package service import ( "context" "log" pb "lunar-tear/server/gen/proto" "lunar-tear/server/internal/masterdata" "lunar-tear/server/internal/model" "lunar-tear/server/internal/runtime" "lunar-tear/server/internal/store" ) type CharacterBoardServiceServer struct { pb.UnimplementedCharacterBoardServiceServer users store.UserRepository sessions store.SessionRepository holder *runtime.Holder } func NewCharacterBoardServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *CharacterBoardServiceServer { return &CharacterBoardServiceServer{users: users, sessions: sessions, holder: holder} } func (s *CharacterBoardServiceServer) ReleasePanel(ctx context.Context, req *pb.ReleasePanelRequest) (*pb.ReleasePanelResponse, error) { log.Printf("[CharacterBoardService] ReleasePanel: panelIds=%v", req.CharacterBoardPanelId) catalog := s.holder.Get().CharacterBoard userId := CurrentUserId(ctx, s.users, s.sessions) s.users.UpdateUser(userId, func(user *store.UserState) { for _, panelId := range req.CharacterBoardPanelId { panel, ok := catalog.PanelById[panelId] if !ok { log.Printf("[CharacterBoardService] unknown panelId=%d, skipping", panelId) continue } consumeBoardCosts(catalog, user, panel) setBoardReleaseBit(user, panel) applyBoardEffects(catalog, user, panel) } }) return &pb.ReleasePanelResponse{}, nil } func consumeBoardCosts(catalog *masterdata.CharacterBoardCatalog, user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) { costs := catalog.ReleaseCostsByGroupId[panel.CharacterBoardPanelReleasePossessionGroupId] for _, cost := range costs { store.DeductPossession(user, model.PossessionType(cost.PossessionType), cost.PossessionId, cost.Count) } } func setBoardReleaseBit(user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) { boardId := panel.CharacterBoardId board := user.CharacterBoards[boardId] board.CharacterBoardId = boardId bitFieldIndex := (panel.SortOrder - 1) / 32 bitPosition := (panel.SortOrder - 1) % 32 mask := int32(1 << uint(bitPosition)) switch bitFieldIndex { case 0: board.PanelReleaseBit1 |= mask case 1: board.PanelReleaseBit2 |= mask case 2: board.PanelReleaseBit3 |= mask case 3: board.PanelReleaseBit4 |= mask } user.CharacterBoards[boardId] = board } func applyBoardEffects(catalog *masterdata.CharacterBoardCatalog, user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) { effects := catalog.ReleaseEffectsByGroupId[panel.CharacterBoardPanelReleaseEffectGroupId] for _, eff := range effects { switch model.CharacterBoardEffectType(eff.CharacterBoardEffectType) { case model.CharacterBoardEffectTypeAbility: applyBoardAbilityEffect(catalog, user, eff) case model.CharacterBoardEffectTypeStatusUp: applyBoardStatusUpEffect(catalog, user, eff) } } } func applyBoardAbilityEffect(catalog *masterdata.CharacterBoardCatalog, user *store.UserState, eff masterdata.EntityMCharacterBoardPanelReleaseEffectGroup) { ability, ok := catalog.AbilityById[eff.CharacterBoardEffectId] if !ok { log.Printf("[CharacterBoardService] unknown abilityId=%d", eff.CharacterBoardEffectId) return } characterId := resolveBoardCharacterId(catalog, ability.CharacterBoardEffectTargetGroupId) if characterId == 0 { return } key := store.CharacterBoardAbilityKey{CharacterId: characterId, AbilityId: ability.AbilityId} state := user.CharacterBoardAbilities[key] state.CharacterId = characterId state.AbilityId = ability.AbilityId state.Level += eff.EffectValue if maxLvl, ok := catalog.AbilityMaxLevel[key]; ok && state.Level > maxLvl { state.Level = maxLvl } user.CharacterBoardAbilities[key] = state } func applyBoardStatusUpEffect(catalog *masterdata.CharacterBoardCatalog, user *store.UserState, eff masterdata.EntityMCharacterBoardPanelReleaseEffectGroup) { statusUp, ok := catalog.StatusUpById[eff.CharacterBoardEffectId] if !ok { log.Printf("[CharacterBoardService] unknown statusUpId=%d", eff.CharacterBoardEffectId) return } characterId := resolveBoardCharacterId(catalog, statusUp.CharacterBoardEffectTargetGroupId) if characterId == 0 { return } supType := model.CharacterBoardStatusUpType(statusUp.CharacterBoardStatusUpType) calcType := model.StatusUpTypeToCalcType(supType) key := store.CharacterBoardStatusUpKey{ CharacterId: characterId, StatusCalculationType: int32(calcType), } state := user.CharacterBoardStatusUps[key] state.CharacterId = characterId state.StatusCalculationType = int32(calcType) switch supType { case model.CharacterBoardStatusUpTypeAgilityAdd, model.CharacterBoardStatusUpTypeAgilityMultiply: state.Agility += eff.EffectValue case model.CharacterBoardStatusUpTypeAttackAdd, model.CharacterBoardStatusUpTypeAttackMultiply: state.Attack += eff.EffectValue case model.CharacterBoardStatusUpTypeCritAttackAdd: state.CriticalAttack += eff.EffectValue case model.CharacterBoardStatusUpTypeCritRatioAdd: state.CriticalRatio += eff.EffectValue case model.CharacterBoardStatusUpTypeHpAdd, model.CharacterBoardStatusUpTypeHpMultiply: state.Hp += eff.EffectValue case model.CharacterBoardStatusUpTypeVitalityAdd, model.CharacterBoardStatusUpTypeVitalityMultiply: state.Vitality += eff.EffectValue } user.CharacterBoardStatusUps[key] = state } func resolveBoardCharacterId(catalog *masterdata.CharacterBoardCatalog, targetGroupId int32) int32 { targets := catalog.EffectTargetsByGroupId[targetGroupId] for _, t := range targets { if t.TargetValue != 0 { return t.TargetValue } } log.Printf("[CharacterBoardService] no characterId resolved for targetGroupId=%d", targetGroupId) return 0 }