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https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Add campaign bonuses; fix parts variant/sub-stat grants and menu-pick quest resume state
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@@ -0,0 +1,113 @@
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package campaign
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func (c *Catalog) PartsRateBonus(t PartsTarget, f Filter) RateBonus {
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var out RateBonus
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for _, r := range c.enhance {
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if !r.isActive(f) {
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continue
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}
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if !matchesParts(r.targets, t) {
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continue
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}
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out = applyEnhanceEffect(out, r)
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}
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return out
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}
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func (c *Catalog) CostumeExpBonus(t CostumeTarget, f Filter) ExpBonus {
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var sum int32
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for _, r := range c.enhance {
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if !r.isActive(f) || r.effectType != EnhanceEffectAdditionalPerm {
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continue
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}
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if matchesCostume(r.targets, t) {
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sum += r.effectValue
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}
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}
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return ExpBonus{bonusPermil: sum}
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}
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func (c *Catalog) WeaponExpBonus(t WeaponTarget, f Filter) ExpBonus {
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var sum int32
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for _, r := range c.enhance {
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if !r.isActive(f) || r.effectType != EnhanceEffectAdditionalPerm {
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continue
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}
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if matchesWeapon(r.targets, t) {
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sum += r.effectValue
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}
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}
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return ExpBonus{bonusPermil: sum}
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}
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func applyEnhanceEffect(b RateBonus, r enhanceRow) RateBonus {
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switch r.effectType {
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case EnhanceEffectProbability:
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b.override = r.effectValue
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case EnhanceEffectAdditionalPerm:
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b.bonusPermil += r.effectValue
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}
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return b
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}
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func matchesParts(targets []enhanceMatch, t PartsTarget) bool {
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for _, m := range targets {
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switch m.t {
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case EnhanceTargetPartsAll:
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return true
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case EnhanceTargetPartsSeriesId:
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if m.v == t.PartsGroupId {
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return true
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}
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case EnhanceTargetPartsId:
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if m.v == t.PartsId {
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return true
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}
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}
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}
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return false
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}
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func matchesCostume(targets []enhanceMatch, t CostumeTarget) bool {
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for _, m := range targets {
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switch m.t {
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case EnhanceTargetCostumeAll:
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return true
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case EnhanceTargetCostumeCharacterId:
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if m.v == t.CharacterId {
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return true
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}
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case EnhanceTargetCostumeSkillfulWeapon:
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if m.v == t.SkillfulWeaponType {
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return true
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}
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case EnhanceTargetCostumeId:
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if m.v == t.CostumeId {
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return true
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}
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}
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}
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return false
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}
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func matchesWeapon(targets []enhanceMatch, t WeaponTarget) bool {
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for _, m := range targets {
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switch m.t {
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case EnhanceTargetWeaponAll:
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return true
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case EnhanceTargetWeaponTypeId:
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if m.v == t.WeaponType {
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return true
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}
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case EnhanceTargetWeaponAttributeTypeId:
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if m.v == t.AttributeType {
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return true
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}
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case EnhanceTargetWeaponId:
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if m.v == t.WeaponId {
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return true
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}
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}
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}
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return false
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}
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