package model import "fmt" type QuestFlowType int32 const ( QuestFlowTypeUnknown QuestFlowType = 0 QuestFlowTypeMainFlow QuestFlowType = 1 QuestFlowTypeSubFlow QuestFlowType = 2 QuestFlowTypeReplayFlow QuestFlowType = 3 QuestFlowTypeAnotherRouteReplayFlow QuestFlowType = 4 ) func IsReplayQuestFlowType(t int32) bool { return t == int32(QuestFlowTypeReplayFlow) || t == int32(QuestFlowTypeAnotherRouteReplayFlow) } func (t QuestFlowType) String() string { switch t { case QuestFlowTypeUnknown: return "unknown" case QuestFlowTypeMainFlow: return "main-flow" case QuestFlowTypeSubFlow: return "sub-flow" case QuestFlowTypeReplayFlow: return "replay-flow" case QuestFlowTypeAnotherRouteReplayFlow: return "another-route-replay-flow" default: return fmt.Sprintf("unknown-quest-flow(%d)", int32(t)) } } type QuestResultType int32 const ( QuestResultTypeUnknown QuestResultType = 0 QuestResultTypeNone QuestResultType = 1 QuestResultTypeHalfResult QuestResultType = 2 QuestResultTypeFullResult QuestResultType = 3 ) type QuestSceneType int32 const ( QuestSceneTypeUnknown QuestSceneType = 0 QuestSceneTypeTower QuestSceneType = 1 QuestSceneTypePictureBook QuestSceneType = 2 QuestSceneTypeField QuestSceneType = 3 QuestSceneTypeNovel QuestSceneType = 4 QuestSceneTypeLimitContent QuestSceneType = 5 ) type QuestMissionConditionType int const ( QuestMissionConditionTypeUnknown QuestMissionConditionType = 0 QuestMissionConditionTypeLessThanOrEqualXPeopleNotAlive QuestMissionConditionType = 1 QuestMissionConditionTypeMaxDamage QuestMissionConditionType = 2 QuestMissionConditionTypeSpecifiedCostumeIsInDeck QuestMissionConditionType = 3 QuestMissionConditionTypeSpecifiedCharacterIsInDeck QuestMissionConditionType = 4 QuestMissionConditionTypeSpecifiedAttributeMainWeaponIsInDeck QuestMissionConditionType = 5 QuestMissionConditionTypeGreaterThanOrEqualXCostumeSkillUseCount QuestMissionConditionType = 6 QuestMissionConditionTypeGreaterThanOrEqualXWeaponSkillUseCount QuestMissionConditionType = 7 QuestMissionConditionTypeGreaterThanOrEqualXCompanionSkillUseCount QuestMissionConditionType = 8 QuestMissionConditionTypeCostumeSkillfulWeaponAllCharacter QuestMissionConditionType = 9 QuestMissionConditionTypeCostumeSkillfulWeaponAnyCharacter QuestMissionConditionType = 10 QuestMissionConditionTypeCostumeRarityEqAllCharacter QuestMissionConditionType = 11 QuestMissionConditionTypeCostumeRarityGeAllCharacter QuestMissionConditionType = 12 QuestMissionConditionTypeCostumeRarityLeAllCharacter QuestMissionConditionType = 13 QuestMissionConditionTypeCostumeRarityEqAnyCharacter QuestMissionConditionType = 14 QuestMissionConditionTypeCostumeRarityGeAnyCharacter QuestMissionConditionType = 15 QuestMissionConditionTypeCostumeRarityLeAnyCharacter QuestMissionConditionType = 16 QuestMissionConditionTypeWeaponEvolutionGroupId QuestMissionConditionType = 17 QuestMissionConditionTypeSpecifiedAttributeWeaponIsInDeck QuestMissionConditionType = 18 QuestMissionConditionTypeSpecifiedAttributeMainWeaponAllCharacter QuestMissionConditionType = 19 QuestMissionConditionTypeSpecifiedAttributeWeaponAllCharacter QuestMissionConditionType = 20 QuestMissionConditionTypeWeaponManSkillfulWeaponAllCharacter QuestMissionConditionType = 21 QuestMissionConditionTypeWeaponSkillfulWeaponAllCharacter QuestMissionConditionType = 22 QuestMissionConditionTypeWeaponManSkillfulWeaponAnyCharacter QuestMissionConditionType = 23 QuestMissionConditionTypeWeaponSkillfulWeaponAnyCharacter QuestMissionConditionType = 24 QuestMissionConditionTypeWeaponRarityEqAllCharacter QuestMissionConditionType = 25 QuestMissionConditionTypeWeaponRarityGeAllCharacter QuestMissionConditionType = 26 QuestMissionConditionTypeWeaponRarityLeAllCharacter QuestMissionConditionType = 27 QuestMissionConditionTypeWeaponMainRarityEqAllCharacter QuestMissionConditionType = 28 QuestMissionConditionTypeWeaponMainRarityGeAllCharacter QuestMissionConditionType = 29 QuestMissionConditionTypeWeaponMainRarityLeAllCharacter QuestMissionConditionType = 30 QuestMissionConditionTypeWeaponRarityEqAnyCharacter QuestMissionConditionType = 31 QuestMissionConditionTypeWeaponRarityGeAnyCharacter QuestMissionConditionType = 32 QuestMissionConditionTypeWeaponRarityLeAnyCharacter QuestMissionConditionType = 33 QuestMissionConditionTypeWeaponMainRarityEqAnyCharacter QuestMissionConditionType = 34 QuestMissionConditionTypeWeaponMainRarityGeAnyCharacter QuestMissionConditionType = 35 QuestMissionConditionTypeWeaponMainRarityLeAnyCharacter QuestMissionConditionType = 36 QuestMissionConditionTypeCompanionId QuestMissionConditionType = 37 QuestMissionConditionTypeCompanionAttribute QuestMissionConditionType = 38 QuestMissionConditionTypeCompanionCategory QuestMissionConditionType = 39 QuestMissionConditionTypePartsId QuestMissionConditionType = 40 QuestMissionConditionTypePartsGroupId QuestMissionConditionType = 41 QuestMissionConditionTypePartsRarityEq QuestMissionConditionType = 42 QuestMissionConditionTypePartsRarityGe QuestMissionConditionType = 43 QuestMissionConditionTypePartsRarityLe QuestMissionConditionType = 44 QuestMissionConditionTypeDeckPowerGe QuestMissionConditionType = 45 QuestMissionConditionTypeDeckPowerLe QuestMissionConditionType = 46 QuestMissionConditionTypeDeckCostumeNumEq QuestMissionConditionType = 47 QuestMissionConditionTypeDeckCostumeNumGe QuestMissionConditionType = 48 QuestMissionConditionTypeDeckCostumeNumLe QuestMissionConditionType = 49 QuestMissionConditionTypeCriticalCountGe QuestMissionConditionType = 50 QuestMissionConditionTypeMinHpPercentageGe QuestMissionConditionType = 51 QuestMissionConditionTypeComboCountGe QuestMissionConditionType = 52 QuestMissionConditionTypeComboMaxDamageGe QuestMissionConditionType = 53 QuestMissionConditionTypeLessThanOrEqualXCostumeSkillUseCount QuestMissionConditionType = 54 QuestMissionConditionTypeLessThanOrEqualXWeaponSkillUseCount QuestMissionConditionType = 55 QuestMissionConditionTypeLessThanOrEqualXCompanionSkillUseCount QuestMissionConditionType = 56 QuestMissionConditionTypeWithoutRecoverySkill QuestMissionConditionType = 57 QuestMissionConditionTypeWithoutCostumeSkill QuestMissionConditionType = 58 QuestMissionConditionTypeWithoutWeaponSkill QuestMissionConditionType = 59 QuestMissionConditionTypeWithoutCompanionSkill QuestMissionConditionType = 60 QuestMissionConditionTypeCharacterContainAll QuestMissionConditionType = 61 QuestMissionConditionTypeCharacterContainAny QuestMissionConditionType = 62 QuestMissionConditionTypeCostumeContainAll QuestMissionConditionType = 63 QuestMissionConditionTypeCostumeContainAny QuestMissionConditionType = 64 QuestMissionConditionTypeCostumeSkillfulWeaponContainAll QuestMissionConditionType = 65 QuestMissionConditionTypeCostumeSkillfulWeaponContainAny QuestMissionConditionType = 66 QuestMissionConditionTypeAttributeMainWeaponContainAll QuestMissionConditionType = 67 QuestMissionConditionTypeAttributeMainWeaponContainAny QuestMissionConditionType = 68 QuestMissionConditionTypeAttributeWeaponContainAll QuestMissionConditionType = 69 QuestMissionConditionTypeAttributeWeaponContainAny QuestMissionConditionType = 70 QuestMissionConditionTypeWeaponManSkillfulWeaponContainAll QuestMissionConditionType = 71 QuestMissionConditionTypeWeaponManSkillfulWeaponContainAny QuestMissionConditionType = 72 QuestMissionConditionTypeWeaponSkillfulWeaponContainAll QuestMissionConditionType = 73 QuestMissionConditionTypeWeaponSkillfulWeaponContainAny QuestMissionConditionType = 74 QuestMissionConditionTypeComplete QuestMissionConditionType = 9999 ) type WeaponStoryReleaseConditionType int32 const ( WeaponStoryReleaseConditionTypeUnknown WeaponStoryReleaseConditionType = 0 WeaponStoryReleaseConditionTypeAcquisition WeaponStoryReleaseConditionType = 1 WeaponStoryReleaseConditionTypeReachSpecifiedLevel WeaponStoryReleaseConditionType = 2 WeaponStoryReleaseConditionTypeReachInitialMaxLevel WeaponStoryReleaseConditionType = 3 WeaponStoryReleaseConditionTypeReachOnceEvolvedMaxLevel WeaponStoryReleaseConditionType = 4 WeaponStoryReleaseConditionTypeReachSpecifiedEvolutionCount WeaponStoryReleaseConditionType = 5 WeaponStoryReleaseConditionTypeQuestClear WeaponStoryReleaseConditionType = 6 WeaponStoryReleaseConditionTypeMainFlowSceneProgress WeaponStoryReleaseConditionType = 7 ) type UserQuestStateType int32 const ( UserQuestStateTypeUnknown UserQuestStateType = 0 UserQuestStateTypeActive UserQuestStateType = 1 UserQuestStateTypeCleared UserQuestStateType = 2 ) type SideStoryQuestStateType int32 const ( SideStoryQuestStateUnknown SideStoryQuestStateType = 0 SideStoryQuestStateActive SideStoryQuestStateType = 2 SideStoryQuestStateCleared SideStoryQuestStateType = 3 ) type SideStorySceneIdType int32 const ( SideStorySceneInvalid SideStorySceneIdType = 0 SideStorySceneIntroduction SideStorySceneIdType = 1 SideStoryScenePlayGeneralQuest SideStorySceneIdType = 2 SideStorySceneUnlockLastQuest SideStorySceneIdType = 3 SideStoryScenePlayLastQuest SideStorySceneIdType = 4 SideStorySceneOutroduction SideStorySceneIdType = 5 SideStorySceneShowCostumeAcquisition SideStorySceneIdType = 6 SideStoryScenePlayFreeQuest SideStorySceneIdType = 7 )