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Pair gacha costume bonuses via curated lookup table
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@@ -185,8 +185,8 @@ func (h *QuestHandler) menuPickSceneId(questId int32, isBattleOnly bool) int32 {
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func (h *QuestHandler) applyQuestVictory(user *store.UserState, questId int32, outcome *FinishOutcome, nowMillis int64, wasReplay bool) {
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questState := user.Quests[questId]
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h.applyExpAndGoldRewards(user, questId, nowMillis)
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if !questState.IsRewardGranted {
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h.applyExpAndGoldRewards(user, questId, nowMillis)
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if !wasReplay {
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h.applyFirstClearItemRewards(user, questId, nowMillis)
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outcome.ChangedWeaponStoryIds = append(outcome.ChangedWeaponStoryIds,
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