// Code generated by scripts/gen_entities.py from schemas.json. DO NOT EDIT. package masterdata // EntityMBattle is table key "m_battle". type EntityMBattle struct { _ struct{} `msgpack:",array"` BattleId int32 BattleNpcId int64 DeckType int32 BattleNpcDeckNumber int32 } // EntityMBattleDropReward is table key "m_battle_drop_reward". type EntityMBattleDropReward struct { _ struct{} `msgpack:",array"` BattleDropRewardId int32 PossessionType int32 PossessionId int32 Count int32 } // EntityMBattleGroup is table key "m_battle_group". type EntityMBattleGroup struct { _ struct{} `msgpack:",array"` BattleGroupId int32 WaveNumber int32 BattleId int32 WaveStartActAssetId int32 WaveEndActAssetId int32 BattleCameraControllerAssetId int32 BattlePointIndex int32 BattleStartCameraType int32 } // EntityMBattleNpcDeck is table key "m_battle_npc_deck". type EntityMBattleNpcDeck struct { _ struct{} `msgpack:",array"` BattleNpcId int64 DeckType int32 BattleNpcDeckNumber int32 BattleNpcDeckCharacterUuid01 string BattleNpcDeckCharacterUuid02 string BattleNpcDeckCharacterUuid03 string Name string Power int32 } // EntityMBattleNpcDeckCharacterDropCategory is table key "m_battle_npc_deck_character_drop_category". type EntityMBattleNpcDeckCharacterDropCategory struct { _ struct{} `msgpack:",array"` BattleNpcId int64 BattleNpcDeckCharacterUuid string BattleDropCategoryId int32 } // EntityMBattleRentalDeck is table key "m_battle_rental_deck". type EntityMBattleRentalDeck struct { _ struct{} `msgpack:",array"` BattleGroupId int32 BattleNpcId int64 DeckType int32 BattleNpcDeckNumber int32 } // EntityMBigHuntBoss is table key "m_big_hunt_boss". type EntityMBigHuntBoss struct { _ struct{} `msgpack:",array"` BigHuntBossId int32 BigHuntBossGradeGroupId int32 NameBigHuntBossTextId int32 BigHuntBossAssetId int32 AttributeType int32 } // EntityMBigHuntBossGradeGroup is table key "m_big_hunt_boss_grade_group". type EntityMBigHuntBossGradeGroup struct { _ struct{} `msgpack:",array"` BigHuntBossGradeGroupId int32 NecessaryScore int64 AssetGradeIconId int32 } // EntityMBigHuntBossQuest is table key "m_big_hunt_boss_quest". type EntityMBigHuntBossQuest struct { _ struct{} `msgpack:",array"` BigHuntBossQuestId int32 BigHuntBossId int32 BigHuntQuestGroupId int32 BigHuntBossQuestScoreCoefficientId int32 BigHuntScoreRewardGroupScheduleId int32 BigHuntLinkId int32 DailyChallengeCount int32 } // EntityMBigHuntQuest is table key "m_big_hunt_quest". type EntityMBigHuntQuest struct { _ struct{} `msgpack:",array"` BigHuntQuestId int32 QuestId int32 BigHuntQuestScoreCoefficientId int32 } // EntityMBigHuntQuestScoreCoefficient is table key "m_big_hunt_quest_score_coefficient". type EntityMBigHuntQuestScoreCoefficient struct { _ struct{} `msgpack:",array"` BigHuntQuestScoreCoefficientId int32 ScoreDifficultBonusPermil int32 } // EntityMBigHuntRewardGroup is table key "m_big_hunt_reward_group". type EntityMBigHuntRewardGroup struct { _ struct{} `msgpack:",array"` BigHuntRewardGroupId int32 SortOrder int32 PossessionType int32 PossessionId int32 Count int32 } // EntityMBigHuntSchedule is table key "m_big_hunt_schedule". type EntityMBigHuntSchedule struct { _ struct{} `msgpack:",array"` BigHuntScheduleId int32 NoticeStartDatetime int64 ChallengeStartDatetime int64 ChallengeEndDatetime int64 SeasonAssetId int32 } // EntityMBigHuntScoreRewardGroup is table key "m_big_hunt_score_reward_group". type EntityMBigHuntScoreRewardGroup struct { _ struct{} `msgpack:",array"` BigHuntScoreRewardGroupId int32 NecessaryScore int64 BigHuntRewardGroupId int32 } // EntityMBigHuntScoreRewardGroupSchedule is table key "m_big_hunt_score_reward_group_schedule". type EntityMBigHuntScoreRewardGroupSchedule struct { _ struct{} `msgpack:",array"` BigHuntScoreRewardGroupScheduleId int32 GroupIndex int32 BigHuntScoreRewardGroupId int32 StartDatetime int64 } // EntityMBigHuntWeeklyAttributeScoreRewardGroupSchedule is table key "m_big_hunt_weekly_attribute_score_reward_group_schedule". type EntityMBigHuntWeeklyAttributeScoreRewardGroupSchedule struct { _ struct{} `msgpack:",array"` BigHuntWeeklyAttributeScoreRewardGroupScheduleId int32 AttributeType int32 GroupIndex int32 BigHuntScoreRewardGroupId int32 StartDatetime int64 } // EntityMCageOrnament is table key "m_cage_ornament". type EntityMCageOrnament struct { _ struct{} `msgpack:",array"` CageOrnamentId int32 StartDatetime int64 EndDatetime int64 CageOrnamentRewardId int32 } // EntityMCageOrnamentReward is table key "m_cage_ornament_reward". type EntityMCageOrnamentReward struct { _ struct{} `msgpack:",array"` CageOrnamentRewardId int32 PossessionType int32 PossessionId int32 Count int32 } // EntityMCatalogCostume is table key "m_catalog_costume". type EntityMCatalogCostume struct { _ struct{} `msgpack:",array"` CostumeId int32 SortOrder int32 CatalogTermId int32 } // EntityMCatalogWeapon is table key "m_catalog_weapon". type EntityMCatalogWeapon struct { _ struct{} `msgpack:",array"` WeaponId int32 SortOrder int32 CatalogTermId int32 } // EntityMCharacterBoard is table key "m_character_board". type EntityMCharacterBoard struct { _ struct{} `msgpack:",array"` CharacterBoardId int32 CharacterBoardGroupId int32 CharacterBoardUnlockConditionGroupId int32 ReleaseRank int32 } // EntityMCharacterBoardAbility is table key "m_character_board_ability". type EntityMCharacterBoardAbility struct { _ struct{} `msgpack:",array"` CharacterBoardAbilityId int32 CharacterBoardEffectTargetGroupId int32 AbilityId int32 } // EntityMCharacterBoardAbilityMaxLevel is table key "m_character_board_ability_max_level". type EntityMCharacterBoardAbilityMaxLevel struct { _ struct{} `msgpack:",array"` CharacterId int32 AbilityId int32 MaxLevel int32 } // EntityMCharacterBoardEffectTargetGroup is table key "m_character_board_effect_target_group". type EntityMCharacterBoardEffectTargetGroup struct { _ struct{} `msgpack:",array"` CharacterBoardEffectTargetGroupId int32 GroupIndex int32 CharacterBoardEffectTargetType int32 TargetValue int32 } // EntityMCharacterBoardPanel is table key "m_character_board_panel". type EntityMCharacterBoardPanel struct { _ struct{} `msgpack:",array"` CharacterBoardPanelId int32 CharacterBoardId int32 CharacterBoardPanelUnlockConditionGroupId int32 CharacterBoardPanelReleasePossessionGroupId int32 CharacterBoardPanelReleaseRewardGroupId int32 CharacterBoardPanelReleaseEffectGroupId int32 SortOrder int32 ParentCharacterBoardPanelId int32 PlaceIndex int32 } // EntityMCharacterBoardPanelReleaseEffectGroup is table key "m_character_board_panel_release_effect_group". type EntityMCharacterBoardPanelReleaseEffectGroup struct { _ struct{} `msgpack:",array"` CharacterBoardPanelReleaseEffectGroupId int32 SortOrder int32 CharacterBoardEffectType int32 CharacterBoardEffectId int32 EffectValue int32 } // EntityMCharacterBoardPanelReleasePossessionGroup is table key "m_character_board_panel_release_possession_group". type EntityMCharacterBoardPanelReleasePossessionGroup struct { _ struct{} `msgpack:",array"` CharacterBoardPanelReleasePossessionGroupId int32 PossessionType int32 PossessionId int32 Count int32 SortOrder int32 } // EntityMCharacterBoardStatusUp is table key "m_character_board_status_up". type EntityMCharacterBoardStatusUp struct { _ struct{} `msgpack:",array"` CharacterBoardStatusUpId int32 CharacterBoardStatusUpType int32 CharacterBoardEffectTargetGroupId int32 } // EntityMCharacterRebirth is table key "m_character_rebirth". type EntityMCharacterRebirth struct { _ struct{} `msgpack:",array"` CharacterId int32 CharacterRebirthStepGroupId int32 SortOrder int32 CharacterAssignmentType int32 } // EntityMCharacterRebirthMaterialGroup is table key "m_character_rebirth_material_group". type EntityMCharacterRebirthMaterialGroup struct { _ struct{} `msgpack:",array"` CharacterRebirthMaterialGroupId int32 MaterialId int32 Count int32 SortOrder int32 } // EntityMCharacterRebirthStepGroup is table key "m_character_rebirth_step_group". type EntityMCharacterRebirthStepGroup struct { _ struct{} `msgpack:",array"` CharacterRebirthStepGroupId int32 BeforeRebirthCount int32 CostumeLevelLimitUp int32 CharacterRebirthMaterialGroupId int32 } // EntityMCharacterViewerField is table key "m_character_viewer_field". type EntityMCharacterViewerField struct { _ struct{} `msgpack:",array"` CharacterViewerFieldId int32 ReleaseEvaluateConditionId int32 PublishDatetime int64 CharacterViewerFieldAssetId int32 AssetBackgroundId int32 SortOrder int32 } // EntityMCompanion is table key "m_companion". type EntityMCompanion struct { _ struct{} `msgpack:",array"` CompanionId int32 AttributeType int32 CompanionCategoryType int32 CompanionBaseStatusId int32 CompanionStatusCalculationId int32 SkillId int32 CompanionAbilityGroupId int32 ActorId int32 ActorSkeletonId int32 AssetVariationId int32 CharacterMoverBattleActorAiId int32 } // EntityMCompanionCategory is table key "m_companion_category". type EntityMCompanionCategory struct { _ struct{} `msgpack:",array"` CompanionCategoryType int32 EnhancementCostNumericalFunctionId int32 } // EntityMCompanionEnhancementMaterial is table key "m_companion_enhancement_material". type EntityMCompanionEnhancementMaterial struct { _ struct{} `msgpack:",array"` CompanionCategoryType int32 Level int32 MaterialId int32 Count int32 SortOrder int32 } // EntityMConfig is table key "m_config". type EntityMConfig struct { _ struct{} `msgpack:",array"` ConfigKey string Value string } // EntityMConsumableItem is table key "m_consumable_item". type EntityMConsumableItem struct { _ struct{} `msgpack:",array"` ConsumableItemId int32 ConsumableItemType int32 SortOrder int32 SellPrice int32 ConsumableItemTermId int32 AssetName string AssetCategoryId int32 AssetVariationId int32 } // EntityMCostume is table key "m_costume". type EntityMCostume struct { _ struct{} `msgpack:",array"` CostumeId int32 CharacterId int32 ActorId int32 CostumeAssetCategoryType int32 ActorSkeletonId int32 AssetVariationId int32 SkillfulWeaponType int32 RarityType int32 CostumeBaseStatusId int32 CostumeStatusCalculationId int32 CostumeLimitBreakMaterialGroupId int32 CostumeAbilityGroupId int32 CostumeActiveSkillGroupId int32 CounterSkillDetailId int32 CharacterMoverBattleActorAiId int32 CostumeDefaultSkillGroupId int32 CostumeLevelBonusId int32 DefaultActorSkillAiId int32 CostumeEmblemAssetId int32 BattleActorSkillAiGroupId int32 } // EntityMCostumeActiveSkillEnhancementMaterial is table key "m_costume_active_skill_enhancement_material". type EntityMCostumeActiveSkillEnhancementMaterial struct { _ struct{} `msgpack:",array"` CostumeActiveSkillEnhancementMaterialId int32 SkillLevel int32 MaterialId int32 Count int32 SortOrder int32 } // EntityMCostumeActiveSkillGroup is table key "m_costume_active_skill_group". type EntityMCostumeActiveSkillGroup struct { _ struct{} `msgpack:",array"` CostumeActiveSkillGroupId int32 CostumeLimitBreakCountLowerLimit int32 CostumeActiveSkillId int32 CostumeActiveSkillEnhancementMaterialId int32 } // EntityMCostumeAwaken is table key "m_costume_awaken". type EntityMCostumeAwaken struct { _ struct{} `msgpack:",array"` CostumeId int32 CostumeAwakenEffectGroupId int32 CostumeAwakenStepMaterialGroupId int32 CostumeAwakenPriceGroupId int32 } // EntityMCostumeAwakenEffectGroup is table key "m_costume_awaken_effect_group". type EntityMCostumeAwakenEffectGroup struct { _ struct{} `msgpack:",array"` CostumeAwakenEffectGroupId int32 AwakenStep int32 CostumeAwakenEffectType int32 CostumeAwakenEffectId int32 } // EntityMCostumeAwakenItemAcquire is table key "m_costume_awaken_item_acquire". type EntityMCostumeAwakenItemAcquire struct { _ struct{} `msgpack:",array"` CostumeAwakenItemAcquireId int32 PossessionType int32 PossessionId int32 Count int32 } // EntityMCostumeAwakenPriceGroup is table key "m_costume_awaken_price_group". type EntityMCostumeAwakenPriceGroup struct { _ struct{} `msgpack:",array"` CostumeAwakenPriceGroupId int32 AwakenStepLowerLimit int32 Gold int32 } // EntityMCostumeAwakenStatusUpGroup is table key "m_costume_awaken_status_up_group". type EntityMCostumeAwakenStatusUpGroup struct { _ struct{} `msgpack:",array"` CostumeAwakenStatusUpGroupId int32 SortOrder int32 StatusKindType int32 StatusCalculationType int32 EffectValue int32 } // EntityMCostumeDuplicationExchangePossessionGroup is table key "m_costume_duplication_exchange_possession_group". type EntityMCostumeDuplicationExchangePossessionGroup struct { _ struct{} `msgpack:",array"` CostumeId int32 PossessionType int32 PossessionId int32 Count int32 } // EntityMCostumeLimitBreakMaterialGroup is table key "m_costume_limit_break_material_group". type EntityMCostumeLimitBreakMaterialGroup struct { _ struct{} `msgpack:",array"` CostumeLimitBreakMaterialGroupId int32 MaterialId int32 Count int32 SortOrder int32 CostumeOverflowExchangePossessionGroupId int32 } // EntityMCostumeLotteryEffect is table key "m_costume_lottery_effect". type EntityMCostumeLotteryEffect struct { _ struct{} `msgpack:",array"` CostumeId int32 SlotNumber int32 CostumeLotteryEffectOddsGroupId int32 CostumeLotteryEffectUnlockMaterialGroupId int32 CostumeLotteryEffectDrawMaterialGroupId int32 CostumeLotteryEffectReleaseScheduleId int32 } // EntityMCostumeLotteryEffectMaterialGroup is table key "m_costume_lottery_effect_material_group". type EntityMCostumeLotteryEffectMaterialGroup struct { _ struct{} `msgpack:",array"` CostumeLotteryEffectMaterialGroupId int32 MaterialId int32 Count int32 SortOrder int32 } // EntityMCostumeLotteryEffectOddsGroup is table key "m_costume_lottery_effect_odds_group". type EntityMCostumeLotteryEffectOddsGroup struct { _ struct{} `msgpack:",array"` CostumeLotteryEffectOddsGroupId int32 OddsNumber int32 Weight int32 CostumeLotteryEffectType int32 CostumeLotteryEffectTargetId int32 RarityType int32 } // EntityMCostumeRarity is table key "m_costume_rarity". type EntityMCostumeRarity struct { _ struct{} `msgpack:",array"` RarityType int32 CostumeLimitBreakMaterialRarityGroupId int32 EnhancementCostByMaterialNumericalFunctionId int32 LimitBreakCostNumericalFunctionId int32 MaxLevelNumericalFunctionId int32 RequiredExpForLevelUpNumericalParameterMapId int32 ActiveSkillMaxLevelNumericalFunctionId int32 ActiveSkillEnhancementCostNumericalFunctionId int32 } // EntityMEvaluateCondition is table key "m_evaluate_condition". type EntityMEvaluateCondition struct { _ struct{} `msgpack:",array"` EvaluateConditionId int32 EvaluateConditionFunctionType int32 EvaluateConditionEvaluateType int32 EvaluateConditionValueGroupId int32 NameEvaluateConditionTextId int32 } // EntityMEvaluateConditionValueGroup is table key "m_evaluate_condition_value_group". type EntityMEvaluateConditionValueGroup struct { _ struct{} `msgpack:",array"` EvaluateConditionValueGroupId int32 GroupIndex int32 Value int64 } // EntityMExplore is table key "m_explore". type EntityMExplore struct { _ struct{} `msgpack:",array"` ExploreId int32 ExploreUnlockConditionId int32 StartDatetime int64 ConsumeItemCount int32 RewardLotteryCount int32 } // EntityMExploreGradeAsset is table key "m_explore_grade_asset". type EntityMExploreGradeAsset struct { _ struct{} `msgpack:",array"` ExploreGradeId int32 AssetGradeIconId int32 } // EntityMExploreGradeScore is table key "m_explore_grade_score". type EntityMExploreGradeScore struct { _ struct{} `msgpack:",array"` ExploreId int32 NecessaryScore int32 ExploreGradeId int32 } // EntityMGachaMedal is table key "m_gacha_medal". type EntityMGachaMedal struct { _ struct{} `msgpack:",array"` GachaMedalId int32 CeilingCount int32 ConsumableItemId int32 ShopTransitionGachaId int32 AutoConvertDatetime int64 ConversionRate int32 } // EntityMGimmickSequenceSchedule is table key "m_gimmick_sequence_schedule". type EntityMGimmickSequenceSchedule struct { _ struct{} `msgpack:",array"` GimmickSequenceScheduleId int32 StartDatetime int64 EndDatetime int64 FirstGimmickSequenceId int32 ReleaseEvaluateConditionId int32 } // EntityMLoginBonusStamp is table key "m_login_bonus_stamp". type EntityMLoginBonusStamp struct { _ struct{} `msgpack:",array"` LoginBonusId int32 LowerPageNumber int32 StampNumber int32 RewardPossessionType int32 RewardPossessionId int32 RewardCount int32 } // EntityMMainQuestChapter is table key "m_main_quest_chapter". type EntityMMainQuestChapter struct { _ struct{} `msgpack:",array"` MainQuestChapterId int32 MainQuestRouteId int32 SortOrder int32 MainQuestSequenceGroupId int32 PortalCageCharacterGroupId int32 StartDatetime int64 IsInvisibleInLibrary bool JoinLibraryChapterId int32 } // EntityMMainQuestRoute is table key "m_main_quest_route". type EntityMMainQuestRoute struct { _ struct{} `msgpack:",array"` MainQuestRouteId int32 MainQuestSeasonId int32 SortOrder int32 CharacterId int32 } // EntityMMainQuestSequence is table key "m_main_quest_sequence". type EntityMMainQuestSequence struct { _ struct{} `msgpack:",array"` MainQuestSequenceId int32 SortOrder int32 QuestId int32 } // EntityMMaterial is table key "m_material". type EntityMMaterial struct { _ struct{} `msgpack:",array"` MaterialId int32 MaterialType int32 RarityType int32 WeaponType int32 AttributeType int32 EffectValue int32 SellPrice int32 AssetName string AssetCategoryId int32 AssetVariationId int32 MaterialSaleObtainPossessionId int32 } // EntityMMomBanner is table key "m_mom_banner". type EntityMMomBanner struct { _ struct{} `msgpack:",array"` MomBannerId int32 SortOrderDesc int32 DestinationDomainType int32 DestinationDomainId int32 BannerAssetName string IsEmphasis bool StartDatetime int64 EndDatetime int64 TargetUserStatusType int32 } // EntityMNumericalFunction is table key "m_numerical_function". type EntityMNumericalFunction struct { _ struct{} `msgpack:",array"` NumericalFunctionId int32 NumericalFunctionType int32 NumericalFunctionParameterGroupId int32 } // EntityMNumericalFunctionParameterGroup is table key "m_numerical_function_parameter_group". type EntityMNumericalFunctionParameterGroup struct { _ struct{} `msgpack:",array"` NumericalFunctionParameterGroupId int32 ParameterIndex int32 ParameterValue int32 } // EntityMNumericalParameterMap is table key "m_numerical_parameter_map". type EntityMNumericalParameterMap struct { _ struct{} `msgpack:",array"` NumericalParameterMapId int32 ParameterKey int32 ParameterValue int32 } // EntityMOmikuji is table key "m_omikuji". type EntityMOmikuji struct { _ struct{} `msgpack:",array"` OmikujiId int32 StartDatetime int64 EndDatetime int64 OmikujiAssetId int32 } // EntityMParts is table key "m_parts". type EntityMParts struct { _ struct{} `msgpack:",array"` PartsId int32 RarityType int32 PartsGroupId int32 PartsStatusMainLotteryGroupId int32 PartsStatusSubLotteryGroupId int32 PartsInitialLotteryId int32 } // EntityMPartsLevelUpPriceGroup is table key "m_parts_level_up_price_group". type EntityMPartsLevelUpPriceGroup struct { _ struct{} `msgpack:",array"` PartsLevelUpPriceGroupId int32 LevelLowerLimit int32 Gold int32 } // EntityMPartsLevelUpRateGroup is table key "m_parts_level_up_rate_group". type EntityMPartsLevelUpRateGroup struct { _ struct{} `msgpack:",array"` PartsLevelUpRateGroupId int32 LevelLowerLimit int32 SuccessRatePermil int32 } // EntityMPartsRarity is table key "m_parts_rarity". type EntityMPartsRarity struct { _ struct{} `msgpack:",array"` RarityType int32 PartsLevelUpRateGroupId int32 PartsLevelUpPriceGroupId int32 SellPriceNumericalFunctionId int32 } // EntityMQuest is table key "m_quest". type EntityMQuest struct { _ struct{} `msgpack:",array"` QuestId int32 NameQuestTextId int32 PictureBookNameQuestTextId int32 QuestReleaseConditionListId int32 StoryQuestTextId int32 QuestDisplayAttributeGroupId int32 RecommendedDeckPower int32 QuestFirstClearRewardGroupId int32 QuestPickupRewardGroupId int32 QuestDeckRestrictionGroupId int32 QuestMissionGroupId int32 Stamina int32 UserExp int32 CharacterExp int32 CostumeExp int32 Gold int32 DailyClearableCount int32 IsRunInTheBackground bool IsCountedAsQuest bool QuestBonusId int32 IsNotShowAfterClear bool IsBigWinTarget bool IsUsableSkipTicket bool QuestReplayFlowRewardGroupId int32 InvisibleQuestMissionGroupId int32 FieldEffectGroupId int32 } // EntityMQuestFirstClearRewardGroup is table key "m_quest_first_clear_reward_group". type EntityMQuestFirstClearRewardGroup struct { _ struct{} `msgpack:",array"` QuestFirstClearRewardGroupId int32 QuestFirstClearRewardType int32 SortOrder int32 PossessionType int32 PossessionId int32 Count int32 IsPickup bool } // EntityMQuestFirstClearRewardSwitch is table key "m_quest_first_clear_reward_switch". type EntityMQuestFirstClearRewardSwitch struct { _ struct{} `msgpack:",array"` QuestId int32 QuestFirstClearRewardGroupId int32 SwitchConditionClearQuestId int32 } // EntityMQuestMission is table key "m_quest_mission". type EntityMQuestMission struct { _ struct{} `msgpack:",array"` QuestMissionId int32 QuestMissionConditionType int32 ConditionValue int32 QuestMissionRewardId int32 QuestMissionConditionValueGroupId int32 } // EntityMQuestMissionGroup is table key "m_quest_mission_group". type EntityMQuestMissionGroup struct { _ struct{} `msgpack:",array"` QuestMissionGroupId int32 SortOrder int32 QuestMissionId int32 } // EntityMQuestMissionReward is table key "m_quest_mission_reward". type EntityMQuestMissionReward struct { _ struct{} `msgpack:",array"` QuestMissionRewardId int32 PossessionType int32 PossessionId int32 Count int32 } // EntityMQuestPickupRewardGroup is table key "m_quest_pickup_reward_group". type EntityMQuestPickupRewardGroup struct { _ struct{} `msgpack:",array"` QuestPickupRewardGroupId int32 SortOrder int32 BattleDropRewardId int32 } // EntityMQuestReplayFlowRewardGroup is table key "m_quest_replay_flow_reward_group". type EntityMQuestReplayFlowRewardGroup struct { _ struct{} `msgpack:",array"` QuestReplayFlowRewardGroupId int32 SortOrder int32 PossessionType int32 PossessionId int32 Count int32 } // EntityMQuestScene is table key "m_quest_scene". type EntityMQuestScene struct { _ struct{} `msgpack:",array"` QuestSceneId int32 QuestId int32 SortOrder int32 QuestSceneType int32 AssetBackgroundId int32 EventMapNumberUpper int32 EventMapNumberLower int32 IsMainFlowQuestTarget bool IsBattleOnlyTarget bool QuestResultType int32 IsStorySkipTarget bool } // EntityMQuestSceneBattle is table key "m_quest_scene_battle". type EntityMQuestSceneBattle struct { _ struct{} `msgpack:",array"` QuestSceneId int32 BattleGroupId int32 BattleDropBoxGroupId int32 BattleFieldLocaleSettingIndex int32 BattleEventGroupId int32 PostProcessConfigurationIndex int32 } // EntityMShop is table key "m_shop". type EntityMShop struct { _ struct{} `msgpack:",array"` ShopId int32 ShopGroupType int32 SortOrderInShopGroup int32 ShopType int32 NameShopTextId int32 ShopUpdatableLabelType int32 ShopExchangeType int32 ShopItemCellGroupId int32 RelatedMainFunctionType int32 StartDatetime int64 EndDatetime int64 LimitedOpenId int32 } // EntityMShopItem is table key "m_shop_item". type EntityMShopItem struct { _ struct{} `msgpack:",array"` ShopItemId int32 NameShopTextId int32 DescriptionShopTextId int32 ShopItemContentType int32 PriceType int32 PriceId int32 Price int32 RegularPrice int32 ShopPromotionType int32 ShopItemLimitedStockId int32 AssetCategoryId int32 AssetVariationId int32 ShopItemDecorationType int32 } // EntityMShopItemCell is table key "m_shop_item_cell". type EntityMShopItemCell struct { _ struct{} `msgpack:",array"` ShopItemCellId int32 StepNumber int32 ShopItemId int32 } // EntityMShopItemCellGroup is table key "m_shop_item_cell_group". type EntityMShopItemCellGroup struct { _ struct{} `msgpack:",array"` ShopItemCellGroupId int32 ShopItemCellId int32 SortOrder int32 ShopItemCellTermId int32 } // EntityMShopItemContentEffect is table key "m_shop_item_content_effect". type EntityMShopItemContentEffect struct { _ struct{} `msgpack:",array"` ShopItemId int32 EffectTargetType int32 EffectValueType int32 EffectValue int32 } // EntityMShopItemContentPossession is table key "m_shop_item_content_possession". type EntityMShopItemContentPossession struct { _ struct{} `msgpack:",array"` ShopItemId int32 PossessionType int32 PossessionId int32 SortOrder int32 Count int32 } // EntityMShopItemLimitedStock is table key "m_shop_item_limited_stock". type EntityMShopItemLimitedStock struct { _ struct{} `msgpack:",array"` ShopItemLimitedStockId int32 MaxCount int32 ShopItemAutoResetType int32 ShopItemAutoResetPeriod int32 } // EntityMSideStoryQuestScene is table key "m_side_story_quest_scene". type EntityMSideStoryQuestScene struct { _ struct{} `msgpack:",array"` SideStoryQuestId int32 SideStoryQuestSceneId int32 SortOrder int32 AssetBackgroundId int32 EventMapNumberUpper int32 EventMapNumberLower int32 } // EntityMTutorialUnlockCondition is table key "m_tutorial_unlock_condition". type EntityMTutorialUnlockCondition struct { _ struct{} `msgpack:",array"` TutorialType int32 TutorialUnlockConditionType int32 ConditionValue int32 } // EntityMUserLevel is table key "m_user_level". type EntityMUserLevel struct { _ struct{} `msgpack:",array"` UserLevel int32 MaxStamina int32 } // EntityMUserQuestSceneGrantPossession is table key "m_user_quest_scene_grant_possession". type EntityMUserQuestSceneGrantPossession struct { _ struct{} `msgpack:",array"` QuestSceneId int32 PossessionType int32 PossessionId int32 Count int32 IsGift bool IsDebug bool } // EntityMWeapon is table key "m_weapon". type EntityMWeapon struct { _ struct{} `msgpack:",array"` WeaponId int32 WeaponCategoryType int32 WeaponType int32 AssetVariationId int32 RarityType int32 AttributeType int32 IsRestrictDiscard bool WeaponBaseStatusId int32 WeaponStatusCalculationId int32 WeaponSkillGroupId int32 WeaponAbilityGroupId int32 WeaponEvolutionMaterialGroupId int32 WeaponEvolutionGrantPossessionGroupId int32 WeaponStoryReleaseConditionGroupId int32 WeaponSpecificEnhanceId int32 WeaponSpecificLimitBreakMaterialGroupId int32 CharacterWalkaroundRangeType int32 IsRecyclable bool } // EntityMWeaponAbilityEnhancementMaterial is table key "m_weapon_ability_enhancement_material". type EntityMWeaponAbilityEnhancementMaterial struct { _ struct{} `msgpack:",array"` WeaponAbilityEnhancementMaterialId int32 AbilityLevel int32 MaterialId int32 Count int32 SortOrder int32 } // EntityMWeaponAbilityGroup is table key "m_weapon_ability_group". type EntityMWeaponAbilityGroup struct { _ struct{} `msgpack:",array"` WeaponAbilityGroupId int32 SlotNumber int32 AbilityId int32 WeaponAbilityEnhancementMaterialId int32 } // EntityMWeaponAwaken is table key "m_weapon_awaken". type EntityMWeaponAwaken struct { _ struct{} `msgpack:",array"` WeaponId int32 WeaponAwakenEffectGroupId int32 WeaponAwakenMaterialGroupId int32 ConsumeGold int32 LevelLimitUp int32 } // EntityMWeaponAwakenMaterialGroup is table key "m_weapon_awaken_material_group". type EntityMWeaponAwakenMaterialGroup struct { _ struct{} `msgpack:",array"` WeaponAwakenMaterialGroupId int32 MaterialId int32 Count int32 SortOrder int32 } // EntityMWeaponConsumeExchangeConsumableItemGroup is table key "m_weapon_consume_exchange_consumable_item_group". type EntityMWeaponConsumeExchangeConsumableItemGroup struct { _ struct{} `msgpack:",array"` WeaponId int32 ConsumableItemId int32 Count int32 } // EntityMWeaponEvolutionGroup is table key "m_weapon_evolution_group". type EntityMWeaponEvolutionGroup struct { _ struct{} `msgpack:",array"` WeaponEvolutionGroupId int32 EvolutionOrder int32 WeaponId int32 } // EntityMWeaponEvolutionMaterialGroup is table key "m_weapon_evolution_material_group". type EntityMWeaponEvolutionMaterialGroup struct { _ struct{} `msgpack:",array"` WeaponEvolutionMaterialGroupId int32 MaterialId int32 Count int32 SortOrder int32 } // EntityMWeaponRarity is table key "m_weapon_rarity". type EntityMWeaponRarity struct { _ struct{} `msgpack:",array"` RarityType int32 BaseEnhancementObtainedExp int32 SellPriceNumericalFunctionId int32 MaxLevelNumericalFunctionId int32 MaxSkillLevelNumericalFunctionId int32 MaxAbilityLevelNumericalFunctionId int32 RequiredExpForLevelUpNumericalParameterMapId int32 EnhancementCostByWeaponNumericalFunctionId int32 EnhancementCostByMaterialNumericalFunctionId int32 SkillEnhancementCostNumericalFunctionId int32 AbilityEnhancementCostNumericalFunctionId int32 LimitBreakCostByWeaponNumericalFunctionId int32 LimitBreakCostByMaterialNumericalFunctionId int32 EvolutionCostNumericalFunctionId int32 } // EntityMWeaponSkillEnhancementMaterial is table key "m_weapon_skill_enhancement_material". type EntityMWeaponSkillEnhancementMaterial struct { _ struct{} `msgpack:",array"` WeaponSkillEnhancementMaterialId int32 SkillLevel int32 MaterialId int32 Count int32 SortOrder int32 } // EntityMWeaponSkillGroup is table key "m_weapon_skill_group". type EntityMWeaponSkillGroup struct { _ struct{} `msgpack:",array"` WeaponSkillGroupId int32 SlotNumber int32 SkillId int32 WeaponSkillEnhancementMaterialId int32 } // EntityMWeaponSpecificEnhance is table key "m_weapon_specific_enhance". type EntityMWeaponSpecificEnhance struct { _ struct{} `msgpack:",array"` WeaponSpecificEnhanceId int32 BaseEnhancementObtainedExp int32 SellPriceNumericalFunctionId int32 MaxLevelNumericalFunctionId int32 MaxSkillLevelNumericalFunctionId int32 MaxAbilityLevelNumericalFunctionId int32 RequiredExpForLevelUpNumericalParameterMapId int32 EnhancementCostByWeaponNumericalFunctionId int32 EnhancementCostByMaterialNumericalFunctionId int32 SkillEnhancementCostNumericalFunctionId int32 AbilityEnhancementCostNumericalFunctionId int32 LimitBreakCostByWeaponNumericalFunctionId int32 LimitBreakCostByMaterialNumericalFunctionId int32 EvolutionCostNumericalFunctionId int32 } // EntityMWeaponStoryReleaseConditionGroup is table key "m_weapon_story_release_condition_group". type EntityMWeaponStoryReleaseConditionGroup struct { _ struct{} `msgpack:",array"` WeaponStoryReleaseConditionGroupId int32 StoryIndex int32 WeaponStoryReleaseConditionType int32 ConditionValue int32 WeaponStoryReleaseConditionOperationGroupId int32 }