Add authentication server, dev CLI, Docker multi-service setup, and cross-platform improvements

This commit is contained in:
Ilya Groshev
2026-04-21 16:49:44 +03:00
parent 43d6527b42
commit a3fbb1aeba
121 changed files with 4523 additions and 2888 deletions
+18 -2
View File
@@ -1,4 +1,4 @@
name: Build and Push lunar-tear to Docker Hub
name: Build and Push Docker images to Docker Hub
on:
push:
@@ -17,10 +17,26 @@ jobs:
username: ${{ secrets.DOCKERHUB_USERNAME }}
password: ${{ secrets.DOCKERHUB_TOKEN }}
- name: Build and push Docker image
- name: Build and push game server image
uses: docker/build-push-action@v5
with:
context: ./server
file: ./server/Dockerfile
push: true
tags: kretts/lunar-tear:latest
- name: Build and push CDN image
uses: docker/build-push-action@v5
with:
context: ./server
file: ./server/Dockerfile.cdn
push: true
tags: kretts/octo-cdn:latest
- name: Build and push auth server image
uses: docker/build-push-action@v5
with:
context: ./server
file: ./server/Dockerfile.auth
push: true
tags: kretts/auth-server:latest
+4
View File
@@ -6,6 +6,10 @@ server/bin/
server/tmp/
server/lunar-tear
server/import-snapshot
server/auth-server
server/claim-account
server/octo-cdn
server/dev
__pycache__/
+137 -18
View File
@@ -36,7 +36,7 @@ Or manually:
```bash
cd server
mkdir -p db
goose -dir migrations sqlite3 db/game.db up
goose -dir migrations -allow-missing sqlite3 db/game.db up
```
### Importing a Snapshot
@@ -65,48 +65,124 @@ go run ./cmd/import-snapshot \
### Run
The server is split into two binaries: a gRPC game server and an HTTP asset CDN. Both must be running for the client to work.
**Start the CDN** (serves asset bundles, list.bin, master data, web pages):
```bash
cd server
go run ./cmd/octo-cdn \
--listen 0.0.0.0:8080 \
--public-addr 10.0.2.2:8080
```
**Start the game server** (gRPC, points the client at the CDN):
```bash
cd server
go run ./cmd/lunar-tear \
--host 10.0.2.2 \
--http-port 8080 \
--grpc-port 8003
--listen 0.0.0.0:8003 \
--public-addr 10.0.2.2:8003 \
--octo-url http://10.0.2.2:8080
```
The default gRPC port is 443, which requires `sudo` (privileged port). Use `--grpc-port` with a high port to avoid this. If you do need port 443, either use `sudo` or grant the binary the capability on Linux:
The default listen address is `0.0.0.0:443`, which requires `sudo` (privileged port). Use `--listen` with a high port to avoid this. If you do need port 443, either use `sudo` or grant the binary the capability on Linux:
```bash
go build -o lunar-tear ./cmd/lunar-tear
sudo setcap cap_net_bind_service=+ep ./lunar-tear
./lunar-tear --host 10.0.2.2 --http-port 8080
./lunar-tear --public-addr 10.0.2.2:443 --octo-url http://10.0.2.2:8080
```
The CDN can run on a completely separate machine — just set `--octo-url` on the game server and `--public-addr` on the CDN to the externally-reachable address.
### Run All Services At Once
Instead of starting each service individually, use the dev runner to launch all three (auth, CDN, game server) with a single command. No Docker required — works on macOS, Linux, and Windows.
```bash
cd server
make dev
```
Or directly:
```bash
cd server
go run ./cmd/dev
```
Each service's output is prefixed with a colored label (`[auth]`, `[cdn]`, `[grpc]`). Press Ctrl+C to shut everything down.
Override defaults with namespaced flags:
```bash
go run ./cmd/dev --grpc.listen 0.0.0.0:9000 --grpc.public-addr 10.0.2.2:9000 --cdn.public-addr 192.168.1.50:8080
```
Or via `make`:
```bash
make dev ARGS="--grpc.listen 0.0.0.0:9000 --grpc.public-addr 10.0.2.2:9000"
```
| Flag | Default | Description |
| --------------------- | ------------------ | ---------------------------------------- |
| `--auth.listen` | `0.0.0.0:3000` | auth-server listen address |
| `--auth.db` | `db/auth.db` | auth-server SQLite database path |
| `--cdn.listen` | `0.0.0.0:8080` | octo-cdn local bind address |
| `--cdn.public-addr` | `10.0.2.2:8080` | octo-cdn externally-reachable addr |
| `--grpc.listen` | `0.0.0.0:8003` | lunar-tear gRPC listen address |
| `--grpc.public-addr` | `10.0.2.2:8003` | lunar-tear externally-reachable addr |
| `--grpc.octo-url` | `http://10.0.2.2:8080` | Octo CDN base URL passed to lunar-tear |
| `--grpc.auth-url` | `http://localhost:3000` | auth server base URL passed to lunar-tear |
| `--no-color` | `false` | disable colored output |
### Ports
| Protocol | Port | Notes |
| -------- | ---- | ----------------------------------------------------------- |
| gRPC | 443 | default; configurable with `--grpc-port` (requires patched client) |
| HTTP | 8080 | Octo asset API + game web pages (`--http-port` flag) |
| Protocol | Port | Binary | Notes |
| -------- | ---- | ------------- | ----------------------------------------------------------- |
| gRPC | 443 | `lunar-tear` | default; configurable with `--listen` (requires patched client) |
| HTTP | 8080 | `octo-cdn` | Octo asset API + game web pages |
### Flags
### Game Server Flags (`lunar-tear`)
| Flag | Default | Description |
| ------------- | ------------ | ---------------------------------------------------- |
| `--host` | `127.0.0.1` | hostname/IP given to the client |
| `--http-port` | `8080` | HTTP/Octo server port |
| `--grpc-port` | `443` | gRPC server port (client must be patched to match) |
| --------------- | ----------------- | ---------------------------------------------------- |
| `--listen` | `0.0.0.0:443` | gRPC listen address (host:port) |
| `--public-addr` | `127.0.0.1:443` | externally-reachable host:port advertised to clients |
| `--octo-url` | *(required)* | CDN base URL the client uses for assets (e.g. `http://10.0.2.2:8080`) |
| `--db` | `db/game.db` | SQLite database path |
| `--auth-url` | *(empty)* | Auth server base URL (e.g. `http://localhost:3000`) |
### CDN Flags (`octo-cdn`)
| Flag | Default | Description |
| --------------- | ----------------- | -------------------------------------------------------- |
| `--listen` | `0.0.0.0:8080` | local bind address |
| `--public-addr` | `127.0.0.1:8080` | externally-reachable address (used in list.bin rewriting) |
| `--assets-dir` | `.` | root directory containing the `assets/` tree |
### Docker
Migrations run automatically on container start.
Three services are available via Docker Compose: the game server (`lunar-tear`), the CDN (`octo-cdn`), and the auth server (`auth-server`). Migrations run automatically on game server start.
```bash
cd server
docker compose up -d
```
The `db/` directory is mounted as a volume so the database persists across restarts. Make sure `assets/` is populated before starting.
The `db/` directory is mounted as a volume so both `game.db` and `auth.db` persist across restarts. Make sure `assets/` is populated before starting.
Each service has its own image and can be deployed independently:
| Service | Image | Default Port | Notes |
| -------- | --------------------------- | ------------ | ------------------------------ |
| `server` | `kretts/lunar-tear:latest` | 8003 | gRPC game server |
| `cdn` | `kretts/octo-cdn:latest` | 8080 | HTTP asset CDN |
| `auth` | `kretts/auth-server:latest` | 3000 | Account registration and login |
The game server is configured via environment variables in the compose file: `LUNAR_LISTEN` (bind address), `LUNAR_PUBLIC_ADDR` (client-facing address), `LUNAR_OCTO_URL`, and `LUNAR_AUTH_URL`. Auth is optional — if `LUNAR_AUTH_URL` is unset the game server starts without it.
### Makefile Targets
@@ -115,11 +191,54 @@ All targets run from the `server/` directory.
| Target | Description |
| -------------- | ------------------------------------------------------- |
| `make proto` | Regenerate protobuf stubs |
| `make build` | Build the server binary |
| `make build` | Build the game server binary |
| `make build-cdn` | Build the CDN binary |
| `make build-auth` | Build the auth server binary |
| `make build-import` | Build the import-snapshot tool |
| `make build-claim-account` | Build the claim-account tool |
| `make dev` | Run all three services with one command |
| `make migrate` | Run goose migrations on `db/game.db` |
| `make import` | Import a snapshot (`SNAPSHOT=... UUID=...` required) |
## Claim Account
Transfers an existing game account to the most recently connected client. Looks up a player by their in-game name, assigns the new client's UUID to that account, and deletes the empty account the new client created.
Useful when a new client connects and creates a throwaway account, but you want it to load an existing account instead.
```bash
cd server
go run ./cmd/claim-account --name "PlayerName" --db db/game.db
```
| Flag | Default | Description |
| -------- | ------------ | ---------------------------------------------------- |
| `--name` | *(required)* | In-game player name to claim |
| `--db` | `db/game.db` | SQLite database path |
## Auth Server
A separate HTTP server that handles player account registration and login. The patched client's Facebook login button is redirected to this server, which presents a username/password form. Tokens issued here are validated by the game server to link or recover accounts.
### Run
```bash
cd server
go run ./cmd/auth-server \
--listen 0.0.0.0:3000 \
--db db/auth.db
```
The `--secret` flag accepts a hex-encoded HMAC key. If omitted, a random key is generated on startup and printed to the console — pass it back on the next restart to keep existing tokens valid.
### Flags
| Flag | Default | Description |
| ---------- | --------------- | -------------------------------------------- |
| `--listen` | `0.0.0.0:3000` | HTTP listen address (host:port) |
| `--db` | `db/auth.db` | SQLite database path for auth users |
| `--secret` | *(generated)* | Hex-encoded HMAC secret for token signing |
## ⚠️ Legal Disclaimer
**Lunar Tear** is a fan-made, non-commercial **preservation and research project** dedicated to keeping a certain discontinued mobile game playable for educational and archival purposes.
+20
View File
@@ -0,0 +1,20 @@
FROM alpine:latest AS builder
WORKDIR /usr/local/src
COPY . .
RUN apk add --no-cache go
RUN go build -o auth-server ./cmd/auth-server
FROM alpine:latest
WORKDIR /opt/auth-server
RUN chown 1000:1000 /opt/auth-server
USER 1000
COPY --from=builder /usr/local/src/auth-server .
ENTRYPOINT ["./auth-server"]
+30
View File
@@ -0,0 +1,30 @@
FROM alpine:latest AS builder
WORKDIR /usr/local/src
COPY . .
RUN apk add --no-cache \
protobuf \
protobuf-dev \
protoc \
make \
go \
libcap
RUN go install google.golang.org/protobuf/cmd/protoc-gen-go@latest &&\
go install google.golang.org/grpc/cmd/protoc-gen-go-grpc@latest &&\
PATH="$PATH:$(go env GOPATH)/bin" make proto &&\
go build -o octo-cdn ./cmd/octo-cdn &&\
setcap cap_net_bind_service=+ep ./octo-cdn
FROM alpine:latest
WORKDIR /opt/octo-cdn
RUN chown 1000:1000 /opt/octo-cdn
USER 1000
COPY --from=builder /usr/local/src/octo-cdn .
ENTRYPOINT ["./octo-cdn"]
+25 -4
View File
@@ -3,19 +3,40 @@
# (generating all would put them in one package and cause name clashes).
PROTO_USED = proto/banner.proto proto/battle.proto proto/bighunt.proto proto/cageornament.proto proto/character.proto proto/characterboard.proto proto/characterviewer.proto proto/companion.proto proto/config.proto proto/consumableitem.proto proto/contentsstory.proto proto/costume.proto proto/data.proto proto/deck.proto proto/dokan.proto proto/explore.proto proto/friend.proto proto/gacha.proto proto/gameplay.proto proto/gift.proto proto/gimmick.proto proto/labyrinth.proto proto/loginbonus.proto proto/material.proto proto/mission.proto proto/movie.proto proto/navicutin.proto proto/omikuji.proto proto/notification.proto proto/parts.proto proto/portalcage.proto proto/pvp.proto proto/quest.proto proto/reward.proto proto/shop.proto proto/sidestoryquest.proto proto/tutorial.proto proto/user.proto proto/weapon.proto
EXE =
ifeq ($(OS),Windows_NT)
EXE = .exe
endif
proto:
protoc -I . $(PROTO_USED) --go_out=. --go_opt=module=lunar-tear/server --go-grpc_out=. --go-grpc_opt=module=lunar-tear/server
@echo "Generated in gen/proto/"
build:
go build -o lunar-tear ./cmd/lunar-tear
go build -o lunar-tear$(EXE) ./cmd/lunar-tear
build-cdn:
go build -o octo-cdn$(EXE) ./cmd/octo-cdn
build-import:
go build -o import-snapshot ./cmd/import-snapshot
go build -o import-snapshot$(EXE) ./cmd/import-snapshot
build-auth:
go build -o auth-server$(EXE) ./cmd/auth-server
build-claim-account:
go build -o claim-account$(EXE) ./cmd/claim-account
dev:
go run ./cmd/dev $(ARGS)
migrate:
ifeq ($(OS),Windows_NT)
if not exist db mkdir db
else
mkdir -p db
goose -dir migrations sqlite3 db/game.db up
endif
goose -dir migrations -allow-missing sqlite3 db/game.db up
import:
ifndef SNAPSHOT
@@ -26,4 +47,4 @@ ifndef UUID
endif
go run ./cmd/import-snapshot --snapshot $(SNAPSHOT) --uuid $(UUID)
.PHONY: proto build build-import migrate import
.PHONY: proto build build-cdn build-auth build-import build-claim-account dev migrate import
+212
View File
@@ -0,0 +1,212 @@
package main
import (
"embed"
"encoding/base64"
"encoding/json"
"fmt"
"html/template"
"log"
"net/http"
"net/url"
"strconv"
"strings"
)
//go:embed login.html
var loginFS embed.FS
var loginTmpl = template.Must(template.ParseFS(loginFS, "login.html"))
type Handlers struct {
store *AuthStore
tok *TokenService
}
func NewHandlers(store *AuthStore, tok *TokenService) *Handlers {
return &Handlers{store: store, tok: tok}
}
type loginPageData struct {
RedirectURI string
State string
Error string
Username string
}
func isOAuthPath(path string) bool {
// Match /v{N}/dialog/oauth or /v{N}.{M}/dialog/oauth
parts := strings.Split(strings.TrimPrefix(path, "/"), "/")
if len(parts) != 3 {
return false
}
return strings.HasPrefix(parts[0], "v") && parts[1] == "dialog" && parts[2] == "oauth"
}
func isMePath(path string) bool {
p := strings.TrimPrefix(path, "/")
if p == "me" {
return true
}
parts := strings.Split(p, "/")
return len(parts) == 2 && strings.HasPrefix(parts[0], "v") && parts[1] == "me"
}
func (h *Handlers) HandleOAuth(w http.ResponseWriter, r *http.Request) {
if isMePath(r.URL.Path) {
h.HandleMe(w, r)
return
}
if !isOAuthPath(r.URL.Path) {
http.NotFound(w, r)
return
}
switch r.Method {
case http.MethodGet:
h.oauthGet(w, r)
case http.MethodPost:
h.oauthPost(w, r)
default:
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
}
}
func (h *Handlers) oauthGet(w http.ResponseWriter, r *http.Request) {
data := loginPageData{
RedirectURI: r.URL.Query().Get("redirect_uri"),
State: r.URL.Query().Get("state"),
}
w.Header().Set("Content-Type", "text/html; charset=utf-8")
if err := loginTmpl.Execute(w, data); err != nil {
log.Printf("render login page: %v", err)
}
}
func (h *Handlers) oauthPost(w http.ResponseWriter, r *http.Request) {
if err := r.ParseForm(); err != nil {
http.Error(w, "bad form", http.StatusBadRequest)
return
}
username := strings.TrimSpace(r.FormValue("username"))
password := r.FormValue("password")
action := r.FormValue("action")
redirectURI := r.FormValue("redirect_uri")
state := r.FormValue("state")
renderErr := func(msg string) {
data := loginPageData{
RedirectURI: redirectURI,
State: state,
Error: msg,
Username: username,
}
w.Header().Set("Content-Type", "text/html; charset=utf-8")
w.WriteHeader(http.StatusOK)
if err := loginTmpl.Execute(w, data); err != nil {
log.Printf("render login page: %v", err)
}
}
if username == "" || password == "" {
renderErr("Username and password are required.")
return
}
var user AuthUser
var err error
switch action {
case "register":
user, err = h.store.CreateUser(username, password)
if err == ErrUserExists {
renderErr("Username is already taken.")
return
}
if err != nil {
log.Printf("create user: %v", err)
renderErr("Server error. Try again.")
return
}
log.Printf("registered user %q (id=%d)", user.Username, user.ID)
case "login":
user, err = h.store.VerifyUser(username, password)
if err == ErrInvalidCreds {
renderErr("Invalid username or password.")
return
}
if err != nil {
log.Printf("verify user: %v", err)
renderErr("Server error. Try again.")
return
}
log.Printf("authenticated user %q (id=%d)", user.Username, user.ID)
default:
renderErr("Invalid action.")
return
}
token, err := h.tok.Generate(user)
if err != nil {
log.Printf("generate token: %v", err)
renderErr("Server error. Try again.")
return
}
payload := fmt.Sprintf(`{"user_id":"%d"}`, user.ID)
b64 := base64.StdEncoding.EncodeToString([]byte(payload))
fragment := url.Values{}
fragment.Set("access_token", token)
fragment.Set("token_type", "bearer")
fragment.Set("expires_in", strconv.FormatInt(int64(tokenTTL.Seconds()), 10))
fragment.Set("signed_request", "0."+b64)
if state != "" {
fragment.Set("state", state)
}
target := redirectURI + "?" + fragment.Encode()
log.Printf("redirecting to %s", target)
http.Redirect(w, r, target, http.StatusFound)
}
func (h *Handlers) HandleCheckUsername(w http.ResponseWriter, r *http.Request) {
username := strings.TrimSpace(r.URL.Query().Get("username"))
w.Header().Set("Content-Type", "application/json")
if username == "" {
json.NewEncoder(w).Encode(map[string]bool{"exists": false})
return
}
json.NewEncoder(w).Encode(map[string]bool{"exists": h.store.UserExists(username)})
}
func (h *Handlers) HandleMe(w http.ResponseWriter, r *http.Request) {
token := r.URL.Query().Get("access_token")
if token == "" {
auth := r.Header.Get("Authorization")
if strings.HasPrefix(auth, "Bearer ") {
token = auth[7:]
}
}
if token == "" {
http.Error(w, `{"error":{"message":"missing access_token","type":"OAuthException","code":190}}`, http.StatusUnauthorized)
return
}
claims, err := h.tok.Validate(token)
if err != nil {
http.Error(w, fmt.Sprintf(`{"error":{"message":"%s","type":"OAuthException","code":190}}`, err), http.StatusUnauthorized)
return
}
w.Header().Set("Content-Type", "application/json")
json.NewEncoder(w).Encode(map[string]string{
"id": strconv.FormatInt(claims.Sub, 10),
"name": claims.Name,
})
}
+199
View File
@@ -0,0 +1,199 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Lunar Tear Login</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;
background: #0a0a0a;
color: #e0e0e0;
min-height: 100vh;
min-height: 100dvh;
display: flex;
align-items: center;
justify-content: center;
}
.card {
background: #161616;
border: 1px solid #2a2a2a;
border-radius: 8px;
padding: 40px 32px 32px;
width: 100%;
max-width: 360px;
}
h1 {
text-align: center;
font-size: 28px;
font-weight: 300;
letter-spacing: 6px;
text-transform: uppercase;
color: #c8c8c8;
margin-bottom: 8px;
}
.subtitle {
text-align: center;
font-size: 11px;
letter-spacing: 3px;
text-transform: uppercase;
color: #555;
margin-bottom: 32px;
transition: color 0.3s;
}
.error {
background: #2a1515;
border: 1px solid #5a2020;
color: #e08080;
border-radius: 4px;
padding: 10px 14px;
font-size: 13px;
margin-bottom: 20px;
}
label {
display: block;
font-size: 11px;
letter-spacing: 1px;
text-transform: uppercase;
color: #888;
margin-bottom: 6px;
}
input[type="text"],
input[type="password"] {
width: 100%;
padding: 10px 12px;
background: #0e0e0e;
border: 1px solid #333;
border-radius: 4px;
color: #e0e0e0;
font-size: 15px;
margin-bottom: 18px;
outline: none;
transition: border-color 0.2s;
}
input:focus { border-color: #666; }
.buttons {
display: flex;
gap: 10px;
margin-top: 8px;
}
button {
flex: 1;
padding: 11px 0;
border: 1px solid #333;
border-radius: 4px;
font-size: 13px;
letter-spacing: 1px;
cursor: pointer;
transition: background 0.2s, border-color 0.2s, opacity 0.3s;
}
.btn-login {
background: #e0e0e0;
color: #111;
border-color: #e0e0e0;
}
.btn-login:hover { background: #fff; border-color: #fff; }
.btn-register {
background: transparent;
color: #aaa;
}
.btn-register:hover { border-color: #666; color: #e0e0e0; }
.hidden { display: none; }
@media (max-height: 480px) {
body { align-items: stretch; padding: 0; }
.card {
max-width: none; border-radius: 0; border: none;
min-height: 100vh; min-height: 100dvh;
padding: 20px 24px;
display: flex; flex-direction: column; justify-content: center;
}
h1 { font-size: 22px; margin-bottom: 4px; }
.subtitle { margin-bottom: 16px; }
input[type="text"],
input[type="password"] { padding: 8px 10px; margin-bottom: 12px; }
.buttons { margin-top: 4px; }
button { padding: 9px 0; }
}
</style>
</head>
<body>
<form class="card" method="POST">
<h1>Lunar Tear</h1>
<div class="subtitle" id="subtitle">Authentication</div>
{{if .Error}}
<div class="error">{{.Error}}</div>
{{end}}
<input type="hidden" name="redirect_uri" value="{{.RedirectURI}}">
<input type="hidden" name="state" value="{{.State}}">
<label for="username">Username</label>
<input type="text" id="username" name="username" value="{{.Username}}" autocomplete="username" autofocus required>
<label for="password">Password</label>
<input type="password" id="password" name="password" autocomplete="current-password" required>
<div class="buttons">
<button type="submit" name="action" value="login" class="btn-login hidden" id="btn-login">Login</button>
<button type="submit" name="action" value="register" class="btn-register hidden" id="btn-register">Create Account</button>
</div>
</form>
<script>
(function() {
var input = document.getElementById('username');
var btnLogin = document.getElementById('btn-login');
var btnRegister = document.getElementById('btn-register');
var subtitle = document.getElementById('subtitle');
var timer = null;
var lastChecked = '';
function check() {
var name = input.value.trim();
if (name === '') {
btnLogin.classList.add('hidden');
btnRegister.classList.add('hidden');
subtitle.textContent = 'Authentication';
lastChecked = '';
return;
}
if (name === lastChecked) return;
lastChecked = name;
fetch('/check-username?username=' + encodeURIComponent(name))
.then(function(r) { return r.json(); })
.then(function(data) {
if (input.value.trim() !== name) return;
if (data.exists) {
btnLogin.classList.remove('hidden');
btnRegister.classList.add('hidden');
subtitle.textContent = 'Welcome back';
} else {
btnLogin.classList.add('hidden');
btnRegister.classList.remove('hidden');
subtitle.textContent = 'Create your account';
}
})
.catch(function() {
btnLogin.classList.remove('hidden');
btnRegister.classList.remove('hidden');
subtitle.textContent = 'Authentication';
});
}
input.addEventListener('input', function() {
clearTimeout(timer);
timer = setTimeout(check, 300);
});
input.addEventListener('blur', function() {
clearTimeout(timer);
check();
});
if (input.value.trim() !== '') check();
})();
</script>
</body>
</html>
+53
View File
@@ -0,0 +1,53 @@
package main
import (
"crypto/rand"
"database/sql"
"encoding/hex"
"flag"
"log"
"net/http"
_ "modernc.org/sqlite"
)
func main() {
listen := flag.String("listen", "0.0.0.0:3000", "HTTP listen address (host:port)")
dbPath := flag.String("db", "db/auth.db", "SQLite database path for auth users")
secret := flag.String("secret", "", "HMAC secret for tokens (auto-generated if empty)")
flag.Parse()
hmacSecret := []byte(*secret)
if len(hmacSecret) == 0 {
hmacSecret = make([]byte, 32)
if _, err := rand.Read(hmacSecret); err != nil {
log.Fatalf("generate secret: %v", err)
}
log.Printf("generated HMAC secret: %s", hex.EncodeToString(hmacSecret))
log.Printf("pass --secret=%s to reuse across restarts", hex.EncodeToString(hmacSecret))
}
db, err := sql.Open("sqlite", *dbPath)
if err != nil {
log.Fatalf("open database: %v", err)
}
defer db.Close()
store, err := NewAuthStore(db)
if err != nil {
log.Fatalf("init auth store: %v", err)
}
tok := NewTokenService(hmacSecret)
h := NewHandlers(store, tok)
mux := http.NewServeMux()
mux.HandleFunc("/", h.HandleOAuth)
mux.HandleFunc("/me", h.HandleMe)
mux.HandleFunc("/check-username", h.HandleCheckUsername)
log.Printf("auth server listening on %s", *listen)
if err := http.ListenAndServe(*listen, mux); err != nil {
log.Fatalf("listen: %v", err)
}
}
+103
View File
@@ -0,0 +1,103 @@
package main
import (
"database/sql"
"errors"
"fmt"
"time"
"golang.org/x/crypto/bcrypt"
)
var (
ErrUserExists = errors.New("username already taken")
ErrInvalidCreds = errors.New("invalid username or password")
)
type AuthUser struct {
ID int64
Username string
}
type AuthStore struct {
db *sql.DB
}
func NewAuthStore(db *sql.DB) (*AuthStore, error) {
_, err := db.Exec(`
CREATE TABLE IF NOT EXISTS auth_users (
id INTEGER PRIMARY KEY AUTOINCREMENT,
username TEXT NOT NULL UNIQUE,
password BLOB NOT NULL,
created_at TEXT NOT NULL
)
`)
if err != nil {
return nil, fmt.Errorf("create auth_users table: %w", err)
}
return &AuthStore{db: db}, nil
}
func (s *AuthStore) CreateUser(username, password string) (AuthUser, error) {
hash, err := bcrypt.GenerateFromPassword([]byte(password), bcrypt.DefaultCost)
if err != nil {
return AuthUser{}, fmt.Errorf("hash password: %w", err)
}
res, err := s.db.Exec(
`INSERT INTO auth_users (username, password, created_at) VALUES (?, ?, ?)`,
username, hash, time.Now().UTC().Format(time.RFC3339),
)
if err != nil {
if isUniqueViolation(err) {
return AuthUser{}, ErrUserExists
}
return AuthUser{}, fmt.Errorf("insert user: %w", err)
}
id, _ := res.LastInsertId()
return AuthUser{ID: id, Username: username}, nil
}
func (s *AuthStore) VerifyUser(username, password string) (AuthUser, error) {
var id int64
var hash []byte
err := s.db.QueryRow(
`SELECT id, password FROM auth_users WHERE username = ?`, username,
).Scan(&id, &hash)
if err != nil {
return AuthUser{}, ErrInvalidCreds
}
if err := bcrypt.CompareHashAndPassword(hash, []byte(password)); err != nil {
return AuthUser{}, ErrInvalidCreds
}
return AuthUser{ID: id, Username: username}, nil
}
func (s *AuthStore) UserExists(username string) bool {
var n int
err := s.db.QueryRow(`SELECT 1 FROM auth_users WHERE username = ?`, username).Scan(&n)
return err == nil
}
func isUniqueViolation(err error) bool {
return err != nil && (errors.Is(err, sql.ErrNoRows) ||
// modernc.org/sqlite returns error strings containing "UNIQUE constraint failed"
fmt.Sprintf("%v", err) == fmt.Sprintf("%v", err) &&
contains(err.Error(), "UNIQUE constraint failed"))
}
func contains(s, substr string) bool {
return len(s) >= len(substr) && searchStr(s, substr)
}
func searchStr(s, sub string) bool {
for i := 0; i <= len(s)-len(sub); i++ {
if s[i:i+len(sub)] == sub {
return true
}
}
return false
}
+102
View File
@@ -0,0 +1,102 @@
package main
import (
"crypto/hmac"
"crypto/sha256"
"encoding/base64"
"encoding/json"
"errors"
"fmt"
"time"
)
const tokenTTL = 24 * time.Hour
var (
ErrTokenInvalid = errors.New("invalid token")
ErrTokenExpired = errors.New("token expired")
)
type TokenClaims struct {
Sub int64 `json:"sub"`
Name string `json:"name"`
Iat int64 `json:"iat"`
Exp int64 `json:"exp"`
}
type TokenService struct {
secret []byte
}
func NewTokenService(secret []byte) *TokenService {
return &TokenService{secret: secret}
}
func (t *TokenService) Generate(user AuthUser) (string, error) {
now := time.Now().Unix()
claims := TokenClaims{
Sub: user.ID,
Name: user.Username,
Iat: now,
Exp: now + int64(tokenTTL.Seconds()),
}
payload, err := json.Marshal(claims)
if err != nil {
return "", fmt.Errorf("marshal claims: %w", err)
}
enc := base64.RawURLEncoding
payloadB64 := enc.EncodeToString(payload)
mac := hmac.New(sha256.New, t.secret)
mac.Write(payload)
sig := enc.EncodeToString(mac.Sum(nil))
return payloadB64 + "." + sig, nil
}
func (t *TokenService) Validate(token string) (TokenClaims, error) {
dot := -1
for i := range token {
if token[i] == '.' {
dot = i
break
}
}
if dot < 0 {
return TokenClaims{}, ErrTokenInvalid
}
payloadB64 := token[:dot]
sigB64 := token[dot+1:]
enc := base64.RawURLEncoding
payload, err := enc.DecodeString(payloadB64)
if err != nil {
return TokenClaims{}, ErrTokenInvalid
}
sig, err := enc.DecodeString(sigB64)
if err != nil {
return TokenClaims{}, ErrTokenInvalid
}
mac := hmac.New(sha256.New, t.secret)
mac.Write(payload)
if !hmac.Equal(mac.Sum(nil), sig) {
return TokenClaims{}, ErrTokenInvalid
}
var claims TokenClaims
if err := json.Unmarshal(payload, &claims); err != nil {
return TokenClaims{}, ErrTokenInvalid
}
if time.Now().Unix() > claims.Exp {
return TokenClaims{}, ErrTokenExpired
}
return claims, nil
}
+166
View File
@@ -0,0 +1,166 @@
package main
import (
"database/sql"
"flag"
"fmt"
"log"
"lunar-tear/server/internal/database"
)
var childTables = []string{
"user_cage_ornament_rewards",
"user_shop_replaceable_lineup",
"user_shop_items",
"user_gacha_banner_box_drew_counts",
"user_gacha_banners",
"user_gacha_converted_medals",
"user_gifts",
"user_dokan_confirmed",
"user_drawn_omikuji",
"user_contents_stories",
"user_viewed_movies",
"user_navi_cutin_played",
"user_auto_sale_settings",
"user_explore_scores",
"user_tutorials",
"user_premium_items",
"user_important_items",
"user_materials",
"user_consumable_items",
"user_gimmick_unlocks",
"user_gimmick_sequences",
"user_gimmick_ornament_progress",
"user_gimmick_progress",
"user_big_hunt_weekly_statuses",
"user_big_hunt_weekly_max_scores",
"user_big_hunt_schedule_max_scores",
"user_big_hunt_statuses",
"user_big_hunt_max_scores",
"user_quest_limit_content_status",
"user_side_story_quests",
"user_missions",
"user_quest_missions",
"user_quests",
"user_deck_type_notes",
"user_deck_parts",
"user_deck_sub_weapons",
"user_decks",
"user_deck_characters",
"user_parts_presets",
"user_parts_group_notes",
"user_parts",
"user_thoughts",
"user_companions",
"user_weapon_notes",
"user_weapon_stories",
"user_weapon_awakens",
"user_weapon_abilities",
"user_weapon_skills",
"user_weapons",
"user_costume_awaken_status_ups",
"user_costume_active_skills",
"user_costumes",
"user_character_rebirths",
"user_character_board_status_ups",
"user_character_board_abilities",
"user_character_boards",
"user_characters",
"user_gacha",
"user_shop_replaceable",
"user_explore",
"user_guerrilla_free_open",
"user_portal_cage",
"user_notification",
"user_battle",
"user_big_hunt_state",
"user_side_story_active",
"user_extra_quest",
"user_event_quest",
"user_main_quest",
"user_login_bonus",
"user_login",
"user_profile",
"user_gem",
"user_status",
"user_setting",
"sessions",
}
func main() {
dbPath := flag.String("db", "db/game.db", "SQLite database path")
name := flag.String("name", "", "In-game player name to look up in user_profile (required)")
flag.Parse()
if *name == "" {
log.Fatal("--name flag is required")
}
db, err := database.Open(*dbPath)
if err != nil {
log.Fatalf("open database: %v", err)
}
defer db.Close()
var targetId int64
err = db.QueryRow(`SELECT user_id FROM user_profile WHERE name = ?`, *name).Scan(&targetId)
if err == sql.ErrNoRows {
log.Fatalf("no user found with name %q", *name)
}
if err != nil {
log.Fatalf("query user_profile: %v", err)
}
var targetUuid string
err = db.QueryRow(`SELECT uuid FROM users WHERE user_id = ?`, targetId).Scan(&targetUuid)
if err != nil {
log.Fatalf("query target uuid: %v", err)
}
var latestId int64
var latestUuid string
err = db.QueryRow(`SELECT user_id, uuid FROM users ORDER BY user_id DESC LIMIT 1`).Scan(&latestId, &latestUuid)
if err != nil {
log.Fatalf("query latest user: %v", err)
}
if targetId == latestId {
log.Printf("user %q (id=%d) is already the most recent user, nothing to do", *name, targetId)
return
}
log.Printf("target: id=%d uuid=%s (name=%q)", targetId, targetUuid, *name)
log.Printf("latest: id=%d uuid=%s (will be deleted)", latestId, latestUuid)
tx, err := db.Begin()
if err != nil {
log.Fatalf("begin transaction: %v", err)
}
defer tx.Rollback()
for _, t := range childTables {
if _, err := tx.Exec(fmt.Sprintf(`DELETE FROM %s WHERE user_id = ?`, t), latestId); err != nil {
log.Fatalf("delete from %s: %v", t, err)
}
}
if _, err := tx.Exec(`DELETE FROM users WHERE user_id = ?`, latestId); err != nil {
log.Fatalf("delete latest user: %v", err)
}
if _, err := tx.Exec(`UPDATE users SET uuid = ? WHERE user_id = ?`, latestUuid, targetId); err != nil {
log.Fatalf("update target uuid: %v", err)
}
if _, err := tx.Exec(`DELETE FROM sessions WHERE user_id = ?`, targetId); err != nil {
log.Fatalf("delete stale sessions: %v", err)
}
if err := tx.Commit(); err != nil {
log.Fatalf("commit: %v", err)
}
fmt.Printf("claimed account:\n")
fmt.Printf(" user %d (%s): uuid changed %s -> %s\n", targetId, *name, targetUuid, latestUuid)
fmt.Printf(" user %d: deleted\n", latestId)
}
+13
View File
@@ -0,0 +1,13 @@
//go:build !windows
package main
import (
"os"
"golang.org/x/term"
)
func colorSupported() bool {
return term.IsTerminal(int(os.Stdout.Fd()))
}
+22
View File
@@ -0,0 +1,22 @@
//go:build windows
package main
import (
"os"
"golang.org/x/sys/windows"
"golang.org/x/term"
)
func colorSupported() bool {
fd := os.Stdout.Fd()
if !term.IsTerminal(int(fd)) {
return false
}
var mode uint32
if windows.GetConsoleMode(windows.Handle(fd), &mode) != nil {
return false
}
return windows.SetConsoleMode(windows.Handle(fd), mode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING) == nil
}
+147
View File
@@ -0,0 +1,147 @@
package main
import (
"bufio"
"context"
"flag"
"fmt"
"io"
"log"
"os"
"os/exec"
"os/signal"
"sync"
"syscall"
)
var (
colorReset = "\033[0m"
colorRed = "\033[31m"
colorGreen = "\033[32m"
colorYellow = "\033[33m"
colorCyan = "\033[36m"
)
type service struct {
label string
color string
cmd *exec.Cmd
}
func main() {
// auth-server flags
authListen := flag.String("auth.listen", "0.0.0.0:3000", "auth-server listen address (host:port)")
authDB := flag.String("auth.db", "db/auth.db", "auth-server SQLite database path")
// octo-cdn flags
cdnListen := flag.String("cdn.listen", "0.0.0.0:8080", "octo-cdn local bind address")
cdnPublicAddr := flag.String("cdn.public-addr", "10.0.2.2:8080", "octo-cdn externally-reachable address")
// lunar-tear (grpc) flags
grpcListen := flag.String("grpc.listen", "0.0.0.0:8003", "lunar-tear gRPC listen address (host:port)")
grpcPublicAddr := flag.String("grpc.public-addr", "10.0.2.2:8003", "lunar-tear externally-reachable address")
grpcOctoURL := flag.String("grpc.octo-url", "", "Octo CDN base URL passed to lunar-tear (default: derived from cdn.public-addr)")
grpcAuthURL := flag.String("grpc.auth-url", "", "auth server base URL passed to lunar-tear (default: derived from auth.listen)")
noColor := flag.Bool("no-color", false, "disable colored output")
flag.Parse()
if *grpcOctoURL == "" {
*grpcOctoURL = fmt.Sprintf("http://%s", *cdnPublicAddr)
}
if *grpcAuthURL == "" {
*grpcAuthURL = fmt.Sprintf("http://%s", *authListen)
}
if *noColor || !colorSupported() {
colorReset = ""
colorRed = ""
colorGreen = ""
colorYellow = ""
colorCyan = ""
}
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
defer stop()
services := []service{
{
label: "auth",
color: colorGreen,
cmd: exec.CommandContext(ctx, "go", "run", "./cmd/auth-server",
"--listen", *authListen,
"--db", *authDB,
),
},
{
label: "cdn",
color: colorCyan,
cmd: exec.CommandContext(ctx, "go", "run", "./cmd/octo-cdn",
"--listen", *cdnListen,
"--public-addr", *cdnPublicAddr,
),
},
{
label: "grpc",
color: colorYellow,
cmd: exec.CommandContext(ctx, "go", "run", "./cmd/lunar-tear",
"--listen", *grpcListen,
"--public-addr", *grpcPublicAddr,
"--octo-url", *grpcOctoURL,
"--auth-url", *grpcAuthURL,
),
},
}
var wg sync.WaitGroup
errCh := make(chan error, len(services))
for i := range services {
svc := &services[i]
stdout, err := svc.cmd.StdoutPipe()
if err != nil {
log.Fatalf("[%s] stdout pipe: %v", svc.label, err)
}
stderr, err := svc.cmd.StderrPipe()
if err != nil {
log.Fatalf("[%s] stderr pipe: %v", svc.label, err)
}
if err := svc.cmd.Start(); err != nil {
log.Fatalf("[%s] start: %v", svc.label, err)
}
prefix := fmt.Sprintf("%s[%s]%s ", svc.color, svc.label, colorReset)
wg.Add(2)
go prefixLines(&wg, prefix, stdout)
go prefixLines(&wg, prefix, stderr)
wg.Add(1)
go func(s *service) {
defer wg.Done()
if err := s.cmd.Wait(); err != nil {
errCh <- fmt.Errorf("[%s] %w", s.label, err)
}
}(svc)
log.Printf("%s%s started (pid %d)%s", svc.color, svc.label, svc.cmd.Process.Pid, colorReset)
}
select {
case <-ctx.Done():
log.Println("shutting down all services...")
case err := <-errCh:
log.Printf("%s%s%s", colorRed, err, colorReset)
stop()
}
wg.Wait()
}
func prefixLines(wg *sync.WaitGroup, prefix string, r io.Reader) {
defer wg.Done()
scanner := bufio.NewScanner(r)
for scanner.Scan() {
fmt.Printf("%s%s\n", prefix, scanner.Text())
}
}
+26 -59
View File
@@ -1,24 +1,20 @@
package main
import (
"context"
"fmt"
"log"
"net"
"strconv"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gacha"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/interceptor"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/service"
"lunar-tear/server/internal/store"
"google.golang.org/grpc"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/metadata"
"google.golang.org/grpc/reflection"
"google.golang.org/grpc/status"
)
type loggingListener struct {
@@ -36,9 +32,10 @@ func (l loggingListener) Accept() (net.Conn, error) {
}
func startGRPC(
host string,
grpcPort int,
listenAddr string,
publicAddr string,
octoURL string,
authURL string,
userStore interface {
store.UserRepository
store.SessionRepository
@@ -64,23 +61,23 @@ func startGRPC(
gameConfig *masterdata.GameConfig,
sideStoryCatalog *masterdata.SideStoryCatalog,
bigHuntCatalog *masterdata.BigHuntCatalog,
) {
addr := fmt.Sprintf(":%d", grpcPort)
lis, err := net.Listen("tcp", addr)
) *grpc.Server {
lis, err := net.Listen("tcp", listenAddr)
if err != nil {
log.Fatalf("failed to listen on %s: %v", addr, err)
log.Fatalf("failed to listen on %s: %v", listenAddr, err)
}
lis = loggingListener{Listener: lis}
diffInterceptor := interceptor.NewDiffInterceptor(userStore, userStore)
grpcServer := grpc.NewServer(
grpc.ChainUnaryInterceptor(loggingInterceptor, timeSyncInterceptor),
grpc.UnknownServiceHandler(loggingUnknownService),
grpc.ChainUnaryInterceptor(interceptor.Platform, interceptor.Logging, diffInterceptor, interceptor.TimeSync),
grpc.UnknownServiceHandler(interceptor.UnknownService),
)
registerServices(grpcServer,
host,
grpcPort,
publicAddr,
octoURL,
authURL,
userStore,
questEngine,
gachaHandler,
@@ -107,19 +104,22 @@ func startGRPC(
reflection.Register(grpcServer)
log.Printf("gRPC server listening on %s", addr)
log.Printf("client host address: %s:%d", host, grpcPort)
log.Printf("gRPC server listening on %s", lis.Addr())
log.Printf("public address: %s", publicAddr)
go func() {
if err := grpcServer.Serve(lis); err != nil {
log.Fatalf("failed to serve: %v", err)
log.Printf("gRPC server stopped: %v", err)
}
}()
return grpcServer
}
func registerServices(
srv *grpc.Server,
host string,
grpcPort int,
publicAddr string,
octoURL string,
authURL string,
userStore interface {
store.UserRepository
store.SessionRepository
@@ -146,10 +146,13 @@ func registerServices(
sideStoryCatalog *masterdata.SideStoryCatalog,
bigHuntCatalog *masterdata.BigHuntCatalog,
) {
pubHost, pubPortStr, _ := net.SplitHostPort(publicAddr)
pubPort, _ := strconv.Atoi(pubPortStr)
pb.RegisterBannerServiceServer(srv, service.NewBannerServiceServer(gachaEntries))
pb.RegisterUserServiceServer(srv, service.NewUserServiceServer(userStore, userStore))
pb.RegisterUserServiceServer(srv, service.NewUserServiceServer(userStore, userStore, authURL))
pb.RegisterBattleServiceServer(srv, service.NewBattleServiceServer(userStore, userStore))
pb.RegisterConfigServiceServer(srv, service.NewConfigServiceServer(host, int32(grpcPort), octoURL))
pb.RegisterConfigServiceServer(srv, service.NewConfigServiceServer(pubHost, int32(pubPort), octoURL))
pb.RegisterDataServiceServer(srv, service.NewDataServiceServer(userStore, userStore))
pb.RegisterTutorialServiceServer(srv, service.NewTutorialServiceServer(userStore, userStore, questEngine))
pb.RegisterGachaServiceServer(srv, service.NewGachaServiceServer(userStore, userStore, gachaEntries, gachaHandler))
@@ -184,39 +187,3 @@ func registerServices(
pb.RegisterBigHuntServiceServer(srv, service.NewBigHuntServiceServer(userStore, userStore, bigHuntCatalog, questEngine))
pb.RegisterRewardServiceServer(srv, service.NewRewardServiceServer(userStore, userStore, bigHuntCatalog, questEngine.Granter))
}
func loggingInterceptor(ctx context.Context, req any, info *grpc.UnaryServerInfo, handler grpc.UnaryHandler) (any, error) {
log.Printf(">>> %s", info.FullMethod)
resp, err := handler(ctx, req)
if err != nil {
log.Printf("<<< %s ERROR: %v", info.FullMethod, err)
} else {
log.Printf("<<< %s OK", info.FullMethod)
}
return resp, err
}
func timeSyncInterceptor(ctx context.Context, req any, info *grpc.UnaryServerInfo, handler grpc.UnaryHandler) (any, error) {
resp, err := handler(ctx, req)
switch info.FullMethod {
case "/apb.api.user.UserService/Auth",
"/apb.api.user.UserService/RegisterUser",
"/apb.api.user.UserService/TransferUser":
default:
grpc.SetTrailer(ctx, metadata.Pairs(
"x-apb-response-datetime", fmt.Sprintf("%d", gametime.NowMillis()),
))
}
return resp, err
}
func loggingUnknownService(_ any, stream grpc.ServerStream) error {
fullMethod, ok := grpc.MethodFromServerStream(stream)
if !ok {
fullMethod = "<unknown>"
}
log.Printf(">>> %s", fullMethod)
err := status.Errorf(codes.Unimplemented, "unknown service or method %s", fullMethod)
log.Printf("<<< %s ERROR: %v", fullMethod, err)
return err
}
-24
View File
@@ -1,24 +0,0 @@
package main
import (
"fmt"
"log"
"net/http"
"lunar-tear/server/internal/service"
"golang.org/x/net/http2"
"golang.org/x/net/http2/h2c"
)
func startHTTP(port int, resourcesBaseURL string) {
octoServer := service.NewOctoHTTPServer(resourcesBaseURL)
h2s := &http2.Server{}
octoHandler := h2c.NewHandler(octoServer.Handler(), h2s)
log.Printf("Octo HTTP server listening on :%d (HTTP/1.1 + h2c)", port)
srv := &http.Server{Addr: fmt.Sprintf(":%d", port), Handler: octoHandler}
http2.ConfigureServer(srv, h2s)
if err := srv.ListenAndServe(); err != nil {
log.Fatalf("HTTP server on %d failed: %v", port, err)
}
}
+31 -18
View File
@@ -1,37 +1,41 @@
package main
import (
"context"
"flag"
"log"
"strconv"
"strings"
"os"
"os/signal"
"syscall"
"lunar-tear/server/internal/database"
"lunar-tear/server/internal/gacha"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/masterdata/memorydb"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store/sqlite"
)
func main() {
httpPort := flag.Int("http-port", 8080, "HTTP server port (Octo API)")
grpcPort := flag.Int("grpc-port", 443, "gRPC server port")
host := flag.String("host", "127.0.0.1", "hostname the client will connect to")
listen := flag.String("listen", "0.0.0.0:443", "gRPC listen address (host:port)")
publicAddr := flag.String("public-addr", "127.0.0.1:443", "externally-reachable host:port advertised to clients")
dbPath := flag.String("db", "db/game.db", "SQLite database path")
octoURL := flag.String("octo-url", "", "Octo CDN base URL the client will use for assets (e.g. http://10.0.2.2:8080)")
authURL := flag.String("auth-url", "", "Auth server base URL for Facebook token validation (e.g. http://localhost:3000)")
flag.Parse()
octoURL := "http://" + *host + ":" + strconv.Itoa(*httpPort)
prefix := octoURL + "/"
padLen := 43 - len(prefix)
resourcesBaseURL := ""
if padLen < 1 {
log.Printf("[config] host:port too long for 43-char resource URL; list.bin will be served unchanged")
} else {
resourcesBaseURL = prefix + strings.Repeat("r", padLen)
if *octoURL == "" {
log.Fatalf("--octo-url is required (e.g. http://10.0.2.2:8080)")
}
go startHTTP(*httpPort, resourcesBaseURL)
if err := memorydb.Init("assets/release/20240404193219.bin.e"); err != nil {
log.Fatalf("load master data: %v", err)
}
log.Printf("master data loaded (%d tables)", memorydb.TableCount())
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
defer stop()
db, err := database.Open(*dbPath)
if err != nil {
@@ -164,10 +168,11 @@ func main() {
sideStoryCatalog := masterdata.LoadSideStoryCatalog()
bigHuntCatalog := masterdata.LoadBigHuntCatalog()
startGRPC(
*host,
*grpcPort,
octoURL,
grpcServer := startGRPC(
*listen,
*publicAddr,
*octoURL,
*authURL,
userStore,
questHandler,
gachaHandler,
@@ -191,4 +196,12 @@ func main() {
sideStoryCatalog,
bigHuntCatalog,
)
<-ctx.Done()
log.Println("shutting down...")
grpcServer.GracefulStop()
database.Checkpoint(db)
log.Println("shutdown complete")
}
+72
View File
@@ -0,0 +1,72 @@
package main
import (
"context"
"flag"
"fmt"
"log"
"net"
"net/http"
"os"
"os/signal"
"strings"
"syscall"
"lunar-tear/server/internal/service"
"golang.org/x/net/http2"
"golang.org/x/net/http2/h2c"
)
func main() {
listen := flag.String("listen", "0.0.0.0:8080", "local bind address (host:port)")
publicAddr := flag.String("public-addr", "127.0.0.1:8080", "externally-reachable host:port used for list.bin URL rewriting")
assetsDir := flag.String("assets-dir", ".", "root directory containing the assets/ tree")
flag.Parse()
// Build resourcesBaseURL from public-addr (must be exactly 43 chars to fit in list.bin protobuf).
prefix := "http://" + *publicAddr + "/"
padLen := 43 - len(prefix)
resourcesBaseURL := ""
if padLen < 1 {
log.Printf("[config] public-addr too long for 43-char resource URL; list.bin will be served unchanged")
} else {
resourcesBaseURL = prefix + strings.Repeat("r", padLen)
}
octoServer := service.NewOctoHTTPServer(resourcesBaseURL, *assetsDir)
h2s := &http2.Server{}
handler := h2c.NewHandler(octoServer.Handler(), h2s)
srv := &http.Server{
Addr: *listen,
Handler: handler,
}
http2.ConfigureServer(srv, h2s)
// Resolve actual listen address for logging (useful when port is 0).
lis, err := net.Listen("tcp", *listen)
if err != nil {
log.Fatalf("failed to listen on %s: %v", *listen, err)
}
log.Printf("Octo CDN listening on %s (HTTP/1.1 + h2c)", lis.Addr())
log.Printf("public address: %s", *publicAddr)
if *assetsDir != "." {
log.Printf("assets directory: %s", *assetsDir)
}
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
defer stop()
go func() {
if err := srv.Serve(lis); err != nil && err != http.ErrServerClosed {
fmt.Fprintf(os.Stderr, "HTTP server error: %v\n", err)
os.Exit(1)
}
}()
<-ctx.Done()
log.Println("shutting down...")
srv.Shutdown(context.Background())
log.Println("shutdown complete")
}
+30 -4
View File
@@ -1,15 +1,41 @@
name: lunar-tear
services:
server:
build: .
image: kretts/lunar-tear:latest
environment:
LUNAR_HOST: 127.0.0.1
LUNAR_HTTP_PORT: 8080
LUNAR_GRPC_PORT: 8003
LUNAR_LISTEN: 0.0.0.0:8003
LUNAR_PUBLIC_ADDR: 127.0.0.1:8003
LUNAR_OCTO_URL: http://cdn:8080
LUNAR_AUTH_URL: http://auth:3000
volumes:
- ./assets:/opt/lunar-tear/assets
- ./db:/opt/lunar-tear/db
- ./assets:/opt/lunar-tear/assets
ports:
- 8003:8003
depends_on:
- cdn
- auth
cdn:
build:
context: .
dockerfile: Dockerfile.cdn
image: kretts/octo-cdn:latest
command: ["--listen", "0.0.0.0:8080", "--public-addr", "10.0.2.2:8080"]
volumes:
- ./assets:/opt/octo-cdn/assets
ports:
- 8080:8080
auth:
build:
context: .
dockerfile: Dockerfile.auth
image: kretts/auth-server:latest
command: ["--listen", "0.0.0.0:3000", "--db", "db/auth.db"]
volumes:
- ./db:/opt/auth-server/db
ports:
- 3000:3000
+10 -1
View File
@@ -4,4 +4,13 @@ set -e
mkdir -p db
goose -dir migrations sqlite3 db/game.db up
exec ./lunar-tear --host "${LUNAR_HOST}" --http-port "${LUNAR_HTTP_PORT}" --grpc-port "${LUNAR_GRPC_PORT:-443}"
AUTH_FLAG=""
if [ -n "${LUNAR_AUTH_URL}" ]; then
AUTH_FLAG="--auth-url ${LUNAR_AUTH_URL}"
fi
exec ./lunar-tear \
--listen "${LUNAR_LISTEN:-0.0.0.0:443}" \
--public-addr "${LUNAR_PUBLIC_ADDR}" \
--octo-url "${LUNAR_OCTO_URL}" \
${AUTH_FLAG}
+7 -9
View File
@@ -4,30 +4,28 @@ go 1.25.0
require (
github.com/google/uuid v1.6.0
github.com/pierrec/lz4/v4 v4.1.26
github.com/vmihailenco/msgpack/v5 v5.4.1
golang.org/x/net v0.50.0
golang.org/x/crypto v0.50.0
golang.org/x/net v0.52.0
golang.org/x/sys v0.43.0
golang.org/x/term v0.42.0
google.golang.org/grpc v1.79.1
google.golang.org/protobuf v1.36.11
modernc.org/sqlite v1.48.2
)
require (
github.com/dustin/go-humanize v1.0.1 // indirect
github.com/mattn/go-isatty v0.0.20 // indirect
github.com/mfridman/interpolate v0.0.2 // indirect
github.com/ncruces/go-strftime v1.0.0 // indirect
github.com/pressly/goose/v3 v3.27.0 // indirect
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec // indirect
github.com/sethvargo/go-retry v0.3.0 // indirect
github.com/stretchr/testify v1.11.1 // indirect
github.com/vmihailenco/tagparser/v2 v2.0.0 // indirect
go.opentelemetry.io/otel v1.40.0 // indirect
go.uber.org/multierr v1.11.0 // indirect
golang.org/x/sync v0.19.0 // indirect
golang.org/x/sys v0.42.0 // indirect
golang.org/x/text v0.34.0 // indirect
golang.org/x/text v0.36.0 // indirect
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d // indirect
modernc.org/libc v1.70.0 // indirect
modernc.org/mathutil v1.7.1 // indirect
modernc.org/memory v1.11.0 // indirect
modernc.org/sqlite v1.48.2 // indirect
)
+42 -16
View File
@@ -12,22 +12,22 @@ github.com/golang/protobuf v1.5.4 h1:i7eJL8qZTpSEXOPTxNKhASYpMn+8e5Q6AdndVa1dWek
github.com/golang/protobuf v1.5.4/go.mod h1:lnTiLA8Wa4RWRcIUkrtSVa5nRhsEGBg48fD6rSs7xps=
github.com/google/go-cmp v0.7.0 h1:wk8382ETsv4JYUZwIsn6YpYiWiBsYLSJiTsyBybVuN8=
github.com/google/go-cmp v0.7.0/go.mod h1:pXiqmnSA92OHEEa9HXL2W4E7lf9JzCmGVUdgjX3N/iU=
github.com/google/pprof v0.0.0-20250317173921-a4b03ec1a45e h1:ijClszYn+mADRFY17kjQEVQ1XRhq2/JR1M3sGqeJoxs=
github.com/google/pprof v0.0.0-20250317173921-a4b03ec1a45e/go.mod h1:boTsfXsheKC2y+lKOCMpSfarhxDeIzfZG1jqGcPl3cA=
github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
github.com/hashicorp/golang-lru/v2 v2.0.7 h1:a+bsQ5rvGLjzHuww6tVxozPZFVghXaHOwFs4luLUK2k=
github.com/hashicorp/golang-lru/v2 v2.0.7/go.mod h1:QeFd9opnmA6QUJc5vARoKUSoFhyfM2/ZepoAG6RGpeM=
github.com/mattn/go-isatty v0.0.20 h1:xfD0iDuEKnDkl03q4limB+vH+GxLEtL/jb4xVJSWWEY=
github.com/mattn/go-isatty v0.0.20/go.mod h1:W+V8PltTTMOvKvAeJH7IuucS94S2C6jfK/D7dTCTo3Y=
github.com/mfridman/interpolate v0.0.2 h1:pnuTK7MQIxxFz1Gr+rjSIx9u7qVjf5VOoM/u6BbAxPY=
github.com/mfridman/interpolate v0.0.2/go.mod h1:p+7uk6oE07mpE/Ik1b8EckO0O4ZXiGAfshKBWLUM9Xg=
github.com/ncruces/go-strftime v1.0.0 h1:HMFp8mLCTPp341M/ZnA4qaf7ZlsbTc+miZjCLOFAw7w=
github.com/ncruces/go-strftime v1.0.0/go.mod h1:Fwc5htZGVVkseilnfgOVb9mKy6w1naJmn9CehxcKcls=
github.com/pierrec/lz4/v4 v4.1.26 h1:GrpZw1gZttORinvzBdXPUXATeqlJjqUG/D87TKMnhjY=
github.com/pierrec/lz4/v4 v4.1.26/go.mod h1:EoQMVJgeeEOMsCqCzqFm2O0cJvljX2nGZjcRIPL34O4=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/pressly/goose/v3 v3.27.0 h1:/D30gVTuQhu0WsNZYbJi4DMOsx1lNq+6SkLe+Wp59BM=
github.com/pressly/goose/v3 v3.27.0/go.mod h1:3ZBeCXqzkgIRvrEMDkYh1guvtoJTU5oMMuDdkutoM78=
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec h1:W09IVJc94icq4NjY3clb7Lk8O1qJ8BdBEF8z0ibU0rE=
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec/go.mod h1:qqbHyh8v60DhA7CoWK5oRCqLrMHRGoxYCSS9EjAz6Eo=
github.com/sethvargo/go-retry v0.3.0 h1:EEt31A35QhrcRZtrYFDTBg91cqZVnFL2navjDrah2SE=
github.com/sethvargo/go-retry v0.3.0/go.mod h1:mNX17F0C/HguQMyMyJxcnU471gOZGxCLyYaFyAZraas=
github.com/stretchr/testify v1.11.1 h1:7s2iGBzp5EwR7/aIZr8ao5+dra3wiQyKjjFuvgVKu7U=
github.com/stretchr/testify v1.11.1/go.mod h1:wZwfW3scLgRK+23gO65QZefKpKQRnfz6sD981Nm4B6U=
github.com/vmihailenco/msgpack/v5 v5.4.1 h1:cQriyiUvjTwOHg8QZaPihLWeRAAVoCpE00IUPn0Bjt8=
@@ -46,17 +46,23 @@ go.opentelemetry.io/otel/sdk/metric v1.39.0 h1:cXMVVFVgsIf2YL6QkRF4Urbr/aMInf+2W
go.opentelemetry.io/otel/sdk/metric v1.39.0/go.mod h1:xq9HEVH7qeX69/JnwEfp6fVq5wosJsY1mt4lLfYdVew=
go.opentelemetry.io/otel/trace v1.40.0 h1:WA4etStDttCSYuhwvEa8OP8I5EWu24lkOzp+ZYblVjw=
go.opentelemetry.io/otel/trace v1.40.0/go.mod h1:zeAhriXecNGP/s2SEG3+Y8X9ujcJOTqQ5RgdEJcawiA=
go.uber.org/multierr v1.11.0 h1:blXXJkSxSSfBVBlC76pxqeO+LN3aDfLQo+309xJstO0=
go.uber.org/multierr v1.11.0/go.mod h1:20+QtiLqy0Nd6FdQB9TLXag12DsQkrbs3htMFfDN80Y=
golang.org/x/net v0.50.0 h1:ucWh9eiCGyDR3vtzso0WMQinm2Dnt8cFMuQa9K33J60=
golang.org/x/net v0.50.0/go.mod h1:UgoSli3F/pBgdJBHCTc+tp3gmrU4XswgGRgtnwWTfyM=
golang.org/x/sync v0.19.0 h1:vV+1eWNmZ5geRlYjzm2adRgW2/mcpevXNg50YZtPCE4=
golang.org/x/sync v0.19.0/go.mod h1:9KTHXmSnoGruLpwFjVSX0lNNA75CykiMECbovNTZqGI=
golang.org/x/crypto v0.50.0 h1:zO47/JPrL6vsNkINmLoo/PH1gcxpls50DNogFvB5ZGI=
golang.org/x/crypto v0.50.0/go.mod h1:3muZ7vA7PBCE6xgPX7nkzzjiUq87kRItoJQM1Yo8S+Q=
golang.org/x/mod v0.34.0 h1:xIHgNUUnW6sYkcM5Jleh05DvLOtwc6RitGHbDk4akRI=
golang.org/x/mod v0.34.0/go.mod h1:ykgH52iCZe79kzLLMhyCUzhMci+nQj+0XkbXpNYtVjY=
golang.org/x/net v0.52.0 h1:He/TN1l0e4mmR3QqHMT2Xab3Aj3L9qjbhRm78/6jrW0=
golang.org/x/net v0.52.0/go.mod h1:R1MAz7uMZxVMualyPXb+VaqGSa3LIaUqk0eEt3w36Sw=
golang.org/x/sync v0.20.0 h1:e0PTpb7pjO8GAtTs2dQ6jYa5BWYlMuX047Dco/pItO4=
golang.org/x/sync v0.20.0/go.mod h1:9xrNwdLfx4jkKbNva9FpL6vEN7evnE43NNNJQ2LF3+0=
golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.42.0 h1:omrd2nAlyT5ESRdCLYdm3+fMfNFE/+Rf4bDIQImRJeo=
golang.org/x/sys v0.42.0/go.mod h1:4GL1E5IUh+htKOUEOaiffhrAeqysfVGipDYzABqnCmw=
golang.org/x/text v0.34.0 h1:oL/Qq0Kdaqxa1KbNeMKwQq0reLCCaFtqu2eNuSeNHbk=
golang.org/x/text v0.34.0/go.mod h1:homfLqTYRFyVYemLBFl5GgL/DWEiH5wcsQ5gSh1yziA=
golang.org/x/sys v0.43.0 h1:Rlag2XtaFTxp19wS8MXlJwTvoh8ArU6ezoyFsMyCTNI=
golang.org/x/sys v0.43.0/go.mod h1:4GL1E5IUh+htKOUEOaiffhrAeqysfVGipDYzABqnCmw=
golang.org/x/term v0.42.0 h1:UiKe+zDFmJobeJ5ggPwOshJIVt6/Ft0rcfrXZDLWAWY=
golang.org/x/term v0.42.0/go.mod h1:Dq/D+snpsbazcBG5+F9Q1n2rXV8Ma+71xEjTRufARgY=
golang.org/x/text v0.36.0 h1:JfKh3XmcRPqZPKevfXVpI1wXPTqbkE5f7JA92a55Yxg=
golang.org/x/text v0.36.0/go.mod h1:NIdBknypM8iqVmPiuco0Dh6P5Jcdk8lJL0CUebqK164=
golang.org/x/tools v0.43.0 h1:12BdW9CeB3Z+J/I/wj34VMl8X+fEXBxVR90JeMX5E7s=
golang.org/x/tools v0.43.0/go.mod h1:uHkMso649BX2cZK6+RpuIPXS3ho2hZo4FVwfoy1vIk0=
gonum.org/v1/gonum v0.16.0 h1:5+ul4Swaf3ESvrOnidPp4GZbzf0mxVQpDCYUQE7OJfk=
gonum.org/v1/gonum v0.16.0/go.mod h1:fef3am4MQ93R2HHpKnLk4/Tbh/s0+wqD5nfa6Pnwy4E=
google.golang.org/genproto/googleapis/rpc v0.0.0-20260217215200-42d3e9bedb6d h1:t/LOSXPJ9R0B6fnZNyALBRfZBH0Uy0gT+uR+SJ6syqQ=
@@ -67,11 +73,31 @@ google.golang.org/protobuf v1.36.11 h1:fV6ZwhNocDyBLK0dj+fg8ektcVegBBuEolpbTQyBN
google.golang.org/protobuf v1.36.11/go.mod h1:HTf+CrKn2C3g5S8VImy6tdcUvCska2kB7j23XfzDpco=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
modernc.org/cc/v4 v4.27.1 h1:9W30zRlYrefrDV2JE2O8VDtJ1yPGownxciz5rrbQZis=
modernc.org/cc/v4 v4.27.1/go.mod h1:uVtb5OGqUKpoLWhqwNQo/8LwvoiEBLvZXIQ/SmO6mL0=
modernc.org/ccgo/v4 v4.32.0 h1:hjG66bI/kqIPX1b2yT6fr/jt+QedtP2fqojG2VrFuVw=
modernc.org/ccgo/v4 v4.32.0/go.mod h1:6F08EBCx5uQc38kMGl+0Nm0oWczoo1c7cgpzEry7Uc0=
modernc.org/fileutil v1.4.0 h1:j6ZzNTftVS054gi281TyLjHPp6CPHr2KCxEXjEbD6SM=
modernc.org/fileutil v1.4.0/go.mod h1:EqdKFDxiByqxLk8ozOxObDSfcVOv/54xDs/DUHdvCUU=
modernc.org/gc/v2 v2.6.5 h1:nyqdV8q46KvTpZlsw66kWqwXRHdjIlJOhG6kxiV/9xI=
modernc.org/gc/v2 v2.6.5/go.mod h1:YgIahr1ypgfe7chRuJi2gD7DBQiKSLMPgBQe9oIiito=
modernc.org/gc/v3 v3.1.2 h1:ZtDCnhonXSZexk/AYsegNRV1lJGgaNZJuKjJSWKyEqo=
modernc.org/gc/v3 v3.1.2/go.mod h1:HFK/6AGESC7Ex+EZJhJ2Gni6cTaYpSMmU/cT9RmlfYY=
modernc.org/goabi0 v0.2.0 h1:HvEowk7LxcPd0eq6mVOAEMai46V+i7Jrj13t4AzuNks=
modernc.org/goabi0 v0.2.0/go.mod h1:CEFRnnJhKvWT1c1JTI3Avm+tgOWbkOu5oPA8eH8LnMI=
modernc.org/libc v1.70.0 h1:U58NawXqXbgpZ/dcdS9kMshu08aiA6b7gusEusqzNkw=
modernc.org/libc v1.70.0/go.mod h1:OVmxFGP1CI/Z4L3E0Q3Mf1PDE0BucwMkcXjjLntvHJo=
modernc.org/mathutil v1.7.1 h1:GCZVGXdaN8gTqB1Mf/usp1Y/hSqgI2vAGGP4jZMCxOU=
modernc.org/mathutil v1.7.1/go.mod h1:4p5IwJITfppl0G4sUEDtCr4DthTaT47/N3aT6MhfgJg=
modernc.org/memory v1.11.0 h1:o4QC8aMQzmcwCK3t3Ux/ZHmwFPzE6hf2Y5LbkRs+hbI=
modernc.org/memory v1.11.0/go.mod h1:/JP4VbVC+K5sU2wZi9bHoq2MAkCnrt2r98UGeSK7Mjw=
modernc.org/opt v0.1.4 h1:2kNGMRiUjrp4LcaPuLY2PzUfqM/w9N23quVwhKt5Qm8=
modernc.org/opt v0.1.4/go.mod h1:03fq9lsNfvkYSfxrfUhZCWPk1lm4cq4N+Bh//bEtgns=
modernc.org/sortutil v1.2.1 h1:+xyoGf15mM3NMlPDnFqrteY07klSFxLElE2PVuWIJ7w=
modernc.org/sortutil v1.2.1/go.mod h1:7ZI3a3REbai7gzCLcotuw9AC4VZVpYMjDzETGsSMqJE=
modernc.org/sqlite v1.48.2 h1:5CnW4uP8joZtA0LedVqLbZV5GD7F/0x91AXeSyjoh5c=
modernc.org/sqlite v1.48.2/go.mod h1:hWjRO6Tj/5Ik8ieqxQybiEOUXy0NJFNp2tpvVpKlvig=
modernc.org/strutil v1.2.1 h1:UneZBkQA+DX2Rp35KcM69cSsNES9ly8mQWD71HKlOA0=
modernc.org/strutil v1.2.1/go.mod h1:EHkiggD70koQxjVdSBM3JKM7k6L0FbGE5eymy9i3B9A=
modernc.org/token v1.1.0 h1:Xl7Ap9dKaEs5kLoOQeQmPWevfnk/DM5qcLcYlA8ys6Y=
modernc.org/token v1.1.0/go.mod h1:UGzOrNV1mAFSEB63lOFHIpNRUVMvYTc6yu1SMY/XTDM=
+7
View File
@@ -3,6 +3,7 @@ package database
import (
"database/sql"
"fmt"
"log"
"os"
"path/filepath"
@@ -40,3 +41,9 @@ func Open(path string) (*sql.DB, error) {
return db, nil
}
func Checkpoint(db *sql.DB) {
if _, err := db.Exec("PRAGMA wal_checkpoint(TRUNCATE)"); err != nil {
log.Printf("WAL checkpoint: %v", err)
}
}
+130
View File
@@ -0,0 +1,130 @@
package interceptor
import (
"context"
"log"
"reflect"
"sort"
"strings"
"sync"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/service"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
"google.golang.org/grpc"
"google.golang.org/grpc/metadata"
)
type diffUserDataGetter interface {
GetDiffUserData() map[string]*pb.DiffData
}
var (
diffFieldCache sync.Map // map[reflect.Type]bool
diffDataMapTyp = reflect.TypeFor[map[string]*pb.DiffData]()
)
func hasDiffField(resp any) bool {
t := reflect.TypeOf(resp)
if cached, ok := diffFieldCache.Load(t); ok {
return cached.(bool)
}
elem := t
if elem.Kind() == reflect.Pointer {
elem = elem.Elem()
}
f, ok := elem.FieldByName("DiffUserData")
result := ok && f.Type == diffDataMapTyp
diffFieldCache.Store(t, result)
return result
}
func NewDiffInterceptor(
users store.UserRepository,
sessions store.SessionRepository,
) grpc.UnaryServerInterceptor {
return func(
ctx context.Context,
req any,
info *grpc.UnaryServerInfo,
handler grpc.UnaryHandler,
) (any, error) {
if skipDiffForMethod(info.FullMethod) {
return handler(ctx, req)
}
userId := service.CurrentUserId(ctx, users, sessions)
if userId == 0 {
return handler(ctx, req)
}
before, err := users.LoadUser(userId)
if err != nil {
return handler(ctx, req)
}
resp, handlerErr := handler(ctx, req)
if handlerErr != nil || resp == nil {
return resp, handlerErr
}
if !hasDiffField(resp) {
return resp, nil
}
if getter, ok := resp.(diffUserDataGetter); ok {
if existing := getter.GetDiffUserData(); len(existing) > 0 {
setUpdateNamesTrailer(ctx, existing)
return resp, nil
}
}
after, err := users.LoadUser(userId)
if err != nil {
return resp, nil
}
changed := userdata.ChangedTables(&before, &after)
if len(changed) == 0 {
return resp, nil
}
diff := userdata.ComputeDelta(&before, &after, changed)
reflect.ValueOf(resp).Elem().FieldByName("DiffUserData").Set(reflect.ValueOf(diff))
setUpdateNamesTrailer(ctx, diff)
return resp, nil
}
}
func skipDiffForMethod(method string) bool {
switch method {
case "/apb.api.user.UserService/Auth",
"/apb.api.user.UserService/RegisterUser",
"/apb.api.user.UserService/TransferUser",
"/apb.api.user.UserService/TransferUserByFacebook",
"/apb.api.config.ConfigService/GetConfig",
"/apb.api.data.DataService/GetLatestMasterDataVersion",
"/apb.api.data.DataService/GetUserDataNameV2",
"/apb.api.data.DataService/GetUserData":
return true
}
return false
}
func setUpdateNamesTrailer(ctx context.Context, diff map[string]*pb.DiffData) {
if len(diff) == 0 {
return
}
keys := make([]string, 0, len(diff))
for key := range diff {
keys = append(keys, key)
}
sort.Strings(keys)
value := strings.Join(keys, ",")
if err := grpc.SetTrailer(ctx, metadata.Pairs("x-apb-update-user-data-names", value)); err != nil {
log.Printf("[DiffInterceptor] failed to set trailer: %v", err)
}
}
+32
View File
@@ -0,0 +1,32 @@
package interceptor
import (
"context"
"log"
"google.golang.org/grpc"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
func Logging(ctx context.Context, req any, info *grpc.UnaryServerInfo, handler grpc.UnaryHandler) (any, error) {
log.Printf(">>> %s", info.FullMethod)
resp, err := handler(ctx, req)
if err != nil {
log.Printf("<<< %s ERROR: %v", info.FullMethod, err)
} else {
log.Printf("<<< %s OK", info.FullMethod)
}
return resp, err
}
func UnknownService(_ any, stream grpc.ServerStream) error {
fullMethod, ok := grpc.MethodFromServerStream(stream)
if !ok {
fullMethod = "<unknown>"
}
log.Printf(">>> %s", fullMethod)
err := status.Errorf(codes.Unimplemented, "unknown service or method %s", fullMethod)
log.Printf("<<< %s ERROR: %v", fullMethod, err)
return err
}
+15
View File
@@ -0,0 +1,15 @@
package interceptor
import (
"context"
"lunar-tear/server/internal/model"
"google.golang.org/grpc"
)
func Platform(ctx context.Context, req any, info *grpc.UnaryServerInfo, handler grpc.UnaryHandler) (any, error) {
p := model.ClientPlatformFromHeaders(ctx)
ctx = model.NewContextWithPlatform(ctx, p)
return handler(ctx, req)
}
+25
View File
@@ -0,0 +1,25 @@
package interceptor
import (
"context"
"fmt"
"lunar-tear/server/internal/gametime"
"google.golang.org/grpc"
"google.golang.org/grpc/metadata"
)
func TimeSync(ctx context.Context, req any, info *grpc.UnaryServerInfo, handler grpc.UnaryHandler) (any, error) {
resp, err := handler(ctx, req)
switch info.FullMethod {
case "/apb.api.user.UserService/Auth",
"/apb.api.user.UserService/RegisterUser",
"/apb.api.user.UserService/TransferUser":
default:
grpc.SetTrailer(ctx, metadata.Pairs(
"x-apb-response-datetime", fmt.Sprintf("%d", gametime.NowMillis()),
))
}
return resp, err
}
+10 -77
View File
@@ -8,15 +8,6 @@ import (
"lunar-tear/server/internal/utils"
)
type bigHuntBossQuestRow struct {
BigHuntBossQuestId int32 `json:"BigHuntBossQuestId"`
BigHuntBossId int32 `json:"BigHuntBossId"`
BigHuntQuestGroupId int32 `json:"BigHuntQuestGroupId"`
BigHuntBossQuestScoreCoefficientId int32 `json:"BigHuntBossQuestScoreCoefficientId"`
BigHuntScoreRewardGroupScheduleId int32 `json:"BigHuntScoreRewardGroupScheduleId"`
DailyChallengeCount int32 `json:"DailyChallengeCount"`
}
type BigHuntBossQuestRow struct {
BigHuntBossQuestId int32
BigHuntBossId int32
@@ -25,97 +16,39 @@ type BigHuntBossQuestRow struct {
DailyChallengeCount int32
}
type bigHuntQuestRow struct {
BigHuntQuestId int32 `json:"BigHuntQuestId"`
QuestId int32 `json:"QuestId"`
BigHuntQuestScoreCoefficientId int32 `json:"BigHuntQuestScoreCoefficientId"`
}
type BigHuntQuestRow struct {
BigHuntQuestId int32
QuestId int32
BigHuntQuestScoreCoefficientId int32
}
type bigHuntQuestScoreCoefficientRow struct {
BigHuntQuestScoreCoefficientId int32 `json:"BigHuntQuestScoreCoefficientId"`
ScoreDifficultBonusPermil int32 `json:"ScoreDifficultBonusPermil"`
}
type bigHuntBossRow struct {
BigHuntBossId int32 `json:"BigHuntBossId"`
BigHuntBossGradeGroupId int32 `json:"BigHuntBossGradeGroupId"`
AttributeType int32 `json:"AttributeType"`
}
type BigHuntBossRow struct {
BigHuntBossId int32
BigHuntBossGradeGroupId int32
AttributeType int32
}
type bigHuntBossGradeGroupRow struct {
BigHuntBossGradeGroupId int32 `json:"BigHuntBossGradeGroupId"`
NecessaryScore int64 `json:"NecessaryScore"`
AssetGradeIconId int32 `json:"AssetGradeIconId"`
}
type GradeThreshold struct {
NecessaryScore int64
AssetGradeIconId int32
}
type bigHuntScheduleRow struct {
BigHuntScheduleId int32 `json:"BigHuntScheduleId"`
ChallengeStartDatetime int64 `json:"ChallengeStartDatetime"`
ChallengeEndDatetime int64 `json:"ChallengeEndDatetime"`
}
type scoreRewardScheduleRow struct {
BigHuntScoreRewardGroupScheduleId int32 `json:"BigHuntScoreRewardGroupScheduleId"`
GroupIndex int32 `json:"GroupIndex"`
BigHuntScoreRewardGroupId int32 `json:"BigHuntScoreRewardGroupId"`
StartDatetime int64 `json:"StartDatetime"`
}
type ScoreRewardScheduleEntry struct {
BigHuntScoreRewardGroupId int32
StartDatetime int64
}
type scoreRewardGroupRow struct {
BigHuntScoreRewardGroupId int32 `json:"BigHuntScoreRewardGroupId"`
NecessaryScore int64 `json:"NecessaryScore"`
BigHuntRewardGroupId int32 `json:"BigHuntRewardGroupId"`
}
type ScoreRewardThreshold struct {
NecessaryScore int64
BigHuntRewardGroupId int32
}
type rewardGroupRow struct {
BigHuntRewardGroupId int32 `json:"BigHuntRewardGroupId"`
SortOrder int32 `json:"SortOrder"`
PossessionType int32 `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
}
type RewardItem struct {
PossessionType int32
PossessionId int32
Count int32
}
type weeklyRewardScheduleRow struct {
BigHuntWeeklyAttributeScoreRewardGroupScheduleId int32 `json:"BigHuntWeeklyAttributeScoreRewardGroupScheduleId"`
AttributeType int32 `json:"AttributeType"`
GroupIndex int32 `json:"GroupIndex"`
BigHuntScoreRewardGroupId int32 `json:"BigHuntScoreRewardGroupId"`
StartDatetime int64 `json:"StartDatetime"`
}
type BigHuntWeeklyRewardKey struct {
ScheduleId int32
AttributeType int32
@@ -189,7 +122,7 @@ func (c *BigHuntCatalog) CollectNewRewards(scoreRewardGroupId int32, oldMax, new
}
func LoadBigHuntCatalog() *BigHuntCatalog {
bossQuestRows, err := utils.ReadJSON[bigHuntBossQuestRow]("EntityMBigHuntBossQuestTable.json")
bossQuestRows, err := utils.ReadTable[EntityMBigHuntBossQuest]("m_big_hunt_boss_quest")
if err != nil {
log.Fatalf("load big hunt boss quest table: %v", err)
}
@@ -204,7 +137,7 @@ func LoadBigHuntCatalog() *BigHuntCatalog {
}
}
questRows, err := utils.ReadJSON[bigHuntQuestRow]("EntityMBigHuntQuestTable.json")
questRows, err := utils.ReadTable[EntityMBigHuntQuest]("m_big_hunt_quest")
if err != nil {
log.Fatalf("load big hunt quest table: %v", err)
}
@@ -217,7 +150,7 @@ func LoadBigHuntCatalog() *BigHuntCatalog {
}
}
coeffRows, err := utils.ReadJSON[bigHuntQuestScoreCoefficientRow]("EntityMBigHuntQuestScoreCoefficientTable.json")
coeffRows, err := utils.ReadTable[EntityMBigHuntQuestScoreCoefficient]("m_big_hunt_quest_score_coefficient")
if err != nil {
log.Fatalf("load big hunt quest score coefficient table: %v", err)
}
@@ -226,7 +159,7 @@ func LoadBigHuntCatalog() *BigHuntCatalog {
scoreCoefficients[r.BigHuntQuestScoreCoefficientId] = r.ScoreDifficultBonusPermil
}
bossRows, err := utils.ReadJSON[bigHuntBossRow]("EntityMBigHuntBossTable.json")
bossRows, err := utils.ReadTable[EntityMBigHuntBoss]("m_big_hunt_boss")
if err != nil {
log.Fatalf("load big hunt boss table: %v", err)
}
@@ -239,7 +172,7 @@ func LoadBigHuntCatalog() *BigHuntCatalog {
}
}
gradeRows, err := utils.ReadJSON[bigHuntBossGradeGroupRow]("EntityMBigHuntBossGradeGroupTable.json")
gradeRows, err := utils.ReadTable[EntityMBigHuntBossGradeGroup]("m_big_hunt_boss_grade_group")
if err != nil {
log.Fatalf("load big hunt boss grade group table: %v", err)
}
@@ -256,7 +189,7 @@ func LoadBigHuntCatalog() *BigHuntCatalog {
})
}
scheduleRows, err := utils.ReadJSON[bigHuntScheduleRow]("EntityMBigHuntScheduleTable.json")
scheduleRows, err := utils.ReadTable[EntityMBigHuntSchedule]("m_big_hunt_schedule")
if err != nil {
log.Fatalf("load big hunt schedule table: %v", err)
}
@@ -274,7 +207,7 @@ func LoadBigHuntCatalog() *BigHuntCatalog {
}
}
rewardSchedRows, err := utils.ReadJSON[scoreRewardScheduleRow]("EntityMBigHuntScoreRewardGroupScheduleTable.json")
rewardSchedRows, err := utils.ReadTable[EntityMBigHuntScoreRewardGroupSchedule]("m_big_hunt_score_reward_group_schedule")
if err != nil {
log.Fatalf("load big hunt score reward group schedule table: %v", err)
}
@@ -294,7 +227,7 @@ func LoadBigHuntCatalog() *BigHuntCatalog {
})
}
rewardGroupRows, err := utils.ReadJSON[scoreRewardGroupRow]("EntityMBigHuntScoreRewardGroupTable.json")
rewardGroupRows, err := utils.ReadTable[EntityMBigHuntScoreRewardGroup]("m_big_hunt_score_reward_group")
if err != nil {
log.Fatalf("load big hunt score reward group table: %v", err)
}
@@ -314,7 +247,7 @@ func LoadBigHuntCatalog() *BigHuntCatalog {
})
}
rewardItemRows, err := utils.ReadJSON[rewardGroupRow]("EntityMBigHuntRewardGroupTable.json")
rewardItemRows, err := utils.ReadTable[EntityMBigHuntRewardGroup]("m_big_hunt_reward_group")
if err != nil {
log.Fatalf("load big hunt reward group table: %v", err)
}
@@ -327,7 +260,7 @@ func LoadBigHuntCatalog() *BigHuntCatalog {
})
}
weeklySchedRows, err := utils.ReadJSON[weeklyRewardScheduleRow]("EntityMBigHuntWeeklyAttributeScoreRewardGroupScheduleTable.json")
weeklySchedRows, err := utils.ReadTable[EntityMBigHuntWeeklyAttributeScoreRewardGroupSchedule]("m_big_hunt_weekly_attribute_score_reward_group_schedule")
if err != nil {
log.Fatalf("load big hunt weekly attribute score reward group schedule table: %v", err)
}
+2 -14
View File
@@ -5,18 +5,6 @@ import (
"lunar-tear/server/internal/utils"
)
type cageOrnament struct {
CageOrnamentId int32 `json:"CageOrnamentId"`
CageOrnamentRewardId int32 `json:"CageOrnamentRewardId"`
}
type cageOrnamentRewardRow struct {
CageOrnamentRewardId int32 `json:"CageOrnamentRewardId"`
PossessionType int32 `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
}
type CageOrnamentReward struct {
PossessionType int32
PossessionId int32
@@ -38,11 +26,11 @@ func (c *CageOrnamentCatalog) LookupReward(cageOrnamentId int32) (CageOrnamentRe
}
func LoadCageOrnamentCatalog() *CageOrnamentCatalog {
ornaments, err := utils.ReadJSON[cageOrnament]("EntityMCageOrnamentTable.json")
ornaments, err := utils.ReadTable[EntityMCageOrnament]("m_cage_ornament")
if err != nil {
log.Fatalf("load cage ornament table: %v", err)
}
rewards, err := utils.ReadJSON[cageOrnamentRewardRow]("EntityMCageOrnamentRewardTable.json")
rewards, err := utils.ReadTable[EntityMCageOrnamentReward]("m_cage_ornament_reward")
if err != nil {
log.Fatalf("load cage ornament reward table: %v", err)
}
@@ -6,24 +6,6 @@ import (
"lunar-tear/server/internal/utils"
)
type CharacterRebirthRow struct {
CharacterId int32 `json:"CharacterId"`
CharacterRebirthStepGroupId int32 `json:"CharacterRebirthStepGroupId"`
}
type CharacterRebirthStepRow struct {
CharacterRebirthStepGroupId int32 `json:"CharacterRebirthStepGroupId"`
BeforeRebirthCount int32 `json:"BeforeRebirthCount"`
CostumeLevelLimitUp int32 `json:"CostumeLevelLimitUp"`
CharacterRebirthMaterialGroupId int32 `json:"CharacterRebirthMaterialGroupId"`
}
type CharacterRebirthMaterialRow struct {
CharacterRebirthMaterialGroupId int32 `json:"CharacterRebirthMaterialGroupId"`
MaterialId int32 `json:"MaterialId"`
Count int32 `json:"Count"`
}
type StepKey struct {
GroupId int32
BeforeRebirthCount int32
@@ -31,22 +13,22 @@ type StepKey struct {
type CharacterRebirthCatalog struct {
StepGroupByCharacterId map[int32]int32
StepByGroupAndCount map[StepKey]CharacterRebirthStepRow
MaterialsByGroupId map[int32][]CharacterRebirthMaterialRow
StepByGroupAndCount map[StepKey]EntityMCharacterRebirthStepGroup
MaterialsByGroupId map[int32][]EntityMCharacterRebirthMaterialGroup
}
func LoadCharacterRebirthCatalog() (*CharacterRebirthCatalog, error) {
rebirthRows, err := utils.ReadJSON[CharacterRebirthRow]("EntityMCharacterRebirthTable.json")
rebirthRows, err := utils.ReadTable[EntityMCharacterRebirth]("m_character_rebirth")
if err != nil {
return nil, fmt.Errorf("load character rebirth table: %w", err)
}
stepRows, err := utils.ReadJSON[CharacterRebirthStepRow]("EntityMCharacterRebirthStepGroupTable.json")
stepRows, err := utils.ReadTable[EntityMCharacterRebirthStepGroup]("m_character_rebirth_step_group")
if err != nil {
return nil, fmt.Errorf("load character rebirth step group table: %w", err)
}
materialRows, err := utils.ReadJSON[CharacterRebirthMaterialRow]("EntityMCharacterRebirthMaterialGroupTable.json")
materialRows, err := utils.ReadTable[EntityMCharacterRebirthMaterialGroup]("m_character_rebirth_material_group")
if err != nil {
return nil, fmt.Errorf("load character rebirth material group table: %w", err)
}
@@ -56,12 +38,12 @@ func LoadCharacterRebirthCatalog() (*CharacterRebirthCatalog, error) {
stepGroupByCharacterId[r.CharacterId] = r.CharacterRebirthStepGroupId
}
stepByGroupAndCount := make(map[StepKey]CharacterRebirthStepRow, len(stepRows))
stepByGroupAndCount := make(map[StepKey]EntityMCharacterRebirthStepGroup, len(stepRows))
for _, s := range stepRows {
stepByGroupAndCount[StepKey{GroupId: s.CharacterRebirthStepGroupId, BeforeRebirthCount: s.BeforeRebirthCount}] = s
}
materialsByGroupId := make(map[int32][]CharacterRebirthMaterialRow)
materialsByGroupId := make(map[int32][]EntityMCharacterRebirthMaterialGroup)
for _, m := range materialRows {
materialsByGroupId[m.CharacterRebirthMaterialGroupId] = append(materialsByGroupId[m.CharacterRebirthMaterialGroupId], m)
}
+24 -84
View File
@@ -7,66 +7,6 @@ import (
"lunar-tear/server/internal/utils"
)
type CharacterBoardPanelRow struct {
CharacterBoardPanelId int32 `json:"CharacterBoardPanelId"`
CharacterBoardId int32 `json:"CharacterBoardId"`
CharacterBoardPanelUnlockConditionGroupId int32 `json:"CharacterBoardPanelUnlockConditionGroupId"`
CharacterBoardPanelReleasePossessionGroupId int32 `json:"CharacterBoardPanelReleasePossessionGroupId"`
CharacterBoardPanelReleaseRewardGroupId int32 `json:"CharacterBoardPanelReleaseRewardGroupId"`
CharacterBoardPanelReleaseEffectGroupId int32 `json:"CharacterBoardPanelReleaseEffectGroupId"`
SortOrder int32 `json:"SortOrder"`
ParentCharacterBoardPanelId int32 `json:"ParentCharacterBoardPanelId"`
PlaceIndex int32 `json:"PlaceIndex"`
}
type CharacterBoardReleasePossessionRow struct {
CharacterBoardPanelReleasePossessionGroupId int32 `json:"CharacterBoardPanelReleasePossessionGroupId"`
PossessionType int32 `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
SortOrder int32 `json:"SortOrder"`
}
type CharacterBoardReleaseEffectRow struct {
CharacterBoardPanelReleaseEffectGroupId int32 `json:"CharacterBoardPanelReleaseEffectGroupId"`
SortOrder int32 `json:"SortOrder"`
CharacterBoardEffectType int32 `json:"CharacterBoardEffectType"`
CharacterBoardEffectId int32 `json:"CharacterBoardEffectId"`
EffectValue int32 `json:"EffectValue"`
}
type CharacterBoardRow struct {
CharacterBoardId int32 `json:"CharacterBoardId"`
CharacterBoardGroupId int32 `json:"CharacterBoardGroupId"`
CharacterBoardUnlockConditionGroupId int32 `json:"CharacterBoardUnlockConditionGroupId"`
ReleaseRank int32 `json:"ReleaseRank"`
}
type CharacterBoardStatusUpRow struct {
CharacterBoardStatusUpId int32 `json:"CharacterBoardStatusUpId"`
CharacterBoardStatusUpType int32 `json:"CharacterBoardStatusUpType"`
CharacterBoardEffectTargetGroupId int32 `json:"CharacterBoardEffectTargetGroupId"`
}
type CharacterBoardAbilityRow struct {
CharacterBoardAbilityId int32 `json:"CharacterBoardAbilityId"`
CharacterBoardEffectTargetGroupId int32 `json:"CharacterBoardEffectTargetGroupId"`
AbilityId int32 `json:"AbilityId"`
}
type CharacterBoardAbilityMaxLevelRow struct {
CharacterId int32 `json:"CharacterId"`
AbilityId int32 `json:"AbilityId"`
MaxLevel int32 `json:"MaxLevel"`
}
type CharacterBoardEffectTargetRow struct {
CharacterBoardEffectTargetGroupId int32 `json:"CharacterBoardEffectTargetGroupId"`
GroupIndex int32 `json:"GroupIndex"`
CharacterBoardEffectTargetType int32 `json:"CharacterBoardEffectTargetType"`
TargetValue int32 `json:"TargetValue"`
}
type CharacterBoardAssignmentRow struct {
CharacterId int32 `json:"CharacterId"`
CharacterBoardCategoryId int32 `json:"CharacterBoardCategoryId"`
@@ -83,68 +23,68 @@ type CharacterBoardGroupRow struct {
}
type CharacterBoardCatalog struct {
PanelById map[int32]CharacterBoardPanelRow
PanelsByBoardId map[int32][]CharacterBoardPanelRow
ReleaseCostsByGroupId map[int32][]CharacterBoardReleasePossessionRow
ReleaseEffectsByGroupId map[int32][]CharacterBoardReleaseEffectRow
StatusUpById map[int32]CharacterBoardStatusUpRow
AbilityById map[int32]CharacterBoardAbilityRow
PanelById map[int32]EntityMCharacterBoardPanel
PanelsByBoardId map[int32][]EntityMCharacterBoardPanel
ReleaseCostsByGroupId map[int32][]EntityMCharacterBoardPanelReleasePossessionGroup
ReleaseEffectsByGroupId map[int32][]EntityMCharacterBoardPanelReleaseEffectGroup
StatusUpById map[int32]EntityMCharacterBoardStatusUp
AbilityById map[int32]EntityMCharacterBoardAbility
AbilityMaxLevel map[store.CharacterBoardAbilityKey]int32
EffectTargetsByGroupId map[int32][]CharacterBoardEffectTargetRow
BoardById map[int32]CharacterBoardRow
EffectTargetsByGroupId map[int32][]EntityMCharacterBoardEffectTargetGroup
BoardById map[int32]EntityMCharacterBoard
}
func LoadCharacterBoardCatalog() (*CharacterBoardCatalog, error) {
panels, err := utils.ReadJSON[CharacterBoardPanelRow]("EntityMCharacterBoardPanelTable.json")
panels, err := utils.ReadTable[EntityMCharacterBoardPanel]("m_character_board_panel")
if err != nil {
return nil, fmt.Errorf("load character board panel table: %w", err)
}
costs, err := utils.ReadJSON[CharacterBoardReleasePossessionRow]("EntityMCharacterBoardPanelReleasePossessionGroupTable.json")
costs, err := utils.ReadTable[EntityMCharacterBoardPanelReleasePossessionGroup]("m_character_board_panel_release_possession_group")
if err != nil {
return nil, fmt.Errorf("load character board release possession table: %w", err)
}
effects, err := utils.ReadJSON[CharacterBoardReleaseEffectRow]("EntityMCharacterBoardPanelReleaseEffectGroupTable.json")
effects, err := utils.ReadTable[EntityMCharacterBoardPanelReleaseEffectGroup]("m_character_board_panel_release_effect_group")
if err != nil {
return nil, fmt.Errorf("load character board release effect table: %w", err)
}
boards, err := utils.ReadJSON[CharacterBoardRow]("EntityMCharacterBoardTable.json")
boards, err := utils.ReadTable[EntityMCharacterBoard]("m_character_board")
if err != nil {
return nil, fmt.Errorf("load character board table: %w", err)
}
statusUps, err := utils.ReadJSON[CharacterBoardStatusUpRow]("EntityMCharacterBoardStatusUpTable.json")
statusUps, err := utils.ReadTable[EntityMCharacterBoardStatusUp]("m_character_board_status_up")
if err != nil {
return nil, fmt.Errorf("load character board status up table: %w", err)
}
abilities, err := utils.ReadJSON[CharacterBoardAbilityRow]("EntityMCharacterBoardAbilityTable.json")
abilities, err := utils.ReadTable[EntityMCharacterBoardAbility]("m_character_board_ability")
if err != nil {
return nil, fmt.Errorf("load character board ability table: %w", err)
}
abilityMaxLevels, err := utils.ReadJSON[CharacterBoardAbilityMaxLevelRow]("EntityMCharacterBoardAbilityMaxLevelTable.json")
abilityMaxLevels, err := utils.ReadTable[EntityMCharacterBoardAbilityMaxLevel]("m_character_board_ability_max_level")
if err != nil {
return nil, fmt.Errorf("load character board ability max level table: %w", err)
}
targets, err := utils.ReadJSON[CharacterBoardEffectTargetRow]("EntityMCharacterBoardEffectTargetGroupTable.json")
targets, err := utils.ReadTable[EntityMCharacterBoardEffectTargetGroup]("m_character_board_effect_target_group")
if err != nil {
return nil, fmt.Errorf("load character board effect target table: %w", err)
}
catalog := &CharacterBoardCatalog{
PanelById: make(map[int32]CharacterBoardPanelRow, len(panels)),
PanelsByBoardId: make(map[int32][]CharacterBoardPanelRow),
ReleaseCostsByGroupId: make(map[int32][]CharacterBoardReleasePossessionRow),
ReleaseEffectsByGroupId: make(map[int32][]CharacterBoardReleaseEffectRow),
StatusUpById: make(map[int32]CharacterBoardStatusUpRow, len(statusUps)),
AbilityById: make(map[int32]CharacterBoardAbilityRow, len(abilities)),
PanelById: make(map[int32]EntityMCharacterBoardPanel, len(panels)),
PanelsByBoardId: make(map[int32][]EntityMCharacterBoardPanel),
ReleaseCostsByGroupId: make(map[int32][]EntityMCharacterBoardPanelReleasePossessionGroup),
ReleaseEffectsByGroupId: make(map[int32][]EntityMCharacterBoardPanelReleaseEffectGroup),
StatusUpById: make(map[int32]EntityMCharacterBoardStatusUp, len(statusUps)),
AbilityById: make(map[int32]EntityMCharacterBoardAbility, len(abilities)),
AbilityMaxLevel: make(map[store.CharacterBoardAbilityKey]int32, len(abilityMaxLevels)),
EffectTargetsByGroupId: make(map[int32][]CharacterBoardEffectTargetRow),
BoardById: make(map[int32]CharacterBoardRow, len(boards)),
EffectTargetsByGroupId: make(map[int32][]EntityMCharacterBoardEffectTargetGroup),
BoardById: make(map[int32]EntityMCharacterBoard, len(boards)),
}
for _, p := range panels {
@@ -9,11 +9,6 @@ import (
"lunar-tear/server/internal/utils"
)
type characterViewerField struct {
CharacterViewerFieldId int32 `json:"CharacterViewerFieldId"`
ReleaseEvaluateConditionId int32 `json:"ReleaseEvaluateConditionId"`
}
type characterViewerFieldEntry struct {
FieldId int32
RequiredQuestId int32
@@ -39,7 +34,7 @@ func (c *CharacterViewerCatalog) ReleasedFieldIds(user store.UserState) []int32
}
func LoadCharacterViewerCatalog(resolver *ConditionResolver) *CharacterViewerCatalog {
fields, err := utils.ReadJSON[characterViewerField]("EntityMCharacterViewerFieldTable.json")
fields, err := utils.ReadTable[EntityMCharacterViewerField]("m_character_viewer_field")
if err != nil {
log.Fatalf("load character viewer field table: %v", err)
}
+5 -22
View File
@@ -6,23 +6,6 @@ import (
"lunar-tear/server/internal/utils"
)
type companionRow struct {
CompanionId int32 `json:"CompanionId"`
CompanionCategoryType int32 `json:"CompanionCategoryType"`
}
type companionCategoryRow struct {
CompanionCategoryType int32 `json:"CompanionCategoryType"`
EnhancementCostNumericalFunctionId int32 `json:"EnhancementCostNumericalFunctionId"`
}
type companionEnhancementMaterialRow struct {
CompanionCategoryType int32 `json:"CompanionCategoryType"`
Level int32 `json:"Level"`
MaterialId int32 `json:"MaterialId"`
Count int32 `json:"Count"`
}
type CompanionLevelKey struct {
CategoryType int32
Level int32
@@ -34,23 +17,23 @@ type CompanionMaterialCost struct {
}
type CompanionCatalog struct {
CompanionById map[int32]companionRow
CompanionById map[int32]EntityMCompanion
GoldCostByCategory map[int32]NumericalFunc
MaterialsByKey map[CompanionLevelKey]CompanionMaterialCost
}
func LoadCompanionCatalog() (*CompanionCatalog, error) {
companions, err := utils.ReadJSON[companionRow]("EntityMCompanionTable.json")
companions, err := utils.ReadTable[EntityMCompanion]("m_companion")
if err != nil {
return nil, fmt.Errorf("load companion table: %w", err)
}
categories, err := utils.ReadJSON[companionCategoryRow]("EntityMCompanionCategoryTable.json")
categories, err := utils.ReadTable[EntityMCompanionCategory]("m_companion_category")
if err != nil {
return nil, fmt.Errorf("load companion category table: %w", err)
}
materials, err := utils.ReadJSON[companionEnhancementMaterialRow]("EntityMCompanionEnhancementMaterialTable.json")
materials, err := utils.ReadTable[EntityMCompanionEnhancementMaterial]("m_companion_enhancement_material")
if err != nil {
return nil, fmt.Errorf("load companion enhancement material table: %w", err)
}
@@ -60,7 +43,7 @@ func LoadCompanionCatalog() (*CompanionCatalog, error) {
return nil, fmt.Errorf("load function resolver: %w", err)
}
companionById := make(map[int32]companionRow, len(companions))
companionById := make(map[int32]EntityMCompanion, len(companions))
for _, c := range companions {
companionById[c.CompanionId] = c
}
+5 -18
View File
@@ -7,19 +7,6 @@ import (
"lunar-tear/server/internal/utils"
)
type evaluateCondition struct {
EvaluateConditionId int32 `json:"EvaluateConditionId"`
EvaluateConditionFunctionType model.EvaluateConditionFunctionType `json:"EvaluateConditionFunctionType"`
EvaluateConditionEvaluateType model.EvaluateConditionEvaluateType `json:"EvaluateConditionEvaluateType"`
EvaluateConditionValueGroupId int32 `json:"EvaluateConditionValueGroupId"`
}
type evaluateConditionValueGroup struct {
EvaluateConditionValueGroupId int32 `json:"EvaluateConditionValueGroupId"`
GroupIndex int32 `json:"GroupIndex"`
Value int64 `json:"Value"`
}
const defaultGroupIndex = 1
type ConditionResolver struct {
@@ -27,16 +14,16 @@ type ConditionResolver struct {
}
func LoadConditionResolver() (*ConditionResolver, error) {
conditions, err := utils.ReadJSON[evaluateCondition]("EntityMEvaluateConditionTable.json")
conditions, err := utils.ReadTable[EntityMEvaluateCondition]("m_evaluate_condition")
if err != nil {
return nil, fmt.Errorf("load evaluate condition table: %w", err)
}
valueGroups, err := utils.ReadJSON[evaluateConditionValueGroup]("EntityMEvaluateConditionValueGroupTable.json")
valueGroups, err := utils.ReadTable[EntityMEvaluateConditionValueGroup]("m_evaluate_condition_value_group")
if err != nil {
return nil, fmt.Errorf("load evaluate condition value group table: %w", err)
}
condById := make(map[int32]evaluateCondition, len(conditions))
condById := make(map[int32]EntityMEvaluateCondition, len(conditions))
for _, c := range conditions {
condById[c.EvaluateConditionId] = c
}
@@ -52,8 +39,8 @@ func LoadConditionResolver() (*ConditionResolver, error) {
resolved := make(map[int32]int32)
for _, c := range conditions {
if c.EvaluateConditionFunctionType == model.EvaluateConditionFunctionTypeQuestClear &&
c.EvaluateConditionEvaluateType == model.EvaluateConditionEvaluateTypeIdContain {
if model.EvaluateConditionFunctionType(c.EvaluateConditionFunctionType) == model.EvaluateConditionFunctionTypeQuestClear &&
model.EvaluateConditionEvaluateType(c.EvaluateConditionEvaluateType) == model.EvaluateConditionEvaluateTypeIdContain {
if questId, ok := vgByKey[vgKey{c.EvaluateConditionValueGroupId, defaultGroupIndex}]; ok {
resolved[c.EvaluateConditionId] = int32(questId)
}
+1 -6
View File
@@ -7,11 +7,6 @@ import (
"lunar-tear/server/internal/utils"
)
type configRow struct {
ConfigKey string `json:"ConfigKey"`
Value string `json:"Value"`
}
type GameConfig struct {
ConsumableItemIdForGold int32
ConsumableItemIdForMedal int32
@@ -41,7 +36,7 @@ type GameConfig struct {
}
func LoadGameConfig() (*GameConfig, error) {
rows, err := utils.ReadJSON[configRow]("EntityMConfigTable.json")
rows, err := utils.ReadTable[EntityMConfig]("m_config")
if err != nil {
return nil, fmt.Errorf("load config table: %w", err)
}
+3 -8
View File
@@ -6,23 +6,18 @@ import (
"lunar-tear/server/internal/utils"
)
type ConsumableItemRow struct {
ConsumableItemId int32 `json:"ConsumableItemId"`
SellPrice int32 `json:"SellPrice"`
}
type ConsumableItemCatalog struct {
All map[int32]ConsumableItemRow
All map[int32]EntityMConsumableItem
}
func LoadConsumableItemCatalog() (*ConsumableItemCatalog, error) {
rows, err := utils.ReadJSON[ConsumableItemRow]("EntityMConsumableItemTable.json")
rows, err := utils.ReadTable[EntityMConsumableItem]("m_consumable_item")
if err != nil {
return nil, fmt.Errorf("load consumable item table: %w", err)
}
catalog := &ConsumableItemCatalog{
All: make(map[int32]ConsumableItemRow, len(rows)),
All: make(map[int32]EntityMConsumableItem, len(rows)),
}
for _, row := range rows {
catalog.All[row.ConsumableItemId] = row
+34 -129
View File
@@ -8,132 +8,37 @@ import (
"lunar-tear/server/internal/utils"
)
type CostumeMasterRow struct {
CostumeId int32 `json:"CostumeId"`
CharacterId int32 `json:"CharacterId"`
SkillfulWeaponType int32 `json:"SkillfulWeaponType"`
RarityType int32 `json:"RarityType"`
CostumeLimitBreakMaterialGroupId int32 `json:"CostumeLimitBreakMaterialGroupId"`
CostumeActiveSkillGroupId int32 `json:"CostumeActiveSkillGroupId"`
}
type costumeRarityRow struct {
RarityType int32 `json:"RarityType"`
CostumeLimitBreakMaterialRarityGroupId int32 `json:"CostumeLimitBreakMaterialRarityGroupId"`
RequiredExpForLevelUpNumericalParameterMapId int32 `json:"RequiredExpForLevelUpNumericalParameterMapId"`
EnhancementCostByMaterialNumericalFunctionId int32 `json:"EnhancementCostByMaterialNumericalFunctionId"`
LimitBreakCostNumericalFunctionId int32 `json:"LimitBreakCostNumericalFunctionId"`
MaxLevelNumericalFunctionId int32 `json:"MaxLevelNumericalFunctionId"`
ActiveSkillMaxLevelNumericalFunctionId int32 `json:"ActiveSkillMaxLevelNumericalFunctionId"`
ActiveSkillEnhancementCostNumericalFunctionId int32 `json:"ActiveSkillEnhancementCostNumericalFunctionId"`
}
type CostumeAwakenRow struct {
CostumeId int32 `json:"CostumeId"`
CostumeAwakenEffectGroupId int32 `json:"CostumeAwakenEffectGroupId"`
CostumeAwakenStepMaterialGroupId int32 `json:"CostumeAwakenStepMaterialGroupId"`
CostumeAwakenPriceGroupId int32 `json:"CostumeAwakenPriceGroupId"`
}
type costumeAwakenPriceRow struct {
CostumeAwakenPriceGroupId int32 `json:"CostumeAwakenPriceGroupId"`
AwakenStepLowerLimit int32 `json:"AwakenStepLowerLimit"`
Gold int32 `json:"Gold"`
}
type CostumeAwakenEffectRow struct {
CostumeAwakenEffectGroupId int32 `json:"CostumeAwakenEffectGroupId"`
AwakenStep int32 `json:"AwakenStep"`
CostumeAwakenEffectType int32 `json:"CostumeAwakenEffectType"`
CostumeAwakenEffectId int32 `json:"CostumeAwakenEffectId"`
}
type CostumeAwakenStatusUpRow struct {
CostumeAwakenStatusUpGroupId int32 `json:"CostumeAwakenStatusUpGroupId"`
SortOrder int32 `json:"SortOrder"`
StatusKindType int32 `json:"StatusKindType"`
StatusCalculationType int32 `json:"StatusCalculationType"`
EffectValue int32 `json:"EffectValue"`
}
type CostumeAwakenItemAcquireRow struct {
CostumeAwakenItemAcquireId int32 `json:"CostumeAwakenItemAcquireId"`
PossessionType int32 `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
}
type CostumeActiveSkillGroupRow struct {
CostumeActiveSkillGroupId int32 `json:"CostumeActiveSkillGroupId"`
CostumeLimitBreakCountLowerLimit int32 `json:"CostumeLimitBreakCountLowerLimit"`
CostumeActiveSkillId int32 `json:"CostumeActiveSkillId"`
CostumeActiveSkillEnhancementMaterialId int32 `json:"CostumeActiveSkillEnhancementMaterialId"`
}
type CostumeActiveSkillEnhanceMaterialRow struct {
CostumeActiveSkillEnhancementMaterialId int32 `json:"CostumeActiveSkillEnhancementMaterialId"`
SkillLevel int32 `json:"SkillLevel"`
MaterialId int32 `json:"MaterialId"`
Count int32 `json:"Count"`
SortOrder int32 `json:"SortOrder"`
}
type CostumeLotteryEffectRow struct {
CostumeId int32 `json:"CostumeId"`
SlotNumber int32 `json:"SlotNumber"`
CostumeLotteryEffectOddsGroupId int32 `json:"CostumeLotteryEffectOddsGroupId"`
CostumeLotteryEffectUnlockMaterialGroupId int32 `json:"CostumeLotteryEffectUnlockMaterialGroupId"`
CostumeLotteryEffectDrawMaterialGroupId int32 `json:"CostumeLotteryEffectDrawMaterialGroupId"`
CostumeLotteryEffectReleaseScheduleId int32 `json:"CostumeLotteryEffectReleaseScheduleId"`
}
type CostumeLotteryEffectMaterialGroupRow struct {
CostumeLotteryEffectMaterialGroupId int32 `json:"CostumeLotteryEffectMaterialGroupId"`
MaterialId int32 `json:"MaterialId"`
Count int32 `json:"Count"`
SortOrder int32 `json:"SortOrder"`
}
type CostumeLotteryEffectOddsRow struct {
CostumeLotteryEffectOddsGroupId int32 `json:"CostumeLotteryEffectOddsGroupId"`
OddsNumber int32 `json:"OddsNumber"`
Weight int32 `json:"Weight"`
CostumeLotteryEffectType int32 `json:"CostumeLotteryEffectType"`
CostumeLotteryEffectTargetId int32 `json:"CostumeLotteryEffectTargetId"`
RarityType int32 `json:"RarityType"`
}
type CostumeCatalog struct {
Costumes map[int32]CostumeMasterRow
Materials map[int32]MaterialRow
Costumes map[int32]EntityMCostume
Materials map[int32]EntityMMaterial
ExpByRarity map[int32][]int32
EnhanceCostByRarity map[int32]NumericalFunc
MaxLevelByRarity map[int32]NumericalFunc
LimitBreakCostByRarity map[int32]NumericalFunc
AwakenByCostumeId map[int32]CostumeAwakenRow
AwakenByCostumeId map[int32]EntityMCostumeAwaken
AwakenPriceByGroup map[int32]int32
AwakenEffectsByGroupAndStep map[int32]map[int32]CostumeAwakenEffectRow
AwakenStatusUpByGroup map[int32][]CostumeAwakenStatusUpRow
AwakenItemAcquireById map[int32]CostumeAwakenItemAcquireRow
AwakenEffectsByGroupAndStep map[int32]map[int32]EntityMCostumeAwakenEffectGroup
AwakenStatusUpByGroup map[int32][]EntityMCostumeAwakenStatusUpGroup
AwakenItemAcquireById map[int32]EntityMCostumeAwakenItemAcquire
ActiveSkillGroupsByGroupId map[int32][]CostumeActiveSkillGroupRow // sorted by CostumeLimitBreakCountLowerLimit desc
ActiveSkillEnhanceMats map[[2]int32][]CostumeActiveSkillEnhanceMaterialRow // key: [enhancementMaterialId, skillLevel]
ActiveSkillGroupsByGroupId map[int32][]EntityMCostumeActiveSkillGroup // sorted by CostumeLimitBreakCountLowerLimit desc
ActiveSkillEnhanceMats map[[2]int32][]EntityMCostumeActiveSkillEnhancementMaterial // key: [enhancementMaterialId, skillLevel]
ActiveSkillMaxLevelByRarity map[int32]NumericalFunc
ActiveSkillCostByRarity map[int32]NumericalFunc
LotteryEffects map[[2]int32]CostumeLotteryEffectRow // key: [costumeId, slotNumber]
LotteryEffectMats map[int32][]CostumeLotteryEffectMaterialGroupRow // key: materialGroupId (both unlock and draw)
LotteryEffectOdds map[int32][]CostumeLotteryEffectOddsRow // key: oddsGroupId
LotteryEffects map[[2]int32]EntityMCostumeLotteryEffect // key: [costumeId, slotNumber]
LotteryEffectMats map[int32][]EntityMCostumeLotteryEffectMaterialGroup // key: materialGroupId (both unlock and draw)
LotteryEffectOdds map[int32][]EntityMCostumeLotteryEffectOddsGroup // key: oddsGroupId
}
func LoadCostumeCatalog(matCatalog *MaterialCatalog) (*CostumeCatalog, error) {
costumes, err := utils.ReadJSON[CostumeMasterRow]("EntityMCostumeTable.json")
costumes, err := utils.ReadTable[EntityMCostume]("m_costume")
if err != nil {
return nil, fmt.Errorf("load costume table: %w", err)
}
rarities, err := utils.ReadJSON[costumeRarityRow]("EntityMCostumeRarityTable.json")
rarities, err := utils.ReadTable[EntityMCostumeRarity]("m_costume_rarity")
if err != nil {
return nil, fmt.Errorf("load costume rarity table: %w", err)
}
@@ -148,71 +53,71 @@ func LoadCostumeCatalog(matCatalog *MaterialCatalog) (*CostumeCatalog, error) {
return nil, fmt.Errorf("load function resolver: %w", err)
}
awakenRows, err := utils.ReadJSON[CostumeAwakenRow]("EntityMCostumeAwakenTable.json")
awakenRows, err := utils.ReadTable[EntityMCostumeAwaken]("m_costume_awaken")
if err != nil {
return nil, fmt.Errorf("load costume awaken table: %w", err)
}
awakenPriceRows, err := utils.ReadJSON[costumeAwakenPriceRow]("EntityMCostumeAwakenPriceGroupTable.json")
awakenPriceRows, err := utils.ReadTable[EntityMCostumeAwakenPriceGroup]("m_costume_awaken_price_group")
if err != nil {
return nil, fmt.Errorf("load costume awaken price table: %w", err)
}
awakenEffectRows, err := utils.ReadJSON[CostumeAwakenEffectRow]("EntityMCostumeAwakenEffectGroupTable.json")
awakenEffectRows, err := utils.ReadTable[EntityMCostumeAwakenEffectGroup]("m_costume_awaken_effect_group")
if err != nil {
return nil, fmt.Errorf("load costume awaken effect table: %w", err)
}
awakenStatusUpRows, err := utils.ReadJSON[CostumeAwakenStatusUpRow]("EntityMCostumeAwakenStatusUpGroupTable.json")
awakenStatusUpRows, err := utils.ReadTable[EntityMCostumeAwakenStatusUpGroup]("m_costume_awaken_status_up_group")
if err != nil {
return nil, fmt.Errorf("load costume awaken status up table: %w", err)
}
awakenItemAcquireRows, err := utils.ReadJSON[CostumeAwakenItemAcquireRow]("EntityMCostumeAwakenItemAcquireTable.json")
awakenItemAcquireRows, err := utils.ReadTable[EntityMCostumeAwakenItemAcquire]("m_costume_awaken_item_acquire")
if err != nil {
return nil, fmt.Errorf("load costume awaken item acquire table: %w", err)
}
activeSkillGroupRows, err := utils.ReadJSON[CostumeActiveSkillGroupRow]("EntityMCostumeActiveSkillGroupTable.json")
activeSkillGroupRows, err := utils.ReadTable[EntityMCostumeActiveSkillGroup]("m_costume_active_skill_group")
if err != nil {
return nil, fmt.Errorf("load costume active skill group table: %w", err)
}
activeSkillMatRows, err := utils.ReadJSON[CostumeActiveSkillEnhanceMaterialRow]("EntityMCostumeActiveSkillEnhancementMaterialTable.json")
activeSkillMatRows, err := utils.ReadTable[EntityMCostumeActiveSkillEnhancementMaterial]("m_costume_active_skill_enhancement_material")
if err != nil {
return nil, fmt.Errorf("load costume active skill enhancement material table: %w", err)
}
lotteryEffectRows, err := utils.ReadJSON[CostumeLotteryEffectRow]("EntityMCostumeLotteryEffectTable.json")
lotteryEffectRows, err := utils.ReadTable[EntityMCostumeLotteryEffect]("m_costume_lottery_effect")
if err != nil {
return nil, fmt.Errorf("load costume lottery effect table: %w", err)
}
lotteryEffectMatRows, err := utils.ReadJSON[CostumeLotteryEffectMaterialGroupRow]("EntityMCostumeLotteryEffectMaterialGroupTable.json")
lotteryEffectMatRows, err := utils.ReadTable[EntityMCostumeLotteryEffectMaterialGroup]("m_costume_lottery_effect_material_group")
if err != nil {
return nil, fmt.Errorf("load costume lottery effect material group table: %w", err)
}
lotteryEffectOddsRows, err := utils.ReadJSON[CostumeLotteryEffectOddsRow]("EntityMCostumeLotteryEffectOddsGroupTable.json")
lotteryEffectOddsRows, err := utils.ReadTable[EntityMCostumeLotteryEffectOddsGroup]("m_costume_lottery_effect_odds_group")
if err != nil {
return nil, fmt.Errorf("load costume lottery effect odds group table: %w", err)
}
catalog := &CostumeCatalog{
Costumes: make(map[int32]CostumeMasterRow, len(costumes)),
Costumes: make(map[int32]EntityMCostume, len(costumes)),
Materials: matCatalog.ByType[model.MaterialTypeCostumeEnhancement],
ExpByRarity: make(map[int32][]int32, len(rarities)),
EnhanceCostByRarity: make(map[int32]NumericalFunc, len(rarities)),
MaxLevelByRarity: make(map[int32]NumericalFunc, len(rarities)),
LimitBreakCostByRarity: make(map[int32]NumericalFunc, len(rarities)),
AwakenByCostumeId: make(map[int32]CostumeAwakenRow, len(awakenRows)),
AwakenByCostumeId: make(map[int32]EntityMCostumeAwaken, len(awakenRows)),
AwakenPriceByGroup: make(map[int32]int32, len(awakenPriceRows)),
AwakenEffectsByGroupAndStep: make(map[int32]map[int32]CostumeAwakenEffectRow),
AwakenStatusUpByGroup: make(map[int32][]CostumeAwakenStatusUpRow),
AwakenItemAcquireById: make(map[int32]CostumeAwakenItemAcquireRow, len(awakenItemAcquireRows)),
AwakenEffectsByGroupAndStep: make(map[int32]map[int32]EntityMCostumeAwakenEffectGroup),
AwakenStatusUpByGroup: make(map[int32][]EntityMCostumeAwakenStatusUpGroup),
AwakenItemAcquireById: make(map[int32]EntityMCostumeAwakenItemAcquire, len(awakenItemAcquireRows)),
ActiveSkillGroupsByGroupId: make(map[int32][]CostumeActiveSkillGroupRow),
ActiveSkillEnhanceMats: make(map[[2]int32][]CostumeActiveSkillEnhanceMaterialRow),
ActiveSkillGroupsByGroupId: make(map[int32][]EntityMCostumeActiveSkillGroup),
ActiveSkillEnhanceMats: make(map[[2]int32][]EntityMCostumeActiveSkillEnhancementMaterial),
ActiveSkillMaxLevelByRarity: make(map[int32]NumericalFunc, len(rarities)),
ActiveSkillCostByRarity: make(map[int32]NumericalFunc, len(rarities)),
LotteryEffects: make(map[[2]int32]CostumeLotteryEffectRow, len(lotteryEffectRows)),
LotteryEffectMats: make(map[int32][]CostumeLotteryEffectMaterialGroupRow),
LotteryEffectOdds: make(map[int32][]CostumeLotteryEffectOddsRow),
LotteryEffects: make(map[[2]int32]EntityMCostumeLotteryEffect, len(lotteryEffectRows)),
LotteryEffectMats: make(map[int32][]EntityMCostumeLotteryEffectMaterialGroup),
LotteryEffectOdds: make(map[int32][]EntityMCostumeLotteryEffectOddsGroup),
}
for _, row := range costumes {
@@ -259,7 +164,7 @@ func LoadCostumeCatalog(matCatalog *MaterialCatalog) (*CostumeCatalog, error) {
for _, row := range awakenEffectRows {
m, ok := catalog.AwakenEffectsByGroupAndStep[row.CostumeAwakenEffectGroupId]
if !ok {
m = make(map[int32]CostumeAwakenEffectRow)
m = make(map[int32]EntityMCostumeAwakenEffectGroup)
catalog.AwakenEffectsByGroupAndStep[row.CostumeAwakenEffectGroupId] = m
}
m[row.AwakenStep] = row
+3 -20
View File
@@ -5,17 +5,10 @@ import (
"lunar-tear/server/internal/utils"
)
type costumeDupRow struct {
CostumeId int32 `json:"CostumeId"`
PossessionType int32 `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
}
func LoadDupExchange() (map[int32][]model.DupExchangeEntry, error) {
result := make(map[int32][]model.DupExchangeEntry)
costumeRows, err := utils.ReadJSON[costumeDupRow]("EntityMCostumeDuplicationExchangePossessionGroupTable.json")
costumeRows, err := utils.ReadTable[EntityMCostumeDuplicationExchangePossessionGroup]("m_costume_duplication_exchange_possession_group")
if err != nil {
return nil, err
}
@@ -30,20 +23,10 @@ func LoadDupExchange() (map[int32][]model.DupExchangeEntry, error) {
return result, nil
}
type lbMaterialRow struct {
CostumeLimitBreakMaterialGroupId int32 `json:"CostumeLimitBreakMaterialGroupId"`
MaterialId int32 `json:"MaterialId"`
}
type costumeLBRef struct {
CostumeId int32 `json:"CostumeId"`
CostumeLimitBreakMaterialGroupId int32 `json:"CostumeLimitBreakMaterialGroupId"`
}
const dupExchangeFallbackCount int32 = 10
func EnrichDupExchange(dupMap map[int32][]model.DupExchangeEntry, pool *GachaCatalog) (int, error) {
lbRows, err := utils.ReadJSON[lbMaterialRow]("EntityMCostumeLimitBreakMaterialGroupTable.json")
lbRows, err := utils.ReadTable[EntityMCostumeLimitBreakMaterialGroup]("m_costume_limit_break_material_group")
if err != nil {
return 0, err
}
@@ -52,7 +35,7 @@ func EnrichDupExchange(dupMap map[int32][]model.DupExchangeEntry, pool *GachaCat
groupToMaterial[r.CostumeLimitBreakMaterialGroupId] = r.MaterialId
}
costumeRows, err := utils.ReadJSON[costumeLBRef]("EntityMCostumeTable.json")
costumeRows, err := utils.ReadTable[EntityMCostume]("m_costume")
if err != nil {
return 0, err
}
File diff suppressed because it is too large Load Diff
+7 -24
View File
@@ -7,48 +7,31 @@ import (
"lunar-tear/server/internal/utils"
)
type ExploreRow struct {
ExploreId int32 `json:"ExploreId"`
ConsumeItemCount int32 `json:"ConsumeItemCount"`
RewardLotteryCount int32 `json:"RewardLotteryCount"`
}
type ExploreGradeScoreRow struct {
ExploreId int32 `json:"ExploreId"`
NecessaryScore int32 `json:"NecessaryScore"`
ExploreGradeId int32 `json:"ExploreGradeId"`
}
type ExploreGradeAssetRow struct {
ExploreGradeId int32 `json:"ExploreGradeId"`
AssetGradeIconId int32 `json:"AssetGradeIconId"`
}
type ExploreCatalog struct {
Explores map[int32]ExploreRow
GradeScores map[int32][]ExploreGradeScoreRow // keyed by ExploreId, sorted desc by NecessaryScore
Explores map[int32]EntityMExplore
GradeScores map[int32][]EntityMExploreGradeScore // keyed by ExploreId, sorted desc by NecessaryScore
GradeAssets map[int32]int32 // gradeId -> assetGradeIconId
}
func LoadExploreCatalog() (*ExploreCatalog, error) {
explores, err := utils.ReadJSON[ExploreRow]("EntityMExploreTable.json")
explores, err := utils.ReadTable[EntityMExplore]("m_explore")
if err != nil {
return nil, fmt.Errorf("load explore table: %w", err)
}
gradeScores, err := utils.ReadJSON[ExploreGradeScoreRow]("EntityMExploreGradeScoreTable.json")
gradeScores, err := utils.ReadTable[EntityMExploreGradeScore]("m_explore_grade_score")
if err != nil {
return nil, fmt.Errorf("load explore grade score table: %w", err)
}
gradeAssets, err := utils.ReadJSON[ExploreGradeAssetRow]("EntityMExploreGradeAssetTable.json")
gradeAssets, err := utils.ReadTable[EntityMExploreGradeAsset]("m_explore_grade_asset")
if err != nil {
return nil, fmt.Errorf("load explore grade asset table: %w", err)
}
catalog := &ExploreCatalog{
Explores: make(map[int32]ExploreRow, len(explores)),
GradeScores: make(map[int32][]ExploreGradeScoreRow),
Explores: make(map[int32]EntityMExplore, len(explores)),
GradeScores: make(map[int32][]EntityMExploreGradeScore),
GradeAssets: make(map[int32]int32, len(gradeAssets)),
}
+4 -22
View File
@@ -10,24 +10,6 @@ import (
"lunar-tear/server/internal/utils"
)
type gachaMedalRow struct {
GachaMedalId int32 `json:"GachaMedalId"`
ShopTransitionGachaId int32 `json:"ShopTransitionGachaId"`
ConsumableItemId int32 `json:"ConsumableItemId"`
AutoConvertDatetime int64 `json:"AutoConvertDatetime"`
ConversionRate int32 `json:"ConversionRate"`
}
type momBannerRow struct {
MomBannerId int32 `json:"MomBannerId"`
SortOrderDesc int32 `json:"SortOrderDesc"`
DestinationDomainType int32 `json:"DestinationDomainType"`
DestinationDomainId int32 `json:"DestinationDomainId"`
BannerAssetName string `json:"BannerAssetName"`
StartDatetime int64 `json:"StartDatetime"`
EndDatetime int64 `json:"EndDatetime"`
}
type GachaMedalInfo struct {
GachaMedalId int32
ConsumableItemId int32
@@ -38,16 +20,16 @@ type GachaMedalInfo struct {
const chapterGachaIdBase int32 = 200000
func LoadGachaCatalog() ([]store.GachaCatalogEntry, map[int32]GachaMedalInfo, error) {
medals, err := utils.ReadJSON[gachaMedalRow]("EntityMGachaMedalTable.json")
medals, err := utils.ReadTable[EntityMGachaMedal]("m_gacha_medal")
if err != nil {
return nil, nil, fmt.Errorf("load gacha medal table: %w", err)
}
banners, err := utils.ReadJSON[momBannerRow]("EntityMMomBannerTable.json")
banners, err := utils.ReadTable[EntityMMomBanner]("m_mom_banner")
if err != nil {
return nil, nil, fmt.Errorf("load mom banner table: %w", err)
}
gachaToMedal := make(map[int32]gachaMedalRow)
gachaToMedal := make(map[int32]EntityMGachaMedal)
medalInfoByGacha := make(map[int32]GachaMedalInfo)
for _, m := range medals {
gachaToMedal[m.ShopTransitionGachaId] = m
@@ -59,7 +41,7 @@ func LoadGachaCatalog() ([]store.GachaCatalogEntry, map[int32]GachaMedalInfo, er
}
}
stepupSteps := make(map[int32][]momBannerRow)
stepupSteps := make(map[int32][]EntityMMomBanner)
var entries []store.GachaCatalogEntry
for _, b := range banners {
+8 -38
View File
@@ -46,58 +46,28 @@ type GachaCatalog struct {
ShopFeaturedByMedal map[int32][]ShopFeaturedEntry // consumableId -> paired entries
}
type costumePoolRow struct {
CostumeId int32 `json:"CostumeId"`
CharacterId int32 `json:"CharacterId"`
SkillfulWeaponType int32 `json:"SkillfulWeaponType"`
RarityType int32 `json:"RarityType"`
}
type weaponPoolRow struct {
WeaponId int32 `json:"WeaponId"`
WeaponType int32 `json:"WeaponType"`
RarityType int32 `json:"RarityType"`
IsRestrictDiscard bool `json:"IsRestrictDiscard"`
}
type catalogCostumeRow struct {
CostumeId int32 `json:"CostumeId"`
CatalogTermId int32 `json:"CatalogTermId"`
}
type catalogWeaponRow struct {
WeaponId int32 `json:"WeaponId"`
CatalogTermId int32 `json:"CatalogTermId"`
}
type materialPoolRow struct {
MaterialId int32 `json:"MaterialId"`
MaterialType int32 `json:"MaterialType"`
RarityType int32 `json:"RarityType"`
}
func LoadGachaPool() (*GachaCatalog, error) {
costumes, err := utils.ReadJSON[costumePoolRow]("EntityMCostumeTable.json")
costumes, err := utils.ReadTable[EntityMCostume]("m_costume")
if err != nil {
return nil, fmt.Errorf("load costume table: %w", err)
}
weapons, err := utils.ReadJSON[weaponPoolRow]("EntityMWeaponTable.json")
weapons, err := utils.ReadTable[EntityMWeapon]("m_weapon")
if err != nil {
return nil, fmt.Errorf("load weapon table: %w", err)
}
catalogCostumes, err := utils.ReadJSON[catalogCostumeRow]("EntityMCatalogCostumeTable.json")
catalogCostumes, err := utils.ReadTable[EntityMCatalogCostume]("m_catalog_costume")
if err != nil {
return nil, fmt.Errorf("load catalog costume table: %w", err)
}
catalogWeapons, err := utils.ReadJSON[catalogWeaponRow]("EntityMCatalogWeaponTable.json")
catalogWeapons, err := utils.ReadTable[EntityMCatalogWeapon]("m_catalog_weapon")
if err != nil {
return nil, fmt.Errorf("load catalog weapon table: %w", err)
}
materials, err := utils.ReadJSON[materialPoolRow]("EntityMMaterialTable.json")
materials, err := utils.ReadTable[EntityMMaterial]("m_material")
if err != nil {
return nil, fmt.Errorf("load material table: %w", err)
}
evoGroupRows, err := utils.ReadJSON[WeaponEvolutionGroupRow]("EntityMWeaponEvolutionGroupTable.json")
evoGroupRows, err := utils.ReadTable[EntityMWeaponEvolutionGroup]("m_weapon_evolution_group")
if err != nil {
return nil, fmt.Errorf("load weapon evolution group table: %w", err)
}
@@ -414,8 +384,8 @@ func (pool *GachaCatalog) BuildBannerPools(entries []store.GachaCatalogEntry) {
len(pool.BannerPools), len(allFeaturedCostumes), len(allFeaturedWeapons))
}
func buildEvolvedWeaponSet(rows []WeaponEvolutionGroupRow) map[int32]bool {
grouped := make(map[int32][]WeaponEvolutionGroupRow)
func buildEvolvedWeaponSet(rows []EntityMWeaponEvolutionGroup) map[int32]bool {
grouped := make(map[int32][]EntityMWeaponEvolutionGroup)
for _, r := range rows {
grouped[r.WeaponEvolutionGroupId] = append(grouped[r.WeaponEvolutionGroupId], r)
}
+1 -9
View File
@@ -9,14 +9,6 @@ import (
"lunar-tear/server/internal/utils"
)
type gimmickScheduleRow struct {
GimmickSequenceScheduleId int32 `json:"GimmickSequenceScheduleId"`
StartDatetime int64 `json:"StartDatetime"`
EndDatetime int64 `json:"EndDatetime"`
FirstGimmickSequenceId int32 `json:"FirstGimmickSequenceId"`
ReleaseEvaluateConditionId int32 `json:"ReleaseEvaluateConditionId"`
}
type gimmickScheduleEntry struct {
ScheduleId int32
StartDatetime int64
@@ -30,7 +22,7 @@ type GimmickCatalog struct {
}
func LoadGimmickCatalog(resolver *ConditionResolver) (*GimmickCatalog, error) {
rows, err := utils.ReadJSON[gimmickScheduleRow]("EntityMGimmickSequenceScheduleTable.json")
rows, err := utils.ReadTable[EntityMGimmickSequenceSchedule]("m_gimmick_sequence_schedule")
if err != nil {
return nil, fmt.Errorf("load gimmick sequence schedule table: %w", err)
}
+1 -10
View File
@@ -5,15 +5,6 @@ import (
"lunar-tear/server/internal/utils"
)
type loginBonusStamp struct {
LoginBonusId int32 `json:"LoginBonusId"`
LowerPageNumber int32 `json:"LowerPageNumber"`
StampNumber int32 `json:"StampNumber"`
RewardPossessionType int32 `json:"RewardPossessionType"`
RewardPossessionId int32 `json:"RewardPossessionId"`
RewardCount int32 `json:"RewardCount"`
}
type loginBonusStampKey struct {
LoginBonusId int32
LowerPageNumber int32
@@ -36,7 +27,7 @@ func (c *LoginBonusCatalog) LookupStampReward(loginBonusId, pageNumber, stampNum
}
func LoadLoginBonusCatalog() *LoginBonusCatalog {
stamps, err := utils.ReadJSON[loginBonusStamp]("EntityMLoginBonusStampTable.json")
stamps, err := utils.ReadTable[EntityMLoginBonusStamp]("m_login_bonus_stamp")
if err != nil {
log.Fatalf("load login bonus stamp table: %v", err)
}
+12 -25
View File
@@ -7,29 +7,15 @@ import (
"lunar-tear/server/internal/utils"
)
type MaterialRow struct {
MaterialId int32 `json:"MaterialId"`
MaterialType model.MaterialType `json:"MaterialType"`
WeaponType int32 `json:"WeaponType"`
EffectValue int32 `json:"EffectValue"`
SellPrice int32 `json:"SellPrice"`
}
type numericalParameterMapRow struct {
NumericalParameterMapId int32 `json:"NumericalParameterMapId"`
ParameterKey int32 `json:"ParameterKey"`
ParameterValue int32 `json:"ParameterValue"`
}
func LoadParameterMap() ([]numericalParameterMapRow, error) {
rows, err := utils.ReadJSON[numericalParameterMapRow]("EntityMNumericalParameterMapTable.json")
func LoadParameterMap() ([]EntityMNumericalParameterMap, error) {
rows, err := utils.ReadTable[EntityMNumericalParameterMap]("m_numerical_parameter_map")
if err != nil {
return nil, fmt.Errorf("load numerical parameter map table: %w", err)
}
return rows, nil
}
func BuildExpThresholds(paramMapRows []numericalParameterMapRow, mapId int32) []int32 {
func BuildExpThresholds(paramMapRows []EntityMNumericalParameterMap, mapId int32) []int32 {
maxKey := int32(0)
for _, r := range paramMapRows {
if r.NumericalParameterMapId == mapId && r.ParameterKey > maxKey {
@@ -46,26 +32,27 @@ func BuildExpThresholds(paramMapRows []numericalParameterMapRow, mapId int32) []
}
type MaterialCatalog struct {
All map[int32]MaterialRow
ByType map[model.MaterialType]map[int32]MaterialRow
All map[int32]EntityMMaterial
ByType map[model.MaterialType]map[int32]EntityMMaterial
}
func LoadMaterialCatalog() (*MaterialCatalog, error) {
rows, err := utils.ReadJSON[MaterialRow]("EntityMMaterialTable.json")
rows, err := utils.ReadTable[EntityMMaterial]("m_material")
if err != nil {
return nil, fmt.Errorf("load material table: %w", err)
}
catalog := &MaterialCatalog{
All: make(map[int32]MaterialRow, len(rows)),
ByType: make(map[model.MaterialType]map[int32]MaterialRow),
All: make(map[int32]EntityMMaterial, len(rows)),
ByType: make(map[model.MaterialType]map[int32]EntityMMaterial),
}
for _, row := range rows {
catalog.All[row.MaterialId] = row
if catalog.ByType[row.MaterialType] == nil {
catalog.ByType[row.MaterialType] = make(map[int32]MaterialRow)
mt := model.MaterialType(row.MaterialType)
if catalog.ByType[mt] == nil {
catalog.ByType[mt] = make(map[int32]EntityMMaterial)
}
catalog.ByType[row.MaterialType][row.MaterialId] = row
catalog.ByType[mt][row.MaterialId] = row
}
return catalog, nil
}
@@ -0,0 +1,257 @@
package memorydb
import (
"bytes"
"crypto/aes"
"crypto/cipher"
"encoding/binary"
"encoding/hex"
"fmt"
"os"
"github.com/pierrec/lz4/v4"
"github.com/vmihailenco/msgpack/v5"
)
var tables map[string][]byte
const (
aesKeyHex = "36436230313332314545356536624265"
aesIVHex = "45666341656634434165356536446141"
lz4ExtCode = int8(99)
)
func Init(binPath string) error {
encrypted, err := os.ReadFile(binPath)
if err != nil {
return fmt.Errorf("read bin.e: %w", err)
}
decrypted, err := decrypt(encrypted)
if err != nil {
return fmt.Errorf("decrypt: %w", err)
}
toc, dataBlob, err := parseHeader(decrypted)
if err != nil {
return fmt.Errorf("parse header: %w", err)
}
tables = make(map[string][]byte, len(toc))
for name, offLen := range toc {
off := offLen[0]
length := offLen[1]
if off+length > len(dataBlob) {
return fmt.Errorf("table %q: offset %d + length %d exceeds data blob size %d", name, off, length, len(dataBlob))
}
tables[name] = dataBlob[off : off+length]
}
return nil
}
func TableCount() int {
return len(tables)
}
func TableBytes(key string) ([]byte, bool) {
b, ok := tables[key]
return b, ok
}
func ReadTable[T any](key string) ([]T, error) {
raw, ok := TableBytes(key)
if !ok {
return nil, fmt.Errorf("table %q not found in master data", key)
}
return decompressAndUnmarshal[T](raw)
}
func decrypt(data []byte) ([]byte, error) {
key, err := hex.DecodeString(aesKeyHex)
if err != nil {
return nil, fmt.Errorf("decode key: %w", err)
}
iv, err := hex.DecodeString(aesIVHex)
if err != nil {
return nil, fmt.Errorf("decode iv: %w", err)
}
block, err := aes.NewCipher(key)
if err != nil {
return nil, fmt.Errorf("new cipher: %w", err)
}
if len(data)%aes.BlockSize != 0 {
return nil, fmt.Errorf("ciphertext length %d is not a multiple of block size %d", len(data), aes.BlockSize)
}
decrypted := make([]byte, len(data))
cbc := cipher.NewCBCDecrypter(block, iv)
cbc.CryptBlocks(decrypted, data)
decrypted, err = pkcs7Unpad(decrypted, aes.BlockSize)
if err != nil {
return nil, fmt.Errorf("unpad: %w", err)
}
return decrypted, nil
}
func pkcs7Unpad(data []byte, blockSize int) ([]byte, error) {
if len(data) == 0 {
return nil, fmt.Errorf("empty data")
}
padLen := int(data[len(data)-1])
if padLen == 0 || padLen > blockSize || padLen > len(data) {
return nil, fmt.Errorf("invalid padding length %d", padLen)
}
for _, b := range data[len(data)-padLen:] {
if int(b) != padLen {
return nil, fmt.Errorf("invalid padding byte")
}
}
return data[:len(data)-padLen], nil
}
func parseHeader(data []byte) (map[string][2]int, []byte, error) {
// Decode the header (first msgpack object) using Decode into interface{},
// then compute how many bytes it consumed to find the data blob start.
r := bytes.NewReader(data)
dec := msgpack.NewDecoder(r)
dec.UseLooseInterfaceDecoding(true)
var headerRaw interface{}
if err := dec.Decode(&headerRaw); err != nil {
return nil, nil, fmt.Errorf("decode header: %w", err)
}
headerMap, ok := headerRaw.(map[string]interface{})
if !ok {
return nil, nil, fmt.Errorf("header is not a map, got %T", headerRaw)
}
toc := make(map[string][2]int, len(headerMap))
for name, val := range headerMap {
arr, ok := val.([]interface{})
if !ok || len(arr) != 2 {
return nil, nil, fmt.Errorf("table %q: expected [offset, length] array, got %T", name, val)
}
offset, err := toInt(arr[0])
if err != nil {
return nil, nil, fmt.Errorf("table %q offset: %w", name, err)
}
length, err := toInt(arr[1])
if err != nil {
return nil, nil, fmt.Errorf("table %q length: %w", name, err)
}
toc[name] = [2]int{offset, length}
}
consumed := int(int64(len(data)) - int64(r.Len()))
return toc, data[consumed:], nil
}
func toInt(v interface{}) (int, error) {
switch n := v.(type) {
case int8:
return int(n), nil
case int16:
return int(n), nil
case int32:
return int(n), nil
case int64:
return int(n), nil
case uint8:
return int(n), nil
case uint16:
return int(n), nil
case uint32:
return int(n), nil
case uint64:
return int(n), nil
default:
return 0, fmt.Errorf("cannot convert %T to int", v)
}
}
func decompressAndUnmarshal[T any](raw []byte) ([]T, error) {
// Peek at the raw msgpack to check if it's an ext type (LZ4 compressed)
// or a plain array.
if len(raw) == 0 {
return nil, nil
}
// Try to decode as ext type first
dec := msgpack.NewDecoder(bytes.NewReader(raw))
code, extData, err := decodeExt(dec)
if err == nil && code == lz4ExtCode {
uncompressedSize, lz4Data, err := readLZ4ExtHeader(extData)
if err != nil {
return nil, fmt.Errorf("read lz4 ext header: %w", err)
}
decompressed := make([]byte, uncompressedSize)
n, err := lz4.UncompressBlock(lz4Data, decompressed)
if err != nil {
return nil, fmt.Errorf("lz4 decompress: %w", err)
}
decompressed = decompressed[:n]
var result []T
if err := msgpack.Unmarshal(decompressed, &result); err != nil {
return nil, fmt.Errorf("unmarshal decompressed table: %w", err)
}
return result, nil
}
// Not LZ4 compressed, try as plain array
var result []T
if err := msgpack.Unmarshal(raw, &result); err != nil {
return nil, fmt.Errorf("unmarshal plain table: %w", err)
}
return result, nil
}
func decodeExt(dec *msgpack.Decoder) (int8, []byte, error) {
var ext msgpack.RawMessage
if err := dec.Decode(&ext); err != nil {
return 0, nil, err
}
// ext is the full msgpack ext bytes including the header.
// Re-decode just the header to get the type code, then the body is the rest.
innerDec := msgpack.NewDecoder(bytes.NewReader(ext))
extID, extLen, err := innerDec.DecodeExtHeader()
if err != nil {
return 0, nil, err
}
extData := make([]byte, extLen)
if _, err := innerDec.Buffered().Read(extData); err != nil {
return 0, nil, fmt.Errorf("read ext data: %w", err)
}
return extID, extData, nil
}
func readLZ4ExtHeader(data []byte) (int, []byte, error) {
if len(data) == 0 {
return 0, nil, fmt.Errorf("empty ext data")
}
tag := data[0]
switch {
case tag == 0xd2: // big-endian int32
if len(data) < 5 {
return 0, nil, fmt.Errorf("not enough data for int32 size")
}
size := int(int32(binary.BigEndian.Uint32(data[1:5])))
return size, data[5:], nil
case tag == 0xce: // big-endian uint32
if len(data) < 5 {
return 0, nil, fmt.Errorf("not enough data for uint32 size")
}
size := int(binary.BigEndian.Uint32(data[1:5]))
return size, data[5:], nil
case tag <= 0x7f: // positive fixint
return int(tag), data[1:], nil
default:
return 0, nil, fmt.Errorf("unexpected tag 0x%02x in LZ4 ext header", tag)
}
}
+3 -15
View File
@@ -8,18 +8,6 @@ import (
"lunar-tear/server/internal/utils"
)
type numericalFunctionRow struct {
NumericalFunctionId int32 `json:"NumericalFunctionId"`
NumericalFunctionType int32 `json:"NumericalFunctionType"`
NumericalFunctionParameterGroupId int32 `json:"NumericalFunctionParameterGroupId"`
}
type numericalFunctionParameterRow struct {
NumericalFunctionParameterGroupId int32 `json:"NumericalFunctionParameterGroupId"`
ParameterIndex int32 `json:"ParameterIndex"`
ParameterValue int32 `json:"ParameterValue"`
}
type NumericalFunc struct {
Type model.NumericalFunctionType
Params []int32
@@ -61,17 +49,17 @@ type FunctionResolver struct {
}
func LoadFunctionResolver() (*FunctionResolver, error) {
funcRows, err := utils.ReadJSON[numericalFunctionRow]("EntityMNumericalFunctionTable.json")
funcRows, err := utils.ReadTable[EntityMNumericalFunction]("m_numerical_function")
if err != nil {
return nil, fmt.Errorf("load numerical function table: %w", err)
}
paramRows, err := utils.ReadJSON[numericalFunctionParameterRow]("EntityMNumericalFunctionParameterGroupTable.json")
paramRows, err := utils.ReadTable[EntityMNumericalFunctionParameterGroup]("m_numerical_function_parameter_group")
if err != nil {
return nil, fmt.Errorf("load numerical function parameter group table: %w", err)
}
paramsByGroup := make(map[int32][]numericalFunctionParameterRow, len(paramRows))
paramsByGroup := make(map[int32][]EntityMNumericalFunctionParameterGroup, len(paramRows))
for _, r := range paramRows {
paramsByGroup[r.NumericalFunctionParameterGroupId] = append(
paramsByGroup[r.NumericalFunctionParameterGroupId], r)
+1 -6
View File
@@ -5,11 +5,6 @@ import (
"lunar-tear/server/internal/utils"
)
type omikujiEntry struct {
OmikujiId int32 `json:"OmikujiId"`
OmikujiAssetId int32 `json:"OmikujiAssetId"`
}
type OmikujiCatalog struct {
assetIds map[int32]int32
}
@@ -22,7 +17,7 @@ func (c *OmikujiCatalog) LookupAssetId(omikujiId int32) int32 {
}
func LoadOmikujiCatalog() *OmikujiCatalog {
entries, err := utils.ReadJSON[omikujiEntry]("EntityMOmikujiTable.json")
entries, err := utils.ReadTable[EntityMOmikuji]("m_omikuji")
if err != nil {
log.Fatalf("load omikuji table: %v", err)
}
+8 -34
View File
@@ -7,63 +7,37 @@ import (
"lunar-tear/server/internal/utils"
)
type PartsRow struct {
PartsId int32 `json:"PartsId"`
RarityType model.RarityType `json:"RarityType"`
PartsGroupId int32 `json:"PartsGroupId"`
PartsStatusMainLotteryGroupId int32 `json:"PartsStatusMainLotteryGroupId"`
}
type PartsRarityRow struct {
RarityType model.RarityType `json:"RarityType"`
PartsLevelUpRateGroupId int32 `json:"PartsLevelUpRateGroupId"`
PartsLevelUpPriceGroupId int32 `json:"PartsLevelUpPriceGroupId"`
SellPriceNumericalFunctionId int32 `json:"SellPriceNumericalFunctionId"`
}
type partsLevelUpRateRow struct {
PartsLevelUpRateGroupId int32 `json:"PartsLevelUpRateGroupId"`
LevelLowerLimit int32 `json:"LevelLowerLimit"`
SuccessRatePermil int32 `json:"SuccessRatePermil"`
}
type partsLevelUpPriceRow struct {
PartsLevelUpPriceGroupId int32 `json:"PartsLevelUpPriceGroupId"`
LevelLowerLimit int32 `json:"LevelLowerLimit"`
Gold int32 `json:"Gold"`
}
type PartsCatalog struct {
PartsById map[int32]PartsRow
PartsById map[int32]EntityMParts
DefaultPartsStatusMainByLotteryGroup map[int32]int32
RarityByRarityType map[model.RarityType]PartsRarityRow
RarityByRarityType map[model.RarityType]EntityMPartsRarity
RateByGroupAndLevel map[int32]map[int32]int32
PriceByGroupAndLevel map[int32]map[int32]int32
SellPriceByRarity map[model.RarityType]NumericalFunc
}
func LoadPartsCatalog() (*PartsCatalog, error) {
partsRows, err := utils.ReadJSON[PartsRow]("EntityMPartsTable.json")
partsRows, err := utils.ReadTable[EntityMParts]("m_parts")
if err != nil {
return nil, fmt.Errorf("load parts table: %w", err)
}
rarityRows, err := utils.ReadJSON[PartsRarityRow]("EntityMPartsRarityTable.json")
rarityRows, err := utils.ReadTable[EntityMPartsRarity]("m_parts_rarity")
if err != nil {
return nil, fmt.Errorf("load parts rarity table: %w", err)
}
rateRows, err := utils.ReadJSON[partsLevelUpRateRow]("EntityMPartsLevelUpRateGroupTable.json")
rateRows, err := utils.ReadTable[EntityMPartsLevelUpRateGroup]("m_parts_level_up_rate_group")
if err != nil {
return nil, fmt.Errorf("load parts level up rate table: %w", err)
}
priceRows, err := utils.ReadJSON[partsLevelUpPriceRow]("EntityMPartsLevelUpPriceGroupTable.json")
priceRows, err := utils.ReadTable[EntityMPartsLevelUpPriceGroup]("m_parts_level_up_price_group")
if err != nil {
return nil, fmt.Errorf("load parts level up price table: %w", err)
}
partsById := make(map[int32]PartsRow, len(partsRows))
partsById := make(map[int32]EntityMParts, len(partsRows))
for _, p := range partsRows {
partsById[p.PartsId] = p
}
@@ -84,7 +58,7 @@ func LoadPartsCatalog() (*PartsCatalog, error) {
return nil, fmt.Errorf("load function resolver: %w", err)
}
rarityByRarityType := make(map[model.RarityType]PartsRarityRow, len(rarityRows))
rarityByRarityType := make(map[model.RarityType]EntityMPartsRarity, len(rarityRows))
sellPriceByRarity := make(map[model.RarityType]NumericalFunc, len(rarityRows))
for _, r := range rarityRows {
rarityByRarityType[r.RarityType] = r
+61 -241
View File
@@ -4,214 +4,34 @@ import (
"fmt"
"sort"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/utils"
)
type QuestSceneRow struct {
QuestSceneId int32 `json:"QuestSceneId"`
QuestId int32 `json:"QuestId"`
SortOrder int32 `json:"SortOrder"`
QuestSceneType model.QuestSceneType `json:"QuestSceneType"`
AssetBackgroundId int32 `json:"AssetBackgroundId"`
EventMapNumberUpper int32 `json:"EventMapNumberUpper"`
EventMapNumberLower int32 `json:"EventMapNumberLower"`
IsMainFlowQuestTarget bool `json:"IsMainFlowQuestTarget"`
IsBattleOnlyTarget bool `json:"IsBattleOnlyTarget"`
QuestResultType model.QuestResultType `json:"QuestResultType"`
IsStorySkipTarget bool `json:"IsStorySkipTarget"`
}
type QuestRow struct {
QuestId int32 `json:"QuestId"`
NameQuestTextId int32 `json:"NameQuestTextId"`
PictureBookNameQuestTextId int32 `json:"PictureBookNameQuestTextId"`
QuestReleaseConditionListId int32 `json:"QuestReleaseConditionListId"`
StoryQuestTextId int32 `json:"StoryQuestTextId"`
QuestDisplayAttributeGroupId int32 `json:"QuestDisplayAttributeGroupId"`
RecommendedDeckPower int32 `json:"RecommendedDeckPower"`
QuestFirstClearRewardGroupId int32 `json:"QuestFirstClearRewardGroupId"`
QuestPickupRewardGroupId int32 `json:"QuestPickupRewardGroupId"`
QuestDeckRestrictionGroupId int32 `json:"QuestDeckRestrictionGroupId"`
QuestMissionGroupId int32 `json:"QuestMissionGroupId"`
Stamina int32 `json:"Stamina"`
UserExp int32 `json:"UserExp"`
CharacterExp int32 `json:"CharacterExp"`
CostumeExp int32 `json:"CostumeExp"`
Gold int32 `json:"Gold"`
DailyClearableCount int32 `json:"DailyClearableCount"`
IsRunInTheBackground bool `json:"IsRunInTheBackground"`
IsCountedAsQuest bool `json:"IsCountedAsQuest"`
QuestBonusId int32 `json:"QuestBonusId"`
IsNotShowAfterClear bool `json:"IsNotShowAfterClear"`
IsBigWinTarget bool `json:"IsBigWinTarget"`
IsUsableSkipTicket bool `json:"IsUsableSkipTicket"`
QuestReplayFlowRewardGroupId int32 `json:"QuestReplayFlowRewardGroupId"`
InvisibleQuestMissionGroupId int32 `json:"InvisibleQuestMissionGroupId"`
FieldEffectGroupId int32 `json:"FieldEffectGroupId"`
}
type QuestMissionRow struct {
QuestMissionId int32 `json:"QuestMissionId"`
QuestMissionConditionType model.QuestMissionConditionType `json:"QuestMissionConditionType"`
QuestMissionRewardId int32 `json:"QuestMissionRewardId"`
QuestMissionConditionValueGroupId int32 `json:"QuestMissionConditionValueGroupId"`
}
type QuestMissionGroupRow struct {
QuestMissionGroupId int32 `json:"QuestMissionGroupId"`
SortOrder int32 `json:"SortOrder"`
QuestMissionId int32 `json:"QuestMissionId"`
}
type QuestMissionRewardRow struct {
QuestMissionRewardId int32 `json:"QuestMissionRewardId"`
PossessionType model.PossessionType `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
}
type MainQuestSequenceRow struct {
MainQuestSequenceId int32 `json:"MainQuestSequenceId"`
SortOrder int32 `json:"SortOrder"`
QuestId int32 `json:"QuestId"`
}
type MainQuestRouteRow struct {
MainQuestRouteId int32 `json:"MainQuestRouteId"`
MainQuestSeasonId int32 `json:"MainQuestSeasonId"`
SortOrder int32 `json:"SortOrder"`
CharacterId int32 `json:"CharacterId"`
}
type MainQuestChapterRow struct {
MainQuestChapterId int32 `json:"MainQuestChapterId"`
MainQuestRouteId int32 `json:"MainQuestRouteId"`
SortOrder int32 `json:"SortOrder"`
MainQuestSequenceGroupId int32 `json:"MainQuestSequenceGroupId"`
PortalCageCharacterGroupId int32 `json:"PortalCageCharacterGroupId"`
StartDatetime int64 `json:"StartDatetime"`
IsInvisibleInLibrary bool `json:"IsInvisibleInLibrary"`
JoinLibraryChapterId int32 `json:"JoinLibraryChapterId"`
}
type QuestFirstClearRewardSwitchRow struct {
QuestId int32 `json:"QuestId"`
QuestFirstClearRewardGroupId int32 `json:"QuestFirstClearRewardGroupId"`
SwitchConditionClearQuestId int32 `json:"SwitchConditionClearQuestId"`
}
type QuestFirstClearRewardGroupRow struct {
QuestFirstClearRewardGroupId int32 `json:"QuestFirstClearRewardGroupId"`
QuestFirstClearRewardType int32 `json:"QuestFirstClearRewardType"`
SortOrder int32 `json:"SortOrder"`
PossessionType model.PossessionType `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
IsPickup bool `json:"IsPickup"`
}
type QuestReplayFlowRewardGroupRow struct {
QuestReplayFlowRewardGroupId int32 `json:"QuestReplayFlowRewardGroupId"`
SortOrder int32 `json:"SortOrder"`
PossessionType model.PossessionType `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
}
type QuestSceneGrantRow struct {
QuestSceneId int32 `json:"QuestSceneId"`
PossessionType model.PossessionType `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
}
type QuestPickupRewardGroupRow struct {
QuestPickupRewardGroupId int32 `json:"QuestPickupRewardGroupId"`
SortOrder int32 `json:"SortOrder"`
BattleDropRewardId int32 `json:"BattleDropRewardId"`
}
type BattleDropRewardRow struct {
BattleDropRewardId int32 `json:"BattleDropRewardId"`
PossessionType model.PossessionType `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
}
type QuestSceneBattleRow struct {
QuestSceneId int32 `json:"QuestSceneId"`
BattleGroupId int32 `json:"BattleGroupId"`
}
type BattleGroupRow struct {
BattleGroupId int32 `json:"BattleGroupId"`
WaveNumber int32 `json:"WaveNumber"`
BattleId int32 `json:"BattleId"`
}
type BattleRow struct {
BattleId int32 `json:"BattleId"`
BattleNpcId int32 `json:"BattleNpcId"`
DeckType model.DeckType `json:"DeckType"`
BattleNpcDeckNumber int32 `json:"BattleNpcDeckNumber"`
}
type BattleNpcDeckRow struct {
BattleNpcId int32 `json:"BattleNpcId"`
DeckType model.DeckType `json:"DeckType"`
BattleNpcDeckNumber int32 `json:"BattleNpcDeckNumber"`
BattleNpcDeckCharacterUuid01 string `json:"BattleNpcDeckCharacterUuid01"`
BattleNpcDeckCharacterUuid02 string `json:"BattleNpcDeckCharacterUuid02"`
BattleNpcDeckCharacterUuid03 string `json:"BattleNpcDeckCharacterUuid03"`
}
type BattleNpcDropCategoryRow struct {
BattleNpcId int32 `json:"BattleNpcId"`
BattleNpcDeckCharacterUuid string `json:"BattleNpcDeckCharacterUuid"`
BattleDropCategoryId int32 `json:"BattleDropCategoryId"`
}
type BattleDropInfo struct {
QuestSceneId int32
BattleDropCategoryId int32
}
type TutorialUnlockConditionRow struct {
TutorialType int32 `json:"TutorialType"`
TutorialUnlockConditionType int32 `json:"TutorialUnlockConditionType"`
ConditionValue int32 `json:"ConditionValue"`
}
type RentalDeckRow struct {
BattleGroupId int32 `json:"BattleGroupId"`
}
type UserLevelRow struct {
UserLevel int32 `json:"UserLevel"`
MaxStamina int32 `json:"MaxStamina"`
}
type QuestCatalog struct {
SceneById map[int32]QuestSceneRow
MissionById map[int32]QuestMissionRow
QuestById map[int32]QuestRow
SceneById map[int32]EntityMQuestScene
MissionById map[int32]EntityMQuestMission
QuestById map[int32]EntityMQuest
MissionIdsByQuestId map[int32][]int32
RouteIdByQuestId map[int32]int32
SceneIdsByQuestId map[int32][]int32
OrderedQuestIds []int32
FirstClearRewardsByGroupId map[int32][]QuestFirstClearRewardGroupRow
FirstClearRewardSwitchesByQuestId map[int32][]QuestFirstClearRewardSwitchRow
MissionRewardsByMissionId map[int32][]QuestMissionRewardRow
FirstClearRewardsByGroupId map[int32][]EntityMQuestFirstClearRewardGroup
FirstClearRewardSwitchesByQuestId map[int32][]EntityMQuestFirstClearRewardSwitch
MissionRewardsByMissionId map[int32][]EntityMQuestMissionReward
WeaponIdsByReleaseConditionGroupId map[int32][]int32
ReleaseConditionsByGroupId map[int32][]WeaponStoryReleaseConditionRow
SceneGrantsBySceneId map[int32][]QuestSceneGrantRow
BattleDropRewardById map[int32]BattleDropRewardRow
ReleaseConditionsByGroupId map[int32][]EntityMWeaponStoryReleaseConditionGroup
SceneGrantsBySceneId map[int32][]EntityMUserQuestSceneGrantPossession
BattleDropRewardById map[int32]EntityMBattleDropReward
PickupRewardIdsByGroupId map[int32][]int32
BattleDropsByQuestId map[int32][]BattleDropInfo
ReplayFlowRewardsByGroupId map[int32][]QuestReplayFlowRewardGroupRow
ReplayFlowRewardsByGroupId map[int32][]EntityMQuestReplayFlowRewardGroup
RentalQuestIds map[int32]bool
TutorialUnlockConditions []TutorialUnlockConditionRow
TutorialUnlockConditions []EntityMTutorialUnlockCondition
ChapterLastSceneByQuestId map[int32]int32
SeasonIdByRouteId map[int32]int32
@@ -221,8 +41,8 @@ type QuestCatalog struct {
CostumeMaxLevelByRarity map[int32]NumericalFunc
MaxStaminaByLevel map[int32]int32
CostumeById map[int32]CostumeMasterRow
WeaponById map[int32]WeaponMasterRow
CostumeById map[int32]EntityMCostume
WeaponById map[int32]EntityMWeapon
WeaponSkillSlots map[int32][]int32
WeaponAbilitySlots map[int32][]int32
@@ -231,7 +51,7 @@ type QuestCatalog struct {
}
func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
scenes, err := utils.ReadJSON[QuestSceneRow]("EntityMQuestSceneTable.json")
scenes, err := utils.ReadTable[EntityMQuestScene]("m_quest_scene")
if err != nil {
return nil, fmt.Errorf("load quest scene table: %w", err)
}
@@ -245,17 +65,17 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
return scenes[i].QuestSceneId < scenes[j].QuestSceneId
})
missions, err := utils.ReadJSON[QuestMissionRow]("EntityMQuestMissionTable.json")
missions, err := utils.ReadTable[EntityMQuestMission]("m_quest_mission")
if err != nil {
return nil, fmt.Errorf("load quest mission table: %w", err)
}
quests, err := utils.ReadJSON[QuestRow]("EntityMQuestTable.json")
quests, err := utils.ReadTable[EntityMQuest]("m_quest")
if err != nil {
return nil, fmt.Errorf("load quest table: %w", err)
}
missionGroups, err := utils.ReadJSON[QuestMissionGroupRow]("EntityMQuestMissionGroupTable.json")
missionGroups, err := utils.ReadTable[EntityMQuestMissionGroup]("m_quest_mission_group")
if err != nil {
return nil, fmt.Errorf("load quest mission group table: %w", err)
}
@@ -269,7 +89,7 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
return missionGroups[i].QuestMissionId < missionGroups[j].QuestMissionId
})
sequences, err := utils.ReadJSON[MainQuestSequenceRow]("EntityMMainQuestSequenceTable.json")
sequences, err := utils.ReadTable[EntityMMainQuestSequence]("m_main_quest_sequence")
if err != nil {
return nil, fmt.Errorf("load main quest sequence table: %w", err)
}
@@ -283,12 +103,12 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
return sequences[i].QuestId < sequences[j].QuestId
})
chapters, err := utils.ReadJSON[MainQuestChapterRow]("EntityMMainQuestChapterTable.json")
chapters, err := utils.ReadTable[EntityMMainQuestChapter]("m_main_quest_chapter")
if err != nil {
return nil, fmt.Errorf("load main quest chapter table: %w", err)
}
routes, err := utils.ReadJSON[MainQuestRouteRow]("EntityMMainQuestRouteTable.json")
routes, err := utils.ReadTable[EntityMMainQuestRoute]("m_main_quest_route")
if err != nil {
return nil, fmt.Errorf("load main quest route table: %w", err)
}
@@ -297,12 +117,12 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
seasonIdByRouteId[r.MainQuestRouteId] = r.MainQuestSeasonId
}
firstClearSwitches, err := utils.ReadJSON[QuestFirstClearRewardSwitchRow]("EntityMQuestFirstClearRewardSwitchTable.json")
firstClearSwitches, err := utils.ReadTable[EntityMQuestFirstClearRewardSwitch]("m_quest_first_clear_reward_switch")
if err != nil {
return nil, fmt.Errorf("load quest first clear reward switch table: %w", err)
}
firstClearRewards, err := utils.ReadJSON[QuestFirstClearRewardGroupRow]("EntityMQuestFirstClearRewardGroupTable.json")
firstClearRewards, err := utils.ReadTable[EntityMQuestFirstClearRewardGroup]("m_quest_first_clear_reward_group")
if err != nil {
return nil, fmt.Errorf("load quest first clear reward group table: %w", err)
}
@@ -316,7 +136,7 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
return firstClearRewards[i].QuestFirstClearRewardType < firstClearRewards[j].QuestFirstClearRewardType
})
replayFlowRewards, err := utils.ReadJSON[QuestReplayFlowRewardGroupRow]("EntityMQuestReplayFlowRewardGroupTable.json")
replayFlowRewards, err := utils.ReadTable[EntityMQuestReplayFlowRewardGroup]("m_quest_replay_flow_reward_group")
if err != nil {
return nil, fmt.Errorf("load quest replay flow reward group table: %w", err)
}
@@ -327,52 +147,52 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
return replayFlowRewards[i].SortOrder < replayFlowRewards[j].SortOrder
})
missionRewards, err := utils.ReadJSON[QuestMissionRewardRow]("EntityMQuestMissionRewardTable.json")
missionRewards, err := utils.ReadTable[EntityMQuestMissionReward]("m_quest_mission_reward")
if err != nil {
return nil, fmt.Errorf("load quest mission reward table: %w", err)
}
weapons, err := utils.ReadJSON[WeaponMasterRow]("EntityMWeaponTable.json")
weapons, err := utils.ReadTable[EntityMWeapon]("m_weapon")
if err != nil {
return nil, fmt.Errorf("load weapon table: %w", err)
}
weaponSkillGroups, err := utils.ReadJSON[WeaponSkillGroupRow]("EntityMWeaponSkillGroupTable.json")
weaponSkillGroups, err := utils.ReadTable[EntityMWeaponSkillGroup]("m_weapon_skill_group")
if err != nil {
return nil, fmt.Errorf("load weapon skill group table: %w", err)
}
weaponAbilityGroups, err := utils.ReadJSON[WeaponAbilityGroupRow]("EntityMWeaponAbilityGroupTable.json")
weaponAbilityGroups, err := utils.ReadTable[EntityMWeaponAbilityGroup]("m_weapon_ability_group")
if err != nil {
return nil, fmt.Errorf("load weapon ability group table: %w", err)
}
releaseConditions, err := utils.ReadJSON[WeaponStoryReleaseConditionRow]("EntityMWeaponStoryReleaseConditionGroupTable.json")
releaseConditions, err := utils.ReadTable[EntityMWeaponStoryReleaseConditionGroup]("m_weapon_story_release_condition_group")
if err != nil {
return nil, fmt.Errorf("load weapon story release condition table: %w", err)
}
costumeMasters, err := utils.ReadJSON[CostumeMasterRow]("EntityMCostumeTable.json")
costumeMasters, err := utils.ReadTable[EntityMCostume]("m_costume")
if err != nil {
return nil, fmt.Errorf("load costume table: %w", err)
}
costumeRarities, err := utils.ReadJSON[costumeRarityRow]("EntityMCostumeRarityTable.json")
costumeRarities, err := utils.ReadTable[EntityMCostumeRarity]("m_costume_rarity")
if err != nil {
return nil, fmt.Errorf("load costume rarity table: %w", err)
}
sceneGrants, err := utils.ReadJSON[QuestSceneGrantRow]("EntityMUserQuestSceneGrantPossessionTable.json")
sceneGrants, err := utils.ReadTable[EntityMUserQuestSceneGrantPossession]("m_user_quest_scene_grant_possession")
if err != nil {
return nil, fmt.Errorf("load quest scene grant table: %w", err)
}
battleDropRewards, err := utils.ReadJSON[BattleDropRewardRow]("EntityMBattleDropRewardTable.json")
battleDropRewards, err := utils.ReadTable[EntityMBattleDropReward]("m_battle_drop_reward")
if err != nil {
return nil, fmt.Errorf("load battle drop reward table: %w", err)
}
pickupRewardGroups, err := utils.ReadJSON[QuestPickupRewardGroupRow]("EntityMQuestPickupRewardGroupTable.json")
pickupRewardGroups, err := utils.ReadTable[EntityMQuestPickupRewardGroup]("m_quest_pickup_reward_group")
if err != nil {
return nil, fmt.Errorf("load quest pickup reward group table: %w", err)
}
@@ -383,37 +203,37 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
return pickupRewardGroups[i].SortOrder < pickupRewardGroups[j].SortOrder
})
sceneBattles, err := utils.ReadJSON[QuestSceneBattleRow]("EntityMQuestSceneBattleTable.json")
sceneBattles, err := utils.ReadTable[EntityMQuestSceneBattle]("m_quest_scene_battle")
if err != nil {
return nil, fmt.Errorf("load quest scene battle table: %w", err)
}
battleGroups, err := utils.ReadJSON[BattleGroupRow]("EntityMBattleGroupTable.json")
battleGroups, err := utils.ReadTable[EntityMBattleGroup]("m_battle_group")
if err != nil {
return nil, fmt.Errorf("load battle group table: %w", err)
}
battles, err := utils.ReadJSON[BattleRow]("EntityMBattleTable.json")
battles, err := utils.ReadTable[EntityMBattle]("m_battle")
if err != nil {
return nil, fmt.Errorf("load battle table: %w", err)
}
npcDecks, err := utils.ReadJSON[BattleNpcDeckRow]("EntityMBattleNpcDeckTable.json")
npcDecks, err := utils.ReadTable[EntityMBattleNpcDeck]("m_battle_npc_deck")
if err != nil {
return nil, fmt.Errorf("load battle npc deck table: %w", err)
}
npcDropCategories, err := utils.ReadJSON[BattleNpcDropCategoryRow]("EntityMBattleNpcDeckCharacterDropCategoryTable.json")
npcDropCategories, err := utils.ReadTable[EntityMBattleNpcDeckCharacterDropCategory]("m_battle_npc_deck_character_drop_category")
if err != nil {
return nil, fmt.Errorf("load battle npc drop category table: %w", err)
}
rentalDecks, err := utils.ReadJSON[RentalDeckRow]("EntityMBattleRentalDeckTable.json")
rentalDecks, err := utils.ReadTable[EntityMBattleRentalDeck]("m_battle_rental_deck")
if err != nil {
return nil, fmt.Errorf("load battle rental deck table: %w", err)
}
tutorialUnlockConds, err := utils.ReadJSON[TutorialUnlockConditionRow]("EntityMTutorialUnlockConditionTable.json")
tutorialUnlockConds, err := utils.ReadTable[EntityMTutorialUnlockCondition]("m_tutorial_unlock_condition")
if err != nil {
return nil, fmt.Errorf("load tutorial unlock condition table: %w", err)
}
@@ -423,7 +243,7 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
return nil, err
}
userLevels, err := utils.ReadJSON[UserLevelRow]("EntityMUserLevelTable.json")
userLevels, err := utils.ReadTable[EntityMUserLevel]("m_user_level")
if err != nil {
return nil, fmt.Errorf("load user level table: %w", err)
}
@@ -450,12 +270,12 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
}
}
costumeById := make(map[int32]CostumeMasterRow, len(costumeMasters))
costumeById := make(map[int32]EntityMCostume, len(costumeMasters))
for _, cm := range costumeMasters {
costumeById[cm.CostumeId] = cm
}
weaponById := make(map[int32]WeaponMasterRow, len(weapons))
weaponById := make(map[int32]EntityMWeapon, len(weapons))
for _, w := range weapons {
weaponById[w.WeaponId] = w
}
@@ -469,19 +289,19 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
abilitySlots[row.WeaponAbilityGroupId] = append(abilitySlots[row.WeaponAbilityGroupId], row.SlotNumber)
}
sceneById := make(map[int32]QuestSceneRow, len(scenes))
sceneById := make(map[int32]EntityMQuestScene, len(scenes))
sceneIdsByQuestId := make(map[int32][]int32)
for _, scene := range scenes {
sceneById[scene.QuestSceneId] = scene
sceneIdsByQuestId[scene.QuestId] = append(sceneIdsByQuestId[scene.QuestId], scene.QuestSceneId)
}
missionById := make(map[int32]QuestMissionRow, len(missions))
missionById := make(map[int32]EntityMQuestMission, len(missions))
for _, mission := range missions {
missionById[mission.QuestMissionId] = mission
}
questById := make(map[int32]QuestRow, len(quests))
questById := make(map[int32]EntityMQuest, len(quests))
for _, quest := range quests {
questById[quest.QuestId] = quest
}
@@ -500,7 +320,7 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
missionIdsByQuestId[questId] = append([]int32(nil), missionIds...)
}
chapterBySequenceId := make(map[int32]MainQuestChapterRow, len(chapters))
chapterBySequenceId := make(map[int32]EntityMMainQuestChapter, len(chapters))
for _, chapter := range chapters {
chapterBySequenceId[chapter.MainQuestSequenceGroupId] = chapter
}
@@ -511,12 +331,12 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
}
}
sortedChapters := make([]MainQuestChapterRow, len(chapters))
sortedChapters := make([]EntityMMainQuestChapter, len(chapters))
copy(sortedChapters, chapters)
sort.Slice(sortedChapters, func(i, j int) bool {
return sortedChapters[i].SortOrder < sortedChapters[j].SortOrder
})
sequencesByGroupId := make(map[int32][]MainQuestSequenceRow)
sequencesByGroupId := make(map[int32][]EntityMMainQuestSequence)
for _, seq := range sequences {
sequencesByGroupId[seq.MainQuestSequenceId] = append(sequencesByGroupId[seq.MainQuestSequenceId], seq)
}
@@ -544,25 +364,25 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
}
}
firstClearRewardsByGroupId := make(map[int32][]QuestFirstClearRewardGroupRow, len(firstClearRewards))
firstClearRewardsByGroupId := make(map[int32][]EntityMQuestFirstClearRewardGroup, len(firstClearRewards))
for _, reward := range firstClearRewards {
firstClearRewardsByGroupId[reward.QuestFirstClearRewardGroupId] = append(
firstClearRewardsByGroupId[reward.QuestFirstClearRewardGroupId], reward)
}
replayFlowRewardsByGroupId := make(map[int32][]QuestReplayFlowRewardGroupRow, len(replayFlowRewards))
replayFlowRewardsByGroupId := make(map[int32][]EntityMQuestReplayFlowRewardGroup, len(replayFlowRewards))
for _, reward := range replayFlowRewards {
replayFlowRewardsByGroupId[reward.QuestReplayFlowRewardGroupId] = append(
replayFlowRewardsByGroupId[reward.QuestReplayFlowRewardGroupId], reward)
}
firstClearRewardSwitchesByQuestId := make(map[int32][]QuestFirstClearRewardSwitchRow, len(firstClearSwitches))
firstClearRewardSwitchesByQuestId := make(map[int32][]EntityMQuestFirstClearRewardSwitch, len(firstClearSwitches))
for _, switchRow := range firstClearSwitches {
firstClearRewardSwitchesByQuestId[switchRow.QuestId] = append(
firstClearRewardSwitchesByQuestId[switchRow.QuestId], switchRow)
}
missionRewardsByMissionId := make(map[int32][]QuestMissionRewardRow, len(missionRewards))
missionRewardsByMissionId := make(map[int32][]EntityMQuestMissionReward, len(missionRewards))
for _, reward := range missionRewards {
missionRewardsByMissionId[reward.QuestMissionRewardId] = append(
missionRewardsByMissionId[reward.QuestMissionRewardId], reward)
@@ -576,18 +396,18 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
}
}
releaseConditionsByGroupId := make(map[int32][]WeaponStoryReleaseConditionRow)
releaseConditionsByGroupId := make(map[int32][]EntityMWeaponStoryReleaseConditionGroup)
for _, c := range releaseConditions {
releaseConditionsByGroupId[c.WeaponStoryReleaseConditionGroupId] = append(
releaseConditionsByGroupId[c.WeaponStoryReleaseConditionGroupId], c)
}
sceneGrantsBySceneId := make(map[int32][]QuestSceneGrantRow)
sceneGrantsBySceneId := make(map[int32][]EntityMUserQuestSceneGrantPossession)
for _, sg := range sceneGrants {
sceneGrantsBySceneId[sg.QuestSceneId] = append(sceneGrantsBySceneId[sg.QuestSceneId], sg)
}
battleDropRewardById := make(map[int32]BattleDropRewardRow, len(battleDropRewards))
battleDropRewardById := make(map[int32]EntityMBattleDropReward, len(battleDropRewards))
for _, bdr := range battleDropRewards {
battleDropRewardById[bdr.BattleDropRewardId] = bdr
}
@@ -609,22 +429,22 @@ func LoadQuestCatalog(partsCatalog *PartsCatalog) (*QuestCatalog, error) {
}
type npcDeckKey struct {
BattleNpcId int32
DeckType model.DeckType
BattleNpcId int64
DeckType int32
BattleNpcDeckNumber int32
}
npcDeckByKey := make(map[npcDeckKey]BattleNpcDeckRow, len(npcDecks))
npcDeckByKey := make(map[npcDeckKey]EntityMBattleNpcDeck, len(npcDecks))
for _, d := range npcDecks {
npcDeckByKey[npcDeckKey{d.BattleNpcId, d.DeckType, d.BattleNpcDeckNumber}] = d
}
battleByIdMap := make(map[int32]BattleRow, len(battles))
battleByIdMap := make(map[int32]EntityMBattle, len(battles))
for _, b := range battles {
battleByIdMap[b.BattleId] = b
}
type dropCatKey struct {
BattleNpcId int32
BattleNpcId int64
Uuid string
}
dropCategoryByKey := make(map[dropCatKey]int32, len(npcDropCategories))
+15 -64
View File
@@ -8,96 +8,47 @@ import (
"lunar-tear/server/internal/utils"
)
type ShopItemRow struct {
ShopItemId int32 `json:"ShopItemId"`
PriceType int32 `json:"PriceType"`
PriceId int32 `json:"PriceId"`
Price int32 `json:"Price"`
ShopItemLimitedStockId int32 `json:"ShopItemLimitedStockId"`
}
type ShopContentRow struct {
ShopItemId int32 `json:"ShopItemId"`
PossessionType int32 `json:"PossessionType"`
PossessionId int32 `json:"PossessionId"`
Count int32 `json:"Count"`
}
type ShopContentEffectRow struct {
ShopItemId int32 `json:"ShopItemId"`
EffectTargetType int32 `json:"EffectTargetType"`
EffectValueType int32 `json:"EffectValueType"`
EffectValue int32 `json:"EffectValue"`
}
type shopItemLimitedStockRow struct {
ShopItemLimitedStockId int32 `json:"ShopItemLimitedStockId"`
MaxCount int32 `json:"MaxCount"`
}
type shopRow struct {
ShopId int32 `json:"ShopId"`
ShopGroupType int32 `json:"ShopGroupType"`
ShopItemCellGroupId int32 `json:"ShopItemCellGroupId"`
}
type shopItemCellGroupRow struct {
ShopItemCellGroupId int32 `json:"ShopItemCellGroupId"`
ShopItemCellId int32 `json:"ShopItemCellId"`
SortOrder int32 `json:"SortOrder"`
}
type shopItemCellRow struct {
ShopItemCellId int32 `json:"ShopItemCellId"`
ShopItemId int32 `json:"ShopItemId"`
}
type ExchangeShopCell struct {
SortOrder int32
ShopItemId int32
}
type ShopCatalog struct {
Items map[int32]ShopItemRow
Contents map[int32][]ShopContentRow
Effects map[int32][]ShopContentEffectRow
Items map[int32]EntityMShopItem
Contents map[int32][]EntityMShopItemContentPossession
Effects map[int32][]EntityMShopItemContentEffect
MaxStaminaMillis map[int32]int32 // level -> max stamina in millis
LimitedStock map[int32]int32 // stock id -> max count
ItemShopPool []int32 // shop item IDs for the replaceable item shop, sorted by cell sort order
ExchangeShopCells map[int32][]ExchangeShopCell // shopId -> sorted cells for exchange shops
}
type userLevelEntry struct {
UserLevel int32 `json:"UserLevel"`
MaxStamina int32 `json:"MaxStamina"`
}
func LoadShopCatalog() (*ShopCatalog, error) {
items, err := utils.ReadJSON[ShopItemRow]("EntityMShopItemTable.json")
items, err := utils.ReadTable[EntityMShopItem]("m_shop_item")
if err != nil {
return nil, fmt.Errorf("load shop item table: %w", err)
}
contents, err := utils.ReadJSON[ShopContentRow]("EntityMShopItemContentPossessionTable.json")
contents, err := utils.ReadTable[EntityMShopItemContentPossession]("m_shop_item_content_possession")
if err != nil {
return nil, fmt.Errorf("load shop content possession table: %w", err)
}
effects, err := utils.ReadJSON[ShopContentEffectRow]("EntityMShopItemContentEffectTable.json")
effects, err := utils.ReadTable[EntityMShopItemContentEffect]("m_shop_item_content_effect")
if err != nil {
return nil, fmt.Errorf("load shop content effect table: %w", err)
}
userLevels, err := utils.ReadJSON[userLevelEntry]("EntityMUserLevelTable.json")
userLevels, err := utils.ReadTable[EntityMUserLevel]("m_user_level")
if err != nil {
return nil, fmt.Errorf("load user level table: %w", err)
}
stockRows, err := utils.ReadJSON[shopItemLimitedStockRow]("EntityMShopItemLimitedStockTable.json")
stockRows, err := utils.ReadTable[EntityMShopItemLimitedStock]("m_shop_item_limited_stock")
if err != nil {
return nil, fmt.Errorf("load shop item limited stock table: %w", err)
}
catalog := &ShopCatalog{
Items: make(map[int32]ShopItemRow, len(items)),
Contents: make(map[int32][]ShopContentRow, len(contents)),
Effects: make(map[int32][]ShopContentEffectRow, len(effects)),
Items: make(map[int32]EntityMShopItem, len(items)),
Contents: make(map[int32][]EntityMShopItemContentPossession, len(contents)),
Effects: make(map[int32][]EntityMShopItemContentEffect, len(effects)),
MaxStaminaMillis: make(map[int32]int32, len(userLevels)),
LimitedStock: make(map[int32]int32, len(stockRows)),
}
@@ -117,15 +68,15 @@ func LoadShopCatalog() (*ShopCatalog, error) {
catalog.LimitedStock[row.ShopItemLimitedStockId] = row.MaxCount
}
shops, err := utils.ReadJSON[shopRow]("EntityMShopTable.json")
shops, err := utils.ReadTable[EntityMShop]("m_shop")
if err != nil {
return nil, fmt.Errorf("load shop table: %w", err)
}
cellGroups, err := utils.ReadJSON[shopItemCellGroupRow]("EntityMShopItemCellGroupTable.json")
cellGroups, err := utils.ReadTable[EntityMShopItemCellGroup]("m_shop_item_cell_group")
if err != nil {
return nil, fmt.Errorf("load shop item cell group table: %w", err)
}
cells, err := utils.ReadJSON[shopItemCellRow]("EntityMShopItemCellTable.json")
cells, err := utils.ReadTable[EntityMShopItemCell]("m_shop_item_cell")
if err != nil {
return nil, fmt.Errorf("load shop item cell table: %w", err)
}
@@ -135,7 +86,7 @@ func LoadShopCatalog() (*ShopCatalog, error) {
cellIdToItemId[c.ShopItemCellId] = c.ShopItemId
}
cellGroupByCGId := make(map[int32][]shopItemCellGroupRow, len(cellGroups))
cellGroupByCGId := make(map[int32][]EntityMShopItemCellGroup, len(cellGroups))
for _, cg := range cellGroups {
cellGroupByCGId[cg.ShopItemCellGroupId] = append(cellGroupByCGId[cg.ShopItemCellGroupId], cg)
}
+1 -7
View File
@@ -5,18 +5,12 @@ import (
"lunar-tear/server/internal/utils"
)
type sideStorySceneRow struct {
SideStoryQuestId int32 `json:"SideStoryQuestId"`
SideStoryQuestSceneId int32 `json:"SideStoryQuestSceneId"`
SortOrder int32 `json:"SortOrder"`
}
type SideStoryCatalog struct {
FirstSceneByQuestId map[int32]int32
}
func LoadSideStoryCatalog() *SideStoryCatalog {
scenes, err := utils.ReadJSON[sideStorySceneRow]("EntityMSideStoryQuestSceneTable.json")
scenes, err := utils.ReadTable[EntityMSideStoryQuestScene]("m_side_story_quest_scene")
if err != nil {
log.Fatalf("load side story quest scene table: %v", err)
}
+34 -151
View File
@@ -9,132 +9,15 @@ import (
"lunar-tear/server/internal/utils"
)
type WeaponMasterRow struct {
WeaponId int32 `json:"WeaponId"`
RarityType int32 `json:"RarityType"`
WeaponType int32 `json:"WeaponType"`
WeaponSpecificEnhanceId int32 `json:"WeaponSpecificEnhanceId"`
WeaponSkillGroupId int32 `json:"WeaponSkillGroupId"`
WeaponAbilityGroupId int32 `json:"WeaponAbilityGroupId"`
WeaponStoryReleaseConditionGroupId int32 `json:"WeaponStoryReleaseConditionGroupId"`
WeaponEvolutionMaterialGroupId int32 `json:"WeaponEvolutionMaterialGroupId"`
}
type WeaponStoryReleaseConditionRow struct {
WeaponStoryReleaseConditionGroupId int32 `json:"WeaponStoryReleaseConditionGroupId"`
StoryIndex int32 `json:"StoryIndex"`
WeaponStoryReleaseConditionType model.WeaponStoryReleaseConditionType `json:"WeaponStoryReleaseConditionType"`
ConditionValue int32 `json:"ConditionValue"`
WeaponStoryReleaseConditionOperationGroupId int32 `json:"WeaponStoryReleaseConditionOperationGroupId"`
}
type WeaponSkillGroupRow struct {
WeaponSkillGroupId int32 `json:"WeaponSkillGroupId"`
SlotNumber int32 `json:"SlotNumber"`
SkillId int32 `json:"SkillId"`
WeaponSkillEnhancementMaterialId int32 `json:"WeaponSkillEnhancementMaterialId"`
}
type WeaponAbilityGroupRow struct {
WeaponAbilityGroupId int32 `json:"WeaponAbilityGroupId"`
SlotNumber int32 `json:"SlotNumber"`
AbilityId int32 `json:"AbilityId"`
WeaponAbilityEnhancementMaterialId int32 `json:"WeaponAbilityEnhancementMaterialId"`
}
type weaponSpecificEnhanceRow struct {
WeaponSpecificEnhanceId int32 `json:"WeaponSpecificEnhanceId"`
BaseEnhancementObtainedExp int32 `json:"BaseEnhancementObtainedExp"`
SellPriceNumericalFunctionId int32 `json:"SellPriceNumericalFunctionId"`
RequiredExpForLevelUpNumericalParameterMapId int32 `json:"RequiredExpForLevelUpNumericalParameterMapId"`
EnhancementCostByWeaponNumericalFunctionId int32 `json:"EnhancementCostByWeaponNumericalFunctionId"`
EnhancementCostByMaterialNumericalFunctionId int32 `json:"EnhancementCostByMaterialNumericalFunctionId"`
MaxLevelNumericalFunctionId int32 `json:"MaxLevelNumericalFunctionId"`
EvolutionCostNumericalFunctionId int32 `json:"EvolutionCostNumericalFunctionId"`
LimitBreakCostByWeaponNumericalFunctionId int32 `json:"LimitBreakCostByWeaponNumericalFunctionId"`
LimitBreakCostByMaterialNumericalFunctionId int32 `json:"LimitBreakCostByMaterialNumericalFunctionId"`
MaxSkillLevelNumericalFunctionId int32 `json:"MaxSkillLevelNumericalFunctionId"`
SkillEnhancementCostNumericalFunctionId int32 `json:"SkillEnhancementCostNumericalFunctionId"`
MaxAbilityLevelNumericalFunctionId int32 `json:"MaxAbilityLevelNumericalFunctionId"`
AbilityEnhancementCostNumericalFunctionId int32 `json:"AbilityEnhancementCostNumericalFunctionId"`
}
type weaponConsumeExchangeRow struct {
WeaponId int32 `json:"WeaponId"`
ConsumableItemId int32 `json:"ConsumableItemId"`
Count int32 `json:"Count"`
}
type WeaponEvolutionGroupRow struct {
WeaponEvolutionGroupId int32 `json:"WeaponEvolutionGroupId"`
EvolutionOrder int32 `json:"EvolutionOrder"`
WeaponId int32 `json:"WeaponId"`
}
type WeaponEvolutionMaterialRow struct {
WeaponEvolutionMaterialGroupId int32 `json:"WeaponEvolutionMaterialGroupId"`
MaterialId int32 `json:"MaterialId"`
Count int32 `json:"Count"`
SortOrder int32 `json:"SortOrder"`
}
type WeaponSkillEnhanceMaterialRow struct {
WeaponSkillEnhancementMaterialId int32 `json:"WeaponSkillEnhancementMaterialId"`
SkillLevel int32 `json:"SkillLevel"`
MaterialId int32 `json:"MaterialId"`
Count int32 `json:"Count"`
SortOrder int32 `json:"SortOrder"`
}
type WeaponAbilityEnhanceMaterialRow struct {
WeaponAbilityEnhancementMaterialId int32 `json:"WeaponAbilityEnhancementMaterialId"`
AbilityLevel int32 `json:"AbilityLevel"`
MaterialId int32 `json:"MaterialId"`
Count int32 `json:"Count"`
SortOrder int32 `json:"SortOrder"`
}
type WeaponAwakenRow struct {
WeaponId int32 `json:"WeaponId"`
WeaponAwakenEffectGroupId int32 `json:"WeaponAwakenEffectGroupId"`
WeaponAwakenMaterialGroupId int32 `json:"WeaponAwakenMaterialGroupId"`
ConsumeGold int32 `json:"ConsumeGold"`
LevelLimitUp int32 `json:"LevelLimitUp"`
}
type WeaponAwakenEffectGroupRow struct {
WeaponAwakenEffectGroupId int32 `json:"WeaponAwakenEffectGroupId"`
WeaponAwakenEffectType int32 `json:"WeaponAwakenEffectType"`
WeaponAwakenEffectId int32 `json:"WeaponAwakenEffectId"`
}
type WeaponAwakenMaterialGroupRow struct {
WeaponAwakenMaterialGroupId int32 `json:"WeaponAwakenMaterialGroupId"`
MaterialId int32 `json:"MaterialId"`
Count int32 `json:"Count"`
SortOrder int32 `json:"SortOrder"`
}
type weaponRarityEnhanceRow struct {
RarityType int32 `json:"RarityType"`
BaseEnhancementObtainedExp int32 `json:"BaseEnhancementObtainedExp"`
SellPriceNumericalFunctionId int32 `json:"SellPriceNumericalFunctionId"`
RequiredExpForLevelUpNumericalParameterMapId int32 `json:"RequiredExpForLevelUpNumericalParameterMapId"`
EnhancementCostByWeaponNumericalFunctionId int32 `json:"EnhancementCostByWeaponNumericalFunctionId"`
EnhancementCostByMaterialNumericalFunctionId int32 `json:"EnhancementCostByMaterialNumericalFunctionId"`
MaxLevelNumericalFunctionId int32 `json:"MaxLevelNumericalFunctionId"`
EvolutionCostNumericalFunctionId int32 `json:"EvolutionCostNumericalFunctionId"`
LimitBreakCostByWeaponNumericalFunctionId int32 `json:"LimitBreakCostByWeaponNumericalFunctionId"`
LimitBreakCostByMaterialNumericalFunctionId int32 `json:"LimitBreakCostByMaterialNumericalFunctionId"`
MaxSkillLevelNumericalFunctionId int32 `json:"MaxSkillLevelNumericalFunctionId"`
SkillEnhancementCostNumericalFunctionId int32 `json:"SkillEnhancementCostNumericalFunctionId"`
MaxAbilityLevelNumericalFunctionId int32 `json:"MaxAbilityLevelNumericalFunctionId"`
AbilityEnhancementCostNumericalFunctionId int32 `json:"AbilityEnhancementCostNumericalFunctionId"`
}
type WeaponCatalog struct {
Weapons map[int32]WeaponMasterRow
Materials map[int32]MaterialRow
Weapons map[int32]EntityMWeapon
Materials map[int32]EntityMMaterial
ExpByEnhanceId map[int32][]int32
GoldCostByEnhanceId map[int32]NumericalFunc
MaxLevelByEnhanceId map[int32]NumericalFunc
@@ -142,39 +25,39 @@ type WeaponCatalog struct {
MedalsByWeaponId map[int32]map[int32]int32 // WeaponId -> ConsumableItemId -> Count
EvolutionNextWeaponId map[int32]int32
EvolutionOrder map[int32]int32 // WeaponId -> 0-based position in evolution chain
EvolutionMaterials map[int32][]WeaponEvolutionMaterialRow // WeaponEvolutionMaterialGroupId -> materials
EvolutionMaterials map[int32][]EntityMWeaponEvolutionMaterialGroup // WeaponEvolutionMaterialGroupId -> materials
EvolutionCostByEnhanceId map[int32]NumericalFunc
AbilitySlots map[int32][]int32 // WeaponAbilityGroupId -> slot numbers
SkillGroupsByGroupId map[int32][]WeaponSkillGroupRow
SkillEnhanceMats map[[2]int32][]WeaponSkillEnhanceMaterialRow // key: [enhancementMaterialId, skillLevel]
SkillGroupsByGroupId map[int32][]EntityMWeaponSkillGroup
SkillEnhanceMats map[[2]int32][]EntityMWeaponSkillEnhancementMaterial // key: [enhancementMaterialId, skillLevel]
SkillMaxLevelByEnhanceId map[int32]NumericalFunc
SkillCostByEnhanceId map[int32]NumericalFunc
AbilityGroupsByGroupId map[int32][]WeaponAbilityGroupRow
AbilityEnhanceMats map[[2]int32][]WeaponAbilityEnhanceMaterialRow // key: [enhancementMaterialId, abilityLevel]
AbilityGroupsByGroupId map[int32][]EntityMWeaponAbilityGroup
AbilityEnhanceMats map[[2]int32][]EntityMWeaponAbilityEnhancementMaterial // key: [enhancementMaterialId, abilityLevel]
AbilityMaxLevelByEnhanceId map[int32]NumericalFunc
AbilityCostByEnhanceId map[int32]NumericalFunc
EnhanceCostByWeaponByEnhanceId map[int32]NumericalFunc
LimitBreakCostByWeaponByEnhanceId map[int32]NumericalFunc
LimitBreakCostByMaterialByEnhanceId map[int32]NumericalFunc
BaseExpByEnhanceId map[int32]int32
ReleaseConditionsByGroupId map[int32][]WeaponStoryReleaseConditionRow
ReleaseConditionsByGroupId map[int32][]EntityMWeaponStoryReleaseConditionGroup
AwakenByWeaponId map[int32]WeaponAwakenRow
AwakenMaterialsByGroupId map[int32][]WeaponAwakenMaterialGroupRow
AwakenByWeaponId map[int32]EntityMWeaponAwaken
AwakenMaterialsByGroupId map[int32][]EntityMWeaponAwakenMaterialGroup
}
func LoadWeaponCatalog(matCatalog *MaterialCatalog) (*WeaponCatalog, error) {
weapons, err := utils.ReadJSON[WeaponMasterRow]("EntityMWeaponTable.json")
weapons, err := utils.ReadTable[EntityMWeapon]("m_weapon")
if err != nil {
return nil, fmt.Errorf("load weapon table: %w", err)
}
enhanceRows, err := utils.ReadJSON[weaponSpecificEnhanceRow]("EntityMWeaponSpecificEnhanceTable.json")
enhanceRows, err := utils.ReadTable[EntityMWeaponSpecificEnhance]("m_weapon_specific_enhance")
if err != nil {
return nil, fmt.Errorf("load weapon specific enhance table: %w", err)
}
rarityEnhanceRows, err := utils.ReadJSON[weaponRarityEnhanceRow]("EntityMWeaponRarityTable.json")
rarityEnhanceRows, err := utils.ReadTable[EntityMWeaponRarity]("m_weapon_rarity")
if err != nil {
return nil, fmt.Errorf("load weapon rarity table: %w", err)
}
@@ -189,51 +72,51 @@ func LoadWeaponCatalog(matCatalog *MaterialCatalog) (*WeaponCatalog, error) {
return nil, fmt.Errorf("load function resolver: %w", err)
}
exchangeRows, err := utils.ReadJSON[weaponConsumeExchangeRow]("EntityMWeaponConsumeExchangeConsumableItemGroupTable.json")
exchangeRows, err := utils.ReadTable[EntityMWeaponConsumeExchangeConsumableItemGroup]("m_weapon_consume_exchange_consumable_item_group")
if err != nil {
return nil, fmt.Errorf("load weapon consume exchange table: %w", err)
}
evoGroupRows, err := utils.ReadJSON[WeaponEvolutionGroupRow]("EntityMWeaponEvolutionGroupTable.json")
evoGroupRows, err := utils.ReadTable[EntityMWeaponEvolutionGroup]("m_weapon_evolution_group")
if err != nil {
return nil, fmt.Errorf("load weapon evolution group table: %w", err)
}
evoMatRows, err := utils.ReadJSON[WeaponEvolutionMaterialRow]("EntityMWeaponEvolutionMaterialGroupTable.json")
evoMatRows, err := utils.ReadTable[EntityMWeaponEvolutionMaterialGroup]("m_weapon_evolution_material_group")
if err != nil {
return nil, fmt.Errorf("load weapon evolution material group table: %w", err)
}
abilityGroupRows, err := utils.ReadJSON[WeaponAbilityGroupRow]("EntityMWeaponAbilityGroupTable.json")
abilityGroupRows, err := utils.ReadTable[EntityMWeaponAbilityGroup]("m_weapon_ability_group")
if err != nil {
return nil, fmt.Errorf("load weapon ability group table: %w", err)
}
skillGroupRows, err := utils.ReadJSON[WeaponSkillGroupRow]("EntityMWeaponSkillGroupTable.json")
skillGroupRows, err := utils.ReadTable[EntityMWeaponSkillGroup]("m_weapon_skill_group")
if err != nil {
return nil, fmt.Errorf("load weapon skill group table: %w", err)
}
skillMatRows, err := utils.ReadJSON[WeaponSkillEnhanceMaterialRow]("EntityMWeaponSkillEnhancementMaterialTable.json")
skillMatRows, err := utils.ReadTable[EntityMWeaponSkillEnhancementMaterial]("m_weapon_skill_enhancement_material")
if err != nil {
return nil, fmt.Errorf("load weapon skill enhancement material table: %w", err)
}
abilityMatRows, err := utils.ReadJSON[WeaponAbilityEnhanceMaterialRow]("EntityMWeaponAbilityEnhancementMaterialTable.json")
abilityMatRows, err := utils.ReadTable[EntityMWeaponAbilityEnhancementMaterial]("m_weapon_ability_enhancement_material")
if err != nil {
return nil, fmt.Errorf("load weapon ability enhancement material table: %w", err)
}
releaseConditions, err := utils.ReadJSON[WeaponStoryReleaseConditionRow]("EntityMWeaponStoryReleaseConditionGroupTable.json")
releaseConditions, err := utils.ReadTable[EntityMWeaponStoryReleaseConditionGroup]("m_weapon_story_release_condition_group")
if err != nil {
return nil, fmt.Errorf("load weapon story release condition table: %w", err)
}
awakenRows, err := utils.ReadJSON[WeaponAwakenRow]("EntityMWeaponAwakenTable.json")
awakenRows, err := utils.ReadTable[EntityMWeaponAwaken]("m_weapon_awaken")
if err != nil {
return nil, fmt.Errorf("load weapon awaken table: %w", err)
}
awakenMatRows, err := utils.ReadJSON[WeaponAwakenMaterialGroupRow]("EntityMWeaponAwakenMaterialGroupTable.json")
awakenMatRows, err := utils.ReadTable[EntityMWeaponAwakenMaterialGroup]("m_weapon_awaken_material_group")
if err != nil {
return nil, fmt.Errorf("load weapon awaken material group table: %w", err)
}
catalog := &WeaponCatalog{
Weapons: make(map[int32]WeaponMasterRow, len(weapons)),
Weapons: make(map[int32]EntityMWeapon, len(weapons)),
Materials: matCatalog.ByType[model.MaterialTypeWeaponEnhancement],
ExpByEnhanceId: make(map[int32][]int32, len(enhanceRows)),
GoldCostByEnhanceId: make(map[int32]NumericalFunc, len(enhanceRows)),
@@ -242,25 +125,25 @@ func LoadWeaponCatalog(matCatalog *MaterialCatalog) (*WeaponCatalog, error) {
MedalsByWeaponId: make(map[int32]map[int32]int32),
EvolutionNextWeaponId: make(map[int32]int32),
EvolutionOrder: make(map[int32]int32),
EvolutionMaterials: make(map[int32][]WeaponEvolutionMaterialRow),
EvolutionMaterials: make(map[int32][]EntityMWeaponEvolutionMaterialGroup),
EvolutionCostByEnhanceId: make(map[int32]NumericalFunc, len(enhanceRows)),
AbilitySlots: make(map[int32][]int32),
SkillGroupsByGroupId: make(map[int32][]WeaponSkillGroupRow),
SkillEnhanceMats: make(map[[2]int32][]WeaponSkillEnhanceMaterialRow),
SkillGroupsByGroupId: make(map[int32][]EntityMWeaponSkillGroup),
SkillEnhanceMats: make(map[[2]int32][]EntityMWeaponSkillEnhancementMaterial),
SkillMaxLevelByEnhanceId: make(map[int32]NumericalFunc, len(enhanceRows)),
SkillCostByEnhanceId: make(map[int32]NumericalFunc, len(enhanceRows)),
AbilityGroupsByGroupId: make(map[int32][]WeaponAbilityGroupRow),
AbilityEnhanceMats: make(map[[2]int32][]WeaponAbilityEnhanceMaterialRow),
AbilityGroupsByGroupId: make(map[int32][]EntityMWeaponAbilityGroup),
AbilityEnhanceMats: make(map[[2]int32][]EntityMWeaponAbilityEnhancementMaterial),
AbilityMaxLevelByEnhanceId: make(map[int32]NumericalFunc, len(enhanceRows)),
AbilityCostByEnhanceId: make(map[int32]NumericalFunc, len(enhanceRows)),
EnhanceCostByWeaponByEnhanceId: make(map[int32]NumericalFunc, len(enhanceRows)),
LimitBreakCostByWeaponByEnhanceId: make(map[int32]NumericalFunc, len(enhanceRows)),
LimitBreakCostByMaterialByEnhanceId: make(map[int32]NumericalFunc, len(enhanceRows)),
BaseExpByEnhanceId: make(map[int32]int32, len(enhanceRows)),
ReleaseConditionsByGroupId: make(map[int32][]WeaponStoryReleaseConditionRow),
ReleaseConditionsByGroupId: make(map[int32][]EntityMWeaponStoryReleaseConditionGroup),
AwakenByWeaponId: make(map[int32]WeaponAwakenRow, len(awakenRows)),
AwakenMaterialsByGroupId: make(map[int32][]WeaponAwakenMaterialGroupRow),
AwakenByWeaponId: make(map[int32]EntityMWeaponAwaken, len(awakenRows)),
AwakenMaterialsByGroupId: make(map[int32][]EntityMWeaponAwakenMaterialGroup),
}
for _, w := range weapons {
@@ -338,7 +221,7 @@ func LoadWeaponCatalog(matCatalog *MaterialCatalog) (*WeaponCatalog, error) {
catalog.MedalsByWeaponId[ex.WeaponId][ex.ConsumableItemId] = ex.Count
}
grouped := make(map[int32][]WeaponEvolutionGroupRow)
grouped := make(map[int32][]EntityMWeaponEvolutionGroup)
for _, row := range evoGroupRows {
grouped[row.WeaponEvolutionGroupId] = append(grouped[row.WeaponEvolutionGroupId], row)
}
@@ -399,7 +282,7 @@ func LoadWeaponCatalog(matCatalog *MaterialCatalog) (*WeaponCatalog, error) {
// Rarity-based enhancement fallback: for weapons with WeaponSpecificEnhanceId == 0,
// use EntityMWeaponRarityTable curves via synthetic enhance IDs (-RarityType).
rarityByType := make(map[int32]weaponRarityEnhanceRow, len(rarityEnhanceRows))
rarityByType := make(map[int32]EntityMWeaponRarity, len(rarityEnhanceRows))
for _, r := range rarityEnhanceRows {
rarityByType[r.RarityType] = r
}
+77
View File
@@ -0,0 +1,77 @@
package model
import (
"context"
"strconv"
"google.golang.org/grpc/metadata"
)
type ClientPlatform struct {
OsType int32 // 1=iOS, 2=Android
PlatformType int32 // 1=AppStore, 2=GooglePlay, 8=Amazon
}
const (
OsTypeIOS int32 = 1
OsTypeAndroid int32 = 2
PlatformTypeAppStore int32 = 1
PlatformTypeGooglePlayStore int32 = 2
PlatformTypeAmazonAppStore int32 = 8
)
var DefaultPlatform = ClientPlatform{OsType: OsTypeAndroid, PlatformType: PlatformTypeGooglePlayStore}
type platformKey struct{}
func (p ClientPlatform) String() string {
os := "unknown"
switch p.OsType {
case OsTypeIOS:
os = "iOS"
case OsTypeAndroid:
os = "Android"
}
plat := "unknown"
switch p.PlatformType {
case PlatformTypeAppStore:
plat = "AppStore"
case PlatformTypeGooglePlayStore:
plat = "GooglePlay"
case PlatformTypeAmazonAppStore:
plat = "Amazon"
}
return os + "/" + plat
}
func ClientPlatformFromHeaders(ctx context.Context) ClientPlatform {
md, ok := metadata.FromIncomingContext(ctx)
if !ok {
return DefaultPlatform
}
p := DefaultPlatform
if vals := md.Get("x-apb-os-type"); len(vals) > 0 {
if v, err := strconv.ParseInt(vals[0], 10, 32); err == nil {
p.OsType = int32(v)
}
}
if vals := md.Get("x-apb-platform-type"); len(vals) > 0 {
if v, err := strconv.ParseInt(vals[0], 10, 32); err == nil {
p.PlatformType = int32(v)
}
}
return p
}
func NewContextWithPlatform(ctx context.Context, p ClientPlatform) context.Context {
return context.WithValue(ctx, platformKey{}, p)
}
func ClientPlatformFromContext(ctx context.Context) ClientPlatform {
if p, ok := ctx.Value(platformKey{}).(ClientPlatform); ok {
return p
}
return DefaultPlatform
}
+1 -1
View File
@@ -83,7 +83,7 @@ func (h *QuestHandler) HandleEventQuestSceneProgress(user *store.UserState, ques
h.applySceneGrants(user, questSceneId, nowMillis)
if scene.QuestResultType == model.QuestResultTypeHalfResult {
if model.QuestResultType(scene.QuestResultType) == model.QuestResultTypeHalfResult {
h.clearQuestMissions(user, scene.QuestId, nowMillis)
}
}
+1 -1
View File
@@ -80,7 +80,7 @@ func (h *QuestHandler) HandleExtraQuestSceneProgress(user *store.UserState, ques
h.applySceneGrants(user, questSceneId, nowMillis)
if scene.QuestResultType == model.QuestResultTypeHalfResult {
if model.QuestResultType(scene.QuestResultType) == model.QuestResultTypeHalfResult {
h.clearQuestMissions(user, scene.QuestId, nowMillis)
}
}
+1 -1
View File
@@ -53,7 +53,7 @@ func BuildGranter(catalog *masterdata.QuestCatalog) *store.PossessionGranter {
for i, r := range rows {
conds[i] = store.WeaponStoryReleaseCond{
StoryIndex: r.StoryIndex,
WeaponStoryReleaseConditionType: r.WeaponStoryReleaseConditionType,
WeaponStoryReleaseConditionType: model.WeaponStoryReleaseConditionType(r.WeaponStoryReleaseConditionType),
ConditionValue: r.ConditionValue,
}
}
+1 -1
View File
@@ -23,7 +23,7 @@ func (h *QuestHandler) initQuestState(user *store.UserState, questId int32) {
}
}
func isMainQuestPlayable(quest masterdata.QuestRow) bool {
func isMainQuestPlayable(quest masterdata.EntityMQuest) bool {
return !quest.IsRunInTheBackground && quest.IsCountedAsQuest
}
+13 -13
View File
@@ -20,10 +20,10 @@ func (h *QuestHandler) isQuestCleared(user *store.UserState, questId int32) bool
return quest.QuestStateType == model.UserQuestStateTypeCleared
}
func appendMissionRewards(dst []RewardGrant, src []masterdata.QuestMissionRewardRow) []RewardGrant {
func appendMissionRewards(dst []RewardGrant, src []masterdata.EntityMQuestMissionReward) []RewardGrant {
for _, r := range src {
dst = append(dst, RewardGrant{
PossessionType: r.PossessionType,
PossessionType: model.PossessionType(r.PossessionType),
PossessionId: r.PossessionId,
Count: r.Count,
})
@@ -31,7 +31,7 @@ func appendMissionRewards(dst []RewardGrant, src []masterdata.QuestMissionReward
return dst
}
func (h *QuestHandler) firstClearRewardGroupId(user *store.UserState, questDef masterdata.QuestRow) int32 {
func (h *QuestHandler) firstClearRewardGroupId(user *store.UserState, questDef masterdata.EntityMQuest) int32 {
rewardGroupId := questDef.QuestFirstClearRewardGroupId
for _, switchRow := range h.FirstClearRewardSwitchesByQuestId[questDef.QuestId] {
if h.isQuestCleared(user, switchRow.SwitchConditionClearQuestId) {
@@ -57,7 +57,7 @@ func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int3
rewardGroupId := h.firstClearRewardGroupId(user, questDef)
for _, reward := range h.FirstClearRewardsByGroupId[rewardGroupId] {
outcome.FirstClearRewards = append(outcome.FirstClearRewards, RewardGrant{
PossessionType: reward.PossessionType,
PossessionType: model.PossessionType(reward.PossessionType),
PossessionId: reward.PossessionId,
Count: reward.Count,
})
@@ -67,7 +67,7 @@ func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int3
if user.MainQuest.CurrentQuestFlowType == int32(model.QuestFlowTypeReplayFlow) && questDef.QuestReplayFlowRewardGroupId > 0 {
for _, reward := range h.ReplayFlowRewardsByGroupId[questDef.QuestReplayFlowRewardGroupId] {
outcome.ReplayFlowFirstClearRewards = append(outcome.ReplayFlowFirstClearRewards, RewardGrant{
PossessionType: reward.PossessionType,
PossessionType: model.PossessionType(reward.PossessionType),
PossessionId: reward.PossessionId,
Count: reward.Count,
})
@@ -78,7 +78,7 @@ func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int3
regularMissionCount := 0
for _, questMissionId := range h.MissionIdsByQuestId[questId] {
missionDef, ok := h.MissionById[questMissionId]
if !ok || missionDef.QuestMissionConditionType == model.QuestMissionConditionTypeComplete {
if !ok || model.QuestMissionConditionType(missionDef.QuestMissionConditionType) == model.QuestMissionConditionTypeComplete {
continue
}
regularMissionCount++
@@ -103,7 +103,7 @@ func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int3
if allRegularWillClear {
for _, questMissionId := range h.MissionIdsByQuestId[questId] {
missionDef, ok := h.MissionById[questMissionId]
if !ok || missionDef.QuestMissionConditionType != model.QuestMissionConditionTypeComplete {
if !ok || model.QuestMissionConditionType(missionDef.QuestMissionConditionType) != model.QuestMissionConditionTypeComplete {
continue
}
key := store.QuestMissionKey{QuestId: questId, QuestMissionId: questMissionId}
@@ -122,7 +122,7 @@ func (h *QuestHandler) evaluateFinishOutcome(user *store.UserState, questId int3
return outcome
}
func (h *QuestHandler) computeDropRewards(questDef masterdata.QuestRow) []RewardGrant {
func (h *QuestHandler) computeDropRewards(questDef masterdata.EntityMQuest) []RewardGrant {
if questDef.QuestPickupRewardGroupId == 0 {
return nil
}
@@ -130,7 +130,7 @@ func (h *QuestHandler) computeDropRewards(questDef masterdata.QuestRow) []Reward
for _, dropId := range h.PickupRewardIdsByGroupId[questDef.QuestPickupRewardGroupId] {
if bdr, ok := h.BattleDropRewardById[dropId]; ok {
drops = append(drops, RewardGrant{
PossessionType: bdr.PossessionType,
PossessionType: model.PossessionType(bdr.PossessionType),
PossessionId: bdr.PossessionId,
Count: bdr.Count,
})
@@ -257,7 +257,7 @@ func (h *QuestHandler) applyQuestRewards(user *store.UserState, questId int32, n
rewardGroupId := h.firstClearRewardGroupId(user, questDef)
for _, reward := range h.FirstClearRewardsByGroupId[rewardGroupId] {
h.applyRewardPossession(user, reward.PossessionType, reward.PossessionId, reward.Count, nowMillis)
h.applyRewardPossession(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis)
}
}
@@ -365,7 +365,7 @@ func (h *QuestHandler) grantWeaponStoryUnlocksForQuestScene(user *store.UserStat
}
rewardGroupId := h.firstClearRewardGroupId(user, questDef)
for _, reward := range h.FirstClearRewardsByGroupId[rewardGroupId] {
if reward.PossessionType != model.PossessionTypeWeapon {
if model.PossessionType(reward.PossessionType) != model.PossessionTypeWeapon {
continue
}
weaponId := reward.PossessionId
@@ -375,7 +375,7 @@ func (h *QuestHandler) grantWeaponStoryUnlocksForQuestScene(user *store.UserStat
}
groupId := weapon.WeaponStoryReleaseConditionGroupId
for _, cond := range h.ReleaseConditionsByGroupId[groupId] {
if cond.WeaponStoryReleaseConditionType == model.WeaponStoryReleaseConditionTypeAcquisition && cond.ConditionValue == 0 {
if model.WeaponStoryReleaseConditionType(cond.WeaponStoryReleaseConditionType) == model.WeaponStoryReleaseConditionTypeAcquisition && cond.ConditionValue == 0 {
if h.grantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis) {
changedIds = append(changedIds, weaponId)
}
@@ -387,7 +387,7 @@ func (h *QuestHandler) grantWeaponStoryUnlocksForQuestScene(user *store.UserStat
if resultType == model.QuestResultTypeFullResult {
for groupId, conditions := range h.ReleaseConditionsByGroupId {
for _, cond := range conditions {
if cond.WeaponStoryReleaseConditionType == model.WeaponStoryReleaseConditionTypeQuestClear && cond.ConditionValue == questId {
if model.WeaponStoryReleaseConditionType(cond.WeaponStoryReleaseConditionType) == model.WeaponStoryReleaseConditionTypeQuestClear && cond.ConditionValue == questId {
for _, weaponId := range h.WeaponIdsByReleaseConditionGroupId[groupId] {
if h.grantWeaponStoryUnlock(user, weaponId, cond.StoryIndex, nowMillis) {
changedIds = append(changedIds, weaponId)
+2 -2
View File
@@ -15,7 +15,7 @@ func (h *QuestHandler) applySceneGrants(user *store.UserState, questSceneId int3
return
}
for _, g := range grants {
h.applyRewardPossession(user, g.PossessionType, g.PossessionId, g.Count, nowMillis)
h.applyRewardPossession(user, model.PossessionType(g.PossessionType), g.PossessionId, g.Count, nowMillis)
}
}
@@ -123,7 +123,7 @@ func (h *QuestHandler) HandleMainQuestSceneProgress(user *store.UserState, quest
}
if isMainQuestPlayable(quest) {
if scene.QuestResultType == model.QuestResultTypeHalfResult {
if model.QuestResultType(scene.QuestResultType) == model.QuestResultTypeHalfResult {
nowMillis := gametime.NowMillis()
h.clearQuestMissions(user, quest.QuestId, nowMillis)
}
+8 -6
View File
@@ -20,7 +20,9 @@ type assetResolution struct {
Candidates []assetCandidate
}
type assetResolver struct{}
type assetResolver struct {
baseDir string
}
func newRevisionTracker() *revisionTracker {
return &revisionTracker{
@@ -28,8 +30,8 @@ func newRevisionTracker() *revisionTracker {
}
}
func newAssetResolver() *assetResolver {
return &assetResolver{}
func newAssetResolver(baseDir string) *assetResolver {
return &assetResolver{baseDir: baseDir}
}
func normalizeClientAddr(remoteAddr string) string {
@@ -73,7 +75,7 @@ func (r *assetResolver) Resolve(objectId, assetType, activeRevision string) (ass
resolution := assetResolution{ActiveRevision: activeRevision}
revision := activeRevision
candidates, listSize, ok := objectIdToFilePathCandidates(revision, assetType, objectId)
candidates, listSize, ok := objectIdToFilePathCandidates(r.baseDir, revision, assetType, objectId)
if ok && len(candidates) > 0 {
resolution.ListRevision = revision
resolution.ListSize = listSize
@@ -94,6 +96,6 @@ func (r *assetResolver) Prewarm(activeRevision string) {
if activeRevision == "" {
return
}
_, _ = loadListBinIndex(activeRevision)
_ = loadInfoIndex(activeRevision)
_, _ = loadListBinIndex(r.baseDir, activeRevision)
_ = loadInfoIndex(r.baseDir, activeRevision)
}
-2
View File
@@ -6,7 +6,6 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type BannerServiceServer struct {
@@ -44,6 +43,5 @@ func (s *BannerServiceServer) GetMamaBanner(ctx context.Context, req *pb.GetMama
TermLimitedGacha: termLimited,
LatestChapterGacha: latestChapter,
IsExistUnreadPop: false,
DiffUserData: userdata.EmptyDiff(),
}, nil
}
+4 -9
View File
@@ -7,7 +7,6 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type BattleServiceServer struct {
@@ -22,7 +21,7 @@ func NewBattleServiceServer(users store.UserRepository, sessions store.SessionRe
func (s *BattleServiceServer) StartWave(ctx context.Context, req *pb.StartWaveRequest) (*pb.StartWaveResponse, error) {
log.Printf("[BattleService] StartWave: userParty=%d npcParty=%d", len(req.UserPartyInitialInfoList), len(req.NpcPartyInitialInfoList))
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
user.Battle.IsActive = true
user.Battle.StartCount++
@@ -30,15 +29,13 @@ func (s *BattleServiceServer) StartWave(ctx context.Context, req *pb.StartWaveRe
user.Battle.LastUserPartyCount = int32(len(req.UserPartyInitialInfoList))
user.Battle.LastNpcPartyCount = int32(len(req.NpcPartyInitialInfoList))
})
return &pb.StartWaveResponse{
DiffUserData: userdata.EmptyDiff(),
}, nil
return &pb.StartWaveResponse{}, nil
}
func (s *BattleServiceServer) FinishWave(ctx context.Context, req *pb.FinishWaveRequest) (*pb.FinishWaveResponse, error) {
log.Printf("[BattleService] FinishWave: battleBinary=%d userParty=%d npcParty=%d elapsedFrames=%d",
len(req.BattleBinary), len(req.UserPartyResultInfoList), len(req.NpcPartyResultInfoList), req.ElapsedFrameCount)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
user.Battle.IsActive = false
user.Battle.FinishCount++
@@ -48,7 +45,5 @@ func (s *BattleServiceServer) FinishWave(ctx context.Context, req *pb.FinishWave
user.Battle.LastBattleBinarySize = int32(len(req.BattleBinary))
user.Battle.LastElapsedFrameCount = req.ElapsedFrameCount
})
return &pb.FinishWaveResponse{
DiffUserData: userdata.EmptyDiff(),
}, nil
return &pb.FinishWaveResponse{}, nil
}
+5 -24
View File
@@ -9,7 +9,6 @@ import (
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type CageOrnamentServiceServer struct {
@@ -32,9 +31,9 @@ func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.R
log.Fatalf("[CageOrnamentService] ReceiveReward: no reward for cageOrnamentId=%d", req.CageOrnamentId)
}
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
user.CageOrnamentRewards[req.CageOrnamentId] = store.CageOrnamentRewardState{
CageOrnamentId: req.CageOrnamentId,
AcquisitionDatetime: nowMillis,
@@ -43,17 +42,6 @@ func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.R
s.granter.GrantFull(user, model.PossessionType(reward.PossessionType), reward.PossessionId, reward.Count, nowMillis)
})
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(user,
[]string{
"IUserMaterial", "IUserConsumableItem", "IUserGem",
"IUserCostume", "IUserCostumeActiveSkill", "IUserCharacter",
"IUserWeapon", "IUserWeaponSkill", "IUserWeaponAbility",
"IUserWeaponNote",
"IUserCageOrnamentReward",
},
))
userdata.AddWeaponStoryDiff(diff, user, s.granter.DrainChangedStoryWeaponIds())
return &pb.ReceiveRewardResponse{
CageOrnamentReward: []*pb.CageOrnamentReward{
{
@@ -62,16 +50,15 @@ func (s *CageOrnamentServiceServer) ReceiveReward(ctx context.Context, req *pb.R
Count: reward.Count,
},
},
DiffUserData: diff,
}, nil
}
func (s *CageOrnamentServiceServer) RecordAccess(ctx context.Context, req *pb.RecordAccessRequest) (*pb.RecordAccessResponse, error) {
log.Printf("[CageOrnamentService] RecordAccess: cageOrnamentId=%d", req.CageOrnamentId)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
if _, exists := user.CageOrnamentRewards[req.CageOrnamentId]; !exists {
user.CageOrnamentRewards[req.CageOrnamentId] = store.CageOrnamentRewardState{
CageOrnamentId: req.CageOrnamentId,
@@ -81,11 +68,5 @@ func (s *CageOrnamentServiceServer) RecordAccess(ctx context.Context, req *pb.Re
}
})
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(user,
[]string{"IUserCageOrnamentReward"},
))
return &pb.RecordAccessResponse{
DiffUserData: diff,
}, nil
return &pb.RecordAccessResponse{}, nil
}
+3 -12
View File
@@ -8,7 +8,6 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type CharacterServiceServer struct {
@@ -26,7 +25,7 @@ func NewCharacterServiceServer(users store.UserRepository, sessions store.Sessio
func (s *CharacterServiceServer) Rebirth(ctx context.Context, req *pb.RebirthRequest) (*pb.RebirthResponse, error) {
log.Printf("[CharacterService] Rebirth: characterId=%d rebirthCount=%d", req.CharacterId, req.RebirthCount)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
stepGroupId, ok := s.catalog.StepGroupByCharacterId[req.CharacterId]
@@ -35,11 +34,7 @@ func (s *CharacterServiceServer) Rebirth(ctx context.Context, req *pb.RebirthReq
return &pb.RebirthResponse{}, nil
}
oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker().
Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"})
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
current := user.CharacterRebirths[req.CharacterId]
currentCount := current.RebirthCount
targetCount := currentCount + req.RebirthCount
@@ -77,9 +72,5 @@ func (s *CharacterServiceServer) Rebirth(ctx context.Context, req *pb.RebirthReq
return nil, err
}
rebirthTables := []string{"IUserCharacterRebirth", "IUserMaterial", "IUserConsumableItem"}
tables := userdata.ProjectTables(snapshot, rebirthTables)
diff := tracker.Apply(snapshot, tables)
return &pb.RebirthResponse{DiffUserData: diff}, nil
return &pb.RebirthResponse{}, nil
}
+8 -25
View File
@@ -8,7 +8,6 @@ import (
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type CharacterBoardServiceServer struct {
@@ -25,14 +24,9 @@ func NewCharacterBoardServiceServer(users store.UserRepository, sessions store.S
func (s *CharacterBoardServiceServer) ReleasePanel(ctx context.Context, req *pb.ReleasePanelRequest) (*pb.ReleasePanelResponse, error) {
log.Printf("[CharacterBoardService] ReleasePanel: panelIds=%v", req.CharacterBoardPanelId)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker().
Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"}).
Track("IUserConsumableItem", oldUser, userdata.SortedConsumableItemRecords, []string{"userId", "consumableItemId"})
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
for _, panelId := range req.CharacterBoardPanelId {
panel, ok := s.catalog.PanelById[panelId]
if !ok {
@@ -46,28 +40,17 @@ func (s *CharacterBoardServiceServer) ReleasePanel(ctx context.Context, req *pb.
}
})
boardTables := []string{
"IUserCharacterBoard",
"IUserCharacterBoardAbility",
"IUserCharacterBoardStatusUp",
"IUserMaterial",
"IUserConsumableItem",
"IUserGem",
}
tables := userdata.ProjectTables(user, boardTables)
diff := tracker.Apply(user, tables)
return &pb.ReleasePanelResponse{DiffUserData: diff}, nil
return &pb.ReleasePanelResponse{}, nil
}
func (s *CharacterBoardServiceServer) consumeCosts(user *store.UserState, panel masterdata.CharacterBoardPanelRow) {
func (s *CharacterBoardServiceServer) consumeCosts(user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
costs := s.catalog.ReleaseCostsByGroupId[panel.CharacterBoardPanelReleasePossessionGroupId]
for _, cost := range costs {
store.DeductPossession(user, model.PossessionType(cost.PossessionType), cost.PossessionId, cost.Count)
}
}
func (s *CharacterBoardServiceServer) setReleaseBit(user *store.UserState, panel masterdata.CharacterBoardPanelRow) {
func (s *CharacterBoardServiceServer) setReleaseBit(user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
boardId := panel.CharacterBoardId
board := user.CharacterBoards[boardId]
board.CharacterBoardId = boardId
@@ -90,7 +73,7 @@ func (s *CharacterBoardServiceServer) setReleaseBit(user *store.UserState, panel
user.CharacterBoards[boardId] = board
}
func (s *CharacterBoardServiceServer) applyEffects(user *store.UserState, panel masterdata.CharacterBoardPanelRow) {
func (s *CharacterBoardServiceServer) applyEffects(user *store.UserState, panel masterdata.EntityMCharacterBoardPanel) {
effects := s.catalog.ReleaseEffectsByGroupId[panel.CharacterBoardPanelReleaseEffectGroupId]
for _, eff := range effects {
switch model.CharacterBoardEffectType(eff.CharacterBoardEffectType) {
@@ -102,7 +85,7 @@ func (s *CharacterBoardServiceServer) applyEffects(user *store.UserState, panel
}
}
func (s *CharacterBoardServiceServer) applyAbilityEffect(user *store.UserState, eff masterdata.CharacterBoardReleaseEffectRow) {
func (s *CharacterBoardServiceServer) applyAbilityEffect(user *store.UserState, eff masterdata.EntityMCharacterBoardPanelReleaseEffectGroup) {
ability, ok := s.catalog.AbilityById[eff.CharacterBoardEffectId]
if !ok {
log.Printf("[CharacterBoardService] unknown abilityId=%d", eff.CharacterBoardEffectId)
@@ -127,7 +110,7 @@ func (s *CharacterBoardServiceServer) applyAbilityEffect(user *store.UserState,
user.CharacterBoardAbilities[key] = state
}
func (s *CharacterBoardServiceServer) applyStatusUpEffect(user *store.UserState, eff masterdata.CharacterBoardReleaseEffectRow) {
func (s *CharacterBoardServiceServer) applyStatusUpEffect(user *store.UserState, eff masterdata.EntityMCharacterBoardPanelReleaseEffectGroup) {
statusUp, ok := s.catalog.StatusUpById[eff.CharacterBoardEffectId]
if !ok {
log.Printf("[CharacterBoardService] unknown statusUpId=%d", eff.CharacterBoardEffectId)
+1 -28
View File
@@ -2,12 +2,10 @@ package service
import (
"context"
"encoding/json"
"fmt"
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/store"
@@ -28,7 +26,7 @@ func NewCharacterViewerServiceServer(users store.UserRepository, sessions store.
func (s *CharacterViewerServiceServer) CharacterViewerTop(ctx context.Context, _ *emptypb.Empty) (*pb.CharacterViewerTopResponse, error) {
log.Printf("[CharacterViewerService] CharacterViewerTop")
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
user, err := s.users.LoadUser(userId)
if err != nil {
panic(fmt.Sprintf("CharacterViewerTop: no user for userId=%d: %v", userId, err))
@@ -37,32 +35,7 @@ func (s *CharacterViewerServiceServer) CharacterViewerTop(ctx context.Context, _
released := s.catalog.ReleasedFieldIds(user)
log.Printf("[CharacterViewerService] released %d fields for user %d", len(released), userId)
now := gametime.NowMillis()
records := make([]map[string]any, 0, len(released))
for _, fieldId := range released {
records = append(records, map[string]any{
"userId": userId,
"characterViewerFieldId": fieldId,
"releaseDatetime": now,
"latestVersion": 0,
})
}
payload := "[]"
if len(records) > 0 {
data, _ := json.Marshal(records)
payload = string(data)
}
diff := map[string]*pb.DiffData{
"IUserCharacterViewerField": {
UpdateRecordsJson: payload,
DeleteKeysJson: "[]",
},
}
return &pb.CharacterViewerTopResponse{
ReleaseCharacterViewerFieldId: released,
DiffUserData: diff,
}, nil
}
+3 -14
View File
@@ -9,17 +9,10 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
const companionMaxLevel = int32(50)
var companionDiffTables = []string{
"IUserCompanion",
"IUserMaterial",
"IUserConsumableItem",
}
type CompanionServiceServer struct {
pb.UnimplementedCompanionServiceServer
users store.UserRepository
@@ -35,10 +28,10 @@ func NewCompanionServiceServer(users store.UserRepository, sessions store.Sessio
func (s *CompanionServiceServer) Enhance(ctx context.Context, req *pb.CompanionEnhanceRequest) (*pb.CompanionEnhanceResponse, error) {
log.Printf("[CompanionService] Enhance: uuid=%s addLevel=%d", req.UserCompanionUuid, req.AddLevelCount)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
companion, ok := user.Companions[req.UserCompanionUuid]
if !ok {
log.Printf("[CompanionService] Enhance: companion uuid=%s not found", req.UserCompanionUuid)
@@ -77,9 +70,5 @@ func (s *CompanionServiceServer) Enhance(ctx context.Context, req *pb.CompanionE
return nil, fmt.Errorf("companion enhance: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, companionDiffTables))
return &pb.CompanionEnhanceResponse{
DiffUserData: diff,
}, nil
return &pb.CompanionEnhanceResponse{}, nil
}
+1 -3
View File
@@ -5,7 +5,6 @@ import (
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/userdata"
"google.golang.org/protobuf/types/known/emptypb"
)
@@ -14,7 +13,7 @@ type ConfigServiceServer struct {
pb.UnimplementedConfigServiceServer
GrpcHost string
GrpcPort int32
OctoURL string // HTTP base URL for Octo (list + assets); client uses this instead of default resources.app.nierreincarnation.com
OctoURL string
}
func NewConfigServiceServer(host string, port int32, octoURL string) *ConfigServiceServer {
@@ -42,6 +41,5 @@ func (s *ConfigServiceServer) GetReviewServerConfig(ctx context.Context, _ *empt
MasterData: &pb.MasterDataConfig{
UrlFormat: s.OctoURL + "/master-data/%s",
},
DiffUserData: userdata.EmptyDiff(),
}, nil
}
+3 -13
View File
@@ -8,7 +8,6 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type ConsumableItemServiceServer struct {
@@ -26,13 +25,9 @@ func NewConsumableItemServiceServer(users store.UserRepository, sessions store.S
func (s *ConsumableItemServiceServer) Sell(ctx context.Context, req *pb.ConsumableItemSellRequest) (*pb.ConsumableItemSellResponse, error) {
log.Printf("[ConsumableItemService] Sell: %d item(s)", len(req.ConsumableItemPossession))
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker().
Track("IUserConsumableItem", oldUser, userdata.SortedConsumableItemRecords, []string{"userId", "consumableItemId"})
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
totalGold := int32(0)
for _, item := range req.ConsumableItemPossession {
row, ok := s.catalog.All[item.ConsumableItemId]
@@ -66,10 +61,5 @@ func (s *ConsumableItemServiceServer) Sell(ctx context.Context, req *pb.Consumab
return nil, fmt.Errorf("consumable item sell: %w", err)
}
tables := userdata.ProjectTables(snapshot, []string{"IUserConsumableItem"})
diff := tracker.Apply(snapshot, tables)
return &pb.ConsumableItemSellResponse{
DiffUserData: diff,
}, nil
return &pb.ConsumableItemSellResponse{}, nil
}
+3 -8
View File
@@ -8,7 +8,6 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type ContentsStoryServiceServer struct {
@@ -24,19 +23,15 @@ func NewContentsStoryServiceServer(users store.UserRepository, sessions store.Se
func (s *ContentsStoryServiceServer) RegisterPlayed(ctx context.Context, req *pb.ContentsStoryRegisterPlayedRequest) (*pb.ContentsStoryRegisterPlayedResponse, error) {
log.Printf("[ContentsStoryService] RegisterPlayed: contentsStoryId=%d", req.ContentsStoryId)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
user.ContentsStories[req.ContentsStoryId] = nowMillis
})
if err != nil {
return nil, fmt.Errorf("update user: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserContentsStory"}))
return &pb.ContentsStoryRegisterPlayedResponse{
DiffUserData: diff,
}, nil
return &pb.ContentsStoryRegisterPlayedResponse{}, nil
}
+21 -89
View File
@@ -14,15 +14,8 @@ import (
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
var costumeDiffTables = []string{
"IUserCostume",
"IUserMaterial",
"IUserConsumableItem",
}
type CostumeServiceServer struct {
pb.UnimplementedCostumeServiceServer
users store.UserRepository
@@ -38,10 +31,10 @@ func NewCostumeServiceServer(users store.UserRepository, sessions store.SessionR
func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceRequest) (*pb.EnhanceResponse, error) {
log.Printf("[CostumeService] Enhance: uuid=%s materials=%v", req.UserCostumeUuid, req.Materials)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
costume, ok := user.Costumes[req.UserCostumeUuid]
if !ok {
log.Printf("[CostumeService] Enhance: costume uuid=%s not found", req.UserCostumeUuid)
@@ -98,30 +91,19 @@ func (s *CostumeServiceServer) Enhance(ctx context.Context, req *pb.EnhanceReque
return nil, fmt.Errorf("costume enhance: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, costumeDiffTables))
return &pb.EnhanceResponse{
IsGreatSuccess: false,
SurplusEnhanceMaterial: map[int32]int32{},
DiffUserData: diff,
}, nil
}
var awakenDiffTables = []string{
"IUserCostume",
"IUserMaterial",
"IUserConsumableItem",
"IUserCostumeAwakenStatusUp",
"IUserThought",
}
func (s *CostumeServiceServer) Awaken(ctx context.Context, req *pb.AwakenRequest) (*pb.AwakenResponse, error) {
log.Printf("[CostumeService] Awaken: uuid=%s materials=%v", req.UserCostumeUuid, req.Materials)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
costume, ok := user.Costumes[req.UserCostumeUuid]
if !ok {
log.Printf("[CostumeService] Awaken: costume uuid=%s not found", req.UserCostumeUuid)
@@ -179,11 +161,7 @@ func (s *CostumeServiceServer) Awaken(ctx context.Context, req *pb.AwakenRequest
return nil, fmt.Errorf("costume awaken: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, awakenDiffTables))
return &pb.AwakenResponse{
DiffUserData: diff,
}, nil
return &pb.AwakenResponse{}, nil
}
func (s *CostumeServiceServer) applyAwakenStatusUp(user *store.UserState, costumeUuid string, statusUpGroupId int32, nowMillis int64) {
@@ -245,19 +223,13 @@ func (s *CostumeServiceServer) applyAwakenItemAcquire(user *store.UserState, ite
log.Printf("[CostumeService] Awaken: granted thought id=%d", acq.PossessionId)
}
var activeSkillDiffTables = []string{
"IUserCostumeActiveSkill",
"IUserMaterial",
"IUserConsumableItem",
}
func (s *CostumeServiceServer) EnhanceActiveSkill(ctx context.Context, req *pb.EnhanceActiveSkillRequest) (*pb.EnhanceActiveSkillResponse, error) {
log.Printf("[CostumeService] EnhanceActiveSkill: uuid=%s addLevel=%d", req.UserCostumeUuid, req.AddLevelCount)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
costume, ok := user.Costumes[req.UserCostumeUuid]
if !ok {
log.Printf("[CostumeService] EnhanceActiveSkill: costume uuid=%s not found", req.UserCostumeUuid)
@@ -332,20 +304,16 @@ func (s *CostumeServiceServer) EnhanceActiveSkill(ctx context.Context, req *pb.E
return nil, fmt.Errorf("costume enhance active skill: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, activeSkillDiffTables))
return &pb.EnhanceActiveSkillResponse{
DiffUserData: diff,
}, nil
return &pb.EnhanceActiveSkillResponse{}, nil
}
func (s *CostumeServiceServer) LimitBreak(ctx context.Context, req *pb.LimitBreakRequest) (*pb.LimitBreakResponse, error) {
log.Printf("[CostumeService] LimitBreak: uuid=%s materials=%v", req.UserCostumeUuid, req.Materials)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
costume, ok := user.Costumes[req.UserCostumeUuid]
if !ok {
log.Printf("[CostumeService] LimitBreak: costume uuid=%s not found", req.UserCostumeUuid)
@@ -389,30 +357,16 @@ func (s *CostumeServiceServer) LimitBreak(ctx context.Context, req *pb.LimitBrea
return nil, fmt.Errorf("costume limit break: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, costumeDiffTables))
return &pb.LimitBreakResponse{
DiffUserData: diff,
}, nil
}
var lotteryEffectDiffTables = []string{
"IUserCostume",
"IUserCostumeLotteryEffect",
"IUserCostumeLotteryEffectAbility",
"IUserCostumeLotteryEffectStatusUp",
"IUserCostumeLotteryEffectPending",
"IUserConsumableItem",
"IUserMaterial",
return &pb.LimitBreakResponse{}, nil
}
func (s *CostumeServiceServer) UnlockLotteryEffectSlot(ctx context.Context, req *pb.UnlockLotteryEffectSlotRequest) (*pb.UnlockLotteryEffectSlotResponse, error) {
log.Printf("[CostumeService] UnlockLotteryEffectSlot: uuid=%s slot=%d", req.UserCostumeUuid, req.SlotNumber)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
costume, ok := user.Costumes[req.UserCostumeUuid]
if !ok {
log.Printf("[CostumeService] UnlockLotteryEffectSlot: costume uuid=%s not found", req.UserCostumeUuid)
@@ -458,26 +412,16 @@ func (s *CostumeServiceServer) UnlockLotteryEffectSlot(ctx context.Context, req
return nil, fmt.Errorf("costume unlock lottery effect slot: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, lotteryEffectDiffTables))
return &pb.UnlockLotteryEffectSlotResponse{
DiffUserData: diff,
}, nil
return &pb.UnlockLotteryEffectSlotResponse{}, nil
}
func (s *CostumeServiceServer) DrawLotteryEffect(ctx context.Context, req *pb.DrawLotteryEffectRequest) (*pb.DrawLotteryEffectResponse, error) {
log.Printf("[CostumeService] DrawLotteryEffect: uuid=%s slot=%d", req.UserCostumeUuid, req.SlotNumber)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker().
Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"}).
Track("IUserConsumableItem", oldUser, userdata.SortedConsumableItemRecords, []string{"userId", "consumableItemId"}).
Track("IUserCostumeLotteryEffectPending", oldUser, userdata.SortedCostumeLotteryEffectPendingRecords, []string{"userId", "userCostumeUuid"})
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
costume, ok := user.Costumes[req.UserCostumeUuid]
if !ok {
log.Printf("[CostumeService] DrawLotteryEffect: costume uuid=%s not found", req.UserCostumeUuid)
@@ -514,7 +458,7 @@ func (s *CostumeServiceServer) DrawLotteryEffect(ctx context.Context, req *pb.Dr
totalWeight += row.Weight
}
roll := rand.Int31n(totalWeight)
var picked masterdata.CostumeLotteryEffectOddsRow
var picked masterdata.EntityMCostumeLotteryEffectOddsGroup
for _, row := range oddsPool {
roll -= row.Weight
if roll < 0 {
@@ -550,24 +494,16 @@ func (s *CostumeServiceServer) DrawLotteryEffect(ctx context.Context, req *pb.Dr
return nil, fmt.Errorf("costume draw lottery effect: %w", err)
}
diff := tracker.Apply(snapshot, userdata.ProjectTables(snapshot, lotteryEffectDiffTables))
return &pb.DrawLotteryEffectResponse{
DiffUserData: diff,
}, nil
return &pb.DrawLotteryEffectResponse{}, nil
}
func (s *CostumeServiceServer) ConfirmLotteryEffect(ctx context.Context, req *pb.ConfirmLotteryEffectRequest) (*pb.ConfirmLotteryEffectResponse, error) {
log.Printf("[CostumeService] ConfirmLotteryEffect: uuid=%s accept=%v", req.UserCostumeUuid, req.IsAccept)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker().
Track("IUserCostumeLotteryEffectPending", oldUser, userdata.SortedCostumeLotteryEffectPendingRecords, []string{"userId", "userCostumeUuid"})
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
pending, ok := user.CostumeLotteryEffectPending[req.UserCostumeUuid]
if !ok {
log.Printf("[CostumeService] ConfirmLotteryEffect: no pending for uuid=%s", req.UserCostumeUuid)
@@ -596,9 +532,5 @@ func (s *CostumeServiceServer) ConfirmLotteryEffect(ctx context.Context, req *pb
return nil, fmt.Errorf("costume confirm lottery effect: %w", err)
}
diff := tracker.Apply(snapshot, userdata.ProjectTables(snapshot, lotteryEffectDiffTables))
return &pb.ConfirmLotteryEffectResponse{
DiffUserData: diff,
}, nil
return &pb.ConfirmLotteryEffectResponse{}, nil
}
+1 -1
View File
@@ -41,7 +41,7 @@ func (s *DataServiceServer) GetUserDataNameV2(ctx context.Context, _ *emptypb.Em
func (s *DataServiceServer) GetUserData(ctx context.Context, req *pb.UserDataGetRequest) (*pb.UserDataGetResponse, error) {
log.Printf("[DataService] GetUserData: tables=%v", req.TableName)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
user, err := s.users.LoadUser(userId)
if err != nil {
return nil, fmt.Errorf("snapshot user: %w", err)
+33 -59
View File
@@ -8,7 +8,6 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type DeckServiceServer struct {
@@ -23,26 +22,23 @@ func NewDeckServiceServer(users store.UserRepository, sessions store.SessionRepo
func (s *DeckServiceServer) UpdateName(ctx context.Context, req *pb.UpdateNameRequest) (*pb.UpdateNameResponse, error) {
log.Printf("[DeckService] UpdateName: deckType=%d deckNumber=%d name=%q", req.DeckType, req.UserDeckNumber, req.Name)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
deckKey := store.DeckKey{DeckType: model.DeckType(req.DeckType), UserDeckNumber: req.UserDeckNumber}
deck := user.Decks[deckKey]
deck.Name = req.Name
user.Decks[deckKey] = deck
})
result := userdata.ProjectTables(user, []string{"IUserDeck"})
return &pb.UpdateNameResponse{
DiffUserData: userdata.BuildDiffFromTables(result),
}, nil
return &pb.UpdateNameResponse{}, nil
}
func (s *DeckServiceServer) RefreshDeckPower(ctx context.Context, req *pb.RefreshDeckPowerRequest) (*pb.RefreshDeckPowerResponse, error) {
log.Printf("[DeckService] RefreshDeckPower: deckType=%d deckNumber=%d", req.DeckType, req.UserDeckNumber)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
if req.DeckPower == nil {
log.Printf("[DeckService] RefreshDeckPower: deckPower is nil")
return
@@ -81,19 +77,14 @@ func (s *DeckServiceServer) RefreshDeckPower(ctx context.Context, req *pb.Refres
}
})
result := userdata.ProjectTables(user, []string{
"IUserDeck", "IUserDeckCharacter", "IUserDeckTypeNote",
})
return &pb.RefreshDeckPowerResponse{
DiffUserData: userdata.BuildDiffFromTables(result),
}, nil
return &pb.RefreshDeckPowerResponse{}, nil
}
func (s *DeckServiceServer) RefreshMultiDeckPower(ctx context.Context, req *pb.RefreshMultiDeckPowerRequest) (*pb.RefreshMultiDeckPowerResponse, error) {
log.Printf("[DeckService] RefreshMultiDeckPower: %d entries", len(req.DeckPowerInfo))
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
for _, info := range req.DeckPowerInfo {
if info.DeckPower == nil {
continue
@@ -133,12 +124,7 @@ func (s *DeckServiceServer) RefreshMultiDeckPower(ctx context.Context, req *pb.R
}
})
result := userdata.ProjectTables(user, []string{
"IUserDeck", "IUserDeckCharacter", "IUserDeckTypeNote",
})
return &pb.RefreshMultiDeckPowerResponse{
DiffUserData: userdata.BuildDiffFromTables(result),
}, nil
return &pb.RefreshMultiDeckPowerResponse{}, nil
}
func deckSlotsFromProto(deck *pb.Deck) []store.DeckCharacterInput {
@@ -171,47 +157,23 @@ func (s *DeckServiceServer) ReplaceDeck(ctx context.Context, req *pb.ReplaceDeck
i+1, ch.UserCostumeUuid, ch.MainUserWeaponUuid, ch.SubUserWeaponUuid, ch.UserCompanionUuid, ch.UserThoughtUuid)
}
}
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker().
Track("IUserDeckSubWeaponGroup", oldUser, userdata.DeckSubWeaponRecords,
[]string{"userId", "userDeckCharacterUuid", "userWeaponUuid"}).
Track("IUserDeckPartsGroup", oldUser, userdata.DeckPartsGroupRecords,
[]string{"userId", "userDeckCharacterUuid", "userPartsUuid"}).
Track("IUserDeckCharacterDressupCostume", oldUser, userdata.DeckDressupCostumeRecords,
[]string{"userId", "userDeckCharacterUuid"})
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
if req.Deck == nil {
return
}
store.ApplyDeckReplacement(user, model.DeckType(req.DeckType), req.UserDeckNumber, deckSlotsFromProto(req.Deck), gametime.NowMillis())
})
result := userdata.ProjectTables(user, []string{
"IUserDeck", "IUserDeckCharacter", "IUserDeckSubWeaponGroup", "IUserDeckPartsGroup",
"IUserDeckCharacterDressupCostume",
})
return &pb.ReplaceDeckResponse{
DiffUserData: tracker.Apply(user, result),
}, nil
return &pb.ReplaceDeckResponse{}, nil
}
func (s *DeckServiceServer) ReplaceTripleDeck(ctx context.Context, req *pb.ReplaceTripleDeckRequest) (*pb.ReplaceTripleDeckResponse, error) {
log.Printf("[DeckService] ReplaceTripleDeck: deckType=%d deckNumber=%d", req.DeckType, req.UserDeckNumber)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker().
Track("IUserDeckSubWeaponGroup", oldUser, userdata.DeckSubWeaponRecords,
[]string{"userId", "userDeckCharacterUuid", "userWeaponUuid"}).
Track("IUserDeckPartsGroup", oldUser, userdata.DeckPartsGroupRecords,
[]string{"userId", "userDeckCharacterUuid", "userPartsUuid"}).
Track("IUserDeckCharacterDressupCostume", oldUser, userdata.DeckDressupCostumeRecords,
[]string{"userId", "userDeckCharacterUuid"})
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
nowMillis := gametime.NowMillis()
for idx, detail := range []*pb.DeckDetail{req.DeckDetail01, req.DeckDetail02, req.DeckDetail03} {
if detail == nil || detail.Deck == nil {
@@ -231,11 +193,23 @@ func (s *DeckServiceServer) ReplaceTripleDeck(ctx context.Context, req *pb.Repla
}
})
result := userdata.ProjectTables(user, []string{
"IUserDeck", "IUserDeckCharacter", "IUserDeckSubWeaponGroup", "IUserDeckPartsGroup",
"IUserDeckCharacterDressupCostume",
})
return &pb.ReplaceTripleDeckResponse{
DiffUserData: tracker.Apply(user, result),
}, nil
return &pb.ReplaceTripleDeckResponse{}, nil
}
func (s *DeckServiceServer) ReplaceMultiDeck(ctx context.Context, req *pb.ReplaceMultiDeckRequest) (*pb.ReplaceMultiDeckResponse, error) {
log.Printf("[DeckService] ReplaceMultiDeck: %d entries", len(req.DeckDetail))
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
nowMillis := gametime.NowMillis()
for idx, detail := range req.DeckDetail {
if detail == nil || detail.Deck == nil {
continue
}
log.Printf("[DeckService] ReplaceMultiDeck detail %d: deckType=%d deckNumber=%d", idx+1, detail.DeckType, detail.UserDeckNumber)
store.ApplyDeckReplacement(user, model.DeckType(detail.DeckType), detail.UserDeckNumber, deckSlotsFromProto(detail.Deck), nowMillis)
}
})
return &pb.ReplaceMultiDeckResponse{}, nil
}
+3 -8
View File
@@ -7,7 +7,6 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type DokanServiceServer struct {
@@ -23,8 +22,8 @@ func NewDokanServiceServer(users store.UserRepository, sessions store.SessionRep
func (s *DokanServiceServer) RegisterDokanConfirmed(ctx context.Context, req *pb.RegisterDokanConfirmedRequest) (*pb.RegisterDokanConfirmedResponse, error) {
log.Printf("[DokanService] RegisterDokanConfirmed: dokanIds=%v", req.DokanId)
userId := currentUserId(ctx, s.users, s.sessions)
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
for _, id := range req.DokanId {
user.DokanConfirmed[id] = true
}
@@ -33,9 +32,5 @@ func (s *DokanServiceServer) RegisterDokanConfirmed(ctx context.Context, req *pb
return nil, fmt.Errorf("update user: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserDokan"}))
return &pb.RegisterDokanConfirmedResponse{
DiffUserData: diff,
}, nil
return &pb.RegisterDokanConfirmedResponse{}, nil
}
+8 -32
View File
@@ -10,7 +10,6 @@ import (
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
const (
@@ -19,18 +18,6 @@ const (
exploreRewardBaseCount = 1
)
var exploreDiffTables = []string{
"IUserExplore",
"IUserExploreScore",
}
var exploreFinishDiffTables = []string{
"IUserExplore",
"IUserExploreScore",
"IUserMaterial",
"IUserStatus",
}
type ExploreServiceServer struct {
pb.UnimplementedExploreServiceServer
users store.UserRepository
@@ -49,10 +36,10 @@ func (s *ExploreServiceServer) StartExplore(ctx context.Context, req *pb.StartEx
return nil, fmt.Errorf("explore id=%d not found", req.ExploreId)
}
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
explore := s.catalog.Explores[req.ExploreId]
if req.UseConsumableItemId > 0 && explore.ConsumeItemCount > 0 {
cur := user.ConsumableItems[req.UseConsumableItemId]
@@ -71,11 +58,7 @@ func (s *ExploreServiceServer) StartExplore(ctx context.Context, req *pb.StartEx
return nil, fmt.Errorf("start explore: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, exploreDiffTables))
return &pb.StartExploreResponse{
DiffUserData: diff,
}, nil
return &pb.StartExploreResponse{}, nil
}
func (s *ExploreServiceServer) FinishExplore(ctx context.Context, req *pb.FinishExploreRequest) (*pb.FinishExploreResponse, error) {
@@ -88,12 +71,12 @@ func (s *ExploreServiceServer) FinishExplore(ctx context.Context, req *pb.Finish
assetGradeIconId := s.catalog.GradeForScore(req.ExploreId, req.Score)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
rewardCount := int32(exploreRewardBaseCount) * explore.RewardLotteryCount
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
existing, exists := user.ExploreScores[req.ExploreId]
if !exists || req.Score > existing.MaxScore {
user.ExploreScores[req.ExploreId] = store.ExploreScoreState{
@@ -123,8 +106,6 @@ func (s *ExploreServiceServer) FinishExplore(ctx context.Context, req *pb.Finish
return nil, fmt.Errorf("finish explore: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, exploreFinishDiffTables))
rewards := []*pb.ExploreReward{
{
PossessionType: int32(model.PossessionTypeMaterial),
@@ -137,17 +118,16 @@ func (s *ExploreServiceServer) FinishExplore(ctx context.Context, req *pb.Finish
AcquireStaminaCount: exploreStaminaRecovery,
ExploreReward: rewards,
AssetGradeIconId: assetGradeIconId,
DiffUserData: diff,
}, nil
}
func (s *ExploreServiceServer) RetireExplore(ctx context.Context, req *pb.RetireExploreRequest) (*pb.RetireExploreResponse, error) {
log.Printf("[ExploreService] RetireExplore: exploreId=%d", req.ExploreId)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
user.Explore = store.ExploreState{
PlayingExploreId: 0,
IsUseExploreTicket: false,
@@ -159,9 +139,5 @@ func (s *ExploreServiceServer) RetireExplore(ctx context.Context, req *pb.Retire
return nil, fmt.Errorf("retire explore: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserExplore"}))
return &pb.RetireExploreResponse{
DiffUserData: diff,
}, nil
return &pb.RetireExploreResponse{}, nil
}
+1 -5
View File
@@ -6,7 +6,6 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
emptypb "google.golang.org/protobuf/types/known/emptypb"
)
@@ -23,7 +22,7 @@ func NewFriendServiceServer(users store.UserRepository, sessions store.SessionRe
func (s *FriendServiceServer) GetUser(ctx context.Context, req *pb.GetUserRequest) (*pb.GetUserResponse, error) {
log.Printf("[FriendService] GetUser: playerId=%d", req.PlayerId)
return &pb.GetUserResponse{DiffUserData: userdata.EmptyDiff()}, nil
return &pb.GetUserResponse{}, nil
}
func (s *FriendServiceServer) GetFriendList(ctx context.Context, req *pb.GetFriendListRequest) (*pb.GetFriendListResponse, error) {
@@ -32,7 +31,6 @@ func (s *FriendServiceServer) GetFriendList(ctx context.Context, req *pb.GetFrie
FriendUser: []*pb.FriendUser{},
SendCheerCount: 0,
ReceivedCheerCount: 0,
DiffUserData: userdata.EmptyDiff(),
}, nil
}
@@ -40,7 +38,6 @@ func (s *FriendServiceServer) GetFriendRequestList(ctx context.Context, req *emp
log.Printf("[FriendService] GetFriendRequestList")
return &pb.GetFriendRequestListResponse{
User: []*pb.User{},
DiffUserData: userdata.EmptyDiff(),
}, nil
}
@@ -48,6 +45,5 @@ func (s *FriendServiceServer) SearchRecommendedUsers(ctx context.Context, req *e
log.Printf("[FriendService] SearchRecommendedUsers")
return &pb.SearchRecommendedUsersResponse{
Users: []*pb.User{},
DiffUserData: userdata.EmptyDiff(),
}, nil
}
+6 -34
View File
@@ -11,25 +11,11 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
emptypb "google.golang.org/protobuf/types/known/emptypb"
"google.golang.org/protobuf/types/known/timestamppb"
)
var gachaDiffTables = []string{
"IUserGem",
"IUserCostume",
"IUserWeapon",
"IUserConsumableItem",
"IUserCostumeActiveSkill",
"IUserWeaponNote",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserCharacter",
"IUserMaterial",
}
type GachaServiceServer struct {
pb.UnimplementedGachaServiceServer
users store.UserRepository
@@ -56,7 +42,7 @@ func (s *GachaServiceServer) GetGachaList(ctx context.Context, req *pb.GetGachaL
log.Printf("[GachaService] GetGachaList: labels=%v", req.GachaLabelType)
catalog := s.catalog
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
user, err := s.users.UpdateUser(userId, func(user *store.UserState) {
@@ -82,7 +68,6 @@ func (s *GachaServiceServer) GetGachaList(ctx context.Context, req *pb.GetGachaL
return &pb.GetGachaListResponse{
Gacha: gachaList,
ConvertedGachaMedal: toProtoConvertedGachaMedal(user.Gacha.ConvertedGachaMedal),
DiffUserData: userdata.EmptyDiff(),
}, nil
}
@@ -134,7 +119,7 @@ func (s *GachaServiceServer) GetGacha(ctx context.Context, req *pb.GetGachaReque
catalog := s.catalog
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
user, err := s.users.LoadUser(userId)
if err != nil {
return nil, fmt.Errorf("snapshot user: %w", err)
@@ -153,7 +138,6 @@ func (s *GachaServiceServer) GetGacha(ctx context.Context, req *pb.GetGachaReque
return &pb.GetGachaResponse{
Gacha: byId,
DiffUserData: userdata.EmptyDiff(),
}, nil
}
@@ -165,7 +149,7 @@ func (s *GachaServiceServer) Draw(ctx context.Context, req *pb.DrawRequest) (*pb
return nil, fmt.Errorf("gacha %d not found", req.GachaId)
}
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
execCount := req.ExecCount
if execCount <= 0 {
execCount = 1
@@ -290,17 +274,11 @@ func (s *GachaServiceServer) Draw(ctx context.Context, req *pb.DrawRequest) (*pb
bs := updatedUser.Gacha.BannerStates[entry.GachaId]
nextGacha := toProtoGacha(*entry, &bs)
changedStoryIds := s.handler.Granter.DrainChangedStoryWeaponIds()
diffOrder := append(gachaDiffTables, "IUserWeaponStory")
diff := userdata.BuildDiffFromTablesOrdered(userdata.ProjectTables(updatedUser, diffOrder), diffOrder)
userdata.AddWeaponStoryDiff(diff, updatedUser, changedStoryIds)
return &pb.DrawResponse{
NextGacha: nextGacha,
GachaResult: gachaResults,
GachaBonus: bonuses,
MenuGachaBadgeInfo: []*pb.MenuGachaBadgeInfo{},
DiffUserData: diff,
}, nil
}
@@ -312,7 +290,7 @@ func (s *GachaServiceServer) ResetBoxGacha(ctx context.Context, req *pb.ResetBox
return nil, fmt.Errorf("gacha %d not found", req.GachaId)
}
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
updatedUser, err := s.users.UpdateUser(userId, func(user *store.UserState) {
if resetErr := s.handler.HandleResetBox(user, *entry); resetErr != nil {
log.Printf("[GachaService] ResetBoxGacha error: %v", resetErr)
@@ -326,13 +304,12 @@ func (s *GachaServiceServer) ResetBoxGacha(ctx context.Context, req *pb.ResetBox
return &pb.ResetBoxGachaResponse{
Gacha: toProtoGacha(*entry, &bs),
DiffUserData: userdata.EmptyDiff(),
}, nil
}
func (s *GachaServiceServer) GetRewardGacha(ctx context.Context, req *emptypb.Empty) (*pb.GetRewardGachaResponse, error) {
log.Printf("[GachaService] GetRewardGacha")
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
user, err := s.users.LoadUser(userId)
if err != nil {
return nil, fmt.Errorf("snapshot user: %w", err)
@@ -353,14 +330,13 @@ func (s *GachaServiceServer) GetRewardGacha(ctx context.Context, req *emptypb.Em
Available: drawCount < maxCount,
TodaysCurrentDrawCount: drawCount,
DailyMaxCount: maxCount,
DiffUserData: userdata.EmptyDiff(),
}, nil
}
func (s *GachaServiceServer) RewardDraw(ctx context.Context, req *pb.RewardDrawRequest) (*pb.RewardDrawResponse, error) {
log.Printf("[GachaService] RewardDraw: placement=%q reward=%q amount=%q", req.PlacementName, req.RewardName, req.RewardAmount)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
var items []gacha.DrawnItem
updatedUser, err := s.users.UpdateUser(userId, func(user *store.UserState) {
@@ -393,12 +369,8 @@ func (s *GachaServiceServer) RewardDraw(ctx context.Context, req *pb.RewardDrawR
})
}
tables := userdata.FullClientTableMap(updatedUser)
diff := userdata.BuildDiffFromTables(tables)
return &pb.RewardDrawResponse{
RewardGachaResult: results,
DiffUserData: diff,
}, nil
}
-2
View File
@@ -5,7 +5,6 @@ import (
"log"
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/userdata"
)
type GameplayServiceServer struct {
@@ -23,6 +22,5 @@ func (s *GameplayServiceServer) CheckBeforeGamePlay(ctx context.Context, req *pb
return &pb.CheckBeforeGamePlayResponse{
IsExistUnreadPop: false,
MenuGachaBadgeInfo: []*pb.MenuGachaBadgeInfo{},
DiffUserData: userdata.EmptyDiff(),
}, nil
}
+3 -8
View File
@@ -11,7 +11,6 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
emptypb "google.golang.org/protobuf/types/known/emptypb"
"google.golang.org/protobuf/types/known/timestamppb"
@@ -30,7 +29,7 @@ func NewGiftServiceServer(users store.UserRepository, sessions store.SessionRepo
func (s *GiftServiceServer) ReceiveGift(ctx context.Context, req *pb.ReceiveGiftRequest) (*pb.ReceiveGiftResponse, error) {
log.Printf("[GiftService] ReceiveGift: giftUuids=%d", len(req.UserGiftUuid))
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
received := make([]string, 0, len(req.UserGiftUuid))
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
nowMillis := gametime.NowMillis()
@@ -54,7 +53,6 @@ func (s *GiftServiceServer) ReceiveGift(ctx context.Context, req *pb.ReceiveGift
ReceivedGiftUuid: []string{},
ExpiredGiftUuid: []string{},
OverflowGiftUuid: []string{},
DiffUserData: userdata.EmptyDiff(),
}, nil
}
@@ -62,7 +60,6 @@ func (s *GiftServiceServer) ReceiveGift(ctx context.Context, req *pb.ReceiveGift
ReceivedGiftUuid: received,
ExpiredGiftUuid: []string{},
OverflowGiftUuid: []string{},
DiffUserData: userdata.EmptyDiff(),
}, nil
}
@@ -70,7 +67,7 @@ func (s *GiftServiceServer) GetGiftList(ctx context.Context, req *pb.GetGiftList
log.Printf("[GiftService] GetGiftList: rewardKinds=%v expirationType=%d ascending=%v nextCursor=%d previousCursor=%d getCount=%d",
req.RewardKindType, req.ExpirationType, req.IsAscendingSort, req.NextCursor, req.PreviousCursor, req.GetCount)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
user, err := s.users.LoadUser(userId)
if err != nil {
return nil, fmt.Errorf("snapshot user: %w", err)
@@ -101,13 +98,12 @@ func (s *GiftServiceServer) GetGiftList(ctx context.Context, req *pb.GetGiftList
TotalPageCount: pageCount(len(user.Gifts.NotReceived), int(req.GetCount)),
NextCursor: 0,
PreviousCursor: 0,
DiffUserData: userdata.EmptyDiff(),
}, nil
}
func (s *GiftServiceServer) GetGiftReceiveHistoryList(ctx context.Context, req *emptypb.Empty) (*pb.GetGiftReceiveHistoryListResponse, error) {
log.Printf("[GiftService] GetGiftReceiveHistoryList")
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
user, err := s.users.LoadUser(userId)
if err != nil {
return nil, fmt.Errorf("snapshot user: %w", err)
@@ -122,7 +118,6 @@ func (s *GiftServiceServer) GetGiftReceiveHistoryList(ctx context.Context, req *
}
return &pb.GetGiftReceiveHistoryListResponse{
Gift: items,
DiffUserData: userdata.EmptyDiff(),
}, nil
}
+11 -22
View File
@@ -8,7 +8,6 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
emptypb "google.golang.org/protobuf/types/known/emptypb"
)
@@ -27,8 +26,8 @@ func NewGimmickServiceServer(users store.UserRepository, sessions store.SessionR
func (s *GimmickServiceServer) UpdateSequence(ctx context.Context, req *pb.UpdateSequenceRequest) (*pb.UpdateSequenceResponse, error) {
log.Printf("[GimmickService] UpdateSequence: scheduleId=%d sequenceId=%d",
req.GimmickSequenceScheduleId, req.GimmickSequenceId)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
key := store.GimmickSequenceKey{
GimmickSequenceScheduleId: req.GimmickSequenceScheduleId,
GimmickSequenceId: req.GimmickSequenceId,
@@ -37,16 +36,14 @@ func (s *GimmickServiceServer) UpdateSequence(ctx context.Context, req *pb.Updat
sequence.Key = key
user.Gimmick.Sequences[key] = sequence
})
return &pb.UpdateSequenceResponse{
DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{"IUserGimmickSequence"})),
}, nil
return &pb.UpdateSequenceResponse{}, nil
}
func (s *GimmickServiceServer) UpdateGimmickProgress(ctx context.Context, req *pb.UpdateGimmickProgressRequest) (*pb.UpdateGimmickProgressResponse, error) {
log.Printf("[GimmickService] UpdateGimmickProgress: scheduleId=%d sequenceId=%d gimmickId=%d ornamentIndex=%d progressValueBit=%d flowType=%d",
req.GimmickSequenceScheduleId, req.GimmickSequenceId, req.GimmickId, req.GimmickOrnamentIndex, req.ProgressValueBit, req.FlowType)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
nowMillis := gametime.NowMillis()
progressKey := store.GimmickKey{
GimmickSequenceScheduleId: req.GimmickSequenceScheduleId,
@@ -74,18 +71,14 @@ func (s *GimmickServiceServer) UpdateGimmickProgress(ctx context.Context, req *p
GimmickOrnamentReward: []*pb.GimmickReward{},
IsSequenceCleared: false,
GimmickSequenceClearReward: []*pb.GimmickReward{},
DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{
"IUserGimmick",
"IUserGimmickOrnamentProgress",
})),
}, nil
}
func (s *GimmickServiceServer) InitSequenceSchedule(ctx context.Context, _ *emptypb.Empty) (*pb.InitSequenceScheduleResponse, error) {
log.Printf("[GimmickService] InitSequenceSchedule")
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
now := gametime.NowMillis()
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
added := 0
for _, key := range s.gimmickCatalog.ActiveScheduleKeys(*user, now) {
if _, exists := user.Gimmick.Sequences[key]; !exists {
@@ -97,15 +90,13 @@ func (s *GimmickServiceServer) InitSequenceSchedule(ctx context.Context, _ *empt
log.Printf("[GimmickService] InitSequenceSchedule: added %d sequences (total %d)", added, len(user.Gimmick.Sequences))
}
})
return &pb.InitSequenceScheduleResponse{
DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, gimmickDiffTables)),
}, nil
return &pb.InitSequenceScheduleResponse{}, nil
}
func (s *GimmickServiceServer) Unlock(ctx context.Context, req *pb.UnlockRequest) (*pb.UnlockResponse, error) {
log.Printf("[GimmickService] Unlock: gimmickKeys=%d", len(req.GimmickKey))
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
for _, item := range req.GimmickKey {
key := store.GimmickKey{
GimmickSequenceScheduleId: item.GimmickSequenceScheduleId,
@@ -118,7 +109,5 @@ func (s *GimmickServiceServer) Unlock(ctx context.Context, req *pb.UnlockRequest
user.Gimmick.Unlocks[key] = unlock
}
})
return &pb.UnlockResponse{
DiffUserData: userdata.BuildDiffFromTables(userdata.ProjectTables(user, []string{"IUserGimmickUnlock"})),
}, nil
return &pb.UnlockResponse{}, nil
}
+14 -15
View File
@@ -208,7 +208,7 @@ func parseListBin(data []byte) listBinIndex {
return idx
}
func loadListBinIndex(revision string) (listBinIndex, bool) {
func loadListBinIndex(baseDir, revision string) (listBinIndex, bool) {
listBinCacheMu.RLock()
idx, ok := listBinCache[revision]
listBinCacheMu.RUnlock()
@@ -230,7 +230,7 @@ func loadListBinIndex(revision string) (listBinIndex, bool) {
listBinInflight[revision] = load
listBinCacheMu.Unlock()
filePath := filepath.Join("assets", "revisions", revision, "list.bin")
filePath := filepath.Join(baseDir, "assets", "revisions", revision, "list.bin")
data, err := os.ReadFile(filePath)
if err != nil {
listBinCacheMu.Lock()
@@ -250,7 +250,7 @@ func loadListBinIndex(revision string) (listBinIndex, bool) {
return idx, true
}
func loadInfoIndex(revision string) map[string]infoAlias {
func loadInfoIndex(baseDir, revision string) map[string]infoAlias {
infoCacheMu.RLock()
m, ok := infoCache[revision]
infoCacheMu.RUnlock()
@@ -272,7 +272,7 @@ func loadInfoIndex(revision string) map[string]infoAlias {
infoInflight[revision] = load
infoCacheMu.Unlock()
filePath := filepath.Join("assets", "revisions", revision, "info.json")
filePath := filepath.Join(baseDir, "assets", "revisions", revision, "info.json")
data, err := os.ReadFile(filePath)
if err != nil {
infoCacheMu.Lock()
@@ -378,7 +378,7 @@ func hasNonASCII(s string) bool {
// an en locale fallback is appended (marked IsLocaleFallback so callers can skip MD5 validation).
// For paths with non-ASCII characters, mojibake (double-encoded) and fullwidth-to-ASCII
// variants are also tried.
func pathStrToFullPaths(revision, assetType, pathStr string) []pathCandidate {
func pathStrToFullPaths(baseDir, revision, assetType, pathStr string) []pathCandidate {
fsPath := strings.ReplaceAll(pathStr, ")", "/")
if strings.Contains(fsPath, "..") || filepath.IsAbs(fsPath) || strings.HasPrefix(fsPath, "/") {
return nil
@@ -402,7 +402,7 @@ func pathStrToFullPaths(revision, assetType, pathStr string) []pathCandidate {
if strings.Contains(pathStr, ")ko)") {
entries = append(entries, tagged{strings.ReplaceAll(pathStr, ")ko)", ")en)"), true})
}
base := filepath.Join("assets", "revisions", revision)
base := filepath.Join(baseDir, "assets", "revisions", revision)
var out []pathCandidate
seen := make(map[string]bool)
for _, e := range entries {
@@ -434,13 +434,13 @@ func appendUniqueCandidate(candidates []assetCandidate, seen map[string]bool, ca
return append(candidates, candidate)
}
func duplicateCandidatePath(candidate assetCandidate, assetType, targetRevision, targetBaseName string) string {
root := filepath.Join("assets", "revisions", candidate.Revision, assetType)
func duplicateCandidatePath(baseDir string, candidate assetCandidate, assetType, targetRevision, targetBaseName string) string {
root := filepath.Join(baseDir, "assets", "revisions", candidate.Revision, assetType)
rel, err := filepath.Rel(root, candidate.Path)
if err != nil || strings.HasPrefix(rel, "..") || filepath.IsAbs(rel) {
return ""
}
return filepath.Join("assets", "revisions", targetRevision, assetType, filepath.Dir(rel), targetBaseName)
return filepath.Join(baseDir, "assets", "revisions", targetRevision, assetType, filepath.Dir(rel), targetBaseName)
}
// objectIdToFilePathCandidates returns candidate file paths for the object: list.bin path, locale fallbacks
@@ -448,8 +448,8 @@ func duplicateCandidatePath(candidate assetCandidate, assetType, targetRevision,
// The original locale path is tried first (with MD5 validation); locale fallbacks are tried after
// (without MD5 validation, since the hash in list.bin refers to the original locale's content).
// Callers should try each path until one exists on disk.
func objectIdToFilePathCandidates(revision, assetType, objectId string) (candidates []assetCandidate, size int64, ok bool) {
idx, ok := loadListBinIndex(revision)
func objectIdToFilePathCandidates(baseDir, revision, assetType, objectId string) (candidates []assetCandidate, size int64, ok bool) {
idx, ok := loadListBinIndex(baseDir, revision)
if !ok || idx == nil {
return nil, 0, false
}
@@ -457,7 +457,7 @@ func objectIdToFilePathCandidates(revision, assetType, objectId string) (candida
if !ok || entry.Path == "" {
return nil, 0, false
}
paths := pathStrToFullPaths(revision, assetType, entry.Path)
paths := pathStrToFullPaths(baseDir, revision, assetType, entry.Path)
if len(paths) == 0 {
return nil, 0, false
}
@@ -474,15 +474,14 @@ func objectIdToFilePathCandidates(revision, assetType, objectId string) (candida
ExpectedMD5: md5,
})
}
// Add paths from info.json: when requested file is a "from-name" (duplicate not included), serve "to-name" instead.
infoIndex := loadInfoIndex(revision)
infoIndex := loadInfoIndex(baseDir, revision)
if len(infoIndex) > 0 {
for _, c := range candidates {
alias, ok := infoIndex[filepath.Base(c.Path)]
if !ok || alias.ToName == "" {
continue
}
alt := duplicateCandidatePath(c, assetType, alias.ToRevision, alias.ToName)
alt := duplicateCandidatePath(baseDir, c, assetType, alias.ToRevision, alias.ToName)
if alt == "" {
continue
}
+3 -8
View File
@@ -11,7 +11,6 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
emptypb "google.golang.org/protobuf/types/known/emptypb"
)
@@ -29,9 +28,9 @@ func NewLoginBonusServiceServer(users store.UserRepository, sessions store.Sessi
func (s *LoginBonusServiceServer) ReceiveStamp(ctx context.Context, req *emptypb.Empty) (*pb.ReceiveStampResponse, error) {
log.Printf("[LoginBonusService] ReceiveStamp")
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
now := gametime.NowMillis()
nextStamp := user.LoginBonus.CurrentStampNumber + 1
@@ -64,9 +63,5 @@ func (s *LoginBonusServiceServer) ReceiveStamp(ctx context.Context, req *emptypb
user.LoginBonus.LatestVersion = now
})
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(user,
[]string{"IUserLoginBonus"},
))
setCommonResponseTrailers(ctx, diff, false)
return &pb.ReceiveStampResponse{DiffUserData: diff}, nil
return &pb.ReceiveStampResponse{}, nil
}
+3 -18
View File
@@ -8,14 +8,8 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
var materialDiffTables = []string{
"IUserMaterial",
"IUserConsumableItem",
}
type MaterialServiceServer struct {
pb.UnimplementedMaterialServiceServer
users store.UserRepository
@@ -31,13 +25,9 @@ func NewMaterialServiceServer(users store.UserRepository, sessions store.Session
func (s *MaterialServiceServer) Sell(ctx context.Context, req *pb.MaterialSellRequest) (*pb.MaterialSellResponse, error) {
log.Printf("[MaterialService] Sell: %d item(s)", len(req.MaterialPossession))
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker().
Track("IUserMaterial", oldUser, userdata.SortedMaterialRecords, []string{"userId", "materialId"})
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
totalGold := int32(0)
for _, item := range req.MaterialPossession {
mat, ok := s.catalog.All[item.MaterialId]
@@ -71,10 +61,5 @@ func (s *MaterialServiceServer) Sell(ctx context.Context, req *pb.MaterialSellRe
return nil, fmt.Errorf("material sell: %w", err)
}
tables := userdata.ProjectTables(snapshot, materialDiffTables)
diff := tracker.Apply(snapshot, tables)
return &pb.MaterialSellResponse{
DiffUserData: diff,
}, nil
return &pb.MaterialSellResponse{}, nil
}
+3 -8
View File
@@ -7,7 +7,6 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type MissionServiceServer struct {
@@ -23,15 +22,11 @@ func NewMissionServiceServer(users store.UserRepository, sessions store.SessionR
func (s *MissionServiceServer) UpdateMissionProgress(ctx context.Context, req *pb.UpdateMissionProgressRequest) (*pb.UpdateMissionProgressResponse, error) {
log.Printf("[MissionService] UpdateMissionProgress: cage=%v pictureBook=%v", req.CageMeasurableValues, req.PictureBookMeasurableValues)
userId := currentUserId(ctx, s.users, s.sessions)
snapshot, err := s.users.LoadUser(userId)
userId := CurrentUserId(ctx, s.users, s.sessions)
_, err := s.users.LoadUser(userId)
if err != nil {
return nil, fmt.Errorf("snapshot user: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserMission"}))
return &pb.UpdateMissionProgressResponse{
DiffUserData: diff,
}, nil
return &pb.UpdateMissionProgressResponse{}, nil
}
+3 -8
View File
@@ -8,7 +8,6 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type MovieServiceServer struct {
@@ -24,10 +23,10 @@ func NewMovieServiceServer(users store.UserRepository, sessions store.SessionRep
func (s *MovieServiceServer) SaveViewedMovie(ctx context.Context, req *pb.SaveViewedMovieRequest) (*pb.SaveViewedMovieResponse, error) {
log.Printf("[MovieService] SaveViewedMovie: movieIds=%v", req.MovieId)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
now := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
for _, mid := range req.MovieId {
user.ViewedMovies[mid] = now
}
@@ -36,9 +35,5 @@ func (s *MovieServiceServer) SaveViewedMovie(ctx context.Context, req *pb.SaveVi
return nil, fmt.Errorf("update user: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserMovie"}))
return &pb.SaveViewedMovieResponse{
DiffUserData: diff,
}, nil
return &pb.SaveViewedMovieResponse{}, nil
}
+3 -8
View File
@@ -7,7 +7,6 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type NaviCutInServiceServer struct {
@@ -23,17 +22,13 @@ func NewNaviCutInServiceServer(users store.UserRepository, sessions store.Sessio
func (s *NaviCutInServiceServer) RegisterPlayed(ctx context.Context, req *pb.RegisterPlayedRequest) (*pb.RegisterPlayedResponse, error) {
log.Printf("[NaviCutInService] RegisterPlayed: naviCutId=%d", req.NaviCutId)
userId := currentUserId(ctx, s.users, s.sessions)
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
user.NaviCutInPlayed[req.NaviCutId] = true
})
if err != nil {
return nil, fmt.Errorf("update user: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserNaviCutIn"}))
return &pb.RegisterPlayedResponse{
DiffUserData: diff,
}, nil
return &pb.RegisterPlayedResponse{}, nil
}
+1 -4
View File
@@ -6,7 +6,6 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
emptypb "google.golang.org/protobuf/types/known/emptypb"
)
@@ -23,20 +22,18 @@ func NewNotificationServiceServer(users store.UserRepository, sessions store.Ses
func (s *NotificationServiceServer) GetHeaderNotification(ctx context.Context, req *emptypb.Empty) (*pb.GetHeaderNotificationResponse, error) {
log.Printf("[NotificationService] GetHeaderNotification")
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
user, err := s.users.LoadUser(userId)
if err != nil {
return &pb.GetHeaderNotificationResponse{
GiftNotReceiveCount: 0,
FriendRequestReceiveCount: 0,
IsExistUnreadInformation: false,
DiffUserData: userdata.EmptyDiff(),
}, nil
}
return &pb.GetHeaderNotificationResponse{
GiftNotReceiveCount: int32(len(user.Gifts.NotReceived)),
FriendRequestReceiveCount: user.Notifications.FriendRequestReceiveCount,
IsExistUnreadInformation: user.Notifications.IsExistUnreadInformation,
DiffUserData: userdata.EmptyDiff(),
}, nil
}
+10 -8
View File
@@ -50,6 +50,7 @@ const resourcesURLOriginal = "https://resources.app.nierreincarnation.com"
type OctoHTTPServer struct {
mux *http.ServeMux
ResourcesBaseURL string // if non-empty and exactly 43 chars, list.bin is rewritten to use this base for asset URLs
BaseDir string // root directory containing the assets/ tree; empty means current directory
revisions *revisionTracker
resolver *assetResolver
}
@@ -124,12 +125,13 @@ func fileMD5Hex(path string, info os.FileInfo) (string, error) {
return sum, nil
}
func NewOctoHTTPServer(resourcesBaseURL string) *OctoHTTPServer {
func NewOctoHTTPServer(resourcesBaseURL, baseDir string) *OctoHTTPServer {
s := &OctoHTTPServer{
mux: http.NewServeMux(),
ResourcesBaseURL: resourcesBaseURL,
BaseDir: baseDir,
revisions: newRevisionTracker(),
resolver: newAssetResolver(),
resolver: newAssetResolver(baseDir),
}
s.resolver.Prewarm("0")
s.mux.HandleFunc("/", s.handleAll)
@@ -226,7 +228,7 @@ func (s *OctoHTTPServer) handleOctoV2(w http.ResponseWriter, r *http.Request, pa
requestedRevision := parts[len(parts)-1]
if requestedRevision != "" {
revision := "0"
filePath := "assets/revisions/0/list.bin"
filePath := filepath.Join(s.BaseDir, "assets", "revisions", "0", "list.bin")
if requestedRevision != revision {
log.Printf("[OctoV2] Resource list request revision=%s canonicalized to revision=%s", requestedRevision, revision)
}
@@ -266,7 +268,7 @@ func (s *OctoHTTPServer) serveOctoV1List(w http.ResponseWriter, r *http.Request,
requestedRevision = parts[len(parts)-1]
}
revision := "0"
filePath := "assets/revisions/0/list.bin"
filePath := filepath.Join(s.BaseDir, "assets", "revisions", "0", "list.bin")
if requestedRevision != revision {
log.Printf("[OctoV1] list request revision=%s canonicalized to revision=%s", requestedRevision, revision)
}
@@ -316,11 +318,11 @@ func (s *OctoHTTPServer) serveUnsoAsset(w http.ResponseWriter, r *http.Request,
w.WriteHeader(http.StatusNotFound)
return
}
baseDir := filepath.Join("assets", "revisions")
revDir := filepath.Join(s.BaseDir, "assets", "revisions")
var triedPaths []string
var md5Mismatches []string
for _, candidate := range resolution.Candidates {
rel, err := filepath.Rel(baseDir, candidate.Path)
rel, err := filepath.Rel(revDir, candidate.Path)
if err != nil || strings.Contains(rel, "..") || filepath.IsAbs(rel) {
continue
}
@@ -409,9 +411,9 @@ func (s *OctoHTTPServer) serveDatabaseBinE(w http.ResponseWriter, r *http.Reques
break
}
}
filePath := "assets/release/database.bin.e"
filePath := filepath.Join(s.BaseDir, "assets", "release", "database.bin.e")
if version != "" {
vPath := "assets/release/" + version + ".bin.e"
vPath := filepath.Join(s.BaseDir, "assets", "release", version+".bin.e")
if _, err := os.Stat(vPath); err == nil {
filePath = vPath
}
+2 -6
View File
@@ -9,7 +9,6 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type OmikujiServiceServer struct {
@@ -26,21 +25,18 @@ func NewOmikujiServiceServer(users store.UserRepository, sessions store.SessionR
func (s *OmikujiServiceServer) OmikujiDraw(ctx context.Context, req *pb.OmikujiDrawRequest) (*pb.OmikujiDrawResponse, error) {
log.Printf("[OmikujiService] OmikujiDraw: omikujiId=%d", req.OmikujiId)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
now := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
user.DrawnOmikuji[req.OmikujiId] = now
})
if err != nil {
return nil, fmt.Errorf("update user: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserOmikuji"}))
return &pb.OmikujiDrawResponse{
OmikujiResultAssetId: s.catalog.LookupAssetId(req.OmikujiId),
OmikujiItem: []*pb.OmikujiItem{},
DiffUserData: diff,
}, nil
}
+8 -30
View File
@@ -10,16 +10,10 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
const partsMaxLevel = int32(15)
var partsDiffTables = []string{
"IUserParts",
"IUserConsumableItem",
}
type PartsServiceServer struct {
pb.UnimplementedPartsServiceServer
users store.UserRepository
@@ -35,13 +29,9 @@ func NewPartsServiceServer(users store.UserRepository, sessions store.SessionRep
func (s *PartsServiceServer) Sell(ctx context.Context, req *pb.PartsSellRequest) (*pb.PartsSellResponse, error) {
log.Printf("[PartsService] Sell: %d part(s)", len(req.UserPartsUuid))
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
oldUser, _ := s.users.LoadUser(userId)
tracker := userdata.NewDeleteTracker().
Track("IUserParts", oldUser, userdata.SortedPartsRecords, []string{"userId", "userPartsUuid"})
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
totalGold := int32(0)
for _, uuid := range req.UserPartsUuid {
part, ok := user.Parts[uuid]
@@ -81,23 +71,18 @@ func (s *PartsServiceServer) Sell(ctx context.Context, req *pb.PartsSellRequest)
return nil, fmt.Errorf("parts sell: %w", err)
}
tables := userdata.ProjectTables(snapshot, partsDiffTables)
diff := tracker.Apply(snapshot, tables)
return &pb.PartsSellResponse{
DiffUserData: diff,
}, nil
return &pb.PartsSellResponse{}, nil
}
func (s *PartsServiceServer) Enhance(ctx context.Context, req *pb.PartsEnhanceRequest) (*pb.PartsEnhanceResponse, error) {
log.Printf("[PartsService] Enhance: uuid=%s", req.UserPartsUuid)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
isSuccess := false
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
part, ok := user.Parts[req.UserPartsUuid]
if !ok {
log.Printf("[PartsService] Enhance: part uuid=%s not found", req.UserPartsUuid)
@@ -158,11 +143,8 @@ func (s *PartsServiceServer) Enhance(ctx context.Context, req *pb.PartsEnhanceRe
return nil, fmt.Errorf("parts enhance: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, partsDiffTables))
return &pb.PartsEnhanceResponse{
IsSuccess: isSuccess,
DiffUserData: diff,
}, nil
}
@@ -170,10 +152,10 @@ func (s *PartsServiceServer) ReplacePreset(ctx context.Context, req *pb.PartsRep
log.Printf("[PartsService] ReplacePreset: preset=%d uuids=[%s, %s, %s]",
req.UserPartsPresetNumber, req.UserPartsUuid01, req.UserPartsUuid02, req.UserPartsUuid03)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
preset := user.PartsPresets[req.UserPartsPresetNumber]
preset.UserPartsPresetNumber = req.UserPartsPresetNumber
preset.UserPartsUuid01 = req.UserPartsUuid01
@@ -186,9 +168,5 @@ func (s *PartsServiceServer) ReplacePreset(ctx context.Context, req *pb.PartsRep
return nil, fmt.Errorf("parts replace preset: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, []string{"IUserPartsPreset"}))
return &pb.PartsReplacePresetResponse{
DiffUserData: diff,
}, nil
return &pb.PartsReplacePresetResponse{}, nil
}
+3 -10
View File
@@ -7,7 +7,6 @@ import (
pb "lunar-tear/server/gen/proto"
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type PortalCageServiceServer struct {
@@ -23,17 +22,11 @@ func NewPortalCageServiceServer(users store.UserRepository, sessions store.Sessi
func (s *PortalCageServiceServer) UpdatePortalCageSceneProgress(ctx context.Context, req *pb.UpdatePortalCageSceneProgressRequest) (*pb.UpdatePortalCageSceneProgressResponse, error) {
log.Printf("[PortalCageService] UpdatePortalCageSceneProgress: portalCageSceneId=%d", req.PortalCageSceneId)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
now := gametime.NowMillis()
user.PortalCageStatus.IsCurrentProgress = true
user.PortalCageStatus.LatestVersion = now
})
tables := userdata.ProjectTables(user,
[]string{"IUserPortalCageStatus"},
)
return &pb.UpdatePortalCageSceneProgressResponse{
DiffUserData: userdata.BuildDiffFromTablesOrdered(tables, []string{"IUserPortalCageStatus"}),
}, nil
return &pb.UpdatePortalCageSceneProgressResponse{}, nil
}
+16 -45
View File
@@ -10,7 +10,6 @@ import (
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
emptypb "google.golang.org/protobuf/types/known/emptypb"
)
@@ -32,25 +31,11 @@ func NewBigHuntServiceServer(
return &BigHuntServiceServer{users: users, sessions: sessions, catalog: catalog, engine: engine}
}
var bigHuntDiffTables = []string{
"IUserBigHuntProgressStatus",
"IUserBigHuntMaxScore",
"IUserBigHuntStatus",
"IUserBigHuntScheduleMaxScore",
"IUserBigHuntWeeklyMaxScore",
"IUserBigHuntWeeklyStatus",
}
func buildBigHuntDiff(user store.UserState, tableNames []string) map[string]*pb.DiffData {
tables := userdata.ProjectTables(user, tableNames)
return userdata.BuildDiffFromTablesOrdered(tables, tableNames)
}
func (s *BigHuntServiceServer) StartBigHuntQuest(ctx context.Context, req *pb.StartBigHuntQuestRequest) (*pb.StartBigHuntQuestResponse, error) {
log.Printf("[BigHuntService] StartBigHuntQuest: bossQuestId=%d questId=%d deckNumber=%d isDryRun=%v",
req.BigHuntBossQuestId, req.BigHuntQuestId, req.UserDeckNumber, req.IsDryRun)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
bhQuest, ok := s.catalog.QuestById[req.BigHuntQuestId]
@@ -58,7 +43,7 @@ func (s *BigHuntServiceServer) StartBigHuntQuest(ctx context.Context, req *pb.St
log.Printf("[BigHuntService] StartBigHuntQuest: unknown bigHuntQuestId=%d", req.BigHuntQuestId)
}
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
if ok {
s.engine.HandleBigHuntQuestStart(user, bhQuest.QuestId, req.UserDeckNumber, nowMillis)
}
@@ -80,31 +65,27 @@ func (s *BigHuntServiceServer) StartBigHuntQuest(ctx context.Context, req *pb.St
user.BigHuntStatuses[req.BigHuntBossQuestId] = st
})
return &pb.StartBigHuntQuestResponse{
DiffUserData: buildBigHuntDiff(user, append([]string{"IUserQuest"}, bigHuntDiffTables...)),
}, nil
return &pb.StartBigHuntQuestResponse{}, nil
}
func (s *BigHuntServiceServer) UpdateBigHuntQuestSceneProgress(ctx context.Context, req *pb.UpdateBigHuntQuestSceneProgressRequest) (*pb.UpdateBigHuntQuestSceneProgressResponse, error) {
log.Printf("[BigHuntService] UpdateBigHuntQuestSceneProgress: questSceneId=%d", req.QuestSceneId)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
user.BigHuntProgress.CurrentQuestSceneId = req.QuestSceneId
user.BigHuntProgress.LatestVersion = nowMillis
})
return &pb.UpdateBigHuntQuestSceneProgressResponse{
DiffUserData: buildBigHuntDiff(user, []string{"IUserBigHuntProgressStatus"}),
}, nil
return &pb.UpdateBigHuntQuestSceneProgressResponse{}, nil
}
func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.FinishBigHuntQuestRequest) (*pb.FinishBigHuntQuestResponse, error) {
log.Printf("[BigHuntService] FinishBigHuntQuest: bossQuestId=%d questId=%d isRetired=%v",
req.BigHuntBossQuestId, req.BigHuntQuestId, req.IsRetired)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
bhQuest := s.catalog.QuestById[req.BigHuntQuestId]
@@ -114,7 +95,7 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
var scoreInfo *pb.BigHuntScoreInfo
var scoreRewards []*pb.BigHuntReward
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleBigHuntQuestFinish(user, bhQuest.QuestId, req.IsRetired, false, nowMillis)
if req.IsRetired || user.BigHuntProgress.IsDryRun {
@@ -229,18 +210,13 @@ func (s *BigHuntServiceServer) FinishBigHuntQuest(ctx context.Context, req *pb.F
BattleReport: &pb.BigHuntBattleReport{
BattleReportWave: []*pb.BigHuntBattleReportWave{},
},
DiffUserData: buildBigHuntDiff(user, append([]string{
"IUserQuest",
"IUserConsumableItem",
"IUserMaterial",
}, bigHuntDiffTables...)),
}, nil
}
func (s *BigHuntServiceServer) RestartBigHuntQuest(ctx context.Context, req *pb.RestartBigHuntQuestRequest) (*pb.RestartBigHuntQuestResponse, error) {
log.Printf("[BigHuntService] RestartBigHuntQuest: bossQuestId=%d questId=%d", req.BigHuntBossQuestId, req.BigHuntQuestId)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
bhQuest := s.catalog.QuestById[req.BigHuntQuestId]
@@ -248,7 +224,7 @@ func (s *BigHuntServiceServer) RestartBigHuntQuest(ctx context.Context, req *pb.
var battleBinary []byte
var deckNumber int32
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleBigHuntQuestStart(user, bhQuest.QuestId, user.BigHuntDeckNumber, nowMillis)
user.BigHuntProgress.CurrentQuestSceneId = 0
@@ -267,17 +243,16 @@ func (s *BigHuntServiceServer) RestartBigHuntQuest(ctx context.Context, req *pb.
return &pb.RestartBigHuntQuestResponse{
BattleBinary: battleBinary,
DeckNumber: deckNumber,
DiffUserData: buildBigHuntDiff(user, append([]string{"IUserQuest"}, bigHuntDiffTables...)),
}, nil
}
func (s *BigHuntServiceServer) SkipBigHuntQuest(ctx context.Context, req *pb.SkipBigHuntQuestRequest) (*pb.SkipBigHuntQuestResponse, error) {
log.Printf("[BigHuntService] SkipBigHuntQuest: bossQuestId=%d skipCount=%d", req.BigHuntBossQuestId, req.SkipCount)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
st := user.BigHuntStatuses[req.BigHuntBossQuestId]
st.DailyChallengeCount += req.SkipCount
st.LatestChallengeDatetime = nowMillis
@@ -287,14 +262,13 @@ func (s *BigHuntServiceServer) SkipBigHuntQuest(ctx context.Context, req *pb.Ski
return &pb.SkipBigHuntQuestResponse{
ScoreReward: []*pb.BigHuntReward{},
DiffUserData: buildBigHuntDiff(user, bigHuntDiffTables),
}, nil
}
func (s *BigHuntServiceServer) SaveBigHuntBattleInfo(ctx context.Context, req *pb.SaveBigHuntBattleInfoRequest) (*pb.SaveBigHuntBattleInfoResponse, error) {
log.Printf("[BigHuntService] SaveBigHuntBattleInfo: elapsedFrames=%d", req.ElapsedFrameCount)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
var totalDamage int64
@@ -306,7 +280,7 @@ func (s *BigHuntServiceServer) SaveBigHuntBattleInfo(ctx context.Context, req *p
}
}
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
user.BigHuntBattleBinary = req.BattleBinary
if req.BigHuntBattleDetail != nil {
@@ -322,15 +296,13 @@ func (s *BigHuntServiceServer) SaveBigHuntBattleInfo(ctx context.Context, req *p
user.BigHuntProgress.LatestVersion = nowMillis
})
return &pb.SaveBigHuntBattleInfoResponse{
DiffUserData: buildBigHuntDiff(user, []string{"IUserBigHuntProgressStatus"}),
}, nil
return &pb.SaveBigHuntBattleInfoResponse{}, nil
}
func (s *BigHuntServiceServer) GetBigHuntTopData(ctx context.Context, _ *emptypb.Empty) (*pb.GetBigHuntTopDataResponse, error) {
log.Printf("[BigHuntService] GetBigHuntTopData")
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
user, _ := s.users.LoadUser(userId)
nowMillis := gametime.NowMillis()
@@ -368,7 +340,6 @@ func (s *BigHuntServiceServer) GetBigHuntTopData(ctx context.Context, _ *emptypb
WeeklyScoreReward: weeklyRewards,
IsReceivedWeeklyScoreReward: ws.IsReceivedWeeklyReward,
LastWeekWeeklyScoreReward: lastWeekRewards,
DiffUserData: buildBigHuntDiff(user, bigHuntDiffTables),
}, nil
}
+12 -67
View File
@@ -8,7 +8,6 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
emptypb "google.golang.org/protobuf/types/known/emptypb"
)
@@ -16,9 +15,9 @@ import (
func (s *QuestServiceServer) StartEventQuest(ctx context.Context, req *pb.StartEventQuestRequest) (*pb.StartEventQuestResponse, error) {
log.Printf("[QuestService] StartEventQuest: chapterId=%d questId=%d isBattleOnly=%v", req.EventQuestChapterId, req.QuestId, req.IsBattleOnly)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleEventQuestStart(user, req.EventQuestChapterId, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
})
@@ -34,12 +33,6 @@ func (s *QuestServiceServer) StartEventQuest(ctx context.Context, req *pb.StartE
return &pb.StartEventQuestResponse{
BattleDropReward: pbDrops,
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserStatus",
"IUserQuest",
"IUserQuestMission",
"IUserEventQuestProgressStatus",
}),
}, nil
}
@@ -47,34 +40,12 @@ func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.Finis
log.Printf("[QuestService] FinishEventQuest: chapterId=%d questId=%d isRetired=%v isAnnihilated=%v", req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated)
nowMillis := gametime.NowMillis()
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
var outcome questflow.FinishOutcome
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
outcome = s.engine.HandleEventQuestFinish(user, req.EventQuestChapterId, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
})
diff := buildSelectedQuestDiff(user, []string{
"IUserQuest",
"IUserQuestMission",
"IUserEventQuestProgressStatus",
"IUserStatus",
"IUserGem",
"IUserCharacter",
"IUserCostume",
"IUserCostumeActiveSkill",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
})
userdata.AddWeaponStoryDiff(diff, user, outcome.ChangedWeaponStoryIds)
return &pb.FinishEventQuestResponse{
DropReward: toProtoRewards(outcome.DropRewards),
FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
@@ -84,55 +55,31 @@ func (s *QuestServiceServer) FinishEventQuest(ctx context.Context, req *pb.Finis
IsBigWin: outcome.IsBigWin,
BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
UserStatusCampaignReward: []*pb.QuestReward{},
DiffUserData: diff,
}, nil
}
func (s *QuestServiceServer) RestartEventQuest(ctx context.Context, req *pb.RestartEventQuestRequest) (*pb.RestartEventQuestResponse, error) {
log.Printf("[QuestService] RestartEventQuest: chapterId=%d questId=%d", req.EventQuestChapterId, req.QuestId)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleEventQuestRestart(user, req.EventQuestChapterId, req.QuestId, gametime.NowMillis())
})
return &pb.RestartEventQuestResponse{
BattleDropReward: []*pb.BattleDropReward{},
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserQuest",
"IUserQuestMission",
"IUserEventQuestProgressStatus",
}),
}, nil
}
func (s *QuestServiceServer) UpdateEventQuestSceneProgress(ctx context.Context, req *pb.UpdateEventQuestSceneProgressRequest) (*pb.UpdateEventQuestSceneProgressResponse, error) {
log.Printf("[QuestService] UpdateEventQuestSceneProgress: questSceneId=%d", req.QuestSceneId)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleEventQuestSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
})
diff := buildSelectedQuestDiff(user, []string{
"IUserEventQuestProgressStatus",
"IUserCharacter",
"IUserCostume",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
})
userdata.AddWeaponStoryDiff(diff, user, s.engine.Granter.DrainChangedStoryWeaponIds())
return &pb.UpdateEventQuestSceneProgressResponse{
DiffUserData: diff,
}, nil
return &pb.UpdateEventQuestSceneProgressResponse{}, nil
}
const defaultGuerrillaFreeOpenMinutes = int32(60)
@@ -140,16 +87,14 @@ const defaultGuerrillaFreeOpenMinutes = int32(60)
func (s *QuestServiceServer) StartGuerrillaFreeOpen(ctx context.Context, req *emptypb.Empty) (*pb.StartGuerrillaFreeOpenResponse, error) {
log.Printf("[QuestService] StartGuerrillaFreeOpen")
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
user.GuerrillaFreeOpen.StartDatetime = nowMillis
user.GuerrillaFreeOpen.OpenMinutes = defaultGuerrillaFreeOpenMinutes
user.GuerrillaFreeOpen.DailyOpenedCount++
user.GuerrillaFreeOpen.LatestVersion = nowMillis
})
return &pb.StartGuerrillaFreeOpenResponse{
DiffUserData: buildSelectedQuestDiff(user, []string{"IUserEventQuestGuerrillaFreeOpen"}),
}, nil
return &pb.StartGuerrillaFreeOpenResponse{}, nil
}
+12 -63
View File
@@ -8,15 +8,14 @@ import (
"lunar-tear/server/internal/gametime"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
func (s *QuestServiceServer) StartExtraQuest(ctx context.Context, req *pb.StartExtraQuestRequest) (*pb.StartExtraQuestResponse, error) {
log.Printf("[QuestService] StartExtraQuest: questId=%d deckNumber=%d", req.QuestId, req.UserDeckNumber)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleExtraQuestStart(user, req.QuestId, req.UserDeckNumber, nowMillis)
})
@@ -32,12 +31,6 @@ func (s *QuestServiceServer) StartExtraQuest(ctx context.Context, req *pb.StartE
return &pb.StartExtraQuestResponse{
BattleDropReward: pbDrops,
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserStatus",
"IUserQuest",
"IUserQuestMission",
"IUserExtraQuestProgressStatus",
}),
}, nil
}
@@ -45,34 +38,12 @@ func (s *QuestServiceServer) FinishExtraQuest(ctx context.Context, req *pb.Finis
log.Printf("[QuestService] FinishExtraQuest: questId=%d isRetired=%v isAnnihilated=%v", req.QuestId, req.IsRetired, req.IsAnnihilated)
nowMillis := gametime.NowMillis()
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
var outcome questflow.FinishOutcome
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
outcome = s.engine.HandleExtraQuestFinish(user, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
})
diff := buildSelectedQuestDiff(user, []string{
"IUserQuest",
"IUserQuestMission",
"IUserExtraQuestProgressStatus",
"IUserStatus",
"IUserGem",
"IUserCharacter",
"IUserCostume",
"IUserCostumeActiveSkill",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
})
userdata.AddWeaponStoryDiff(diff, user, outcome.ChangedWeaponStoryIds)
return &pb.FinishExtraQuestResponse{
DropReward: toProtoRewards(outcome.DropRewards),
FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
@@ -81,16 +52,17 @@ func (s *QuestServiceServer) FinishExtraQuest(ctx context.Context, req *pb.Finis
IsBigWin: outcome.IsBigWin,
BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
UserStatusCampaignReward: []*pb.QuestReward{},
DiffUserData: diff,
}, nil
}
func (s *QuestServiceServer) RestartExtraQuest(ctx context.Context, req *pb.RestartExtraQuestRequest) (*pb.RestartExtraQuestResponse, error) {
log.Printf("[QuestService] RestartExtraQuest: questId=%d", req.QuestId)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
var deckNumber int32
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleExtraQuestRestart(user, req.QuestId, gametime.NowMillis())
deckNumber = user.Quests[req.QuestId].UserDeckNumber
})
drops := s.engine.BattleDropRewards(req.QuestId)
@@ -105,40 +77,17 @@ func (s *QuestServiceServer) RestartExtraQuest(ctx context.Context, req *pb.Rest
return &pb.RestartExtraQuestResponse{
BattleDropReward: pbDrops,
DeckNumber: user.Quests[req.QuestId].UserDeckNumber,
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserQuest",
"IUserQuestMission",
"IUserExtraQuestProgressStatus",
}),
DeckNumber: deckNumber,
}, nil
}
func (s *QuestServiceServer) UpdateExtraQuestSceneProgress(ctx context.Context, req *pb.UpdateExtraQuestSceneProgressRequest) (*pb.UpdateExtraQuestSceneProgressResponse, error) {
log.Printf("[QuestService] UpdateExtraQuestSceneProgress: questSceneId=%d", req.QuestSceneId)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleExtraQuestSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
})
diff := buildSelectedQuestDiff(user, []string{
"IUserExtraQuestProgressStatus",
"IUserCharacter",
"IUserCostume",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
})
userdata.AddWeaponStoryDiff(diff, user, s.engine.Granter.DrainChangedStoryWeaponIds())
return &pb.UpdateExtraQuestSceneProgressResponse{
DiffUserData: diff,
}, nil
return &pb.UpdateExtraQuestSceneProgressResponse{}, nil
}
+31 -152
View File
@@ -9,7 +9,6 @@ import (
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/questflow"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
emptypb "google.golang.org/protobuf/types/known/emptypb"
)
@@ -28,91 +27,45 @@ func NewQuestServiceServer(users store.UserRepository, sessions store.SessionRep
return &QuestServiceServer{users: users, sessions: sessions, engine: engine}
}
func buildSelectedQuestDiff(user store.UserState, tableNames []string) map[string]*pb.DiffData {
tables := userdata.ProjectTables(user, tableNames)
return userdata.BuildDiffFromTablesOrdered(tables, tableNames)
}
func (s *QuestServiceServer) UpdateMainFlowSceneProgress(ctx context.Context, req *pb.UpdateMainFlowSceneProgressRequest) (*pb.UpdateMainFlowSceneProgressResponse, error) {
log.Printf("[QuestService] UpdateMainFlowSceneProgress: questSceneId=%d", req.QuestSceneId)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleMainFlowSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
})
diff := buildSelectedQuestDiff(user, []string{
"IUserMainQuestFlowStatus",
"IUserMainQuestMainFlowStatus",
"IUserMainQuestProgressStatus",
"IUserMainQuestSeasonRoute",
"IUserPortalCageStatus",
"IUserSideStoryQuestSceneProgressStatus",
"IUserQuest",
"IUserCharacter",
"IUserCostume",
"IUserCostumeActiveSkill",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
})
userdata.AddWeaponStoryDiff(diff, user, s.engine.Granter.DrainChangedStoryWeaponIds())
return &pb.UpdateMainFlowSceneProgressResponse{
DiffUserData: diff,
}, nil
return &pb.UpdateMainFlowSceneProgressResponse{}, nil
}
func (s *QuestServiceServer) UpdateReplayFlowSceneProgress(ctx context.Context, req *pb.UpdateReplayFlowSceneProgressRequest) (*pb.UpdateReplayFlowSceneProgressResponse, error) {
log.Printf("[QuestService] UpdateReplayFlowSceneProgress: questSceneId=%d", req.QuestSceneId)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleReplayFlowSceneProgress(user, req.QuestSceneId, gametime.NowMillis())
})
return &pb.UpdateReplayFlowSceneProgressResponse{
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserMainQuestFlowStatus",
"IUserMainQuestReplayFlowStatus",
}),
}, nil
return &pb.UpdateReplayFlowSceneProgressResponse{}, nil
}
func (s *QuestServiceServer) UpdateMainQuestSceneProgress(ctx context.Context, req *pb.UpdateMainQuestSceneProgressRequest) (*pb.UpdateMainQuestSceneProgressResponse, error) {
log.Printf("[QuestService] UpdateMainQuestSceneProgress: questSceneId=%d", req.QuestSceneId)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleMainQuestSceneProgress(user, req.QuestSceneId)
})
return &pb.UpdateMainQuestSceneProgressResponse{
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserStatus",
"IUserCharacter",
"IUserQuest",
"IUserQuestMission",
"IUserMainQuestFlowStatus",
"IUserMainQuestMainFlowStatus",
"IUserMainQuestProgressStatus",
}),
}, nil
return &pb.UpdateMainQuestSceneProgressResponse{}, nil
}
func (s *QuestServiceServer) StartMainQuest(ctx context.Context, req *pb.StartMainQuestRequest) (*pb.StartMainQuestResponse, error) {
log.Printf("[QuestService] StartMainQuest: %+v", req)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
if req.IsReplayFlow {
s.engine.HandleQuestStartReplay(user, req.QuestId, req.IsBattleOnly, req.UserDeckNumber, nowMillis)
} else {
@@ -132,16 +85,6 @@ func (s *QuestServiceServer) StartMainQuest(ctx context.Context, req *pb.StartMa
return &pb.StartMainQuestResponse{
BattleDropReward: pbDrops,
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserStatus",
"IUserQuest",
"IUserQuestMission",
"IUserMainQuestFlowStatus",
"IUserMainQuestMainFlowStatus",
"IUserMainQuestProgressStatus",
"IUserMainQuestSeasonRoute",
"IUserMainQuestReplayFlowStatus",
}),
}, nil
}
@@ -165,38 +108,12 @@ func (s *QuestServiceServer) FinishMainQuest(ctx context.Context, req *pb.Finish
req.QuestId, req.IsMainFlow, req.IsRetired, req.IsAnnihilated, req.StorySkipType)
nowMillis := gametime.NowMillis()
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
var outcome questflow.FinishOutcome
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
outcome = s.engine.HandleQuestFinish(user, req.QuestId, req.IsRetired, req.IsAnnihilated, nowMillis)
})
diff := buildSelectedQuestDiff(user, []string{
"IUserQuest",
"IUserQuestMission",
"IUserMainQuestFlowStatus",
"IUserMainQuestMainFlowStatus",
"IUserMainQuestProgressStatus",
"IUserMainQuestSeasonRoute",
"IUserMainQuestReplayFlowStatus",
"IUserStatus",
"IUserGem",
"IUserCharacter",
"IUserCostume",
"IUserCostumeActiveSkill",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
"IUserCompanion",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserParts",
"IUserPartsGroupNote",
})
userdata.AddWeaponStoryDiff(diff, user, outcome.ChangedWeaponStoryIds)
return &pb.FinishMainQuestResponse{
DropReward: toProtoRewards(outcome.DropRewards),
FirstClearReward: toProtoRewards(outcome.FirstClearRewards),
@@ -207,16 +124,17 @@ func (s *QuestServiceServer) FinishMainQuest(ctx context.Context, req *pb.Finish
BigWinClearedQuestMissionIdList: outcome.BigWinClearedQuestMissionIds,
ReplayFlowFirstClearReward: toProtoRewards(outcome.ReplayFlowFirstClearRewards),
UserStatusCampaignReward: []*pb.QuestReward{},
DiffUserData: diff,
}, nil
}
func (s *QuestServiceServer) RestartMainQuest(ctx context.Context, req *pb.RestartMainQuestRequest) (*pb.RestartMainQuestResponse, error) {
log.Printf("[QuestService] RestartMainQuest: questId=%d isMainFlow=%v", req.QuestId, req.IsMainFlow)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
var deckNumber int32
s.users.UpdateUser(userId, func(user *store.UserState) {
s.engine.HandleQuestRestart(user, req.QuestId, gametime.NowMillis())
deckNumber = user.Quests[req.QuestId].UserDeckNumber
})
drops := s.engine.BattleDropRewards(req.QuestId)
@@ -231,33 +149,22 @@ func (s *QuestServiceServer) RestartMainQuest(ctx context.Context, req *pb.Resta
return &pb.RestartMainQuestResponse{
BattleDropReward: pbDrops,
DeckNumber: user.Quests[req.QuestId].UserDeckNumber,
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserStatus",
"IUserQuest",
"IUserQuestMission",
"IUserMainQuestFlowStatus",
"IUserMainQuestMainFlowStatus",
"IUserMainQuestProgressStatus",
"IUserMainQuestSeasonRoute",
}),
DeckNumber: deckNumber,
}, nil
}
func (s *QuestServiceServer) FinishAutoOrbit(ctx context.Context, req *emptypb.Empty) (*pb.FinishAutoOrbitResponse, error) {
log.Printf("[QuestService] FinishAutoOrbit")
return &pb.FinishAutoOrbitResponse{
DiffUserData: userdata.EmptyDiff(),
}, nil
return &pb.FinishAutoOrbitResponse{}, nil
}
func (s *QuestServiceServer) SkipQuest(ctx context.Context, req *pb.SkipQuestRequest) (*pb.SkipQuestResponse, error) {
log.Printf("[QuestService] SkipQuest: questId=%d skipCount=%d useEffectItems=%d", req.QuestId, req.SkipCount, len(req.UseEffectItem))
nowMillis := gametime.NowMillis()
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
var outcome questflow.FinishOutcome
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
for _, item := range req.UseEffectItem {
log.Printf("[QuestService] SkipQuest UseEffectItem: consumableItemId=%d count=%d", item.ConsumableItemId, item.Count)
user.ConsumableItems[item.ConsumableItemId] -= item.Count
@@ -271,24 +178,14 @@ func (s *QuestServiceServer) SkipQuest(ctx context.Context, req *pb.SkipQuestReq
return &pb.SkipQuestResponse{
DropReward: toProtoRewards(outcome.DropRewards),
UserStatusCampaignReward: []*pb.QuestReward{},
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserQuest",
"IUserStatus",
"IUserConsumableItem",
"IUserMaterial",
"IUserParts",
"IUserPartsGroupNote",
"IUserCharacter",
"IUserCostume",
}),
}, nil
}
func (s *QuestServiceServer) SetRoute(ctx context.Context, req *pb.SetRouteRequest) (*pb.SetRouteResponse, error) {
log.Printf("[QuestService] SetRoute: mainQuestRouteId=%d", req.MainQuestRouteId)
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
user.MainQuest.CurrentMainQuestRouteId = req.MainQuestRouteId
if seasonId, ok := s.engine.SeasonIdByRouteId[req.MainQuestRouteId]; ok {
user.MainQuest.MainQuestSeasonId = seasonId
@@ -298,30 +195,22 @@ func (s *QuestServiceServer) SetRoute(ctx context.Context, req *pb.SetRouteReque
user.PortalCageStatus.LatestVersion = now
})
return &pb.SetRouteResponse{
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserMainQuestSeasonRoute",
"IUserMainQuestMainFlowStatus",
"IUserPortalCageStatus",
}),
}, nil
return &pb.SetRouteResponse{}, nil
}
func (s *QuestServiceServer) SetQuestSceneChoice(ctx context.Context, req *pb.SetQuestSceneChoiceRequest) (*pb.SetQuestSceneChoiceResponse, error) {
log.Printf("[QuestService] SetQuestSceneChoice: questSceneId=%d choiceNumber=%d",
req.QuestSceneId, req.ChoiceNumber)
return &pb.SetQuestSceneChoiceResponse{
DiffUserData: userdata.EmptyDiff(),
}, nil
return &pb.SetQuestSceneChoiceResponse{}, nil
}
func (s *QuestServiceServer) ResetLimitContentQuestProgress(ctx context.Context, req *pb.ResetLimitContentQuestProgressRequest) (*pb.ResetLimitContentQuestProgressResponse, error) {
log.Printf("[QuestService] ResetLimitContentQuestProgress: eventQuestChapterId=%d questId=%d",
req.EventQuestChapterId, req.QuestId)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
if _, exists := user.SideStoryQuests[req.QuestId]; exists {
user.SideStoryQuests[req.QuestId] = store.SideStoryQuestProgress{
HeadSideStoryQuestSceneId: 0,
@@ -339,20 +228,14 @@ func (s *QuestServiceServer) ResetLimitContentQuestProgress(ctx context.Context,
}
})
return &pb.ResetLimitContentQuestProgressResponse{
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserSideStoryQuest",
"IUserSideStoryQuestSceneProgressStatus",
"IUserQuestLimitContentStatus",
}),
}, nil
return &pb.ResetLimitContentQuestProgressResponse{}, nil
}
func (s *QuestServiceServer) SetAutoSaleSetting(ctx context.Context, req *pb.SetAutoSaleSettingRequest) (*pb.SetAutoSaleSettingResponse, error) {
log.Printf("[QuestService] SetAutoSaleSetting: items=%d", len(req.AutoSaleSettingItem))
userId := currentUserId(ctx, s.users, s.sessions)
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
userId := CurrentUserId(ctx, s.users, s.sessions)
s.users.UpdateUser(userId, func(user *store.UserState) {
user.AutoSaleSettings = make(map[int32]store.AutoSaleSettingState, len(req.AutoSaleSettingItem))
for itemType, itemValue := range req.AutoSaleSettingItem {
user.AutoSaleSettings[itemType] = store.AutoSaleSettingState{
@@ -362,9 +245,5 @@ func (s *QuestServiceServer) SetAutoSaleSetting(ctx context.Context, req *pb.Set
}
})
return &pb.SetAutoSaleSettingResponse{
DiffUserData: buildSelectedQuestDiff(user, []string{
"IUserAutoSaleSettingDetail",
}),
}, nil
return &pb.SetAutoSaleSettingResponse{}, nil
}
+6 -22
View File
@@ -9,7 +9,6 @@ import (
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
)
type SideStoryQuestServiceServer struct {
@@ -23,19 +22,14 @@ func NewSideStoryQuestServiceServer(users store.UserRepository, sessions store.S
return &SideStoryQuestServiceServer{users: users, sessions: sessions, catalog: catalog}
}
func buildSideStoryDiff(user store.UserState, tableNames []string) map[string]*pb.DiffData {
tables := userdata.ProjectTables(user, tableNames)
return userdata.BuildDiffFromTablesOrdered(tables, tableNames)
}
func (s *SideStoryQuestServiceServer) MoveSideStoryQuestProgress(ctx context.Context, req *pb.MoveSideStoryQuestRequest) (*pb.MoveSideStoryQuestResponse, error) {
log.Printf("[SideStoryQuestService] MoveSideStoryQuestProgress: sideStoryQuestId=%d", req.SideStoryQuestId)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
firstSceneId := s.catalog.FirstSceneByQuestId[req.SideStoryQuestId]
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
existing, exists := user.SideStoryQuests[req.SideStoryQuestId]
var sceneId int32
@@ -58,21 +52,16 @@ func (s *SideStoryQuestServiceServer) MoveSideStoryQuestProgress(ctx context.Con
}
})
return &pb.MoveSideStoryQuestResponse{
DiffUserData: buildSideStoryDiff(user, []string{
"IUserSideStoryQuest",
"IUserSideStoryQuestSceneProgressStatus",
}),
}, nil
return &pb.MoveSideStoryQuestResponse{}, nil
}
func (s *SideStoryQuestServiceServer) UpdateSideStoryQuestSceneProgress(ctx context.Context, req *pb.UpdateSideStoryQuestSceneProgressRequest) (*pb.UpdateSideStoryQuestSceneProgressResponse, error) {
log.Printf("[SideStoryQuestService] UpdateSideStoryQuestSceneProgress: sideStoryQuestId=%d sceneId=%d",
req.SideStoryQuestId, req.SideStoryQuestSceneId)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
user.SideStoryActiveProgress.CurrentSideStoryQuestSceneId = req.SideStoryQuestSceneId
user.SideStoryActiveProgress.LatestVersion = nowMillis
@@ -84,10 +73,5 @@ func (s *SideStoryQuestServiceServer) UpdateSideStoryQuestSceneProgress(ctx cont
user.SideStoryQuests[req.SideStoryQuestId] = progress
})
return &pb.UpdateSideStoryQuestSceneProgressResponse{
DiffUserData: buildSideStoryDiff(user, []string{
"IUserSideStoryQuest",
"IUserSideStoryQuestSceneProgressStatus",
}),
}, nil
return &pb.UpdateSideStoryQuestSceneProgressResponse{}, nil
}
+2 -11
View File
@@ -9,7 +9,6 @@ import (
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
emptypb "google.golang.org/protobuf/types/known/emptypb"
)
@@ -34,7 +33,7 @@ func NewRewardServiceServer(
func (s *RewardServiceServer) ReceiveBigHuntReward(ctx context.Context, _ *emptypb.Empty) (*pb.ReceiveBigHuntRewardResponse, error) {
log.Printf("[RewardService] ReceiveBigHuntReward")
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
weeklyVersion := gametime.WeeklyVersion(nowMillis)
@@ -42,7 +41,7 @@ func (s *RewardServiceServer) ReceiveBigHuntReward(ctx context.Context, _ *empty
var weeklyRewards []*pb.BigHuntReward
isReceived := false
user, _ := s.users.UpdateUser(userId, func(user *store.UserState) {
s.users.UpdateUser(userId, func(user *store.UserState) {
ws := user.BigHuntWeeklyStatuses[weeklyVersion]
isReceived = ws.IsReceivedWeeklyReward
@@ -106,19 +105,11 @@ func (s *RewardServiceServer) ReceiveBigHuntReward(ctx context.Context, _ *empty
weeklyScoreResults = []*pb.WeeklyScoreResult{}
}
tables := userdata.ProjectTables(user, []string{
"IUserBigHuntWeeklyStatus",
"IUserBigHuntWeeklyMaxScore",
"IUserConsumableItem",
"IUserMaterial",
})
return &pb.ReceiveBigHuntRewardResponse{
WeeklyScoreResult: weeklyScoreResults,
WeeklyScoreReward: weeklyRewards,
IsReceivedWeeklyScoreReward: isReceived,
LastWeekWeeklyScoreReward: []*pb.BigHuntReward{},
DiffUserData: userdata.BuildDiffFromTables(tables),
}, nil
}
+9 -45
View File
@@ -10,30 +10,10 @@ import (
"lunar-tear/server/internal/masterdata"
"lunar-tear/server/internal/model"
"lunar-tear/server/internal/store"
"lunar-tear/server/internal/userdata"
"google.golang.org/protobuf/types/known/emptypb"
)
var shopDiffTables = []string{
"IUserShopItem",
"IUserShopReplaceable",
"IUserShopReplaceableLineup",
"IUserGem",
"IUserConsumableItem",
"IUserMaterial",
"IUserImportantItem",
"IUserPremiumItem",
"IUserStatus",
"IUserCostume",
"IUserCostumeActiveSkill",
"IUserCharacter",
"IUserWeapon",
"IUserWeaponSkill",
"IUserWeaponAbility",
"IUserWeaponNote",
}
type ShopServiceServer struct {
pb.UnimplementedShopServiceServer
users store.UserRepository
@@ -49,10 +29,10 @@ func NewShopServiceServer(users store.UserRepository, sessions store.SessionRepo
func (s *ShopServiceServer) Buy(ctx context.Context, req *pb.BuyRequest) (*pb.BuyResponse, error) {
log.Printf("[ShopService] Buy: shopId=%d items=%v", req.ShopId, req.ShopItems)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
for shopItemId, qty := range req.ShopItems {
item, ok := s.catalog.Items[shopItemId]
if !ok {
@@ -88,23 +68,18 @@ func (s *ShopServiceServer) Buy(ctx context.Context, req *pb.BuyRequest) (*pb.Bu
if err != nil {
return nil, fmt.Errorf("shop buy: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, shopDiffTables))
userdata.AddWeaponStoryDiff(diff, snapshot, s.granter.DrainChangedStoryWeaponIds())
return &pb.BuyResponse{
OverflowPossession: []*pb.Possession{},
DiffUserData: diff,
}, nil
}
func (s *ShopServiceServer) RefreshUserData(ctx context.Context, req *pb.RefreshRequest) (*pb.RefreshResponse, error) {
log.Printf("[ShopService] RefreshUserData: isGemUsed=%v", req.IsGemUsed)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
if len(user.ShopReplaceableLineup) == 0 && len(s.catalog.ItemShopPool) > 0 {
for i, itemId := range s.catalog.ItemShopPool {
slot := int32(i + 1)
@@ -131,18 +106,13 @@ func (s *ShopServiceServer) RefreshUserData(ctx context.Context, req *pb.Refresh
return nil, fmt.Errorf("shop refresh: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, shopDiffTables))
return &pb.RefreshResponse{
DiffUserData: diff,
}, nil
return &pb.RefreshResponse{}, nil
}
func (s *ShopServiceServer) GetCesaLimit(_ context.Context, _ *emptypb.Empty) (*pb.GetCesaLimitResponse, error) {
log.Printf("[ShopService] GetCesaLimit")
return &pb.GetCesaLimitResponse{
CesaLimit: []*pb.CesaLimit{},
DiffUserData: userdata.EmptyDiff(),
}, nil
}
@@ -150,10 +120,10 @@ func (s *ShopServiceServer) CreatePurchaseTransaction(ctx context.Context, req *
log.Printf("[ShopService] CreatePurchaseTransaction: shopId=%d shopItemId=%d productId=%s",
req.ShopId, req.ShopItemId, req.ProductId)
userId := currentUserId(ctx, s.users, s.sessions)
userId := CurrentUserId(ctx, s.users, s.sessions)
nowMillis := gametime.NowMillis()
snapshot, err := s.users.UpdateUser(userId, func(user *store.UserState) {
_, err := s.users.UpdateUser(userId, func(user *store.UserState) {
item, ok := s.catalog.Items[req.ShopItemId]
if !ok {
log.Printf("[ShopService] CreatePurchaseTransaction: unknown shopItemId=%d", req.ShopItemId)
@@ -193,28 +163,22 @@ func (s *ShopServiceServer) CreatePurchaseTransaction(ctx context.Context, req *
txId := fmt.Sprintf("tx_%d_%d_%d", userId, req.ShopItemId, nowMillis)
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, shopDiffTables))
return &pb.CreatePurchaseTransactionResponse{
PurchaseTransactionId: txId,
DiffUserData: diff,
}, nil
}
func (s *ShopServiceServer) PurchaseGooglePlayStoreProduct(ctx context.Context, req *pb.PurchaseGooglePlayStoreProductRequest) (*pb.PurchaseGooglePlayStoreProductResponse, error) {
log.Printf("[ShopService] PurchaseGooglePlayStoreProduct: txId=%s", req.PurchaseTransactionId)
userId := currentUserId(ctx, s.users, s.sessions)
snapshot, err := s.users.LoadUser(userId)
userId := CurrentUserId(ctx, s.users, s.sessions)
_, err := s.users.LoadUser(userId)
if err != nil {
return nil, fmt.Errorf("purchase google play: %w", err)
}
diff := userdata.BuildDiffFromTables(userdata.ProjectTables(snapshot, shopDiffTables))
return &pb.PurchaseGooglePlayStoreProductResponse{
OverflowPossession: []*pb.Possession{},
DiffUserData: diff,
}, nil
}

Some files were not shown because too many files have changed in this diff Show More