiceRequest { int32 questSceneId = 1; int32 choiceNumber = 2; int32 questFlowType = 3; } message SetQuestSceneChoiceResponse { map diffUserData = 99; } message ReceiveTowerAccumulationRewardRequest { int32 eventQuestChapterId = 1; int32 targetMissionClearCount = 2; } message ReceiveTowerAccumulationRewardResponse { map diffUserData = 99; } message SkipQuestRequest { int32 questId = 1; int32 questType = 2; int32 userDeckNumber = 3; int32 skipCount = 4; repeated UseEffectItem useEffectItem = 5; int32 questChapterId = 6; } message UseEffectItem { int32 consumableItemId = 1; int32 count = 2; } message SkipQuestResponse { repeated QuestReward dropReward = 1; repeated QuestReward userStatusCampaignReward = 2; map diffUserData = 99; } message SkipQuestBulkRequest { repeated SkipQuestInfo skipQuestInfo = 1; int32 userDeckNumber = 2; repeated UseEffectItem useEffectItem = 3; } message SkipQuestInfo { int32 questId = 1; int32 questType = 2; int32 questChapterId = 3; int32 skipCount = 4; } message SkipQuestBulkResponse { repeated QuestReward dropReward = 1; repeated QuestReward userStatusCampaignReward = 2; map diffUserData = 99; } message SetAutoSaleSettingRequest { map autoSaleSettingItem = 1; } message SetAutoSaleSettingResponse { map diffUserData = 99; } message StartGuerrillaFreeOpenResponse { map diffUserData = 99; } message ResetLimitContentQuestProgressRequest { int32 eventQuestChapterId = 1; int32 questId = 2; } message ResetLimitContentQuestProgressResponse { map diffUserData = 99; } message ReceiveDailyQuestGroupCompleteRewardResponse { map diffUserData = 99; }