3 Commits

Author SHA1 Message Date
Ilya Groshev dc7c1df4fd Add campaign bonuses; fix parts variant/sub-stat grants and menu-pick quest resume state
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
2026-05-25 09:31:53 +03:00
Ilya Groshev 2d0c0d8ef0 Add cross-platform prebuilt release workflow
Build and Push Docker images to Docker Hub / build-and-push (push) Has been cancelled
2026-05-22 23:12:08 +03:00
Ilya Groshev 810adcf990 Derive main-quest season routes at projection time 2026-05-22 17:24:30 +03:00
38 changed files with 1294 additions and 295 deletions
+117
View File
@@ -0,0 +1,117 @@
name: Build and Publish Release Binaries
on:
push:
tags:
- 'v*'
workflow_dispatch:
permissions:
contents: write
jobs:
build:
name: Build ${{ matrix.goos }}/${{ matrix.goarch }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
include:
- { goos: linux, goarch: amd64, archive: tar.gz }
- { goos: linux, goarch: arm64, archive: tar.gz }
- { goos: darwin, goarch: amd64, archive: tar.gz }
- { goos: darwin, goarch: arm64, archive: tar.gz }
- { goos: windows, goarch: amd64, archive: zip }
steps:
- uses: actions/checkout@v4
- uses: actions/setup-go@v5
with:
go-version: '1.25'
cache-dependency-path: server/go.sum
- name: Install protoc
run: sudo apt-get update && sudo apt-get install -y protobuf-compiler
- name: Install protoc-gen-go plugins
run: |
go install google.golang.org/protobuf/cmd/protoc-gen-go@latest
go install google.golang.org/grpc/cmd/protoc-gen-go-grpc@latest
echo "$(go env GOPATH)/bin" >> "$GITHUB_PATH"
- name: Generate proto stubs
working-directory: server
run: make proto
- name: Cross-compile binaries
working-directory: server
env:
GOOS: ${{ matrix.goos }}
GOARCH: ${{ matrix.goarch }}
CGO_ENABLED: '0'
run: |
set -euo pipefail
stage="staging"
mkdir -p "$stage/bin"
ext=""
if [ "$GOOS" = "windows" ]; then ext=".exe"; fi
build() {
local name="$1" dest="$2"
go build -trimpath -ldflags="-s -w" -o "$dest/${name}${ext}" "./cmd/${name}"
}
# Wizard sits at the root so end-users see it immediately.
build wizard "$stage"
# Sub-services and admin tools go in bin/ to match the runtime layout.
for name in dev lunar-tear octo-cdn auth-server import-snapshot claim-account register-account wizard-restore; do
build "$name" "$stage/bin"
done
- name: Stage docs
working-directory: server
run: |
cp ../README.md staging/README.md
cp ../LICENSE staging/LICENSE
- name: Archive
working-directory: server
run: |
set -euo pipefail
name="lunar-tear-server-${{ github.ref_name }}-${{ matrix.goos }}-${{ matrix.goarch }}"
mv staging "$name"
if [ "${{ matrix.archive }}" = "zip" ]; then
zip -r "${name}.zip" "$name"
else
tar -czf "${name}.tar.gz" "$name"
fi
ls -lh "${name}".*
- uses: actions/upload-artifact@v4
with:
name: lunar-tear-server-${{ matrix.goos }}-${{ matrix.goarch }}
path: server/lunar-tear-server-*.${{ matrix.archive }}
if-no-files-found: error
release:
name: Attach archives to GitHub Release
needs: build
if: startsWith(github.ref, 'refs/tags/v')
runs-on: ubuntu-latest
steps:
- uses: actions/download-artifact@v4
with:
path: artifacts
merge-multiple: true
- name: List downloaded artifacts
run: ls -lh artifacts/
- uses: softprops/action-gh-release@v2
with:
files: artifacts/*
generate_release_notes: true
draft: true
+28 -21
View File
@@ -5,7 +5,14 @@ Discord server: https://discord.gg/MZAf5aVkJG
## How To Launch The Server
### Prerequisites
### Download & Run (no setup)
Prebuilt binaries are published for Linux, macOS, and Windows on the [Releases page](https://github.com/Walter-Sparrow/lunar-tear/releases).
1. Download the archive for your OS/arch (`lunar-tear-server-<version>-<os>-<arch>.{tar.gz,zip}`).
2. Run `./wizard` (macOS/Linux) or double-click `wizard.exe` (Windows).
### Prerequisites (build from source)
- Go 1.25+
- [goose](https://github.com/pressly/goose) migration tool
@@ -41,7 +48,7 @@ go run ./cmd/wizard --grpc-port 9003 --cdn-port 9080
```
| Flag | Default | Description |
| ---------------- | ------- | ---------------------------------- |
| ---------------- | ------- | ------------------------------------------------------------------------------------------------------------------------ |
| `--prefer-saved` | `false` | Reuse saved config without prompting |
| `--grpc-port` | `8003` | gRPC server port |
| `--cdn-port` | `8080` | CDN server port |
@@ -105,8 +112,8 @@ go run ./cmd/import-snapshot \
| Flag | Default | Description |
| ------------ | ------------ | --------------------------------------------- |
| `--snapshot` | *(required)* | Path to JSON snapshot file |
| `--uuid` | *(required)* | UUID to assign (must match the client's UUID) |
| `--snapshot` | _(required)_ | Path to JSON snapshot file |
| `--uuid` | _(required)_ | UUID to assign (must match the client's UUID) |
| `--db` | `db/game.db` | SQLite database path |
### Run
@@ -175,7 +182,7 @@ make dev ARGS="--grpc.listen 0.0.0.0:9000 --grpc.public-addr 10.0.2.2:9000"
```
| Flag | Default | Description |
| --------------------- | ------------------ | ---------------------------------------- |
| -------------------- | ----------------------- | -------------------------------------------------------------------------------------------------------------------- |
| `--auth.listen` | `0.0.0.0:3000` | auth-server listen address |
| `--auth.db` | `db/auth.db` | auth-server SQLite database path |
| `--cdn.listen` | `0.0.0.0:8080` | octo-cdn local bind address |
@@ -185,13 +192,13 @@ make dev ARGS="--grpc.listen 0.0.0.0:9000 --grpc.public-addr 10.0.2.2:9000"
| `--grpc.octo-url` | `http://10.0.2.2:8080` | Octo CDN base URL passed to lunar-tear |
| `--grpc.auth-url` | `http://localhost:3000` | auth server base URL passed to lunar-tear |
| `--no-register` | `false` | disable new user registrations (only already registered users can connect). |
| `--admin.listen` | *(empty)* | lunar-tear admin webhook bind. Empty = leave default; webhook only binds when `LUNAR_ADMIN_TOKEN` is set in the env. |
| `--admin.listen` | _(empty)_ | lunar-tear admin webhook bind. Empty = leave default; webhook only binds when `LUNAR_ADMIN_TOKEN` is set in the env. |
| `--no-color` | `false` | disable colored output |
### Ports
| Protocol | Port | Binary | Notes |
| -------- | ---- | ------------- | ----------------------------------------------------------- |
| -------- | ---- | ------------- | ---------------------------------------------------------------------------------------------------------------- |
| gRPC | 443 | `lunar-tear` | default; configurable with `--listen` (requires patched client) |
| HTTP | 8080 | `octo-cdn` | Octo asset API + game web pages |
| HTTP | 8082 | `lunar-tear` | admin webhook (`/api/admin/master-data/reload`); loopback by default, only binds when `LUNAR_ADMIN_TOKEN` is set |
@@ -200,12 +207,12 @@ make dev ARGS="--grpc.listen 0.0.0.0:9000 --grpc.public-addr 10.0.2.2:9000"
### Game Server Flags (`lunar-tear`)
| Flag | Default | Description |
| ---------------- | ----------------- | ---------------------------------------------------- |
| ---------------- | ---------------- | --------------------------------------------------------------------------- |
| `--listen` | `0.0.0.0:443` | gRPC listen address (host:port) |
| `--public-addr` | `127.0.0.1:443` | externally-reachable host:port advertised to clients |
| `--octo-url` | *(required)* | CDN base URL the client uses for assets (e.g. `http://10.0.2.2:8080`) |
| `--octo-url` | _(required)_ | CDN base URL the client uses for assets (e.g. `http://10.0.2.2:8080`) |
| `--db` | `db/game.db` | SQLite database path |
| `--auth-url` | *(empty)* | Auth server base URL (e.g. `http://localhost:3000`) |
| `--auth-url` | _(empty)_ | Auth server base URL (e.g. `http://localhost:3000`) |
| `--admin-listen` | `127.0.0.1:8082` | Admin webhook listen address. Only binds when `LUNAR_ADMIN_TOKEN` is set. |
| `--no-register` | `false` | Disable new user registrations (only already registered users can connect). |
@@ -232,7 +239,7 @@ Security defaults are fail-closed:
### CDN Flags (`octo-cdn`)
| Flag | Default | Description |
| --------------- | ----------------- | -------------------------------------------------------- |
| --------------- | ---------------- | --------------------------------------------------------- |
| `--listen` | `0.0.0.0:8080` | local bind address |
| `--public-addr` | `127.0.0.1:8080` | externally-reachable address (used in list.bin rewriting) |
| `--assets-dir` | `.` | root directory containing the `assets/` tree |
@@ -251,7 +258,7 @@ The `db/` directory is mounted as a volume so both `game.db` and `auth.db` persi
Each service has its own image and can be deployed independently:
| Service | Image | Default Port | Notes |
| -------- | --------------------------- | ------------ | ------------------------------ |
| -------- | --------------------------- | ------------ | -------------------------------- |
| `server` | `kretts/lunar-tear:latest` | 8003, 8082 | gRPC game server + admin webhook |
| `cdn` | `kretts/octo-cdn:latest` | 8080 | HTTP asset CDN |
| `auth` | `kretts/auth-server:latest` | 3000 | Account registration and login |
@@ -259,7 +266,7 @@ Each service has its own image and can be deployed independently:
The game server is configured via environment variables in the compose file:
| Env var | Description |
| --------------------- | -------------------------------------------------------------------------------------------- |
| -------------------- | ------------------------------------------------------------------------------------- |
| `LUNAR_LISTEN` | gRPC bind address |
| `LUNAR_PUBLIC_ADDR` | Client-facing address advertised to the game |
| `LUNAR_OCTO_URL` | CDN base URL the client uses for assets |
@@ -274,7 +281,7 @@ Auth is optional — if `LUNAR_AUTH_URL` is unset the game server starts without
All targets run from the `server/` directory.
| Target | Description |
| -------------- | ------------------------------------------------------- |
| ----------------------------- | ------------------------------------------------------ |
| `make proto` | Regenerate protobuf stubs |
| `make build` | Build the game server binary |
| `make build-cdn` | Build the CDN binary |
@@ -302,8 +309,8 @@ go run ./cmd/claim-account --name "PlayerName" --db db/game.db
```
| Flag | Default | Description |
| -------- | ------------ | ---------------------------------------------------- |
| `--name` | *(required)* | In-game player name to claim |
| -------- | ------------ | ---------------------------- |
| `--name` | _(required)_ | In-game player name to claim |
| `--db` | `db/game.db` | SQLite database path |
## Auth Server
@@ -324,10 +331,10 @@ The `--secret` flag accepts a hex-encoded HMAC key. If omitted, a random key is
### Flags
| Flag | Default | Description |
| ---------------- | --------------- | -------------------------------------------- |
| --------------- | -------------- | -------------------------------------------------------------------------- |
| `--listen` | `0.0.0.0:3000` | HTTP listen address (host:port) |
| `--db` | `db/auth.db` | SQLite database path for auth users |
| `--secret` | *(generated)* | Hex-encoded HMAC secret for token signing |
| `--secret` | _(generated)_ | Hex-encoded HMAC secret for token signing |
| `--no-register` | `false` | Disable new user registrations (only already registered users can log in). |
## Create account
@@ -340,9 +347,9 @@ go run ./cmd/register-account --name "AccountName" --password "AccountPassword"
```
| Flag | Default | Description |
| ------------ | ------------ | ------------------------------------------------------------ |
| `--name` | *(required)* | Auth Server account nickname to be registered |
| `--password` | *(required)* | Auth Server account password to be registered |
| ------------ | ------------ | ------------------------------------------------- |
| `--name` | _(required)_ | Auth Server account nickname to be registered |
| `--password` | _(required)_ | Auth Server account password to be registered |
| `--platform` | `android` | Platform of new user account (`android` or `ios`) |
| `--db` | `db/game.db` | SQLite main database path |
| `--auth-db` | `db/auth.db` | SQLite Auth Server database path |
+1
View File
@@ -40,6 +40,7 @@ var childTables = []string{
"user_big_hunt_max_scores",
"user_quest_limit_content_status",
"user_side_story_quests",
"user_main_quest_season_routes",
"user_missions",
"user_quest_missions",
"user_quests",
+4
View File
@@ -120,8 +120,12 @@ func main() {
colorCyan = ""
}
if _, err := os.Stat("go.mod"); err == nil {
log.Println("building services...")
buildAll()
} else {
log.Println("prebuilt mode: skipping build, using bin/ from archive")
}
ext := binExt()
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
+10 -2
View File
@@ -27,7 +27,16 @@ func backupGameDB() {
return
}
_ = spinner.New().Title(" Backing up db/game.db...").Action(func() {
if !sourceMode {
fmt.Println(" Backing up db/game.db...")
doBackupGameDB()
return
}
_ = spinner.New().Title(" Backing up db/game.db...").Action(doBackupGameDB).Run()
}
func doBackupGameDB() {
if err := os.MkdirAll(backupDir, 0o755); err != nil {
fmt.Fprintf(os.Stderr, " failed to create %s: %v\n", backupDir, err)
return
@@ -51,7 +60,6 @@ func backupGameDB() {
}
pruneOldBackups()
}).Run()
}
func pruneOldBackups() {
+9
View File
@@ -74,14 +74,21 @@ func main() {
fmt.Print(banner)
sourceMode = isSourceCheckout()
if !*setupOnly {
validateAssets()
if sourceMode {
validateTools()
validateProtocIncludes()
runProtoc()
backupGameDB()
runMigrate()
downloadDeps()
} else {
backupGameDB()
runMigrateEmbedded()
}
}
ip, cfg, firstRun := resolveIP(*preferSaved)
@@ -901,6 +908,7 @@ func launchDev(ip string, p ports) {
}
devBin := filepath.Join("bin", "dev"+ext)
if sourceMode {
_ = spinner.New().Title(" Building services...").Action(func() {
if err := os.MkdirAll("bin", 0755); err != nil {
fmt.Fprintf(os.Stderr, " Failed to create bin/: %v\n", err)
@@ -908,6 +916,7 @@ func launchDev(ip string, p ports) {
}
runQuiet(exec.Command("go", "build", "-o", devBin, "./cmd/dev"), "build dev")
}).Run()
}
devArgs := []string{
"--grpc.listen", fmt.Sprintf("0.0.0.0:%d", p.GRPC),
+40
View File
@@ -0,0 +1,40 @@
package main
import (
"context"
"database/sql"
"fmt"
"os"
"lunar-tear/server/migrations"
)
var sourceMode bool
func isSourceCheckout() bool {
if _, err := os.Stat("go.mod"); err != nil {
return false
}
if _, err := os.Stat("proto"); err != nil {
return false
}
return true
}
func runMigrateEmbedded() {
fmt.Println(" Running migrations...")
if err := os.MkdirAll("db", 0755); err != nil {
fmt.Fprintf(os.Stderr, " Failed to create db/: %v\n", err)
os.Exit(1)
}
db, err := sql.Open("sqlite", gameDBPath+"?_pragma=busy_timeout(5000)")
if err != nil {
fmt.Fprintf(os.Stderr, " open db: %v\n", err)
os.Exit(1)
}
defer db.Close()
if err := migrations.Up(context.Background(), db); err != nil {
fmt.Fprintf(os.Stderr, " migration failed: %v\n", err)
os.Exit(1)
}
}
+11 -7
View File
@@ -7,12 +7,12 @@ require (
github.com/pierrec/lz4/v4 v4.1.26
github.com/vmihailenco/msgpack/v5 v5.4.1
golang.org/x/crypto v0.50.0
golang.org/x/net v0.52.0
golang.org/x/net v0.53.0
golang.org/x/sys v0.43.0
golang.org/x/term v0.42.0
google.golang.org/grpc v1.79.1
google.golang.org/grpc v1.80.0
google.golang.org/protobuf v1.36.11
modernc.org/sqlite v1.48.2
modernc.org/sqlite v1.49.1
)
require (
@@ -34,21 +34,25 @@ require (
github.com/clipperhouse/uax29/v2 v2.7.0 // indirect
github.com/dustin/go-humanize v1.0.1 // indirect
github.com/lucasb-eyer/go-colorful v1.3.0 // indirect
github.com/mattn/go-isatty v0.0.20 // indirect
github.com/mattn/go-isatty v0.0.21 // indirect
github.com/mattn/go-runewidth v0.0.20 // indirect
github.com/mfridman/interpolate v0.0.2 // indirect
github.com/mitchellh/hashstructure/v2 v2.0.2 // indirect
github.com/muesli/cancelreader v0.2.2 // indirect
github.com/ncruces/go-strftime v1.0.0 // indirect
github.com/pressly/goose/v3 v3.27.1 // indirect
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec // indirect
github.com/rivo/uniseg v0.4.7 // indirect
github.com/sethvargo/go-retry v0.3.0 // indirect
github.com/stretchr/testify v1.11.1 // indirect
github.com/vmihailenco/tagparser/v2 v2.0.0 // indirect
github.com/xo/terminfo v0.0.0-20220910002029-abceb7e1c41e // indirect
go.opentelemetry.io/otel v1.40.0 // indirect
go.opentelemetry.io/otel v1.43.0 // indirect
go.uber.org/multierr v1.11.0 // indirect
golang.org/x/sync v0.20.0 // indirect
golang.org/x/text v0.36.0 // indirect
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d // indirect
modernc.org/libc v1.70.0 // indirect
google.golang.org/genproto/googleapis/rpc v0.0.0-20260420184626-e10c466a9529 // indirect
modernc.org/libc v1.72.1 // indirect
modernc.org/mathutil v1.7.1 // indirect
modernc.org/memory v1.11.0 // indirect
)
+28
View File
@@ -54,8 +54,12 @@ github.com/lucasb-eyer/go-colorful v1.3.0 h1:2/yBRLdWBZKrf7gB40FoiKfAWYQ0lqNcbuQ
github.com/lucasb-eyer/go-colorful v1.3.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
github.com/mattn/go-isatty v0.0.20 h1:xfD0iDuEKnDkl03q4limB+vH+GxLEtL/jb4xVJSWWEY=
github.com/mattn/go-isatty v0.0.20/go.mod h1:W+V8PltTTMOvKvAeJH7IuucS94S2C6jfK/D7dTCTo3Y=
github.com/mattn/go-isatty v0.0.21 h1:xYae+lCNBP7QuW4PUnNG61ffM4hVIfm+zUzDuSzYLGs=
github.com/mattn/go-isatty v0.0.21/go.mod h1:ZXfXG4SQHsB/w3ZeOYbR0PrPwLy+n6xiMrJlRFqopa4=
github.com/mattn/go-runewidth v0.0.20 h1:WcT52H91ZUAwy8+HUkdM3THM6gXqXuLJi9O3rjcQQaQ=
github.com/mattn/go-runewidth v0.0.20/go.mod h1:XBkDxAl56ILZc9knddidhrOlY5R/pDhgLpndooCuJAs=
github.com/mfridman/interpolate v0.0.2 h1:pnuTK7MQIxxFz1Gr+rjSIx9u7qVjf5VOoM/u6BbAxPY=
github.com/mfridman/interpolate v0.0.2/go.mod h1:p+7uk6oE07mpE/Ik1b8EckO0O4ZXiGAfshKBWLUM9Xg=
github.com/mitchellh/hashstructure/v2 v2.0.2 h1:vGKWl0YJqUNxE8d+h8f6NJLcCJrgbhC4NcD46KavDd4=
github.com/mitchellh/hashstructure/v2 v2.0.2/go.mod h1:MG3aRVU/N29oo/V/IhBX8GR/zz4kQkprJgF2EVszyDE=
github.com/muesli/cancelreader v0.2.2 h1:3I4Kt4BQjOR54NavqnDogx/MIoWBFa0StPA8ELUXHmA=
@@ -66,10 +70,14 @@ github.com/pierrec/lz4/v4 v4.1.26 h1:GrpZw1gZttORinvzBdXPUXATeqlJjqUG/D87TKMnhjY
github.com/pierrec/lz4/v4 v4.1.26/go.mod h1:EoQMVJgeeEOMsCqCzqFm2O0cJvljX2nGZjcRIPL34O4=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/pressly/goose/v3 v3.27.1 h1:6uEvcprBybDmW4hcz3gYujhARhye+GoWKhEWyzD5sh4=
github.com/pressly/goose/v3 v3.27.1/go.mod h1:maruOxsPnIG2yHHyo8UqKWXYKFcH7Q76csUV7+7KYoM=
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec h1:W09IVJc94icq4NjY3clb7Lk8O1qJ8BdBEF8z0ibU0rE=
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec/go.mod h1:qqbHyh8v60DhA7CoWK5oRCqLrMHRGoxYCSS9EjAz6Eo=
github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ=
github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
github.com/sethvargo/go-retry v0.3.0 h1:EEt31A35QhrcRZtrYFDTBg91cqZVnFL2navjDrah2SE=
github.com/sethvargo/go-retry v0.3.0/go.mod h1:mNX17F0C/HguQMyMyJxcnU471gOZGxCLyYaFyAZraas=
github.com/stretchr/testify v1.11.1 h1:7s2iGBzp5EwR7/aIZr8ao5+dra3wiQyKjjFuvgVKu7U=
github.com/stretchr/testify v1.11.1/go.mod h1:wZwfW3scLgRK+23gO65QZefKpKQRnfz6sD981Nm4B6U=
github.com/vmihailenco/msgpack/v5 v5.4.1 h1:cQriyiUvjTwOHg8QZaPihLWeRAAVoCpE00IUPn0Bjt8=
@@ -82,20 +90,28 @@ go.opentelemetry.io/auto/sdk v1.2.1 h1:jXsnJ4Lmnqd11kwkBV2LgLoFMZKizbCi5fNZ/ipaZ
go.opentelemetry.io/auto/sdk v1.2.1/go.mod h1:KRTj+aOaElaLi+wW1kO/DZRXwkF4C5xPbEe3ZiIhN7Y=
go.opentelemetry.io/otel v1.40.0 h1:oA5YeOcpRTXq6NN7frwmwFR0Cn3RhTVZvXsP4duvCms=
go.opentelemetry.io/otel v1.40.0/go.mod h1:IMb+uXZUKkMXdPddhwAHm6UfOwJyh4ct1ybIlV14J0g=
go.opentelemetry.io/otel v1.43.0 h1:mYIM03dnh5zfN7HautFE4ieIig9amkNANT+xcVxAj9I=
go.opentelemetry.io/otel v1.43.0/go.mod h1:JuG+u74mvjvcm8vj8pI5XiHy1zDeoCS2LB1spIq7Ay0=
go.opentelemetry.io/otel/metric v1.40.0 h1:rcZe317KPftE2rstWIBitCdVp89A2HqjkxR3c11+p9g=
go.opentelemetry.io/otel/metric v1.40.0/go.mod h1:ib/crwQH7N3r5kfiBZQbwrTge743UDc7DTFVZrrXnqc=
go.opentelemetry.io/otel/metric v1.43.0 h1:d7638QeInOnuwOONPp4JAOGfbCEpYb+K6DVWvdxGzgM=
go.opentelemetry.io/otel/sdk v1.39.0 h1:nMLYcjVsvdui1B/4FRkwjzoRVsMK8uL/cj0OyhKzt18=
go.opentelemetry.io/otel/sdk v1.39.0/go.mod h1:vDojkC4/jsTJsE+kh+LXYQlbL8CgrEcwmt1ENZszdJE=
go.opentelemetry.io/otel/sdk/metric v1.39.0 h1:cXMVVFVgsIf2YL6QkRF4Urbr/aMInf+2WKg+sEJTtB8=
go.opentelemetry.io/otel/sdk/metric v1.39.0/go.mod h1:xq9HEVH7qeX69/JnwEfp6fVq5wosJsY1mt4lLfYdVew=
go.opentelemetry.io/otel/trace v1.40.0 h1:WA4etStDttCSYuhwvEa8OP8I5EWu24lkOzp+ZYblVjw=
go.opentelemetry.io/otel/trace v1.40.0/go.mod h1:zeAhriXecNGP/s2SEG3+Y8X9ujcJOTqQ5RgdEJcawiA=
go.opentelemetry.io/otel/trace v1.43.0 h1:BkNrHpup+4k4w+ZZ86CZoHHEkohws8AY+WTX09nk+3A=
go.uber.org/multierr v1.11.0 h1:blXXJkSxSSfBVBlC76pxqeO+LN3aDfLQo+309xJstO0=
go.uber.org/multierr v1.11.0/go.mod h1:20+QtiLqy0Nd6FdQB9TLXag12DsQkrbs3htMFfDN80Y=
golang.org/x/crypto v0.50.0 h1:zO47/JPrL6vsNkINmLoo/PH1gcxpls50DNogFvB5ZGI=
golang.org/x/crypto v0.50.0/go.mod h1:3muZ7vA7PBCE6xgPX7nkzzjiUq87kRItoJQM1Yo8S+Q=
golang.org/x/mod v0.34.0 h1:xIHgNUUnW6sYkcM5Jleh05DvLOtwc6RitGHbDk4akRI=
golang.org/x/mod v0.34.0/go.mod h1:ykgH52iCZe79kzLLMhyCUzhMci+nQj+0XkbXpNYtVjY=
golang.org/x/net v0.52.0 h1:He/TN1l0e4mmR3QqHMT2Xab3Aj3L9qjbhRm78/6jrW0=
golang.org/x/net v0.52.0/go.mod h1:R1MAz7uMZxVMualyPXb+VaqGSa3LIaUqk0eEt3w36Sw=
golang.org/x/net v0.53.0 h1:d+qAbo5L0orcWAr0a9JweQpjXF19LMXJE8Ey7hwOdUA=
golang.org/x/net v0.53.0/go.mod h1:JvMuJH7rrdiCfbeHoo3fCQU24Lf5JJwT9W3sJFulfgs=
golang.org/x/sync v0.20.0 h1:e0PTpb7pjO8GAtTs2dQ6jYa5BWYlMuX047Dco/pItO4=
golang.org/x/sync v0.20.0/go.mod h1:9xrNwdLfx4jkKbNva9FpL6vEN7evnE43NNNJQ2LF3+0=
golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
@@ -109,18 +125,25 @@ golang.org/x/tools v0.43.0 h1:12BdW9CeB3Z+J/I/wj34VMl8X+fEXBxVR90JeMX5E7s=
golang.org/x/tools v0.43.0/go.mod h1:uHkMso649BX2cZK6+RpuIPXS3ho2hZo4FVwfoy1vIk0=
gonum.org/v1/gonum v0.16.0 h1:5+ul4Swaf3ESvrOnidPp4GZbzf0mxVQpDCYUQE7OJfk=
gonum.org/v1/gonum v0.16.0/go.mod h1:fef3am4MQ93R2HHpKnLk4/Tbh/s0+wqD5nfa6Pnwy4E=
gonum.org/v1/gonum v0.17.0 h1:VbpOemQlsSMrYmn7T2OUvQ4dqxQXU+ouZFQsZOx50z4=
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d h1:t/LOSXPJ9R0B6fnZNyALBRfZBH0Uy0gT+uR+SJ6syqQ=
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d/go.mod h1:4Hqkh8ycfw05ld/3BWL7rJOSfebL2Q+DVDeRgYgxUU8=
google.golang.org/genproto/googleapis/rpc v0.0.0-20260420184626-e10c466a9529 h1:XF8+t6QQiS0o9ArVan/HW8Q7cycNPGsJf6GA2nXxYAg=
google.golang.org/genproto/googleapis/rpc v0.0.0-20260420184626-e10c466a9529/go.mod h1:4Hqkh8ycfw05ld/3BWL7rJOSfebL2Q+DVDeRgYgxUU8=
google.golang.org/grpc v1.79.1 h1:zGhSi45ODB9/p3VAawt9a+O/MULLl9dpizzNNpq7flY=
google.golang.org/grpc v1.79.1/go.mod h1:KmT0Kjez+0dde/v2j9vzwoAScgEPx/Bw1CYChhHLrHQ=
google.golang.org/grpc v1.80.0 h1:Xr6m2WmWZLETvUNvIUmeD5OAagMw3FiKmMlTdViWsHM=
google.golang.org/grpc v1.80.0/go.mod h1:ho/dLnxwi3EDJA4Zghp7k2Ec1+c2jqup0bFkw07bwF4=
google.golang.org/protobuf v1.36.11 h1:fV6ZwhNocDyBLK0dj+fg8ektcVegBBuEolpbTQyBNVE=
google.golang.org/protobuf v1.36.11/go.mod h1:HTf+CrKn2C3g5S8VImy6tdcUvCska2kB7j23XfzDpco=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
modernc.org/cc/v4 v4.27.1 h1:9W30zRlYrefrDV2JE2O8VDtJ1yPGownxciz5rrbQZis=
modernc.org/cc/v4 v4.27.1/go.mod h1:uVtb5OGqUKpoLWhqwNQo/8LwvoiEBLvZXIQ/SmO6mL0=
modernc.org/cc/v4 v4.28.1 h1:XpLbkYVQ24E8tX5u8+yWGvaxerxkR/S4zqxI8ZoSBuc=
modernc.org/ccgo/v4 v4.32.0 h1:hjG66bI/kqIPX1b2yT6fr/jt+QedtP2fqojG2VrFuVw=
modernc.org/ccgo/v4 v4.32.0/go.mod h1:6F08EBCx5uQc38kMGl+0Nm0oWczoo1c7cgpzEry7Uc0=
modernc.org/ccgo/v4 v4.33.0 h1:dspBCm75jsj8Y/ufwAMVfe375L2iYdMyQ2QG/v3hL54=
modernc.org/fileutil v1.4.0 h1:j6ZzNTftVS054gi281TyLjHPp6CPHr2KCxEXjEbD6SM=
modernc.org/fileutil v1.4.0/go.mod h1:EqdKFDxiByqxLk8ozOxObDSfcVOv/54xDs/DUHdvCUU=
modernc.org/gc/v2 v2.6.5 h1:nyqdV8q46KvTpZlsw66kWqwXRHdjIlJOhG6kxiV/9xI=
@@ -131,16 +154,21 @@ modernc.org/goabi0 v0.2.0 h1:HvEowk7LxcPd0eq6mVOAEMai46V+i7Jrj13t4AzuNks=
modernc.org/goabi0 v0.2.0/go.mod h1:CEFRnnJhKvWT1c1JTI3Avm+tgOWbkOu5oPA8eH8LnMI=
modernc.org/libc v1.70.0 h1:U58NawXqXbgpZ/dcdS9kMshu08aiA6b7gusEusqzNkw=
modernc.org/libc v1.70.0/go.mod h1:OVmxFGP1CI/Z4L3E0Q3Mf1PDE0BucwMkcXjjLntvHJo=
modernc.org/libc v1.72.1 h1:db1xwJ6u1kE3KHTFTTbe2GCrczHPKzlURP0aDC4NGD0=
modernc.org/libc v1.72.1/go.mod h1:HRMiC/PhPGLIPM7GzAFCbI+oSgE3dhZ8FWftmRrHVlY=
modernc.org/mathutil v1.7.1 h1:GCZVGXdaN8gTqB1Mf/usp1Y/hSqgI2vAGGP4jZMCxOU=
modernc.org/mathutil v1.7.1/go.mod h1:4p5IwJITfppl0G4sUEDtCr4DthTaT47/N3aT6MhfgJg=
modernc.org/memory v1.11.0 h1:o4QC8aMQzmcwCK3t3Ux/ZHmwFPzE6hf2Y5LbkRs+hbI=
modernc.org/memory v1.11.0/go.mod h1:/JP4VbVC+K5sU2wZi9bHoq2MAkCnrt2r98UGeSK7Mjw=
modernc.org/opt v0.1.4 h1:2kNGMRiUjrp4LcaPuLY2PzUfqM/w9N23quVwhKt5Qm8=
modernc.org/opt v0.1.4/go.mod h1:03fq9lsNfvkYSfxrfUhZCWPk1lm4cq4N+Bh//bEtgns=
modernc.org/opt v0.2.0 h1:tGyef5ApycA7FSEOMraay9SaTk5zmbx7Tu+cJs4QKZg=
modernc.org/sortutil v1.2.1 h1:+xyoGf15mM3NMlPDnFqrteY07klSFxLElE2PVuWIJ7w=
modernc.org/sortutil v1.2.1/go.mod h1:7ZI3a3REbai7gzCLcotuw9AC4VZVpYMjDzETGsSMqJE=
modernc.org/sqlite v1.48.2 h1:5CnW4uP8joZtA0LedVqLbZV5GD7F/0x91AXeSyjoh5c=
modernc.org/sqlite v1.48.2/go.mod h1:hWjRO6Tj/5Ik8ieqxQybiEOUXy0NJFNp2tpvVpKlvig=
modernc.org/sqlite v1.49.1 h1:dYGHTKcX1sJ+EQDnUzvz4TJ5GbuvhNJa8Fg6ElGx73U=
modernc.org/sqlite v1.49.1/go.mod h1:m0w8xhwYUVY3H6pSDwc3gkJ/irZT/0YEXwBlhaxQEew=
modernc.org/strutil v1.2.1 h1:UneZBkQA+DX2Rp35KcM69cSsNES9ly8mQWD71HKlOA0=
modernc.org/strutil v1.2.1/go.mod h1:EHkiggD70koQxjVdSBM3JKM7k6L0FbGE5eymy9i3B9A=
modernc.org/token v1.1.0 h1:Xl7Ap9dKaEs5kLoOQeQmPWevfnk/DM5qcLcYlA8ys6Y=
+170
View File
@@ -0,0 +1,170 @@
package campaign
import (
"fmt"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/utils"
)
type Catalog struct {
enhance []enhanceRow
quest []questRow
}
type enhanceRow struct {
effectType EnhanceCampaignEffectType
effectValue int32
targets []enhanceMatch
startMillis int64
endMillis int64
userStatus TargetUserStatusType
}
type enhanceMatch struct {
t EnhanceCampaignTargetType
v int32
}
type questRow struct {
effectType QuestCampaignEffectType
effectValue int32
bonusItems []BonusDrop
targets []questMatch
startMillis int64
endMillis int64
userStatus TargetUserStatusType
}
type questMatch struct {
t QuestCampaignTargetType
v int32
}
func Load() (*Catalog, error) {
enhance, err := loadEnhanceRows()
if err != nil {
return nil, fmt.Errorf("load enhance campaigns: %w", err)
}
quest, err := loadQuestRows()
if err != nil {
return nil, fmt.Errorf("load quest campaigns: %w", err)
}
return &Catalog{enhance: enhance, quest: quest}, nil
}
func (c *Catalog) EnhanceCount() int { return len(c.enhance) }
func (c *Catalog) QuestCount() int { return len(c.quest) }
func loadEnhanceRows() ([]enhanceRow, error) {
campaigns, err := utils.ReadTable[masterdata.EntityMEnhanceCampaign]("m_enhance_campaign")
if err != nil {
return nil, err
}
targets, err := utils.ReadTable[masterdata.EntityMEnhanceCampaignTargetGroup]("m_enhance_campaign_target_group")
if err != nil {
return nil, err
}
byGroup := make(map[int32][]enhanceMatch, len(targets))
for _, t := range targets {
byGroup[t.EnhanceCampaignTargetGroupId] = append(byGroup[t.EnhanceCampaignTargetGroupId], enhanceMatch{
t: EnhanceCampaignTargetType(t.EnhanceCampaignTargetType),
v: t.EnhanceCampaignTargetValue,
})
}
rows := make([]enhanceRow, 0, len(campaigns))
for _, c := range campaigns {
grp := byGroup[c.EnhanceCampaignTargetGroupId]
if len(grp) == 0 {
continue
}
rows = append(rows, enhanceRow{
effectType: EnhanceCampaignEffectType(c.EnhanceCampaignEffectType),
effectValue: c.EnhanceCampaignEffectValue,
targets: grp,
startMillis: c.StartDatetime,
endMillis: c.EndDatetime,
userStatus: TargetUserStatusType(c.TargetUserStatusType),
})
}
return rows, nil
}
func loadQuestRows() ([]questRow, error) {
campaigns, err := utils.ReadTable[masterdata.EntityMQuestCampaign]("m_quest_campaign")
if err != nil {
return nil, err
}
targets, err := utils.ReadTable[masterdata.EntityMQuestCampaignTargetGroup]("m_quest_campaign_target_group")
if err != nil {
return nil, err
}
effects, err := utils.ReadTable[masterdata.EntityMQuestCampaignEffectGroup]("m_quest_campaign_effect_group")
if err != nil {
return nil, err
}
itemGroups, err := utils.ReadTable[masterdata.EntityMQuestCampaignTargetItemGroup]("m_quest_campaign_target_item_group")
if err != nil {
return nil, err
}
targetsByGroup := make(map[int32][]questMatch, len(targets))
for _, t := range targets {
targetsByGroup[t.QuestCampaignTargetGroupId] = append(targetsByGroup[t.QuestCampaignTargetGroupId], questMatch{
t: QuestCampaignTargetType(t.QuestCampaignTargetType),
v: t.QuestCampaignTargetValue,
})
}
bonusByGroup := make(map[int32][]BonusDrop, len(itemGroups))
for _, ig := range itemGroups {
bonusByGroup[ig.QuestCampaignTargetItemGroupId] = append(bonusByGroup[ig.QuestCampaignTargetItemGroupId], BonusDrop{
PossessionType: ig.PossessionType,
PossessionId: ig.PossessionId,
Count: ig.Count,
})
}
effectByGroup := make(map[int32]masterdata.EntityMQuestCampaignEffectGroup, len(effects))
for _, e := range effects {
effectByGroup[e.QuestCampaignEffectGroupId] = e
}
rows := make([]questRow, 0, len(campaigns))
for _, c := range campaigns {
grp := targetsByGroup[c.QuestCampaignTargetGroupId]
if len(grp) == 0 {
continue
}
eff, ok := effectByGroup[c.QuestCampaignEffectGroupId]
if !ok {
continue
}
rows = append(rows, questRow{
effectType: QuestCampaignEffectType(eff.QuestCampaignEffectType),
effectValue: eff.QuestCampaignEffectValue,
bonusItems: bonusByGroup[eff.QuestCampaignTargetItemGroupId],
targets: grp,
startMillis: c.StartDatetime,
endMillis: c.EndDatetime,
userStatus: TargetUserStatusType(c.TargetUserStatusType),
})
}
return rows, nil
}
func (r enhanceRow) isActive(f Filter) bool {
if f.NowMillis < r.startMillis || f.NowMillis > r.endMillis {
return false
}
return r.userStatus == TargetUserStatusAll || r.userStatus == f.UserStatus
}
func (r questRow) isActive(f Filter) bool {
if f.NowMillis < r.startMillis || f.NowMillis > r.endMillis {
return false
}
return r.userStatus == TargetUserStatusAll || r.userStatus == f.UserStatus
}
+113
View File
@@ -0,0 +1,113 @@
package campaign
func (c *Catalog) PartsRateBonus(t PartsTarget, f Filter) RateBonus {
var out RateBonus
for _, r := range c.enhance {
if !r.isActive(f) {
continue
}
if !matchesParts(r.targets, t) {
continue
}
out = applyEnhanceEffect(out, r)
}
return out
}
func (c *Catalog) CostumeExpBonus(t CostumeTarget, f Filter) ExpBonus {
var sum int32
for _, r := range c.enhance {
if !r.isActive(f) || r.effectType != EnhanceEffectAdditionalPerm {
continue
}
if matchesCostume(r.targets, t) {
sum += r.effectValue
}
}
return ExpBonus{bonusPermil: sum}
}
func (c *Catalog) WeaponExpBonus(t WeaponTarget, f Filter) ExpBonus {
var sum int32
for _, r := range c.enhance {
if !r.isActive(f) || r.effectType != EnhanceEffectAdditionalPerm {
continue
}
if matchesWeapon(r.targets, t) {
sum += r.effectValue
}
}
return ExpBonus{bonusPermil: sum}
}
func applyEnhanceEffect(b RateBonus, r enhanceRow) RateBonus {
switch r.effectType {
case EnhanceEffectProbability:
b.override = r.effectValue
case EnhanceEffectAdditionalPerm:
b.bonusPermil += r.effectValue
}
return b
}
func matchesParts(targets []enhanceMatch, t PartsTarget) bool {
for _, m := range targets {
switch m.t {
case EnhanceTargetPartsAll:
return true
case EnhanceTargetPartsSeriesId:
if m.v == t.PartsGroupId {
return true
}
case EnhanceTargetPartsId:
if m.v == t.PartsId {
return true
}
}
}
return false
}
func matchesCostume(targets []enhanceMatch, t CostumeTarget) bool {
for _, m := range targets {
switch m.t {
case EnhanceTargetCostumeAll:
return true
case EnhanceTargetCostumeCharacterId:
if m.v == t.CharacterId {
return true
}
case EnhanceTargetCostumeSkillfulWeapon:
if m.v == t.SkillfulWeaponType {
return true
}
case EnhanceTargetCostumeId:
if m.v == t.CostumeId {
return true
}
}
}
return false
}
func matchesWeapon(targets []enhanceMatch, t WeaponTarget) bool {
for _, m := range targets {
switch m.t {
case EnhanceTargetWeaponAll:
return true
case EnhanceTargetWeaponTypeId:
if m.v == t.WeaponType {
return true
}
case EnhanceTargetWeaponAttributeTypeId:
if m.v == t.AttributeType {
return true
}
case EnhanceTargetWeaponId:
if m.v == t.WeaponId {
return true
}
}
}
return false
}
+57
View File
@@ -0,0 +1,57 @@
package campaign
type RateBonus struct {
override int32
bonusPermil int32
}
func (b RateBonus) Apply(basePermil int32) int32 {
base := basePermil
if b.override > 0 {
base = b.override
}
return clampPermil(base + b.bonusPermil)
}
type ExpBonus struct {
bonusPermil int32
}
func (b ExpBonus) Apply(base int32) int32 {
return base * (1000 + b.bonusPermil) / 1000
}
type StaminaMul struct {
permil int32
}
func (m StaminaMul) Apply(base int32) int32 {
if m.permil == 1000 {
return base
}
return base * m.permil / 1000
}
type DropRateMul struct {
bonusPermil int32
}
func (m DropRateMul) Apply(base int32) int32 {
return (base*(1000+m.bonusPermil) + 999) / 1000
}
type BonusDrop struct {
PossessionType int32
PossessionId int32
Count int32
}
func clampPermil(v int32) int32 {
if v < 0 {
return 0
}
if v > 1000 {
return 1000
}
return v
}
+85
View File
@@ -0,0 +1,85 @@
package campaign
func (c *Catalog) QuestStamina(t QuestTarget, f Filter) StaminaMul {
return questPermilMin(c.quest, QuestEffectStaminaConsume, t, f)
}
func (c *Catalog) QuestDropRate(t QuestTarget, f Filter) DropRateMul {
var best int32
for _, r := range c.quest {
if !r.isActive(f) || r.effectType != QuestEffectDropRate {
continue
}
if !matchesQuest(r.targets, t) {
continue
}
if r.effectValue > best {
best = r.effectValue
}
}
return DropRateMul{bonusPermil: best}
}
func (c *Catalog) QuestBonusDrops(t QuestTarget, f Filter) []BonusDrop {
var out []BonusDrop
for _, r := range c.quest {
if !r.isActive(f) || r.effectType != QuestEffectDropItemAdd {
continue
}
if !matchesQuest(r.targets, t) {
continue
}
out = append(out, r.bonusItems...)
}
return out
}
func questPermilMin(rows []questRow, want QuestCampaignEffectType, t QuestTarget, f Filter) StaminaMul {
min := int32(1000)
for _, r := range rows {
if !r.isActive(f) || r.effectType != want {
continue
}
if !matchesQuest(r.targets, t) {
continue
}
if r.effectValue < min {
min = r.effectValue
}
}
return StaminaMul{permil: min}
}
func matchesQuest(targets []questMatch, t QuestTarget) bool {
for _, m := range targets {
switch m.t {
case QuestTargetWholeQuest:
return true
case QuestTargetQuestType:
if int32(t.QuestType) == m.v {
return true
}
case QuestTargetEventQuestType:
if t.QuestType == QuestTypeEventQuest && t.EventQuestType == m.v {
return true
}
case QuestTargetMainQuestChapterId:
if t.QuestType == QuestTypeMainQuest && t.ChapterId == m.v {
return true
}
case QuestTargetMainQuestQuestId:
if t.QuestType == QuestTypeMainQuest && t.QuestId == m.v {
return true
}
case QuestTargetSubQuestChapterId:
if t.QuestType == QuestTypeEventQuest && t.ChapterId == m.v {
return true
}
case QuestTargetSubQuestQuestId:
if t.QuestType == QuestTypeEventQuest && t.QuestId == m.v {
return true
}
}
}
return false
}
+101
View File
@@ -0,0 +1,101 @@
package campaign
import "lunar-tear/server/internal/model"
type EnhanceCampaignEffectType int32
const (
EnhanceEffectUnknown EnhanceCampaignEffectType = 0
EnhanceEffectProbability EnhanceCampaignEffectType = 1
EnhanceEffectAdditionalPerm EnhanceCampaignEffectType = 2
)
type EnhanceCampaignTargetType int32
const (
EnhanceTargetUnknown EnhanceCampaignTargetType = 0
EnhanceTargetCostumeAll EnhanceCampaignTargetType = 1
EnhanceTargetWeaponAll EnhanceCampaignTargetType = 2
EnhanceTargetPartsAll EnhanceCampaignTargetType = 3
EnhanceTargetCostumeCharacterId EnhanceCampaignTargetType = 11
EnhanceTargetCostumeSkillfulWeapon EnhanceCampaignTargetType = 12
EnhanceTargetCostumeId EnhanceCampaignTargetType = 13
EnhanceTargetWeaponTypeId EnhanceCampaignTargetType = 21
EnhanceTargetWeaponAttributeTypeId EnhanceCampaignTargetType = 22
EnhanceTargetWeaponId EnhanceCampaignTargetType = 23
EnhanceTargetPartsSeriesId EnhanceCampaignTargetType = 31
EnhanceTargetPartsId EnhanceCampaignTargetType = 32
)
type QuestCampaignEffectType int32
const (
QuestEffectUnknown QuestCampaignEffectType = 0
QuestEffectDropRate QuestCampaignEffectType = 1
QuestEffectDropCount QuestCampaignEffectType = 2
QuestEffectStaminaConsume QuestCampaignEffectType = 3
QuestEffectClearRewardGold QuestCampaignEffectType = 4
QuestEffectDropItemAdd QuestCampaignEffectType = 5
)
type QuestCampaignTargetType int32
const (
QuestTargetUnknown QuestCampaignTargetType = 0
QuestTargetWholeQuest QuestCampaignTargetType = 1
QuestTargetQuestType QuestCampaignTargetType = 2
QuestTargetEventQuestType QuestCampaignTargetType = 3
QuestTargetMainQuestChapterId QuestCampaignTargetType = 4
QuestTargetMainQuestQuestId QuestCampaignTargetType = 5
QuestTargetSubQuestChapterId QuestCampaignTargetType = 6
QuestTargetSubQuestQuestId QuestCampaignTargetType = 7
)
type QuestType int32
const (
QuestTypeUnknown QuestType = 0
QuestTypeMainQuest QuestType = 1
QuestTypeEventQuest QuestType = 2
QuestTypeExtraQuest QuestType = 3
QuestTypeBigHunt QuestType = 4
)
type TargetUserStatusType int32
const (
TargetUserStatusUnknown TargetUserStatusType = 0
TargetUserStatusAll TargetUserStatusType = 1
TargetUserStatusComeback TargetUserStatusType = 2
TargetUserStatusBeginner TargetUserStatusType = 3
)
type Filter struct {
NowMillis int64
UserStatus TargetUserStatusType
}
type PartsTarget struct {
PartsId int32
PartsGroupId int32
Rarity model.RarityType
}
type CostumeTarget struct {
CostumeId int32
CharacterId int32
SkillfulWeaponType int32
}
type WeaponTarget struct {
WeaponId int32
WeaponType int32
AttributeType int32
}
type QuestTarget struct {
QuestId int32
QuestType QuestType
EventQuestType int32
ChapterId int32
}
+4
View File
@@ -158,5 +158,9 @@ func buildPartsStatusMain() (map[int32]PartsStatusMainDef, map[int32][]int32) {
id++
}
}
// Newer parts groups (PartsGroupId 401-490) use PartsStatusSubLotteryGroupId
// 11/12 for rarities 10/20 instead of 1/2. Same stat pools — alias them.
pool[11] = pool[1]
pool[12] = pool[2]
return defs, pool
}
+64
View File
@@ -34,7 +34,11 @@ type QuestCatalog struct {
TutorialUnlockConditions []EntityMTutorialUnlockCondition
ChapterLastSceneByQuestId map[int32]int32
SeasonIdByRouteId map[int32]int32
RoutesBySeason map[int32][]int32
RouteCompletionQuestId map[int32]int32
BattleOnlyTargetSceneByQuestId map[int32]int32
MainQuestChapterIdByQuestId map[int32]int32
EventQuestTypeByChapterId map[int32]int32
UserExpThresholds []int32
CharacterExpThresholds []int32
@@ -114,8 +118,53 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
return nil, fmt.Errorf("load main quest route table: %w", err)
}
seasonIdByRouteId := make(map[int32]int32, len(routes))
routesBySeason := make(map[int32][]int32, len(routes))
sortOrderByRoute := make(map[int32]int32, len(routes))
for _, r := range routes {
seasonIdByRouteId[r.MainQuestRouteId] = r.MainQuestSeasonId
routesBySeason[r.MainQuestSeasonId] = append(routesBySeason[r.MainQuestSeasonId], r.MainQuestRouteId)
sortOrderByRoute[r.MainQuestRouteId] = r.SortOrder
}
for seasonId, ids := range routesBySeason {
s := ids
sort.Slice(s, func(i, j int) bool { return sortOrderByRoute[s[i]] > sortOrderByRoute[s[j]] })
routesBySeason[seasonId] = s
}
anotherReplayConds, err := utils.ReadTable[EntityMMainQuestRouteAnotherReplayFlowUnlockCondition]("m_main_quest_route_another_replay_flow_unlock_condition")
if err != nil {
return nil, fmt.Errorf("load main quest route another replay flow unlock condition table: %w", err)
}
evaluateConds, err := utils.ReadTable[EntityMEvaluateCondition]("m_evaluate_condition")
if err != nil {
return nil, fmt.Errorf("load evaluate condition table: %w", err)
}
valueGroupByConditionId := make(map[int32]int32, len(evaluateConds))
for _, c := range evaluateConds {
valueGroupByConditionId[c.EvaluateConditionId] = c.EvaluateConditionValueGroupId
}
evaluateValueGroups, err := utils.ReadTable[EntityMEvaluateConditionValueGroup]("m_evaluate_condition_value_group")
if err != nil {
return nil, fmt.Errorf("load evaluate condition value group table: %w", err)
}
valueByGroupId := make(map[int32]int32, len(evaluateValueGroups))
for _, vg := range evaluateValueGroups {
if _, exists := valueByGroupId[vg.EvaluateConditionValueGroupId]; exists {
continue
}
valueByGroupId[vg.EvaluateConditionValueGroupId] = int32(vg.Value)
}
routeCompletionQuestId := make(map[int32]int32, len(anotherReplayConds))
for _, c := range anotherReplayConds {
valueGroupId, ok := valueGroupByConditionId[c.UnlockEvaluateConditionId]
if !ok {
continue
}
questId, ok := valueByGroupId[valueGroupId]
if !ok {
continue
}
routeCompletionQuestId[c.MainQuestRouteId] = questId
}
firstClearSwitches, err := utils.ReadTable[EntityMQuestFirstClearRewardSwitch]("m_quest_first_clear_reward_switch")
@@ -335,12 +384,23 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
chapterBySequenceId[chapter.MainQuestSequenceGroupId] = chapter
}
routeIdByQuestId := make(map[int32]int32)
mainQuestChapterIdByQuestId := make(map[int32]int32)
for _, sequence := range sequences {
if chapter, ok := chapterBySequenceId[sequence.MainQuestSequenceId]; ok {
routeIdByQuestId[sequence.QuestId] = chapter.MainQuestRouteId
mainQuestChapterIdByQuestId[sequence.QuestId] = chapter.MainQuestChapterId
}
}
eventChapters, err := utils.ReadTable[EntityMEventQuestChapter]("m_event_quest_chapter")
if err != nil {
return nil, fmt.Errorf("load event quest chapter table: %w", err)
}
eventQuestTypeByChapterId := make(map[int32]int32, len(eventChapters))
for _, ec := range eventChapters {
eventQuestTypeByChapterId[ec.EventQuestChapterId] = ec.EventQuestType
}
sortedChapters := make([]EntityMMainQuestChapter, len(chapters))
copy(sortedChapters, chapters)
sort.Slice(sortedChapters, func(i, j int) bool {
@@ -539,7 +599,11 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
TutorialUnlockConditions: tutorialUnlockConds,
ChapterLastSceneByQuestId: chapterLastSceneByQuestId,
SeasonIdByRouteId: seasonIdByRouteId,
RoutesBySeason: routesBySeason,
RouteCompletionQuestId: routeCompletionQuestId,
BattleOnlyTargetSceneByQuestId: battleOnlyTargetSceneByQuestId,
MainQuestChapterIdByQuestId: mainQuestChapterIdByQuestId,
EventQuestTypeByChapterId: eventQuestTypeByChapterId,
UserExpThresholds: BuildExpThresholds(paramMapRows, 1),
CharacterExpThresholds: BuildExpThresholds(paramMapRows, 31),
+7 -4
View File
@@ -17,7 +17,8 @@ func (h *QuestHandler) HandleBigHuntQuestStart(user *store.UserState, questId, u
if quest.Stamina > 0 {
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForBigHunt(questId), nowMillis)
store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
}
questState := user.Quests[questId]
@@ -33,13 +34,15 @@ func (h *QuestHandler) HandleBigHuntQuestFinish(user *store.UserState, questId i
panic(fmt.Sprintf("unknown questId=%d for HandleBigHuntQuestFinish", questId))
}
outcome := h.evaluateFinishOutcome(user, questId)
target := h.targetForBigHunt(questId)
outcome := h.evaluateFinishOutcome(user, questId, target, nowMillis)
if !isRetired {
h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
}
if isRetired && !isAnnihilated && quest.Stamina > 1 {
refund := quest.Stamina - 1
consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
if isRetired && !isAnnihilated && consumed > 1 {
refund := consumed - 1
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
}
+56
View File
@@ -0,0 +1,56 @@
package questflow
import (
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/model"
)
func (h *QuestHandler) targetForMain(questId int32) campaign.QuestTarget {
return campaign.QuestTarget{
QuestId: questId,
QuestType: campaign.QuestTypeMainQuest,
ChapterId: h.MainQuestChapterIdByQuestId[questId],
}
}
func (h *QuestHandler) targetForEvent(eventChapterId, questId int32) campaign.QuestTarget {
return campaign.QuestTarget{
QuestId: questId,
QuestType: campaign.QuestTypeEventQuest,
EventQuestType: h.EventQuestTypeByChapterId[eventChapterId],
ChapterId: eventChapterId,
}
}
func (h *QuestHandler) targetForExtra(questId int32) campaign.QuestTarget {
return campaign.QuestTarget{QuestId: questId, QuestType: campaign.QuestTypeExtraQuest}
}
func (h *QuestHandler) targetForBigHunt(questId int32) campaign.QuestTarget {
return campaign.QuestTarget{QuestId: questId, QuestType: campaign.QuestTypeBigHunt}
}
func (h *QuestHandler) campaignFilter(nowMillis int64) campaign.Filter {
return campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll}
}
func (h *QuestHandler) staminaWithCampaign(baseStamina int32, t campaign.QuestTarget, nowMillis int64) int32 {
if h.Campaigns == nil {
return baseStamina
}
return h.Campaigns.QuestStamina(t, h.campaignFilter(nowMillis)).Apply(baseStamina)
}
func (h *QuestHandler) appendBonusDrops(drops []RewardGrant, t campaign.QuestTarget, nowMillis int64) []RewardGrant {
if h.Campaigns == nil {
return drops
}
for _, bd := range h.Campaigns.QuestBonusDrops(t, h.campaignFilter(nowMillis)) {
drops = append(drops, RewardGrant{
PossessionType: model.PossessionType(bd.PossessionType),
PossessionId: bd.PossessionId,
Count: bd.Count,
})
}
return drops
}
+7 -4
View File
@@ -18,7 +18,8 @@ func (h *QuestHandler) HandleEventQuestStart(user *store.UserState, eventQuestCh
if quest.Stamina > 0 {
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForEvent(eventQuestChapterId, questId), nowMillis)
store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
}
questState := user.Quests[questId]
@@ -42,14 +43,16 @@ func (h *QuestHandler) HandleEventQuestFinish(user *store.UserState, eventQuestC
panic(fmt.Sprintf("unknown questId=%d for HandleEventQuestFinish", questId))
}
outcome := h.evaluateFinishOutcome(user, questId)
target := h.targetForEvent(eventQuestChapterId, questId)
outcome := h.evaluateFinishOutcome(user, questId, target, nowMillis)
if !isRetired {
h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
h.recordSideStoryLimitContentStatus(user, questId, nowMillis)
}
if isRetired && !isAnnihilated && quest.Stamina > 1 {
refund := quest.Stamina - 1
consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
if isRetired && !isAnnihilated && consumed > 1 {
refund := consumed - 1
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
}
+7 -4
View File
@@ -18,7 +18,8 @@ func (h *QuestHandler) HandleExtraQuestStart(user *store.UserState, questId, use
if quest.Stamina > 0 {
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForExtra(questId), nowMillis)
store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
}
questState := user.Quests[questId]
@@ -40,13 +41,15 @@ func (h *QuestHandler) HandleExtraQuestFinish(user *store.UserState, questId int
panic(fmt.Sprintf("unknown questId=%d for HandleExtraQuestFinish", questId))
}
outcome := h.evaluateFinishOutcome(user, questId)
target := h.targetForExtra(questId)
outcome := h.evaluateFinishOutcome(user, questId, target, nowMillis)
if !isRetired {
h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
}
if isRetired && !isAnnihilated && quest.Stamina > 1 {
refund := quest.Stamina - 1
consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
if isRetired && !isAnnihilated && consumed > 1 {
refund := consumed - 1
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
}
+37 -1
View File
@@ -1,6 +1,9 @@
package questflow
import (
"sort"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
@@ -28,9 +31,10 @@ type QuestHandler struct {
Config *masterdata.GameConfig
Granter *store.PossessionGranter
SideStoryChapterByEventQuestId map[int32]int32
Campaigns *campaign.Catalog
}
func NewQuestHandler(catalog *masterdata.QuestCatalog, config *masterdata.GameConfig, sideStory *masterdata.SideStoryCatalog) *QuestHandler {
func NewQuestHandler(catalog *masterdata.QuestCatalog, config *masterdata.GameConfig, sideStory *masterdata.SideStoryCatalog, campaigns *campaign.Catalog) *QuestHandler {
granter := BuildGranter(catalog)
var sideStoryChapters map[int32]int32
if sideStory != nil {
@@ -41,6 +45,7 @@ func NewQuestHandler(catalog *masterdata.QuestCatalog, config *masterdata.GameCo
Config: config,
Granter: granter,
SideStoryChapterByEventQuestId: sideStoryChapters,
Campaigns: campaigns,
}
}
@@ -70,12 +75,40 @@ func BuildGranter(catalog *masterdata.QuestCatalog) *store.PossessionGranter {
releaseConditions[groupId] = conds
}
partsById := make(map[int32]store.PartsRef, len(catalog.PartsById))
partsVariants := make(map[int32]map[int32][]int32)
for id, p := range catalog.PartsById {
partsById[id] = store.PartsRef{
PartsGroupId: p.PartsGroupId,
RarityType: p.RarityType,
PartsInitialLotteryId: p.PartsInitialLotteryId,
PartsStatusMainLotteryGroupId: p.PartsStatusMainLotteryGroupId,
PartsStatusSubLotteryGroupId: p.PartsStatusSubLotteryGroupId,
}
if partsVariants[p.PartsGroupId] == nil {
partsVariants[p.PartsGroupId] = map[int32][]int32{}
}
partsVariants[p.PartsGroupId][p.RarityType] = append(partsVariants[p.PartsGroupId][p.RarityType], p.PartsId)
}
for _, byRarity := range partsVariants {
for _, ids := range byRarity {
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
}
}
partsSubDefs := make(map[int32]store.PartsStatusSubDef, len(catalog.PartsStatusMainById))
for id, d := range catalog.PartsStatusMainById {
var fn func(int32) int32
if f, ok := catalog.FuncResolver.Resolve(d.StatusNumericalFunctionId); ok {
fn = f.Evaluate
}
partsSubDefs[id] = store.PartsStatusSubDef{
StatusKindType: d.StatusKindType,
StatusCalculationType: d.StatusCalculationType,
StatusChangeInitialValue: d.StatusChangeInitialValue,
StatusFunc: fn,
}
}
return &store.PossessionGranter{
CostumeById: costumeById,
WeaponById: weaponById,
@@ -84,5 +117,8 @@ func BuildGranter(catalog *masterdata.QuestCatalog) *store.PossessionGranter {
ReleaseConditions: releaseConditions,
PartsById: partsById,
DefaultPartsStatusMainByLotteryGroup: catalog.DefaultPartsStatusMainByLotteryGroup,
PartsVariantsByGroupRarity: partsVariants,
PartsSubStatusPool: catalog.SubStatusPool,
PartsSubStatusDefs: partsSubDefs,
}
}
+10 -7
View File
@@ -61,7 +61,8 @@ func (h *QuestHandler) handleQuestStartInternal(user *store.UserState, questId i
h.initQuestState(user, questId)
if quest.Stamina > 0 {
store.ConsumeStamina(user, quest.Stamina, h.MaxStaminaByLevel[user.Status.Level]*1000, nowMillis)
stamina := h.staminaWithCampaign(quest.Stamina, h.targetForMain(questId), nowMillis)
store.ConsumeStamina(user, stamina, h.MaxStaminaByLevel[user.Status.Level]*1000, nowMillis)
}
questState := user.Quests[questId]
@@ -259,7 +260,7 @@ func (h *QuestHandler) HandleQuestFinish(user *store.UserState, questId int32, i
h.initQuestState(user, questId)
outcome := h.evaluateFinishOutcome(user, questId)
outcome := h.evaluateFinishOutcome(user, questId, h.targetForMain(questId), nowMillis)
wasReplay := model.IsReplayQuestFlowType(user.MainQuest.CurrentQuestFlowType)
wasMenuReplay := user.MainQuest.SavedContext.Active
@@ -277,8 +278,9 @@ func (h *QuestHandler) HandleQuestFinish(user *store.UserState, questId int32, i
}
}
if isRetired && !isAnnihilated && quest.Stamina > 1 {
refund := quest.Stamina - 1
consumed := h.staminaWithCampaign(quest.Stamina, h.targetForMain(questId), nowMillis)
if isRetired && !isAnnihilated && consumed > 1 {
refund := consumed - 1
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
}
@@ -322,18 +324,19 @@ func (h *QuestHandler) HandleQuestSkip(user *store.UserState, questId, skipCount
panic(fmt.Sprintf("unknown questId=%d for HandleQuestSkip", questId))
}
target := h.targetForMain(questId)
maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
store.ConsumeStamina(user, skipCount, maxMillis, nowMillis)
perSkipStamina := h.staminaWithCampaign(questDef.Stamina, target, nowMillis)
store.ConsumeStamina(user, perSkipStamina*skipCount, maxMillis, nowMillis)
skipTicketId := h.Config.ConsumableItemIdForQuestSkipTicket
user.ConsumableItems[skipTicketId] -= skipCount
if user.ConsumableItems[skipTicketId] < 0 {
user.ConsumableItems[skipTicketId] = 0
}
var allDrops []RewardGrant
for range skipCount {
drops := h.computeDropRewards(questDef)
drops := h.computeDropRewards(questDef, target, nowMillis)
for _, drop := range drops {
h.applyRewardPossession(user, drop.PossessionType, drop.PossessionId, drop.Count, nowMillis)
}
+12 -8
View File
@@ -4,6 +4,7 @@ import (
"fmt"
"log"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gameutil"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
@@ -40,7 +41,7 @@ func (h *QuestHandler) firstClearRewardGroupId(user *store.UserState, questDef m
return rewardGroupId
}
func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int32) FinishOutcome {
func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int32, target campaign.QuestTarget, nowMillis int64) FinishOutcome {
outcome := FinishOutcome{}
questState, ok := user.Quests[questId]
if !ok {
@@ -123,25 +124,28 @@ func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int3
}
}
outcome.DropRewards = h.computeDropRewards(questDef)
outcome.DropRewards = h.computeDropRewards(questDef, target, nowMillis)
return outcome
}
func (h *QuestHandler) computeDropRewards(questDef masterdata.EntityMQuest) []RewardGrant {
if questDef.QuestPickupRewardGroupId == 0 {
return nil
}
func (h *QuestHandler) computeDropRewards(questDef masterdata.EntityMQuest, target campaign.QuestTarget, nowMillis int64) []RewardGrant {
var drops []RewardGrant
var dropRate campaign.DropRateMul
if h.Campaigns != nil {
dropRate = h.Campaigns.QuestDropRate(target, h.campaignFilter(nowMillis))
}
if questDef.QuestPickupRewardGroupId != 0 {
for _, dropId := range h.PickupRewardIdsByGroupId[questDef.QuestPickupRewardGroupId] {
if bdr, ok := h.BattleDropRewardById[dropId]; ok {
drops = append(drops, RewardGrant{
PossessionType: model.PossessionType(bdr.PossessionType),
PossessionId: bdr.PossessionId,
Count: bdr.Count,
Count: dropRate.Apply(bdr.Count),
})
}
}
return drops
}
return h.appendBonusDrops(drops, target, nowMillis)
}
func (h *QuestHandler) applyExpRewards(user *store.UserState, questId int32, nowMillis int64) {
+19 -22
View File
@@ -46,7 +46,6 @@ func (h *QuestHandler) advanceMainFlowScene(user *store.UserState, questId, scen
user.MainQuest.CurrentMainQuestRouteId = routeId
if seasonId, ok := h.SeasonIdByRouteId[routeId]; ok {
user.MainQuest.MainQuestSeasonId = seasonId
RecordSeasonRoute(user, seasonId, routeId, gametime.NowMillis())
}
}
}
@@ -59,22 +58,27 @@ func (h *QuestHandler) advanceReplayFlowScene(user *store.UserState, sceneId int
user.MainQuest.ReplayFlowHeadQuestSceneId = sceneId
}
func RecordSeasonRoute(user *store.UserState, seasonId, routeId int32, nowMillis int64) {
if seasonId <= 0 || routeId <= 0 {
return
func (h *QuestHandler) SeasonRoutesFor(user *store.UserState) map[int32]int32 {
out := make(map[int32]int32)
for seasonId, routes := range h.RoutesBySeason {
if seasonId <= 1 {
continue
}
if user.MainQuestSeasonRoutes == nil {
user.MainQuestSeasonRoutes = make(map[store.SeasonRouteKey]store.SeasonRouteEntry)
for _, routeId := range routes {
finalQuestId, ok := h.RouteCompletionQuestId[routeId]
if !ok {
continue
}
key := store.SeasonRouteKey{MainQuestSeasonId: seasonId, MainQuestRouteId: routeId}
if _, exists := user.MainQuestSeasonRoutes[key]; exists {
return
if q, ok := user.Quests[finalQuestId]; ok && q.ClearCount > 0 {
out[seasonId] = routeId
break
}
user.MainQuestSeasonRoutes[key] = store.SeasonRouteEntry{
MainQuestSeasonId: seasonId,
MainQuestRouteId: routeId,
LatestVersion: nowMillis,
}
}
if cur := user.MainQuest.MainQuestSeasonId; cur >= 2 && user.MainQuest.CurrentMainQuestRouteId > 0 {
out[cur] = user.MainQuest.CurrentMainQuestRouteId
}
return out
}
func (h *QuestHandler) HandleMainFlowSceneProgress(user *store.UserState, questSceneId int32, nowMillis int64) {
@@ -177,15 +181,8 @@ func (h *QuestHandler) replayFlowTypeForRoute(user *store.UserState, routeId int
if !ok {
return model.QuestFlowTypeReplayFlow
}
for key, entry := range user.MainQuestSeasonRoutes {
if key.MainQuestSeasonId == seasonId && entry.MainQuestRouteId != routeId {
return model.QuestFlowTypeAnotherRouteReplayFlow
}
}
if len(user.MainQuestSeasonRoutes) == 0 &&
user.MainQuest.MainQuestSeasonId == seasonId &&
user.MainQuest.CurrentMainQuestRouteId != 0 &&
user.MainQuest.CurrentMainQuestRouteId != routeId {
pairs := h.SeasonRoutesFor(user)
if recorded, ok := pairs[seasonId]; ok && recorded != routeId {
return model.QuestFlowTypeAnotherRouteReplayFlow
}
return model.QuestFlowTypeReplayFlow
+10 -1
View File
@@ -4,10 +4,12 @@ import (
"fmt"
"log"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gacha"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/masterdata/memorydb"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/userdata"
)
// buildCatalogs runs the full Load*/Build*/Enrich* sequence against whatever
@@ -34,7 +36,13 @@ func buildCatalogs() (*Catalogs, error) {
return nil, fmt.Errorf("load quest catalog: %w", err)
}
sideStoryCatalog := masterdata.LoadSideStoryCatalog()
questHandler := questflow.NewQuestHandler(questCatalog, gameConfig, sideStoryCatalog)
campaignCatalog, err := campaign.Load()
if err != nil {
return nil, fmt.Errorf("load campaign catalog: %w", err)
}
log.Printf("campaign catalog loaded: %d enhance, %d quest", campaignCatalog.EnhanceCount(), campaignCatalog.QuestCount())
questHandler := questflow.NewQuestHandler(questCatalog, gameConfig, sideStoryCatalog, campaignCatalog)
userdata.SetQuestHandler(questHandler)
gachaEntries, medalInfo, err := masterdata.LoadGachaCatalog()
if err != nil {
@@ -170,6 +178,7 @@ func buildCatalogs() (*Catalogs, error) {
BigHunt: bigHuntCatalog,
Tower: towerCatalog,
Labyrinth: labyrinthCatalog,
Campaign: campaignCatalog,
QuestHandler: questHandler,
GachaHandler: gachaHandler,
}, nil
+2 -15
View File
@@ -14,6 +14,7 @@ import (
"sync/atomic"
"time"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gacha"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/masterdata/memorydb"
@@ -52,23 +53,17 @@ type Catalogs struct {
BigHunt *masterdata.BigHuntCatalog
Tower *masterdata.TowerCatalog
Labyrinth *masterdata.LabyrinthCatalog
Campaign *campaign.Catalog
// Catalog-derived handlers must rebuild on every reload because they
// embed/cache pointers to specific catalog instances.
QuestHandler *questflow.QuestHandler
GachaHandler *gacha.GachaHandler
}
// Holder owns the current *Catalogs and the bin.e path. Concurrent readers
// call Get(); the single-writer Reload() rebuilds and atomically publishes.
type Holder struct {
binPath string
cur atomic.Pointer[Catalogs]
}
// NewHolder reads the binary at binPath, builds the initial catalogs, and
// returns a ready-to-use Holder. Subsequent calls to Reload() re-read the
// same path.
func NewHolder(binPath string) (*Holder, error) {
h := &Holder{binPath: binPath}
if err := h.Reload(); err != nil {
@@ -77,9 +72,6 @@ func NewHolder(binPath string) (*Holder, error) {
return h, nil
}
// Reload re-reads the bin.e from disk, rebuilds every catalog and handler,
// atomically publishes the new snapshot, and bumps the bin.e mtime so client
// caches invalidate (see service/data.go GetLatestMasterDataVersion).
func (h *Holder) Reload() error {
if err := memorydb.Init(h.binPath); err != nil {
return fmt.Errorf("memorydb.Init: %w", err)
@@ -91,16 +83,11 @@ func (h *Holder) Reload() error {
h.cur.Store(c)
now := time.Now()
if err := os.Chtimes(h.binPath, now, now); err != nil {
// Non-fatal: the catalogs swapped fine in-memory; clients may take
// longer to invalidate their cached download but server-side state is
// already coherent.
log.Printf("[runtime] os.Chtimes(%s) failed (clients may not invalidate cache): %v", h.binPath, err)
}
return nil
}
// Get returns the current snapshot. Safe for concurrent callers; the returned
// pointer is stable for the duration of the caller's use.
func (h *Holder) Get() *Catalogs {
return h.cur.Load()
}
+8 -1
View File
@@ -9,6 +9,7 @@ import (
"github.com/google/uuid"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/gameutil"
"lunar-tear/server/internal/masterdata"
@@ -50,6 +51,12 @@ func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceReque
return
}
expBonus := cat.Campaign.CostumeExpBonus(campaign.CostumeTarget{
CostumeId: costume.CostumeId,
CharacterId: cm.CharacterId,
SkillfulWeaponType: cm.SkillfulWeaponType,
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll})
totalExp := int32(0)
totalMaterialCount := int32(0)
for materialId, count := range req.Materials {
@@ -71,7 +78,7 @@ func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceReque
if mat.WeaponType != 0 && mat.WeaponType == cm.SkillfulWeaponType {
expPerUnit = expPerUnit * config.MaterialSameWeaponExpCoefficientPermil / 1000
}
totalExp += expPerUnit * count
totalExp += expBonus.Apply(expPerUnit * count)
}
if costFunc, ok := catalog.EnhanceCostByRarity[cm.RarityType]; ok && totalMaterialCount > 0 {
+12 -4
View File
@@ -7,8 +7,10 @@ import (
"math/rand"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/runtime"
"lunar-tear/server/internal/store"
)
@@ -180,17 +182,23 @@ func (s *PartsServiceServer) Enhance(ctx context.Context, req *pb.PartsEnhanceRe
successRate = r
}
}
baseRate := successRate
successRate = cat.Campaign.PartsRateBonus(campaign.PartsTarget{
PartsId: part.PartsId,
PartsGroupId: partDef.PartsGroupId,
Rarity: model.RarityType(partDef.RarityType),
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll}).Apply(baseRate)
if rand.Intn(1000) < int(successRate) {
part.Level++
isSuccess = true
log.Printf("[PartsService] Enhance: SUCCESS partsId=%d level %d -> %d (rate=%d‰, cost=%d gold)",
part.PartsId, part.Level-1, part.Level, successRate, goldCost)
log.Printf("[PartsService] Enhance: SUCCESS partsId=%d level %d -> %d (rate=%d‰ base=%d‰, cost=%d gold)",
part.PartsId, part.Level-1, part.Level, successRate, baseRate, goldCost)
grantPartsSubStatuses(catalog, user, req.UserPartsUuid, part, partDef, nowMillis)
} else {
log.Printf("[PartsService] Enhance: FAIL partsId=%d stays level %d (rate=%d‰, cost=%d gold)",
part.PartsId, part.Level, successRate, goldCost)
log.Printf("[PartsService] Enhance: FAIL partsId=%d stays level %d (rate=%d‰ base=%d‰, cost=%d gold)",
part.PartsId, part.Level, successRate, baseRate, goldCost)
}
part.LatestVersion = nowMillis
-1
View File
@@ -198,7 +198,6 @@ func (s *QuestServiceServer) SetRoute(ctx context.Context, req *pb.SetRouteReque
user.MainQuest.CurrentMainQuestRouteId = req.MainQuestRouteId
if seasonId, ok := engine.SeasonIdByRouteId[req.MainQuestRouteId]; ok {
user.MainQuest.MainQuestSeasonId = seasonId
questflow.RecordSeasonRoute(user, seasonId, req.MainQuestRouteId, gametime.NowMillis())
}
now := gametime.NowMillis()
user.PortalCageStatus.IsCurrentProgress = false
+15 -2
View File
@@ -6,6 +6,7 @@ import (
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/campaign"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/gameutil"
"lunar-tear/server/internal/masterdata"
@@ -91,6 +92,12 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
return
}
expBonus := cat.Campaign.WeaponExpBonus(campaign.WeaponTarget{
WeaponId: weapon.WeaponId,
WeaponType: wm.WeaponType,
AttributeType: wm.AttributeType,
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll})
totalExp := int32(0)
totalMaterialCount := int32(0)
for materialId, count := range req.Materials {
@@ -112,7 +119,7 @@ func (s *WeaponServiceServer) EnhanceByMaterial(ctx context.Context, req *pb.Enh
if mat.WeaponType != 0 && mat.WeaponType == wm.WeaponType {
expPerUnit = expPerUnit * config.MaterialSameWeaponExpCoefficientPermil / 1000
}
totalExp += expPerUnit * count
totalExp += expBonus.Apply(expPerUnit * count)
}
if costFunc, ok := catalog.GoldCostByEnhanceId[wm.WeaponSpecificEnhanceId]; ok && totalMaterialCount > 0 {
@@ -702,6 +709,12 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
return
}
expBonus := cat.Campaign.WeaponExpBonus(campaign.WeaponTarget{
WeaponId: weapon.WeaponId,
WeaponType: wm.WeaponType,
AttributeType: wm.AttributeType,
}, campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll})
totalExp := int32(0)
consumedCount := int32(0)
for _, uuid := range req.MaterialUserWeaponUuids {
@@ -722,7 +735,7 @@ func (s *WeaponServiceServer) EnhanceByWeapon(ctx context.Context, req *pb.Enhan
if matMaster.WeaponType != 0 && matMaster.WeaponType == wm.WeaponType {
baseExp = baseExp * config.MaterialSameWeaponExpCoefficientPermil / 1000
}
totalExp += baseExp
totalExp += expBonus.Apply(baseExp)
if medals, ok := catalog.MedalsByWeaponId[matWeapon.WeaponId]; ok {
for itemId, count := range medals {
+72 -9
View File
@@ -3,6 +3,7 @@ package store
import (
"fmt"
"log"
"math/rand"
"sort"
"github.com/google/uuid"
@@ -102,7 +103,19 @@ type WeaponStoryReleaseCond struct {
type PartsRef struct {
PartsGroupId int32
RarityType int32
PartsInitialLotteryId int32
PartsStatusMainLotteryGroupId int32
PartsStatusSubLotteryGroupId int32
}
// PartsStatusSubDef carries the per-lottery-id sub-status shape needed at
// grant time. Held here so the store package does not import masterdata.
type PartsStatusSubDef struct {
StatusKindType int32
StatusCalculationType int32
StatusChangeInitialValue int32
StatusFunc func(level int32) int32
}
type PossessionGranter struct {
@@ -114,6 +127,9 @@ type PossessionGranter struct {
PartsById map[int32]PartsRef
DefaultPartsStatusMainByLotteryGroup map[int32]int32
PartsVariantsByGroupRarity map[int32]map[int32][]int32
PartsSubStatusPool map[int32][]int32
PartsSubStatusDefs map[int32]PartsStatusSubDef
LastChangedStoryWeaponIds []int32
}
@@ -184,26 +200,73 @@ func (g *PossessionGranter) GrantCompanion(user *UserState, companionId int32, n
}
}
func (g *PossessionGranter) GrantParts(user *UserState, partsId int32, nowMillis int64) {
var mainStatId int32
if ref, ok := g.PartsById[partsId]; ok {
mainStatId = g.DefaultPartsStatusMainByLotteryGroup[ref.PartsStatusMainLotteryGroupId]
if _, exists := user.PartsGroupNotes[ref.PartsGroupId]; !exists {
user.PartsGroupNotes[ref.PartsGroupId] = PartsGroupNoteState{
PartsGroupId: ref.PartsGroupId,
func (g *PossessionGranter) GrantParts(user *UserState, requestedPartsId int32, nowMillis int64) {
ref, refOk := g.PartsById[requestedPartsId]
if !refOk {
key := uuid.New().String()
user.Parts[key] = PartsState{
UserPartsUuid: key,
PartsId: requestedPartsId,
Level: 1,
AcquisitionDatetime: nowMillis,
}
log.Printf("[GrantParts] unknown partsId=%d, granted as-is with no variant roll", requestedPartsId)
return
}
chosenPartsId := requestedPartsId
chosenRef := ref
if variants := g.PartsVariantsByGroupRarity[ref.PartsGroupId][ref.RarityType]; len(variants) == 5 {
chosenPartsId = variants[rand.Intn(len(variants))]
chosenRef = g.PartsById[chosenPartsId]
} else {
log.Printf("[GrantParts] no 5-variant set for group=%d rarity=%d (have %d), granting requested=%d", ref.PartsGroupId, ref.RarityType, len(variants), requestedPartsId)
}
mainStatId := g.DefaultPartsStatusMainByLotteryGroup[chosenRef.PartsStatusMainLotteryGroupId]
if _, exists := user.PartsGroupNotes[chosenRef.PartsGroupId]; !exists {
user.PartsGroupNotes[chosenRef.PartsGroupId] = PartsGroupNoteState{
PartsGroupId: chosenRef.PartsGroupId,
FirstAcquisitionDatetime: nowMillis,
LatestVersion: nowMillis,
}
}
}
key := uuid.New().String()
user.Parts[key] = PartsState{
UserPartsUuid: key,
PartsId: partsId,
PartsId: chosenPartsId,
Level: 1,
PartsStatusMainId: mainStatId,
AcquisitionDatetime: nowMillis,
}
initialCount := chosenRef.PartsInitialLotteryId
pool := g.PartsSubStatusPool[chosenRef.PartsStatusSubLotteryGroupId]
if initialCount > 1 && len(pool) > 0 {
for i := int32(0); i < initialCount-1; i++ {
pickId := pool[rand.Intn(len(pool))]
def, ok := g.PartsSubStatusDefs[pickId]
if !ok {
continue
}
val := def.StatusChangeInitialValue
if def.StatusFunc != nil {
val = def.StatusFunc(1)
}
user.PartsStatusSubs[PartsStatusSubKey{UserPartsUuid: key, StatusIndex: i + 1}] = PartsStatusSubState{
UserPartsUuid: key,
StatusIndex: i + 1,
PartsStatusSubLotteryId: pickId,
Level: 1,
StatusKindType: def.StatusKindType,
StatusCalculationType: def.StatusCalculationType,
StatusChangeValue: val,
LatestVersion: nowMillis,
}
}
}
log.Printf("[GrantParts] requested=%d chosen=%d variant=%d group=%d rarity=%d preUnlockedSubs=%d", requestedPartsId, chosenPartsId, initialCount, chosenRef.PartsGroupId, chosenRef.RarityType, initialCount-1)
}
func (g *PossessionGranter) GrantWeapon(user *UserState, weaponId int32, nowMillis int64) {
-11
View File
@@ -86,7 +86,6 @@ func initMaps(u *store.UserState) {
u.CharacterRebirths = make(map[int32]store.CharacterRebirthState)
u.AutoSaleSettings = make(map[int32]store.AutoSaleSettingState)
u.SideStoryQuests = make(map[int32]store.SideStoryQuestProgress)
u.MainQuestSeasonRoutes = make(map[store.SeasonRouteKey]store.SeasonRouteEntry)
u.QuestLimitContentStatus = make(map[int32]store.QuestLimitContentStatus)
u.BigHuntMaxScores = make(map[int32]store.BigHuntMaxScore)
u.BigHuntStatuses = make(map[int32]store.BigHuntStatus)
@@ -378,16 +377,6 @@ func loadMapTables(db *sql.DB, uid int64, u *store.UserState) {
}
})
queryRows(db, `SELECT main_quest_season_id, main_quest_route_id, latest_version
FROM user_main_quest_season_routes WHERE user_id=?`, uid, func(rows *sql.Rows) {
var seasonId, routeId int32
var lv int64
rows.Scan(&seasonId, &routeId, &lv)
u.MainQuestSeasonRoutes[store.SeasonRouteKey{MainQuestSeasonId: seasonId, MainQuestRouteId: routeId}] = store.SeasonRouteEntry{
MainQuestSeasonId: seasonId, MainQuestRouteId: routeId, LatestVersion: lv,
}
})
queryRows(db, `SELECT limit_content_id, limit_content_quest_status_type, event_quest_chapter_id, latest_version
FROM user_quest_limit_content_status WHERE user_id=?`, uid, func(rows *sql.Rows) {
var id int32
-17
View File
@@ -224,12 +224,6 @@ func writeUserState(tx *sql.Tx, uid int64, u *store.UserState) error {
return err
}
}
for k, v := range u.MainQuestSeasonRoutes {
if err := exec(`INSERT INTO user_main_quest_season_routes (user_id, main_quest_season_id, main_quest_route_id, latest_version) VALUES (?,?,?,?)`,
uid, k.MainQuestSeasonId, k.MainQuestRouteId, v.LatestVersion); err != nil {
return err
}
}
for id, v := range u.QuestLimitContentStatus {
if err := exec(`INSERT INTO user_quest_limit_content_status (user_id, limit_content_id, limit_content_quest_status_type, event_quest_chapter_id, latest_version) VALUES (?,?,?,?,?)`,
uid, id, v.LimitContentQuestStatusType, v.EventQuestChapterId, v.LatestVersion); err != nil {
@@ -798,17 +792,6 @@ func diffAndSave(tx *sql.Tx, uid int64, before, after *store.UserState) error {
return []any{0, v.HeadSideStoryQuestSceneId, int32(v.SideStoryQuestStateType), v.LatestVersion}
}, "side_story_quest_id, head_side_story_quest_scene_id, side_story_quest_state_type, latest_version")
for k, v := range after.MainQuestSeasonRoutes {
if old, ok := before.MainQuestSeasonRoutes[k]; !ok || old != v {
exec(`INSERT OR REPLACE INTO user_main_quest_season_routes (user_id, main_quest_season_id, main_quest_route_id, latest_version) VALUES (?,?,?,?)`,
uid, k.MainQuestSeasonId, k.MainQuestRouteId, v.LatestVersion)
}
}
for k := range before.MainQuestSeasonRoutes {
if _, ok := after.MainQuestSeasonRoutes[k]; !ok {
exec(`DELETE FROM user_main_quest_season_routes WHERE user_id=? AND main_quest_season_id=? AND main_quest_route_id=?`, uid, k.MainQuestSeasonId, k.MainQuestRouteId)
}
}
diffMapInt32(tx, uid, before.QuestLimitContentStatus, after.QuestLimitContentStatus, "user_quest_limit_content_status", "limit_content_id",
func(v store.QuestLimitContentStatus) []any {
return []any{0, v.LimitContentQuestStatusType, v.EventQuestChapterId, v.LatestVersion}
-15
View File
@@ -41,7 +41,6 @@ type UserState struct {
LoginBonus UserLoginBonusState
Tutorials map[int32]TutorialProgressState
MainQuest MainQuestState
MainQuestSeasonRoutes map[SeasonRouteKey]SeasonRouteEntry
EventQuest EventQuestState
ExtraQuest ExtraQuestState
SideStoryQuests map[int32]SideStoryQuestProgress
@@ -162,9 +161,6 @@ func (u *UserState) EnsureMaps() {
if u.SideStoryQuests == nil {
u.SideStoryQuests = make(map[int32]SideStoryQuestProgress)
}
if u.MainQuestSeasonRoutes == nil {
u.MainQuestSeasonRoutes = make(map[SeasonRouteKey]SeasonRouteEntry)
}
if u.QuestLimitContentStatus == nil {
u.QuestLimitContentStatus = make(map[int32]QuestLimitContentStatus)
}
@@ -590,17 +586,6 @@ type SideStoryActiveProgress struct {
LatestVersion int64
}
type SeasonRouteKey struct {
MainQuestSeasonId int32
MainQuestRouteId int32
}
type SeasonRouteEntry struct {
MainQuestSeasonId int32
MainQuestRouteId int32
LatestVersion int64
}
type QuestLimitContentStatus struct {
LimitContentQuestStatusType int32
EventQuestChapterId int32
+4 -2
View File
@@ -101,8 +101,9 @@ func ChangedTables(before, after *store.UserState) []string {
add("IUserMainQuestMainFlowStatus")
add("IUserMainQuestProgressStatus")
add("IUserMainQuestReplayFlowStatus")
}
if !mapsEqualStruct(before.MainQuestSeasonRoutes, after.MainQuestSeasonRoutes) {
// IUserMainQuestSeasonRoute is derived from MainQuest + Quests at projection
// time (see proj_quest.go / questflow.QuestHandler.SeasonRoutesFor) — flag it
// whenever either of those upstream inputs changes.
add("IUserMainQuestSeasonRoute")
}
if before.EventQuest != after.EventQuest {
@@ -202,6 +203,7 @@ func ChangedTables(before, after *store.UserState) []string {
}
if !mapsEqualStruct(before.Quests, after.Quests) {
add("IUserQuest")
add("IUserMainQuestSeasonRoute")
}
if !mapsEqualStruct(before.QuestMissions, after.QuestMissions) {
add("IUserQuestMission")
+35 -26
View File
@@ -3,6 +3,7 @@ package userdata
import (
"sort"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/utils"
)
@@ -13,13 +14,30 @@ func sortedQuestRecords(user store.UserState) []map[string]any {
ids = append(ids, int(id))
}
sort.Ints(ids)
var replayQuestId int32
if user.MainQuest.SavedContext.Active && questHandler != nil {
if scene, ok := questHandler.SceneById[user.MainQuest.ProgressQuestSceneId]; ok {
replayQuestId = scene.QuestId
}
}
records := make([]map[string]any, 0, len(ids))
for _, id := range ids {
row := user.Quests[int32(id)]
stateType := row.QuestStateType
if replayQuestId != 0 {
switch {
case int32(id) == replayQuestId:
stateType = model.UserQuestStateTypeActive
case stateType == model.UserQuestStateTypeActive:
stateType = model.UserQuestStateTypeCleared
}
}
records = append(records, map[string]any{
"userId": user.UserId,
"questId": row.QuestId,
"questStateType": row.QuestStateType,
"questStateType": stateType,
"isBattleOnly": row.IsBattleOnly,
"latestStartDatetime": row.LatestStartDatetime,
"clearCount": row.ClearCount,
@@ -116,38 +134,29 @@ func init() {
return s
})
register("IUserMainQuestSeasonRoute", func(user store.UserState) string {
if len(user.MainQuestSeasonRoutes) == 0 {
// Fallback to current (season, route) for legacy saves with no history.
s, _ := utils.EncodeJSONMaps(map[string]any{
"userId": user.UserId,
"mainQuestSeasonId": user.MainQuest.MainQuestSeasonId,
"mainQuestRouteId": user.MainQuest.CurrentMainQuestRouteId,
"latestVersion": user.MainQuest.LatestVersion,
})
return s
if questHandler == nil {
return "[]"
}
keys := make([]store.SeasonRouteKey, 0, len(user.MainQuestSeasonRoutes))
for k := range user.MainQuestSeasonRoutes {
keys = append(keys, k)
pairs := questHandler.SeasonRoutesFor(&user)
if len(pairs) == 0 {
return "[]"
}
sort.Slice(keys, func(i, j int) bool {
if keys[i].MainQuestSeasonId != keys[j].MainQuestSeasonId {
return keys[i].MainQuestSeasonId < keys[j].MainQuestSeasonId
seasons := make([]int32, 0, len(pairs))
for s := range pairs {
seasons = append(seasons, s)
}
return keys[i].MainQuestRouteId < keys[j].MainQuestRouteId
})
records := make([]map[string]any, 0, len(keys))
for _, k := range keys {
e := user.MainQuestSeasonRoutes[k]
sort.Slice(seasons, func(i, j int) bool { return seasons[i] < seasons[j] })
records := make([]map[string]any, 0, len(seasons))
for _, s := range seasons {
records = append(records, map[string]any{
"userId": user.UserId,
"mainQuestSeasonId": e.MainQuestSeasonId,
"mainQuestRouteId": e.MainQuestRouteId,
"latestVersion": e.LatestVersion,
"mainQuestSeasonId": s,
"mainQuestRouteId": pairs[s],
"latestVersion": user.MainQuest.LatestVersion,
})
}
s, _ := utils.EncodeJSONMaps(records...)
return s
out, _ := utils.EncodeJSONMaps(records...)
return out
})
register("IUserEventQuestProgressStatus", func(user store.UserState) string {
s, _ := utils.EncodeJSONMaps(map[string]any{
+7
View File
@@ -3,6 +3,7 @@ package userdata
import (
"sort"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
)
@@ -10,6 +11,12 @@ type Projector func(user store.UserState) string
var projectors = make(map[string]Projector)
var questHandler *questflow.QuestHandler
func SetQuestHandler(h *questflow.QuestHandler) {
questHandler = h
}
func register(tableName string, fn Projector) {
projectors[tableName] = fn
}
+21
View File
@@ -0,0 +1,21 @@
package migrations
import (
"context"
"database/sql"
"embed"
"github.com/pressly/goose/v3"
)
//go:embed *.sql
var FS embed.FS
func Up(ctx context.Context, db *sql.DB) error {
goose.SetBaseFS(FS)
goose.SetLogger(goose.NopLogger())
if err := goose.SetDialect("sqlite3"); err != nil {
return err
}
return goose.UpContext(ctx, db, ".", goose.WithAllowMissing())
}