package main import ( "encoding/json" "flag" "log" "os" "lunar-tear/server/internal/database" "lunar-tear/server/internal/store" "lunar-tear/server/internal/store/sqlite" ) func main() { dbPath := flag.String("db", "db/game.db", "SQLite database path") snapshotPath := flag.String("snapshot", "", "Path to JSON snapshot file (required)") userUuid := flag.String("uuid", "", "UUID to assign to the imported user (must match the client's UUID)") flag.Parse() if *snapshotPath == "" { log.Fatal("--snapshot flag is required") } if *userUuid == "" { log.Fatal("--uuid flag is required") } data, err := os.ReadFile(*snapshotPath) if err != nil { log.Fatalf("read snapshot: %v", err) } log.Printf("read %d bytes from %s", len(data), *snapshotPath) var u store.UserState if err := json.Unmarshal(data, &u); err != nil { log.Fatalf("unmarshal snapshot: %v", err) } u.EnsureMaps() u.Uuid = *userUuid log.Printf("parsed user %d (uuid=%s, costumes=%d, weapons=%d, characters=%d, quests=%d)", u.UserId, u.Uuid, len(u.Costumes), len(u.Weapons), len(u.Characters), len(u.Quests)) db, err := database.Open(*dbPath) if err != nil { log.Fatalf("open database: %v", err) } defer db.Close() userStore := sqlite.New(db, nil) if err := userStore.ImportUser(&u); err != nil { log.Fatalf("import user: %v", err) } log.Printf("imported user %d successfully", u.UserId) }