package userdata import ( "sort" "lunar-tear/server/internal/store" "lunar-tear/server/internal/utils" ) func sortedQuestRecords(user store.UserState) []map[string]any { ids := make([]int, 0, len(user.Quests)) for id := range user.Quests { ids = append(ids, int(id)) } sort.Ints(ids) records := make([]map[string]any, 0, len(ids)) for _, id := range ids { row := user.Quests[int32(id)] records = append(records, map[string]any{ "userId": user.UserId, "questId": row.QuestId, "questStateType": row.QuestStateType, "isBattleOnly": row.IsBattleOnly, "latestStartDatetime": row.LatestStartDatetime, "clearCount": row.ClearCount, "dailyClearCount": row.DailyClearCount, "lastClearDatetime": row.LastClearDatetime, "shortestClearFrames": row.ShortestClearFrames, "latestVersion": row.LatestVersion, }) } return records } func sortedQuestMissionRecords(user store.UserState) []map[string]any { keys := make([]store.QuestMissionKey, 0, len(user.QuestMissions)) for key := range user.QuestMissions { keys = append(keys, key) } sort.Slice(keys, func(i, j int) bool { if keys[i].QuestId != keys[j].QuestId { return keys[i].QuestId < keys[j].QuestId } return keys[i].QuestMissionId < keys[j].QuestMissionId }) records := make([]map[string]any, 0, len(keys)) for _, key := range keys { row := user.QuestMissions[key] records = append(records, map[string]any{ "userId": user.UserId, "questId": row.QuestId, "questMissionId": row.QuestMissionId, "progressValue": row.ProgressValue, "isClear": row.IsClear, "latestClearDatetime": row.LatestClearDatetime, "latestVersion": row.LatestVersion, }) } return records } func init() { register("IUserQuest", func(user store.UserState) string { s, _ := utils.EncodeJSONMaps(sortedQuestRecords(user)...) return s }) register("IUserQuestMission", func(user store.UserState) string { s, _ := utils.EncodeJSONMaps(sortedQuestMissionRecords(user)...) return s }) register("IUserMainQuestFlowStatus", func(user store.UserState) string { s, _ := utils.EncodeJSONMaps(map[string]any{ "userId": user.UserId, "currentQuestFlowType": user.MainQuest.CurrentQuestFlowType, "latestVersion": user.MainQuest.LatestVersion, }) return s }) register("IUserMainQuestMainFlowStatus", func(user store.UserState) string { s, _ := utils.EncodeJSONMaps(map[string]any{ "userId": user.UserId, "currentMainQuestRouteId": user.MainQuest.CurrentMainQuestRouteId, "currentQuestSceneId": user.MainQuest.CurrentQuestSceneId, "headQuestSceneId": user.MainQuest.HeadQuestSceneId, "isReachedLastQuestScene": user.MainQuest.IsReachedLastQuestScene, "latestVersion": user.MainQuest.LatestVersion, }) return s }) register("IUserMainQuestProgressStatus", func(user store.UserState) string { s, _ := utils.EncodeJSONMaps(map[string]any{ "userId": user.UserId, "currentQuestSceneId": user.MainQuest.ProgressQuestSceneId, "headQuestSceneId": user.MainQuest.ProgressHeadQuestSceneId, "currentQuestFlowType": user.MainQuest.ProgressQuestFlowType, "latestVersion": user.MainQuest.LatestVersion, }) return s }) register("IUserMainQuestSeasonRoute", func(user store.UserState) string { if len(user.MainQuestSeasonRoutes) == 0 { // Fallback to current (season, route) for legacy saves with no history. s, _ := utils.EncodeJSONMaps(map[string]any{ "userId": user.UserId, "mainQuestSeasonId": user.MainQuest.MainQuestSeasonId, "mainQuestRouteId": user.MainQuest.CurrentMainQuestRouteId, "latestVersion": user.MainQuest.LatestVersion, }) return s } keys := make([]store.SeasonRouteKey, 0, len(user.MainQuestSeasonRoutes)) for k := range user.MainQuestSeasonRoutes { keys = append(keys, k) } sort.Slice(keys, func(i, j int) bool { if keys[i].MainQuestSeasonId != keys[j].MainQuestSeasonId { return keys[i].MainQuestSeasonId < keys[j].MainQuestSeasonId } return keys[i].MainQuestRouteId < keys[j].MainQuestRouteId }) records := make([]map[string]any, 0, len(keys)) for _, k := range keys { e := user.MainQuestSeasonRoutes[k] records = append(records, map[string]any{ "userId": user.UserId, "mainQuestSeasonId": e.MainQuestSeasonId, "mainQuestRouteId": e.MainQuestRouteId, "latestVersion": e.LatestVersion, }) } s, _ := utils.EncodeJSONMaps(records...) return s }) register("IUserEventQuestProgressStatus", func(user store.UserState) string { s, _ := utils.EncodeJSONMaps(map[string]any{ "userId": user.UserId, "currentEventQuestChapterId": user.EventQuest.CurrentEventQuestChapterId, "currentQuestId": user.EventQuest.CurrentQuestId, "currentQuestSceneId": user.EventQuest.CurrentQuestSceneId, "headQuestSceneId": user.EventQuest.HeadQuestSceneId, "latestVersion": user.EventQuest.LatestVersion, }) return s }) register("IUserExtraQuestProgressStatus", func(user store.UserState) string { s, _ := utils.EncodeJSONMaps(map[string]any{ "userId": user.UserId, "currentQuestId": user.ExtraQuest.CurrentQuestId, "currentQuestSceneId": user.ExtraQuest.CurrentQuestSceneId, "headQuestSceneId": user.ExtraQuest.HeadQuestSceneId, "latestVersion": user.ExtraQuest.LatestVersion, }) return s }) register("IUserMainQuestReplayFlowStatus", func(user store.UserState) string { s, _ := utils.EncodeJSONMaps(map[string]any{ "userId": user.UserId, "currentHeadQuestSceneId": user.MainQuest.ReplayFlowHeadQuestSceneId, "currentQuestSceneId": user.MainQuest.ReplayFlowCurrentQuestSceneId, "latestVersion": user.MainQuest.LatestVersion, }) return s }) register("IUserSideStoryQuestSceneProgressStatus", func(user store.UserState) string { s, _ := utils.EncodeJSONMaps(map[string]any{ "userId": user.UserId, "currentSideStoryQuestId": user.SideStoryActiveProgress.CurrentSideStoryQuestId, "currentSideStoryQuestSceneId": user.SideStoryActiveProgress.CurrentSideStoryQuestSceneId, "latestVersion": user.SideStoryActiveProgress.LatestVersion, }) return s }) register("IUserSideStoryQuest", func(user store.UserState) string { if len(user.SideStoryQuests) == 0 { return "[]" } ids := make([]int, 0, len(user.SideStoryQuests)) for id := range user.SideStoryQuests { ids = append(ids, int(id)) } sort.Ints(ids) records := make([]map[string]any, 0, len(ids)) for _, id := range ids { progress := user.SideStoryQuests[int32(id)] records = append(records, map[string]any{ "userId": user.UserId, "sideStoryQuestId": int32(id), "headSideStoryQuestSceneId": progress.HeadSideStoryQuestSceneId, "sideStoryQuestStateType": progress.SideStoryQuestStateType, "latestVersion": progress.LatestVersion, }) } s, _ := utils.EncodeJSONMaps(records...) return s }) register("IUserQuestLimitContentStatus", func(user store.UserState) string { if len(user.QuestLimitContentStatus) == 0 { return "[]" } ids := make([]int, 0, len(user.QuestLimitContentStatus)) for id := range user.QuestLimitContentStatus { ids = append(ids, int(id)) } sort.Ints(ids) records := make([]map[string]any, 0, len(ids)) for _, id := range ids { st := user.QuestLimitContentStatus[int32(id)] records = append(records, map[string]any{ "userId": user.UserId, "questId": int32(id), "limitContentQuestStatusType": st.LimitContentQuestStatusType, "eventQuestChapterId": st.EventQuestChapterId, "latestVersion": st.LatestVersion, }) } s, _ := utils.EncodeJSONMaps(records...) return s }) registerStatic( "IUserEventQuestDailyGroupCompleteReward", "IUserEventQuestLabyrinthSeason", "IUserEventQuestLabyrinthStage", "IUserEventQuestTowerAccumulationReward", "IUserQuestReplayFlowRewardGroup", "IUserQuestAutoOrbit", "IUserQuestSceneChoice", "IUserQuestSceneChoiceHistory", ) }