mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Add campaign bonuses; fix parts variant/sub-stat grants and menu-pick quest resume state
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This commit is contained in:
@@ -17,7 +17,8 @@ func (h *QuestHandler) HandleBigHuntQuestStart(user *store.UserState, questId, u
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if quest.Stamina > 0 {
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maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
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store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
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stamina := h.staminaWithCampaign(quest.Stamina, h.targetForBigHunt(questId), nowMillis)
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store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
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}
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questState := user.Quests[questId]
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@@ -33,13 +34,15 @@ func (h *QuestHandler) HandleBigHuntQuestFinish(user *store.UserState, questId i
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panic(fmt.Sprintf("unknown questId=%d for HandleBigHuntQuestFinish", questId))
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}
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outcome := h.evaluateFinishOutcome(user, questId)
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target := h.targetForBigHunt(questId)
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outcome := h.evaluateFinishOutcome(user, questId, target, nowMillis)
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if !isRetired {
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h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
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}
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if isRetired && !isAnnihilated && quest.Stamina > 1 {
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refund := quest.Stamina - 1
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consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
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if isRetired && !isAnnihilated && consumed > 1 {
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refund := consumed - 1
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maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
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store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
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}
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@@ -0,0 +1,56 @@
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package questflow
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import (
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"lunar-tear/server/internal/campaign"
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"lunar-tear/server/internal/model"
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)
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func (h *QuestHandler) targetForMain(questId int32) campaign.QuestTarget {
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return campaign.QuestTarget{
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QuestId: questId,
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QuestType: campaign.QuestTypeMainQuest,
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ChapterId: h.MainQuestChapterIdByQuestId[questId],
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}
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}
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func (h *QuestHandler) targetForEvent(eventChapterId, questId int32) campaign.QuestTarget {
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return campaign.QuestTarget{
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QuestId: questId,
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QuestType: campaign.QuestTypeEventQuest,
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EventQuestType: h.EventQuestTypeByChapterId[eventChapterId],
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ChapterId: eventChapterId,
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}
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}
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func (h *QuestHandler) targetForExtra(questId int32) campaign.QuestTarget {
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return campaign.QuestTarget{QuestId: questId, QuestType: campaign.QuestTypeExtraQuest}
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}
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func (h *QuestHandler) targetForBigHunt(questId int32) campaign.QuestTarget {
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return campaign.QuestTarget{QuestId: questId, QuestType: campaign.QuestTypeBigHunt}
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}
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func (h *QuestHandler) campaignFilter(nowMillis int64) campaign.Filter {
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return campaign.Filter{NowMillis: nowMillis, UserStatus: campaign.TargetUserStatusAll}
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}
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func (h *QuestHandler) staminaWithCampaign(baseStamina int32, t campaign.QuestTarget, nowMillis int64) int32 {
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if h.Campaigns == nil {
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return baseStamina
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}
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return h.Campaigns.QuestStamina(t, h.campaignFilter(nowMillis)).Apply(baseStamina)
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}
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func (h *QuestHandler) appendBonusDrops(drops []RewardGrant, t campaign.QuestTarget, nowMillis int64) []RewardGrant {
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if h.Campaigns == nil {
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return drops
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}
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for _, bd := range h.Campaigns.QuestBonusDrops(t, h.campaignFilter(nowMillis)) {
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drops = append(drops, RewardGrant{
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PossessionType: model.PossessionType(bd.PossessionType),
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PossessionId: bd.PossessionId,
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Count: bd.Count,
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})
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}
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return drops
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}
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@@ -18,7 +18,8 @@ func (h *QuestHandler) HandleEventQuestStart(user *store.UserState, eventQuestCh
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if quest.Stamina > 0 {
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maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
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store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
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stamina := h.staminaWithCampaign(quest.Stamina, h.targetForEvent(eventQuestChapterId, questId), nowMillis)
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store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
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}
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questState := user.Quests[questId]
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@@ -42,14 +43,16 @@ func (h *QuestHandler) HandleEventQuestFinish(user *store.UserState, eventQuestC
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panic(fmt.Sprintf("unknown questId=%d for HandleEventQuestFinish", questId))
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}
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outcome := h.evaluateFinishOutcome(user, questId)
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target := h.targetForEvent(eventQuestChapterId, questId)
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outcome := h.evaluateFinishOutcome(user, questId, target, nowMillis)
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if !isRetired {
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h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
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h.recordSideStoryLimitContentStatus(user, questId, nowMillis)
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}
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if isRetired && !isAnnihilated && quest.Stamina > 1 {
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refund := quest.Stamina - 1
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consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
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if isRetired && !isAnnihilated && consumed > 1 {
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refund := consumed - 1
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maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
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store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
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}
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@@ -18,7 +18,8 @@ func (h *QuestHandler) HandleExtraQuestStart(user *store.UserState, questId, use
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if quest.Stamina > 0 {
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maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
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store.ConsumeStamina(user, quest.Stamina, maxMillis, nowMillis)
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stamina := h.staminaWithCampaign(quest.Stamina, h.targetForExtra(questId), nowMillis)
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store.ConsumeStamina(user, stamina, maxMillis, nowMillis)
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}
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questState := user.Quests[questId]
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@@ -40,13 +41,15 @@ func (h *QuestHandler) HandleExtraQuestFinish(user *store.UserState, questId int
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panic(fmt.Sprintf("unknown questId=%d for HandleExtraQuestFinish", questId))
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}
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outcome := h.evaluateFinishOutcome(user, questId)
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target := h.targetForExtra(questId)
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outcome := h.evaluateFinishOutcome(user, questId, target, nowMillis)
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if !isRetired {
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h.applyQuestVictory(user, questId, &outcome, nowMillis, false)
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}
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if isRetired && !isAnnihilated && quest.Stamina > 1 {
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refund := quest.Stamina - 1
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consumed := h.staminaWithCampaign(quest.Stamina, target, nowMillis)
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if isRetired && !isAnnihilated && consumed > 1 {
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refund := consumed - 1
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maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
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store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
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}
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@@ -1,6 +1,9 @@
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package questflow
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import (
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"sort"
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"lunar-tear/server/internal/campaign"
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"lunar-tear/server/internal/masterdata"
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"lunar-tear/server/internal/model"
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"lunar-tear/server/internal/store"
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@@ -28,9 +31,10 @@ type QuestHandler struct {
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Config *masterdata.GameConfig
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Granter *store.PossessionGranter
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SideStoryChapterByEventQuestId map[int32]int32
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Campaigns *campaign.Catalog
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}
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func NewQuestHandler(catalog *masterdata.QuestCatalog, config *masterdata.GameConfig, sideStory *masterdata.SideStoryCatalog) *QuestHandler {
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func NewQuestHandler(catalog *masterdata.QuestCatalog, config *masterdata.GameConfig, sideStory *masterdata.SideStoryCatalog, campaigns *campaign.Catalog) *QuestHandler {
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granter := BuildGranter(catalog)
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var sideStoryChapters map[int32]int32
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if sideStory != nil {
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@@ -41,6 +45,7 @@ func NewQuestHandler(catalog *masterdata.QuestCatalog, config *masterdata.GameCo
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Config: config,
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Granter: granter,
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SideStoryChapterByEventQuestId: sideStoryChapters,
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Campaigns: campaigns,
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}
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}
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@@ -70,12 +75,40 @@ func BuildGranter(catalog *masterdata.QuestCatalog) *store.PossessionGranter {
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releaseConditions[groupId] = conds
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}
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partsById := make(map[int32]store.PartsRef, len(catalog.PartsById))
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partsVariants := make(map[int32]map[int32][]int32)
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for id, p := range catalog.PartsById {
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partsById[id] = store.PartsRef{
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PartsGroupId: p.PartsGroupId,
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RarityType: p.RarityType,
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PartsInitialLotteryId: p.PartsInitialLotteryId,
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PartsStatusMainLotteryGroupId: p.PartsStatusMainLotteryGroupId,
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PartsStatusSubLotteryGroupId: p.PartsStatusSubLotteryGroupId,
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}
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if partsVariants[p.PartsGroupId] == nil {
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partsVariants[p.PartsGroupId] = map[int32][]int32{}
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}
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partsVariants[p.PartsGroupId][p.RarityType] = append(partsVariants[p.PartsGroupId][p.RarityType], p.PartsId)
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}
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for _, byRarity := range partsVariants {
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for _, ids := range byRarity {
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sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
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}
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}
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partsSubDefs := make(map[int32]store.PartsStatusSubDef, len(catalog.PartsStatusMainById))
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for id, d := range catalog.PartsStatusMainById {
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var fn func(int32) int32
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if f, ok := catalog.FuncResolver.Resolve(d.StatusNumericalFunctionId); ok {
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fn = f.Evaluate
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}
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partsSubDefs[id] = store.PartsStatusSubDef{
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StatusKindType: d.StatusKindType,
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StatusCalculationType: d.StatusCalculationType,
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StatusChangeInitialValue: d.StatusChangeInitialValue,
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StatusFunc: fn,
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}
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}
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return &store.PossessionGranter{
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CostumeById: costumeById,
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WeaponById: weaponById,
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@@ -84,5 +117,8 @@ func BuildGranter(catalog *masterdata.QuestCatalog) *store.PossessionGranter {
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ReleaseConditions: releaseConditions,
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PartsById: partsById,
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DefaultPartsStatusMainByLotteryGroup: catalog.DefaultPartsStatusMainByLotteryGroup,
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PartsVariantsByGroupRarity: partsVariants,
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PartsSubStatusPool: catalog.SubStatusPool,
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PartsSubStatusDefs: partsSubDefs,
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}
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}
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@@ -61,7 +61,8 @@ func (h *QuestHandler) handleQuestStartInternal(user *store.UserState, questId i
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h.initQuestState(user, questId)
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if quest.Stamina > 0 {
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store.ConsumeStamina(user, quest.Stamina, h.MaxStaminaByLevel[user.Status.Level]*1000, nowMillis)
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stamina := h.staminaWithCampaign(quest.Stamina, h.targetForMain(questId), nowMillis)
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store.ConsumeStamina(user, stamina, h.MaxStaminaByLevel[user.Status.Level]*1000, nowMillis)
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}
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questState := user.Quests[questId]
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@@ -259,7 +260,7 @@ func (h *QuestHandler) HandleQuestFinish(user *store.UserState, questId int32, i
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h.initQuestState(user, questId)
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outcome := h.evaluateFinishOutcome(user, questId)
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outcome := h.evaluateFinishOutcome(user, questId, h.targetForMain(questId), nowMillis)
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wasReplay := model.IsReplayQuestFlowType(user.MainQuest.CurrentQuestFlowType)
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wasMenuReplay := user.MainQuest.SavedContext.Active
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@@ -277,8 +278,9 @@ func (h *QuestHandler) HandleQuestFinish(user *store.UserState, questId int32, i
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}
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}
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if isRetired && !isAnnihilated && quest.Stamina > 1 {
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refund := quest.Stamina - 1
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consumed := h.staminaWithCampaign(quest.Stamina, h.targetForMain(questId), nowMillis)
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if isRetired && !isAnnihilated && consumed > 1 {
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refund := consumed - 1
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maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
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store.RecoverStamina(user, refund*1000, maxMillis, nowMillis)
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}
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@@ -322,18 +324,19 @@ func (h *QuestHandler) HandleQuestSkip(user *store.UserState, questId, skipCount
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panic(fmt.Sprintf("unknown questId=%d for HandleQuestSkip", questId))
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}
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target := h.targetForMain(questId)
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maxMillis := h.MaxStaminaByLevel[user.Status.Level] * 1000
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store.ConsumeStamina(user, skipCount, maxMillis, nowMillis)
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perSkipStamina := h.staminaWithCampaign(questDef.Stamina, target, nowMillis)
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store.ConsumeStamina(user, perSkipStamina*skipCount, maxMillis, nowMillis)
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skipTicketId := h.Config.ConsumableItemIdForQuestSkipTicket
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user.ConsumableItems[skipTicketId] -= skipCount
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if user.ConsumableItems[skipTicketId] < 0 {
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user.ConsumableItems[skipTicketId] = 0
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}
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var allDrops []RewardGrant
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for range skipCount {
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drops := h.computeDropRewards(questDef)
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drops := h.computeDropRewards(questDef, target, nowMillis)
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for _, drop := range drops {
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h.applyRewardPossession(user, drop.PossessionType, drop.PossessionId, drop.Count, nowMillis)
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}
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@@ -4,6 +4,7 @@ import (
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"fmt"
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"log"
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"lunar-tear/server/internal/campaign"
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"lunar-tear/server/internal/gameutil"
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"lunar-tear/server/internal/masterdata"
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"lunar-tear/server/internal/model"
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@@ -40,7 +41,7 @@ func (h *QuestHandler) firstClearRewardGroupId(user *store.UserState, questDef m
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return rewardGroupId
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}
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func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int32) FinishOutcome {
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func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int32, target campaign.QuestTarget, nowMillis int64) FinishOutcome {
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outcome := FinishOutcome{}
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questState, ok := user.Quests[questId]
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if !ok {
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@@ -123,25 +124,28 @@ func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int3
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}
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}
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outcome.DropRewards = h.computeDropRewards(questDef)
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outcome.DropRewards = h.computeDropRewards(questDef, target, nowMillis)
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return outcome
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}
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func (h *QuestHandler) computeDropRewards(questDef masterdata.EntityMQuest) []RewardGrant {
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if questDef.QuestPickupRewardGroupId == 0 {
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return nil
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}
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func (h *QuestHandler) computeDropRewards(questDef masterdata.EntityMQuest, target campaign.QuestTarget, nowMillis int64) []RewardGrant {
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var drops []RewardGrant
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for _, dropId := range h.PickupRewardIdsByGroupId[questDef.QuestPickupRewardGroupId] {
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if bdr, ok := h.BattleDropRewardById[dropId]; ok {
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drops = append(drops, RewardGrant{
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PossessionType: model.PossessionType(bdr.PossessionType),
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PossessionId: bdr.PossessionId,
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Count: bdr.Count,
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})
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var dropRate campaign.DropRateMul
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if h.Campaigns != nil {
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dropRate = h.Campaigns.QuestDropRate(target, h.campaignFilter(nowMillis))
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}
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if questDef.QuestPickupRewardGroupId != 0 {
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for _, dropId := range h.PickupRewardIdsByGroupId[questDef.QuestPickupRewardGroupId] {
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if bdr, ok := h.BattleDropRewardById[dropId]; ok {
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drops = append(drops, RewardGrant{
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PossessionType: model.PossessionType(bdr.PossessionType),
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PossessionId: bdr.PossessionId,
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Count: dropRate.Apply(bdr.Count),
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})
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}
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}
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}
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return drops
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return h.appendBonusDrops(drops, target, nowMillis)
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}
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func (h *QuestHandler) applyExpRewards(user *store.UserState, questId int32, nowMillis int64) {
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