mirror of
https://github.com/Walter-Sparrow/lunar-tear.git
synced 2026-07-02 05:43:41 +03:00
Add authentication server, dev CLI, Docker multi-service setup, and cross-platform improvements
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@@ -6,111 +6,112 @@ import (
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"lunar-tear/server/internal/gametime"
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"lunar-tear/server/internal/store"
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"lunar-tear/server/internal/utils"
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)
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func init() {
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register("IUserCharacter", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedCharacterRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedCharacterRecords(user)...)
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return s
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})
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register("IUserCostume", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedCostumeRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedCostumeRecords(user)...)
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return s
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})
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register("IUserWeapon", func(user store.UserState) string {
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s, _ := encodeJSONMaps(SortedWeaponRecords(user)...)
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s, _ := utils.EncodeJSONMaps(SortedWeaponRecords(user)...)
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return s
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})
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register("IUserWeaponStory", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedWeaponStoryRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedWeaponStoryRecords(user)...)
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return s
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})
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register("IUserWeaponNote", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedWeaponNoteRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedWeaponNoteRecords(user)...)
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return s
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})
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register("IUserCompanion", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedCompanionRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedCompanionRecords(user)...)
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return s
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})
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register("IUserThought", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedThoughtRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedThoughtRecords(user)...)
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return s
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})
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register("IUserConsumableItem", func(user store.UserState) string {
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s, _ := encodeJSONMaps(SortedConsumableItemRecords(user)...)
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s, _ := utils.EncodeJSONMaps(SortedConsumableItemRecords(user)...)
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return s
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})
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register("IUserMaterial", func(user store.UserState) string {
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s, _ := encodeJSONMaps(SortedMaterialRecords(user)...)
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s, _ := utils.EncodeJSONMaps(SortedMaterialRecords(user)...)
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return s
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})
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register("IUserImportantItem", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedImportantItemRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedImportantItemRecords(user)...)
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return s
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})
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register("IUserPremiumItem", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedPremiumItemRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedPremiumItemRecords(user)...)
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return s
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})
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register("IUserParts", func(user store.UserState) string {
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s, _ := encodeJSONMaps(SortedPartsRecords(user)...)
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s, _ := utils.EncodeJSONMaps(SortedPartsRecords(user)...)
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return s
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})
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register("IUserCostumeActiveSkill", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedCostumeActiveSkillRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedCostumeActiveSkillRecords(user)...)
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return s
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})
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register("IUserWeaponSkill", func(user store.UserState) string {
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s, _ := encodeJSONMaps(SortedWeaponSkillRecords(user)...)
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s, _ := utils.EncodeJSONMaps(SortedWeaponSkillRecords(user)...)
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return s
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})
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register("IUserWeaponAbility", func(user store.UserState) string {
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s, _ := encodeJSONMaps(SortedWeaponAbilityRecords(user)...)
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s, _ := utils.EncodeJSONMaps(SortedWeaponAbilityRecords(user)...)
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return s
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})
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register("IUserExplore", func(user store.UserState) string {
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s, _ := encodeJSONMaps(exploreRecord(user))
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s, _ := utils.EncodeJSONMaps(exploreRecord(user))
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return s
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})
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register("IUserExploreScore", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedExploreScoreRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedExploreScoreRecords(user)...)
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return s
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})
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register("IUserPartsGroupNote", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedPartsGroupNoteRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedPartsGroupNoteRecords(user)...)
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return s
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})
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register("IUserPartsPreset", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedPartsPresetRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedPartsPresetRecords(user)...)
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return s
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})
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register("IUserCostumeAwakenStatusUp", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedCostumeAwakenStatusUpRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedCostumeAwakenStatusUpRecords(user)...)
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return s
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})
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register("IUserAutoSaleSettingDetail", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedAutoSaleSettingRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedAutoSaleSettingRecords(user)...)
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return s
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})
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register("IUserCharacterRebirth", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedCharacterRebirthRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedCharacterRebirthRecords(user)...)
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return s
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})
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register("IUserCageOrnamentReward", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedCageOrnamentRewardRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedCageOrnamentRewardRecords(user)...)
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return s
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})
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register("IUserWeaponAwaken", func(user store.UserState) string {
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s, _ := encodeJSONMaps(SortedWeaponAwakenRecords(user)...)
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s, _ := utils.EncodeJSONMaps(SortedWeaponAwakenRecords(user)...)
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return s
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})
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register("IUserCostumeLotteryEffect", func(user store.UserState) string {
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s, _ := encodeJSONMaps(sortedCostumeLotteryEffectRecords(user)...)
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s, _ := utils.EncodeJSONMaps(sortedCostumeLotteryEffectRecords(user)...)
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return s
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})
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register("IUserCostumeLotteryEffectPending", func(user store.UserState) string {
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s, _ := encodeJSONMaps(SortedCostumeLotteryEffectPendingRecords(user)...)
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s, _ := utils.EncodeJSONMaps(SortedCostumeLotteryEffectPendingRecords(user)...)
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return s
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})
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registerStatic(
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@@ -285,7 +286,7 @@ func WeaponStoryRecordsForIds(user store.UserState, weaponIds []int32) string {
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"latestVersion": row.LatestVersion,
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})
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}
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s, _ := encodeJSONMaps(records...)
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s, _ := utils.EncodeJSONMaps(records...)
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return s
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}
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