Add SQLite persistence, import-snapshot tool, and karma functionality

This commit is contained in:
Ilya Groshev
2026-04-20 09:57:47 +03:00
parent c9ad3fa4f4
commit c33e738fd5
70 changed files with 4151 additions and 833 deletions
+56
View File
@@ -0,0 +1,56 @@
package main
import (
"encoding/json"
"flag"
"log"
"os"
"lunar-tear/server/internal/database"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/store/sqlite"
)
func main() {
dbPath := flag.String("db", "db/game.db", "SQLite database path")
snapshotPath := flag.String("snapshot", "", "Path to JSON snapshot file (required)")
userUuid := flag.String("uuid", "", "UUID to assign to the imported user (must match the client's UUID)")
flag.Parse()
if *snapshotPath == "" {
log.Fatal("--snapshot flag is required")
}
if *userUuid == "" {
log.Fatal("--uuid flag is required")
}
data, err := os.ReadFile(*snapshotPath)
if err != nil {
log.Fatalf("read snapshot: %v", err)
}
log.Printf("read %d bytes from %s", len(data), *snapshotPath)
var u store.UserState
if err := json.Unmarshal(data, &u); err != nil {
log.Fatalf("unmarshal snapshot: %v", err)
}
u.EnsureMaps()
u.Uuid = *userUuid
log.Printf("parsed user %d (uuid=%s, costumes=%d, weapons=%d, characters=%d, quests=%d)",
u.UserId, u.Uuid, len(u.Costumes), len(u.Weapons), len(u.Characters), len(u.Quests))
db, err := database.Open(*dbPath)
if err != nil {
log.Fatalf("open database: %v", err)
}
defer db.Close()
userStore := sqlite.New(db, nil)
if err := userStore.ImportUser(&u); err != nil {
log.Fatalf("import user: %v", err)
}
log.Printf("imported user %d successfully", u.UserId)
}