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https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Add campaign bonuses; fix parts variant/sub-stat grants and menu-pick quest resume state
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@@ -4,6 +4,7 @@ import (
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"fmt"
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"log"
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"lunar-tear/server/internal/campaign"
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"lunar-tear/server/internal/gameutil"
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"lunar-tear/server/internal/masterdata"
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"lunar-tear/server/internal/model"
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@@ -40,7 +41,7 @@ func (h *QuestHandler) firstClearRewardGroupId(user *store.UserState, questDef m
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return rewardGroupId
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}
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func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int32) FinishOutcome {
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func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int32, target campaign.QuestTarget, nowMillis int64) FinishOutcome {
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outcome := FinishOutcome{}
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questState, ok := user.Quests[questId]
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if !ok {
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@@ -123,25 +124,28 @@ func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int3
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}
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}
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outcome.DropRewards = h.computeDropRewards(questDef)
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outcome.DropRewards = h.computeDropRewards(questDef, target, nowMillis)
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return outcome
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}
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func (h *QuestHandler) computeDropRewards(questDef masterdata.EntityMQuest) []RewardGrant {
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if questDef.QuestPickupRewardGroupId == 0 {
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return nil
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}
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func (h *QuestHandler) computeDropRewards(questDef masterdata.EntityMQuest, target campaign.QuestTarget, nowMillis int64) []RewardGrant {
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var drops []RewardGrant
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for _, dropId := range h.PickupRewardIdsByGroupId[questDef.QuestPickupRewardGroupId] {
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if bdr, ok := h.BattleDropRewardById[dropId]; ok {
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drops = append(drops, RewardGrant{
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PossessionType: model.PossessionType(bdr.PossessionType),
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PossessionId: bdr.PossessionId,
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Count: bdr.Count,
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})
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var dropRate campaign.DropRateMul
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if h.Campaigns != nil {
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dropRate = h.Campaigns.QuestDropRate(target, h.campaignFilter(nowMillis))
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}
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if questDef.QuestPickupRewardGroupId != 0 {
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for _, dropId := range h.PickupRewardIdsByGroupId[questDef.QuestPickupRewardGroupId] {
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if bdr, ok := h.BattleDropRewardById[dropId]; ok {
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drops = append(drops, RewardGrant{
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PossessionType: model.PossessionType(bdr.PossessionType),
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PossessionId: bdr.PossessionId,
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Count: dropRate.Apply(bdr.Count),
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})
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}
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}
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}
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return drops
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return h.appendBonusDrops(drops, target, nowMillis)
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}
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func (h *QuestHandler) applyExpRewards(user *store.UserState, questId int32, nowMillis int64) {
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