package service import ( "context" "fmt" "log" pb "lunar-tear/server/gen/proto" "lunar-tear/server/internal/model" "lunar-tear/server/internal/runtime" "lunar-tear/server/internal/store" ) type MaterialServiceServer struct { pb.UnimplementedMaterialServiceServer users store.UserRepository sessions store.SessionRepository holder *runtime.Holder } func NewMaterialServiceServer(users store.UserRepository, sessions store.SessionRepository, holder *runtime.Holder) *MaterialServiceServer { return &MaterialServiceServer{users: users, sessions: sessions, holder: holder} } func (s *MaterialServiceServer) Sell(ctx context.Context, req *pb.MaterialSellRequest) (*pb.MaterialSellResponse, error) { log.Printf("[MaterialService] Sell: %d item(s)", len(req.MaterialPossession)) cat := s.holder.Get() catalog := cat.Material config := cat.GameConfig userId := CurrentUserId(ctx, s.users, s.sessions) _, err := s.users.UpdateUser(userId, func(user *store.UserState) { totalGold := int32(0) for _, item := range req.MaterialPossession { mat, ok := catalog.All[item.MaterialId] if !ok { log.Printf("[MaterialService] Sell: unknown materialId=%d, skipping", item.MaterialId) continue } cur := user.Materials[item.MaterialId] if cur < item.Count { log.Printf("[MaterialService] Sell: insufficient materialId=%d have=%d need=%d", item.MaterialId, cur, item.Count) continue } user.Materials[item.MaterialId] -= item.Count if user.Materials[item.MaterialId] <= 0 { delete(user.Materials, item.MaterialId) } gold := mat.SellPrice * item.Count totalGold += gold log.Printf("[MaterialService] Sell: materialId=%d x%d -> %d gold", item.MaterialId, item.Count, gold) if mat.MaterialSaleObtainPossessionId != 0 { for _, row := range catalog.SaleObtain[mat.MaterialSaleObtainPossessionId] { grantCount := row.Count * item.Count store.GrantPossession(user, model.PossessionType(row.PossessionType), row.PossessionId, grantCount) log.Printf("[MaterialService] Sell: materialId=%d x%d -> SaleObtain type=%d id=%d +%d", item.MaterialId, item.Count, row.PossessionType, row.PossessionId, grantCount) } } } if totalGold > 0 { user.ConsumableItems[config.ConsumableItemIdForGold] += totalGold log.Printf("[MaterialService] Sell: total gold +%d", totalGold) } }) if err != nil { return nil, fmt.Errorf("material sell: %w", err) } return &pb.MaterialSellResponse{}, nil }